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		<title>Operation Heckler &amp; Koch</title>
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		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diana&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diana&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diana herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diana&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diana fails to arrive at Perpignan; Hubert makes no contact; briefing, Diana&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diana is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diana into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diana is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diana&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diana out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diana fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diana in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diana. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diana. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diana said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diana has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diana&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diana found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diana was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diana a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diana chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diana needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diana cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diana]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diana&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diana accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diana disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diana spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diana leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diana reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diana warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diana spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diana stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diana&#039;s, when asked, was that she should be a man, and Diana was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diana behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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==== OOC Details ====&lt;br /&gt;
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===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diana can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diana let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diana worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diana knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diana should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diana once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diana&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diana at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diana at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diana needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diana came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Sisters of St. Joseph — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Sisters of St. Joseph masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 13: Deliverance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came for the woman in the veil and left with her prisoners instead, which is not at all the trade we set out to make, and a better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-short-of-breath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Short of Breath =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had gone up the wall again while the rest of us held the dark below, and when the woman came out of the baths at last she read her from above the door. The others had talked themselves into a vampire over the past day — the veil, the car, the hour she keeps — and the reading put an end to it. She is no vampire. She is a living woman, short-lived as any of us, though whatever runs in her burns brighter than it does in ordinary people; not so bright as it would in an elf, but well above the common run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked that we spend the one question that comes with such a reading on the thing that mattered — not what she is, which we could guess, but what she can do. The answer was worse than a vampire would have been. Her particular gift is to take the air itself from around a man, to make a hollow where he stands so that he cannot breathe, and drowns on dry land with his lungs full of nothing. I have no counter to that written down anywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-closed-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Closed Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chauffeur brought the car round and she got into it, and it went off east out of the town at the sort of speed the thing was plainly built for. Kel sent a phantasm after it to hold its direction while it was still in sight, and Dross set a location working on it besides, so that we had two threads on the same quarry and need not trust either alone. They agreed, which is the whole point of casting a thing twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car ran east a half-mile or a mile and then stopped, and she got out and walked the rest herself. The building she walked to we had seen before: the Cistercian abbey we found weeks ago, three storeys of old stone behind twenty feet of ivied wall, with a single door to the road. A monk in a full habit opened it and let her in alone. That is not how a closed order keeps its door. They do not admit lone women in veils at eleven at night, and the fact that this one does tells its own tale. The chauffeur stayed with the car and watched the dark to the east, the way he had watched the street outside the baths, as though he expected something to come out of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came up quiet behind, and I looked the place over and said what I had said about the baths — that walking into the middle of an abbey is no better an idea than walking into the middle of anything else full of people who want you gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loaded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loaded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put her sight forward on the one plan we had any heart for, which was to take the car. I coveted it; I will set that down in writing, since I said it aloud at the time. Her intimation of what would come of the attempt put the matter to rest. The car is a gun. A pair of heavy machine guns sit folded over the front wheels and come out as it drives, enough lead in a breath or two to chew through a wall of stone and most of what stood behind it, and a mortar rises out of the back to finish whatever the guns began. A finer motor-car I never wanted, and it would have killed every one of us before we touched the door-handle. We let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same seeing gave us two gifts worth more than the car. Trucks would come out of the back of the abbey and go down towards the baths — the transport we had waited all the night before to see. And the woman&#039;s conference with her monks would run about a quarter of an hour, no more. Dross said the plain thing: that we should give the woman up and spend the quarter hour we had been handed on the women in the baths, who were the whole reason we had come. I agreed, and was glad to. Chasing the veil had already cost us a night and a man&#039;s good temper. We turned our backs on her and went to take her prisoners off her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-leading-them-astray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Leading Them Astray =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan was Kel&#039;s in its bones. She would lay a face and a uniform over me, and I would walk up to the convoy as its rightful master and simply tell the soldiers what to do, which is a thing soldiers are built to accept from a man with the right collar. She would have made me SS. Jedburgh said no man with my accent could pass for SS and live, and that I had better be Italian — Alpine troops, a mountain officer up from the south — so that whatever came out of my mouth could be put down to a foreigner&#039;s bad German rather than a spy&#039;s. So I went as an Italian, with a heavy accent I leaned on like a crutch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back the way we could not have walked in the time: Dross&#039;s carpet in the air, with Jedburgh riding it as an eagle, since an eagle is blind at night and had no business flying itself, and I on Corniger, who does not mind the dark. We came down near the baths just as the trucks drew up, and I walked out into the lamplight in my borrowed uniform, and the lead driver snapped to and saluted before he had thought about it, which is the whole trick of it. There was muttering among the soldiers — an Italian giving orders where they had expected none — but muttering is not mutiny, and they loaded the women aboard, a score to a truck, and did as they were told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the column was moving I took it off its road. Not towards the abbey, where the car and its guns were, but down a side-turning into a narrow residential street, a dozen feet wide and no more than a long stone&#039;s throw from end to end, with the houses shut up dark on either side. A good place to be the only one who knows what is about to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-thorough-inspection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thorough Inspection =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gave them a reason to get down out of the trucks and stand together, which was the one thing we needed of them. Word went up the column that there might be a bomb under one of the trucks — sabotage, the sort of thing that happens to German transport in France every week — and Kel laid an illusion of a cluster of grenades under the chassis, there to be found by anyone who looked. Tulip put it about that every man was to form up for inspection while the thing was dealt with, and some fifty of them did, standing in a ring in the middle of the street as ordered, waiting to be looked over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tulip raised a wall of stone around them, a ring of it ten feet high, closing them in where they stood. Four men fell outside it by pure chance, on the wrong side of the line when it rose, and saw the wall come up and bolted. We took those four one at a time. Jedburgh, still an eagle, had a glaive and used it, which is a strange thing to watch and worse to be on the end of. Tulip&#039;s python ran one down and had the breath out of him. The last got a rifle up and fired at me before I reached him; the shot struck the unseen shield I keep about myself and bounced off it into the dark without troubling me at all, and I had the leisure to be grateful for the ritual that puts it there before I closed the distance and finished him with the mace. Damned rifles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The men inside the ring were a harder, simpler problem. Tulip filled the ring with smoking magma — fire out of the ground, death in it — and Kel pushed back any man who tried to climb the wall, so that the whole fifty went into it together. It killed them, and it took the bodies as well, which spared us the digging. I thought about pitching a flask of Greek fire in after them to be certain, and decided against it; there is no making a thing more burnt than that was. I set Hordling to the few remains the magma had not yet reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The drivers I would not touch until I knew what they were, and they were not soldiers: Frenchmen, unarmed, driving for the Germans because a man must eat, not because he loves them. We spared them and kept them with us. The gunfire had been heard and the gendarmes were coming, but a dozen-foot street in the small hours gives a man time, and by the time any law reached the place there was nothing in it to find but a patch of scorched stone that nobody would ever explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-carrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Carrying =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the trucks and the women out to a stretch of wood by the lake, a well-kept forest around one of those modern glass-and-concrete houses with tennis courts and a swimming pool, a school of some sort by the look of it, far enough from the town and close enough to the trees to do our work unseen. The work was to turn near two hundred women into mice and carry them out of France in a truck with no frightened women left in it to be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before that, Kel laid hands on them — a healer&#039;s touch, reading the body rather than the mind — and found the same thing in every one of them. Every woman we had taken out of that place is with child. Tulip wanted to read their auras for more and could not; a healer can tell you the mother is carrying but cannot read the thing she carries, not without cutting, and none of us would do that. We had already begun to say the word nobody wanted to say. The mountain hag we killed weeks ago has her hand in this somewhere, and a hag of that kind does not always stay dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing went a few at a time, Dross doing the bulk of it with the enchanted skins we had made up over the past weeks — a woman into a mouse and a mouse into a pocket. It did not take on all of them. Near seventy of the women would not be changed; the working slid off them, and those we had still to carry as women, which meant more skins, which meant more hours of Dross&#039;s hands, a thing he said aloud and often.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loose-ends&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loose Ends =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross reminded me, as we were leaving, that we had left Diana behind in the Belvedere park the night before and never gone back for her. We went back, and found her where we had left her, no worse for the night, and took her up with the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road out ran past Chambéry, which Jedburgh and I both knew for the convent town — the Sisters of St. Joseph, who make the silk stockings Kel bought at the restaurant, and men&#039;s stockings besides, a thing I had not known until it came up. There was a moment&#039;s talk of stopping. We had a truck with seventy women in it and no business drawing a nun&#039;s eye, and we went on past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We holed up at last at Bourg-en-Bresse, which is as near to Geneva as one can sit and still be in France, and the nearness matters: the closer a thing is to the Swiss line the harder it becomes to say with any certainty whose side of a border it was ever on. We split the women and the trucks into two parties and sent them off by different roads, on the sound principle that half a disaster found is better than the whole of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-the-hags-legacy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hag&#039;s Legacy =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days after were spent on the two unfinished things: the rest of the changing, and learning what we had actually rescued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing nearly broke Dross before it was done. The first working he tried at Bourg-en-Bresse turned on him — the place is poor in the stuff a mage draws on, and poorer still at night, so that a casting which should have cost him little cost him everything at once and knocked him senseless where he sat. We had the hag&#039;s own restoratives out of her loot, strong things, and poured them into him and the others to keep the hands working, and the work went on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The learning was worse. Jedburgh set his divinations on the women and on the hag&#039;s belongings both. The women are not carrying children. Each of them has a thing growing in her — a cobolt, the seeing named it, though I would not swear the name means to me what it meant to the voice that gave it — early yet, a bare knot of flesh, months from whatever it is meant to become, and already certain to kill the woman who carries it when its time comes. That is what the baths were for. That is what the veiled woman came to the abbey to arrange, a quarter hour at a time. We took two hundred of them out of that place, and every one is still under sentence, and I do not yet know a single thing we can do about it. The hag is behind it, as we feared, and the hag may be knitting herself back together somewhere even now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her loot at least was good, once Jedburgh had read it: armour cut from her own skin, a scarf with a working in it, an extract of wolfsbane, a ring and a rack of spells and a stone with a very ugly name, and the restoratives that had kept Dross upright. And there was her heart, still pulsing, which is the sort of thing one learns not to be surprised by in this line of work. The virtue in it could only be had by drinking it straight from the ventricle, and only three of us managed that and kept it down — Tulip, Kel, and myself. It left each of us a little harder to kill than before, and each with one gift besides. Tulip&#039;s they found grown about with ivy, of all things, and Kel&#039;s the same. Mine was a sense I had not had the day before: I can catch now what a thing is off the air of it, read it by its fumes the way I used to have to read it by eye. In a business where I have just learned that a motor-car can cut me in half and the air itself can be taken out of my chest, I will take any new way of knowing what is in a room before I walk into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
We set out from the baths to follow the veiled woman and ended the week having given her up and carried off her prisoners instead. [[#s13-short-of-breath|Tulip&#039;s reading of her aura]] proved her no vampire but a living woman who can pull the air from a man&#039;s lungs, and we [[#s13-a-closed-order|tracked her car east to a Cistercian abbey]] that keeps its door in a way no closed order should. A precognition [[#s13-loaded|showed the car to be a rolling gun-nest]] and handed us a better prize — a quarter-hour&#039;s warning and the convoy&#039;s route — so we turned to the women in the baths. Kel [[#s13-leading-them-astray|dressed me as an Italian officer to take the convoy by word alone]], and once it was moving I [[#s13-a-thorough-inspection|drew it into a narrow street]] where a staged bomb-inspection let Tulip wall the guards in and burn them, while we spared the French drivers. At a lakeside wood we [[#s13-carrying|began turning the rescued women into mice for the road]] and found every one of them with child; [[#s13-loose-ends|we recovered Diana, passed Chambéry, and holed up at Bourg-en-Bresse]] near the Swiss line. There [[#s13-the-hags-legacy|the downtime taught us the worst of it]]: the women carry lethal &amp;quot;cobolt&amp;quot; growths, the Mountain Hag is behind it and may be regenerating, and three of us drank her heart blood for what it gave.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Read the veiled woman&#039;s aura — human, not vampire, able to pull the air from a man&#039;s lungs; tracked her car east to the Cistercian abbey; foresaw the car&#039;s hidden guns and dropped the ambush; took the German convoy by disguise and destroyed its guards in a walled side street; spared the French drivers&lt;br /&gt;
|-&lt;br /&gt;
| Day 44 ? Day 45 || Moved the rescued women to a lakeside wood and began changing them to mice; found every one pregnant; recovered Diana from the Belvedere park; passed Chambéry without stopping&lt;br /&gt;
|-&lt;br /&gt;
| Day 45 || Reached Bourg-en-Bresse and split the convoy; through the following downtime finished the changing despite a near-fatal backfire, divined the pregnancies as lethal &amp;quot;cobolt&amp;quot; growths and read the Hag&#039;s loot, and three of us drank her heart blood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 14: So near and yet so far ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Near two hundred women, and the only way to carry them out of France alive was to turn every one of them to stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-something-that-wont-keep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something That Won&#039;t Keep =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first of our days at Bourg-en-Bresse arguing about how a man moves two hundred mice across a country at war without losing the lot of them. There was the usual loose talk first — what we would do with the women once they were women again, whether I had room enough at the castle to house them until whatever grows in them has run its course, and a long, idle fancy of mine about harnessing a thing that could lock its own shape and change only slowly, which I will not set down in full because it led nowhere and because it frightened Kel into standing well back from me. We are tired. Tired men say strange things to keep from thinking about the true shape of the problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The true shape of the problem was this. Living mice breathe, and eat, and foul their bedding, and above all they die of cold, and the only roads into Spain climb the Pyrenees where the passes a truck could take are the passes the police watch. Fly over the mountains, one of us argued, and the mice freeze in the air before we set down; carry them under our coats and they starve and scratch and announce themselves by their stink. Jedburgh asked, sensibly, why we did not simply fly out over the sea off Perpignan and come back in beyond the border, which was the first word spoken all morning worth keeping. Hordling had a solution too, of the one-way sort he always has, and I would not hear it. I cannot turn a creature to stone — there is nothing in the dark I carry that does such a thing — so when Kel said she could, and could wake them whole at the far end, the matter was settled. We would not wait the week the Sisters at Chambéry need to finish Kel&#039;s stockings; we would take the women as stone and go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I left a marker of my own near the convent before we did, a thing only I can find, against the chance I have cause one day to return there by a road no truck travels. It cost me little and it may yet be worth a great deal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-dead-weight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Weight =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning two hundred women to stone is not a grand or a dreadful thing to watch. It is tedious. Kel worked through them in great batches while I kept the tally and called out when a working went wrong, and the two of us ground down the whole of the hag&#039;s restoratives keeping her upright, because a labour done that many times over wrings a caster dry long before the count is done, and a drained caster is a dangerous one. Twice the magic turned on her. Once it cost her the use of her nose and tongue for a stretch of days, which she shrugged off. Once it caught one of the women and left her neither flesh nor stone but something trapped between the two, a thing none of us can undo, for that kind of mischance is a curse and not a spell, and we have no one competent to lift it. Another it dropped into a dead sleep instead of stone, harmless enough; we tucked her in a pocket to wake on her own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A good third of them would not be turned at all. Those we had first to make mice again, which meant more of Dross&#039;s enchanted skins, prepared by the dozen with his patient complaining, batch upon batch, before Kel could try them a second time and a third. A stubborn handful shrugged the working off four times running. Dross kept his hands moving through all of it, and had a spare eel skin among his stock when he was done, which I took off him for my own purposes, leaving him five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the last of them was stone we had something like fifteen kilos of statuary to carry between us. Dross declared at once that he would carry none of it, being built along feeble lines, and when Hordling was put forward as a beast of burden — he has the room inside him, and stone is no trouble to him the way meat is — I said no on his behalf. He is mine, and he is not a pack mule. So the rest of us split the weight three kilos to a man and left Dross and the Hordling their dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By my own reckoning it was somewhere past the middle of November, with three more days written off to the casting, when we sat down to plan the road in earnest. Drive most of it and fly only the last leg, I argued, there being less of us to be seen that way. Jedburgh drew out the line — wide of Lyon, round by Grenoble and Valence, down through Avignon and Montpellier and Narbonne, and then either back toward Perpignan or inland. I read out what little the mission notes gave us: a Phoenician-era ruin in Spain we were to steer by, and a plane to lift us out of some small town on the eastern coast, a day&#039;s hard travel past the border, whose name the notes never did pin down, with Portugal held in reserve for later should Spain turn sour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the real obstacle presented itself, and a cruel one. The Germans have taken the southern zone outright — Operation Anton, done not four days past — and our papers, got up barely a week ago and French, are now worth nothing. The new German documents cannot be had for love or money, every network in France being after them at once. What we could do, it seemed, was drive openly to Narbonne, the nearest departmental seat, and have our papers reissued there like honest people caught out by a change of regime. So that became the cover and the destination both. Jedburgh offered his man Pierre to front it, Pierre having French and German in his mouth where the rest of us have only an accent that would hang us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-precious-cargo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Precious Cargo =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We drove south from nine in the morning, the better part of five hundred kilometres, and came into Narbonne near five with the light already going. At a checkpoint of oil drums and a plank laid across the road the guards waved us down and asked our business, and Pierre gave it to them in his easy French — bound for Narbonne to see about new papers — and they let us by, and a second stop short of the town passed the same way without trouble. Narbonne itself met us with a gale off the sea and a cold bitter beyond the season, the tail of some historic windstorm that had every sane soul indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a hotel by the river, where the clerk wrote our names and a quick description of each of us from the papers and tucked the page under his blotter. The others went up to their beds. I did not. A truck full of stone women is the most valuable thing any of us owns just now, and it was not going to sit unwatched in a strange town, so I passed the night leaning against it in the manner large men have, which did more to turn a curious passer-by aside than any lock would. Kel and I kept a thread of mind-speech open between us through the dark, close enough that if anything came of it I would know and she would hear. Nothing came of it. I missed a bed and gained a cold, dull night, and counted it a fair trade for a morning with the cargo still ours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pierre took the papers in himself the next day and had them made over — German now, and set out in both tongues — with no help from us at all. Kel had thought to whisper translations into his ear by mind-speech, and I talked her out of it: a man who pauses and stares at nothing while a Nazi clerk addresses him is a man who ends up in a chair under a hot lamp. Pierre managed it alone, and we were legitimate once more, after a fashion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-looking-for-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Looking for Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;South past Perpignan then, skirting the town on the coast road and running down to Banyuls, where we stopped well short of the border. The crossing proper at Pique del Mar has a full detachment of militarised guards sat on it, and no one with sense walks up to that. Dross and I went instead to a farmhouse nearby, two men looking for honest work, to see whether a quiet way through could be bought or found. A German soldier answered. I understood enough of what he said — it was coarse, and it came down to asking what in hell we wanted — and when I told him we had heard there was work to be had he told us there was none, and to clear off, and drew his pistol to underline it. I put my hands up and said we were going, and we went. A crossing on foot was plainly not on offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road back north wound enough that we were round a bend and out of his sight before he could carry word to anyone, which was luck we did not earn. We tucked ourselves into the wooded hills above the town, where Dross had marked a naturist&#039;s beach well clear of the border fortifications as a place to take to the air unobserved, and ran the truck off the road into the scrub to be hidden. The plan for the last leg was Kel&#039;s chariot drawn by a winged horse, carrying Tulip; Dross&#039;s flying carpet, got up to look like a wheeling flock of starlings and holding the rest, Diana among them; and Jedburgh aloft as an eagle. A mile out over the water, south along the coast for an hour or two to a lighthouse, then west and inland. I cannot fly, so I was to go afoot under a working that keeps a man unseen, and blend in besides — and I did observe, drily, that a man has blended into worse places than an empty nudist beach in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-grounded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grounded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we lifted off, Kel and Dross both looked into what was coming, and what was coming was failure. The windstorm tore every attempt at flight to pieces — Dross&#039;s worst of all, flung about so badly there was no question of trusting the carpet to it. By every sign the storm would last five more days yet. There was no flying out of that, and no sense beating ourselves against it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we changed the whole shape of the thing. Pierre took the truck and drove it off hard toward Montpellier and beyond, hours away, as a decoy to draw the eye while his borrowed shape held, there to ditch it when the shape ran out; and the rest of us went to ground to wait the storm out. Tulip made us a hidden camp with her woodcraft and laid an illusion over it, and we tunnelled a little way into the hillside for warmth and summoned rabbits for the pot and heated stones for the cold. The cold is nothing to me — it never has been — so I offered to lounge about in the altogether and frighten off any wanderer who strayed too near, which was not entirely a joke. Diana needs the warmth, though. The rest of them do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-peeping-toms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Peeping Tom&#039;s =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days into the wait, with nothing to do but study and be bored, Tulip went still and said we were being watched. She could give no direction to it — only a crawling at the back of the neck, a sense of eyes with no face behind them. I drank down a draught that opens the second sight, the last I had left, and Dross looked with his own, and we both saw the same thing: not a seeing-stone&#039;s vision but a scrying all the same, the seam between the waking world and the astral pulled out of true some five hundred metres over our heads, and it did not shift when we shifted beneath it. Keyed to our faces, I judged, or to our names — some thread they could follow however we dressed ourselves. The Nazis, plainly, or one of the devils they have taken to keeping company with. We could not break it, so we would outrun it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We swapped every illusion and name we wore, and walked west under a working that kept the whole party unseen for the length of a working day, Diana and all, though Dross&#039;s own concealment had turned on him and guttered on and off like a bad candle the entire way. Across open farmland, past a road climbing to some old monastic refuge, I watched the sky behind us and saw the scrying stay put where we had left it — which told me the one thing that mattered, that it was anchored to a place and did not hunt. We do not go back, I said, and said it again when someone wondered aloud whether we might circle round. The further we run the wider a net they must cast to find us again; distance is worth more to us than anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave Diana my cold-weather gear along the way — it fits her ill, being cut for a far larger man, but it is better than the nothing she had. At a broad road alive with patrol vehicles I picked the moment and we crossed clean, and on the far side the signs in the ground told us a tank had gone through not a day before, or a bulldozer, and I would lay money on the tank. We stepped wide of the snow the wind had carried down off the mountains, so as to leave no tracks in it, and came at last into high, cold ground where the wind funnels between two ridges hard enough to lean on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We will move along under the ridgeline and cross over only where we must, at dusk, and tunnel into a scrub-covered hillside where nothing above can see us, and raise a wall of stone and warm it with fire drawn from the rock. Diana&#039;s wooden leg — Cuthbert, she calls it — will cost us dearly over this kind of ground, so I have put it to her that we turn her into a shape one of us can simply carry: the grumpy old man, or the stodgy woman, or the small girl with the red velvet hood who stands no higher than a man&#039;s chest and can be slung over Jedburgh&#039;s shoulder and walk the last of it on her own light feet when she must. Worst come to worst I can open the mouth of the tunnel with a sphere of darkness and spare us the digging. The storm is still blowing. We are not yet where we are going, and I have learned not to say where that is until we are standing in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Holed up at Bourg-en-Bresse with nearly two hundred rescued women still carried as mice, the party [[#s14-something-that-wont-keep|worked out that the only way to move them into Spain alive was to petrify them]], chose Kel&#039;s petrification over flight or Hordling&#039;s one-way help, and set off; Black left a Void-Walk marker near the Chambéry convent first. [[#s14-dead-weight|Kel turned the women to stone over three days]] — a tedious labour marred by backfires that cost one woman a half-changed curse, dropped another into sleep, and briefly robbed Kel of smell and taste — leaving about fifteen kilos of statuary the party split between them, Dross and Hordling excused. With the casting done, [[#s14-papers-in-order|they planned the road and discovered that Operation Anton had voided their French papers]], so the cover became an open drive to Narbonne to have them reissued, with Jedburgh&#039;s man Pierre to front it.&lt;br /&gt;
&lt;br /&gt;
[[#s14-precious-cargo|The party drove south to Narbonne]], bluffed two checkpoints, and Black guarded the truckload of stone women through the night while Pierre had the documents reissued as German the next day. [[#s14-looking-for-work|Pushing on past Perpignan to Banyuls]], Black and Dross were turned away at gunpoint from a border farmhouse, ruling out a crossing on foot, so they picked a secluded beach to fly from — but [[#s14-grounded|the historic windstorm wrecked every attempt at flight]], forecast to blow five more days, so Pierre drove the truck off as a decoy and the rest went to ground in a hidden hillside camp. [[#s14-peeping-toms|Four days into the wait a scrying was discovered anchored overhead]]; the party swapped identities, walked inland unseen, crossed a patrolled road behind a tank&#039;s tracks, and reached cold ridge country — still short of the border, still waiting out the storm, as the session ends.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 46 || Downtime at Bourg-en-Bresse; debate how to move two hundred mice to Spain; petrification chosen; Black leaves a Void-Walk marker near the convent&lt;br /&gt;
|-&lt;br /&gt;
| Day 46 ? Day 48 || Kel turns the women to stone over three days of casting; backfires leave one cursed and one sleeping; the load is split among the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 48 || Route planned; Operation Anton voids the party&#039;s French papers; cover story set — drive to Narbonne for reissue&lt;br /&gt;
|-&lt;br /&gt;
| Day 48 ? Day 49 || Drive south to Narbonne through two checkpoints; Black guards the truck overnight; papers reissued as German&lt;br /&gt;
|-&lt;br /&gt;
| Day 49 || Coast road past Perpignan to Banyuls; turned away at gunpoint from a border farmhouse; flight-beach chosen; flight aborted by the windstorm&lt;br /&gt;
|-&lt;br /&gt;
| Day 49 ? Day 53 || Pierre drives the truck off as a decoy; party holes up in a hidden camp; on the fourth day a scrying is found overhead; the party swaps identities, walks inland unseen, crosses a patrolled road, and reaches cold ridge country, still mid-wait&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Draughts=====&lt;br /&gt;
======Rank 8 Draught of Healing Sleep======&lt;br /&gt;
This draught will cause the drinker to fall into a healing sleep that will heal Fatigue or Endurance damage at the rate of 1 Endurance per hour of sleep or an additional 4 Fatigue per hour. Repairing lost Endurance is prioritised, and no Fatigue is recovered. &amp;lt;br&amp;gt;&lt;br /&gt;
The sleeper can be woken at any time but must sleep at least 4 hours to receive any benefit at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It will also accelerate the rate of healing time of 1 Specific Grievous injury. Divide the normal rate by 8. A deep sword cut that would normally take 20 days to heal would  heal in 3 days if they have received at least 8 hours of sleep at the time of taking it.&amp;lt;br&amp;gt;&lt;br /&gt;
This healing will repair damage to muscles, ligaments, tendons and skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
======Rank 16 Love Philtre======&lt;br /&gt;
This philtre weighs 4 oz and will cause the imbiber to fall in love with the first entity upon whom he or she sets eyes after drinking it (regardless of species or sex). The effects of the substance will last for 17 weeks, unless dispelled by the casting of the General Knowledge Counterspell of the College&lt;br /&gt;
of Witchcraft by the creator of the Love Philtre, or by the successful use of the Curse Removal Ritual, in which case it is a Minor Curse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Potion of Fertility======&lt;br /&gt;
This potion weighs 4 oz and increases the chances of conception by 85%. The effects last for 7 days, unless dispelled by the  General Knowledge Counterspell of the College of Witchcraft by the creator of the Potion or a Ritual of Remove Curse is employed, in which case it is considered a Minor Curse&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Restorative Potion======&lt;br /&gt;
This potion weighs 4 oz and when imbibed, subtracts 18 from Endurance and repairs 36 lost Fatigue. The Fatigue so restored may have&lt;br /&gt;
been lost through damage or tiredness, including spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
This Endurance loss may Stun .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Demijohn of Hydrachloric Acid=====&lt;br /&gt;
This glass demijohn is 2/3rds full and weighs 17 lbs 3 oz. It contains 9 gallons and 3 pints of an acid derived from a hydra steeped in chlorine for at least a year then decanted into the container on a leap day.&lt;br /&gt;
=====Distillation of Wolfsbane=====&lt;br /&gt;
This phial contains a transparent, pale violet concoction that, when sniffed, numbs the nose. It is a concentrated extraction of wolfsbane and may be used in an Alchemical operation.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute. This is a Reflex Action.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
=====Stockings of the Sisters of St. Joseeph=====&lt;br /&gt;
These stockings are made by the Sisters of St. Joseph in Chambery from finely spun angora and silk, and are made for an individual whose Social Rank is at least Impoverished Gentry. It must be embroidered with gold thread and should feature such things as a family crest or tartan. &amp;lt;br&amp;gt;&lt;br /&gt;
The stockings will cost 10 tsg per pair, the profits being used to support the children they hide from the Nazis. Haggling will lead to sourceless rumours about the buyer’s morality and likely pact-relationship with the Seventh Plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The temperature of the wearer’s feet never fall below 97° F and are magically kept dry. This does not always make the wearer  more comfortable. It does prevent hypothermia in any terrestrial environment, but can have consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
A man&#039;s stocking reaches past the swell of the calf muscle, and if they receive A, B or C Class damage that ends in 3 or 4, then their Protection is increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A woman&#039;s stocking reaches to mid-thigh, and if they receive A, B or C Class damage that ends in 3, 4, 5 or 6, then their Protection is increased by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hag Skin Cloak====&lt;br /&gt;
Three and three quarter square yards of pale skin with veins of grey marbling has been stripped from the corpse of a mountain hag and prepared for use but not tanned. It may be made into a single cloak or top coat for a humanoid entity of size 4, 5 or 6, or two such pieces of apparel for humanoids  of size 3 or less. Its weight factor is 1.&amp;lt;br&amp;gt;&lt;br /&gt;
 The skin must be immersed in as much of the first urine of a she-bear upon rising from her Winter torpor as will fill a stoneware tavern pitcher. The pitcher must be exposed to the sky each night yet protected from the sun otherwise, the operation begun at noon on a Monday and concluded at dusk on the coming Saturday.&amp;lt;br&amp;gt;&lt;br /&gt;
 Decant the urine from the pitcher and dilute to 1 part in 20, thus to pour over tillable soil before the Spring planting. The crop will grow as if richly manured, nor shall any verminous creature approach it until Winter at the earliest.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide must be washed in a copper bath with lions feet no later than midnight on Saturday until Monday at noon. Draw it through a mangle with bronze rollers until it is only damp and gently dry it in darkness until midnight on Wednesday. Then, must the fat of a penguin that rules kingdoms be rendered in which a pail of red wood ants have been drowned. The hide, ants and fat must be churned from sunrise on Thursday until after the first hour of darkness on Sunday and kept to a scalding heat. &amp;lt;br&amp;gt;&lt;br /&gt;
 Hang the hide on an armour rack until no later than Tuesday morning, drawing it through the mangle again to squeeze out the fat. The hide need not feel dry but should feel only slightly greasy. Return to the armour rack and leave until Thursday noon.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide will require the arts of a Rank 8+ Leatherworker, Tailor or Seamstress. The cloak will take them five days and they will charge 5 tsg for it. The top coat will take them eleven days and they will charge 9 tsg. &amp;lt;br&amp;gt;&lt;br /&gt;
 If an attempt to haggle is made for any of these materials or processes, the magic fails.&amp;lt;br&amp;gt;&lt;br /&gt;
To benefit from its special magic, the wearer must sacrifice a point of Endurance to it, which can be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
In either form, it holds a reserve of 25 DP. Once these are depleted, it is just clothing, although obviously still magical. Once a day, before they sleep, the wearer can allow it to drink 2 points of their Endurance to restore 1 DP to its reserve. The loss to Endurance maybe Healed back by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
A top coat can be worn over any armour except plate or plate mail. A cloak can be worn over any armour unless excluded by the DM, but does not automatically protect against damage from the wearer’s front hexes,. If, however, the wearer holds a fold of the cloak in their off hand, they may deflect a frontal attack with a veronica. Percentiles are rolled to which is added twice the wearer’s MD, and if the result is 100 or more, the cloak intercepts as much A, B or C Class damage as its reserve allows.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
It will not take a dye, but once completed, it will be pale grey in colour with marbling in darker shades. Against a mountainous, snowy or icy background, the wearer&#039;s Stealth is increased by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
Where other protections exists, this is considered the outermost &#039;&#039;clothing layer&#039;&#039;, with auras being depleted first, then this, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&amp;lt;br&amp;gt;&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &amp;lt;br&amp;gt;&lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC when the attempt is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
=====Portable Athanor=====&lt;br /&gt;
This tower of brick weighs 67 lbs, has a base diameter of 19 inches and rises to 2 feet. The bricks are not mortared but are, instead, designed to lock into specific places. &amp;lt;br&amp;gt;&lt;br /&gt;
The central tower is made from an alloy of mithril and Valinorian gold. The chimney is marked with glyphs that appear to be runes.&amp;lt;br&amp;gt;&lt;br /&gt;
It is not magical in nature, but when it is set up, allows an Alchemist to perform their usual operations.&lt;br /&gt;
&lt;br /&gt;
=====Armageddon Rock=====&lt;br /&gt;
This tetrahedron of swirling shades of green is carved from malachite, has edges 6 inches long and weighs 3 lbs 10 oz, each vertex being capped with glyph covered bronze. An Adept of the College of Earth Magic can bind it by sacrificing a point of Endurance to it. This may be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
;Earthen Reserve&lt;br /&gt;
On the occasion of binding it, the Adept may buy 1 Spell Point, costing 2,500 Experience. This may be used in the place of FT to Cast magic of the College of Earth Magic, only.&amp;lt;br&amp;gt;&lt;br /&gt;
While the tetrahedron holds at least 1 Spell Point , then the Adept is considered in contact with the earth, even if floating in the depths of space.&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Points do not recover on their own. Instead, the Adept must hold the rock and spend 2 FT for each Spell Point, the entire process taking an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
The Spell Point reserve of the rock may be increased by1 at the end of an adventure, but no more than once per season.&amp;lt;br&amp;gt;&lt;br /&gt;
;Slings &amp;amp; Stones&lt;br /&gt;
Six smaller rocks  of the same appearance will manifest from it and float around the Adept they are bound to. They have a mass of 9 2/3rds of an oz each, a base Strike Chance of 57% and inflict 1 rollup D10 + 1 rollup D5 damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If the sum of the damage roll is even, then it inflicts A Class damage or Possible Specific Grievous injuries, otherwise, it is C Class. &amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may throw as many of these smaller rocks as they have Ranks in the weapon skill each Pulse. Once all six have been thrown, this function is lost until the next dawn.&amp;lt;br&amp;gt;&lt;br /&gt;
;Summoning Focus&lt;br /&gt;
The Adept may summon a single entity from the Felines, Great Land Mammals, Riding Animals, Reptiles, Snakes or Insects &amp;amp; Spiders categories when using the Ritual of Summoning Animals. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 10 to 20, the Adept may summon a swarm of vermin, (crawling insects, spiders, frogs, toads, scorpions and the like. The swarm is large is enough and dense enough to cover the square of the Rank in square feet, but will spread out to cover an area twice that over a few Pulses. The swarm need not be of one type of creature unless the Adept so specifies, but cannot be other than vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
The swarm is relatively harmless, although disturbing. Anyone inside the area suffers a penalty to Concentration, Cast and Strike Chances equal to the Rank of the Ritual unless they love vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
If, however, a venomous swarm is summoned, then the area is halved. Living entities inside the area suffers 1 rollup D5 venom damage each Pulse, 2 rollup D5 at Rank 15 and 3 rollup D5 at Rank 20 until they escape.&amp;lt;br&amp;gt;&lt;br /&gt;
Vermin do not respond to shouts, but on the other hand, they will follow simple instructions, requiring a Pass Action from the Adept. If a single kind of vermin has been summoned and communicated with by means of the Converse with Animal spell, then the Adept can instruct them with a Free Act or Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Annis Boots=====&lt;br /&gt;
These dark brown boots fit a humanoid of size 8, and weigh 6lbs 7 oz. If the wearer walks in a zig-zag pattern within the ambit of their TMR, they leave no discernable track, except at each vertex. If they travel overland NE, NW, SE or SW, then they increase their movement rate by the square root of 2, adding 1 for every 3 points of TMR they use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Red Leather Reticule=====&lt;br /&gt;
This leather hand bag is made from red leather, has a strap and weighs 4 lbs. It is a rigid tube 9 inches long and 3 inches in diameter. It can hold up to seven changes of clothing, only one of which can be a set of armour. The contents do not contribute to the wearer’s Encumbrance.&amp;lt;br&amp;gt;&lt;br /&gt;
In the hands of a woman, it may be wielded as a flail with a base Strike Chance of 53% and inflicts 1 rollup D10+ 1 rollup D5 C Class damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Skins=====&lt;br /&gt;
These skins have been enchanted with the Skin Change spell, and further treated by special oils. Once the skin has been counterspelled, the wearer and skin are returned to their original forms.&lt;br /&gt;
The wearer of this form can only use wearable itemry which are not sized, e.g. necklaces, earrings, brooches or the like. Itemry which must be fitted can only be worn if the wearer and the skin are of the same size like armour, rings and most clothing. The DM will make the ultimate determination of what may be carried across the forms.&lt;br /&gt;
======Käppchen======&lt;br /&gt;
;Description:&lt;br /&gt;
Käppchen is a 10 year old girl who stands 4 ft 6in, with dark brown hair and brown eyes. She is pretty, with high colour and a light dusting of freckles across her cheeks. He face is round and she has an engaging smile which she can deploy as a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
She wears a red velvet hoodie, a blue and yellow check skirt, dark woolen hose and red Maryjane shoes.&lt;br /&gt;
{{BeastStats | 8 | 12 | 18 | Wearer&#039;s | 8| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 16 |6|Wearer&#039;s }}&lt;br /&gt;
*Bear in mind that earrings or any piercing on a 10 year old girl in a European culture will draw substantial attention.&lt;br /&gt;
&lt;br /&gt;
======Frau Trüdl======&lt;br /&gt;
;Description:&lt;br /&gt;
Frau Trüdl is middle aged with black hair streaked with grey which she wear&#039;s in a migraine-inducing bun. She is a large-bodied woman, 5ft 10in tall, weighs 147 lbs and issurprisingly strong She is quick of hand and eye. &amp;lt;br&amp;gt;&lt;br /&gt;
She wears a pale grey business suit, horn-rimmed glasses, heavy denier beige stockings and low-heeled black leather shoes. &lt;br /&gt;
{{BeastStats | 18 | 18 | 15 | Wearer&#039;s | 23| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 9 |5|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
======Gert Schlanger======&lt;br /&gt;
;Description:&lt;br /&gt;
Gert is a spare man in his sixties, balding with tufts of white hair near his ears. He appears 5ft 6in tall, but he stoops, so is probably taller. He wears a light-coloured soft hat, a heavy woollen shirt which was once brown, heavy dungarees, braces and workman’s boots.&lt;br /&gt;
{{BeastStats | 16 | 15 | 12 | Wearer&#039;s | 14| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 11 |4|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides a foot distant. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
=====Mountain Scarf===== &lt;br /&gt;
This woollen scarf is 6 feet 2 inches long and 1 foot 1 inch wide, weighing 9lbs 11oz. It is a tartan with broad stripes of dark red and forest green, with thin cross-lines of dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
 • The scarf magically renders the wearer’s ensemble dowdy and out of style. Their social rank will appear 1 less, with the exception of Greater Nobility, whose social rank is reduced by 2. &lt;br /&gt;
 • If the wearer is proximate to the Astral Plane, they may use the scarf to cover their face, spend 1 FT to see into the Astral plane for 3 Pulses and for a distance of 40 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
 • It is a spell rack.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Detecting Fumes======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet + 10 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Bearing in mind that fumes travel in still air at about 1 hex per Pulse. Wind speed and bearing have an important impact on their spread, so the working of this Talent also helps Black determine these factors. He may determine the presence of fumes and vapours and has a chance equal to his modified Perception (+ 3 / Rank) and  determining approximately which direction it came from and how long it took to get to him so long as it is within range. &amp;lt;br&amp;gt;&lt;br /&gt;
If he shares a hex with a spoor, he can attempt to identify it and later, use the Talent to recognise the source.&amp;lt;br&amp;gt;&lt;br /&gt;
The Talent requires a Magical Pass Action, and involves sniffing the air. If the Adept’s sense of smell is compromised for whatever reason, then this Talent may not be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It may only be attempted once per set of scents. When new ones are introduced, however, Black may attempt this Talent again. In addition, he may use it to interrogate an object that he shares a hex with. The answer to a Detect Fumes question will consist of a single concept or &amp;quot;bit&amp;quot; of information, and be largely Alchemical or Herbal in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
If the information sought is not intrinsic to the scent of the object, Black will receive no answer. If he achieves a double or triple effect, he may ask two or three questions respectively. &amp;lt;br&amp;gt; &lt;br /&gt;
Only one attempt at Detecting Fumes may be made per object, although a subsequent Check may be required to identify a scent that has become concealed by others. &amp;lt;br&amp;gt;&lt;br /&gt;
An individual object will change over time, however, and a fresh attempt may be made when its composition has changed sufficiently to class it as “new”. If a scent has been Detected and is not otherwise obfuscated, the same information will be available without a Cast Check.&lt;br /&gt;
&lt;br /&gt;
=====Blessings=====&lt;br /&gt;
======The Gift of the Mountain======&lt;br /&gt;
Black has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance, which has also increased its maximum value and 1 point of Natural Armour.&lt;br /&gt;
&lt;br /&gt;
======The Gift of the Chamois======&lt;br /&gt;
Tulip has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance and 1 point of MA, which has also increase their maximum values. In addition, her reflexes have increased so that her Defence is increased by 7 and Initiative by 2.&lt;br /&gt;
&lt;br /&gt;
=====Afflictions=====&lt;br /&gt;
======The Curse of the Ivy-Shrouded Womb======&lt;br /&gt;
Kel has drunk of the heartblood of a Mountain Hag. Although she gained 1 point of Endurance which has also increased its maximum value, ivy grows through the walls of her womb making her infertile with respect to humanoids. Well, mammals. Or reptiles.&amp;lt;br&amp;gt;&lt;br /&gt;
While Dryads see her as a sister, creatures like Ents and Huorns may see her as unusually attractive and a potential partner, some going so far as to provide gifts of rich loam in the hopes of winning her attentions, Beating them off with a stick might not be the most productive strategy for dissuading their affections&amp;lt;br&amp;gt;&lt;br /&gt;
She gains a bonus of 10 to any endeavour involving the Artisan Skill: Gardening, and in addition, her Rank in this is added as a bonus to any endeavour involving Herbalism.&lt;br /&gt;
&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Converse with Plants – The Barber’s Reeds======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 day  (+1 / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Reeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; By means of this Incantation, the Adept targets up to a hex of reeds and gives them a simple message. The reeds will pass it to a gentle breeze who will pass it to another patch of reeds and so on. The message will travel at 10 miles per hour until it arrives at its destination, but storms will prevent any further travel until the weather is more clement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summoning Enchanted Creatures - Summon Redcap======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Works  if the Fae Realm is dimensionally proximate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 minute (+15 seconds / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Redcap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a small, wizened man once a day (unless another Summon Redcap is known). He is about 3 1/2 feet tall with a hunched back and wrinkled, leathery skin. However, his mouth is full of sharp, jagged teeth and his lips are pulled into a perpetual sneer. He is a homicidal maniac. &amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps have a movement rate of 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 19+RR | 16 | 20 | 14 | 19+RR | 22+Rank | 19 | 12+RR| 7 |6|Hide absorbs RR damage}}&lt;br /&gt;
;&#039;&#039;Descritption:&#039;&#039;&lt;br /&gt;
The Redcap will appear in the Pulse following a successful Cast Check, wearing a dark grey doublet spattered with old bloodstains, heavy woollen hose, with boots made of dark blue iron. He will be holding a sickle-like blade similar to a falchion.&lt;br /&gt;
Redcaps have a Racial Rank (RR) which is 1 for every prime equal to or less than the spell’s Rank  (2, 3, 5, 7, 11, 13, 17, and 19). Their FT value, however, is increased by the Rank of the Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
* He can pursue an opponent at his full TMR and deliver a kick with his boots, suffering  a penalty of 10 to the Strike Chance. On the other hand, he will generally benefit from a rear attack. If the target is successfully struck, they take 1 rollup D10 + 1 C Class damage, modified by the Redcap&#039;s PS and Unarmed Combat Rank. They may avoid this by rolling 3 x AG, penalised by the Redcap&#039;s PS, failure indicating they take the damage and fall prone. &lt;br /&gt;
* He  can make 3 attacks with the sickle blade against 1, 2 or 3 adjacent opponents. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Sickle Blade|| 57% || [D + 4] || B || M ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Unarmed || 2*AG+(PS-15, min 0) % || [D10 - 3] || C || MC ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Iron Boots || 2*AG+(PS-15, min 0) % || [D10! + 1] || C || MC ||0 + RR&lt;br /&gt;
|}&lt;br /&gt;
He has no Rank with Stealth, but can see blood being pumped around a body to a range of 12 hexes. He can speak Common at Rank 4, and a Fey language at Rank 8, of which he is a native speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
Racking this Incantation requires 3 of the Adept’s Endurance, which can be Healed naturally or magically once this tiny horror has been summoned.&amp;lt;br&amp;gt;&lt;br /&gt;
A Redcap will only serve if he is promised heartlood from one of his recently slain. If this promise is not kept, the next time he is summoned, the Cast Chance is halved and he will refuse any service until he is fed the heartblood of the recently slain, whereupon he will immediately return to his plane of origin. He will refuse another summons until 2 Tuesdays have passed.&amp;lt;br&amp;gt;&lt;br /&gt;
If a backfire occurs, then one is checked for, applied, &#039;&#039; and &#039;&#039; the little monster will attempt to kill and eat the heart of its summoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  3,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces EN by 3.&lt;br /&gt;
&lt;br /&gt;
======Protection Against Were-Creatures - Lesser Circle of Protection======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 30 minutes (+30 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Whenever the Adept is struck, this incantation creates a faintly shining green circle about a foot distant from their body. This ablatively reduces  A, B or C Class damage until the circle collapses. It offers 1 point of ablative Damage Reduction  for every non-prime Rank in the spell. Those Ranks are: 0, 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, and 20.  &amp;lt;br&amp;gt;&lt;br /&gt;
The circle resets in the Military Scientist phase of combat. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Adept has more than one ablative protection of this kind, then the outermost one is reduced first. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Mind Cloak/Mind Shield - Circle of Iron Will======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation cloaks their mind so that their thoughts cannot be detected or “read”, e.g. by Telepathy or other mind reading talents, spells or rituals and their Resistance versus Mental Attack is increased by 10 (+ 2 / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
This effect extends to cover the megahex they are at the centre of. The Incantation does not block ESP or Empathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Those within the volume of effect  can cast Mind Speech as normal, or choose to decline Mind Speech from an external source. Magic that gives a higher bonus does not stack. Instead, it overwrites this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Windwhistle - Love-Laden Breeze======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet (+ 10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation requires a Love Philtre into which is poured a little blood (costing 1 Endurance) from the seducer.  This can be healed back, magically or otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept calls forth a faint breeze which has a TMR of 1 (+1 for every 10 Ranks), which will carry the Love Philtre’s effluvium to a target within range. If the victim fails their Magic Resistance check, they fall in love with their seducer for 2 hours (+30 minutes / Rank of the Philtre).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Love Philtre, reduces FT by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Virility – Enhanced Virility======&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039;Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation is cast over a male entity and greatly increases virility so that their first female sexual partner within 2 hours (+1 per Rank) has their chance of conceiving increased by 5 (+ 5 per Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept can increase or decrease any one characteristic of the conceived by 1 (+ 1 per 3 or fraction Ranks) upon birth&amp;lt;br&amp;gt;&lt;br /&gt;
A child may receive Enhanced Virility and Blessing or Curse on Unborn Child, but magic of higher Rank overwrites modifications to the same characteristic.&amp;lt;br&amp;gt;&lt;br /&gt;
If conception occurs, the magic binds to the unborn child and may only be dissipated if Curse Removal is successful while the mother is still pregnant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
======Trollskin – Suspended Animation======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 2 hours  (+3 hours for every even Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation does not heal. Instead, the patient loses consciousness while the spell suspends the progress of diseases and poisons for the duration. &amp;lt;br&amp;gt;&lt;br /&gt;
Life functions continue, and at the DM’s discretion, may breakdown the factors causing the patient’s compromised health. &amp;lt;br&amp;gt;&lt;br /&gt;
; Juliet Poultice (requires Rank 4 Herbalism)&lt;br /&gt;
 As much wolf’s foot moss as will fit into two hands of a girl of 10 should be left under the open sky to dry from Friday to Sunday after the next  Monday, whereupon it will wither, turn sere and be much reduced. Wrap it in sheets of oilskin dressed in the juice of the olive, tying it with as much tightness as the braids of a girl of ten. This is all that need be done for it will keep without corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
 Buy from a respectable vintner a cup of brandy that is worth at least 7 gold shillings by the pint and haggle not lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
 When calamity befalls, apply the moss to the patient’s skin and douse with the brandy, but avoid an open flame, for this preparation loves fire (inflicting 3 rollup D10 fire damage if the brandy is of sufficient quality to be useful as a reagent and the concoction catches on fire). &amp;lt;br&amp;gt;&lt;br /&gt;
 The moss is very thirsty, becoming unto a paste after but a small drink. Then, if it be known to you, Cast of the Trollskin spell and stand back, wonders to behold.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039; Wolf’s foot moss is an uncommon plant that grows in damp, rough environments, from sea level up to 20,000 feet. It likes flinty soil over which water flows. It is frost resistant and needs little attention so long as its needs are met.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Juliet Poultice, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 10%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 45%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced - and subsequently committed to - communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action to Cast the Name Change Spell and spending as much FT, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in the table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 8%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 10%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 12%;&amp;quot; | Castle Range&lt;br /&gt;
((Rank x Rank)× 10) ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Both Kad and Pierre have equipment which is soul bound to them, and always manifest as noted above. They may be assigned other equipment which will persist across subsequent Castings of the Name Change spell, but Pierre can only carry a total of 25 lbs, while Kad can carry up to 55. Lost or destroyed equipment can be replaced, and, once instantiated, they can be given even more, with appropriate adjustments to their Encumbrance.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;3 Nov 1942&#039;&#039;&#039; — Training at Achnacarry&lt;br /&gt;
| class=day |  2 || &#039;&#039;&#039;4 Nov 1942&#039;&#039;&#039; — Training at Achnacarry&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Nov 1942&#039;&#039;&#039; — Training at Achnacarry&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Nov 1942&#039;&#039;&#039; — Training at Achnacarry&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Nov 1942&#039;&#039;&#039; — Training at Achnacarry&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Nov 1942&#039;&#039;&#039; — Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Nov 1942&#039;&#039;&#039; — Diana missing; party departs&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;9 Nov 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;9 Nov 1942&#039;&#039;&#039; — Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;10 Nov 1942&#039;&#039;&#039; — Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;10 Nov 1942&#039;&#039;&#039; — Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;11 Nov 1942&#039;&#039;&#039; — Warded ambush camp&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;12 Nov 1942&#039;&#039;&#039; — Hag slain; avalanche&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;13 Nov 1942&#039;&#039;&#039; — Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;14 Nov 1942&#039;&#039;&#039; — Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Fled to Bourg-en-Bresse; cobolt pregnancies divined&lt;br /&gt;
| class=day | 17 || &#039;&#039;&#039;16 Nov 1942&#039;&#039;&#039; — Bourg-en-Bresse; petrifying the rescued women&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;17 Nov 1942&#039;&#039;&#039; — Petrifying the women; remaking mouse-skins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;18 Nov 1942&#039;&#039;&#039; — Casting done; Operation Anton voids papers&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;19 Nov 1942&#039;&#039;&#039; — Narbonne papers reissued; Banyuls; flight grounded&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;20 Nov 1942&#039;&#039;&#039; — Holed up; storm; decoy truck sent off&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;21 Nov 1942&#039;&#039;&#039; — Waiting out the windstorm&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;22 Nov 1942&#039;&#039;&#039; — Waiting out the windstorm&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;23 Nov 1942&#039;&#039;&#039; — Scrying found overhead; flee inland&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116764</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116764"/>
		<updated>2026-10-25T23:02:20Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diana&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diana&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diana herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diana&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diana fails to arrive at Perpignan; Hubert makes no contact; briefing, Diana&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diana is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diana into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diana is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diana&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diana out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diana fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diana in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diana. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diana. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diana said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diana has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diana&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diana found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diana was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diana a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diana chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diana needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diana cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diana]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diana&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diana accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diana disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diana spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diana leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diana reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diana warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diana spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diana stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diana&#039;s, when asked, was that she should be a man, and Diana was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diana behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diana can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diana let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diana worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diana knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diana should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diana once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diana&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diana at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diana at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diana needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diana came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Sisters of St. Joseph — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Sisters of St. Joseph masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 13: Deliverance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came for the woman in the veil and left with her prisoners instead, which is not at all the trade we set out to make, and a better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-short-of-breath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Short of Breath =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had gone up the wall again while the rest of us held the dark below, and when the woman came out of the baths at last she read her from above the door. The others had talked themselves into a vampire over the past day — the veil, the car, the hour she keeps — and the reading put an end to it. She is no vampire. She is a living woman, short-lived as any of us, though whatever runs in her burns brighter than it does in ordinary people; not so bright as it would in an elf, but well above the common run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked that we spend the one question that comes with such a reading on the thing that mattered — not what she is, which we could guess, but what she can do. The answer was worse than a vampire would have been. Her particular gift is to take the air itself from around a man, to make a hollow where he stands so that he cannot breathe, and drowns on dry land with his lungs full of nothing. I have no counter to that written down anywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-closed-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Closed Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chauffeur brought the car round and she got into it, and it went off east out of the town at the sort of speed the thing was plainly built for. Kel sent a phantasm after it to hold its direction while it was still in sight, and Dross set a location working on it besides, so that we had two threads on the same quarry and need not trust either alone. They agreed, which is the whole point of casting a thing twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car ran east a half-mile or a mile and then stopped, and she got out and walked the rest herself. The building she walked to we had seen before: the Cistercian abbey we found weeks ago, three storeys of old stone behind twenty feet of ivied wall, with a single door to the road. A monk in a full habit opened it and let her in alone. That is not how a closed order keeps its door. They do not admit lone women in veils at eleven at night, and the fact that this one does tells its own tale. The chauffeur stayed with the car and watched the dark to the east, the way he had watched the street outside the baths, as though he expected something to come out of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came up quiet behind, and I looked the place over and said what I had said about the baths — that walking into the middle of an abbey is no better an idea than walking into the middle of anything else full of people who want you gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loaded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loaded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put her sight forward on the one plan we had any heart for, which was to take the car. I coveted it; I will set that down in writing, since I said it aloud at the time. Her intimation of what would come of the attempt put the matter to rest. The car is a gun. A pair of heavy machine guns sit folded over the front wheels and come out as it drives, enough lead in a breath or two to chew through a wall of stone and most of what stood behind it, and a mortar rises out of the back to finish whatever the guns began. A finer motor-car I never wanted, and it would have killed every one of us before we touched the door-handle. We let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same seeing gave us two gifts worth more than the car. Trucks would come out of the back of the abbey and go down towards the baths — the transport we had waited all the night before to see. And the woman&#039;s conference with her monks would run about a quarter of an hour, no more. Dross said the plain thing: that we should give the woman up and spend the quarter hour we had been handed on the women in the baths, who were the whole reason we had come. I agreed, and was glad to. Chasing the veil had already cost us a night and a man&#039;s good temper. We turned our backs on her and went to take her prisoners off her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-leading-them-astray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Leading Them Astray =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan was Kel&#039;s in its bones. She would lay a face and a uniform over me, and I would walk up to the convoy as its rightful master and simply tell the soldiers what to do, which is a thing soldiers are built to accept from a man with the right collar. She would have made me SS. Jedburgh said no man with my accent could pass for SS and live, and that I had better be Italian — Alpine troops, a mountain officer up from the south — so that whatever came out of my mouth could be put down to a foreigner&#039;s bad German rather than a spy&#039;s. So I went as an Italian, with a heavy accent I leaned on like a crutch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back the way we could not have walked in the time: Dross&#039;s carpet in the air, with Jedburgh riding it as an eagle, since an eagle is blind at night and had no business flying itself, and I on Corniger, who does not mind the dark. We came down near the baths just as the trucks drew up, and I walked out into the lamplight in my borrowed uniform, and the lead driver snapped to and saluted before he had thought about it, which is the whole trick of it. There was muttering among the soldiers — an Italian giving orders where they had expected none — but muttering is not mutiny, and they loaded the women aboard, a score to a truck, and did as they were told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the column was moving I took it off its road. Not towards the abbey, where the car and its guns were, but down a side-turning into a narrow residential street, a dozen feet wide and no more than a long stone&#039;s throw from end to end, with the houses shut up dark on either side. A good place to be the only one who knows what is about to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-thorough-inspection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thorough Inspection =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gave them a reason to get down out of the trucks and stand together, which was the one thing we needed of them. Word went up the column that there might be a bomb under one of the trucks — sabotage, the sort of thing that happens to German transport in France every week — and Kel laid an illusion of a cluster of grenades under the chassis, there to be found by anyone who looked. Tulip put it about that every man was to form up for inspection while the thing was dealt with, and some fifty of them did, standing in a ring in the middle of the street as ordered, waiting to be looked over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tulip raised a wall of stone around them, a ring of it ten feet high, closing them in where they stood. Four men fell outside it by pure chance, on the wrong side of the line when it rose, and saw the wall come up and bolted. We took those four one at a time. Jedburgh, still an eagle, had a glaive and used it, which is a strange thing to watch and worse to be on the end of. Tulip&#039;s python ran one down and had the breath out of him. The last got a rifle up and fired at me before I reached him; the shot struck the unseen shield I keep about myself and bounced off it into the dark without troubling me at all, and I had the leisure to be grateful for the ritual that puts it there before I closed the distance and finished him with the mace. Damned rifles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The men inside the ring were a harder, simpler problem. Tulip filled the ring with smoking magma — fire out of the ground, death in it — and Kel pushed back any man who tried to climb the wall, so that the whole fifty went into it together. It killed them, and it took the bodies as well, which spared us the digging. I thought about pitching a flask of Greek fire in after them to be certain, and decided against it; there is no making a thing more burnt than that was. I set Hordling to the few remains the magma had not yet reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The drivers I would not touch until I knew what they were, and they were not soldiers: Frenchmen, unarmed, driving for the Germans because a man must eat, not because he loves them. We spared them and kept them with us. The gunfire had been heard and the gendarmes were coming, but a dozen-foot street in the small hours gives a man time, and by the time any law reached the place there was nothing in it to find but a patch of scorched stone that nobody would ever explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-carrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Carrying =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the trucks and the women out to a stretch of wood by the lake, a well-kept forest around one of those modern glass-and-concrete houses with tennis courts and a swimming pool, a school of some sort by the look of it, far enough from the town and close enough to the trees to do our work unseen. The work was to turn near two hundred women into mice and carry them out of France in a truck with no frightened women left in it to be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before that, Kel laid hands on them — a healer&#039;s touch, reading the body rather than the mind — and found the same thing in every one of them. Every woman we had taken out of that place is with child. Tulip wanted to read their auras for more and could not; a healer can tell you the mother is carrying but cannot read the thing she carries, not without cutting, and none of us would do that. We had already begun to say the word nobody wanted to say. The mountain hag we killed weeks ago has her hand in this somewhere, and a hag of that kind does not always stay dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing went a few at a time, Dross doing the bulk of it with the enchanted skins we had made up over the past weeks — a woman into a mouse and a mouse into a pocket. It did not take on all of them. Near seventy of the women would not be changed; the working slid off them, and those we had still to carry as women, which meant more skins, which meant more hours of Dross&#039;s hands, a thing he said aloud and often.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loose-ends&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loose Ends =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross reminded me, as we were leaving, that we had left Diana behind in the Belvedere park the night before and never gone back for her. We went back, and found her where we had left her, no worse for the night, and took her up with the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road out ran past Chambéry, which Jedburgh and I both knew for the convent town — the Sisters of St. Joseph, who make the silk stockings Kel bought at the restaurant, and men&#039;s stockings besides, a thing I had not known until it came up. There was a moment&#039;s talk of stopping. We had a truck with seventy women in it and no business drawing a nun&#039;s eye, and we went on past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We holed up at last at Bourg-en-Bresse, which is as near to Geneva as one can sit and still be in France, and the nearness matters: the closer a thing is to the Swiss line the harder it becomes to say with any certainty whose side of a border it was ever on. We split the women and the trucks into two parties and sent them off by different roads, on the sound principle that half a disaster found is better than the whole of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-the-hags-legacy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hag&#039;s Legacy =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days after were spent on the two unfinished things: the rest of the changing, and learning what we had actually rescued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing nearly broke Dross before it was done. The first working he tried at Bourg-en-Bresse turned on him — the place is poor in the stuff a mage draws on, and poorer still at night, so that a casting which should have cost him little cost him everything at once and knocked him senseless where he sat. We had the hag&#039;s own restoratives out of her loot, strong things, and poured them into him and the others to keep the hands working, and the work went on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The learning was worse. Jedburgh set his divinations on the women and on the hag&#039;s belongings both. The women are not carrying children. Each of them has a thing growing in her — a cobolt, the seeing named it, though I would not swear the name means to me what it meant to the voice that gave it — early yet, a bare knot of flesh, months from whatever it is meant to become, and already certain to kill the woman who carries it when its time comes. That is what the baths were for. That is what the veiled woman came to the abbey to arrange, a quarter hour at a time. We took two hundred of them out of that place, and every one is still under sentence, and I do not yet know a single thing we can do about it. The hag is behind it, as we feared, and the hag may be knitting herself back together somewhere even now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her loot at least was good, once Jedburgh had read it: armour cut from her own skin, a scarf with a working in it, an extract of wolfsbane, a ring and a rack of spells and a stone with a very ugly name, and the restoratives that had kept Dross upright. And there was her heart, still pulsing, which is the sort of thing one learns not to be surprised by in this line of work. The virtue in it could only be had by drinking it straight from the ventricle, and only three of us managed that and kept it down — Tulip, Kel, and myself. It left each of us a little harder to kill than before, and each with one gift besides. Tulip&#039;s they found grown about with ivy, of all things, and Kel&#039;s the same. Mine was a sense I had not had the day before: I can catch now what a thing is off the air of it, read it by its fumes the way I used to have to read it by eye. In a business where I have just learned that a motor-car can cut me in half and the air itself can be taken out of my chest, I will take any new way of knowing what is in a room before I walk into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
We set out from the baths to follow the veiled woman and ended the week having given her up and carried off her prisoners instead. [[#s13-short-of-breath|Tulip&#039;s reading of her aura]] proved her no vampire but a living woman who can pull the air from a man&#039;s lungs, and we [[#s13-a-closed-order|tracked her car east to a Cistercian abbey]] that keeps its door in a way no closed order should. A precognition [[#s13-loaded|showed the car to be a rolling gun-nest]] and handed us a better prize — a quarter-hour&#039;s warning and the convoy&#039;s route — so we turned to the women in the baths. Kel [[#s13-leading-them-astray|dressed me as an Italian officer to take the convoy by word alone]], and once it was moving I [[#s13-a-thorough-inspection|drew it into a narrow street]] where a staged bomb-inspection let Tulip wall the guards in and burn them, while we spared the French drivers. At a lakeside wood we [[#s13-carrying|began turning the rescued women into mice for the road]] and found every one of them with child; [[#s13-loose-ends|we recovered Diana, passed Chambéry, and holed up at Bourg-en-Bresse]] near the Swiss line. There [[#s13-the-hags-legacy|the downtime taught us the worst of it]]: the women carry lethal &amp;quot;cobolt&amp;quot; growths, the Mountain Hag is behind it and may be regenerating, and three of us drank her heart blood for what it gave.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Read the veiled woman&#039;s aura — human, not vampire, able to pull the air from a man&#039;s lungs; tracked her car east to the Cistercian abbey; foresaw the car&#039;s hidden guns and dropped the ambush; took the German convoy by disguise and destroyed its guards in a walled side street; spared the French drivers&lt;br /&gt;
|-&lt;br /&gt;
| Day 44 ? Day 45 || Moved the rescued women to a lakeside wood and began changing them to mice; found every one pregnant; recovered Diana from the Belvedere park; passed Chambéry without stopping&lt;br /&gt;
|-&lt;br /&gt;
| Day 45 || Reached Bourg-en-Bresse and split the convoy; through the following downtime finished the changing despite a near-fatal backfire, divined the pregnancies as lethal &amp;quot;cobolt&amp;quot; growths and read the Hag&#039;s loot, and three of us drank her heart blood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 14: So near and yet so far ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Near two hundred women, and the only way to carry them out of France alive was to turn every one of them to stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-something-that-wont-keep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something That Won&#039;t Keep =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first of our days at Bourg-en-Bresse arguing about how a man moves two hundred mice across a country at war without losing the lot of them. There was the usual loose talk first — what we would do with the women once they were women again, whether I had room enough at the castle to house them until whatever grows in them has run its course, and a long, idle fancy of mine about harnessing a thing that could lock its own shape and change only slowly, which I will not set down in full because it led nowhere and because it frightened Kel into standing well back from me. We are tired. Tired men say strange things to keep from thinking about the true shape of the problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The true shape of the problem was this. Living mice breathe, and eat, and foul their bedding, and above all they die of cold, and the only roads into Spain climb the Pyrenees where the passes a truck could take are the passes the police watch. Fly over the mountains, one of us argued, and the mice freeze in the air before we set down; carry them under our coats and they starve and scratch and announce themselves by their stink. Jedburgh asked, sensibly, why we did not simply fly out over the sea off Perpignan and come back in beyond the border, which was the first word spoken all morning worth keeping. Hordling had a solution too, of the one-way sort he always has, and I would not hear it. I cannot turn a creature to stone — there is nothing in the dark I carry that does such a thing — so when Kel said she could, and could wake them whole at the far end, the matter was settled. We would not wait the week the Sisters at Chambéry need to finish Kel&#039;s stockings; we would take the women as stone and go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I left a marker of my own near the convent before we did, a thing only I can find, against the chance I have cause one day to return there by a road no truck travels. It cost me little and it may yet be worth a great deal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-dead-weight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Weight =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning two hundred women to stone is not a grand or a dreadful thing to watch. It is tedious. Kel worked through them in great batches while I kept the tally and called out when a working went wrong, and the two of us ground down the whole of the hag&#039;s restoratives keeping her upright, because a labour done that many times over wrings a caster dry long before the count is done, and a drained caster is a dangerous one. Twice the magic turned on her. Once it cost her the use of her nose and tongue for a stretch of days, which she shrugged off. Once it caught one of the women and left her neither flesh nor stone but something trapped between the two, a thing none of us can undo, for that kind of mischance is a curse and not a spell, and we have no one competent to lift it. Another it dropped into a dead sleep instead of stone, harmless enough; we tucked her in a pocket to wake on her own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A good third of them would not be turned at all. Those we had first to make mice again, which meant more of Dross&#039;s enchanted skins, prepared by the dozen with his patient complaining, batch upon batch, before Kel could try them a second time and a third. A stubborn handful shrugged the working off four times running. Dross kept his hands moving through all of it, and had a spare eel skin among his stock when he was done, which I took off him for my own purposes, leaving him five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the last of them was stone we had something like fifteen kilos of statuary to carry between us. Dross declared at once that he would carry none of it, being built along feeble lines, and when Hordling was put forward as a beast of burden — he has the room inside him, and stone is no trouble to him the way meat is — I said no on his behalf. He is mine, and he is not a pack mule. So the rest of us split the weight three kilos to a man and left Dross and the Hordling their dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By my own reckoning it was somewhere past the middle of November, with three more days written off to the casting, when we sat down to plan the road in earnest. Drive most of it and fly only the last leg, I argued, there being less of us to be seen that way. Jedburgh drew out the line — wide of Lyon, round by Grenoble and Valence, down through Avignon and Montpellier and Narbonne, and then either back toward Perpignan or inland. I read out what little the mission notes gave us: a Phoenician-era ruin in Spain we were to steer by, and a plane to lift us out of some small town on the eastern coast, a day&#039;s hard travel past the border, whose name the notes never did pin down, with Portugal held in reserve for later should Spain turn sour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the real obstacle presented itself, and a cruel one. The Germans have taken the southern zone outright — Operation Anton, done not four days past — and our papers, got up barely a week ago and French, are now worth nothing. The new German documents cannot be had for love or money, every network in France being after them at once. What we could do, it seemed, was drive openly to Narbonne, the nearest departmental seat, and have our papers reissued there like honest people caught out by a change of regime. So that became the cover and the destination both. Jedburgh offered his man Pierre to front it, Pierre having French and German in his mouth where the rest of us have only an accent that would hang us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-precious-cargo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Precious Cargo =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We drove south from nine in the morning, the better part of five hundred kilometres, and came into Narbonne near five with the light already going. At a checkpoint of oil drums and a plank laid across the road the guards waved us down and asked our business, and Pierre gave it to them in his easy French — bound for Narbonne to see about new papers — and they let us by, and a second stop short of the town passed the same way without trouble. Narbonne itself met us with a gale off the sea and a cold bitter beyond the season, the tail of some historic windstorm that had every sane soul indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a hotel by the river, where the clerk wrote our names and a quick description of each of us from the papers and tucked the page under his blotter. The others went up to their beds. I did not. A truck full of stone women is the most valuable thing any of us owns just now, and it was not going to sit unwatched in a strange town, so I passed the night leaning against it in the manner large men have, which did more to turn a curious passer-by aside than any lock would. Kel and I kept a thread of mind-speech open between us through the dark, close enough that if anything came of it I would know and she would hear. Nothing came of it. I missed a bed and gained a cold, dull night, and counted it a fair trade for a morning with the cargo still ours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pierre took the papers in himself the next day and had them made over — German now, and set out in both tongues — with no help from us at all. Kel had thought to whisper translations into his ear by mind-speech, and I talked her out of it: a man who pauses and stares at nothing while a Nazi clerk addresses him is a man who ends up in a chair under a hot lamp. Pierre managed it alone, and we were legitimate once more, after a fashion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-looking-for-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Looking for Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;South past Perpignan then, skirting the town on the coast road and running down to Banyuls, where we stopped well short of the border. The crossing proper at Pique del Mar has a full detachment of militarised guards sat on it, and no one with sense walks up to that. Dross and I went instead to a farmhouse nearby, two men looking for honest work, to see whether a quiet way through could be bought or found. A German soldier answered. I understood enough of what he said — it was coarse, and it came down to asking what in hell we wanted — and when I told him we had heard there was work to be had he told us there was none, and to clear off, and drew his pistol to underline it. I put my hands up and said we were going, and we went. A crossing on foot was plainly not on offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road back north wound enough that we were round a bend and out of his sight before he could carry word to anyone, which was luck we did not earn. We tucked ourselves into the wooded hills above the town, where Dross had marked a naturist&#039;s beach well clear of the border fortifications as a place to take to the air unobserved, and ran the truck off the road into the scrub to be hidden. The plan for the last leg was Kel&#039;s chariot drawn by a winged horse, carrying Tulip; Dross&#039;s flying carpet, got up to look like a wheeling flock of starlings and holding the rest, Diana among them; and Jedburgh aloft as an eagle. A mile out over the water, south along the coast for an hour or two to a lighthouse, then west and inland. I cannot fly, so I was to go afoot under a working that keeps a man unseen, and blend in besides — and I did observe, drily, that a man has blended into worse places than an empty nudist beach in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-grounded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grounded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we lifted off, Kel and Dross both looked into what was coming, and what was coming was failure. The windstorm tore every attempt at flight to pieces — Dross&#039;s worst of all, flung about so badly there was no question of trusting the carpet to it. By every sign the storm would last five more days yet. There was no flying out of that, and no sense beating ourselves against it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we changed the whole shape of the thing. Pierre took the truck and drove it off hard toward Montpellier and beyond, hours away, as a decoy to draw the eye while his borrowed shape held, there to ditch it when the shape ran out; and the rest of us went to ground to wait the storm out. Tulip made us a hidden camp with her woodcraft and laid an illusion over it, and we tunnelled a little way into the hillside for warmth and summoned rabbits for the pot and heated stones for the cold. The cold is nothing to me — it never has been — so I offered to lounge about in the altogether and frighten off any wanderer who strayed too near, which was not entirely a joke. Diana needs the warmth, though. The rest of them do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s14-peeping-toms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Peeping Tom&#039;s =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days into the wait, with nothing to do but study and be bored, Tulip went still and said we were being watched. She could give no direction to it — only a crawling at the back of the neck, a sense of eyes with no face behind them. I drank down a draught that opens the second sight, the last I had left, and Dross looked with his own, and we both saw the same thing: not a seeing-stone&#039;s vision but a scrying all the same, the seam between the waking world and the astral pulled out of true some five hundred metres over our heads, and it did not shift when we shifted beneath it. Keyed to our faces, I judged, or to our names — some thread they could follow however we dressed ourselves. The Nazis, plainly, or one of the devils they have taken to keeping company with. We could not break it, so we would outrun it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We swapped every illusion and name we wore, and walked west under a working that kept the whole party unseen for the length of a working day, Diana and all, though Dross&#039;s own concealment had turned on him and guttered on and off like a bad candle the entire way. Across open farmland, past a road climbing to some old monastic refuge, I watched the sky behind us and saw the scrying stay put where we had left it — which told me the one thing that mattered, that it was anchored to a place and did not hunt. We do not go back, I said, and said it again when someone wondered aloud whether we might circle round. The further we run the wider a net they must cast to find us again; distance is worth more to us than anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave Diana my cold-weather gear along the way — it fits her ill, being cut for a far larger man, but it is better than the nothing she had. At a broad road alive with patrol vehicles I picked the moment and we crossed clean, and on the far side the signs in the ground told us a tank had gone through not a day before, or a bulldozer, and I would lay money on the tank. We stepped wide of the snow the wind had carried down off the mountains, so as to leave no tracks in it, and came at last into high, cold ground where the wind funnels between two ridges hard enough to lean on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We will move along under the ridgeline and cross over only where we must, at dusk, and tunnel into a scrub-covered hillside where nothing above can see us, and raise a wall of stone and warm it with fire drawn from the rock. Diana&#039;s wooden leg — Cuthbert, she calls it — will cost us dearly over this kind of ground, so I have put it to her that we turn her into a shape one of us can simply carry: the grumpy old man, or the stodgy woman, or the small girl with the red velvet hood who stands no higher than a man&#039;s chest and can be slung over Jedburgh&#039;s shoulder and walk the last of it on her own light feet when she must. Worst come to worst I can open the mouth of the tunnel with a sphere of darkness and spare us the digging. The storm is still blowing. We are not yet where we are going, and I have learned not to say where that is until we are standing in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Holed up at Bourg-en-Bresse with nearly two hundred rescued women still carried as mice, the party [[#s14-something-that-wont-keep|worked out that the only way to move them into Spain alive was to petrify them]], chose Kel&#039;s petrification over flight or Hordling&#039;s one-way help, and set off; Black left a Void-Walk marker near the Chambéry convent first. [[#s14-dead-weight|Kel turned the women to stone over three days]] — a tedious labour marred by backfires that cost one woman a half-changed curse, dropped another into sleep, and briefly robbed Kel of smell and taste — leaving about fifteen kilos of statuary the party split between them, Dross and Hordling excused. With the casting done, [[#s14-papers-in-order|they planned the road and discovered that Operation Anton had voided their French papers]], so the cover became an open drive to Narbonne to have them reissued, with Jedburgh&#039;s man Pierre to front it.&lt;br /&gt;
&lt;br /&gt;
[[#s14-precious-cargo|The party drove south to Narbonne]], bluffed two checkpoints, and Black guarded the truckload of stone women through the night while Pierre had the documents reissued as German the next day. [[#s14-looking-for-work|Pushing on past Perpignan to Banyuls]], Black and Dross were turned away at gunpoint from a border farmhouse, ruling out a crossing on foot, so they picked a secluded beach to fly from — but [[#s14-grounded|the historic windstorm wrecked every attempt at flight]], forecast to blow five more days, so Pierre drove the truck off as a decoy and the rest went to ground in a hidden hillside camp. [[#s14-peeping-toms|Four days into the wait a scrying was discovered anchored overhead]]; the party swapped identities, walked inland unseen, crossed a patrolled road behind a tank&#039;s tracks, and reached cold ridge country — still short of the border, still waiting out the storm, as the session ends.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 46 || Downtime at Bourg-en-Bresse; debate how to move two hundred mice to Spain; petrification chosen; Black leaves a Void-Walk marker near the convent&lt;br /&gt;
|-&lt;br /&gt;
| Day 46 ? Day 48 || Kel turns the women to stone over three days of casting; backfires leave one cursed and one sleeping; the load is split among the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 48 || Route planned; Operation Anton voids the party&#039;s French papers; cover story set — drive to Narbonne for reissue&lt;br /&gt;
|-&lt;br /&gt;
| Day 48 ? Day 49 || Drive south to Narbonne through two checkpoints; Black guards the truck overnight; papers reissued as German&lt;br /&gt;
|-&lt;br /&gt;
| Day 49 || Coast road past Perpignan to Banyuls; turned away at gunpoint from a border farmhouse; flight-beach chosen; flight aborted by the windstorm&lt;br /&gt;
|-&lt;br /&gt;
| Day 49 ? Day 53 || Pierre drives the truck off as a decoy; party holes up in a hidden camp; on the fourth day a scrying is found overhead; the party swaps identities, walks inland unseen, crosses a patrolled road, and reaches cold ridge country, still mid-wait&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Draughts=====&lt;br /&gt;
======Rank 8 Draught of Healing Sleep======&lt;br /&gt;
This draught will cause the drinker to fall into a healing sleep that will heal Fatigue or Endurance damage at the rate of 1 Endurance per hour of sleep or an additional 4 Fatigue per hour. Repairing lost Endurance is prioritised, and no Fatigue is recovered. &amp;lt;br&amp;gt;&lt;br /&gt;
The sleeper can be woken at any time but must sleep at least 4 hours to receive any benefit at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It will also accelerate the rate of healing time of 1 Specific Grievous injury. Divide the normal rate by 8. A deep sword cut that would normally take 20 days to heal would  heal in 3 days if they have received at least 8 hours of sleep at the time of taking it.&amp;lt;br&amp;gt;&lt;br /&gt;
This healing will repair damage to muscles, ligaments, tendons and skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
======Rank 16 Love Philtre======&lt;br /&gt;
This philtre weighs 4 oz and will cause the imbiber to fall in love with the first entity upon whom he or she sets eyes after drinking it (regardless of species or sex). The effects of the substance will last for 17 weeks, unless dispelled by the casting of the General Knowledge Counterspell of the College&lt;br /&gt;
of Witchcraft by the creator of the Love Philtre, or by the successful use of the Curse Removal Ritual, in which case it is a Minor Curse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Potion of Fertility======&lt;br /&gt;
This potion weighs 4 oz and increases the chances of conception by 85%. The effects last for 7 days, unless dispelled by the  General Knowledge Counterspell of the College of Witchcraft by the creator of the Potion or a Ritual of Remove Curse is employed, in which case it is considered a Minor Curse&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Restorative Potion======&lt;br /&gt;
This potion weighs 4 oz and when imbibed, subtracts 18 from Endurance and repairs 36 lost Fatigue. The Fatigue so restored may have&lt;br /&gt;
been lost through damage or tiredness, including spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
This Endurance loss may Stun .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Demijohn of Hydrachloric Acid=====&lt;br /&gt;
This glass demijohn is 2/3rds full and weighs 17 lbs 3 oz. It contains 9 gallons and 3 pints of an acid derived from a hydra steeped in chlorine for at least a year then decanted into the container on a leap day.&lt;br /&gt;
=====Distillation of Wolfsbane=====&lt;br /&gt;
This phial contains a transparent, pale violet concoction that, when sniffed, numbs the nose. It is a concentrated extraction of wolfsbane and may be used in an Alchemical operation.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute. This is a Reflex Action.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
=====Stockings of the Sisters of St. Joseeph=====&lt;br /&gt;
These stockings are made by the Sisters of St. Joseph in Chambery from finely spun angora and silk, and are made for an individual whose Social Rank is at least Impoverished Gentry. It must be embroidered with gold thread and should feature such things as a family crest or tartan. &amp;lt;br&amp;gt;&lt;br /&gt;
The stockings will cost 10 tsg per pair, the profits being used to support the children they hide from the Nazis. Haggling will lead to sourceless rumours about the buyer’s morality and likely pact-relationship with the Seventh Plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The temperature of the wearer’s feet never fall below 97° F and are magically kept dry. This does not always make the wearer  more comfortable. It does prevent hypothermia in any terrestrial environment, but can have consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
A man&#039;s stocking reaches past the swell of the calf muscle, and if they receive A, B or C Class damage that ends in 3 or 4, then their Protection is increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A woman&#039;s stocking reaches to mid-thigh, and if they receive A, B or C Class damage that ends in 3, 4, 5 or 6, then their Protection is increased by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hag Skin Cloak====&lt;br /&gt;
Three and three quarter square yards of pale skin with veins of grey marbling has been stripped from the corpse of a mountain hag and prepared for use but not tanned. It may be made into a single cloak or top coat for a humanoid entity of size 4, 5 or 6, or two such pieces of apparel for humanoids  of size 3 or less. Its weight factor is 1.&amp;lt;br&amp;gt;&lt;br /&gt;
 The skin must be immersed in as much of the first urine of a she-bear upon rising from her Winter torpor as will fill a stoneware tavern pitcher. The pitcher must be exposed to the sky each night yet protected from the sun otherwise, the operation begun at noon on a Monday and concluded at dusk on the coming Saturday.&amp;lt;br&amp;gt;&lt;br /&gt;
 Decant the urine from the pitcher and dilute to 1 part in 20, thus to pour over tillable soil before the Spring planting. The crop will grow as if richly manured, nor shall any verminous creature approach it until Winter at the earliest.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide must be washed in a copper bath with lions feet no later than midnight on Saturday until Monday at noon. Draw it through a mangle with bronze rollers until it is only damp and gently dry it in darkness until midnight on Wednesday. Then, must the fat of a penguin that rules kingdoms be rendered in which a pail of red wood ants have been drowned. The hide, ants and fat must be churned from sunrise on Thursday until after the first hour of darkness on Sunday and kept to a scalding heat. &amp;lt;br&amp;gt;&lt;br /&gt;
 Hang the hide on an armour rack until no later than Tuesday morning, drawing it through the mangle again to squeeze out the fat. The hide need not feel dry but should feel only slightly greasy. Return to the armour rack and leave until Thursday noon.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide will require the arts of a Rank 8+ Leatherworker, Tailor or Seamstress. The cloak will take them five days and they will charge 5 tsg for it. The top coat will take them eleven days and they will charge 9 tsg. &amp;lt;br&amp;gt;&lt;br /&gt;
 If an attempt to haggle is made for any of these materials or processes, the magic fails.&amp;lt;br&amp;gt;&lt;br /&gt;
To benefit from its special magic, the wearer must sacrifice a point of Endurance to it, which can be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
In either form, it holds a reserve of 25 DP. Once these are depleted, it is just clothing, although obviously still magical. Once a day, before they sleep, the wearer can allow it to drink 2 points of their Endurance to restore 1 DP to its reserve. The loss to Endurance maybe Healed back by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
A top coat can be worn over any armour except plate or plate mail. A cloak can be worn over any armour unless excluded by the DM, but does not automatically protect against damage from the wearer’s front hexes,. If, however, the wearer holds a fold of the cloak in their off hand, they may deflect a frontal attack with a veronica. Percentiles are rolled to which is added twice the wearer’s MD, and if the result is 100 or more, the cloak intercepts as much A, B or C Class damage as its reserve allows.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
It will not take a dye, but once completed, it will be pale grey in colour with marbling in darker shades. Against a mountainous, snowy or icy background, the wearer&#039;s Stealth is increased by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
Where other protections exists, this is considered the outermost &#039;&#039;clothing layer&#039;&#039;, with auras being depleted first, then this, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&amp;lt;br&amp;gt;&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &amp;lt;br&amp;gt;&lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC when the attempt is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
=====Portable Athanor=====&lt;br /&gt;
This tower of brick weighs 67 lbs, has a base diameter of 19 inches and rises to 2 feet. The bricks are not mortared but are, instead, designed to lock into specific places. &amp;lt;br&amp;gt;&lt;br /&gt;
The central tower is made from an alloy of mithril and Valinorian gold. The chimney is marked with glyphs that appear to be runes.&amp;lt;br&amp;gt;&lt;br /&gt;
It is not magical in nature, but when it is set up, allows an Alchemist to perform their usual operations.&lt;br /&gt;
&lt;br /&gt;
=====Armageddon Rock=====&lt;br /&gt;
This tetrahedron of swirling shades of green is carved from malachite, has edges 6 inches long and weighs 3 lbs 10 oz, each vertex being capped with glyph covered bronze. An Adept of the College of Earth Magic can bind it by sacrificing a point of Endurance to it. This may be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
;Earthen Reserve&lt;br /&gt;
On the occasion of binding it, the Adept may buy 1 Spell Point, costing 2,500 Experience. This may be used in the place of FT to Cast magic of the College of Earth Magic, only.&amp;lt;br&amp;gt;&lt;br /&gt;
While the tetrahedron holds at least 1 Spell Point , then the Adept is considered in contact with the earth, even if floating in the depths of space.&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Points do not recover on their own. Instead, the Adept must hold the rock and spend 2 FT for each Spell Point, the entire process taking an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
The Spell Point reserve of the rock may be increased by1 at the end of an adventure, but no more than once per season.&amp;lt;br&amp;gt;&lt;br /&gt;
;Slings &amp;amp; Stones&lt;br /&gt;
Six smaller rocks  of the same appearance will manifest from it and float around the Adept they are bound to. They have a mass of 9 2/3rds of an oz each, a base Strike Chance of 57% and inflict 1 rollup D10 + 1 rollup D5 damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If the sum of the damage roll is even, then it inflicts A Class damage or Possible Specific Grievous injuries, otherwise, it is C Class. &amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may throw as many of these smaller rocks as they have Ranks in the weapon skill each Pulse. Once all six have been thrown, this function is lost until the next dawn.&amp;lt;br&amp;gt;&lt;br /&gt;
;Summoning Focus&lt;br /&gt;
The Adept may summon a single entity from the Felines, Great Land Mammals, Riding Animals, Reptiles, Snakes or Insects &amp;amp; Spiders categories when using the Ritual of Summoning Animals. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 10 to 20, the Adept may summon a swarm of vermin, (crawling insects, spiders, frogs, toads, scorpions and the like. The swarm is large is enough and dense enough to cover the square of the Rank in square feet, but will spread out to cover an area twice that over a few Pulses. The swarm need not be of one type of creature unless the Adept so specifies, but cannot be other than vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
The swarm is relatively harmless, although disturbing. Anyone inside the area suffers a penalty to Concentration, Cast and Strike Chances equal to the Rank of the Ritual unless they love vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
If, however, a venomous swarm is summoned, then the area is halved. Living entities inside the area suffers 1 rollup D5 venom damage each Pulse, 2 rollup D5 at Rank 15 and 3 rollup D5 at Rank 20 until they escape.&amp;lt;br&amp;gt;&lt;br /&gt;
Vermin do not respond to shouts, but on the other hand, they will follow simple instructions, requiring a Pass Action from the Adept. If a single kind of vermin has been summoned and communicated with by means of the Converse with Animal spell, then the Adept can instruct them with a Free Act or Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Annis Boots=====&lt;br /&gt;
These dark brown boots fit a humanoid of size 8, and weigh 6lbs 7 oz. If the wearer walks in a zig-zag pattern within the ambit of their TMR, they leave no discernable track, except at each vertex. If they travel overland NE, NW, SE or SW, then they increase their movement rate by the square root of 2, adding 1 for every 3 points of TMR they use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Red Leather Reticule=====&lt;br /&gt;
This leather hand bag is made from red leather, has a strap and weighs 4 lbs. It is a rigid tube 9 inches long and 3 inches in diameter. It can hold up to seven changes of clothing, only one of which can be a set of armour. The contents do not contribute to the wearer’s Encumbrance.&amp;lt;br&amp;gt;&lt;br /&gt;
In the hands of a woman, it may be wielded as a flail with a base Strike Chance of 53% and inflicts 1 rollup D10+ 1 rollup D5 C Class damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Skins=====&lt;br /&gt;
These skins have been enchanted with the Skin Change spell, and further treated by special oils. Once the skin has been counterspelled, the wearer and skin are returned to their original forms.&lt;br /&gt;
The wearer of this form can only use wearable itemry which are not sized, e.g. necklaces, earrings, brooches or the like. Itemry which must be fitted can only be worn if the wearer and the skin are of the same size like armour, rings and most clothing. The DM will make the ultimate determination of what may be carried across the forms.&lt;br /&gt;
======Käppchen======&lt;br /&gt;
;Description:&lt;br /&gt;
Käppchen is a 10 year old girl who stands 4 ft 6in, with dark brown hair and brown eyes. She is pretty, with high colour and a light dusting of freckles across her cheeks. He face is round and she has an engaging smile which she can deploy as a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
She wears a red velvet hoodie, a blue and yellow check skirt, dark woolen hose and red Maryjane shoes.&lt;br /&gt;
{{BeastStats | 8 | 12 | 18 | Wearer&#039;s | 8| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 16 |6|Wearer&#039;s }}&lt;br /&gt;
*Bear in mind that earrings or any piercing on a 10 year old girl in a European culture will draw substantial attention.&lt;br /&gt;
&lt;br /&gt;
======Frau Trüdl======&lt;br /&gt;
;Description:&lt;br /&gt;
Frau Trüdl is middle aged with black hair streaked with grey which she wear&#039;s in a migraine-inducing bun. She is a large-bodied woman, 5ft 10in tall, weighs 147 lbs and issurprisingly strong She is quick of hand and eye. &amp;lt;br&amp;gt;&lt;br /&gt;
She wears a pale grey business suit, horn-rimmed glasses, heavy denier beige stockings and low-heeled black leather shoes. &lt;br /&gt;
{{BeastStats | 18 | 18 | 15 | Wearer&#039;s | 23| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 9 |5|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
======Gert Schlanger======&lt;br /&gt;
;Description:&lt;br /&gt;
Gert is a spare man in his sixties, balding with tufts of white hair near his ears. He appears 5ft 6in tall, but he stoops, so is probably taller. He wears a light-coloured soft hat, a heavy woollen shirt which was once brown, heavy dungarees, braces and workman’s boots.&lt;br /&gt;
{{BeastStats | 16 | 15 | 12 | Wearer&#039;s | 14| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 11 |4|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides a foot distant. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
=====Mountain Scarf===== &lt;br /&gt;
This woollen scarf is 6 feet 2 inches long and 1 foot 1 inch wide, weighing 9lbs 11oz. It is a tartan with broad stripes of dark red and forest green, with thin cross-lines of dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
 • The scarf magically renders the wearer’s ensemble dowdy and out of style. Their social rank will appear 1 less, with the exception of Greater Nobility, whose social rank is reduced by 2. &lt;br /&gt;
 • If the wearer is proximate to the Astral Plane, they may use the scarf to cover their face, spend 1 FT to see into the Astral plane for 3 Pulses and for a distance of 40 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
 • It is a spell rack.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Detecting Fumes======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet + 10 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Bearing in mind that fumes travel in still air at about 1 hex per Pulse. Wind speed and bearing have an important impact on their spread, so the working of this Talent also helps Black determine these factors. He may determine the presence of fumes and vapours and has a chance equal to his modified Perception (+ 3 / Rank) and  determining approximately which direction it came from and how long it took to get to him so long as it is within range. &amp;lt;br&amp;gt;&lt;br /&gt;
If he shares a hex with a spoor, he can attempt to identify it and later, use the Talent to recognise the source.&amp;lt;br&amp;gt;&lt;br /&gt;
The Talent requires a Magical Pass Action, and involves sniffing the air. If the Adept’s sense of smell is compromised for whatever reason, then this Talent may not be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It may only be attempted once per set of scents. When new ones are introduced, however, Black may attempt this Talent again. In addition, he may use it to interrogate an object that he shares a hex with. The answer to a Detect Fumes question will consist of a single concept or &amp;quot;bit&amp;quot; of information, and be largely Alchemical or Herbal in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
If the information sought is not intrinsic to the scent of the object, Black will receive no answer. If he achieves a double or triple effect, he may ask two or three questions respectively. &amp;lt;br&amp;gt; &lt;br /&gt;
Only one attempt at Detecting Fumes may be made per object, although a subsequent Check may be required to identify a scent that has become concealed by others. &amp;lt;br&amp;gt;&lt;br /&gt;
An individual object will change over time, however, and a fresh attempt may be made when its composition has changed sufficiently to class it as “new”. If a scent has been Detected and is not otherwise obfuscated, the same information will be available without a Cast Check.&lt;br /&gt;
&lt;br /&gt;
=====Blessings=====&lt;br /&gt;
======The Gift of the Mountain======&lt;br /&gt;
Black has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance, which has also increased its maximum value and 1 point of Natural Armour.&lt;br /&gt;
&lt;br /&gt;
======The Gift of the Chamois======&lt;br /&gt;
Tulip has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance and 1 point of MA, which has also increase their maximum values. In addition, her reflexes have increased so that her Defence is increased by 7 and Initiative by 2.&lt;br /&gt;
&lt;br /&gt;
=====Afflictions=====&lt;br /&gt;
======The Curse of the Ivy-Shrouded Womb======&lt;br /&gt;
Kel has drunk of the heartblood of a Mountain Hag. Although she gained 1 point of Endurance which has also increased its maximum value, ivy grows through the walls of her womb making her infertile with respect to humanoids. Well, mammals. Or reptiles.&amp;lt;br&amp;gt;&lt;br /&gt;
While Dryads see her as a sister, creatures like Ents and Huorns may see her as unusually attractive and a potential partner, some going so far as to provide gifts of rich loam in the hopes of winning her attentions, Beating them off with a stick might not be the most productive strategy for dissuading their affections&amp;lt;br&amp;gt;&lt;br /&gt;
She gains a bonus of 10 to any endeavour involving the Artisan Skill: Gardening, and in addition, her Rank in this is added as a bonus to any endeavour involving Herbalism.&lt;br /&gt;
&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Converse with Plants – The Barber’s Reeds======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 day  (+1 / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Reeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; By means of this Incantation, the Adept targets up to a hex of reeds and gives them a simple message. The reeds will pass it to a gentle breeze who will pass it to another patch of reeds and so on. The message will travel at 10 miles per hour until it arrives at its destination, but storms will prevent any further travel until the weather is more clement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summoning Enchanted Creatures - Summon Redcap======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Works  if the Fae Realm is dimensionally proximate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 minute (+15 seconds / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Redcap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a small, wizened man once a day (unless another Summon Redcap is known). He is about 3 1/2 feet tall with a hunched back and wrinkled, leathery skin. However, his mouth is full of sharp, jagged teeth and his lips are pulled into a perpetual sneer. He is a homicidal maniac. &amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps have a movement rate of 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 19+RR | 16 | 20 | 14 | 19+RR | 22+Rank | 19 | 12+RR| 7 |6|Hide absorbs RR damage}}&lt;br /&gt;
;&#039;&#039;Descritption:&#039;&#039;&lt;br /&gt;
The Redcap will appear in the Pulse following a successful Cast Check, wearing a dark grey doublet spattered with old bloodstains, heavy woollen hose, with boots made of dark blue iron. He will be holding a sickle-like blade similar to a falchion.&lt;br /&gt;
Redcaps have a Racial Rank (RR) which is 1 for every prime equal to or less than the spell’s Rank  (2, 3, 5, 7, 11, 13, 17, and 19). Their FT value, however, is increased by the Rank of the Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
* He can pursue an opponent at his full TMR and deliver a kick with his boots, suffering  a penalty of 10 to the Strike Chance. On the other hand, he will generally benefit from a rear attack. If the target is successfully struck, they take 1 rollup D10 + 1 C Class damage, modified by the Redcap&#039;s PS and Unarmed Combat Rank. They may avoid this by rolling 3 x AG, penalised by the Redcap&#039;s PS, failure indicating they take the damage and fall prone. &lt;br /&gt;
* He  can make 3 attacks with the sickle blade against 1, 2 or 3 adjacent opponents. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Sickle Blade|| 57% || [D + 4] || B || M ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Unarmed || 2*AG+(PS-15, min 0) % || [D10 - 3] || C || MC ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Iron Boots || 2*AG+(PS-15, min 0) % || [D10! + 1] || C || MC ||0 + RR&lt;br /&gt;
|}&lt;br /&gt;
He has no Rank with Stealth, but can see blood being pumped around a body to a range of 12 hexes. He can speak Common at Rank 4, and a Fey language at Rank 8, of which he is a native speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
Racking this Incantation requires 3 of the Adept’s Endurance, which can be Healed naturally or magically once this tiny horror has been summoned.&amp;lt;br&amp;gt;&lt;br /&gt;
A Redcap will only serve if he is promised heartlood from one of his recently slain. If this promise is not kept, the next time he is summoned, the Cast Chance is halved and he will refuse any service until he is fed the heartblood of the recently slain, whereupon he will immediately return to his plane of origin. He will refuse another summons until 2 Tuesdays have passed.&amp;lt;br&amp;gt;&lt;br /&gt;
If a backfire occurs, then one is checked for, applied, &#039;&#039; and &#039;&#039; the little monster will attempt to kill and eat the heart of its summoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  3,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces EN by 3.&lt;br /&gt;
&lt;br /&gt;
======Protection Against Were-Creatures - Lesser Circle of Protection======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 30 minutes (+30 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Whenever the Adept is struck, this incantation creates a faintly shining green circle about a foot distant from their body. This ablatively reduces  A, B or C Class damage until the circle collapses. It offers 1 point of ablative Damage Reduction  for every non-prime Rank in the spell. Those Ranks are: 0, 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, and 20.  &amp;lt;br&amp;gt;&lt;br /&gt;
The circle resets in the Military Scientist phase of combat. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Adept has more than one ablative protection of this kind, then the outermost one is reduced first. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Mind Cloak/Mind Shield - Circle of Iron Will======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation cloaks their mind so that their thoughts cannot be detected or “read”, e.g. by Telepathy or other mind reading talents, spells or rituals and their Resistance versus Mental Attack is increased by 10 (+ 2 / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
This effect extends to cover the megahex they are at the centre of. The Incantation does not block ESP or Empathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Those within the volume of effect  can cast Mind Speech as normal, or choose to decline Mind Speech from an external source. Magic that gives a higher bonus does not stack. Instead, it overwrites this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Windwhistle - Love-Laden Breeze======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet (+ 10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation requires a Love Philtre into which is poured a little blood (costing 1 Endurance) from the seducer.  This can be healed back, magically or otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept calls forth a faint breeze which has a TMR of 1 (+1 for every 10 Ranks), which will carry the Love Philtre’s effluvium to a target within range. If the victim fails their Magic Resistance check, they fall in love with their seducer for 2 hours (+30 minutes / Rank of the Philtre).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Love Philtre, reduces FT by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Virility – Enhanced Virility======&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039;Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation is cast over a male entity and greatly increases virility so that their first female sexual partner within 2 hours (+1 per Rank) has their chance of conceiving increased by 5 (+ 5 per Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept can increase or decrease any one characteristic of the conceived by 1 (+ 1 per 3 or fraction Ranks) upon birth&amp;lt;br&amp;gt;&lt;br /&gt;
A child may receive Enhanced Virility and Blessing or Curse on Unborn Child, but magic of higher Rank overwrites modifications to the same characteristic.&amp;lt;br&amp;gt;&lt;br /&gt;
If conception occurs, the magic binds to the unborn child and may only be dissipated if Curse Removal is successful while the mother is still pregnant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
======Trollskin – Suspended Animation======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 2 hours  (+3 hours for every even Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation does not heal. Instead, the patient loses consciousness while the spell suspends the progress of diseases and poisons for the duration. &amp;lt;br&amp;gt;&lt;br /&gt;
Life functions continue, and at the DM’s discretion, may breakdown the factors causing the patient’s compromised health. &amp;lt;br&amp;gt;&lt;br /&gt;
; Juliet Poultice (requires Rank 4 Herbalism)&lt;br /&gt;
 As much wolf’s foot moss as will fit into two hands of a girl of 10 should be left under the open sky to dry from Friday to Sunday after the next  Monday, whereupon it will wither, turn sere and be much reduced. Wrap it in sheets of oilskin dressed in the juice of the olive, tying it with as much tightness as the braids of a girl of ten. This is all that need be done for it will keep without corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
 Buy from a respectable vintner a cup of brandy that is worth at least 7 gold shillings by the pint and haggle not lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
 When calamity befalls, apply the moss to the patient’s skin and douse with the brandy, but avoid an open flame, for this preparation loves fire (inflicting 3 rollup D10 fire damage if the brandy is of sufficient quality to be useful as a reagent and the concoction catches on fire). &amp;lt;br&amp;gt;&lt;br /&gt;
 The moss is very thirsty, becoming unto a paste after but a small drink. Then, if it be known to you, Cast of the Trollskin spell and stand back, wonders to behold.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039; Wolf’s foot moss is an uncommon plant that grows in damp, rough environments, from sea level up to 20,000 feet. It likes flinty soil over which water flows. It is frost resistant and needs little attention so long as its needs are met.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Juliet Poultice, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 10%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 45%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced - and subsequently committed to - communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action to Cast the Name Change Spell and spending as much FT, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in the table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 8%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 10%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 12%;&amp;quot; | Castle Range&lt;br /&gt;
((Rank x Rank)× 10) ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Both Kad and Pierre have equipment which is soul bound to them, and always manifest as noted above. They may be assigned other equipment which will persist across subsequent Castings of the Name Change spell, but Pierre can only carry a total of 25 lbs, while Kad can carry up to 55. Lost or destroyed equipment can be replaced, and, once instantiated, they can be given even more, with appropriate adjustments to their Encumbrance.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || Fled to Bourg-en-Bresse; cobolt pregnancies divined&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116756</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116756"/>
		<updated>2026-10-22T00:32:12Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Sisters of St. Joseph — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Sisters of St. Joseph masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 13: Deliverance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came for the woman in the veil and left with her prisoners instead, which is not at all the trade we set out to make, and a better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-short-of-breath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Short of Breath =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had gone up the wall again while the rest of us held the dark below, and when the woman came out of the baths at last she read her from above the door. The others had talked themselves into a vampire over the past day — the veil, the car, the hour she keeps — and the reading put an end to it. She is no vampire. She is a living woman, short-lived as any of us, though whatever runs in her burns brighter than it does in ordinary people; not so bright as it would in an elf, but well above the common run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked that we spend the one question that comes with such a reading on the thing that mattered — not what she is, which we could guess, but what she can do. The answer was worse than a vampire would have been. Her particular gift is to take the air itself from around a man, to make a hollow where he stands so that he cannot breathe, and drowns on dry land with his lungs full of nothing. I have no counter to that written down anywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-closed-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Closed Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chauffeur brought the car round and she got into it, and it went off east out of the town at the sort of speed the thing was plainly built for. Kel sent a phantasm after it to hold its direction while it was still in sight, and Dross set a location working on it besides, so that we had two threads on the same quarry and need not trust either alone. They agreed, which is the whole point of casting a thing twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car ran east a half-mile or a mile and then stopped, and she got out and walked the rest herself. The building she walked to we had seen before: the Cistercian abbey we found weeks ago, three storeys of old stone behind twenty feet of ivied wall, with a single door to the road. A monk in a full habit opened it and let her in alone. That is not how a closed order keeps its door. They do not admit lone women in veils at eleven at night, and the fact that this one does tells its own tale. The chauffeur stayed with the car and watched the dark to the east, the way he had watched the street outside the baths, as though he expected something to come out of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came up quiet behind, and I looked the place over and said what I had said about the baths — that walking into the middle of an abbey is no better an idea than walking into the middle of anything else full of people who want you gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loaded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loaded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put her sight forward on the one plan we had any heart for, which was to take the car. I coveted it; I will set that down in writing, since I said it aloud at the time. Her intimation of what would come of the attempt put the matter to rest. The car is a gun. A pair of heavy machine guns sit folded over the front wheels and come out as it drives, enough lead in a breath or two to chew through a wall of stone and most of what stood behind it, and a mortar rises out of the back to finish whatever the guns began. A finer motor-car I never wanted, and it would have killed every one of us before we touched the door-handle. We let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same seeing gave us two gifts worth more than the car. Trucks would come out of the back of the abbey and go down towards the baths — the transport we had waited all the night before to see. And the woman&#039;s conference with her monks would run about a quarter of an hour, no more. Dross said the plain thing: that we should give the woman up and spend the quarter hour we had been handed on the women in the baths, who were the whole reason we had come. I agreed, and was glad to. Chasing the veil had already cost us a night and a man&#039;s good temper. We turned our backs on her and went to take her prisoners off her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-leading-them-astray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Leading Them Astray =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan was Kel&#039;s in its bones. She would lay a face and a uniform over me, and I would walk up to the convoy as its rightful master and simply tell the soldiers what to do, which is a thing soldiers are built to accept from a man with the right collar. She would have made me SS. Jedburgh said no man with my accent could pass for SS and live, and that I had better be Italian — Alpine troops, a mountain officer up from the south — so that whatever came out of my mouth could be put down to a foreigner&#039;s bad German rather than a spy&#039;s. So I went as an Italian, with a heavy accent I leaned on like a crutch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back the way we could not have walked in the time: Dross&#039;s carpet in the air, with Jedburgh riding it as an eagle, since an eagle is blind at night and had no business flying itself, and I on Corniger, who does not mind the dark. We came down near the baths just as the trucks drew up, and I walked out into the lamplight in my borrowed uniform, and the lead driver snapped to and saluted before he had thought about it, which is the whole trick of it. There was muttering among the soldiers — an Italian giving orders where they had expected none — but muttering is not mutiny, and they loaded the women aboard, a score to a truck, and did as they were told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the column was moving I took it off its road. Not towards the abbey, where the car and its guns were, but down a side-turning into a narrow residential street, a dozen feet wide and no more than a long stone&#039;s throw from end to end, with the houses shut up dark on either side. A good place to be the only one who knows what is about to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-thorough-inspection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thorough Inspection =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gave them a reason to get down out of the trucks and stand together, which was the one thing we needed of them. Word went up the column that there might be a bomb under one of the trucks — sabotage, the sort of thing that happens to German transport in France every week — and Kel laid an illusion of a cluster of grenades under the chassis, there to be found by anyone who looked. Tulip put it about that every man was to form up for inspection while the thing was dealt with, and some fifty of them did, standing in a ring in the middle of the street as ordered, waiting to be looked over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tulip raised a wall of stone around them, a ring of it ten feet high, closing them in where they stood. Four men fell outside it by pure chance, on the wrong side of the line when it rose, and saw the wall come up and bolted. We took those four one at a time. Jedburgh, still an eagle, had a glaive and used it, which is a strange thing to watch and worse to be on the end of. Tulip&#039;s python ran one down and had the breath out of him. The last got a rifle up and fired at me before I reached him; the shot struck the unseen shield I keep about myself and bounced off it into the dark without troubling me at all, and I had the leisure to be grateful for the ritual that puts it there before I closed the distance and finished him with the mace. Damned rifles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The men inside the ring were a harder, simpler problem. Tulip filled the ring with smoking magma — fire out of the ground, death in it — and Kel pushed back any man who tried to climb the wall, so that the whole fifty went into it together. It killed them, and it took the bodies as well, which spared us the digging. I thought about pitching a flask of Greek fire in after them to be certain, and decided against it; there is no making a thing more burnt than that was. I set Hordling to the few remains the magma had not yet reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The drivers I would not touch until I knew what they were, and they were not soldiers: Frenchmen, unarmed, driving for the Germans because a man must eat, not because he loves them. We spared them and kept them with us. The gunfire had been heard and the gendarmes were coming, but a dozen-foot street in the small hours gives a man time, and by the time any law reached the place there was nothing in it to find but a patch of scorched stone that nobody would ever explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-carrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Carrying =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the trucks and the women out to a stretch of wood by the lake, a well-kept forest around one of those modern glass-and-concrete houses with tennis courts and a swimming pool, a school of some sort by the look of it, far enough from the town and close enough to the trees to do our work unseen. The work was to turn near two hundred women into mice and carry them out of France in a truck with no frightened women left in it to be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before that, Kel laid hands on them — a healer&#039;s touch, reading the body rather than the mind — and found the same thing in every one of them. Every woman we had taken out of that place is with child. Tulip wanted to read their auras for more and could not; a healer can tell you the mother is carrying but cannot read the thing she carries, not without cutting, and none of us would do that. We had already begun to say the word nobody wanted to say. The mountain hag we killed weeks ago has her hand in this somewhere, and a hag of that kind does not always stay dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing went a few at a time, Dross doing the bulk of it with the enchanted skins we had made up over the past weeks — a woman into a mouse and a mouse into a pocket. It did not take on all of them. Near seventy of the women would not be changed; the working slid off them, and those we had still to carry as women, which meant more skins, which meant more hours of Dross&#039;s hands, a thing he said aloud and often.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loose-ends&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loose Ends =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross reminded me, as we were leaving, that we had left Diane behind in the Belvedere park the night before and never gone back for her. We went back, and found her where we had left her, no worse for the night, and took her up with the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road out ran past Chambéry, which Jedburgh and I both knew for the convent town — the Sisters of St. Joseph, who make the silk stockings Kel bought at the restaurant, and men&#039;s stockings besides, a thing I had not known until it came up. There was a moment&#039;s talk of stopping. We had a truck with seventy women in it and no business drawing a nun&#039;s eye, and we went on past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We holed up at last at Bourg-en-Bresse, which is as near to Geneva as one can sit and still be in France, and the nearness matters: the closer a thing is to the Swiss line the harder it becomes to say with any certainty whose side of a border it was ever on. We split the women and the trucks into two parties and sent them off by different roads, on the sound principle that half a disaster found is better than the whole of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-the-hags-legacy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hag&#039;s Legacy =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days after were spent on the two unfinished things: the rest of the changing, and learning what we had actually rescued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing nearly broke Dross before it was done. The first working he tried at Bourg-en-Bresse turned on him — the place is poor in the stuff a mage draws on, and poorer still at night, so that a casting which should have cost him little cost him everything at once and knocked him senseless where he sat. We had the hag&#039;s own restoratives out of her loot, strong things, and poured them into him and the others to keep the hands working, and the work went on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The learning was worse. Jedburgh set his divinations on the women and on the hag&#039;s belongings both. The women are not carrying children. Each of them has a thing growing in her — a cobolt, the seeing named it, though I would not swear the name means to me what it meant to the voice that gave it — early yet, a bare knot of flesh, months from whatever it is meant to become, and already certain to kill the woman who carries it when its time comes. That is what the baths were for. That is what the veiled woman came to the abbey to arrange, a quarter hour at a time. We took two hundred of them out of that place, and every one is still under sentence, and I do not yet know a single thing we can do about it. The hag is behind it, as we feared, and the hag may be knitting herself back together somewhere even now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her loot at least was good, once Jedburgh had read it: armour cut from her own skin, a scarf with a working in it, an extract of wolfsbane, a ring and a rack of spells and a stone with a very ugly name, and the restoratives that had kept Dross upright. And there was her heart, still pulsing, which is the sort of thing one learns not to be surprised by in this line of work. The virtue in it could only be had by drinking it straight from the ventricle, and only three of us managed that and kept it down — Tulip, Kel, and myself. It left each of us a little harder to kill than before, and each with one gift besides. Tulip&#039;s they found grown about with ivy, of all things, and Kel&#039;s the same. Mine was a sense I had not had the day before: I can catch now what a thing is off the air of it, read it by its fumes the way I used to have to read it by eye. In a business where I have just learned that a motor-car can cut me in half and the air itself can be taken out of my chest, I will take any new way of knowing what is in a room before I walk into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
We set out from the baths to follow the veiled woman and ended the week having given her up and carried off her prisoners instead. [[#s13-short-of-breath|Tulip&#039;s reading of her aura]] proved her no vampire but a living woman who can pull the air from a man&#039;s lungs, and we [[#s13-a-closed-order|tracked her car east to a Cistercian abbey]] that keeps its door in a way no closed order should. A precognition [[#s13-loaded|showed the car to be a rolling gun-nest]] and handed us a better prize — a quarter-hour&#039;s warning and the convoy&#039;s route — so we turned to the women in the baths. Kel [[#s13-leading-them-astray|dressed me as an Italian officer to take the convoy by word alone]], and once it was moving I [[#s13-a-thorough-inspection|drew it into a narrow street]] where a staged bomb-inspection let Tulip wall the guards in and burn them, while we spared the French drivers. At a lakeside wood we [[#s13-carrying|began turning the rescued women into mice for the road]] and found every one of them with child; [[#s13-loose-ends|we recovered Diane, passed Chambéry, and holed up at Bourg-en-Bresse]] near the Swiss line. There [[#s13-the-hags-legacy|the downtime taught us the worst of it]]: the women carry lethal &amp;quot;cobolt&amp;quot; growths, the Mountain Hag is behind it and may be regenerating, and three of us drank her heart blood for what it gave.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Read the veiled woman&#039;s aura — human, not vampire, able to pull the air from a man&#039;s lungs; tracked her car east to the Cistercian abbey; foresaw the car&#039;s hidden guns and dropped the ambush; took the German convoy by disguise and destroyed its guards in a walled side street; spared the French drivers&lt;br /&gt;
|-&lt;br /&gt;
| Day 44 ? Day 45 || Moved the rescued women to a lakeside wood and began changing them to mice; found every one pregnant; recovered Diane from the Belvedere park; passed Chambéry without stopping&lt;br /&gt;
|-&lt;br /&gt;
| Day 45 || Reached Bourg-en-Bresse and split the convoy; through the following downtime finished the changing despite a near-fatal backfire, divined the pregnancies as lethal &amp;quot;cobolt&amp;quot; growths and read the Hag&#039;s loot, and three of us drank her heart blood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Draughts=====&lt;br /&gt;
======Rank 8 Draught of Healing Sleep======&lt;br /&gt;
This draught will cause the drinker to fall into a healing sleep that will heal Fatigue or Endurance damage at the rate of 1 Endurance per hour of sleep or an additional 4 Fatigue per hour. Repairing lost Endurance is prioritised, and no Fatigue is recovered. &amp;lt;br&amp;gt;&lt;br /&gt;
The sleeper can be woken at any time but must sleep at least 4 hours to receive any benefit at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It will also accelerate the rate of healing time of 1 Specific Grievous injury. Divide the normal rate by 8. A deep sword cut that would normally take 20 days to heal would  heal in 3 days if they have received at least 8 hours of sleep at the time of taking it.&amp;lt;br&amp;gt;&lt;br /&gt;
This healing will repair damage to muscles, ligaments, tendons and skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
======Rank 16 Love Philtre======&lt;br /&gt;
This philtre weighs 4 oz and will cause the imbiber to fall in love with the first entity upon whom he or she sets eyes after drinking it (regardless of species or sex). The effects of the substance will last for 17 weeks, unless dispelled by the casting of the General Knowledge Counterspell of the College&lt;br /&gt;
of Witchcraft by the creator of the Love Philtre, or by the successful use of the Curse Removal Ritual, in which case it is a Minor Curse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Potion of Fertility======&lt;br /&gt;
This potion weighs 4 oz and increases the chances of conception by 85%. The effects last for 7 days, unless dispelled by the  General Knowledge Counterspell of the College of Witchcraft by the creator of the Potion or a Ritual of Remove Curse is employed, in which case it is considered a Minor Curse&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Restorative Potion======&lt;br /&gt;
This potion weighs 4 oz and when imbibed, subtracts 18 from Endurance and repairs 36 lost Fatigue. The Fatigue so restored may have&lt;br /&gt;
been lost through damage or tiredness, including spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
This Endurance loss may Stun .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Demijohn of Hydrachloric Acid=====&lt;br /&gt;
This glass demijohn is 2/3rds full and weighs 17 lbs 3 oz. It contains 9 gallons and 3 pints of an acid derived from a hydra steeped in chlorine for at least a year then decanted into the container on a leap day.&lt;br /&gt;
=====Distillation of Wolfsbane=====&lt;br /&gt;
This phial contains a transparent, pale violet concoction that, when sniffed, numbs the nose. It is a concentrated extraction of wolfsbane and may be used in an Alchemical operation.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute. This is a Reflex Action.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
=====Stockings of the Sisters of St. Joseeph=====&lt;br /&gt;
These stockings are made by the Sisters of St. Joseph in Chambery from finely spun angora and silk, and are made for an individual whose Social Rank is at least Impoverished Gentry. It must be embroidered with gold thread and should feature such things as a family crest or tartan. &amp;lt;br&amp;gt;&lt;br /&gt;
The stockings will cost 10 tsg per pair, the profits being used to support the children they hide from the Nazis. Haggling will lead to sourceless rumours about the buyer’s morality and likely pact-relationship with the Seventh Plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The temperature of the wearer’s feet never fall below 97° F and are magically kept dry. This does not always make the wearer  more comfortable. It does prevent hypothermia in any terrestrial environment, but can have consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
A man&#039;s stocking reaches past the swell of the calf muscle, and if they receive A, B or C Class damage that ends in 3 or 4, then their Protection is increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A woman&#039;s stocking reaches to mid-thigh, and if they receive A, B or C Class damage that ends in 3, 4, 5 or 6, then their Protection is increased by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hag Skin Cloak====&lt;br /&gt;
Three and three quarter square yards of pale skin with veins of grey marbling has been stripped from the corpse of a mountain hag and prepared for use but not tanned. It may be made into a single cloak or top coat for a humanoid entity of size 4, 5 or 6, or two such pieces of apparel for humanoids  of size 3 or less. Its weight factor is 1.&amp;lt;br&amp;gt;&lt;br /&gt;
 The skin must be immersed in as much of the first urine of a she-bear upon rising from her Winter torpor as will fill a stoneware tavern pitcher. The pitcher must be exposed to the sky each night yet protected from the sun otherwise, the operation begun at noon on a Monday and concluded at dusk on the coming Saturday.&amp;lt;br&amp;gt;&lt;br /&gt;
 Decant the urine from the pitcher and dilute to 1 part in 20, thus to pour over tillable soil before the Spring planting. The crop will grow as if richly manured, nor shall any verminous creature approach it until Winter at the earliest.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide must be washed in a copper bath with lions feet no later than midnight on Saturday until Monday at noon. Draw it through a mangle with bronze rollers until it is only damp and gently dry it in darkness until midnight on Wednesday. Then, must the fat of a penguin that rules kingdoms be rendered in which a pail of red wood ants have been drowned. The hide, ants and fat must be churned from sunrise on Thursday until after the first hour of darkness on Sunday and kept to a scalding heat. &amp;lt;br&amp;gt;&lt;br /&gt;
 Hang the hide on an armour rack until no later than Tuesday morning, drawing it through the mangle again to squeeze out the fat. The hide need not feel dry but should feel only slightly greasy. Return to the armour rack and leave until Thursday noon.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide will require the arts of a Rank 8+ Leatherworker, Tailor or Seamstress. The cloak will take them five days and they will charge 5 tsg for it. The top coat will take them eleven days and they will charge 9 tsg. &amp;lt;br&amp;gt;&lt;br /&gt;
 If an attempt to haggle is made for any of these materials or processes, the magic fails.&amp;lt;br&amp;gt;&lt;br /&gt;
To benefit from its special magic, the wearer must sacrifice a point of Endurance to it, which can be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
In either form, it holds a reserve of 25 DP. Once these are depleted, it is just clothing, although obviously still magical. Once a day, before they sleep, the wearer can allow it to drink 2 points of their Endurance to restore 1 DP to its reserve. The loss to Endurance maybe Healed back by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
A top coat can be worn over any armour except plate or plate mail. A cloak can be worn over any armour unless excluded by the DM, but does not automatically protect against damage from the wearer’s front hexes,. If, however, the wearer holds a fold of the cloak in their off hand, they may deflect a frontal attack with a veronica. Percentiles are rolled to which is added twice the wearer’s MD, and if the result is 100 or more, the cloak intercepts as much A, B or C Class damage as its reserve allows.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
It will not take a dye, but once completed, it will be pale grey in colour with marbling in darker shades. Against a mountainous, snowy or icy background, the wearer&#039;s Stealth is increased by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
Where other protections exists, this is considered the outermost &#039;&#039;clothing layer&#039;&#039;, with auras being depleted first, then this, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&amp;lt;br&amp;gt;&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &amp;lt;br&amp;gt;&lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC when the attempt is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
=====Portable Athanor=====&lt;br /&gt;
This tower of brick weighs 67 lbs, has a base diameter of 19 inches and rises to 2 feet. The bricks are not mortared but are, instead, designed to lock into specific places. &amp;lt;br&amp;gt;&lt;br /&gt;
The central tower is made from an alloy of mithril and Valinorian gold. The chimney is marked with glyphs that appear to be runes.&amp;lt;br&amp;gt;&lt;br /&gt;
It is not magical in nature, but when it is set up, allows an Alchemist to perform their usual operations.&lt;br /&gt;
&lt;br /&gt;
=====Armageddon Rock=====&lt;br /&gt;
This tetrahedron of swirling shades of green is carved from malachite, has edges 6 inches long and weighs 3 lbs 10 oz, each vertex being capped with glyph covered bronze. An Adept of the College of Earth Magic can bind it by sacrificing a point of Endurance to it. This may be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
;Earthen Reserve&lt;br /&gt;
On the occasion of binding it, the Adept may buy 1 Spell Point, costing 2,500 Experience. This may be used in the place of FT to Cast magic of the College of Earth Magic, only.&amp;lt;br&amp;gt;&lt;br /&gt;
While the tetrahedron holds at least 1 Spell Point , then the Adept is considered in contact with the earth, even if floating in the depths of space.&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Points do not recover on their own. Instead, the Adept must hold the rock and spend 2 FT for each Spell Point, the entire process taking an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
The Spell Point reserve of the rock may be increased by1 at the end of an adventure, but no more than once per season.&amp;lt;br&amp;gt;&lt;br /&gt;
;Slings &amp;amp; Stones&lt;br /&gt;
Six smaller rocks  of the same appearance will manifest from it and float around the Adept they are bound to. They have a mass of 9 2/3rds of an oz each, a base Strike Chance of 57% and inflict 1 rollup D10 + 1 rollup D5 damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If the sum of the damage roll is even, then it inflicts A Class damage or Possible Specific Grievous injuries, otherwise, it is C Class. &amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may throw as many of these smaller rocks as they have Ranks in the weapon skill each Pulse. Once all six have been thrown, this function is lost until the next dawn.&amp;lt;br&amp;gt;&lt;br /&gt;
;Summoning Focus&lt;br /&gt;
The Adept may summon a single entity from the Felines, Great Land Mammals, Riding Animals, Reptiles, Snakes or Insects &amp;amp; Spiders categories when using the Ritual of Summoning Animals. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 10 to 20, the Adept may summon a swarm of vermin, (crawling insects, spiders, frogs, toads, scorpions and the like. The swarm is large is enough and dense enough to cover the square of the Rank in square feet, but will spread out to cover an area twice that over a few Pulses. The swarm need not be of one type of creature unless the Adept so specifies, but cannot be other than vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
The swarm is relatively harmless, although disturbing. Anyone inside the area suffers a penalty to Concentration, Cast and Strike Chances equal to the Rank of the Ritual unless they love vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
If, however, a venomous swarm is summoned, then the area is halved. Living entities inside the area suffers 1 rollup D5 venom damage each Pulse, 2 rollup D5 at Rank 15 and 3 rollup D5 at Rank 20 until they escape.&amp;lt;br&amp;gt;&lt;br /&gt;
Vermin do not respond to shouts, but on the other hand, they will follow simple instructions, requiring a Pass Action from the Adept. If a single kind of vermin has been summoned and communicated with by means of the Converse with Animal spell, then the Adept can instruct them with a Free Act or Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Annis Boots=====&lt;br /&gt;
These dark brown boots fit a humanoid of size 8, and weigh 6lbs 7 oz. If the wearer walks in a zig-zag pattern within the ambit of their TMR, they leave no discernable track, except at each vertex. If they travel overland NE, NW, SE or SW, then they increase their movement rate by the square root of 2, adding 1 for every 3 points of TMR they use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Red Leather Reticule=====&lt;br /&gt;
This leather hand bag is made from red leather, has a strap and weighs 4 lbs. It is a rigid tube 9 inches long and 3 inches in diameter. It can hold up to seven changes of clothing, only one of which can be a set of armour. The contents do not contribute to the wearer’s Encumbrance.&amp;lt;br&amp;gt;&lt;br /&gt;
In the hands of a woman, it may be wielded as a flail with a base Strike Chance of 53% and inflicts 1 rollup D10+ 1 rollup D5 C Class damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Skins=====&lt;br /&gt;
These skins have been enchanted with the Skin Change spell, and further treated by special oils. Once the skin has been counterspelled, the wearer and skin are returned to their original forms.&lt;br /&gt;
The wearer of this form can only use wearable itemry which are not sized, e.g. necklaces, earrings, brooches or the like. Itemry which must be fitted can only be worn if the wearer and the skin are of the same size like armour, rings and most clothing. The DM will make the ultimate determination of what may be carried across the forms.&lt;br /&gt;
======Käppchen======&lt;br /&gt;
;Description:&lt;br /&gt;
Käppchen is a 10 year old girl who stands 4 ft 6in, with dark brown hair and brown eyes. She is pretty, with high colour and a light dusting of freckles across her cheeks. He face is round and she has an engaging smile which she can deploy as a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
She wears a red velvet hoodie, a blue and yellow check skirt, dark woolen hose and red Maryjane shoes.&lt;br /&gt;
{{BeastStats | 8 | 12 | 18 | Wearer&#039;s | 8| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 16 |6|Wearer&#039;s }}&lt;br /&gt;
*Bear in mind that earrings or any piercing on a 10 year old girl in a European culture will draw substantial attention.&lt;br /&gt;
&lt;br /&gt;
======Frau Trüdl======&lt;br /&gt;
;Description:&lt;br /&gt;
Frau Trüdl is middle aged with black hair streaked with grey which she wear&#039;s in a migraine-inducing bun. She is a large-bodied woman, 5ft 10in tall, weighs 147 lbs and issurprisingly strong She is quick of hand and eye. &amp;lt;br&amp;gt;&lt;br /&gt;
She wears a pale grey business suit, horn-rimmed glasses, heavy denier beige stockings and low-heeled black leather shoes. &lt;br /&gt;
{{BeastStats | 18 | 18 | 15 | Wearer&#039;s | 23| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 9 |5|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
======Gert Schlanger======&lt;br /&gt;
;Description:&lt;br /&gt;
Gert is a spare man in his sixties, balding with tufts of white hair near his ears. He appears 5ft 6in tall, but he stoops, so is probably taller. He wears a light-coloured soft hat, a heavy woollen shirt which was once brown, heavy dungarees, braces and workman’s boots.&lt;br /&gt;
{{BeastStats | 16 | 15 | 12 | Wearer&#039;s | 14| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 11 |4|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides a foot distant. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
=====Mountain Scarf===== &lt;br /&gt;
This woollen scarf is 6 feet 2 inches long and 1 foot 1 inch wide, weighing 9lbs 11oz. It is a tartan with broad stripes of dark red and forest green, with thin cross-lines of dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
 • The scarf magically renders the wearer’s ensemble dowdy and out of style. Their social rank will appear 1 less, with the exception of Greater Nobility, whose social rank is reduced by 2. &lt;br /&gt;
 • If the wearer is proximate to the Astral Plane, they may use the scarf to cover their face, spend 1 FT to see into the Astral plane for 3 Pulses and for a distance of 40 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
 • It is a spell rack.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Detecting Fumes======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet + 10 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Bearing in mind that fumes travel in still air at about 1 hex per Pulse. Wind speed and bearing have an important impact on their spread, so the working of this Talent also helps Black determine these factors. He may determine the presence of fumes and vapours and has a chance equal to his modified Perception (+ 3 / Rank) and  determining approximately which direction it came from and how long it took to get to him so long as it is within range. &amp;lt;br&amp;gt;&lt;br /&gt;
If he shares a hex with a spoor, he can attempt to identify it and later, use the Talent to recognise the source.&amp;lt;br&amp;gt;&lt;br /&gt;
The Talent requires a Magical Pass Action, and involves sniffing the air. If the Adept’s sense of smell is compromised for whatever reason, then this Talent may not be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It may only be attempted once per set of scents. When new ones are introduced, however, Black may attempt this Talent again. In addition, he may use it to interrogate an object that he shares a hex with. The answer to a Detect Fumes question will consist of a single concept or &amp;quot;bit&amp;quot; of information, and be largely Alchemical or Herbal in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
If the information sought is not intrinsic to the scent of the object, Black will receive no answer. If he achieves a double or triple effect, he may ask two or three questions respectively. &amp;lt;br&amp;gt; &lt;br /&gt;
Only one attempt at Detecting Fumes may be made per object, although a subsequent Check may be required to identify a scent that has become concealed by others. &amp;lt;br&amp;gt;&lt;br /&gt;
An individual object will change over time, however, and a fresh attempt may be made when its composition has changed sufficiently to class it as “new”. If a scent has been Detected and is not otherwise obfuscated, the same information will be available without a Cast Check.&lt;br /&gt;
&lt;br /&gt;
=====Blessings=====&lt;br /&gt;
======The Gift of the Mountain======&lt;br /&gt;
Black has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance, which has also increased its maximum value and 1 point of Natural Armour.&lt;br /&gt;
&lt;br /&gt;
=====Afflictions=====&lt;br /&gt;
======The Curse of the Ivy-Shrouded Womb======&lt;br /&gt;
Kel has drunk of the heartblood of a Mountain Hag. Although she gained 1 point of Endurance which has also increased its maximum value, ivy grows through the walls of her womb making her infertile with respect to humanoids. Well, mammals. Or reptiles.&amp;lt;br&amp;gt;&lt;br /&gt;
While Dryads see her as a sister, creatures like Ents and Huorns may see her as unusually attractive and a potential partner, some going so far as to provide gifts of rich loam in the hopes of winning her attentions, Beating them off with a stick might not be the most productive strategy for dissuading their affections&amp;lt;br&amp;gt;&lt;br /&gt;
She gains a bonus of 10 to any endeavour involving the Artisan Skill: Gardening, and in addition, her Rank in this is added as a bonus to any endeavour involving Herbalism.&lt;br /&gt;
&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Converse with Plants – The Barber’s Reeds======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 day  (+1 / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Reeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; By means of this Incantation, the Adept targets up to a hex of reeds and gives them a simple message. The reeds will pass it to a gentle breeze who will pass it to another patch of reeds and so on. The message will travel at 10 miles per hour until it arrives at its destination, but storms will prevent any further travel until the weather is more clement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summoning Enchanted Creatures - Summon Redcap======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Works  if the Fae Realm is dimensionally proximate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 minute (+15 seconds / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Redcap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a small, wizened man once a day (unless another Summon Redcap is known). He is about 3 1/2 feet tall with a hunched back and wrinkled, leathery skin. However, his mouth is full of sharp, jagged teeth and his lips are pulled into a perpetual sneer. He is a homicidal maniac. &amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps have a movement rate of 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 19+RR | 16 | 20 | 14 | 19+RR | 22+Rank | 19 | 12+RR| 7 |6|Hide absorbs RR damage}}&lt;br /&gt;
;&#039;&#039;Descritption:&#039;&#039;&lt;br /&gt;
The Redcap will appear in the Pulse following a successful Cast Check, wearing a dark grey doublet spattered with old bloodstains, heavy woollen hose, with boots made of dark blue iron. He will be holding a sickle-like blade similar to a falchion.&lt;br /&gt;
Redcaps have a Racial Rank (RR) which is 1 for every prime equal to or less than the spell’s Rank  (2, 3, 5, 7, 11, 13, 17, and 19). Their FT value, however, is increased by the Rank of the Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
* He can pursue an opponent at his full TMR and deliver a kick with his boots, suffering  a penalty of 10 to the Strike Chance. On the other hand, he will generally benefit from a rear attack. If the target is successfully struck, they take 1 rollup D10 + 1 C Class damage, modified by the Redcap&#039;s PS and Unarmed Combat Rank. They may avoid this by rolling 3 x AG, penalised by the Redcap&#039;s PS, failure indicating they take the damage and fall prone. &lt;br /&gt;
* He  can make 3 attacks with the sickle blade against 1, 2 or 3 adjacent opponents. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Sickle Blade|| 57% || [D + 4] || B || M ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Unarmed || 2*AG+(PS-15, min 0) % || [D10 - 3] || C || MC ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Iron Boots || 2*AG+(PS-15, min 0) % || [D10! + 1] || C || MC ||0 + RR&lt;br /&gt;
|}&lt;br /&gt;
He has no Rank with Stealth, but can see blood being pumped around a body to a range of 12 hexes. He can speak Common at Rank 4, and a Fey language at Rank 8, of which he is a native speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
Racking this Incantation requires 3 of the Adept’s Endurance, which can be Healed naturally or magically once this tiny horror has been summoned.&amp;lt;br&amp;gt;&lt;br /&gt;
A Redcap will only serve if he is promised heartlood from one of his recently slain. If this promise is not kept, the next time he is summoned, the Cast Chance is halved and he will refuse any service until he is fed the heartblood of the recently slain, whereupon he will immediately return to his plane of origin. He will refuse another summons until 2 Tuesdays have passed.&amp;lt;br&amp;gt;&lt;br /&gt;
If a backfire occurs, then one is checked for, applied, &#039;&#039; and &#039;&#039; the little monster will attempt to kill and eat the heart of its summoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  3,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces EN by 3.&lt;br /&gt;
&lt;br /&gt;
======Protection Against Were-Creatures - Lesser Circle of Protection======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 30 minutes (+30 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Whenever the Adept is struck, this incantation creates a faintly shining green circle about a foot distant from their body. This ablatively reduces  A, B or C Class damage until the circle collapses. It offers 1 point of ablative Damage Reduction  for every non-prime Rank in the spell. Those Ranks are: 0, 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, and 20.  &amp;lt;br&amp;gt;&lt;br /&gt;
The circle resets in the Military Scientist phase of combat. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Adept has more than one ablative protection of this kind, then the outermost one is reduced first. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Mind Cloak/Mind Shield - Circle of Iron Will======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation cloaks their mind so that their thoughts cannot be detected or “read”, e.g. by Telepathy or other mind reading talents, spells or rituals and their Resistance versus Mental Attack is increased by 10 (+ 2 / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
This effect extends to cover the megahex they are at the centre of. The Incantation does not block ESP or Empathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Those within the volume of effect  can cast Mind Speech as normal, or choose to decline Mind Speech from an external source. Magic that gives a higher bonus does not stack. Instead, it overwrites this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Windwhistle - Love-Laden Breeze======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet (+ 10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation requires a Love Philtre into which is poured a little blood (costing 1 Endurance) from the seducer.  This can be healed back, magically or otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept calls forth a faint breeze which has a TMR of 1 (+1 for every 10 Ranks), which will carry the Love Philtre’s effluvium to a target within range. If the victim fails their Magic Resistance check, they fall in love with their seducer for 2 hours (+30 minutes / Rank of the Philtre).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Love Philtre, reduces FT by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Virility – Enhanced Virility======&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039;Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation is cast over a male entity and greatly increases virility so that their first female sexual partner within 2 hours (+1 per Rank) has their chance of conceiving increased by 5 (+ 5 per Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept can increase or decrease any one characteristic of the conceived by 1 (+ 1 per 3 or fraction Ranks) upon birth&amp;lt;br&amp;gt;&lt;br /&gt;
A child may receive Enhanced Virility and Blessing or Curse on Unborn Child, but magic of higher Rank overwrites modifications to the same characteristic.&amp;lt;br&amp;gt;&lt;br /&gt;
If conception occurs, the magic binds to the unborn child and may only be dissipated if Curse Removal is successful while the mother is still pregnant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
======Trollskin – Suspended Animation======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 2 hours  (+3 hours for every even Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation does not heal. Instead, the patient loses consciousness while the spell suspends the progress of diseases and poisons for the duration. &amp;lt;br&amp;gt;&lt;br /&gt;
Life functions continue, and at the DM’s discretion, may breakdown the factors causing the patient’s compromised health. &amp;lt;br&amp;gt;&lt;br /&gt;
; Juliet Poultice (requires Rank 4 Herbalism)&lt;br /&gt;
 As much wolf’s foot moss as will fit into two hands of a girl of 10 should be left under the open sky to dry from Friday to Sunday after the next  Monday, whereupon it will wither, turn sere and be much reduced. Wrap it in sheets of oilskin dressed in the juice of the olive, tying it with as much tightness as the braids of a girl of ten. This is all that need be done for it will keep without corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
 Buy from a respectable vintner a cup of brandy that is worth at least 7 gold shillings by the pint and haggle not lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
 When calamity befalls, apply the moss to the patient’s skin and douse with the brandy, but avoid an open flame, for this preparation loves fire (inflicting 3 rollup D10 fire damage if the brandy is of sufficient quality to be useful as a reagent and the concoction catches on fire). &amp;lt;br&amp;gt;&lt;br /&gt;
 The moss is very thirsty, becoming unto a paste after but a small drink. Then, if it be known to you, Cast of the Trollskin spell and stand back, wonders to behold.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039; Wolf’s foot moss is an uncommon plant that grows in damp, rough environments, from sea level up to 20,000 feet. It likes flinty soil over which water flows. It is frost resistant and needs little attention so long as its needs are met.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Juliet Poultice, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 10%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 45%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced - and subsequently committed to - communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action to Cast the Name Change Spell and spending as much FT, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in the table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 8%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 10%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 12%;&amp;quot; | Castle Range&lt;br /&gt;
((Rank x Rank)× 10) ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Both Kad and Pierre have equipment which is soul bound to them, and always manifest as noted above. They may be assigned other equipment which will persist across subsequent Castings of the Name Change spell, but Pierre can only carry a total of 25 lbs, while Kad can carry up to 55. Lost or destroyed equipment can be replaced, and, once instantiated, they can be given even more, with appropriate adjustments to their Encumbrance.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || Fled to Bourg-en-Bresse; cobolt pregnancies divined&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116755</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116755"/>
		<updated>2026-10-22T00:29:44Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
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&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
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&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Sisters of St. Joseph — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Sisters of St. Joseph masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 13: Deliverance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came for the woman in the veil and left with her prisoners instead, which is not at all the trade we set out to make, and a better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-short-of-breath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Short of Breath =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had gone up the wall again while the rest of us held the dark below, and when the woman came out of the baths at last she read her from above the door. The others had talked themselves into a vampire over the past day — the veil, the car, the hour she keeps — and the reading put an end to it. She is no vampire. She is a living woman, short-lived as any of us, though whatever runs in her burns brighter than it does in ordinary people; not so bright as it would in an elf, but well above the common run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked that we spend the one question that comes with such a reading on the thing that mattered — not what she is, which we could guess, but what she can do. The answer was worse than a vampire would have been. Her particular gift is to take the air itself from around a man, to make a hollow where he stands so that he cannot breathe, and drowns on dry land with his lungs full of nothing. I have no counter to that written down anywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-closed-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Closed Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chauffeur brought the car round and she got into it, and it went off east out of the town at the sort of speed the thing was plainly built for. Kel sent a phantasm after it to hold its direction while it was still in sight, and Dross set a location working on it besides, so that we had two threads on the same quarry and need not trust either alone. They agreed, which is the whole point of casting a thing twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car ran east a half-mile or a mile and then stopped, and she got out and walked the rest herself. The building she walked to we had seen before: the Cistercian abbey we found weeks ago, three storeys of old stone behind twenty feet of ivied wall, with a single door to the road. A monk in a full habit opened it and let her in alone. That is not how a closed order keeps its door. They do not admit lone women in veils at eleven at night, and the fact that this one does tells its own tale. The chauffeur stayed with the car and watched the dark to the east, the way he had watched the street outside the baths, as though he expected something to come out of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came up quiet behind, and I looked the place over and said what I had said about the baths — that walking into the middle of an abbey is no better an idea than walking into the middle of anything else full of people who want you gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loaded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loaded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put her sight forward on the one plan we had any heart for, which was to take the car. I coveted it; I will set that down in writing, since I said it aloud at the time. Her intimation of what would come of the attempt put the matter to rest. The car is a gun. A pair of heavy machine guns sit folded over the front wheels and come out as it drives, enough lead in a breath or two to chew through a wall of stone and most of what stood behind it, and a mortar rises out of the back to finish whatever the guns began. A finer motor-car I never wanted, and it would have killed every one of us before we touched the door-handle. We let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same seeing gave us two gifts worth more than the car. Trucks would come out of the back of the abbey and go down towards the baths — the transport we had waited all the night before to see. And the woman&#039;s conference with her monks would run about a quarter of an hour, no more. Dross said the plain thing: that we should give the woman up and spend the quarter hour we had been handed on the women in the baths, who were the whole reason we had come. I agreed, and was glad to. Chasing the veil had already cost us a night and a man&#039;s good temper. We turned our backs on her and went to take her prisoners off her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-leading-them-astray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Leading Them Astray =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan was Kel&#039;s in its bones. She would lay a face and a uniform over me, and I would walk up to the convoy as its rightful master and simply tell the soldiers what to do, which is a thing soldiers are built to accept from a man with the right collar. She would have made me SS. Jedburgh said no man with my accent could pass for SS and live, and that I had better be Italian — Alpine troops, a mountain officer up from the south — so that whatever came out of my mouth could be put down to a foreigner&#039;s bad German rather than a spy&#039;s. So I went as an Italian, with a heavy accent I leaned on like a crutch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back the way we could not have walked in the time: Dross&#039;s carpet in the air, with Jedburgh riding it as an eagle, since an eagle is blind at night and had no business flying itself, and I on Corniger, who does not mind the dark. We came down near the baths just as the trucks drew up, and I walked out into the lamplight in my borrowed uniform, and the lead driver snapped to and saluted before he had thought about it, which is the whole trick of it. There was muttering among the soldiers — an Italian giving orders where they had expected none — but muttering is not mutiny, and they loaded the women aboard, a score to a truck, and did as they were told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the column was moving I took it off its road. Not towards the abbey, where the car and its guns were, but down a side-turning into a narrow residential street, a dozen feet wide and no more than a long stone&#039;s throw from end to end, with the houses shut up dark on either side. A good place to be the only one who knows what is about to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-thorough-inspection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thorough Inspection =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gave them a reason to get down out of the trucks and stand together, which was the one thing we needed of them. Word went up the column that there might be a bomb under one of the trucks — sabotage, the sort of thing that happens to German transport in France every week — and Kel laid an illusion of a cluster of grenades under the chassis, there to be found by anyone who looked. Tulip put it about that every man was to form up for inspection while the thing was dealt with, and some fifty of them did, standing in a ring in the middle of the street as ordered, waiting to be looked over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tulip raised a wall of stone around them, a ring of it ten feet high, closing them in where they stood. Four men fell outside it by pure chance, on the wrong side of the line when it rose, and saw the wall come up and bolted. We took those four one at a time. Jedburgh, still an eagle, had a glaive and used it, which is a strange thing to watch and worse to be on the end of. Tulip&#039;s python ran one down and had the breath out of him. The last got a rifle up and fired at me before I reached him; the shot struck the unseen shield I keep about myself and bounced off it into the dark without troubling me at all, and I had the leisure to be grateful for the ritual that puts it there before I closed the distance and finished him with the mace. Damned rifles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The men inside the ring were a harder, simpler problem. Tulip filled the ring with smoking magma — fire out of the ground, death in it — and Kel pushed back any man who tried to climb the wall, so that the whole fifty went into it together. It killed them, and it took the bodies as well, which spared us the digging. I thought about pitching a flask of Greek fire in after them to be certain, and decided against it; there is no making a thing more burnt than that was. I set Hordling to the few remains the magma had not yet reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The drivers I would not touch until I knew what they were, and they were not soldiers: Frenchmen, unarmed, driving for the Germans because a man must eat, not because he loves them. We spared them and kept them with us. The gunfire had been heard and the gendarmes were coming, but a dozen-foot street in the small hours gives a man time, and by the time any law reached the place there was nothing in it to find but a patch of scorched stone that nobody would ever explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-carrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Carrying =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the trucks and the women out to a stretch of wood by the lake, a well-kept forest around one of those modern glass-and-concrete houses with tennis courts and a swimming pool, a school of some sort by the look of it, far enough from the town and close enough to the trees to do our work unseen. The work was to turn near two hundred women into mice and carry them out of France in a truck with no frightened women left in it to be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before that, Kel laid hands on them — a healer&#039;s touch, reading the body rather than the mind — and found the same thing in every one of them. Every woman we had taken out of that place is with child. Tulip wanted to read their auras for more and could not; a healer can tell you the mother is carrying but cannot read the thing she carries, not without cutting, and none of us would do that. We had already begun to say the word nobody wanted to say. The mountain hag we killed weeks ago has her hand in this somewhere, and a hag of that kind does not always stay dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing went a few at a time, Dross doing the bulk of it with the enchanted skins we had made up over the past weeks — a woman into a mouse and a mouse into a pocket. It did not take on all of them. Near seventy of the women would not be changed; the working slid off them, and those we had still to carry as women, which meant more skins, which meant more hours of Dross&#039;s hands, a thing he said aloud and often.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loose-ends&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loose Ends =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross reminded me, as we were leaving, that we had left Diane behind in the Belvedere park the night before and never gone back for her. We went back, and found her where we had left her, no worse for the night, and took her up with the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road out ran past Chambéry, which Jedburgh and I both knew for the convent town — the Sisters of St. Joseph, who make the silk stockings Kel bought at the restaurant, and men&#039;s stockings besides, a thing I had not known until it came up. There was a moment&#039;s talk of stopping. We had a truck with seventy women in it and no business drawing a nun&#039;s eye, and we went on past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We holed up at last at Bourg-en-Bresse, which is as near to Geneva as one can sit and still be in France, and the nearness matters: the closer a thing is to the Swiss line the harder it becomes to say with any certainty whose side of a border it was ever on. We split the women and the trucks into two parties and sent them off by different roads, on the sound principle that half a disaster found is better than the whole of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-the-hags-legacy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hag&#039;s Legacy =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days after were spent on the two unfinished things: the rest of the changing, and learning what we had actually rescued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing nearly broke Dross before it was done. The first working he tried at Bourg-en-Bresse turned on him — the place is poor in the stuff a mage draws on, and poorer still at night, so that a casting which should have cost him little cost him everything at once and knocked him senseless where he sat. We had the hag&#039;s own restoratives out of her loot, strong things, and poured them into him and the others to keep the hands working, and the work went on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The learning was worse. Jedburgh set his divinations on the women and on the hag&#039;s belongings both. The women are not carrying children. Each of them has a thing growing in her — a cobolt, the seeing named it, though I would not swear the name means to me what it meant to the voice that gave it — early yet, a bare knot of flesh, months from whatever it is meant to become, and already certain to kill the woman who carries it when its time comes. That is what the baths were for. That is what the veiled woman came to the abbey to arrange, a quarter hour at a time. We took two hundred of them out of that place, and every one is still under sentence, and I do not yet know a single thing we can do about it. The hag is behind it, as we feared, and the hag may be knitting herself back together somewhere even now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her loot at least was good, once Jedburgh had read it: armour cut from her own skin, a scarf with a working in it, an extract of wolfsbane, a ring and a rack of spells and a stone with a very ugly name, and the restoratives that had kept Dross upright. And there was her heart, still pulsing, which is the sort of thing one learns not to be surprised by in this line of work. The virtue in it could only be had by drinking it straight from the ventricle, and only three of us managed that and kept it down — Tulip, Kel, and myself. It left each of us a little harder to kill than before, and each with one gift besides. Tulip&#039;s they found grown about with ivy, of all things, and Kel&#039;s the same. Mine was a sense I had not had the day before: I can catch now what a thing is off the air of it, read it by its fumes the way I used to have to read it by eye. In a business where I have just learned that a motor-car can cut me in half and the air itself can be taken out of my chest, I will take any new way of knowing what is in a room before I walk into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
We set out from the baths to follow the veiled woman and ended the week having given her up and carried off her prisoners instead. [[#s13-short-of-breath|Tulip&#039;s reading of her aura]] proved her no vampire but a living woman who can pull the air from a man&#039;s lungs, and we [[#s13-a-closed-order|tracked her car east to a Cistercian abbey]] that keeps its door in a way no closed order should. A precognition [[#s13-loaded|showed the car to be a rolling gun-nest]] and handed us a better prize — a quarter-hour&#039;s warning and the convoy&#039;s route — so we turned to the women in the baths. Kel [[#s13-leading-them-astray|dressed me as an Italian officer to take the convoy by word alone]], and once it was moving I [[#s13-a-thorough-inspection|drew it into a narrow street]] where a staged bomb-inspection let Tulip wall the guards in and burn them, while we spared the French drivers. At a lakeside wood we [[#s13-carrying|began turning the rescued women into mice for the road]] and found every one of them with child; [[#s13-loose-ends|we recovered Diane, passed Chambéry, and holed up at Bourg-en-Bresse]] near the Swiss line. There [[#s13-the-hags-legacy|the downtime taught us the worst of it]]: the women carry lethal &amp;quot;cobolt&amp;quot; growths, the Mountain Hag is behind it and may be regenerating, and three of us drank her heart blood for what it gave.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Read the veiled woman&#039;s aura — human, not vampire, able to pull the air from a man&#039;s lungs; tracked her car east to the Cistercian abbey; foresaw the car&#039;s hidden guns and dropped the ambush; took the German convoy by disguise and destroyed its guards in a walled side street; spared the French drivers&lt;br /&gt;
|-&lt;br /&gt;
| Day 44 ? Day 45 || Moved the rescued women to a lakeside wood and began changing them to mice; found every one pregnant; recovered Diane from the Belvedere park; passed Chambéry without stopping&lt;br /&gt;
|-&lt;br /&gt;
| Day 45 || Reached Bourg-en-Bresse and split the convoy; through the following downtime finished the changing despite a near-fatal backfire, divined the pregnancies as lethal &amp;quot;cobolt&amp;quot; growths and read the Hag&#039;s loot, and three of us drank her heart blood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Draughts=====&lt;br /&gt;
======Rank 8 Draught of Healing Sleep======&lt;br /&gt;
This draught will cause the drinker to fall into a healing sleep that will heal Fatigue or Endurance damage at the rate of 1 Endurance per hour of sleep or an additional 4 Fatigue per hour. Repairing lost Endurance is prioritised, and no Fatigue is recovered. &amp;lt;br&amp;gt;&lt;br /&gt;
The sleeper can be woken at any time but must sleep at least 4 hours to receive any benefit at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It will also accelerate the rate of healing time of 1 Specific Grievous injury. Divide the normal rate by 8. A deep sword cut that would normally take 20 days to heal would  heal in 3 days if they have received at least 8 hours of sleep at the time of taking it.&amp;lt;br&amp;gt;&lt;br /&gt;
This healing will repair damage to muscles, ligaments, tendons and skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
======Rank 16 Love Philtre======&lt;br /&gt;
This philtre weighs 4 oz and will cause the imbiber to fall in love with the first entity upon whom he or she sets eyes after drinking it (regardless of species or sex). The effects of the substance will last for 17 weeks, unless dispelled by the casting of the General Knowledge Counterspell of the College&lt;br /&gt;
of Witchcraft by the creator of the Love Philtre, or by the successful use of the Curse Removal Ritual, in which case it is a Minor Curse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Potion of Fertility======&lt;br /&gt;
This potion weighs 4 oz and increases the chances of conception by 85%. The effects last for 7 days, unless dispelled by the  General Knowledge Counterspell of the College of Witchcraft by the creator of the Potion or a Ritual of Remove Curse is employed, in which case it is considered a Minor Curse&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Restorative Potion======&lt;br /&gt;
This potion weighs 4 oz and when imbibed, subtracts 18 from Endurance and repairs 36 lost Fatigue. The Fatigue so restored may have&lt;br /&gt;
been lost through damage or tiredness, including spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
This Endurance loss may Stun .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Demijohn of Hydrachloric Acid=====&lt;br /&gt;
This glass demijohn is 2/3rds full and weighs 17 lbs 3 oz. It contains 9 gallons and 3 pints of an acid derived from a hydra steeped in chlorine for at least a year then decanted into the container on a leap day.&lt;br /&gt;
=====Distillation of Wolfsbane=====&lt;br /&gt;
This phial contains a transparent, pale violet concoction that, when sniffed, numbs the nose. It is a concentrated extraction of wolfsbane and may be used in an Alchemical operation.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute. This is a Reflex Action.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
=====Stockings of the Sisters of St. Joseeph=====&lt;br /&gt;
These stockings are made by the Sisters of St. Joseph in Chambery from finely spun angora and silk, and are made for an individual whose Social Rank is at least Impoverished Gentry. It must be embroidered with gold thread and should feature such things as a family crest or tartan. &amp;lt;br&amp;gt;&lt;br /&gt;
The stockings will cost 10 tsg per pair, the profits being used to support the children they hide from the Nazis. Haggling will lead to sourceless rumours about the buyer’s morality and likely pact-relationship with the Seventh Plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The temperature of the wearer’s feet never fall below 97° F and are magically kept dry. This does not always make the wearer  more comfortable. It does prevent hypothermia in any terrestrial environment, but can have consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
A man&#039;s stocking reaches past the swell of the calf muscle, and if they receive A, B or C Class damage that ends in 3 or 4, then their Protection is increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A woman&#039;s stocking reaches to mid-thigh, and if they receive A, B or C Class damage that ends in 3, 4, 5 or 6, then their Protection is increased by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hag Skin Cloak====&lt;br /&gt;
Three and three quarter square yards of pale skin with veins of grey marbling has been stripped from the corpse of a mountain hag and prepared for use but not tanned. It may be made into a single cloak or top coat for a humanoid entity of size 4, 5 or 6, or two such pieces of apparel for humanoids  of size 3 or less. Its weight factor is 1.&amp;lt;br&amp;gt;&lt;br /&gt;
 The skin must be immersed in as much of the first urine of a she-bear upon rising from her Winter torpor as will fill a stoneware tavern pitcher. The pitcher must be exposed to the sky each night yet protected from the sun otherwise, the operation begun at noon on a Monday and concluded at dusk on the coming Saturday.&amp;lt;br&amp;gt;&lt;br /&gt;
 Decant the urine from the pitcher and dilute to 1 part in 20, thus to pour over tillable soil before the Spring planting. The crop will grow as if richly manured, nor shall any verminous creature approach it until Winter at the earliest.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide must be washed in a copper bath with lions feet no later than midnight on Saturday until Monday at noon. Draw it through a mangle with bronze rollers until it is only damp and gently dry it in darkness until midnight on Wednesday. Then, must the fat of a penguin that rules kingdoms be rendered in which a pail of red wood ants have been drowned. The hide, ants and fat must be churned from sunrise on Thursday until after the first hour of darkness on Sunday and kept to a scalding heat. &amp;lt;br&amp;gt;&lt;br /&gt;
 Hang the hide on an armour rack until no later than Tuesday morning, drawing it through the mangle again to squeeze out the fat. The hide need not feel dry but should feel only slightly greasy. Return to the armour rack and leave until Thursday noon.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide will require the arts of a Rank 8+ Leatherworker, Tailor or Seamstress. The cloak will take them five days and they will charge 5 tsg for it. The top coat will take them eleven days and they will charge 9 tsg. &amp;lt;br&amp;gt;&lt;br /&gt;
 If an attempt to haggle is made for any of these materials or processes, the magic fails.&amp;lt;br&amp;gt;&lt;br /&gt;
To benefit from its special magic, the wearer must sacrifice a point of Endurance to it, which can be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
In either form, it holds a reserve of 25 DP. Once these are depleted, it is just clothing, although obviously still magical. Once a day, before they sleep, the wearer can allow it to drink 2 points of their Endurance to restore 1 DP to its reserve. The loss to Endurance maybe Healed back by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
A top coat can be worn over any armour except plate or plate mail. A cloak can be worn over any armour unless excluded by the DM, but does not automatically protect against damage from the wearer’s front hexes,. If, however, the wearer holds a fold of the cloak in their off hand, they may deflect a frontal attack with a veronica. Percentiles are rolled to which is added twice the wearer’s MD, and if the result is 100 or more, the cloak intercepts as much A, B or C Class damage as its reserve allows.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
It will not take a dye, but once completed, it will be pale grey in colour with marbling in darker shades. Against a mountainous, snowy or icy background, the wearer&#039;s Stealth is increased by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
Where other protections exists, this is considered the outermost &#039;&#039;clothing layer&#039;&#039;, with auras being depleted first, then this, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&amp;lt;br&amp;gt;&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &amp;lt;br&amp;gt;&lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC when the attempt is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
=====Portable Athanor=====&lt;br /&gt;
This tower of brick weighs 67 lbs, has a base diameter of 19 inches and rises to 2 feet. The bricks are not mortared but are, instead, designed to lock into specific places. &amp;lt;br&amp;gt;&lt;br /&gt;
The central tower is made from an alloy of mithril and Valinorian gold. The chimney is marked with glyphs that appear to be runes.&amp;lt;br&amp;gt;&lt;br /&gt;
It is not magical in nature, but when it is set up, allows an Alchemist to perform their usual operations.&lt;br /&gt;
&lt;br /&gt;
=====Armageddon Rock=====&lt;br /&gt;
This tetrahedron of swirling shades of green is carved from malachite, has edges 6 inches long and weighs 3 lbs 10 oz, each vertex being capped with glyph covered bronze. An Adept of the College of Earth Magic can bind it by sacrificing a point of Endurance to it. This may be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
;Earthen Reserve&lt;br /&gt;
On the occasion of binding it, the Adept may buy 1 Spell Point, costing 2,500 Experience. This may be used in the place of FT to Cast magic of the College of Earth Magic, only.&amp;lt;br&amp;gt;&lt;br /&gt;
While the tetrahedron holds at least 1 Spell Point , then the Adept is considered in contact with the earth, even if floating in the depths of space.&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Points do not recover on their own. Instead, the Adept must hold the rock and spend 2 FT for each Spell Point, the entire process taking an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
The Spell Point reserve of the rock may be increased by1 at the end of an adventure, but no more than once per season.&amp;lt;br&amp;gt;&lt;br /&gt;
;Slings &amp;amp; Stones&lt;br /&gt;
Six smaller rocks  of the same appearance will manifest from it and float around the Adept they are bound to. They have a mass of 9 2/3rds of an oz each, a base Strike Chance of 57% and inflict 1 rollup D10 + 1 rollup D5 damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If the sum of the damage roll is even, then it inflicts A Class damage or Possible Specific Grievous injuries, otherwise, it is C Class. &amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may throw as many of these smaller rocks as they have Ranks in the weapon skill each Pulse. Once all six have been thrown, this function is lost until the next dawn.&amp;lt;br&amp;gt;&lt;br /&gt;
;Summoning Focus&lt;br /&gt;
The Adept may summon a single entity from the Felines, Great Land Mammals, Riding Animals, Reptiles, Snakes or Insects &amp;amp; Spiders categories when using the Ritual of Summoning Animals. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 10 to 20, the Adept may summon a swarm of vermin, (crawling insects, spiders, frogs, toads, scorpions and the like. The swarm is large is enough and dense enough to cover the square of the Rank in square feet, but will spread out to cover an area twice that over a few Pulses. The swarm need not be of one type of creature unless the Adept so specifies, but cannot be other than vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
The swarm is relatively harmless, although disturbing. Anyone inside the area suffers a penalty to Concentration, Cast and Strike Chances equal to the Rank of the Ritual unless they love vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
If, however, a venomous swarm is summoned, then the area is halved. Living entities inside the area suffers 1 rollup D5 venom damage each Pulse, 2 rollup D5 at Rank 15 and 3 rollup D5 at Rank 20 until they escape.&amp;lt;br&amp;gt;&lt;br /&gt;
Vermin do not respond to shouts, but on the other hand, they will follow simple instructions, requiring a Pass Action from the Adept. If a single kind of vermin has been summoned and communicated with by means of the Converse with Animal spell, then the Adept can instruct them with a Free Act or Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Annis Boots=====&lt;br /&gt;
These dark brown boots fit a humanoid of size 8, and weigh 6lbs 7 oz. If the wearer walks in a zig-zag pattern within the ambit of their TMR, they leave no discernable track, except at each vertex. If they travel overland NE, NW, SE or SW, then they increase their movement rate by the square root of 2, adding 1 for every 3 points of TMR they use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Red Leather Reticule=====&lt;br /&gt;
This leather hand bag is made from red leather, has a strap and weighs 4 lbs. It is a rigid tube 9 inches long and 3 inches in diameter. It can hold up to seven changes of clothing, only one of which can be a set of armour. The contents do not contribute to the wearer’s Encumbrance.&amp;lt;br&amp;gt;&lt;br /&gt;
In the hands of a woman, it may be wielded as a flail with a base Strike Chance of 53% and inflicts 1 rollup D10+ 1 rollup D5 C Class damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Skins=====&lt;br /&gt;
These skins have been enchanted with the Skin Change spell, and further treated by special oils. Once the skin has been counterspelled, the wearer and skin are returned to their original forms.&lt;br /&gt;
The wearer of this form can only use wearable itemry which are not sized, e.g. necklaces, earrings, brooches or the like. Itemry which must be fitted can only be worn if the wearer and the skin are of the same size like armour, rings and most clothing. The DM will make the ultimate determination of what may be carried across the forms.&lt;br /&gt;
======Käppchen======&lt;br /&gt;
;Description:&lt;br /&gt;
Käppchen is a 10 year old girl who stands 4 ft 6in, with dark brown hair and brown eyes. She is pretty, with high colour and a light dusting of freckles across her cheeks. He face is round and she has an engaging smile which she can deploy as a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
She wears a red velvet hoodie, a blue and yellow check skirt, dark woolen hose and red Maryjane shoes.&lt;br /&gt;
{{BeastStats | 8 | 12 | 18 | Wearer&#039;s | 8| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 16 |6|Wearer&#039;s }}&lt;br /&gt;
*Bear in mind that earrings or any piercing on a 10 year old girl in a European culture will draw substantial attention.&lt;br /&gt;
&lt;br /&gt;
======Frau Trüdl======&lt;br /&gt;
;Description:&lt;br /&gt;
Frau Trüdl is middle aged with black hair streaked with grey which she wear&#039;s in a migraine-inducing bun. She is a large-bodied woman, 5ft 10in tall, weighs 147 lbs and issurprisingly strong She is quick of hand and eye. &amp;lt;br&amp;gt;&lt;br /&gt;
She wears a pale grey business suit, horn-rimmed glasses, heavy denier beige stockings and low-heeled black leather shoes. &lt;br /&gt;
{{BeastStats | 18 | 18 | 15 | Wearer&#039;s | 23| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 9 |5|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
======Gert Schlanger======&lt;br /&gt;
;Description:&lt;br /&gt;
Gert is a spare man in his sixties, balding with tufts of white hair near his ears. He appears 5ft 6in tall, but he stoops, so is probably taller. He wears a light-coloured soft hat, a heavy woollen shirt which was once brown, heavy dungarees, braces and workman’s boots.&lt;br /&gt;
{{BeastStats | 16 | 15 | 12 | Wearer&#039;s | 14| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 11 |4|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides a foot distant. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
=====Mountain Scarf===== &lt;br /&gt;
This woollen scarf is 6 feet 2 inches long and 1 foot 1 inch wide, weighing 9lbs 11oz. It is a tartan with broad stripes of dark red and forest green, with thin cross-lines of dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
 • The scarf magically renders the wearer’s ensemble dowdy and out of style. Their social rank will appear 1 less, with the exception of Greater Nobility, whose social rank is reduced by 2. &lt;br /&gt;
 • If the wearer is proximate to the Astral Plane, they may use the scarf to cover their face, spend 1 FT to see into the Astral plane for 3 Pulses and for a distance of 40 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
 • It is a spell rack.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Detecting Fumes======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet + 10 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Bearing in mind that fumes travel in still air at about 1 hex per Pulse. Wind speed and bearing have an important impact on their spread, so the working of this Talent also helps Black determine these factors. He may determine the presence of fumes and vapours and has a chance equal to his modified Perception (+ 3 / Rank) and  determining approximately which direction it came from and how long it took to get to him so long as it is within range. &amp;lt;br&amp;gt;&lt;br /&gt;
If he shares a hex with a spoor, he can attempt to identify it and later, use the Talent to recognise the source.&amp;lt;br&amp;gt;&lt;br /&gt;
The Talent requires a Magical Pass Action, and involves sniffing the air. If the Adept’s sense of smell is compromised for whatever reason, then this Talent may not be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It may only be attempted once per set of scents. When new ones are introduced, however, Black may attempt this Talent again. In addition, he may use it to interrogate an object that he shares a hex with. The answer to a Detect Fumes question will consist of a single concept or &amp;quot;bit&amp;quot; of information, and be largely Alchemical or Herbal in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
If the information sought is not intrinsic to the scent of the object, Black will receive no answer. If he achieves a double or triple effect, he may ask two or three questions respectively. &amp;lt;br&amp;gt; &lt;br /&gt;
Only one attempt at Detecting Fumes may be made per object, although a subsequent Check may be required to identify a scent that has become concealed by others. &amp;lt;br&amp;gt;&lt;br /&gt;
An individual object will change over time, however, and a fresh attempt may be made when its composition has changed sufficiently to class it as “new”. If a scent has been Detected and is not otherwise obfuscated, the same information will be available without a Cast Check.&lt;br /&gt;
&lt;br /&gt;
=====Blessings=====&lt;br /&gt;
======The Gift of the Mountain======&lt;br /&gt;
Black has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance, which has also increased its maximum value and 1 point of Natural Armour.&lt;br /&gt;
&lt;br /&gt;
=====Afflictions=====&lt;br /&gt;
======The Curse of the Ivy-Shrouded Womb======&lt;br /&gt;
Kel has drunk of the heartblood of a Mountain Hag. Although she gained 1 point of Endurance which has also increased its maximum value, ivy grows through the walls of her womb making her infertile with respect to humanoids. Well, mammals. Or reptiles.&amp;lt;br&amp;gt;&lt;br /&gt;
While Dryads see her as a sister, creatures like Ents and Huorns may see her as unusually attractive and a potential partner, some going so far as to provide gifts of rich loam in the hopes of winning her attentions, Beating them off with a stick might not be the most productive strategy for dissuading their affections&amp;lt;br&amp;gt;&lt;br /&gt;
She gains a bonus of 10 to any endeavour involving the Artisan Skill: Gardening, and in addition, her Rank in this is added as a bonus to any endeavour involving Herbalism.&lt;br /&gt;
&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Converse with Plants – The Barber’s Reeds======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 day  (+1 / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Reeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; By means of this Incantation, the Adept targets up to a hex of reeds and gives them a simple message. The reeds will pass it to a gentle breeze who will pass it to another patch of reeds and so on. The message will travel at 10 miles per hour until it arrives at its destination, but storms will prevent any further travel until the weather is more clement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summoning Enchanted Creatures - Summon Redcap======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Works  if the Fae Realm is dimensionally proximate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 minute (+15 seconds / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Redcap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a small, wizened man once a day (unless another Summon Redcap is known). He is about 3 1/2 feet tall with a hunched back and wrinkled, leathery skin. However, his mouth is full of sharp, jagged teeth and his lips are pulled into a perpetual sneer. He is a homicidal maniac. &amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps have a movement rate of 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 19+RR | 16 | 20 | 14 | 19+RR | 22+Rank | 19 | 12+RR| 7 |6|Hide absorbs RR damage}}&lt;br /&gt;
;&#039;&#039;Descritption:&#039;&#039;&lt;br /&gt;
The Redcap will appear in the Pulse following a successful Cast Check, wearing a dark grey doublet spattered with old bloodstains, heavy woollen hose, with boots made of dark blue iron. He will be holding a sickle-like blade similar to a falchion.&lt;br /&gt;
Redcaps have a Racial Rank (RR) which is 1 for every prime equal to or less than the spell’s Rank  (2, 3, 5, 7, 11, 13, 17, and 19). Their FT value, however, is increased by the Rank of the Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
* He can pursue an opponent at his full TMR and deliver a kick with his boots, suffering  a penalty of 10 to the Strike Chance. On the other hand, he will generally benefit from a rear attack. If the target is successfully struck, they take 1 rollup D10 + 1 C Class damage, modified by the Redcap&#039;s PS and Unarmed Combat Rank. They may avoid this by rolling 3 x AG, penalised by the Redcap&#039;s PS, failure indicating they take the damage and fall prone. &lt;br /&gt;
* He  can make 3 attacks with the sickle blade against 1, 2 or 3 adjacent opponents. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Sickle Blade|| 57% || [D + 4] || B || M ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Unarmed || 2*AG+(PS-15, min 0) % || [D10 - 3] || C || MC ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Iron Boots || 2*AG+(PS-15, min 0) % || [D10! + 1] || C || MC ||0 + RR&lt;br /&gt;
|}&lt;br /&gt;
He has no Rank with Stealth, but can see blood being pumped around a body to a range of 12 hexes. He can speak Common at Rank 4, and a Fey language at Rank 8, of which he is a native speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
Racking this Incantation requires 3 of the Adept’s Endurance, which can be Healed naturally or magically once this tiny horror has been summoned.&amp;lt;br&amp;gt;&lt;br /&gt;
A Redcap will only serve if he is promised heartlood from one of his recently slain. If this promise is not kept, the next time he is summoned, the Cast Chance is halved and he will refuse any service until he is fed the heartblood of the recently slain, whereupon he will immediately return to his plane of origin. He will refuse another summons until 2 Tuesdays have passed.&amp;lt;br&amp;gt;&lt;br /&gt;
If a backfire occurs, then one is checked for, applied, &#039;&#039; and &#039;&#039; the little monster will attempt to kill and eat the heart of its summoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  3,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces EN by 3.&lt;br /&gt;
&lt;br /&gt;
======Protection Against Were-Creatures - Lesser Circle of Protection======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 30 minutes (+30 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Whenever the Adept is struck, this incantation creates a faintly shining green circle about a foot distant from their body. This ablatively reduces  A, B or C Class damage until the circle collapses. It offers 1 point of ablative Damage Reduction  for every non-prime Rank in the spell. Those Ranks are: 0, 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, and 20.  &amp;lt;br&amp;gt;&lt;br /&gt;
The circle resets in the Military Scientist phase of combat. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Adept has more than one ablative protection of this kind, then the outermost one is reduced first. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Mind Cloak/Mind Shield - Circle of Iron Will======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation cloaks their mind so that their thoughts cannot be detected or “read”, e.g. by Telepathy or other mind reading talents, spells or rituals and their Resistance versus Mental Attack is increased by 10 (+ 2 / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
This effect extends to cover the megahex they are at the centre of. The Incantation does not block ESP or Empathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Those within the volume of effect  can cast Mind Speech as normal, or choose to decline Mind Speech from an external source. Magic that gives a higher bonus does not stack. Instead, it overwrites this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Windwhistle - Love-Laden Breeze======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet (+ 10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation requires a Love Philtre into which is poured a little blood (costing 1 Endurance) from the seducer.  This can be healed back, magically or otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept calls forth a faint breeze which has a TMR of 1 (+1 for every 10 Ranks), which will carry the Love Philtre’s effluvium to a target within range. If the victim fails their Magic Resistance check, they fall in love with their seducer for 2 hours (+30 minutes / Rank of the Philtre).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Love Philtre, reduces FT by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Virility – Enhanced Virility======&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039;Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation is cast over a male entity and greatly increases virility so that their first female sexual partner within 2 hours (+1 per Rank) has their chance of conceiving increased by 5 (+ 5 per Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept can increase or decrease any one characteristic of the conceived by 1 (+ 1 per 3 or fraction Ranks) upon birth&amp;lt;br&amp;gt;&lt;br /&gt;
A child may receive Enhanced Virility and Blessing or Curse on Unborn Child, but magic of higher Rank overwrites modifications to the same characteristic.&amp;lt;br&amp;gt;&lt;br /&gt;
If conception occurs, the magic binds to the unborn child and may only be dissipated if Curse Removal is successful while the mother is still pregnant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
======Trollskin – Suspended Animation======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 2 hours  (+3 hours for every even Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation does not heal. Instead, the patient loses consciousness while the spell suspends the progress of diseases and poisons for the duration. &amp;lt;br&amp;gt;&lt;br /&gt;
Life functions continue, and at the DM’s discretion, may breakdown the factors causing the patient’s compromised health. &amp;lt;br&amp;gt;&lt;br /&gt;
; Juliet Poultice (requires Rank 4 Herbalism)&lt;br /&gt;
 As much wolf’s foot moss as will fit into two hands of a girl of 10 should be left under the open sky to dry from Friday to Sunday after the next  Monday, whereupon it will wither, turn sere and be much reduced. Wrap it in sheets of oilskin dressed in the juice of the olive, tying it with as much tightness as the braids of a girl of ten. This is all that need be done for it will keep without corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
 Buy from a respectable vintner a cup of brandy that is worth at least 7 gold shillings by the pint and haggle not lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
 When calamity befalls, apply the moss to the patient’s skin and douse with the brandy, but avoid an open flame, for this preparation loves fire (inflicting 3 rollup D10 fire damage if the brandy is of sufficient quality to be useful as a reagent and the concoction catches on fire). &amp;lt;br&amp;gt;&lt;br /&gt;
 The moss is very thirsty, becoming unto a paste after but a small drink. Then, if it be known to you, Cast of the Trollskin spell and stand back, wonders to behold.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039; Wolf’s foot moss is an uncommon plant that grows in damp, rough environments, from sea level up to 20,000 feet. It likes flinty soil over which water flows. It is frost resistant and needs little attention so long as its needs are met.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Juliet Poultice, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 10%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 45%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced - and subsequently committed to - communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action to Cast the Name Change Spell and spending as much FT, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in the table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 8%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 10%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 12%;&amp;quot; | Castle Range&lt;br /&gt;
((Rank x Rank)× 10) ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Both Kad and Pierre have equipment which is soul bound to them, and always manifest as noted above. They may be assigned other equipment which will persist across subsequent Castings of the Name Change spell, but Pierre can only carry a total of 25 lbs, while Kad can carry up to 55. Lost or destroyed equipment can be replaced, and, once instantiated, they can be given even more, with appropriate adjustments to their Encumbrance.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116754</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116754"/>
		<updated>2026-10-22T00:28:58Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Sisters of St. Joseph — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Sisters of St. Joseph masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 13: Deliverance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came for the woman in the veil and left with her prisoners instead, which is not at all the trade we set out to make, and a better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-short-of-breath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Short of Breath =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had gone up the wall again while the rest of us held the dark below, and when the woman came out of the baths at last she read her from above the door. The others had talked themselves into a vampire over the past day — the veil, the car, the hour she keeps — and the reading put an end to it. She is no vampire. She is a living woman, short-lived as any of us, though whatever runs in her burns brighter than it does in ordinary people; not so bright as it would in an elf, but well above the common run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked that we spend the one question that comes with such a reading on the thing that mattered — not what she is, which we could guess, but what she can do. The answer was worse than a vampire would have been. Her particular gift is to take the air itself from around a man, to make a hollow where he stands so that he cannot breathe, and drowns on dry land with his lungs full of nothing. I have no counter to that written down anywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-closed-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Closed Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chauffeur brought the car round and she got into it, and it went off east out of the town at the sort of speed the thing was plainly built for. Kel sent a phantasm after it to hold its direction while it was still in sight, and Dross set a location working on it besides, so that we had two threads on the same quarry and need not trust either alone. They agreed, which is the whole point of casting a thing twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car ran east a half-mile or a mile and then stopped, and she got out and walked the rest herself. The building she walked to we had seen before: the Cistercian abbey we found weeks ago, three storeys of old stone behind twenty feet of ivied wall, with a single door to the road. A monk in a full habit opened it and let her in alone. That is not how a closed order keeps its door. They do not admit lone women in veils at eleven at night, and the fact that this one does tells its own tale. The chauffeur stayed with the car and watched the dark to the east, the way he had watched the street outside the baths, as though he expected something to come out of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came up quiet behind, and I looked the place over and said what I had said about the baths — that walking into the middle of an abbey is no better an idea than walking into the middle of anything else full of people who want you gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loaded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loaded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put her sight forward on the one plan we had any heart for, which was to take the car. I coveted it; I will set that down in writing, since I said it aloud at the time. Her intimation of what would come of the attempt put the matter to rest. The car is a gun. A pair of heavy machine guns sit folded over the front wheels and come out as it drives, enough lead in a breath or two to chew through a wall of stone and most of what stood behind it, and a mortar rises out of the back to finish whatever the guns began. A finer motor-car I never wanted, and it would have killed every one of us before we touched the door-handle. We let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same seeing gave us two gifts worth more than the car. Trucks would come out of the back of the abbey and go down towards the baths — the transport we had waited all the night before to see. And the woman&#039;s conference with her monks would run about a quarter of an hour, no more. Dross said the plain thing: that we should give the woman up and spend the quarter hour we had been handed on the women in the baths, who were the whole reason we had come. I agreed, and was glad to. Chasing the veil had already cost us a night and a man&#039;s good temper. We turned our backs on her and went to take her prisoners off her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-leading-them-astray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Leading Them Astray =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan was Kel&#039;s in its bones. She would lay a face and a uniform over me, and I would walk up to the convoy as its rightful master and simply tell the soldiers what to do, which is a thing soldiers are built to accept from a man with the right collar. She would have made me SS. Jedburgh said no man with my accent could pass for SS and live, and that I had better be Italian — Alpine troops, a mountain officer up from the south — so that whatever came out of my mouth could be put down to a foreigner&#039;s bad German rather than a spy&#039;s. So I went as an Italian, with a heavy accent I leaned on like a crutch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back the way we could not have walked in the time: Dross&#039;s carpet in the air, with Jedburgh riding it as an eagle, since an eagle is blind at night and had no business flying itself, and I on Corniger, who does not mind the dark. We came down near the baths just as the trucks drew up, and I walked out into the lamplight in my borrowed uniform, and the lead driver snapped to and saluted before he had thought about it, which is the whole trick of it. There was muttering among the soldiers — an Italian giving orders where they had expected none — but muttering is not mutiny, and they loaded the women aboard, a score to a truck, and did as they were told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the column was moving I took it off its road. Not towards the abbey, where the car and its guns were, but down a side-turning into a narrow residential street, a dozen feet wide and no more than a long stone&#039;s throw from end to end, with the houses shut up dark on either side. A good place to be the only one who knows what is about to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-a-thorough-inspection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thorough Inspection =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gave them a reason to get down out of the trucks and stand together, which was the one thing we needed of them. Word went up the column that there might be a bomb under one of the trucks — sabotage, the sort of thing that happens to German transport in France every week — and Kel laid an illusion of a cluster of grenades under the chassis, there to be found by anyone who looked. Tulip put it about that every man was to form up for inspection while the thing was dealt with, and some fifty of them did, standing in a ring in the middle of the street as ordered, waiting to be looked over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tulip raised a wall of stone around them, a ring of it ten feet high, closing them in where they stood. Four men fell outside it by pure chance, on the wrong side of the line when it rose, and saw the wall come up and bolted. We took those four one at a time. Jedburgh, still an eagle, had a glaive and used it, which is a strange thing to watch and worse to be on the end of. Tulip&#039;s python ran one down and had the breath out of him. The last got a rifle up and fired at me before I reached him; the shot struck the unseen shield I keep about myself and bounced off it into the dark without troubling me at all, and I had the leisure to be grateful for the ritual that puts it there before I closed the distance and finished him with the mace. Damned rifles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The men inside the ring were a harder, simpler problem. Tulip filled the ring with smoking magma — fire out of the ground, death in it — and Kel pushed back any man who tried to climb the wall, so that the whole fifty went into it together. It killed them, and it took the bodies as well, which spared us the digging. I thought about pitching a flask of Greek fire in after them to be certain, and decided against it; there is no making a thing more burnt than that was. I set Hordling to the few remains the magma had not yet reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The drivers I would not touch until I knew what they were, and they were not soldiers: Frenchmen, unarmed, driving for the Germans because a man must eat, not because he loves them. We spared them and kept them with us. The gunfire had been heard and the gendarmes were coming, but a dozen-foot street in the small hours gives a man time, and by the time any law reached the place there was nothing in it to find but a patch of scorched stone that nobody would ever explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-carrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Carrying =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the trucks and the women out to a stretch of wood by the lake, a well-kept forest around one of those modern glass-and-concrete houses with tennis courts and a swimming pool, a school of some sort by the look of it, far enough from the town and close enough to the trees to do our work unseen. The work was to turn near two hundred women into mice and carry them out of France in a truck with no frightened women left in it to be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before that, Kel laid hands on them — a healer&#039;s touch, reading the body rather than the mind — and found the same thing in every one of them. Every woman we had taken out of that place is with child. Tulip wanted to read their auras for more and could not; a healer can tell you the mother is carrying but cannot read the thing she carries, not without cutting, and none of us would do that. We had already begun to say the word nobody wanted to say. The mountain hag we killed weeks ago has her hand in this somewhere, and a hag of that kind does not always stay dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing went a few at a time, Dross doing the bulk of it with the enchanted skins we had made up over the past weeks — a woman into a mouse and a mouse into a pocket. It did not take on all of them. Near seventy of the women would not be changed; the working slid off them, and those we had still to carry as women, which meant more skins, which meant more hours of Dross&#039;s hands, a thing he said aloud and often.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-loose-ends&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Loose Ends =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross reminded me, as we were leaving, that we had left Diane behind in the Belvedere park the night before and never gone back for her. We went back, and found her where we had left her, no worse for the night, and took her up with the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road out ran past Chambéry, which Jedburgh and I both knew for the convent town — the Sisters of St. Joseph, who make the silk stockings Kel bought at the restaurant, and men&#039;s stockings besides, a thing I had not known until it came up. There was a moment&#039;s talk of stopping. We had a truck with seventy women in it and no business drawing a nun&#039;s eye, and we went on past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We holed up at last at Bourg-en-Bresse, which is as near to Geneva as one can sit and still be in France, and the nearness matters: the closer a thing is to the Swiss line the harder it becomes to say with any certainty whose side of a border it was ever on. We split the women and the trucks into two parties and sent them off by different roads, on the sound principle that half a disaster found is better than the whole of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s13-the-hags-legacy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hag&#039;s Legacy =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days after were spent on the two unfinished things: the rest of the changing, and learning what we had actually rescued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The changing nearly broke Dross before it was done. The first working he tried at Bourg-en-Bresse turned on him — the place is poor in the stuff a mage draws on, and poorer still at night, so that a casting which should have cost him little cost him everything at once and knocked him senseless where he sat. We had the hag&#039;s own restoratives out of her loot, strong things, and poured them into him and the others to keep the hands working, and the work went on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The learning was worse. Jedburgh set his divinations on the women and on the hag&#039;s belongings both. The women are not carrying children. Each of them has a thing growing in her — a cobolt, the seeing named it, though I would not swear the name means to me what it meant to the voice that gave it — early yet, a bare knot of flesh, months from whatever it is meant to become, and already certain to kill the woman who carries it when its time comes. That is what the baths were for. That is what the veiled woman came to the abbey to arrange, a quarter hour at a time. We took two hundred of them out of that place, and every one is still under sentence, and I do not yet know a single thing we can do about it. The hag is behind it, as we feared, and the hag may be knitting herself back together somewhere even now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her loot at least was good, once Jedburgh had read it: armour cut from her own skin, a scarf with a working in it, an extract of wolfsbane, a ring and a rack of spells and a stone with a very ugly name, and the restoratives that had kept Dross upright. And there was her heart, still pulsing, which is the sort of thing one learns not to be surprised by in this line of work. The virtue in it could only be had by drinking it straight from the ventricle, and only three of us managed that and kept it down — Tulip, Kel, and myself. It left each of us a little harder to kill than before, and each with one gift besides. Tulip&#039;s they found grown about with ivy, of all things, and Kel&#039;s the same. Mine was a sense I had not had the day before: I can catch now what a thing is off the air of it, read it by its fumes the way I used to have to read it by eye. In a business where I have just learned that a motor-car can cut me in half and the air itself can be taken out of my chest, I will take any new way of knowing what is in a room before I walk into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag heart blood (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
We set out from the baths to follow the veiled woman and ended the week having given her up and carried off her prisoners instead. [[#s13-short-of-breath|Tulip&#039;s reading of her aura]] proved her no vampire but a living woman who can pull the air from a man&#039;s lungs, and we [[#s13-a-closed-order|tracked her car east to a Cistercian abbey]] that keeps its door in a way no closed order should. A precognition [[#s13-loaded|showed the car to be a rolling gun-nest]] and handed us a better prize — a quarter-hour&#039;s warning and the convoy&#039;s route — so we turned to the women in the baths. Kel [[#s13-leading-them-astray|dressed me as an Italian officer to take the convoy by word alone]], and once it was moving I [[#s13-a-thorough-inspection|drew it into a narrow street]] where a staged bomb-inspection let Tulip wall the guards in and burn them, while we spared the French drivers. At a lakeside wood we [[#s13-carrying|began turning the rescued women into mice for the road]] and found every one of them with child; [[#s13-loose-ends|we recovered Diane, passed Chambéry, and holed up at Bourg-en-Bresse]] near the Swiss line. There [[#s13-the-hags-legacy|the downtime taught us the worst of it]]: the women carry lethal &amp;quot;cobolt&amp;quot; growths, the Mountain Hag is behind it and may be regenerating, and three of us drank her heart blood for what it gave.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Read the veiled woman&#039;s aura — human, not vampire, able to pull the air from a man&#039;s lungs; tracked her car east to the Cistercian abbey; foresaw the car&#039;s hidden guns and dropped the ambush; took the German convoy by disguise and destroyed its guards in a walled side street; spared the French drivers&lt;br /&gt;
|-&lt;br /&gt;
| Day 44 ? Day 45 || Moved the rescued women to a lakeside wood and began changing them to mice; found every one pregnant; recovered Diane from the Belvedere park; passed Chambéry without stopping&lt;br /&gt;
|-&lt;br /&gt;
| Day 45 || Reached Bourg-en-Bresse and split the convoy; through the following downtime finished the changing despite a near-fatal backfire, divined the pregnancies as lethal &amp;quot;cobolt&amp;quot; growths and read the Hag&#039;s loot, and three of us drank her heart blood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Draughts=====&lt;br /&gt;
======Rank 8 Draught of Healing Sleep======&lt;br /&gt;
This draught will cause the drinker to fall into a healing sleep that will heal Fatigue or Endurance damage at the rate of 1 Endurance per hour of sleep or an additional 4 Fatigue per hour. Repairing lost Endurance is prioritised, and no Fatigue is recovered. &amp;lt;br&amp;gt;&lt;br /&gt;
The sleeper can be woken at any time but must sleep at least 4 hours to receive any benefit at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It will also accelerate the rate of healing time of 1 Specific Grievous injury. Divide the normal rate by 8. A deep sword cut that would normally take 20 days to heal would  heal in 3 days if they have received at least 8 hours of sleep at the time of taking it.&amp;lt;br&amp;gt;&lt;br /&gt;
This healing will repair damage to muscles, ligaments, tendons and skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
======Rank 16 Love Philtre======&lt;br /&gt;
This philtre weighs 4 oz and will cause the imbiber to fall in love with the first entity upon whom he or she sets eyes after drinking it (regardless of species or sex). The effects of the substance will last for 17 weeks, unless dispelled by the casting of the General Knowledge Counterspell of the College&lt;br /&gt;
of Witchcraft by the creator of the Love Philtre, or by the successful use of the Curse Removal Ritual, in which case it is a Minor Curse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Potion of Fertility======&lt;br /&gt;
This potion weighs 4 oz and increases the chances of conception by 85%. The effects last for 7 days, unless dispelled by the  General Knowledge Counterspell of the College of Witchcraft by the creator of the Potion or a Ritual of Remove Curse is employed, in which case it is considered a Minor Curse&lt;br /&gt;
&lt;br /&gt;
======Rank 16 Restorative Potion======&lt;br /&gt;
This potion weighs 4 oz and when imbibed, subtracts 18 from Endurance and repairs 36 lost Fatigue. The Fatigue so restored may have&lt;br /&gt;
been lost through damage or tiredness, including spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
This Endurance loss may Stun .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Demijohn of Hydrachloric Acid=====&lt;br /&gt;
This glass demijohn is 2/3rds full and weighs 17 lbs 3 oz. It contains 9 gallons and 3 pints of an acid derived from a hydra steeped in chlorine for at least a year then decanted into the container on a leap day.&lt;br /&gt;
=====Distillation of Wolfsbane=====&lt;br /&gt;
This phial contains a transparent, pale violet concoction that, when sniffed, numbs the nose. It is a concentrated extraction of wolfsbane and may be used in an Alchemical operation.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute. This is a Reflex Action.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
=====Stockings of the Sisters of St. Joseeph=====&lt;br /&gt;
These stockings are made by the Sisters of St. Joseph in Chambery from finely spun angora and silk, and are made for an individual whose Social Rank is at least Impoverished Gentry. It must be embroidered with gold thread and should feature such things as a family crest or tartan. &amp;lt;br&amp;gt;&lt;br /&gt;
The stockings will cost 10 tsg per pair, the profits being used to support the children they hide from the Nazis. Haggling will lead to sourceless rumours about the buyer’s morality and likely pact-relationship with the Seventh Plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The temperature of the wearer’s feet never fall below 97° F and are magically kept dry. This does not always make the wearer  more comfortable. It does prevent hypothermia in any terrestrial environment, but can have consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
A man&#039;s stocking reaches past the swell of the calf muscle, and if they receive A, B or C Class damage that ends in 3 or 4, then their Protection is increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A woman&#039;s stocking reaches to mid-thigh, and if they receive A, B or C Class damage that ends in 3, 4, 5 or 6, then their Protection is increased by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hag Skin Cloak====&lt;br /&gt;
Three and three quarter square yards of pale skin with veins of grey marbling has been stripped from the corpse of a mountain hag and prepared for use but not tanned. It may be made into a single cloak or top coat for a humanoid entity of size 4, 5 or 6, or two such pieces of apparel for humanoids  of size 3 or less. Its weight factor is 1.&amp;lt;br&amp;gt;&lt;br /&gt;
 The skin must be immersed in as much of the first urine of a she-bear upon rising from her Winter torpor as will fill a stoneware tavern pitcher. The pitcher must be exposed to the sky each night yet protected from the sun otherwise, the operation begun at noon on a Monday and concluded at dusk on the coming Saturday.&amp;lt;br&amp;gt;&lt;br /&gt;
 Decant the urine from the pitcher and dilute to 1 part in 20, thus to pour over tillable soil before the Spring planting. The crop will grow as if richly manured, nor shall any verminous creature approach it until Winter at the earliest.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide must be washed in a copper bath with lions feet no later than midnight on Saturday until Monday at noon. Draw it through a mangle with bronze rollers until it is only damp and gently dry it in darkness until midnight on Wednesday. Then, must the fat of a penguin that rules kingdoms be rendered in which a pail of red wood ants have been drowned. The hide, ants and fat must be churned from sunrise on Thursday until after the first hour of darkness on Sunday and kept to a scalding heat. &amp;lt;br&amp;gt;&lt;br /&gt;
 Hang the hide on an armour rack until no later than Tuesday morning, drawing it through the mangle again to squeeze out the fat. The hide need not feel dry but should feel only slightly greasy. Return to the armour rack and leave until Thursday noon.&amp;lt;br&amp;gt;&lt;br /&gt;
 The hide will require the arts of a Rank 8+ Leatherworker, Tailor or Seamstress. The cloak will take them five days and they will charge 5 tsg for it. The top coat will take them eleven days and they will charge 9 tsg. &amp;lt;br&amp;gt;&lt;br /&gt;
 If an attempt to haggle is made for any of these materials or processes, the magic fails.&amp;lt;br&amp;gt;&lt;br /&gt;
To benefit from its special magic, the wearer must sacrifice a point of Endurance to it, which can be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
In either form, it holds a reserve of 25 DP. Once these are depleted, it is just clothing, although obviously still magical. Once a day, before they sleep, the wearer can allow it to drink 2 points of their Endurance to restore 1 DP to its reserve. The loss to Endurance maybe Healed back by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
A top coat can be worn over any armour except plate or plate mail. A cloak can be worn over any armour unless excluded by the DM, but does not automatically protect against damage from the wearer’s front hexes,. If, however, the wearer holds a fold of the cloak in their off hand, they may deflect a frontal attack with a veronica. Percentiles are rolled to which is added twice the wearer’s MD, and if the result is 100 or more, the cloak intercepts as much A, B or C Class damage as its reserve allows.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
It will not take a dye, but once completed, it will be pale grey in colour with marbling in darker shades. Against a mountainous, snowy or icy background, the wearer&#039;s Stealth is increased by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
Where other protections exists, this is considered the outermost &#039;&#039;clothing layer&#039;&#039;, with auras being depleted first, then this, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&amp;lt;br&amp;gt;&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &amp;lt;br&amp;gt;&lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC when the attempt is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
=====Portable Athanor=====&lt;br /&gt;
This tower of brick weighs 67 lbs, has a base diameter of 19 inches and rises to 2 feet. The bricks are not mortared but are, instead, designed to lock into specific places. &amp;lt;br&amp;gt;&lt;br /&gt;
The central tower is made from an alloy of mithril and Valinorian gold. The chimney is marked with glyphs that appear to be runes.&amp;lt;br&amp;gt;&lt;br /&gt;
It is not magical in nature, but when it is set up, allows an Alchemist to perform their usual operations.&lt;br /&gt;
&lt;br /&gt;
=====Armageddon Rock=====&lt;br /&gt;
This tetrahedron of swirling shades of green is carved from malachite, has edges 6 inches long and weighs 3 lbs 10 oz, each vertex being capped with glyph covered bronze. An Adept of the College of Earth Magic can bind it by sacrificing a point of Endurance to it. This may be bought back in the usual way.&amp;lt;br&amp;gt;&lt;br /&gt;
;Earthen Reserve&lt;br /&gt;
On the occasion of binding it, the Adept may buy 1 Spell Point, costing 2,500 Experience. This may be used in the place of FT to Cast magic of the College of Earth Magic, only.&amp;lt;br&amp;gt;&lt;br /&gt;
While the tetrahedron holds at least 1 Spell Point , then the Adept is considered in contact with the earth, even if floating in the depths of space.&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Points do not recover on their own. Instead, the Adept must hold the rock and spend 2 FT for each Spell Point, the entire process taking an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
The Spell Point reserve of the rock may be increased by1 at the end of an adventure, but no more than once per season.&amp;lt;br&amp;gt;&lt;br /&gt;
;Slings &amp;amp; Stones&lt;br /&gt;
Six smaller rocks  of the same appearance will manifest from it and float around the Adept they are bound to. They have a mass of 9 2/3rds of an oz each, a base Strike Chance of 57% and inflict 1 rollup D10 + 1 rollup D5 damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If the sum of the damage roll is even, then it inflicts A Class damage or Possible Specific Grievous injuries, otherwise, it is C Class. &amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may throw as many of these smaller rocks as they have Ranks in the weapon skill each Pulse. Once all six have been thrown, this function is lost until the next dawn.&amp;lt;br&amp;gt;&lt;br /&gt;
;Summoning Focus&lt;br /&gt;
The Adept may summon a single entity from the Felines, Great Land Mammals, Riding Animals, Reptiles, Snakes or Insects &amp;amp; Spiders categories when using the Ritual of Summoning Animals. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 10 to 20, the Adept may summon a swarm of vermin, (crawling insects, spiders, frogs, toads, scorpions and the like. The swarm is large is enough and dense enough to cover the square of the Rank in square feet, but will spread out to cover an area twice that over a few Pulses. The swarm need not be of one type of creature unless the Adept so specifies, but cannot be other than vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
The swarm is relatively harmless, although disturbing. Anyone inside the area suffers a penalty to Concentration, Cast and Strike Chances equal to the Rank of the Ritual unless they love vermin.&amp;lt;br&amp;gt;&lt;br /&gt;
If, however, a venomous swarm is summoned, then the area is halved. Living entities inside the area suffers 1 rollup D5 venom damage each Pulse, 2 rollup D5 at Rank 15 and 3 rollup D5 at Rank 20 until they escape.&amp;lt;br&amp;gt;&lt;br /&gt;
Vermin do not respond to shouts, but on the other hand, they will follow simple instructions, requiring a Pass Action from the Adept. If a single kind of vermin has been summoned and communicated with by means of the Converse with Animal spell, then the Adept can instruct them with a Free Act or Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Annis Boots=====&lt;br /&gt;
These dark brown boots fit a humanoid of size 8, and weigh 6lbs 7 oz. If the wearer walks in a zig-zag pattern within the ambit of their TMR, they leave no discernable track, except at each vertex. If they travel overland NE, NW, SE or SW, then they increase their movement rate by the square root of 2, adding 1 for every 3 points of TMR they use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Red Leather Reticule=====&lt;br /&gt;
This leather hand bag is made from red leather, has a strap and weighs 4 lbs. It is a rigid tube 9 inches long and 3 inches in diameter. It can hold up to seven changes of clothing, only one of which can be a set of armour. The contents do not contribute to the wearer’s Encumbrance.&amp;lt;br&amp;gt;&lt;br /&gt;
In the hands of a woman, it may be wielded as a flail with a base Strike Chance of 53% and inflicts 1 rollup D10+ 1 rollup D5 C Class damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Skins=====&lt;br /&gt;
These skins have been enchanted with the Skin Change spell, and further treated by special oils. Once the skin has been counterspelled, the wearer and skin are returned to their original forms.&lt;br /&gt;
The wearer of this form can only use wearable itemry which are not sized, e.g. necklaces, earrings, brooches or the like. Itemry which must be fitted can only be worn if the wearer and the skin are of the same size like armour, rings and most clothing. The DM will make the ultimate determination of what may be carried across the forms.&lt;br /&gt;
======Käppchen======&lt;br /&gt;
;Description:&lt;br /&gt;
Käppchen is a 10 year old girl who stands 4 ft 6in, with dark brown hair and brown eyes. She is pretty, with high colour and a light dusting of freckles across her cheeks. He face is round and she has an engaging smile which she can deploy as a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
She wears a red velvet hoodie, a blue and yellow check skirt, dark woolen hose and red Maryjane shoes.&lt;br /&gt;
{{BeastStats | 8 | 12 | 18 | Wearer&#039;s | 8| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 16 |6|Wearer&#039;s }}&lt;br /&gt;
*Bear in mind that earrings or any piercing on a 10 year old girl in a European culture will draw substantial attention.&lt;br /&gt;
&lt;br /&gt;
======Frau Trüdl======&lt;br /&gt;
;Description:&lt;br /&gt;
Frau Trüdl is middle aged with black hair streaked with grey which she wear&#039;s in a migraine-inducing bun. She is a large-bodied woman, 5ft 10in tall, weighs 147 lbs and issurprisingly strong She is quick of hand and eye. &amp;lt;br&amp;gt;&lt;br /&gt;
She wears a pale grey business suit, horn-rimmed glasses, heavy denier beige stockings and low-heeled black leather shoes. &lt;br /&gt;
{{BeastStats | 18 | 18 | 15 | Wearer&#039;s | 23| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 9 |5|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
======Gert Schlanger======&lt;br /&gt;
;Description:&lt;br /&gt;
Gert is a spare man in his sixties, balding with tufts of white hair near his ears. He appears 5ft 6in tall, but he stoops, so is probably taller. He wears a light-coloured soft hat, a heavy woollen shirt which was once brown, heavy dungarees, braces and workman’s boots.&lt;br /&gt;
{{BeastStats | 16 | 15 | 12 | Wearer&#039;s | 14| Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 11 |4|Wearer&#039;s }}&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides a foot distant. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
=====Mountain Scarf===== &lt;br /&gt;
This woollen scarf is 6 feet 2 inches long and 1 foot 1 inch wide, weighing 9lbs 11oz. It is a tartan with broad stripes of dark red and forest green, with thin cross-lines of dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
 • The scarf magically renders the wearer’s ensemble dowdy and out of style. Their social rank will appear 1 less, with the exception of Greater Nobility, whose social rank is reduced by 2. &lt;br /&gt;
 • If the wearer is proximate to the Astral Plane, they may use the scarf to cover their face, spend 1 FT to see into the Astral plane for 3 Pulses and for a distance of 40 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
 • It is a spell rack.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Detecting Fumes======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet + 10 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Bearing in mind that fumes travel in still air at about 1 hex per Pulse. Wind speed and bearing have an important impact on their spread, so the working of this Talent also helps Black determine these factors. He may determine the presence of fumes and vapours and has a chance equal to his modified Perception (+ 3 / Rank) and  determining approximately which direction it came from and how long it took to get to him so long as it is within range. &amp;lt;br&amp;gt;&lt;br /&gt;
If he shares a hex with a spoor, he can attempt to identify it and later, use the Talent to recognise the source.&amp;lt;br&amp;gt;&lt;br /&gt;
The Talent requires a Magical Pass Action, and involves sniffing the air. If the Adept’s sense of smell is compromised for whatever reason, then this Talent may not be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It may only be attempted once per set of scents. When new ones are introduced, however, Black may attempt this Talent again. In addition, he may use it to interrogate an object that he shares a hex with. The answer to a Detect Fumes question will consist of a single concept or &amp;quot;bit&amp;quot; of information, and be largely Alchemical or Herbal in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
If the information sought is not intrinsic to the scent of the object, Black will receive no answer. If he achieves a double or triple effect, he may ask two or three questions respectively. &amp;lt;br&amp;gt; &lt;br /&gt;
Only one attempt at Detecting Fumes may be made per object, although a subsequent Check may be required to identify a scent that has become concealed by others. &amp;lt;br&amp;gt;&lt;br /&gt;
An individual object will change over time, however, and a fresh attempt may be made when its composition has changed sufficiently to class it as “new”. If a scent has been Detected and is not otherwise obfuscated, the same information will be available without a Cast Check.&lt;br /&gt;
&lt;br /&gt;
=====Blessings=====&lt;br /&gt;
======The Gift of the Mountain======&lt;br /&gt;
Black has drunk of the heartblood of a Mountain Hag and gained 1 point of Endurance, which has also increased its maximum value and 1 point of Natural Armour.&lt;br /&gt;
&lt;br /&gt;
=====Afflictions=====&lt;br /&gt;
======The Curse of the Ivy-Shrouded Womb======&lt;br /&gt;
Kel has drunk of the heartblood of a Mountain Hag. Although she gained 1 point of Endurance which has also increased its maximum value, ivy grows through the walls of her womb making her infertile with respect to humanoids. Well, mammals. Or reptiles.&amp;lt;br&amp;gt;&lt;br /&gt;
While Dryads see her as a sister, creatures like Ents and Huorns may see her as unusually attractive and a potential partner, some going so far as to provide gifts of rich loam in the hopes of winning her attentions, Beating them off with a stick might not be the most productive strategy for dissuading their affections&amp;lt;br&amp;gt;&lt;br /&gt;
She gains a bonus of 10 to any endeavour involving the Artisan Skill: Gardening, and in addition, her Rank in this is added as a bonus to any endeavour involving Herbalism.&lt;br /&gt;
&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Converse with Plants – The Barber’s Reeds======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 day  (+1 / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Reeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; By means of this Incantation, the Adept targets up to a hex of reeds and gives them a simple message. The reeds will pass it to a gentle breeze who will pass it to another patch of reeds and so on. The message will travel at 10 miles per hour until it arrives at its destination, but storms will prevent any further travel until the weather is more clement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summoning Enchanted Creatures - Summon Redcap======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Works  if the Fae Realm is dimensionally proximate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 minute (+15 seconds / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Redcap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a small, wizened man once a day (unless another Summon Redcap is known). He is about 3 1/2 feet tall with a hunched back and wrinkled, leathery skin. However, his mouth is full of sharp, jagged teeth and his lips are pulled into a perpetual sneer. He is a homicidal maniac. &amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps have a movement rate of 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 19+RR | 16 | 20 | 14 | 19+RR | 22+Rank | 19 | 12+RR| 7 |6|Hide absorbs RR damage}}&lt;br /&gt;
;&#039;&#039;Descritption:&#039;&#039;&lt;br /&gt;
The Redcap will appear in the Pulse following a successful Cast Check, wearing a dark grey doublet spattered with old bloodstains, heavy woollen hose, with boots made of dark blue iron. He will be holding a sickle-like blade similar to a falchion.&lt;br /&gt;
Redcaps have a Racial Rank (RR) which is 1 for every prime equal to or less than the spell’s Rank  (2, 3, 5, 7, 11, 13, 17, and 19). Their FT value, however, is increased by the Rank of the Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
* He can pursue an opponent at his full TMR and deliver a kick with his boots, suffering  a penalty of 10 to the Strike Chance. On the other hand, he will generally benefit from a rear attack. If the target is successfully struck, they take 1 rollup D10 + 1 C Class damage, modified by the Redcap&#039;s PS and Unarmed Combat Rank. They may avoid this by rolling 3 x AG, penalised by the Redcap&#039;s PS, failure indicating they take the damage and fall prone. &lt;br /&gt;
* He  can make 3 attacks with the sickle blade against 1, 2 or 3 adjacent opponents. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Sickle Blade|| 57% || [D + 4] || B || M ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Unarmed || 2*AG+(PS-15, min 0) % || [D10 - 3] || C || MC ||0 + RR&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Iron Boots || 2*AG+(PS-15, min 0) % || [D10! + 1] || C || MC ||0 + RR&lt;br /&gt;
|}&lt;br /&gt;
He has no Rank with Stealth, but can see blood being pumped around a body to a range of 12 hexes. He can speak Common at Rank 4, and a Fey language at Rank 8, of which he is a native speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
Racking this Incantation requires 3 of the Adept’s Endurance, which can be Healed naturally or magically once this tiny horror has been summoned.&amp;lt;br&amp;gt;&lt;br /&gt;
A Redcap will only serve if he is promised heartlood from one of his recently slain. If this promise is not kept, the next time he is summoned, the Cast Chance is halved and he will refuse any service until he is fed the heartblood of the recently slain, whereupon he will immediately return to his plane of origin. He will refuse another summons until 2 Tuesdays have passed.&amp;lt;br&amp;gt;&lt;br /&gt;
If a backfire occurs, then one is checked for, applied, &#039;&#039; and &#039;&#039; the little monster will attempt to kill and eat the heart of its summoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  3,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces EN by 3.&lt;br /&gt;
&lt;br /&gt;
======Protection Against Were-Creatures - Lesser Circle of Protection======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 30 minutes (+30 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; Whenever the Adept is struck, this incantation creates a faintly shining green circle about a foot distant from their body. This ablatively reduces  A, B or C Class damage until the circle collapses. It offers 1 point of ablative Damage Reduction  for every non-prime Rank in the spell. Those Ranks are: 0, 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, and 20.  &amp;lt;br&amp;gt;&lt;br /&gt;
The circle resets in the Military Scientist phase of combat. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Adept has more than one ablative protection of this kind, then the outermost one is reduced first. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Mind Cloak/Mind Shield - Circle of Iron Will======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation cloaks their mind so that their thoughts cannot be detected or “read”, e.g. by Telepathy or other mind reading talents, spells or rituals and their Resistance versus Mental Attack is increased by 10 (+ 2 / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
This effect extends to cover the megahex they are at the centre of. The Incantation does not block ESP or Empathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Those within the volume of effect  can cast Mind Speech as normal, or choose to decline Mind Speech from an external source. Magic that gives a higher bonus does not stack. Instead, it overwrites this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  5,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Windwhistle - Love-Laden Breeze======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 10 feet (+ 10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation requires a Love Philtre into which is poured a little blood (costing 1 Endurance) from the seducer.  This can be healed back, magically or otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept calls forth a faint breeze which has a TMR of 1 (+1 for every 10 Ranks), which will carry the Love Philtre’s effluvium to a target within range. If the victim fails their Magic Resistance check, they fall in love with their seducer for 2 hours (+30 minutes / Rank of the Philtre).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Love Philtre, reduces FT by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Virility – Enhanced Virility======&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039;Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation is cast over a male entity and greatly increases virility so that their first female sexual partner within 2 hours (+1 per Rank) has their chance of conceiving increased by 5 (+ 5 per Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept can increase or decrease any one characteristic of the conceived by 1 (+ 1 per 3 or fraction Ranks) upon birth&amp;lt;br&amp;gt;&lt;br /&gt;
A child may receive Enhanced Virility and Blessing or Curse on Unborn Child, but magic of higher Rank overwrites modifications to the same characteristic.&amp;lt;br&amp;gt;&lt;br /&gt;
If conception occurs, the magic binds to the unborn child and may only be dissipated if Curse Removal is successful while the mother is still pregnant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
======Trollskin – Suspended Animation======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 2 hours  (+3 hours for every even Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation does not heal. Instead, the patient loses consciousness while the spell suspends the progress of diseases and poisons for the duration. &amp;lt;br&amp;gt;&lt;br /&gt;
Life functions continue, and at the DM’s discretion, may breakdown the factors causing the patient’s compromised health. &amp;lt;br&amp;gt;&lt;br /&gt;
; Juliet Poultice (requires Rank 4 Herbalism)&lt;br /&gt;
 As much wolf’s foot moss as will fit into two hands of a girl of 10 should be left under the open sky to dry from Friday to Sunday after the next  Monday, whereupon it will wither, turn sere and be much reduced. Wrap it in sheets of oilskin dressed in the juice of the olive, tying it with as much tightness as the braids of a girl of ten. This is all that need be done for it will keep without corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
 Buy from a respectable vintner a cup of brandy that is worth at least 7 gold shillings by the pint and haggle not lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
 When calamity befalls, apply the moss to the patient’s skin and douse with the brandy, but avoid an open flame, for this preparation loves fire (inflicting 3 rollup D10 fire damage if the brandy is of sufficient quality to be useful as a reagent and the concoction catches on fire). &amp;lt;br&amp;gt;&lt;br /&gt;
 The moss is very thirsty, becoming unto a paste after but a small drink. Then, if it be known to you, Cast of the Trollskin spell and stand back, wonders to behold.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039; Wolf’s foot moss is an uncommon plant that grows in damp, rough environments, from sea level up to 20,000 feet. It likes flinty soil over which water flows. It is frost resistant and needs little attention so long as its needs are met.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Cost:&#039;&#039;  1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Constraints:&#039;&#039;  Unracks the spell, reagent: Juliet Poultice, reduces FT by 1.&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 10%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 45%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced - and subsequently committed to - communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-right: 20px; width: 75%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action to Cast the Name Change Spell and spending as much FT, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in the table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 8%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 10%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 12%;&amp;quot; | Castle Range&lt;br /&gt;
((Rank x Rank)× 10) ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Both Kad and Pierre have equipment which is soul bound to them, and always manifest as noted above. They may be assigned other equipment which will persist across subsequent Castings of the Name Change spell, but Pierre can only carry a total of 25 lbs, while Kad can carry up to 55. Lost or destroyed equipment can be replaced, and, once instantiated, they can be given even more, with appropriate adjustments to their Encumbrance.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116613</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116613"/>
		<updated>2026-10-14T02:43:56Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
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[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
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&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
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&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
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&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
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&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
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&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
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&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
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&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
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&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
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&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
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&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
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&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
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&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Discalced Carmelites — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Carmelite masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides and a foot distance. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116612</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116612"/>
		<updated>2026-10-14T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Friendly Fire ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came to Le Bourget-du-Lac to look at a bath-house, and spent most of the night looking at each other instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-no-love-lost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Love Lost =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The building holds two hundred and fifty women and about fifty men with rifles, and the first thing we did was agree, at length, not to walk in through the front door. Kel put the door-kicking up herself only to knock it down again — too much dying, and none of it ours to spend. She liked better the idea of taking one of the white-coated attendants off the street and going through his mind at leisure, and that was shelved too, since we had no notion of when any of them came out or by what road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did gain was the lie of the ground, which in this valley is political rather than physical. This is the Italian zone, and there is next to no army in it worth the name, because the Italians cannot abide the Gestapo and are not much fonder of the Wehrmacht, who have turned up uninvited and behave as though the place were theirs. It is not a cordial rivalry. There is no love lost anywhere in it. Better still, the Germans&#039; own secret services make a habit of selling one another: if the Gestapo find a man informing for military intelligence, they will first try to buy him, and when that fails they will whisper his name to the locals and let the river carry him away. I have seen armies lose wars for less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip wanted more watching done before we moved, and I said what I always say and am always half wrong about — that one always needs more intelligence, and the chief trouble with more intelligence is that it buys you worse decisions, or none at all, while you stand about admiring how much you know. We settled it the cheap way. One man goes inside and looks, and the rest of us sit down to dinner near enough to hear him think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-within-earshot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Within Earshot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh called up Pierre, who speaks French as his own tongue and German besides, took his education at Strasbourg, and comes from the far north-east, so his accent is strange here but not suspicious. Kel laid a German uniform over him out of nothing. She would have made him a man of some rank; I said he was better off not being anybody&#039;s superior, since a grand officer in a provincial bath-house invites conversation and a dull one does not. Let him wander, look, and come out. The baths are a public house of their sort — the guards do not stand in the doorway turning people away, they simply have the place so full of women that there is nowhere for a swimmer to put himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a table at an Italian restaurant close by, which is a tolerable place to be seen in when the Germans are unpopular, and sat inside the reach of Kel&#039;s silent speech. Pierre brought back three things. The treatment is being sold to the women as an experiment in medicine, for mothers near their time who may be carrying polio. The guards are entirely ordinary men, and German, not Italian — which tells us whose errand this is. And the five technicians are wrong. Pierre could not say how, which is exactly what Jedburgh could not say when he first looked down through the skylights, and that agreement between two men who never met in the building is worth more to me than either of them being certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little after eight the last of them was done with. The technicians went into a gymnasium with the officer in charge, and only the officer came out. Kel took that for portals and said so. I do not believe it. A thing that can move two hundred people is being spent at Stalingrad, not on a provincial swimming pool, and I would be very surprised if anyone opened one here to save five men a walk. What it means is that we do not know how the white coats leave, and we did not learn it tonight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-taking-them-down-a-peg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking Them Down a Peg =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel spent the wait looking over the restaurant&#039;s ornaments, which is her idea of rest, and found a pair of silk stockings on a display stand: blue, with gold brocade worked into them, plainly made by hand. The waiter said they come from a convent of Discalced Carmelites — the nearest house is at Chambéry — and that the sisters make them and sell them as a premium article. A quarter of a thousand hours of a nun&#039;s life goes into one pair. They were asking two hundred and fifty francs, which is theft the other way about. I said we were obviously going to haggle. Kel said we were obviously not, and bought them out of the suitcase, which still holds a quarter of a million francs and will not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their virtue, as she read it off them, is not that they raise the wearer. They lower everyone else. Bring the room down to your level, which is a cheap way to be the best-born person in it — impoverished nobility, and all the more imperious for it. One does not wear such a thing in front of a monarch, or a chief of gendarmes, who takes a dim view professionally. The sisters&#039; work can be ordered through the Cistercian abbey in the region, and Jedburgh observed, correctly, that an abbey is one of the few buildings hereabouts where two hundred people could be housed, and spent some while enjoying what the arrival of two hundred scantily dressed young women would do to the monks&#039; discipline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross did the useful work. He called three owls out of the dark and skinned them, which took him the better part of an hour, since an owl carries none of the fat a duck does and the skin is finer. I asked for a few more than we thought we needed, on the reasoning that if the women are driven away from here in the night, one of us ought to be able to go up and follow, and a spare skin is lighter to carry than a regret. We put our defences back on while we had the leisure — the stone in the limbs, the earth over the skin, the rest of it — since none of it lasts a night. Jedburgh let his team go, which he was going to have to do anyway for his change of name, and remarked that in our present business more men is more trouble than fewer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-not-the-bus-we-waited-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not the Bus We Waited For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went out about ten into a dry, overcast, freezing night. There is a road in front of the baths kept for the trolley-buses alone, because the town is afraid of the wires coming down across ordinary traffic, and across the footpath from it a bus stop, some fifty yards from the doors. That is where we settled to wait for whatever came to collect the women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put a false wall across an alley nearby as a place to run into. I have no objection to a bolt-hole and said only that a wall one cannot see through is a poor thing to watch a street from, and that we had Tulip&#039;s blending, which she had had time to lay again while the owls were being skinned, and which makes a man standing perfectly still very nearly nothing at all. So we stood perfectly still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What arrived was not a bus. A dark blue touring car came up and stopped outside the doors — a long thing, glazed over the passengers and open above the driver, and plainly built to outrun anything else on a French road, which in this country and this year is an extraordinary statement to make about oneself. The chauffeur wore a grey uniform, a cap, and goggles the size of an airman&#039;s. He came round and opened the rear door, and the woman who got out of it was tall, dressed in blue, with a small hat and a black veil across her face and a little blue velvet purse on a strap at her left wrist. She walked to the doors as though she had built them. He did not go in with her. He stayed on the pavement and began to look at the street.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-something-going-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel reached for the woman&#039;s mind and the working turned back on her and did nothing whatever. That by itself is a piece of intelligence — I have watched Kel open heads that were being guarded by people who were paid to guard them — but we had no leisure to admire it, because she took the chauffeur instead. His surface thoughts were all she could have, and they were enough. He is paranoid past the point of illness, and it is catching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It came down the silent speech we were all sitting inside, which is the obvious thing in hindsight and occurred to nobody at the time. Jedburgh went first. Kel went a moment after. Tulip held, and Dross held, and so did I — I will say in my own defence that a mind convinced the whole world is arranged against it is not a novelty to me, and I may have said as much aloud, which did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What it did to Jedburgh was walk him round behind Kel with his hand-and-a-half sword out. Tulip saw him draw and asked whether anyone else found it odd, and the honest answer is that no, with us it is not especially odd. He struck her from behind and very nearly finished her; she kept her feet and her wits and she should not have. I got between them, swearing at him in the only German I have any real command of, which is the swearing, and told him to stop, for whatever that was worth against a man who had decided we were all Nazis. Tulip shoved in from the other side and gave him nothing to hit. Dross was readying something to put a fright into him. None of it was needed in the end: Kel let go a stroke of mind she keeps stored in a ring, and he went down where he stood, and in the moment of it striking she could feel that something had been at his mind already — a trap laid in it. He was still protesting it was not him as he fell. Bloody mind-magers, he said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifty yards off, the chauffeur finished examining his street. He had been at it five full minutes, walking it out with a measured tread of the kind they teach at Prussian military academies between the beatings, the sort of pace by which a man can tell you how far he has gone and how long it took him. He did not notice a maniac with a great sword, four people wrestling in a bus stop, or anything else. He went inside after his mistress and shut the door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-for-his-own-good&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;For His Own Good =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tied Jedburgh, gagged him, and I carried him out of there. The only cover within reach is a park they call the Belvedere, three-quarters of a mile off — a small curated forest with paved walks through it and a fountain to Our Lady, and houses close enough that one simply keeps to the shrubbery. Kel was put back together on the way, which took more than one working and left her white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross brought his cards out. On Jedburgh they said contact with an insane mind, and a sickness of the mind that travels, and that it had travelled by our own link. Then he laid them on Kel and found the same thing in her — not the madness that parts a man from the world, but the raging kind, where everything is against you and your head obligingly manufactures the conspiracies to prove it. He said he would read himself last, which was cover, and then he announced that the dog needed walking and asked whether I would come along to see he came to no harm. Out among the trees he told me plainly: Kel has it too, and she is dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said nothing to the others, and I will not pretend that was an oversight. I wanted to know what had been put into Jedburgh&#039;s head and by whom, and Kel was the only one of us able to find out, and I sat where I could take hold of her if she turned. I record it because it is what I did, and I would rather have it written down than tidied away. Tulip laid her reading on Jedburgh meanwhile and found nothing holding him — no one&#039;s creature, merely sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we cured him, which was ugly. Sweet reason was out of the question and hypnotism will not touch a hostile man. We had a brain serum, and getting it into him meant Tabitha putting him to sleep — she managed it, for all his boasted hardness against such things — and then Tulip, who is a healer and good enough for this at least, working his throat so the stuff went down rather than into his lungs. It is grey, it is mostly fat, and it has things floating in it. She had a mint leaf ready for when he woke. He woke himself again, complaining about the taste and asking for a drink, and Dross&#039;s cards said the trap in him had been eased and was being cleared away. That is the one unambiguously good thing we did all night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-her-best-friend&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Best Friend =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been working the whole hour we spent on that. Bound and gagged on the ground, Jedburgh was awake for most of it, and he knew precisely what she was doing, and he could do nothing but listen to it. None of us stopped her. I did not stop her, knowing what I knew. Tulip did not stop her because she did not know, which is a kinder reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It closed. He is her servant now, obedient, for three weeks; he may fight it afresh at each day&#039;s turning, and there is little else in the world that will shift it. He threw everything he had left into the first attempt, and the binding held, and after that there was nothing to do but watch a proud man grind the caps off his back teeth while calling her his best friend and asking why on earth he would object.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was then, far too late, that we remembered the Bishop gave each of us a restorative against unreason at the very outset of this business, and that not one of us had thought to write it down. Kel took hers and came back to herself, and was mortified, and said so. She asked Jedburgh&#039;s pardon for the sword. Then she stood behind me — sensibly — and tried to unpick her own working, and could not. A binding of that kind cannot be handed back by the one who made it; it is not hers to release. So he stays bound, and every minute of it adds to the pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip told her flatly that she does not forgive her either, and that controlling one&#039;s own people crosses a line that oughtn&#039;t be crossed. She is right in the way that principles are right. For my part I have no objection to anything that happened tonight. Sometimes it is necessary, we found out what we needed to know, and everybody is still breathing, including the man who tried to take Kel&#039;s head off. I am aware that this makes me poor company for the two of them at present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s12-through-the-roof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Through the Roof =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back to the baths because the car would tell us something either way, and the car was still at the kerb with its hubcaps on and the chauffeur nowhere in the street. Over the heated pool the roof is orange tile carried on plain panes of glass; the windows do not open and the louvres certainly will not in this weather. I offered to take a pane out with the dark sphere — on an overcast night nobody would notice the hole until morning — and Jedburgh asked whether the glass could be transmuted instead, and we agreed to look before we started cutting holes in things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went up. Sixty feet of vertical wall, under her blending, and she was over the parapet like a rat up a drainpipe. What she saw from above: the woman still talking, at length and quite at her ease, to the officer in charge of the women, her chauffeur standing against the wall a few paces behind her. A long holder in her hand — what we had taken for cigarettes across fifty yards of road are thin cigars, and they smell bitterly strong. And on the floor of the bath-house, two hundred and fifty women sitting down, because there is nowhere else to sit, with the guards propped against the walls around them as bored as the women are wretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two lessons were said out loud and both are worth the keeping. Never leave the silent speech open between us while one of us is going into a stranger&#039;s head — the link is a road and it carries traffic in both directions. And next time, set a ward against this sort of working before we start, and let the whole party stand inside it, rather than find out afterwards what we have invited in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we end the night where we began it: outside, in the cold, looking at a building we cannot enter, with the women still in it. We are down one man&#039;s goodwill and one woman&#039;s dignity, and we are up the knowledge that the veiled woman cannot be read, that her driver is a loaded weapon pointed at anyone who tries, and that she has spent the best part of an hour giving instructions to the officer who holds two hundred and fifty prisoners. Whatever she came to say, she has not finished saying it. We are still watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Masterwork silk stockings (unpriced)&lt;br /&gt;
* Reason Restorative (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Brain serum (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Equilibrium remnants (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the night of 14 November outside the baths at Le Bourget-du-Lac, where roughly two hundred and fifty women are held under guard. [[#s12-no-love-lost|Ruling out a frontal assault]], they sent Jedburgh&#039;s agent Pierre inside in an illusory German uniform and [[#s12-within-earshot|listened in from a restaurant across the road]], learning the cover story (experimental prenatal polio treatment), that the guards are German rather than Italian, and that the five technicians are abnormal in some way nobody can name; how the technicians leave the building remains unknown. While they waited, [[#s12-taking-them-down-a-peg|Kel bought a pair of Carmelite masterwork silk stockings]] and Dross summoned and skinned three owls, and shortly after ten the party took up a concealed position at a bus stop, where [[#s12-not-the-bus-we-waited-for|a dark blue touring car delivered a veiled woman and her chauffeur]] instead of the expected transport.&lt;br /&gt;
&lt;br /&gt;
Kel&#039;s attempt to read the woman failed outright, and reading the chauffeur instead [[#s12-something-going-round|carried his contagious paranoia into the party along their own mind-speech link]], infecting Jedburgh and then Kel. Jedburgh struck Kel from behind with his sword and nearly killed her before she knocked him unconscious, after which the party withdrew to the Belvedere park, [[#s12-for-his-own-good|where Dross&#039;s divinations diagnosed them both and Tulip forced a brain serum down the sleeping Jedburgh to cure him]]. Kel, still infected, had spent that same hour [[#s12-her-best-friend|binding Jedburgh as her obedient servant for three weeks]] — a working she could not undo once the Bishop&#039;s restorative had cured her, leaving both Jedburgh and Tulip unforgiving. The session ends with the party back at the baths and [[#s12-through-the-roof|Tulip on the glass roof, watching the veiled woman give lengthy instructions to the officer in charge]] while the captives sit on the floor below; her business there is plainly unfinished, and the party is still watching.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Frontal assault on the Le Bourget-du-Lac baths ruled out; Pierre&#039;s disguised recce yields the prenatal-polio cover story, German guards and abnormal technicians; masterwork silk stockings bought; owls skinned and defences refreshed; a veiled woman and her chauffeur arrive by car; the chauffeur&#039;s contagious paranoia crosses the party&#039;s mind-speech link and infects Jedburgh and Kel; Jedburgh nearly kills Kel before being subdued, withdrawn to the Belvedere park and cured; Kel binds Jedburgh as her servant for three weeks and cannot release him; Tulip&#039;s rooftop watch confirms the women still held and the veiled woman still conferring&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
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=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
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&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
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&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
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&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
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&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
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&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
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&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
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&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
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&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
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&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
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&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
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&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
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&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
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&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
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&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
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&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
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&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain greengold ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides and a foot distance. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 points of A, B or C Class damage points the wearer takes per pulse are ignored. It does not work versus spell damage except for that which arises from Diamond Javelins, Earth Hammer, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is depleted first, which, unless specified otherwise, this magic is likely to be, given that it is an aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116548</id>
		<title>Operation Heckler &amp; Koch</title>
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		<updated>2026-10-06T22:51:06Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
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[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
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&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
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&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides and a foot distant. A pentagon inscribed with magical glyphs along the edges will appear and protect the wearer so that the first 7 points of A, B or C Class damage are ignored.&amp;lt;br&amp;gt; &lt;br /&gt;
This does not work versus spell damage except for that which arises from Diamond Javelins, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is exhausted first unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || Gestapo raid; women found at Bourget-du-Lac&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116547</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116547"/>
		<updated>2026-10-06T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
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==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
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=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
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&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
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&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
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&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
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&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
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&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
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&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
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&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
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&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
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&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
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&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
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&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
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&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
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&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
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&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
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&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
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&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Hide and Seek ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a night building a rescue for two hundred women, and by the time it was finished they were forty miles from where we had agreed to meet them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-neutral-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Neutral Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing argued before anyone slept was Switzerland, and it died the way most of my good ideas die, which is slowly and in front of witnesses. The border is a day&#039;s drive if one has trucks and papers, and we have neither in any quantity. More to the point the Swiss are a people under arms to the last clerk, nervous of giving the Axis the slightest pretext, and every crossing a vehicle can reach will have men at it. Two hundred women in the back of a truck is not a thing that survives a conversation at a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I proposed stopping short of Saint-Julien and taking them across the farmland at night, between patrols, which I have done myself with one person and twice with two. It does not scale. Dross raised the mountains instead, on the reasonable theory that what is harder to walk is also less guarded, and Tulip suggested going on foot and swinging east to Annemasse. All of it founders on the same arithmetic: the roads mean patrols, and off the roads there is nothing between us and the border but mountain, in November, with two hundred women who have been in trucks for a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to mice. Rabbits were put up as sturdier and dismissed on bulk; somebody said sheep, which cannot be driven anywhere they do not wish to go, and somebody said goats, which can, and neither answers the problem of two hundred of them in open country. Birds were worse — a woman given wings does not thereby acquire the knowledge of what to do with them, and panic at altitude is permanent. Panic as a mouse is merely loud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transport I did settle. Not a jewellery box, as was suggested, but metal, because a metal box survives being dropped, kicked, or sat upon by a soldier, and a wooden one does not. A lined compartment apiece, cotton wool, and enough of it that nothing inside is in contact with anything but wool when the thing is handled roughly. Then we went up to the hotel, which is not the hotel we were in two nights ago, and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-piecework&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Piecework =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the whole night, and it was the most tedious work I have ever watched anybody do. Tulip called mice out of the countryside, eight to a calling and an hour for each, and did it over and over until there were something near two hundred of them. The skinning went round the party, ten minutes a mouse for a practised hand, and nobody&#039;s hands were practised by the end. I offered to help and my offer was accepted, which tells you how the night was going. I also proposed finding the town&#039;s rat-catcher and buying his stock outright, and was informed that nobody walks into an exterminator in the morning and asks whether he has any spare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross had the real labour. Two hundred skins to be made into the thing a woman can wear, and a good forty more attempts beyond that for the ones that would not take. He worked in blocks of ten, and at the end of each block he had nothing left in him and had to drink. Fourteen of the restoratives came out of the hag&#039;s own laboratory; Kel gave up eight of hers, which buy back a man&#039;s capacity to work at the price of doing him an injury while they do it; and five were mine. By about the third hour he was grey, and shortly after that he was passing blood, and I asked whether he was all right in a tone he did not care for. He protested the whole way through, and I told him we were hearing a great many excuses, and he kept casting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice the working turned on him. The first should have left him deaf, and he held against it — which, as I observed at the time, has made no detectable difference to whether he hears anybody. The second simply emptied him where he sat, and there was another potion and another hour. Tulip closed up the damage the drinks were doing when she could. By the small hours there were mice in one room and skins in another, and we had the whole apparatus of the rescue laid out on a hotel floor, waiting for the women. Jedburgh had gone to bed at a sensible hour, since he was flying at dawn, and I have rarely resented a man more for being right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-weather-permitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Weather Permitting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourteenth came and the convoy did not. There is nothing sinister in it: the valley had wind and thunderstorms, and this is country that gets lightning badly enough to put the electricity out, and the sort of truck column that is moving women does not travel at night and does not travel at all when the road is being thrown about. They will have stopped in some town and taken over a church. What it meant for us was that we had an ambush point and nothing to ambush, and a day to find out where two hundred people had got to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s answer was better than waiting, which was my instinct and the wrong one. She can look at a stretch of the day that has not yet happened, and she chose to look at Jedburgh&#039;s flight — to watch the reconnaissance before he flew it, and know the shape of the day by eight in the morning. It is an unnerving way to plan and I have stopped objecting to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw first was nothing. Jedburgh went up, swept half a circle eight miles out from Moûtiers, and found no column on any road coming up to us. She can only redirect the vision&#039;s attention so many times before it runs out, and she asked where to look next. I said backtrack the road rather than stare harder at one place, on the grounds that a place we have already looked at will not improve and the road behind them might. We backtracked down to La Chambre and found nothing there either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Backtracking further found something: a small lake, thirty-odd miles out as a bird flies, fed by a cascade perhaps thirty feet high and distinctive enough to steer by, and a dozen trucks drawn up on the metalled road beside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was worth a real look, so Kel borrowed Jedburgh&#039;s crystal and put the viewpoint five hundred feet above the lake as it stood at that hour. A dozen trucks, covered. Sixteen minutes of watching produced one rabbit. I asked whether they were the same as the ones we had seen carrying women, and from that height the colour and the general shape were near enough; they were also, on a better look, Citroëns, which is to say civilian, which is to say almost certainly not ours. Kel tried to set the view lower and nearer, to see into the backs of them, and the thing arrived inside an engine block. Any further attempts want ambergris, and we have exactly two pieces between us, Jedburgh&#039;s and Tulip&#039;s, and no prospect of buying more in a mountain town in wartime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-siphoned-off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Siphoned Off =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Jedburgh went himself, as an eagle, and the first useful thing he saw he saw before he had gone a mile: a truck pulling out of the Usine de Pomblière behind him and heading away from Moûtiers, uphill, into the roads. He kept his course, which I would not have done and which turned out to be correct twice over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lake took him an hour. The cascade was where the vision had put it. He came down and found the trucks sitting with nobody near them, waited, and in due course the owners of the business appeared with jerry cans and lengths of rubber tube and went up into the backs of the trucks. They siphoned off fuel, passed the cans down, took a decent share and not all of it, and drove away a little lighter than they came. There is a war on; a man who empties a tank is hanged, and a man who takes a quarter of it is a nuisance nobody reports. It is a local trade in stolen petrol and it is nothing whatever to do with us. The place is called Oz, which I record only because it is the sort of name one does not expect to meet in the Isère.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Having wasted a morning on it, he did not fly home in a straight line. He went back along the road the Pomblière truck had taken, tracking it from the air, on the theory that anything leaving that plant is our business whether or not it is carrying anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-taking-the-waters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking the Waters =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road ran fifty miles by vehicle, and he caught the truck at the end of it as it came into a town called Le Bourget-du-Lac. It is old — medieval, properly so, the streets no more than eight feet across, which is why the truck had been slowing for the last mile. It pulled up outside a building of three storeys, commercial rather than industrial, no display windows, with people going in and out at a thin midday rate and most of them young. He put down two roofs away and read it as well as a man can who has no French, which is to say he committed the sign to memory to be read to us later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From above, the building has skylights, and under the skylights there is water. It is a bath-house, the internal sort, and he could see people swimming in it. He remarked that it looked inviting. Then he worked round and saw the rest of the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are something like two hundred women in there, standing about the baths. There are something like fifty men in SS uniform guarding them. And there are men and women in white coats attending them, who are not local, who did not come from wherever the guards came from, and who certainly did not come from wherever the women came from. Jedburgh&#039;s reading of them was doctors with no bedside manner, and bureaucrats; what he could not put a word to was that whatever he was looking at did not sit right — something in the bearing of them at odds with being ordinary people. Tulip offered Transuranians. It is a guess and I set it down as a guess, but it is the first guess anybody has made that I did not immediately want to improve on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we have found them, and we have found them in the wrong place. Everything we had said put them at Saint-Marcel and the plant; what led us here was a truck leaving that plant, and what the plant is to this bath-house — a stop on the way, or a supplier, or something I have not thought of — nobody can yet say. The women are at Le Bourget-du-Lac. That will do for today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh turned for home, and as he came in over Moûtiers he saw seven black Daimlers converging on our hotel from seven different roads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-against-the-wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Against the Wall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He got in at an upstairs window, which is apparently a thing eagles do often enough that nobody remarks on it, and told us. Diane needed one look and gave us the word: Gestapo. Then she sat down and strapped her leg on, without hurry and without a word of complaint, and I will carry that picture about with me for some time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel set the silent speech between our heads and put her unnoticing over the lot of us, and we went out of that hotel while the cars were still closing. It very nearly worked. Something gave us away as we moved off — I still do not know what — and five of the seven turned after us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a lane between two buildings, too narrow for a motor car to follow, and it was a dead end: brick, eight feet of it, no door. One of the cars came across the mouth of the gap and the men got out of it in their coats and hats and came down after us with submachine guns, which is not a weapon one brings to ask questions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What saved us was three things done in the right order. Kel threw an illusory wall across the lane in front of us, so that what the men came to was the blank end of an alley. Tulip raised a real wall of her own behind the illusion, so that if any of them put out a hand he would feel brick where brick appeared to be. And behind both of those, where nobody could see or hear it, I set the dark sphere to work on the back wall and let it eat a hole big enough to walk through. It took half a minute; they stood about for twice as long on the other side of a wall that was not there, and found nothing to shoot. Kel&#039;s last casting turned on her while she was holding all of it together, and she held. Jedburgh took eagle shape and went up to watch the street rather than stay in the trap with us, which was sense; he could have gone the other way and become a bear, and one eaten Gestapo man would certainly have changed the tone of the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted the carpet and had it ready. I said no. A flying carpet over a French town at midday is not an escape, it is an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-nobody-looks-up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nobody Looks Up =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the far side of the wall we came out at the back of a works that builds dinghies, with men at their benches inside it and a road beyond. A Daimler came down that road while we were still between the buildings, so we went round the corner and Tulip laid her blending over the ground we stood on: stay perfectly still and you are very difficult to see, move and you are a man standing in an alley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a workman came out for a smoke, twenty feet away, swearing steadily in what turned out to be Albanian and waving his hands in the manner of his country. Dross and Kel both went for him and Dross got there first: there is nothing interesting here, and what you want is a long quiet smoke on your pipe. The poor devil stood there a moment, decided there was something wrong with his tobacco, tapped it out and went back inside. Dross has been complaining ever since that he should have made him give up smoking altogether while he had him. I had said I would see to the man myself if the pair of them missed, and it would have been a great deal louder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The car went past. Windows opened above us and nobody looked down. The forest was too far and the farmland between us and it too open to cross in daylight, so I suggested the other thing: change the faces Kel had given us, break up, and go into the square separately. We took coffee at separate tables — only coffee, since anything that must be bought with a ration coupon means producing paper. Daimlers came in and out of the square all the while we sat there. Then a truck arrived with two platoons in it, and they began working the town door by door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we were going out as owls or trying something cleverer, and nobody had anything cleverer. Dross had three skins ready and half a dozen unenchanted, so he went into the lavatory of the café and made up the rest while Tulip stood at the door and turned people away. Kel put an illusion over the square so that anyone who happened to see owls leaving a town at midday would think nothing whatever of it. We went out over their heads, and not one man in that square looked up. Jedburgh went with us as an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had found us, it turns out, by telephone: ringing round the hotels and asking whether anybody new had come to town. Moving lodgings the night before is the only reason they did not have us at breakfast. Next time we take a room, the proprietor gets hypnotised the moment we are through the door, and told that if anyone asks whether there is anybody new, there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s11-flown-south&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Flown South =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came back together at La Croix de Feissons, which is a known high point above the valley and a different cross entirely from the one we robbed on the mountain; I mention it because I confused the two myself for a moment and would rather not do it again in front of anybody. Diane came with us. From there it is thirty-odd miles to Le Bourget-du-Lac, about an hour in the air, and we flew it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised his team&#039;s true name on the way — the individual one, not the common form, and he does have it, but only barely. The thing is not a word. It is the length of a book, and a man cannot simply be handed such a name and use it; he has to live with it a while first. So it goes on the list of things we own and cannot yet do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the baths themselves, the plan is thin and will have to do: get near enough to take a proper reading of the white coats when a door opens or a window is left ajar, and find out what it is about them that Jedburgh could see and not name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last argument of the day was about birds, because two hundred mice will get the women out of a building and will not get them out of France. Dross noticed there is an Isle of Swans on the lake here and thought we might take swan skins off it, which would have been elegant; the swans went south a fortnight ago, it being November. Just as well. A swan needs a long clear run to get into the air, and a duck does not — the wing against the weight is better — and a duck can put down on open water, which matters a great deal when two hundred people who have never flown must land somewhere soft. I am not yet sure how one explains any of this to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: two hundred mice in a box, two hundred skins beside them, a town behind us that is being searched door to door, and the women themselves in a bath-house forty miles from where we spent a night preparing to meet them. We arrived over the lake as the light went. Tomorrow we find out what the men in white coats are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* ~200 enchanted mouse skins (rescue stock, narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
* Owl skins (narrative-only) — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party shelved [[#s11-neutral-ground|a plan to drive two hundred rescued women across the Swiss border]] as unworkable and committed instead to carrying them out as mice, then spent the whole night [[#s11-piecework|summoning the mice and enchanting the skins]] at their new Moûtiers hotel. The convoy never arrived — [[#s11-weather-permitting|storms had stopped it on the road]] — so Kel previewed Jedburgh&#039;s reconnaissance before he flew it and steered him toward a lake thirty-odd miles out, which [[#s11-siphoned-off|turned out to be a petrol-smuggling racket]] rather than the convoy. Following a truck out of the Usine de Pomblière instead, Jedburgh found [[#s11-taking-the-waters|the women held in a thermal bath-house at Le Bourget-du-Lac]], guarded by roughly fifty SS and attended by white-coated figures Tulip guesses are Transuranians.&lt;br /&gt;
&lt;br /&gt;
Flying home he spotted seven Gestapo Daimlers closing on the hotel. The party evacuated and [[#s11-against-the-wall|escaped a dead-end alley]] behind a layered illusion while Black bored a hole through the back wall, then [[#s11-nobody-looks-up|waited out the door-to-door search over coffee in the town square and left as owls]]. They regrouped at La Croix de Feissons and [[#s11-flown-south|flew on to Le Bourget-du-Lac]], arriving at dusk. Next session takes up the baths themselves and the question of what the white coats are.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 44 || Swiss border plan shelved; the mice-and-skins rescue kit built overnight at Moûtiers; the convoy fails to arrive, delayed by storms; a lake near Oz is ruled out as fuel smugglers, and a truck tracked from the Usine de Pomblière leads to two hundred women held under SS guard in a bath-house at Le Bourget-du-Lac; the Gestapo raid the party&#039;s hotel, the party escapes Moûtiers as owls, regroups at La Croix de Feissons and flies on to Le Bourget-du-Lac by dusk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check. The teeth of the crown can latch securely onto stone or wood but not iron, bronze or steel, the tether will support a weight of 450 lbs and may be used as a swing line.&lt;br /&gt;
&lt;br /&gt;
=====Ring of Protection=====&lt;br /&gt;
This plain ring weighs 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides and a foot distant. A pentagon inscribed with magical glyphs along the edges will appear and protect the wearer so that the first 7 points of A, B or C Class damage are ignored.&amp;lt;br&amp;gt; &lt;br /&gt;
This does not work versus spell damage except for that which arises from Diamond Javelins, Ice Bolt, Ice Projectiles or the like. Nor does it protect against hits directly to EN or Specific Grievous injuries. &amp;lt;br&amp;gt;&lt;br /&gt;
Where a similar protection exists, the outermost is exhausted first unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ring of Annis Steel=====&lt;br /&gt;
This dark blue, metallic ring is made from the skin of a Black Annis. It weighs 2 oz and must be worn on the middle finger of the right hand for its magic to be effective.&amp;lt;br&amp;gt;&lt;br /&gt;
If damage is inflicted by the bearer’s right hand or a weapon held in it, and the resulting damage ends in a 1 or 2, then the wound is infected. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer is the target of an Annis’ womb attack, then they  gain a bonus to their Magic Resistance of +20. If, for some reason, no Resistance Check is allowed, then a roll of 20 or less on percentiles will, however, void it. &amp;lt;br&amp;gt;&lt;br /&gt;
It has an unusually high frictional coefficient with respect to alpha particles, which will make the bearer’s finger warm when exposed to such things.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116426</id>
		<title>Operation Heckler &amp; Koch</title>
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		<updated>2026-10-01T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
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[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
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&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
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&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || Hag slain; avalanche; 12 Nov 1942&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || Hag&#039;s lair looted; von Kleist unmasked&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116425</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116425"/>
		<updated>2026-10-01T20:17:52Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s blackthorn talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 42 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Revelations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a peculiar sort of day that begins with an old woman&#039;s handbag and ends with the exact coordinates of six places where people are killed for a living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-off-the-scent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Off the Scent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first question of the morning was how to find where she had come from, since killing the thing had bought us nothing at all if we could not find the hole it lived in. Jedburgh offered to fly about and look, and admitted in the same breath that it was unreliable; Kel suggested, without much enthusiasm, calling up another one and asking it. Tulip said the obvious thing, which is that the creature had walked here, and things that walk leave a trail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The avalanche had not wiped it out — she came down on us from the north-east, and nobody has ever brought a mountainside down behind his own back — and she had never troubled to conceal her passage. But she had that habit of cutting hard across the diagonal every so often, over ground that should have slowed her and did not, and between the terrain and the zig-zagging any tracker was working at a disadvantage before he started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip is the best of us at it, once her spell and her companion Sienna are counted in. She worked at it a good while and led the whole party a pleasant stroll over a great deal of empty mountainside to nothing whatever. Dross observed that we had been promised a witch&#039;s cottage and given a walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-her-effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Effects =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody pointed out that we had never properly gone through her, which tells you something about the state we were all in the previous night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had a blackthorn stick in her hand — a wand in hers, being eight feet of old woman, and a walking stick in mine — and it is the talisman she died holding. Round her neck was the necklace I broke myself, carrying the usual amulets one expects on a practitioner and one that was not usual at all, a stone of a vague pinkish-purple none of us could place. Two rings, gold and blue metal, neither of which will go on a human or elvish finger without a talented jeweller first; I offered my own training as a goldsmith and it was accepted with less enthusiasm than I thought it deserved. A ruined shawl, a red leather reticule, and boots of black metal so enormous that we spent some time failing to think of anybody who might wear them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the quick reading of each rather than the long one. The gold ring is defensive; the blue enhances some natural process, and which process he could not say and nobody has said since, so I leave it written down as unfinished business. The boots are dimensional — not running unimpeded over broken ground, as I first guessed, but the other thing: she covered more mountainside in a stride cut cornerwise than she had any business covering. That explains the zig-zag, and does not make me feel better about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reticule is the best of it, holding seven complete changes of clothing in a rigid red tube no longer than a forearm. What was in it was worse: three skins, folded, each with its clothes — a girl of nine with little red shoes and a red hooded coat, a schoolmistress in a grey business suit, an older man got up as a farmer. They are oil-treated and reusable, and the right magic laid on the wearer renders one inert without destroying it, so a wearer can be stripped out of the disguise and the disguise kept. Everybody said how appalling it was, and everybody then made quite sure we were taking them. I observed that one must dress appropriately for the occasion and got the look I had earned. There was a tarot deck besides, seventy-eight cards that ought not to be magical and are, in an ivory case whose only trick is to let the deck be made ready in a single motion; Dross kept the lot to read himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last, her womb was among the remains, and it was not empty. The child in it is near term, alive, and will sleep a century if nobody wakes it; and hags have been known to throw such a thing into an enemy at need, after which it rends its way out through the stomach of whoever received it. It is fully loaded and sits on a hair trigger. There followed a silence while everybody worked out that somebody would have to carry it. The Hordling declined absolutely — he was not going to be pregnant if it went off, he was not going to eat it, and there are limits. So I took it, and spent something of my own on making certain it stays asleep. I am aware of how this reads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-uphill-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross thought it worth another try at calling the two-headed eagle, since we had learned the night before that the creature can feel him reaching for it, and Kel put an illusion over us while he worked — advertising ourselves twice in two days on an open mountainside being poor practice. He held it two minutes and nothing came. The bird is beyond his reach, wherever it has gone, and he spent a great deal of himself to find that out; he was grey afterwards and short with people, which is not like him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Jedburgh tried the trail himself, by night, with the moon in its first quarter and light enough to read ground by, and he failed too. There was talk of his learning a dog&#039;s shape, a dog&#039;s nose being the thing that would settle it, and it came to nothing, since the shapes take a year apiece.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we asked her. Dross can put questions to the dead and the dead do not get much say in it, but he gets five short answers and no more, so we spent longer composing the questions than the ritual took. I held up the proceedings for some minutes arguing whether a hag counts as a person for the purposes of the first one, which I maintain was a fair point and which the rest of the party maintains I would have died defending. How many others in your coven: none. Where is your base: uphill. What landmark is nearest: La Croix de l&#039;Alpe. What protects it: concealment. And what do you do for the Nazis: breeder reactors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last sat badly with everybody. Kel asked, a little later, where the breeding women were meant to fit into it, and I said what I believe to be the truth, which is that the two hundred coming up the valley tomorrow are the answer to that question, and that the same word has been doing two jobs all along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-dead-ground&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Ground =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;La Croix de l&#039;Alpe is a great cross standing on a small peak north-east of us, above the Isère, in a place they call the hill of beautiful shadows. It is two thousand feet above where we stood and three hours of climbing for men on foot, and we are not men on foot. We went up a little after nine, in the dark, Dross taking us slowly over the forest while Kel cast her mind ahead to see what was living down there. What she found was an absence: a patch of ground north of the cross, up a cleft between two bare eroded chunks of mountain, where no animal hangs about at all in country that ought to be thick with them. An absence is a better mark than a presence, and she was entitled to be pleased with herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put down and walked up to it. Part of the rock and packed earth had crumbled away, and in the stone were the imprints of enormous fingers and enormous boots, and no doubt at all that this was where she had come out — a long serpentine crack, twelve feet from wall to wall and some seventy feet of floor, running back into the mountain. Jedburgh went at it in the traditional manner with a ten-foot pole, which looks ridiculous and has kept more people alive than valour has. No trips or traps anywhere in it, which ought to have been reassuring and was not, because a careless woman is the only kind who leaves her front path unguarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel settled it. She looked ahead at herself walking into the ravine — she narrated the whole performance, the stupid human wandering in and pottering about looking for a door — and what she saw was the cleft shaking, snow coming off the walls, stone coming down, and herself dead at the bottom of it. She reported this cheerfully. I have never got used to that. So not a trap but a ward, laid over the whole approach and triggered by weight on the ground; we were not killed on arrival only because we came in over the top of it through the air, and that worked only because it had never occurred to whoever laid it that anybody would arrive other than walking. A clever precaution is only clever against the thing it imagines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The warded ground was far too large to be smothered piecemeal, so it had to be unmade rather than held down, and that is Jedburgh&#039;s trade. He went at it as a ritual, an hour of steady work with rather better than a fair chance at the end of it, while the rest of us sat in the cold. Tulip made tea, which is not a small thing; some of what the day had taken out of us came back with it. Then Kel looked ahead a second time and saw no ward at all, which is the only proof one gets of that sort of work. Tulip tried the ground inside the ravine while we were about it, and failed. Three times in one day, and I have stopped making remarks about it, partly out of charity and mostly because nobody had asked me to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-tradesmans-entrance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Tradesman&#039;s Entrance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They asked me then, since among the things my kit does for me are a thief&#039;s eyes, and I found it in short order: a crack in what looks exactly like one of the blocks of granite that lie about these mountains in quantity, open, not even a door, and invisible unless you know what you are looking for. No traps on it either, and I checked twice, being the one going in first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was draped with a tarpaulin, and the tarpaulin is the most interesting thing we found all night. It is canvas. It is not magical in any degree. It is an alpine camouflage sheet made by the Italian Army. Jedburgh shrugged and said such things are two a penny in wartime, and he is right, and he is also missing the point, which is that it did not come from Alusia. Somebody in this world, with quartermasters and requisition forms, was supplying an eight-foot hag in a hole in a mountain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside it is immaculate. Not tidy for a monster — tidy. It is an office: a hag-sized scribe&#039;s desk shaped straight out of the granite of the room, dip pens and ink laid out on it, the desk of a person who writes longhand all day and cares about the angle of the work. Filing cabinets, three drawers apiece. Behind a curtain a bedroom with a stone bed and a leather-strap mattress, a kitchen, and an alchemical laboratory facing south and open to the air. The whole of it tunnelled and bound out of the earth rather than cut, temporary work — she meant to move on — and beautiful. I picked the cabinet, which took some doing. Inside, papers, all German, all handwritten in the hand of the country and the period, which looks nothing like the way we write. I speak German. I cannot read a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip went through the laboratory stores. Most of the poisons are mineral, got out of ores, which fits everything else we know of her; one animal venom could be rendered down for a blade by anybody with reason enough to handle it; one is slow and agonising, with no cure short of a great healer working weeks at it; and there are samples of a metal that glows blue and harms a man simply by being near him. I suggested somebody show the Hordling which of them were poisonous. He had already worked it out and was eating them. It was, from his point of view, a birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went through the workroom as an alchemist, and to get anything out of it at all I spent a great deal of the good fortune I hoard for emergencies — enough that I do not expect chance to hand me another useful thing in that place for a fortnight. It bought two things. The pinkish stone off her necklace has a little pitchblende in it and flares in air where that blue-metal sort of decay is happening, which parts of her workroom obligingly provided; a poor detector, since by the time you see the glow you have had the dose, and I am keeping it anyway. And it bought the mews: a stable at the back, open to the sky, thirty-five feet by twenty, two troughs the size of a horse&#039;s set seven feet up on opposite walls. What went into them was sheep, and what else went into them was described to us as slow children, and I set that down without comment because I do not trust myself to make one. Among the giant pole arms stacked nearby there is a lance. A lance means she rode; troughs set that far apart mean the thing she rode had two heads. We have been chasing a two-headed eagle for two days and I am fairly sure it is not an eagle and never was. Tulip said she would like one as a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-mishandled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mishandled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were maps in the office, which is what we actually came away with: one in German, one in something close enough to German that I could tell it was not German and get no further, and two or three others, of which one is local and French. Tulip said we should roll them up and take the lot and find somebody to read them, and that was plainly right. The cabinet was the harder question, and Kel settled it — we would take the whole thing. Papers lifted out of a filing cabinet stop being filed, and a great deal of what such a haul is worth lies in the order somebody else put it in. So it went out bodily, to be lashed under the carpet. I have carried filing cabinets before. They are unbalanced, ungainly things, and you cannot see your feet past them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck it against the rock wall on the way out through the ravine and it came apart in my hands, and the whole contents of it went out across the gorge in the dark. Kel did not say anything. She looked at me with her disappointed face, which is worse, and told Dross there would be no treats. Everyone went scrambling after paper in a cold wind, and everyone but Tulip got a decent share of it back; she came up empty and looked as sick about it as I felt. We have most of it, out of order, some of it wet, some pages gone and some of what is left illegible. I proposed a story in which the cabinet proved too cumbersome and the papers were moved to a haversack and jiggled about in transit. Nobody believed a word of it, and I would like it on the record that it was not deliberate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was around ten when we came down, the hour when only fools and radio operators are awake. Jedburgh raised going to Julien instead, the man seeming the sort to open his door at any hour to anyone turning up with schnapps. I said no: we have intelligence that needs reading, Diane can begin reading it tonight, and calling on the Swiss banker again is a risk that buys us nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-the-shape-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane let us in and took the whole miserable armful without complaint. She has French, German, English and Italian, and under any other circumstances would have had it sorted by dawn. As it was she made slow, bad work of it, and none of the fault was hers. I do not think she said anything about how it came to be in that condition. She did not need to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map that was nearly German is Polish. She read the names off it: Che?mno, Be??ec, Sobibór, Majdanek, Treblinka and Auschwitz. Those are not work camps, and she made the distinction: in a work camp a great many people die and it happens incidentally, whereas these are places built for the killing of people already marked to be killed, and the killing is done the way a factory does a thing. Auschwitz began as the other kind and was converted this year. I asked what the significance was of the map being in Polish and was told, reasonably, that they are all in Poland, and that the real question is why our old woman in the Alps had them written down at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every one of them but Majdanek has an arrow drawn beside it and a set of coordinates given to four places of decimals. Jedburgh said the word before I did: six points is a hexagon, or a six-pointed star. Dross said the thing none of us wanted said first, which is that death in those quantities may be the point rather than the consequence — that the count is sacrificial, and the arrangement is there to raise power or to call something. I asked whether they are building a summoning circle out of camps and got no answer, because there is not one to be had. Majdanek has no arrow and no coordinates, which may mean it is unfinished, or not yet in use, or nothing at all. We have no astrologer. I am going to learn astrology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The French map is a different shape and may be a worse one: a chain of marks, each about sixteen miles from the last, beginning at a place called Tarascon — there are two towns of that name, which will need sorting out — and running up the country to finish near Moûtiers. Jedburgh&#039;s reading is that it is a chain of stepping points, sixteen miles at a stride, a point teleport or an earth door repeated the length of France. The last mark on it is the lair we had just robbed. The next one back is about ten miles further west, down in the Tarentaise valley below us, and we have never been there, and nobody has any idea what is sitting in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s10-a-proper-introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Proper Introduction =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Diane worked we all helped with the sorting, and it was Tulip and I who put our hands on the same sheet at the same moment. There was a photograph clipped to it, and the photograph was the pleasant young man from the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name is Heinrich von Kleist. He is a member of the SS, seconded to the Ahnenerbe on a project to defeat the Russian war effort at Stalingrad, and his actual work — the thing he goes down the valley to do — is to coordinate with the Usine de Pomblière on the production of cobalt sixty breeders. So the hag&#039;s last word and the banker&#039;s day job are the same sentence read from two ends. Kel said he had seemed such a nice man. Tulip said, with feeling, that we could have interrogated him and would now know everything. And I sat there thinking that I came off that mountain with his dog&#039;s name and not his, and that it has taken a stolen filing cabinet and a woman reading German at midnight to make the introduction I failed to make myself. Diane knew the family at once: an old Prussian house, military almost to a man, and he is certainly noble, which I also failed to notice. Several of that family, this one among them, have given indications of supporting the Allied effort, some of them mixed up in Operation Spark. It is not nothing, and it is not much, and I am not inclined to gamble the party on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worse realisation came a moment later. He did not only see me on my flying horse; he saw all of us coming up out of a hole in the snow behind an iron rhinoceros four times the size of a horse, which is not a thing a trained intelligence officer forgets to put in his report. Somewhere in this town a key is being worked frantically at this very moment. So the disguises go — mine is a vintner, adequate yesterday and worth nothing now, and Corniger is a permanent giveaway — and Kel will change the lot of us. Diane should move too, because being right about this sort of thing after the fact is no use to anybody. I also gave that man a bottle of my claret. Kel has written in her notes that Black gives wine to Nazis, Tulip amended it to SS officers, and the pair of them will be insufferable for a month. I intend to make him a very dead man at the earliest convenient opportunity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the night went on plans, without much profit. Jedburgh&#039;s instinct was to blow the dam, which was mine too, and the dam turns out to be too small to be worth it; Kel&#039;s suggestion that I put the dark sphere through it would achieve little beyond some water leaking out faster than it does now. The factory is another matter, full of sodium and chlorine, and a man could do it over very badly with proper demolition gear — which is a description of Jedburgh&#039;s Frenchman Pierre and a quantity of gelignite, and I notice this is the second night running that the same answer has presented itself. I asked after the researcher Diane once mentioned, the one working on the RNA business, because I have had it in my head that it is a precursor to the zombie virus and would like to be wrong; the work is essentially already done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the convoy, which arrives tomorrow: ten trucks, some fifty guards, two hundred women. My assumption had been that this was Diane&#039;s territory rather than ours, and it is wrong — the underground networks move half a dozen people at a time and consider it a busy month. Jedburgh asked, in the tone of a man who has just thought of something awful, whether we could skin-change the lot of them into mice. Dross will prepare the skins in advance, Tulip can call mice out of the countryside and Vixen will fetch them, Kel suggested binding cats and terriers besides; the bottleneck is the skinning, ten or fifteen an hour for a practised hand, which makes it days of work whichever way it is cut. Portugal will serve for a destination, Spain calling itself neutral and being nothing of the kind. Dross spent part of it wistfully: there is a working that would turn the whole convoy into mice at a stroke, it costs sixty thousand in silver merely to learn, and he has never had that much money in one place in his life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One last thing before I sleep. We have the measure of the blackthorn stick at last: a talisman keyed to fire, carrying a selection of fire workings ready in it — putting fires out, heating, warding a man against burning, and others besides — with the bearer choosing which, and how many it will hold depending on how practised he already is in that art. It can be used in the hand at close quarters, where it hits like a club and burns at the same time. It travels about under its own power. And it has, I am reliably informed, the personality of a football hooligan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: near midnight on the thirteenth, in a resistance woman&#039;s rooms in an occupied town, with a sheaf of wet German paperwork, a map of six death camps arranged in a hexagon, a second map showing a chain of doorways running the length of France with an unvisited one ten miles west of here, and the name and photograph of a man I gave wine to. Somewhere below us a key is still tapping. Tomorrow two hundred women arrive under guard and we have a plan involving mice. And I am carrying, in a bag, a sleeping child in a hag&#039;s womb with a hair trigger on it, because the alternative was leaving it on a mountain, and because I was the one who took her head off and it seemed to me that made it mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s womb (near-term foetus) (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Hag&#039;s tarot deck and ivory case (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Pitchblende radiation-detector amulet (unpriced)&lt;br /&gt;
* Hag&#039;s gold ring (unpriced)&lt;br /&gt;
* Hag&#039;s blue metal ring (unpriced)&lt;br /&gt;
* Hag&#039;s dimensional boots (unpriced)&lt;br /&gt;
* Red leather reticule with witch skins (unpriced)&lt;br /&gt;
* Captured documents and maps from the hag&#039;s lair (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s womb with near-term foetus (unverified — not in registry)&lt;br /&gt;
* Captured documents and maps (unverified — not in registry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day hunting the dead hag&#039;s lair above Pomblière. Tracking her back-trail [[#s10-off-the-scent|came to nothing]], so they [[#s10-her-effects|went through her corpse instead]] — talisman, rings, dimensional boots, a reticule of reusable witch skins, and a living near-term foetus that Black agreed to carry. After [[#s10-uphill-work|a failed summons and a second failed night&#039;s tracking]], Dross put questions to the corpse itself, which named La Croix de l&#039;Alpe, concealment, and breeder reactors. Flying up after dark, the party found [[#s10-dead-ground|a lifeless patch of ground and a ward that would have killed anyone who walked in]], unmade it, and [[#s10-the-tradesmans-entrance|entered a tidy office-lair draped with an Italian Army tarpaulin]]: filing cabinets, an alchemical laboratory of mineral poisons, and a mews built for a two-headed mount.&lt;br /&gt;
&lt;br /&gt;
Black [[#s10-mishandled|broke the looted filing cabinet against the ravine wall]], scattering the papers, and the damaged haul went to Diane at Moûtiers. She read out [[#s10-the-shape-of-it|a Polish map of six death camps arranged as a hexagon and a French map of a sixteen-mile stepping chain running the length of the country]], and then [[#s10-a-proper-introduction|identified the pleasant Swiss banker of the previous session as Heinrich von Kleist of the SS]], seconded to the Ahnenerbe and coordinating cobalt-60 breeder work at the Usine de Pomblière. The party ends the night in Moûtiers, planning disguise changes against the alarm von Kleist has certainly raised, with a convoy of two hundred women due the following day and an untested plan to skin-change them into mice.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 43 || Hag&#039;s corpse looted and questioned; her lair located at La Croix de l&#039;Alpe, its approach ward dissipated and its office and laboratory stripped; the filing cabinet shattered on the way out and its papers partly lost; the haul carried to Diane at Moûtiers, revealing the six death camps, the stepping chain across France, and Julien de Watermeyer&#039;s true identity as Heinrich von Kleist; disguise changes and the convoy rescue plan debated overnight&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Syringes=====&lt;br /&gt;
======Syrinx of Ranger======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Driving Automata======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
======Syrinx of Reich English======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich French======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
======Syrinx of Reich German======&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Pergamente=====&lt;br /&gt;
======Pergament Ein======&lt;br /&gt;
Translated at 20:00&lt;br /&gt;
To a Lutum of the Atomic Womb (potion the colour and consistency of pus)&lt;br /&gt;
;Either:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Winkulus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a pale green, transparent liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a cheeky and irrepressible wink called Äugle which will serve as a familiar for whoever donated the blood.&lt;br /&gt;
;Or:&lt;br /&gt;
&#039;&#039;&#039;Tincture of Shofur&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This test tube contains a dark, murky green liquor. When it is poured into a Lutum of the Atomic Womb and a drop of blood added, the fluids will curdle, forming a reserved and polite manservant called Pâkka in dark green livery with brass buttons who is unseeable to everyone except whoever donated the blood, and whom they will attend as a familiar&lt;br /&gt;
&lt;br /&gt;
======Pergament Zwei======&lt;br /&gt;
Translated at 22:00&amp;lt;br&amp;gt;&lt;br /&gt;
Eight hours after this scroll is opened, it will crumble to grey dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolle der Disziplin und geistigen Stärke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads from this scroll for 4 hours may advance their FT by 1 per Adventure or Season, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability is permanent, persists through death and there is no upper limit to which their FT value can ascend.&lt;br /&gt;
&lt;br /&gt;
======Pergament Drei======&lt;br /&gt;
Translated at 00:00&amp;lt;br&amp;gt;&lt;br /&gt;
A stylus of enchanted ice is dipped into the dried blood of an unbaptised child, the indicated sigils and glyphs must be drawn onto a square metre of copper foil, then exposed to the North Wind by midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Die Zeit des fahlen Lichts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If this is used in Autumn or Spring, a month will pass in a single day. If it is used in Winter, then, a season will pass. It has no effect in Summer.&amp;lt;br&amp;gt;&lt;br /&gt;
The volume affected is an ethereal hemisphere with a base diameter of 60 feet.&lt;br /&gt;
&lt;br /&gt;
======Pergament Vier======&lt;br /&gt;
Translated at 02:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ein Adelsbrief or ein Adelspatent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this scroll will become the &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Magravine von Dorn und Rosen&#039;&#039;. The land holdings have been lost with the fall of the Holy Roman Empire. The title, however, remains.&amp;lt;br&amp;gt;&lt;br /&gt;
On the fist encounter, they are addressed as &#039;&#039;Herr Margrave&#039;&#039; (Lord Margrave) or &#039;&#039;Frau Margravine&#039;&#039; (Lady Margravine), and subsequently &#039;&#039;Euer Gnaden&#039;&#039; (your Grace), &#039;&#039;Margrave&#039;&#039; or &#039;&#039;Margravine&#039;&#039;. Note that unlike British nobility, &#039;&#039;Sir&#039;&#039; or &#039;&#039;Madam&#039;&#039; are not used subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
They are styled &#039;&#039;der Hochgeborern&#039;&#039; (the Highborn Lord)&#039;&#039;, der Margrave von Dorn und Rosen&#039;&#039; or &#039;&#039;die Hochgeborene&#039;&#039; (the Highborn Lady)&#039;&#039;, die Margravine von Dorn und Rosen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
======Pergament Funf======&lt;br /&gt;
Translated at 04:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Der sechste Punkt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever reads this parchment may raise one of their Primary Statistics by a sixth point at the normal Experience cost. &amp;lt;br&amp;gt;&lt;br /&gt;
This may exceed racial maximums.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
=====The Stick of Black Tom Weir=====&lt;br /&gt;
This gnarled and twisted stick has a bronze ferrule, is made from a yard of blackthorn and weighs 2 lbs. It takes no harm from fire, magical or otherwise, although it can be set on fire. &lt;br /&gt;
If a point of Endurance is sacrificed to it, then:&lt;br /&gt;
* While the stick is in their hand, the wielder need not Prepare an Igniting Flammables or Pyrogenesis spell, although they must still pay its FT cost. &lt;br /&gt;
* The stick may be targetted with Igniting Flammables or Pyrogenesis which will manifest as a Firelight spell  of the same Rank. If Invisibility is Cast upon the stick, then the Firelight may only be seen by those whose Witchsight, Wizardsight or Enhanced Vision is at least equal in Rank (to the Invisibility spell) &lt;br /&gt;
* The stick requires PS of 8 and MD of 12 to wield it. The Strike Chance versus an adjacent opponent is 47 (+ wielder’s MA and Rank in the spell). When the Strike Check is successful, 2 rollup D10 are rolled. The first D10 represents C Class damage, the second represents Fire damage. At Rank 10 another rollup D10 of Fire damage is added, and a final rollup D10 at Rank 20. If the wielder rolls 15% of their modified Strike Chance, the C Class damage is applied directly to Endurance. If they roll 5% of their modified Strike Chance, then they check the Specific Grievous Injury table for C Class weapons. Fire damage does not inflict damage directly to Endurance or Specific Grievous Injuries, nor does it Double or Triple. &lt;br /&gt;
* The wielder may manifest a Wall of Fire when they Cast a Wall of Thorns spell, and vice versa. &lt;br /&gt;
At the seasonal festival, the wielder chooses a number of spells from this list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039; || &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;text-align: left;&amp;quot;| Extinguish Fires|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fireproofing|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Increase Temperature|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Slow Fire|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Smoke Creation|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| GK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| SK Fire Counterspell|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Armour|| 0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Cleansing Flame||0/1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| Fire Arc|| 0/1&lt;br /&gt;
|}&lt;br /&gt;
The number of spells held and their Rank is the same as the wielder&#039;s Rank in  Igniting Flammables or Pyrogenesis. All spells dissipate at the end of a season.&amp;lt;br&amp;gt;&lt;br /&gt;
If the stick is not intelligent, then it is opinionated and obnoxious. There is no social sin which it will not encourage and no indelicacy it will not utter.&lt;br /&gt;
&lt;br /&gt;
=====Horn Card Case &amp;amp; Deck===== &lt;br /&gt;
This tongue and groove box of carved ram’s horn is 5 inches by 2 inches by 1 inch holds the 78 cards of a tarot deck, and weighs 7 oz. The magical property of the box is to Prepare the deck when the reader wishes to use it so that they do not have to.&amp;lt;br&amp;gt;&lt;br /&gt;
It has two functions:&lt;br /&gt;
# When looking at a surface, object or entity that is no further distant than 10 feet, they may consult the deck to gain some notion of its nature, purpose, history or fate. This is treated as Divining Aspects. It is resolved as if the reader were using the Detect Aura Talent, although no aura is detected, nor can one be evaluated. &lt;br /&gt;
# The reader may use the deck to perform an Ancient Divination when Divining Enchantment. However, this costs 1 PC for each attempt.&lt;br /&gt;
One point of PC is restored after a night’s sleep.&lt;br /&gt;
&lt;br /&gt;
==== Jewellery====&lt;br /&gt;
=====Unremarkable Gem=====&lt;br /&gt;
This pale pink, vaguely hexagonal stone is transparent, uncut and unremarkable. It weighs 1 1/2 carats. Once cleaned and polished, it can be made into an Amulet of the Lightness of Being by a Shaper, Talismonger or Wiccan.&lt;br /&gt;
======Amulet of the Lightness of Being======&lt;br /&gt;
This amulet improves the wearer’s Endurance by 2 which may exceed racial maximums, reduces penalties to AG by 2 and may be used to store the light of sunrise on Midsummer’s Day. This may be released as a Free Act, and fills the wearer’s megahex for four Pulses, then fades. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be recharged at noon of the next Midsummer&#039;s Day&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer succeeds in a 1 x PC check, they will notice if they are being subjected to alpha particles.&lt;br /&gt;
&lt;br /&gt;
=====Ruby Crown of Tethering=====&lt;br /&gt;
This splinter of a Great Ruby has been carved into a ring from which five claws rise. If it is attached to a rod, then it will behave like a mace. If it is attached to a mace, it will increase damage by 1 and Strike Chance by 7. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the crown will fly up to 25 feet, trailing a crimson tether,  to attack an opponent as if they were adjacent to the wielder. The wielder may attempt to Entangle an opponent by this means. &amp;lt;br&amp;gt;&lt;br /&gt;
They may also use it as a climbing aid, the wielder subtracting 17 from the result of the Climbing Check.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Summon Enchanted Creatures –  Familiar Transference======&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept instantly transports themself to the  location of their familiar if they are within range. The spell automatically fails if they are carrying more than 15 lbs + 5 lbs per Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 3500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Summon Enchanted Creatures –  Party Trick =====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 1 mile (+1 mile per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Door or portal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resistance:&#039;&#039; Automatically successful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept casts this spell on a door, doorway  or portal. If one does not exist, then they must draw the outline of a door upon a wall or vertical surface, but this reduces the Cast Chance by 20. If the spell is successful, then, at the end of the Pulse they will  arrive by the door in order of height, tallest first. The number of entities the Adept can summon is indicated by the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Entities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
The Adept must have a material link that connects them to those they target (a lock of hair, nail clippings, blood etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation fails if any of the entities has an Encumbrance Penalty greater than 2 to Agility, any entity out of range will be excluded from it, and any target may decline the summons. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;5000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=====The Name of the Hugh Team=====&lt;br /&gt;
This is the Individual True Name of a gestalt entity. There are only 21 Ranks available. Every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Namer’s Rank in the Generic True Name Jedburgh Team is Ranked to 10 or higher, and he knows the Individual True Name Hugh Team, he may form the gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gestalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hugh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Namer does not change in any way, but his identity becomes ‘Code Name: Hugh’. Spells that Locate or Scry will not be able to find him unless their Rank is higher than this GTN.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the Team can speak with each other in the Namer Tongue which, otherwise, only members of that college can use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pierre Villon (Roger Salomon Gisburger)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 14 | 23 | 15 | 6 | 17| 20 | 18 | 16 |12|5|None }}&lt;br /&gt;
Pierre is a slender man of around forty with clever hands and receding, dark brown hair. He stands 5ft 9in and weighs 135 lbs. He is myopic, wears horn-rimmed glasses, and continuously smokes Russian cigarettes. He has a distinct, bird-like aspect, being quick and decisive in his movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born and raised in a Jewish community in Alsace, he naturally grew up bilingual in French and German. During his youth, he also learned liturgical Hebrew; while it possessed little practical use outside the synagogue at the time, it would serve him crucially in later years to ferret out Gestapo agents attempting to pass themselves off as Jewish refugees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never particularly devout, Pierre had become entirely secular by the time he graduated from the Lycée de Colmar. He spent three years studying architecture at Strasbourg University, where he was first introduced—and subsequently committed—to communism. During the Spanish Civil War, he used his architectural and analytical mind to write scathing political polemics against fascism. &amp;lt;br&amp;gt;&lt;br /&gt;
By the time World War II was officially declared, he was already deeply embedded in active, clandestine resistance. His physical designs and structural traps heavily reflect the minimalist, functional influences of Le Corbusier and the Bauhaus movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 25%;&amp;quot; | Mechanician&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; text-align:center; width: 55%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| Brickmaking &amp;amp; laying&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* French: 8L (Native)&lt;br /&gt;
* German: 8L (Native)&lt;br /&gt;
* Hebrew: 5L (Liturgical)&lt;br /&gt;
* English: 4L (Accented &amp;amp; halting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Driving:&#039;&#039;&#039; (PC + MD)/2 + (8 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; Unarmed Combat, Pistol&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Firearm: Astra 400&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 2 lbs 4 oz | &#039;&#039;Base Skill:&#039;&#039; 25% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 2 SG + D10! | &#039;&#039;Magazine:&#039;&#039; 8 rounds&lt;br /&gt;
* &#039;&#039;Range:&#039;&#039; 8 hexes&lt;br /&gt;
* &#039;&#039;Special:&#039;&#039; If the result is not greater than 83, then it inflicts a rollup D10 to EN + 2 Specific Grievous injuries. Shield defence is ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Notes:&#039;&#039;&#039;&lt;br /&gt;
* Demolitions expert. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| Architecture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| Traps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| Explosives&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| Bridges&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| Chronometers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| Fortifications&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| Namer’s choice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dibikad (Kad) Pontiac&#039;&#039;&#039;&lt;br /&gt;
{{BeastStats | 22 | 16 | 18 | 8 | 23| 21 | 19 | 18| 18 |6|None }}&lt;br /&gt;
Kad was born in 1916 on Manitoulin Island, Lake Huron, into the Anishinaabe culture of the Odawa people. He grew up when the Canadian government actively prohibited the spiritual and cultural practices of his people, forcing their traditions completely underground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the age of six, Kad was abducted by the Royal Canadian Mounted Police and interned at the Spanish Indian Residential Jesuit School in Ontario. The school stripped him of his traditional clothing, took his name, and strictly forbade him from speaking his language.&amp;lt;br&amp;gt;&lt;br /&gt;
Defying the strict doctrine of the Jesuit, Kad managed to escape in the summer of his tenth year, fleeing all the way back to Manitoulin Island. Though the RCMP were waiting to recapture him at his family home, his arrival was safely intercepted by an elder, Reed That Whispers, who guided him deep into the safety of the northern forests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad lived as a fugitive in the wilderness for several years, maintaining cautious contact with neighboring First Nations communities. By the age of sixteen, he crossed the border into the United States, attending Neche High School in North Dakota.&amp;lt;br&amp;gt;&lt;br /&gt;
Following his schooling, he enlisted in the US Army, where his exceptional wilderness survival skills were quickly recognized. He was seconded to the Signal Corps for a year before being quietly, unofficially separated from his unit for special duties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad holds deep resentment and zero allegiance toward the Allies or white society at large due to a lifetime of systemic persecution. Conversely, his hatred of the Nazis is visceral, deep, and relentless. &amp;lt;br&amp;gt;&lt;br /&gt;
On an individual basis, he remains open to cooperation with white people but would never actively seek them out were it not for the immediate necessity of the war effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kad is a highly skilled radio operator possessing a distinctive &amp;quot;fist&amp;quot;. He can reliably key at 20 words per minute. If a stable, two-way audio signal can be established, he can Code Talk to London.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | GTN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | Jedburgh Rank&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 80%;&amp;quot; | Combat &amp;amp; Profile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Anishinaabemowin (Ojibwe): 8LL (Literate in Fiero and Syllabics)&lt;br /&gt;
* French: 4L (Canadian accent)&lt;br /&gt;
* English: 8L (Canadian accent)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventuring Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 3 × AG + (5 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Climbing:&#039;&#039;&#039; 4 × MD + (8 / Jedburgh Rank)&lt;br /&gt;
* &#039;&#039;&#039;Swimming:&#039;&#039;&#039; PS + AG + EN + (10 / Jedburgh Rank)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Radio &amp;amp; Communications Operations:&#039;&#039;&#039;&lt;br /&gt;
* Highly skilled radio operator possessing a distinctive fist.&lt;br /&gt;
* Reliable transmission speed of 20 words per minute.&lt;br /&gt;
* &#039;Code Talk to London&#039; if a two-way audio connection is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039;&lt;br /&gt;
* Unarmed Combat&lt;br /&gt;
* Tomahawk: 2 lbs | 45% | D10 + 3 | B | 8 hexes | RMC&lt;br /&gt;
* Garotte: 1 lb | 30% | D10 + 3 | - | P | C&lt;br /&gt;
* Composite Bow: 8 lbs | 55% | D10 + 4 | A | 225 hexes | 24 arrows&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winchester 1897 (Sawn-Off Shotgun)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Weight:&#039;&#039; 5 lbs 8 oz | &#039;&#039;Base Skill:&#039;&#039; 50% &lt;br /&gt;
* &#039;&#039;Damage:&#039;&#039; 4 SG + D5! | &#039;&#039;Magazine:&#039;&#039; 8 rounds | &#039;&#039;Range:&#039;&#039; 7 hexes&lt;br /&gt;
* &#039;&#039;Special Rules:&#039;&#039;&lt;br /&gt;
**Hexes 0–3: Pellets spread ~1 inch per yard, inflicting 1 rollup D5 to EN + 4 Specific Grievous injuries. Shield defence does not apply.&lt;br /&gt;
**Hexes 4–7: Strike Chance is halved; inflicts 1 SG only.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Team’s level of skill is determined by Jedburgh Rank, which is a function of the GTN. Weapon Skills (aside from Dibikad’s Rank with Tomahawk) do not exceed the maximum, and firearms are treated as Crossbows (except they only need to be reloaded when their magazine is exhausted).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Team is summoned for the first time in a season, all of their ammunition is filled. If reloads prove necessary subsequently, the Namer will have to provide them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Team adds the Rank of the GTN to their Defence but this is overwritten by spells that give more. Their passive Magic Resistance is similarly increased but not their active Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hugh Team&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Team operates at a very high level of efficiency, communicating largely through body language, a few key words, signs and glances. It is not telepathic in nature, but reflects extensive training in life-threatening circumstances and abiding trust raised to a supernatural level. Code Name: Hugh’s initiative is increased by 1 for every even Rank of the ITN and he may Rally the Team with a Free Act.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Rank of the ITN is 1 or higher, then Code Name: Hugh always knows if Pierre or Kad have died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Economy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Code Name: Hugh can direct a member of the team with a Pass Action. When the ITN is Rank 10, he can direct a member with a Free Act or a Pass Action but not both in the same Pulse. At Rank 20, he can direct one with a Free Act and the other with a Pass Action in the same Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Pierre and Kad act at least 10 steps further down the initiative ladder than Code Name: Hugh but this penalty is reduced by 1 for every four Ranks in the ITN.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wireless Signals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The team can send messages to each other at a cost of 1 FT. The target must be visible and within hearing distance to receive a message if the ITN Rank is less than 6. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 6 to 10, they need only be visible. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 11 to 16, they need not be visible but must be where the sender believes them to be, otherwise the attempt automatically fails. &amp;lt;br&amp;gt;&lt;br /&gt;
From Rank 16–19, Code Name: Hugh may broadcast to either Pierre or Kad but not both, and need not know where they are for the same FT cost as if he were Casting the Name Change spell.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, Code Name: Hugh can broadcast a message to Pierre and Kad simultaneously for the same FT cost as if he were Casting the Name Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-collapse: collapse; text-align: left; vertical-align: top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 10%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 12%;&amp;quot; | CN: H Initiative Bonus&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; text-align:center; width: 15%;&amp;quot; | Team Initiative Lag&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; text-align:center; width: 23%;&amp;quot; | Command Economy&lt;br /&gt;
! style=&amp;quot;background-color:#10b981; color:white; text-align:center; width: 40%;&amp;quot; | Wireless Signals&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0–1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -10 steps&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Direct 1 team member per Pulse (Pass Action), Rally Team (Free Act)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible and within hearing distance. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;2–3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;4–5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -9 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;6–7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target must be visible (hearing range no longer required). (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;8–9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | -8 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Direct 1 team member per Pulse (Pass Action or Free Act).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Target hidden; succeeds only if target is exactly where sender believes them to be. (Cost: 1 FT)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;12–13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -7 steps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;14–15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;16–17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | -6 steps&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Broadcast to Pierre or Kad. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;18–19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5 steps&lt;br /&gt;
| Direct one with a Free Act and the other with a Pass Action in the same Pulse.&lt;br /&gt;
| Broadcast to both simultaneously. Location unknown. (Cost: Name Change FT equivalent)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Translocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By taking a Pass Action and spending as much FT as if he were Casting the Name Change spell, Code Name: Hugh may translocate to either Kad or Pierre or swap places with them if they are within the range indicated in this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#1e293b; color:white; width: 20%;&amp;quot; | ITN Rank&lt;br /&gt;
! style=&amp;quot;background-color:#0f172a; color:white; width: 45%;&amp;quot; | Translocation Range&lt;br /&gt;
! style=&amp;quot;background-color:#3b82f6; color:white; width: 35%;&amp;quot; | Castle Range&lt;br /&gt;
(Rank2 × 10 ft)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 20 ft || 10 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 80 ft || 40 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 180 ft || 90 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 320 ft || 160 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 500 ft || 250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 720 ft || 360 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 980 ft || 490 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 1,280 ft || 640 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 1,620 ft || 810 ft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f8fafc;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039; || style=&amp;quot;background-color: #f8fafc; font-weight: bold;&amp;quot; | 1 mile 720 ft || style=&amp;quot;background-color: #f8fafc;&amp;quot; | 1,000 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 1 mile 1,980 ft || 1,210 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 1 mile 3,360 ft || 1,440 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 1 mile 4,860 ft || 1,690 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 2 miles 1,200 ft || 1,960 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 2 miles 2,940 ft || 2,250 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 2 miles 4,800 ft || 2,560 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 3 miles 1,500 ft || 2,890 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 3 miles 3,600 ft || 3,240 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 4 miles 540 ft || 3,610 ft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;10 miles&#039;&#039;&#039; || 4,000 ft&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kad and Pierre may be assigned equipment which will persist across each instantiation of the Name Change spell.&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded camp; hag slain; avalanche; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116294</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116294"/>
		<updated>2026-09-27T01:59:27Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 41 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded camp; hag slain; avalanche; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116293</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116293"/>
		<updated>2026-09-27T01:55:41Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Pomblière plant infiltrated and walked end to end — a working factory, no hidden laboratory; scrying identifies a mountain hag (Crystal of Vision destroyed); convoy of ~200 young women a day and a half out&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 || Tarot confirms the hag&#039;s involvement; hag-first decision locked; kit distributed; night march into the mountains, interrupted by Jedburgh&#039;s berserk bear form&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 || Camp four miles from the hag; date settled as 11 November 1942; warded ambush ground and battle order prepared; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Mountainous Ruin ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was on the mountain with us for rather less time than it takes to boil a kettle, and she never spoke one word, and on her way out she very nearly buried the five of us under the whole north slope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-dutch-courage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dutch Courage =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of the arguing was about counterspells, and it went the way these things go: two minutes of actual disagreement and twenty of everybody agreeing at length. Jedburgh is a Namer, and the point of a Namer is that he can hold the party&#039;s protections himself and change which of them are running as the fight changes shape. If Kel or Dross lays a protection on a man, that man is stuck wearing it until somebody gets round to stripping it off him. So Jedburgh took them all, and he was right to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted more of it — a working laid down over the ground during the fight, and another, and another, everywhere she might stand. I said what I thought of that, which is that it costs too much of the time we were not going to have, and that it gets in the way of the screaming and crying. Kel said the same thing in fewer words. We settled on two of the Wiccan protections running at once over the lot of us, which put our resistance to her magic higher than I have ever carried into a fight, and we left it there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of that came the only comfort any of us had going in. If she threw fire at us and even one of us set himself squarely against it as it came, the weight of all that resistance would come off her own effort, and the likeliest outcome was that she blew herself up with it. I resolved to spend the fight bracing against everything she did and hitting nothing at all, which is not how I usually earn my keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised the bear again and was told again, patiently, that it is November. Tulip turned one of the knobs on that staff of hers and put out an iron rhinoceros — a black metal thing four times the size of a horse, which will carry half a ton, understands anything said to it, and has no name, since she means to take votes on one after the fighting. The fire snake came out of the same staff, thirty-odd feet of it, and was judged to have no business on a mountainside in November until somebody worked out that it could ride on the rhinoceros and keep warm. There is apparently a classical precedent for a serpent being carried by an eagle. This was a rhinoceros, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel put a suggestion into all our heads not to look at the creature&#039;s face, which she admitted might help and might not, and which cost us a great deal of our accuracy in exchange for not being emptied out where we stood. Kel&#039;s instruction to the fighters was to stare at her chest instead. I observed that one would want the central one, obviously, for targeting. We drank the waters of strength — mine did almost nothing, and nor did anybody else&#039;s, and I have never seen five people so uniformly cheated by a draught — and Jedburgh worked a banishment over himself that he said was as strong as anything he has ever managed. After that there was nothing left to do but send for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-a-prompt-reply&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Prompt Reply =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had been busy all afternoon and the ground showed it. She had put a crowd of motionless illusions out in the open where anything arriving would see them first: brave adventurers, standing about on a mountainside in the dark with no cover whatever, which is exactly the sort of thing a hag would expect of us. She made a second Kel besides, visible and walking about and entirely hollow, and then took herself out of sight altogether. The rest of us lay under her false ground with our thoughts strung together so we could talk without a sound, and I had Corniger beside me off to the side of the camp with a clear run at whatever came in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether everybody was ready. Nobody said no, which is not the same thing. He held the particular creature in his mind and called her, and it took on the first attempt, and then there was only the question of how long she would take to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She would be with us in a little over two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause while everyone did the same arithmetic. Two minutes is not enough time to gather sisters, or to fetch whatever a thing like that keeps for company. I said as much aloud — that it might be quick enough that she could not bring support with her — and Dross said yes, and neither of us said the other half of it, which is that two minutes is also not enough time for us to change our minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-talk-of-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Talk of the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She came into sight about fifty yards out. Bluish-grey, in ordinary old woman&#039;s clothes, which is somehow worse than the alternative. I kept my eyes deliberately off her face and found I had been looking entirely the wrong way in any case, and was glad of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross heard it before any of us saw anything: thunder, a long way up and getting nearer. She had begun the work before she ever reached us. Kel named it — a storm calling, worked as an incantation rather than as a spell, which is why none of us placed it at once — and Dross knew the thing because he has read the book it comes out of. He never learned it, because it wants fulminating gold and he had neither the gold nor the time. Kel pointed out, cheerfully, that if we survived the next few minutes there would be some gold on the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The storm did not need her attention after that. It simply came on, building the whole time we fought, and when it arrived it would put lightning down on us every few seconds and splash the rest across everything standing nearby. I said it was unfair, lightning against armoured people. I said it because it is true and because somebody has to say something at that point. Then she started down the slope towards us and the conversation ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-clearing-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Clearing the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mountain did not slow her at all. Ground that would have had me on hands and knees she crossed at the pace of a man walking a lawn, and she preferred to come at us cornerwise for reasons that were hers and not ours, and she covered a great deal more of the hillside in each stride than the eye said she should. Jedburgh muttered something about the stride of a hill giant. It was about right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went first and went for her outright — a working laid over the ground where she stood, to close her magic down before she could use any of it. He asked whether he might draw on the mountains themselves to press it, on the grounds that he was casting on a mountain, while standing on a mountain, in the mountains, and he was allowed it. It made no difference. The thing failed by a hair and he sat there with nothing to show for it, and after that our protection against her was whatever we had brought with us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she answered, and she answered with one working, and it was tripled. Every phantasm we had put out — Kel&#039;s, Dross&#039;s, Tulip&#039;s, all the labour of two scrolls and a good deal of preparation — was gone in the one breath. Kel worked out afterwards what that single breath had carried across the whole of that ground, and it was enough to have killed any one of us outright several times over. Whether it was hellfire or the Wiccan way of unmaking phantasms nobody could say for certain, and it hardly mattered. Jedburgh said that is what happens when you take a fighter to a magic fight. I said something less useful. Only the static illusions came through it, and they came through only because they had been standing too far out for her to reach, which was luck and not foresight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-whistling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whistling =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the other thing, which was to make myself worth looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took Corniger out from under Kel&#039;s false ground and up onto the open slope, well inside the range of whatever she had thrown at the phantasms, and did my best to look unobtrusive and unthreatening, which on a great winged horse with six illusory copies of himself and of me strung out alongside is a tall order. I believe I whistled. Kel told me not to charge — that if I came at her she would simply stand off and keep throwing — and she was right, and it is a poor sort of fighting where the best thing you can do is stand about being visible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not take it. She moved a few paces, quite unhurried, and sank into the stone of the mountainside and was gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the moment the fight turned, though none of us knew it at the time; we only knew she had taken away everything we could aim at. What we did with it was this. Tulip put seven hands of earth up out of the ground all round the place she had gone in, and over the top of it, leaving one gap for Corniger and one for the rhinoceros, so that whichever way she surfaced something would take hold of her. Dross prepared his own silencing working over the same patch and held it there, hidden, where she could not see it and had no reason to look for it. And I brought up a dark sphere and held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wanted to put it into the rock about seven feet behind where her face had last been, so that the only direction left to her was forward, into the rhinoceros. I was told, reasonably enough, that the thing goes where I send it in a straight line from me and cannot be curled round behind anybody, and that all I was really aiming at was the last place I had seen her. So I aimed at the last place I had seen her, and waited, and did not release it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-heads-you-lose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heads You Lose =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She moved a short way inside the stone. She had no way of knowing what we had laid over the ground she was moving under, and no reason to come up in one place rather than another, and it came down to nothing better than a coin&#039;s toss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She surfaced inside Dross&#039;s working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have thought about that a good deal since. Everything we did that night was careful, and the careful things bought us the chance for one stupid piece of luck to happen, and then it happened. She had a spell prepared and ready and the moment she came up she knew she could not let it go, and she abandoned it. In the same breath Kel&#039;s phantasm reached her and hurt her — a small hurt, by her standards — and because it worked on what she believed rather than on her body, what she actually experienced was a kitten pulling her knitting apart. That is the only part of the evening I would want to see again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She was going to have to step out of the stone to do anything at all. She never got the chance. I had been holding my moment, waiting for it to be worth something, and I spent it then, and put the dark sphere into her while she was still inside the rock. She had one chance to shrug it off and she did not take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took her head. All of it, and everything she was wearing on it, which by the reckoning of those of us who had been hoping to loot her was a serious loss. I said it was a price I was willing to pay. She was dead before the stone had finished closing round her, and her body stayed where it was, sunk in the rock, which meant that anything we wanted off her would have to be chipped out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-measure-of-her&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Measure of Her =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had the corpse, and the thing that had been in her hand, and between what Kel and Dross know of her kind and what the body itself told us, we put together what we had actually been fighting. I set it down here because I want to be able to look at it when I am next feeling pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The object in her hand was a talisman, and it let her work earth magic at a mastery none of us can touch — that was the melting into stone, and that was the tremors. She had two colleges behind her besides. Her body weighed what four strong men weigh and was that much stronger, dense the whole way through, and she had claws and knew how to use them, and a grip that crushes; if she had ever closed with any of us it would not have been a fight, it would have been an accident. She had an unseeing ready to drop over herself the moment she came out of the rock, and if she had got it off I do not believe we would have found her again before the storm arrived. And she was proof against any working that moves a thing, or reshapes it, or puts it on its back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which means Tulip&#039;s seven hands of earth would never have held her for a heartbeat. They would have stood round her like a wall of armour and made her harder to hit. We had spent our best restraint building her a redoubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew, at every moment, exactly where every one of us was standing, because in mountains her kind feel anything that moves on the ground within a mile. All our concealment, all Kel&#039;s false ground, the tracks Jedburgh scuffed out yesterday afternoon — none of it hid us. It only hid which of the shapes on that hillside were worth her attention, and that, it turns out, was enough. The one of us she could not feel was the one in the air, and the one in the air is the one who killed her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody took a scratch. Given the rest of it, that is not a victory so much as a reprieve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-her-last-word&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Her Last Word =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got over to the rock and chipped her out of it — slow going, because there was a great deal of her and she was heavy as ore — and she had barely disgorged the body when the mountain above us let go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old woman had shaken the snow loose on her way down. She must have done it as she came, before she was ever in sight of us, and it had been working itself up the whole time we were busy with her, and it arrived as a wall of ice and snow coming off the slope to the north with the noise of a train. So she had the last word after all, and she had it without saying anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the eagle and went straight up, and was clear before the rest of us had finished thinking about it. I went the same way on Corniger, who is fast enough for anything short of what was coming and got us above it comfortably. Everybody else piled into Tulip&#039;s tunnel, and she put the iron rhinoceros in the mouth of it like a cork, and the whole lot went under.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were under something on the order of thirty-odd feet of snow and ice. Nobody was hurt, which I did not expect and am grateful for, and the rhinoceros set about shifting it, and the estimate was a couple of hours.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-nothing-to-worry-about&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing to Worry About =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a particular kind of idiot cheerfulness that comes over me after a fight I expected to lose. I had a good long look round the whole mountainside from up in the air, saw nothing of any kind, and told the buried remainder of the party that there was nothing whatever to worry about and that they should all be perfectly comfortable. Kel, from under thirty feet of snow, replied that she has a sense for when something is wrong, and that it was going off, and that she would be keeping a watch with her mind while we dug regardless of my opinion. I let her have it. She has been right before, and I had just told five people that everything was fine while standing over a headless corpse in an avalanche field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within a minute or two of my saying it, Corniger saw the two-headed eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was going north, away from us and going hard. Dross said the obvious thing — that the creature is enchanted, and that enchanted things can be called — and asked whether he should. Nobody objected. He worked it, and the bird was seven miles out, and his reach falls a mile short of that. It felt him anyway. It knew perfectly well that something had been laid on it, and it dropped out of the sky to the ground and stayed there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So now it knows. Tulip thinks it may be loose of whatever was holding it, with the old woman dead, and says so hopefully; that is a guess and I have written it down as one. My own guess is that it was running from the storm, which is at least a reason a bird would have. Either way it is seven miles north of us, it is aware of us, and it is the second thing this week to go over our heads and away without explaining itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-long-way-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Long Way Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there was nothing to do but wait for a metal rhinoceros to shovel us out, and men who have just survived something invariably fill that sort of hour with schemes. Jedburgh offered his flaming glaive to cut a passage. Somebody proposed putting smoking magma under the ice, until it was pointed out that the steam would cook everybody in the tunnel. Transmutation was raised and abandoned. I offered to dig with the ebon hand, and Tulip asked the only sensible question, which was where exactly I proposed to put the snow. The rhinoceros kept working. It took about two hours, and would have taken about two hours whatever any of us did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was somewhere in there that Jedburgh mentioned, in the tone of a man remembering he has a spare coat, that he has people. He came by them out of a book he took from the Library of Leng, which is a sentence I have learned to let pass without comment. There is a Frenchman called Pierre who is a demolitions man and speaks the language as a native, and there is an American — one of the native peoples, a Navajo he thinks — who is a Marxist and an assassin, in that order or the reverse. Jedburgh can change places with them. He has never done it, and he raised it now chiefly because he was thinking how pleasant it would be to have a quantity of gelignite and a man who knows what to do with it, which is a fair description of our next problem as well as our present one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made a note to ask more about this when we are not buried.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-the-name-of-the-dog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Name of the Dog =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got out, and while I was still above the slope on Corniger a young man came up out of the valley to look at the avalanche.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had a rucksack and an alpenstock and proper cold weather clothing, and an enormous St Bernard trotting beside him, and he picked his way about the edge of the slide in the manner of a man who has seen a few of them. Then he looked up and saw a man sitting on a flying horse, and did what anybody would do, which is stop dead. I waved at him in a friendly fashion. Jedburgh sat motionless on a branch in his eagle shape, being, I am told, unusually poor at pretending to be an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He spoke passable English with an accent I could not place, and I told him I had been out for a night ride because I could not sleep, and had got lost, and had come to see the avalanche in case anybody needed digging out. He observed that there is a war on and that I was on the other side of it. I said that was more or less so, and that it hardly signified up here, and he let it go, because at bottom he wanted to talk to somebody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: about twenty-three, Swiss, out of the university five years with a degree in chemical engineering he never wanted, which was chosen for him. Lesser aristocracy, one of those old families that keeps its rank without much money attached. He works for a bank somewhere near the border and is stationed at the valley as its man on the spot, watching the factory&#039;s finances. He hates it. What he actually cares about is mountains — he has been up to look at Mont Blanc, he is keen on the Eiger and knows perfectly well what the Eiger does to people, and he follows Mallory and wants the Himalayas more than he wants anything. He was on his way north to a great cross that stands above the valley when the mountain came down and turned him aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have all of that. I do not have his name. I never asked for it and he never gave it, and I came away from twenty minutes of talk knowing that his dog is called Schwaefel and is a red and white St Bernard, which is apparently an unfashionable colour. I have his dog&#039;s name and not his. That is the sort of interview I conduct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s9-friendly-advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Friendly Advice =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I tried the lie first, because I wanted to know what he knew. I told him there was a rumour in the town that the people up at the dam were doing some sort of research — biology, disease, that kind of thing — and watched him. There is no such rumour. I invented it standing there. He said good God, and meant it, and had plainly never heard anything of the sort, and I am now reasonably confident that whatever is being done at the Usine de Pomblière is not being done where its banker can see it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he gave me instead was better, and he gave it away without being asked, because it had been bothering him for months. The factory never asks the bank for money. It has income from somewhere and will not say where. Every other concern he has ever dealt with is scrabbling for finance and spending it as carefully as it can; this one, when it needs a sum, simply has it. His own words were that the money just magically appears, and that he had lately started to wonder about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told him not to wonder. I said it in the voice I keep for this, which is quiet and pleasant and not pleasant at all: that given what I have seen and heard of the organisation those people work for, asking too many questions may mean he never sees his family again, and that he would do better to look the other way and do his job. Just my friendly advice. He went rather quiet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already made a mess of the other approach. I had told him he seemed the sort of young man built for adventure, that I could find a use for his skills, and that the career I had in mind was a long one — hundreds of years, I said, and possibly thousands, which I had entirely neglected to mention at the outset. He turned it down on account of his family; his parents would be destroyed, and he has obligations, and he will not be the one who breaks the line. He said all this kindly, in the way one humours a madman on a mountain, and I am in no doubt whatever that he thinks I am completely off the planet. Jedburgh observed afterwards that this is our best protection: the man cannot report a flying horse and an Englishman offering him immortality without being locked up, and he knows it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave him a bottle of claret for the walk down. He is no drunkard, but he is twenty-three and it was cold, and he took it, and something about that transaction pleased me more than it should have. He can very likely get us inside the factory if we ask him. He is going down to Moûtiers to report the avalanche, and I said we might pop by tomorrow, and tomorrow is where we have left it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He went off down the slope with his dog, looking for anyone the mountain might have caught, and I sat and watched him go. We have left a great deal behind us up here. There is a headless thing in the snow with a hole through where her face was. There is a chequerboard of wards standing on empty ground, waiting for something to walk into them, and Dross is convinced they will still be sitting there at the end of time; Kel says wards do not go away. And the storm she called is still building somewhere above all of it and coming on, and it does not care in the least that she is dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
* Bottle of claret (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Hag&#039;s earth-magic talisman (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the last of its preparation time on the mountain [[#s9-dutch-courage|settling counterspell doctrine and deploying Tulip&#039;s iron rhino golem]], then [[#s9-a-prompt-reply|hid under Kel&#039;s illusory terrain behind a screen of decoys while Dross summoned the Mountain Hag]] — who answered in a little over two minutes. [[#s9-talk-of-the-weather|She arrived roughly fifty yards out, already calling a storm]] through an incantation none of them could counter, [[#s9-clearing-the-table|crossed the mountainside unimpeded, shrugged off Jedburgh&#039;s counterspell and wiped out every phantasm the party had raised with one tripled working]]. With nothing left to aim at, [[#s9-whistling|Black rode out on Corniger as visible bait; she ignored him and melted into the stone]], and the party boxed the spot in with hands of earth, a hidden counterspell and a readied dark sphere. [[#s9-heads-you-lose|She surfaced by pure chance inside Dross&#039;s counterspell and Black killed her in the rock]], taking her head and everything worn on it.&lt;br /&gt;
&lt;br /&gt;
[[#s9-the-measure-of-her|The body and the talisman in her hand revealed how badly the fight could have gone]] — mountain hags are immune to exactly the restraint Tulip had prepared, and sense every creature moving on the ground for a mile. [[#s9-her-last-word|The earth tremors she cast on her approach then brought an avalanche down on the camp]]; Jedburgh flew clear as an eagle, Black on Corniger, and the rest sheltered in Tulip&#039;s tunnel under roughly thirty-six feet of snow. During the dig-out [[#s9-nothing-to-worry-about|Black&#039;s cheerful all-clear was contradicted by Kel&#039;s danger sense, and Corniger spotted the two-headed eagle fleeing north beyond Dross&#039;s summoning reach]], while [[#s9-the-long-way-out|the two hours of shovelling produced a string of discarded schemes and the first mention of Jedburgh&#039;s Hugh Team]]. At the surface [[#s9-the-name-of-the-dog|a young Swiss mountaineer and his St Bernard came up to inspect the slide]], and [[#s9-friendly-advice|gave away that the Usine de Pomblière never asks its bank for money]] — after which Black warned him off wondering about it, failed to recruit him, and gave him a bottle of claret. The party remains at the buried camp site with the hag&#039;s storm still building overhead; a visit to the factory contact in Moûtiers is planned for the following day.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 41 || Mountain Hag summoned and slain at the warded camp; her talisman looted; her avalanche buries the party, who dig out and meet a Swiss bank liaison at the slide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116062</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116062"/>
		<updated>2026-09-17T22:34:39Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (morning) || Planning at Saint-Marcel; Diane held back and disguised as a middle-aged man&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (morning) || Infiltration plan settled: concealment, blending, buffs, mind speech, backup guard disguises&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Party walks the road from Saint-Marcel and slips past the boom-gate guard post unseen&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Makeshift cemetery found; shallow unnamed graves, mounds eighteen inches long&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Faint blue glow in the grave soil; something lethal and possibly magical; left undisturbed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Jedburgh walks the plant, relaying images: chlorine store, sodium store, electrolysis hall, substation&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Verdict: a genuine thriving factory; nowhere to hold two hundred people, no hidden laboratory&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Flight to the hydroelectric station; two-headed black eagle sighted twelve miles south&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Scrying beneath the eagle&#039;s circuit; the Crystal of Vision destroyed by the hag&#039;s visage&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Divining over the fragments identifies a mountain hag&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Learned the convoy is the first sent here; roughly two hundred internees, a day and a half out&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Look ahead at the convoy&#039;s overnight stop; all internees are young women&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Party resolves to confront the hag before the convoy arrives; countermeasures reviewed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (evening) || Tarot question debated and settled; &amp;quot;here&amp;quot; struck from the wording&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || First reading fails narrowly; second draws four Death cards and the Star reversed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Reading interpreted: the hag is involved; potions; something reproductively perverse&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Convoy numbers firmed: ten trucks Rivesaltes to Saint-Marcel, ~forty via Camp de Gurs&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Decision locked in: kill the hag first, rescue the women afterwards&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Hag lore reviewed; visage drain clarified as a single total toll; countermeasures debated&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Dross establishes a hag is an enchanted creature and can be summoned within ~6 miles&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Kel distributes Phantasm scrolls and Waters of Strength&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (~5pm) || Party departs Pomblière area; dark by 5:40pm; mountain going at a third pace&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (night) || Jedburgh&#039;s bear form goes berserk from hyperphagia and mauls Dross&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (night) || Tabitha sleeps the bear for six hours, ending the fight; Kel heals Dross&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 ? Day 41 || March resumes along the snow-capped north-west ridgeline; ~8 hours&#039; walking&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (~2am) || Camp made roughly four miles from the hag&#039;s last sighting&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (~2am) || Date settled as 11 November 1942; ~2.5 days before the convoy arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (morning) || Ranger bivouac built; camp concealed under illusionary terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (morning) || Kel&#039;s future-sight over the coming night shows only a moon shadow crossing twice&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Ward lattice laid: Kel&#039;s transmutation wards, seven of Dross&#039;s harming wards; tracks hidden&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Battle order set: sword and shield, stone funnel, raven watch, concealed charge position&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Stream and cataract feeding the Pomblière dam noted; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || Warded ambush camp; 11 Nov 1942&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116061</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=116061"/>
		<updated>2026-09-17T22:34:18Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (morning) || Planning at Saint-Marcel; Diane held back and disguised as a middle-aged man&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (morning) || Infiltration plan settled: concealment, blending, buffs, mind speech, backup guard disguises&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Party walks the road from Saint-Marcel and slips past the boom-gate guard post unseen&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Makeshift cemetery found; shallow unnamed graves, mounds eighteen inches long&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Faint blue glow in the grave soil; something lethal and possibly magical; left undisturbed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Jedburgh walks the plant, relaying images: chlorine store, sodium store, electrolysis hall, substation&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Verdict: a genuine thriving factory; nowhere to hold two hundred people, no hidden laboratory&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Flight to the hydroelectric station; two-headed black eagle sighted twelve miles south&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Scrying beneath the eagle&#039;s circuit; the Crystal of Vision destroyed by the hag&#039;s visage&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Divining over the fragments identifies a mountain hag&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Learned the convoy is the first sent here; roughly two hundred internees, a day and a half out&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Look ahead at the convoy&#039;s overnight stop; all internees are young women&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Party resolves to confront the hag before the convoy arrives; countermeasures reviewed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: A Pleasant Stroll in the Woods ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four Death cards came off the deck before the one that answered us, and every one of us decided on the instant that they were about her rather than about us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-careful-what-we-asked-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What We Asked For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross is back with us, and so are his cards, and I had forgotten how much of an evening it costs to use them properly. The reading answers one question and one only, so we spent the better part of an hour arguing about what that question should be, which is not wasted time, though it feels like it while you are doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to lock down the simple thing first — whether the prisoners are being brought to the hag at all — on the grounds that a yes settles what we do next. Jedburgh argued against a question that can be answered yes or no, and he was right: ask *how* and even a vague answer gives you something to stand on, whereas a yes gives you nothing you did not already suspect. Tulip wanted to ask what the women are for, or what the babies are for, and to hold that in reserve as a second question shaped by the first. Dross said he could try again in half an hour if it failed, which settled the risk of spending the attempt badly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross read the wording back to us he had put the word *here* in it — the Nazis&#039; plan for the women prisoners being transferred here — and I stopped him, because we do not actually know that they are coming here. That was the whole of my contribution and I am glad I made it. Jedburgh thought the intent behind the words strong enough to carry without it. So we cut the word and let it stand as the plan for the women prisoners being transferred, and Dross held the particular moment in his mind and began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He had warned us that reading forward is hard work, close to a coin&#039;s toss by daylight, and that the empty country we are in helps him and darkness would help him more. The first attempt failed, and failed by a hair — he said so himself with the sour precision of a man who has just watched a near thing go the wrong way, and observed that had it been full night it would have carried. He gathered the cards up, waited, and laid them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second time it came out. Four Death cards in succession, which drew a certain amount of comment around the fire, most of it Jedburgh announcing that he was leaving. I said what everybody wanted said, that they were obviously about her and not about us, and I said it in the voice of a man who believes it. Then came the card that was the actual answer: the Star, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-from-one-vessel-to-the-other&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;From One Vessel to the Other =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Star is a kneeling woman with two vessels in her hands, pouring water out of the one into the other. Upright it means hope, renewal, the good quiet things. Reversed it means the absence of all of them — hopelessness, despair, faithlessness. Dross recited both faces of it aloud for our benefit, being the only one of us who knows the cards, and then asked the cards what the reversal meant against the question he had put.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It means she is in it. Not adjacent to it, not coincidental to it — in it. It has to do with potions. And it has to do with something reproductively perverse, which is very probably the reason the business calls for a hag in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have written that sentence down plainly because I want it plain. We went into this evening with two hundred young women on a road and a very large woman on a mountain and nothing whatever tying the one to the other except that we had looked everywhere else. We came out of it with the tie made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest was speculation and we all knew it while we were doing it. One of the stars on the card is Uranus, which is a planet, and which was a sky-lord who ruled before the Titans — that is what the name means. Kel took the view that this is where the transuranian things come from, the next order of evil above anything we normally deal with, and wondered whether they are pouring something transuranian into the women, one vessel into the other. I said that seemed to me a little bit literal. Jedburgh said whatever comes from that quarter is not compatible with living flesh in any case. My own guess was uglier and no better founded: that she is making flesh pots, and that they are breeding soldiers. Dross&#039;s was uglier still, that she prepares the unborn thing elsewhere and then puts it perversely into the woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of that is knowledge. What is knowledge is that she is part of it, and I said the only thing that followed from it, which is that none of the speculation changes the fact that she has to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-harder-thing-to-replace&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Harder Thing to Replace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We got the numbers straight afterwards, and they are worse than I had them. Ten trucks are coming from the Rivesaltes camp to Saint-Marcel. Some forty went the other way, by way of Camp de Gurs, and there is a place called Moûtiers not far from us that keeps coming into the reckoning. Jedburgh worked the escort out from the trucks — a driver and a couple of guards to each, call it five men a truck — and Kel put the total at forty to fifty men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That killed the rescue as an opening move, and killed it on arithmetic rather than on nerve. Kel would need an hour&#039;s hold over that many minds to walk two hundred women out from under their guns, and an hour is not a thing anybody is going to give her. Tulip said it first: take the hag out, if we can, and take her out first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the case and Jedburgh finished it. Free the women and they will simply do the same thing again next month, because in a population of fifty millions across occupied France and Germany and the Netherlands, two hundred young women of the right age are nothing at all to find. There is one of her. Whatever access these people have to such a creature, it is not the sort of thing one advertises for. She is the harder thing to replace by an enormous margin, and Dross added the other half of it, which is that she is also the less innocent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So it is the hag first and the women afterwards, and I have written that down too, because I want to be able to look at it later. Two hundred people are going to spend the next two days in the backs of those trucks while we walk in the opposite direction, and the reasoning that sends us the opposite way is sound, and I do not much like being the man who finds it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-dont-ask-me-how&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Don&#039;t Ask Me How =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we know of hags, we learned around that same fire. They are hybrids, a twisting-together of two bloodlines, and the commonest first half is human. Annis hags carry fae blood and the blood of hell&#039;s creatures both. The sea kind are crossed with something that lives underwater. There exists, somewhere in the world, precisely one hag that is pleasant company, and it is not this one, and the mountain sort are horrid without exception. They keep covens, which is a word I would rather not have heard, since it means the thing we call up may not arrive alone. The Germans have a name of their own for the mountain kind. I did not catch it well enough to set it down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we went carefully over what her face does, because we had it wrong and wrong in a way that mattered. Holding your nerve against it still costs you something, and holding once is not the end of it — you must go on holding, and holding, and sooner or later a man fails. But the failure only takes what has not been taken already. The whole toll is the same whether you fight it or not; fighting it merely spreads the payment out and buys you the time in between. I asked whether the toll came round again every time she is looked at, and it does not. It is once. Once is quite enough: a man emptied out entirely folds up where he stands, though a man with any scrap of himself left can still work magic, which matters a great deal to three of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was another quarter of an hour of ingenuity, better informed than the last lot and not much more encouraging. A silhouette laid over her keeps the face away but will not let you send most workings at her — only the kind that go for the mind rather than the body, and those require you to be looking at her face, which is the difficulty entire. Dross asked about looking through a familiar&#039;s eyes and was told that both of them take it, and refused at once to spend Tabitha that way. Somebody raised a window of coloured glass, and somebody else rose-tinted spectacles, which got the laugh it was fishing for. Darkness would want to be far deeper than any of us can make; I suggested shaping it so that it begins six feet up and only her head is in it, which nobody dismissed outright. Petrification would be ideal and not one of us has it. A counterspell will be laid on because there is no cost to it. And fighting blind costs a man most of his accuracy, which is a poor trade when you are hitting something between seven and eight feet tall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross, who is constitutionally reluctant, floated the idea that she might be the nice kind of hag, duped into the work, and that we might talk her out of it. I said that we do not negotiate, and Jedburgh said we do not negotiate with terrorists, and I invited Dross to go and try it and report back. Somebody then asked which of us wanted to negotiate with her, and which of us wanted to be pregnant, and the evening went where evenings go. Kel suggested inviting her to tea. There was a good deal about the Misunderstood Hags Rehabilitation Society, and a great deal more about the Virgin Archibald and what the immaculate conception would do to the calendar, and I have been called worse. My own summary of the plan, offered in all seriousness, was that we need to kill her without being hit by the thing that takes your strength away, which is really very simple. Don&#039;t ask me how. Dross said it was a fantastic plan and he wished he had thought of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-inviting-her-to-tea&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Inviting Her to Tea =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been assuming we would have to go and find her, and had got as far as proposing that we spend a day up in the mountains at a safe distance, watching, and hope to catch sight of her. Then Dross asked, in the flat way he asks these things, whether a hag counts as an enchanted creature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She does. And Dross can call an enchanted creature to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s face, when this landed, was a thing worth the journey. The terms are these: we must be within six miles of her, and the night and the empty country both favour the calling. She does not appear out of the air — she comes under her own power, walking or flying, which means she arrives in under ten minutes and might arrive in one, and means also that she arrives from a direction we can guess. She arrives uncontrolled, which is to say furious and free. And her kind keep company, so she may not come alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It turns the whole business round. We do not have to find her, and we do not have to fight her where she chooses. We pick the ground, we prepare it at leisure, and then we send for her. Kel said it in five words — build a fighting point and dump wards all round it — and that has been the plan ever since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did suggest one refinement of my own, which was that what I really wanted was a few German soldiers, gagged and staked out around the perimeter as an early warning, so that when they collapsed we would know she had arrived. I was reminded that the soldiers available locally are Italian. That is precisely why I said German. Tulip observed that the Italians here are not the worst of them, having drawn a line at the genuinely evil work, and Kel observed that they are nonetheless part of the Axis, and the matter was left where it lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel opened her kit and shared it out. Two scrolls of phantasm each to Dross and Tulip, and instruction in how to use them. Four waters of strength, the good ones, one each to Jedburgh, Dross, Kel herself and me — on the sound principle that the fighters and Dross will need the strength most, Dross because the drain will leave him with almost nothing and he intends to go on casting from flat on his back regardless. Jedburgh carries four lesser ones of his own besides, one of which he will make as strong as it will go, and one of which goes to Tulip. Kel offered me the strongest on the grounds that I have to get close enough to hit her; I said I am strong enough already and that Jedburgh needs it more, and that is where it went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-casting-aspersions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Casting Aspersions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left about five in the afternoon. Night falls here at twenty minutes to six, which is nonsense, and it is nonsense because the occupiers have put the whole country onto their own clocks — so it was pitch dark within twenty minutes of our leaving, and such lamps as the village has would not come on for another forty. It made no difference to us. Most of us can see in the dark after one fashion or another, though Tulip cannot, and mine reaches furthest: something under sixty yards, which is a long way for that sort of sight and which I have never had cause to measure before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It comes at a price I had never thought about. Blackness leaks out of my eyes when I use it. Anybody with a witch&#039;s sight or a night-seeing of their own can see it plainly, and every one of my companions can, and none of them had mentioned it until now. Tulip announced that the rest of them are not evil and do not have blackness dripping out of their eyes. I said she was casting aspersions. Kel said one should not judge a man by his college, which from a mind mage is quite something. I pointed out that at least I have not got tentacles, tentacles being Tyndalos&#039;s affair and not mine, and we went on into the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are hard going. A third of the pace you would make on a road, the climb pulling the strength out of you by the hour, and the cold taking its own separate share on top of that, which the heavy furs blunt and do not stop. It is sub-zero up there and it is windy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-the-wrong-time-of-year&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Wrong Time of Year =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh took the shape of a brown bear for the march, having the knack of such things, and it was perhaps four minutes before we discovered what is wrong with being a brown bear in November.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast is meant to be hibernating. Before it does, it must lay on an enormous weight of fat, and the thing inside it that tells an animal when it has eaten enough simply stops working — it needs ninety pounds of food a day and it cannot be satisfied. Jedburgh&#039;s bear had not been packing any of that away. So it arrived hungry, and the hunger came on it almost at once, and it became so hungry that it could do nothing else at all except try to eat something, and the nearest somethings were us. I said, helpfully, that perhaps he ought not to be a bear. It was a little late.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It went for Dross, who apparently smells particularly appetising. He backed off, and could not outpace it, and so set himself to keeping it at arm&#039;s length instead, and got one good clean thrust in with Heartdrinker as it came. Then it had him. It opened him up through heavy furs and took very nearly everything he had; a few moments more and it would have had the rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I went in and got hold of it. I am the stronger of us by a little, and a little was enough — I could hold it so that it could not swing properly and Dross could hit it as he pleased. Then it turned round and tried to have me instead, and could not reach me at all, not once, not in all the time I had my arms round it. That was the only pleasant part of the evening. I had no control over the animal whatever. I simply had hold of it, and holding was all there was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it went badly. Kel threw a working at its mind, twice, and it slid off both times — Jedburgh&#039;s own resistance answering for the bear, which struck her as deeply unfair and cost her two of her prepared workings and the money they were worth. Tulip laid a troll&#039;s hide over Dross, and he got himself loose and out of reach. And what finished it, in the end, was Tabitha. Dross&#039;s familiar, a small quiet creature who had been trotting along at the back of the column all evening, put the bear to sleep for six hours, and the fight was over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Afterwards Kel put her hands on Dross and took the hurt out of him, which is the cheapest way we have of mending people, and Tulip laid the troll&#039;s hide over Jedburgh too so that he would be a little less torn about when he woke. Kel wanted to leave illusions of the four of us lying dead in a ring around him for when he came round. It was put to her that this was the sort of prank a party is remembered for and not in a good way, and nobody woke him, and we sat in the snow until he came out of it on his own. He got up wrung out and thoroughly disgusted with himself: the better part of a year&#039;s work put into that shape, he said, and he should have gone for a dog. November, we all agreed, is the wrong month to be a bear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-white-line-in-the-dark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A White Line in the Dark =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went north and west from there and struck a ridgeline that rises steeply and runs away north-west, cutting straight across the line we wanted. You can follow it in the dark because there is snow on its caps and the moon comes off the snow, a white line drawn across black country, and it takes you — if you stay on it — to within four miles of the place we saw her standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was eight hours of walking, near enough, counting the hours the bear cost us. Dross carried Tabitha the whole of the last stretch, tucked under one arm like a lady&#039;s handbag dog, which provoked Jedburgh into some remarks about a fallen wolf being carried about by his primate, and about evolution, and about the general disgrace of it. Tabitha, who had just saved the lot of us, looked winsome and wagged her tail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped and made camp at two in the morning. Somewhere in there the day turned over, and there was a muddle about what date it actually is, which I settled by counting backwards: we saw her yesterday, and that makes today the eleventh of November. Which gives us two and a half days before the trucks arrive, and not the thirty hours I had been carrying around in my head since yesterday evening. I should be glad of it. I find instead that I distrust any reprieve that arrives by arithmetic, and that I would rather have had the number wrong in the other direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-twice-over-the-camp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Twice Over the Camp =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between Jedburgh and Tulip and Kel there is a good deal more woodcraft in this party than I had properly appreciated, and last night it was the most useful thing any of us had brought. Jedburgh put walls of stone up and tunnelled into the slope behind them, and the earth he shifts stays shifted; Tulip set smoking magma underneath to warm the place, which is an outrageous way to heat a bivouac and works beautifully; and between the stone and the heat and the dark spheres we had something out of the wind and above freezing by the small hours. Tulip has the herbalism to make a proper meal and a restorative tea out of what we carry, and a man can only take so much of that in a day before his body stops believing it, so we ate properly and slept. The country up here is scrubby pine under snow, which hides a camp well enough if the camp is not stupid about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel hid it properly all the same, laying a stretch of illusionary ground five-and-forty feet across over the whole of it, so that from outside there is nothing there at all. Then she spent her look ahead on the night we were about to sleep through — she can see something under half a day forward, no further, and she had not used it since yesterday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was nothing. Nothing at all, except a moon shadow that crossed over our campsite. Something passed between us and the moon, and was seen only as the shadow of itself, and it did it twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip put the obvious thing into words, which is that we had already established that eagles do not fly at night. So it is something else. We have no notion what, and no means of finding out, and I lay in a stone hut with magma under the floor listening to the wind and thinking about a shadow passing over us twice in a night, on a mountain four miles from a thing whose face burst a crystal at twelve miles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-laying-the-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Laying the Table =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent today building the trap, and it is an elegant one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel has laid a lattice of wards around the camp, each one a circle of ground some thirty feet across, each one waiting on a single condition: the hag enters it. Hers are transmutations — if she cannot throw the working off she becomes a fish, an enormous tuna flapping about on a mountainside in November, and we kill her at our leisure. Dross laid a second kind between them, wards that simply hurt what walks into them, which is less spectacular and rather more reliable; a thing that is being hurt strikes worse and finds it hard to concentrate on its own magic. Each of them could only ward their own workings, and no piece of ground will hold more than one ward, so the two kinds had to be fitted together like a chequerboard, with Kel pushing small circles into every gap so that whatever line the creature takes she must cross several of them before she reaches anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The whole thing is possible because laying a ward is slow, deliberate work rather than a strain on the one laying it — an hour&#039;s careful effort apiece, and nothing taken out of them beyond the time it takes. Dross was frankly disbelieving when he heard it and checked twice. We have hours. We laid them all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross set his down beginning on the north-west side, that being the direction she will most likely come from, and worked inward from there. Seven of his took. One would not, and he left it at seven rather than push his luck, and I cannot say I blamed him. Jedburgh went round afterwards and hid our tracks, all the scuffing and trampling of a day&#039;s casting, and observed while he was doing it that it is not as though the hag will not know. Kel&#039;s answer was that there is no downside to hiding them, which is true and is not quite the same as saying it will help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the battle order is set. Jedburgh will take her with sword and shield rather than with anything longer — he loses a little of his reach and gains a great deal of protection, and against her that is the right trade. Tulip will throw up walls of stone to funnel her, open at one end, with smoking magma laid underneath the floor of it, and she need never look at the creature to do any of it since she only needs to see the ground. Kel will sit at the back dropping phantasms on her and wearing her down. Tulip has also put her raven up during the daylight hours with orders to watch the sky and warn her if the two-headed eagle comes over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-birds-would-fall-out-of-the-sky&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Birds Would Fall Out of the Sky =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own part I asked to be arranged specially. I want a patch of the illusionary ground laid off to one side of the camp, where Corniger and I can stand unseen and out of the way, so that when she walks in I can come at her from outside the ring at a gallop instead of trying to get a charge going inside our own camp. A charge wants room. Kel is drawing it all onto the sketch of the ground we have and will have the whole arrangement marked up for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also asked, rather pleased with myself, that we contrive some sort of blinkers for Corniger so that he cannot see her face. This turns out to be unnecessary and the reason is worth setting down: the thing her face does cannot touch what is not human. If it could, birds would be dropping out of the sky over that mountain, and Kel pointed out that there would be a trail of dead and dying animals behind her wherever she walked, which there is not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Corniger goes in with his eyes open, and I am relieved, and I have also had to listen to a good deal about how he will probably find her attractive. He has looked at me every day for years without complaint. I dare say he can manage one hag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s8-a-stream-you-could-jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stream You Could Jump =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a stream running past the camp. It is shallow — you would wade it rather than swim it, six feet at the deepest of its curves and mostly half that, and at its narrowest it is ten feet across and a man could jump it without much thinking about it. It comes down off these slopes and into the cataract, and the cataract is what turns the dam at Pomblière and lights the chlorine works and everything around it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very great deal of water stands above a very great many people in this valley, and I noted where it stands, and I am going to leave that noted and say nothing further about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ran out of daylight before we ran out of preparations, which is the usual way of it, and so the calling waits. Kel will finish marking the ward map; Tulip will pick the exact lines of her walls once she has walked the ground properly; Dross has one more circle he means to lay if he can make it take. And then, when the light goes, we send for her. Dross has offered to work a blessing on the unborn child and a draught of virility into the bargain, since the party has decided that my contribution to this operation is to be an immaculate conception, and Kel says she looks forward to my virgin birth next week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They can have their joke. What we are actually proposing to do is reach out into the mountains and politely ask a thing to walk into our camp — a thing that nearly struck a man down through twelve miles of air and a lump of polished stone, a thing that is in some manner we do not understand connected to two hundred women on a road, a thing that may bring its sisters — and then stand inside a ring we drew ourselves and wait for it to arrive. It will take under ten minutes to come. It may take one. And something crossed the moon above this camp twice last night, and no one has any idea what it was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
With Dross back at the fire, the party spent the evening [[#s8-careful-what-we-asked-for|settling the exact wording of a tarot question]] about the hag&#039;s part in the Nazi plan for the transferred women. The second reading answered with four Death cards and [[#s8-from-one-vessel-to-the-other|the Star reversed]]: she is directly involved, potions are in it, and the purpose is something reproductively perverse. Firmer convoy numbers — ten trucks from Rivesaltes to Saint-Marcel, roughly forty more by way of Camp de Gurs, and an estimated forty to fifty escorts — killed the rescue as an opening move, and the party committed to [[#s8-the-harder-thing-to-replace|killing the hag first and freeing the women afterwards]], on the reasoning that two hundred women are far easier for the enemy to replace than one hag. A long review of [[#s8-dont-ask-me-how|hag lore and of what her face does]] turned up no reliable defence, until Dross established that a hag counts as an enchanted creature and can therefore be summoned — which turned the plan into [[#s8-inviting-her-to-tea|sending for her onto ground of their own choosing]], with Kel sharing out Phantasm scrolls and Waters of Strength before the march.&lt;br /&gt;
&lt;br /&gt;
The party left about five in the afternoon into [[#s8-casting-aspersions|full dark and hard mountain going]], and four minutes out Jedburgh&#039;s brown bear shape [[#s8-the-wrong-time-of-year|went berserk with pre-hibernation hunger]] and badly mauled Dross before Tabitha ended the fight by sleeping the bear for six hours. Roughly eight hours&#039; walking along [[#s8-a-white-line-in-the-dark|a snow-capped ridgeline]] brought them to camp at two in the morning, within four miles of the hag&#039;s last sighting; Black&#039;s own count settled the date as 11 November 1942, leaving two and a half days before the trucks arrive. A hidden bivouac was built, and Kel&#039;s look ahead over the coming night showed only [[#s8-twice-over-the-camp|a moon shadow crossing the campsite twice]], unexplained. The following day went entirely on [[#s8-laying-the-table|laying a chequerboard of wards around the camp]] and setting the battle order, with Black asking for [[#s8-birds-would-fall-out-of-the-sky|a concealed charge position for himself and Corniger]] and learning that the hag&#039;s visage cannot affect a horse. The session ends with the party still at the warded camp above the Pomblière valley, [[#s8-a-stream-you-could-jump|a jumpable stream and the cataract that drives the dam noted and left alone]], waiting on nightfall to summon her.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (evening) || Tarot question debated and settled; &amp;quot;here&amp;quot; struck from the wording&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || First reading fails narrowly; second draws four Death cards and the Star reversed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Reading interpreted: the hag is involved; potions; something reproductively perverse&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Convoy numbers firmed: ten trucks Rivesaltes to Saint-Marcel, ~forty via Camp de Gurs&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Decision locked in: kill the hag first, rescue the women afterwards&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Hag lore reviewed; visage drain clarified as a single total toll; countermeasures debated&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Dross establishes a hag is an enchanted creature and can be summoned within ~6 miles&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Kel distributes Phantasm scrolls and Waters of Strength&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (~5pm) || Party departs Pomblière area; dark by 5:40pm; mountain going at a third pace&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (night) || Jedburgh&#039;s bear form goes berserk from hyperphagia and mauls Dross&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (night) || Tabitha sleeps the bear for six hours, ending the fight; Kel heals Dross&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 ? Day 41 || March resumes along the snow-capped north-west ridgeline; ~8 hours&#039; walking&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (~2am) || Camp made roughly four miles from the hag&#039;s last sighting&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (~2am) || Date settled as 11 November 1942; ~2.5 days before the convoy arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (morning) || Ranger bivouac built; camp concealed under illusionary terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (morning) || Kel&#039;s future-sight over the coming night shows only a moon shadow crossing twice&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Ward lattice laid: Kel&#039;s transmutation wards, seven of Dross&#039;s harming wards; tracks hidden&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Battle order set: sword and shield, stone funnel, raven watch, concealed charge position&lt;br /&gt;
|-&lt;br /&gt;
| Day 41 (day) || Stream and cataract feeding the Pomblière dam noted; session ends before the summoning&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115963</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115963"/>
		<updated>2026-09-11T06:06:17Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (morning) || Planning at Saint-Marcel; Diane held back and disguised as a middle-aged man&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (morning) || Infiltration plan settled: concealment, blending, buffs, mind speech, backup guard disguises&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Party walks the road from Saint-Marcel and slips past the boom-gate guard post unseen&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Makeshift cemetery found; shallow unnamed graves, mounds eighteen inches long&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Faint blue glow in the grave soil; something lethal and possibly magical; left undisturbed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Jedburgh walks the plant, relaying images: chlorine store, sodium store, electrolysis hall, substation&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Verdict: a genuine thriving factory; nowhere to hold two hundred people, no hidden laboratory&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Flight to the hydroelectric station; two-headed black eagle sighted twelve miles south&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Scrying beneath the eagle&#039;s circuit; the Crystal of Vision destroyed by the hag&#039;s visage&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Divining over the fragments identifies a mountain hag&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Learned the convoy is the first sent here; roughly two hundred internees, a day and a half out&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Look ahead at the convoy&#039;s overnight stop; all internees are young women&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Party resolves to confront the hag before the convoy arrives; countermeasures reviewed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || Pomblière scouted; mountain hag found&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115962</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115962"/>
		<updated>2026-09-11T06:06:01Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Early Days ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a graveyard across the road from the works, and every grave in it is eighteen inches long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-excused-service&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Excused Service =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first thing to correct is a mistake I made in these pages already: the plant is not in Saint-Marcel. It is at Pomblière, a couple of miles up the valley, which is a separate place with fewer than five hundred people in it, two churches, a station and a school so small that the older children ride down to Saint-Marcel for their lessons. We are lodged in the one; the thing we came for is in the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works is guarded by Italian Alpine troops, and they are the wrong sort of enemy to have. Not the green boys the Germans have been turning out on three months&#039; training, who are dangerous chiefly to themselves — these are veterans, mountain men, and they know exactly what they are doing. There are something like two hundred of them on the plant, a man at every door and gate, and only ever four to eight of them moving about the ground at any one time. They are not quartered inside; they come in from outside, and apart from a couple of unfortunates who sleep on the premises, no officer of theirs is on the site after dark. They give the German field police a very wide berth. Their commandant, we are told, has no wish to be compromised by peculiar goings-on, by which he means the Nazis, and I would shake his hand if the circumstances were different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We settled on going in by daylight, which sits oddly until you think about it: at night the place is nothing but guards, and in the day it is full of workmen with somewhere to be. Diane stayed behind in Saint-Marcel and did not come up to Pomblière at all. She would have insisted on it if we had not. There is no photograph of her on any poster in France, but there is a description on every one of them, and the description is the leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel made her a new face, and made it properly — bound down so that it will hold for days rather than falling off in the middle of a street. Kel&#039;s own suggestion was a middle-aged countrywoman; Diane&#039;s, when asked, was that she should be a man, and Diane was right, because it solves the leg. A man of that age walking about an Alpine village with a lump of wood below the knee is not a woman in disguise. He is the local cripple, and the wood is the reason he is not in the army with everybody else&#039;s sons. Nobody looks twice at a man who has already given a leg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-nearest-thing-to-a-thief&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Nearest Thing to a Thief =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious way into a compound is to walk in unseen, and I learned two things about that which I did not know and should have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first is that the working does not defeat everybody. Anyone born with the sight can see straight through it, at any degree of talent whatever — a man who has never used it for anything in his life and does not know what it is worth will still see five people strolling past his gate. It is uncommon. It is not so uncommon that I want to gamble a life on it. The second is worse and more foolish, and I ought to have thought of it myself: unseen or not, a man still throws a shadow, and there is snow on the ground here. In daylight one may not be spotted and one&#039;s shadow certainly will be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wire is barbed and razor both, and it carries signs with lightning bolts on them. I said what I have always found to be true, that those signs are usually a bluff — the sign is cheaper than the current, and the sign is what keeps people off. I also said it in the tone of a man who does not intend to test it personally. Cutting was raised and dismissed as too loud a thing to leave behind us. Tunnelling was raised. Jedburgh observed, correctly, that we have no thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have the next best thing, which is me. There is a knack in the axe I carry that lets me find hidden ways and hidden openings, and find a trap and take it out again, as well as a man who has spent his life doing it. It does not pick locks. It has never picked a lock and it is not going to start, and I said so before anybody could get their hopes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we settled on in the end was Kel&#039;s working that simply keeps a man from being noticed at all, which lasts a little over an hour and makes even a clumsy man very hard to catch sight of. Tulip has an incantation that will lay a lesser sort of blending over the whole party at once, so that if the first thing lapses we can at least stand still and be missed. She put earth on our skins and stone in our bones besides. Kel prepared faces of the Italian guards to fall back on if we were seen. And we ran the mind speech through the lot of us, since the working hides you from the eye and not from the ear, and five people whispering to one another in a chlorine plant would not last long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had one idea of my own, which was to reach into the head of whichever man in that place knows what is being done there and simply take it. It was pointed out to me that this means opening one&#039;s mind to a great many minds one cannot vouch for, in a country where the other side keeps occultists too, and that some of them have unpleasant things waiting behind the door for anyone who knocks. I withdrew the suggestion. I would rather be talked out of a thing beforehand than proved wrong afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of who goes in, and the answer was one man rather than five, because five of anything is five chances to be seen. Kel looked round the table for somebody tough enough to survive being caught and named me, and I said I was happy to do it, and had about four seconds of feeling useful before somebody observed that Jedburgh can wear another shape altogether and would therefore not merely be unseen but able to be seen and dismissed. Kel thanked him warmly for volunteering. He had not said anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-made-in-a-hurry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Made in a Hurry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We walked up the regional road out of Saint-Marcel with the wire on our left, and came to the guard post, which is a hut and a painted arm across the roadway and half a dozen men, and we went past all six of them and under the arm, and not one of them lifted his head. It is a strange feeling. You are not hiding. You are walking up a public road in daylight past men whose entire employment is to notice people, and they do not notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten feet beyond the gate, on the other side of the road, there is a door into the cemetery — a door only by courtesy, a plank lashed to the palings of a fence that would not keep out a determined goat. It is not a real graveyard. It has no chapel, no wall, no gate worth the name, no caretaker. The French have a phrase for a thing thrown together in haste, and that is what the map calls it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mounds are eighteen inches long and about ten across. There are crosses on them and there is not a name on any cross.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first thought was animals, and I said so, and heard how thin it sounded while I was still saying it. Men do bury a dog they were fond of. They do not lay out a fenced plot with rows of crosses for cats, on ground belonging to a chemical works, in a country at war. The graves are shallow besides — two feet, no more, and that in frozen ground where a proper grave would take a day and a strong back. Whoever put them there was not thinking about the dead. It is the kind of burial you use when you are hiding something, and nobody at that fence argued the point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-without-gloves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not Without Gloves =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those of us who can see past the surface of a thing looked at the graves, and every one of us who could see it saw the same thing, which was a very faint blue light coming up out of the dirt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip saw nothing at all, which annoyed her considerably, and Dross saw nothing either, being a hundred miles from here and no use to us this week. The rest of us stood there staring at what Tulip had to take on trust. It was not a wash of light lying over the mounds. It was individual grains in the soil, each one glowing on its own, scattered through the earth like a field of stars, and faint — but unmistakably blue, in broad daylight, which is not a thing daylight allows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether it was that particular blue that comes off certain poisons of the modern kind, and named it, and it seems that it was. My own guess had been cobalt, since the plant refines the stuff a hundred yards away, but the alloy they make is stable and stable metal does not shine through soil. Tulip said that the hospitals use a cobalt that does, when it is the right sort. Kel said the simplest reading was that something horribly contaminated had been put in the ground here. Then Jedburgh knelt and read one of the graves properly, and came up with the answer that it held a small piece of something lethal — and that it might well be magical into the bargain, which no honest poison has any business being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s verdict was that we should not dig it up without very large gloves. Mine was that we should not dig it up at all today. It is precisely the sort of discovery that will swallow an afternoon and get the whole party caught, and there will be time for it afterwards, and if there is not, then we shall have had bigger troubles than a hole in the ground. So we left the little crosses where they were, and I have thought about them a great deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-not-so-keen-on-the-place&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not So Keen on the Place =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh went over the fence and through the works, and sent us what he saw a picture at a time, and I sat behind a picket fence in the cold and was taken on a tour of the most alarming factory I have ever inhabited at second hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first building next to the graveyard is the chlorine store, and you do not need to see it to know it; the smell reaches the fence. Past it there is an alley about fifteen feet across and a ramp going up, and the branch to one side leads into another chlorine depository, and the branch to the other into the sodium store. That one has its doors propped wide open in the middle of winter, and now I understand why. There are men whose whole job is to sweep the snow away from the doorway and keep the floor dry inside, and there are buckets of sand and shovels standing about everywhere, and the men handling it wear no protection at all — because the thing that will kill them is not the metal, it is water, and the last thing you want in there is a sealed damp room. Four metric tons of it, sitting on pallets in square buckets like so many crucibles. I remarked to no one in particular that I was no longer keen on the place, and I meant it, and I was also delighted, which is a combination I have long since stopped apologising for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond that the loading yard and the forklifts and the rail spur where they back the wagons past the entrance; then a transformer the size of a cottage; then the administration buildings with clerks beavering away inside at whatever it is clerks do in an occupied country, and a canteen beside them, because at five degrees at noon nobody eats out of doors. Opposite the offices is the hall where they pull the salt apart with electricity. A dozen men in oilskin and thick glass masks, every one of them covered to the throat, and most of them not at their work at all but standing near the doors — so that when it goes wrong they will be first out. One or two braver or more junior souls were at the big machine in the middle, peering into the dials. Further along, a substation where one man sits watch, and what he sits watch beside is four tons of chlorine liquefied under pressure. Everybody&#039;s favourite posting, I am sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then a ton of indigo crystals stored where you would not expect them, kept simply because the stuff is valuable and an order might come; the crushing shop, where they break the ore and where the noise is such that a man could shout in there all day and never be heard outside; the salt coming in; the railway going out; and a bridge running north-west across the tracks and up towards the dam. Soldiers at every point where a man might go in or come out, and Jedburgh walking between them with an hour&#039;s grace and nobody&#039;s eye on him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-thriving-concern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thriving Concern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is the only one of us who can look at an installation and read it the way a man reads a page, and when he had walked the whole of it he gave us the verdict, and the verdict was the last thing any of us wanted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a factory. Not a front, not a shell with something else inside it — a genuine, prosperous, hard-working chemical works, turning out chlorine by the thousand tons and holding metallic sodium in the same order of quantity, taking in cobalt ore up from Morocco once a week and shipping the products out every second or third day. Everything in it is exactly what it appears to be and is exactly where it ought to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there is nowhere in it to put two hundred people. No wing that is locked, no floor that is not accounted for, no cells, no chains, no manacles, no barracks that could hold them, no cave mouth, no stair going down. Kel asked, with the particular flatness she reserves for these occasions, where the secret laboratory was — the one with the prisoners in it and the plague being brewed on them. There is not one. Jedburgh spent the whole of his hour looking and found no trace of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been so pleased with myself the night before, picking out the one big building standing apart from the houses and declaring that this is precisely where you put the thing you do not want the neighbours to see. The thing they do not want the neighbours to see is chlorine. Everything about the place answers itself, and every answer is the dull one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-heraldry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heraldry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since we had run out of factory, I suggested the line running up to the power station, and Jedburgh took his other shape and went to look. The changing costs him dearly — it burns through a man&#039;s reserves at a rate he cannot keep up all day — and he does not do it for the pleasure of the view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The station is smaller than I had pictured even after reducing my picture once already. It sits on the cataract above the works and it feeds the plant and the little community around it and nothing else at all; it is not tied into the country&#039;s grid. There is nothing up there to hide two hundred women in either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What there was, twelve miles off, was an eagle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He put it at twelve miles and closed to five to be sure of it, and at five miles he was certain of two things. It is black — properly black, not the brown that people call black at a distance. And it has two heads, set out from one another like the blades of an opened pair of shears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have seen that device on a shield often enough. I had not expected to be told it was overhead and alive. I asked how far off it was and got twelve miles, and observed that this was twelve miles too close. There was some talk of whether it was thinking or merely being a bird — Jedburgh judged from the way it held its wings that it was flying like a bird and not like a person wearing one — but birds are systematic when they hunt, and this one was not hunting. It was going round and round over one patch of ground, south of Mont Blanc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have met two-headed birds before, when we were talking about the condors. We have met worse: I can recall a place where the men had the heads of birds of prey. I said as much, and nobody found it reassuring, which was not the intention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-circuit-breaker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Circuit Breaker =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip was carrying the crystal of vision — Dross bought it from Uzi a long while ago and Tulip has had the keeping of it — and since Jedburgh was the only one of us who knew where to point the thing, Jedburgh used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He set the view a mile above the ground over the middle of the eagle&#039;s circuit and looked straight down, and what was standing there was a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I use the word because he was certain of it and so, afterwards, was the divining. She is enormously large. Taller than any man and far broader, bulky in a way that is not fat and is not a dwarf&#039;s thickness either — short of a hill giant, but not by as much as one would like. She was simply out on her mountain, alone, doing whatever such a thing does with an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twice he had to hold his nerve and twice he held it. The third time something in him slipped, and the horror of the thing came back up the line at him — across twelve miles of air, out of the mountain, through a piece of polished stone, and into the man holding it. The crystal burst in his hands. It took what was meant for him, the way a fuse takes a current, and he walked away with his strength still in his body and a palmful of grit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said we do not like really dangerous things. It got the laugh it deserved. She never noticed him; we asked, and the answer was that she would have had to be looking for him, and she was not. That is the only comfort available and I have been chewing it ever since, because the plain fact is that a man a mile up in the air and twelve miles away was very nearly struck down by the sight of her face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh spent the next hour divining over what was left of the crystal. It was slow going — it is not ordinary magic and it did not want to be read — but he got there. The thing that reached him was not a working she cast, not a curse, not a summons. It was simply her face. A mountain hag, and the mountains are all around us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-the-opening-move&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opening Move =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it plainly while Jedburgh was still picking crystal out of his palm: either that creature has nothing whatever to do with why we are here, or they are giving the people to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then a thing was said that turned the whole business round, and I record it because I had been carrying the error about in my head for days and never once examined it. We had all been assuming — every one of us, and I would have sworn to it — that there has been a steady flow of prisoners up to this plant for months, and that we had arrived in the middle of an established atrocity. There has not been. Nothing has come up here at all. When they emptied the camp at Rivesaltes, some seventeen hundred went north to Gurs, and this two hundred is the first and only party sent this way, and they are not even here yet: eight to ten trucks, still the better part of a day and a half out on bad roads, guarded not by Italians but by German soldiers with their three months of training behind them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it: they are not continuing something here, they are going to start something. Or finish one, I said, because it works either way and I would rather have both possibilities on the table than the comfortable one. But the shape of it is clear enough. We are not late. We are early, which is not a position I have often occupied, and it also means that whatever is in those eighteen-inch graves went into the ground before any of this began, and belongs to some other question entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-a-particular-age-range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Particular Age Range =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel can see a little way down a road before we set foot on it — not to spy out what is there, but to be shown what follows if we choose a particular course. She had not used it in days, and she proposed to spend it on this: what do we see if we are standing at the convoy&#039;s stop for the night, watching?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she saw was orderly and unremarkable and made my skin crawl. The trucks are driven into covered warehouses and the doors are shut behind them. Food is passed out. Nobody is let down. They will not be walked about, or counted, or split up — they will spend the night in the trucks they spent the day in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And every one of them is a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether they were of any particular age range. They are young. All of them young, all of them of an age to bear children, out of a camp that held every kind of person there is — men, old people, children — and somebody stood at that gate and picked out two hundred women of exactly that description and put them in trucks and sent them into the Alps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said it felt like a hag thing, and I do not think any of us needed the sentence finished. I said perhaps they are making more hags. Tulip said perhaps they only want the babies. There was laughter of the kind we have made a good deal of lately, and it did not last, and I will not set down the worst of what was said because it was not funny even at the time. What I did say, and stand by, is that we do not need more hags running about the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have no evidence. I want that admitted plainly: we have found nothing in that plant, nothing in that valley, and nothing on paper that ties the woman on the mountain to the trucks on the road. What we have is that we have looked everywhere else and found nothing at all, and that somebody selected two hundred wombs and is driving them towards a place with a hag standing twelve miles off it, and that the two-headed bird patrolling the ground in between is almost certainly hers. That is circumstantial, and it is strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s7-going-in-blind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Going in Blind =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I said I was of a mind to use the time we have left to deal with the hag, and rather to my surprise nobody talked me out of it. Kel was already leaning the same way. Tulip is not keen — she would prefer to learn more about the ground first, and she is probably right and agreed anyway. Jedburgh thinks it will be exciting. We have something under thirty hours before the trucks reach Pomblière, and there will be no thirty hours like them again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we found out what we are proposing to walk up to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Looking at her face takes the strength straight out of a man&#039;s body — enough to put most men on the ground where they stand. Hold your nerve against it and it still leaves you weak as a child, and it does not come back quickly. A mirror is no answer: ordinary glass is as likely as not to shatter in your hand, and only a mirror made for the purpose, of the sort ground for looking at gorgons, can be relied upon, and we do not have one. There is no counterspell. What there is, is a tincture of aconite and passionflower, and I knew that, and named it, and then had to admit in front of everybody that I do not have the formula. It is a herbalist&#039;s preparation and I am an alchemist, which is precisely the sort of distinction that sounds like an excuse and is not one. It has been on my list for a very long time. It will be higher on it tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was a quarter of an hour of increasingly desperate ingenuity. Fight in the dark. Put a sack over her head — and keep it there, which is the whole of the difficulty. Lay an illusion of a blank face over hers, except that requires somebody to get close enough to touch her, and if you are close enough to touch her you have already looked at her. Blind ourselves outright, which was proposed as a joke and then examined seriously for slightly too long. My own contribution, and the one I still think best, is a bandage over the eyes wound so that a man sees shapes and no detail at all — enough to fight by, not enough to see a face. Kel has scrolls made up of a phantasm that might take her out of our heads altogether if we can spot her at a distance. Tulip will put stone in our bones beforehand, so that a man who has the strength stripped out of him does not simply fold up on the mountainside. And we went through the remnants we carry: Mirage, which is more for places than people; Silhouette, which might serve; and Facade, which I think is the most promising of the three.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked whether the thing works on animals, and whether Corniger would be affected. Nobody knew. Kel&#039;s view was that he is so strong it would hardly signify. My view is that he has had to look at me every day for years and has never once complained, so I do not expect an ugly woman on a hillside to trouble him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a great deal of volunteering of other people to go first. I said I would go last. Kel said it sounds as though we are doing the dangerous thing next time, and said it with real pleasure, and that is what I shall lie awake on: somewhere south-west of us the trucks are grinding up a valley road with two hundred women shut inside them, and somewhere north-east of us a very large woman is walking about her mountain with an eagle turning overhead, and we have decided to go and meet the second one first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Crystal of Vision — (unverified — ledger unchecked for this session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day scouting the chemical works at Pomblière, a couple of miles up the valley from their lodgings, [[#s7-excused-service|leaving Diane behind in Saint-Marcel under a new disguise as a middle-aged man]] because her wooden leg appears on every wanted poster. Having [[#s7-the-nearest-thing-to-a-thief|weighed the ways past two hundred Italian Alpine veterans]] and settled on concealment plus a single man inside, they walked past the boom gate unnoticed and found [[#s7-made-in-a-hurry|a makeshift cemetery of unnamed graves eighteen inches long]], the soil of which [[#s7-not-without-gloves|glows faintly blue and holds a small piece of something lethal and possibly magical]]. They left it undug. Jedburgh&#039;s [[#s7-not-so-keen-on-the-place|walk through the plant]] and his [[#s7-a-thriving-concern|professional assessment of it]] found a genuine, thriving chlorine and sodium works with nowhere at all to hold two hundred prisoners and no hidden laboratory anywhere in it.&lt;br /&gt;
&lt;br /&gt;
Scouting further out in eagle form, Jedburgh sighted [[#s7-heraldry|a two-headed black eagle circling twelve miles off, south of Mont Blanc]], and scrying beneath its circuit found an enormous woman whose face [[#s7-the-circuit-breaker|burst the party&#039;s Crystal of Vision]] rather than striking him down; divining over the fragments named her a mountain hag. The party then learned that no prisoners have ever been sent up to this plant before — [[#s7-the-opening-move|the two hundred women on the road are the first]], still the better part of a day and a half out — and a look ahead at the convoy&#039;s overnight stop confirmed [[#s7-a-particular-age-range|that every internee is a young woman of child-bearing age]]. Holding this as circumstantial but strong, and with under thirty hours before the trucks arrive, the party is at Saint-Marcel and has [[#s7-going-in-blind|resolved to go after the hag first]], lacking the herbalist&#039;s tincture that would guard against her visage and improvising blindfolds, illusions and stone-hardening in its place.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 40 (morning) || Planning at Saint-Marcel; Diane held back and disguised as a middle-aged man&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (morning) || Infiltration plan settled: concealment, blending, buffs, mind speech, backup guard disguises&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Party walks the road from Saint-Marcel and slips past the boom-gate guard post unseen&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Makeshift cemetery found; shallow unnamed graves, mounds eighteen inches long&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (midday) || Faint blue glow in the grave soil; something lethal and possibly magical; left undisturbed&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Jedburgh walks the plant, relaying images: chlorine store, sodium store, electrolysis hall, substation&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Verdict: a genuine thriving factory; nowhere to hold two hundred people, no hidden laboratory&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Flight to the hydroelectric station; two-headed black eagle sighted twelve miles south&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Scrying beneath the eagle&#039;s circuit; the Crystal of Vision destroyed by the hag&#039;s visage&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (afternoon) || Divining over the fragments identifies a mountain hag&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Learned the convoy is the first sent here; roughly two hundred internees, a day and a half out&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Look ahead at the convoy&#039;s overnight stop; all internees are young women&lt;br /&gt;
|-&lt;br /&gt;
| Day 40 (evening) || Party resolves to confront the hag before the convoy arrives; countermeasures reviewed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Spell Racks====&lt;br /&gt;
===== Cat’s Cradle=====&lt;br /&gt;
This yard long golden thread has a silver core and weighs 4 oz. Spell matrices may be added to this thread by tying knots into it, which will hold the Adept’s Incantations depending on what resources they have committed to it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the Adept loops the thread and plays Cat’s Cradle as a part of their Ritual of Purification, then while duration persists, they increase their MD by 1 and each Pulse, spell damage is ablatively reduced according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Ablative Spell Armour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This ablative protection is applied after all others have been used, and resets at the beginning of the next Pulse.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115755</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115755"/>
		<updated>2026-08-31T04:28:32Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
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[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
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=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
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&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
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&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
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&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
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&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
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&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
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&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
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&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
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&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
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&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
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&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
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&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
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&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
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&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
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&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
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&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
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table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training at Achnacarry&lt;br /&gt;
| class=day |  2 || Training at Achnacarry&lt;br /&gt;
| class=day |  3 || Training at Achnacarry&lt;br /&gt;
| class=day |  4 || Training at Achnacarry&lt;br /&gt;
| class=day |  5 || Training at Achnacarry&lt;br /&gt;
| class=day |  6 || Torch lands; Barbie reaches Lyon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Diane missing; party departs&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || Priest Alesch captured and killed in Lyon&lt;br /&gt;
| class=day | 10 || Reach Saint-Marcel; recon the facility&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115754</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115754"/>
		<updated>2026-08-31T04:27:50Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Conan Bacterium ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an unsettling thing to watch a woman kill herself over a conversation that nobody has had yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-the-rehearsal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rehearsal =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the first part of dinner arguing about how to say good evening to her, which is not a problem I would have expected to find difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three ways were on the table. The first was to take her: sleep dust in the face, a prepared skin held against her for half a minute, and the next thing she knows she is a mouse in somebody&#039;s pocket and then she is in Spain. The second was a code word spoken where she could hear it, which leaves the next move to her. The third was to speak into her mind. I said what I had said the night before and will go on saying: you do not put a frightened person in a position where the only thing she can be certain of is that she has been found. Give her enough to decide with, and let her decide. I also pointed out that if her line has been rolled up then whoever rolled it up has her code name too, and a code name that the enemy already knows is not a friendly greeting, it is bait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was outvoted. Tulip thought the mind speech would frighten her and came round to the code word; everybody else liked the mind speech, and Dross was confident that a woman of her profession would take it in her stride. Kel, to her great credit, would not simply run it. She said she could look a little way down the road before we set foot on it, wrote out the message she meant to send — greetings, we hope Cuthbert is treating you well, we are an occult unit out of London sent to bring you over into Spain, here is a word you may check with London if you doubt us — and then bent over her soup and worked the thing quietly enough that nobody at the neighbouring tables looked up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It goes beautifully. That is the part I keep returning to. Every step of it works: the message is clear, the code word is good, she has every reason to believe us. And then, at the moment we touch her mind, she excuses herself from dinner, goes upstairs, and blows her brains out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I record without pride that I looked smug. Kel told me that as the whole thing went to pieces and the Germans hauled us away, I could console myself with having said so, and that this was not helping. She was right about that too. We took the mind speech off the table and went back to the code word, and I sat there for a while with a mouthful of very good fish, thinking about how narrow the door had been and how nearly we had all walked through it. Dross, meanwhile, had gone off to the bathroom and spent a minute preparing a mouse skin, in case matters ended up there anyway. He has a talent for quiet preparation while the rest of us talk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-between-courses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Between Courses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other thing about a code word is that you must say it out loud, in a room, in front of everybody in it. So before we said anything, Kel went and had a look at everybody in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is a small dining room, forty feet by twenty at most, and it held something over a dozen minds. Getting into them was not easy. This country gives very little back to anyone working here — the workings come dear and land badly — and she was turned aside once, and once had the thing come apart in her hands so that she had to snuff it out and start again. What I saw from across the table was a woman stirring her soup, putting pepper in it, taking a slurp, and staring into the bowl as though it had insulted her. She got there in the end. She always does; it simply costs her more than she lets on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of the guests in that room work for the same escape line as this house does. They were talking quietly among themselves, the way people do once the dining room has closed, and none of them was a German taking notes. That was the answer I wanted and I was glad to have it. Better still: they know Diane. They know her as a quiet local woman with a cough who does not say very much and keeps to herself. Not as the American, not as the woman who took over the line, not as anyone worth mentioning. Her cover was holding in the one room where it mattered most.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What they were actually worried about was the camp. There is an internment camp out here as well as the airfield, and it holds something like two thousand people — Jews, Gypsies, communists. Jedburgh supplied the word the occupiers use for them, which I will not repeat with any affection. The four of them were turning over whether anything could be run against the place, and sharing what they knew, and getting nowhere, because there is nowhere for four hotel guests to get. Kel passed all of it to the rest of us mind to mind. I said, out loud and in the hearing of my own conscience, that it is not what we came here to do. That remains true and it is not much of an answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-making-her-acquaintance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Making Her Acquaintance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted to bump into her in the hallway and murmur the word as she passed. I did not want us within ten feet of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The point of a signal is that it costs the receiver nothing to ignore. If a stranger blocks her in a corridor, she has been cornered by a stranger, and everything after that is a question of how fast her hand moves. So we said it at our own table, loudly, to each other, with her nearer the door than we were and nothing at all between her and it. The frame was mine — what a pity your cousin could not come, what was his name, the one with the bad leg — and Dross supplied the rest of him, a Cuthbert from Piccadilly, because London is the one thing in that sentence she cannot mistake for coincidence. So I said it. It is a shame about his sore leg. It kept him from making the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She heard it. She sat there for a while working through what it could be and arrived, quite visibly, at the only conclusion available: that somebody in this room is trying to reach her without frightening her. Then she looked up and caught my eye, and held it for about as long as good manners allow, and collected her things and left the dining room with one glance back over her shoulder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I gave her twenty or thirty seconds and excused myself, at which point it occurred to me that I had no idea which room was hers. Kel had thought of that before I had. She had put her listening on the woman before she stood up and was riding along behind her eyes as she climbed the stairs and let herself in, and the number arrived in my head as an image, which is the only traffic that goes that way; my mind does not speak back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I knocked. The door opened a crack and then wide enough to let me in, and what was behind it was a middle-aged woman holding the largest revolver I have seen indoors. Not an automatic — a revolver, of the kind a man wears on his hip in the American west, and it looked absurd and entirely serviceable in her hand. I said, good to meet you, Diane. My name is Archibald. Then I told her that the man she had come here to meet had been killed by the Germans. She had already known it, and it had already knocked the wind out of her, and she stood there and took it a second time without putting the gun down. He had been a friend of hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-something-going-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Something Going Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then she gave me the thing she had been carrying alone, and I would rather she had not, because I have not been able to put it down since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On her way south she shared a train with Wolfram Sievers. She did not know the whole of who he is; she knew enough to sit still and listen, and what she overheard was that he has plans for the people held at the camp here. Most of the internees are being moved west, to another camp — Gurs — in a convoy of trucks. But a small contingent is being taken somewhere else entirely, up into the mountains to a place called Saint-Marcel, and they are almost all women.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That mapped onto intelligence she had taken before her line was betrayed. There is work being done up there that started from the papers of a bacteriologist named Robert Koch, whose own life was spent identifying strains of disease and telling one from another. What has been built on top of him is something they call the Conan Bacterium. As she understands it, it records the signature of life itself — the pattern a body is copied from — and it repairs damage done to that pattern. Kel called it super healing. I said it sounded like a zombie virus to me, and Diane said, without any pleasure at all, that it has every hallmark of a death plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have made worse jokes in my life than the ones I made next, but not many, and I will set them down because a journal that keeps only the creditable remarks is a novel. I observed that a plague which brings the dead back to work would put every slaver on the continent out of business, and Kel observed that it makes for a cheaper workforce, and that this is simply capitalism, and I said they would be prisoners with jobs. We were laughing at a table in an occupied country about a thing being done to two thousand people ten miles up the road. I do not think the laughter was contempt. It is what you do when the alternative is to sit still and feel the size of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-good-trait-in-this-game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Good Trait in This Game =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What she could not work out, and what she kept coming back to, was how they had found Gilbert at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was not the usual sort. The Maquis is full of men who cannot resist telling a woman in a bar what they did last week, and he was not one of them — an old man, past sixty, a farm labourer, still very active and utterly uninterested in being admired. There was nothing about him to notice. Yet somebody put him in a square with a bullet in him, at a time and place that only a handful of people knew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure on her has been extraordinary. They have posters out with no photograph on them, because nobody has one, only a written description, and the thing on the description is the limp. They call her the Limper. And the screws came down hard the moment the Allies went into North Africa: the Germans answered Torch by moving into Vichy France and occupying the whole of it, precisely so they could take resistance work apart at their leisure, being uncertain what was coming next and paranoid about all of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So she knows she was betrayed. She does not know by whom, and cannot rule out that it was somebody in this very line, in this very hotel. But she has a suspicion, and she gave it to me. There is a priest, based until recently in a parish north-east of Paris, famous for preaching against the Germans from his own pulpit and for being warmly pro-Ally, who has made it his business to meet everybody in the movement and talk with them and know them. Too curious, she said. Too nosy, I said, which is not a good trait in this game. Perhaps he is only a brave man with an unfortunate manner. I said that it is best to assume otherwise until proven, and she did not argue with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-not-a-vampire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Not a Vampire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to have her meet the rest of the team, so that I could stop being a relay, and had got most of the way through the sentence before remembering that I had just watched her shoot herself over exactly this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we warned her first, which we should have done from the beginning and which is the whole of what I had been arguing at dinner. I explained that one of my people can speak mind to mind, that she makes a net of it that we all sit inside, that nothing is read out of you that you do not send, and that she is not a vampire. We have made sure of that. Kel pointed out that Diane has seen her walking about in daylight; Dross wanted to know whether we had ever properly tested her against crosses and garlic, and I said that in this country you could hardly test anyone against garlic, since it is in everything, including the fish stew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Kel made the working a second time and offered her the link, and she took it. I could not feel what Kel felt, but Kel told us: the woman is badly frightened and living right on the edge of herself, and what frightens her most is not the camp but what is being done to the people out of it. Kel put herself into the link and gave a name and a face, and Dross did the same, and glad to meet you, and we hope to be of some assistance. And afterwards we learned the thing that shut the argument for good. The reason the vision ended the way it did was that a voice arriving in her skull, unannounced, in this country, in this month, would have meant to her that she had been contacted by a vampire — and she would rather have finished it herself than find out what one wanted with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-papers-in-order&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Papers in Order =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel is a very long way from Perpignan. I looked at Jedburgh&#039;s map for some time and could get nothing consistent out of it — two hundred here, four hundred there — and the honest answer is something over four hundred kilometres, north-east and a great deal of it uphill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The convoy will take three days over it. Their trucks run on wood alcohol rather than petrol and are down a third of their power for it, so they will crawl along at not much better than walking pace until they reach the Rhône valley, and then they must climb. A train does it in eight hours. A train also puts you through a checkpoint at every station and a change at Lyon, which is the one city on the route where people know Diane&#039;s face. Dross asked about the carpet, and the answer to that was standing outside the window making the shutters bang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: the train, first class, and buy every seat in the compartment so that there is nobody in it but us. Six people travelling together in a private compartment are not a resistance cell; they are a professional party of some kind, doctors going to a conference, businessmen with an appointment. London had sent us blank travel papers and Jedburgh, who can forge, filled them out along with the ration cards. Diane found that genuinely shocking, and Dross apologised for us charmingly — you must forgive us, these things seem more ordinary to us than they should.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we chose what to be, and the sensible rule is to claim only what you could actually do if somebody asked. Kel is a skilled tailor, so we became a fashion concern. I can pass as a technician: I have the mechanician&#039;s trade and the alchemist&#039;s, which between them will survive any conversation about a refinery. This turned out to be better luck than I deserved, because Saint-Marcel has a hydroelectric station running off a waterfall and a strategic reserve attached to it — chlorine, cobalt, and sodium metal — and I would like it recorded that I was extremely pleased about the sodium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh is an armourer and a weaponsmith and can therefore be a metallurgist, which suits the cobalt; there is a proper reason to want cobalt alloys, since steel goes brittle in real cold and cobalt simply does not, and men who intend to fight in mountains think about such things. Jedburgh&#039;s own view of his cover story was that he is not very good at that. Tulip is a farmer and a gardener and knows animals, and the region is famous for its market gardens, so she needed no invention at all. And I would be the man from the office who makes sure the technicians do what they are supposed to, which Kel described as the annoying paperwork guy, and which is not, I think, wholly a joke about the disguise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diane was the difficulty. She is too old to pass as anyone&#039;s sweetheart, her French and German are fluent but carry an accent she has never been able to lose, and the limp is the one thing on every poster in the south. So we made her old — Tulip&#039;s aunt, come along on the trip because somebody insisted, shuffling and disagreeable and best not spoken to. The accent we solved by giving her a stroke, so that she understands everything said around her and is not expected to answer. I offered a wart or two. I was overruled on the warts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-first-class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;First Class =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gale came in properly overnight and by morning nobody in Perpignan was going to work, because you could not walk down a street without leaning into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the best thing that happened to us all week. The machines the Germans would send to look at a stretch of countryside where somebody might have come down out of the sky are nimble in the air and treacherous on the ground, and a crosswind on landing turns one over. Nothing flew. I said we had planned it well, which was a lie of the most satisfying kind. It also meant the carpet stayed rolled up, and I had no regrets about that at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We watched the trucks go west toward Camp Gurs the next morning, and then we went to the station. Kel put the illusions on us before we walked in, and it cost her; she came out the other side wrung dry and needing a restorative before she was any use to anybody, and Tulip was little better after laying stone in our bones for the day. I raised the idea of getting Diane a wheelchair, which would have hidden the leg entirely, and I still think it was a good one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compartment was ours and the journey took most of the day. There is no shortage of cigarettes in France and every one of them is poisonous, but the ones going round that carriage were a species of their own — very dark, heavy with something called Latakia, giving off a thick black smoke that smells precisely like burning boot leather. You could feel it settling on the inside of your chest like bitumen. I offered, as a courtesy, to clear it out of their lungs with a sphere of dark, and was told that this would waste the entire point of the exercise: they were armouring themselves, and nothing bacterial was getting in past that. Jedburgh opened the window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came into Lyon about eight in the evening. Diane chose where we would sleep — somewhere perfectly ordinary with no connection whatever to any safe house of hers — and what she chose was the Hotel San Filippo, which is a good deal grander than she made it sound. Jedburgh&#039;s forged ration cards were accepted without a glance. After the little place in Perpignan it felt like a different war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-cheap-at-the-price&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cheap at the Price =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening she saw him in the street. The priest. The one she had told me about in her room the night before, walking about Lyon on his own with no more caution than a man going to buy a newspaper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel&#039;s ritual for taking a mind properly takes an hour with the subject in the room the whole time, which rules out doing it anywhere he might be missed. So the shape of it was obvious enough: get him somewhere private, put him down, make him a mouse, carry him home, and let Kel do her work behind a locked door. I said at the outset that we were not taking death off the table with this one. I want that written down as having been said before we caught him and not after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel had a look inside his head first, and he could not keep her out. He was expecting to be offered drugs. He is a good-looking man of middle years in a gabardine raincoat, a dark suit and a fedora, and he has not worn anything priestly for a year — chiefly, it emerges, because he has been conducting affairs with two women at the same time and the collar was becoming awkward. Dross put a suggestion on him, which did not take the first time and did the second. Jedburgh&#039;s contribution was that a venal man alone in a strange city, with two mistresses at home, will follow money and he will follow women, and that we should offer both. So we did, and he came, and we walked him into a shabby little bar to discuss something profitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Dross produced a sachet of something quite wonderful that he really ought to try, and he opened it and took a good deep sniff of it, and that was the end of the evening for him. He went into a mouse skin and a mouse into an empty box of Vesta matches, and we walked out with him in a pocket. He woke somewhere on the way and went berserk in there, for all the good it did him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-taking-his-confession&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Taking His Confession =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put every lamp in the room behind us so that he would see nothing but light, on the principle that a man who has been questioned by us may one day be questioned about us, and there is no sense in handing over five faces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual took its hour. Kel drew it out far past the length it needed, which wears a man down past the point of holding anything back, and at the end of it he loved her better than anyone he has ever met and would have told her his mother&#039;s sins. She put him on the mind speech so we could all hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He has met Virginia Hall. He knows her face — that is the sharp end of it, and Diane needed to hear it from us. He saw her in a street in Lyon and does not know where she sleeps. He got his introduction to her through somebody the Gestapo had already rolled up in Paris, after selling a different group entirely: a cell run by a man named Germain Thion, whom he betrayed wholesale. She found him too curious, exactly as her instinct told her, and burned her documents. He has never stopped looking for her since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked whether he had been in contact with Barbie or with Sievers. Barbie, yes — he knows Klaus Barbie personally and has been working with him quite openly, walking into Gestapo headquarters in daylight without so much as a change of coat, and Barbie&#039;s people work out of the Hotel Terminus beside the railway station in Lyon. That is worth more than everything else he said. Sievers, no. The name means nothing to him. If you sat him down and explained the Ahnenerbe and what is being done in the mountains, he would laugh at you. Dross pointed out that as a mouse he would only squeak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was never part of any counter-insurgency apparatus. He is a nobody who found a seam and worked it: a priest&#039;s history, a priest&#039;s welcome, and a good face, and people told him things, and he sold every one of them to the Germans for money. Not for a cause. Not out of hatred. There is no remorse in him anywhere; I looked. His name is Robert Alesch, and he was famous in his own parish for preaching against the Nazis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-a-small-death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Small Death =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to make him forget the whole evening and leave him a mouse until we could find someone willing to unmake him. Kel would have let him go on the street the morning we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said no, and I said why. A man who has spent an hour inside a room with us is evidence, whatever he remembers of it. Their side has occultists too — we have seen them work a square in Perpignan over a dead man — and there is more than one way to ask a question of a person who does not wish to answer. Get rid of him and there is nothing left for them. Jedburgh made the necessary correction, which is that death alone does not close the door: if they know where he died they can still reach him. Then he said plainly that he wanted him dead, which I respect more than a long argument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross was the one who fought it, and he was right to. He got there himself in the end: that this man will produce more death and more suffering if he lives, and that the price of preventing it falls on us and nobody else, and that we should not pretend otherwise or take any comfort from it. Kel, who is not sentimental, offered to sit him down for an hour and look into his eyes and fix his morals for him. He declined.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we killed him in the shape we had caught him in. Held by the tail over a sphere of dark and dropped into it, and there is nothing left — no body, no grave, no place, nothing for anyone to raise or to question or to bury. The world is made smaller by the size of one mouse. I have killed a great many things in a very long life and I do not usually make a note of it. I have made a note of this one because it was decided at a table, in a warm room, by five people who had eaten well, and because I was the first to say it out loud, and I would say it again, and none of that is the same as it having been easy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-uphill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Uphill =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We caught the connecting train the next morning and it took most of the day, chiefly because it climbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saint-Marcel, when we finally reached it, is a hamlet of some eight hundred people in the Alps, with Mont Blanc within twenty miles of it. Not farm country — the ground is too vertical for that, though there are farms clinging on where they can. It is an industrial place set down in the mountains, orchards with houses attached, and one great works that does not belong to any of it. It is the end of autumn down on the coast; up here it is bitterly cold, and the weather in these mountains is famous for turning savage without notice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took rooms at a small regional hotel, still disguised, and counted our advantage. The convoy left after we did, is smaller than the one going west — ten trucks perhaps — and has three days of bad roads and worse gradients in front of it. We have a day in hand, possibly more. It is the first time on this whole business that we have arrived anywhere before the thing we came to meet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-very-dangerous-fun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Very Dangerous Fun =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put the mind speech on Jedburgh and he went up as an eagle and spent an hour looking down at it, which is a great deal more than a man on foot could have learned in a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waterfall drives the hydroelectric station, and the station is smaller than I had pictured — nothing like a great dam holding back a valley, just a modest thing hung off a cataract. But it makes a great deal of current, and current is the whole point: everything they do there wants electricity in quantity. They refine cobalt with it. They strip chlorine out of salt with it, and they have been selling the chlorine to Germany since before the war. And what is left when you take the chlorine off is sodium metal, which they keep in the warehouses under oil, because sodium and water are not on speaking terms. I remarked that this would be very dangerous fun. Kel remarked that it is the kind of mistake a man only makes once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a rail spur running into the plant itself. Ore comes up from Morocco by train and the products go out the same way. From the air, the arrangement is unmistakable: a scatter of little holdings with fruit trees round them, and then this one enormous building, off on its own, away from the houses — which is exactly where you put a thing you do not want the neighbours to see, and exactly where the biological work must be. You want it secured, and it is already secured, and the power is already there. Everything about the place answers itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is guarded by Italian Alpine infantry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s6-who-cares-who-wins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Who Cares Who Wins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last fact turns out to cut both ways, and the pleasant half came first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This zone is administered by a man named Maurizio Lazzaro di Castiglione, whose writ runs over Savoy and Grenoble and the country around, and he is notable for the one thing that matters here: he has not handed anybody over. Not Jews, not Gypsies, not refugees of any kind. His administration simply declines the requests when they come, and the effect is that this stretch of the Alps is very nearly a safe place, in a way nothing on the coast has been for a year. Kel observed that the world is not, then, a complete piece of shit. I observed that this one does not need a matchbox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The unpleasant half is that these are veteran troops, mountain troops, and they are on the wrong end of any clever idea involving uniforms. Kel&#039;s instinct is sound in general — Germans follow the chain of command, and a sufficiently senior officer can walk in anywhere — but it does not work on men who are not German. Jedburgh offered us the official motto of the Italian army: who cares who wins. It got the laugh it deserved and did not help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had two blunter options in front of us. Take a guard, empty his head of everything useful, and walk in on what he knows. Or put holes in the works with spheres of dark until the whole thing goes into the river, which would certainly stop the electrolysis and would certainly kill whatever is in there, including the women being driven up the road towards it. Diane cut across all of it. What she wants, and she says it is more important than anything else we might do here, is to know what is actually being done inside that building. She is right. And we do not have to understand the research ourselves to carry it — Jedburgh named the man for that, who can divine over a thing and knows healing besides, and later on a sample of everything goes to the doctor. Our job is to get it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: reconnaissance first, and properly. Jedburgh goes up again to mark out the places worth watching, and we set the crystals of vision on them and learn the compound&#039;s habits before we ever set foot in it. Then we go in at night, unseen, because in daylight that place is full of soldiers and in darkness it is only full of guards. It will be a wretchedly cold night&#039;s work at this altitude and I find I am looking forward to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said, as we were breaking up, that it was worth acknowledging I had been right about the mind speech. Dross agreed, at some length and with more enthusiasm than the point required. I said I had been right twice, actually, and let the second one go unnamed, because a man who collects his debts too eagerly is not invited to dinner. I would trade both of them for a day&#039;s head start we have not yet earned. The trucks are somewhere south of us in the dark, climbing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
At dinner in the Perpignan hotel the party [[#s6-the-rehearsal|argued over how to make first contact with Diane]], and Kel&#039;s preview of the mind-speech option showed her shooting herself, which took it off the table. [[#s6-between-courses|A telepathic sweep of the dining room]] found four guests of the same escape line, no German observers and Diane&#039;s cover intact, along with worried talk of an internment camp holding some two thousand people. A coded remark about a cousin named Cuthbert from Piccadilly brought her to Black&#039;s door, [[#s6-making-her-acquaintance|where she opened it holding an enormous revolver]]. She had shared a train south with Wolfram Sievers and [[#s6-something-going-around|carried word of the Conan Bacterium]], research grown out of Robert Koch&#039;s papers that records and repairs the pattern of a living body, and which she believes has every hallmark of a death plague; a small, almost entirely female contingent of internees is being taken to Saint-Marcel rather than west to Camp Gurs with the rest. She could not explain [[#s6-not-a-good-trait-in-this-game|how the Germans found Gilbert]], dated the crackdown on her network to the German occupation of Vichy France after Operation Torch, and named a suspect: an anti-Nazi priest from a parish near Paris who makes it his business to know everyone. Warned in advance this time that Kel is [[#s6-not-a-vampire|not a vampire]], Diane accepted the mind-speech link, and the party settled [[#s6-papers-in-order|the route, the forged travel papers and the cover stories]] — a fashion and refining concern, with Diane disguised as Tulip&#039;s elderly, stroke-stricken aunt.&lt;br /&gt;
&lt;br /&gt;
[[#s6-first-class|A gale grounded German reconnaissance aircraft]] and the party took a bought-out first-class compartment north, reaching Lyon and the Hotel San Filippo in the evening. Diane spotted her priest in the street; [[#s6-cheap-at-the-price|he was lured with money and women, drugged, and pocketed as a mouse]], and [[#s6-taking-his-confession|an hour&#039;s ritual behind a locked door]] gave up his name — Robert Alesch — along with the facts that he can identify Virginia Hall by sight, works openly with Klaus Barbie out of the Hotel Terminus in Lyon, betrayed Germain Thion&#039;s Paris cell before her, and has never heard of Sievers or the Ahnenerbe. [[#s6-a-small-death|The party killed him in mouse form over a sphere of dark]], leaving no remains for enemy occultists to question. [[#s6-uphill|A connecting train climbed all the following day to Saint-Marcel]], an Alpine hamlet of eight hundred people, which the party reached a day ahead of the convoy. [[#s6-very-dangerous-fun|Jedburgh&#039;s flight over the valley]] mapped the hydroelectric station, the cobalt and chlorine works, the sodium warehouses and one isolated building where the biological work must be. The zone is administered by Maurizio Lazzaro di Castiglione, who surrenders nobody, and the plant is guarded by Italian Alpine infantry on whom no German-uniform trick will work; [[#s6-who-cares-who-wins|the session ends with the party planning night reconnaissance]] with crystals of vision before attempting entry.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Dinner at the Perpignan hotel; contact methods debated; the mind-speech option previewed and abandoned&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Telepathic sweep of the dining room; four escape-line guests identified; camp chatter and the Camp Gurs / Saint-Marcel split overheard&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Coded &amp;quot;Cuthbert from Piccadilly&amp;quot; signal given at table; Diane leaves; Black follows to her room&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane reports Sievers on the train and the Conan Bacterium research derived from Robert Koch&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Gilbert&#039;s betrayal discussed; Operation Torch and the occupation of Vichy France; a priest near Paris named as suspect&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Diane warned about the mind speech and brought into the party&#039;s link&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (night) || Route to Saint-Marcel agreed; forged papers, cover stories and disguises settled&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 ? Day 37 || Gale rises overnight; German reconnaissance aircraft grounded; the flying carpet ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Storm holds Perpignan indoors; final preparations for the journey&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (morning) || Internee convoy departs west for Camp Gurs; party boards the train north under illusion&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (evening) || Arrival in Lyon; rooms taken at the Hotel San Filippo on forged ration cards&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Diane spots the priest; he is lured, drugged, turned into a mouse and carried back&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || Ritual interrogation: Robert Alesch named; Virginia Hall, Klaus Barbie at the Hotel Terminus, Germain Thion; no knowledge of Sievers&lt;br /&gt;
|-&lt;br /&gt;
| Day 38 (night) || The party debates his fate and kills him in mouse form&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (morning ? afternoon) || Connecting train climbs to Saint-Marcel; hamlet reached ahead of the convoy&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (afternoon) || Aerial reconnaissance of the hydroelectric station, the refining works and the isolated building&lt;br /&gt;
|-&lt;br /&gt;
| Day 39 (evening) || Italian administration under Castiglione noted; infiltration options weighed; night reconnaissance planned&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115725</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115725"/>
		<updated>2026-08-27T23:46:18Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a brisk sort of woman, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]] — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with the house tailor; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) onward || Black recharges the Sardonyx vial over the following days; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Some days later || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Far Side of the Room ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a knack to falling that I picked up in the Garden of Eden, and this was the first morning it ever earned its keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-look-for-the-crater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Look for the Crater =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last hour at Achnacarry went on paperwork and poison, which is about the usual proportion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel was still pursuing her title, and Dross had found her a better story to hang it on: that she is of the Hungarian gentry — the middling sort of landholder who fills the offices and drives the nationalist movements — and that she seeks recognition so that she may be of more use against the Germans. It has the great merit that nobody in London can check it and every reason to want it to be true. Then he laced the letters with a philtre of his own making, for the warmth and the good feeling it leaves behind, so that whichever clerk opens them will be fond of her before he has read a line. I observed that the Foreign Office will end up handling their post with tongs. Nobody disagreed. She also filled her cigarette case, French and by all accounts unpleasant, which turned out to matter more than the letters did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of it was the workings. Dross had prepared his skin-changes days before — they keep for weeks, which is the whole point of them — and would set them on us in the air, one for himself, one for Kel, one for Tulip, and one for Tabitha. Jedburgh needed nobody&#039;s help; he can take the eagle himself. Tulip had her own workings laid in beforehand, one of them a thing that gives her back what casting on the rest of us costs her, which is the only reason she is willing to cast on the rest of us at all. Kel had her phantom armour, and before anyone changed shape she laid mind speech over the party so that we could talk without beaks. Dross had Tabitha set a finding on me as well, since I would be out of earshot of everybody the moment I left the aeroplane, and Tabitha can find a man a good long way off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I told them I would not be needing wings. I intended to jump out and fall into the ground, and I was not planning to fly anywhere. This was not received as well as I had hoped. Tulip wanted to know whether I would take harm from hitting the earth, and I said that for some of us that part is optional. Jedburgh asked whether it was one of those thousand-year skills, and whether it was what David used to teach when he fell off buildings. I said I had been to the Garden of Eden and come away with a thing, and that the thing is a matter of inertia — mine goes to nothing at the moment of arrival and comes back to me a few breaths later. Kel said it was a good trick, and then said that finding me afterwards would be simple enough: they need only look for the crater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-story-for-the-pilots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Story for the Pilots =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in a Wellington under Captain Glendinning, with a co-pilot who could take her if anything happened to him, and no guns aboard at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had stripped her of everything that slowed her and filled the bomb bay with extra tanks, because what was wanted was range and speed and nothing else. I said we had probably barely enough fuel to reach the place, which shows how little I know about aeroplanes; fuel was never the difficulty. We left at half past eight and ran her flat out the whole way, and the whole way took four hours. It is a wretched machine to be a passenger in when it is going at its best.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed at a great height and came down toward a cloud layer that sat very low, and the wind was the real trouble — a hard gale off the sea, with the Mediterranean grey on our left hand as we ran south. Glendinning&#039;s people expected worse of it further down. I was told, with some relish, that the man who intended to fall into the ground would have less bother from wind than the birds would, and that is how it proved. It is winter here, and overcast, and no part of the day was bright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At thirty miles out we went. Kel had one last question before she changed, which was whether an owl may keep hold of a cigarette, and the answer, delivered by the slipstream, was no. It was a valiant attempt. From the air we could see a column of military lorries running south on the main road, forty or fifty of them, moving faster than we were and pulling in at the airfield in the northern suburb at Rivesaltes; and, a little after, a small open touring car coming out of the same place with a pair of Gestapo motorcyclists running ahead of it. I meant to jump half a minute behind the others so as to be on the ground before them, and was told, patiently, that half a minute at our speed would put me down somewhere near Narbonne. I revised my ambitions and took the farmland between Rivesaltes and the airfield instead. Kel observed that the pilots would dine out on this for years: the commandos they carried into France, none of them wearing a parachute, all of whom jumped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-passed-over&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Passed Over =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I came down in a field about a mile short of the road and did not leave a crater, which I record in the interests of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hit, and you stop, and for a few seconds you are a very heavy thing that the world has not yet decided how to move again, and then it gives you back your weight and you get up. I was dressed as what I have been dressed as since Scotland — a vintner, a farmer of some kind — which in practice means a tatty linen shirt with the buttons torn off, a felt hat, and straw poking out of everything. It is a good disguise for this country because it is not a disguise. Half the men on that road were wearing it honestly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The walk to the road took twenty minutes and the road itself took two hours. There was almost no motor traffic; petrol is rationed and the bicycles have inherited the country. I had one moment on the verge where a man in my position might easily have been noticed, and I was not, and I have been fortunate for a very long time and see no advantage in enquiring too closely into it. I did think about riding, and thought better of it. Corniger stands out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half an hour along, the lorries came up behind me and went past and turned off east toward the aerodrome, and beyond them I could see fighters drawn up on the runway being inspected by a man in a uniform so well cut it must have been made for him by hand. He wore a monocle, which in that army is not an affectation but a statement of birth; a baron at the least, and possibly a good deal more. While I was watching him the little open touring car came out and drove past me on the road, motorcyclists ahead of it, and the man in the back was Wolfram Sievers. He did not look up. He was reading a file and he looked extremely busy, and neither he nor his escort spared a glance for a farmer walking south in the mud. I thought briefly about asking him for a lift, and then thought about what would follow, and carried on walking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-man-we-came-to-meet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Man We Came to Meet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The others had come down among the trees on the boulevard beside the Parc Saint-Vincennes, which is close enough to the middle of the city to be convenient and green enough to be private, and nobody had looked up as a party of owls went over with an eagle in attendance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They changed back, laid their counterspells across one another, and then Kel handed her dreadful French cigarettes round and Dross kept her company out of politeness. Tabitha kept a thread on me the whole time and could tell them I was coming, slowly, on foot, which was the only accurate report anybody had of me for two hours. Meanwhile they established two things. The first was where the Place de la République actually is — two miles or so on foot from where they had landed, which is nothing. The second was the name of the man we were to meet there. Scotland had given him to us as Hubert. He was called Gilbert. Nobody has yet explained to me how the name of the only man in France who can take us over the mountains came to be written down wrong, and I have stopped expecting an explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They walked out to meet me and we joined up about ninety minutes later, short of the bridges, and I gave them everything I had seen: the lorries, the airfield, the fighters, the fine uniform with the monocle, and Sievers reading his papers on the road to Perpignan. Then we went in together, because the square holds an open market and people arrive at it in groups, and a group is invisible in a way that five careful individuals are not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was crawling with Gestapo when we got there and there were several people dead on the ground, shot to pieces. The French who had not run had been corralled into corners of the square and were having their papers gone through one at a time, and nobody at all was moving toward the middle. I did not wait to learn any more than that. I took the party out of it quickly, which I would do again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel saw more than I did on the way out, and what she saw was Gilbert. He was dead in the square with an ambulance attending him, which was an act of theatre and not of medicine, and men were going through his belongings while he lay there. From the way they were working over him he had been dead twenty minutes, perhaps half an hour. We had come four hours by air and two by foot to keep an appointment, and we had missed him by about the length of a decent lunch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-club-colours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Club Colours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the rest of us were leaving, Jedburgh&#039;s attention had been caught by the ties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men of that trade wear black or dark grey, sometimes brown, and if a tie has any colour in it at all it means something: a school, a regiment, a club, some society you are meant to notice without asking. There were five men in the square in black suits and white shirts wearing ties of no ordinary kind, standing about the Gestapo but not quite of them, and Jedburgh looked at them properly from where he stood, which was a long way off across the square and cost him most of what he might have learned. He got three of the five. They were men, all of them, with nothing borrowed and nothing hidden underneath — ordinary short-lived human beings, which was the last comfortable thing about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The greatest working any of the three had at his command was the summoning of demonic kings. I asked to have that repeated, because I could not hear it properly the first time, and Kel repeated it: demonic kings, which makes that man the finest summoner in the square and, since it is the sort of thing they reach for first, an occultist beyond question. Useful to know. Not comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh asked one more thing, which was whether anything had been done to them with Vril, and the answer was yes, and recently — within the month. To learn more than that would take a proper divination, standing much closer, taking an hour, and any of the five might have felt it happening. Jedburgh&#039;s view was that he would rather do that work once their bodies had cooled, and that these are exactly the sort of men to be carrying a death curse for whoever kills them. Kel put it more briefly. There is a large group of very dangerous people here, she said, and we should be somewhere else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-opera-this-season&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Opera This Season =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went, and Kel got us out of it without a single one of them looking at us twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She has a whole young woman of good family that she keeps for occasions like this, and she brought her out entire: shocked, distressed, sickened by the killing, only just arrived in this beautiful city, and here to see her brother married. A gendarme came over to take her details and to be of assistance, and got the full performance — the charm, the grace, the little catch in the voice — and was so moved that he undertook to help her find somewhere to stay, patted the back of her hand, mentioned that the opera this season is Turandot should she care for that sort of thing, and slipped her his card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel thanked him beautifully. What she was thinking about him at the time came down the mind speech to the rest of us, and it was not beautiful at all, and none of us disagreed with a word of it. He is a Frenchman standing in a French square, with French dead on the cobbles behind him, handing his card to a pretty stranger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nobody wanted to go any closer to the men in the ties, either in person or in conversation. We put distance between us and the square and looked for somewhere to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-standing-vigil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Standing Vigil =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are cafés everywhere in that city, and we took one of the good ones, a few hundred feet south of the Courts of Justice — civil buildings, no soldiers — with the Hôtel Aragon not far off if we needed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was how we were to know when the Germans had finished with the square. I said one can generally feel the tension come out of a street, which is true and also useless. Dross had a better answer, which was Tabitha. She sat where she could watch, too far off to speak to us mind to mind, and came back on her own four feet at about half past three to say that they had gone, that they had taken Gilbert&#039;s body with them, and that before they went they had performed a ritual of some kind over the place where he fell. She could not tell us what it was. She could tell us that something is still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not much like that and I like it less now that I have written it down. They shot a man in a public square in the middle of the afternoon, and then, in front of an audience of corralled civilians, they did magic over the stain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went back in ones and twos a little later, in no hurry, on the principle that men who have just cleared a place watch it hardest in the first hour. Kel went first. The market was gone, the shops around the square were shut, the whole block was empty — and standing over the corner where he died were three Feldgendarmerie, with a heavy chalk outline drawn thick on the ground at their feet. Dross wondered whether we might watch the site from a distance through his crystal instead of standing in the open, and then abandoned the idea himself: the seeing lasts a fraction of the time it takes to set up, and the work we needed to cover was an hour long. Which left the plain shape of the problem, and I said it out loud so that everyone could look at it. Men do not put a guard on a patch of ground they intend to forget about. Either we get in there without anybody knowing, or the guard goes away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-changing-of-the-guard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Changing of the Guard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything after that was assembled out of other people&#039;s ideas, which is how the good plans usually arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross could work unseen — the concealment lasts long enough for five minutes in, half an hour of ritual, and five minutes out, with nothing to spare — but sitting a man down invisible to lay out tarot cards a few feet from three armed policemen is asking a great deal of everybody&#039;s nerve. Kel suggested illusion instead: dress us as their own military police and simply tell them we had been sent to replace them. Then Tulip, who prefers a simple plan to a clever one, put the last piece in. Do not replace them at all. Have a superior officer turn up and send them somewhere else. Kel said that was genius, and it was; the two ideas together made one that could actually be walked through the middle of an occupied city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We waited for the change of the guard, which came in due course and rather casually, three men strolling in to relieve three men who then went off to find a pub. Kel put the uniforms of the German military police over us — she has studied their ranks and their tailoring, and she made herself the senior man, which is the sort of thing she does without blinking — and Jedburgh and I stood where we were told to stand. Jedburgh had already picked the destination: the hospital, which is on the far side of the river, three kilometres as the crow goes and four or five by the bridges. Then Kel, in a voice I had not heard her use before, pointed and gave orders and began to berate them, and they turned north and went, in step, at exactly the pace men keep when a senior officer may still be watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been on both sides of that particular transaction over a long life and it never stops being funny. They are Germans. They like to be told.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-i-dont-know-im-dead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;I Don&#039;t Know, I&#039;m Dead =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went in behind us, unseen, and knelt on the chalk, and asked Gilbert five short questions. He did not need the body. He needed the place where the man fell, which the Germans had helpfully marked out for him in white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first useful answer was that we had been wrong about him from the beginning. He was not our contact. He was never supposed to meet us at all — his work is bringing people out of France over the mountains into Spain, whoever they are, and the meeting in the square was never ours. It was hers. Diane is the name Virginia Hall goes by, and she was to come down on the last train out of Lyon and be in Perpignan by a quarter past six in the morning, and Gilbert was to take her over. We were supposed to find her and bring her to him. Instead she did not arrive, and he waited in a public square all morning for a woman who never came, and by two in the afternoon somebody had shot him for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Dross asked him how we might reach her now, the answer that came back was that he did not know, on the grounds that he was dead. I have had worse conversations with the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had spent that same hour on the residue of the Germans&#039; own working, and came away with what it was and with a name. A summoning had been done there — not of some minor thing but of marquises of hell — and he caught the name one of them is called by, though not the deeper name that would give a man any purchase on it. Samigina, Marquis of Lost Souls. That is all we have of it, and I said so at the time: there was nothing in it we could use except the name. But it was done over the place where a man of the escape lines had just been killed, by people who wear the wrong ties, and I would rather have that written down than not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-legwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Legwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we came back to the only question that matters, which is where she is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried a finding on her and it gave us nothing worth having; his reach is long but it is not unlimited, and wherever she is, she is not inside it. We fell back on reasoning, which is not evidence and I will not pretend it is. She is careful, she is experienced, and she has been warned more than once about the trains. If she smelled the danger she got off early, somewhere on the long road between Lyon and here — Rivesaltes is only the last stop before Narbonne on the way down — and she came the rest of the way by some other means, or she has not come at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross proposed, in all seriousness, that we put a finding on Cuthbert. This is where I learned that Cuthbert is her leg. Not a man, not an enemy agent, not a codename for anything hostile at all — the wooden leg she walks on, which she has named, as a person names a thing they have to live with. Scotland gave us Cuthbert as somebody who was causing her trouble and had to be killed, and Scotland was reading a woman&#039;s complaint about her own stump and offering to murder it. Dross argued that a thing with a name might have a true one. I said that seemed entirely reasonable to me. We were not permitted to try it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What worked was ordinary tradecraft. Every spy has fieldcraft — it is the first thing they give you and the last thing that saves you — and Jedburgh and I both worked it through, having had the run of the city for a few hours by then. A woman in her position, arriving in Perpignan alone, does not go to a good hotel; the good ones are careful about who sleeps in them and they keep lists. She goes to a modest place close to the square where she was to be met. That narrowed it a very long way, and Jedburgh knew the rest: the Hôtel de la Loge, which is a safe house on the O&#039;Leary line and has been quietly moving people toward Spain for a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-eating-well&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Eating Well =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put our disguises away outside and went in as ourselves, handed over our ration books like honest citizens, and took rooms for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somewhere in the walking and the falling and the impersonation of German policemen, it had escaped my notice that we are carrying a suitcase with a quarter of a million francs in it. I said that this was most unusual; I am accustomed to scraping together enough for coffee. Apparently it is standard for this work — Hall herself went into Lyon the first time with a great deal more than most men see in a lifetime — and Tulip, sensibly, had us break it up and sew it away about our persons rather than leave it all sitting in one case in one room in one hotel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we ate, and I am obliged to report that we ate extremely well. It is Provençal cooking, and the coast is not thirty miles away, and there is a good deal of fish arriving in that kitchen that has never troubled a ration book. There was bouillabaisse. It cost us a sum that would appal any local family and did not trouble us in the slightest, which is its own small indecency, and I enjoyed every mouthful of it and intend to go on enjoying the memory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh saw her first, or at the same moment I did; the others never picked her out at all. She looks nothing like the photograph. The photograph is a woman in a brown suit with a lacy blouse and a black cowboy&#039;s tie, and what was sitting across that dining room was a middle-aged farmer&#039;s wife, rustic, dressed much as we are dressed but rather better at it, eating her dinner quietly and troubling nobody. Beside her chair was one of those enormous soft bags that older women carry their knitting in. I said it was big enough for a decent handgun. I was corrected: it is big enough for a submachine gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dropping-the-name&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dropping the Name =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there we sat, in the same room as the woman we crossed a thousand miles to find, entirely unable to think of a way to say good evening to her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consider it from her side. Her contact was shot dead in a public square this afternoon, which means somebody knew where he would be and when. From that, exactly one conclusion is available to her: she is blown. So a stranger who walks up to her table tonight is not a friend. He is proof. Dross suggested mind speech, and I said no — imagine a voice arriving inside your skull, at dinner, in an occupied country, when you have no acquaintance with magic whatever. It does not matter whether she works out it is sorcery. What matters is that she stops believing her own head, in the same minute that she stops believing she is safe, with a bag beside her chair. She would do the safest thing available to her, and she would do it first, and I would not blame her for a second of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wondered whether Tabitha might go over and be charming, which at least has the merit that Tabitha would probably survive it. Tulip asked whether London had given us a recognition phrase, which was the right question and has the wrong answer: they gave us nothing. Kel proposed dropping the name Diane into a conversation nearby, loudly enough to carry, and Dross refined it into something with no threat in it at all — two travellers at the next table remarking what a shame it is that Diane is not here to enjoy this restaurant. She hears her own name, spoken with affection, by people who are not looking at her and are not coming any closer. I do not hate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own suggestion was worse and I record it honestly, because a journal that only keeps the good ideas is a work of fiction. I proposed putting an illusion of Gilbert on one of us and letting her see a dead man walk in. It was pointed out to me that she may well have watched him die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we finished our dinner and went up, and she finished hers and went up, and neither party said a word to the other. She is on the far side of a dining room and she may as well be on the far side of the Pyrenees. Tomorrow one of us has to find a way to say her name to her without getting shot for it, and I have not yet thought of one I would want written on my headstone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Suitcase of operational funds (250,000 francs) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s last hour at Achnacarry went on [[#s5-look-for-the-crater|Kel&#039;s title letters and the final workings]], with Black declining a bird shape in favour of a free-fall landing, before [[#s5-a-story-for-the-pilots|a four-hour flight south in a stripped Wellington]] and a bail-out thirty miles short of Perpignan. [[#s5-passed-over|Black came down alone in farmland and walked two hours into the city]], passing a German lorry convoy, a monocled senior officer inspecting fighters at the Rivesaltes airfield, and Wolfram Sievers reading a file in an open touring car. The rest [[#s5-the-man-we-came-to-meet|landed in the Parc Saint-Vincennes and established that their contact&#039;s real name was Gilbert, not Hubert]]; reunited, they reached the Place de la République to find it full of Gestapo and Gilbert dead on the cobbles, killed perhaps half an hour before they arrived. [[#s5-club-colours|Jedburgh read three of five oddly-tied men standing apart from the Gestapo]] — all human, all recently subjected to a Vril working, the greatest of them a summoner of demonic kings — and [[#s5-the-opera-this-season|Kel talked the party clear of the square as a distressed young woman of good family]].&lt;br /&gt;
&lt;br /&gt;
From [[#s5-standing-vigil|a café near the Courts of Justice they waited out the afternoon on Tabitha&#039;s reports]], returning to find a chalk outline guarded by three Feldgendarmerie and something left behind by a ritual the Germans had performed over the death site. [[#s5-the-changing-of-the-guard|An illusion of German military police, and orders to march to a hospital across the river, cleared the guards away]] long enough for [[#s5-i-dont-know-im-dead|Dross to question Gilbert&#039;s shade while Jedburgh named Samigina, Marquis of Lost Souls, out of the residue]]: Gilbert was never the party&#039;s contact but Diane&#039;s guide over the mountains, and she never came off the last train from Lyon. A finding on her failed, [[#s5-legwork|Cuthbert proved to be the name of her wooden leg rather than a man to be killed, and tradecraft pointed at the Hôtel de la Loge]], a safe house on the O&#039;Leary escape line. The party took rooms there, [[#s5-eating-well|broke up the suitcase of francs among themselves and dined extremely well]], and Black and Jedburgh alone picked Diane out of the dining room in the disguise of a middle-aged farmer&#039;s wife. The session ends with the party [[#s5-dropping-the-name|still arguing over how to say her name to her without being shot for it]], no contact made and no plan agreed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Final preparations at Achnacarry; Kel&#039;s title letters sent; forms and workings set; Black elects to free-fall&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure at half past eight by Wellington under Captain Glendinning; four-hour flight south in a gale&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Bail-out thirty miles north of Perpignan; lorry convoy and Sievers&#039;s touring car spotted from the air&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (midday) || Black lands in farmland near Rivesaltes and walks two hours toward the city; monocled officer at the airfield; Sievers passes him on the road&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Rest of the party lands at the Parc Saint-Vincennes; contact&#039;s name corrected from Hubert to Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early afternoon) || Party reunites on the road and enters the Place de la République; Gestapo in occupation, Gilbert dead in the square&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Jedburgh assesses the five tie-wearing men; Kel deflects a gendarme and the party withdraws&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Waiting at a café near the Courts of Justice; Tabitha reports at half past three that the square is clear but something lingers&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (afternoon) || Return to the square: chalk outline at the death site, guarded by three Feldgendarmerie&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Illusion diversion at the shift-change; the real guards are ordered to the hospital across the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Dross questions Gilbert&#039;s shade; Jedburgh names Samigina, Marquis of Lost Souls, from the ritual residue&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (early evening) || Finding on Diane fails; Cuthbert identified as her wooden leg; the Hôtel de la Loge deduced as her likely refuge&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Party checks in, distributes the operational francs, and dines; Black and Jedburgh spot Diane in disguise&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (evening) || Debate over how to approach her; session ends with no contact made&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky, entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, make a Cast Check requiring a Magical Fire Action and call down a stroke of lightning according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and the next stroke may not be drawn forth for at least 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and all applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115724</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115724"/>
		<updated>2026-08-27T23:41:12Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
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&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
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&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
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&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
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&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
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&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
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&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
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&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
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&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
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&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
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&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
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&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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==== OOC Details ====&lt;br /&gt;
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===== Items Acquired =====&lt;br /&gt;
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&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
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&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
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&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
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&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
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===== Session Summary =====&lt;br /&gt;
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[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Date !! Event&lt;br /&gt;
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| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
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| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
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| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
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| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
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| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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=== Chapter 2: A new Hombre ===&lt;br /&gt;
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&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
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&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-care-still-showing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Care Still Showing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-task-left-undone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Task Left Undone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-audience-of-one&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Audience of One =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-spoken-not-read&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spoken, Not Read =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-no-use-for-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Use for Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-never-the-whole-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Never the Whole of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-uses-of-a-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Uses of a List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-cold-went-wandering&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Cold Went Wandering =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-picking-out-the-adults&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Picking Out the Adults =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-knocking-and-an-answer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knocking, and an Answer =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-exchange-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Exchange Rate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-the-care-still-showing|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-a-task-left-undone|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-an-audience-of-one|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-spoken-not-read|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-no-use-for-them|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-never-the-whole-of-it|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-uses-of-a-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-cold-went-wandering|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-picking-out-the-adults|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-knocking-and-an-answer|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-the-exchange-rate|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Long Division ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors had opened outward, from the inside, and after that there was nothing left to do but see it through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-reckoning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Reckoning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the count again before we moved, because a number worth writing down once is worth checking twice. Terra put it at something near fifty, and the tally that came back agreed with him almost to the piece: nine of them still crowding the doorway where our line held, and one-and-forty more waiting behind them in the dark. Whoever commanded that dark saw and thought better than we did; I set that down plainly, because it is truer than I like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra wanted to know whether they minded the light. It was a fair question and a useful one — we were standing in full sun and they plainly were not enjoying it, though not enjoying a thing and being harmed by it are different matters, and nobody could tell him which of the two he had. Slaydar&#039;s answer, in the end, was to trust the working he already had rather than wait on an answer neither of us could prove: a wall of starlight, laid where the ghasts would have to cross it to reach us at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took to the air, as I generally do when there is fighting to be done and no good reason for me to be standing in the middle of it. In my flying shape I had already put one bolt into them and had it turned aside — resisted outright, which is a poor use of an afternoon&#039;s working and worse to admit — so I set about preparing a second, more carefully this time, from a height where nothing among them could reach me. Ombra moved up alongside and began laying up another wall of his own, though he could not yet cast it; he was not close enough to anything worth aiming at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, meanwhile, wanted a body. Not a fresh one — he asked instead whether one of his spirits could be called into a zombie already fallen among the front rank, which struck me as the more sensible economy by some distance, and the spirit agreed to it: Toothgrinder — Slaydar named him something else entirely at first, and I corrected him, which I mention only because it is rare that I am the one keeping names straight in this company. The only difficulty was that the body he was to take had gone into the fight with nothing in its hands and would go on having nothing in its hands unless somebody armed it later. He did not seem troubled by the prospect of fighting with his fists. Orcish spirits, I am coming to understand, rarely are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-walking-into-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking Into It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was less a battle than a long and unpleasant arithmetic, worked out a blow at a time. Slaydar&#039;s dead went in as they always do — willing, numerous, and hopeless in a straight exchange — and the ghasts cut into them steadily while landing scarcely a mark in return. I sent a second bolt down into one of them from above, and somewhere in the middle of all that trading of blows I called down to Slaydar and asked whether he would not do better burying each ghast under three or four of his own dead rather than trading blows with them one for one; they fight with little more than teeth and bad-tempered hands, and a thing that weak deserves smothering, not duelling. Terra took up the thought and wondered aloud whether five zombies wrapped around a single ghast would change the odds as much as I hoped. Between the two of us we had a sound idea and no spare moment to test it properly; I set it down for the next fight of this kind, since there will very likely be one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra&#039;s part was the more delicate. He wanted his wall exactly where the ghasts would have to cross it without ever seeing it coming, since they read the day poorly and a working of starlight is not a thing they think to look for. That took coordination — Slaydar and Terra between them keeping the line bent just enough to funnel the ghasts onto the ground Ombra had chosen, without ever making the funnelling obvious. It is a slower kind of tactics than I am accustomed to seeing from an orc and a halfling working together, and I mean that as a compliment to both of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-frozen-solid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Frozen Solid =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of them walked straight into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It failed whatever resistance a creature of that sort can muster against starlight, and the working closed on it and would not let go. It seized entirely — stood locked inside the wall as if some hand had reached into it and stopped the machinery — and took harm from the working itself with every moment it remained there, harm of a different order to anything our zombies had managed between them in the whole of the fight so far. Slaydar said as much, with some satisfaction: those two strikes of starlight, he reckoned, had done more than every one of his dead put together up to that point. I believed him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It did not stay locked forever. When it broke free of the wall&#039;s grip it came out of the seizure in a full panic, bolting blindly through our own ranks rather than back toward its fellows, and two of Slaydar&#039;s zombies took free strikes on it as it blundered past them — the one mercy of a panicking enemy is that it does not choose its own path. I cannot say the mercy was wasted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-more-where-that-came-from&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;More Where That Came From =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar reached into his cloak partway through and drew out three cats at once — not Min, who fights differently and was elsewhere, but three named beasts I had not met before: Sha, Sein, and Sachab, cloud leopards all, and plainly kept for exactly this kind of work. I have given up being surprised at what that cloak produces. It would be a poor kind of scholarship to keep being astonished by the same trick twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, for his part, put a throwing dagger into one of the ghasts with a precision that earned it more than a wound — the sort of hit that gives a creature a particular reason to hate the one who struck it, rather than merely a hurt to nurse. &amp;quot;Oh, good throw,&amp;quot; I said, and meant it. He looked at his one remaining blade and told the creature there was more where that came from, which I thought a fine thing to say to something that could not understand a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the time the leopards and the reinforced line had done their work, the shape of the fight was no longer in any doubt. The first half of that outer nine-and-forty came apart entirely, and what remained of them we judged safe to leave to the cats and the dead while the four of us went on toward the doors and whatever waited past them. Slaydar was content to let the mopping-up finish itself behind us; I was content to let him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-textbook-villain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Textbook Villain =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Past the doors the chamber opened out much further than I had expected — the better part of sixty feet one way and forty the other, with a recess at the northern end of it, and side doors partway along leading off into smaller wings, the kind of plan a temple keeps when it wants somewhere private behind the public part of itself. It was dark in the way only a closed building can be dark at midday, and Ombra pushed that back with two workings of light, one after the other, each carrying us a little further into the gloom than the last, until we had the better part of a hundred feet of the hall laid out before us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Terra both tried their night sight on it, in case anything warm was waiting in the dark ahead. Terra said before either of them had finished looking that he doubted it would find anything at all — a body with no blood moving in it throws off no heat to speak of — and he was right. Neither of them found a trace of warmth in the whole chamber. We went on by sight instead, such sight as Ombra&#039;s workings gave us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What the light found, at the very end of the hall, was exactly the figure I imagine every man in this business half-expects and is nonetheless startled to meet: black robes belted about with the skulls of small animals, a scythe rather than any more ordinary weapon, and beside him something small and twisted that the distance would not let any of us make out clearly. I had read of men who dress the part so precisely it stops looking like affectation and starts looking like a uniform. Here was one of them, at the far end of his own hall, waiting to see what would come through his door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-playing-the-angles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Playing the Angles =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar did not wait to find out what he intended. He sent Min and nine more of his smaller cats forward together with a single instruction — kill it — and stood back to let them close the distance while the rest of us set up whatever advantage we could manage before the two sides met.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was geometry. I moved up while still aloft and gave myself the length I needed — fifty-five feet, near enough — to send a working at him that would strike home, carry on past him to the back wall of the chamber, and come off that wall to strike him again on the return. It is not a subtle trick and it depends on the room cooperating, but the room was exactly the shape I needed it to be, and I have rarely enjoyed preparing a working so much as I enjoyed that one. Bounce off the wall, into him again — that was the whole of the plan, and I said as much to Slaydar, who thought it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-caught-in-the-open&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Caught in the Open =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He did not give us the chance to spring it unanswered. While the cats closed and I held my own working ready, he began to raise something of his own — a slow, deliberate casting, the kind a careful enemy winds up rather than throws, and Slaydar knew it for what it was before it broke: Necrosis, a name I had not heard before that moment and understood perfectly well by the end of it. We were warned, in the same breath as the warning, to keep out of his sight while he finished it, on pain of a great deal worse than a mere wound. From where I hung above the fight I was already out of his line by accident rather than design, which I count now as the best piece of luck I had all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It broke over Terra and Slaydar both, and it broke them badly. Terra went down entirely — every reserve of strength and vigour in him spent in an instant, stripped to nothing, unconscious before he had finished falling, and it was only some working of stone-hardness he had laid on himself earlier in the day that kept him breathing at all rather than dying where he lay. Slaydar took nearly as much and stayed on his feet only barely, badly hurt and, for the moment, past casting anything further of his own. I watched the whole of it from above, too far off and too far out of his sight to be caught in it myself, and there was nothing to be done in the moment but watch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra took no further part in what followed. He lay where he had fallen for the rest of the fight, and there was nothing any of us could do for him in the middle of it beyond making certain nothing else reached him there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-what-comes-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What Comes Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own working was still waiting, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It struck him first, exactly as intended, and carried on past him to the back wall as I had shaped it to, and came off that wall and struck him a second time before it spent itself — catching, on its way back, the twisted little creature that had stood beside him the whole fight and had not yet done anything to earn my notice beyond standing there. Whatever ward the necromancer wore about himself took some of it, but nothing like all of it; he staggered under the weight of the blow and stood a long moment after, plainly wrung out by it, and Slaydar allowed himself to hope aloud that we had drained whatever reserve of strength he had left to work with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause, of sorts, in which the more practical business of staying alive reasserted itself. Slaydar reached for the same chest-worn potion he had shown me once before and drank it where he stood, without breaking from the fight to do it — a comfort I recognised the moment I saw the bottle, since I carry an identical one myself, the same Enochian preparation, and told him so. It put the strength back into him that Necrosis had taken out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took my own potion not long after — the slower of the two I carry, the one that takes its time to work rather than acting at once, hastened along by a working of my own so as not to waste the delay. When it finally took hold I found I had no wound of any consequence for it to close; what it found instead was the exhaustion of the casting I had already spent that afternoon, and it settled there instead, and I was glad of it either way. A working spent on the wrong ailment is still a working that leaves you better than it found you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-up-in-smoke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Up in Smoke =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cats and what remained of Slaydar&#039;s line kept the necromancer from ever finding his feet properly again. He went down more than once under the weight of their attacks, and when he had breath enough to try for something of his own, it was not another casting he reached for but a flask at his belt, which he broke open in a last effort to put distance between himself and everything trying to kill him. A cloud of smoke rolled out to fill the space around him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked, before the smoke had even finished spreading, whether a bolt of the kind I favour could still find him inside it. It could not — whatever carries such a working needs a clear path to travel, and smoke denies it one as thoroughly as a wall would. It was, I noted with some irritation, a genuinely sound piece of tradecraft on his part, wasted only because his cats and mine were already close enough that distance had stopped being the problem it might otherwise have solved for him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The small twisted thing beside him tried the same trick under cover of the same smoke, making for the door while nobody was watching it closely. Min was watching it closely. She ran it down and had it pinned before it reached the threshold, and it gave up the attempt rather than test how much further she was prepared to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between the cats pressing him from every side and nowhere left to run to, the necromancer went down for the last time not long after, and Slaydar&#039;s people beat him into unconsciousness rather than anything more final — deliberately, and I agreed with the choice the moment he proposed it. A dead necromancer answers no questions. This one, breathing and bound, would answer several before the day was out, whether or not he meant to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-hand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had him, and the creature that had served him — an imp, as it turned out, and a notably feeble specimen of one — both taken alive, and I wanted to know at once what he was capable of before we decided what to do with him. He had Necrosis — that much we had already learned the hard way — and he had something else besides, which I had half-suspected since we first rode into a country scarred the way this one is: Scarring Terrain, the same working, by every account, behind the blighted ground we had crossed for miles to reach this place, long before he ever set foot in the temple we had just taken from him. It was, I am glad to record, precisely the same hand behind both. He did not have Hand of Death, which I record chiefly for my own relief; there is a version of this afternoon in which that particular absence would have mattered a great deal more than it did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left the temple quiet in a way it had not been since we first heard of this place — the last of the ghasts being ground down outside by cats and dead men who did not need us any longer, Terra still senseless on the floor of the hall but breathing steadily, and the man responsible for a great deal of this country&#039;s grief lying bound at our feet rather than dead by our hand, which had been my preference from the moment the question was put to me. It had been, by any honest accounting, a very long day&#039;s fighting for a single doorway and the room behind it. I set down my pen there, with the smoke still thinning above him, and no better sense yet of what a captured necromancer is actually good for beyond the answers he had already given us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session picks up mid-battle outside the ruined temple, where the party [[#s4-the-same-reckoning|took stock of the undead force awaiting them and settled their opening dispositions]] before wading into [[#s4-walking-into-it|a long, grinding melee against the temple&#039;s ghasts]]. One ghast was caught and [[#s4-frozen-solid|ground down inside Ombra&#039;s Wall of Starlight before panicking into the party&#039;s own line]], and Slaydar [[#s4-more-where-that-came-from|summoned three Cloud Leopards from his cloak to help finish the outer fight]]. With the first wave of undead broken, the party pushed through the temple doors into [[#s4-a-textbook-villain|a vast dark hall and its expected occupant, a necromancer in black robes waiting with a small twisted companion]]. Slaydar sent his cats to close the distance while Artephius [[#s4-playing-the-angles|set up a shot calculated to strike the necromancer twice off a single rebound]], but the necromancer [[#s4-caught-in-the-open|answered first, catching Terra and Slaydar both with a devastating casting that put Terra out of the fight entirely]]. Artephius&#039;s own working landed moments later, [[#s4-what-comes-around|striking the necromancer and his familiar as it rebounded off the back wall]], and though the necromancer [[#s4-up-in-smoke|tried to vanish inside a cloud of smoke, both he and his small companion were run down and taken alive]]. With the fight won, the party confirmed [[#s4-the-same-hand|the same hand lay behind both the temple&#039;s undead and the blighted land they had crossed to reach it]], and the session closed with the necromancer bound, Terra unconscious but breathing, and the temple&#039;s remaining dead left to the cats to finish.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Temple ghasts destroyed; necromancer and his imp captured alive after a running fight inside the temple&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
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=== Chapter 5: Someone Else&#039;s Problem ===&lt;br /&gt;
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&#039;&#039;He was breathing. That was the whole of my argument for everything that followed, and I make no apology for it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-nothing-left-to-work-with&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Left to Work With =====&lt;br /&gt;
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&#039;&#039;The first business of the morning was establishing what we actually had. The necromancer was unconscious rather than dead, which had been deliberate on Slaydar&#039;s part and agreeable to me. The small twisted thing that served him had likewise not been finished off — one of the cats had simply gone to sleep on top of it, which strikes me as the most orcish solution to a problem I have yet seen executed by an animal. It had tried to get away, could not, and had run out of options before it ran out of ideas. Two prisoners, then, and neither of them in any condition to argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of taking the man back for interrogation, and I said I had assumed we were doing that regardless, since he was very probably the best source of information any of us had touched since we rode into this country. Slaydar&#039;s own preference was to hand him to the churchman we had arranged to meet, on the reasonable ground that a man in that line of work has curses and other resources for making the unwilling talkative. I did not disagree. I merely observed that we had a long road ahead of us and no reason to waste it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Before anything else, we took everything off him. Clothes, weapons, ring, jewellery — all of it, on the principle that a man of his profession may have a great deal more about his person than the obvious. Slaydar stripped him bare and bound him with rope enough to leave burns, which I did not object to. I added the one refinement that mattered: someone should be ready to unpick whatever he might still contrive to raise, since a stripped man is not necessarily a harmless one and we would look extremely foolish being killed by a naked prisoner. As for the little devil, we bound it in iron and put it into a stillness where it could do nothing at all, and left it lying while we got on with the man.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-the-travelling-dentist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Travelling Dentist =====&lt;br /&gt;
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&#039;&#039;Slaydar began with a punch, and the necromancer began with a lie. He was, he insisted, a harmless travelling salesman. Slaydar hit him again. He revised his position and became a travelling dentist.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked, at that point, whether a man of his art could work without fingers. He could not. Slaydar broke them for him, remarking that now he knew what it felt like, and I noted aloud that the conversation had turned personal rather sooner than I expected. I did my part with words rather than boots, since words are what I have: I told him I was something of an amateur surgeon and invited him to watch while I took a finger off. I never touched him. The threat was sufficient, and I would have found the performance distasteful to see through.&#039;&#039;&lt;br /&gt;
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&#039;&#039;What broke him in the end, I think, was neither the fingers nor my bedside manner but the suggestion I made while looking around at the ghasts lying dead in his own hall — that we take a head from one of them and set its teeth in him, so that when he did eventually die he would rise as one of the things he had made. He talked after that. He worked, he said, for a chap from hell whose centre of operations lay not far from Petra, at a place called Mount Seir. I knew the name, and said so, and did not enjoy knowing it. He had been sent to find a book. He could not read the book. He could not read the language the book was written in. He had been given a title for it and sent out into the desert to fetch a thing he would not recognise if he held it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-a-borrowed-hand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Borrowed Hand =====&lt;br /&gt;
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&#039;&#039;Terra woke up in the middle of all this. Slaydar had stitched him back together where he lay — not elegantly, but enough to bring him round and put some strength back into him — and he sat up and asked whether it was over and whether we had won. I told him it was the interrogation now. He took a moment to place himself among the corpses and the bound naked man, said he was catching up, and joined in as though he had been there the whole while. I have decided that this is a virtue in a travelling companion.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The written title, it emerged, was on a scrap of parchment in the man&#039;s own pocket, and he could not fetch it out because we had broken every finger he had. I proposed tying two sticks together at one end to make a pair of tongs. I also proposed turning him upside down and shaking him, which I still maintain was the more efficient method. The difficulty was that his pocket was not merely a pocket; it was a nest. Slaydar solved it in the manner he solves most things, by finding a forearm among the broken dead on the floor and putting a spirit into it, on the entirely sound reasoning that if the hand were bitten or blasted we should none of us care.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The hand came out with the parchment and with something on the order of forty spiders and small scorpions racing up the length of the bone. Slaydar ran. He ran holding it, then stopped running and dropped it, and the vermin swarmed onto his own hand and bit at it to no purpose whatsoever, that hand being made of carnelian. The rest of them poured off into the desert. One of the cats made a meal of several and found them delicious — spicy, apparently — and took a sting for the opinion from a young one that had only the single sting in it to give. I remarked that it was fortunate somebody was enjoying the morning.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The parchment itself was the important thing. The script used no curves at all: straight lines, geometric, nothing joined and nothing flowing, which rules out a great many written forms and narrows the field considerably. I took out the page of the King List I have carried since we found them, and set the two side by side, and they are the same tongue. I said as much aloud, and then said the more careful thing after it — that a shared language is not a shared purpose, and that I had been guessing when I first supposed those pages were connected to this business and was still guessing now, only with better cause than before.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-just-under-half-a-dozen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Just Under Half a Dozen =====&lt;br /&gt;
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&#039;&#039;The rest came out steadily once he had started. He did not know where the book was. He had been set down at a particular point in the wilderness by his master and told to work southward from there, and that is precisely what he had been doing ever since — a line of travel, and villages along it. No ley line, no gate, nothing so mechanical: his master crosses distance in the twinkling of an eye and set him down as easily as a man puts down a parcel.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He is bound by a single pact, and cannot take another. There is no reasoning around this, no second arrangement to be brokered, no possibility of buying him off with a better master; a man who tried it would be found out, and would not spend long as a former pact-holder. He was not required to report in, either, for the sufficient reason that his master has the means to call him whenever he wants him and would notice his death soon enough.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then I asked the question I had been circling, which was how many villages he had destroyed. Just under half a dozen. This one would have been his sixth. I sat with that for a moment — five places emptied, and the burden it had put on the roads such as they are out here, and all of it in the service of finding a book he could not have read if it had been handed to him. There was nothing urgent left in him after that, nothing that required us to go rushing anywhere. Far better, I said, to get the information back to somebody who could use it. I record my own calm about that with some discomfort. It was the correct judgement. It was also, I notice, very easy to make.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-dead-weight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Weight =====&lt;br /&gt;
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&#039;&#039;The next question was how to move him, and it occupied us longer than it should have. Carts existed in the village. Camels cannot be yoked to them; horses in this country die of practically anything; and none of us has the skill to manage either. Terra pointed out, fairly, that we could not carry a grown man far without the whole enterprise becoming impractical and unpleasant. Slaydar&#039;s answer was that he is strong, that he could put the man into a stillness for the journey, and that we could reduce the weight considerably by removing some of the limbs.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I confess I did not reject this immediately. It is difficult to run away without legs, and given what he had done to the people whose houses we were standing among, I did not have a great deal of sympathy going spare. But when the moment came to actually do it, the practicalities were against it — he would bleed, none of us knew how to stop it neatly, Terra&#039;s herbal training runs to regeneration rather than amputation, and Terra&#039;s alternative suggestion was fire, which improved nothing. So I said we should leave his arms and legs where they were. He was fine as he was.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The stillness itself did not take on the first attempt; he threw it off, which I did not much like seeing from a man who was naked, bound and unconscious. The second attempt held, and after that he was simply cargo. As for the little devil, banishing it was raised and I argued against it: send it home and it arrives home, promptly and intact, carrying everything it heard in that hall. Better to put it in a hole with a great weight of rock on top, since devils do not breathe and it would simply remain there, inconvenienced, for as long as the rocks lasted. Slaydar dug. I asked, deliberately, not to be told where — what I do not know cannot be taken out of me by anybody, and I would rather that particular gap in my education stayed exactly where it is.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-the-sixth-village&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Sixth Village =====&lt;br /&gt;
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&#039;&#039;His gear was worth the looking-over. There was an amphora about a yard high, conical at the base in the way they make them here so it will stand upright in sand, filled with an unguent that keeps a bound creature animate for a week or so at each application — an extremely practical article for a man in his line, and a rather ugly thing to hold once you understand what it is for. There was the scythe, which I had assumed was an affectation and is not: it handles as a halberd handles, and unlike a halberd it loses nothing at all when swept at more than one man at once. I observed that this would suit somebody who uses weapons, looking at Slaydar as I said it, and was thanked for my wit in the usual style.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The robe was the interesting piece. It is nearer a cloak than a robe, gathered at wrists and ankles and belted, and its ordinary purpose is to trap moving air against the body and carry the moisture off, which is how a man survives out here at midday. Its less ordinary purpose is that it makes a certain concealing working — the wearing of a wraith&#039;s shadow — come considerably more easily to whoever has it on. Slaydar objected that belts are complicated. He was told he need not use the belt, and that if he were keen he could fix a pair of monkey&#039;s hands at either end and have them animate to clasp each other, at which point he stopped objecting to belts entirely.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then we rested, and did the ordinary things. There is good water in the village and always has been: the region is threaded with underground canals cut long before anyone now living came here, no secret about them, simply no memory of who made them. Terra topped up our water. The village sells dates — Ajwa dates, small and near-black, finely wrinkled, mildly fruity, faintly spiced rather than sweet, with more cinnamon than caramel about them, and said to be good for the blood. They cost the earth. A penny buys two. I remarked that I had need of something that lowers the blood pressure, having Slaydar with me and being asked things by him at all hours, and Slaydar enquired with enormous delight whether he raised my blood pressure. I took a pound for my scrip. Slaydar had room in his backpack and took thirty. Terra took an unspecified quantity for the road.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We bought our provisions, in short, from the sixth village on his list, and I do not think any of us said so aloud.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-under-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Under the Weather =====&lt;br /&gt;
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&#039;&#039;We left the following morning. Aksum, where we had arranged to meet our employer, lies some seven hundred miles off in a straight line, which is not a straight-line sort of journey. The obvious crossing is at Jeddah — barely a hundred and thirty miles of water, and then five hundred south. I proposed it and was talked out of it within the minute, on the grounds that a party of bat-winged fliers passing over Jeddah in this particular century would confirm every prejudice any Crusader has ever held about anybody, and would be remembered. So we went the long way: a hundred miles north first, to put some distance between ourselves and Yanbu, then west across the water — a hundred and ten miles, one good stretch of flying — and then the whole five hundred and sixty southward down the African side.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I travelled as an orb, as I generally do. Slaydar&#039;s people went on shadow wings and Terra was carried, as he always is, since he cannot fly and has the good sense not to pretend otherwise.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Flying the entire way proved a poor idea once we understood what Aksum actually is. It is not a city so much as an empire smeared some two hundred miles along the coast, and to reach the part of it we wanted would have meant eight hundred miles in the air. A boat was suggested and I took to it at once — three days down the coast, no reason whatever to burn ourselves hollow for the sake of arriving a day earlier, and the additional comfort of being on running water while carrying a necromancer&#039;s belongings. The one route to avoid took us close to Sana&#039;a, which is dangerous. We do not like danger.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The prisoner travelled as a sick man. I had asked first whether they bury or cremate in these parts, thinking to move him as a body for burial, but the simpler answer was the better one: he is unwell, do not crowd him. Nothing empties the space around a man on a crowded deck quite so reliably as the word &amp;quot;sick&amp;quot;, and nobody asked us a single question in three days.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-somewhere-to-wait&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Somewhere to Wait =====&lt;br /&gt;
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&#039;&#039;Aksum is Christian, which surprised me until I stopped to think about where we had come from. There are Hebrew kingdoms across the strait, Islamic ones to the north, and further south the beliefs diverge again into things I know nothing about. We found lodgings and settled in to wait, as had been arranged when we first took this work.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Word came that night in a dream, which is how he prefers to reach us: he asked who was staying and how long we were staying for, and said that if we would still be there in two days&#039; time he would come. So we waited two days in an inn with a stilled necromancer among the luggage. Slaydar observed that nothing ever happens while you are waiting in a public house. Nothing did, which I record with more relief than the sentence probably conveys.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He walked in on the third day, dusty and on foot, and said hello. He ate and drank first, which I thought showed a proper sense of priority, and then came up to our room, and the first thing he did there was put down something to keep the conversation from being overheard. I said yes please, and admitted I own no such article, and that on the whole I am glad I have never needed one.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then he asked after Bell, before he asked about anything else, and was told she was with us and perfectly well. Only after that did he turn to the man we had carried across a sea for him, and he was frankly astonished that we had kept him. Brave of us, he said, and he was most impressed. I told him the truth, which is that we were not remotely comfortable about it at any point, but that he had paid us to do a job. I then gave him what we had: that the fellow had been sent for a particular book written in a script he could not read himself, and that we suspected it bore on the pages we recovered in the temple weeks ago — though I was careful to add that those pages appear to be rendered in Thari, so I could not swear the two were related at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Slaydar referred to him throughout as our wise and noble employer. I looked into that afterwards, purely for my own amusement, and it turns out he holds precisely the rank I do and holds it only by virtue of ecclesiastical elevation; absent the office he would be impoverished gentry. I find I like him rather better for it.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-a-matter-of-bookkeeping&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Matter of Bookkeeping =====&lt;br /&gt;
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&#039;&#039;He summoned a servant to look at the parchment, and the servant took a minute to arrive and was eighteen inches tall. Not a halfling&#039;s proportions — a man&#039;s proportions, in miniature, with round spectacles on his nose, a green visor on his forehead, braces over his shoulders, a pinstriped shirt and trousers, a quill in one hand and scrolls under the other arm. I asked whether he was an auditor of some sort. Nobody answered me, which I took as confirmation.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He picked up the scrap and pronounced upon it immediately. At first glance Sumerian cuneiform; on closer inspection genuinely Sumerian, but encoded. And the book our man had been sent for is the Goetia. The name rang faintly for me and I said so, and asked whether it was the one concerning the conjuring of spirits and demons, which it is. Slaydar called up Tollfeather to see whether a spirit whose realm is the social world — religion falls inside it — could place the thing; he could not, beyond the title, the Book of the Essene Doctrines. Terra tried the same ground and came away with nothing. Our employer settled it by pulling a bag out of a shadow and a book out of the bag: the Ars Goetia, which is the working manual for summoning the seventy-two named devils, and demons more generally, and a few other things besides. Not the primordials, I was told, when I asked whether the older things left over from creation might be reached the same way. Somebody would have to do serious research first and find the connection, and nobody has.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then the little man got to the part that mattered to me. The King List — those pages I have been carrying about in my scrip since the graveyard, the ones I could not read and could not stop turning over — is not a curiosity related to the Goetia. It is part of the Goetia. It is the section dealing with those devils whose rank is King, beginning with Aime and Baal. The book is divided by rank — King, Marquis, Prince, Duke, Earl, and quite possibly President as well — and beyond that into seven parts in all, not every one of them concerned with diabolics. The entries are wildly uneven in length: Seir, who is a Prince rather than a King, runs to a great many pages, while Gaap, of identical rank, is barely a page and a half, because so little is known of him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I had had the answer in my own baggage for weeks and had not put two and three together. I said as much, out loud, in front of all of them, because it was true and because pretending otherwise would have been worse.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-room-to-write&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Room to Write =====&lt;br /&gt;
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&#039;&#039;Our employer then set about making certain the man had told us the truth, which he does by drawing a mark upon a subject&#039;s forehead. It did not take. He drew it again. It did not take again. Our necromancer, whatever else may be said of him, throws off a working with a facility I would envy in almost any other circumstance, and he threw off that one over and over while our employer worked steadily across the available forehead and finally ran out of room to write. I suggested at that point that we all have something to eat and a cup of tea, and that he might have another go afterwards. He took the suggestion. He also, at one point, remarked that he would probably miss if he tried to hit the man and would more likely hurt himself, and Slaydar offered to do the punching on his behalf, which he said made him feel a good deal better.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Terra volunteered to clean the earlier marks off to free up space, being the neatest-handed of us, and in the course of doing so put out one of the man&#039;s eyes. Nobody had expected that, least of all Terra. In the end I shaved the fellow&#039;s head, which opened up a great deal of fresh ground and was, I am told, a professional piece of work. The next attempt held.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Under compulsion his story stood up, largely and in the parts that mattered. He genuinely does not know what he is looking for beyond what he was told. But there was something wrong with him all the same — not concealment, our employer judged, but confusion. He was confused specifically around the edges of one subject, and when we pressed on it he said, slowly, that he seemed to be missing a couple of days out of a conversation he had had with the source of his power. He had been talking to him. Then it was a day or so later. That, he said, does happen from time to time.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So I asked the obvious question, which is whether a devil of that sort can wear a man. He can. Those he wears do not remember it. He cannot manifest anywhere in the world except at Mount Seir itself, where he has a presence, unless he is summoned or unless he is riding somebody; he crosses any distance he likes in a twinkling; he is of the subtle kind, with no concealment magic of his own but a great deal of ordinary stealth; and while he is wearing a man he has only what that man happens to be carrying, which is not much in our fellow&#039;s case. Slaydar&#039;s reading, which I think is right, is that the master borrowed his own servant for two days, went and found out something about where the book was, and handed the body back without explanation before sending him and the others off to search. I put on a look of concern for the man&#039;s benefit while we discussed it. It was entirely false and I record it here because there is nobody else to tell.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He keeps most of his wealth about him, we were told, though there is a house in the city. Slaydar&#039;s thoughts turned to looting it, as they do. Entry to that particular city carries prerequisites I am not keen on, and we let the subject drop.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s5-fewer-than-ten-of-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fewer Than Ten of Them =====&lt;br /&gt;
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&#039;&#039;There are others out doing the same work — more than one, fewer than ten. Seven sections to the book, and each agent very probably given a different one to hunt, all to be brought home to Mount Seir. He had no allies, no contacts, no local friends to fall back on; he was expected to manage that sort of thing himself, on the reasonable principle that one does not hire people who need holding by the hand.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That arithmetic troubled me more than anything else we heard. If this one&#039;s master is involved and there are fewer than ten of them altogether, then there may well be several other masters of the same type behind the other sections. Asked whose names I would put forward, I offered the usual middling collection and one in particular: the entity at the Keep of Faces, who has books in his history and who goes about as a grey stork when it suits him. That is a guess and I labelled it as one.&#039;&#039;&lt;br /&gt;
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&#039;&#039;And then the phrase surfaced, as such phrases do — the last five. I was certain I had heard it. Not in this business; in the Heckler and Koch affair, where there were mentions of exactly that. It could well all be related. These bastards have altogether too many plans, and there is never a Lady of Arcane about when one wants one.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As for what we do next, the options were to hunt the remaining agents, hunt the remaining sections, or find out what Seir and his friends actually intend. The third I ruled out for myself on the spot: the smallest accident would reveal us — somebody need only speak the name aloud in the wrong room — and the responses of things like that are not known for their subtlety, nor for stopping at the generation that offended them. Terra asked whether we might simply destroy the pages we have. I am not keen. Neither is he, once he had thought about it, and nobody was keen at all on the notion of using the book ourselves; give a man that sort of knowledge and it gets used eventually, if not by him then by whoever comes after him, and the summoning happens in the end regardless of anyone&#039;s intentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own proposal was to hand our pages to our employer for safe keeping while we went looking for the rest. He allowed it was reasonable, and then pointed out the flaw in it, which I had not seen: pages in our hands are the one thing that buys our lives if the wrong people take us, since we can trade them and be let go. Slaydar put it more bluntly than that. Without them, they simply kill us and take them. So we keep them, and I have not stopped thinking about the shape of that bargain since. He said he was most impressed with us and would hire us again. Slaydar asked whether he might write us letters of credit, and was told he has people who do his writing and none of them were here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-basket-on-the-doorstep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Basket on the Doorstep =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left the man himself, and a long unhappy list of what will not work. He cannot simply be hidden off-plane: his master can find him anywhere in the mortal realms, though only if he deliberately looks, which is at least a small mercy. Hell would hide him and would also make his master extremely curious about how he got there. A pocket dimension, another shape, a hundred years&#039; sleep, the guild&#039;s store for cursed things — Terra had heard of people turned into budgerigars and kept in a cage down there — none of it defeats a power that need only decide to look. Killing him tells the master immediately. Gassing him, we were warned, risks his coming back as a wight, which nobody could call an improvement. Scrambling his memory does not survive the soul moving on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar found the way through, and it was to give him to somebody bigger. Damien is an immortal of considerable power, lives in the Abyss, and has no proximate connection from there to Hell — which is the whole point. Hand the man to Damien, Slaydar said, and let Damien give him a kicking. The practical route is House Kerberoth: take him there, and ask Lord Tirwh to pass him along. Slaydar&#039;s refinement was to leave him at the door and run, and there was some enthusiastic discussion of baskets, archways and doorbells that I will not set down in detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My objection was the only serious one raised. You do not dump a man like that on a household without knowing whether they can carry the weight of him, and I said plainly that I did not know how tough Lord Tirwh actually is. I was reassured on the point: a demon lord, about as formidable as Moonlight Sleeping on a Midnight Lake, and quite possibly more, given that Lady Suneth lives there as well and they have people of Klang&#039;s sort in the house — and Klang, as I remarked, is a warrior. So we would do it properly. We would tell them what we were handing over: this is one of that entity&#039;s agents, and we would very much rather he did not get his agent back. And we would be standing in the Abyss while we did it, which is to say nowhere near proximate to Hell. I take my comforts where they are offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the better part of a fortnight to reach House Kerberoth. Lord Tirwh accepted the stilled necromancer without any of the difficulty I had braced for, and we talked a while afterwards, and in the course of that talk he named the last five entries in the Ars Goetia: Belial, Decarabia, Seir, Dantalion, Andromalius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of those we had already run into, in one form or another, without ever seeing how they sat together. In all likelihood it is those five who are acting. They are considerably tougher than anything we have dealt with so far, and before we go any further somebody is going to have to do the reading — their powers, their realms, what is known of each and what is merely repeated. I said so, and Slaydar agreed with the sentiment while quietly declining to be the one who does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is suspicious, I think, that there are exactly enough of them to make a hand. Then we scampered off and hid, which is the part of this profession at which I have always excelled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session picked up directly from the last, with the necromancer taken alive rather than killed and [[#s5-nothing-left-to-work-with|stripped, bound and made harmless]] before questioning began. Under Slaydar&#039;s fists and Artephius&#039;s threats [[#s5-the-travelling-dentist|he gave up his master]] — an entity at Mount Seir, near Petra — and the mission he had been set: to find a book he could not read. [[#s5-a-borrowed-hand|An animated forearm]] retrieved the written title from his vermin-filled pocket, and its script proved to be the same as that of the King List pages the party recovered weeks earlier. He admitted to [[#s5-just-under-half-a-dozen|five villages destroyed]], this one to have been his sixth. After [[#s5-dead-weight|rejecting the idea of removing his limbs]] to make him easier to carry, the party put him in a stillness, buried his imp under rock, and [[#s5-the-sixth-village|took his robe, scythe and amphora before buying provisions]] from the village he had come to destroy.&lt;br /&gt;
&lt;br /&gt;
[[#s5-under-the-weather|Reaching Aksum]] took a flight north of Yanbu, a crossing of the Red Sea and three days by boat with the prisoner passed off as a sick man. [[#s5-somewhere-to-wait|Lodgings were taken and the employer made contact in a dream]], arriving on foot two days later. His miniature auditor [[#s5-a-matter-of-bookkeeping|identified the parchment as encoded Sumerian and the book as the Ars Goetia]], and the party&#039;s King List pages as its King section. A truth-working, [[#s5-room-to-write|resisted repeatedly until Artephius shaved the man&#039;s head]] to make space for it, confirmed his account and turned up two missing days in which his master had apparently worn him. With [[#s5-fewer-than-ten-of-them|fewer than ten agents hunting the book&#039;s seven sections]] and the phrase &amp;quot;the last five&amp;quot; surfacing from another campaign&#039;s business, the party chose to keep their pages as leverage rather than surrender them, and [[#s5-a-basket-on-the-doorstep|to hand the necromancer to Lord Tirwh at House Kerberoth]] for onward delivery to Damien. Lord Tirwh named the last five entries in the Ars Goetia — Belial, Decarabia, Seir, Dantalion, Andromalius — and the party&#039;s next step is to research those five before going any further.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Necromancer and imp confirmed alive; both stripped, bound and interrogated under torture; Mount Seir and the sought book revealed; Terra healed awake and an animated forearm retrieves a parchment scrap whose script matches the party&#039;s King List pages; five villages admitted destroyed, this one the sixth; limb removal rejected, the necromancer placed in stasis and his imp buried under rock; his robe, scythe and amphora looted; the party rests and buys Ajwa dates.&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Departure; flight north of Yanbu and west across the Red Sea.&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 – Day 12 || Boat voyage down the coast toward Aksum, the prisoner passed off as sick; the Sana&#039;a route avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Arrival at Aksum; lodgings taken; the employer makes contact that night in a dream.&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 – Day 14 || Waiting at the inn with the stilled necromancer among the luggage.&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || The employer arrives on foot; his homunculus identifies the parchment as encoded Sumerian and the sought book as the Ars Goetia, with the King List pages confirmed as its King section; a truth-working, resisted repeatedly until Artephius shaves the man&#039;s head to make room, confirms the necromancer&#039;s account and turns up two missing days suggesting possession; with fewer than ten agents hunting the book&#039;s seven sections, the party keeps its pages as leverage and settles on delivering the necromancer to Lord Tirwh at House Kerberoth.&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 – Day 28 || Journey to House Kerberoth; Lord Tirwh accepts the stilled necromancer and names the last five entries of the Ars Goetia: Belial, Decarabia, Seir, Dantalion, and Andromalius.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Amphorae=====&lt;br /&gt;
======Amphora of Unquiet Unguent======&lt;br /&gt;
This amphora is a yard high, 10 inches across at the top,  has a blackware design, is half full, weighs 10 lbs in total and currently holds 17 lbs of unguent.&amp;lt;br&amp;gt; &lt;br /&gt;
A humanoid of size 6 would require 6 oz of this unguent to cover it, and if it has a spell of Animation of the Dead cast on it directly afterwards, then for every hour of standard duration, the animation lasts a day.&lt;br /&gt;
&lt;br /&gt;
=====Dust=====&lt;br /&gt;
======Dried Ghast Blood======&lt;br /&gt;
The blood from the withered hearts of 50 ghasts has been rendered into dark crimson dust and weighs 3 lbs 2 oz. An ounce of it may be used as the reagent in the Ritual of Manufacturing Poison Dust. In addition to inflicting damage, the target is paralysed until they make a number of Pass Actions according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Pass Actions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
======Lesser Twizzler======&lt;br /&gt;
This small, one-handed weapon weighs 11 oz. The handle is is made from ivory chased with silver, has no hilt, but holds a mitre-cut tube and it is a dagger. It has a base Strike Chance of 53%, inflicts D10+2 A Class damage and may be wielded in Melee or Close combat, but is not balanced for throwing. It is, however, a finesse weapon and for every 5 points greater than 9, the wielder may add 1 to their damage in addition to any bonuses from Rank or spells. Bonuses from extra PS are ignored, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&lt;br /&gt;
 Your weapon has entered your opponent’s eye. Roll D10. On a roll of 1, the weapon has entered their brain and they are dead. On a roll  of 2–5, their left eye is blinded. On a roll of 6–10, their right eye is blinded. If they are lucky enough to be blinded instead of killed, they suffer 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions:&amp;lt;br&amp;gt;&lt;br /&gt;
 -1 from MD, -2 from PB, -4 from Perception.&amp;lt;br&amp;gt;&lt;br /&gt;
 A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&lt;br /&gt;
&lt;br /&gt;
The eye may be extracted from the Lesser Twizzler for such use that the wielder finds agreeable.&lt;br /&gt;
&lt;br /&gt;
======Reaper&#039;s Scythe======&lt;br /&gt;
The snath of this scythe is made from cypress and the blade from  gravesteel, tempered in the heartblood of a heretic. It reduces the Cast Chance of any magic by 25 except Racial Magic, Dark Celestial Magic or Necromantic Conjurations. It weighs 6 lbs, has a base Strike Chance of 6 1bs, requires PS 16 , MD 16, inflicts 2 rollup D10 B Class damage and may only be wielded in Melee. &lt;br /&gt;
The scythe takes no penalty when the wielder uses it to make a multi-hex Strike attack and it accepts any weapon spell except Weapon of Flames or Creating Light Sword (although it is a legal target for a Creating Dark Sword spell).&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
&lt;br /&gt;
=====Bisht of the Wraith=====&lt;br /&gt;
This black linen over-robe is worn like a cloak although it has sleeves, weighs 6 oz, and may be worn with a belt. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is worn, it increases the Cast Chance of the Wraiithcloak spell by 10, the duration becomes  1 hour (+40 minutes per Rank), the Stealth bonus becomes 2 (+ 3 for every even Rank) and the Damage Reduction applies to silvered weapons as well as beasts or entities in the form of beasts.&lt;br /&gt;
&lt;br /&gt;
=====Clasping Belt=====&lt;br /&gt;
This black leather belt was made from the skin of a single black mamba, with two monkey&#039;s paws attached at either end and weighs 8 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is under the effects of a spell of Animating Bodily Parts, then it will cinch the belt securely to the Adept&#039;s waist and allow them to Prepare or Use an item attached to it as a Free Act so long as it only takes a Pass Action to Prepare normally.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate,  and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
Only an entity whose Generic True Name is known is a legal target, if the Individual True Name is known, their Resistance is reduced by 10, in addition to any other modification.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Spectral Hand – Guiding Hand of the Spectre=====&lt;br /&gt;
Range: 20 feet&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Necromancer casts this Incantation, they are attended by a barely seeable spectral humanoid figure dressed in dark robes and heavily cowled. It stands no further than 20 feet behind them, often levitating up eight feet or so, and may relay the directions of the Necromancer to his undead minions, so long as they are simple and might reasonably be passed by means of a hand gesture (e.g. “Go there!”, “Pull back!”, “Kill them all!” ) and are within 10 feet (+10 ft / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
These instructions require either a Pass Action or a Free Act at the will of the Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
=====Speaking to Enchanted Creatures – Converse with Animals=====&lt;br /&gt;
Range: 10 feet (+10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 2 hours (+ 1 hr / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This Incantation allows the Adept to communicate with a natural and unenchanted animal, bird, or aquatic. Whether this communication is verbal or symbolic, and to what extent the communication may be carried is left up to the GM’s discretion.&amp;lt;br&amp;gt; &lt;br /&gt;
The Adept must specify at the time of casting what particular type of animal, bird or aquatic is to be conversed with.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation must be re-cast to speak to another type of animal, bird, or aquatic.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience &amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
=====Lesser Enchantment – Lesser Curse=====&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This Incantation afflicts the Adept&#039;s target with a minor curse unless they Resist. If they fail, they add the result of a D10 to every percentile dice roll in which they are directly involved. When the spell is higher than Rank 19, a D20 is added, instead. &amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation endures according to Rank: 1–10 = a fortnight, Ranks 11–19 = 3 months and Rank 20 it is permanent. The curse can be removed, and its MA is the Adept’s at the time of casting. The Adept can end it with their General  Knowledge Counterspell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience &amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || Departs for Aksum; crosses Red Sea&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || Arrives Aksum; employer&#039;s dream contact&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || Ars Goetia revealed; necromancer&#039;s fate decided&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || House Kerberoth; the last five named&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115723</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115723"/>
		<updated>2026-08-27T22:16:00Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-care-still-showing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Care Still Showing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-task-left-undone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Task Left Undone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-audience-of-one&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Audience of One =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-spoken-not-read&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spoken, Not Read =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-no-use-for-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Use for Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-never-the-whole-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Never the Whole of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-uses-of-a-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Uses of a List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-cold-went-wandering&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Cold Went Wandering =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-picking-out-the-adults&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Picking Out the Adults =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-knocking-and-an-answer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knocking, and an Answer =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-exchange-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Exchange Rate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-the-care-still-showing|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-a-task-left-undone|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-an-audience-of-one|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-spoken-not-read|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-no-use-for-them|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-never-the-whole-of-it|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-uses-of-a-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-cold-went-wandering|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-picking-out-the-adults|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-knocking-and-an-answer|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-the-exchange-rate|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Long Division ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors had opened outward, from the inside, and after that there was nothing left to do but see it through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-reckoning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Reckoning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the count again before we moved, because a number worth writing down once is worth checking twice. Terra put it at something near fifty, and the tally that came back agreed with him almost to the piece: nine of them still crowding the doorway where our line held, and one-and-forty more waiting behind them in the dark. Whoever commanded that dark saw and thought better than we did; I set that down plainly, because it is truer than I like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra wanted to know whether they minded the light. It was a fair question and a useful one — we were standing in full sun and they plainly were not enjoying it, though not enjoying a thing and being harmed by it are different matters, and nobody could tell him which of the two he had. Slaydar&#039;s answer, in the end, was to trust the working he already had rather than wait on an answer neither of us could prove: a wall of starlight, laid where the ghasts would have to cross it to reach us at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took to the air, as I generally do when there is fighting to be done and no good reason for me to be standing in the middle of it. In my flying shape I had already put one bolt into them and had it turned aside — resisted outright, which is a poor use of an afternoon&#039;s working and worse to admit — so I set about preparing a second, more carefully this time, from a height where nothing among them could reach me. Ombra moved up alongside and began laying up another wall of his own, though he could not yet cast it; he was not close enough to anything worth aiming at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, meanwhile, wanted a body. Not a fresh one — he asked instead whether one of his spirits could be called into a zombie already fallen among the front rank, which struck me as the more sensible economy by some distance, and the spirit agreed to it: Toothgrinder — Slaydar named him something else entirely at first, and I corrected him, which I mention only because it is rare that I am the one keeping names straight in this company. The only difficulty was that the body he was to take had gone into the fight with nothing in its hands and would go on having nothing in its hands unless somebody armed it later. He did not seem troubled by the prospect of fighting with his fists. Orcish spirits, I am coming to understand, rarely are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-walking-into-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking Into It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was less a battle than a long and unpleasant arithmetic, worked out a blow at a time. Slaydar&#039;s dead went in as they always do — willing, numerous, and hopeless in a straight exchange — and the ghasts cut into them steadily while landing scarcely a mark in return. I sent a second bolt down into one of them from above, and somewhere in the middle of all that trading of blows I called down to Slaydar and asked whether he would not do better burying each ghast under three or four of his own dead rather than trading blows with them one for one; they fight with little more than teeth and bad-tempered hands, and a thing that weak deserves smothering, not duelling. Terra took up the thought and wondered aloud whether five zombies wrapped around a single ghast would change the odds as much as I hoped. Between the two of us we had a sound idea and no spare moment to test it properly; I set it down for the next fight of this kind, since there will very likely be one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra&#039;s part was the more delicate. He wanted his wall exactly where the ghasts would have to cross it without ever seeing it coming, since they read the day poorly and a working of starlight is not a thing they think to look for. That took coordination — Slaydar and Terra between them keeping the line bent just enough to funnel the ghasts onto the ground Ombra had chosen, without ever making the funnelling obvious. It is a slower kind of tactics than I am accustomed to seeing from an orc and a halfling working together, and I mean that as a compliment to both of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-frozen-solid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Frozen Solid =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of them walked straight into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It failed whatever resistance a creature of that sort can muster against starlight, and the working closed on it and would not let go. It seized entirely — stood locked inside the wall as if some hand had reached into it and stopped the machinery — and took harm from the working itself with every moment it remained there, harm of a different order to anything our zombies had managed between them in the whole of the fight so far. Slaydar said as much, with some satisfaction: those two strikes of starlight, he reckoned, had done more than every one of his dead put together up to that point. I believed him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It did not stay locked forever. When it broke free of the wall&#039;s grip it came out of the seizure in a full panic, bolting blindly through our own ranks rather than back toward its fellows, and two of Slaydar&#039;s zombies took free strikes on it as it blundered past them — the one mercy of a panicking enemy is that it does not choose its own path. I cannot say the mercy was wasted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-more-where-that-came-from&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;More Where That Came From =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar reached into his cloak partway through and drew out three cats at once — not Min, who fights differently and was elsewhere, but three named beasts I had not met before: Sha, Sein, and Sachab, cloud leopards all, and plainly kept for exactly this kind of work. I have given up being surprised at what that cloak produces. It would be a poor kind of scholarship to keep being astonished by the same trick twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, for his part, put a throwing dagger into one of the ghasts with a precision that earned it more than a wound — the sort of hit that gives a creature a particular reason to hate the one who struck it, rather than merely a hurt to nurse. &amp;quot;Oh, good throw,&amp;quot; I said, and meant it. He looked at his one remaining blade and told the creature there was more where that came from, which I thought a fine thing to say to something that could not understand a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the time the leopards and the reinforced line had done their work, the shape of the fight was no longer in any doubt. The first half of that outer nine-and-forty came apart entirely, and what remained of them we judged safe to leave to the cats and the dead while the four of us went on toward the doors and whatever waited past them. Slaydar was content to let the mopping-up finish itself behind us; I was content to let him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-textbook-villain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Textbook Villain =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Past the doors the chamber opened out much further than I had expected — the better part of sixty feet one way and forty the other, with a recess at the northern end of it, and side doors partway along leading off into smaller wings, the kind of plan a temple keeps when it wants somewhere private behind the public part of itself. It was dark in the way only a closed building can be dark at midday, and Ombra pushed that back with two workings of light, one after the other, each carrying us a little further into the gloom than the last, until we had the better part of a hundred feet of the hall laid out before us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Terra both tried their night sight on it, in case anything warm was waiting in the dark ahead. Terra said before either of them had finished looking that he doubted it would find anything at all — a body with no blood moving in it throws off no heat to speak of — and he was right. Neither of them found a trace of warmth in the whole chamber. We went on by sight instead, such sight as Ombra&#039;s workings gave us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What the light found, at the very end of the hall, was exactly the figure I imagine every man in this business half-expects and is nonetheless startled to meet: black robes belted about with the skulls of small animals, a scythe rather than any more ordinary weapon, and beside him something small and twisted that the distance would not let any of us make out clearly. I had read of men who dress the part so precisely it stops looking like affectation and starts looking like a uniform. Here was one of them, at the far end of his own hall, waiting to see what would come through his door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-playing-the-angles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Playing the Angles =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar did not wait to find out what he intended. He sent Min and nine more of his smaller cats forward together with a single instruction — kill it — and stood back to let them close the distance while the rest of us set up whatever advantage we could manage before the two sides met.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was geometry. I moved up while still aloft and gave myself the length I needed — fifty-five feet, near enough — to send a working at him that would strike home, carry on past him to the back wall of the chamber, and come off that wall to strike him again on the return. It is not a subtle trick and it depends on the room cooperating, but the room was exactly the shape I needed it to be, and I have rarely enjoyed preparing a working so much as I enjoyed that one. Bounce off the wall, into him again — that was the whole of the plan, and I said as much to Slaydar, who thought it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-caught-in-the-open&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Caught in the Open =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He did not give us the chance to spring it unanswered. While the cats closed and I held my own working ready, he began to raise something of his own — a slow, deliberate casting, the kind a careful enemy winds up rather than throws, and Slaydar knew it for what it was before it broke: Necrosis, a name I had not heard before that moment and understood perfectly well by the end of it. We were warned, in the same breath as the warning, to keep out of his sight while he finished it, on pain of a great deal worse than a mere wound. From where I hung above the fight I was already out of his line by accident rather than design, which I count now as the best piece of luck I had all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It broke over Terra and Slaydar both, and it broke them badly. Terra went down entirely — every reserve of strength and vigour in him spent in an instant, stripped to nothing, unconscious before he had finished falling, and it was only some working of stone-hardness he had laid on himself earlier in the day that kept him breathing at all rather than dying where he lay. Slaydar took nearly as much and stayed on his feet only barely, badly hurt and, for the moment, past casting anything further of his own. I watched the whole of it from above, too far off and too far out of his sight to be caught in it myself, and there was nothing to be done in the moment but watch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra took no further part in what followed. He lay where he had fallen for the rest of the fight, and there was nothing any of us could do for him in the middle of it beyond making certain nothing else reached him there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-what-comes-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What Comes Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own working was still waiting, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It struck him first, exactly as intended, and carried on past him to the back wall as I had shaped it to, and came off that wall and struck him a second time before it spent itself — catching, on its way back, the twisted little creature that had stood beside him the whole fight and had not yet done anything to earn my notice beyond standing there. Whatever ward the necromancer wore about himself took some of it, but nothing like all of it; he staggered under the weight of the blow and stood a long moment after, plainly wrung out by it, and Slaydar allowed himself to hope aloud that we had drained whatever reserve of strength he had left to work with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause, of sorts, in which the more practical business of staying alive reasserted itself. Slaydar reached for the same chest-worn potion he had shown me once before and drank it where he stood, without breaking from the fight to do it — a comfort I recognised the moment I saw the bottle, since I carry an identical one myself, the same Enochian preparation, and told him so. It put the strength back into him that Necrosis had taken out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took my own potion not long after — the slower of the two I carry, the one that takes its time to work rather than acting at once, hastened along by a working of my own so as not to waste the delay. When it finally took hold I found I had no wound of any consequence for it to close; what it found instead was the exhaustion of the casting I had already spent that afternoon, and it settled there instead, and I was glad of it either way. A working spent on the wrong ailment is still a working that leaves you better than it found you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-up-in-smoke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Up in Smoke =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cats and what remained of Slaydar&#039;s line kept the necromancer from ever finding his feet properly again. He went down more than once under the weight of their attacks, and when he had breath enough to try for something of his own, it was not another casting he reached for but a flask at his belt, which he broke open in a last effort to put distance between himself and everything trying to kill him. A cloud of smoke rolled out to fill the space around him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked, before the smoke had even finished spreading, whether a bolt of the kind I favour could still find him inside it. It could not — whatever carries such a working needs a clear path to travel, and smoke denies it one as thoroughly as a wall would. It was, I noted with some irritation, a genuinely sound piece of tradecraft on his part, wasted only because his cats and mine were already close enough that distance had stopped being the problem it might otherwise have solved for him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The small twisted thing beside him tried the same trick under cover of the same smoke, making for the door while nobody was watching it closely. Min was watching it closely. She ran it down and had it pinned before it reached the threshold, and it gave up the attempt rather than test how much further she was prepared to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between the cats pressing him from every side and nowhere left to run to, the necromancer went down for the last time not long after, and Slaydar&#039;s people beat him into unconsciousness rather than anything more final — deliberately, and I agreed with the choice the moment he proposed it. A dead necromancer answers no questions. This one, breathing and bound, would answer several before the day was out, whether or not he meant to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-hand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had him, and the creature that had served him — an imp, as it turned out, and a notably feeble specimen of one — both taken alive, and I wanted to know at once what he was capable of before we decided what to do with him. He had Necrosis — that much we had already learned the hard way — and he had something else besides, which I had half-suspected since we first rode into a country scarred the way this one is: Scarring Terrain, the same working, by every account, behind the blighted ground we had crossed for miles to reach this place, long before he ever set foot in the temple we had just taken from him. It was, I am glad to record, precisely the same hand behind both. He did not have Hand of Death, which I record chiefly for my own relief; there is a version of this afternoon in which that particular absence would have mattered a great deal more than it did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left the temple quiet in a way it had not been since we first heard of this place — the last of the ghasts being ground down outside by cats and dead men who did not need us any longer, Terra still senseless on the floor of the hall but breathing steadily, and the man responsible for a great deal of this country&#039;s grief lying bound at our feet rather than dead by our hand, which had been my preference from the moment the question was put to me. It had been, by any honest accounting, a very long day&#039;s fighting for a single doorway and the room behind it. I set down my pen there, with the smoke still thinning above him, and no better sense yet of what a captured necromancer is actually good for beyond the answers he had already given us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session picks up mid-battle outside the ruined temple, where the party [[#s4-the-same-reckoning|took stock of the undead force awaiting them and settled their opening dispositions]] before wading into [[#s4-walking-into-it|a long, grinding melee against the temple&#039;s ghasts]]. One ghast was caught and [[#s4-frozen-solid|ground down inside Ombra&#039;s Wall of Starlight before panicking into the party&#039;s own line]], and Slaydar [[#s4-more-where-that-came-from|summoned three Cloud Leopards from his cloak to help finish the outer fight]]. With the first wave of undead broken, the party pushed through the temple doors into [[#s4-a-textbook-villain|a vast dark hall and its expected occupant, a necromancer in black robes waiting with a small twisted companion]]. Slaydar sent his cats to close the distance while Artephius [[#s4-playing-the-angles|set up a shot calculated to strike the necromancer twice off a single rebound]], but the necromancer [[#s4-caught-in-the-open|answered first, catching Terra and Slaydar both with a devastating casting that put Terra out of the fight entirely]]. Artephius&#039;s own working landed moments later, [[#s4-what-comes-around|striking the necromancer and his familiar as it rebounded off the back wall]], and though the necromancer [[#s4-up-in-smoke|tried to vanish inside a cloud of smoke, both he and his small companion were run down and taken alive]]. With the fight won, the party confirmed [[#s4-the-same-hand|the same hand lay behind both the temple&#039;s undead and the blighted land they had crossed to reach it]], and the session closed with the necromancer bound, Terra unconscious but breathing, and the temple&#039;s remaining dead left to the cats to finish.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Temple ghasts destroyed; necromancer and his imp captured alive after a running fight inside the temple&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: Someone Else&#039;s Problem ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was breathing. That was the whole of my argument for everything that followed, and I make no apology for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-nothing-left-to-work-with&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Left to Work With =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first business of the morning was establishing what we actually had. The necromancer was unconscious rather than dead, which had been deliberate on Slaydar&#039;s part and agreeable to me. The small twisted thing that served him had likewise not been finished off — one of the cats had simply gone to sleep on top of it, which strikes me as the most orcish solution to a problem I have yet seen executed by an animal. It had tried to get away, could not, and had run out of options before it ran out of ideas. Two prisoners, then, and neither of them in any condition to argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of taking the man back for interrogation, and I said I had assumed we were doing that regardless, since he was very probably the best source of information any of us had touched since we rode into this country. Slaydar&#039;s own preference was to hand him to the churchman we had arranged to meet, on the reasonable ground that a man in that line of work has curses and other resources for making the unwilling talkative. I did not disagree. I merely observed that we had a long road ahead of us and no reason to waste it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before anything else, we took everything off him. Clothes, weapons, ring, jewellery — all of it, on the principle that a man of his profession may have a great deal more about his person than the obvious. Slaydar stripped him bare and bound him with rope enough to leave burns, which I did not object to. I added the one refinement that mattered: someone should be ready to unpick whatever he might still contrive to raise, since a stripped man is not necessarily a harmless one and we would look extremely foolish being killed by a naked prisoner. As for the little devil, we bound it in iron and put it into a stillness where it could do nothing at all, and left it lying while we got on with the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-travelling-dentist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Travelling Dentist =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar began with a punch, and the necromancer began with a lie. He was, he insisted, a harmless travelling salesman. Slaydar hit him again. He revised his position and became a travelling dentist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked, at that point, whether a man of his art could work without fingers. He could not. Slaydar broke them for him, remarking that now he knew what it felt like, and I noted aloud that the conversation had turned personal rather sooner than I expected. I did my part with words rather than boots, since words are what I have: I told him I was something of an amateur surgeon and invited him to watch while I took a finger off. I never touched him. The threat was sufficient, and I would have found the performance distasteful to see through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What broke him in the end, I think, was neither the fingers nor my bedside manner but the suggestion I made while looking around at the ghasts lying dead in his own hall — that we take a head from one of them and set its teeth in him, so that when he did eventually die he would rise as one of the things he had made. He talked after that. He worked, he said, for a chap from hell whose centre of operations lay not far from Petra, at a place called Mount Seir. I knew the name, and said so, and did not enjoy knowing it. He had been sent to find a book. He could not read the book. He could not read the language the book was written in. He had been given a title for it and sent out into the desert to fetch a thing he would not recognise if he held it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-borrowed-hand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Borrowed Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra woke up in the middle of all this. Slaydar had stitched him back together where he lay — not elegantly, but enough to bring him round and put some strength back into him — and he sat up and asked whether it was over and whether we had won. I told him it was the interrogation now. He took a moment to place himself among the corpses and the bound naked man, said he was catching up, and joined in as though he had been there the whole while. I have decided that this is a virtue in a travelling companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The written title, it emerged, was on a scrap of parchment in the man&#039;s own pocket, and he could not fetch it out because we had broken every finger he had. I proposed tying two sticks together at one end to make a pair of tongs. I also proposed turning him upside down and shaking him, which I still maintain was the more efficient method. The difficulty was that his pocket was not merely a pocket; it was a nest. Slaydar solved it in the manner he solves most things, by finding a forearm among the broken dead on the floor and putting a spirit into it, on the entirely sound reasoning that if the hand were bitten or blasted we should none of us care.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hand came out with the parchment and with something on the order of forty spiders and small scorpions racing up the length of the bone. Slaydar ran. He ran holding it, then stopped running and dropped it, and the vermin swarmed onto his own hand and bit at it to no purpose whatsoever, that hand being made of carnelian. The rest of them poured off into the desert. One of the cats made a meal of several and found them delicious — spicy, apparently — and took a sting for the opinion from a young one that had only the single sting in it to give. I remarked that it was fortunate somebody was enjoying the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The parchment itself was the important thing. The script used no curves at all: straight lines, geometric, nothing joined and nothing flowing, which rules out a great many written forms and narrows the field considerably. I took out the page of the King List I have carried since we found them, and set the two side by side, and they are the same tongue. I said as much aloud, and then said the more careful thing after it — that a shared language is not a shared purpose, and that I had been guessing when I first supposed those pages were connected to this business and was still guessing now, only with better cause than before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-just-under-half-a-dozen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Just Under Half a Dozen =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came out steadily once he had started. He did not know where the book was. He had been set down at a particular point in the wilderness by his master and told to work southward from there, and that is precisely what he had been doing ever since — a line of travel, and villages along it. No ley line, no gate, nothing so mechanical: his master crosses distance in the twinkling of an eye and set him down as easily as a man puts down a parcel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He is bound by a single pact, and cannot take another. There is no reasoning around this, no second arrangement to be brokered, no possibility of buying him off with a better master; a man who tried it would be found out, and would not spend long as a former pact-holder. He was not required to report in, either, for the sufficient reason that his master has the means to call him whenever he wants him and would notice his death soon enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I asked the question I had been circling, which was how many villages he had destroyed. Just under half a dozen. This one would have been his sixth. I sat with that for a moment — five places emptied, and the burden it had put on the roads such as they are out here, and all of it in the service of finding a book he could not have read if it had been handed to him. There was nothing urgent left in him after that, nothing that required us to go rushing anywhere. Far better, I said, to get the information back to somebody who could use it. I record my own calm about that with some discomfort. It was the correct judgement. It was also, I notice, very easy to make.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-dead-weight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dead Weight =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next question was how to move him, and it occupied us longer than it should have. Carts existed in the village. Camels cannot be yoked to them; horses in this country die of practically anything; and none of us has the skill to manage either. Terra pointed out, fairly, that we could not carry a grown man far without the whole enterprise becoming impractical and unpleasant. Slaydar&#039;s answer was that he is strong, that he could put the man into a stillness for the journey, and that we could reduce the weight considerably by removing some of the limbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I confess I did not reject this immediately. It is difficult to run away without legs, and given what he had done to the people whose houses we were standing among, I did not have a great deal of sympathy going spare. But when the moment came to actually do it, the practicalities were against it — he would bleed, none of us knew how to stop it neatly, Terra&#039;s herbal training runs to regeneration rather than amputation, and Terra&#039;s alternative suggestion was fire, which improved nothing. So I said we should leave his arms and legs where they were. He was fine as he was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stillness itself did not take on the first attempt; he threw it off, which I did not much like seeing from a man who was naked, bound and unconscious. The second attempt held, and after that he was simply cargo. As for the little devil, banishing it was raised and I argued against it: send it home and it arrives home, promptly and intact, carrying everything it heard in that hall. Better to put it in a hole with a great weight of rock on top, since devils do not breathe and it would simply remain there, inconvenienced, for as long as the rocks lasted. Slaydar dug. I asked, deliberately, not to be told where — what I do not know cannot be taken out of me by anybody, and I would rather that particular gap in my education stayed exactly where it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-the-sixth-village&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Sixth Village =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His gear was worth the looking-over. There was an amphora about a yard high, conical at the base in the way they make them here so it will stand upright in sand, filled with an unguent that keeps a bound creature animate for a week or so at each application — an extremely practical article for a man in his line, and a rather ugly thing to hold once you understand what it is for. There was the scythe, which I had assumed was an affectation and is not: it handles as a halberd handles, and unlike a halberd it loses nothing at all when swept at more than one man at once. I observed that this would suit somebody who uses weapons, looking at Slaydar as I said it, and was thanked for my wit in the usual style.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The robe was the interesting piece. It is nearer a cloak than a robe, gathered at wrists and ankles and belted, and its ordinary purpose is to trap moving air against the body and carry the moisture off, which is how a man survives out here at midday. Its less ordinary purpose is that it makes a certain concealing working — the wearing of a wraith&#039;s shadow — come considerably more easily to whoever has it on. Slaydar objected that belts are complicated. He was told he need not use the belt, and that if he were keen he could fix a pair of monkey&#039;s hands at either end and have them animate to clasp each other, at which point he stopped objecting to belts entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we rested, and did the ordinary things. There is good water in the village and always has been: the region is threaded with underground canals cut long before anyone now living came here, no secret about them, simply no memory of who made them. Terra topped up our water. The village sells dates — Ajwa dates, small and near-black, finely wrinkled, mildly fruity, faintly spiced rather than sweet, with more cinnamon than caramel about them, and said to be good for the blood. They cost the earth. A penny buys two. I remarked that I had need of something that lowers the blood pressure, having Slaydar with me and being asked things by him at all hours, and Slaydar enquired with enormous delight whether he raised my blood pressure. I took a pound for my scrip. Slaydar had room in his backpack and took thirty. Terra took an unspecified quantity for the road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We bought our provisions, in short, from the sixth village on his list, and I do not think any of us said so aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-under-the-weather&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Under the Weather =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the following morning. Aksum, where we had arranged to meet our employer, lies some seven hundred miles off in a straight line, which is not a straight-line sort of journey. The obvious crossing is at Jeddah — barely a hundred and thirty miles of water, and then five hundred south. I proposed it and was talked out of it within the minute, on the grounds that a party of bat-winged fliers passing over Jeddah in this particular century would confirm every prejudice any Crusader has ever held about anybody, and would be remembered. So we went the long way: a hundred miles north first, to put some distance between ourselves and Yanbu, then west across the water — a hundred and ten miles, one good stretch of flying — and then the whole five hundred and sixty southward down the African side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I travelled as an orb, as I generally do. Slaydar&#039;s people went on shadow wings and Terra was carried, as he always is, since he cannot fly and has the good sense not to pretend otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flying the entire way proved a poor idea once we understood what Aksum actually is. It is not a city so much as an empire smeared some two hundred miles along the coast, and to reach the part of it we wanted would have meant eight hundred miles in the air. A boat was suggested and I took to it at once — three days down the coast, no reason whatever to burn ourselves hollow for the sake of arriving a day earlier, and the additional comfort of being on running water while carrying a necromancer&#039;s belongings. The one route to avoid took us close to Sana&#039;a, which is dangerous. We do not like danger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The prisoner travelled as a sick man. I had asked first whether they bury or cremate in these parts, thinking to move him as a body for burial, but the simpler answer was the better one: he is unwell, do not crowd him. Nothing empties the space around a man on a crowded deck quite so reliably as the word &amp;quot;sick&amp;quot;, and nobody asked us a single question in three days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-somewhere-to-wait&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Somewhere to Wait =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aksum is Christian, which surprised me until I stopped to think about where we had come from. There are Hebrew kingdoms across the strait, Islamic ones to the north, and further south the beliefs diverge again into things I know nothing about. We found lodgings and settled in to wait, as had been arranged when we first took this work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Word came that night in a dream, which is how he prefers to reach us: he asked who was staying and how long we were staying for, and said that if we would still be there in two days&#039; time he would come. So we waited two days in an inn with a stilled necromancer among the luggage. Slaydar observed that nothing ever happens while you are waiting in a public house. Nothing did, which I record with more relief than the sentence probably conveys.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He walked in on the third day, dusty and on foot, and said hello. He ate and drank first, which I thought showed a proper sense of priority, and then came up to our room, and the first thing he did there was put down something to keep the conversation from being overheard. I said yes please, and admitted I own no such article, and that on the whole I am glad I have never needed one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he asked after Bell, before he asked about anything else, and was told she was with us and perfectly well. Only after that did he turn to the man we had carried across a sea for him, and he was frankly astonished that we had kept him. Brave of us, he said, and he was most impressed. I told him the truth, which is that we were not remotely comfortable about it at any point, but that he had paid us to do a job. I then gave him what we had: that the fellow had been sent for a particular book written in a script he could not read himself, and that we suspected it bore on the pages we recovered in the temple weeks ago — though I was careful to add that those pages appear to be rendered in Thari, so I could not swear the two were related at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar referred to him throughout as our wise and noble employer. I looked into that afterwards, purely for my own amusement, and it turns out he holds precisely the rank I do and holds it only by virtue of ecclesiastical elevation; absent the office he would be impoverished gentry. I find I like him rather better for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-matter-of-bookkeeping&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Matter of Bookkeeping =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He summoned a servant to look at the parchment, and the servant took a minute to arrive and was eighteen inches tall. Not a halfling&#039;s proportions — a man&#039;s proportions, in miniature, with round spectacles on his nose, a green visor on his forehead, braces over his shoulders, a pinstriped shirt and trousers, a quill in one hand and scrolls under the other arm. I asked whether he was an auditor of some sort. Nobody answered me, which I took as confirmation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He picked up the scrap and pronounced upon it immediately. At first glance Sumerian cuneiform; on closer inspection genuinely Sumerian, but encoded. And the book our man had been sent for is the Goetia. The name rang faintly for me and I said so, and asked whether it was the one concerning the conjuring of spirits and demons, which it is. Slaydar called up Tollfeather to see whether a spirit whose realm is the social world — religion falls inside it — could place the thing; he could not, beyond the title, the Book of the Essene Doctrines. Terra tried the same ground and came away with nothing. Our employer settled it by pulling a bag out of a shadow and a book out of the bag: the Ars Goetia, which is the working manual for summoning the seventy-two named devils, and demons more generally, and a few other things besides. Not the primordials, I was told, when I asked whether the older things left over from creation might be reached the same way. Somebody would have to do serious research first and find the connection, and nobody has.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the little man got to the part that mattered to me. The King List — those pages I have been carrying about in my scrip since the graveyard, the ones I could not read and could not stop turning over — is not a curiosity related to the Goetia. It is part of the Goetia. It is the section dealing with those devils whose rank is King, beginning with Aime and Baal. The book is divided by rank — King, Marquis, Prince, Duke, Earl, and quite possibly President as well — and beyond that into seven parts in all, not every one of them concerned with diabolics. The entries are wildly uneven in length: Seir, who is a Prince rather than a King, runs to a great many pages, while Gaap, of identical rank, is barely a page and a half, because so little is known of him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had had the answer in my own baggage for weeks and had not put two and three together. I said as much, out loud, in front of all of them, because it was true and because pretending otherwise would have been worse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-room-to-write&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Room to Write =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our employer then set about making certain the man had told us the truth, which he does by drawing a mark upon a subject&#039;s forehead. It did not take. He drew it again. It did not take again. Our necromancer, whatever else may be said of him, throws off a working with a facility I would envy in almost any other circumstance, and he threw off that one over and over while our employer worked steadily across the available forehead and finally ran out of room to write. I suggested at that point that we all have something to eat and a cup of tea, and that he might have another go afterwards. He took the suggestion. He also, at one point, remarked that he would probably miss if he tried to hit the man and would more likely hurt himself, and Slaydar offered to do the punching on his behalf, which he said made him feel a good deal better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra volunteered to clean the earlier marks off to free up space, being the neatest-handed of us, and in the course of doing so put out one of the man&#039;s eyes. Nobody had expected that, least of all Terra. In the end I shaved the fellow&#039;s head, which opened up a great deal of fresh ground and was, I am told, a professional piece of work. The next attempt held.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under compulsion his story stood up, largely and in the parts that mattered. He genuinely does not know what he is looking for beyond what he was told. But there was something wrong with him all the same — not concealment, our employer judged, but confusion. He was confused specifically around the edges of one subject, and when we pressed on it he said, slowly, that he seemed to be missing a couple of days out of a conversation he had had with the source of his power. He had been talking to him. Then it was a day or so later. That, he said, does happen from time to time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I asked the obvious question, which is whether a devil of that sort can wear a man. He can. Those he wears do not remember it. He cannot manifest anywhere in the world except at Mount Seir itself, where he has a presence, unless he is summoned or unless he is riding somebody; he crosses any distance he likes in a twinkling; he is of the subtle kind, with no concealment magic of his own but a great deal of ordinary stealth; and while he is wearing a man he has only what that man happens to be carrying, which is not much in our fellow&#039;s case. Slaydar&#039;s reading, which I think is right, is that the master borrowed his own servant for two days, went and found out something about where the book was, and handed the body back without explanation before sending him and the others off to search. I put on a look of concern for the man&#039;s benefit while we discussed it. It was entirely false and I record it here because there is nobody else to tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He keeps most of his wealth about him, we were told, though there is a house in the city. Slaydar&#039;s thoughts turned to looting it, as they do. Entry to that particular city carries prerequisites I am not keen on, and we let the subject drop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-fewer-than-ten-of-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fewer Than Ten of Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are others out doing the same work — more than one, fewer than ten. Seven sections to the book, and each agent very probably given a different one to hunt, all to be brought home to Mount Seir. He had no allies, no contacts, no local friends to fall back on; he was expected to manage that sort of thing himself, on the reasonable principle that one does not hire people who need holding by the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That arithmetic troubled me more than anything else we heard. If this one&#039;s master is involved and there are fewer than ten of them altogether, then there may well be several other masters of the same type behind the other sections. Asked whose names I would put forward, I offered the usual middling collection and one in particular: the entity at the Keep of Faces, who has books in his history and who goes about as a grey stork when it suits him. That is a guess and I labelled it as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the phrase surfaced, as such phrases do — the last five. I was certain I had heard it. Not in this business; in the Heckler and Koch affair, where there were mentions of exactly that. It could well all be related. These bastards have altogether too many plans, and there is never a Lady of Arcane about when one wants one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for what we do next, the options were to hunt the remaining agents, hunt the remaining sections, or find out what Seir and his friends actually intend. The third I ruled out for myself on the spot: the smallest accident would reveal us — somebody need only speak the name aloud in the wrong room — and the responses of things like that are not known for their subtlety, nor for stopping at the generation that offended them. Terra asked whether we might simply destroy the pages we have. I am not keen. Neither is he, once he had thought about it, and nobody was keen at all on the notion of using the book ourselves; give a man that sort of knowledge and it gets used eventually, if not by him then by whoever comes after him, and the summoning happens in the end regardless of anyone&#039;s intentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own proposal was to hand our pages to our employer for safe keeping while we went looking for the rest. He allowed it was reasonable, and then pointed out the flaw in it, which I had not seen: pages in our hands are the one thing that buys our lives if the wrong people take us, since we can trade them and be let go. Slaydar put it more bluntly than that. Without them, they simply kill us and take them. So we keep them, and I have not stopped thinking about the shape of that bargain since. He said he was most impressed with us and would hire us again. Slaydar asked whether he might write us letters of credit, and was told he has people who do his writing and none of them were here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s5-a-basket-on-the-doorstep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Basket on the Doorstep =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left the man himself, and a long unhappy list of what will not work. He cannot simply be hidden off-plane: his master can find him anywhere in the mortal realms, though only if he deliberately looks, which is at least a small mercy. Hell would hide him and would also make his master extremely curious about how he got there. A pocket dimension, another shape, a hundred years&#039; sleep, the guild&#039;s store for cursed things — Terra had heard of people turned into budgerigars and kept in a cage down there — none of it defeats a power that need only decide to look. Killing him tells the master immediately. Gassing him, we were warned, risks his coming back as a wight, which nobody could call an improvement. Scrambling his memory does not survive the soul moving on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar found the way through, and it was to give him to somebody bigger. Damien is an immortal of considerable power, lives in the Abyss, and has no proximate connection from there to Hell — which is the whole point. Hand the man to Damien, Slaydar said, and let Damien give him a kicking. The practical route is House Kerberoth: take him there, and ask Lord Tirwh to pass him along. Slaydar&#039;s refinement was to leave him at the door and run, and there was some enthusiastic discussion of baskets, archways and doorbells that I will not set down in detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My objection was the only serious one raised. You do not dump a man like that on a household without knowing whether they can carry the weight of him, and I said plainly that I did not know how tough Lord Tirwh actually is. I was reassured on the point: a demon lord, about as formidable as Moonlight Sleeping on a Midnight Lake, and quite possibly more, given that Lady Suneth lives there as well and they have people of Klang&#039;s sort in the house — and Klang, as I remarked, is a warrior. So we would do it properly. We would tell them what we were handing over: this is one of that entity&#039;s agents, and we would very much rather he did not get his agent back. And we would be standing in the Abyss while we did it, which is to say nowhere near proximate to Hell. I take my comforts where they are offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took the better part of a fortnight to reach House Kerberoth. Lord Tirwh accepted the stilled necromancer without any of the difficulty I had braced for, and we talked a while afterwards, and in the course of that talk he named the last five entries in the Ars Goetia: Belial, Decarabia, Seir, Dantalion, Andromalius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of those we had already run into, in one form or another, without ever seeing how they sat together. In all likelihood it is those five who are acting. They are considerably tougher than anything we have dealt with so far, and before we go any further somebody is going to have to do the reading — their powers, their realms, what is known of each and what is merely repeated. I said so, and Slaydar agreed with the sentiment while quietly declining to be the one who does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is suspicious, I think, that there are exactly enough of them to make a hand. Then we scampered off and hid, which is the part of this profession at which I have always excelled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Ajwa Dates (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* The Necromancer&#039;s Robe and Turban (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Scythe (unpriced)&lt;br /&gt;
* The Necromancer&#039;s Amphora (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session picked up directly from the last, with the necromancer taken alive rather than killed and [[#s5-nothing-left-to-work-with|stripped, bound and made harmless]] before questioning began. Under Slaydar&#039;s fists and Artephius&#039;s threats [[#s5-the-travelling-dentist|he gave up his master]] — an entity at Mount Seir, near Petra — and the mission he had been set: to find a book he could not read. [[#s5-a-borrowed-hand|An animated forearm]] retrieved the written title from his vermin-filled pocket, and its script proved to be the same as that of the King List pages the party recovered weeks earlier. He admitted to [[#s5-just-under-half-a-dozen|five villages destroyed]], this one to have been his sixth. After [[#s5-dead-weight|rejecting the idea of removing his limbs]] to make him easier to carry, the party put him in a stillness, buried his imp under rock, and [[#s5-the-sixth-village|took his robe, scythe and amphora before buying provisions]] from the village he had come to destroy.&lt;br /&gt;
&lt;br /&gt;
[[#s5-under-the-weather|Reaching Aksum]] took a flight north of Yanbu, a crossing of the Red Sea and three days by boat with the prisoner passed off as a sick man. [[#s5-somewhere-to-wait|Lodgings were taken and the employer made contact in a dream]], arriving on foot two days later. His miniature auditor [[#s5-a-matter-of-bookkeeping|identified the parchment as encoded Sumerian and the book as the Ars Goetia]], and the party&#039;s King List pages as its King section. A truth-working, [[#s5-room-to-write|resisted repeatedly until Artephius shaved the man&#039;s head]] to make space for it, confirmed his account and turned up two missing days in which his master had apparently worn him. With [[#s5-fewer-than-ten-of-them|fewer than ten agents hunting the book&#039;s seven sections]] and the phrase &amp;quot;the last five&amp;quot; surfacing from another campaign&#039;s business, the party chose to keep their pages as leverage rather than surrender them, and [[#s5-a-basket-on-the-doorstep|to hand the necromancer to Lord Tirwh at House Kerberoth]] for onward delivery to Damien. Lord Tirwh named the last five entries in the Ars Goetia — Belial, Decarabia, Seir, Dantalion, Andromalius — and the party&#039;s next step is to research those five before going any further.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Necromancer and imp confirmed alive; both stripped, bound and interrogated under torture; Mount Seir and the sought book revealed; Terra healed awake and an animated forearm retrieves a parchment scrap whose script matches the party&#039;s King List pages; five villages admitted destroyed, this one the sixth; limb removal rejected, the necromancer placed in stasis and his imp buried under rock; his robe, scythe and amphora looted; the party rests and buys Ajwa dates.&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Departure; flight north of Yanbu and west across the Red Sea.&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 – Day 12 || Boat voyage down the coast toward Aksum, the prisoner passed off as sick; the Sana&#039;a route avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Arrival at Aksum; lodgings taken; the employer makes contact that night in a dream.&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 – Day 14 || Waiting at the inn with the stilled necromancer among the luggage.&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || The employer arrives on foot; his homunculus identifies the parchment as encoded Sumerian and the sought book as the Ars Goetia, with the King List pages confirmed as its King section; a truth-working, resisted repeatedly until Artephius shaves the man&#039;s head to make room, confirms the necromancer&#039;s account and turns up two missing days suggesting possession; with fewer than ten agents hunting the book&#039;s seven sections, the party keeps its pages as leverage and settles on delivering the necromancer to Lord Tirwh at House Kerberoth.&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 – Day 28 || Journey to House Kerberoth; Lord Tirwh accepts the stilled necromancer and names the last five entries of the Ars Goetia: Belial, Decarabia, Seir, Dantalion, and Andromalius.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Amphorae=====&lt;br /&gt;
======Amphora of Unquiet Unguent======&lt;br /&gt;
This amphora is a yard high, 10 inches across at the top,  has a blackware design, is half full, weighs 10 lbs in total and currently holds 17 lbs of unguent.&amp;lt;br&amp;gt; &lt;br /&gt;
A humanoid of size 6 would require 6 oz of this unguent to cover it, and if it has a spell of Animation of the Dead cast on it directly afterwards, then for every hour of standard duration, the animation lasts a day.&lt;br /&gt;
&lt;br /&gt;
=====Dust=====&lt;br /&gt;
======Dried Ghast Blood======&lt;br /&gt;
The blood from the withered hearts of 50 ghasts has been rendered into dark crimson dust and weighs 3 lbs 2 oz. An ounce of it may be used as the reagent in the Ritual of Manufacturing Poison Dust. In addition to inflicting damage, the target is paralysed until they make a number of Pass Actions according to the following schedule:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Pass Actions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weapons=====&lt;br /&gt;
======Lesser Twizzler======&lt;br /&gt;
This small, one-handed weapon weighs 11 oz. The handle is is made from ivory chased with silver, has no hilt, but holds a mitre-cut tube and it is a dagger. It has a base Strike Chance of 53%, inflicts D10+2 A Class damage and may be wielded in Melee or Close combat, but is not balanced for throwing. It is, however, a finesse weapon and for every 5 points greater than 9, the wielder may add 1 to their damage in addition to any bonuses from Rank or spells. Bonuses from extra PS are ignored, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&lt;br /&gt;
 Your weapon has entered your opponent’s eye. Roll D10. On a roll of 1, the weapon has entered their brain and they are dead. On a roll  of 2–5, their left eye is blinded. On a roll of 6–10, their right eye is blinded. If they are lucky enough to be blinded instead of killed, they suffer 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions:&amp;lt;br&amp;gt;&lt;br /&gt;
 -1 from MD, -2 from PB, -4 from Perception.&amp;lt;br&amp;gt;&lt;br /&gt;
 A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&lt;br /&gt;
&lt;br /&gt;
The eye may be extracted from the Lesser Twizzler for such use that the wielder finds agreeable.&lt;br /&gt;
&lt;br /&gt;
======Reaper&#039;s Scythe======&lt;br /&gt;
The snath of this scythe is made from cypress and the blade from  gravesteel, tempered in the heartblood of a heretic. It reduces the Cast Chance of any magic by 25 except Racial Magic, Dark Celestial Magic or Necromantic Conjurations. It weighs 6 lbs, has a base Strike Chance of 6 1bs, requires PS 16 , MD 16, inflicts 2 rollup D10 B Class damage and may only be wielded in Melee. &lt;br /&gt;
The scythe takes no penalty when the wielder uses it to make a multi-hex Strike attack and it accepts any weapon spell except Weapon of Flames or Creating Light Sword (although it is a legal target for a Creating Dark Sword spell).&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
&lt;br /&gt;
=====Bisht of the Wraith=====&lt;br /&gt;
This black linen over-robe is worn like a cloak although it has sleeves, weighs 6 oz, and may be worn with a belt. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is worn, it increases the Cast Chance of the Wraiithcloak spell by 10, the duration becomes  1 hour (+40 minutes per Rank), the Stealth bonus becomes 2 (+ 3 for every even Rank) and the Damage Reduction applies to silvered weapons as well as beasts or entities in the form of beasts.&lt;br /&gt;
&lt;br /&gt;
=====Clasping Belt=====&lt;br /&gt;
This black leather belt was made from the skin of a single black mamba, with two monkey&#039;s paws attached at either end and weighs 8 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is under the effects of a spell of Animating Bodily Parts, then it will cinch the belt securely to the Adept&#039;s waist and allow them to Prepare or Use an item attached to it as a Free Act so long as it only takes a Pass Action to Prepare normally.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate,  and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
Only an entity whose Generic True Name is known is a legal target, if the Individual True Name is known, their Resistance is reduced by 10, in addition to any other modification.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Spectral Hand – Guiding Hand of the Spectre=====&lt;br /&gt;
Range: 20 feet&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Necromancer casts this Incantation, they are attended by a barely seeable spectral humanoid figure dressed in dark robes and heavily cowled. It stands no further than 20 feet behind them, often levitating up eight feet or so, and may relay the directions of the Necromancer to his undead minions, so long as they are simple and might reasonably be passed by means of a hand gesture (e.g. “Go there!”, “Pull back!”, “Kill them all!” ) and are within 10 feet (+10 ft / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
These instructions require either a Pass Action or a Free Act at the will of the Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
=====Speaking to Enchanted Creatures – Converse with Animals=====&lt;br /&gt;
Range: 10 feet (+10 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 2 hours (+ 1 hr / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This Incantation allows the Adept to communicate with a natural and unenchanted animal, bird, or aquatic. Whether this communication is verbal or symbolic, and to what extent the communication may be carried is left up to the GM’s discretion.&amp;lt;br&amp;gt; &lt;br /&gt;
The Adept must specify at the time of casting what particular type of animal, bird or aquatic is to be conversed with.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation must be re-cast to speak to another type of animal, bird, or aquatic.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience &amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
=====Lesser Enchantment – Lesser Curse=====&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This Incantation afflicts the Adept&#039;s target with a minor curse unless they Resist. If they fail, they add the result of a D10 to every percentile dice roll in which they are directly involved. When the spell is higher than Rank 19, a D20 is added, instead. &amp;lt;br&amp;gt;&lt;br /&gt;
The Incantation endures according to Rank: 1–10 = a fortnight, Ranks 11–19 = 3 months and Rank 20 it is permanent. The curse can be removed, and its MA is the Adept’s at the time of casting. The Adept can end it with their General  Knowledge Counterspell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience &amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115603</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115603"/>
		<updated>2026-08-19T07:44:14Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
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[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
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&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
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&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
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&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
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&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
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&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
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&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
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&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
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&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
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&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
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&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
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&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
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&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Static on the Line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us a week before they put us into France, and we spent it the way men do when they know it is the last week of its kind: arguing about monsters, reading other people&#039;s books, and making things with our hands. I have one hand. I spent the week on the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-careful-what-you-call-for&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Careful What You Call For =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It began, as these conversations usually do, with Tulip wanting a pet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether she might take command of something Dross called up, and Dross — who can bring through creatures with enchantment already in them — offered to fetch one out for her to hold. Jedburgh pointed out, patiently, that we had already gone round this and settled that she could not. The difficulty is in what the things actually are. The beasts under discussion are not animals in any sense that matters. They think. They speak, and not in one tongue either but in several, and the working that bends a dumb beast to your will is simply not the working that holds a thing capable of arguing back. Tulip has the first sort and not the second, and she said so plainly enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s not much point in summoning one if you can&#039;t control it,&amp;quot; she said. &amp;quot;It&#039;ll just rock on up and eat ya.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross agreed that it seemed unwise to call up something we could not hold, and there the matter rested — except that he went on to observe, with the air of a man who has thought about it before, that if we were surrounded by Germans and invisible at the time, a large unbound horror appearing in the middle of them might answer very well indeed. Kel liked that. Her whole position on the question was that the correct place for a monster is somebody else&#039;s problem. Tulip has not given up on the idea of a nightmare dog of her own. I make no prediction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-face-that-opens-doors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Face That Opens Doors =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross has been given a face that does a great deal of work for him, and it did some more of it that day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The woman who keeps the house&#039;s collections is called Bethaniel. She took to him on sight — I watched it happen and there was nothing subtle about it — and within the quarter hour she was telling him there were books among the collections which might interest a man like him, and leading him off to see them. The rest of us followed, on the reasonable grounds that we had nothing better to do and that a library is a library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is an old one. Six or seven hundred years of things arriving and nothing ever leaving, which is my favourite kind of room. The weapons are mostly display and mostly enormous: claymores held in sets or fixed flat to the walls, the sort of blade that was made to be looked at by the fifth generation of a family and has been. But the small things are better. There are little daggers out of the Indian peninsula, very fine and very dainty, and kris blades with their waved edges, and a few curved things I could not place. There are semi-precious stones and there is ceramic from half the world. I have made weapons for a long time and I have made jewellery for longer, and I could have been left in that room for a fortnight without complaining once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there were scrolls. Bethaniel does not pretend to know much about witch-work herself; she knows only a little, and most of what she knows is local, a story that witches used the waters near here. It is a pleasant enough spot, apparently. People still travel a good distance to look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-an-impolite-look&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Impolite Look =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were three of them, and they were incantations. Dross had never encountered such a thing before. Kel had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She explained it. An incantation is a second shape for a spell you already have — the same working turned to a different purpose, prepared in advance and held ready against the hour you want it. Preparing it takes about an hour. It lies inert until you know the underlying spell, so learning the one without the other buys you nothing, and the learning itself is not free: it costs a man a piece of the growth he would otherwise have put into himself. Tulip added the part I had not thought about, which is that once you have loaded a thing like that, some portion of your own strength stays tied up in it and is not available to you until you spend it. You get it back afterwards with food and rest, as you get anything back. But you must decide in the morning what you are going to want by evening, and that is a harder question than it sounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh noted that they want matrices as well, which is true, and I said I could probably make him one if it came to that; I have worked gold a long while. Dross read further and found it takes something over a week of proper study before a man can make one for himself, which settles who is doing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first of the three calls lightning down, and it wants fulminating gold as its catalyst. I knew what that was before it was explained and I let it be explained anyway, because I enjoyed watching the others&#039; faces. It is what is left behind when you put gold through nitric acid and aqua regia and one or two other things, and the residue is so violently reactive that a shock will set it off, or a shake, or a spark, or nothing at all. If you look at it in an impolite way it is liable to go off. The accepted method of carrying it is to keep it under water in a sealed container, and put that container inside a box packed with something that will neither conduct nor hold a static charge, and then to walk very carefully. Dross wanted to know what happens if it goes up while he is carrying it, and whether the rest of us would go with it. We would. I said that it sounded like a win to me — worst case, you simply charge — and that risk near reward is the best kind of reward. What the lightning does when it arrives is not complicated. It kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second is Hex, which is what has become of the old evil eye. It used to be a minor curse that hung on a man for days and made him worse at everything by a little; a fighting man would shrug and get on with it, and only a caster had real cause to worry. What it does now is meaner and more useful: you look at a man, and whatever natural resistance he has to being worked upon thins out under your eye, so that everything that comes after it bites deeper. The third was for speaking with animals, and with enchanted creatures, which after the morning&#039;s conversation seemed almost pointed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said the real value of the arrangement is variety — it hands you options we cannot easily come by otherwise — and Kel said, more practically, that it gives a caster a reason to bother with the dull spells nobody ever troubles to master. Dross wanted to know whether we could take the scrolls with us rather than read them where they stood, and was uneasy about it, having no wish to rob a library. He nearly asked the wrong woman. He had Bethaniel down in his head as the seamstress, which she is not; the seamstress is somebody else entirely, and Bethaniel is the archivist, and was told so. She was perfectly happy for us to have them. There are no witches here, she said. Nobody else can use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-handiwork&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Handiwork =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we settled how the week would go, and everyone had something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh has decided to be a healer, which surprises nobody who has watched how much of his own blood he mislays in an average afternoon. He put work into that, and a full week&#039;s labour into the winged helm, and the rest into drilling with his weapons. Kel spent days at the writing desk pursuing the business of a title, which she has not let go of since the commander told her such things are the King&#039;s to give — letters going out in several directions, and a philtre of Dross&#039;s making to help them land, and something else besides that I did not enquire into. She also began two workings and finished neither, and was sour about it. She drilled as well. Dross went deeper into his gem-making and his troll-skin, both of which are now well in hand, and made a start on the incantations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I spent the week building the hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have wanted to set that down since the third morning and have not known how. It is a difficult thing to make and it was a worse thing to make one-handed, which nobody warned me about and which I should have foreseen; every operation that wants a piece held while it is worked has to be solved twice, once for the work and once for the holding. I had neither the quicksilver I wanted nor the elegant answer I dreamed up while I was still bleeding, so it is a made thing of joints and pins like any other made thing, and the whole of it went through my remaining fingers a hundred times over. Somebody remarked that a healer&#039;s craft would be a handy thing for Jedburgh to have, and then apologised for the pun, and I said that it was quite handy for me as well. That was the closest I came all week to discussing it with anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not write that it is finished. I will write that a week went into it, and that I would like it to serve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-neighbours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Neighbours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, wanted to know who else lives around here, and got two answers she did not expect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first are the Red Brothers, who turn out to be foxes — genuine foxes, remarkably red, entirely intelligent, and communists to a tail. They come mostly out of Poland. These ones speak English and Polish and a little Russian, and if you speak to them at all they will talk to you about the Marxist dialectic and the freedom of the workers and the coming end of capitalism, and they hold a certain book about a farm of animals to be holy doctrine. Jedburgh, who has read it, offered four legs good and two legs better and was not corrected. Tulip asked whether the vixens are treated as equals and got an answer with more in it than she expected: a vixen can drop four kits in a season, which makes her worth a great deal to a commune of them, and so they would very much rather she did not take risks — though nobody, apparently, says that out loud to a vixen who is bigger than they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This particular group got out of Poland with some Polish airmen and came here to liaise with the Russians. The Poles themselves know almost nothing about them, up to and including their prime minister. They are useful precisely because a fox carrying a message to another fox is not a man carrying a message to another man. There are more of them in England just now than there have any right to be. Tulip asked whether they wanted human minions to work for them, which is the sort of thing one is not supposed to say in front of the help, and was informed by our red friends that she had said the quiet part aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eagles are the ones to worry about. Golden eagles, and not to be trifled with under any circumstances — when they come at you they manifest two heads. Tulip said she had once had an eagle owl sit on her arm and could not get over how large the bird had been, and that a golden eagle must be larger still. She is right. They were hunted down hard in the last century for what they did to livestock, and in Switzerland they have a long and specific reputation for carrying off children of seven or so. I said it did not sound pleasant. That was the whole of my contribution and it remains my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-borrowing-a-face&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Borrowing a Face =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the eighth the transmission came in, and the week stopped being a week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barbie has moved into Lyon. He is there in person and the search is being run under his own instruction, and what they are searching for is everyone connected with the Heckler Line — which is to say the network we are being sent to help, and shortly the people we are being sent to stand next to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel asked whether we had a picture of him. We do, a photograph, black and white. She sat down with it at once and began learning to wear his face. A photograph takes her about half an hour to fix well enough to work from; a living man in front of her would take an hour, and a quarter of an hour of watching the man himself would give her something she could rely on. She is remarkably good at this and maintains that she is not a spy, which I have stopped arguing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I keep turning it over. The man is in Lyon tearing that network apart by the roots, and one of my companions spent the morning practising being him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-brandy-and-cigars&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Brandy and Cigars =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the afternoon we knew that Operation Torch had gone in on the Mauretanian coast — Casablanca, Oran, Algiers, all three — and that the fighting had properly begun. What follows from that is the part that concerns us. Free France is Free France no longer; it is under German military occupation from that day, and the SOE spent the afternoon trying to work out where their people are and which of them are still doing what they were doing last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At nine we were given a second transmission, over brandy and cigars, which I record because the contrast struck me at the time. They have no record of Barbie leaving Gex. Gex, I now understand, is a town on the border between France and Switzerland — I had taken it for a man&#039;s name, and had written it down as a man&#039;s name, and was wrong. He got from there to Lyon without travelling in any manner that could be observed. He did not fly, which nobody believes; he went by private car, which everybody does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He certainly did not go by train, because the resistance has its people inside the trains, and they would have had him. Those people watch and do nothing else. They are not to help escapers, they are not to interfere, they are not to be spent on anything short of desperation, because knowing what the Germans are moving and where is worth more than any single life they could pull off a platform. It is a cold arithmetic and I cannot fault it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we were told to have an early night, and we did, and I was in bed before eleven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-last-train-out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Last Train Out =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The same transmission carried Diane&#039;s last message, and it came to us garbled, because she had no time to make it clean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She had been in Lyon destroying every scrap of documentation the line held there, and it made her late getting out. She hurt her stump doing it — she was struggling badly by the end, and could not say so directly, and what she did say went astray. The radio operator took it to mean she was being harassed by some foreign agent, and helpfully suggested that the man be killed. She had no time to stand there correcting him. She said never mind, and went.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said, when this was read to us, that they are a waste of time. I stand by it. There is a woman with one leg burning papers in a city with the Gestapo closing on her, and the answer that comes back down the wire is an offer to murder a stranger neither party can name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gestapo came to the brothel she had been working out of — which is, on reflection, exactly where I would put a wireless set — and she had already gone, and had made certain the equipment went with her, because if it had been found the women there would have been taken in her place. That cost her time she did not have. She made the eleven o&#039;clock train out of Lyon, the last one, bound for Perpignan and due in at about half past six in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-whoever-he-is&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Whoever He Is =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a flap on in the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She did not arrive. Not at half past six, not after, and nobody can say where between Lyon and Perpignan she stopped being on that train. Hubert has not made contact either — Hubert being the man who was to meet her, and who is the man with the map, and therefore the man who is to take us over the mountains into Spain. He was to have made himself known that night and did not. The standing arrangement holds regardless: the Place de la République in Perpignan, from half past ten in the morning until half past four in the afternoon, which is the usual way of these things and depends entirely on nobody having thought to watch him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They gave us her photograph over breakfast. A woman in her late thirties or early forties, in a brown suit — brown skirt, brown jacket, a rather lacy blouse, and a black tie of the kind cowboys wear. I looked at it for a while. It is a face you would not turn round for in the street, which I assume is the point of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then the last word they had, which was this: that Cuthbert is causing her trouble, and that he has to be killed, whoever he is. Nobody knows who he is. Jedburgh asked whether the name might be spelled another way entirely, and was told that nobody knows that either. Tulip said it sounded like a man&#039;s name but might as easily be a pet name for something, and that you cannot tell. Jedburgh said, correctly, that it is a codename, and codenames are chosen precisely so that people like us cannot tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will put down what I think and let the record embarrass me later if it wants to. We have been handed two things out of the same wire on the same night. One is that her leg has been giving her serious trouble. The other is that a man nobody can identify is giving her serious trouble and must be killed. I do not say they are the same trouble. I say that the last time somebody misread that woman&#039;s words, the answer that came back was also an offer to kill a man who did not exist, and that nobody in that room has apparently noticed the pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-quiet-ones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Quiet Ones =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh knew who she was before they finished telling us. The limping lady, he said. Virginia Hall. Tulip had it too — the one with the wooden leg — and it turned out she was right down to the detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She is American, and with the SOE, which is not the usual arrangement, and by every account she is the best of them. What I found most instructive was her method of recruiting. The men who came forward to join a secret resistance were, overwhelmingly, the men who most wanted to be seen joining a secret resistance: the ones who could be relied upon to explain their important work at length in a public house. She would not have them. She took the ones who could keep their mouths shut, which is a much smaller field and a much better one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a story about a French cell leader who was dropped in by parachute and immediately took her aside to tell her that if she had any difficulties she should come to him, as he knew his business. She nodded and thanked him and agreed. Then she went straight to her radio operator and made certain that not one of her people ever went near the man again. He was, apparently, a complete clown. And she got men out of Gestapo prisons — actually out, more than once — which was afterwards abandoned as a general policy because of what it cost in the people spent doing it. Not because it could not be done. Because she was the only one who could do it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her own side never made proper use of her. That is the part that irritates me, and it is not a new complaint about anybody&#039;s government.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-busy-last-ten-minutes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Busy Last Ten Minutes =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are putting us into a Wellington. It is a bomber, and it has been chosen for its range rather than for any other quality it possesses; the range is enormous and the speed is poor. Dross asked how long the flight would be and Jedburgh worked it through out loud — two hours from London to Ibiza in something modern, so from Scotland at a couple of hundred miles an hour you are talking about a good deal more than that. A thousand miles at something over two hundred an hour comes out at four and a half hours. The day starts at five, we board at about half past, and we are over Perpignan by a quarter past nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In broad daylight. Jedburgh observed that this would be exciting. It would.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which is why we are not staying in the aeroplane. There is an airfield at Salt Reef a few miles outside Perpignan, and what sits on it is a hundred miles an hour faster than a Wellington, and the arithmetic of that needs no further explanation. Dross proposed that we leave early — ten miles out, or twenty — and go the rest of the way on his carpet, unseen. Kel and Tabitha can lay concealment across the whole party for something like half an hour between them; the carpet will hold for three and a half hours, which is more than enough. Dross said he would rather be on an invisible carpet than inside that thing when the fighters come up, and he is right. I said I looked forward to seeing how well it worked out, and asked what could possibly go wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a nuisance in the working. The carpet keeps the pace you set it at the moment you call it up, and if it ever stops keeping that pace, it stops being a carpet. You cannot slow to a hover and step off. You must hold your speed and your concentration all the way down and end the thing deliberately in the last moments, or it ends itself for you. Which also means it cannot be called up inside the aeroplane and ridden out through the door at leisure — you go out first and it catches you afterwards, and you had better not dawdle in the doorway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said I would simply jump. Kel allowed that we might fall for a while, and thought that would be fine. I said we would stop eventually. Jedburgh said that yes, of course we would stop eventually — that is what the ground is for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-clear-day-for-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Clear Day for It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The word first thing was that it would be an appalling day, and I said what one says, which is: of course it would. Kel thought it was to our advantage. More cover for us, she said, and she was right, and I said so and added the other half of it, which is that cover does not know whose side it is on. If they cannot see us coming, we cannot see them coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it turned out to be nothing of the kind. It is a clear day. There is cloud high up and nothing under it, and the only trouble with it is the wind, which is blowing hard enough to have a name — a broussard, they call it here, a windstorm well out of its season. The same system runs down over the Mediterranean and turns to rain as it goes, and North Africa has been getting sudden downpours out of it all week, which apparently did not inconvenience the landings in Morocco in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So: a fine, hard, bright morning, a bomber warming up, and rations packed. Two people we need are missing and a third is a name nobody can spell. Somewhere south of us a woman with one leg is either on a train, or off it, or worse, and we are four and a half hours and a long fall away from finding out which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A week&#039;s work sits in my kit where a hand should be. I should like the chance to shake somebody&#039;s with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party had a week at Achnacarry Castle before deployment into France. It opened with [[#s4-careful-what-you-call-for|an argument over whether Tulip could hold a summoned creature capable of arguing back]], and then [[#s4-a-face-that-opens-doors|Dross&#039;s rapport with Bethaniel, the castle&#039;s archivist]], opened her six- or seven-hundred-year-old library and its collection to them. Among the scrolls were three incantations — call lightning, hex, and speech with animals — and [[#s4-an-impolite-look|Kel explained what an incantation is and what it costs to prepare]], Bethaniel giving the scrolls away outright since no local caster could use them. The week itself went on [[#s4-handiwork|training and craft, with Black building his prosthetic hand one-handed]], while Tulip&#039;s questions about the district turned up [[#s4-the-neighbours|the communist Red Brothers and the two-headed golden eagles]].&lt;br /&gt;
&lt;br /&gt;
On the morning of 8 November an Ultra transmission reported that Klaus Barbie had moved into Lyon and was personally directing the hunt for everyone connected with the Heckler Line; [[#s4-borrowing-a-face|Kel set about learning to wear his face from a photograph]]. That afternoon Operation Torch landed at Casablanca, Oran and Algiers, putting Free France under German military occupation, and [[#s4-brandy-and-cigars|a second transmission that evening]] established that Barbie had reached Lyon from Gex by private car, unseen by the resistance&#039;s people on the trains. The same transmission carried [[#s4-the-last-train-out|Diane&#039;s last, garbled message]]: delayed destroying the line&#039;s documentation in Lyon, injured, she caught the eleven o&#039;clock train for Perpignan. [[#s4-whoever-he-is|She never arrived, and Hubert — the guide who holds the map over the Pyrenees — made no contact either]], leaving the party with a rendezvous in the Place de la République, a photograph, and an order to kill an unidentified man codenamed Cuthbert; [[#s4-the-quiet-ones|Diane herself was recognised as Virginia Hall]]. The party then departed [[#s4-a-busy-last-ten-minutes|by Wellington bomber, intending to leave it early on Dross&#039;s carpet under concealment]] to avoid the fighters based at Salt Reef, flying out [[#s4-a-clear-day-for-it|into a windy but unexpectedly clear morning]].&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 29 || Debate over controlling summoned intelligent creatures; Dross wins over Bethaniel, who opens the castle library&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Three incantation scrolls examined (Call Lightning, Hex, speech with animals); Bethaniel gives them to the party&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Downtime work allocated; Tulip learns of the Red Brothers and the golden eagles&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 &amp;amp;rarr; 34 || Week of training and craft; Black builds his replacement hand&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Ultra transmission: Barbie in Lyon, personally directing the search for the Heckler Line&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (morning) || Kel begins learning Barbie&#039;s face from a black-and-white photograph&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (afternoon) || Operation Torch lands at Casablanca, Oran and Algiers; Free France placed under German occupation&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 (evening) || Second transmission: Barbie&#039;s untracked move from Gex; Diane&#039;s garbled last message; she boards the 11pm train&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Diane fails to arrive at Perpignan; Hubert makes no contact; briefing, Diane&#039;s photograph, and the order on Cuthbert&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 (morning) || Departure by Wellington in windy but clear weather; carpet approach planned for the final miles&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115521</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115521"/>
		<updated>2026-08-14T04:14:25Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-care-still-showing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Care Still Showing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-task-left-undone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Task Left Undone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-audience-of-one&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Audience of One =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-spoken-not-read&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spoken, Not Read =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-no-use-for-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Use for Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-never-the-whole-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Never the Whole of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-uses-of-a-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Uses of a List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-cold-went-wandering&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Cold Went Wandering =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-picking-out-the-adults&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Picking Out the Adults =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-knocking-and-an-answer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knocking, and an Answer =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-exchange-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Exchange Rate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-the-care-still-showing|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-a-task-left-undone|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-an-audience-of-one|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-spoken-not-read|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-no-use-for-them|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-never-the-whole-of-it|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-uses-of-a-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-cold-went-wandering|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-picking-out-the-adults|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-knocking-and-an-answer|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-the-exchange-rate|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Long Division ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors had opened outward, from the inside, and after that there was nothing left to do but see it through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-reckoning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Reckoning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the count again before we moved, because a number worth writing down once is worth checking twice. Terra put it at something near fifty, and the tally that came back agreed with him almost to the piece: nine of them still crowding the doorway where our line held, and one-and-forty more waiting behind them in the dark. Whoever commanded that dark saw and thought better than we did; I set that down plainly, because it is truer than I like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra wanted to know whether they minded the light. It was a fair question and a useful one — we were standing in full sun and they plainly were not enjoying it, though not enjoying a thing and being harmed by it are different matters, and nobody could tell him which of the two he had. Slaydar&#039;s answer, in the end, was to trust the working he already had rather than wait on an answer neither of us could prove: a wall of starlight, laid where the ghasts would have to cross it to reach us at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took to the air, as I generally do when there is fighting to be done and no good reason for me to be standing in the middle of it. In my flying shape I had already put one bolt into them and had it turned aside — resisted outright, which is a poor use of an afternoon&#039;s working and worse to admit — so I set about preparing a second, more carefully this time, from a height where nothing among them could reach me. Ombra moved up alongside and began laying up another wall of his own, though he could not yet cast it; he was not close enough to anything worth aiming at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, meanwhile, wanted a body. Not a fresh one — he asked instead whether one of his spirits could be called into a zombie already fallen among the front rank, which struck me as the more sensible economy by some distance, and the spirit agreed to it: Toothgrinder — Slaydar named him something else entirely at first, and I corrected him, which I mention only because it is rare that I am the one keeping names straight in this company. The only difficulty was that the body he was to take had gone into the fight with nothing in its hands and would go on having nothing in its hands unless somebody armed it later. He did not seem troubled by the prospect of fighting with his fists. Orcish spirits, I am coming to understand, rarely are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-walking-into-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking Into It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed was less a battle than a long and unpleasant arithmetic, worked out a blow at a time. Slaydar&#039;s dead went in as they always do — willing, numerous, and hopeless in a straight exchange — and the ghasts cut into them steadily while landing scarcely a mark in return. I sent a second bolt down into one of them from above, and somewhere in the middle of all that trading of blows I called down to Slaydar and asked whether he would not do better burying each ghast under three or four of his own dead rather than trading blows with them one for one; they fight with little more than teeth and bad-tempered hands, and a thing that weak deserves smothering, not duelling. Terra took up the thought and wondered aloud whether five zombies wrapped around a single ghast would change the odds as much as I hoped. Between the two of us we had a sound idea and no spare moment to test it properly; I set it down for the next fight of this kind, since there will very likely be one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra&#039;s part was the more delicate. He wanted his wall exactly where the ghasts would have to cross it without ever seeing it coming, since they read the day poorly and a working of starlight is not a thing they think to look for. That took coordination — Slaydar and Terra between them keeping the line bent just enough to funnel the ghasts onto the ground Ombra had chosen, without ever making the funnelling obvious. It is a slower kind of tactics than I am accustomed to seeing from an orc and a halfling working together, and I mean that as a compliment to both of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-frozen-solid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Frozen Solid =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of them walked straight into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It failed whatever resistance a creature of that sort can muster against starlight, and the working closed on it and would not let go. It seized entirely — stood locked inside the wall as if some hand had reached into it and stopped the machinery — and took harm from the working itself with every moment it remained there, harm of a different order to anything our zombies had managed between them in the whole of the fight so far. Slaydar said as much, with some satisfaction: those two strikes of starlight, he reckoned, had done more than every one of his dead put together up to that point. I believed him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It did not stay locked forever. When it broke free of the wall&#039;s grip it came out of the seizure in a full panic, bolting blindly through our own ranks rather than back toward its fellows, and two of Slaydar&#039;s zombies took free strikes on it as it blundered past them — the one mercy of a panicking enemy is that it does not choose its own path. I cannot say the mercy was wasted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-more-where-that-came-from&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;More Where That Came From =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar reached into his cloak partway through and drew out three cats at once — not Min, who fights differently and was elsewhere, but three named beasts I had not met before: Sha, Sein, and Sachab, cloud leopards all, and plainly kept for exactly this kind of work. I have given up being surprised at what that cloak produces. It would be a poor kind of scholarship to keep being astonished by the same trick twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, for his part, put a throwing dagger into one of the ghasts with a precision that earned it more than a wound — the sort of hit that gives a creature a particular reason to hate the one who struck it, rather than merely a hurt to nurse. &amp;quot;Oh, good throw,&amp;quot; I said, and meant it. He looked at his one remaining blade and told the creature there was more where that came from, which I thought a fine thing to say to something that could not understand a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the time the leopards and the reinforced line had done their work, the shape of the fight was no longer in any doubt. The first half of that outer nine-and-forty came apart entirely, and what remained of them we judged safe to leave to the cats and the dead while the four of us went on toward the doors and whatever waited past them. Slaydar was content to let the mopping-up finish itself behind us; I was content to let him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-a-textbook-villain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Textbook Villain =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Past the doors the chamber opened out much further than I had expected — the better part of sixty feet one way and forty the other, with a recess at the northern end of it, and side doors partway along leading off into smaller wings, the kind of plan a temple keeps when it wants somewhere private behind the public part of itself. It was dark in the way only a closed building can be dark at midday, and Ombra pushed that back with two workings of light, one after the other, each carrying us a little further into the gloom than the last, until we had the better part of a hundred feet of the hall laid out before us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Terra both tried their night sight on it, in case anything warm was waiting in the dark ahead. Terra said before either of them had finished looking that he doubted it would find anything at all — a body with no blood moving in it throws off no heat to speak of — and he was right. Neither of them found a trace of warmth in the whole chamber. We went on by sight instead, such sight as Ombra&#039;s workings gave us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What the light found, at the very end of the hall, was exactly the figure I imagine every man in this business half-expects and is nonetheless startled to meet: black robes belted about with the skulls of small animals, a scythe rather than any more ordinary weapon, and beside him something small and twisted that the distance would not let any of us make out clearly. I had read of men who dress the part so precisely it stops looking like affectation and starts looking like a uniform. Here was one of them, at the far end of his own hall, waiting to see what would come through his door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-playing-the-angles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Playing the Angles =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar did not wait to find out what he intended. He sent Min and nine more of his smaller cats forward together with a single instruction — kill it — and stood back to let them close the distance while the rest of us set up whatever advantage we could manage before the two sides met.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was geometry. I moved up while still aloft and gave myself the length I needed — fifty-five feet, near enough — to send a working at him that would strike home, carry on past him to the back wall of the chamber, and come off that wall to strike him again on the return. It is not a subtle trick and it depends on the room cooperating, but the room was exactly the shape I needed it to be, and I have rarely enjoyed preparing a working so much as I enjoyed that one. Bounce off the wall, into him again — that was the whole of the plan, and I said as much to Slaydar, who thought it sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-caught-in-the-open&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Caught in the Open =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He did not give us the chance to spring it unanswered. While the cats closed and I held my own working ready, he began to raise something of his own — a slow, deliberate casting, the kind a careful enemy winds up rather than throws, and Slaydar knew it for what it was before it broke: Necrosis, a name I had not heard before that moment and understood perfectly well by the end of it. We were warned, in the same breath as the warning, to keep out of his sight while he finished it, on pain of a great deal worse than a mere wound. From where I hung above the fight I was already out of his line by accident rather than design, which I count now as the best piece of luck I had all day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It broke over Terra and Slaydar both, and it broke them badly. Terra went down entirely — every reserve of strength and vigour in him spent in an instant, stripped to nothing, unconscious before he had finished falling, and it was only some working of stone-hardness he had laid on himself earlier in the day that kept him breathing at all rather than dying where he lay. Slaydar took nearly as much and stayed on his feet only barely, badly hurt and, for the moment, past casting anything further of his own. I watched the whole of it from above, too far off and too far out of his sight to be caught in it myself, and there was nothing to be done in the moment but watch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra took no further part in what followed. He lay where he had fallen for the rest of the fight, and there was nothing any of us could do for him in the middle of it beyond making certain nothing else reached him there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-what-comes-around&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What Comes Around =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own working was still waiting, and I let it go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It struck him first, exactly as intended, and carried on past him to the back wall as I had shaped it to, and came off that wall and struck him a second time before it spent itself — catching, on its way back, the twisted little creature that had stood beside him the whole fight and had not yet done anything to earn my notice beyond standing there. Whatever ward the necromancer wore about himself took some of it, but nothing like all of it; he staggered under the weight of the blow and stood a long moment after, plainly wrung out by it, and Slaydar allowed himself to hope aloud that we had drained whatever reserve of strength he had left to work with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was a pause, of sorts, in which the more practical business of staying alive reasserted itself. Slaydar reached for the same chest-worn potion he had shown me once before and drank it where he stood, without breaking from the fight to do it — a comfort I recognised the moment I saw the bottle, since I carry an identical one myself, the same Enochian preparation, and told him so. It put the strength back into him that Necrosis had taken out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took my own potion not long after — the slower of the two I carry, the one that takes its time to work rather than acting at once, hastened along by a working of my own so as not to waste the delay. When it finally took hold I found I had no wound of any consequence for it to close; what it found instead was the exhaustion of the casting I had already spent that afternoon, and it settled there instead, and I was glad of it either way. A working spent on the wrong ailment is still a working that leaves you better than it found you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-up-in-smoke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Up in Smoke =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cats and what remained of Slaydar&#039;s line kept the necromancer from ever finding his feet properly again. He went down more than once under the weight of their attacks, and when he had breath enough to try for something of his own, it was not another casting he reached for but a flask at his belt, which he broke open in a last effort to put distance between himself and everything trying to kill him. A cloud of smoke rolled out to fill the space around him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked, before the smoke had even finished spreading, whether a bolt of the kind I favour could still find him inside it. It could not — whatever carries such a working needs a clear path to travel, and smoke denies it one as thoroughly as a wall would. It was, I noted with some irritation, a genuinely sound piece of tradecraft on his part, wasted only because his cats and mine were already close enough that distance had stopped being the problem it might otherwise have solved for him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The small twisted thing beside him tried the same trick under cover of the same smoke, making for the door while nobody was watching it closely. Min was watching it closely. She ran it down and had it pinned before it reached the threshold, and it gave up the attempt rather than test how much further she was prepared to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between the cats pressing him from every side and nowhere left to run to, the necromancer went down for the last time not long after, and Slaydar&#039;s people beat him into unconsciousness rather than anything more final — deliberately, and I agreed with the choice the moment he proposed it. A dead necromancer answers no questions. This one, breathing and bound, would answer several before the day was out, whether or not he meant to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s4-the-same-hand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Same Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had him, and the creature that had served him — an imp, as it turned out, and a notably feeble specimen of one — both taken alive, and I wanted to know at once what he was capable of before we decided what to do with him. He had Necrosis — that much we had already learned the hard way — and he had something else besides, which I had half-suspected since we first rode into a country scarred the way this one is: Scarring Terrain, the same working, by every account, behind the blighted ground we had crossed for miles to reach this place, long before he ever set foot in the temple we had just taken from him. It was, I am glad to record, precisely the same hand behind both. He did not have Hand of Death, which I record chiefly for my own relief; there is a version of this afternoon in which that particular absence would have mattered a great deal more than it did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left the temple quiet in a way it had not been since we first heard of this place — the last of the ghasts being ground down outside by cats and dead men who did not need us any longer, Terra still senseless on the floor of the hall but breathing steadily, and the man responsible for a great deal of this country&#039;s grief lying bound at our feet rather than dead by our hand, which had been my preference from the moment the question was put to me. It had been, by any honest accounting, a very long day&#039;s fighting for a single doorway and the room behind it. I set down my pen there, with the smoke still thinning above him, and no better sense yet of what a captured necromancer is actually good for beyond the answers he had already given us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session picks up mid-battle outside the ruined temple, where the party [[#s4-the-same-reckoning|took stock of the undead force awaiting them and settled their opening dispositions]] before wading into [[#s4-walking-into-it|a long, grinding melee against the temple&#039;s ghasts]]. One ghast was caught and [[#s4-frozen-solid|ground down inside Ombra&#039;s Wall of Starlight before panicking into the party&#039;s own line]], and Slaydar [[#s4-more-where-that-came-from|summoned three Cloud Leopards from his cloak to help finish the outer fight]]. With the first wave of undead broken, the party pushed through the temple doors into [[#s4-a-textbook-villain|a vast dark hall and its expected occupant, a necromancer in black robes waiting with a small twisted companion]]. Slaydar sent his cats to close the distance while Artephius [[#s4-playing-the-angles|set up a shot calculated to strike the necromancer twice off a single rebound]], but the necromancer [[#s4-caught-in-the-open|answered first, catching Terra and Slaydar both with a devastating casting that put Terra out of the fight entirely]]. Artephius&#039;s own working landed moments later, [[#s4-what-comes-around|striking the necromancer and his familiar as it rebounded off the back wall]], and though the necromancer [[#s4-up-in-smoke|tried to vanish inside a cloud of smoke, both he and his small companion were run down and taken alive]]. With the fight won, the party confirmed [[#s4-the-same-hand|the same hand lay behind both the temple&#039;s undead and the blighted land they had crossed to reach it]], and the session closed with the necromancer bound, Terra unconscious but breathing, and the temple&#039;s remaining dead left to the cats to finish.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Temple ghasts destroyed; necromancer and his imp captured alive after a running fight inside the temple&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate, and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115491</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115491"/>
		<updated>2026-08-10T10:21:00Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
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| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
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=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
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&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
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&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
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&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
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&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
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&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
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&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
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&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
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&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
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&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
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&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
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&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
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&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
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&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
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&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
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&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115490</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115490"/>
		<updated>2026-08-10T10:20:27Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || Training&lt;br /&gt;
| class=day | 26 || Training&lt;br /&gt;
| class=day | 27 || Training&lt;br /&gt;
| class=day | 28 || Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115427</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115427"/>
		<updated>2026-08-05T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-care-still-showing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Care Still Showing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-task-left-undone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Task Left Undone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-audience-of-one&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Audience of One =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-spoken-not-read&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spoken, Not Read =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-no-use-for-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Use for Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-never-the-whole-of-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Never the Whole of It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-uses-of-a-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Uses of a List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-cold-went-wandering&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Cold Went Wandering =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-picking-out-the-adults&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Picking Out the Adults =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-knocking-and-an-answer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knocking, and an Answer =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-exchange-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Exchange Rate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-the-care-still-showing|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-a-task-left-undone|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-an-audience-of-one|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-spoken-not-read|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-no-use-for-them|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-never-the-whole-of-it|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-uses-of-a-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-cold-went-wandering|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-picking-out-the-adults|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-knocking-and-an-answer|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-the-exchange-rate|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate, and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115426</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115426"/>
		<updated>2026-08-05T19:21:05Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-dates-and-a-graveyard-not-laid-out-like-ours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dates, and a Graveyard Not Laid Out Like Ours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-one-in-the-graveyard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The One in the Graveyard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-bell-points-at-nothing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Bell Points at Nothing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-pages-torn-from-something-larger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pages Torn From Something Larger =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-hundred-and-forty-and-most-of-them-children&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Hundred and Forty, and Most of Them Children =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-west-through-the-palms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;West Through the Palms =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-king-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The King List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-hour-we-could-not-rest-in&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hour We Could Not Rest In =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-volunteers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Volunteers =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-doors-open-outward&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Doors Open Outward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ghasts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ghasts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-dates-and-a-graveyard-not-laid-out-like-ours|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-the-one-in-the-graveyard|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-bell-points-at-nothing|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-pages-torn-from-something-larger|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-a-hundred-and-forty-and-most-of-them-children|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-west-through-the-palms|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-king-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-hour-we-could-not-rest-in|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-volunteers|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-the-doors-open-outward|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-ghasts|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate, and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115425</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115425"/>
		<updated>2026-08-05T19:20:40Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-dates-and-a-graveyard-not-laid-out-like-ours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dates, and a Graveyard Not Laid Out Like Ours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-one-in-the-graveyard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The One in the Graveyard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-bell-points-at-nothing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Bell Points at Nothing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-pages-torn-from-something-larger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pages Torn From Something Larger =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-hundred-and-forty-and-most-of-them-children&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Hundred and Forty, and Most of Them Children =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-west-through-the-palms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;West Through the Palms =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-king-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The King List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-hour-we-could-not-rest-in&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hour We Could Not Rest In =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-volunteers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Volunteers =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-doors-open-outward&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Doors Open Outward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ghasts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ghasts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-dates-and-a-graveyard-not-laid-out-like-ours|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-the-one-in-the-graveyard|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-bell-points-at-nothing|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-pages-torn-from-something-larger|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-a-hundred-and-forty-and-most-of-them-children|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-west-through-the-palms|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-king-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-hour-we-could-not-rest-in|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-volunteers|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-the-doors-open-outward|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-ghasts|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate, and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115424</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115424"/>
		<updated>2026-08-05T19:20:28Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 6,600 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Volunteers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood a few hundred feet from a temple with fifty dead things in it and spent the next hour talking about dates. I record that without embarrassment. It was the most useful hour of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-dates-and-a-graveyard-not-laid-out-like-ours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dates, and a Graveyard Not Laid Out Like Ours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The country around the village is date palm, plot after plot of it, each one something like three hundred and forty feet by two hundred and sixty, and dozens of them. They are the cheapest sort: medium-sized, gold through to dark brown, sweet, and held hereabouts to be good for the gut — the sort of thing a man with an ulcer is told to eat. What struck me was not the fruit but the care. Date palms are famously indifferent to neglect; a small community can keep a great many of them going provided somebody walks the rows now and then and deals with the wood lice, which are the ruin of a plantation if they take hold. There were no wood lice. The plots were well tended, and the people who tended them are lying in their own dooryards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The graveyard is nothing like a graveyard at home. The burials gather about a central cairn and arrange themselves outward in family groups, quite irregularly shaped, and the markers are not headstones but stelae and something very like cenotaphs. There are shrubs about the place, and hedges, which I noted chiefly because they are the only cover in the district worth the name. A utility building sits at the near corner of it, larger than it needs to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further up the road stands a mosque. It is plainly new — the faith itself has only been in the world some three hundred years, which counts for very little in this part of the world — and it is a different sort of building altogether from the old temple. The temple is not a ruin. It is not even in poor repair. It is simply old, and the path to its door is worn smooth by feet, which tells you everything about how well attended it was until last week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and I compared our notes on what he had found before we withdrew, and we agreed on the figures: roughly fifty lesser undead in the old temple, and one small, separate trace to the east, in the graveyard. He had written fifty; I had written fifty. It is a comfort of a very limited kind to be certain of a number one would rather were smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-one-in-the-graveyard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The One in the Graveyard =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar proposed we go and look at the lone one first, on the reasoning that a single undead sitting apart from the others is probably not the necromancer&#039;s — if it were, it would be in the temple with the rest. It might be a local spirit, or something else worth having. Terra asked whether the lesser sort are intelligent at all. Nobody could tell him with confidence, which is roughly the state of all our knowledge here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took precautions before we crossed. I had my armouring already about me and needed nothing. Slaydar suggested Ombra put his shadow-working on the rest, and Ombra did. Then we went over the road one at a time and quietly, and I will admit that I only thought to offer Slaydar a working to keep him unseen after he was already halfway across, by which point the offer was worth nothing at all. We got in among the cairns without incident and put them between ourselves and whatever was there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nothing moved. There was not even wind. It was extraordinarily hot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close in, Slaydar reached for the dead again and found it precisely: a revenant, some twenty feet north of us, behind the utility building. I confess my first reaction was not a happy one, and I was glad to be corrected — a revenant is a spirit with a task left undone, near enough a ghost, and reckoned harmless. I observed that it sounded like an ideal candidate for Slaydar&#039;s tribe, which is the sort of joke that has stopped being a joke and become a standing expectation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stepped out and called it. He told it to come here, that we could help it with its task, and that he was powerful. He put his hands on his hips and looked as tough as an orc can look, which is tolerably tough. He did all of this while unable to see the thing at all, which lends the performance a certain quality. Nothing whatever happened. He opened his third eye and looked through it and found that his third eye is no help with spirits either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-bell-points-at-nothing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Bell Points at Nothing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Terra who thought to ask the hound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bell walked over, quite unhurried, and pointed at a patch of air that none of the rest of us could make anything of. What interested me was her manner. At the temple she had wanted no part of the place; here she seemed hardly troubled at all, which I take as some evidence that a revenant is what we were told it is. She has kept her distance from the bodies all day, mind. She finds the whole village unbearable, and she has a far better nose than any of us for exactly why.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to where she pointed and made his offer again, and improved it: we could help, and we could take revenge for what had been done here. That is a generous offer to make on behalf of four people who have not yet decided what they are doing. It made no difference. There was no response of any kind — not a stirring, not a chill, nothing. Whoever it is, and whatever it is waiting to finish, we have not the first idea, and it declined to enlighten us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-pages-torn-from-something-larger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Pages Torn From Something Larger =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched the utility building instead, which was at least a question with an answer in it. Tools, ordinary and well used: spades, shovels, rakes, chisels of several kinds, mallets. And then, among all that, a few loose parchments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are not scrolls. They are single leaves, and along one edge of each there are perforations where hoops or rivets once held them into something larger. Somebody took these pages out of a bound work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The writing is Thari. I speak Thari well enough to make myself understood and cannot read a syllable of it, which is a limitation I have never resented so keenly as I did standing there holding the thing. Slaydar has orcish and the common tongue and nothing else. Ombra, for all his boasting about the tongues of the post-diluvian world, cannot write down a word of any of them. I even asked whether Bell might read, which will indicate the state I had reached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So we cannot read the most important thing we have found. I proposed we carry them to the Bishop; even if he cannot read Thari himself, he will know enough people to have it done. The others agreed. It is not satisfying to gather a clue and then have to hand it to somebody else to open, but it is better than burning it out of pique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-a-hundred-and-forty-and-most-of-them-children&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Hundred and Forty, and Most of Them Children =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While we walked I asked about the dead, and the arithmetic is this: thirty-five families, which is something near a hundred and forty souls if one counts the children, and one must, because there are three or four times as many children among the bodies as adults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of them has been interfered with. Nothing has been taken, nothing preserved, nothing arranged. And there are no flies. In this heat, in the open, days on, there is not a fly nor a beetle nor a rat at any of them. I asked Slaydar whether preserving them was a thing his profession did. He said not really — the usual practice is to get them up and walking. Which is the whole difficulty with this necromancer: he killed them and left them lying, and that is not what killing a village is normally for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set out what he could do with them, and he was precise about it, which I appreciated. Nine at a time in a single working. They stay up about seven hours and then fall to dust, and a body used once cannot be used again. As to how many he can hold at once, that depends on the strength of his own will and on his experience, both at the binding and as a soldier; he put the number at five and twenty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I said what I thought, which was that I could not see the value in destroying the temple&#039;s occupants at all. We are here to find out what is happening in this country. Going and killing fifty undead does not advance that; it announces us, and it opens a can of worms we have no need of opening today. Slaydar accepted the point and countered that we should at least search the houses before we went anywhere, since the property is going to waste regardless. That struck me as entirely reasonable, and we went west.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-west-through-the-palms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;West Through the Palms =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The compound nearest us is a substantial one: a long, flat-roofed building of two storeys — more a longhouse than anything — with eight lesser buildings about it. We came at it through the plantations, which are excellent cover, and Ombra went through the outbuildings ahead of us. He is our thief, and a good deal better at it than any of the rest of us; I had rather assumed we had nobody for that work at all until Slaydar produced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the outbuildings we found perhaps a dozen more of the loose pages, the same foreign hand as the first. Not, I note, the same writing as the stelae in the graveyard — those are engraved, and different in nature. Somebody with a page like these came through this village, or lived in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That brought us to two-and-thirty pages, and it was at that point I insisted we split them up. Nobody was to carry the whole set. I said plainly that I was being paranoid, and I do not withdraw it: if there is any virtue in a thing being complete, then a man walking about with all of it in one satchel is the man who completes it, and I would rather we discovered that some other way. They went between the four of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-king-list&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The King List =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra set about reading them for what they carry, page by page. He is the first to admit he is no diviner, and he spent a good part of the afternoon apologising for the crudeness of his questions while getting better answers than I could have got at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They carry a powerful aura — most of them; several have none whatever, which I find as interesting as the ones that do. The stuff of them was once living, which is only to say they are skin, but it is worth having confirmed. And the nature of the magic upon them came back as a King List.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pressed further, and the answers came in pieces over an hour or so. The chief effect of the thing is a catalogue. It was made about fifty years ago, and the last time the catalogue changed was also about fifty years ago, which is to say it has sat untouched since it was written. And whoever made it had very little natural aptitude for magic at all — which points away from a mage and toward a namer, since names are a discipline anyone may learn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra&#039;s reading was that it might be a list of succession: who comes next, and after him, and after him. And that if it names men who may one day be kings, then a necromancer working down that list would have every reason to come to a village and kill the children in it, because that is how a name is struck off before it becomes a man. It is a horrible theory and it fits horribly well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put the other side of it: that a great many names on a list is a great many murders, and a man may want a king list for the opposite purpose — to plant his own authority in a region that has an old and recognised order, and once it has taken root, to be able to call himself legitimate. I also wondered aloud whether the list is of true names rather than titles, which would make it worth a very great deal indeed to the right sort of man; Terra was doubtful, on the grounds that it did not look complex enough for that. Neither of us can prove a word of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I could bring to it was older. I asked myself whether any of this touched the Sumerian king lists, and found that it did, or at least that the thought was worth the having. Sumer traded with Kemet, and with one other people besides. I have the fact firmly and I will not set down the second name here, because I heard it once and I am not confident enough of it to commit it to a page that somebody may later act upon. When I am sure, I will write it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We searched a second compound four hundred feet on — three large buildings and two small, smaller altogether than the first — and turned up another seven pages of the same kind. Nine-and-thirty in all. There is a third settlement further west again that we have not touched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-hour-we-could-not-rest-in&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Hour We Could Not Rest In =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By then the heat had become the problem, and it deserves its own paragraph. It was the hottest part of the day and past five and thirty degrees, and this is their winter. There is no resting usefully in that. One lies down and gets up worse than one lay down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a working for it, and I used it. It is one of the sort that must be laid up beforehand and is spent entirely in the casting, which is a real cost and the reason I do not throw it about, but a cool volume of air some fifteen feet each way, holding until well into the night, was plainly worth an afternoon&#039;s inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something went wrong with it. Not wrong enough to fail — the working took, and took well — but as I shaped it I felt resistance, as though the thing were being pushed against, and it went out of me harder than it should have. And when it settled, it had not settled where I put it. The cold spread over a far wider volume than the working allows and was correspondingly thinner where I had aimed it; it took the better part of half an hour to sink through the building and do what it was supposed to do. I do not know why. I want to be exact about that: I do not know, and neither does anyone else here. Slaydar&#039;s guess, offered aloud, was that something in this ground has been displaced — the scouring that killed everything green here is a working he knows, and he reasons that a land treated so might have had something else shifted in it besides the plants. It is a guess. He is often right in a way I would rather not examine, but it remains a guess, and I have written it down as one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, wanted to know whether the things in his bag of holding were cooking. I said I understood the inside of such a bag to be somewhere else entirely and therefore no hotter than usual, which satisfied him, and which I hope is true. He also proposed asking the date palms what they had seen, the trees being the only witnesses left standing. His speaking works on plants that can be spoken to, and date palms, alas, are not among them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped an hour. Slaydar asked whether anybody could cook, since a hot meal restores a man better than a cold one, and it turned out that not one of the four of us can. So we ate cold, and in that heat I am inclined to think we got the better bargain. It put some strength back. I spent the hour laying up my cooling working again, in case we needed to leave in a hurry and I wanted something in reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then put his stone-strength on each of us in turn — a working that makes a man harder to kill, which I have learned to accept gratefully and without comment. Several of the attempts came to nothing and he had to go again, and by the end of it he was noticeably drained and saying so. He offered one to Bell. She declined. He then told her twice, at considerable volume, not to get injured, and if she could possibly manage it, to avoid the whole business. Ombra laid his shadow-workings over whoever wanted one. Terra was delighted with his and said he felt like a real adventurer at last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-volunteers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Volunteers =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar went to find his volunteers, and I have to set down what that meant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He wanted bodies. He had said, earlier and with entire sincerity, that the villagers were prepared to help us and had told him so, and I observed that if one is to be told such a thing, one may as well be told it by a necromancer, who would know. But when he went to gather them, most of the dead of that village were children under fourteen, and he had to walk among them and pick out the adults, and drag those to one place so that he could work over them together. He did that. I watched from a little distance and did not offer to help, and I am not sure whether that was delicacy or cowardice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three workings, one after another, all of them taking. Five and twenty of them up and standing, and no more possible, because that is all he can hold. They are not strong and they are not quick and they are not clever, and in that heat they had already begun to cook where they stood, slowly, the way meat does; the smell was memorable. Slaydar&#039;s own suggestion had been to raise them before we went near the temple rather than after, in case matters went pear-shaped, and on that at least he and I were of one mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He formed them into ranks and marched them. He had never done any of this at scale before and told me so with the frank excitement of a man trying out a new tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-doors-open-outward&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Doors Open Outward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Close to, the temple is sandstone and two storeys, with a pyramidal structure on the roof above that. In the middle of the front is a set of double doors about ten feet across. Boulders and chunks of sandstone lie about the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was daylight, which was the one thing we had going for us — the sort that lives in a dark temple does not love the sun — and Slaydar had gone so far as to wonder whether we might open the roof and let the day in on them. In the end we did not need to open anything. His plan was the doorway itself: fifty against four is an argument you lose in the open and can decline to have in a corridor. He set his five and twenty either side of the doors so that the enemy could only come at us a few abreast and their numbers would count for nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sent one of them to open the doors. It heaved at them and could not shift them, being neither strong nor bright, but it made a fine racket doing it, and the racket was heard. He sent two more forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The doors opened. They opened outwards, towards us, and they were opened from the inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I remarked that they were zombies and not noted for their intelligence, which was as close to a joke as I could manage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ghasts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ghasts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What came out was not what we had prepared for. They were faster than our own dead and stronger, and well above the common run for their kind. Slaydar named them: ghasts. Not the ghul of the local tales, but the older and worse sort. And the thing about them that mattered more than any of it — anyone who dies of the infection they carry gets up again as one of them. Slaydar said aloud what I had already thought, which was that he now wondered how many of the villagers had died at these hands, and where the rest of them had gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s answer to the doorway was to give ground with it. He ordered the two or three of his at the front to step back, deliberately, so that the ghasts would come forward out of the gate and into a place where more of ours could reach them. It is an old and respectable manoeuvre — Philip of Macedon made his name with a version of it — and I was pleased to see it done in front of me by an orc who has certainly never read a word about Philip of Macedon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not go in. I went up. In my flying shape I am a bright sphere the size of a melon with no body to speak of, no hands, and nothing that can be wounded, which is comforting in the abstract and slightly unnerving in practice; there is simply nothing of me there to be worn away. I rose to where I could see over the mass of our own dead and did not otherwise announce myself. There was no advantage in their knowing where I was.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it began in earnest, and it went badly. They struck with claws and fists and teeth, and every blow told; ours are slow and feeble and their strikes went wide again and again. Several of ours took bites, and a bite is not merely a wound — in about a day the bitten thing turns and becomes one of them, which means the enemy grows by exactly as much as we lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar drew a counter-working over himself before anything could be put on him, and got it up without mishap. Ombra tried for a wall of starlight, which ought to be a fine thing against creatures that live in the dark, and it came to nothing, though at least it came to nothing cleanly. I loosed a bolt of energy at one of them from above, and it went home as well as anything I have cast in weeks — everything I had in it and more besides, straight into the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shrugged it off entirely. Not reduced. Not halved. Nothing at all. These things happen, I said, and did not mean it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, taking stock, observed that across the whole of the fighting so far his five and twenty had landed exactly one blow, and that blow had done almost nothing, while their side had torn ours about very badly indeed. It is not a good exchange, he said. It is not, and it does not matter. That was the point of the door, and while they are pressing against a wall of dead men in a gateway ten feet wide, they are not out here among the four of us who can actually be killed. I told myself so several times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that is where it stands as I set down this page, with the ghasts pushing at the doorway and our ranks holding it, and my next working half-shaped, and no way of knowing how the rest of the afternoon will go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* King List parchment pages (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 1,100 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party spent the day searching the dead village inland from Yanbu rather than assaulting its temple. They began by [[#s3-dates-and-a-graveyard-not-laid-out-like-ours|taking in the plantations and the graveyard&#039;s unfamiliar layout]], then crossed under cover to [[#s3-the-one-in-the-graveyard|the single undead sitting apart from the rest]], which proved to be a revenant that answered none of Slaydar&#039;s offers and could be placed at all only when [[#s3-bell-points-at-nothing|Bell pointed at a patch of empty air]]. The graveyard&#039;s utility building yielded [[#s3-pages-torn-from-something-larger|loose parchment pages torn out of a bound work]], written in Thari, which nobody present can read; they are to go to the Bishop for translation. With [[#s3-a-hundred-and-forty-and-most-of-them-children|about a hundred and forty dead counted and most of them children]], Artephius argued against engaging the temple at all, and the party compromised by [[#s3-west-through-the-palms|searching the compounds west through the palms]] instead.&lt;br /&gt;
&lt;br /&gt;
Renae&#039;s reading of the pages identified them as [[#s3-the-king-list|a King List, a catalogue made some fifty years ago by someone with almost no aptitude for magic]], and produced two competing and unproven theories: a succession list being worked through by murder, or a claim to legitimacy being manufactured. Thirty-nine pages were recovered in all and deliberately split between the four of them. [[#s3-the-hour-we-could-not-rest-in|An hour&#039;s rest in punishing heat]] was made possible only by a cooling working that behaved anomalously, spreading far wider and far thinner than it should for reasons nobody can explain. Slaydar then [[#s3-volunteers|raised five and twenty of the village&#039;s adult dead]] as a vanguard and [[#s3-the-doors-open-outward|set them either side of the temple doors]], which opened outwards, from the inside. The occupants proved to be [[#s3-ghasts|ghasts rather than the feebler undead expected]] — faster, stronger, and infectious — and the session ends mid-fight, with the vanguard still holding the doorway and the outcome undecided.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
| Day 8 (8 Vintage) || Village and graveyard surveyed, the date plantations found well tended and free of pests; a revenant located behind the utility building, unresponsive to Slaydar&#039;s offers and visible only to Bell; loose Thari parchment pages recovered from the utility building and the two western compounds, thirty-nine in all, read as a King List — a catalogue made some fifty years ago by someone of almost no magical aptitude — and deliberately split between the party; about a hundred and forty dead counted, three to four times as many children as adults; an hour&#039;s rest against punishing heat, during which a cooling working met resistance and spread far wider and thinner than it should, for reasons unknown; twenty-five of the village&#039;s adult dead raised as a vanguard and set either side of the temple doors, which were opened outwards from the inside; the occupants proved to be ghasts rather than the feebler undead expected, and the fight at the doorway is unresolved.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Incantations====&lt;br /&gt;
=====Life Drainer - Creating Dark Sword=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sheath of a Sword, Dagger or Maingauche&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation enchants the sheath of a sword, dagger or maingauche until the next dusk or dawn. When the weapon is drawn, sinister shadows slither up and down the blade for 1 minute (+1 minute / Rank). &amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of the weapon is increased by 1(+1 / Rank) and it ignores 1 (+1 for every 3 or fraction Ranks) of their opponent&#039;s Protection. If effective damage is inflicted, then the Shadow Weaver will broadly know how much so that they can convert the 1st, 4th, 7th and 11th point of damage to life drain (e.g. if they have struck and inflicted 9 DP to their opponent, then the 1st, 4th and 7th DP are converted to 3 points of life drain). The maximum amount of life drained per strike is 4.&amp;lt;br&amp;gt;&lt;br /&gt;
While duration persists on the weapon, the sheath will store as much life as the Rank of the Incantation. This reserve can be drawn upon to cure daamage, point for point, so long as the wound was received within the last minute. It does not cure the special damage of Specific Grievous injuries, and curing that restores more than 1/3rd of their EN will Stun those that are not resistant to such things.&lt;br /&gt;
Drawing from the reserve requires a Pass Action, but if the Incantation is Rank 20, the Shadow Weaver gains a single use that only requires a Free Act to draw upon the reserve.&amp;lt;br&amp;gt;&lt;br /&gt;
A double or triple effect upon Casting this Incantation can only be applied to duration of the weapon&#039;s enchantment.&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039;1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Charming – Suggestive Glance=====&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Mortal entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Glances. Each Glance can be Fired with a Free Act and the number of Glances in the pool is determined by their Rank according to this schedule:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Suggestive Glances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
A Suggestive Glance does not require language to communicate, and directs a target that meets the Adept’s gaze to a simple activity or belief (e.g. “These are not the halflings you’re looking for”, “These papers look fine, there’s no reason to check them”, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115417</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115417"/>
		<updated>2026-08-04T03:18:46Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || Training&lt;br /&gt;
| class=day | 26 || Training&lt;br /&gt;
| class=day | 27 || Training&lt;br /&gt;
| class=day | 28 || Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115416</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115416"/>
		<updated>2026-08-04T03:18:12Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115370</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115370"/>
		<updated>2026-07-30T08:01:17Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* OOC Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115369</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115369"/>
		<updated>2026-07-30T07:53:38Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || Ombra joins; goat-spirit; reach Duba&lt;br /&gt;
| class=day |  8 || Yanbu; slaughtered village; fifty undead&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115368</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115368"/>
		<updated>2026-07-30T07:52:04Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[Ombra]] - TBA - played by Paul&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A new Hombre ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our fourth arrived at last, which makes us the party of four that the man who hired us always insisted we were, and which raises the question of how long he had known where to find the missing member. I have decided not to ask. One does not interrogate an employer about the details of his own foresight while his money is still unpaid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-fourth-of-our-number&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Fourth of Our Number =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He sauntered in. That is the word, and I use it deliberately, because it is the same word I used of our employer in these pages not two weeks ago, and the pair of them came through the door of the inn at Nabatieh with an identical air of having arrived nowhere in particular. The man who hired us said only that this was Ombra, that he was looking for work, and that he looked as though he might be useful. Then, having deposited him, our employer became once more a person of no fixed identity, and I said nothing on that subject, as is now my settled habit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story of how he was found I had from Ombra himself over the evening, and I set it down as he told it. He had been in Jerusalem arranging imports of wine, that being his trade, and a narrow trade it is in this country: the only substantial community anywhere near which is not Islamic — and therefore the only one producing wine in any quantity — lies in Palestine. A small, frail man in his fifties, no more than five and a half feet and slight even for that, fell into step beside him and wondered whether he was at a loose end. The work would be lethally dangerous. Ombra asked whether it paid well. It paid appallingly. Ombra looked over his shoulder to satisfy himself that he had successfully avoided his previous employer, and took the job on the spot, which tells me a good deal about the previous employer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, he says, the man asked whether he could fly, worked something to make the pair of them less noticeable, and turned himself into a great flying creature without further preamble. Ombra unfurled wings of shadow some thirty feet across and went after him, holding him in view by that witch-sight of his, which is as well, since a thing that has just made itself unnoticeable is otherwise difficult to follow. A hundred miles, and two and a half hours of it, and then Nabatieh and the inn and the rest of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Introductions were conducted in Slaydar&#039;s usual style. He presented himself, and then presented me as his lord, the noble Artephius, who is very important. Ombra replied that it was a pleasure and that I might carry his bags. Slaydar, who has an instinct for these things sharper than any perception I possess, asked whether Ombra was himself a noble. &amp;quot;Yes,&amp;quot; said Ombra. &amp;quot;Regularly.&amp;quot; That was quite sufficient. Slaydar has addressed him as &amp;quot;my lord&amp;quot; ever since, and later asked whether Ombra would consent to administer him a daily beating as I do, since it helps keep him in check and is how he learns. Ombra allowed that it seemed fair, and asked how else one becomes an experienced adventurer. Terra, for his part, had asked only whether the new man looked strong. He does not, particularly, but then neither do I, and I have found that to be a poor measure of a companion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He brought a little news of the wider country with him: Axiom active and trading briskly, and Judith, an immigrant out of Israel, sitting as queen. I noted it. Axiom is where we are to go if we need our employer, and I would rather know the shape of the place before I need it than after.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-stone-made-out-of-night&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Stone Made Out of Night =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before he left us, the man who hired us handed Terra a rough-looking black stone and said that he wanted her back, and that if she died there would be trouble. Terra, reasonably enough, asked what it meant for a stone to die, and then looked at the thing more carefully. If you stare at it for any great length of time it stops looking like stone at all and begins to look as though it were made out of night. Slaydar pronounced that creepy. I am inclined to agree with him rather more often than I let on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra tested it for an aura and found one: living, sentient, and common. Ombra took a deeper reading of his own and came away satisfied that there was a great deal more there than rock. Terra then said hello and admitted he was not entirely sure what he was talking to, and received the reply that rocks usually give. It was our employer who explained the trick of it — she is summoned simply by desiring it, and returns to stone at will — and so we met Bell, who is a hound, and sentient, and by all accounts of Nimrod&#039;s line. She eats what hounds eat, and Terra went off to lay in a supply of the food she likes, which we agreed was a matter for the accounts rather than the evening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Bell&#039;s ancestry that prompted Ombra&#039;s claim about tongues. Nimrod, he pointed out, founded Babel; and he himself descends from the line of Noah&#039;s grandson, being post-diluvian and, as he put it, flood-worthy. From which it follows that he understands any spoken language of this part of the world, and cannot write down a syllable of any of it. I suggested that he might simply have been overlooked at the time rather than saved on merit. Slaydar suggested he had hidden well. Ombra accepted both readings cheerfully and pointed out that he was covering himself either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-four-hundred-and-seventy-miles-or-a-few-hours&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Hundred and Seventy Miles, or a Few Hours =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, such as we had one, was to head south along the coast and turn inland at any break in the ranges from Aqaba onward. The gap we saw on our way in lies somewhere between a hundred and fifty and two hundred miles south of Nabatieh, though nobody could swear which gap it was; there are two candidates, Yanbu and Jeddah, and they lead into entirely separate valley systems, so the choice is not a small one. Slaydar asked which of them his lords recommended. I do not know this country at all. Ombra does — he knows the ground around Aqaba and Petra well, and says he knows the black castle itself, which is more than any of us could claim yesterday. I asked only which was nearer, and being told Yanbu, chose Yanbu. Ombra named the route the King&#039;s Road, and then took some pains to explain that it is no highway: the country between settlements out here is empty, semi-arid, poorly inhabited, and what people it has are wandering Bedouin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overland the journey is four hundred and seventy miles. Weeks of it, on camels, in this heat. Our notion of joining a caravan for the safety of numbers, which I had thought rather a good one, died quietly at that point and I did not mourn it long; I am a poor rider at the best of times. I proposed we fly instead. Slaydar worked the arithmetic aloud and made it something over a hundred and fifty miles in the four hours a working of flight will hold. Ombra&#039;s shadow wings carry him at the same rate; my own is a shade faster, but not enough to matter, so we took the lower figure and planned two spans a day. Terra cannot fly and does not pretend otherwise. Slaydar, who is strong and finds Terra small, offered to carry him, and I confirmed that I would not be doing it, having no hands at all in that shape. Bell would travel as a stone, which spares us any question of losing her in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were warned about the weather, and it is worth recording. The temperature in this region has been unusually high all year and has only just come down to thirty degrees; twenty-five or so at Aqaba, thirty or higher along the coast, and quite chilly at night, with snow lying on the plateaus down to about three hundred metres. We were also reminded of the instruction never to flee toward Yemen. I remembered why, or at least I remembered the reason I was given: there are witches there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two further matters before we left. I would not have the new man go without, so I bought a few ounces of myrrh from the party&#039;s funds — Slaydar agreed at once and with some enthusiasm that a lord as important as Ombra ought to have something — and set a greater enchantment upon him. It is a small courtesy and it costs me nothing but the working, and a man newly hired into a party of strangers should be given some reason to think well of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And Slaydar asked, as he has asked before, why I glow when I fly. I do not glow. I shine, which is a different thing entirely: in flight I am a reflective orb some thirty centimetres across, and I throw back whatever light falls on me. In daylight that makes me noticeable, though at a distance nobody can make out what I am. At night, there being little light to throw back, it is barely a difficulty at all. Ombra offered to spray paint me dark grey. I asked what spray paint was and was told it is something one obtains from artists who have lost their commissions and gone mad, and who throw things at you. I let the matter rest. I have the working that keeps me unseen, if it ever comes to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-thirteen-bedouin-and-a-scraggy-camel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Thirteen Bedouin and a Scraggy Camel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew south past Aqaba with the coast on our west and the ranges on our east, so as not to arrive somewhere entirely wrong, and after some four and a half hours in the air came down in the middle of an empty wilderness among low hills. They are hills and not mountains: dusty, dry, a little grass here and there, and almost nothing to run into, which suited the landing well enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra and I both saw them at the same moment, down in the dry wadi between two foothills: a small group moving west to east, thirteen of them, with one rather scraggy camel and the rest of their beasts donkeys they were leading rather than riding. Slaydar asked whether we should speak to them or avoid them, and then protested that so simple an orc could not possibly make such a decision and had best leave it with the wise nobles. I declined the honour. Ombra proposed we let the orc talk to them, which is how Slaydar came to hail thirteen desert travellers as his great lords who wished to meet them and trade with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were robed in white against the heat, heads covered, very dark of skin or else possessed of an incredible tan. They turned and stared at us as we came on. There was a good deal of muttering, and then one of the smaller figures was thrust forward and made his hesitant way toward us and spoke at some length. Ombra could follow it — a greeting, and how might we help, and what does it want from us — and answered him in his own halting pidgin, which was a great deal more than the rest of us could offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tea was proposed, and then the question arose of who among us could make it. Terra is a herbalist. I am an alchemist, and I observed as much, whereupon the whole party discovered they were not thirsty after all. Slaydar looked thoughtfully at his twisted hands, and then at the teapot, and offered to try, and Ombra explained gravely to our hosts that the orc had taken an oath to make only good tea, which is a rare and powerful condition. The tea idea was abandoned entirely. We sat instead in the shade and they passed dates around, which suited everybody better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-goats-upon-the-stone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Goats Upon the Stone =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade came from a great flat slab of sandstone leaning up against the hillside, and the slab was covered in markings. Seven figures at a casual glance, with a few smaller shapes among them that might have been lambs or might have been nothing but the impressions of the rock itself. Sheep or dogs, one would have said, though it was hard to be certain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, on the theory that the Bedouin had failed to understand him earlier because they were deaf, instructed Ombra to ask them very loudly what the markings were. Sheep, said the smaller Bedouin. Who carved them? Not us, he said, and was committed to the line: they had come across the rock while wandering in the desert, decided to have a look at it, and had done nothing whatever to it since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra then asked Bell what she made of it. Aloud. In front of all thirteen of them. They stared at the talking dog and they ran. I gave Terra a look, which was as much correction as I trusted myself to deliver in company, and reflected that these people do not know about magic here. Bell lay down and put her paws over her muzzle. Ombra proposed, and I heartily endorsed, that we agree among ourselves not to talk to the animals in front of other people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra then suggested taking a rubbing of the carving, and was told it was not the sort of surface that would come up in one. Undeterred, and I believe entirely in jest, he instructed Slaydar to remove his clothes and roll himself over the stone while the rest of us sprinkled charcoal upon him. Slaydar said &amp;quot;of course, my lord,&amp;quot; and did it. Whatever fragment of nerve the Bedouin had left after the talking dog departed with them over the ridge, and I cannot fault their judgement. They will be telling the story of the strange altar and the things that were done to it for the rest of their lives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ombra thereupon told him to remove his residue from the cracks in the rock, and Slaydar observed mildly that his lord had only just asked him to put it there. He has a cleaning working, and used it, and in cleaning the stone took off a good deal of lichen with the charcoal and uncovered what the lichen had been hiding. The horns are wrong for sheep. They are goats. And moving among the goats are people, drawn as stick figures: one carrying a bow, too large for a short bow and not large enough for a longbow; one sitting inside a tent; one simply wandering, perhaps with a staff; and one who is either preying upon a goat or milking it, the figures being too flat to say which. The residue Slaydar left behind is like chalk to look at, except that it is permanent, which I imagine will puzzle somebody in a century or two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-slaydar-recruits-a-spirit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slaydar Recruits a Spirit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then opened his third eye and stared at the rock. I have watched him do this several times now and I have not grown used to it; the eye simply appears in his forehead, and he looks through it, and reports. There was no magical aura on the carving at all. There was, however, something present. Not a totem, he was told, but a spirit of some kind, and shaped as a humanoid figure with the head of a goat. Ombra asked whether it might be witches, daughters of Belial, which was not a comforting suggestion and which nobody was able to rule out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What Slaydar did next was to invite it to join his tribe, announcing himself very powerful, and to expend one of Toothgrinder&#039;s services in order to back the boast with something visible. Toothgrinder came suddenly enough that Bell began to growl. The goat-headed figure turned, slowly, toward Slaydar. At which point Slaydar announced that he had changed his mind. I observed that it had been a good conversation but that we really had to be off; Ombra recalled an appointment in Aqaba at about this hour; and we all consulted our diaries and agreed there were better things to be doing elsewhere. The figure did not go into the stone. It faded into the surroundings, which is a considerably worse thing for it to have done, since a spirit in a rock at least stays in the rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was heard swearing in orcish under his breath and reports that he kept his bowels intact, which he considers a first. Tollfeather then congratulated him on having defeated another opponent, and was very proud of him. I did not have the heart to examine that claim too closely. We moved off a good deal quicker than we had arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar guessed afterwards that the carving belongs to the story of the golden calf, and that we were near what some hold to be Mount Sinai, which I record without endorsing; his guesses have a habit of being right in a way that does not bear much scrutiny. Terra asked Bell what the thing had been. She had seen it. She had not liked it. She declined to be drawn any further, and I thought rather better of her for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-duba-and-a-road-with-no-one-on-it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Duba, and a Road With No One On It =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took to the air again and headed south. There was no fresh water anywhere near where we had landed and nowhere to walk to that would ever bring us to people, so the choice was simple. The only inhabited place within reach is Duba, a fishing town on the coast road with perhaps three and a half miles of coastline and something like twelve to fifteen thousand people in it, a great deal of farming on the eastern side, and cedars covering the lower feet of the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road was almost empty, and that is wrong. This is the travelling season here, and runs so until the end of spring, after which the summer is simply intolerable; the road should have been thick with people bringing their wares along it. There was virtually nothing on it. It has been diabolically hot — in that stretch of country they speak of highs of fifty degrees, which is the sort of figure one hears and hopes has grown in the telling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We put up at the caravanserai on the edge of town. It was entirely empty, and consequently they were charging two dinar a person for the night, which is far below what they would ordinarily ask and which tells its own story about the road. There are stock pens attached, and a little farm of its own: camels chiefly, and horses, and a few sheep and goats brought in for the market. The sheep are far less woolly than anything I have seen in Alusia or around Seagate. They raise no dogs there at all — dogs are kept outside as guards here, being reckoned unclean, and are not kept as pets in a stock pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The food was better than the price suggested. Spicy, though not poisonously so, and heavy with sultanas and raisins even in the meat stews, where one would ordinarily expect dates. I said I liked raisins in a stew, which is true, and Slaydar declared it good food and got stuck into all of it. The fig crop is enormous and they cannot get rid of it; the drought that ruined the grapevines and the fig trees for water has been very good indeed for the cedars, and the figs that have come are more than the market can absorb at any decent price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the matter that has been sitting with all of us: our employer told us the spiritual balance was out here, and if this weather is merely weather then perhaps it is not related at all. The heat, so far as anyone could tell us, is extreme but natural — at the very edge of what is possible, but inside it. I said as much, that it is not outside the bounds of normalcy, and then added the thing that has been nagging at me since: something may still be pressing the natural world toward its higher end without ever stepping outside it. Ombra objected at length to my use of the word normalcy. I stand by the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We slept, and in the morning nobody was dead, which Slaydar again counted as a success. He took the water skins he carries for all of us and refilled them from Duba&#039;s artesian well; there is plenty of water, though it is a little brackish, and an alchemist with patience and time could distil the minerals out of it. I did not volunteer. Terra saw to it that Bell was well fed before we left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-wings-that-cannot-be-hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Wings That Cannot Be Hidden =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duba presents a particular difficulty for people who travel as we do. The country around it is flat, and there is nowhere within about six miles — which is to say, nowhere short of the horizon — where a man may quietly raise wings of shadow twenty-five feet across without every farmer in the district seeing it happen. They might not be able to say who had done it. They would be in no doubt at all that it had been done. We walked a couple of miles out of town and did it anyway, and resolved to ignore the farmers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning light and a thin cloud made the working harder than it ought to have been. Ombra managed it regardless, and set wings on Slaydar and on Terra; I fly under my own power and needed nothing from him. We flung ourselves into the air and hit nothing, which I have learned not to take for granted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At about a thousand feet the ground laid itself out for us very obligingly. There is a ridgeline running south, and a road that comes in over the top of it from the desert and then simply fades away into the sand and dust on the coastal side. On the far side of the crest a second road runs from the northwest to the southeast, hooks north, intersects the first, and drives into the centre of the peninsula. These are hills rather than mountains — a thousand feet at the most — and having roads to steer by makes the navigation immeasurably easier, which is a relief to everyone and to me in particular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether we should cross the ranges here and was told that we need not: at Yanbu the two ranges leave a natural gap between them, and a large one, so we could pass inland without going over anything at all. So we carried on down the coast. Two hundred and seventy-four miles, which is two spans of flight, and we came to Yanbu around the middle of the day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-town-laid-out-as-a-clock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Town Laid Out as a Clock =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yanbu is ancient and very populous. The stream that used to come down out of the hills to serve it has dried up entirely — Ombra could see that from the air — and the place survives now on its artesian wells, but survive it does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked hard at it on our approach and saw nothing whatever. Between the four of us we cannot have made a worse job of it: Slaydar reported that he had stared at the sun and that it hurt, and then pronounced Yanbu completely safe, and I agreed with him on precisely as much evidence as he had, which was none. It was put to us that we might land in the middle of the town square and be perfectly fine. We are not that stupid, and I said so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we did see, Terra and I, being the only two among us with any astrology at all, is that Yanbu has been laid out as the face of a clock. The sections are trapezoidal, save for the outer edge which is a curve, and they alternate: one tilled for crops, the next built up with houses, then tilled again. Half the dial, were it completed, would fall in the sea. I asked whether a clock face carries any particular significance in the discipline and was pleased to find that it does. There is a constellation called the Horologion, which means simply the clock. I explained this to the others with rather more assurance than the knowledge strictly warranted, and offered my own suspicion: that a town built so serves for telling the time, and further, that it lets a man read his star signs by day without troubling to look up at a sky that has none of them in it. Terra said it was more than he knew, and listened. Slaydar said I was very wise. He says that regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The black castle, we were able to establish, stands near the entrance to the port of Medina, some six miles in; and the swamp we crossed on our way to this country lies further south than we are. So Yanbu is where we turn inland, and the gap in the hills here is what we turn inland through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-low-over-the-hills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Low Over the Hills =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question was height. Fly high and we would be seen by everything for miles; fly low and we would be seen, and possibly identified, by whichever locals we happened to pass over. Slaydar was for flying low. I agreed with him, and said why: better to be seen by a few people close at hand, whom we can deal with, than to have everyone in the country watching us come from miles off. He proposed five hundred feet, which keeps us under the silhouette of the hills. I had been on the point of suggesting forty or fifty, and thought better of saying so aloud; five hundred sounds a great deal better and involves considerably less collision. Terra admitted he is no good at skimming the ground. Slaydar can fly a foot or two above it and has no anxieties on the subject at all. Ombra declared himself quite prepared to fly just above the orc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went in from Yanbu, north and then hooking west, climbed to clear a circular plateau some thirty kilometres across, and came down the far side to a junction where three valleys open — one north, one south, one east. We had come about eighty miles inland by then. Slaydar, being our ranger, pointed south with enormous confidence, and we followed the ranger&#039;s directions, because neither Terra nor I has the least head for this. Terra says so freely. I say it too: I have a go, and then I muck it up and get us lost, which at least has the virtue of variety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We looked about us as we went and saw nothing again. Every one of us tried, and not one of us saw a thing worth the trouble of looking. It made no difference. What the ground had to say, it said plainly enough for anybody. There were no trees. There were no date palms. Everything was scoured. Slaydar knew the marks at once, and named the working: Scarring Terrain, which kills vegetation outright. It is a working he knows himself, and he assured me solemnly that he uses it only for good reasons, such as killing evil trees. It also, as he acknowledged, strips an enemy of every scrap of cover he might have hidden behind. A powerful necromancer has been here, he said, and I could think of no better reading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-village-that-was-alive-last-week&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Village That Was Alive Last Week =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought it worth landing to look, and the others went down. I stayed up as an orb, having no particular need to come down and no great wish to, and watched from a hundred feet or so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the last week there had been a community living here. Fifteen small houses, the largest of them perhaps forty feet by twenty. A small grist mill, maybe sixty feet across and thirty high, nothing like the great mills of the north but big enough to be the largest thing standing. A temple on a narrow lane running east off the main road. Another lane crossing it. And a mile and a half to the south, the remains of a mosque or a temple. All of it there, and all of it silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast about for the dead and found a great many sites of them. He then put his questions to the dead directly, which is a thing I have stopped flinching at. They do not know who killed them. They do not know what killed them. What they remember is an enormous quantity of terror and pain, and then their strength going out of them very quickly indeed. They had no treasure, either, which Slaydar established with the air of a man completing a checklist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His tracking found sheep and goats in some quantity and nothing stranger — no army, no horsemen, nothing that did not belong. The strange thing, he was told, is that the animals are dead and were left where they fell. Nobody carried them off. That detail sat worse with me than any of the rest of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra offered his healer&#039;s training on the bodies, which struck me as far better than my own guesswork about the size of the claws that had made the wounds. Most of the injuries are necrosis. Most of the remainder are the work of skeletal undead — claws, and whatever weapons they happened to be holding. The attacks were unskilled and poorly formed; they were also relentless, from things that do not tire and cannot be stunned. Slaydar asked whether any of the dead looked like soldiers or fighting men. The largest group among them were children, from about four years old to sixteen, with adults among them. That is what a community is, of course. It is still not a thing one wishes to have established.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked what a necromancer gains from slaughtering a whole population, beyond ingredients. Ordinarily, Slaydar said, one kills people in order to animate them and replenish the army — but this one has not animated the bodies, which is unusual. Which leaves only the plainer reading, and I put it to the others: the local populations are being removed. Somebody is clearing people out. And we came to this country to investigate exactly such goings-on, so I do not think we need look far for the connection. Slaydar named it the spiritual imbalance we were hired to find and observed, accurately enough, that slaughtering everyone would certainly produce one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s conclusion was that we should not fly high at all from here — if there is a necromancer about, we would come out of the sky very fast. I went further and suggested we might be better off on foot now that we are close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-fifty-in-the-temple&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fifty in the Temple =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set off toward the mill, and on the way the small temple on its lane drew us aside. Closer to, at about fifty feet, it is plainly not a mosque. It is not a well-appointed building either, but the path to it is thoroughly worn, which says it was well attended, and a well-attended temple in a village where everyone is dead is a thing worth a few minutes of anybody&#039;s attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar thought at that moment that he had better check for undead, and reached out some three hundred and fifty feet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were about fifty of them ahead of us. Lesser undead, and in the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave the signal, which consisted of the words &amp;quot;back up&amp;quot; delivered three times at increasing volume, and we backed up. A couple of hundred feet, to where we had been standing before. I record with some satisfaction that not one person argued, debated, or proposed a closer look. There are parties in which such a suggestion would have been made. I am glad not to be in one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is another lane that runs off the temple road and crosses the path back to the main road, also well beaten. It leads to the graveyard, which I take to be very much to do with the temple, whatever else may be true here. Slaydar reached out again from there, and this time found a very small trace of undeath in the graveyard itself — nothing remotely like the density in the temple, and lesser only. No greater undead that he could detect anywhere. We all gave thanks for that, and then Terra pointed out that a greater undead might simply be hidden from Slaydar&#039;s detection, which would make everything considerably worse, and we agreed as a body that we would not think about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked whether there was anything to be got from the undead at all, since one cannot question a skeleton. Slaydar was more interested in the graveyard than in the temple: the trace there is separate from the others, and he wondered whether it might be a spirit, or something natural, or in any case something he could recruit. He is still building his tribe, and I have observed that no encounter is so alarming that he will not attempt to enlist it. So he walked into the graveyard and called out that we knew it was there and it had better come out, and warned it not to make him summon it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was no response at all. Not a stirring, not a sound, nothing whatever, which is odder than a response would have been. And there we stopped, with fifty of them in the temple at our backs and one unaccountable silence in the ground in front of us, and I put it on record here that stopping to think before poking anything was, on this occasion, entirely my preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Bell (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ombra:&#039;&#039;&#039;&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party&#039;s [[#s2-the-fourth-of-our-number|fourth member joined them at the inn in Nabatieh]], brought there by the man who hired them, and the same visit left Terra holding [[#s2-a-stone-made-out-of-night|a black stone that is also a sentient hound]]. Rather than spend weeks crossing four hundred and seventy miles of desert on camels, they [[#s2-four-hundred-and-seventy-miles-or-a-few-hours|chose to fly south and turn inland at Yanbu]]. The first day&#039;s flight ended in empty hill country, where they [[#s2-thirteen-bedouin-and-a-scraggy-camel|met thirteen Bedouin travellers]] sheltering in the shade of a carved sandstone slab; cleaning the lichen off it revealed [[#s2-the-goats-upon-the-stone|goats rather than sheep, with stick figures moving among them]], and [[#s2-slaydar-recruits-a-spirit|Slaydar&#039;s attempt to recruit the spirit attached to the rock]] went badly enough that the party left in a hurry.&lt;br /&gt;
&lt;br /&gt;
They flew on to [[#s2-duba-and-a-road-with-no-one-on-it|Duba, a fishing town on a travelling road with almost nobody on it]], where extreme but apparently natural heat has emptied the trading season, and left the next morning by [[#s2-wings-that-cannot-be-hidden|raising wings in open country where every farmer could see it happen]]. At [[#s2-a-town-laid-out-as-a-clock|Yanbu, which is laid out as the face of a clock]], they fixed the black castle&#039;s position near the port of Medina and turned inland through the gap in the ranges, [[#s2-low-over-the-hills|flying low rather than be seen from miles off]]. Eighty miles in they found [[#s2-the-village-that-was-alive-last-week|a village whose whole population had been killed within the last week]] — scoured land, unanimated dead, most of them children — which they take to be the clearing of the local populations they were hired to investigate. The session ended with [[#s2-fifty-in-the-temple|roughly fifty lesser undead in the village temple]] at their backs and an unanswered silence in the graveyard ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (7 Vintage) || Ombra joins the party at the Nabatieh inn, brought there by the employer; Terra is given Bell, a sentient hound who travels as a black stone; Yanbu chosen over Jeddah and the party resolves to fly rather than ride; myrrh bought and a greater enchantment set on Ombra; flight south past Aqaba; thirteen Bedouin met at a carved sandstone slab, the carving cleaned to reveal goats and stick figures, and Slaydar&#039;s offer of a place in his tribe refused by a goat-headed spirit; night at the Duba caravanserai on an unnaturally empty road.&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (8 Vintage) || Water skins refilled from Duba&#039;s artesian well and wings raised two miles out of town; flight down the coast to Yanbu, whose clock-face layout is identified and the black castle placed near the port of Medina; low flight inland through the gap in the ranges, the scoured terrain recognised as a necromancer&#039;s work; a village found whose whole population was slaughtered within the last week, the dead questioned and the wounds examined; fifty lesser undead detected in the temple, the party retreats, and the graveyard gives no response.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fetishes=====&lt;br /&gt;
&lt;br /&gt;
=====Inscribed Carnelian Pebble =====&lt;br /&gt;
Description: Small, smooth, translucent reddish-orange chalcedony pebble polished by coastal merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
It is micro-engraved with apotropaic prayers, quotations from holy texts, or names in an unknown, ancient script. Believed to bring good fortune to wandering merchants.&lt;br /&gt;
&lt;br /&gt;
=====Civet Cat Musk Pod =====&lt;br /&gt;
Description: The dried perineal scent glands or scraped skin pouches of the civet, a small nocturnal mammal.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
An incredibly valuable raw fixative in the perfume industry. In coastal towns, it was stored in small leather pouches or soft-stone vessels. Beyond high-end perfumery, alchemists used the raw, pungent grease medicinally to treat headaches, ward off airborne plagues (miasma), and cleanse ritual items.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Black Magnetite Sand =====&lt;br /&gt;
Description: A handful of heavily concentrated dark, heavy, magnetic iron-bearing sand often found along volcanic beaches and wadi deltas.&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists, metalworkers, and occultists value it for its magnetic draw. It was used in &#039;&#039;Ilm-al-Raml&#039;&#039; (The Art of Sand), where diviners cast sand onto smooth boards to read patterns in the grains. Also used as an ingredient in iron-rich poultices or carried in small vials as a sympathetic charm to &amp;quot;pull&amp;quot; negative humours or toxic spirits out of a sick person.&amp;lt;br&amp;gt;&lt;br /&gt;
Carrying even this much prevents he Casting of anything except Racial Magic.&lt;br /&gt;
&lt;br /&gt;
=====A Tablespoon of Seeds of Syrian Rue=====&lt;br /&gt;
Description: These small, triangular, brownish-black seeds of the wild rue plant grow abundantly in the arid, sandy soils of the coast.&lt;br /&gt;
They contain such virtue that makes them psychoactive when consumed in high doses.&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily used as a sacred fumigant by tossing them onto hot coals in homes, shops, and caravanserais, the seeds crackle, pop, and release a thick, aromatic smoke. This ritual cleansing smoke is considered essential for purifying the air, driving away malevolent djinn, and protecting newborn children.&lt;br /&gt;
&lt;br /&gt;
=====Dried Henna Leaf=====&lt;br /&gt;
Description: The small, brittle, pale green dried leaf comes from a shrub that grows in lowland oases and is traded extensively in coastal markets.&lt;br /&gt;
Ground into a fine powder and mixed with water or lemon juice, henna leaves are a part of daily and ritual life. Women used the paste to draw intricate protective patterns on their hands and feet for weddings and religious festivals. If applied to the soles of feet, it will toughen  the skin against the hot coastal sands and can, soothe sunburn or dye hair.&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115325</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115325"/>
		<updated>2026-07-28T03:52:54Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Party (in alphabetical order) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Restoratives R10 x10 - 200sp each&lt;br /&gt;
* Trollskin R9 x4 - 1125 each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing x10 — 400 sp each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread x11 (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115224</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115224"/>
		<updated>2026-07-27T04:34:00Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Chapter 1: The Long Road to Nabatieh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115221</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115221"/>
		<updated>2026-07-27T04:06:35Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-rollins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-rollins|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115220</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115220"/>
		<updated>2026-07-27T04:06:04Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with starlings worked into it in iridescent dark green on a blue background. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party was recruited at the Seagate Guild by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942, and spent the Guild&#039;s advance on enchantments and consumables before departing Alusia on 3 Vintage. After a briefing at Novodom — where Dr Wormwood revealed that the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and that the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing — the party crossed the Abyss in a fortnight, escorted for most of it by the demon lord Moonlight Sleeping on a Midnight Lake, whose staves destroyed every demon wave without the party fighting. They emerged at Victoria Underground Station in London on 19 October 1942 and were taken by train to Achnacarry House in Scotland, where Admiral Rolland briefed them on the compromised Heckler escape line running out of Gestapo-held Lyon and on the plan to insert them by air near Perpignan without a landing. Short Fuse separately delivered a warning that the seventy-second goetic demon is involved and belongs to a cabal called the Final Five. The session ended with two weeks of commando training beginning at Achnacarry and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115216</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115216"/>
		<updated>2026-07-27T03:25:57Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party was recruited at the Seagate Guild by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942, and spent the Guild&#039;s advance on enchantments and consumables before departing Alusia on 3 Vintage. After a briefing at Novodom — where Dr Wormwood revealed that the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and that the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing — the party crossed the Abyss in a fortnight, escorted for most of it by the demon lord Moonlight Sleeping on a Midnight Lake, whose staves destroyed every demon wave without the party fighting. They emerged at Victoria Underground Station in London on 19 October 1942 and were taken by train to Achnacarry House in Scotland, where Admiral Rollins briefed them on the compromised Heckler escape line running out of Gestapo-held Lyon and on the plan to insert them by air near Perpignan without a landing. Short Fuse separately delivered a warning that the seventy-second goetic demon is involved and belongs to a cabal called the Final Five. The session ended with two weeks of commando training beginning at Achnacarry and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115215</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115215"/>
		<updated>2026-07-27T03:25:22Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Party (in alphabetical order) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party was recruited at the Seagate Guild by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942, and spent the Guild&#039;s advance on enchantments and consumables before departing Alusia on 3 Vintage. After a briefing at Novodom — where Dr Wormwood revealed that the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and that the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing — the party crossed the Abyss in a fortnight, escorted for most of it by the demon lord Moonlight Sleeping on a Midnight Lake, whose staves destroyed every demon wave without the party fighting. They emerged at Victoria Underground Station in London on 19 October 1942 and were taken by train to Achnacarry House in Scotland, where Admiral Rollins briefed them on the compromised Heckler escape line running out of Gestapo-held Lyon and on the plan to insert them by air near Perpignan without a landing. Short Fuse separately delivered a warning that the seventy-second goetic demon is involved and belongs to a cabal called the Final Five. The session ended with two weeks of commando training beginning at Achnacarry and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826(7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115205</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115205"/>
		<updated>2026-07-26T04:36:23Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115204</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115204"/>
		<updated>2026-07-26T04:35:55Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115203</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115203"/>
		<updated>2026-07-26T04:34:48Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatieh ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826(7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115179</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115179"/>
		<updated>2026-07-23T10:38:30Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: The Anonymous Patron and the Long Road to Nabatieh ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826(7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115178</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115178"/>
		<updated>2026-07-23T10:30:44Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826(7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115131</id>
		<title>The Subliminal Court</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115131"/>
		<updated>2026-07-20T01:20:34Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Chapter 23: Coiners and Cobwebs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Subliminal Cuurt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: various weekends&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Slaydar]] - Humble Orc&lt;br /&gt;
# [[Artephius]] - Noble Lord&lt;br /&gt;
# [[Ishamael]] - Booze supplier&lt;br /&gt;
# [[Sin the Orc|Sin]] - Humble Orc &lt;br /&gt;
&lt;br /&gt;
;Time on adventure &lt;br /&gt;
:24th Fruit 825 WK to 1st Vintage 825 WK&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Callas]] &lt;br /&gt;
; Mission&lt;br /&gt;
: following on from [[The Liminal Court]], locate people to staff the Cathedral; a Choir, Sexton, Concert master (pre New Edison) and a Glazier. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each. Any loot we find. Anything we sell must be offered to Callus first.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild, bound to Hades through Pomegranate Resurrection — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: Recruiters R Us ====&lt;br /&gt;
&lt;br /&gt;
===== In Service of Lady Callas: A Commission Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas presented us with an unusual contract today. The task: locate and recruit personnel for her Abbey on Cataclysm Earth. Specifically, we require a choir of twenty-four members affiliated with the House of Fire, a sexton for groundskeeping and crypt maintenance, and ideally a concert master—though a choirmaster would suffice if the former proves unobtainable. The compensation stands at ten thousand silver per adventurer, plus full rights to any loot we acquire. Additionally, Lady Callas retains first refusal on items we choose not to keep. A generous arrangement, particularly given she also provided substantial upfront funding for preparation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party composition settled quickly. I shall be accompanied by Slaydar—an orc who adopts a peculiarly obsequious demeanor toward me despite being a fellow party member rather than actual servant—and the Dark Celestial Ishamael. The latter&#039;s shadow wings spell proves invaluable for traversing the considerable distances involved, and his various buffs significantly enhance our survivability—a necessity given my rather unimpressive physical constitution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations and the Bounty of Seagate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With half our payment advanced (five thousand silver each), we turned to preparations. I provided powerful enchantments to all three of us to bolster our magical defenses and overall resilience. From the Guild stores, I acquired a healing potion—five hundred silver well spent—and the necessary myrrh for spellcasting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, ever mindful of my deficiencies, suggested acquiring trollskin scrolls. I accepted his gift of a scroll with appropriate gratitude. The orc purchased two such scrolls at seven hundred fifty silver each—quite reasonable for multiple charges apiece. With our enchantments and the trollskin&#039;s substantial armor, I calculated our group defense at acceptable levels, though hardly reassuring for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas also bestowed waybread upon us—three portions each, well-imbued for duration. The food alone eliminates one significant logistical concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The weather at Seagate proved abysmal. A fierce gale forced us to delay departure by a day. When conditions improved to a mere fresh breeze, Ishamael deemed it safe enough for flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight to Novodom proved uneventful, if somewhat tedious. Four hours aloft with Ishamael&#039;s shadow wings carrying us across one hundred eighty miles. I managed my landing adequately—my natural agility serving me well. Slaydar, however, provided the assembled peasantry with considerable entertainment. The orc came streaking in at excessive speed, distracted by some heat source his infravision detected, and found himself skimming above the ground at tremendous velocity. His eventual landing on the riverbank qualified as controlled only in the most generous interpretation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The peasants, having been denied the spectacle of our messy demise, tucked away their tomatoes with evident disappointment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ravine and the Crack in Reality =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Northwest of Novodom City lies a peculiar geological feature—a ravine formed by some ancient cataclysm that split a range of steep hills. We traveled along this inverted peak until we reached the crack itself. Lightning played along the walls, though my lack of metal armor rendered me relatively safe from its attentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our approach, both Callas and Slaydar identified peculiar stones scattered near the entrance. Callas, with her lapidary expertise, recognized them as fulminite—sand or soil fused into glass by lightning strikes. Each piece measured roughly twenty centimeters across, circular in shape, and distinctly charged. Though not transparent enough for lens-grinding in their current state, they possessed a certain translucence when washed. We each collected a specimen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crack itself defies conventional description. It appears initially as another branch of the ravine system, but passage through reveals its true nature—a portal directly into the Astral Plane, or perhaps more accurately, into the Abyss itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Traversing the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s shadow wings proved their worth immediately. While flight does not function conventionally in the Abyss, it reduces encounter probability substantially. Flying demons exist here, but they tend toward the feeble end of the spectrum. One does not encounter entities like Rampage or Carnage soaring about—apparently the former&#039;s devastating abilities require ground contact to function properly. A useful limitation to remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cast walking unseen upon all three of us, successfully cloaking our presence. Combined with our shadow wings and the natural darkness of the Abyss, we remained effectively undetectable to all but the most accomplished observers. The week of travel passed without incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed the sole water barrier I know of in this region without difficulty, though Slaydar nearly provided us with another demonstration of his landing prowess. His infravision again betrayed him, pulling his attention toward heat sources at an inopportune moment. This time he managed a recovery, though he admitted to experiencing what he termed a &amp;quot;brown alert.&amp;quot; He then offered, as is apparently his custom, to be beaten for his failure. I declined, citing the impracticality of approaching him in his current state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Tanuel and the Ascent to House Kerberoth =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We arrived at Tanuel through the great arched gates at the base of the butte. The Kerberites stationed here represent the largest and most formidable of their kind—shapeshifters averaging eight feet in height, many manifesting armor directly from their bodies and wielding wicked polearms called horbids. A half-dozen of these warriors patrolled the gates alongside smaller administrative Kerberites, humans, and the occasional hill giant. Orcs, Slaydar noted with some interest, appear uncommon in this region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entire settlement at the base qualifies more as a military encampment than a proper town. Behind it, carved into the butte itself, a steep road switches back and forth for approximately one mile vertical to reach House Kerberoth proper. The engineering required to bring wheeled vehicles up such a grade must involve extensive use of bastions and securing points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Pool of the Hounds =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the fourth switchback, we encountered a most remarkable feature—a pool of the deepest green I have ever witnessed. A fire giant attended here, bringing the fearsome Hounds of Kerberoth down to drink. These creatures stand as tall as horses and possess three heads each, manifestations of House Kerberoth&#039;s power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, observing the hounds drink from the pool, began speculating about its properties. He surmised that the creatures derived their powers from the water itself—a not unreasonable hypothesis given the unusual coloration and the hounds&#039; evident supernatural nature. With characteristic impulsivity, he decided to test his theory by drinking from the pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The consequences proved immediate and dire. Slaydar cried out in pain as a wound opened along his primary arm, from elbow to mid-forearm, along the inside. The injury does not bleed. It simply remains open, exposing muscle, vein, and artery in grotesque detail—a sight that would turn most stomachs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wound has diminished Slaydar&#039;s vitality noticeably. More concerningly, Lady Callas examined it and pronounced it beyond conventional healing. Curse removal might not suffice either, she suggested, though this would be the logical place to attempt such a remedy. She mentioned the Mal&#039;ebonirans as a possible solution, though extracting him from their care might prove the greater challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar resolved to manage with the injury for the present. The arm remains functional, merely unpleasant to observe. I refrained from commenting on the wisdom of drinking from mysterious supernatural pools.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Henry the Toymaker and Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Kerberoth proper boasts a marketplace of considerable interest. We sought out Henry the Toymaker, a merchant of unusual wares whose reputation precedes him. He stocks spell racks of exotic design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first item he displayed was a bracelet—essentially a charm bracelet with empty plates designed to hold engraved semi-precious stones. This rack enhances one&#039;s spellcasting reliability through subtle magical augmentation. Potentially useful, though of limited value to someone like Ishamael who rarely fails to cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second item captured my attention immediately: a dreamcatcher-style spell rack, constructed from dried and plaited rawhide, approximately fifteen centimeters in length. It pins to one&#039;s breast, either on cloak or chest. The enchantment enhances the first healing spell received each day substantially. A healing spell that would restore modest vitality instead provides considerably more restoration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I negotiated for the dreamcatcher. Henry&#039;s asking price proved unconventional—he requested payment in blood. I agreed, trading a measure of my own vitality. He extracted the payment with professional efficiency. The temporary reduction in endurance seemed trivial given our eighteen-day wait for the next caravan to the Heights of Chaos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael examined a cloak with air aspect that moderates wind effects, allowing tactical movement control while airborne rather than being forced to travel at maximum speed. The asking price proved... unusual. Henry wanted something specific from Ishamael, though the details of their negotiation remained private. Ultimately, no exchange occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Strategic Planning and Logistics =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas suggested we present ourselves to Lord Tirwh and Lady Suneth, the rulers of House Kerberoth. We agreed that paying respects would be appropriate, if only to make our presence known rather than request specific boons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan schedule allows us eighteen days before departure. Time enough for training and preparation, though the logistics of our actual mission present considerable challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fundamental problem: we seek to recruit twenty-four choir members, a sexton, and a concert master. Moving such a large group through the Abyss invites disaster. Groups exceeding half a dozen living souls attract attention at rates that render protection nearly impossible. Even moving them in smaller groups, a few at a time, presents significant risks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed several potential solutions:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ley Lines&#039;&#039;&#039;: &#039;&#039;Lady Callas can access ley line travel, but this still requires moving our recruits through the Astral Plane and up to the butte at Tanuel—hardly ideal for a choir unaccustomed to such environs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus Points&#039;&#039;&#039;: &#039;&#039;If we could identify nexus connections between our recruitment location and Cataclysm Earth, we might bypass the Abyss entirely. The Himalayan Complex in the Land of Nod connects to New Alusia through a portal, but this merely relocates the problem rather than solving it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Underworld&#039;&#039;&#039;: &#039;&#039;Nekros theoretically provides passages, though entering the realm of the dead with two dozen living choir members strikes me as profoundly unwise. Additionally, I lack the necessary bone circle knowledge for such transport, and I strongly doubt Nekros would share such information even if he possessed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Transport&#039;&#039;&#039;: &#039;&#039;Moving a ship across the Abyss proves beyond our current capabilities. Lady Callas might negotiate such transport, but the dangers inherent in the attempt seem excessive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded that solving the transportation problem could wait until we actually located suitable recruits. First, we must find them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Astrological Consultation and the Land of Nod =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, with his modest astrological abilities, offered to conduct a specific reading. His natural perceptive talents, enhanced by our enchantments, gave him excellent chances of divining useful information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He posed the question: &amp;quot;Where is the best place to find a choir of the House of Fire?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stars indicated the Land of Nod, specifically the eastern region before the Court of Jade. This aligns with our initial assumptions—the Land of Nod hosts numerous religious orders and choirs. The House of Fire, being a religious organization that particularly offended Rome during its time, would likely maintain a presence there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Preparation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With eighteen days at our disposal, we turned to self-improvement. I contemplated my priorities. Magic stands paramount—I have the opportunity to advance my skills considerably with dedicated training, leaving several days for other pursuits. My walking unseen spell, while functional, could use refinement. The wound to my arm serves as ample reminder that defense remains my greatest vulnerability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having survived his dramatic landings, expressed interest in improving his flying skill. A sensible choice given the technique he learned through practical application—what he terms &amp;quot;not hitting the ground fast.&amp;quot; He also explored necromantic options, though his limited magical aptitude constrains his utility with most spells. His considerable strength, however, makes him an adequate pack carrier, which—alongside his inexplicable sycophancy—largely defines our rather unusual party dynamic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Trollskin scroll (multiple charges) - gift from Slaydar&lt;br /&gt;
* Healing potion (500 silver) - purchased at Seagate Guild&lt;br /&gt;
* Bracelet of Luck - purchased from Henry the Toymaker for a pint of blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* 2x Trollskin scrolls (750 silver each, multiple charges) - purchased at Seagate&lt;br /&gt;
* Fulminite specimen - collected at ravine entrance&lt;br /&gt;
* Cursed wound (non-bleeding arm wound from Hounds&#039; pool)&lt;br /&gt;
* Spirit Net of the Necromanteion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* The Windswept Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (3 portions each, well-imbued) - provided by Lady Callas&lt;br /&gt;
* Powerful enchantments - cast by Artephius on all party members&lt;br /&gt;
* Strength of Stone enhancement - provided by Lady Callas&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party accepted a recruitment contract from Lady Callas to find staff for her Abbey on Cataclysm Earth: a 24-member choir (House of Fire preferred), a sexton, and a concert master. Payment: 10,000 silver per adventurer plus first dibs on loot. After preparations at Seagate, the party traveled via Ishamael&#039;s Shadow Wings to Novodom, then through a crack in reality into the Abyss. Journey continued to Tanuel and House Kerberoth, where Slaydar was cursed while drinking from the Hounds&#039; pool. The party acquired magical items from Henry the Toymaker and learned through astrology that their targets are in the eastern Land of Nod. Currently waiting 18 days at House Kerberoth for the next caravan to Heights of Chaos, with plans to train and prepare before continuing the mission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Contract negotiation with Lady Callas at Seagate; received 5,000 silver advance payment each&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Preparations: Artephius cast enchantments on party; purchased equipment and supplies&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Weather delay - fierce gale prevents departure&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Flight from Seagate to Novodom (4 hours, 180 miles); Slaydar&#039;s spectacular landing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Discovered fulminite at ravine entrance; passed through crack into Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 ? Day 9 || Travel through Abyss via Shadow Wings; crossed water barrier (Slaydar&#039;s &amp;quot;brown alert&amp;quot; incident)&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Arrived at Tanuel gateway; began ascent to House Kerberoth&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Slaydar drank from Hounds&#039; pool on fourth switchback; cursed with non-bleeding wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Reached House Kerberoth marketplace; visited Henry the Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Artephius purchased dreamcatcher spell rack for blood payment&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Ishamael performed astrology reading: choir located in eastern Land of Nod before Court of Jade&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Discussed presentation to Lord Tirwh and Lady Suneth&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 ? Day 27 || Waiting at House Kerberoth for next caravan; training and preparation period&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || (Planned) Caravan departure to Heights of Chaos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Safe as houses! ====&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Tintagel and a New Companion =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed House Kerberoth on schedule, bound for Tintagel through the Centre Jungle. Our party gained a fourth member during the journey—an orc necromancer named Sin, affiliated with the College of Necromancy. She possesses competent skills in bone construction and spectral weaponry, though her temperament suggests the aggressive impulsivity characteristic of adolescent orcs. Nevertheless, her abilities proved invaluable in the trials that followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Centre Jungle and Dire Omens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the caravan established camp at the edge of the Centre Jungle on our first evening of travel, an ominous roaring sound echoed from deeper within the forest. The sound possessed a depth and resonance that suggested a creature of considerable size. The canopy above us filtered much of the remaining daylight, creating an environment conducive to Ishamael&#039;s shadow magic but less than ideal for visual reconnaissance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party immediately began defensive preparations. Sin and Slaydar erected bone constructions through the trees—interlocking skeletal barriers designed to entangle and slow any approaching threat. Sin&#039;s initial casting unfortunately backfired, triggering a deep sleep effect that she successfully resisted through considerable effort. She managed to complete a second construction successfully, creating a bronze-reinforced bone chain stretched between sturdy trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Forms upon the entire party—powerful manifestations that granted us substantial defense in melee combat, though somewhat less in close quarters. A considerable enhancement to our survivability, particularly for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Crystal Vision and the Approaching Menace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael provided me with his crystal of vision, recognizing that my familiarity with Earth and Environmental magic, however modest, made me the logical choice for reconnaissance while he prepared his combat spells. I sent the crystal approximately two hundred feet into the jungle, positioning it perhaps sixty feet above the ground to maintain visibility beneath the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My perception, enhanced by both my magical aptitude and Ishamael&#039;s enchantments, revealed a terrifying sight: a massive bipedal creature approximately twenty-five feet in length, with enormous hind legs, diminutive forelimbs, and devastating jaws. The beast battered down seventy-foot trees as it advanced directly toward our position. A Tyrannosaurus Rex—moving with terrifying speed that made escape impossible, even mounted on camels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature possessed an uncanny interest in our party specifically, ignoring the caravan&#039;s camels to focus its attention upon us. Perhaps it detected the scent of orcs, or perhaps our magical emanations attracted its predatory instincts. Regardless, we found ourselves the primary target of a creature capable of devastating our entire group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparation for Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party adopted a defensive posture behind the camels and available cover. I prepared Walking Unseen, though I recognized the spell&#039;s limited utility against a creature hunting primarily by scent. The bone constructions provided our best hope of slowing the beast&#039;s charge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar activated his Trollskin scrolls—potent protections that granted considerable effectiveness when combined with our various enchantments. Both he and I successfully triggered the protective magic, encasing ourselves in regenerative armor that might allow us to survive a glancing blow from those terrible jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin prepared her spectral weapon enchantment, imbuing her battle axe with supernatural striking power. The caravan guards readied their crossbows, though I held little hope that ordinary bolts would penetrate the creature&#039;s hide. Ishamael prepared his most devastating magic—dark fire and lightning bolts from his invested items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast closed with terrifying speed, covering ground at a rate that made evasion impossible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Battle Commences =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael struck first with dark fire—a bolt of shadow flame that scorched the creature&#039;s scales. The attack penetrated its natural armor, inflicting modest damage but failing to slow its advance. The T-Rex charged directly into Sin&#039;s bone construction, the bronze-reinforced chain catching its massive legs. The creature failed to avoid the trap and fell prone, its tremendous bulk crashing to the jungle floor in a thunderous impact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar immediately seized the opportunity, employing his Hand of Death spell—a necromantic curse that allows the caster to crush a victim&#039;s heart through sympathetic magic. He made a crushing gesture with both hands, and I witnessed the creature&#039;s chest spasm as the spell took hold. The damage proved insufficient to fell the beast, but it clearly experienced considerable distress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan&#039;s crossbowmen demonstrated admirable courage and surprising accuracy. Seven bolts found their marks, inflicting both endurance and fatigue damage despite the creature&#039;s formidable natural armor. The accumulation of wounds began to tell—the beast bled from multiple punctures, though none individually proved decisive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael continued his magical assault with additional fire bolts and lightning. I attempted Enchanted Sleep—my sole offensive spell of any potency—but the creature&#039;s massive endurance rendered the magic ineffective. The spell requires physical contact, and I possessed neither the courage nor the stupidity to approach within fifteen feet of those jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== A Moment of Tactical Desperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrannosaurus recovered from its prone position and, surprisingly, resisted the fear effect of Ishamael&#039;s magic. It turned toward us with renewed fury, having shaken off the psychological assault. The beast charged again, this time employing a trampling attack that threatened to overrun our entire position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a moment of what I can only describe as calculated recklessness, I advanced toward the creature, drawing my main gauche and shouting to attract its attention. The theory possessed a certain logic: my mobility and evasive capabilities exceeded those of my companions, and drawing the creature&#039;s aggro might prevent it from devastating the less mobile members of our party. Additionally, as the physically weakest member of the group, my death would represent the smallest tactical loss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I moved perpendicular to the creature&#039;s line of attack, gaining the defensive benefit of lateral movement. The beast, possessed of limited intelligence but considerable predatory instinct, fixed its attention upon me. I maintained my evasive posture, prepared to dodge whatever assault it might launch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Killing Blow =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s Hand of Death continued to squeeze the creature&#039;s heart while the caravan&#039;s crossbowmen maintained their barrage. Sin repositioned behind cover, preparing her own defenses should the creature break through our line. Ishamael continued his assault with invested magic, each bolt chipping away at the beast&#039;s formidable vitality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The accumulated damage proved decisive. The creature&#039;s heart, subjected to Slaydar&#039;s necromantic compression, finally surrendered. The Tyrannosaurus collapsed mid-charge, its tremendous bulk shaking the jungle floor one final time. Ishamael&#039;s Kiss of Death ability ensured the creature would not recover—within moments, it expired completely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan erupted in relieved celebration. Eight of the guards had frozen in terror at the sight of the charging predator, but the remainder maintained their composure admirably. Without our magical intervention, the creature would undoubtedly have slaughtered the entire caravan, devouring the guards and leaving the camels scattered across the jungle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Salvage and Spoils =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead Tyrannosaurus represented a treasure trove of valuable materials. The creature&#039;s scales provided natural armor—substantial protection on the dorsal surface and somewhat less on the softer underbelly. The caravan&#039;s leather worker calculated that the hide would yield approximately thirty sizes of leather: eighteen of hard leather and twelve of soft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We negotiated the distribution of materials. The leather worker required six sizes for his own armor—a reasonable request given his services to the caravan. I claimed soft leather for myself, as my casting requirements preclude heavier armor. Slaydar opted for hard leather, befitting his more robust constitution and willingness to engage in direct combat. Sin and Ishamael made their own arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s teeth, each the size of a dagger, consisted of extraordinarily hard ivory suitable for weapon crafting. The bones, while hollow, possessed remarkable strength—approximately as resilient as teak but significantly lighter. The meat proved edible, resembling chicken in both texture and flavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Peculiar Acquisition =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the skinning process, Slaydar performed his Ask the Dead ritual upon the creature&#039;s corpse, seeking to establish some form of supernatural connection. The ritual succeeded in ways I suspect he did not anticipate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s spirit, or perhaps merely an echo of its consciousness, manifested within the severed forelimb. Slaydar engaged in a lengthy conversation with the entity, which revealed itself to possess a distinctly female personality with the aggressive mannerisms of an adolescent orc. The spirit identified herself as &amp;quot;Tina&amp;quot; and claimed to have died previously, only to find herself bound to the Tyrannosaurus&#039;s forelimb through supernatural means she could not fully explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, with characteristic grandiosity, claimed credit for &amp;quot;crushing the beast&#039;s heart and rescuing her.&amp;quot; The spirit expressed reluctant awe at this assertion, accepting Slaydar as a powerful figure worthy of respect—or at least wariness. The two established what Slaydar describes as &amp;quot;clan mates&amp;quot; status, though the specifics of this arrangement remain opaque to me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orc now possesses a sentient T-Rex claw that runs about independently and converses with him late into the night. The other caravan members find this development deeply unsettling, though I suspect they will adapt. Adventurers accumulate peculiarities as inevitably as they accumulate scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Animated Horror =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not content with a mere talking claw, Slaydar decided to animate the entire Tyrannosaurus skeleton. He employed his necromantic abilities to raise the creature as an undead servant—a process that required multiple castings to maintain but yielded a mobile mount of terrifying aspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The animated skeleton possesses considerable physical capabilities though it lacks the natural armor of the living creature while retaining the structural strength of its massive bones. Most significantly, it radiates an aura of fear that causes automatic fright in those who behold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Slaydar first animated the skeleton, eight members of the caravan guard immediately froze in terror. The remainder experienced profound unease, and all would suffer ongoing penalties to their morale for the duration of our journey. Sin suggested we keep the creature at the rear of the caravan to minimize psychological damage to our traveling companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, predictably, insisted on leading from the front with his skeletal mount. The caravan master reluctantly agreed, reasoning that the creature would at least frighten away other predators. I suspect this decision will create complications when we attempt to enter populated areas, but such concerns remain problems for our future selves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Magical Cooperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle demonstrated the effectiveness of coordinated magical assault. Ishamael&#039;s dark fire and lightning provided consistent damage output. Slaydar&#039;s Hand of Death, while requiring sustained concentration, proved devastating against a single large target. Sin&#039;s bone constructions created tactical opportunities that prevented the creature from leveraging its superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution remained modest—reconnaissance through crystal vision and a desperate attempt to draw aggro that thankfully did not result in my being trampled into paste. I recognize that my offensive capabilities remain limited. Enchanted Sleep, while theoretically powerful, requires both physical proximity and successful casting against targets with lower endurance than a massive predatory dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The experience reinforces my conviction that survival depends upon proper preparation, tactical positioning, and the willingness of one&#039;s companions to employ genuinely terrifying magic. Slaydar&#039;s necromancy grows increasingly disturbing with each application, but I cannot deny its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Tyrannosaurus defeated and its materials claimed, we prepared to rest for the remainder of the night. Slaydar&#039;s animated skeletal mount stood watch over the camp, its terrifying presence thoroughly unnerving the caravan guards even as it provided a certain grim reassurance. The orc conversed quietly with his severed claw companion, establishing the peculiar relationship that would characterize our continued journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our mission to recruit choir members, a sexton, and a concert master for Lady Callas&#039;s Abbey continues. Tintagel and the Land of Nod still await us, along with whatever challenges the eastern territories present. I have acquired materials for moderately improved armor and considerable experience in coordinated combat against overwhelming threats.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have also gained an orc companion who rides a skeletal Tyrannosaurus while conversing with a severed claw inhabited by a dead girl&#039;s spirit. Adventuring, I have learned, never becomes more conventional with experience—it merely reveals new depths of peculiarity to which one must adapt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Soft T-Rex leather (6 sizes) - sufficient for 6-point armor after crafting&lt;br /&gt;
* Share of T-Rex meat - sustenance for journey&lt;br /&gt;
* T-Rex ivory teeth - available for crafting or sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Hard T-Rex leather (6 sizes) - sufficient for 8-point armor (potentially 9 with masterwork)&lt;br /&gt;
* Animated T-Rex skeleton - combat mount with TMR 7, causes fear effect&lt;br /&gt;
* Sentient T-Rex forelimb - inhabited by spirit named &amp;quot;Tina,&amp;quot; serves as companion/familiar&lt;br /&gt;
* Share of T-Rex bones - light, strong material for potential crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials - bones, meat, teeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Substantial quantity of T-Rex meat - sustenance for extended journey&lt;br /&gt;
* T-Rex bones - hollow, strong, lightweight material suitable for crafting&lt;br /&gt;
* T-Rex ivory teeth - extremely hard, suitable for dagger/weapon crafting&lt;br /&gt;
* Goodwill from caravan guards - saved entire caravan from certain destruction&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party traveled with the caravan from House Kerberoth toward Tintagel, gaining a new companion—Sin, an orc necromancer. On the evening of the first travel day at the Centre Jungle campsite, a massive Tyrannosaurus Rex (5-hex creature, TMR 12) attacked the caravan, targeting the party specifically. Through coordinated magical assault, tactical positioning, and considerable courage, the party defeated the creature. Ishamael&#039;s dark fire and lightning, Slaydar&#039;s Hand of Death, Sin&#039;s bone constructions, and support from caravan crossbowmen combined to bring down the beast. The party salvaged extensive materials including armor-quality leather, ivory teeth, and lightweight bones. Slaydar animated the T-Rex skeleton as a mount and acquired a sentient forelimb companion inhabited by a spirit named &amp;quot;Tina.&amp;quot; The session ended with the party resting at the Centre Jungle camp, having gained the caravan&#039;s respect and preparing to continue their journey to Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || Departed House Kerberoth with caravan; Sin joined party; T-Rex battle at Centre Jungle (defeated, salvaged materials); Slaydar contacted spirit &amp;quot;Tina&amp;quot; and animated T-Rex skeleton mount&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3: The Lands of Chaos ====&lt;br /&gt;
=====The Ford of Sands and Trackless Perils=====&lt;br /&gt;
&lt;br /&gt;
Our journey through the Heights of Chaos continued with remarkable incidents. At the Ford of Sands, Slaydar and Sin demonstrated the impulsive curiosity characteristic of their race by sending spectral hands into the river to investigate potential aquatic life. Instead of fish, they discovered pockets of trackless waste—planar voids that trapped their magical constructs for the duration. The scouts collected sand in glass vials, and the caravan wisely chose to camp at the ford rather than risk travel with active trackless wastes potentially seeking attachment.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a ruined wall complex containing several mortuary temples arranged in an avenue. Slaydar identified the central building as a death site—a place where bodies were prepared for burial according to ancient funerary rites. The practice involved removing the brain through the nostrils while preserving the heart, as the culture believed reason resided in cardiac rather than cerebral tissue. Slaydar performed his life-prolongation ritual upon Sin here, taking advantage of the necromantically resonant location. The ceremony succeeded on the second attempt, halting her aging process indefinitely. The caravan guards remained at considerable distance during these proceedings, their discomfort palpable.&lt;br /&gt;
&lt;br /&gt;
=====The Crumbling Paths and Fossil Discoveries=====&lt;br /&gt;
&lt;br /&gt;
We arrived at a landscape dominated by decaying aqueducts—massive earthen structures with stone facing, rising to remarkable heights and stretching in sweeping curves across the terrain. Ishamael climbed to investigate, discovering the structure&#039;s true nature through planar interrogation. The Crumbling Paths, as they are known, constitute a multi-planar phenomenon where sections always orient east-west regardless of the traveler&#039;s position. The structure appears to exist simultaneously across multiple planes of reality.&lt;br /&gt;
&lt;br /&gt;
During his descent, Ishamael&#039;s footing failed when stone crumbled in his hands, though his Shadow Wings prevented any serious injury. The fallen stone revealed a remarkable fossil—a laminate creature that appeared to be a sea organism but in fact traveled on the wind in an atmosphere of unusual composition. A fascinating specimen for philosophical contemplation, though its practical value remained unclear.&lt;br /&gt;
&lt;br /&gt;
=====The Cloud Trees of Cindereth and Unusual Provisioning=====&lt;br /&gt;
&lt;br /&gt;
After a full day&#039;s travel that felt curiously brief, we entered an orchard of massive trees bearing watermelon-sized fruit. The Cloud Trees of Cindereth reach extraordinary heights and produce fruit of remarkable properties. The flesh proves extremely filling—a few slices satisfy completely—yet provides no actual caloric content. The fruit remains edible for approximately one year if unopened, but rapidly deliquesces once cut. The juice quenches thirst admirably, and a skilled vintner might ferment the high sugar content into valuable wines.&lt;br /&gt;
&lt;br /&gt;
I immediately recognized the commercial potential. These fruits could revolutionize dietary practices for those seeking to reduce consumption while maintaining satiation. We harvested a considerable quantity, storing them within the T-Rex skeleton&#039;s ribcage through clever application of warping magic. The caravan guards found our enthusiasm peculiar but offered no objection.&lt;br /&gt;
&lt;br /&gt;
=====Syrioth&#039;s Azure Grasslands and the Crimson Spires=====&lt;br /&gt;
&lt;br /&gt;
The next plane, Syrioth, presented grasslands of such rich green that in certain light they appeared almost blue. A mercifully brief day of travel provided welcome respite and opportunity for training. The subsequent journey through Coldstream tested our endurance more severely. Temperatures plunged to near freezing, the bitter cold sapping our strength with every hour of travel. The caravan maintained extensive fires and collected substantial water stores to avoid nighttime excursions into the cold. The guards&#039; woolen blankets, though harsh against unprotected skin, provided admirable insulation. Their wives weave them with extraordinary skill, creating common materials of exceptional quality.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a peculiar landscape of crimson metallic structures resembling tents with central spires rising to impressive heights. Each &amp;quot;tent&amp;quot; consisted of an alchemical transition metal—hard as bronze but with unusual oxidation properties. The structures leaned at steep angles from vertical, their metallic &amp;quot;skirts&amp;quot; giving the appearance of wind-caught fabric frozen in place.&lt;br /&gt;
&lt;br /&gt;
In an ill-advised experiment, I allowed blood to drip upon one of the fallen spires. The structure immediately began draining my vitality at an alarming rate while manifesting translucent human figures moving through the area as if the metallic structures did not exist. Slaydar identified these as insubstantial dead, though they proved unresponsive to necromantic communication. Ishamael&#039;s healing intervention halted the blood drain and dispersed the manifestations. The structures possess an aura of Remembrance—not a graveyard, but definitely a site where death has occurred in significant quantity.&lt;br /&gt;
&lt;br /&gt;
That evening I experienced vivid dreams of conversations with unfamiliar people, discussions where I perpetually lacked some essential context that would render them comprehensible. The bleeding had evidently created an unwelcome connection to whatever memories these spires preserve.&lt;br /&gt;
&lt;br /&gt;
=====The Thorn Fields of Havoth=====&lt;br /&gt;
&lt;br /&gt;
Travel through Havoth proved utterly exhausting. I found myself far more drained than my hardier companions, struggling to keep pace as we crossed the landscape. The terrain consisted of cultivated fields of thorns arranged in precise rows like a plantation. The plants themselves demonstrated remarkable properties: dark green with bright yellow bulbs, they possessed elasticity like rubber, resisting attempts at crushing. The sap proved highly corrosive to metals and organic materials alike, blackening and destroying a cloth rag in moments.&lt;br /&gt;
&lt;br /&gt;
The T-Rex managed to tear free a section of plant, which we preserved for potential alchemical trade. The caravan guards used bill hooks to protect the camels from the thorns while traveling single-file through the furrows. The plants, known as Thorn of Havoth, serve as source material for creating green vitriol—a dangerous but valuable alchemical component. Extraction requires considerable alchemical expertise to perform with any degree of safety.&lt;br /&gt;
&lt;br /&gt;
=====Arrival at Tintagel=====&lt;br /&gt;
&lt;br /&gt;
After a brief final journey, we arrived at Tintagel—a castle city situated at the elbow of U-shaped hills rising to impressive heights. Terraced farms covered the hillsides, irrigated by channels fed from a water source at the summit. The castle itself stands where a moat once existed, now a dry depression crossed by drawbridges.&lt;br /&gt;
&lt;br /&gt;
The population of Tintagel consists largely of spellcasters, identifiable by the chaos marks that distinguish them from ordinary humans: red sclera, black irises, and various physical peculiarities such as backwards-bending legs. Despite these unsettling characteristics, the Tintagelites demonstrate little malicious intent—they pose danger primarily through distraction, unreliability, and the occasional catastrophic accident rather than deliberate malice.&lt;br /&gt;
&lt;br /&gt;
Our entry with the animated T-Rex skeleton drew considerable interest from the local wizards, many of whom examined it with quizzing glasses and lorgnettes. One figure—tall, slender, wearing silver chainmail and a conical helm—descended from the sky, examined both the T-Rex and Slaydar within it, and simply said &amp;quot;No&amp;quot; before departing. The sixth such skeleton today, apparently.&lt;br /&gt;
&lt;br /&gt;
The local wizards expressed interest in purchasing the skeleton, though not for unreasonable sums. They offered exchange in magical services or goods rather than currency. A Staff of Power would require multiple such specimens—well beyond our current resources. More modest exchanges included spell racks, incantations, and various invested items. Of particular interest was an Enchiridion of Incantations based on Bolt of Energy, containing several variations including Levin Bolt (stunning lightning), a columnar lightning bolt, burst of energy (which restores vitality), and various elemental projectiles.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites proved fascinating if frustrating trading partners. They possess exceptional skill with incantations but demonstrate profound organizational difficulties. A guardsman specifically warned us that deals must close quickly—the wizards frequently lose interest in agreements made even days prior, their attention captured by new fascinations. Yet they prove valuable trading partners precisely because their unreliability stems from distraction rather than duplicity.&lt;br /&gt;
&lt;br /&gt;
We also learned that the thorn material from Havoth holds value here, as the wizards extract its alchemical properties for creating green vitriol. However, any attempt to return through the Heights of Chaos to harvest more would prove futile—the trackless wastes do not permit simple backtracking. One must follow established routes or possess exceptional tracking skills enhanced by magic. Earth mages apparently navigate such regions most effectively.&lt;br /&gt;
&lt;br /&gt;
=====Observations on the Journey and Local Customs=====&lt;br /&gt;
&lt;br /&gt;
This journey through the Heights of Chaos has impressed upon me the fundamental truth that reality itself varies considerably between planes. Each realm operates according to its own principles—from the Crumbling Paths that maintain consistent orientation regardless of position, to the Cloud Trees that provide satiation without nutrition, to the metallic spires that harvest blood to manifest memories of the dead.&lt;br /&gt;
&lt;br /&gt;
The trackless wastes present particular danger. Unlike conventional geography where one might retrace steps, these planar voids do not respect spatial consistency. The caravan&#039;s rangers possess knowledge of safe routes accumulated over years of travel, but deviation risks becoming permanently lost in placeless nowhere. Slaydar and Sin&#039;s spectral hands remain trapped somewhere west of us, calling forlornly for their masters until the magic sustaining them finally expires.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites themselves embody a peculiar paradox—simultaneously brilliant and unreliable, capable of extraordinary magical achievement yet unable to organize even simple cooperative endeavors. Their chaos marks serve as constant reminder that proximity to the Abyss shapes both form and function. Yet their essential lack of malice makes them preferable trading partners to many more conventional merchants I have encountered.&lt;br /&gt;
&lt;br /&gt;
=====Practical Considerations=====&lt;br /&gt;
&lt;br /&gt;
My physical endurance continues to prove the limiting factor on these journeys. While my companions suffer manageable exhaustion, I accumulate weariness far more quickly during difficult travel. The Strength of Stone and Waybred enhancements from Lady Callas provide essential support, but I remain keenly aware of my physical limitations. Should I fall unconscious from exhaustion during some crisis, the party&#039;s capabilities would be only modestly reduced—a cold comfort, but realistic assessment nonetheless.&lt;br /&gt;
&lt;br /&gt;
The T-Rex skeleton, while impressive, proves less valuable than Slaydar hoped. The bones themselves—hollow, light, strong as dense wood but remarkably lighter—possess considerable practical application for construction of boats, gliders, or lightweight implements. However, multiple such skeletons would be required to obtain truly exceptional magical items. We may trade portions for more modest but immediately useful enhancements.&lt;br /&gt;
&lt;br /&gt;
The Cloud Fruit represents a more promising long-term investment. If we can establish reliable transport through the trackless wastes, these fruits could find ready market among the wealthy seeking to reduce food consumption while maintaining comfort. A master vintner could potentially create valuable wines from the high sugar content. The Abbey itself might benefit from such provisions, reducing the burden of feeding a large staff while maintaining morale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
* Substantial supply of Cloud Fruit - stored in T-Rex ribcage (filling, non-caloric, lasts approximately one year unopened)&lt;br /&gt;
* Thorn of Havoth material - for trade or alchemical use in Tintagel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Life Prolongation ritual completed (aging halted for 14 years) - performed at mortuary temple&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor when dark) - collected at Ford of Sands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Uncommon herbs from Scented Jungle (accelerate Earth Mage healing spells)&lt;br /&gt;
* Aminote fossil material - from Crumbling Paths investigation&lt;br /&gt;
&lt;br /&gt;
====== Training time ======&lt;br /&gt;
3 days of downtime - After the T-Rex battle&lt;br /&gt;
2 half-days at Cindereth and Serioth&lt;br /&gt;
1 half-day after the Crimson Spires&lt;br /&gt;
&lt;br /&gt;
4.5 days total.&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
The party completed their journey through the Heights of Chaos trackless wastes with the caravan, traveling from the Centre Jungle camp to Tintagel over approximately nine days. The journey included encounters with numerous planar phenomena: trackless wastes at the Ford of Sands that trapped Slaydar and Sin&#039;s spectral hands, ancient mortuary temples where Slaydar performed life prolongation on Sin, the multi-planar Crumbling Paths where Ishamael discovered unusual fossils, the Cloud Trees of Cindereth producing non-caloric but filling fruit, crimson metallic remembrance spires that drained Artephius&#039;s vitality when blood-activated, the freezing passage through Coldstream, the dangerous thorn fields of Havoth, and finally crossing a lava river via Sin&#039;s bronze bone construction bridge. The party arrived at Tintagel, a castle city populated primarily by chaos-marked wizards known for exceptional magical skill but profound unreliability. Initial negotiations regarding the T-Rex skeleton revealed local interest in magical trades rather than currency, with various spell books, incantations, and invested items available for exchange. The session ended with the party beginning to explore trading opportunities in Tintagel while considering their recruitment mission objectives.&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 || Departed for Heights of Chaos; rested at Scented Jungle where Ishamael gathered uncommon herbs&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Long day&#039;s travel through Heights of Chaos; camped at Ford of Sands; Slaydar and Sin lost spectral hands to trackless wastes; red flesh beetles cleaned T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 30 || Collected four flesh beetles; continued lengthy travel; arrived at mortuary temple ruins; Slaydar performed life prolongation ritual on Sin (succeeded on second attempt); rested at ruins&lt;br /&gt;
|-&lt;br /&gt;
| Day 31 || Exhausting travel to Crumbling Paths; Ishamael investigated structure and discovered aminote fossil; camped beneath aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Day 32 || Traveled to Cloud Tree orchard of Cindereth (curiously brief journey); harvested cloud fruit&lt;br /&gt;
|-&lt;br /&gt;
| Day 33 || Brief travel through Syrioth grasslands&lt;br /&gt;
|-&lt;br /&gt;
| Day 34 || Grueling journey through Coldstream&#039;s bitter cold; camped by frozen stream&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 || Recovered from extreme cold; traveled to Crimson Spires; Artephius bled on spire, manifested insubstantial dead, was healed by Ishamael; camped at spires&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 || Utterly exhausting travel through thorn fields of Havoth; harvested thorn plant material; camped in thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Brief final travel to Tintagel; crossed lava river via Sin&#039;s bone construction bridge; arrived at Tintagel; began negotiations regarding T-Rex skeleton and exploring magical trading opportunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Tintangel traders ===&lt;br /&gt;
&lt;br /&gt;
===== The Trading of Curiosities and Acquisition of Practical Necessities =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our arrival in Tintagel presented immediate commercial opportunities, as the wizardly inhabitants demonstrated considerable interest in Slaydar&#039;s animated T-Rex skeleton. The local paleontological animators—three in number—viewed the specimen with professional appreciation, though not unprecedented enthusiasm. One silver-armored figure descended from the sky, examined both skeleton and occupant, pronounced a terse &amp;quot;No,&amp;quot; and departed. Apparently we had presented the sixth such specimen encountered that day. A humbling reminder that even remarkable discoveries prove commonplace in certain locales.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, exercising his merchant training, arranged an auction among the interested parties. The wizards, forming a collaborative purchasing arrangement, offered 104 true silver guineas—equivalent to approximately 26,208 silver pennies. However, given the Tintagelites&#039; well-established unreliability regarding currency transactions, we negotiated instead for magical goods and services. A practical decision, as these chaos-marked wizards prove far more reliable when their interests align with immediate gratification rather than delayed financial settlements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The trade yielded considerable value: quilted canvas armor for our party, various incantations from the necromantic animators and spiritualists, and opportunities for additional exchanges. The quilted canvas armor, while brightly colored in greens, yellows, and reds arranged in lozenge patterns, provides superior magical compatibility. With a base protection of three points, it gains additional protection at ranks 10, 15, and 20 of armor spells, plus ablative magical protection equal to non-prime ranks. Far superior to the soft leather we had contemplated keeping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael traded his Walking Unseen potions for a set of the quilted canvas armor and accompanying robes. The soft T-Rex leather we had harvested went toward additional armor sets for the party. A fair exchange, particularly given that Tintagelites value immediate goods over future promises. Their distracted nature makes them unreliable contract partners beyond the span of a few days, but their essential lack of malice renders them preferable to many more conventional merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Enchiridion and Incantational Studies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among the offered incantations, I acquired the Enchiridion of Bolt of Energy—a small booklet of cream vellum bound with brass rings. This tome serves dual purpose: it teaches the Bolt of Energy spell and functions as a spell rack for various incantations of that spell, including Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, and Orb of Flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The book itself weighs eleven ounces and will serve as the foundation for expanding my offensive magical capabilities. I shall require three weeks to learn both the base spell and begin advancing the spell rack. Time well spent, given our extended stay in Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The God Sin and Lunar Associations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our negotiations, the spiritualists revealed information regarding a moon god called Sin. This deity proves ancient beyond most pantheons, having survived multiple incarnations of religious orthodoxy. He associates with the city of Ur in the Land of Nod, manifests with a beard formed from lapis lazuli in the Mesopotamian style, connects to bulls symbolically, and bears particular affinity with the number thirty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For our companion whose name literally references sin, this discovery holds obvious significance. The spiritualists possessed incantations specific to Sin&#039;s worship, including variations of Wraith Cloak. The lunar aspect association suggests potential value for those seeking divine patronage, though I remain content with my scholarly pursuits unencumbered by theological obligations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The information proves relevant to our mission, as Ur lies within the Land of Nod—precisely where we seek the Choir of the House of Fire. Whether this constitutes fortunate coincidence or deeper pattern remains unclear, though in my experience, such alignments rarely prove entirely accidental.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Encounters with Dwarven Smiths and Peculiar Armaments =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among Tintagel&#039;s diverse population, we encountered dwarves whose hair and beards burn with actual fire—not illusory flames, but genuine combustion that causes them no discomfort. They possess skill in weapon-smithing and speak Thari with rank six competence, though Slaydar&#039;s rank zero knowledge created communication challenges best solved through emphatic gesturing and simplified vocabulary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They offered for sale an item called Dark Harvest—a glaive-like weapon with rotating scythe blade, forged from black bronze quenched in the River Styx. This weapon proves particularly effective against undead while bouncing harmlessly off immortals and eternals, reducing their damage to negligible amounts. The price—thirty thousand silver pennies—exceeded our available resources even accounting for the T-Rex sale. Slaydar&#039;s offer of &amp;quot;a night of passion&amp;quot; met with justified skepticism regarding anatomical logistics given his missing fingers. We declined the purchase, though the craftsmanship impressed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dwarves maintain forges at considerable personal risk, working with Styx water that has claimed numerous smiths over the years. One imagines a remarkable collection of weapons and unfortunate craftspeople accumulated at the riverbed. I refrained from inquiring about their recovery methods, as some knowledge serves no practical purpose beyond generating nightmares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Flesh Beetles and Minor Discoveries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s collection of four red flesh beetles, acquired at the Ford of Sands, proved topic of discussion among the wizards. These creatures efficiently strip flesh from bone, then enter torpor when denied light and sustenance. They can convert zombies to skeletal form, reducing the characteristic odor of animated dead. When gorged, they breed, though Sin wisely chose not to encourage multiplication during our city sojourn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At full activity, the beetles demonstrate remarkable efficiency—they completely consumed the T-Rex&#039;s flesh in hours. In torpor, they become small enough to fit individual beetles in matchbox-sized containers. The wizards displayed interest primarily in academic terms, noting the creatures&#039; utility for necromantic preparations but offering no particular trade value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained the aminote fossil I discovered at the Crumbling Paths—a wind-traveling creature from some atmosphere of non-oxygen composition. The fossil holds more interest for me than the purchasers, representing a fascinating biological adaptation to entirely foreign environmental conditions. I shall retain it for further study.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Valley of Death and Ominous Prophecies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our exploration of Tintagel&#039;s environs revealed a notable absence: no catacombs, crypts, or graveyards exist within the city limits, and precious few outside. This unusual arrangement stems from the Tintagelites&#039; poor ranger skills—they cannot safely navigate the trackless wastes that surround their home, effectively trapping them within their chaotic city unless joining established caravans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, outside the city we discovered a place of power—definitely not a graveyard, the locals emphasized with suspicious insistence. Hooded figures lurked about this site, their movements unsettling and inhuman. When Slaydar approached one, it turned to face him not as a person would, but as though its shoulders remained fixed while the robe billowed and repositioned. The face visible within the hood showed only grim, darkened features with glittering, faceted eyes like onyx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These figures spoke of one who was great but died nearby—not quite at this location, but somewhere close. They serve not through worship but through awaiting one suitable to take up the burden of greatness. Their assessment of Slaydar&#039;s endurance of twenty proved dismissive: &amp;quot;Feeble.&amp;quot; Their standards for greatness clearly exceed conventional measures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entity performed some manner of fate-reading upon our party, revealing information both useful and concerning:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For me: I possess no resistance against transformation into a frog. This stems from my princely nature—apparently nobility provides no protection against batrachian metamorphosis, and indeed may make one particularly susceptible to such enchantments. The hooded figure mentioned the Gusso Woods as a place to avoid, where practitioners of such magic dwell. Small comfort that I might, theoretically, find reversal through matrimony, though I prefer to avoid the necessity entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Slaydar: His fate involves serving &amp;quot;behind the throne.&amp;quot; The hooded figure gestured back and forth ambiguously, suggesting multiple interpretations. Whether this indicates political power, sanitary duties, or some metaphorical meaning remains unclear. Slaydar chose to interpret it optimistically as indication of future influence. I refrained from suggesting alternative readings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Ishamael: &amp;quot;The gates of death swing both ways for you.&amp;quot; Given his necromantic inclinations and ability to traverse the boundaries between life and death, this hardly surprises. Whether prophecy or simple observation of existing capability, the statement acknowledges Ishamael&#039;s unique position among practitioners of death magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Sin: &amp;quot;Silver is a boon to you.&amp;quot; The speaker immediately followed this with &amp;quot;The love of money is the root of all evil,&amp;quot; which rather undercuts the apparent blessing. Whether this references literal silver metal, currency, or some symbolic meaning remains ambiguous. Sin&#039;s philosophical interests led her to inquire about distinctions between types of greatness—a line of questioning that prompted the hooded figure to complain about encountering a bloody philosopher. I have been attempting to teach her philosophical reasoning. Apparently my efforts bear fruit, though perhaps not always welcome fruit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Embassy Mission and Journey Planning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure proposed a task: transporting a group seeking asylum from the Chthonic regions of the Land of Nod to the Underworld itself. These asylum-seekers associate with the Mazakim and Lilin—entities we have encountered peripherally in previous travels. The proposition involves danger, bloodshed, and potential treasure. Standard adventuring fare, in summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael initially hesitated, prompting Slaydar to enthusiastically volunteer on his behalf. I provided gentle physical encouragement—a pool cue to the back of Ishamael&#039;s head to simulate nodding agreement. The hooded figure found this &amp;quot;not meat&amp;quot;—meaning, I presume, that coercion does not constitute genuine acceptance. After Ishamael verbally confirmed his willingness, the bargain was struck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, before undertaking this task, we must first locate Simyaza, who occupies a unique position requiring access to an embassy. To find Simyaza, we must reach the elemental center of Tanuel—a location that Earth Mages apparently navigate most effectively. We lack an Earth Mage. This presents challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure provided crucial intelligence: we should travel to Morca, a large city serving the silk road trade. There we can join eastward-bound caravans, ideally working as guards or servants to avoid drawing attention. The Duke of Five Faces—ruler of the Land of Nod—maintains surveillance over those entering his domain. Anonymity among a caravan provides superior concealment compared to independent travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Germangeous Canyon and Mountain Crossing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The route to Morca requires crossing the Jemaliah mountain range—formidable peaks with lowest passes at approximately 6,000 feet elevation. The truly dangerous path crosses the &amp;quot;dragon&#039;s teeth&amp;quot;—jagged peaks where winds of seventy miles per hour can batter travelers to death against stone unless maintaining altitude above 7,500 feet. At that elevation, the cold proves severe, and altitude sickness affects those unaccustomed to such heights. Travel would require limiting flight to two hours maximum during the warmest, calmest parts of each day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we can locate the entrance, we can follow the river through the canyon, maintaining relative concealment from aerial observation. The canyon route still climbs to approximately 6,000 feet at its highest point—sufficient to risk altitude sickness—but far safer than the exposed mountain crossing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon terminates at the Beckel Waterfall, a 2,000-foot drop descending from 6,000 feet to 4,000 feet elevation. We would need to navigate this descent, preferably under cover of darkness using Dark Vision to avoid detection. The hooded figure emphasized the value of acquiring a map, as the canyon entrance proves difficult to locate without proper guidance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our party includes rangers of modest capability—sufficient to locate home after inebriation, as the saying goes, but perhaps requiring luck for wilderness navigation. We shall seek maps in Tintagel&#039;s libraries and among the merchants before departing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Equipment Acquisitions and Magical Preparations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond the armor and Enchiridion, our party acquired various magical implements:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael obtained a lantern that sheds dark light, altering spell aspects to affect undead and halving undead magic resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necromantic animators offered numerous incantations including those for Wraith Cloak (which I shall study for three weeks), bone construction paths, spectral warrior summoning as scimitar cats, and various other death-aspected magics. The entropy locusts incantation proved particularly expensive—equivalent to 5,000 silver pennies—but Blackfire incantations to write seals and potentially dangerous variations tempted even my cautious nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin acquired the Spirit Net of the Necromanteion—a small net-like decoration made from desiccated priestess sinews that provides healing enhancement. Similar in function to my healing boost dreamcatcher from Henry the Toymaker, though of different cultural origin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also learned of the Cave of Shadows—a shadow-realm facsimile of the real world where travelers can move between distant locations. Hemlock provides one method of accessing this realm, though it requires dying first. Some practitioners view death as mere inconvenience when pursuing their goals. I prefer continued respiration to such experimental transportation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Extended Residence =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall require five weeks and one day to learn Bolt of Energy to rank five and advance the associated spell rack. The base casting chance of fifty percent plus rank bonuses yields ninety percent success rate at rank five—acceptable for combat application. Ishamael will rank Shadow Wings to twenty during this period, requiring thirty-nine days. We shall remain in Tintagel for this extended training period.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During these weeks, Slaydar&#039;s spectral hands—lost at the Ford of Sands to trackless waste—will finally return to him after wandering for multiple weeks calling forlornly for their master. The wizards offered incantations for spectral hands including variations such as Cubed Force or Ramma Force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar will also recover his second point of endurance lost to drinking the green water at House Kerberoth—the liquid uncertainty that curses those foolish enough to consume it despite warning signs including dogs refusing to drink. His endurance will return to twenty-one, making him slightly less feeble by the hooded figure&#039;s exacting standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased warm clothing for the mountain crossing, as temperatures at 6,000 to 7,500 feet prove severe enough to risk frostbite and hypothermia. The caravan blankets we had acquired during our journey through the Heights of Chaos—bright wool blankets of exceptional quality woven by guardsmen&#039;s wives—will serve admirably for this purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Observations on the Chaos-Marked and Their Commerce =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tintagelites demonstrate fascinating contradictions. Their chaos marks—red sclera, black irises, backwards-bending legs, and various other physical peculiarities—indicate proximity to Abyssal influence. Yet they lack malicious intent almost entirely. Their danger stems from distraction, unreliability, and occasional catastrophic accidents rather than deliberate harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They possess exceptional magical skill, particularly with incantations, but demonstrate profound organizational deficiencies. Agreements must close within days or their attention wanders to new fascinations, rendering previous negotiations void. They prove valuable trading partners precisely because their unreliability stems from chaos rather than duplicity—they forget obligations rather than deliberately violating them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guardsmen who maintain order prove more competent than one might expect. They cannot prevent the wizards from creating havoc, but they can direct said havoc away from critical infrastructure. Watching them attempt to manage chaos-touched wizards resembles herding cats while the cats possess the ability to teleport, fly, and accidentally transmute things into other things. That Tintagel functions at all represents a minor miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their inability to develop ranger skills keeps them largely contained within their city and associated caravan routes. This may be the only factor preventing Tintagelites from spreading across the planes wreaking well-intentioned chaos wherever they travel. One imagines the multiverse breathes easier for their geographic limitations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Weight of Fates and Future Burdens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This session revealed our fates—or at least, aspects of possible futures. I find myself resistant to frog transformation, Slaydar serves behind some throne, Ishamael walks between death&#039;s gates, and Sin finds silver a boon while simultaneously being warned against money&#039;s corrupting influence. These prophecies may be immutable destiny or merely probable outcomes based on current trajectories. I prefer to believe the latter, as it preserves agency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accepted a mission to transport asylum seekers from the Land of Nod to the Underworld—a task involving undetermined danger and possible treasure. Before that, we must locate Simyaza at Tanuel&#039;s elemental center, which requires capabilities we currently lack. And before that, we must recruit the Choir of the House of Fire, a sexton, and a concert master for Callas&#039;s Abbey. Our task list grows faster than our completion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey requires crossing mountains by canyon passage, joining caravans in Morca, entering the Land of Nod without drawing the Duke of Five Faces&#039; attention, locating our recruitment targets in the eastern regions before the Court of Jade, somehow accessing Tanuel&#039;s elemental center, finding Simyaza, arranging embassy functions, collecting asylum seekers from Chthonic regions, accessing the Underworld, depositing said seekers, and returning to report success to Callas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When enumerated thus, the mission appears somewhat ambitious. Possibly excessively ambitious. Yet we accepted payment, we gave our word, and the hooded figure has marked us with fate. Forward remains the only practical direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Practical Considerations and Resource Management =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical limitations continue to constrain party capabilities, though magical enhancements mitigate the most severe deficiencies. The quilted canvas armor provides superior protection when combined with armor spells—I shall cast Wraith Cloak upon it once learned, gaining both physical protection and magical damage reduction. The Strength of Stone and Waybred from Callas maintain my viability during extended travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our financial situation improved dramatically from the T-Rex sale, though we converted most value into goods and training rather than retaining currency. This proves wise given the Tintagelites&#039; unreliable relationship with delayed payment and our need for immediate capability enhancement. We depart Tintagel better equipped, better trained, and better informed than we arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The five weeks of training will delay our mission timeline, but arriving at the Land of Nod unprepared serves no purpose. Callas understands the necessity of thorough preparation—she would prefer capable servants who arrive slightly late to hasty ones who die stupidly. At least, I hope she holds that preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have refrained from bleeding on any mysterious artifacts this session. A marked improvement in my decision-making compared to the Crimson Spires incident. Small victories accumulate toward larger successes, or so I tell myself while contemplating our increasingly complex mission parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End and Path Forward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded our initial trading and began our extended training period. Tintagel offers adequate libraries for research, sufficient wizards for magical instruction, and enough chaos to keep things interesting without becoming lethal. An ideal location for advancing our skills before undertaking the dangerous journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in scope with each discovery: recruitment becomes tied to finding a god&#039;s servants, which requires accessing elemental centers, which connects to embassy functions, which involves asylum transport, which necessitates Underworld access. Each task reveals three more beneath it, like some mythological hydra of complications. Yet this is the nature of adventuring in the outer planes—nothing proves simple, everything connects to everything else, and success requires navigating webs of obligation and opportunity simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall spend my five weeks mastering Bolt of Energy, advancing the spell rack, and researching maps of the Germangeous Canyon. Slaydar will search for his tribal kin, recover his spectral hands, and heal from his curse. Ishamael will perfect Shadow Wings and study the dark lantern&#039;s capabilities. Sin will likely pursue philosophical studies, experiment with her beetles, and contemplate silver&#039;s role in her fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we depart Tintagel, we shall be better prepared to face the dragon&#039;s teeth—whether by canyon passage or mountain crossing—and better equipped to infiltrate the Land of Nod without detection. The Duke of Five Faces will not find us so easily among caravan workers, and the Choir of the House of Fire will eventually yield to our search.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or so I hope, while trying not to think about the hooded figure&#039;s assessment that we are all, in our various ways, feeble. By the exacting standards of those who were great, perhaps we are. But we accepted the task nonetheless, which may indicate either courage or stupidity. Time will reveal which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base, enhanced by armor spells at ranks 10/15/20, ablative magic damage protection equal to non-prime spell ranks) - traded Walking Unseen potions&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Enchiridion of Bolt of Energy (spell book and spell rack for Bolt of Energy incantations, 11 oz, A5-sized vellum booklet with brass rings) - from T-Rex skeleton trade&lt;br /&gt;
* Access to incantations: Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, Orb of Flight - from T-Rex skeleton trade&lt;br /&gt;
* Warm clothing for mountain travel - purchased with party funds (1,000 sp spent collectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - traded soft T-Rex leather&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spectral Hand incantations access: Cubed Force/Ramma Force (15-ft cube, one face moves to opposite side, stopped only by iron/steel) - from T-Rex skeleton trade&lt;br /&gt;
* Recovered: Both spectral hands returned after 16 days wandering&lt;br /&gt;
* Healed: Regained 2 points of endurance lost to green water curse (back to 21 EN) - natural healing over 5+ weeks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spirit Net of the Necromanteion (15cm x 4cm desiccated sinew net decoration, enhances first healing spell per day by +3 points, worn on chest, 4 oz weight but 1 lb encumbrance) - from T-Rex skeleton trade&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor) - retained from previous session&lt;br /&gt;
* Information about Sin (moon god of Ur in Land of Nod, associated with bull and number 30, lapis lazuli beard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Lantern of dark light (alters spell aspects to affect undead, halves undead magic resistance, includes Star Fire incantation: throws victims back non-prime ranks in feet when they fail damage resist) - from T-Rex skeleton trade&lt;br /&gt;
* Vermilion Fan of the Orient (23cm black pointed spines linked to 13 red jade panels, 13 oz, spell rack, wielded as buckler, reflex action adds MD to defense until next pulse, 4-pulse cooldown) - from T-Rex skeleton trade (party&#039;s portion)&lt;br /&gt;
* Various necromantic incantation access - from T-Rex skeleton trade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor sets for all members - total value ~26,208 sp equivalent traded for T-Rex skeleton&lt;br /&gt;
* Access to multiple incantations from Tintagelite necromancers/animators/spiritualists&lt;br /&gt;
* Warm clothing for mountain crossing - 1,000 sp spent&lt;br /&gt;
* Knowledge of Germangeous Canyon/Jamandal&#039;s Canyon route to Land of Nod&lt;br /&gt;
* Quest: Transport asylum seekers from Chthonic regions of Land of Nod to Underworld&lt;br /&gt;
* Quest: Locate Simyaza at elemental center of Tanuel&lt;br /&gt;
* Information about Cave of Shadows (hemlock provides access, shadow-realm travel)&lt;br /&gt;
* Maps to acquire: Germangeous Canyon passage route&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Prophecies Received:&#039;&#039;&#039;&lt;br /&gt;
* Artephius: No resistance to frog transformation (due to princely nature; Gusso Woods mentioned as place to avoid)&lt;br /&gt;
* Slaydar: Fate to serve behind the throne&lt;br /&gt;
* Ishamael: Gates of death swing both ways&lt;br /&gt;
* Sin: Silver is a boon / love of money is root of evil&lt;br /&gt;
&lt;br /&gt;
===== Spell and Incantation Details =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt of Energy Incantations (from Enchiridion):&#039;&#039;&#039;&lt;br /&gt;
* Levin Bolt: Javelin-length lightning bolt that dazes victims unless they resist for half damage&lt;br /&gt;
* Lightning Bolt: Extends 60 feet, deflects off stone until reaching full extension, stuns those who fail to resist&lt;br /&gt;
* Bolt of Fire: Ignites flammable materials with 70% probability&lt;br /&gt;
* Ray of Cold: Delivers magical cold damage&lt;br /&gt;
* Razor Orb: Requires specially-crafted glass wire from Rank 8+ artisan glazier&lt;br /&gt;
* Burst of Energy: Restores fatigue equal to non-prime ranks once per dawn&lt;br /&gt;
* Orb of Flight: Transforms caster into reflective yellow orb capable of accelerating to 30 mph + 1 per rank&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin-related Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Wraith Cloak variation: Extends damage reduction to silvered weapons and similar metals including mithril and etheldin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael&#039;s Lantern Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Star Fire variation: Throws victims back a number of feet equal to non-prime ranks when they fail to resist damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Hand Incantations (Slaydar):&#039;&#039;&#039;&lt;br /&gt;
* Cubed Force/Ramma Force: Transforms spectral hand into 15-ft cube where one face moves to opposite side, passes through all materials except iron/steel; useful for seeing through walls, lifting oneself vertically, or applying crushing force&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party spent five weeks and one day in Tintagel after completing their journey through the Heights of Chaos trackless wastes. They auctioned the animated T-Rex skeleton to a coalition of three paleontological animators for 104 true silver guineas (26,208 sp equivalent), trading the value for quilted canvas armor, magical incantations, and various invested items rather than currency. Artephius acquired the Enchiridion of Bolt of Energy and began three weeks of study to learn the spell and advance the spell rack. The party learned about Sin, an ancient moon god associated with Ur in the Land of Nod. Outside the city, they encountered hooded figures at a place of death-power who read their fates and conscripted Ishamael for a mission to transport asylum seekers from the Chthonic regions of the Land of Nod to the Underworld. This requires first locating Simyaza at the elemental center of Tanuel. The hooded figure advised traveling to Morca to join eastward caravans into the Land of Nod, crossing either the dangerous dragon&#039;s teeth mountains (7,500+ ft elevation, 70 mph winds) or preferably finding the entrance to Germangeous Canyon (max 6,000 ft elevation, concealed route ending at Beckel Waterfall with 2,000 ft drop). The party will remain in Tintagel for training: Artephius learning Bolt of Energy to rank 5 (5 weeks 1 day), Ishamael ranking Shadow Wings to 20 (39 days), Slaydar recovering endurance and reclaiming lost spectral hands. They acquired warm clothing for the mountain crossing and began researching maps of the canyon route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Arrived at Tintagel after crossing lava river and traveling through thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Discussed armor options with Tintagelite smiths; identified three paleontological animators interested in T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Ishamael auctioned T-Rex skeleton; received 104 true silver guineas (26,208 sp) value&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Negotiated trade: skeleton value exchanged for incantations, armor, and magical items rather than currency&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Acquired quilted canvas armor sets for entire party by trading Walking Unseen potions and soft T-Rex leather&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Learned about Sin (moon god of Ur in Land of Nod) from spiritualists&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Encountered hooded figures at death-power site outside Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received fate prophecies: Artephius (frog vulnerability), Slaydar (serve behind throne), Ishamael (gates of death swing both ways), Sin (silver is boon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Accepted quest to transport asylum seekers from Chthonic regions to Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received intelligence about route to Land of Nod via Morca and Germangeous Canyon&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Purchased warm clothing for mountain travel (1,000 sp)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Began extended training period in Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 53 || Slaydar&#039;s first lost endurance point healed (16 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 58 || Slaydar&#039;s spectral hands returned after wandering (21 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 73 || Slaydar&#039;s second endurance point healed (36 days); returned to 21 EN&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 76 || Artephius studied Bolt of Energy (learning to rank 5, advancing spell rack); Ishamael ranked Shadow Wings to 20; Slaydar searched for tribal kin; Sin studied philosophy and researched silver/Sin connections (39 days total)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Training period completed; prepared to depart Tintagel for Morca&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: Infectious flights ===&lt;br /&gt;
===== The Geography of Necessity and Maps Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We found ourselves outside Tintagel, lingering near the Valley of Death but prudently declining to enter that particular establishment. I have learned through experience that places bearing such names rarely offer pleasant surprises. The locals maintain a thriving trade community here, merchants and travelers passing through en route to the Keeper of Five Faces and points beyond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our immediate concern focused on the journey ahead. The destination: Maktou, a substantial city lying several hundred miles north-north-east of Tintagel. Between us and that objective stretched the Jemaliah mountain range, a formidable barrier featuring jagged peaks where ferocious winds can dash travelers to death against stone unless one maintains altitude above the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At such heights, the combination of cold and altitude sickness presents lethal risk. The temperature plummets well below freezing, though wind chill makes accurate assessment academic once one&#039;s frozen corpse tumbles into a crevasse. Medical knowledge suggests that ascending these peaks in a single day carries substantial risk of altitude sickness, a condition requiring months to resolve if one cannot descend to lower elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we could locate its entrance, we might follow the river through at lower elevation, maintaining relative concealment while avoiding the worst of the mountain&#039;s fury. The canyon terminates at Beckel Waterfall, a massive cascade we would need to navigate under darkness using Dark Vision to avoid aerial detection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First, however, we required intelligence. The maps we sought proved elusive in Tintagel&#039;s markets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Acquisition of Information Through Diplomatic Libation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael exercised his considerable skill at spying and assessment, identifying a particularly garrulous fellow in one of Tintagel&#039;s drinking establishments. The man claimed to have descended from Maktou via river, surviving a spectacular journey through rapids in his coracle. His tale involved a ninety-foot waterfall, the strength of his arms pulling the vessel to shore despite the current, and the subsequent destruction of his craft, explaining his presence so far south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story was, naturally, complete fabrication. However, beneath the lies lay useful truth. Ishamael, displaying unexpected expertise in alcoholic beverages—apparently scholars acquire diverse knowledge—cultivated friendship with the boatman through provision of his finest spirits. The investment yielded returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fellow had indeed traveled the canyon, though his journey proved considerably less heroic than advertised. He described the river&#039;s exit into a lake, the series of cascades ascending into the mountains, and the peculiar stone of the uplands. He sketched what he remembered, providing Ishamael with sufficient detail to create a functional map showing the lake&#039;s location, the river&#039;s entry point, and the basic geography of the route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The boatman mentioned curious features: the canyon walls, formed of unusually white stone without volcanic characteristics, and the uplands beyond, where the rock appeared dark as obsidian despite the region&#039;s non-volcanic geology. The terrain hosted sparse vegetation despite the altitude and cold, suggesting geothermal warmth from below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Peculiarities of Local Commerce and Slaydar&#039;s Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Ishamael gathered cartographic intelligence, Slaydar explored Tintagel&#039;s servant markets. He discovered a merchant dealing in small figurines—magical items called Ushabti, approximately five centimeters tall, crafted from semi-precious stones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant possessed two such items: one fashioned from pale blue stone, the other from green malachite. These Ushabti, when properly animated through necromantic ritual, summon spiritual servants. The blue figurine produces a gardener skilled in tending herbal gardens. The green malachite Ushabti, carved from soapstone, manifests a scullery maid equipped with soap, capable of washing and cleaning almost anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given Slaydar&#039;s manual dexterity challenges and the resulting chronic filth of his armor and person, the acquisition seemed practically ordained. The merchant wanted two true silver guineas for each figurine, equivalent to approximately five hundred silver pennies. Slaydar, in a display of negotiating creativity that approached genius or madness, offered to cast Hold Aging on the merchant, granting sixteen years without aging in exchange for two figurines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant accepted. Slaydar attempted the ritual casting. The spell failed spectacularly, though thankfully without backfire. After profuse apologies and assurances regarding the difficulty of such powerful magic, Slaydar tried again. This time the spell took hold, and the merchant—now preserved from aging&#039;s ravages—handed over both Ushabti with satisfaction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refrained from commenting on the exchange rate. Sixteen years of prevented aging for items worth approximately one thousand silver pennies total seems generous to the merchant, though perhaps the market value of such magic exceeds my estimation. Slaydar appeared pleased with the transaction, and obtaining cleaning services for his perpetually filthy garments seemed worth considerable expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations for High-Altitude Travel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We acquired warm clothing suitable for mountain crossing, spending approximately one thousand silver pennies from party funds. The garments provided substantial protection against cold—though insufficient against the worst of the dragon&#039;s teeth. The locals also offered doves for sacrifice and traveling provisions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The priests sell ritually cleansed doves for one silver penny each, standard traveling sacrifice for those journeying through dangerous territory. We declined to purchase a large quantity, reasoning that carrying caged birds while flying presented encumbrance challenges exceeding their spiritual utility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More intriguing were the alchemical warming stones. These devices, fashioned from dark red clay surrounding reactive metal, produce heat when broken, allowing water to contact the metal core. The cheaper versions, costing ten silver pennies, heat nicely but carry unspecified risk of catastrophic failure. The expensive versions, priced at one true silver guinea, guarantee safety but exceed our budget.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I identified the reactive metal as caesium through alchemical analysis—a discovery suggesting we might employ these devices for fishing by explosive means, though consumption of the resulting catch seemed inadvisable given the chemical contamination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also examined experimental traveling rations offered at two copper farthings per meal. The vendors admitted these provisions lacked field testing, noting that subjects experienced &amp;quot;enhancements&amp;quot; after consuming them for a week. The failure to specify whether these enhancements proved beneficial or deleterious raised appropriate concerns. Slaydar, demonstrating either admirable courage or questionable judgment, purchased several weeks&#039; worth for personal consumption and scientific experimentation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey North to the Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed Tintagel approximately one hour before dawn, walking outside the city limits before ascending via Ishamael&#039;s Shadow Wings. The spell, now quite potent, provides substantial flight duration at impressive speed. With four passengers, the exertion increases as altitude rises, but remains manageable for those of adequate strength.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess limited physical strength. While my natural capabilities prove adequate for managing my own equipment and scholarly apparatus, I contribute little to the expedition&#039;s heavier burdens. The physical labor of carrying party supplies, establishing camps, and managing substantial equipment falls to my more robust companions. My contribution remains purely intellectual and magical—a division of labor I accept with pragmatic resignation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight north covered the distance to the lake in approximately three hours, reaching the lake the boatman had described by nine o&#039;clock in the morning. The lake stretched two to three miles north-south, perhaps half a mile wide—large enough to challenge a swimmer but navigable for the competent. We identified the cascade on the lake&#039;s northern shore where the canyon river descended from the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rather than risk landing and re-launching, Ishamael wisely chose to continue flying directly up the river into the canyon. The Shadow Wings spell still had considerable duration remaining, and limiting our ground exposure reduced opportunity for mishap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Canyon Ascent and Slaydar&#039;s Aquatic Misadventure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls rose nearly vertical, perhaps seventy-five degrees, formed of peculiar white stone difficult to describe. The material lacked distinguishing features, making altitude assessment challenging except when occasional bushes provided reference. The eastern wall displayed curious moss coverage and caverns, visible only on one side of the ravine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river climbed at steep grade—punishing for walking, though we flew above the water following the cascades upward. At higher elevation, the work intensified as altitude effects began manifesting. Those carrying heavy loads—Slaydar with his substantial equipment—felt the growing strain more acutely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster struck with the predictability of dropped crockery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, facing the canyon&#039;s turbulence and headwind, lost control and began tumbling through the air. He struggled to recover his flight path but could not regain stability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faced with collision against the canyon wall, the river bank, or the water itself, Slaydar chose the softest option available. He struck the water at considerable speed, scraping across a concealed rock. The impact crippled his primary hand, inflicting grievous injury and severing the appendage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river&#039;s current, flowing rapidly back downstream, began carrying Slaydar away from the party. Weighted down by his substantial equipment, he sank beneath the surface and began to drown. Ishamael reacted with admirable speed, casting Wind Walk to extract Slaydar from the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spell launched Slaydar vertically like a comet for brief duration. He ascended rapidly, then engaged his Shadow Wings as the Wind Walk expired. The combination allowed him to travel upstream and identify a landing site: a hill-island where the river split into two tributaries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He landed while still Wind Walked, avoiding further flight complications, and waited for the party to join him. I executed my landing without incident, as did Sin. My enhanced agility provided sufficient margin even with the speed penalties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We examined Slaydar&#039;s condition. His hand lay severed, requiring immediate medical attention. Sin attempted to stop the bleeding while Slaydar&#039;s invisible scullery maid—recently animated from the soapstone Ushabti—discreetly cleaned the inevitable consequences of his traumatic injury. The servant proved useful beyond mere laundering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Divergent Rivers and Crystalline Reconnaissance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The island presented a choice: two rivers of roughly equal size, both ascending into the mountains. Without clear indication which path led to Maktou, we required additional intelligence. Ishamael employed Crystal Vision, projecting his sight far north to survey the terrain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scrying revealed the eastern tributary continuing northward toward our destination. The western branch wandered into the mountains&#039; heart—doubtless leading to adventure, possibly treasure, certainly delay. We chose the prudent path, following the eastern river.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls here displayed new peculiarity: orange streaks ran through the white stone as though someone had dragged a knife through wet oil paint, leaving vivid traces. I lacked sufficient ranger skill to identify the mineral responsible. Sin suggested using spectral hand to collect samples, but the distance exceeded the spell&#039;s range. The gardener Ushabti possessed no relevant capabilities. We noted the phenomenon and continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== High-Altitude Plains and the Experimental Diet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After two hours additional flight, covering substantial distance of river canyon, we emerged onto an alpine plain at considerable elevation. The work intensified to strenuous exercise, taxing most party members significantly. Ishamael, possessing significant Aerial Affinity, reduced his exertion considerably—an advantage I deeply envied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plain presented remarkable features. Despite the elevation and cold, grass covered the ground extensively. Brambles grew in patches, and wildflowers bloomed with unexpected vigor. The incongruity struck even my limited ranger knowledge: these plants required warmth beyond the altitude&#039;s capacity to provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigation revealed the explanation: the ground radiated heat. Placing one&#039;s hand against the earth detected definite warmth, comfortable even through clothing. The geothermal activity explained both the vegetation and the boatman&#039;s observations regarding the dark upland stone. We flew close to the ground, benefiting from the rising warm air to reduce our exertion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward for approximately two hours at reduced speed due to persistent headwind. The northern horizon revealed darker terrain ahead—a range of hills covered in shadows, approximately three to four hours distant at our current speed. Given our growing exhaustion and Slaydar&#039;s injuries, we prudently landed on the warm plain to rest overnight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing attempts went well initially. Slaydar managed his approach successfully, as did Sin. I, however, faced complications.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Personal Landing Difficulties and Medical Complications =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I misjudged the approach and began an uncontrolled descent toward terrain featuring bushes, rocks, and various other hard objects unsuitable for collision at speed. I pulled desperately at the magical wings but could not arrest my fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck a bush. Specifically, I landed groin-first upon a particularly substantial and unfortunately rigid bush. The impact inflicted severe injury and impaled me upon the vegetation in a manner simultaneously agonizing and humiliating. The specific injury—a vicious puncture to the groin—carries substantial infection risk and will reduce my movement rate significantly for the next two months.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s attempt to extract me by cutting away the bush succeeded without further injury, though not without considerable embarrassment. I shall not detail the exact mechanics of the extraction, save to note that thorough hand-washing proved advisable for all involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin cast Wraith Cloak on herself during landing, demonstrating significantly superior planning than I had managed. She touched down without incident, making my own performance appear even more incompetent by comparison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Evening Camp and the Perils of Experimental Cuisine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We established camp on the warm plain, finding the ground comfortable enough that fire became optional rather than necessary. The geothermal heat provided adequate warmth with our bedding, though we lit a small fire for cooking and morale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar animated both his Ushabti: Tina the scullery maid and the gardener. The servants manifested as invisible spirits, visible only to Slaydar himself. Tina immediately addressed the condition of Slaydar&#039;s trousers following his various injuries and traumatic incidents. The gardener stood ready for herbal work, though we lacked appropriate plants on this alpine plain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came dinner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, having limited funds, opted for the experimental rations rather than standard traveling food. She consumed her meal with appropriate trepidation. The subsequent effects yielded peculiar sensations but not immediately harmful consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin reported feeling strange but not immediately harmful effects. Whether this presages enhancement or detriment remains to be determined. I silently congratulated myself for avoiding the experimental provisions, instead consuming standard rations at significantly higher expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating either admirable scientific curiosity or complete disregard for personal safety, also consumed the experimental meal. His reaction proved far more dramatic, suggesting significant consequences. He reported feeling dizzy and experiencing sensations of power radiating through him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the locusts emerged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Locust Incident and Medical Attention =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection in Slaydar&#039;s severed hand manifested in spectacular fashion: insects crawled from the wound. Specifically, what appeared to be plague locusts, creatures associated with divine wrath and agricultural devastation in various theological traditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, upon identifying the insects, decided the appropriate response involved consuming them. With Tina&#039;s assistance, he ate one of the locusts. The subsequent reaction proved dramatic but immediate consequences remained unclear beyond Slaydar&#039;s sensation of power and increasing dizziness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I began to suspect that our orc companion&#039;s approach to risk management differed substantially from conventional wisdom. Eating plague locusts that emerged from one&#039;s infected wound strikes me as inadvisable under most circumstances. Slaydar seemed to view it as an opportunity for enhancement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin attempted to cure the infection in both Slaydar and myself the following morning. For Slaydar, her ministrations succeeded admirably—the corruption fled his flesh, and the plague locusts ceased their emergence. He remained weakened from the ordeal but no longer faced the risk of spreading infection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For myself, the outcome proved less favorable. Sin could not dispel the corruption in my groin wound. The infection persists, a constant reminder of my aerial incompetence and the perils of landing groin-first upon rigid vegetation. I experienced the disturbing sensation of insects attempting to manifest from the wound—though mercifully they did not fully emerge as Slaydar&#039;s had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The site of my ongoing infection—specifically the groin region—adds considerable humiliation to the medical ordeal. Sin displayed professional discretion during the examination and treatment attempt, though I detected suppressed amusement from my companions regarding the precise anatomical location of my persisting affliction. I shall be traveling the remainder of this journey with an infected groin wound, a circumstance I had not anticipated when accepting this commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Travel Hardships =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night on the warm plain with watches established: first myself alone during the evening settling period, then Ishamael and Sin paired for the deep night watch, then Slaydar and Sin for the morning. The warm ground made the vigil considerably more comfortable than expected at this elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning, Slaydar showed improvement after his successful infection cure, though he remained weakened from the ordeal and the mysterious effects of consuming plague locusts. I remained afflicted with my groin infection, a condition likely to plague me—quite literally—for the foreseeable future. Sin had grown weary but avoided infection herself, though the experimental rations&#039; effects remained incompletely manifested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We faced substantial distance remaining to Maktou at our reduced speed. The dark hills ahead suggested potential encounters or obstacles requiring careful navigation. My infected condition and Slaydar&#039;s weakened state limited our combat effectiveness should conflict arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the pattern of our journeys. Each leg presents new opportunities for injury, infection, or impalement upon inconvenient vegetation. My physical inadequacy proves a persistent liability. Without magical enhancement from Callas and my companions, I would have perished multiple times over during this expedition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we advance. Despite Slaydar&#039;s severed hand, my infected and punctured groin, Sin&#039;s experimental diet effects, and the various indignities of travel, we continue northward toward Maktou. From there we must reach the Land of Nod, locate the Choir of the House of Fire, recruit them for Callas&#039;s Abbey, and return with sufficient numbers to satisfy our contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in complexity with each revelation. Now we must also locate Simyaza at the elemental center of Tanuel, arrange embassy functions, and transport asylum seekers from Chthonic regions to the Underworld. Each task connects to three others in elaborate webs of obligation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first: we must reach Maktou without additional catastrophe. Given our track record, this represents substantial challenge. I shall endeavor to land without impaling myself on additional vegetation. My groin—still infected from the previous encounter—would appreciate the courtesy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Journey Continuation and Persistent Misfortune =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed camp the following morning after medical treatment and breakfast. Ishamael cast Shadow Wings again, providing fresh duration for the final leg to Maktou. The launch proceeded smoothly for most of the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, however, experienced further complications. He lost control immediately upon launch and tumbled through the air. Despite his best efforts, he could not regain stability. His remaining hand separated from his body during the violent tumbling, flying off into the terrain below. Sin stopped the bleeding before the loss became critical, but Slaydar now possessed zero functional hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I maintained careful silence regarding the statistical improbability of Slaydar his hands and arm during a single day&#039;s travel. The universe appeared determined to test his resolve through systematic dismemberment. To his credit, Slaydar maintained surprising composure, immediately plotting to animate his severed hand as a separate entity—reasoning that an animated hand might prove more useful than one merely attached to his body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His second launch went smoothly, and we proceeded northward over the plain toward the dark hills. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable at this elevation. More vegetation appeared as we traveled: grass covering the canyon walls, moss on eastern faces, occasional trees clinging to available purchase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew over increasingly pleasant terrain until emerging fully onto the alpine plain. The warm ground&#039;s effects became more pronounced. Wildflowers bloomed improbably across the grassland. Brambles grew in dense patches. The entire plain hosted vegetation wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After substantial additional flight, we spotted dark hills in the distance. The shadowed terrain ahead suggested either storm systems or geological features creating permanent gloom. Given our mission&#039;s tendency toward ominous destinations, I suspected the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained enough stamina to continue, but Slaydar&#039;s condition—severely weakened, both hands severed, recently cured of infection, mysterious locust-consumption effects—argued for caution. We would reach the dark hills with perhaps three to four hours additional travel, arriving in late afternoon with diminished reserves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Strange Plain and Unexplained Phenomena =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we flew low over the warm plain, leveraging the rising thermals to reduce our exertion, Slaydar noted peculiar features in the terrain. The grass grew in patterns suggesting organized cultivation, though we observed no structures or inhabitants. The wildflowers clustered in arrangements too regular for natural distribution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bramble patches formed rough geometric shapes when viewed from altitude. Whether this indicated current habitation, ancient ruins beneath the soil, or simply geological formations influencing plant growth remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory side expeditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward. The dark hills grew closer, resolving into a cliff face or escarpment rather than gradual elevation increase. The darkness proved neither storm nor forest but rather the stone itself—some material absorbing light rather than reflecting it. The geological peculiarity matched the boatman&#039;s descriptions of obsidian-like terrain, though the volcanic characteristics remained absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I speculated regarding connections between the warm plain, the light-absorbing stone, and the overall geography. The entire region displayed signs of powerful geothermal activity. Whether this stemmed from volcanic processes, magical effects, or other phenomena exceeded my knowledge. I resolved to research the matter if we survived to reach Maktou&#039;s libraries—assuming my infected groin wound did not worsen to the point of incapacitation during the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds (share of 1,000 sp total)&lt;br /&gt;
* Doves for sacrifice (quantity unspecified, 1 sp each) - purchased&lt;br /&gt;
* Standard traveling rations (3 sp per meal) - purchased for journey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Pale blue Ushabti figurine (summons gardener servant with herbal garden skill) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Green malachite/soapstone Ushabti figurine named &amp;quot;Tina&amp;quot; (summons scullery maid with soap, cleans almost anything) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal, rank 5 herbalist equivalent, multiple weeks supply, unspecified &amp;quot;enhancement&amp;quot; side effects after one week consumption) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
* Alcohol samples (finest quality) - used for befriending boatman information source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Map information: route from Tintagel to Maktou via lake and Germangeous Canyon&lt;br /&gt;
* Intelligence: canyon characteristics, white stone walls with orange streaks, warm alpine plain at 5,500 feet&lt;br /&gt;
* Knowledge: Beckel Waterfall 2,000-foot drop at canyon terminus&lt;br /&gt;
* Warm clothing expenditure: 1,000 silver pennies total for party&lt;br /&gt;
&lt;br /&gt;
===== Injuries Sustained =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Primary hand severed (2 endurance damage, crippled, taken by river current) - session start&lt;br /&gt;
* Both hands now severed (secondary hand lost during launch attempt)&lt;br /&gt;
* Infection from hand wound (3 additional endurance damage, successfully cured by Sin on Day 77)&lt;br /&gt;
* Consumed plague locust from wound (rolled 100+, unspecified effects pending)&lt;br /&gt;
* Current endurance: 11 (severely depleted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Groin puncture from landing on bush (3 endurance damage, 32% infection risk, -2 TMR for 2 months)&lt;br /&gt;
* Infection failed to cure - STILL INFECTED in groin wound&lt;br /&gt;
* Current endurance: 11 (reduced from 14 after failed treatment)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consumed experimental rations (rolled 28, unspecified effects pending)&lt;br /&gt;
* Lost substantial fatigue (12+ points) during travel&lt;br /&gt;
* No physical injuries sustained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* No injuries sustained&lt;br /&gt;
* Aerial Affinity rank 5 reduced fatigue costs significantly&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party departed Tintagel traveling north toward Maktou, approximately 500 miles distant across the Jemaliah mountain range. They gathered map information from a boatman in Tintagel who had traveled down from Maktou through the Germangeous Canyon. Slaydar acquired two magical Ushabti figurines (gardener and scullery maid servants) by trading Hold Aging spells, and purchased experimental traveling rations with unspecified enhancement effects. The party flew north via Shadow Wings, reaching the lake at the canyon base in three hours. Continuing up the canyon river, Slaydar tumbled into rapids at 5,000 feet elevation, severing his primary hand and requiring rescue via Wind Walk. The party landed at a river fork to rest and receive medical attention. Ishamael used Crystal Vision to identify the correct tributary continuing north. After another two hours flight, they emerged onto a warm alpine plain at 5,500 feet featuring improbable vegetation growth from geothermal heat. During landing, Artephius impaled his groin on a bush, taking severe injury. The party made camp, consuming experimental rations that produced mysterious effects in Sin and Slaydar (who also ate plague locusts from his infected wound). Morning medical checks successfully cured Slaydar&#039;s infection but failed to cure Artephius&#039;s groin wound infection. During launch, Slaydar lost his remaining hand. The party continued north toward dark hills approximately 80-150 kilometers from Maktou, flying over increasingly warm and vegetated terrain despite high altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Departed Tintagel outside city limits before dawn (approximately 6am)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael befriended boatman in Tintagel tavern, obtained map information via alcohol expertise&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar acquired two Ushabti figurines (gardener and scullery maid) by trading Hold Aging spells to merchant&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Party purchased warm mountain clothing (1,000 sp total), doves for sacrifice, and traveling rations&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Launched via Shadow Wings heading north-north-east toward lake (3-hour flight, 319 km)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Arrived at lake at 9am, identified cascade on northern shore&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Continued flying up Germangeous Canyon following river&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar tumbled at 5,000 feet elevation, struck water, severed primary hand, rescued by Ishamael&#039;s Wind Walk&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Landed at river fork (tributary junction), rested and received medical attention&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael used Crystal Vision to identify eastern tributary continuing to Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew additional 2 hours up eastern tributary (130 km through canyon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Emerged onto alpine plain at 5,500 feet with geothermal warming and improbable vegetation&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew 2 hours north over warm plain (approximately 60 miles at reduced speed due to headwind)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Artephius failed landing, impaled groin on bush (3 endurance damage, infection risk)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Made camp on warm plain, established watches&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Sin consumed experimental rations (rolled 28, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed experimental rations (rolled 100+, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Plague locusts emerged from Slaydar&#039;s infected hand wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed plague locust (rolled 100+, additional unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: medical checks performed&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin successfully cured Slaydar&#039;s hand infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin failed to cure Artephius&#039;s groin infection (infection persists)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Slaydar lost remaining hand during launch tumble&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north toward dark hills (approximately 80-150 km from Maktou)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Temperature reached 23-24°C at midday despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Session concluded with party in flight toward dark hills/escarpment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: Deathly encounters ===&lt;br /&gt;
&lt;br /&gt;
===== Morning Recovery and Natural Resilience =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dawn arrived upon the warm alpine plain where we had camped. The geothermal heat radiating through the earth provided comfortable warmth despite our elevation, rendering a fire nearly unnecessary. I woke to find my companions assessing our various injuries from the previous day&#039;s mishaps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having lost his primary hand to the river rapids, had received successful treatment from Sin during the night. The infection that threatened his wound had been driven out through her healing arts. He remained weakened from the ordeal but no longer faced spreading corruption. His animated hand wandered about the camp independently, creating a peculiar spectacle as it scuttled across the ground performing small tasks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own condition proved more embarrassing. The groin puncture from my catastrophic landing upon rigid vegetation had become infected, carrying substantial risk of ongoing complications. Sin attempted to cure the affliction, employing her considerable healing skill to drive out the corruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The treatment required direct examination of the wound site. I shall not detail the specifics of this process, save to note that Sin maintained professional discretion throughout, though I detected hints of suppressed amusement from my companions regarding the anatomical location of my persistent ailment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To my considerable relief, the infection resolved naturally. My body expelled the corruption through its own resilience, though the process felt decidedly unpleasant. I experienced disturbing sensations suggesting insects attempting to manifest from the wound—similar to the plague locusts that had emerged from Slaydar&#039;s hand—but mercifully they did not fully materialize before the infection cleared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning I had recovered fully from what might have become a debilitating condition. The entire ordeal reinforced my conviction that aerial incompetence carries consequences far beyond mere embarrassment. Landing groin-first upon vegetation represents a mistake I shall endeavor not to repeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Continuation North Toward the Dark Lands =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We broke camp after breakfast, which included contributions from Slaydar&#039;s herbalist Ushabti providing beneficial supplements to our morning meal. The invisible servant proved useful beyond its primary gardening function, adding herbal enhancements that restored some of our vigor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Wings once more, providing fresh duration for the day&#039;s travel. The launch proceeded smoothly for the entire party, and we proceeded northward over the alpine plain. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable given our elevation of approximately fifty-five hundred feet. The geothermal activity beneath the plain created microclimates wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More vegetation appeared as we traveled. Grass covered surfaces in organized patterns suggesting ancient cultivation or geological formations influencing plant growth. Wildflowers bloomed in clusters displaying suspicious regularity. Bramble patches formed rough geometric shapes when viewed from altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whether this indicated current habitation, ancient ruins beneath the soil, or simply mineral deposits affecting plant distribution remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory diversions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately two hours of flight, we spotted dark terrain ahead. What initially appeared as storm systems or shadows resolved into the terrain itself—stone absorbing light rather than reflecting it. The material matched the boatman&#039;s descriptions of obsidian-like rock, though volcanic characteristics remained conspicuously absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The darkness grew more pronounced as we traveled north. The stone transitioned from normal grayish coloration through progressively darker shades until, after approximately an hour&#039;s travel, it became completely black. The effect proved unsettling—not mere shadow but the substance of the rock itself seeming to drink illumination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Arrival at Maktou and the Escarpment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around one o&#039;clock in the afternoon, we sighted Maktou. The city sprawled across the landscape approximately twenty-five miles distant, featuring two prominent multi-story structures. One appeared as a ziggurat—a stepped pyramid rising higher than typical ancient architecture. The other structure presented as a palace with four step-towers surrounding an interior garden, all enclosed within defensive walls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prudently landed approximately fifteen miles south of the city to avoid aerial detection. The local population likely maintains unfavorable attitudes toward magical displays. Flying into town on massive black bat wings typically provokes responses involving torches and haystacks, as Ishamael diplomatically phrased it. We opted for discretion over convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing site presented its own challenges. A precipitous escarpment descended three hundred meters total, with the steepest section dropping one hundred meters at angles approaching vertical. We lacked sufficient rope and pitons to establish safe belaying positions for the entire descent. The party surveyed the terrain, discussing options for safe passage down the cliff face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ghûl Ambush =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As dusk approached while we assessed our descent options, an enormous clatter erupted behind us. Three humanoid figures descended from above with aggressive intent. They stood man-sized, covered in dark gray skin entirely devoid of clothing or hair. Their faces presented unnatural features—enormous prognathous jaws, eyes completely black without visible pupils, and virtually no nose recognizable as such. The creatures displayed obvious gender characteristics impossible to ignore at close range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They wore only belts, carried no visible weapons, and moved with predatory speed. The ambush caught us at the cliff&#039;s edge, vulnerable and separated by sufficient distance to prevent immediate mutual support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We attempted to prepare for combat. Ishamael and Sin readied weapons and moved to establish defensive positions. I began preparing magical strikes, initially considering lightning bolt before recognizing that my companions&#039; proximity to the attackers made area effects inadvisable. I switched to preparing bolt of energy instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creatures won initiative decisively. They moved forward in a sprint, covering ground with alarming speed to engage Sin and Slaydar in close combat. Their physical capabilities proved formidable—strength approximating thirty, with prehensile feet adding to their combat versatility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first exchanges went poorly. One creature struck Slaydar with both stony claws and a devastating bite attack. The bite inflicted grievous damage, stunning him immediately. Another attacked Sin, who employed her fan of the orient&#039;s reflex action to increase her defense substantially. Only the bite attack connected, inflicting moderate damage rather than the catastrophic wounds it might have dealt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third creature engaged Ishamael. Despite his considerable defensive capability, the creature&#039;s attacks proved challenging. He suffered stunning blows that temporarily incapacitated him, though he recovered quickly through sheer willpower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All three combatants recovered from their initial stunning during the first exchange. I managed to cast bolt of energy successfully, targeting the creature engaging Slaydar. The spell struck cleanly, inflicting nine points of damage. The magical attack proved effective—these creatures possessed intrinsic weakness to magic despite their physical resilience. They take only half damage from physical weapons, and non-magical weapons inflict merely one point regardless of the blow&#039;s force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature I struck with magical energy immediately charged toward me, apparently prioritizing the elimination of spellcasters. It moved adjacent but lacked sufficient action to attack during that pulse. Slaydar attempted to evade but found himself unable to change tactics mid-action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin triggered an invested lightning bolt. The spell caught one creature squarely, inflicting substantial damage and stunning it despite its resistance check. The magical assault proved far more effective than physical attacks would have been.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged with his considerable combat skill, striking decisively with enhanced weapons. His attacks proved effective due to magical enhancement, though even he dealt only half normal damage. He inflicted serious wounds, driving one creature into negative endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The combat devolved into desperate exchanges. I cast additional spells, targeting threats as they emerged. Sin deployed her remaining invested lightning bolt, stunning another creature. Ishamael systematically reduced the ghûls&#039; fighting capability through precise strikes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During one exchange, a ghûl struck me with devastating force. The bite attack tore through my defenses, inflicting catastrophic damage. I felt my consciousness fading as the creature&#039;s massive jaws closed upon me. The world dimmed, sounds became distant, and I experienced the peculiar sensation of my life force departing my body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I died upon that escarpment, approximately fifteen miles south of Maktou, killed by a creature I later learned was called a ghûl—an elemental entity related to Jin or Djinn rather than undead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Death and the Pomegranate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess no clear recollection of death itself. The experience remains mercifully blank—consciousness ceased abruptly with the ghûl&#039;s fatal bite. What followed exists only through secondhand account from my companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party managed to conclude the combat successfully. Ishamael employed his kiss of death ability to finish the unconscious ghûl, ensuring it would not recover to threaten the group. One creature fled into the darkness, escaping despite their best efforts. Two ghûl bodies remained for examination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions faced a significant dilemma: my corpse, no resurrection resources immediately available, and approximately three days before permanent death made resurrection impossible. They considered various options including returning to Tintagel for a revivification syringe, seeking assistance in Maktou, or attempting to animate my body to transport it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone—I believe Slaydar based on subsequent comments—suggested pomegranates. He had noted during earlier research that pomegranates hold symbolic connection to resurrection in various religious traditions. The fruit appears in Christian symbolism representing rebirth, and features prominently in Greek mythology through the story of Persephone eating pomegranate seeds in the underworld.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With their course decided, the party still needed to descend the escarpment. Sin solved this problem through her bone construction magic, sculpting staircases directly into the cliff face. As a sculptor of considerable skill, she shaped the stone into functional architecture with multiple castings of the spell. Her artistic sensibilities influenced the work—she created handrails and aesthetic embellishments while maintaining structural integrity. The result proved both functional and visually striking, though the steep grade made the descent tiring rather than dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the construction process, Slaydar engaged in what he termed his &amp;quot;fifty questions&amp;quot; routine. He knelt beside my corpse asking increasingly inane inquiries, ostensibly communing with my departed spirit but more likely satisfying his inexhaustible curiosity about matters I would have preferred to keep private. The questions ranged from reasonable to absurd, including subjects I shall not detail in this report. Sin later claimed to have overheard portions of this one-sided conversation, promising to share embarrassing revelations at opportune moments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party descended the escarpment using Sin&#039;s newly constructed bone staircases, carrying my body. They entered Maktou seeking resources for resurrection. The city proved welcoming enough, maintaining caravanserai for travelers and hosting temples to multiple deities including Shin, Shechem, and Marduk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inquiries about resurrection led to suggestions they visit &amp;quot;the Dark Place&amp;quot;—an area of darkness east of Maktou associated with strange occurrences and dangerous entities. The locals confirmed that resurrection might be possible there but warned against casual visits. People travel to the darkness only when necessity compels them or when pursuing specific objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, pomegranates proved available in Maktou itself. The fruit grows at high altitude in the cold climate, though not currently in season. The vendors offered chilled pomegranates at premium prices—five gold shillings for a single fruit, reflecting both scarcity and preservation costs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party purchased a pomegranate. Ishamael, possessing knowledge of such matters through his necromantic studies, recognized that feeding the fruit to my corpse would likely achieve resurrection but would also bind me to Hades, the Greek god of the underworld. The connection parallels Persephone&#039;s binding after eating pomegranate seeds in Hades&#039;s realm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions consulted me despite my current state of being deceased. Apparently Slaydar&#039;s &amp;quot;fifty questions&amp;quot; routine extended even to interrogating my corpse. When asked whether I would object to being bound to Hades, I evidently—through whatever spiritual medium Slaydar employed—indicated that if binding to Hades meant not remaining dead, I found the arrangement acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party fed me the pomegranate. Slaydar apparently began with conventional oral administration, though he speculated about alternative orifices if the mouth proved ineffective. Sin insisted firmly on proper feeding procedures, sparing me posthumous indignities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the resurrection check successfully, returning from death with one endurance point and zero fatigue. The transition from death back to life felt abrupt and disorienting. One moment nonexistence, the next moment gasping upon cold stone with the taste of pomegranate seeds in my mouth and my companions&#039; concerned faces hovering above me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Binding to Hades and Recovery in Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I returned from death bound to Hades through the consumption of pomegranate while deceased. The binding carries specific obligations and benefits. Hades proves a non-jealous deity—he permits worship of other gods and attendance at other temples provided I observe his feast days and offer appropriate sacrifices. The arrangement strikes me as pragmatic. Many gods demand exclusive devotion; Hades merely requires acknowledgment and periodic observance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My extremely weakened state required extended recovery. Resurrection restored me to bare consciousness but left me unable to recover endurance or fatigue through normal means. Only natural healing would restore my strength—a process requiring days rather than hours. Magical healing effects would not function until my body had recovered sufficiently through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for a week, resting and recovering from the ghûl encounter. The city proved hospitable enough. We secured lodging at the caravanserai, paying modest fees for accommodation. The local temples provided opportunities for worship, which proved necessary given my new binding to Hades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attending temple services once per week removes penalties associated with divine binding—though precisely what penalties might apply remained unclear. I chose pragmatism over rebellion, visiting the temple to acknowledge Hades properly. The ziggurat hosting multiple deities operated on henotheistic principles—Marduk serving as primary god-like entity for the city, with others fulfilling specific functions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions pursued their own temple attendance. Slaydar visited the Temple of Marduk, finding the focus on royalty and kingship aligned with his obsequious service to nobility. Sin attended the Temple of Shin, learning useful information about the region including confirmation that the &amp;quot;area of darkness&amp;quot; we had heard mentioned was the Keep of Five Faces—our original destination before I experienced fatal interruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our week of recovery, several noteworthy developments occurred. The party examined the ghûl bodies, discovering they possessed unusual anatomy. The creatures proved to be elementals rather than undead—specifically ghûl (spelled with circumflex over the u), entities related to Jin rather than graveyard undead. They contain elemental death essence and dark earth, potentially useful for alchemical purposes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, being the highest-ranked alchemist in our party, could theoretically harvest components from the bodies. The hearts displayed peculiar structure with three lobes descending into conical tubes. The blood might be processed into tempering agents or potions providing damage resistance. We collected what we could for later analysis and potential sale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More peculiarly, Slaydar developed a third eye. During the week&#039;s recovery, the bump on his forehead from previous injuries healed, leaving a thin crescent-shaped mark. Eyelashes sprouted from the mark, and over several days a functional third eye developed. He could blink with it but reported strange sensations when attempting to use it for vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third eye&#039;s development apparently resulted from his consumption of plague locusts from his infected wound, combined with the mysterious effects of the experimental traveling rations he had purchased in Tintagel. The enhancement carries both benefits and drawbacks—increased vulnerability to ocular injuries but reduced chance of immediately fatal results from such wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By week&#039;s end I had recovered sufficiently to travel. My endurance returned gradually through natural healing, though I remained far from full strength. The party prepared to continue our mission: locating the Choir of the House of Fire, recruiting them for Callas&#039;s Abbey, and completing the other objectives in our commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now found ourselves in Maktou, located in the Land of Nod, having survived death and resurrection. The Keep of Five Faces lay eastward through the area of darkness. Our mission continued, complicated by my new binding to Hades and the lingering effects of our injuries, but still achievable if we proceeded carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The week in Maktou provided necessary rest but also delay. We had consumed a substantial portion of our available time through injury recovery and resurrection complications. The mission parameters allowed for extended duration, but we remained conscious that Callas expected results rather than excuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the experience of death and resurrection. The process proved less traumatic than anticipated—perhaps because I retained no clear memory of death itself. The binding to Hades seemed a reasonable price for continued existence. Few deities offer such pragmatic arrangements, permitting worship of others while merely requesting acknowledgment on feast days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical weakness had nearly proven fatal. Without my companions&#039; intervention and the fortunate availability of pomegranates in Maktou, I would have remained permanently deceased upon that escarpment. The incident reinforced my awareness of mortality and my dependence upon the party for survival in physical combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we persevered. Despite Slaydar&#039;s loss of both hands, my death and resurrection, Sin&#039;s various injuries, and Ishamael&#039;s stunning blows, the party maintained cohesion and completed necessary tasks. We adapted to circumstances, found creative solutions, and continued toward our objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we prepared to depart Maktou after our week of recovery, I contemplated the journey ahead. We still needed to reach the Keep of Five Faces, locate the House of Fire choir, recruit sufficient members, arrange transport for them back to Callas&#039;s Abbey, and complete various subsidiary objectives including embassy functions and asylum arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each task connected to others in elaborate webs of obligation. But we advanced incrementally, solving problems as they emerged, adapting to circumstances, and maintaining progress toward ultimate objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had died and returned. Slaydar had lost both hands and gained a third eye. We had fought elemental creatures of considerable power and survived through magical rather than physical means. We had discovered the value of pomegranates for resurrection and the complications of divine binding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission continued. We would proceed eastward from Maktou, enter the area of darkness surrounding the Keep of Five Faces, and pursue our recruitment objectives. I traveled now as a servant of Hades—an unexpected development but one I accepted pragmatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alternatives to divine binding involved remaining deceased, which struck me as decidedly less appealing. I chose life, accepted the consequences, and continued forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Pomegranate (consumed while dead for resurrection, 5 gold shillings) - purchased in Maktou&lt;br /&gt;
* Divine binding to Hades (consequence of pomegranate resurrection) - requires feast day observance and sacrifices&lt;br /&gt;
* Recovered naturally from groin infection (Day 77) - gained +6 bonus to resist disease, putrid wounds, necrosis, and extreme corruption&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye (developing from forehead injury during week in Maktou) - consequence of plague locust consumption and experimental rations&lt;br /&gt;
* Lost primary hand (Day 76) - severed during water impact in Session 05&lt;br /&gt;
* Animated severed hand as separate entity - necromantic enhancement&lt;br /&gt;
* Infection cured successfully by Sin (Day 77)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Created multiple bone staircases descending escarpment - bone construction magic&lt;br /&gt;
* Consumed experimental rations (ongoing mysterious effects from Session 05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Successfully employed kiss of death on unconscious ghûl - instant kill ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 obols (coins from ghûl bodies with magical aura) - looted&lt;br /&gt;
* 2 ghûl hearts (elemental components: death essence and dark earth) - harvested for alchemy&lt;br /&gt;
* Ghûl blood (potential for tempering weapons or damage resistance potions) - collected&lt;br /&gt;
* Ghûl solid viscera (dense organs with unusual tri-lobed structure) - harvested&lt;br /&gt;
* Week of lodging at Maktou caravanserai - paid from party funds&lt;br /&gt;
* Temple attendance establishing worship relationships - Marduk (Slaydar), Shin (Sin), Hades (Artephius)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party completed their recovery from Session 05 injuries with Sin successfully curing Slaydar&#039;s hand infection but Artephius recovering naturally from his groin infection. The party flew north over increasingly dark terrain, reaching the escarpment fifteen miles south of Maktou. At dusk while assessing descent options at the cliff&#039;s edge, three ghûls ambushed the party. The combat proved extremely dangerous—the ghûls possessed tremendous strength (approximately 30), took half damage from physical weapons (only 1 point from non-magical weapons), but proved intrinsically weak to magic (Willpower +20). Artephius died from a ghûl bite attack. The party killed two ghûls and one escaped. After the combat, Sin created bone staircases to descend the three-hundred-meter cliff face. They descended to Maktou carrying Artephius&#039;s body, purchased a pomegranate for five gold shillings, and fed it to Artephius while dead. He successfully resurrected but became bound to Hades as a consequence. The party spent a week recovering in Maktou, attending various temples (Marduk, Shin, Shechem), harvesting alchemical components from ghûl bodies, and resting. During the week, Slaydar developed a third eye from his forehead injury. The party learned the &amp;quot;area of darkness&amp;quot; east of Maktou is the Keep of Five Faces, their original destination. Session ended with the party preparing to depart Maktou toward the Keep of Five Faces.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Sin successfully cured Slaydar&#039;s infection; Artephius recovered naturally from groin infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Slaydar lost remaining hand during launch attempt; now has zero functional hands&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north via Shadow Wings over warm alpine plain; temperature reached 23-24°C despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Traveled over increasingly dark terrain; stone transitioned from gray to completely black&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Approximately 1:00 PM: Spotted Makuu approximately 25 miles distant&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Landed 15 miles south of Makuu at escarpment to avoid aerial detection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Dusk: Three ghûls ambushed party at cliff&#039;s edge while assessing descent options&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Combat: Artephius died from ghûl bite; party killed two ghûls, one escaped&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Sin created bone staircases descending 300-meter escarpment (100 meters steepest section)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Descended to Makuu carrying Artephius&#039;s body using bone staircases&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Night: Purchased pomegranate (5 gold shillings); fed to Artephius while dead&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Artephius successfully resurrected; bound to Hades; reduced to 1 endurance, 0 fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Week-long recovery in Makuu at caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Party attended temples: Slaydar (Marduk), Sin (Shin), Artephius (Hades)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Harvested alchemical components from ghûl bodies (hearts, blood, viscera)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Slaydar&#039;s third eye developed from forehead injury&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Learned &amp;quot;area of darkness&amp;quot; is Keep of Five Faces (original destination)&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 || Session concluded with party preparing to depart Makuu toward Keep of Five Faces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Phantom Plains ===&lt;br /&gt;
&lt;br /&gt;
===== Extended Recovery and Preparations at Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My resurrection bound me to Hades, and my body required substantial time to recover from the trauma of death. The pomegranate had restored me to consciousness but left me with minimal endurance. Natural healing proved the only effective restorative method during the initial period. Magical healing would provide no benefit until my body had rebuilt sufficient vitality through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for sixty days, awaiting the next caravan eastward toward the Empire of the East. The city proved hospitable enough despite our recent misadventures on the escarpment. We secured lodging at the caravanserai, which provided adequate accommodation for our extended stay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During my convalescence, I examined the semi-precious stones we had recovered from the ghûl bodies. Given sufficient time and my knowledge of finished gemwork, I identified their properties. The gems possessed enchantable qualities, though activating them would require specific rituals involving white sandalwood incense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar claimed a lozenge that enhanced manual dexterity. The stone required mounting on a ring and increased his effectiveness when wielded on his remaining hand. Sin accepted the Eye of the Snow Tiger, a lenticular white stone with an amber stripe that enhanced initiative against undead opponents. A jade disc also emerged from our inventory, though it similarly required enchantment before providing its benefits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recovery period allowed opportunities for training. My physical weakness prevented weapon practice or strenuous activity, but I focused on magical development. I ranked my invisibility spell, finding the investment worthwhile despite the substantial time and effort required. The spell&#039;s utility for avoiding detection justified the expenditure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Carnelian Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our extended stay, Slaydar pursued a remarkable alchemical solution to his missing hand. His connection to the Temple of Marduk provided social access to Maktou&#039;s alchemical community. The temple priests, recognizing his claims of royal lineage despite his unfortunate appearance, facilitated introductions to several wealthy rank six alchemists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One alchemist specialized in carnelian work. He had been researching methods to create condensed flesh in stone-like form. Slaydar volunteered as an experimental subject, offering his stump for the alchemist&#039;s research.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alchemist succeeded in creating a carnelian prosthetic. The material resembled natural carnelian in coloration, displaying translucent reddish-orange hues. The substance possessed unique properties: it extended Slaydar&#039;s phantom limb sensation into the stone itself, allowing him to feel through the material despite its mineral composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The carnelian hand merged directly with Slaydar&#039;s wrist bones, integrating into his skeletal structure. The process apparently involved considerable discomfort, though Slaydar accepted this as necessary. The prosthetic functioned as a natural mace or war club, adding substantial force to unarmed strikes. Its weight approximated half that of a natural hand, making it an effective bludgeoning implement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first attempt at shaping the hand produced clumsy results. The alchemist acknowledged the imperfection and agreed to create a second version after we departed. Slaydar would retrieve the improved prosthetic upon our return to Maktou. The alchemist&#039;s fees remained modest, reflecting his interest in the experimental nature of the work rather than pure mercenary concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Planning the Route Past the Keep of Five Faces =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route eastward required passage near the Keep of Five Faces. This fortress occupied a strategic choke point approximately two to three kilometers west of Maktou. The Keep served as a banishment site for infernal creatures. Blue devils patrolled the ground approaches, while fire imps monitored the airspace. More concerning, air incubi commanded groups of succubae, forming hunting parties capable of pursuing detected intruders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Keep&#039;s most distinctive feature manifested as an area of darkness. The effect did not reduce actual light levels but rather twisted the observer&#039;s gaze, creating visual darkness through perceptual manipulation. The closer one approached the Keep, the more pronounced the effect became, reaching ninety-five percent darkness at proximity. One could not look directly at the Keep itself; the gaze-turning compulsion prevented sustained observation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed three potential routes past the obstacle. The first involved traveling through ravines south of the Keep. These geological formations resulted from planetary crust sheets thrusting upward, creating deep east-west running channels. The ravine depths reached three to four hundred feet, maintaining near-total darkness even at midday. The route offered concealment but required careful navigation and brought us dangerously close to Keep patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second option led north through Valkenia, an alpine forest inhabited by wolves and reportedly a yeti. This route avoided the Keep&#039;s immediate environs but presented its own hazards. The third possibility extended even further north to a sea crossing, adding eighty miles to our journey but providing maximum separation from infernal patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan itself would pass directly through the Keep&#039;s checkpoint. Travelers faced interrogation by the Keep&#039;s occupants. Those engaged in innocent trade typically passed without issue. However, anyone carrying items of interest to the Keep&#039;s master might find themselves subjected to his interrogation techniques. The warnings suggested these methods involved significant unpleasantness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered simply joining the caravan and submitting to inspection. However, our mission parameters and the various unusual items in our possession argued against voluntary scrutiny. Sneaking past the Keep, while dangerous, offered better prospects than explaining our purposes to infernal interrogators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Rune Portal Solution =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed an alternative approach using his rune portal ritual. The spell could transport small groups across distances without physical travel, bypassing the Keep entirely. However, the ritual&#039;s mechanics required establishing portals at both endpoints before transport could occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone would need to scout ahead, identify a suitable location beyond the Keep, and establish the far-side portal. Ishamael possessed the highest stealth capability among us, making him the logical choice for this reconnaissance mission. His invisibility spell, substantial stealth bonuses, and aerial mobility through shadow wings provided the best combination of infiltration capabilities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan involved Ishamael traveling light, establishing a temporary portal near Maktou, then infiltrating past the Keep to set up the corresponding portal on the eastern side. Once both portals existed, the ritual would allow the entire party to transfer directly, avoiding ground travel through the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s stealth bonuses approached one hundred fifty percent when operating in cloth armor with maximum agility. He could cast invisibility to supplement his natural stealth, and his shadow wings provided rapid aerial mobility. The combination offered reasonable prospects for success, though the mission carried substantial risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We agreed to the plan. Ishamael would scout the southern ravine route, using his stealth and mobility to evade patrols. He carried minimal equipment to maximize his infiltration capability. The rest of us remained in Maktou, waiting for his return and preparing for portal transport once he established both endpoints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Ishamael&#039;s Infiltration and Pursuit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael departed Maktou, flying south toward the ravine system. He established the first portal near the city, then proceeded through the dark ravines toward the Keep. The infiltration initially progressed well. He navigated the deep channels, maintaining stealth while covering the necessary distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, his invisibility spell expired while crossing an open section of terrain. Seven fire imps spotted him immediately. The aerial observers detected his presence and began pursuit. Ishamael attempted to evade by casting wind walk, a spell that transformed him into wind-like substance capable of moving at tremendous speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wind walk succeeded in breaking immediate contact, but the imps tracked his general direction. Ishamael streaked eastward at approximately fifty-five miles per hour, far exceeding the imps&#039; twenty-mile-per-hour flight speed. However, the imps sent signals back to the Keep, alerting the garrison to the intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Ishamael flew eastward, he spotted seven larger flying forms approaching from the north. These proved to be air incubi and succubae mounted on phantasmal steeds. The supernatural mounts traveled at approximately forty miles per hour, slower than Ishamael&#039;s wind walk but faster than normal flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pursuit extended for hours. Ishamael maintained his lead through superior speed, flying eastward across increasingly rough mountainous terrain. When his shadow wings duration neared expiration, he landed in a heavily wooded pass that provided cover for recasting the spell. He successfully renewed his wings and continued fleeing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae attempted to maintain pursuit through repeated castings of phantasmal steed. Some attempts failed, with one backfiring catastrophically and causing permanent endurance damage to the caster. Three phantasms successfully manifested and continued the chase, though they gradually fell behind due to Ishamael&#039;s superior speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Aerial Combat at Dusk =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately eight hours of flight covering four hundred miles eastward, darkness fell. The winter sunset occurred around five o&#039;clock, providing the cover of night. The quarter moon offered limited illumination, creating conditions favorable for ambush.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael possessed the advantage of choosing his engagement range and position. He selected terrain offering casting bonuses, then positioned himself to intercept the pursuing phantasms. His black fire spell provided area effect damage capable of engaging multiple targets simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first wave of three phantasms approached. Ishamael cast black fire, striking all three with magical flames. The phantasms lacked magical resistance and suffered full damage from the attack. However, the initial casting inflicted insufficient damage to destroy them outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael employed hit-and-run tactics, flying away after each casting, then preparing and casting again as the phantasms approached. This pattern repeated three times before the first wave of phantasms sustained enough accumulated damage to dissipate. He then engaged the second pair using identical methods, methodically destroying each phantasm through repeated black fire castings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae themselves followed far behind their phantasmal scouts. By the time Ishamael eliminated the last phantasm, the succubae no longer possessed tracking capability. Their phantasmal steeds had expired, forcing them to rely on their own wings for pursuit. Their natural flight speed of ten tactical movement rate translated to approximately five hundred yards per minute, far too slow to maintain contact with Ishamael&#039;s superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Return and Portal Establishment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the pursuit evaded, Ishamael reversed course and flew back toward the Keep of Five Faces. He traveled only during nighttime hours, landing and concealing himself during daylight to minimize detection risk. The return journey required several nights but proceeded without further incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He located a suitable position on the eastern side of the Keep and established the second rune portal. This completed the connection between Maktou and the far side of the Keep, creating a magical transport system that bypassed the entire danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael returned to Maktou and rejoined our party. His account of the pursuit proved harrowing. He had flown four hundred miles eastward while evading infernal pursuit, engaged and destroyed five phantasmal steeds through aerial combat, then returned to complete his mission. The entire operation demonstrated both the necessity of the portal approach and the extreme dangers we had avoided through careful planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We celebrated his success with considerable drinking at the caravanserai. The wine selection proved interesting. Maktou specialized in two grape varieties: a dry, nutty yellow wine and an extremely sweet dessert wine. The dry variety particularly impressed me. The wine displayed unusual characteristics resulting from the local terroir—very dry, sunny conditions with heavy clay-rich soil. This particular grape variety apparently went extinct in some timelines due to religious prohibitions against alcohol, though recent efforts had attempted to recreate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Portal Transfer and Caravan Departure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With both portals established, we prepared for transport. Ishamael performed the ritual at the Maktou endpoint. The first attempt succeeded, though the casting check proved marginal. The portal activated, allowing our entire party to transfer directly to the far side of the Keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transfer stripped each of us to near-zero fatigue, an inherent cost of the magical transportation. We arrived exhausted but safely beyond the Keep of Five Faces. The following morning, we recovered our strength and prepared to join the eastbound caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan gathered at a caravanserai on the eastern side. These merchant trains traveled from Maktou eastward toward the Empire of the East, a region characterized by numerous small kingdoms and principalities. Traders capitalized on price differentials between adjacent territories, purchasing goods cheap in one location and selling them at profit in the next. The practice required detailed market knowledge but could prove lucrative for those who understood the regional economics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route climbed back to approximately five thousand feet elevation, similar to the altitude we had experienced during our canyon travel before reaching Maktou. The high plains environment created several challenges. The twenty percent burden increase from altitude would affect our carrying capacity. The cold, dry conditions required appropriate clothing—woolen garments or furs for warmth, and careful water supply management to prevent dehydration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased cold-weather gear and secured water supplies for the journey ahead. The caravan would travel east for several weeks, eventually reaching Hoffordt and other cities along the trade route. Our destination lay somewhere in the eastern reaches, where Callas&#039;s astrological reading suggested we would locate the House of Fire choir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on the Extended Interlude =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sixty-day wait in Maktou provided necessary time for recovery and preparation. My death and resurrection created obligations to Hades that would require ongoing observance. The binding imposed few restrictions—Hades proved a pragmatic deity who permitted worship of other gods provided I acknowledged his feast days and offered appropriate sacrifices. This arrangement struck me as far more reasonable than the jealous exclusivity demanded by many divine patrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s carnelian hand represented a remarkable alchemical achievement. The integration of mineral prosthetics with living tissue suggested possibilities we had not previously considered. The alchemist&#039;s research might prove valuable for future injuries, assuming we could maintain contact with Maktou&#039;s alchemical community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s successful scouting mission demonstrated the value of specialized capabilities. His combination of stealth, mobility, and aerial combat prowess allowed him to accomplish a task that would have proven impossible for the rest of us. The four-hundred-mile pursuit and subsequent aerial engagements highlighted both the Keep&#039;s vigilance and the extreme measures necessary to evade its defenders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal solution eliminated a significant obstacle from our journey. Rather than risking interrogation at the Keep&#039;s checkpoint or attempting a party-wide infiltration through the ravines, we simply bypassed the entire problem through magical transportation. This approach embodied the principle I preferred: identify the challenge, determine the optimal solution, and execute efficiently rather than accepting unnecessary risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now stood ready to continue eastward with the caravan. The mission objectives remained unchanged: locate the House of Fire choir, recruit twenty-four members, find a qualified sexton for the cemetery, and identify a concert master from the pre-Cataclysm era. The sixty-day delay had pushed our timeline substantially, but we had used the time productively for training, recovery, and problem-solving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey ahead would take us deeper into the Empire of the East, through territories we had not previously visited. The recruitment challenges awaited us somewhere in that vast region. We traveled now as a recovered party, better trained, adequately equipped, and having successfully navigated past the Keep of Five Faces that had threatened to complicate our mission significantly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed the caravanserai three days after our portal arrival. We joined the merchant train, traveling eastward across the high cold plains toward whatever awaited us in the distant kingdoms and principalities of the eastern territories. Our mission continued, delayed but intact, progressing toward objectives that remained achievable if we maintained our pragmatic approach to obstacles and opportunities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ranked invisibility and Bolt of Energy spells (training during 60-day wait in Maktou)&lt;br /&gt;
* Spent time examining and identifying semi-precious gems from ghûl bodies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Carnelian prosthetic hand (experimental alchemical creation, merged with wrist bones)&lt;br /&gt;
** Functions as natural mace/war club for unarmed combat&lt;br /&gt;
** Provides feeling through phantom limb extension&lt;br /&gt;
** First version clumsy; improved version to be completed during party absence&lt;br /&gt;
** Created by rank 6 alchemist in Maktou for modest experimental fee&lt;br /&gt;
* Lozenge gem (enhances manual dexterity, requires enchantment ritual with white sandalwood incense)&lt;br /&gt;
* Trained to rank 4 ranger (during 60-day wait)&lt;br /&gt;
* Arm crippling injury healed after two months&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of the Snow Tiger amulet (lenticular white stone with amber stripe, enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Trained weapons during 60-day wait&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Jade disc (enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Successfully completed reconnaissance mission past Keep of Five Faces&lt;br /&gt;
* Established two-way rune portal system bypassing the Keep&lt;br /&gt;
* Ranked shadow wings spell (to rank 12, triple cast duration)&lt;br /&gt;
* Ranked black fire spell (training during recovery period)&lt;br /&gt;
* Ranked flying skill significantly (after near-death experiences during pursuit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood incense (hideously expensive, required for gem enchantment rituals, available in Maktou imported from Empire of the East)&lt;br /&gt;
* Two grape varieties noted for potential import/cultivation: dry nutty yellow wine and sweet dessert wine&lt;br /&gt;
* 60 days of lodging at Maktou caravanserai (paid from party funds)&lt;br /&gt;
* Cold weather gear for high-altitude travel (woolen clothing/furs)&lt;br /&gt;
* Water supplies for dry plains travel&lt;br /&gt;
* Rune portal connection established (Maktou to east of Keep of Five Faces, approximately 5 miles)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party remained in Maktou for sixty days waiting for the next eastbound caravan while Artephius recovered from death and resurrection. During this extended downtime, party members trained various skills. Slaydar developed a connection with Maktou&#039;s alchemical community through the Temple of Marduk and volunteered as an experimental subject for a rank 6 alchemist researching carnelian prosthetics. The alchemist successfully created a carnelian hand that merged with Slaydar&#039;s wrist bones and functions as both prosthetic and weapon. The party identified several gems requiring enchantment rituals. Ishamael proposed using rune portal to bypass the Keep of Five Faces rather than risking ground infiltration or checkpoint interrogation. He successfully scouted past the Keep using stealth and shadow wings, but seven fire imps spotted him when his invisibility expired. The imps alerted the Keep, which dispatched seven succubae and air incubi mounted on phantasmal steeds. Ishamael fled eastward for approximately eight hours covering four hundred miles, maintaining speed advantage through wind walk and superior flying capability. Three phantasmal steeds successfully maintained pursuit. After nightfall, Ishamael ambushed and destroyed all five phantasms using repeated black fire castings, then returned to establish the far-side rune portal. The party successfully transferred through the portal (stripping fatigue but avoiding ground travel past the Keep) and joined the eastbound caravan heading toward the Empire of the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party remained in Maktou for 60 days awaiting next caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Artephius recovered from death/resurrection; trained invisibility spell&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar connected with Temple of Marduk; introduced to rank 6 alchemists&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar volunteered for experimental carnelian prosthetic research&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || Alchemist successfully created carnelian hand (after ~30 days work)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || First carnelian hand clumsy; alchemist agreed to create improved version during party absence&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar trained to rank 4 ranger&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar&#039;s arm crippling healed after two months&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Sin trained weapons; Ishamael ranked various spells including shadow wings and black fire&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party identified gems from ghûl bodies; learned white sandalwood required for enchantment&lt;br /&gt;
|-&lt;br /&gt;
| Day ~140 || Ishamael proposed rune portal solution to bypass Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael established first portal near Maktou; began infiltration south through ravines&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven fire imps spotted Ishamael when invisibility expired crossing open terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael used wind walk to escape immediate pursuit; kept alerted&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven succubae/air incubi on phantasmal steeds pursued from north&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Eight-hour pursuit eastward covering ~400 miles; Ishamael maintained speed advantage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Some phantasmal steed castings failed; one backfired causing permanent endurance damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Three phantasmal steeds successfully maintained pursuit&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Nightfall (~5:00 PM); quarter moon conditions&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael ambushed three phantasms using black fire; destroyed after multiple castings&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael destroyed remaining two phantasms; succubae lost tracking capability&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 ? Day ~143 || Ishamael returned westward flying only at night&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael established second portal east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael returned to Maktou; party celebrated successful reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party transferred through rune portal (first casting succeeded; all stripped to near-zero fatigue)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party arrived safely east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~145 || Party recovered fatigue; prepared to join caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day ~147 || Caravan departed eastward toward Empire of the East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: Shadow Wolves ===&lt;br /&gt;
===== The Caravanserai and the Business of Spices =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had arrived safely on the eastern side of the Keep of Five Faces, thanks to Ishamael&#039;s rune portal. The fatigue cost of the transit was significant—all of us stripped to near nothing by the magical effort—but we had three or four days before the eastbound caravan would arrive. Adequate time to recover, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravanserai was a functional enough establishment. Situated well east of that blighted fortress, it served as the natural gathering point for merchant trains heading into the Empire of the East. The route ahead stretched toward a town called Hoffordt, approximately one and a half weeks of travel by wagon. Beyond Hoffordt, we would turn north, following leads toward the House of Fire choir that remains our central objective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our wait, I turned my mind to the practical matter of finances. The party&#039;s collective wealth had reached a state I would charitably describe as modest. The spice trade presented itself as an obvious opportunity. This end of the route served as the selling end for eastern goods—spices arrived here before the markup that accumulated further west. Mace, nutmeg, pepper, cinnamon: all available at reasonable prices before the premium that western merchants added at every subsequent market.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pooled what resources we had. Myself, Ishamael, Slaydar, and Sin each contributed what silver we could, giving us three hundred total. Ishamael handled the actual purchasing, his merchant background making him the obvious choice. A ten percent discount on uncommon goods came through his connections, and we ended up with several packets of ground mace—lightweight, relatively odour-neutral, resistant to spoilage if kept dry. The caravan route would provide the opportunity to sell in markets where these goods commanded a premium. Whether this modest investment would produce meaningful returns remained to be seen, but doing nothing with the funds seemed worse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also became aware that this region operated under sumptuary laws that governed what clothing and adornment one could legitimately wear based on social rank. Silk, velvet, and yellow-dyed clothing were restricted to those of appropriate standing. Given that our entire party was wearing canvas armour and had barely enough silver to buy spice packets, this information was more academic than practically concerning. I mentioned it to the others. Slaydar immediately announced that his coronet would be made of skull bones and the teeth of his victims, which he seemed to consider an entirely reasonable alternative to pearl-set jewellery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Joining the Caravan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the merchant train arrived, we presented ourselves as guards rather than paying passengers. The passenger rate of fifty silver pennies per person per week of travel would have been ruinous. Guard duty, by contrast, offered a hundred silver pennies per engagement if we provided military support during an attack. This struck me as a considerably more attractive arrangement, particularly given our collective financial situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan was a substantial undertaking. Twenty-two wagons and eighteen Bactrian camels formed the column, the camels being the two-humped variety—smaller than dromedaries but capable with loads, and considerably taller than the wagons. Hamarack led the enterprise. He was a competent man, ranking well as a ranger in rough and alpine terrain, and he ran a disciplined column. His axemen—eight of them, wearing leather armour with reinforced sections—formed the military backbone of the operation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan had only one archer. I had assumed, given the nature of wilderness travel in this region, that archery would feature prominently among the guards&#039; capabilities. Apparently it was not particularly fashionable here. What they lacked in ranged capability they compensated for in axework.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I claimed a place on one of the wagons. The altitude—approximately five thousand feet—created a twenty percent increase in effective weight for anything one carried, which made the question of personal mobility rather academic for someone of my physical constitution. Walking alongside the column was not a realistic option for me regardless of altitude, but the additional burden confirmed that sitting on a wagon and letting the horses do the work was the correct approach. Sin considered riding one of the Bactrian camels and getting some experience on the unfamiliar animals. Ishamael, who carried wings and mobility as standard equipment, positioned himself toward the rear of the column where he could respond rapidly to threats from any direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar announced he would sit in the wagon with me. I had several matters to consider that had nothing to do with animating the dead, and I told him so. He accepted this with his customary blend of reverence and mystification.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prepared buffs before setting out. Ishamael maintained Witch Sight on himself and cast Shadow Wings. Sin activated her Wraith Cloak—the spell had reached a useful rank and provided both spell damage absorption and a meaningful defense bonus against mundane attacks. For myself, I considered Enchanted Armor, but the trade-off between protection and defense was unfavourable given my already modest defensive capabilities. The armor bonus was real enough, but losing considerable defense to gain a modest protection bonus seemed a poor bargain for someone whose primary strategy was not getting hit in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Shadows in the Vakania Forest =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel passed through high cold plains with the Vakania Forest some miles to our north. The forest was enormous—days of depth, Hamarack said—and extended along our route for another five days before we would climb onto the higher open plain. Around midday, four hours into the day&#039;s march, I noticed movement in the treeline. Distant, perhaps five or six miles away, and indistinct in daylight. Sin, positioned at the front of the column, spotted the same thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We informed Hamarack. He was unsurprised. &amp;quot;Wolves,&amp;quot; he said, with the equanimity of a man who had made this journey before. He sent a screen of scouts—mounted on the small, spry mountain ponies that seemed well-adapted to this terrain—to investigate the northern wood line. We broke for lunch while they worked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scouts returned during the meal break. Their assessment was worse than casual wolves. A pack was following us. Perhaps eighteen or nineteen animals. They were tracking the caravan deliberately and, the scouts reported, seemed to be waiting for nightfall. This was, I thought, the behaviour of something considerably more organised than ordinary wolves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As night approached, Ishamael confirmed the darker suspicion. These were shadow wolves—creatures with an ability to manipulate and gather shadows around themselves. When several came down to take haunches of meat that the caravan&#039;s cook had set out, I spotted them. Ishamael spotted them. Slaydar and Sin, relying on infravision, could not pick them out. The shadow manipulation defeated heat detection. These wolves actively dimmed their heat signatures by drawing darkness around themselves. Four of them came down, snatched the large haunches, and vanished back toward the forest without most of the caravan guards registering they had ever been present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had a more direct response planned. He contributed a dose of hemlock poison—a potent one, capable of serious harm over hours—diluted and spread across the bait meat. The wolves took it. We settled in for the night, and the mathematics of poison worked through the pack while they slept in the trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning confirmed the results. Six wolves were dead. Another six were visibly unwell, moving poorly compared to the remainder. The pack that had numbered nearly twenty now counted perhaps twelve, and a quarter of those were compromised. The direct threat had diminished without us risking a night engagement against shadow-manipulating predators in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noted, with some satisfaction, that poisoning one&#039;s problems from a safe distance was a fundamentally sound approach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Mountain Town and Its Notable Cheese =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We made half a day further progress and stopped for the night at a small walled town built against a mountainside. The wolves, whatever their shadow-cunning, were apparently sensible enough not to attack walled settlements. We slept in proper beds and ate a hot meal that contributed meaningfully to fatigue recovery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The town&#039;s local economy centred on a small breed of buffalo that produced extraordinarily rich milk. The resulting cheese was unusual—pink-coloured, high in fat, stringy rather than firm. One could pull it apart and watch it form connecting threads. The taste was mild, perhaps even bland to a sophisticated palate, but the properties were remarkable. Eating it once a day for three consecutive days enhanced one&#039;s capacity for healing and recovery in a notable way. At five silver pennies per ball—each sufficient for one day&#039;s dose—it was reasonably priced for what it offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael spent a hundred silver on twenty balls of the cheese. I thought briefly about the question of carrying capacity before remembering that Slaydar existed for precisely this purpose. The cheese kept in winesacks filled with water. We acquired enough to sustain the effect for most of our journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also found myself examining the economics of the town&#039;s other trade more carefully. The sumptuary laws that applied here were worth understanding properly. The restrictions were not arbitrary—they reflected a genuine social architecture where visible markers of rank carried legal weight. As a Greater Noble of Alusia, I occupied a position that translated reasonably well to this system, but I had no intention of wearing anything that invited awkward questions about credentials. Canvas armour and practical travel clothing suited a caravan guard, whatever my actual station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Wolf Hunt at Midday =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning brought patchy snow on the hillsides and the treeline, making the remaining wolves more visible against white backgrounds. The scouts confirmed the pack was still following. Four of the animals looked distinctly unwell. At lunchtime, when Hamarack called the midday halt, the pack closed the distance dramatically—to within half a mile—taking advantage of the stationary caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed using a summoning ritual to call individual wolves to us, fighting them one at a time in controlled daylight conditions rather than facing a night assault. The daylight argument was sound. The wolves&#039; shadow manipulation was potent in darkness but far less useful when one could simply see. The strategy offered the prospect of eliminating the pack piecemeal, where we could bring our full capabilities to bear against two animals rather than scrambling to survive an assault by a dozen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual proceeded. Ishamael&#039;s casting was imperfect on one attempt but succeeded overall. Two wolves appeared immediately however, summoned from the pack—and we went straight into combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael killed the first wolf cleanly on the initial exchange. The second and third, however, closed on him. One of them bit and latched on, the enormous jaws clamping and then shaking continuously in the brutal sustained attack that wolves use. The damage was substantial—these animals were extraordinarily strong, with the raw power of a small horse. The force of that bite, sustained and relentlessly shaken, threatened to overwhelm Ishamael&#039;s defenses even with his considerable protections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar threw himself into close combat to help, dragging Tina—his stone-handed companion—into the engagement alongside him. By restraining the wolf and adding his own weight to the grapple, he managed to reduce the creature&#039;s effective force against Ishamael while Tina attempted her own assault. Sin waded in from melee range and landed a solid blow. The wolf had extraordinary endurance; it absorbed the strike without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution was a prepared Bolt of Energy. I cast it into the struggling mass of wolf and party members, targeting the creature that was savaging Ishamael. The bolt struck and drove deep, carrying substantial force through the animal&#039;s hide. That, combined with Sin&#039;s continued attacks and Ishamael&#039;s own blows, eventually brought the animal to the point where it could barely sustain its assault. A final strike from Ishamael killed it outright. The second wolf died through the same accumulation of pressure—Sin&#039;s blade, Tina&#039;s stone-handed strikes, and eventual collapse under accumulated wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement was harder than I would have preferred. Two wolves of this type—large beyond their species, shadow-aspected, extraordinarily strong—had pushed the party to significant effort. Ten remained outside. Four were sickly. Six were at full strength. I stated the obvious to no one in particular: we were not in a position to take on the full pack in a single engagement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Aftermath and What We Found =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves&#039; bodies yielded more than just pelts. Embedded in the skull of one was a small triangular stone—jet, flat, approximately a centimetre long and half a centimetre wide at the base, shaped almost like a tiny horn set into the bone. Jet was associated with witchcraft and amulets in my knowledge of materials, and this particular specimen carried a faint magical resonance. Its function remained unclear, but its connection to the wolves&#039; shadow abilities seemed probable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other bodies produced two additional stones: a turquoise and a bloodstone, each about a centimetre across. Both were enchantable. The gems from these shadow wolves might prove useful for spell racks or similar enchanted items, assuming we could identify the appropriate rituals. We added all three to the party&#039;s growing collection of semi-precious stones awaiting proper enchantment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hides themselves were valuable in a different way. Ishamael examined them with the eye of someone who understood what could be made from unusual materials. The pelts, properly worked by a skilled leather worker, could produce armour with substantial damage reduction rather than ordinary leather protection—a meaningful improvement, and one that complemented spell-based defenses rather than competing with them. A cloak incorporating the skull would even function as a helm equivalent, apparently disturbing to look upon but legally unproblematic under the sumptuary laws. I confirmed this from what I knew of the relevant regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael handled the skinning. His manual dexterity was considerably better than most of us could manage, and he succeeded at both pelts. Slaydar supervised with the enthusiasm of someone who would certainly have done it himself if not for considerations of quality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s third eye also developed further during the engagement. He had headbutted one of the wolf corpses—I chose not to enquire too deeply into his reasoning—and the result appeared to be progress. The eye, which had been slowly opening since the ghoul combat back near Maktou, could now sense the quantity of life in a creature. A form of aura sight, restricted to assessing vitality. It would not penetrate illusions, but it could distinguish living, dead, and undead. Given how frequently we encountered things that fell into ambiguous categories, this seemed useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining pack—ten wolves, four in poor condition—held to the tree line, maintaining their observation. We had reduced their numbers and their strength. Whether they would press an attack, seek other prey, or simply shadow us to Hoffordt and wait for opportunity was unclear. With five more days before we reached the open high plains, the situation would require ongoing attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The summoning approach had worked. The question of how many times we could repeat it before exhausting the party&#039;s resources, or before the remaining wolves declined to respond, remained open. We would find out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* No items directly acquired this session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye further developed (headbutted a shadow wolf corpse; eye can now detect the amount of life in creatures — functions as aura sensing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 20 balls of pink mountain buffalo cheese (bought for 100 silver; 5 silver pennies each; eating one per day for three consecutive days adds +5 effective endurance for healing purposes; kept in water-filled winesacks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spice investment: approximately 300 silver spent on ground mace (lightweight, low-odour, sold at premium further west); purchased with 10% merchant discount&lt;br /&gt;
* Wolf pelt x2 (from two summoned/killed shadow wolves; can be crafted by a leather worker into armor with 9-point damage reduction vs. non-magical/non-spell damage; cloak with skull functions as helm equivalent; capes give increased ranger stealth bonus)&lt;br /&gt;
* Jet stone (triangular, flat, ~1cm long; found embedded in shadow wolf skull; faintly magical, shadow-aspected; used in witchcraft amulets; exact properties unknown)&lt;br /&gt;
* Turquoise gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
* Bloodstone gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party, recovered from the portal transfer past the Keep of Five Faces, used the waiting period at the caravanserai to invest 300 silver in mace spices for later resale, then joined a 22-wagon merchant caravan as guards, travelling northeast toward Hoffordt under caravan master Hamarack. On the first day of travel, shadow wolves from the Vakania Forest began following the column; the party lured them with hemlock-poisoned meat, killing six and sickening six more overnight. The following day, after resting in a walled mountain town and purchasing restorative mountain cheese, the party fought two summoned shadow wolves at midday in controlled daylight conditions, defeating both through combined magical and melee attacks. Post-combat, they looted three enchantable gems and two valuable wolf pelts from the bodies. The session ends with ten shadow wolves still following the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronological Timeline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 147 ? Day 150 || Party waits at caravanserai east of the Keep of Five Faces; pools 300 silver to buy mace spices; discusses sumptuary laws and enchantment planning&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Eastbound caravan arrives; party joins as guards (100 silver/engagement); caravan has 22 wagons, 18 Bactrian camels, caravan master Hamarack&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Travel begins toward Hoffordt (~1.5 weeks away); buffs cast; 20% altitude weight penalty noted&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Four hours into march: movement spotted in Vakania Forest (5-6 miles north); Hamarack sends scouts&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Scouts confirm: pack of shadow/blood wolves (~18-19) following, likely waiting for nightfall&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Cook prepares bait meat; Ishamael provides diluted hemlock poison; wolves sneak down and take poisoned haunches (Artephius and Ishamael spot them; Slaydar and Sin fail via infravision)&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Morning: 6 wolves dead from poison; at least 6 feeling unwell; ~12 wolves remaining&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Half-day travel to small walled mountain town; wolves do not approach walled settlement&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Town visit: party discovers pink mountain buffalo cheese (+5 effective endurance for healing, three-day regimen); Ishamael buys 20 balls for 100 silver&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Clear morning with patchy snow; wolves visible against white backdrop; pack closes to half a mile at midday halt&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael performs wolf summoning ritual; two shadow wolves appear immediately&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Combat: Ishamael kills first wolf; second and third close and bite; Slaydar grapples to reduce wolf strength; Sin attacks with melee weapon; Artephius fires Bolt of Energy&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael delivers killing blow to second wolf; first wave of two wolves defeated&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Loot recovered: jet stone from skull, turquoise gem, bloodstone gem; two pelts skinned by Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Slaydar headbutts wolf corpse; third eye further opens — can now detect life aura in creatures&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Session ends: 10 shadow wolves remaining (4 sickly), still following caravan; 5 days travel remaining before open high plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Limping along ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves continued howling every night, and I had grown rather tired of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had retreated from the forest edge after our last encounter, which I supposed counted as some form of tactical withdrawal on their part. Hammarack&#039;s scouts would not follow them into the trees—sensible enough, given the circumstances—which left us knowing they were out there without knowing precisely where or in what remaining numbers. The nightly howling served as a constant reminder that the matter was unfinished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the travel time to plan. The discussion centred on the question of how best to engage a pack of shadow-capable wolves when we held every disadvantage of terrain and number. Slaydar raised the Lightning Wall scroll he carried. He had been sitting on it since we departed Maktou, and for good reason—the spell creates a ring barely ten feet in diameter, which is approximately adequate for four people standing very close together, and is therefore not particularly useful as a battle formation. We acknowledged it as a last resort. His wand of hydraulic push remained an option if they managed to climb the wagons, as the caravan wagons themselves have no canvas cover—they are solid-sided, which means one can stand on the roof and fight from above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone construction discussion consumed rather more time. Sin has a substantial volume of interlocking bone she can produce, roughly three hundred cubic feet per casting at her current rank, and each casting has a three-hour duration. The idea was a corral for the horses and camels—the eight horses the scouts use and the eighteen Bactrian camels—with bone walls and, critically, a latticed roof to prevent the wolves jumping straight in over the walls. My contribution was insisting on the roof. I had observed the wolves in previous engagements and they are large, agile animals; without overhead coverage the entire enclosure becomes a funnel for athletic predators. Several casts would be needed for walls and another for the latticework ceiling. Sin calculated the geometry while I confirmed that putting a spectral weapon enhancement on me would be entirely pointless—if I found myself in melee with a wolf, something had already gone catastrophically wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan master told us a defile between two cliff faces lay roughly three days ahead. An archer positioned on a cliff above a narrow pass would have been admirable, but three days was too long to wait. The wolves would have done whatever they intended to do by then, possibly including whatever the Night Mother was that they had invoked during our last summoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan we settled on: set the bone corral next morning, position party members on wagon rooftops, have Ishamael perform the summoning ritual, and engage whatever answered under daylight conditions in a controlled environment. The caravan&#039;s non-combatants would shelter inside the solid-sided wagons. The archer from Hammarack&#039;s group could take his position on a rooftop as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning arrived and Sin began her casting. It did not go smoothly. Several casts failed. She was visibly exhausted by the time the corral and roof took adequate shape, having burned through a substantial portion of her fatigue in the effort. She ate to recover what she could. Ishamael began the summoning ritual—an hour&#039;s work, and he was characteristically measured about the prospects of success. I prepared my spells and watched the tree line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two wolves emerged from the ritual. They trotted down across the ground toward us rather than charging, which Ishamael took as an indication the binding was holding. He communicated with them. The exchange was brief, and the result was not reassuring: they were calling upon the Night Mother. I said this did not sound good because it did not, and I was not especially interested in elaborating. We had killed several of their packmates and they had apparently decided that called for supernatural assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves then broke the binding—or perhaps it simply ran its natural limit—and sprinted back toward the forest. Ishamael&#039;s summoning does not guarantee indefinite control, and at close range under duress the binding frays. I had been preparing an energy bolt during the ritual, watching for exactly this. The second wolf was moving fast by the time I cast, sprinting without defence. The bolt struck cleanly and the damage was substantial—a sprinting animal with no defence to speak of absorbs the full weight of the strike. It was not enough to stop the animal outright. It shrugged off the follow-up cast and by then the range and its speed made further engagement impractical. Both wolves reached the forest. The first summoning had produced useful intelligence—the Night Mother was an active concern—but no kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael attempted the ritual a second time. While he worked, Sin and I surveyed the approaching landscape. The wolves were coming again, and they had not sent two this time. Seven came from the tree line, dividing as they approached: three curving around our left, four on the right, the classic convergence approach. Ishamael was still midway through his ritual. I made a rapid decision and began switching my prepared incantation from energy bolt to lightning bolt. A linear strike covering five feet of width at sixty-five feet range would catch all three on the left if I timed it correctly. One target at a time was insufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael emerged from the ritual in time to observe the incoming pack and immediately prepared Blackfire for the right-side group. Slaydar took position on a wagon roof. Sin readied her boomstick—a charged implement producing lightning damage—and stationed herself for the left-side wolves when they closed range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement opened simultaneously from both directions. Ishamael&#039;s Blackfire struck the right-side group: three of them panicked completely and fled the field without stopping. The fourth absorbed the damage and continued forward, wounded but not broken. My lightning bolt struck all three on the left as they reached effective range, all three caught in the strike&#039;s path, two of them stunned immediately by the accumulated damage. The third absorbed the blow without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar attempted his Hand of Death against one of the survivors. The spell backfired—it will do that, the spell has always had this temperament—and the effect scattered randomly rather than landing where intended. No lasting harm resulted from the misdirection, which counted as fortunate. The caravan&#039;s archer contributed from his rooftop position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The two stunned wolves on the left were struck again by Sin&#039;s boomstick in the following exchange. Both went to the ground stunned a second time. The third, unstunned, made a break northward. Ishamael directed his summoned wolf—the one from the second ritual, which had arrived and was still under binding—to intercept it, and the two wolves met in their own brief collision. The Hand of Death found a new mark among the panicking wolves on the right: Slaydar caught one that had turned to flee, squeezing enough that it abandoned the field entirely rather than risk another moment under that necromantic attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This left the two stunned wolves on the left and Ishamael&#039;s ongoing effort to drain one through necromantic endurance damage. The spectral squeeze worked steadily, pulse by pulse, drawing the vitality from the creature until it collapsed without another sound. Sin struck the remaining wolf with her glaive as it recovered from stun—a clean, solid blow that dropped it to the ground again. Slaydar&#039;s Hand of Death continued to be resisted at every attempt, which was becoming a running theme. That wolf eventually recovered, attempted to flee, and simply left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two dead. The others scattered, fled, or sprinted back to the forest. Ishamael confirmed we had two carcasses from this engagement to add to those we had already taken. He set about the skinning while I spent the following hour recasting my lightning bolt incantation while the caravan resumed its eastward movement. The bolt is a one-hour preparation, and I was not going to travel the rest of the day without it ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the two bodies came four stones: a beryl, hypericum, pyrites, and a wolf&#039;s tooth gem. Similar in scale to the turquoise, jet, and bloodstone recovered previously—all enchantable material, none requiring immediate identification beyond the physical examination. The more interesting find came from one of the carcasses directly: a chaplet, a small wreath-like object woven from leaves, worn somewhere on the wolf&#039;s body. Most of the leaves were dried and dead. Three were not. They existed in a state I am not certain how to classify—not living in the conventional sense, not dead either, maintaining some intermediate condition that had no obvious mechanism. Ishamael identified the aura as devotional. The leaves, he determined, were cypress—common enough across most of the world, but not native to this alpine terrain at this altitude. The chaplet functioned like prayer beads: a rotation of leaves against which one recites prayers to a deity. That a wolf was carrying devotional equipment raises questions I cannot currently answer. Whether it relates to the Night Mother specifically, or to some other divine connection these creatures maintain, I do not know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of animating the dead wolves to use as supplementary defence against the live pack. The idea has a certain economy to it—using the fallen pack members against the surviving ones—but the consensus was that the animated corpses would not alarm living wolves especially, and that the living wolves were probably capable of tearing them apart without much difficulty. We left the carcasses where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan paid the second engagement fee. Two hundred silver pennies total between us for the journey, which remains a modest sum against what we spent in Maktou but represents movement in the right direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple of days later we entered the defile—the narrow passage between two cliff faces that Hammarack had mentioned. We traveled through it for a day and a half, the cliffs rising on either side and the passage permitting only enough width for the wagons to proceed single file at points. The wolves howled behind us each night, but the geometry of the defile made a pack attack substantially more difficult to execute, and they did not press it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We emerged from the passage around ten in the morning. The terrain opened, and to the north lay an eye-shaped depression perhaps ten miles wide, lying roughly two thousand feet below the alpine ground we stood on. From the edge it was possible to see paths switchbacking down the slope into the lowland, and a town visible within the depression—Kharminthe, according to Hammarack. He mentioned that Kharminthe produces good fruit, which would be reaching ripeness about now. The caravan was heading east, not north, so we did not descend. Something to note for the return journey, if one occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The terrain around us here is alpine—open ground, sparse vegetation, approaching the altitude where genuine forest begins. Another five hundred feet of gain would bring us to the treeline. The wolves were still behind us. I could hear them in the evenings, methodical and unhurried, maintaining their distance but maintaining it persistently. They were not dispersing. The working theory is that they are waiting for whatever they called the Night Mother to arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winter is not far enough away to ignore. At this altitude, conditions can deteriorate with very little warning. One cold front bringing rain at ground level delivers something considerably worse at five thousand feet, and the temperature drop when wet and exposed can be lethal in a short time. The caravan is moving at the pace terrain allows, which is not fast. We are committed to this route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chaplet sits in our collected items. I keep returning to the question of why a wolf carried devotional equipment oriented toward a deity. Not because the wolf made it—it clearly did not—but because something gave it to the wolf, or the wolf was somehow connected to a tradition of worship that uses cypress-leaf wreaths and prayer rotations. The Night Mother seems the obvious answer, but I know nothing about the Night Mother beyond the wolves&#039; invocation of the name and whatever reputation precedes her in this region. That is not a sufficient foundation for meaningful conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continue east. The wolves continue behind us. Something is coming, and I suspect the defile and the open alpine terrain ahead will not prove as discouraging to it as they were to the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Chaplet of cypress leaves — small wreath of leaves; most dried and dead; 3 remain in anomalous not-dead, not-fully-living state; aura identified as devotional; functions as prayer beads; cypress leaves not native to alpine terrain; found on slain wolf&lt;br /&gt;
* Beryl gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Hypericum gem (~1cm, enchantable; 10% magic resistance versus demons) — looted from wolf carcasses&lt;br /&gt;
* Pyrites gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Wolf&#039;s Tooth gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* 400 silver pennies — second battle engagement payment from Hammarack (100sp per character; 800sp total across both engagements)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party planned a controlled daytime engagement against the remaining wolf pack: Sin constructed a bone corral with a latticed roof to protect the caravan&#039;s horses and camels, while party members positioned on wagon rooftops. Ishamael performed a summoning ritual, calling two wolves for interrogation; they invoked the Night Mother before breaking free and fleeing. A second summoning succeeded as the remaining seven wolves launched a coordinated attack — three from the left, four from the right. Artephius struck the left group with a lightning bolt while Ishamael&#039;s Blackfire panicked three of the right-side four. Subsequent exchanges saw Sin&#039;s glaive and boomstick dropping stunned wolves, Ishamael&#039;s necromantic drain killing one, and the remainder fleeing or driven off. Two wolves were killed and skinned, yielding four gemstones and a chaplet of cypress leaves with a devotional magical aura. The caravan traveled through a narrow defile for a day and a half, emerging to view an eye-shaped depression with the town of Kharminthe visible below. The surviving wolves continued trailing the caravan nightly as winter conditions approached.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Planning session: bone corral design finalised; wagon-roof combat positions established&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Sin casts bone constructions for corral and latticed roof (multiple failures, significant fatigue cost)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs first summoning ritual; two wolves arrive&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Wolves invoke the Night Mother; break binding and flee&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius fires energy bolt at fleeing second summoned wolf (substantial damage, wolf flees to forest)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs second summoning ritual; one wolf arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius and Sin spot seven additional wolves approaching (3 left, 4 right)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius switches incantation from energy bolt to lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius casts lightning bolt, striking all three left-side wolves (two stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael casts Blackfire at right-side wolves (three panic and flee; fourth wounded but continues)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Slaydar&#039;s Hand of Death backfires; Artephius casts energy bolt; archer shoots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin uses boomstick against stunned left-side wolves (both re-stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael directs summoned wolf to intercept unstunned left-side wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin strikes charging wolf with glaive (heavy blow, stuns); Ishamael&#039;s endurance drain kills second wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Remaining wolf recovers, flees; two wolves confirmed killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Wolf carcasses skinned: beryl, hypericum, pyrites, wolf&#039;s tooth gems recovered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Chaplet of cypress leaves discovered on wolf carcass (devotional aura, 3 anomalously living leaves)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius recasts lightning bolt incantation while caravan resumes travel&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Hammarack pays second battle engagement fee (400sp total; 800sp across both engagements)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 ? Day ~152 || Party travels through narrow defile between two cliff faces (day and a half transit)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~10am) || Party emerges from defile; views eye-shaped depression ~10 miles wide, ~2,000 feet below&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 || Town of Kharminthe visible in depression; caravan continues east&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 onward || Wolves continue trailing caravan at distance, howling nightly; Night Mother unresolved&lt;br /&gt;
|}&lt;br /&gt;
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|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Mother&#039;s Night Out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kuva was, at minimum, warm and had beds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the relentless alpine cold and the persistent howling that had served as our nightly accompaniment for the past fortnight, the caravan town offered two things I had come to regard as genuine luxuries: a building with walls on all four sides, and a local beer brewed from barley that was, I will admit, considerably better than I expected. The camels and horses were stabled. The physick kits were replenished. The party slept without half an ear attuned for the sound of paws on frozen ground. Two days of nothing especially threatening occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the time productively. The first order of business was intelligence. The locals knew the Night Mother by name — or at least by reputation — and their accounts were consistent with what the summoned wolves had implied. A large glowing figure, they said. Seven or eight feet tall. Sometimes seen at night in the high country, commanding wolves and yetis. No one seemed especially eager to discuss the details. Wolfsbane was not available anywhere in the markets, which answered one question definitively. The alternative deterrent discussion returned to Noxious Vapours, and Sin ran through the practical considerations: her casting produces a cloud of considerable radius — several hundred feet across — rising to head height on a wolf or somewhat above. For the wolves, whose sense of smell is acutely developed, this presents a substantially more severe problem than it does for us. She is immune to her own casting. Ishamael has a cloak with a breathless enchantment. The rest of us would simply need to stand on the wagon roofs and hope the cloud stayed below chin level. The conclusion was that Noxious Vapours as an opening deterrent, combined with some form of physical obstacle, was probably our most reliable option given what we were likely to face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next business was the loot from our last engagement, which had been sitting in our collected pile waiting for a quiet moment. There were several items of interest. The first was the Hamsa amulet — a bronze wire construct shaped like a hand with three fingers and a lapis lazuli stone at the centre, approximately the size of a child&#039;s palm. Its function is specific and useful: when the first spell is cast against the bearer on any given day, their willpower bonus to magic resistance is doubled rather than applied once. It also incorporates a spell rack. I have two spell racks already and did not need a third. The amulet went to the discussion pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were also two incantations, both identical: Warping scrolls, each folded in on themselves. The Warping incantation reduces the target to a figurine — one-twelfth its normal dimensions and a hundredth of its normal weight. Sin has the Warping spell itself, which is what makes these incantations meaningful rather than merely decorative. We purchased both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scroll called the Sat Mesictet was the most interesting item. It is a papyrus depicting Horus — falcon-headed, the idealised warrior form — standing on a vessel, with Thoth as a spirit presence behind him. The vessel is called the Daughter of Mesictet, meaning the Bark of the Night. If the papyrus is unfolded using the Folding spell, it becomes that vessel: a small military bark of the kind the Egyptians used for rapid assault in the Delta, large enough for one person. The reverse carries an incantation for Wave of Night, which requires the Spectral Warrior spell to use. Sin has Spectral Warrior, which places the incantation within reach. We valued the scroll at five thousand silver. It is not something to be sold lightly, and not something any of us can currently make full use of, but it represents a significant asset.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last item required identification. An eye — a Wadjet eye — depicted on a boat, with five rays extending from it. Sin identified it correctly and quickly: the Eye of Ra, distinguishable from the Eye of Horus by those five solar rays. The image makes sense in context with the solar bark. We valued it at two and a half thousand silver, and it was awarded to Sin for the identification. Well earned; I had been looking at the same object and made less progress than she did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s activity during our time at Kuva was, in principle, practical. He identified that the life-prolonging ritual is worth offering to elderly clients who can afford it, and there are always such people in a trading town. Three came forward. He performed the ritual on all three in the local cemetery, which provided the appropriate environment for the working. The ritual succeeded on one of them — a potter, as it turned out — and Slaydar obtained more than he bargained for: the death-sense revealed the man had an extra soul attached to him. Not his own. Something else, riding alongside. The potter was surprised and unsettled, which was a reasonable reaction. He said he would consult a priest. I do not know what a Zoroastrian priest does about an extra soul, but it is their problem rather than ours. What I found worth noting was that the extra soul&#039;s presence did not seem to be causing the man any obvious distress in daily life. Whatever it is, it has been there long enough to become unremarkable to its host.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the second day, Ishamael made an offering at the local shrine. This month is the Water Festival in the Zoroastrian calendar, and the relevant entity is Anahita — goddess of fertility, water, healing, and wisdom. His offering was made with a waterskin of purified water, properly and correctly. She blessed him. I have no standing to comment on Zoroastrian ritual practice, but I noted that the offering was appropriate to the month and the entity, and the blessing followed without apparent complication. This is a matter of some relevance given that we expect to pass through Ardeval, which has both a House of Fire and an Anahita shrine. Establishing a positive relationship with local divinities before arriving at their centres of worship seems prudent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With two days accomplished, the caravan departed Kuva heading southeast, toward the Taborosh plain and the commercial centre of Tabarash beyond. Hammarack had spent the extra day recruiting, and he found both an archer and a slinger in town. We now had one slinger and two archers. The previous complement had been one archer. I noted that even a single addition represented doubling the original number; two additions tripled it. In practical terms this meant more ranged fire from the wagon rooftops, which was not unwelcome given what we anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taborosh plain spread out below us as we descended from the alpine height: semi-arid, flat, cold, and clear. The scouts went out a day ahead and found nothing. The following day they went out again and found nothing. We began the crossing in reasonable order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Late in the afternoon of the first day out — perhaps three or four hours before dark, the sky very clear and the cold biting — one of the party spotted movement on the horizon behind us. Eight wolves, silhouetted against the pale sky, roughly three to four miles back. The scouts had passed without detecting them. The wolves, for their part, were not charging; they were following at distance, methodical and patient, as they had been doing since we left the defile behind. I observed this and concluded we were approaching end of day, that they would likely close at dusk or after, and that we had perhaps an hour to prepare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack circled the carts. The archers and slinger took their positions on the wagon roofs. Sin descended to the forward ground and began casting Bone Construction, creating the large caltrop-field obstacles we had discussed: heavy, interlocking bone structures shaped at Slaydar&#039;s instruction to act as field obstacles — not the small four-pointed iron kind, but large ankle-to-calf-height constructions designed to catch a running wolf&#039;s feet and bring it down. The casting succeeded. She climbed back up. I took my position and began preparing. There was a great deal of waiting, which is something I have become considerably more accustomed to than I would have liked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the sun touched the western horizon the wolves sprinted. They covered the distance from the horizon to two hundred feet with alarming speed, and then they stopped. Dead stop. Held for a single heartbeat. Then turned and ran west — directly into the setting sun, away from us, without explanation. I did not put my bolt away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the east, something was moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been keeping watch carefully — more from trained habit than any confident expectation — and caught what the others almost missed: a large figure off to the east, well within distance, luminous, shambling forward with the particular gait of something that does not need to hurry because it knows you have nowhere to go. Seven or eight feet of glowing bulk. The Night Mother, unmistakably. And the voice that called out in the darkening air was not the howl of a wolf. It called her freesending: the Jackals of Twilight, coming from the west, sixty-six of them, small and quick as collies, passing through the space where the wolves had been without touching them. The wolves had been the decoy, and we had been watching the decoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I pointed out where she was and named the freesending. The talking phase, Sin suggested, was worth attempting. Diplomatically, I agreed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She stopped when addressed. Her voice was warm. Motherly was the word that came to mind, which was unsettling given the circumstances. She confirmed she was the Night Mother without particular drama, and Sin asked the purpose of her visit. This produced a spell rather than a reply. Sin could not resist it. The diplomatic phase ended at that point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She bounded forward — considerably faster than an ordinary yeti, which was information we had not had before — and I noted with some precision that the Jackals of Twilight were perhaps half a minute behind her at their current speed. I began preparing properly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had already been working. His Phantasmal Hound appeared and threw itself at her with admirable initiative, and the damage it inflicted was real. My bolt of energy struck cleanly and struck hard. The archers fired; one landed a shot to the endurance that staggered her. We were doing damage. This was, I will admit, reassuring, because the question of whether she could actually be hurt had not been fully answered before that moment. She could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar attempted his Hand of Death, and it backfired. The misfired working cost me considerably in terms of physical coordination — my hands were less certain, my footing less sure, and this was not a moment where I could afford to be either. Slaydar, for his part, lost precision in his remaining hand. He has one hand; this is not an abstract inconvenience for him. He was philosophical about it in the way that people are philosophical about things that have been happening to them repeatedly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s Fear spell landed on the Night Mother. The combination of the Phantasmal Hound&#039;s savaging, my bolt, the archers&#039; strikes, and now Fear was enough to break her advance. She ran. Not far enough, unfortunately — she recovered from Fear, which these entities sometimes do — but the running had bought us time and the Jackals of Twilight had entered the caltrop field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The results were, in aggregate, satisfying. Forty-five of the sixty-six were overwhelmed by the vapours and became nauseous, their capacity to fight substantially impaired, their vision reduced, their scent-tracking useless. The caltrops caught the rest in various states of injury. Several were killed outright by the combination; more were wounded. The arithmetic was working in our favour, which is where I like the arithmetic to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An archer hit the Night Mother again — a solid blow to her endurance that stunned her. While she stood stunned, I fired again. She dropped below consciousness. The jackals kept coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle on the wagon roof became close work. Jackals climbed up the fallen camel — one of the camels had taken enough punishment from jackal bites to collapse, which I noted with regret since the caravan can ill afford to lose transport animals — and began getting onto the cart. Sin used her glaive in a wide sweeping strike and knocked several down or stunned them. Slaydar tried kicking one off the roof and missed entirely, which is the kind of result one stands a reasonable chance of achieving when operating with very limited physical resources.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s Blackfire raked through a group of the jackals — the casualties from that single casting were substantial, perhaps a dozen or more outright, with others frozen in fear. The Blackfire is genuinely formidable against clustered targets. We had approximately twenty-nine jackals remaining when Slaydar turned his attention to the already-unconscious Night Mother.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His Hand of Death connected. A small working — scarcely anything at all, in the scale of necromantic effort — but it was enough to kill her outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Death Buzz was informative: she was not a sentient entity in the conventional sense. Mammalian in character, but not mortal. We had killed her body, but the Death Buzz carried the impression that this is not permanent — an immortal who has been destroyed rather than a mortal who has been slain. Slaydar&#039;s understanding was that she would return, via a House of Life, in something like a year and a day. The Jackals of Twilight, being her freesending, did not simply vanish with her death — they kept coming. The battle was still ongoing when we had to break, with the bulk of the jackal pack still engaged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin was awarded a notable sum in experience for the Eye of Ra identification. It was deserved; the distinction between the Eye of Ra and the Eye of Horus is not one that everyone retains, and identifying it correctly under the relevant conditions required both the knowledge and the certainty to commit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have, I believe, killed a suspected immortal in self-defence while guarding a spice caravan across a semi-arid plain. Whatever Callas&#039;s stated objectives were for this expedition, I do not think this outcome was in her original planning document. Ardeval is still ahead. The House of Fire is still there. And we have approximately twenty-nine twilight jackals and an interrupted caravan to resolve first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of Ra (Egyptian magical item, value 2,500 silver) — awarded for correct identification during loot distribution at Kuva&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hamsa amulet (value unspecified) — bronze wire hand-shaped amulet with lapis lazuli; doubles WP bonus to magic resistance for first spell cast against bearer per day; incorporates a spell rack&lt;br /&gt;
* Sat Mesictet scroll (value 5,000 silver, not sold) — papyrus depicting Horus/Thoth on the Bark of the Night; unfolds via Folding spell into a military bark; incantation on reverse is Wave of Night; requires Spectral Warrior spell&lt;br /&gt;
* Two Warping incantations (1,800 silver spent) — allow target to be transformed into 1/12-scale figurine at 1/100th weight; Sin has the Warping spell&lt;br /&gt;
* ~66 lbs of salt (600 silver investment, stored in Slaydar&#039;s magical backpack) — trade commodity for resale at Tabarash&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (temporary):&#039;&#039;&#039;&lt;br /&gt;
* ?1 MD — from his own Hand of Death backfire during combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (losses):&#039;&#039;&#039;&lt;br /&gt;
* 1 camel killed from jackal attack (caravan loss, operationally significant)&lt;br /&gt;
* 600 silver invested in salt&lt;br /&gt;
* 1,800 silver spent on Warping incantation scrolls&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
After arriving at Kuva, the party rested two days, distributed and identified loot from the previous engagement (Hamsa amulet, two Warping incantations, Sat Mesictet scroll, and the Eye of Ra — correctly identified by Sin), purchased the Warping scrolls, and invested in salt for trading. Slaydar performed a life-prolonging ritual at the local cemetery and discovered an extra soul attached to one of his clients, a potter. Ishamael made a devotional water offering to Anahita during the Water Festival, receiving her blessing. The caravan departed Kuva with a reinforced complement of ranged fighters. On the first day of travel across the Taborosh plain, eight wolves shadowed the caravan at distance before sprinting to two hundred feet and fleeing — a decoy for the Night Mother&#039;s true approach from the east, who summoned sixty-six Jackals of Twilight from the west. A brief diplomatic exchange collapsed when the Night Mother cast against Sin; combat followed, with the party combining Noxious Vapours, bone caltrops, Fear, bolts of energy, Phantasmal Hound, Blackfire, and ranged fire to drop the Night Mother to unconsciousness, whereupon Slaydar&#039;s Hand of Death killed her outright. The Death Buzz identified her as a suspected immortal — she may return via a House of Life in a year and a day. The session ended mid-battle with approximately twenty-nine Jackals of Twilight still active.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 ? Day ~151 || Caravan arrives at Kuva; party rests 2 days; physick kits restocked&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Loot examined and distributed: Hamsa amulet, two Warping incantations, Sat Mesictet scroll, Eye of Ra&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Eye of Ra correctly identified by Sin (5 rays = Eye of Ra, not Eye of Horus); awarded to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party purchases Warping incantation scrolls (1,800 silver total)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party invests 600 silver in ~66 lbs of salt; stored in Slaydar&#039;s magical backpack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Local intelligence on Night Mother: large glowing figure commanding wolves and yetis; no wolfsbane available&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Noxious Vapours discussed as primary deterrent; bone caltrops as secondary obstacle&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Slaydar performs life-prolonging ritual at Kuva cemetery for three elderly clients&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ritual succeeds on one client — a potter — found to have an extra soul attached&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ishamael makes water offering at Anahita shrine during Water Festival; receives her blessing&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Caravan departs Kuva southeast; one archer and one slinger recruited (now one slinger, two archers)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~3–4pm) || 8 wolves spotted behind caravan on horizon, 3–4 miles back; caravan circles carts&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (late afternoon) || Sin casts Bone Construction creating caltrop field obstacles; ranged fighters positioned on wagon roofs&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Wolves sprint to 200 feet then flee west — revealed as decoy&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother appears to the east; Jackals of Twilight (66) approach from the west&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Party attempts diplomacy; Night Mother confirms identity; casts spell at Sin — diplomatic phase ends&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Combat begins; Phantasmal Hound and bolt of energy both strike the Night Mother&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death backfires — Artephius ?4 DEX, Slaydar ?1 MD&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Archer lands blow on Night Mother; Sin&#039;s Fear spell lands; Night Mother flees briefly&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || 45 of 66 jackals overwhelmed by Noxious Vapours; caltrops wound or kill approximately 29 jackals&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother recovers from Fear; archer stuns her again; bolt of energy drops her to unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Ishamael&#039;s Blackfire kills approximately 11–17 jackals outright; remainder frozen or scattered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Jackals reach wagon roof via collapsed camel; one camel killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Sin uses glaive strike on jackals atop cart — kills and stuns several&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death kills the unconscious Night Mother outright; Death Buzz confirms suspected immortal status&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Battle ongoing at end of chapter — approximately 29 jackals remain active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Is it over? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet that follows a battle of the kind we had just concluded — not peaceful, but evacuated, as if the air itself has been used up and not yet replenished. We stood on the Taborosh plain in what remained of the night, the jackal corpses dissolving as expected for constructs whose animating purpose had ended, and the Night Mother simply lying there where she had fallen. Immense. Grey-skinned. Decidedly dead, in the immediate physical sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do with her occupied the first several minutes. She was, as I had noted when she was still upright and moving, not a yeti. The fur was absent; the skin was the colour of old slate and heavily wrinkled in a way that looked less like age than craft, as if someone had taken a tool and scored lines from her eye sockets down to her jawline in long deliberate curves. Seven and a half feet of her, approximately. Deeply unpleasant to look at, and anyone susceptible to involuntary fear responses was given a moment to compose themselves before the examination commenced in earnest. I kept my distance. This is a policy I apply to oversized corpses on general principle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DA gave us the minimal useful information: formerly living, long-lived, sentient. The examination that followed gave us rather more. She was not a yeti, not any variety of mundane giant, but a Nephilim — and Nephilim do not die of old age. There was also something stone-like in the density of her, a mineralic quality that made her heavier than her dimensions suggested. A vaguely Orcish character to the bone structure, once one looked for it. I filed this detail. Slaydar, predictably, began looking at her with a particular expression I have learned to treat as a warning sign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His attempt to conduct a conversation with her corpse was not unexpected. She declined to engage. The necromantic equivalent of a door slammed in one&#039;s face, and she had, apparently, fairly emphatic opinions about who deserved responses. Slaydar took this as a personal affront, which I found difficult to sympathize with given his earlier conduct toward the body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The looting was more productive. On her person: a spotted fur cloak — or rather, a stole; it was too small for her to have actually worn as a cloak, and yet she had been wearing it somehow, which is peculiar when you think about it too hard. DA established it was formerly living and that the calling target was Snow Leopard. There was also a minor curse associated with it, the details of which we didn&#039;t pursue aggressively. I noted that a garment which summons Snow Leopards and is also somewhat cursed could conceivably be useful in specific circumstances and dangerous in all others. Also on the body: a rosewood box inlaid with brass, locked and presumably trapped; gem chips in her pockets — a small black pearl, a second pearl worth 110sp, four pieces of black amber at 80sp each, and two chrysoprases at 40sp each. None of them large, but all of them legitimate. And then, almost as an afterthought, a pair of boots made from the chiton of some creature large enough to supply a full boot&#039;s worth of the stuff. Scored and plated on the outer surface, heavy leather at the sole. They were the size appropriate for a creature of her stature, which meant they would fit approximately nobody in our party. We took them anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box Ishamael examined first for traps, which was sensible. He detected the mechanism with reasonable confidence and declared it both trapped and locked. We would deal with it later, in more controlled conditions. The immediate question was whether to explore her obvious lair, which her large footprints continued to indicate was somewhere to the northeast of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was where Slaydar&#039;s appetite for escalation became relevant. He began by suggesting we burn the body. This was declined. He then proposed drinking the heart blood. This, I noted, was the kind of suggestion that sounds increasingly reasonable the further along an evening of field necromancy one progresses. He performed the necessary extraction himself, with the methodical approach of someone who has clearly thought about this more than is strictly appropriate, and drank from the Night Mother&#039;s heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The result: one point of natural armour gained. And something less tangible — a sense, Slaydar said, of family in the area. Nephilim family. In the area. Not, as he initially and briefly hoped, the wolves. Actual people. I marked that information under &amp;quot;things to be aware of&amp;quot; and chose not to dwell on it excessively given that we had a cave to find and a caravan not to abandon indefinitely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tracked her prints for approximately an hour and a half into the cold. She had not been subtle about her route; something that large and dense leaves impressions. The cave entrance was low and wide — roughly a metre high, two metres across — with icicles beginning to form at the lip from the condensation of whatever warmth was still trapped inside. She would have had to roll to enter her own home. I found this detail unexpectedly humanizing and then immediately stopped finding it humanizing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside, the cave opened considerably. Four metres of ceiling height at the centre of a hemispherical chamber about five metres across, and the interior was — and I want to be precise here — furnished. Not hovel-furnished. Actually furnished. Silk hangings on the walls. Coloured wool tapestries. Bright carpets on the floor, brighter than they had any right to be in this climate and this remoteness. Cushions arranged around a hookah, next to which sat perhaps thirty or forty balls of hash resin. The Night Mother, it emerged, had been consuming something, though whether the hash was recreational, ritual, or simply a regional habit, we could not say.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Light and we looked around properly. No rune portal, which I had anticipated finding and was modestly disappointed to miss. What we did find: three potions tucked beneath the carpets, an engraved gem, a porcelain plate painted in silver with an oriental phoenix — which I regarded with somewhat professional interest, given that phoenixes represent rather a specific set of associations and this one was rendered with considerable care. Also: 700 silver pennies, a carpet measuring three metres by five (approximately 50 pounds), a wool tapestry (25 pounds), and a silk painting of what appeared to be a griffin with elk antlers instead of the usual horns. Approximately two and a half pounds, that last one. Light enough to travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy items would slow us. We took what we could lift or roll, and Ishamael used a strength enhancement to manage the rest. The return journey took longer than the outward one — more than ninety minutes with the load, the snow that had started falling at dusk making the footing uncertain. We arrived back at the caravan&#039;s last position to find it had moved on. We followed. Found them about thirty minutes further up the road, already circled and making food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I ate something hot and was grateful for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning, the wolves were still there. Eight of them on the horizon, backing off when the sun rose as they had been doing since we left the defile. Sentient pack behaviour, while they still numbered more than ten, produced this pattern: nocturnal harassment, daytime distance, waiting. Once their numbers dropped below that threshold, the coordinated intelligence would dissolve and they would simply follow whatever plan the pack had last agreed upon. The arithmetic of their diminishment was therefore directly relevant to our eventual safety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the morning in discussion about how best to accelerate that arithmetic. The previous night&#039;s engagement had been reactive; what we wanted was control. Ishamael&#039;s Summon Darkness ritual has a failure mode — a deliberate backfire will summon wolves directly into the caster&#039;s vicinity rather than the whole pack appearing at once as would occur on a normal successful cast. Two wolves, manageable. The caravan would continue; we would fight on our own terms, at midday, with preparation. Sin would build bone lattice structures around Ishamael before the summoning — not the small defensive type but proper forward-angled structures designed to prevent wolves reaching us from below or the sides. Then Ishamael would deliberately botch his ritual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan worked. Ishamael was on the ground, bone lattice around him; the rest of us positioned on the wagon roofs. He triggered the backfire and the two wolves arrived immediately, exactly as intended, right on top of him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged at close range with Hecate&#039;s Talon and acquitted himself reasonably under the circumstances. I prepared a bolt of energy from my position above and loosed it at the more damaged of the two; it struck cleanly and hit hard. Slaydar began the careful process of applying Hand of Death, working with the limited resources of one deteriorating hand. Sin took stock of the situation and produced her battle axe. The wolves were capable fighters — one of them found a gap in Ishamael&#039;s defence and bit down, which stunned him briefly and left a wound that required attention afterward. He is not particularly large, Ishamael, and a direct bite from one of these animals is not a minor inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stunned wolf recovered. I switched to my bolt of fire incantation, which does more damage and seemed appropriate given that this wolf&#039;s resilience against magic had been stripped down by Hecate&#039;s Talon&#039;s effect. The bolt struck. The wolf caught fire. And then — and this I found genuinely interesting from a theoretical standpoint — it did not simply die burning. It burned entirely. To ash. No bones, no fur, nothing left behind but a darkened mark on the ground and a smell of scorched meat fading in the cold air. The bolt of fire, it seems, when applied to one of these particular wolves under the right conditions, produces a total combustion. I collected the ash carefully. One never knows when these things are useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second wolf, meanwhile, Slaydar killed through the slow strangling pressure of Hand of Death — squeezing the life out of it with the methodical patience that the spell requires and his physical limitations demand. Sin assisted with her axe, which helped the timing. Six wolves remained in the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael used some of his healing restoratives afterward and was, I think, largely recovered. The bite had been unpleasant. He was somewhat more cautious about the next several hours than he had been about the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the body of the second wolf — the one Slaydar killed rather than the one I burned — we found a gem. At first glance I took it for a faceted amethyst; on closer examination, with the particular attention that my jewelling background permits, it was clearly a purple corundum. A purple sapphire, roughly a centimetre across. That size is why it is worth what it is worth: approximately twelve thousand silver pennies if sold as a gem. But we learned that it can be enchanted — with the right ritual and the necessary myrrh — into an amulet of wisdom, one which sharpens the mind considerably: stronger will, keener perception. This is, by any reasonable measure, more valuable than twelve thousand silver. We will need myrrh. We will need a quiet week to do the enchanting properly. These are not insurmountable problems. Slaydar immediately announced he should have it, which prompted the observation that it is an amulet worn on the wrist and he has, through various misadventures, arrived at a state where the wrist in question presents certain logistical complications. The matter was not resolved cleanly but was at least tabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack collected our two-wolf bounty. One hundred silver pennies, and the caravan continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three more days of travel brought us to Tabarash, which is the first city worth the name we have encountered since Maktou. Fifty thousand people, approximately, though most of that population is spread across farmland for thirty or forty miles outside the walls — the walled centre itself is perhaps a mile across. The walls are only fourteen feet, notably low for a city of this size, with a gate mechanism that slides on ground slots rather than hanging on hinges. Agricultural, clearly, and at this time of year the fields were harrowed and waiting for winter. The wine from this region is apparently used in the preparation of concoctions that store energy, which interested me considerably more than the architecture. Not the wine itself — the alchemical process it enables. Ishamael, being an accomplished alchemist with no small talent as a vintner, was predictably animated by this topic. We filed it for later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We sold the carpet for 1540 silver pennies and the tapestry for 1320, for a total of 2860 between them — Ishamael&#039;s considerable merchant experience adding a comfortable margin to the base values. The salt Slaydar purchased in Kuva fetched a handsome profit here, salt being perpetually in demand. The gems we held back; I had learned that Neshaphar, roughly sixty days ahead, operates a dual market where gems command appreciably better prices. We keep the gems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked about sea silk. It is not available here; one would need to travel up toward Sanagun or Kazbin, where there is an inland sea nearby. I noted this and moved on. There were the potions to identify and the box to open, when conditions permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our knowledge of the route forward crystallised over the course of our two days in Tabarash. Cherab is three or four days northeast of here. Then Shiraz, then Adaval, then Neshaphar — approximately sixty days — which has both a Scholarium and the dual gem market, and sits four or five days short of Mashahara. Mashahara is where the House of Fire is. Approximately sixty-eight days from Tabarash. Zadavale, I should note, has a Church of Fire, which is distinct from a House of Fire and is not our mission target. This distinction was worth confirming explicitly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabzevar is four days from Neshaphar, and then four or five more days to Mashahara. The road we are on is the Khorasan corridor, and the names line up with what I had in memory from the pre-departure scholarship. We are, if not precisely on schedule, at least on the correct road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar felt something in Tabarash. Not in the abstract spiritual sense he employs as routine excuse for odd behaviour, but with what appeared to be genuine directional pull. The graveyard, he said. He went alone, which I thought was appropriate; one does not generally want company when one visits a graveyard with necromantic purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He returned with the information that he had found an unmarked grave and, through his third eye, contacted the spirit above it. The spirit&#039;s name was Toothgrinder. Large, by the description — large even by Orcish standards, built like something from the heroic literature, lightly armoured, small tusks, grey cast to the skin. His opening words to Slaydar were: &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land.&amp;quot; Toothgrinder agreed to follow Slaydar and to manifest when Slaydar casts Animate the Dead, lending him strength and presence from the spirit side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been cataloguing the moments on this journey that feel like pieces of something larger arranging themselves. The Night Mother was a Nephilim. She carried a locked box. Her family, Slaydar sensed, is in this area. And now a dead Orcish ancestor speaks of the Promised Land and a coming that was foretold. I do not know what these pieces assemble into. I am increasingly interested in finding out, and slightly concerned by my own interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was also word of a second spirit, one named Tall Feather, apparently destined for Slaydar as well but located much further ahead — somewhere near Nur-in Tabaraj. Whether that falls on our route or requires a detour was not entirely resolved. We have sixty-odd days before Mashahara. Time enough to discover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We identified one of the three cave potions while still in Tabarash: increases stealth considerably for a couple of hours — the kind of thing that could make the difference between being seen and not. The other two remain unidentified. The potions are held as a group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box. We had been carrying it since the Night Mother&#039;s body, locked and trapped, and Ishamael had established he was probably the best candidate for opening it — there being no one in Tabarash of demonstrably greater relevant skill, according to a quiet inquiry he made around the city. He made his attempt. He succeeded, and with considerable margin to spare. The lock yielded cleanly; the trap had presumably been neutralised in the process or was satisfied by the lock&#039;s legitimate opening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a snake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was lying still. My first thought was that it was dead; Slaydar&#039;s first thought was that it was petrified. We were both wrong. The snake was subject to a petit mort spell — an enchantment of apparent death that is not death. The snake was alive, merely dormant. Slaydar attempted to identify the species and failed entirely, which I found unsurprising given the combination of his keenness of eye — never his strongest faculty — and his visible discomfort at admitting uncertainty about anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mattered more was what was tattooed on the snake&#039;s belly. A map. Not inscribed in the box, not written on parchment — tattooed directly into the skin of the animal, which was alive, which means it has been carrying this map through whatever travels the Night Mother took it on, presumably for a very long time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Divination Aura on the snake. He asked one careful question: whose avatar is this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael explained, for those who were uncertain: Anak is a figure from Hebrew scripture, connected specifically and repeatedly to the Nephilim. He is the progenitor of the Anakim — the giant Nephilim-descended people who appear in Numbers and Deuteronomy as the inhabitants that the scouts of Moses reported when they went ahead into Canaan. The children of Anak. The Night Mother was a Nephilim who did not die of old age and who was carrying, in a locked box, a living snake that is the avatar of the entity most closely associated with the Nephilim bloodline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been quietly prepared to run since about the third word. I am not running. But I am paying very careful attention to every door in every room we are in, which amounts to the same thing in practical terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where we rested for the night. The box is closed again. The snake is inside it, dormant. The map is on its belly, and we have not yet determined where that map leads. Tabarash is going to feel very far away in a few days&#039; time. Mashahara is sixty-eight days ahead, and somewhere between here and there the answer is presumably waiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spotted fur cloak/stole (calls Snow Leopards, minor curse) — looted from Night Mother&#039;s body&lt;br /&gt;
* Massive chitin boots (oversized; formerly living material; enhancement aura) — looted from Night Mother&#039;s body&lt;br /&gt;
* Gem chips: small black pearl, second pearl (110sp), 4 black amber (80sp each), 2 chrysoprases (40sp each) — looted from Night Mother&#039;s body&lt;br /&gt;
* Purple sapphire (~1cm; can be enchanted into amulet of wisdom using myrrh; unenchanted value 12,000sp) — found on second wolf&#039;s body&lt;br /&gt;
* Stealth potion (increases stealth for 2 hours) — identified from Night Mother&#039;s cave loot; 2 cave potions remain unidentified&lt;br /&gt;
* Rosewood box inlaid with brass (now unlocked) — looted from Night Mother&#039;s body&lt;br /&gt;
* Anak avatar snake (subject to petit mort spell; map tattooed on belly; avatar of Anak per divination aura) — inside the rosewood box&lt;br /&gt;
* Wolf ash (residue from wolf burned to total combustion) — collected from combat&lt;br /&gt;
* Silk painting of griffin-like creature with antlers (~2.5 lbs) — kept from Night Mother&#039;s cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (silver received):&#039;&#039;&#039;&lt;br /&gt;
* 2,860sp — carpet (1,540sp) and tapestry (1,320sp) sold in Tabarash&lt;br /&gt;
* Salt profit — sold at 17.5% profit in Tabarash (600sp invested previously)&lt;br /&gt;
* 400sp — wolf bounty for two wolves killed via deliberate backfire (100sp per character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* +1 natural armour (permanent) — from drinking Night Mother&#039;s heart blood&lt;br /&gt;
* Toothgrinder (Orcish ancestor spirit attendant) — contacted in Tabarash graveyard; manifests when Slaydar casts Animate the Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (items sold):&#039;&#039;&#039;&lt;br /&gt;
* Carpet (3m x 5m, ~50 lbs) — sold in Tabarash for 1,540sp&lt;br /&gt;
* Wool tapestry (~25 lbs) — sold in Tabarash for 1,320sp&lt;br /&gt;
* Salt stock (purchased previously for 600sp) — sold in Tabarash at 17.5% profit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
This session begins immediately after the Night Mother&#039;s death and concludes in the city of Tabarash approximately five days later. The party examined the Night Mother&#039;s body (confirmed as a Nephilim, not a yeti), looted it and her furnished cave lair, and returned to the caravan. On the following day, the party deliberately triggered a backfire of Ishamael&#039;s ritual to fight two wolves on controlled terms; one was burned entirely to ash, the second killed by Slaydar&#039;s Hand of Death, and a purple sapphire was recovered from the second wolf&#039;s body. Three more days&#039; travel brought the party to Tabarash, where the carpet, tapestry, and salt were sold and the route ahead was confirmed: Cherab, Shiraz, Adaval, Neshaphar (~60 days), Sabzevar, Mashahara (~68 days, House of Fire). Slaydar contacted the Orcish ancestor spirit Toothgrinder in the Tabarash graveyard, gaining him as a spirit attendant. The session ended on the revelation that the living snake inside the Night Mother&#039;s locked rosewood box is an avatar of Anak, the Nephilim progenitor from Hebrew scripture, with a map tattooed on its belly.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother&#039;s body examined post-combat; Jackals of Twilight confirmed as construct-sendings (faded at her death)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother identified as Nephilim (not yeti); DA: formerly living, long-lived, sentient; stone-dense, vaguely Orcish bone structure&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar attempts Converse with the Dead; Night Mother refuses to respond&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Body looted: spotted fur cloak/stole (calls Snow Leopards, minor curse), rosewood box (locked, trapped), gem chips, massive chitin boots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar drinks Night Mother&#039;s heart blood; gains +1 natural armour; senses Nephilim family in the area&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Party tracks Night Mother&#039;s prints ~1.5 hours northeast to cave lair&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave explored: low entrance (1m high, 2m wide), hemispherical interior (4m high, 5m wide); furnished with silk hangings, tapestries, carpets, hookah and ~30–40 balls of hash resin; no rune portal&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave looted: 3 potions, engraved gem, porcelain plate (silver oriental phoenix), 7,700sp, carpet (3m x 5m), wool tapestry, silk painting of griffin-like creature with antlers&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 ? Day ~154 || Return to caravan laden (~90+ mins travel); caravan has moved on; caught up ~30 mins further up the road&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || 8 wolves still following caravan from horizon distance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Deliberate backfire of Ishamael&#039;s ritual; Sin builds bone lattice around Ishamael; 2 wolves appear&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Wolf combat: first wolf burned entirely to ash; ash collected; second wolf killed by Slaydar&#039;s Hand of Death; 6 wolves remain in pack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Ishamael bitten and briefly stunned; uses healing restoratives afterward&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Purple sapphire (~1cm) found on second wolf&#039;s body; enchantable into amulet of wisdom using myrrh; unenchanted value 12,000sp&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || Wolf bounty earned: 400sp total (100sp per character)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 ? Day ~157 || 3 days further travel toward Tabarash&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 || Party arrives at Tabarash (50,000+ population; 14ft walls with sliding gate mechanism; salt and wine trade hub)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Salt sold at 17.5% profit; carpet sold for 1,540sp, tapestry for 1,320sp; gems held for Neshaphar&#039;s dual market&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Route ahead confirmed: Cherab ? Shiraz ? Adaval ? Neshaphar (~60 days; Scholarium and dual gem market) ? Sabzevar ? Mashahara (~68 days; House of Fire)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Slaydar visits Tabarash graveyard; contacts Toothgrinder — large Orcish ancestor spirit; &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land&amp;quot;; agrees to follow Slaydar, manifests via Animate the Dead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Second spirit Tall Feather — destined for Slaydar; located near Nur-in Tabaraj, much further ahead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || One cave potion identified: stealth increase for 2 hours; 2 potions remain unidentified&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael successfully opens rosewood box; inside: snake with map tattooed on belly; alive and dormant under petit mort spell&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael performs divination aura — snake is avatar of Anak (Nephilim progenitor from Hebrew scripture)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Session ends in Tabarash on the Anak revelation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Special Delivery ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the better part of a morning in Tabarash dividing up what the party had accumulated, which is the kind of activity that sounds simple and isn&#039;t. Someone has to track it, someone has to argue about it, and someone has to give way. The wolf pelt armour and cloaks went around without too much friction — three of them, each good for either a pelt or a cloak depending on what you wanted from them. Sin, predictably, took an interest in the wolf pelt armour. The spotted cat cloak went where it was wanted. The Boots of Tiger Beetle were allocated to Sin as the closest thing we have to a dedicated melee combatant, which struck me as correct — the boots allow you to stop suddenly and deliver a charge with real authority, which is more useful on someone who goes toward things than on someone like me who makes a point of maintaining distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ghoul blood we discussed at some length. Twelve units of it, usable either as a damage resistance potion or as a weapon blood temper that increases penetration by three. The temper option is useful against armoured targets — an opponent with five points of protection would find that reduced to two, which matters when the difference between damage and no damage is exactly that margin. We decided to keep the blood for now and make the decision about how to process it when we have access to someone with the relevant alchemy. The necrose beetles we are keeping as well, which I find slightly more concerning on general principle but which I accept are useful. The ghoul hearts went to Ishamael, as expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The healing potions we sorted through carefully. One increases fatigue considerably and then heals endurance by a variable amount — useful in combat if you can absorb the fatigue cost. The other heals all endurance loss the following pulse. That one went to Ishamael, who needs it most. The stealth potion stayed in the group stock. Yak cheese distributed. The cloud fruit Slaydar attempted to describe as a useful meal substitute; I chose not to correct him in front of everyone, but anyone familiar with the practical limitations of that fruit will understand why I was less than enthusiastic. If someone wants them, they are welcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gems: a pionite, a kite, a lozenge. I already had an eye on the pionite for a specific use — a spell rack application — but in the interest of party harmony I left the allocation open. The Miskatonic scroll we held. The incantations were the item that required most thought. Spectral Hand went twice to those who could use it; Life Draining once; a fourth incantation remained for allocation. Petty Mort and Ram of Force went to Slaydar, which I approved of on the grounds that both spells suit his approach. Consoling Hand went to both Slaydar and Sin — Slaydar, because he has been in various states of reduced functionality for long enough that a spell specifically designed to ease distress seems only appropriate, and Sin, because it fits her. Lampades to Ishamael, which made sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should note, because it came up and I found it interesting: Sin&#039;s Wraith Cloak has been enhanced specifically to protect against silver weapons, which does not normally apply to that type of enchantment. This is apparently a consequence of her divine associations. I filed this detail. It is the kind of thing that matters at the wrong moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent some time reviewing our route. Tabarash to Shirav is three or four days north. Then Ardeval, Sanagun, Kazbin, Tirahun, Mashahara, Nishipara, and finally Hoffordt. Mashahara has a House of Fire, as does Ardeval. The House of Fire is Oestrian — a different religious tradition entirely from the Choirs we are seeking, which I had not thought to confirm and which turns out to be worth confirming. The Choirs, apparently, are largely ascetic, some secular, most of them not particularly interested in talking to outsiders about their faith, and all of them occupying monasteries on the plateau above Hoffordt. The plateau sits at significant altitude. There is a tower up there which others have encountered previously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission objective was restated for clarity, which I found useful since the last several months have involved enough blood and inconvenience that the original purpose occasionally requires fresh articulation. We need to locate Semyaza — a fallen angel of the Gregorian Watcher class, for those requiring context — at either the Embassy or the Elemental Centre of Tanuel, and establish an embassy there. Semyaza is the key to finding the Choir. The broader architecture of why this matters is covered elsewhere; suffice it to say that there are entities seeking asylum in the Land of Nod whose situation depends on this finding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake we examined again. I keep coming back to it, intellectually, the way one keeps returning to a problem that refuses to resolve. Anak — forty-five centimetres long, fat and stubby, overlapping scales in a way that is distinct from squamous ridges or the scored plates of a crocodile, and alive, and carrying a map tattooed into its skin that updates in proportion as it moves. The body of water visible on the snake we determined is unlikely to be the Arcania Sea, which is hundreds of miles long and would occupy the entire animal if represented to scale. Something smaller. A lake. The terrain features shift when the snake moves, which tells us either that the map is oriented to the snake&#039;s own position or that the relationship between the map and the terrain it represents is more active than a tattoo has any right to be. Both possibilities are worth keeping in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People keep saying its name aloud, which I have asked them to stop doing with less success than I would like. Speaking the name of an avatar of Anak — the progenitor of the Anakim, the giant Nephilim-descended people catalogued in scripture as the occupants of Canaan before Moses — is the sort of habit that tends to attract attention. I am keeping my opinions about what kind of attention that might be to myself, since stating them clearly would require standing close to the box the snake is in, which I am declining to do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar visited the graveyard. This is now a routine occurrence wherever we stop long enough: Slaydar goes to the graveyard, speaks to whatever is there, and returns with either useful information or a story about why the revenants were unhelpful. This time they were unhelpful. I did not ask for details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael purchased Oil of Narcissus — three True Silver Guineas for a single application of something deeply toxic and strongly scented. He attempted to negotiate the price down and failed, which surprised nobody. The oil is useful for specific purposes and dangerous to manufacture, which explains the markup. We hold it now and hope not to need it urgently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar completed his last day of training. The caravan assembled and we departed Tabarash heading north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel was uneventful. The terrain north of Tabarash is flatter than what we left behind, which is restful after months of alpine walking. Hammarack knows this route and navigated without hesitation, which is exactly the quality you want in a caravan guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second day was different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around mid-afternoon, four large shapes appeared in the sky above the caravan. They were circling on thermals in the way vultures do, high enough that I could not make out detail, and they were following us — not overflying and moving on, but tracking our pace and maintaining position above. We watched them for a couple of hours and they showed no sign of leaving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast his Crystal Vision to get a better look. Vulture-bodied, he reported, with the wingspan appropriate to that shape, but wrong in specific and important ways. Humanoid faces, where a vulture&#039;s face should be. Ten pairs of scorpion legs in place of bird legs. Clusters of spikes at the tail end rather than tail feathers. The assessment that these might be of Nephilim origin was offered, which I took seriously. Nephilim constructions tend toward the hybrid — parts assembled from the wrong creatures, built for purpose rather than grown by nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of them. At altitude. The arithmetic of engaging them in flight was not encouraging. None of us has the flying ability to conduct a meaningful aerial engagement, and Slaydar had the grace to acknowledge this by noting only that it was disappointing given his current disability. I pointed out that throwing him into the air as a distraction would serve no practical purpose, but it occupied a moment and the sentiment was understood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to carry on, shelter where we could at night, and observe. Hammarack, to his credit, understood the situation and began looking for wooded ground with suitable cover from above. By evening he had found a copse — tall trees with wide canopies, the kind that grows in this climate when the ground allows — and we made camp inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar deployed three cloud leopards as sentinels in the trees around the perimeter. Sin walked the ground beneath the canopy to orient herself to the terrain, familiarising herself with the placement of trunks and clearings in case she needed to place spells in the dark. I cast Evil Eye before settling for the night — it is a six-hour preparation and I did not want to waste the evening — and the result was a double duration, which means it will hold considerably longer than usual. Good. One less thing to re-cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The night passed. Nobody died. Slaydar checked for tracks at dawn and found only the usual rabbit and rat sign. The cloud leopards were dismissed as the sun rose. We ate and rejoined the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third day, the creatures returned at about ten o&#039;clock in the morning. The same four, the same altitude, the same patient circling. They had been tracking us overnight somehow, or simply knew our direction and maintained enough distance to remain out of sight until daylight. Neither explanation is comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening Hammarack found us another copse. We made camp. Slaydar sent Min out into the trees again to keep watch. I thought about the creatures overhead and noted that they had shown no interest in attacking us directly — two days of following and nothing dropped, nothing launched, nothing that looked like a precursor to an assault. This might mean they were gathering information. It might mean they were waiting for something. I was considering which of these was more alarming when Ishamael caught sight of movement in the dark above the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The four shapes descended. They came down to just below the tree line, dropping objects from their talons into the grass approximately forty feet from where we were camped, and then pulled away sharply, back up into the dark. Whatever they had dropped, they did not stay to watch it land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar sent Min to investigate. Min is a snow leopard — a summoned one, large, quiet, and generally a sensible choice for scouting dark grass for unknown dropped objects. She got close and then she did not get closer, because the first scorpion stung her before she could identify what she was looking at. She took a wound and retreated at speed, which I thought was entirely reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twelve scorpions. Fox terrier-sized, which is to say substantially larger than any scorpion I would care to encounter in normal circumstances. The kind of scorpion that, when dropped from forty feet out of a vulture&#039;s claw, emerges ready to fight rather than traumatised and confused. All twelve of them turned immediately toward Ishamael, which tells you something about how they were directed — either they were keyed to a specific magical signature, or someone sent them specifically for him, or the darkness aspect of his recent castings had attracted a particular category of attention. None of these explanations is reassuring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael responded with his Hand of Death, enhanced with death and darkness aspects to increase the effective area and damage. It worked — several scorpions took damage — but two of them resisted the fear component entirely and went berserk, which means they stopped being cautious and became faster and angrier instead. Berserk scorpions the size of small dogs moving at full speed toward a single target is the sort of image that concentrates the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had prepared a lightning bolt and I used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lightning bolt is a linear effect — a five-foot-wide line at range, and at that moment the twelve scorpions were conveniently clumped between the drop point and Ishamael&#039;s position. All twelve failed to resist. The shock stripped the fight from nearly all of them at once; they dropped stunned to the grass, every one except a single survivor still upright at the edge of the strike. The twelfth was still moving, which is the kind of thing you note and deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, if I am honest, a satisfying result. The sort of moment in combat where preparation and timing align precisely enough that you feel the outcome was correct. I will not overstate it. The scorpions were small and I had the right spell and they were grouped appropriately. But still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin advanced with her glaive and hit several in a single sweep — she has developed a multi-hex strike technique that lets her hit three adjacent targets simultaneously if they are positioned right, and the scorpions were positioned right. The results were decisive. Tina, Slaydar&#039;s wolf familiar, destroyed at least one. Min, still operating despite the sting damage she had already taken, tore into another. I prepared a bolt of energy and cast it at whatever was still moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were all killed. Twelve for twelve. None of us died. Min took additional poison damage across the fight — scorpion venom, applied multiple times, which is cumulative in the way that poisons are. Slaydar cast Petty Mort on her after the combat concluded, which stops the poison in its tracks by placing the recipient in a state of apparent death that is not death. Min will dissipate eventually when the spell ends, as summoned entities do, but she will dissipate without having died of poison, which is the preferable outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scorpions&#039; tails were intact enough to be useful. Thirty-three to thirty-five doses of blade venom between them — three doses per tail, with one tail having already expended one charge during the engagement. The venom is of the exploding variety, which means each dose has the potential to multiply its damage. As blade venom goes, this is good quality and in useful quantity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flying creatures did not return. Whether they departed because the scorpions failed, or because they had delivered what they intended to deliver and the outcome was not their concern, I cannot say. What I can say is that they had been following us for two days before dropping those scorpions, which suggests either that they were waiting for an opportunity or that they were being instructed by something patient enough to watch before acting. The thought of a patient intelligence directing creatures of probable Nephilim origin to deliver venomous weapons at our camp is not one I find easy to set aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are carrying Anak&#039;s avatar in a box. We are heading toward monasteries on a high plateau where angels may be sheltering. We have already killed a Nephilim twice our size in a furnished cave, drunk her heart blood, and are now being followed by hybrid creatures that may share her origin. I am not sure whether we are attracting this attention or whether the attention was always here and we have only recently become visible to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road to Shirav is three to four days from Tabarash. We are, by my estimate, almost there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Wolf pelt armour/cloaks (×3) — distributed from prior session loot&lt;br /&gt;
* Spotted cat cloak — distributed from prior session loot&lt;br /&gt;
* Boots of Tiger Beetle (extra movement, charge bonus; allocated to Sin) — distributed from prior session loot&lt;br /&gt;
* Ghoul blood (12 units; usable as damage resistance potion or weapon blood temper +3 penetration) — distributed from prior session loot&lt;br /&gt;
* Ghoul hearts — allocated to Ishamael from prior session loot&lt;br /&gt;
* Healing potion A (+8 fatigue; 3d10+5 endurance healing) — distributed from prior session loot&lt;br /&gt;
* Healing potion B (heals all endurance next pulse; then rolls 2d10 fatigue; allocated to Ishamael) — distributed from prior session loot&lt;br /&gt;
* Stealth potion — distributed from prior session loot&lt;br /&gt;
* Necrose beetles — distributed from prior session loot&lt;br /&gt;
* Yak cheese — distributed from prior session loot&lt;br /&gt;
* Gems: pionite, kite, lozenge — distributed from prior session loot&lt;br /&gt;
* Miskatonic scroll — held by party from prior session loot&lt;br /&gt;
* Cloud fruit — distributed from prior session loot&lt;br /&gt;
* 33–35 doses of blade venom (1 exploding D5 per dose; 3 doses per tail, one tail having expended 1 dose) — looted from 12 scorpion tails after combat&lt;br /&gt;
* Oil of Narcissus (1 application; very toxic; strong scent) — purchased in Tabarash for approximately 3 True Silver Guineas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Petty Mort (spell) — allocated from party loot&lt;br /&gt;
* Ram of Force (spell) — allocated from party loot&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Lampades (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session began in Tabarash with full loot distribution from prior sessions, including wolf pelt items, ghoul blood, healing potions, and spell/incantation allocations. The party confirmed the route north to Hoffordt, reviewed the mission objective of locating Semyaza, re-examined the Anak avatar snake, and completed final preparations including the purchase of Oil of Narcissus before departing with Hammarack&#039;s caravan. Over two days of travel, four large hybrid flying creatures (vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike-cluster tails — possibly Nephilim in origin) circled the caravan; on the second night the party sheltered in a wooded copse with leopard sentinels and Artephius cast Evil Eye (double duration). On the third night the creatures dropped twelve scorpions into camp; Artephius&#039;s opening lightning bolt stunned all twelve, and Sin, Tina, and Min finished them over several pulses; Slaydar&#039;s Petty Mort saved Min from dying of poison after the combat. The party looted 33–35 doses of blade venom from the scorpion tails. At session end the party is traveling north, nearing Shirav, with the flying creatures&#039; purpose and allegiance still unknown.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Loot distribution in Tabarash: wolf pelts, boots, ghoul blood, healing potions, stealth potion, necrose beetles, gems, Miskatonic scroll, cloud fruit, incantations allocated; Petty Mort, Ram of Force, Consoling Hand to Slaydar; Consoling Hand to Sin; Lampades to Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Sin&#039;s Wraith Cloak noted as enhanced against silver weapons due to divine association&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Route confirmed: Tabarash ? Shirav ? Ardeval ? Sanagun ? Kazbin ? Tirahun ? Mashahara ? Nishipara ? Hoffordt; Houses of Fire at Ardeval and Mashahara (Oestrian; different religion from the Choirs)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Mission objective restated: locate Semyaza at Embassy or Elemental Centre of Tanuel; establish embassy; Semyaza is key to finding the Choir&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Anak avatar snake re-examined; map updates proportionally as snake moves; body of water identified as likely a lake, not the Arcania Sea&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar visits Tabarash graveyard; revenants present but provide no useful information&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Oil of Narcissus purchased for approximately 3 True Silver Guineas; Ishamael fails to negotiate a lower price&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar completes last day of training&lt;br /&gt;
|-&lt;br /&gt;
| Day ~159 || Party departs Tabarash north with Hammarack&#039;s caravan toward Shirav&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Second day of travel: four large flying creatures appear above caravan, circling on thermals; follow for hours&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Ishamael casts Crystal Vision: creatures described as vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike clusters at tail; possibly Nephilim origin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (evening) || Party shelters in wooded copse; Slaydar deploys three cloud leopards as sentinels; Artephius casts Evil Eye (double duration result)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160–161 (night) || Night passes without incident&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (dawn) || Slaydar checks for tracks — none found; cloud leopards dismissed at dawn&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (~10am) || Third day of travel: four flying creatures reappear above caravan, continuing to shadow it&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (evening) || Party camps in a second wooded copse; Min deployed in trees on watch&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures descend and drop objects from approximately 40 feet altitude into grass near camp, then pull up&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Min sent to investigate; takes 3 damage from first scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Combat begins: 12 fox terrier-sized scorpions emerge; all target Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Ishamael uses Hand of Death with death/darkness aspect; 2 scorpions resist fear and go berserk&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Artephius fires lightning bolt; all 12 scorpions fail to resist; all stunned except one — decisive opening strike&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Sin charges, kills majority with multi-hex glaive strikes; Tina kills at least one; Artephius casts energy bolt; Min takes additional poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || All 12 scorpions killed; party survives without fatalities&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Slaydar casts Petty Mort on Min; halts ongoing poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Loot: 33–35 doses of blade venom harvested from scorpion tails&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures do not return; session ends nearing Shirav&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 13: River Sharks and High Places ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The day after the scorpion attack we stayed put. There was no compelling reason to push on immediately, and the horses needed settling. The animals had been unsettled by whatever landed in the grass the previous night, which was entirely reasonable of them. We kept to the trees. The flying creatures did not return, which was either reassuring or evidence of patience, and I found I could not decide which possibility I preferred. Slaydar spent the time loading his spell matrix. I spent the time watching the treeline and thinking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake still rode in its box. I checked on it as we waited — a habit I cannot quite break, looking at the map on its skin to see whether anything had shifted. The marker had moved again, slightly, but it continued to refuse alignment with any landmark I could identify. It is doing something. I simply do not yet know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the following morning we were moving again. Hammarack guided us to Shirav without incident in two days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shirav is a long, lush place — settled for long enough that the fields have a particular settled look, soil worked deep and given over to crops so completely that you feel the land has entirely forgotten it was ever anything else. It sits on a river, not dramatically elevated but above the flat enough to feel like it has gathered itself. The fortified precincts every few miles along the road are not what they appear — not military installations, it turns out, but flood refuges and shelters against the occasional large animal. The walls are quite high for what amounts to a community grain store. I suppose the floods are serious enough to justify them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blood meal found willing buyers here. The flesh-eating beetles had been doing their work during travel, and the output of digesting twelve scorpion carcasses amounts to a substantial quantity of dark, ammonia-scented material that is apparently highly prized by the local farmers for their brassica crops. I had not expected that outcome to be pleasant and it was not, but the exchange rate was more than satisfactory. We traded the lot — thirty-six pounds of the stuff — for three doses of crimson thistle honey. Each dose, added to a herbalist&#039;s tea, extends the fatigue benefit considerably. At altitude this becomes meaningful. We will be climbing further before long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a single day in Shirav. There was not much else to do there that required our specific presence, and Hammarack had his own business to conduct. We were back on the road north the following morning, heading toward Ardeval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stream we followed north was perhaps six meters across at its widest and deeper than it looked, particularly at the bends. It was running parallel to the road for much of the journey, and on the second day of that stretch we began to notice disturbances on the surface — ripples moving against the current, small wave patterns that did not match the flow. Something was keeping pace with us under the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slc river shark.png|300px|thumb|right|Deadly River Shark]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to the bank and tried to identify it by sense. Ishamael extended a Spectral Hand beneath the surface and found nothing — the water displaced impressively around it but whatever was moving simply avoided contact. Sin tried the same, and between the two of them they managed to flick something briefly into the air. A fish, dark brown and perhaps a foot long, catching the light for a moment before it dropped back. Slaydar identified it immediately as a river shark. He said this with complete confidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of us looked at it for a moment. Sin asked whether it was edible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was a brown trout. This became clear after a small amount of further discussion, with some assistance from Slaydar eventually offering the alternative name. In any case: Ishamael solved the question of how to catch any by casting Blackfire across the surface of the stream, which reduces the creatures&#039; resistance to the effect considerably. Two trout came up on the first attempt — enough for a reasonable meal, shared between the four of us. On the following day he tried again and brought up nine, which was more than we could eat between us, so we distributed the surplus to Hammarack and the three archers. Everyone ate them. No one, as it turned out, came away with anything so useful as an understanding of trout speech, which I understand is theoretically possible given the right conditions. The conditions apparently require considerably more trout than nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval sits at around two hundred and fifty meters, on a plain that feels elevated and open in a way that Shirav did not. The religious communities here produce worked goods — wooden carvings, bronze mirrors, sundials, carpets, wall hangings, tapestries — and the market reflects this. There is something considered about the goods available here, which I appreciated. The town itself changes personnel regularly because it sits a day&#039;s travel from a port on an inland sea; caravans pick up new members here almost as often as they shed old ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noticed the carpets immediately. There was something about several of them that was not quite right in a perceptual sense — a quality of occupying space slightly differently from ordinary objects. I flagged this. Ishamael applied his Divination and confirmed: the carpets connect to a board or astral realm, a layer of the dreamlands. The magic is simple and practical — three hours of sleep on such a carpet counts as four. At altitude, and with the journey we have ahead, this is not negligible. The cost, however, was nine thousand silver apiece, which is a great deal of money to spend on something that primarily improves sleep. We discussed it briefly and decided against.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were two Hamsa amulets in the market as well. The first was a hand made of brass wire with two thumbs and a polished gemstone set in the palm — the effect, on examination, was to double the wearer&#039;s willpower for the first spell cast at them in a day, after which the ability restores during dawn purification. Four thousand silver. Useful, certainly, but we did not have the money after other expenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second Hamsa was more interesting from a practical standpoint — it was pinned to cloth, decorated with polished chips of rice and red jasper, and placed against the chest below the left shoulder. Twelve thousand silver, which the sellers described as a wondrous item that does wondrous things. Ishamael confirmed it had a genuine magical aura. When I examined it further I arrived at &amp;quot;ring bearing&amp;quot; — the amulet effectively allows a ring to be worn as though on a hand. For someone who has lost a hand and cannot therefore wear a ring on that missing appendage, this is considerably more useful than it sounds. Slaydar was interested. The price was not reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silk painting we had been carrying since the [[Nephilim]] encounter finally found a buyer. Ishamael located a merchant with the eye for artwork and presented the piece. The initial offer was seventeen thousand silver. Ishamael attempted a counter and the negotiation went briefly in the wrong direction, but the merchant recovered his enthusiasm and raised the offer to eighteen thousand, which we accepted. It was a clean transaction. The painting had been taking up storage and generating no value, and now it has done both at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slaydar]] went to the graveyard. This is now a pattern wherever we stop long enough. [[Toothgrinder]] had passed through Ardeval at some point leading a horde — which, in Slaydar&#039;s telling, is delivered with a combination of pride and the matter-of-fact air of someone noting an ordinary historical fact. In any case, a horde passing through leaves dead, and dead leave traces, and Slaydar hunts ancestral connections wherever we travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This time there was something of note. A dead orc by the name of [[Lokara]] turned up in the ground near the town — an archer and ranger who had specialised in planes, buried here, connected to the same raid. She is dead, as Slaydar acknowledged when reminded. This did not appear to diminish his interest in recruiting her. He has a vision of a tribe rebuilt from memory and spirit, and Lokara would apparently fit into it. I have no idea how he intends to manage this practically, but I have stopped being surprised by his ambitions in this direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited both monasteries on the mountain slope before continuing up to the House of Fire. The first was an herbalist community. They carried the crimson thistle honey we had already acquired in trade at Shirav, and they had a joint ointment — ten applications, six hundred silver — which Slaydar bought immediately and which I hope gives him some relief from the arthritis curse he had been carrying. They had no camphor, no cloves, and no healers in any trained sense. They manage with what grows at altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second monastery was martial in character. The monks patrol the northern uplands and heavily wooded areas past the mountain line. They are disciplined in a way that compensates for individual ability — where each of them separately might be less than a match for someone more experienced, two or three working together achieve a flanking effect that is not typically available without specific coordination. They also carry throwing daggers of an unusual design: no hilt to speak of, gripped on the flat of the blade, thrown with a flicking motion that produces two rapid casts per action. The technique apparently takes five years to acquire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Sin]] asked if it could be taught more quickly. It cannot. I noted this and let the matter drop. We have a direction to travel and five years spent learning to throw hiltless daggers does not fit within that plan, however elegant the technique appeared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The House of Fire stands about three hours uphill from Ardeval — halfway up the mountain, built against the slope so that it has spread over the years in layers rather than in plan. Six storeys in places, attached structures extending in multiple directions, a large community of both religious members and lay people going about their business around it. The eternal fire burns in a brazen bowl out front, which someone has the responsibility of maintaining through the night. Zoroastrians are, as it turns out, entirely open to visitors of any faith — or none. Their theology does not demand exclusivity. [[Esfandiar]], the High Priest, is perhaps fifty-five years old, with an impressive moustache and white robes that are somehow immaculate. He moves through his community with the easy authority of someone who has been doing this for a long time and expects to continue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The choir master was the person I most needed to speak with. He is a mage — not an archmage, but trained. He knows who [[Shemyaza]] is, the head of the [[Grigori]], though he does not use the name. He knew precisely what we were describing when we explained our purpose. The local choir would not be surrendered; he said this plainly and without apology, and I had not expected otherwise. A trained choir of this kind takes years to develop, and Ardeval needs its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he offered instead was direction. There is a House of Fire at [[Mashahara]], further along our route. There is also — somewhere in the Northern Wilderness — a lost House of Fire, believed to be near the [[Library of Leng]]. The choir master&#039;s information placed Shemyaza at the elemental centre of [[Tanuel]] and suggested the Library of Leng as the likely route of access to it. The practical path he described ran from [[Hoffordt]] north to a monastery with a corrupted priest, and then two days of flying across a desolate plain — a middle march, which is to say a boundary across which teleportation effects cannot function — to reach the Library itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned that [[Black]] had already visited the Library of Leng on this plane, and that he had a particular interest in a dragon in that vicinity. The Library was built by the Elder Things; its passages extend in directions that bring it into proximity with both the Abyss and the Astral. These are the kinds of structures that make navigation interesting and dangerous simultaneously. The middle march complicates things further — we will need to fly it, not cross by other means.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the clearest route we have had to Shemyaza since we began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s negotiation with [[Esfandiar]] was patient and eventually successful. The terms were simple enough: the gardener ushabti, which Slaydar had been carrying as potential trade for some time, in exchange for a genuine attempt at removing the arthritis curse. The High Priest was prepared to try. The attempts themselves were another matter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each failed attempt backfired in a way that slightly raised his casting ability, which is not the intended result of repeated ritual failure but has a certain perverse logic. This went on across three days — six attempts in total, each requiring many hours of concentration, with Slaydar sitting in attendance growing increasingly resigned. Sin spent that time working in the infirmary, which the House of Fire maintains for its lay community. The herbalists there had no trained healing ability in a formal sense, but they handled ordinary illness and injury, and Sin&#039;s skills filled a gap they had not had filled before. She seemed to find it satisfying. I found something to read and kept my distance from the ritual chamber, which seemed wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the sixth attempt, Esfandiar succeeded. The curse broke. Slaydar recovered the dexterity he had lost — the difference was visible almost immediately; he picked up a cup carefully and set it down with something approaching precision rather than the carefully managed effort it had required before. He said nothing for a moment. I said nothing either. It was a long time coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then offered Esfandiar something in return for further assistance down the line: a Halt Ageing ritual, which Sin has the ability to provide. Esfandiar is fifty-five and aware of what that means. The offer interested him. No formal arrangement was made, but the understanding exists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following evening [[Ishamael]] flew down to the caravan camp in the dark to inform [[Hammarack]] that we were leaving at Ardeval. Hammarack took it in stride — this is a normal departure point; people come and go here, and the caravan had already picked up new members to replace whoever left. He thanked us for our help. The caravan moved on the next morning without us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stayed in Ardeval for close to a week after that, training. I worked on Evil Eye and Purification, which are both worth the time at this stage. I have been considering Ray of Cold for some while; the party&#039;s offensive options currently lack anything in that element, and cold affects things that fire does not. Ishamael spent his time on Purification and Blackfire, and has been planning the construction of a Spell Matrix — a commitment of time significant enough that we needed a proper stopping point to begin it. Sin worked on Spectral Warrior and Fear. Slaydar, free of the arthritis curse for the first time in months, completed his Warping incantation and loaded it in his spell rack. He seemed almost cheerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accumulated enough experience from recent events that there is genuine flexibility in how we develop. This is a good problem to have. It is also the kind of problem that gets you killed if you make the wrong choices about what to invest in before the next difficult encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our next stop is Mashahara, where the choir master confirmed another House of Fire exists. Beyond that: the Library of Leng, a middle march, a corrupted priest, and the elemental centre of Tanuel where Shemyaza waits. The entities seeking asylum in the Land of Nod are depending on this finding. I have not forgotten that. I note it here so that I cannot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Joint ointment (600sp/10 applications) — purchased at herbalist monastery, Ardeval&lt;br /&gt;
* Arthritis curse removed — ritual by Esfandiar, House of Fire Ardeval; 6 attempts over 3 days; gardener ushabti given in payment; Slaydar recovers 5 manual dexterity&lt;br /&gt;
* Warping incantation — completed learning; loaded in spell rack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Evil Eye (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Blackfire (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Spell Matrix creation planned — 7.5 days of magical training per slot required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Spectral Warrior (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Fear (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 doses of crimson thistle honey — traded at Shirav herbalist (36 lbs blood meal given in exchange); each dose adds 3 extra fatigue to a herbalist&#039;s cup of tea&lt;br /&gt;
* 18,000sp received — Ishamael sells Nephilim silk painting to art merchant in Ardeval&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party rested one day after the scorpion attack, then Slaydar guided the caravan to Shirav in two days, where blood meal from the flesh-eating beetles was traded for three doses of crimson thistle honey. En route to Ardeval, Ishamael used Blackfire to catch brown trout from a roadside stream, sharing the catch with Hammarack and the caravan archers. At Ardeval the party sold the silk painting for 18,000sp, examined magical carpets connected to the dreamlands and two Hamsa amulets (all too expensive to purchase), and visited two monasteries before making the three-hour climb to the House of Fire. The choir master confirmed Shemyaza&#039;s location at the elemental centre of Tanuel and provided the route via the Library of Leng; Slaydar negotiated curse removal from High Priest Esfandiar in exchange for a gardener ushabti, succeeding on the sixth attempt after three days of rituals, and offered Halt Ageing to Esfandiar in exchange for future assistance. The party formally parted ways with Hammarack&#039;s caravan, spent approximately seven days training at Ardeval, and is now bound for Mashahara.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 || Rest day after scorpion attack; party shelters; Slaydar loads spell matrix; snake-map checked (marker moved slightly, no new landmarks identified)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 ? Thaw 4 || Slaydar pathfinds successfully; party travels two days to Shirav with caravan&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 4 || Arrive Shirav: agricultural town on river, ~150m elevation; 36 lbs blood meal traded for 3 doses of crimson thistle honey; one day in town&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 5 || Depart Shirav north toward Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 6 || Stream encounter en route: wave disturbances noticed; Spectral Hand attempts by Slaydar and Sin fail to catch fish; fish flicked into air; Slaydar identifies them as &amp;quot;river sharks&amp;quot; (brown trout); Ishamael casts Blackfire — catches 2 trout; party eats them; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Blackfire catch on stream: 9 trout; shared with Hammarack and the three archers; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Arrive Ardeval: trade centre, ~250m elevation, multiple monasteries on mountain slopes, inland sea port one day east&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Market: Artephius identifies some carpets as occupying &amp;quot;another space&amp;quot;; Ishamael DAs one — dreamlands connection (3hr sleep = 4hr fatigue recovery); 9,000sp each — too expensive, not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || First Hamsa examined: brass wire hand, two thumbs, doubles willpower for first resisted spell per day (restored at dawn purification); ~4,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Hamsa examined: chips of crisp rice and red jasper, pinned to chest; Artephius identifies as &amp;quot;ring bearing&amp;quot; (allows wearing a ring as if on a hand); 12,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Ishamael sells silk painting to art merchant: initial offer 17,000sp; counter-offer fails; merchant raises to 18,000sp; accepted&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Slaydar visits graveyard; discovers Lokara — dead orc archer/ranger, specialised in planes, connected to Toothgrinder&#039;s horde raid; Slaydar interested in recruiting her spirit to his tribe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || First monastery visit (herbalists): joint ointment purchased by Slaydar (600sp/10 applications); no camphor or cloves available&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Second monastery visit (martial monks): patrol northern uplands; self-healing ability; expert flanking tactics; throwing daggers (hiltless, two throws per action); 5 years training required — party declines&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || House of Fire, Ardeval: 3-hour uphill climb; ~25 religious members, ~250 laity; High Priest Esfandiar (~55 years old, large moustache, white robes); Zoroastrians open and eclectic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Choir master conversation: confirms Shemyaza leads the Grigori (known by description, not name); local choir will not be surrendered; advises House of Fire at Mashahara; lost House of Fire in Northern Wilderness near Library of Leng; route: Hoffordt ? monastery (corrupted priest) ? 2 days&#039; flying across middle march (teleportation cannot cross) ? Library of Leng&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Artephius notes Black has visited the Library of Leng; Elder Things built it; passages extend toward Abyss and Astral; a dragon is there&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Slaydar negotiates curse removal with Esfandiar; gardener ushabti given in payment; 6 attempts over 3 days; backfires raise casting ability each time; 6th attempt succeeds; arthritis curse removed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Sin assists in House of Fire infirmary during curse removal period&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 || Slaydar recovers 5 manual dexterity; offers Halt Ageing to Esfandiar in exchange for future assistance — Esfandiar interested&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 (evening) || Ishamael flies down after dark to inform Hammarack of party&#039;s departure; Hammarack accepts; caravan departs next morning&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 11–17 || ~7-day training period at Ardeval: Artephius — Evil Eye, Purification (considering Ray of Cold); Ishamael — Purification, Blackfire, plans Spell Matrix; Sin — Spectral Warrior, Fear; Slaydar — completes Warping incantation, loads in spell rack&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Training complete; party bound for Mashahara (House of Fire); longer-term goal: Library of Leng ? Shemyaza at elemental Tanuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 14: The Witness Stone and the Thief&#039;s Bargain ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The detour was Slaydar&#039;s idea, and I will say this for it: it was a good one. Before we committed to the fire portal and the long run northeast toward Mary, he wanted to fly southeast to Tirahun first — a day trip — to collect a new member of his spirit tribe. Given that the tribe&#039;s capacity for divination had previously been limited to whatever Slaydar could manage personally, adding someone who specialises in it seemed worth the extra morning in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We all went. The flight out of Ardeval is always the same experience — the plateau drops away beneath you, the cold hits almost immediately, and then there is just open sky and a very long way down. Tirahun sits on its own high flat plain, spring-fed by the pressure of the inland sea on the aquifers beneath it. Not a river in sight; the water simply rises. The city is an administrative centre rather than a trading one — the governor of the region keeps his offices there, and it has the composed, slightly self-important air of places that exist to process paperwork rather than commerce. Everyone landed cleanly, which was a small mercy. Slaydar has been known to make a performance of landings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grim Tooth Grinder led us to a disused cemetery on the edge of the city. These places are the same everywhere — dry grass, leaning markers, the specific silence that settles around the long-interred. Slaydar moved through it with his particular purposeful ease and came away with Tollfeather, who is apparently a sprite, and whose area of expertise is divination. I kept my thoughts about that to myself. Divination by proxy through a possessed intermediary had always struck me as an imprecise method, but then I have never had to manage a tribe of spirits, and Slaydar makes it work in ways that are not always obvious until they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The market was more interesting than I had expected. Tirahun is not a place I would have associated with high-quality provisions, but proximity to the sea — even preserved sea — changes what is available. They had salted fish, dried apricots, dried pomegranates, and honey-based sweets built around pistachios and walnuts that were dense enough to constitute a serious meal in a small package. Sin pointed out, correctly, that a diet composed entirely of sweet things tends to end badly. I noted that she was making this observation while Slaydar already had sticky hands and an expression of private satisfaction, and that whatever rationing system she had in mind would require his cooperation to function. We bought the sweets anyway, along with linen robes for the desert — sand and armour are a specific kind of misery, and the robes will at least protect the metal from the worst of it. Slaydar compressed everything into roughly a cubic foot using his Warping incantation. The weight reduction is extraordinary. I had not appreciated how useful that spell would become until I watched twelve cubic feet of dried goods disappear into a single backpack pocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tollfeather proved her worth almost immediately. She directed us to three incantations available in the bazaar. The first was Boiling Blood — a Putrid Wound variant that heats the blood of anything with a circulatory system, causing significant hyperthermia damage over time and bypassing Spell Armour. The second was an incantation for unbinding the undead, which destroys lesser undead outright and scales with rank. The third was Grave Witness: you dress a skull with Oil of Arum Lilies — toxic to touch, which I found quietly amusing — and create a remote viewing link that lasts up to a year and a day. At sufficient rank it can hear and eventually speak through the skull. The durations alone made it interesting. A crystal vision lasts minutes. A properly prepared skull lasts a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The prices were high. Twelve thousand five hundred silver for the three of them together would have been workable but uncomfortable. It turned out that the vendor was young — approximately sixteen, minding his uncle&#039;s shop, with the particular energy of someone very aware that he was, for the moment, in charge of something valuable. I suggested a different approach. We hired courtesans — the city had them, and they were, by all accounts, exceptional — and arranged one for the shopkeeper as part of the deal. The total came down to four thousand two hundred and fifty silver. Half price, and everyone in the transaction went away satisfied. I do not usually record this kind of thing but it was genuinely good diplomacy. Also, Ishamael gained three days&#039; worth of additional magical resistance from the experience, and Sin and I each gained a day&#039;s worth, which is the sort of practical outcome that justifies the expense on its own terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night in Ardeval and took the fire portal to Mashahara the following morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mashahara is a city built around the fact of its own religiosity. The priests of the House of Fire are everywhere, distinguished by orange and scarlet turbans; the ordained ones wear a sapeh — a jewelled decoration set into the turban — which tells you their rank at a glance. The eternal fire they maintain is not a metaphor. Somewhere in the city a bowl of flame burns through every night, and someone is responsible for keeping it lit. I found this quietly admirable, in the way that I find any genuinely sustained practice admirable regardless of its theology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Witness Stone is in the northern part of the city, and I went to look at it before I went to the libraries because I wanted to see it with my own eyes before reading anything about it. It is approximately seventy feet tall, twenty feet wide, fifteen feet deep — a monolith, not a standing stone, more like a rectangular column of something that resembles basalt but clearly is not. When you stare at it long enough, you start to see stars in the interior. Not stars reflected from a polished surface, but actual stars, as if the stone were an aperture into somewhere else rather than solid matter. Local belief holds that Iblis is imprisoned beneath it. The high priest of Mashahara is apparently responsible for its custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I applied Wizard Sight and confirmed what my instinct had suggested: the stone is approximately four times more dense than it ought to be, given the visual evidence. Ishamael confirmed the density anomaly by other means. The stone is not alive, has never been alive, and has no spirits attending it. Slaydar tried his Third Eye and got nothing useful — the base chance was against him, and he acknowledged this with the equanimity of someone who has learned to pace his expectations against his current capabilities. He then sat in meditation beside the stone for three hours with Tollfeather, attempting an Ancient Divination. The attempt was insufficient — he would need an enchantment added to make it work reliably — but the locals who passed by saw an orc holy man sitting in apparently profound communion with the Witness Stone, and they left offerings. Coins, garlands of flowers, a bowl of rice. He ate the rice slowly and gathered up the coins with the careful movements of someone who has learned that fingers require patience. I watched him do this and did not say anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had also brought the serpent map out to compare it against the surroundings. The marker had shifted again — it continues to resist interpretation, refusing to align with any landmark I can identify in the area. It is doing something. I still do not know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went to the libraries, because that is what you do in Mashahara if you are trying to find a lost city in a desert.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are five libraries in Mashahara. I worked through four of them over the course of a day and a half. The Religious Library gave me what I most needed: the lost House of Fire is in Gonur Depe, sixty-five miles northeast of Mary, in the Black Sands Desert. Mary is an oasis city; Gonur Depe was also built on an oasis, but the oasis is apparently gone, or the city is gone, or both. Nobody seems to know which came first. What matters is that it is where we need to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcane Library gave me considerably more than I had expected. I walked out of it with the Spirit Dagger incantation — a bone knife that deals magical damage bypassing Spell Armour, and on a successful strike dissolves into dust over the target&#039;s megahex and inflicts soul damage to everything within it unless they resist. The incantation had been sitting in the stacks, apparently, waiting for someone with the right training to find it. I also found a reference to a Keppelmeister — a court conductor, a choir master — buried in Gonur Depe. Given what we are looking for, this is not a coincidence. This person was significant enough to be buried in the Royal Necropolis of a lost desert city, and their role was the kind that would leave traces in precisely the sort of cultural records a House of Fire would maintain. I noted this and moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The History Library gave me nothing. This is less surprising than it might appear — history in this region tends to be oral, and what gets written down reflects the biases of whoever was literate at the time of writing. A lost city in the middle of the Black Sands Desert would not feature heavily in the administrative records of a coastal religious centre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Craft Library was useful in a different direction. I learned that red glass requires gold to produce — this explains why red glass windows are so expensive and so rare — while blue and green use ground lapis lazuli, which is cheaper but still not trivial. More importantly, I learned the name of the preeminent glasswork expert in the region: Husroy Oster, originally from the far north, currently based in Mashahara. He does not teach easily, from what I could determine, but he is the person to know if we ever need expertise in coloured glass. Given Black&#039;s interest in certain architectural projects, this seemed worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last library I visited was the one they called the Manly Pursuits collection. I went expecting nothing. What I found was a copper scroll rolled tight and sealed, the text visible only on the outer surface. It was inscribed with a method for increasing Agility. Once read, the scroll would crumble to greenish dust and be irretrievable. I brought it to the others and suggested we decide who should read it rather than assuming. There was a brief contest. Sin won on a fair basis, and she spent the next four hours reading the scroll in the library while the rest of us occupied ourselves nearby. When the four hours were up the scroll dissolved exactly as promised, and Sin&#039;s Agility increased — and more importantly her maximum Agility increased as well. That last part matters more than people initially credit. A score only has value up to its ceiling, and the ceiling is difficult to raise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew northeast to Mary the following morning — a full day&#039;s flight, two hundred and twenty miles with a tailwind from the southwest that helped with the distance but required us to climb to around two and a half thousand meters to clear the mountain range. At that altitude the cold becomes a genuine concern, and the encumbrance from supplies makes the flying harder. We came down on the other side and made better time from there. We landed well outside the city and walked in, which is the sensible approach when you have bat wings among your number. A party arriving on foot raises no questions. A party arriving from the sky at altitude tends to start conversations that are difficult to finish cleanly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mary is impressive in its competence. The walls are ten meters high and sloped deliberately to deflect sand — not a battle wall, a weather wall, built against the desert rather than against armies. The city inside is thriving and self-sufficient; they grow a great deal of food, export salted dates and fine cotton, and do not depend on caravan traffic the way most places do. The dates here are different from those in Tirahun — saltier, more savory, less sweet, more filling. Slaydar noted that they would pair well with the honey-sweets. I did not argue with this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited the Temple of Iata, which is the moon god of this region. Iata, according to the attendant Slaydar spoke to, is the husband of the sun — the relationship is expressed in the daily cycle, the moon attending the sun through the night while the sun is below the horizon. He governs protection from illness at night, because illness was understood as something that attacked people in their most vulnerable hours. He also governs timekeeping, protocol, order, and hierarchy. The sacred symbol is the luna moth — a large lime-green creature, wingspan of two to seven inches, which appears only in summer, lives for eight days, and does not eat or drink during that time. When it dies the faithful collect the remains, press them between weights to preserve the wings, and bring them to the temple as offerings for special intercessions. The local belief was that the moths were the souls of the trees themselves, briefly made visible before dissolving back into the wood. We are in the wrong season for live moths, so the offerings we saw in the temple were all carefully preserved specimens, their wings the colour of pale jade. The temple was quiet, in the way that moon temples tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the temple we went to the graveyard, which lies outside the city walls. Something was immediately wrong: there were fewer bodies than there should be for a city of this size and apparent age. Rather than expanding the cemetery as the population grew, they had begun digging new graves on top of old ones. Slaydar applied his undertaker&#039;s knowledge and confirmed what I had suspected — the cemetery had not filled in the normal way. Someone had been removing the contents. The consecration to Iata prevented the priests from expanding the boundary without a resident priest to rededicate the ground, and the only priest they had was a wandering desert hermit who came through periodically and then left. The expansion problem was genuine. But it did not explain the missing bodies. The most likely explanation was that someone with necromantic capabilities had been raising the dead here and marching them elsewhere. We did not know where. We did not know how long this had been happening. We noted it and set the question aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That night, we waited for the marketplace to empty. When it had, Slaydar used his abilities to seek out spirits haunting the area. Sin was with him; I stood nearby and watched. He found one — Ali Katran, an executed thief whose spirit had been lingering in the marketplace since his death. Slaydar spoke to him in the way that Slaydar speaks to the dead, which involves a combination of genuine holy authority and the particular conversational frankness of someone who has spent enough time among spirits to stop being impressed by them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Katran&#039;s story was uncomplicated. He had stolen a set of five magical daggers at some point before his execution. He had hidden them in a specific cell in the Mary dungeons before he was taken, knowing they would be confiscated if he was caught carrying them. He had been executed without ever being asked about them, and the daggers had never been found. He offered to tell us which cell they were in, in exchange for help moving on. Slaydar said he could help with that. The spirit gave us the cell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question that remained was how to get into it. Bribery seemed obvious — a dungeon guard in a city like Mary is not particularly well-paid, and a discreet payment in exchange for a few minutes alone in an unused cell was the kind of arrangement that happens everywhere without anyone formally acknowledging it. The risk was being remembered, or having the guard decide that the strangers who wanted to visit a dungeon cell at night warranted official attention. Lokata, Slaydar&#039;s stealthy tribe member, could potentially slip through a window and search independently if the geometry allowed. Sin had also mentioned noxious vapours as a method of clearing a guardroom, which I noted was considerably less subtle but not without a certain directness. We had no resolution before we stopped for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find myself thinking about the missing bodies from the graveyard, and the Keppelmeister buried in Gonur Depe, and the Witness Stone&#039;s impossible density, and the way the serpent map keeps shifting without telling me anything useful. These things are connected. I can feel the shape of the connection without being able to name it yet. Gonur Depe will have answers. The dungeons of Mary may have five useful daggers. Both of these are good enough reasons to stay in Mary for another day before we move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Boiling Blood incantation (Putrid Wound variant) — purchased Tirahun bazaar at 750sp (half price); D10 hyperthermia damage per pulse; bypasses Spell Armour; targets creatures with circulatory systems&lt;br /&gt;
* Unbinding the Undead incantation (Binding Lesser Undead variant) — purchased Tirahun bazaar at 1,500sp (half price); destroys lesser undead per casting, scaling with rank&lt;br /&gt;
* Grave Witness incantation (Animating Bodily Parts variant) — purchased Tirahun bazaar at 2,000sp (half price); enchants skull with Oil of Arum Lilies to create remote-viewing link (up to a year and a day duration)&lt;br /&gt;
* Tollfeather (new sprite companion, divination specialist) — retrieved from disused cemetery, Tirahun, guided by Grim Tooth Grinder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Spirit Dagger incantation (Putrid Wound variant) — found in Mashahara Arcane Library; bone knife, magical A-class damage bypassing Spell Armour; on hit dissolves to dust inflicting soul damage to all in target megahex unless Resisted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Agility +1 (permanent) — copper scroll found in Mashahara Manly Pursuits Library by Artephius; read by Sin (4 hours); scroll crumbled to greenish dust&lt;br /&gt;
* Maximum Agility +1 (permanent) — same copper scroll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Linen robes — purchased Tirahun; cooling and protective against sand during desert travel&lt;br /&gt;
* Honey-based sweets, dried apricots, dried pomegranates, salted fish — purchased Tirahun; compressed by Slaydar&#039;s Warping incantation (12 cubic feet ? 1 cubic foot, weight reduced to 1/100th)&lt;br /&gt;
* Ishamael: full PB bonus to magic resistance for 3 days — Tirahun courtesans&lt;br /&gt;
* Artephius and Sin: half PB bonus to magic resistance for 1 day — Tirahun courtesans&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party made a day-trip from Ardeval to Tirahun to collect Slaydar&#039;s new divination-specialist sprite companion Tollfeather, buying supplies and three incantations (negotiated to half price via an unconventional arrangement with the young shopkeeper), then returned to Ardeval overnight before transiting through the fire temple portal to Mashahara. In Mashahara, Artephius examined the Witness Stone (confirmed approximately four times basalt density, stars visible within), checked the serpent map (changed again), and spent a day and a half in the city&#039;s five libraries, retrieving the Spirit Dagger incantation and the location of Gonur Depe, as well as a copper scroll that increased Sin&#039;s Agility permanently. The party flew two hundred and twenty miles northeast to Mary, visited the Temple of Iata, investigated a graveyard showing clear signs of undead removal, and at night Slaydar contacted the spirit of Ali Katran in the marketplace, learning that five magical daggers are hidden in a specific Mary dungeon cell. The session ends with the party in Mary, planning how to access the dungeon.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Depart Ardeval; full party flies southeast to Tirahun (day trip)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun: Grim Tooth Grinder guides Slaydar to disused cemetery; Tollfeather (divination sprite) retrieved&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun market: honey-sweets, dried apricots, pomegranates, salted fish, linen robes purchased; Slaydar compresses goods with Warping incantation&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tollfeather locates three incantations in bazaar: Boiling Blood (1,500sp), Unbinding the Undead (3,000sp), Grave Witness (4,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Party hires courtesans in Tirahun; Ishamael gains full PB to magic resistance (3 days); Artephius and Sin gain half PB (1 day)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Incantations negotiated to half price (4,250sp total) by arranging courtesan for young shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Return flight to Ardeval; rest overnight&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Party transits fire temple portal Ardeval ? Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Mashahara: House of Fire priests observed (orange/scarlet turbans; sapeh for ordained); city noted as highly religious&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Witness Stone examined: 70ft black monolith in northern Mashahara; Artephius confirms ~4x basalt density via Wizard Sight; stars visible within; Iblis said to be imprisoned below; no spirits attend&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Serpent map checked: changed again, no longer maps to local area&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Slaydar attempts Ancient Divination of Witness Stone via Tollfeather (3 hours); roll insufficient; locals leave offerings (coins, flowers, rice), mistaking him for a holy man&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Religious Library: lost House of Fire located in Gonur Depe, 65 miles northeast of Mary in Black Sands Desert&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Arcane Library: obtains Spirit Dagger incantation; finds reference to Keppelmeister buried in Gonur Depe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches History Library: nothing useful found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Craft Library: red glass requires gold; blue/green glass uses lapis lazuli; Husroy Oster identified as preeminent regional glasswork expert, based in Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius finds copper scroll in Manly Pursuits Library (text to increase Agility); party rolls off — Sin wins; reads scroll (4 hours); scroll crumbles to greenish dust; Sin&#039;s Agility and maximum Agility each +1&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Party flies northeast from Mashahara to Mary (~220 miles); tailwind from southwest (9 mph); climbs ~2,500m to clear mountains; some cold fatigue; land outside walls, walk in&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary: walled oasis city, 10m sloping walls (sand deflection); thriving, self-sufficient; known for salted dates and fine high-thread-count cotton&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Temple of Iata (moon god) visited: husband of the sun; governs protection from nighttime illness, timekeeping, protocol, order, hierarchy; sacred symbol luna moth (lime-green, 2–7 inch wingspan, lives 8 days in summer, does not eat or drink); wrong season for live moths&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary graveyard investigated (outside city walls): fewer bodies than expected; graves stacked on graves rather than cemetery expanding; party deduces undead raised and marched away; consecrated to Iata; no resident priest, only a wandering desert hermit who periodically consecrates ground&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Slaydar uses Ask the Dead and Converse with the Dead in marketplace after crowds disperse; contacts spirit of Ali Katran (executed thief)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Ali Katran reveals: hid 5 magical daggers in specific Mary dungeon cell before execution; daggers never found; offers to reveal cell in exchange for help moving on; cell location obtained&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Party discusses dungeon access: bribery, sending Lokata (stealthy tribe member) through a window, noxious vapours; no resolution reached&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 15: There&#039;s no such thing as the Wrong Dungeon! ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning began with us still at the inn, still talking about the daggers. To be precise, we had been talking about the daggers since the previous night, in that circular fashion that planning discussions acquire when no one has committed to a particular method and everyone has a slightly different objection to everyone else&#039;s preferred approach. Slaydar wanted to speak to his spirits about it. Sin wanted money ready for bribing. Ishamael, characteristically, already had the shape of a plan and was waiting for the rest of us to arrive at the same conclusion he had reached ten minutes earlier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, in the end, was straightforward enough: Ishamael would approach a prison guard at the Hall of Justice, claim to want a private word with some prisoner, and offer a sufficient inducement to be left alone down there for a few hours. We would find cell 1, retrieve what Ali Katran had told us was hidden there, and leave. I noted that this plan required us to know which cell was which, and that we had been given a cell number without being told anything about how the cells were arranged or numbered. Ishamael pointed out that we had been told &amp;quot;don&#039;t turn left.&amp;quot; Sin pointed out that this was not the same thing as a map. I noted that it was a large city, and that a fat city guard eating grapes from a metal dish was not necessarily the person to ask about the architectural logic of a dungeon he had presumably never had cause to explore in depth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hall of Justice was exactly what you would expect in a city that takes its own civic dignity seriously — not particularly intimidating from the outside, built to suggest permanence rather than malice, with a turnkey stationed near the entrance who had clearly given up on the idea that anything interesting was ever going to happen to him. He was corpulent, which is a word I am using in preference to the more accurate ones. He was eating grapes from a metal dish, and he had the expression of a man for whom grapes from a metal dish represented an acceptable peak. He looked at us with the particular indifference of someone who has processed too many visitors to find any of us surprising.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael assessed him with the professional interest of someone who knows exactly how these conversations go, and came to a quiet conclusion. The Night Mother&#039;s hashish — the good kind, the kind that we had been carrying since that earlier exchange — came out. Ishamael rolled it slowly between his fingers in the way that communicates everything without saying anything. The turnkey brightened. The conversation that followed was brief and mutually satisfying. He gave us two keys and some directions that consisted primarily of &amp;quot;don&#039;t turn left when you get in there,&amp;quot; which he delivered with the confidence of a man who has never personally tested this instruction and does not intend to. He had no idea which cell contained Iqbal the Inscrutable — inscrutable prisoners, he explained, don&#039;t usually have their names written anywhere, being inscrutable and all. We accepted this as a given.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He departed with the bearing of someone who had suddenly and unexpectedly acquired plans for the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two flights of switchback stairs, and the temperature dropped by something worth noticing. By the time we reached the bottom, it was properly cold — twelve degrees or so, the kind of cold that a dungeon maintains because stone holds it and there is nothing down there to warm it. The corridor beyond was marble. Not the rough utility marble you get in places that want to look expensive but are doing it cheaply — actual fine marble, with almost no dust on it. I noted that. A dungeon that old, that deep, that little used, should have dust. The absence of it was the first sign that something about this place was not entirely ordinary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second sign was the snake box. I check on it regularly, out of habit and because it occasionally tells me something useful. When I checked it at the bottom of the stairs, it had started moving — not dramatically, nothing you would mistake for distress, just a shift in the distribution of its weight, the way a compass needle swings when it crosses something worth noting. We were, I suspected, crossing some kind of planar boundary. Ishamael said we should deal with the daggers first and think about the box later. I agreed, with the private note that this bore thinking about regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael put Witch Sight on all of us and slipped into his Shadow Form. In near-total darkness, the magical sight gave us enough to navigate by — corridors turned in unexpected directions, the geometry of the place resisting the mental map I had been trying to construct since the stairs. We went north and then east, looking for a door with a number on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first door we found was door number five. Ishamael checked it for traps with the particular care of someone who does this professionally, and found one: a mechanism that would drop a section of wall onto whoever triggered it, with consequences measured in crushing damage that I would prefer not to dwell on. The key we had been given did not fit. We stepped back from it with the careful movements of people who are very aware of what is behind them. This, I thought, was probably the wrong section of the dungeon. The turnkey&#039;s instructions had not come with a guarantee of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued. Door seven had a peephole and no trap. Door ten was smaller, also had a peephole. Neither was number one, and neither fit the key. Door twelve was different — the wood was swollen and jammed from the damp, pressed hard against the frame, with no peephole. Slaydar shaped it with his Warp Wood incantation, easing the wood away from the frame so that it would swing open rather than needing to be forced. Whatever was on the other side, we would face it without announcing ourselves through sheer effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The figure emerged from the southeast corner of the room as the door came open. She came out of the shadows the way something does when it has been waiting there, and she was immediately recognisable to me as something not human — my amulet was quite clear on the subject. The others saw her differently: something odd, something humanoid but wrong, a figure that Sin, to my lasting amusement, thought looked like someone&#039;s grandmother. The grandmother comparison was not inaccurate in certain superficial particulars. It was merely that grandmothers do not typically emerge from dungeon corners with enchanted broadswords and a documented interest in cursing people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She tried to surprise us. She failed. The battle began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She opened with a curse — Pool of Doom or something in that family, the kind of entity magic that settles on you like a weight and makes everything harder. It went for Slaydar, who was at the front, and he shrugged it off with a composure that I found genuinely impressive given that she had appeared from nowhere in a cold marble dungeon and opened with a curse. Sin charged with her glaive and struck, but the creature&#039;s protection was more substantial than that first blow suggested. Ishamael called up his Hound from one of the carbuncle beads, which manifested and would move to attack on the next pulse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second pulse went badly in some respects. She tried the curse on Sin this time; Sin shook it off. Then she hit Sin with the broadsword, which had effects worth noticing. Tina, Slaydar&#039;s construct, extended into the she-devil&#039;s hex and swung at her — missed, but the pressure was on. I positioned myself to cast and waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following pulses she tried the curse again and failed — the spell simply did not complete. She hit the Hound with the broadsword. She hit Slaydar with the rope around his neck, with enough force to have been dangerous, though his armour absorbed the worst of it. Sin drank a healing potion in the middle of all of this, which was the pragmatic choice given the accumulating bruising. Slaydar tried twice to get into close combat with her and was kept out both times by the broadsword — she had the better of that exchange, and a fair amount of goodwill had been expended against her already. The third attempt worked only because Tina got in ahead of him: she fended Slaydar off with the sword, which meant the sword was occupied, which meant Tina could close automatically. And Tina is considerably stronger than the she-devil, and in close combat that matters enormously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The broadsword dropped. The she-devil switched to the rope, wrapped it around Slaydar&#039;s neck, and inflicted what would have been serious damage if his armour had not absorbed most of it. I had my Bolt of Energy prepared and already knew it was going to reach her. It did — her protection was formidable, but not quite enough to stop the bolt entirely, and she had already taken damage from the other hits by then. My second bolt followed in the next pulse. That was sufficient. She fell. The body did not fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last part is notable. Devils return to their plane of origin when killed — the body dissolves, or dissipates, or simply is not there anymore. This one stayed. Her corpse remained on the floor of a cold marble dungeon and did not move anywhere. That, Ishamael confirmed later, was unusual enough to be worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood in the silence of a room with a dead devil in it and took stock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jim — the knowledge that comes with certain types of clarity after a fight — told us that her generic true name is Eumenidae. She is an entity from Hades: one of the type that hunts those who sin against family. Not a devil in the conventional sense of the word, though the terminology blurs around the edges. A spite crafter, which is a category of curse specialist, operating at what appeared to be a minor level of that capability. She had appeared damaged to begin with — broken in some way that was difficult to articulate but clearly visible once you knew to look. Sin thought she looked like someone&#039;s grandmother, which I have already noted, and which I think is both accurate and irrelevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael received three Obols for the kill. The mechanism by which these are issued is not something I have ever fully understood, but he seemed to find it satisfactory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The loot was considerable. The crossbow was the first thing Jim told us about, with the particular emphasis of someone who is glad it was not used against us: it inflicts fire damage in addition to the ordinary damage of a crossbow shot, but it bursts into flames when fired, which means it cannot be used from surprise. Given that our entire encounter with her had been a surprise encounter, this had been a relevant limitation. The broadsword turned out to be enchanted — not extravagantly, but meaningfully. The rope was the thing that had been around Slaydar&#039;s neck, which gives it a particular place in the memory of the evening; in the hands of an assassin, it apparently does things significantly more unpleasant than what we had experienced. Three potions: a Strength of Stone preparation of decent quality, a healing potion that would address the full range of injury, and a restorative lasting until the following dusk or dawn. And approximately six thousand silver pennies, which is a substantial amount for a damaged entity from Hades to be carrying around the corner of a marble dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered, briefly, what she had been doing there. She hunts those who sin against family. A Mary dungeon, with its notable cross-planar characteristics, its door from the Land of Nod, its almost complete absence of dust — it is a strange place for that kind of entity to be operating. Nobody had an answer. We moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Detect Aura on door twelve — the one Slaydar had warped open to let her out — and confirmed that it had an aura. The plane of origin was the Land of Nod. The door had been brought from there, apparently; this kind of cross-planar construction is not common, but it is not unheard of. What it meant for the dungeon as a whole was harder to assess. Fine marble, almost no dust, doors from other planes, a devil from Hades in a side room. The snake box had moved at the planar boundary on our way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned Tanuel. It was a speculation rather than a conclusion — the elemental centre, and whether our position here might be unusually close to it, given the box&#039;s behaviour. Slaydar thought the map had become more active as well, which was consistent. No confirmation, but it was a thought worth holding onto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was an open doorway adjacent to room three that we had not yet investigated. Ishamael went first, moving with the quiet of someone whose profession involves moving quietly, and reported back: two trolls, eighteen feet tall, suspended upside down from the ceiling, apparently asleep. Tied up there somehow — Slaydar speculated about the knots, noted he was not personally very good at knots, and declined to go in and investigate. The trolls were enormous and they regenerate. Those are both significant facts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the floor of that room: a large oak chest, roughly a metre by a metre by half a metre, hexagonal in cross-section, with a lock. And a magical alarm — a Warning Stone, as it turned out, which is an enchantment that triggers a signal when whatever it is keyed to is disturbed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised a Wall of Bones between us and the trolls. It took several attempts — he is capable of considerable patience in the face of repeated spell failures, which I have come to appreciate — and eventually a wall stood between us and eighteen feet of sleeping regenerating troll. He discussed adding a second wall on top, for height, and I thought this was probably sensible. Tina stood nearby being reassuringly strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of the chest&#039;s alarm. Ishamael had confirmed it was a Warning Stone of some kind but could not be certain of its exact trigger conditions. Slaydar had Tollfeather perform an ancient divination — the new spirit, the divination specialist, being put to her first real test in circumstances that actually mattered. The result was precise: the Warning Stone triggers if the chest is physically moved. Not if it is opened. Not if something is removed from it. Moved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar used Warp Wood on the side of the chest and opened a hole without touching the chest, without shifting it, without triggering anything. The divination had given us exactly the information we needed and the incantation had supplied the means. I found myself revising my assessment of divination-by-spirit-proxy somewhat upward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: bolts of linen, folded. A small inner case, perhaps fifteen centimetres, containing an Alexandrite gem that was large enough and clear enough to be worth five hundred gold shillings. I examined it myself and confirmed the value — it is a good stone, genuinely good. Also an engraved gem with an enhancement magical aura and Lunar script inscription; Ishamael tried to read the inscription and could not, his Lunar being at beginner level. Worth perhaps ten gold shillings unread. Nine hundred gold shillings in coin, which is straightforwardly pleasant to find. And a wand made of horn, the spell in it as yet unknown — the name of the spell was not determined before we had to move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gathered everything and closed what we could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the decision that was perhaps the hardest of the evening. We had found everything except the thing we came for: cell one and the daggers. Ishamael observed that we could find a beautiful courtesan in the chest if we looked hard enough, except that we couldn&#039;t, and that the daggers were what we had come for. I looked at the map Slaydar had sketched and counted: six, perhaps eight rooms we had not yet checked. Door one might be behind any of them, or it might not be here at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My honest assessment was that the key from the turnkey had led us into the wrong section. A prison guard who does not know which cell holds which prisoner is not a reliable guide to a dungeon&#039;s layout, and we had been told simply to bumble around. Bumbling around had brought us into a room with a Eumenidae, a room with two sleeping trolls, and a hexagonal oak chest from a planar construction, none of which were cell one. I said this. Ishamael agreed. Sin said — and she was right — that we have somewhere to go. Chiors. The large semi-hidden city that is the actual goal of this expedition. The daggers are valuable. The chest&#039;s contents are also valuable. The rooms we have not yet checked might contain things more valuable still. But we have a direction, and we have been in this dungeon longer than is entirely comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar noted, not for the first time, that there is more treasure. He has a point. The trolls were guarding something, and what trolls guard tends to be worth guarding. The chest contents are merely what we were able to reach without waking the guardians. But the trolls are eighteen feet tall and they regenerate, and at a certain point pragmatism outweighs ambition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were still debating this when the evening concluded. Cell one and the daggers remain where they were when Ali Katran hid them, if they are here at all. The Wall of Bones stands between us and the trolls, and the dungeon is cold and dark and smells of something I cannot quite identify, and we are still very much inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no wrong dungeon, I told myself, with perhaps more conviction than was strictly warranted. There is only dungeon that you are in, and what you do while you are there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Enchanted broadsword (longsword, +1 damage) — looted from the Eumenidae she-devil, Room 3&lt;br /&gt;
* Crossbow (3d10+2 + d5 fire damage; bursts into flame on firing; cannot be used from surprise) — looted from the Eumenidae she-devil&lt;br /&gt;
* Rope (high strike-chance bonus, extra damage; backstab effect when used by an assassin) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Strength of Stone rank 10 — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Healing (3d10+3 endurance + 8 fatigue) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Fatigue (+8 fatigue until next dusk/dawn) — looted from the Eumenidae she-devil&lt;br /&gt;
* ~6,000 silver pennies — looted from the Eumenidae she-devil&lt;br /&gt;
* Alexandrite gem (large, very clear; ~500gp) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Engraved gem (enhancement magical aura; Lunar script inscription; ~10gp; unreadable at rank 0 Lunar) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* 900 gold shillings — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Wand of horn (spell name unknown) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Bolts of linen cloth — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 3 Obols — received for killing the Eumenidae she-devil&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party bribed a corpulent turnkey at the Hall of Justice with high-quality hashish and descended into a cold, fine-marble dungeon beneath a derelict palace, noting that a carried snake box became active on the descent, suggesting a planar boundary crossing. Navigating by magical sight through near-total darkness, the party examined several numbered doors and opened door twelve using Slaydar&#039;s Warp Wood, releasing an Eumenidae she-devil from Room 3; after a hard-fought multi-pulse combat, Artephius&#039;s second Bolt of Energy killed her, and the party looted her substantial belongings. Ishamael&#039;s Detect Aura revealed that door twelve originated from the Land of Nod, confirming the dungeon&#039;s cross-planar nature. Ishamael then scouted an adjoining room and discovered two enormous trolls suspended upside down from the ceiling, guarding a locked hexagonal chest; Slaydar raised a Wall of Bones as a precaution, had Tollfeather perform an ancient divination to determine the chest&#039;s Warning Stone alarm triggers only on physical movement (not on opening), then used Warp Wood to open a hole in the chest&#039;s side — retrieving an Alexandrite gem, an engraved gem with Lunar script, 900 gold shillings, and a horn wand. The session ends with the party still in the dungeon, cell 1 and the daggers unfound, debating whether to continue searching or withdraw toward their larger objective of finding Chiors.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 (morning) || Party at inn; planning meeting — agree to bribe prison guard and claim to want word with &amp;quot;Iqbal the Inscrutable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Proceed to Hall of Justice; Ishamael uses Bribery skill on corpulent turnkey&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Turnkey bribed with high-quality hashish from the Night Mother; receives two keys and vague directions (&amp;quot;don&#039;t turn left&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party descends two flights of switchback stairs into marble dungeon (~12°C); snake box begins moving, interpreted as planar boundary crossing&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael casts Witch Sight (rank 10) on all party members; uses Shadow Form&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 5 found: deadly mechanical wall-drop trap; key does not fit; party withdraws carefully&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 7 found: no trap; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 10 found: smaller door; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 found: swollen and jammed from damp; no peephole; Slaydar uses Warp Wood to reshape it away from frame&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 opened; Eumenidae she-devil emerges from southeast corner of Room 3; fails surprise&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat: she-devil casts Pool of Doom/Bane at Slaydar — resisted; Sin charges with glaive (fatigue blow only); Ishamael activates Hound from carbuncle bead&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat continues: she-devil targets Sin with Pool of Doom/Bane — resisted; strikes Sin with broadsword; Tina extends into she-devil&#039;s hex (miss)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires first Bolt of Energy — 11 endurance damage through her 10-point protection&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Tina forces close combat; she-devil (strength 28) forced to drop broadsword (Tina strength 34); she-devil wraps rope around Slaydar&#039;s neck (11 damage, reduced to 4 by armour)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires second Bolt of Energy — 11 endurance damage; she-devil reduced to negative endurance and killed; body does not fade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael receives 3 Obols; party loots she-devil (crossbow, enchanted broadsword, rope, 3 potions, ~6,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Jim reveals she-devil&#039;s nature: Eumenidae, from Hades, hunts those who sin against family; spite crafter (minor); appeared damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael performs Detect Aura on door 12: plane of origin is Land of Nod; dungeon noted as cross-planar, almost no dust&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius speculates dungeon may place party closer to Elemental Centre of Tanuel, based on snake box activity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael scouts open doorway adjacent to Room 3; discovers two 18-foot trolls suspended upside down from ceiling, apparently asleep&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Large hexagonal oak chest (~1m × 1m × 0.5m, ~30kg) observed on floor of side-room; locked; magical alarm detected&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar raises Wall of Bones between party and trolls (several failed attempts before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar channels Tollfeather for ancient divination; confirms Warning Stone triggers only on physical movement of the chest, not on opening&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar uses Warp Wood to open hole in side of chest without moving it; bypasses alarm&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Chest contents retrieved: folded linen bolts; Alexandrite gem (500gp); engraved gem with Lunar script enhancement aura (~10gp); 900 gold shillings; horn wand (spell unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party debates: continue searching remaining 6–8 rooms for cell 1 and daggers vs. withdrawing; Artephius suspects wrong dungeon section; Sin invokes Chiors objective&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Session ends; party still in Thieftakers&#039; Dungeon; cell 1 and daggers not found; plans to use Roll20 for better map access next time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 16: For Whom the Bell Tolls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 10 had a stuck door. This was, under the circumstances, the least concerning thing about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar put his shoulder to it, which is the solution he applies to most problems that do not require finesse. The door swung open, and what followed was a reminder that traps of sufficient sophistication are effectively invisible until they are not. An alkali mist issued from the room — slow-moving, which is the only reason any of us are alive to describe it. The corridor would have been entirely filled with the substance had it moved any faster; instead it rolled outward at a pace that permitted retreat. A gas of that potency in an enclosed corridor is an effective argument for prompt movement. We moved promptly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the mist had dissipated sufficiently to enter, the room revealed itself to be effectively empty save for one notable exception: a torture device built by someone who considered themselves an artist in the field. Steel cables wound through internal wheels. Iron hooks on the cabling. A wooden armature so thoroughly drenched in blood over an extended period that it had darkened to near-black. The work of a master Mechanician — someone with both the skill and the sustained access to materials that the profession implies. It was not a pleasant room. It was, however, an instructive one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael found the iron box concealed inside the device. His thoroughness in checking it for traps was rewarded with the confirmation that there were none — only a lock of considerable sophistication, which is its own kind of trap. He attempted to pick it. The lock was not interested in being picked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The box was iron, and it was attached to the device by iron bracketry, which meant removing it intact was not an option. The question became how best to open something designed not to be opened. I tried the obvious approach: a Bolt of Energy into the lock mechanism. The box was enormously resilient, deflecting most of each bolt&#039;s force, though the damage accumulated. Tina — Slaydar&#039;s spirit, the one that inhabits his T-Rex foreclaw — took a turn at punching it. She bounced off. The box was, to be fair, quite solid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin then attempted something more considered: combining their Spectral Hands into a considerable joint force. That proved sufficient. The locking mechanism shattered, and the box opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a brass earring with a small pendant bell. A bronze brooch shaped like a fan with its pleats picked out in blue. A solid silver cylinder, approximately twelve centimetres long and one centimetre in diameter. Three items. No immediately obvious function for any of them, which is not the same as no function.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating the particular enthusiasm he has for novel objects, put the brass earring in his ear. He perceived nothing useful from it. The bell did not ring even when he turned his head, which struck me as odd — a clapper that does not ring when the bell moves is either broken or intended to ring in response to something other than motion. I filed this observation and did not act on it, which was perhaps reasonable given that none of us knew what the object was. Sin then felt trembling in her water — she has some form of vibration sense, which I confess I had not fully appreciated until that moment. The sensation originated in Room 10 and had begun after the earring went on. The earring came off. We moved to the corridor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the corridor, the trembling was perceptible to all of us. Slaydar scouted ahead to the main junction and reported nothing visible. We proceeded toward Room 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The door to Room 7 was jammed. Slaydar applied Warp Wood to it, which is a more considered solution than his shoulder. The door yielded — he noted afterward that the material was not quite wood in the conventional sense. Some composite analogous to Bakelite, lighter than a wooden door of similar dimensions. Whatever the Thieftakers&#039; Dungeon was built from originally, it was not entirely ordinary construction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room contained four giant centipedes. Approximately sixty centimetres in length, chitinous, fast, and — this goes without saying for anything that size in a dungeon — poisonous. I had my Bolt of Energy ready. Slaydar brought his Spectral Hand. Sin began preparing a Bone Construction barrier across the doorway. Ishamael was positioned to act first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first bolt killed the leading centipede outright. As it died, it produced a small brownish cloud with a distinctive smell. I applied my alchemical knowledge on instinct, and the result was unambiguous: candy floss. Giant centipedes, apparently, smell of candy floss when they die. I would not have predicted this. I note it for completeness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining centipedes moved with remarkable speed for something working on sixty legs. They converged on Ishamael, which was the tactically predictable outcome given his position. At that moment, Ishamael reported hearing a faint bell-like tone — something only his exceptional perception registered. He warned us. The earring, still in Sin&#039;s possession, was apparently active. Something was responding to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already prepared another bolt. The three surviving centipedes were pressing against Ishamael, which meant firing into the space would affect him as much as them. Ishamael moved clear in an instant through some means I did not see clearly — a flash of motion that removed him from the blast just before it struck. Two more centipedes ceased to exist. The last one attacked Sin, who had moved up with her glaive — it struck through her defence, drew blood, and poisoned her. Ishamael killed it moments later with his Tarrasque bone rapier. It is an exceptional weapon, which is entirely consistent with its effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bell tones were now audible more broadly — not just Ishamael. And then Ishamael looked more carefully at the corridor and identified something more specific: a shape, slithering up the wall. Whatever it was, it was invisible or very nearly so. Toothgrinder — one of Slaydar&#039;s spirits, his ancestor — indicated that something was loose in the area, though the description was not precise enough to be actionable on its own. The shape on the wall was actionable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast Wall of Bones across the corridor. I fired a Lightning Bolt in the direction of the shape. The bell tones faded. The shape, whatever it was, did not return. Whether I struck it, frightened it, or simply failed to hit it while it chose to withdraw, I cannot say with certainty. The creature was never identified. This is one of those outcomes that I find unsatisfying but cannot resolve with the available information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s poison was treated with a water of healing. The poison was cancelled; the wound remained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 7 also contained a wooden chest built into the floor. Ishamael checked it for traps — none. Another sophisticated lock, which was beginning to feel like a pattern. Slaydar made two attempts at Warp Wood and failed both; the third attempt succeeded, popping the lock mechanism free of the wood. Inside: a brown leather drawstring purse containing seven hundred gold shillings, and a cedar walking stick with a crook handle and a bronze ferrule. It weighed seven ounces and smelled of aromatic cedar. Ishamael&#039;s quick assessment confirmed Living Nature and Transformation magic on it. We took both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of Room 5 arose briefly. Room 5 is the one with the wall-collapse trap — I had confirmed that earlier when checking the door. The mechanism, if triggered, drops a section of wall. The damage would be considerable and the structural consequence might seal us in or out. We also still had the Wall of Bones blocking the corridor, which would require waiting or counterspelling before we could proceed further in any case. The daggers we had come for were apparently not in this section of the dungeon — nothing we had found corresponded to cell one, and I remain unconvinced that we were ever in the right part of the facility. I said so. Ishamael agreed. Sin pointed out that we had somewhere better to be. We left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two levels up through the Hall of Justice, and out into Mary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days in Mary that followed were more productive in the quiet sense — the sense in which sitting and thinking and performing careful work produces results that fighting does not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar performed an Ancient Divination on the brass earring. Two failed attempts before the third succeeded, which is consistent with the earring being genuinely unusual. The result confirmed Enhancement magic, and elaborated further: the pendant bell was acting as an alarm, attracting something. It had been drawing whatever that shape on the wall was. The earring was not beneficial to its wearer in any conventional sense — it was a beacon. Sin has it. I trust she knows what she is holding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bronze brooch proved more interesting than its appearance suggested. It is a storage device for fans — holds up to four, has two inside. The first fan is the one Slaydar named the Fan of Black Forbidding: black pointed spines, thirty-one centimetres long, linked to eleven onyx panels, weighing one pound and one ounce. Combat magic that affects minds. The second fan has black bronze spines of approximately nineteen centimetres, linked to seventeen panels of silver-green silk spun from Luna moth cocoons, and weighs seven ounces. Also magical, though its specific function is not yet fully established. Sin takes the Fan of Black Forbidding along with the brooch; she already uses a fan as a buckler, so the weapon type is familiar territory for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cedar walking stick was the last to be divined, and the result was the most immediately practical for our circumstances. A brander stick: capable of striking at range, with entangling capability — it functions as a lasso or lariat-class weapon. Slaydar recommended it for me specifically, on the grounds that my physical strength is not sufficient for most conventional weapons, and he is not wrong. A weapon that can be used at range, deals respectable damage without requiring strength to generate it, and can entangle targets is exactly what I can actually use. I have taken it. The cedar is aromatic and the crook handle is well-balanced. It is not the most fearsome-looking weapon in the party&#039;s possession, but utility is not always correlated with appearance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silver cylinder we kept. Its silver content is very high purity — useful as bullion but more useful still against lycanthropes and shape-changers, which are not impossible to encounter in this region. We hold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy crossbow from prior loot was discussed and dismissed for our purposes. Jedburg has crossbow skill, and the weapon would suit him. We will sell it rather than carry it further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incantations required more delicate handling. There was a young man in Mary with two to offer. He was young enough to be susceptible to the kind of negotiation that involves providing him with entertainment, and we hired a courtesan at three hundred silver for the evening. The result: Inertialess Void for four thousand silver, and a second incantation for two thousand. Six thousand three hundred silver in total. Slaydar purchased them — his acquisition, his funds to arrange — but the party benefits from his access to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael mentioned that Narcissus the alchemist, who is based in Mary, holds a Lamp of Hades. This is relevant to certain of Ishamael&#039;s capabilities. We did not visit him this time. I note it for future reference, since we will presumably be passing through Mary again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next destination is Gonur Depe — the lost House of Fire, sixty-five miles northeast of Mary in the Black Sands Desert. The dunes reach seventy metres in height, which is enough to obscure landmarks entirely for anyone travelling at ground level. The solution is to fly, which removes the navigation problem. I have Fly at a considerable rank; this is one of the situations it was intended for. We intend to depart when ready. Research at Mashahara&#039;s Arcane Library had indicated that a Keppelmeister is buried at Gonur Depe, which is potentially relevant to our search for a concert master for the Lost House of Fire. That connection bears investigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have not found cell one or the daggers. I have made my peace with this. The dungeon is cross-planar in some fashion — the door from the Land of Nod that we identified previously, the almost-complete absence of dust, the behaviour of the snake box when we first descended. There is more there than we found, almost certainly including whatever that creature on the wall was. The trolls Ishamael had previously sighted are presumably still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we return to Mary, we should return to the dungeon. When we return to the dungeon, we should be better prepared for something that responds to a bell and moves invisibly along walls. That is an observation rather than a plan, but it is a starting point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Cedar walking stick (brander stick) — aromatic cedar, crook handle, bronze ferrule, 7oz; Living Nature / Transformation magic; D10 roll-up damage, 6 hex range, entangling (lasso/lariat class); divined by Slaydar — found in Room 7 chest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Fan of Black Forbidding (stored in bronze brooch) — black pointed spines, 31cm, 11 onyx panels, 1lb 1oz; combat magic, affects minds; found in iron box, Room 10&lt;br /&gt;
* Second fan (stored in bronze brooch) — black bronze spines, ~19cm, 17 panels silver-green silk from Luna moth cocoons, 7oz; magical; found in iron box, Room 10&lt;br /&gt;
* Bronze brooch (fan storage device, holds up to 4 fans) — found in iron box, Room 10&lt;br /&gt;
* Brass earring with pendant bell — Enhancement magic, acts as alarm/attractor; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Inertialess Void incantation — purchased 4,000sp via courtesan negotiation (300sp facilitator fee)&lt;br /&gt;
* Second incantation — purchased 2,000sp via same arrangement&lt;br /&gt;
* Total incantation expenditure: 6,300sp (including 300sp courtesan)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 700 gold shillings — found in brown leather drawstring purse, Room 7 chest&lt;br /&gt;
* Solid silver cylinder (12cm × 1cm, high-purity silver, ~400sp bullion value) — retained for use against lycanthropes and shape-changers; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party continued exploring the Thieftakers&#039; Dungeon beneath the Hall of Justice in Mary, entering Room 10 (barely escaping a Rank 8 alkali gas trap triggered by the stuck door) and discovering a sophisticated Mechanician torture device concealing a locked iron box; Artephius used repeated Bolts of Energy to weaken it before Slaydar and Sin combined Spectral Hands to shatter the lock, yielding a brass earring, a bronze brooch, and a solid silver cylinder. Moving to Room 7, the party fought four giant centipedes — Artephius killed three with Bolt of Energy, Ishamael killed the last with his Tarrasque bone rapier; Sin took 10 damage and was poisoned (later treated), and an unidentified invisible creature apparently drawn by the brass earring&#039;s alarm bell was driven off by a Lightning Bolt from Artephius and a Wall of Bones from Slaydar, but never identified. The party looted Room 7&#039;s chest (700 gold shillings and a cedar brander stick), chose not to investigate the deadly Room 5 trap, and retreated to Mary, where several days of downtime saw Slaydar divine all three box items and purchase two incantations through a courtesan arrangement, and item distribution was finalised: Sin received the earring and fans, Artephius took the brander stick. The session ends with the party in Mary, preparing to fly northeast to Gonur Depe in the Black Sands Desert.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party in Thieftakers&#039; Dungeon; approach Room 10 — stuck door&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar forces door; Rank 8 alkali gas trap triggers (35 damage potential); all party members evade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 10 examined: Rank 8+ Mechanician torture device; concealed iron box found by Ishamael (no traps, Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael fails to pick the Rank 8 lock&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires multiple Bolts of Energy at box; Tina (Slaydar&#039;s spirit) attempts to punch it — bounces off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar and Sin combine Spectral Hands (STR 64) — shatter lock mechanism; box opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Box contents: brass earring with pendant bell (Enhancement magic), bronze brooch, solid silver cylinder (12cm × 1cm, high-purity silver)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar tests brass earring — low perception result, nothing obvious; bell does not ring when head moves&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin feels trembling via vibration sense; earring removed; trembling perceptible to all in corridor&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar scouts main junction — nothing visible; party proceeds to Room 7&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7 door jammed; Slaydar uses Warp Wood (door identified as Bakelite-like composite, unusually light)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7: four giant centipedes (~60cm, fast, poisonous) discovered; combat begins&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires Bolt of Energy — kills centipede C1; identifies death smell as candy floss (alchemist check)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Centipedes surge toward Ishamael; Ishamael hears faint bell-like tone (brass earring activating) — warns party&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires second Bolt of Energy into shared position; Ishamael spends death point to dodge clear; two more centipedes destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Last centipede attacks Sin — hits through defence (38), 10 damage, poisons her&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael kills final centipede with Tarrasque bone rapier&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael identifies shape slithering up corridor wall (invisible/semi-visible); Toothgrinder senses something loose&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar casts Wall of Bones; Artephius fires Lightning Bolt at creature — bell tones fade, creature disappears; creature never identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin treated for poison with water of healing — poison cancelled, 10 damage remains&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael detects no traps on Room 7 wooden chest (Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar fails two Warp Wood attempts; third succeeds — pops lock out; chest opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Chest contents: 700 gold shillings (brown leather purse); cedar walking stick (crook handle, bronze ferrule, 7oz, aromatic cedar, Living Nature / Transformation magic)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party decides against Room 5 (deadly collapsing-wall trap); concludes cell 1 not in this section; retreats upward&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party exits Thieftakers&#039; Dungeon; returns to Mary; daggers and cell 1 not found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 ? Thaw 27 || Downtime in Mary; Slaydar performs Ancient Divinations on recovered items (multiple days, two failures on earring before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 22–24 || Slaydar divines brass earring: Enhancement magic; bell was alarm attracting an entity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 23–25 || Slaydar divines bronze brooch: fan storage device; Fan of Black Forbidding and second fan identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 25–27 || Slaydar divines cedar walking stick: brander stick — D10 roll-up, 6 hex range, entangling (lasso/lariat class)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 26–27 || Party negotiates two incantations from young man in Mary via hired courtesan (300sp): Inertialess Void (4,000sp) + second incantation (2,000sp); total 6,300sp&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Item distribution finalised: Sin takes brass earring and fans (stored in brooch); Artephius takes cedar brander stick; silver cylinder retained by party; heavy crossbow earmarked for sale&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Party plans next expedition: fly to Gonur Depe (65 miles NE, Black Sands Desert; dunes up to 70m high — flying bypasses navigation difficulties); session ends before departure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 17: The Waiting Dead of Gonur Depe ===&lt;br /&gt;
&lt;br /&gt;
===== The Mausoleum =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left Mary before the sun was up. Four in the morning, which is not my preferred hour for anything, but then flying into a ruined city mid-afternoon and landing in full view of whatever might be watching is the sort of decision that ends careers. The darkness was useful: three-quarter moon, clear sky, and the night&#039;s clarity made for comfortable flying. We climbed to five hundred metres — high enough to clear the dune crests with margin — and flew northeast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight itself was uneventful in the way I have learned to appreciate, which is to say nothing tried to eat us. Two hours in the cool desert air, the ground an indistinct shadow below. As the sun came up on our left the ruins of Gonur Depe resolved out of the sand ahead, seven or eight kilometres off, stone structures jutting from the dunes at odd angles. What drew the eye first, however, was not the ruins but the light coming off something nearby. The sun caught it as we approached: a pool, roughly triangular — scalene rather than equilateral, and with suspiciously straight edges suggesting intention rather than accident — covered in black oil. Not the crude heavy oil of deep extraction. Ishamael identified it as petroleum, and specifically as shale oil leached from the sand itself: low-octane, good for lamps rather than anything more ambitious, not inherently dangerous unless someone did something foolish with a flame nearby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We landed. Sin managed her approach with characteristic grace — any landing you walk away from, she noted, is a good landing. I was inclined to agree, particularly since I had managed my own without incident and preferred not to examine the details. The oil pool sat at the edge of the necropolis proper. The necropolis was large. Very large. Five hundred metres across, perhaps three hundred east-west: a city of the dead sitting adjacent to the ruins of the city of the living. Slaydar confirmed, with appropriate professional interest, that there was nothing obviously undead active in the immediate vicinity. The pool, we established through questioning the spirits we would later encounter, served as a combined offertory site for both the House of Fire and the House of Water — an unusual arrangement, but one that made practical sense once the local geography was understood. Oil floats on water. The water sits below; the oil serves the fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necropolis needed to be searched. At five hundred metres across this was not a trivial proposition, but seventy-five metres south of the oil pool we found a wall. What remained of what had once been a mausoleum: about ten metres long, five metres wide, with three small attached structures. The entrance to the second of these was sealed by a massive stone. One of the chambers bore writing. Slaydar dispatched Tollfeather — one of his spirits, a learned one, who acts as his philosophical resource when the situation requires someone who has actually read a book — to examine the inscription.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tollfeather could make nothing of it. The writing remained opaque, which is its prerogative. Moving the stone was the next problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stone was extremely heavy. Tina — Slaydar&#039;s spirit, the one housed in the T-Rex foreclaw he carries — has considerable strength, and Slaydar has rather less but contributed what he could. The orcs pushed. The calculation was not encouraging: three hours of sustained effort to move the thing enough to enter, and that before anyone had factored in fatigue management. Sin and I offered assistance in the form of helpful commentary from a reasonable distance. We later received some light criticism for this. I maintain that adding people of my strength to the equation would have made no material difference and potentially complicated the geometry. We passed the time productively. Ishamael eventually mentioned Crimson Thistle as a fatigue management option, which allowed the party to rest four hours, take the herb twice, and then make the final push. The stone came out after roughly seven hours total. When it did, a magical trap activated — something had been sitting in the ward for a very long time and did not appreciate the intrusion. Some of the party took damage. I confess the sight of the inscription on the sealed chamber and then the subsequent magical trap is the sort of thing one wishes one had thought about somewhat earlier. In my defence, so does Slaydar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Spirits =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a central passageway with four low enclosures on each side. Eight total. Each containing linen-wrapped mummified remains and associated grave goods. The desert air had preserved everything well. The spirits were a more interesting question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin went through with Third Eye, checking each enclosure. Not all spirits remained; most had moved on or simply gone silent after however many centuries of waiting. Four were still present in any meaningful sense. Slaydar and Ishamael applied Ask the Dead across the enclosures in sequence, and what emerged was considerably more than I had anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first contact was a man Slaydar identified initially as a Barber — and he was that, a prosperous barber who had married another man, both of them from Gonur Depe, both having lived to comfortable old ages. His husband was in an adjacent enclosure, but not contactable. The Barber was the kind of quiet dead: not restless, not bitter, simply waiting for the universe to run through its remaining paces so he could depart. When asked about the Temple of Fire, he knew it was less than a kilometre away. When asked where treasure was to be found, he indicated the grave goods immediately surrounding him. Not the answer we had hoped for, but an honest one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second contact was the one that mattered. As we moved through the enclosures, it became clear that the first enclosure — adjacent to the Barber — contained a spirit who had been entirely quiet, waiting without restlessness, not drawing attention to himself. He was the Keppelmeister. The choir master — the figure we had been searching for since the research at Mashahara&#039;s Arcane Library pointed us toward these ruins, which the library records had rendered as Gonur Depe and which the city&#039;s dead know as Gonur Depe: the same place, a transliteration apart. He was here, quiet and non-restless, and Slaydar had his Converse with Dead ritual prepared and ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued through the other enclosures first. The third spirit was a woman who had run the city&#039;s archive in life. She had abilities something like a rune mage — the petroglyphic writing system of Gonur Depe had a practitioner&#039;s relationship to language, and she had been the keeper of records for a thriving city. Her value to us was immediately apparent when we started asking questions. Where was the archive? She gave directions, precise ones, based on the city as it existed in her memory — a city of open marketplaces, named streets, and functioning districts now buried under several metres of sand. The archive was there when she died. It is still there. It is now underneath fifty metres of sand dune. We will need to excavate, which is a problem we will deal with in due course. She confirmed the oil pool as the combined offertory site for both Houses of Fire and Water. The archive, she noted, contained recipes for phylacteries: the specific kind of soul-container that allows a spirit to be transported and housed properly rather than being tied to a particular location. This last detail would prove immediately relevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of Shemyaza — the leader of an order of angelic Watchers called the Grigori, who manifested in the antediluvian period and produced the Nephilim by breeding with mortal women. His motivation was not malicious — he wanted to help humanity, to advance it — but the knowledge he brought was not congruent with what humanity was ready for at the time. The result was wickedness, catastrophe, and eventually the Flood. Death wants us to find him. That connection has several possible interpretations, none of which I will speculate about in a journal entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of the royal necropolis: a smaller, more elite burial ground within the larger necropolis, located at the southern wall. Beneath it, she said, was a gateway — a physical passage leading underground to Tanuel. The elemental centre where Shemyaza is to be found. Accessible from directly below where we are standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth spirit was a farmer-priest: a minor figure in the city&#039;s religious hierarchy who had grown barley, lambs, young goats, pigeons, and cockles as ritual offerings for all of the city&#039;s various priesthoods. He confirmed the House of Water was approximately three hundred metres south. The House of Fire was on the inside of the western wall, buried under a dune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fifth spirit was less pleasant. A man buried without grave goods, directly adjacent to a Merchant Princess — an enormously wealthy woman who had lived into her eighties and whose grave goods filled her enclosure. The Corrupt Brother, as I have come to think of him, had tried in life to steal from his family and sell family members into slavery. He had been condemned and executed in a manner that suggested his judges were not disposed toward clemency: burning pitch poured down his throat. He was buried next to his immensely wealthy sister so she could gloat, which I find both cruel and rather satisfying. He was willing — eager, even — to talk. Confession acquires value when you have been sitting in a tomb for several centuries with nothing but your own thoughts and a very rich dead relative for company. His secret: he had overheard two important people discussing a plan to murder the prince of Gonur Depe and betray the city to the Sakaar, an outside faction. He had attempted to profit from this information and had been insufficiently discreet about it. The prince, now aware of the conspiracy, had all of the plotters executed in the same manner — burning pitch, no exceptions. The city fell anyway. The whole affair is a lesson in something, though precisely what depends on whose perspective you adopt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Keppelmeister =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then sat down for an hour with the Converse with Dead ritual and conducted a proper extended conversation with the Keppelmeister. The result was straightforward: yes, the Keppelmeister would serve as choir master for Callas. He had one condition. His grave goods were not to be touched. We agreed without hesitation. He is, of all the people whose cooperation we need, the one whose goodwill we can least afford to sacrifice over the contents of a burial enclosure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was also at this point that we recalled we had forgotten about the Glasier. A glassworker — another of Callas&#039;s mission requirements, distinct from the choir and the choir master. We had entirely forgotten this objective. We made a note of it. Progress on that front will need to wait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of how to transport the Keppelmeister presented itself. A spirit, properly contained, requires a phylactery: a gem or similar object engraved with a figure on one side and writing on the other, made through a specific ritual process. The recipes for this are in the archive, which is currently under fifty metres of sand. The immediate solution was Slaydar&#039;s Animate Dead: the Keppelmeister&#039;s mummified remains walked out of the tomb and transported with us until we can make the proper phylactery. He is extremely light, as mummies tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other spirits&#039; grave goods we left alone. The moment you disturb grave goods, the spirit transitions from waiting-dead to restless-dead, and a freshly aggrieved restless spirit in an enclosed mausoleum is not a situation that improves on closer acquaintance. We will deal with the grave goods after making proper arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set watches and rested overnight in the necropolis. Nothing happened. I was grateful. The night air was cool without being cold, and the three-quarter moon provided enough light that the oil pool had a particular dark shimmer to it. By morning the stone of the necropolis had absorbed the night&#039;s chill and the whole place felt a degree quieter than ruins usually do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Into the Ruins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We moved into Gonur Depe proper in the morning. Very little of the city remains intact: roofs have collapsed under the weight of accumulated sand, roads have partially buried themselves, and most of what was once a thriving city-state is now identifiable only by the protrusions of larger structural elements from the dune faces. Slaydar navigated — his Ranger skills found the archive entrance without difficulty, which he did not fail to mention to those of us whose navigation capabilities extend approximately to knowing the sun rises in the east. The archive is buried under a substantial dune. Fifty metres of sand above it, with the archive itself requiring horizontal approach of seventy-plus metres from the dune&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The excavation problem is non-trivial. We discussed the options at some length. Spectral Hand combined with Bone Construction tunnelling works in principle, but the mathematics are not encouraging. Slaydar&#039;s Spectral Hand can shift around 275 pounds of sand per cast, and Sin&#039;s Bone Construction can line the tunnel walls to prevent collapse — but the recasting requirements add complexity and the total volume to be moved is considerable. My own contribution to this particular problem is limited: I can move less than fifteen kilograms per cast, and sand weighs approximately one hundred pounds per cubic foot. Ishamael mentioned Entropic Locusts, a spell that can apply siege damage to structures, but learning it would take ten days. Animate dead as diggers was also proposed, with the Corrupt Brother as an obvious candidate since no one is especially concerned about his condition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to investigate the temples first. The House of Water, which the Farmer had confirmed was intact and approximately three hundred metres south, was closest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Water Temple answered the question of its accessibility immediately: it was not buried. A small structure, five metres wide and six metres deep, built against the inner face of Gonur Depe&#039;s southern wall. Freestanding. The interior was dim and cool. The pool inside — three metres by one metre and two metres deep — still held water. Moving water: there was a current, cold enough that when I put my hand in I felt the twelve-degree chill of it quite distinctly. Twelve degrees Celsius in the middle of desert ruins is not something I had expected to find, but then this whole city has been consistently more interesting than its state of preservation would suggest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped there. The House of Fire remains buried under the dune. The archive remains fifty metres deep. The gateway to Tanuel is under the royal necropolis to the south. The Keppelmeister walks, or is being carried. But he is with us, which is more than we had when we arrived. Something still alive in the middle of everything that has died around it; cool water moving in the dark of an ancient shrine to an element that has not forgotten its obligations even though the city that built the temple is sand. Progress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keppelmeister (party acquisition for Callas):&#039;&#039;&#039;&lt;br /&gt;
* Keppelmeister (animated mummy) — Callas&#039;s mission objective (choir master); agreed to serve on condition grave goods untouched; animated via Slaydar&#039;s Animate Dead (rank 6, 7-hour duration) for transport; proper phylactery to be crafted from archive recipes; found in mausoleum enclosure 1, Gonur Depe necropolis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Intelligence: Archive location confirmed (~50m deep under dune in Gonur Depe); contains petroglyphic records and phylactery recipes; accessible via Spectral Hand + Bone Construction tunnel&lt;br /&gt;
* Intelligence: Gateway to Tanuel confirmed beneath the royal necropolis at Gonur Depe (southern wall)&lt;br /&gt;
* Intelligence: House of Fire inside western wall of Gonur Depe, buried under dune (~1km from mausoleum)&lt;br /&gt;
* Intelligence: House of Water intact at inner south wall (~300m from mausoleum; functioning pool at ~12°C)&lt;br /&gt;
* Intelligence: Shemyaza confirmed as leader of the Grigori (antediluvian angelic Watchers); created Nephilim; motivation was to advance humanity but caused the wickedness of the Flood; Death wants the party to find him&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew northeast from Mary before dawn and arrived at the ancient ruins of Gonur Depe, finding the necropolis and a mausoleum sealed by a massive stone; after several hours of heavy labour opening the stone (triggering a magical trap), they contacted five spirits within using Third Eye, Ask the Dead, and Converse with Dead — most significantly the Keppelmeister (one of Callas&#039;s mission objectives, secured), the Archivist (who confirmed the archive location, phylactery recipes, the Tanuel gateway, and knowledge of Shemyaza), the Farmer/Priest (who confirmed the Water Temple location), and the Corrupt Brother (who revealed the story of Gonur Depe&#039;s betrayal to the Sakaar). The Keppelmeister agreed to serve Callas as choir master on condition his grave goods remain untouched, and was animated as a mummy for transport pending a proper phylactery from the archive recipes; the party also recalled the forgotten Glasier (glassworker) mission objective but made no progress on it. After an uneventful overnight rest, the party entered Gonur Depe the next morning, located the buried archive entrance (~50m deep in a dune), debated excavation methods without reaching a final plan, and investigated the Water Temple — found intact with a functioning pool at ~12°C. The session ends at the Water Temple, with the archive, the House of Fire, and the Tanuel gateway still to be accessed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Week of training in Mary complete; party prepares for departure&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Pre-dawn departure (~4am) from Mary; party flies northeast toward Gonur Depe (2-hour flight, ~500m altitude); moon phase 3 (3/4 moon); cool season&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Gonur Depe ruins and adjacent triangular oil pool (shale petroleum) sighted ~7-8km ahead as sun rises&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party lands near oil pool; petroleum identified as shale oil (religious significance — combined House of Fire and House of Water offertory site)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Necropolis (~500m across) explored; mausoleum found 75m south of oil pool, sealed by massive stone; writing on one chamber; Tollfeather (Slaydar&#039;s spirit) fails philosopher check on inscription&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Orcs and Tina begin shifting stone (3+ hours of heavy labour); party rests 4 hours with Crimson Thistle herbs; final push opens the stone; magical trap triggers — resistance checks required; some party members take damage&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Interior: central passageway with 8 burial enclosures (4 each side), each with mummified remains and grave goods&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Sin uses Third Eye across all 8 enclosures; 4 spirits identified as still present; Slaydar and Ishamael use Ask the Dead to contact spirits&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 1 — Keppelmeister: quiet waiting spirit; Temple of Fire ~1km away; the choir master the party seeks for Callas (mission objective — secured)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 2 — The Barber: married to another man; lived to old age; from Gonur Depe; treasure is in surrounding grave goods; his husband is a separate spirit (not contacted this session)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 3 — The Archivist (female; rune-mage abilities): archive location (directions based on old city layout); oil pool is combined House of Fire/Water offertory; archive ~50m deep under dune; archive holds phylactery recipes; gateway under royal necropolis leads to Tanuel; knows of Shemyaza&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 4 — The Farmer/Priest: minor priest; grew barley, young goats, lambs, pigeons, cockles for all city temples; House of Water ~300m south; House of Fire inside western wall (buried)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 5 — The Corrupt Brother: tried to steal from and enslave family members; executed with burning pitch; his secret was overhearing a plot to murder the prince and betray Gonur Depe to the Sakaar; the prince then had all conspirators executed the same way&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Also present (not contacted): The Merchant Princess — enormously wealthy female; lived into her 80s; corrupt brother buried next to her; her grave goods untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party recalls forgotten mission objective: Glasier (glassworker) needed for Callas; no progress this session&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Discussion of Shemyaza: leader of the Grigori (angelic Watchers); antediluvian period; created Nephilim with mortal women; motivation was to help humanity but caused the wickedness leading to the Flood; Death sent the party to find him&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Slaydar performs Converse with Dead (rank 14, 10 questions) on the Keppelmeister; agrees to serve Callas as choir master on condition his grave goods are untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Keppelmeister animated as mummy (Slaydar&#039;s Animate Dead, rank 6, 7-hour duration) for transport; proper phylactery to be made from archive recipes&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Other spirits&#039; grave goods left untouched to avoid creating restless undead; party sets watches and rests overnight at necropolis&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Night passes without incident; party recovers&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party enters Gonur Depe ruins; Slaydar (Ranger rank 4) navigates to archive entrance — buried ~50m deep inside a massive sand dune&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party debates excavation methods: Spectral Hand + Bone Construction tunnel; animate dead as diggers; Entropic Locusts (10 days to learn); no final decision reached&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Decision to investigate temples first; Water Temple located at inner south wall&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Water Temple: small intact structure (5m x 6m) against inner south wall; functioning pool (~3m x 1m x 2m deep) with moving water at ~12°C; session ends here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 18: The House of Fire and the Followers of Crom ===&lt;br /&gt;
&lt;br /&gt;
===== Return to Mary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I must preface these notes with an admission: a portion of what follows is reconstruction rather than direct recall. During the period covered here, I managed — through a combination of haste and poor technique — to blind myself entirely while casting my orb, and spent three days in darkness as a result. The events of that period I know largely through what my companions described afterward, filtered through my own memory of what I heard, felt, and stumbled into. I have attempted to render it faithfully. I make no claim that the result is entirely accurate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew back from the Black Sands in the evening, arriving at Mary as the temperature dropped pleasantly toward sixteen degrees — cool air, crescent moon, the smell of the city coming up from below before the lights did. The inn had kept our rooms. We spent the remainder of the evening in the pub portion of the establishment, which is to say we did nothing productive, and then went to bed. The market in Mary is, as I have noted before, specifically suited to those whose shopping requirements tend toward the occult or the violent; what we actually needed — charcoal, coal, date palm wood, pitch, and tar for excavation work — required daylight hours and the ordinary commerce of a functioning city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning, we bought what we needed. The supplies were cheap and easy to find, which should have put me in a reasonable mood. It did not persist. I was casting my orb in preparation for our departure when the spell turned against me — a backfire, the kind that takes no interest in your plans or the inconvenience of the timing. The light went out. Not in the room. For me. I stood in the inn and understood, with considerable clarity, that I would be standing in the dark for however long it took for the effect to wear off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions were good enough to determine the duration at once, by means I was not in a position to observe. Three days. I was informed of this in a tone that suggested everyone was very relieved it was not ten. I was also relieved, but it was a limited relief. Three days blind in a foreign city, with whatever we had stirred up at Gonur Depe presumably still stirrable, is not what I had in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious decision was made: I would remain at the inn. Slaydar and Sin would go carousing. Ishamael would presumably do something useful. I was led to my room, given the approximate location of the furniture, and left with my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been blind before for short periods — a few minutes, the effects of particular spells in combat. Three days is different. The inn at Mary was not unpleasant to sit in during the day: the sounds of the street, the smell of food being prepared somewhere below, the creaking of the building in the heat. It is the kind of deprivation that is merely uncomfortable rather than dangerous, as long as you do not require the cooperation of those around you for anything essential. I deepened what study I could without needing to read anything. I waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Followers of Crom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What happened that evening, I was not present for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin found a public house elsewhere in the city and encountered a group of men that Slaydar described to me later as very large, very fair-haired, and very blue-eyed — which is unusual enough in this part of the world to be immediately notable. They were Chimerians. Chimeria, I have since gathered, is a land far to the north and east, and it is ruled by a god named Crom. When asked about their god, the Chimerians described him as a bastard, but pointed out that he was bigger than any other god they knew of, which they appeared to consider a satisfactory theology. I found this more reasonable than it initially sounds. The logic has a certain internal consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, being Slaydar, entered into conversation with them and was offered a drink. The Ale of Crom was served in a vessel roughly nine inches tall, chilled to about eight degrees — a peculiar temperature to achieve in a desert city. He drank it through a straw and reported finding it adequate but not exceptional. He was then offered something from a small glass bottle, thick glass, four inches high, a cork in the top. This he poured down his throat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told me the next few moments involved coughing, a sensation he compared to swallowing something deeply wrong, and then a sudden and dramatic increase in his physical strength — acquired instantaneously, he said, as though it had always been there and simply waited to be unlocked. Also a minor curse, which he mentioned almost as an afterthought. He acquired an experience gain that most warriors would spend a year earning through combat. The cost was one small bottle of something from a pub in Mary. I have complicated feelings about this. If nothing else, it underscores the importance of caution when strangers with incomprehensible gods offer you drinks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conversation then turned to human sacrifice, which Slaydar and Sin felt was a reasonable point at which to make their excuses and leave. The Chimerians had begun to speculate about whether their new acquaintances might be suitable candidates for the role of offering rather than audience. Sin&#039;s physical presence having made an impression earlier, the situation required careful extraction. They invented the existence of a powerful master whose anger they feared, excused themselves on the grounds of needing the toilet, and ran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Inn Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came back to the inn. I was asleep. I know the rest of what happened from being present for it, though I could not see any of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around ten in the evening I heard them come in, heard the door being barricaded, heard Slaydar informing Ishamael in urgent terms that we had made the acquaintance of thirty Crom worshippers and that some of them appeared to be following us. Ishamael&#039;s response was something along the lines of this being entirely predictable given that they had been sent out unsupervised. I found myself in agreement with this assessment but was in no position to contribute anything useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sound of people on the roof above arrived shortly after. Each room in this inn has its own external stairwell to the flat roof — a common arrangement in desert cities where sleeping outdoors is preferable to the midday heat. The door at the top of our stairwell began to take damage. I heard it creak, felt the vibration in the floor, and understood that whatever was on the other side had something heavy and purposeful in its hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast the Wall of Bones into the stairwell doorway. I know this because I heard the particular sound of bones assembling from nothing, a dry clatter and creak. Sin cast Wraith Cloak on herself. The door above us broke through, and then the Wall held whatever was coming down, briefly. Someone was hacking at it with something that I could tell by sound was not a conventional blade — a heavier weapon, something with a specific resonance to the impacts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael prepared Blackfire. He asked me to prepare what I could. I prepared a Lightning Bolt, which is not complicated to aim when you know the general direction and the spell is designed to travel in a straight line. I pointed myself at the source of the noise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar tried the wand first. The Chimerians resisted it. He then used Hand of Death, which went badly — the backlash silenced him for a day. He communicated this to us through gestures I could not see and, I assume, extreme facial expression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Blackfire. He sacrificed a death point to triple the damage, which is not a decision anyone makes lightly — that is years of life willingly surrendered. The result, as he described it later, was rather complete. Nine attackers died immediately. Three were rendered catatonic, hair turned white, which left them standing in the stairwell like decorative statues. The two who remained active were contained by the press of bodies around them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it was my turn. I fired the Lightning Bolt in the direction of the door and the ongoing sound of the combat, moving through whatever was left. I was told afterward that it killed one man and dealt significant damage to a second, who succumbed shortly after. The Wall of Bones was eventually destroyed by the axe-wielder — it had done its job by then.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inside attackers were all accounted for. The last active man fled. Fifteen down. Fifteen more still outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was guided through the process of looting, which I participated in by touch and the descriptions of companions. The results were notable. One of the attackers had been carrying a double-bladed bone weapon — each blade blunt rather than edged, which would make it a bludgeoning instrument of some unusual design. It had the look, apparently, of something that had been a jaw at some point in its history. There was a leather satchel. There was a cloudy glass bottle with something inside it. And there was a bandolier containing approximately forty small ceramic vials, each the colour of blood and roughly the length of a boy&#039;s index finger. All of this went into our packs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Escape and the Landing at Gonur Depe =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin dispelled the Noxious Vapors she had been preparing — wisely, since we were about to breathe the same air as everyone else — and we made our way to the roof. The city wall of Mary is seventy feet high, which presents an interesting obstacle when you are flying blind. Ishamael took to the air on his own. Slaydar picked me up and carried me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have flown many times. I have not previously experienced flight as pure sensation without any visual reference at all. The sound of the city dropping away, the change in temperature as we climbed, the weight of Slaydar&#039;s grip — all of it was clear and real, but without the visual context that normally makes flight comprehensible, I found it significantly less comfortable than usual. Slaydar is not a small person and is evidently now considerably stronger than he was before the pub. He carried me without apparent difficulty. I was less certain about the seventy-foot city wall than he seemed to be, but we cleared it, because I am writing this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin did not clear the date palm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I heard the impact and understood from the sounds that followed — cursing, a wing failing to open fully, the particular noise of someone pulling up from a controlled crash into vegetation — that something had gone wrong. She told me afterward: a barrel roll on takeoff, one shadow wing refusing to open fully, the date palm coming up very fast. Her right arm took the worst of it. Crippled. Two months to heal properly, and that only with the right healer&#039;s attention. She pulled up enough to avoid anything worse, which is something, but not much of a consolation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining fifteen Crom followers outside the inn apparently observed four enormous bats departing at speed. This description was relayed to me by Slaydar, who seemed to find it moderately satisfying. One of them dropped something that smashed on the ground as we flew over — the nature of whatever it was remains unknown to me, since I was in no position to observe anything, and even those who could see it did not identify it in time. We kept flying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An hour and a half in the dark, heading northeast. I knew from compass direction and timing that we were going to Gonur Depe. I knew the desert at night makes particular sounds — the air is dry, the wind has a different quality at altitude than it does at ground level, and I had flown this route from a different direction in daylight before. It is strange how much you can reconstruct without sight when you have paid sufficient attention the other times. Strange, and not entirely sufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing was where it went wrong for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I know the simple shape of what happened: I came down fast, on shale, and landed badly. The word that Ishamael used afterward, when describing the injury to me in clinical terms, was evisceration. I know the word. I have used it in my notes when describing wounds that other people received. Receiving it is a different matter. The pain was immediate and total, and the period immediately following is not entirely clear to me — I was blind, I was on the ground, and I was aware that something had gone badly wrong with the part of me that is usually described as the vitals. Ishamael was there, and Sin despite her own damage, and they treated the wound with what was available: linen boiled in water, which produces a quality of pain that makes the original injury seem like a reasonable starting point for comparison. I was told there was a substantial chance of infection. I was told this afterward, which I appreciate, because I did not need to worry about it in the moment on top of everything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection did not come. This is the kind of outcome you are extraordinarily grateful for without being entirely certain you deserve it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was unable to speak. Ishamael gave him a billy can to bang as an alarm for his watch. I slept.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Recovery and the House of Fire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blindness ended on the third day. I lay in the Temple of Water at Gonur Depe — cool, dark, the sound of moving water somewhere nearby — and the darkness resolved gradually into dim light, then into the familiar shapes of stone and sand and my companions&#039; faces. Slaydar&#039;s voice had come back the previous day. We were, collectively, a party that had been very badly knocked about by a group of people we met in a pub. That is not a sentence I had anticipated writing when we set out for the Black Sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day, with my sight returned and Slaydar able to speak again, we visited the House of Fire at Gonur Depe. It stands against the inner face of the western wall, roughly twice the size of the House of Water — larger than I had expected, the proportions of something that once served a significant congregation. The figurine stands inside had been charred down to blackened stumps. Whatever had stood on them was destroyed long ago; the fire, ironically, had not preserved anything. There were no hidden apertures that Ishamael could find. The brazier was intact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We lit it, and the portal opened. Instantaneous travel to Ardeval — I have used portals before, but there is something about the House of Fire&#039;s method that feels different from the others. Less like passing through something and more like being somewhere new without the intervening distance having mattered. The whole journey took no time at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval was the same as we had left it. The High Priest of Fire — Esfandiar — received our report about Gonur Depe with the particular composed satisfaction of a man who has been waiting for good news without being certain it was coming. We told him we had found the lost temple, that the portal was confirmed functional, that the house stood and the brazier worked. He listened, and then asked an acolyte to go back with us. The acolyte arrived with a couple of packs and the composed expression of someone who had accepted a posting to a desert ruin and was making the best of it. We returned to Gonur Depe through the portal, and he set to establishing himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Downtime: Planning, Divination, and Recovery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do next was not particularly complicated, but it required us to be honest about our current limitations. The archive is beneath fifty metres of sand. Sin&#039;s arm is crippled. I am recovering from an evisceration. Ishamael&#039;s suggestion was straightforward: spend ten days here. He would learn the Entropic Locusts incantation during that time — a spell capable of applying destructive force to structures, the kind that fifty metres of compacted sand might respond to — and deepen his work with Blackfire simultaneously. Slaydar would advance his Animate Body Parts practice and conduct divinations on everything we had looted. By the end of ten days I would be recovered. The plan had the virtue of requiring nothing from any of us that our current condition prevented us from doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we settled into the downtime, Slaydar conducted a divination on Shemyaza. We had discussed him before — the archivist&#039;s spirit had known of him, the leader of the Grigori — but what the divination returned was something more specific. He is a person, not a place. He is located at the elemental centre of Tanuel. The most likely route to access whatever connection exists between Shemyaza and what we need — the library, the archive — is through the library itself. The connection to Sin remained, as it has always been, a thread we have not yet followed far enough to see where it leads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ten days passed at the pace that recovery and study produce, which is to say they were neither pleasant nor interesting. Ishamael learned the Entropic Locusts incantation and spent the remaining time honing his Blackfire. Slaydar advanced his Animate Body Parts practice and conducted divinations over the course of several days, one after another, on each piece of loot from the Crom followers&#039; attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone weapon first. Slaydar&#039;s spirits confirmed what the shape and material had suggested: it is the Jawbone of an Ass. A god weapon, demanding a formidable degree of magical fortitude to handle properly. The description that came back was an ass with the eyes of dread, which is the kind of phrase that earns its keep by being entirely accurate and deeply unpleasant simultaneously. None of us currently possess the necessary magical constitution. This is not a problem we can solve in the near term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cloudy glass bottle. The divination result here was the kind that makes you set the object down carefully and take a step back. It requires a sentient sacrifice to power — though the sentience in question need not come with any magical aptitude; none at all is apparently acceptable. The spirit inside, or the effect the bottle produces, runs on the destruction of a conscious mind. It has been sitting in a Chimerian warrior&#039;s pack next to forty healing vials and a bone weapon, waiting for someone to understand it well enough to use it. We have all quietly agreed that further research is required before anyone does anything with this particular item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lead figurine, which had been overlooked in the original cataloguing. When invoked, it produces a boar. Seven feet long. Four hundred and fifty kilograms. It can trample. It occupies multiple hexes. It has the kind of skin that approximates plate armour in thickness. If it is slain, it reverts to the figurine. It can be invoked once per day. I had not previously imagined that a lead figurine of this description could be recovered from a fight with pub patrons and then sit in a pack for ten days without anyone noticing, but that appears to be what happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And the ceramic vials — forty of them, the colour of blood, the size of a finger. Experimental healing potions, in Slaydar&#039;s assessment. Each one restores a measure of vitality when taken, and the benefit can sustain itself pulse by pulse until the body is fully recovered or the effect fails to hold. They work with the body&#039;s own recovery rather than supplanting it, which is an unusual property for something so compact. The downside is that they interfere with a healer&#039;s ability to repair injuries that require careful regenerative work. Sin, as our healer, noted this with the measured tone of someone cataloguing a problem rather than complaining about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The satchel contained nothing that has yet been identified as significant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are back in Ardeval now. Ishamael has the incantation. I have my sight and most of my endurance. Sin&#039;s arm is two months from being right, which does not prevent her from fighting but limits her in ways she is too professional to complain about and too practical to ignore. The archive is still under its fifty metres of sand. The phylactery recipe we need for Keppelmeister is in there somewhere, written by an archivist who has been dead for several thousand years but was thorough about her record-keeping. We know what we need. We know where it is. We need to get through the sand to get there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I find myself thinking about, in the quiet of Ardeval&#039;s evenings, is Shemyaza at the elemental centre of Tanuel and the library as the most likely route to reach him. We have been working toward the archive because of Keppelmeister and the phylactery. The archive also holds knowledge of the gateway under the royal necropolis. And the library — whatever the library is, whether it is the same thing as the archive or something adjacent — is connected to Shemyaza, whom Death sent us to find. All of it leads back to the same buried structure under the same sand dune. We are, in some sense, digging toward everything at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from Crom followers):&#039;&#039;&#039;&lt;br /&gt;
* Jawbone of an Ass — god weapon; double-bladed blunt bone weapon; requires 15 MD to use; &amp;quot;an ass with the eyes of dread&amp;quot;; looted from Crom follower during inn combat&lt;br /&gt;
* Leather satchel — contents not yet identified as significant; looted from Crom follower&lt;br /&gt;
* Cloudy glass bottle (&amp;quot;tequila worm&amp;quot;) — requires a sentient sacrifice (zero MA acceptable) to power; looted from Crom follower&lt;br /&gt;
* Bandolier with ~40 ceramic healing vials (blood-coloured, finger-length) — experimental healing potions; heal 1 endurance per pulse on successful roll, continuing each pulse on further success until restored; counts as natural healing; downside: reduces healer&#039;s ability to regenerate injuries; looted from Crom follower&lt;br /&gt;
* Lead figurine (boar) — when invoked, produces a 7-foot, 450kg boar once per day; trampling attack; multi-hex; natural armour equivalent to plate; if slain, reverts to figurine; looted from Crom follower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (gained during carousing):&#039;&#039;&#039;&lt;br /&gt;
* +4 Strength (permanent, from Crom&#039;s spirit-drink) — also triggered 20,000 XP gain and a minor curse&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew back to Mary from the Black Sands, shopped for excavation supplies, and then suffered a string of misfortunes: Artephius backfired casting his orb (blinded 3 days), Slaydar and Sin encountered Crom-worshipping Chimerians in a pub and were tracked back to the inn by ~30 of them, triggering a night combat in which Ishamael&#039;s triple Blackfire (sacrificing a death point) killed nine attackers and Artephius&#039;s Lightning Bolt killed one more, before the party escaped by air — Sin crashing into a date palm (right arm crippled, 2 months recovery, requires Rank 6 Healer) and Artephius crash-landing at Gonur Depe into shale (evisceration, not infected). After three days of recovery at the Temple of Water, the party explored the House of Fire (twice size of House of Water; charred figurine stands; portal confirmed to Ardeval), reported its discovery to High Priest Esfandiar, obtained an acolyte to tend the temple, and then entered a 10-day downtime period in which Ishamael learned the Entropic Locusts incantation and ranked Blackfire, Slaydar ranked Animate Body Parts and divined all looted items (Jawbone of an Ass, cloudy sacrifice bottle, boar figurine, ceramic healing vials), and Artephius recovered. A divination on Shemyaza confirmed him as a person at the elemental centre of Tanuel, with the library as the most likely access route. The session ends with the party in Ardeval, planning to excavate the archive at Gonur Depe to find the phylactery recipe for Keppelmeister.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 (evening) || Party flies back to Mary from Gonur Depe / Black Sands area; arrive near nightfall; rooms kept at inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Morning: shopping for excavation supplies (charcoal, coal, date palm wood, pitch/tar)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Artephius backfires casting orb — blinded for 3 days; confined to inn room&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (afternoon/evening) || Slaydar and Sin carouse; encounter Crom followers in a pub (6 inside, ~24 outside) — large, fair, blue-eyed Chimerians from the north&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Slaydar drinks Ale of Crom (mediocre); then Crom spirit-drink — gains +4 STR, 20,000 XP, minor curse&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Conversation turns to human sacrifice; Slaydar and Sin flee back to inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || ~30 Crom followers track party to inn; 6 enter via external roof stairwell, ~15 remain outside&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Inn combat: Wall of Bones in stairwell; Sin casts Wraith Cloak and prepares Noxious Vapors; Ishamael prepares Blackfire; Artephius (blind) prepares Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Slaydar&#039;s wand resisted; Hand of Death backlash — Slaydar silenced for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Ishamael casts triple Blackfire (sacrifices a death point) — 9 attackers killed, 3 catatonic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Artephius fires Lightning Bolt (blind) — kills 1 more attacker; Wall of Bones eventually destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || All 15 inside attackers dead or incapacitated; one active survivor flees&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Loot collected: Jawbone of an Ass, leather satchel, cloudy glass bottle, bandolier with ~40 ceramic vials, lead figurine&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin dispels Noxious Vapors; party escapes to roof and takes off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin crashes into date palm on takeoff — right (secondary) arm crippled; 2 damage; 2 months to heal (requires Rank 6 Healer)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Slaydar carries Artephius (blind) in flight; 15 outside followers see &amp;quot;enormous bats&amp;quot; and scatter; one drops unknown object that smashes on ground&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || ~1.5 hours flying; arrive at Gonur Depe (Temple of Water)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Artephius crash-lands into shale — evisceration (vitals injury); infection check 35% chance, passes (not infected); Sin&#039;s 20% infection check also passes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Wounds treated with boiled water and linen bandages; watches set; Slaydar (mute) given billy can as alarm; Artephius (blind) sleeps&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 || Morning: no deaths; party recovers at Temple of Water; Artephius down endurance&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 2 || Slaydar&#039;s silence ends (Day 2 of effect)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Artephius regains sight (Day 3 of blindness ends)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party visits House of Fire at Gonur Depe: twice the size of House of Water; figurine stands charred and empty; no hidden apertures; brazier present&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party lights brazier; uses House of Fire portal — instantaneous travel to Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || At Ardeval: party reports to High Priest Esfandiar that House of Fire at Gonur Depe is found and activated; acolyte dispatched to tend the restored temple&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party returns to Gonur Depe with acolyte via portal&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Planning: phylactery for Keppelmeister needed; recipe in buried archive; Ishamael to spend 10 days learning Entropic Locusts incantation; Sin&#039;s crippled arm rules out digging&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Divination: Slaydar divines Shemyaza — &amp;quot;a person, not a place,&amp;quot; at elemental centre of Tanuel; library is the most likely access route to him&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 ? Seedtime 13 || 10-day downtime: Ishamael learns Entropic Locusts incantation and ranks Blackfire; Slaydar ranks Animate Body Parts and divines looted items over multiple days; Artephius recovers from evisceration&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Divination results confirmed: Jawbone of an Ass (god weapon, 15 MD required); cloudy bottle (requires sentient sacrifice to power, zero MA acceptable); lead figurine (7-foot 450kg boar, once/day, reverts to figurine if slain); ceramic vials (experimental healing potions, 1 endurance/pulse, reduces healer regeneration)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Session ends; party in Ardeval; next step: use Entropic Locusts to access the archive at Gonur Depe and find the phylactery recipe for Keppelmeister&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 19: Library Heist ===&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Breaking into the Library =====&lt;br /&gt;
&lt;br /&gt;
After ten days of research, Ishamael finally learns how to harness his Blackfire to destroy physical objects. During this time, Tollfeather One-Eye communes with Slaydar and uncovers fragments of the library&#039;s history, as well as knowledge of the many incantations said to be stored within its walls.&lt;br /&gt;
Positioning ourselves atop the immense sand dune that had buried the library, Ishamael unleashed his Blackfire, burning away both stone and sand to create an entry point. To prevent the excavation from collapsing, Sin reinforced the walls with pillars and barriers of bone. After several hours we finally reached the library roof. Cutting our way through, we lowered ropes into the darkness below and descended into the long-lost library.&lt;br /&gt;
&lt;br /&gt;
===== Exploring the Library =====&lt;br /&gt;
&lt;br /&gt;
[[File:Slc Minotaur.png|300px|thumb|right|Undead Minotaur]]&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
Exploring the Library&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
&lt;br /&gt;
===== Undead Minotaur =====&lt;br /&gt;
&lt;br /&gt;
Our exploration was eventually interrupted by the first signs of resistance: a group of undead minotaurs roaming the forgotten halls. While the rest of the party prepared for a difficult battle, Slaydar stepped forward and seized control of the creatures through his mastery of necromancy, bending them to his will with an iron grip.&lt;br /&gt;
&lt;br /&gt;
During our search, we discovered a sacred religious tile dedicated to The Measurer. The relic radiated divine power and, upon claiming it, Sin was granted the Power of the Moon, marking a significant and unexpected reward from our expedition into the buried library.&lt;br /&gt;
&lt;br /&gt;
The undead minotaurs proved useful. We ordered them to march ahead of us as we continued exploring the library. This precaution soon paid off when we encountered several dog-sized centipedes with venomous bites lurking in the shadows. The minotaurs absorbed the worst of the attacks, allowing us to destroy the creatures with minimal risk to ourselves.&lt;br /&gt;
&lt;br /&gt;
Ishamael was able to carefully extract the venom sacs from the giant centipedes we had slain. He believed the poison could be put to valuable use later, and so the sacs were preserved for future study.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* 400 gs: &lt;br /&gt;
* 32 x Vials of Exotic Ink worth 480 sp, weighing 2 lbs.&lt;br /&gt;
* 20 x Bolts of Silk worth 600 sp, weighing 10 lb in total&lt;br /&gt;
* 21 x Court Robes worth 900 sp, weighing 10 lbs limited by sumptuary law to Impoverished Gentry or higher.&lt;br /&gt;
* Large Emerald worth 12,000 sp&lt;br /&gt;
* Chrysoberyl worth 960 sp&lt;br /&gt;
* Sardonyx worth 240 sp&lt;br /&gt;
* White Opal worth 12,000 sp&lt;br /&gt;
* 2 x Rich Purple Corundum worth 6,000 sp each&lt;br /&gt;
* Fiery Yellow Corundum worth 12,000 sp&lt;br /&gt;
* 2 x Black Star Sapphire worth 6,000 sp each&lt;br /&gt;
* Black Pearl worth 6,000 sp&lt;br /&gt;
: Note: [https://dq-nz.org/dqwiki/index.php/Brief_Candles:_Treasure#Black_Pearl Black Pearl]&lt;br /&gt;
* Black Opal worth 12,000 sp&lt;br /&gt;
* Amber worth 1,200 sp&lt;br /&gt;
* Jade Circlet of the East worth 22,800 sp limited by sumptuary law to Lesser Nobility or higher&lt;br /&gt;
* 3 x Redware Phials the length of a boy of 12&#039;s index finger,  weighing 3 oz each. They contain a ropy, grey/green fluid &lt;br /&gt;
* a colourful stoneware amphora 6 inches tall and weighing 11 oz. The lid is sealed with pine sap and holds up to 5 fluid oz.&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Ishamael learns his incantation and we break into the library, searching 6 rooms. We find some loot and fight undead minotaur and poisonous centipedes &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Break into library and begin searching. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 20: Spider! ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== More Volunteers =====&lt;br /&gt;
&lt;br /&gt;
With the undead minotaurs leading the way, we ventured deeper into the buried complex. The architects of this place must have been paid by the stone, for the corridors twisted and doubled back upon themselves with little apparent purpose. The layout seemed designed to waste both time and resources, creating a labyrinth of unnecessary passages.&lt;br /&gt;
&lt;br /&gt;
As we explored one such corridor, we discovered the bodies of three humanoids lying where they had fallen centuries ago. Each wore a faded laboratory coat, and their corpses appeared strangely desiccated, as though their very life force had been drained from them. Slaydar channelled powerful necromantic energies into the remains, and moments later the corpses rose to their feet. Bound by his will, they joined our growing retinue of undead servants.&lt;br /&gt;
&lt;br /&gt;
Not long afterwards, the lead minotaur stepped onto what appeared to be solid ground and immediately plunged into a concealed pit barely two feet deep. Despite its shallow depth, the trap contained potent gravity magic. The minotaur&#039;s body was violently crushed against the bottom of the pit, shattering bones and tearing flesh apart in an instant. It was a grim reminder that the library&#039;s defences remained active despite the passing centuries.&lt;br /&gt;
&lt;br /&gt;
===== Furze the Mantikitten =====&lt;br /&gt;
&lt;br /&gt;
Beyond the trapped corridor we entered an enormous chamber. Like the rest of the library, age had reduced much of its contents to ruin. Rot, dust, and decay had claimed almost everything. High above us, however, was a small glass dome set into the ceiling. It would once have allowed sunlight into the room, though now it was completely buried beneath the sand.&lt;br /&gt;
&lt;br /&gt;
Perched within the dome was a curious creature unlike any we had seen before. It possessed the head of a human child, the body of a cat, and the tail of a scorpion. Introducing himself as Furze the Mantikitten, he explained that he remembered little of his past beyond the last few months. He had survived alone in the buried library by hunting insects and scavenging whatever food he could find.&lt;br /&gt;
&lt;br /&gt;
The creature seemed harmless enough and eagerly accepted the provisions we offered him. In return, he shared what little knowledge he possessed about the surrounding chambers.&lt;br /&gt;
&lt;br /&gt;
[[File:Slc horse spider.png|300px|thumb|right|Giant Elf Spider]]&lt;br /&gt;
&lt;br /&gt;
===== The Giant Horse Spider =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furze directed our attention to another exit leading from the chamber. A rusting portcullis blocked the passage beyond. He warned us that a ferocious creature dwelt there, one he had wisely avoided throughout his time in the library.&lt;br /&gt;
&lt;br /&gt;
The chamber beyond was engulfed in darkness. Even Ishamael struggled to create sufficient light to pierce the gloom. When illumination finally spread through the room, it revealed a horrifying sight.&lt;br /&gt;
&lt;br /&gt;
Standing before us was a monstrous spider the size of a horse, its enormous arachnid body supporting the upper torso of an elf. The creature reacted instantly, unleashing powerful magical attacks that struck with devastating force. One of the undead minotaurs was completely disintegrated before it could even reach the beast.&lt;br /&gt;
&lt;br /&gt;
The remaining minotaurs charged without hesitation, absorbing spell after spell as they closed the distance. At the same time, Slaydar unleashed torrents of necromantic energy that ravaged the creature&#039;s flesh and shattered its concentration. Trapped between relentless undead warriors and powerful magic, the elf-spider was eventually overwhelmed and destroyed.&lt;br /&gt;
&lt;br /&gt;
===Drider===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 14 | 22 | 27 | 19 | 15 | 25 | 11 | 15| 18 |9|Gear absorbs 9 DP }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Scrolls with Incantations&lt;br /&gt;
* Daggers - Catspaw and Shrike&lt;br /&gt;
* Energy Crystal x 3&lt;br /&gt;
* Gold Discs x 2,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Pick up some more undead minions. Slaydars powerful magics save the party again, defeating a giant elf-spider. &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 21: Phylactery located ===&lt;br /&gt;
&lt;br /&gt;
[[File:Slc blob.png|300px|thumb|right|Acidic Blob]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The undead minions lead the way through the twisting corridors of the ancient library. Age has taken its toll on the complex, and almost everything has rotted away, but we do recover a number of ancient scrolls and strip anything of value from the scattered corpses we discover.&lt;br /&gt;
&lt;br /&gt;
The only resistance we encounter is an enormous acidic blob lurking within a deep well. It surges out and dissolves two of the zombies before we can react. We attempt to seal it back inside, but the creature hauls its massive form over the edge and lashes at the party with its corrosive pseudopods. As panic begins to spread, Slaydar demonstrates his true leadership. Taking command, he orders the undead minotaurs to charge. They throw themselves at the creature, hacking into its gelatinous mass with heavy axes while Ishamael retreats to safety, fear plain in his eyes. The relentless assault eventually overwhelms the monster, and it collapses into a steaming pool of acidic slime.&lt;br /&gt;
&lt;br /&gt;
The maps reveal a network of corridors hidden behind solid walls, inaccessible by any obvious route. After a careful search, Ishamael uncovers a concealed door that grants us access to these forgotten chambers. Within, we recover the scrolls detailing the process required to create a phylactery. With our objective complete, we leave the complex. Over the following days Slaydar channels Tollfeather spirit, divining the many magical items recovered from the library, as well as communing with his spirit tribe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Moonlight on Blue Lotuses&lt;br /&gt;
* Scroll of Pestbane&lt;br /&gt;
* Medicine Bag&lt;br /&gt;
* Silver Emblem of Sin&lt;br /&gt;
* Black Medallion of the Tail Eating Worm&lt;br /&gt;
* Breastplate of Kenite Iron&lt;br /&gt;
* Bronze Scale Byrnie&lt;br /&gt;
* Brass Trumpet&lt;br /&gt;
* Blackware Amphora&lt;br /&gt;
* Draught of Dispelling Transfiguration&lt;br /&gt;
* The Egg in Jet&lt;br /&gt;
* Horned Jackal Ring&lt;br /&gt;
* Antediluvian Tortoise&lt;br /&gt;
* Catspaw and Shrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Finish searching the library. Kill blob. Find phylactery. Divinate.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 14-23 || Divinations&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 22: The Banded Stone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to the archive chamber at Gonur Depe with sand still in the seams of our boots and, in my case, endurance not entirely restored from the shale that had opened me some ten days prior. The dead lector-priest lay where we had left him, robed in whatever dignity several thousand years affords a corpse. His domain, we were given to understand, had been law — though not the law of contracts and boundary disputes so much as the strictures: the small, exacting rules by which the ancient world kept itself clean of sin and disease. Do not touch this. Do not eat that. Sacrifice a goat if you have slept with an unclean woman. I found something almost restful in the tidiness of it, a bureaucracy of the soul reduced to a manageable list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was, of course, dead. Sin required convincing on this point, having briefly mistaken his stillness for something more negotiable. Ishamael observed, correctly, that a dead priest is a poor candidate for poking. We were informed he could be roused by necromancy readily enough, though the timing was inconvenient — apparently he keeps something resembling office hours, and Wednesday would suit him better than whatever day we had arrived on. I noted this with the detachment of a man who has spent enough time around the recently deceased to find their scheduling preferences merely one more administrative inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, ever practical, asked whether the King buried nearby had anything worth prising from his mouldering hands. The priest&#039;s warning was unambiguous: cursed, as was the priest&#039;s own hoard, as was — we were reminded with some emphasis by Slaydar, counting heads — the choirmaster we intended to make use of ourselves. We agreed, with the ease of professionals who prefer our curses at a time of our own choosing, to loot everything else and leave the King and the priest untouched. The other tombs yielded the ordinary furniture of the afterlife: mundane grave goods, worth something to the right buyer but nothing that would draw unwelcome attention if we turned up at Mary with sacks of it. Among the ordinary hoard, however, was something considerably less ordinary — a copper scroll, the kind of permanent magical writing that cannot ordinarily be purchased, only won through adventure or bargained directly from a god, demon, or devil. The priest had evidently carried it as a working tool. Its relevance to the making of phylacteries was not lost on any of us, myself least of all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings me to the matter I feel obliged to record in some detail, since I am the one responsible for it. The Keppelmeister&#039;s spirit has, for some sessions now, waited on our recovery of a suitable vessel. I chose sardonyx for the work — a banded stone, layers of colour laid one upon another, which seemed to me the correct material for binding a spirit into something that must hold both the shape of a soul and the memory of a body. I carved the case myself, over the course of the vigil that our downtime afforded, and cut the glyphs by hand rather than trusting the work to an apprentice or a borrowed tool. It is not a large piece. It did not need to be. What matters in a phylactery is not its size but the precision of the binding — glyph after glyph, each one a small lock in a much larger door, until the whole surface reads as a single coherent instruction to whatever crosses into it. When the working was done, the Keppelmeister was in it. I will not pretend the sensation of a completed binding is anything but satisfying, in the particular way that difficult, exacting craftsmanship always is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He speaks to us now, after a fashion — not through any mouth, since he has none, but through the same channels a properly bound spirit uses to answer the questions put to it. He knows the northern reaches and the Black Sands with the thoroughness of a man who spent his working years travelling between Houses of Fire, and he offered us something none of us expected: a concealed astral gate, running from a place called Hoffordt to a place called the Library of Leng. Far to the east, he said, further than any of us have travelled, and strange, and by his account thoroughly disturbing to be near for any length of time. It holds, among its other terrors, a Deck of Many Things — a set of cards that either grants a wish or destroys a soul, depending on which the fingers land on, and no way of choosing which in advance. We have encountered one such deck before. None of us were eager to encounter another. We noted the location&#039;s usefulness chiefly as information: Tollfeather, Slaydar tells me, could locate the portal that leads there in time, and such intelligence has value to Callas whether or not we ever intend to walk through it ourselves. The Keppelmeister also mentioned a necromantaeum — a labyrinth that shifts its shape and exists for the sole purpose of letting the living confer with their dead, chiefly, it seems, so the dead can be asked whether their descendants have remembered to sacrifice the correct animal. Sin found the whole arrangement faintly absurd. I found it a reasonable summary of most religious institutions I have studied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Eternal Flame lit once more at Gonur Depe and an acolyte installed to tend it, the House of Fire opened to us properly for the first time — travel to any House of Fire we know of, instantaneous and without the indignity of the journey mattering at all. We confirmed, in the course of discussing where to go next, that our employer is indeed Callas, and that she remains the one who commissions and pays for whatever we bring her. Between us we settled on a plan with a pleasing symmetry to it: a master glazier, engaged at Mashahara, could produce stained-glass windows sturdy enough to be turned into force shields for the Cathedral, the whole commission billed generously to the woman who employs us. Slaydar&#039;s enthusiasm for billing Callas for things she had not strictly asked for remains a fixed point in an uncertain universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the House of Fire to Mashahara — an hour&#039;s journey, arriving in an agricultural oasis built around its own witness stone. Before we had even found the glazier&#039;s district, Slaydar had identified a commercial opportunity: the savoury dates of this region, uncommon enough to command a considerable premium, bought cheaply where we had access to them and sold here for a genuine profit. Ishamael ran the transaction as our merchant, the Egan Jet&#039;s cargo capacity and Slaydar&#039;s newfound strength doing the carrying, and the two of them turned an hour&#039;s haggling into some three thousand six hundred silver pennies of clear gain. I do not pretend to follow the arithmetic of Ishamael&#039;s trade skill in the detail he does, but I have learned to trust the outcome when he starts counting on his fingers with that particular satisfied look.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The artisan&#039;s district itself was worth the walk regardless of the glazier&#039;s absence — rugs, baskets, a modest showing of bronze and brass work, and, further along the lane past the perfumers and potters, the jewellers and glaziers clustered together as though glass and gemstones shared some natural kinship. We found ourselves with three or four days to fill, since the man we sought — Husroy Oster, master of his craft — had gone north and was not expected back for some days yet. I spent the interval usefully, as did Ishamael and Slaydar; there was shopping to be done, and a caravan city of this wealth rewards attention. Five pounds of white sandalwood, extraordinarily light for its bulk and worth, by weight, something approaching twice the value of gold, went into our packs alongside twenty-five ounces of black myrrh — costly incense with the useful property of allowing a caster to recharge himself, which is not a property I encounter often enough to pass up when it is offered. Cream perfumes in small ceramic vials, no larger than a child&#039;s fingertip, went in as well, more for their novelty in the west than any use I have for them personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waiting itself was, I confess, restorative in its way, though Slaydar required a certain amount of insistence from Sin before he consented to visit the public baths rather than continuing his long-standing policy of rolling in sand and calling it hygiene. We had been adventuring for months without a proper rest, and three idle days in a wealthy oasis city, taken advantage of properly, left me considerably refreshed — the sort of pleasant, uneventful recovery that never makes for interesting reading but that a man in my condition learns to be grateful for regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Husroy Oster returned a day later than expected, and we found him inspecting his own workshop with the particular satisfaction of a craftsman checking that nothing has gone wrong in his absence. He is a small man, barely a metre and a half in height, unusually pale for this part of the world, with brown hair where everyone around him is dark. Younger than I expected too — perhaps twenty-five or twenty-six, where a master artisan of his standing would ordinarily be forty at the earliest, most such trades demanding decades of unhurried practice that adventurers, with our habit of collecting experience through more violent means, are spared. He wore his robes in careful layers — a mustard-yellow under-robe to the calf, a red bolero jacket, and over both a darker red linen chasuble, sleeves loose and unadorned. Slaydar, never a man to undersell his own dignity, introduced himself as a powerful shaman and opened his third eye to read what he could of the glazier&#039;s history — a courtesy the glazier had not requested but seemed to accept with the resigned patience of a man used to being stared at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The negotiation that followed was conducted with more good humour than I expected from either side. We offered him a commission to travel and consult directly with our employer on a set of grand cathedral windows — an avaricious gleam appeared in his eye the moment payment was mentioned, which I found reassuring rather than distasteful; a craftsman who does not care what he is paid is usually a craftsman whose work reflects it. We settled, after some discussion of a year&#039;s retainer against a shorter engagement, on thirty to thirty-two true silver guineas a month for an investigation expected to run some three months — a sum that came to something over seven thousand silver by Ishamael&#039;s reckoning, a price he judged more than fair for a master of Husroy&#039;s calibre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only once terms were agreed that the more delicate question arose: how, precisely, does one move a master artisan who cannot fly across a plane boundary that regularly kills lesser travellers. Slaydar&#039;s first instinct was to carry him bodily, a proposal that held up poorly under scrutiny once Ishamael asked how an ordinary mortal, without our accumulated resilience, was expected to survive even an hour in the Abyss. A darker suggestion followed — that we could render him as if dead, fold him as cargo, and have Callas resurrect him on arrival, as one might with a corpse rather than a living man. I will record, for whatever it is worth to a future reader of these notes, that I found the proposal as distasteful as Ishamael did. He called it dubious morality, and I agreed without needing to be persuaded twice. We settled instead on the plainer course: give Husroy the details of who would be calling on him, and let a party better equipped for planar travel collect him properly, in their own time, without our having to make a man&#039;s resurrection a condition of his employment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, meanwhile, had been circling an idea of her own throughout the negotiation, and put it to Husroy directly before we left — whether stained glass might be set not into lead, as is customary, but into her own bone constructions, using the bone&#039;s natural curve to hold panels that would otherwise demand straight cuts. Husroy&#039;s enthusiasm for the notion was immediate and, I suspect, entirely genuine; a master glazier presented with a wholly new medium is not a man inclined to say no. Whether the collaboration ever proceeds is a question for whoever collects him. I found myself hoping, in a modest and uncharacteristic way, that it does — there is something appealing in the image of a Cathedral window held together by bone rather than lead, however impractical the theology of it might prove.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With Husroy&#039;s engagement settled and nothing further to keep us at Mashahara, we turned toward Tintagel, where Slaydar&#039;s commissioned dragon-steel hand awaits collection. Before we left, Slaydar distributed a pair of shapeshifting amphorae he had been carrying — one grants the form of a jackal, the other of a snake — dividing them between us according to who most needed a quiet way of getting about unnoticed. I declined a claim on either; I have enough transformations of my own to manage without adding a second skin to the list. The route back ran through the House of Fire to Ardeval, and from there onward by more conventional means, since no gate serves the mountains south of Maktou. Ishamael calculated the distance at some two hundred and forty-eight miles as the crow flies — close enough to the outer limit of a six-hour flight on shadow wings that none of us fancied attempting it in a single push. We agreed instead on a day&#039;s travel by foot along the road before taking to the air after dark, the extra hours of daylight travel buying us the margin we needed. Ishamael cast his Spectral Warriors working over the whole company before we left the ground, granting each of us a keenness of night sight I do not entirely understand the mechanism of but was glad to have all the same, given what awaited below us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The land beneath the road, once we reached it, resolved into Kharminthe — a canyon the locals also call Kamanthi, some five miles across at its widest and lush beyond anything the surrounding highlands would suggest, sunk nearly two thousand feet below the road we had been travelling. It feeds Maktou with produce, we were told, and travellers along that road habitually stop to buy food from it on their way in. From five thousand feet it was, at night, the only light for miles in any direction, impossible to miss and correspondingly easy to navigate toward. Slaydar went down first, choosing a landing clear of the scattered ground clutter — low brush and the occasional stray rock, nothing worse — and the rest of us followed without serious incident. My own landing, I am pleased to report, passed without event; whatever indignities I have suffered from crashes in past sessions, this one at least required nothing more dramatic of me than staying upright. Sin came down rather less gracefully, her still-mending arm unbalancing her on the final approach, though she held the landing well enough to walk away from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maktou itself proved stranger than its modest size suggested — an unwalled free city, wealthy enough that any king with imperial ambitions might reasonably have annexed it by now, and yet somehow left alone. No guards met us at what would, in a walled city, have been the gate. A caravanserai stood in for a proper inn, bustling despite the absence of any actual caravan currently in residence, and we let our shadow wings lapse to nothing before walking in rather than announce ourselves any further than our appearance already did. The local wine deserves mention: a walnut spirit, thick and creamy in the manner of something one might describe to a westerner as resembling a liqueur, with considerably more bite behind it than its texture suggested. I drank enough to confirm the description and no more; a mage who has already lost his sight once this campaign to his own carelessness has little appetite for losing his judgement to someone else&#039;s liquor as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Sin and I remained at the caravanserai, Ishamael went looking for the rune portal he had placed here on some earlier passage through these lands, using the kind of quiet, careful tracking that a man of his particular skills makes look considerably easier than I suspect it is. He found it standing exactly where he had left it, and — more usefully — found it still functioning, its connection back the way it had come intact after however long it had sat here unattended. It was, on reflection, a small thing to have gone right after so much that has gone sideways for us this campaign, but I have learned to take my satisfactions where I find them. We settled in at the caravanserai as the evening properly closed in, Husroy&#039;s commission arranged, our purses considerably heavier, the Keppelmeister quiet in his case at my hip, and Tintagel and Slaydar&#039;s hand waiting somewhere still ahead of us in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (found/looted at Gonur Depe archive):&#039;&#039;&#039;&lt;br /&gt;
* Copper scroll — permanent magical scroll, relevant to phylactery-making; ordinarily obtainable only through adventure or direct bargain with a god/demon/power; recovered from the lector-priest&#039;s tomb&lt;br /&gt;
* Mundane grave goods — looted from the non-cursed tombs (King&#039;s and priest&#039;s own goods left untouched, cursed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (purchased at Mashahara):&#039;&#039;&#039;&lt;br /&gt;
* 5 lbs white sandalwood — ~3,200 sp; approximately twice the value of gold by weight&lt;br /&gt;
* 25 oz black myrrh — ~5,000 sp; usable to recharge/enchant a caster&lt;br /&gt;
* Cream perfumes in small ceramic vials — for resale in the west&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from trade):&#039;&#039;&#039;&lt;br /&gt;
* ~3,600 sp profit from savoury date trade (via Ishamael&#039;s merchant skill, Egan Jet cargo capacity, Slaydar&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Black amphora (jackal shapeshifting form) — distributed by Slaydar&lt;br /&gt;
* Snake amphora (viper shapeshifting form) — distributed by Slaydar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius (crafted, not acquired):&#039;&#039;&#039;&lt;br /&gt;
* Sardonyx phylactery, carved and glyphed by Artephius — now houses the Keppelmeister&#039;s bound spirit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party returned to the Gonur Depe archive/necropolis, questioned a dead lector-priest (roused by necromancy, versed in law and ritual stricture), and looted the non-cursed tombs, recovering a copper scroll relevant to phylactery-making (the King&#039;s and priest&#039;s own goods, and the Keppelmeister, remained off-limits as cursed). Artephius completed the sardonyx phylactery for the Keppelmeister, whose bound spirit revealed a concealed astral gate from Hoffordt to the Library of Leng (home to a Deck of Many Things) and a shifting necromantaeum. With the Gonur Depe House of Fire portal confirmed active, the party travelled to Mashahara, confirmed Callas as their employer, ran a profitable date trade, shopped for sandalwood and myrrh, and after a multi-day wait engaged master glazier Husroy Oster to consult with Callas on stained-glass force-shield windows for the Cathedral — deciding, on moral grounds, not to physically transport him themselves, and instead passing his details on for a better-equipped party to collect. The party then travelled via Ardeval toward Tintagel to retrieve Slaydar&#039;s commissioned hand, flying overnight across the Kharminthe canyon and landing safely at Maktou, where Ishamael located and confirmed his rune portal still functional. The session ends with the party settled at the Maktou caravanserai as evening falls, Tintagel still ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party returns to Gonur Depe archive/necropolis; questions the dead lector-priest; loots non-cursed tombs; recovers copper scroll&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Artephius completes the sardonyx phylactery; the Keppelmeister&#039;s spirit bound and consultable; reveals the concealed Hoffordt-to-Library of Leng astral gate (Deck of Many Things) and the necromantaeum&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party confirms Callas as employer; plans stained-glass force-shield windows for the Cathedral&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel via House of Fire (Gonur Depe ? Mashahara, ~1 hour); date trade venture nets ~3,600 sp profit; shopping for white sandalwood, black myrrh, and cream perfumes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Glazier away up north; party waits several days (bathing, rest and recovery) before he returns&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Husroy Oster returns; negotiation concludes at ~30-32 true silver guineas/month for a 3-month consultation; party rejects &amp;quot;folding&amp;quot;/resurrection transport option on moral grounds and decides to pass his details to Callas instead&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Sin proposes glass-in-bone construction to Husroy; well received; Slaydar distributes shapeshifting amphorae (jackal, snake)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel: House of Fire to Ardeval; day&#039;s travel on foot toward Kharminthe&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 ? Seedtime 26 || Overnight flight (Spectral Warriors sight cast on the party) across the Kharminthe canyon toward Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Party lands safely at Maktou; explores the unwalled free city and caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Ishamael locates and confirms his rune portal near Maktou still functional&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Session ends with the party settled at Maktou, Tintagel still ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 23: Coiners and Cobwebs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went down. That is the whole of dungeoneering, when I set it out plainly — one descends, one is disappointed or eviscerated in some novel fashion, and if fortune holds one climbs back out again with somebody else&#039;s coin in one&#039;s pockets. Sin&#039;s arm, mangled some sessions past, has knitted whole again, and Slaydar has his hand back — a fist of dragon steel, bronze-cast, retrieved at last from whatever patient smiths labour at Tintagel. Sin mentioned, almost in passing, that some part of that hand had spent its convalescence in the astral rather than any workshop a sensible person would recognise. I found the detail more interesting than she seemed to. A limb with one foot, so to speak, still standing in the void is not a thing one encounters twice in a career, and I spent an idle moment turning over how a colleague of mine — a sorcerer called Jace, who never met a misfortune he couldn&#039;t monetise — might have used her as an anchor and let the astral simply flow past a fixed point of flesh. Sin did not care for the suggestion. I filed it away regardless, the way I file most things that might one day prove useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the stairs down from the archive level into a lower reach of the necropolis neither of us had yet troubled. Sin&#039;s detection of the restless dead, cast wide across the level before we committed to it, returned nothing — no walking corpses waiting in the dark, which I count as a small mercy given how much of this campaign has otherwise involved them. We had not gone twenty paces before a net, built cunningly into the northern wall, dropped across the party entire. I confess my own reflexes served me rather better than my companions&#039;, and I stepped clear of it without indignity. The others were not so fortunate, tangled in cordage until Slaydar simply tore the thing apart with his bare — or rather, his newly bronze — hands. A stone door beyond proved locked and, once picked, stubbornly jammed besides, so Slaydar forced it with the same casual application of holy strength that has become, I think, his answer to nearly everything. Behind it lay an empty room with a shallow depression at its centre, the ghost of some ancient cistern long since dry, and nothing else worth the candle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wooden door to the south of that room was stuck rather than locked, and it was there, once we forced our way through and turned to take stock of the space behind us, that a pair of pale dwarves fell upon Sin from behind. I use the word &amp;quot;pale&amp;quot; with some restraint — they were bloodless things, thin where dwarves are customarily stocky, and evidently capable of standing invisible against bare stone until a target presented its back. Sin&#039;s wraith cloak absorbed both blows without complaint, which I noted with the professional satisfaction of a man who appreciates good enchantment work regardless of whose flesh it happens to be protecting. The fight that followed was, I will admit, not one in which I distinguished myself through valour. I am a devious man rather than a brave one, and I spent the opening exchanges circling for an opening rather than throwing myself at war hammers built expressly to defeat armour. Slaydar&#039;s fist and Ishamael&#039;s twin strikes from the flank did the honest work, and Sin&#039;s glaive, once she committed to a proper multi-hex swing, finished what the others had started. One dwarf went down for good and was promptly folded into Slaydar&#039;s tribe of the animated dead, joining whatever congregation he is quietly assembling down here. The other, reduced to nothing and waving some grubby rag in lieu of a white flag, we judged worth questioning rather than finishing. Information is useful whether or not it proves accurate, and dwarvish got us nowhere, nor did the Dantari tongue Ishamael tried next. It was Slaydar&#039;s orcish, bellowed rather than spoken, that finally reached him. We learned he carried a scroll that transfers a sickness to whomever the bearer touches — his notion, apparently, of a healing ministry, though Sin was unkind enough to suggest a brothel was the more likely destination for his talents. We took the scroll, a modest fortune in silver pennies and gold shillings besides more copper farthings than any sensible creature should be carrying underground, a wicked little hand-crossbow suited to poison, and a suit of dwarf-sized chainmail warded against both magic and a particular class of blade. Sin, examining its dimensions with a critical eye, allowed that it would serve rather well as a very short skirt, which is not a sentence I ever expected to write in a professional journal, but here we are. We disarmed the second dwarf, walked him to the stairs, and let him go with what remained of his dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further in, past a door Slaydar reduced to splinters with prayer and enthusiasm in equal measure, we found a room of niches and small burning candles, one of which sheltered a lizard man — feral, perhaps three feet at the crown, and possessed of an appetite that outran what little sense the poor creature had left. It went straight for the animated dwarf rather than any of us, biting down with a ferocity its teeth could not entirely support. We finished it without great difficulty, and Slaydar, true to form, folded it into his tribe alongside its erstwhile attacker. Among the niches I found a kite shield worth pausing over — an azure field bearing a red hawk in flight, marked on its inner face with a device of thorny vines, astonishingly light for its size and clearly enchanted toward a wearer&#039;s defence rather than mere decoration. I passed it to Sin, who fights two-handed with her glaive and has little use for a shield in the ordinary run of things, but who will, I suspect, find occasion to draw it when a fight calls for standing rather than striking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More doors followed, most of them stuck rather than locked, one of them rigged with a poisoned reservoir that Ishamael disabled with his customary quiet competence before Slaydar reduced it to matchwood anyway, apparently unable to resist the exercise. We came at last to a chamber with four exits, and behind its eastern wall the unmistakable sound of moving water — a section of the necropolis that had once flooded and has since silted over, by the smell and sound of it, a puzzle we set aside for a later day and turned instead toward the western door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That door hid a spike-pit, easily enough disarmed, and behind it a room occupied by something I have no tidy name for and, I gather, am not meant to. A creature the blue of deep water, no taller than a hobbit, with a single eye set centrally in its brow and fingers on one hand shaped like tiny hammers, was tapping its way along the wall — listening, I think, for something buried in the stone, and stripping veins of a silvery metal from the rock with a patience that suggested long practice. Slaydar, whose instinct in any encounter with the unaligned is to offer membership in his growing tribe, extended the invitation. The creature declined with what I took to be genuine, if brief, courtesy, and simply walked into the stone and was gone, leaving us with only a scraping of the metal it had been at such pains to harvest. We think it may be Eithelden, though Ishamael will need a proper laboratory before he commits to the name, and the creature itself — whatever it was, whatever it wanted with a wall of silver two thousand years under the earth — remains a question I have decided not to press. Some mysteries improve with age, like good wine and bad debts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next locked door, once Slaydar had introduced it to his fist, opened onto three goblin-like creatures caught in the act of coining — melting old copper, cutting it with lead, and weathering the result with acid until it passed for coin considerably older and purer than it was. Slaydar&#039;s diplomacy, such as it is, ran to demanding a favour in exchange for their continued liberty, which struck me as generous given that debasing currency is, in most civilised realms, a hanging matter. Ishamael reminded them of as much, more for his own satisfaction than theirs, I think. We judged the haul not worth the trouble of confiscating and let them scuttle off with a warning, and in return they told us, whether from gratitude or simple relief, of a secret door nearby that rotated on its axis to reveal a bookcase — and, less appealingly, a swarm of spiders numbering in the thousands that had made a nest of whatever lay beyond it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spiders proved a genuine problem rather than the nuisance their size suggested. Three inches across at most, dark-aspected in whatever sense Ishamael&#039;s second sight defines such things, and near-impossible to kill by any means short of a solid, blunt blow — treading on them, we established through unhappy experiment, accomplishes precisely nothing. We settled on a plan with more cunning than dignity to it: rotate the secret door only partway, send the animated dwarf through as bait, and let the swarm commit itself before we struck. It committed thoroughly. I had a lightning bolt readied as insurance against Ishamael&#039;s Blackfire misfiring, and when my own turn came I angled it to strike the stone at a slant, so that it would rebound through the room and catch a second knot of spiders on the way back rather than spend itself on the first. It worked rather better than I had any right to expect, and I will confess to a moment of genuine satisfaction watching lightning do a craftsman&#039;s work of angles and reflection. Ishamael&#039;s trap of mass fear scattered what the bolt had missed, sending the swarm fleeing in every direction the dungeon offered, though our poor animated dwarf, left on the wrong side of the closing door, was digested for his trouble before we could recover him. Ishamael raised what light he could manage against the stragglers still trying to force a path toward us, and the dark-aspected among them came apart against it rather satisfyingly, while Slaydar&#039;s spectral hand crushed whatever the light and the bolt had left crawling. One cannot animate a swarm the way one animates a corpse, more&#039;s the pity for Slaydar&#039;s collection, and so most of the horde simply dispersed into whatever crevices this dungeon offers, no doubt to trouble some other party of fools in some later century.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we came for, in the end, sat waiting on the bookcase itself, untouched by all the chaos its guardians had thrown at us. I found a small clutch of incantation scrolls among the shelves, one of them labelled, with a bluntness I rather admired, as a working for a Sacrificial Physician — I cannot imagine there is a long queue of applicants for that particular post, though I intend to read the thing properly before I judge it. Alongside it sat another scroll Ishamael pronounced valuable on sight, the kind of casual expertise that makes him worth every farthing of the cut he takes. We gathered what the bookcase offered, left the rest of that ruined room to whatever spiders had survived the light, and turned our attention to what remained unexplored — an iron door to the east, a stone one to the north, both waiting on us with whatever patience old stone affords. We will find out what they guard soon enough. For tonight, the necropolis keeps its secrets, and I am content to let it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from pale dwarves):&#039;&#039;&#039;&lt;br /&gt;
* Scroll of transfer disease — transfers a disease to a target by touch&lt;br /&gt;
* ~400 silver pennies, 66 gold shillings, ~2,100 copper farthings&lt;br /&gt;
* Hand-crossbow — pistol-sized, poison/critical-capable&lt;br /&gt;
* Dwarf/hobbit-sized magic chainmail — 6 protection + 6 magic resistance + resistance vs B-class swords&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from lizard man&#039;s niche room):&#039;&#039;&#039;&lt;br /&gt;
* A healing potion&lt;br /&gt;
* 3 gold shillings, 30 silver pennies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Kite shield — azure field, red/rufous hawk motif, thorny vines mark; 2.5 lbs; 5 defense/rank; minor MD penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the Norn&#039;s mining site):&#039;&#039;&#039;&lt;br /&gt;
* A small quantity of a silvery metal, suspected Eithelden — needs lab confirmation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the spider vault bookcase):&#039;&#039;&#039;&lt;br /&gt;
* Incantation scrolls, including one identified as &amp;quot;Sacrificial Physician&amp;quot;&lt;br /&gt;
* One additional scroll, identified by Ishamael as valuable&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party descended to a new lower level of the Gonur Depe necropolis, with Sin&#039;s arm now healed and Slaydar&#039;s dragon-steel bronze fist recovered from Tintagel. After evading a net trap and forcing several stuck or locked stone and wooden doors, they fought and defeated two pale dwarves (one animated into Slaydar&#039;s tribe, one interrogated via orcish and released), looting a scroll of transfer disease, coin, a hand-crossbow, and magic-resistant dwarf chainmail. They then killed a feral lizard man (also animated), recovered a light kite shield for Sin, disarmed a poison-trap door and a spike-pit trap, and encountered a mysterious blue, one-eyed, hammer-fingered creature (a Norn) mining a silvery metal from a wall, who declined to join the party and phased away, leaving only a small sample behind. Three goblin-like coiners caught debasing currency were let off with a warning in exchange for information about a secret rotating bookcase door, behind which lay a swarm of thousands of dark-aspected spiders; the party baited the swarm with their dwarf minion, cleared a path with a lightning bolt, a mass fear trap, and a Wall of Light, losing the minion to the spiders in the process, and recovered a handful of incantation scrolls (including one titled &amp;quot;Sacrificial Physician&amp;quot;) from the bookcase. The session ends mid-dungeon, with an iron door to the east and a stone door to the north left unexplored.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Party descends to a lower level of Gonur Depe necropolis; Sin&#039;s area detect-undead finds nothing&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Net trap sprung on the party; Slaydar tears it apart; stone door forced open onto an empty cistern room&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Combat: two pale dwarves ambush Sin from behind (wraith cloak absorbs the blows); one killed and animated, one interrogated (orcish) and released; loot recovered&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Combat: feral lizard man killed and animated; kite shield found and given to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Poison-trap door disabled and forced; four-exit room found; running water heard behind silted east wall (deferred)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Spike-pit trap disarmed on west door; the Norn encountered mining a silvery metal (suspected Eithelden); declines to join the party and phases away&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Three goblin coiners caught debasing currency; released with a warning; reveal secret rotating bookcase door and spider-infested vault&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Spider swarm battle: dwarf minion used as bait, lightning bolt, mass fear trap, and Wall of Light clear a path; minion destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Bookcase recovered: incantation scrolls found, including &amp;quot;Sacrificial Physician&amp;quot;; session ends mid-dungeon with an iron door (east) and stone door (north) unexplored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 24: The Watcher&#039;s Bargain ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had left an iron door and a stone door standing unopened, and dungeoneering being what it is, we opened them. Slaydar set his shoulder and his considerable strength against the iron one, which came off its hinges with the particular violence he reserves for anything that will not yield to conversation. Behind it lay a small, empty room, notable only for an archway to the north-west that led back, we soon worked out, to the very stone door we had been staring at from the other side. I have long since stopped being surprised by how a dungeon likes to double back on itself. It is, I suspect, part of the design — some long-dead architect&#039;s notion of a joke that outlived him by two thousand years.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael found the room&#039;s true secret, a door hidden in the south-east corner, opened with the same quiet competence he brings to every lock and seam in a wall. Behind it were not bookcases, as we had first assumed, but racks built to hold scrolls of considerable size — the sort of archive a serious institution keeps rather than a private library. We had scarcely begun to admire the collection when a second swarm of spiders boiled out from among the racks, fresh and hungry in a way that suggested the first swarm&#039;s cousins had been waiting their turn. Sin was nearest and, to her credit, sensed the danger before it closed on her and fell back rather than standing to meet it. We had, fortunately, left a Wall of Starlight standing from our earlier encounter, and the whole party bolted for it without much ceremony. Ishamael, being dark-aspected himself in whatever sense his own nature works, had to counterspell his own passage through the thing or risk being frightened of himself, which struck me as a peculiarly philosophical hazard even by the standards of this profession. Slaydar merely eyed the wall with the wariness of a man who does not trust light he did not personally light, and Sin resisted its effect on will alone. We all passed through unscathed, and the spiders, pursuing us with more hunger than sense, came apart against the wall&#039;s light as they tried to follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the vault quiet again, we turned to the scrolls themselves, and I confess I rather enjoyed the argument that followed. One was a working called Quicksilver Mind, deep and demanding, which must be held in readiness beforehand and wants an hourglass of all things to catalyse it — and the other, Quick-Witted, a lesser charm which, on being spent, frees up precisely the readiness the greater working requires. It took the three of us some minutes of cheerful bickering to work out the trick of it: that the lesser charm may be kept primed and waiting, that spending it clears the way for the deeper working to settle into its place, and that a scholar so equipped may keep either close at hand without forfeiting the other. It is the sort of small elegance that makes the study of magic worth the headaches it otherwise causes, and I was glad to have puzzled it out with Ishamael rather than alone in some library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room four held little beyond a dried seep-fountain, its marble basin long since fallen and cracked, and a small copper brazier that read as very faintly magical — some old working, I judged, of a kind nobody living still practises. Beside it we found chips of obsidian, sardonyx, and turquoise, and another scroll besides, before a wooden portcullis to the south closed off further wandering in that direction. We doubled back through room six, now blessedly free of spiders, and out through the eastern stone door, the one behind which we had heard running water in an earlier session. Ishamael picked the lock on the next door himself rather than let Slaydar reduce it to splinters, which I thought showed admirable restraint on both their parts, and we came into room nineteen. There Ishamael&#039;s eye for hidden things found a locked chest of lignum vitae, valuable for its timber alone quite apart from whatever it held. It proved untrapped, and inside we found agate, lapis lazuli, and milky quartz, along with some manner of item that grants its wearer, at the cost of a little weariness each time it is called upon, a permanent fish&#039;s head. Slaydar was delighted by the prospect in a way I did not entirely share.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin warped open a stubborn door on the eastern side of room thirteen, her danger sense warning her of something waiting beyond before we ever crossed the threshold, so there was no surprise sprung on either side. What waited was five goblins gathered around a hookah, running what I can only describe as a professional alchemical operation — fine glassware, good porcelain, and a mind-affecting hallucinogenic alkaloid brewing away that was, they assured us, not toxic in ordinary doses, merely slowly habit-forming in the manner of blue lotus. They were entirely non-hostile and thoroughly, contentedly stoned, and pressed a free sample on Slaydar once he informed them he was a high priest, a title he wears with more enthusiasm than accuracy. We traded a little of our own hashish for their goodwill and, more usefully, for information: there are ghouls somewhere below us that even the goblins avoid; something lives behind the south door of room fifteen that rises through the very floor with a mouth some five feet across and dragged off one of their own, a fellow named Terry, leaving six goblins where there had been seven; and a spider the size of a table dwells in room seven, long-lived, unthinking, and possibly gravid. We left that last one entirely alone. Some things are better admired at a distance, and a pregnant spider the size of furniture falls squarely into that category. One of the goblins agreed to walk us toward the stairs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He led us into room twenty, and it was there that something erupted from the floor itself — part stone, part mollusc, with a burrow behind it and a mouth built for dragging rather than merely biting. It caught Sin from behind, bit deep, and wrapped itself around her waist to haul her down into its hole. Her wraith cloak and her armour together blunted what would otherwise have been a grievous wound, and she kept her wits about her by main force of will rather than let herself be stunned. Slaydar seized her and set his strength against the creature&#039;s pull, holding her fast while Ishamael went to work with a double strike and set one of his phantasmal hounds snapping at it besides. When my own turn came I weighed a ray of cold against a bolt of energy and decided the cold would do this thing little good — it was already half stone, after all, and I doubt it feels the chill the way flesh does — so I called the bolt instead and drove it home with everything I had rather than trying anything cleverer against its resistance. Between the bolt breaking the last of the thing&#039;s strength and Ishamael&#039;s follow-up strikes, it came apart for good. Beneath where it had burrowed, a tunnel ran some thirty feet down into the dark, which none of us were in any great hurry to explore that same hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar set to healing Sin with an incantation that closed the worst of the wound, and there was some further debate over whether she ought to risk one of Ishamael&#039;s experimental potions besides — the kind of debate that ends, as it always does with that particular flask, in someone drinking it and hoping for the best. The room gave up its own rewards once the creature was dealt with: a quantity of coin, mostly copper, two more scrolls, two potions, and a syringe-type device meant for resurrection, along with a pair of axes, a great axe, a mace, and a giant&#039;s club nobody present could easily lift. Among it all was a bracer that lends its wearer a considerable strength of will — Slaydar tried it on first, as he tries on everything that isn&#039;t nailed down, then thought better of it and passed it to me with rather more grace than I expected from him. Slaydar kept the creature&#039;s teeth for himself, reckoning them serviceable as light cold chisels, and noted that its hide, properly cured, might yield a serviceable coat of leather armour, however unlovely it would look. We took what rest we could in that unlovely room before going on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our goblin guide, once we were ready to move again, unlocked a door his own people had locked and then declined to go a step further himself — whatever lies below, even the drug-brewers of this level want no part of it. At the top of the stairs beyond stood a second and separate door, a heavy wooden thing reinforced with bell metal, and this one gave Ishamael more trouble than the last. His picks failed him entirely, and it was only the skeleton key that finally turned the lock — and turned itself to dust in the doing, which I count a fair trade for what lay beyond, though I am sorry to see so useful a tool spent. Slaydar cast his sense for the restless dead across the stair and picked up traces of the undead below that seemed, oddly, to wink out and fade even as he searched for them, as though something were retreating from his notice rather than simply hiding from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we found at the bottom explained the fading well enough. A hall stretched before us, sixty feet long and thirty wide, lined on both sides with niches each holding a man-like figure, and the floor itself was strewn with the crumbling remains of ghouls, skeletons, and lesser undead of every stripe we had yet met in this place — all of it collapsing quietly into ash even as we watched. No greater undead stirred among the wreckage. Something had already been through this hall before us and left nothing living, nothing walking, and nothing worth our swords.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That something sat waiting on a throne at the hall&#039;s far end, and I will set down plainly what I understood the moment I saw him, because I think it matters more than anything else I have written in this journal. He was a clean, handsome man in red robes with shoulders of lambswool and a hood fallen back at his neck, and he did not speak — his voice simply arrived in our minds, unhurried and entire, the way a thought arrives rather than a sound. He told us he had been waiting some while, that he had meant to receive us further on, but that time now pressed on him more than courtesy allowed. I have read a good deal in my years about the Grigori, the Watchers who came down and taught mankind rather more than heaven ever intended them to, and I stood in that hall in no doubt whatever that I was looking at one of them in the flesh — Shemyaza himself, by his own admission when I asked his name, the first of that order any of us had ever met face to face rather than in rumour and old text. A bound man myself, sworn to Hades through the pomegranate&#039;s old bargain, I understood something of what it is to live under a doom one did not choose, and I found I could not entirely resent him for wanting out of his.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He gave us a steamer trunk, into which his people — for he was not alone, whatever else stood unseen about that hall — had already gathered every treasure this necropolis held, having watched us, he said without a trace of apology, the whole way through it. Inside, ranged along both its long sides, sat forty-eight choristers, twenty-four to a face, and it took me only a moment to understand what we were looking at. This was the Choir, the very thing Lady Callas had commissioned us to recover from this dreadful place. I will note here, for my own satisfaction if no one else&#039;s, that we were asked to find four-and-twenty of them and have returned with twice that number, and I have no explanation to offer for the discrepancy beyond the plain fact of the count. Some questions are best carried home rather than asked of a Watcher while he still holds your attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He held our attention rather longer than the trunk took to explain. Under the covenant that binds this world, he told us, his kind are doomed first to imprisonment and then to a death with no return from it, and he and his fellows mean to escape that sentence entire by ceasing, in some fundamental sense, to be what the covenant condemns. They intend to relocate to another plane and become something else — djinn, as it was put to us plainly enough — and so slip free of a doom that was never written with djinn in mind. To manage it they need someone to walk a Pattern first and open the way to a plane called Nualis, and specifically to a dwelling place there kept by a people called the Kenites, at a site named Uralis in the Fayum, not far from Egypt as such distances are reckoned. Whoever walks that pattern first makes the place their own home plane in the doing, which is no small thing to hand to strangers met an hour past in a hall of ash. The Grigori would follow after us once the way was opened, and be changed themselves in the crossing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shemyaza offered training and support toward the walking of it, and here I made what I believe was the more useful choice of the evening. Sin wanted her resolve steadied for the crossing, and Slaydar and Ishamael between them helped strengthen it a little, but I found myself thinking less about the single night ahead and more about what such training could make of me across a longer span. Pattern-walking itself, taken far enough, lets a mage carry his workings ready upon his own will or upon the imprint of the pattern rather than upon objects he must keep about him, which struck me as considerably more valuable to a man of my trade than a touch more steadiness of will I might never call on again. I chose to learn the walking of patterns rather than simply grow a little firmer of purpose, and I am content with the wager. Ishamael asked after Increased Gravity and pressed toward a proper mastery of alchemy; Sin settled on the warrior&#039;s own discipline; Slaydar, ever hopeful, inquired after Quicksilver Mind and something called Scouring Terrain, and was politely told the Grigori do not teach that particular art, for reasons I did not press him to explain in front of our host. We are to be set apart from the ordinary run of time for six months while this training runs its course, unable to leave until it has passed, and only then permitted back to the Guild we left behind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we parted from that hall, there was a further reckoning of what this venture had earned each of us, and I will set my own down honestly. I have gained the patronage of Sticks — Styx, in the tongue most scholars use — one of the primordial powers beneath even the gods I am already bound to, and I confess the theological weight of it kept me awake turning the fact over long after the practicalities had been settled. She grants me, apparently, the right to invest an image from memory or imagination into crystal vision, on the rather charming condition that she regards me as something between a scholar and her personal hairdresser, and expects to be kept advised of the latest fashions for my trouble. An oath sworn in her name and broken in my presence draws her attention in a manner I am assured is unpleasant for whoever breaks it. I deepened my command of Kenite and of Orcish besides, made good ground toward my studies as Philosopher and Astrologer both, and — through the wider study of the Magical World that this whole affair has opened to me — standing with the Underworld and with the pantheon of primordials Sticks belongs to. Ishamael leaves this dungeon with sumptuary privileges and a purse of obols that will buy him and his allies safe passage through the Underworld, even across the Abyss, when the ordinary roads will not serve. Sin may now style herself Moon Blade, and finds herself, rather to her own bemusement, considered gently born, a distinction her descendants will inherit whether they want it or not. Slaydar may call himself Grave Speaker, has gathered about him the spirits of some extinct nomadic people I confess I know little of yet, and gains standing as both Courtier and Ranger, titles that sit on him about as naturally as a crown on a bear, though I would not say so to his face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are told the day we are truly bound for, once the pattern is walked, is the thirtieth of Harvest — a full six months behind the thirtieth of Seedtime we presently stand in, which means whatever waits for us in Nualis, we will be walking backward into it rather than forward. I find I do not entirely understand what that will mean for a mortal constitution, mine least of all, but I have made stranger bargains for less certain returns, and a Watcher&#039;s word, however doomed the one giving it, is not nothing. We rest here a little longer before we walk.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the scroll-vault racks, room 2):&#039;&#039;&#039;&lt;br /&gt;
* Incantation scrolls including Quicksilver Mind (a true spell, requires a complex spell matrix and hourglass catalyst) and Quick-Witted (an incantation that unracks to free the matrix)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (room 4):&#039;&#039;&#039;&lt;br /&gt;
* Chips of obsidian, sardonyx, and turquoise&lt;br /&gt;
* One additional scroll&lt;br /&gt;
* A small copper brazier — very faintly magical, ancient working of a kind no longer practised&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (lignum vitae chest, room 19):&#039;&#039;&#039;&lt;br /&gt;
* Agate, lapis lazuli, milky quartz&lt;br /&gt;
* An item granting the wearer a permanent fish head (castable on others; costs fatigue)&lt;br /&gt;
* The lignum vitae chest itself — valuable timber&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (goblin drug den, room 13):&#039;&#039;&#039;&lt;br /&gt;
* Free sample of a mind-affecting, slowly addictive hallucinogenic alkaloid (given to Slaydar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (burrowing creature, room 20):&#039;&#039;&#039;&lt;br /&gt;
* Coin, mostly copper&lt;br /&gt;
* 2 scrolls&lt;br /&gt;
* 2 potions&lt;br /&gt;
* A syringe-type resurrection device&lt;br /&gt;
* A pair of axes, a great axe, a mace, and a giant club&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Bracer of Opposability (+5 willpower) — looted from room 20, worn briefly by Slaydar, then handed to Artephius&lt;br /&gt;
* Patronage of Sticks (Styx) — may invest an image from memory or imagination into crystal vision; oaths sworn in her name and broken in his presence draw attention&lt;br /&gt;
* Kenite raised to rank 6, Orcish raised to rank 8&lt;br /&gt;
* Professional-skill training credit for Philosopher and Astrologer&lt;br /&gt;
* Standing with the Underworld and the pantheon of Sticks and her kind (the primordials), via study of the realm of the Magical World&lt;br /&gt;
* Chose to train pattern-walking (toward hanging spell matrices on willpower or pattern imprint) over raising willpower directly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Creature teeth — usable as light cold chisels (trophies)&lt;br /&gt;
* Style &amp;quot;Grave Speaker&amp;quot;&lt;br /&gt;
* Courtier and Ranger&lt;br /&gt;
* Spirits of an extinct caste-touched nomadic people (already gathered into his tribe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Sumptuary privileges&lt;br /&gt;
* Obols — buy safe passage for himself and allies through the Underworld, including across the Abyss; a season pass (10 obols) allows one use per season, expiring on death&lt;br /&gt;
* Pursuing Increased Gravity and rank-8 Alchemist as training&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Style &amp;quot;Moon Blade&amp;quot;&lt;br /&gt;
* Sumptuary privileges of gentry; considered gently born, heritable by descendants&lt;br /&gt;
* Talents +5 ranks to a maximum of 20&lt;br /&gt;
* Pursuing the warrior skill as training&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* Steamer trunk containing the Choir — 48 choristers, 24 to each side (the objective sought for Lady Callas; contracted for 24, recovered double)&lt;br /&gt;
* The burrower&#039;s hide — potentially curable into 8-point leather armour, uncured&lt;br /&gt;
* Skeleton key — consumed (turned to dust) opening the bell-metal door&lt;br /&gt;
* Six months&#039; training offered by Shemyaza and the Grigori before the party may walk the Pattern to Nualis&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party completed the Gonur Depe necropolis lower level: a second spider swarm was routed back through a standing Wall of Starlight, scrolls and gem chips were recovered from several rooms, a chest yielded semi-precious stones and an oddity that grants a permanent fish head, and five stoned but friendly goblin alchemists traded drug samples for information on the ghouls, a floor-dwelling mouthed creature, and a giant spider left undisturbed. A burrowing, part-stone creature ambushed and nearly dragged Sin underground before the party killed it, yielding a Bracer of Opposability that ended up on Artephius. Beyond a bell-metal door (opened at the cost of the party&#039;s skeleton key), the party descended into a hall of niches already emptied of undead and there met Shemyaza in person for the first time in the campaign — a Watcher who gave them a steamer trunk holding the dungeon&#039;s treasure and the Choir (48 choristers, double the 24 contracted by Lady Callas). Shemyaza and his Grigori, doomed under the covenant, proposed a bargain: the party would walk a Pattern to Nualis (a Kenite dwelling in Uralis, the Fayum) in exchange for training, becoming desynchronised from time for six months before returning to the Guild; the party accepted, chose their training (Artephius: pattern-walking; Ishamael: Increased Gravity and rank-8 Alchemist; Sin: the warrior skill; Slaydar: inquired after Quicksilver Mind and Scouring Terrain), and received adventure awards including Artephius&#039;s patronage of Sticks (Styx). The session ends with the party resting before walking the Pattern, bound in truth for the 30th of Harvest, six months behind their present date of 30 Seedtime.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Iron door forced open onto an empty room; secret door found leading to a scroll vault&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Second spider swarm erupts from the scroll racks; party retreats through the standing Wall of Starlight, spiders destroyed pursuing them&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Scrolls examined (Quicksilver Mind and Quick-Witted); room 4 explored (seep-fountain, magical brazier, gem chips, scroll)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Return through room 6 and out the east stone door into rooms 17 and 19; locked chest of lignum vitae found and opened (agate, lapis lazuli, milky quartz, fish-head item)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Sin warps a door in room 13; five non-hostile goblin drug-brewers encountered; hashish traded for intelligence on ghouls, a floor-dwelling creature, and a giant spider (left alone)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Combat: burrowing creature in room 20 bites and grapples Sin; Slaydar holds her, Ishamael and Artephius (tripled bolt of energy) kill it; loot recovered including the Bracer of Opposability, later given to Artephius&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Party rests; goblin guide unlocks a door and departs; bell-metal door opened at the top of the stairs, consuming the skeleton key&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Descent into a 60x30 ft hall of niches, already emptied of undead; first direct encounter with Shemyaza&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Shemyaza gives the party a steamer trunk containing the dungeon&#039;s treasure and the Choir (48 choristers); explains the Grigori&#039;s doom under the covenant and their plan to become djinn&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || The party accepts the bargain to walk a Pattern to Nualis (Uralis, the Fayum) in exchange for six months of training; training choices and adventure awards recorded, including Artephius&#039;s patronage of Sticks (Styx)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
===Spectral Warrior - The Thirtieth Reckoning===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 10 minutes (+1 minute per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039;Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept is surrounded by the spectral form of a massive scimitar cat called the Thirtieth Reckoning, a servant of the Moon God Sin.&amp;lt;br&amp;gt;&lt;br /&gt;
The spectral form grants&lt;br /&gt;
: ablative Protection of 10 (+ 5 / 2 Ranks)&lt;br /&gt;
: &#039;&#039;&#039;PS&#039;&#039;&#039; of 25 (+1 per five Ranks),&amp;lt;br&amp;gt; &lt;br /&gt;
: &#039;&#039;&#039;MD&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;AG&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;TMR&#039;&#039;&#039; of 12 and a &#039;&#039;&#039;Movement Rate&#039;&#039;&#039; of 600 yards per minute (20.5 mph).&amp;lt;br&amp;gt;&lt;br /&gt;
: The Adept may benefit from 3 points of Protection from the form&#039;s hide, unless their own armour is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Mechanics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The form has two Claw and a Bite attack routine which may be delivered in Melee or Close. If two of these three attacks are successful, then a free Rake attack is allowed if the form is in Close.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of each attack is determined by the Rank of the spell:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Strike Chance !! Damage !! Class !! Type !! Rank Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bite&#039;&#039;&#039; || SC 45 || 1 rollup D10 +7 || A Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw&#039;&#039;&#039; || SC 50 || 1 rollup D10 +5 || B Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 3, 7 @ Rk 19, 8 @ Rk 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rake&#039;&#039;&#039; || SC 55 || 2 rollup D10 + 3 || B Class || C || style=&amp;quot;text-align: left;&amp;quot;|Rank / 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reckoning&#039;s Bite and Rake inflict different Specific Grievous injuries to reflect the severity of these techniques, as below:&amp;lt;br&amp;gt;&lt;br /&gt;
====The Bite: Specific Grievous Injury Table====&lt;br /&gt;
    01 – 05: Congratulations! It’s a bleeder in your primary arm! Take 1 Damage Point from Endurance immediately and 1 per pulse thereafter until the flow is staunched by a Healer of Rank 0 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    06 – 07: Oh no! Your opponent’s weapon has entered your secondary arm’s elbow joint. Take 2 Damage Points immediately from Endurance and that arm is useless until the sliver has been treated by a Healer of Rank 3 or above. Also, increase the chance of infection by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    08 - 12: You have been stabbed in your secondary arm. Drop whatever you were holding in it and take 2 Damage Points immediately from Endurance. It will take a full week for the arm to be of any use to you whatsoever.&amp;lt;br&amp;gt;&lt;br /&gt;
    13: Your opponent’s weapon has entered your eye. Roll D10. On a roll of 1, the weapon has entered your brain and you are dead. On a roll of 2–5, your left eye is blinded. On a roll of 6–10, your right eye is blinded. If you are lucky enough to be blinded instead of killed, you have suffered 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions: -1 from MD, -2 from PB, -4 from Perception. A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    14 – 18: Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &amp;lt;br&amp;gt;&lt;br /&gt;
   19 – 20: Take a stab in the leg (your choice as to which one) resulting in a deep puncture of the thigh muscle. Suffer 1 Damage Point to Endurance immediately and reduce your TMR by 1 until you heal, which will take 4 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
    21 – 24: A nasty puncture in the region of the shoulder and neck. Your secondary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    25 – 27: A nasty puncture in the region of the shoulder and neck. Your primary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    28 – 30: Long fangs have punctured your skull inflicting 7 Damage Points to Endurance. This can only be Healed naturally (1 point of EN every three days), unless the Healer can Repair Vital Organs or Regenerate. &amp;lt;br&amp;gt;&lt;br /&gt;
====The Rake: Specific Grievous Injury Table====&lt;br /&gt;
    21 – 25: A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months).&amp;lt;br&amp;gt;&lt;br /&gt;
    26 – 28: Bad luck! Your secondary hand has been severed at the wrist. Take 2 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 0 or above. If you live, reduce your MD by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
    29 – 31: Worst luck! Your primary hand has been severed. See result 26–27 for effects.&amp;lt;br&amp;gt;&lt;br /&gt;
    33 – 35: Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    36: Your primary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    37 – 42: You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40. &amp;lt;br&amp;gt;&lt;br /&gt;
    43 – 48: A slash along one arm, and it’s a bleeder! Take 2 Damage Points immediately from Endurance and lose 1 point from Fatigue (Endurance when Fatigue is exhausted) each pulse until the bleeding is stopped by a Healer of Rank 1 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    51 – 52: Hamstrung! Roll D10. On a roll of 1–4, it is your left leg. On a roll of 5–10 it is your right. Take 4 Damage Points immediately from Endurance and fall prone. You may not stand unassisted until the wound is healed (which should take three months). Reduce your AG by 3 permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
    53 – 60: Your primary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&amp;lt;br&amp;gt;&lt;br /&gt;
   61 – 67: Your secondary arm is crippled; see 53–60 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
   68 – 69: A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1–3, your head is severed and your corpse tumbles to the ground. On a roll of 4–6, your secondary collar bone is crushed; on a roll of 7–10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53–60, except you suffer 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
   70 – 74: A crushing blow smashes your torso. Take 3 Damage Points from Endurance and suffer a reduction of 4 in both PS and MD lasting for 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
   75 – 80: A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5000 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furze the Mantikitten===&lt;br /&gt;
&#039;&#039;&#039;Currently&#039;&#039;&#039;&lt;br /&gt;
====Description:==== &lt;br /&gt;
Furze is a young creature very like a manticore but the size and colouring of a sand cat with the russet-coloured wings of a flying fox, the head of a small boy and a scorpion&#039;s tail. He is a Fantastical Avian, with a body that is 18 inches long, with the segmented tail of a scorpion that is 1 foot long, the stinger adding another 8 inches. It is usually rolled up, although it can be extended straight up or flicked from side to side to indicate emotional state. Extended, his wings span 2 feet 5 inches that fold down into a rust coloured, form fitting &#039;cape&#039; from shoulder to haunches. He has long, curly hair the colour of pale honey that hang in ringlets to his shoulders. His facial features are the colour of fine porcelain with a faint rose wash across his cheeks. His eyes are amber and his features are as soft and rounded as a child.  He weighs 2 lbs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
He can echo-locate thread as fine as a human hair at a metre&#039;s range, mosquitos at up to 3 metres, something the size of a sparrow at 10 metres, cats or squirrels at 15 metres and something as large as a human at 30 metres. He can detect large objects or swarms at 60 metres, but not well enough to target.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the developmental age of a three year old child, although physically, he is an adolescent (as a cat). He has no memory of being cared for and has been on his own for about six months. He is naturally curious, lonely and bored well beyond tears. Which could mean ... trouble. &amp;lt;p&amp;gt;&lt;br /&gt;
He has been eating the smaller critters in the archive and has formed the belief that if he eats enough of the centipedes he will be able to deliver venom with his sting. He cannot speak a language but this might be because he is too young. He has no fear of humans or similar species, but distrusts undead, if he recognises them.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Although he cannot fly, he is capable of a &#039;wing assisted&#039; horizontal leap of 15 feet, a vertical leap of 10 feet and can fall 40 feet without harm. His base Stealth is 4 x AG, and can advance this Adventuring Skill if he has the Experience to pay for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: 350 yards per minute&lt;br /&gt;
{{BeastStats | 12 |12 | 18 | 1 | 10 | 13 | 12 | 9| 17 |7|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Claw: 		BC: 25%, [D10 - 4], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;br&amp;gt;&lt;br /&gt;
Sting:		BC: 40%, [D10 + 1], B Class damage, Melee &amp;amp; Close, Ranks as Falchion &amp;lt;br&amp;gt;&lt;br /&gt;
Spines:	BC: 40%, [D10], A Class damage, Ranged, 12 Hexes, Ranks as Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
He has 6 spines which he can fire from his tail 1 at a time. He has a 70% chance of regrowing a spine at dawn, 2 if he rolls 30 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A year later:&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
Furze&#039; body is now the size of a clouded leopard at 2 feet 11 inches long, with the tail and stinger adding 2 foot 6 inches to his length. His wings are dark auburn in colour, their span is 4 ft 9 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches. He weighs 21 lbs. Faint light brown rosettes have filled in on his body over a base colour of pale grey/fawn. His shoulders are covered with long soft hair, ash blond in colour. His features have matured somewhat, his nose and chin being slightly more pointed and he has a darker, more tanned aspect, now.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the mental development of a 12 year old boy but cannot learn a language. He believes he would look particularly fetching in a red fez with gold tassels.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
He can fly but not well and he must spend 1 FT for every hour of flight or part thereof. In particular, he cannot stay airborne at speeds of 6 TMR or less, so cannot deliver a flying attack, evade or use a Pass Action in flight, regardless of his Rank with the Adventuring Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 400 yards per minute, Flying 40 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
{{BeastStats | 15 | 15 | 21 | 2 | 14 | 18 | 14 | 12| 18 |8/12|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 35%, [D10 - 2], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 50%, [D10 + 3], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines		BC: 50%, [D10 + 1], A Class damage, Ranged, 15 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 6 doses, and he recovers 1 each dawn so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has 8 spines and he can fire 2 at a time at the same target or another he can see in front of him. He has a 70% chance of regrowing 2 spines at dawn, 3 if he rolls 30 or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maturity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
At three, Furze has achieved his adult growth, although his PS, MA, EN and FT will increase by one on each of his next five birthdays as his skeleton, musculature, metabolism and mind develop to full adulthood. His body is about the size of a snow leopard&#039;s at 3 ft 6 in long, the tail and stinger being a further 3 ft 2 in. His rosettes are the colour of cinnamon and the base colour of his coat is pale gold. His wings are deep crimson and span 9 ft 4 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches, and he weighs 40 lbs. His shoulders are covered in a tawny mane which will become larger over the next five years until it is the same as a lion&#039;s. His nose is now more aquiline and his lower jaw has filled out with his chin being more pronounced and broader. His skin tone is dark olive.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
If he does not yet have a red fez with gold tassels, there will be Hell to pay.&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Furze may be an adroit flyer depending on his Flying Skill. He can sustain flight at half his TMR and, if he pays 1 FT each Pulse, he can fly slower than that or even hover by flapping strenuously. He may use Stealth while flying except when beating his wings. His maximum level flight speed is 50 mph. In a stoop, he can achieve a speed of 120 mph. If he pulls out into level flight, he can gradually slow down to 15 mph or slower over 12 Pulses and cover 3,280 feet (1 kilometre). He may take a Pass Action to slow down over a Pulse, requiring a Flight Check with a penalty of his speed in mph and at full dive speed, will cover 150 feet.&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 450 yards per minute, Flying 50 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 21| 24 | 25 | 3 | 18 | 21 | 16 | 15| 19 |9/15|Fur absorbs 3 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 40%, [D10], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 55%, [D10! + 5], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines:	BC: 55%, [D10! + 2], A Class damage, Ranged, 20 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
He can deliver a Sting attack as a function of a Dive, which will increase his Strike Chance by 20.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 12 doses, and he recovers 2 each dawn, so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
He has 12 spines and can fire 3 at a time at the same target or up to 2 others that he can see that are in front of him. He has a 70% chance of regrowing 2 spines at dawn, 4 if he rolls 30 or less.&amp;lt;BR&amp;gt;	&lt;br /&gt;
His PS, MA &amp;amp; EN increase by 1 each year for the next five years, when he will have achieved his full adult growth.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;BR&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;BR&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;BR&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;br&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&lt;br /&gt;
&lt;br /&gt;
===Moonlight on Blue Lotuses===&lt;br /&gt;
This silver case has a belladonna flower stamped into its obverse side, and unfolds into a miniature painting 9 cms by 9 cms in enamel, weighing an ounce. It depicts blue lotuses on a stream bordered by reeds under moonlight. It is a talisman. &amp;lt;br&amp;gt;&lt;br /&gt;
Once per full moon, the owner may gaze upon the painting under the play of its light. Over the passing of the next week, they may pick 1 rollup D10 blooms of any flowers. The pollen of each bloom may be substituted for the ingredients in creating Sleep Dust, although the duration is only 1/10th normal and the victim can be easily shaken awake. Fatigued victims may sleep longer.&lt;br /&gt;
&lt;br /&gt;
===Scroll of Pestbane===&lt;br /&gt;
This scroll bears the seal of a belladonna flower and contains information on how to replace the ingredients of the Ritual of Creating Poison Dust with the resin of pines and daisies to create dust which will kill mundane bugs, insects or spiders, but has limited effects on ones that are magicial or enchanted. A pound of pine resin costs 5 gold shillings and 5 silver pence. Daisies are a common flower which can be found just about anywhere and at any time of the year. An ounce of the pine resin and a daisy is used in the Ritual to create a  dose of pestbane.&amp;lt;br&amp;gt;&lt;br /&gt;
A dose sprinkled over a large bed is enough to cleanse it of unwelcome inhabitants and prevent their return for Rank weeks. &amp;lt;br&amp;gt;&lt;br /&gt;
A dose can be mixed with oil or tallow and applied topically to protect against biting spiders, insects and bugs without harm to anyone so anointed. It will smell of pine but is not unpleasant and will last Rank hours per dose.&amp;lt;br&amp;gt;&lt;br /&gt;
Pestbane dust lasts for three weeks before its magic dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Once it is read, taking four hours, the scroll will crumble to a greenish ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackware Amphora===&lt;br /&gt;
Whoever drinks from this amphora will be wracked with convulsions, losing 1 point of EN a minute for five minutes. After drinking from the amphora, the mark of a belladonna flower can be found on the inside. If they do not die, they acquire this permanent ability, which will endure past death.&lt;br /&gt;
====The Form of Jafar&#039;s Viper====&lt;br /&gt;
The Adept and 30lbs of their carried equipment transfigure themselves into a venomous snake by taking a Magical Pass Action. Magic that is still in effect apply in viper form, but the benefits of the bearer&#039;s gear do not, unless specified otherwise.&lt;br /&gt;
As a viper, the Adept cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not &amp;lt;i&amp;gt;Ask the Dead&amp;lt;/i&amp;gt;, etc.). They can make use of these Skills: &lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Non-magical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). They have an environmental specialisation in deserts and improve their Stealth there by a further 10 points.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, or Pick Pocket)&lt;br /&gt;
&lt;br /&gt;
=====Descriptions:===== &lt;br /&gt;
Jafar&#039;s Vipers are 2 feet long and weigh 10 oz. They have amber and cream coloured scales in the shape of diamonds along their lengths, blunt heads and fangs half an inch in length. &lt;br /&gt;
=====Comments:===== &lt;br /&gt;
The viper &lt;br /&gt;
* adds their serpentine AG to their Initiative roll.  &lt;br /&gt;
* can &#039;sidewind&#039; at a short term movement rate of 300 yards per minute or 6 TMR. &lt;br /&gt;
* may cover 15 feet in a *Serpent Strike*, additional to any other movement it is entitled and this will increase their Strike Chance by 20. Once used, this ability cools down for 3 Pulses &lt;br /&gt;
* holds a store of 9 doses of venom lethal to an adult human, which will regenerate at a rate of 2 per day. In this form, the Adept may release venom to make an antivenin against the poison of vipers &lt;br /&gt;
* adds 10 to their Stealth and can slip through a crack no less than half an inch by 1 inch. &lt;br /&gt;
* has a standard movement rate of 175 yards per minute and can climb over natural obstacles at 50 yards per minute &lt;br /&gt;
{{BeastStats | 2 | 5 | 25 | Adept&#039;s | 13 | Adept&#039;s | Adept&#039;s | Adept&#039;s| 13 |6/1|Scales absorbs 3 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 		BC 40%, [D10!], Melee or Close, A Class Damage, Adept&#039;s Rank in Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fangs are particularly sharp and ignore the first 3 points of Protection before damage is rolled. If effective damage is taken, it is a bleeder inflicting 1 DP per Pulse and envenomation occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
The immediate effect of envenomation is to increase all damage by 1 for each active bleeder.&amp;lt;br&amp;gt;&lt;br /&gt;
One hour later, the victim will feel the need to pass urine. A percentile check is made, and if this is greater than 30, then it will be copious and as red as port wine, their Endurance is halved (rounding down), but recovery can now begin. If unable to urinate, Endurance will be halved (rounding down) but recovery is not possible. Each subsequent morning, Endurance is halved at dawn. This continues until the victim receives viper antivenin, is treated by a Rank 7+ Healer, or dies when Endurance reaches 0.&amp;lt;br&amp;gt;&lt;br /&gt;
By the third morning, the pain is sufficient to make death a preferred state. The victim cannot be Healed of DP while envenomed but Fatigue can still be Transferred to them&amp;lt;br&amp;gt;&lt;br /&gt;
Defences:&amp;lt;br&amp;gt;&lt;br /&gt;
Jafar&#039;s Vipers typically assume a &#039;&#039;Lemnis Stance&#039;&#039; by turning intertwining loops into a confusing lemnis, weaving their heads back and forth. This adds 10 to the result of any opponent&#039;s Strike Check, making it more difficult, and can be combined with an Evade Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever they return to their original form the Adept halves their current and maximum FT value (rounding up). This is cumulative, their maximum FT resetting to the original value at dawn, although their current FT value is unchanged until it is restored by rest or medication.&lt;br /&gt;
&lt;br /&gt;
===Pentagram of Interment===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Two weeks per Rank, 1 year at Rank 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 350&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA + 4% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; A volume 5 hexes across and 3 hexes high&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA% + 3% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cast Time:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Material:&#039;&#039; Drawn Pentagram&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actions:&#039;&#039; Naming the dead, recalling their deeds, singing the grief of those who loved them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Concentration Check:&#039;&#039; Standard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept must spend three hours (-10 minutes per Rank, min. 10 minutes) naming at least one unliving entity, recalling their deeds and singing the grief of those who loved them and burying their remains to prepare a Pentagram of Interment. If they have the Spectral Warrior spell, they may bind one to the pentagram for the duration of the Ritual. The warrior will automatically attack any entity within the pentagram who attacks the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may use the Spectral Warrior at a Pentagram of Interment to open a spectral pathway through the Valley of Death to an active Pentagram of Interment of their creation, which must be within Rank x Rank x 10 miles. The portal allows them to transport themselves (+1 entity per 2 Ranks of the spell). From the perspective of the travellers, they will be travelling at a walking pace through the mist-shrouded Valley of Death, but in reality, they will travel at a rate of Rank miles per minute for Conc. Max: 10 mintues x Rank of the spell, min. 10.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Ritual is less than Rank 10, this will dissipate the spectral path and the Warrior. After Rank 10, it will dissipate the spectral path and exhaust the Warrior, who will recover by midnight after the the travel completes. At Rank 20, it dissipates the path, but does not exhaust the Warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ritual always fails if either the departure point or the destination is death free for whatever reason.&lt;br /&gt;
The Adept may make the Pentagram permanent by sacrificing a point of PC to it. If there is no Spectral Warrior bound to it, however, no passage through the Valley of Death is possible until one is so bound.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 120 tsg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draught of Dispelling Transfiguration===&lt;br /&gt;
This colourful stoneware amphora is 6 inches tall and weighs 11 oz. The lid is sealed with pine sap resin and holds up to 5 fluid oz.&lt;br /&gt;
Whoever drinks it has their nature changed so that they are able to return to their original form (requiring a Pass Action) if they are transformed into a frog by &#039;&#039;&#039;any&#039;&#039;&#039; means. This ability is permanent and, since it has changed their nature, persists beyond death. If they are DAed and the name of the magic they are under the effect of is asked for, the answer will always be &#039;Dispelling Transfiguration&#039;, regardless of any other magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Once the concoction has been drunk, the mark of a pair of entwined thorny vines is revealed inside the amphora.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Egg in Jet===&lt;br /&gt;
Pskaithe is an intelligent, fell beast from a culture lost in the mists of time. He can recall a realm where enormous creatures stalked the land and the air was heavy with the perfume of lost eons. He claims to have been a simple merchant of the House of Psabeq in the Dynasty of Abep&#039;is-Tau, but he knows that an enemy cursed him so that his ageing was reversed which him forced back into his egg. He mutters direly about the vizier of Djedd Uwengath but won&#039;t be drawn further.&amp;lt;br&amp;gt;&lt;br /&gt;
His egg was struck by pilot waves propagating from an invading reality, the wave function collapse interacting with his curse, which separated his body from his soul. He would have passed on, but bound to his egg, he eventually found himself in the northern region of the Land of Nod. &amp;lt;br&amp;gt;&lt;br /&gt;
He has spent time observing this new world as his senses expanded from his new locus. In time, he made the acquaintance of Shemyaza of the Grigorii. He gives the impression that a great deal of time passed before trust was established, but when it was, Shemyaza and others of his order worked with Pskaithe to better understand what he described. Unfortunately, his knowledge of things that happened after this has been compromised and he no longer trusts his memories.  &amp;lt;br&amp;gt;&lt;br /&gt;
His egg, once mired in tar, has fossilised into jet, was torn from a vein in what is, now, the Black Sands desert.&amp;lt;br&amp;gt;&lt;br /&gt;
When the jet is lit, fumes from aeons past issue forth. If this smoke is targetted with a spell of Animating Bodily Parts, then Pskaithe will form around the Adept as a construct of smoke.This will last for 20 minutes (+20 minutes per Rank), becoming ordinary smoke once the spell ends.&amp;lt;br&amp;gt;&lt;br /&gt;
====Physical Form:====&lt;br /&gt;
Pskaithe&#039;s head is 3 feet long with a 1.5-foot beak, his neck is 5 foot long and serpentine, his body is 7 feet, with an 8 foot long tail. His wingspan is 25 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
====Insubstantiality:====&lt;br /&gt;
He is insubstantial except to those things capable of reaching 60 million years into the past. Aside from providing flight to the Adept, he is largely transparent to the temporal world.&amp;lt;br&amp;gt;&lt;br /&gt;
====Flight &amp;amp; Launch:====&lt;br /&gt;
Unless facing into a headwind or launching from a height of at least 20 feet, he must achieve a land speed of 12 TMR to take to the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Movement:====&lt;br /&gt;
Once airborne, his TMR is 8 (increasing to 9 at Rank 10, and 10 at Rank 20). Level flight speed is 30 mph (+1 mph per Rank), reaching 120 mph in a stoop. He can fly as slow as 3 TMR, but this requires strenuous flapping and costs 1 FT per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
====Deceleration:====&lt;br /&gt;
If he pulls out of a 120 mph stoop into level flight, he can coast to 15 mph or slower over 12 minutes, covering 9 miles. Alternatively, he may take a Pass Action to air-brake over a single Pulse. This requires a Flight Check with a penalty equal to his current speed in mph and covers 270 feet if attempted at 120 mph.&amp;lt;br&amp;gt;&lt;br /&gt;
====Encumbrance &amp;amp; Cargo====&lt;br /&gt;
Pskaithe can carry the Adept and an additional 30 lbs ( +1 lb per Rank) without difficulty. He can also carry heavier amounts, to a maximum of 50 lbs (+ 5 lbs per Rank), each 50 lbs or part thereof costing the Adept 2 additional FT per hour of flight. Aerobatic Flying checks while bearing cargo doubles the result of the percentile roll, making it more difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
The fossilised egg is a legal target for the Ritual of Life Prolonging, drawing jet to cover it which, upon completion, reseals the vessel.&lt;br /&gt;
&lt;br /&gt;
===Horned Jackal Ring===&lt;br /&gt;
The band of this ring is carved out of sardonyx, the bezel is formed out of gold and weighs 3 oz. It is in the shape of a jackal&#039;s head with a horn the shape and size of a stiletto emerging from its forehead. The mark of a pair of entwined thorny vines can be found on the reverse side of the bezel. After it has been in the bearer&#039;s possession for the passing of a full moon, it&#039;s magic becomes available to them. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn on the ring finger of the left hand for its magic to be effective. When it is, the bearer and 30 lbs of their gear may transform into a horned jackal with fur the colour of sand in sunlight. This requires 1 FT, a Magical Pass Action and a Free Act and to utter a sharp bark. Magic in effect still applies, but the benefits of the bearer&#039;s equipment do not, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
They may stay in this form so long as they keep spending 1 FT each hour or part thereof. As a jackal, the bearer cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not *Ask the Dead*). Transfigured, they can make use of these Skills: &amp;lt;br&amp;gt;&lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Nonmagical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). Even if no other trace is present, may track by scent alone without penalty, even across snow. They have an environmental specialisation in or around ruins which is additional to any other that the bearer might have, and improve their Stealth in the desert by 10.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damaage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, Pick Pocket, Climb)&lt;br /&gt;
Horned jackals can maintain a ground-eating pace of 10 mph for hours at a time. Once a day, resetting at dawn, they can sprint 24 hexes in a Pulse without losing the benefit of their Magic Resistance or Defence.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Rate: 450 yards per minute&lt;br /&gt;
{{BeastStats | 7 | 10 | 24 | Bearer&#039;s | 16 | Bearer&#039;s | Bearer&#039;s | Bearer&#039;s| 9 |9|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 	BC: 65%, [D10 + 1], B Class damage, Close, Rank is equal to the bearer&#039;s Rank in Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Horn:	BC:	50%, [D10! + 2], A Class damage, Melee/Close, Rank is equal to the bearer&#039;s Rank in Dagger &amp;lt;br&amp;gt;&lt;br /&gt;
The jackal may Charge up to their full TMR and deliver a Horn attack, increasing their Strike Chance by 20 and their damage to [D10! + D5! + 2].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The horn of the jackal is much sought after. A Wiccan, Shaper or Talismonger can make an amulet from it that will provide a 20 point bonus with respect to the bearer&#039;s court cases and their chance to Resist Hex.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antediluvian Tortoise===&lt;br /&gt;
This shell and skeleton are the remains of a massive testudine 10 feet long, 7 1/2 feet wide and 6 feet high. Its upper carapace is comprised of pentagonal scutes. In life, it would have filled a volume of 75 cubic feet and weighed 4,400 lbs occupying three hexes on the combat grid. However, since only its skeleton and shell remain, it occupies 12 cubic feet and weighs 1,235 lbs, although it still occupies three hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The remains have been treated with experimental unguents and elixirs and it bears the mark of a pair of entwined thorny vines on its plastron. This has preserved and improved the integrity of the remains. As a consequence, the remains do not turn to dust when the Animating magic ends. Additionally, the shell now reduces physical *and* magical damage, and the oils of the unguent have brought out the deep greens, reddish-browns and translucently gold-flecked mottling of the carapace. Consequently, the testudine&#039;s PB is insufficient to force a Fright check. Its movement rate and TMR have also increased as a function of its enhanced power to weight ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
It is resistant to A &amp;amp; B Class damage, halving it before Damage Reduction and Protection (if any) is applied. In addition, it is immune to A Class Specific Grievous injuries and many B Class ones. It has the usual traits for lesser undead and recovers 3 EN every 2 days that it rests (defined as a day in which it loses no more than half its FT). Undead do not sleep, eat or drink so only recover FT by resting, which, in this case, restores 1 1/2 points an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
It cannot be Healed by Skill or Spell nor consume Healing Potions or the like. An Adept who can Cast the Warping spell can repair Specific Grievous injuries if their Skill in Beastmastery includes turtles &amp;amp; tortoises and is equal to the Rank that a Healer would need to make the necessary repairs. As it happens, skeletal undead rarely suffer damage to muscles, nerves or vital organs. Amputations, however, can be bothersome. Warping cannot repair non-specific damage to EN or FT.&amp;lt;br&amp;gt;&lt;br /&gt;
The internal dimensions are 6&#039;8&amp;quot; long x 4&#039;2&amp;quot; wide x 4&#039;6&amp;quot; high. &amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: Lumbers along at 250 yards per minute&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 43 | 7 | 15 | None | 35 | 55 | 14 | 18| 8 |5|Shell reduces damage by 12 }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: BC: 25%, [D10! + 2], C Class, Melee &amp;amp; Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
It uses this Encumbrance Table:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | PS&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Weight of Load (lbs)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43 || 157 || 204 || 321 || 407 || 493 || 595 || 673 || 736 || 783&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Fatigue Loss per hour &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Light || 0 || 0 || 0 || 1/2 || 1/2 || 1 || 2 || 3 || 5&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Medium || 0 || 0 || 1/2 || 1/2 || 1 || 1 || 3 || 4 || 6&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Hard || 1/2 || 1/2 || 1 || 1 || 2 || 3 || 5 || 6 || 8&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Strenuous || 2 || 2 || 3 || 3 || 4 || 5 || 6 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Agility Loss in combat &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Loss || 0 || 1 || 2 || 3 || 5 || 7 || 9 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and its TMR is penalised by 1 for every 3 full points of AG lost.&lt;br /&gt;
&lt;br /&gt;
===Catspaw and Shrike===&lt;br /&gt;
These weapons are paired, and if unbound, have no discernible magical properties unless Divined. Upon binding them, a potenntial wielder must stab themselves with both in the same Pulse. If this kills them, then the binding fails.&amp;lt;br&amp;gt;&lt;br /&gt;
Whereas Catspaw is a main gauche, has a reverse curve and inflicts B Class injuries (except for decaptitations), Shrike is a stiletto-like dagger that inflicts A Class wounds. Both are finesse weapons, damage is not modified by PS, instead, every 5 points of Manual Dexterity in excess of the minimum needed to wield them adds +1 to their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of Catspaw is 45%, inflicts 1 rollup D10 + 1 damage and weighs 1 lb. The base Strike Chance of Shrike is 40%, inflicts 1 rollup D10 damage, has a range of 12 hexes and weighs 10 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Each weapon can take the form of the Dark Aspected Living Animals listed below. While each are wielded as weapons, the MD of the form is added to the MD of the hand it is wielded in.&amp;lt;br&amp;gt;&lt;br /&gt;
In the form of animals, their aura strength is &amp;quot;Living Animal&amp;quot;, their GTN will be as a normal beast of their kind and the response to any question about their magical properties will be &amp;quot;no answer&amp;quot;, which will be the same response to a question about their gender. They can be affected by magic that targets Living Animals, but not by magic that &#039;&#039;specifically&#039;&#039; targets sentients (like Control Person), even though they are. They can be directed when in animal form but use their individual MD, only, and no penalties are applied for want of PS. If their wielder can communicate with them, they may give new instructions while they are within range, requiring either a Free Act or a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
====Catspaw====&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This main gauche can take the form of a small, dark, tortoiseshell housecat with lambent green eyes weighing 5 lbs when it is dropped to the ground and its name spoken. &lt;br /&gt;
=====Abilities:===== &lt;br /&gt;
Catspaw&#039;s Stealth is 4 x AG + 6 x the wielder&#039;s Rank with main gauche. If it:&lt;br /&gt;
* shares the same hex as the person that it is bound to, it provides its usual bonus to melee Defence, but which immediately fails if any other shield or main gauche is used.&lt;br /&gt;
* enters the hex of a bipedal opponent of size 9 or less, which it can do without provoking an attempt to keep it out of Close, then it can force the opponent to make a 3 x AG roll or fall prone as it runs between their legs. &lt;br /&gt;
* succeeds in a rear attack, it inflicts 2 x the wielder&#039;s Rank in Assassin in addition to its other damage.&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 450 yards per minute while running, and can climb natural terrain and obstacles at 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 18 | 24 | 0 | 5 | 10 | 11 | 15| 18 |9/5|Fur absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Catspaw and uttering its name will turn it back into a main gauche otherwise it will change back at dawn or upon death. Death ends the binding, rendering it a non-magical main gauche. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shrike====&lt;br /&gt;
&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This dagger can take the form of a bird when it is thrown into the air while speaking its name. Shrike has dove grey plumage, with black feathers on its leading edges and tail. It has a black mask, is 9 1/2 inches long, a wingspan of 13 inches and weighs 2 1/2 oz.&lt;br /&gt;
=====Abilities:=====&lt;br /&gt;
Shrike&#039;s normal pattern of flight is to hug terrain and then rise to attack. It can:&lt;br /&gt;
* move its full TMR for a Pulse while under cover of Stealth, the chance being 3 x AG + 5 x the wielder&#039;s Rank in dagger. Once used, the technique cools down for 3 Pulses.&lt;br /&gt;
* deliver a flying Charge, moving up to its full TMR, increasing its Strike Chance by 20 and doubling damage if it hits.&lt;br /&gt;
It has 3 times the visual acuity of a human, can see into the ultra violet, and its black mask adds 10 to its chance to resist glare or being dazzled. It improves its chance of spotting movement by +1 to the PC multiple, so at 500 feet, has a 3 x PC check to identify, say, a postage stamp or grape, or 4 x PC check for a bumblebee in flight or a jumping grasshopper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 600 yards per minute while flying below 500 feet. Above this, it flies at up to 45 mph with a flight ceiling of 16,000 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 13 | 24 | 0 | 5 | 10 | 19 | 18| 8 |12|Feathers absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Shrike and uttering its name will turn it back into a dagger otherwise it will change back at dusk or upon death. Death ends the binding, rendering it a non-magical dagger. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neither are legal targets for weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spectral Hand - Earth Mover===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+ 5 feet Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Shovel or spade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a spectral earth moving force which will appear anywhere within range and may be directed by the Adept with a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Mover will shift a volume of earth,snow,broken stone etc. up to 20 feet over an hour according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; border-collapse: collapse; vertical-align: middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; valign: middle;&amp;quot; | Cubic Footage Table&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Snow&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Sand&lt;br /&gt;
! style=&amp;quot;height: 1.2em; border-bottom: none; padding-bottom: 0;&amp;quot; |  Earth&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Loose Rock&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Ice&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Stone Slabs&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-top: none; padding-top: 0;&amp;quot; | Clay &amp;amp; Soil&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 0 || 60 || 22.5 || 18 || 12 || 9 || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 1 || 68 || 25.5 || 20.4 || 13.6 || 10.2 || 6.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 2 || 76 || 28.5 || 22.8 || 15.2 || 11.4 || 7.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 3 || 84 || 31.5 || 25.2 || 16.8 || 12.6 || 8.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 4 || 92 || 34.5 || 27.6 || 18.4 || 13.8 || 9.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 5 || 100 || 37.5 || 30 || 20 || 15 || 10&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 6 || 108 || 40.5 || 32.4 || 21.6 || 16.2 || 10.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 7 || 116 || 43.5 || 34.8 || 23.5 || 17.4 || 11.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 || 124 || 46.5 || 37.2 || 24.8 || 18.5 || 12.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 9 || 132 || 49.5 || 39.6 || 26.4 || 19.8 || 13.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 || 140 || 52.5 || 42 || 28 || 21 || 14&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 11 || 148 || 55.5 || 44.4 || 29.6 || 22.2 || 14.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 12 || 156 || 58.5 || 46.8 || 31.5 || 23.4 || 15.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 13 || 164 || 61.5 || 49.2 || 32.8 || 24.6 || 16.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 14 || 172 || 64.2 || 51.6 || 34.4 || 25.8 || 17.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 15 || 180 || 67.5 || 54 || 36 || 27 || 18&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 16 || 188 || 70.5 || 56.4 || 37.6 || 28.2 || 18.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 17 || 196 || 73.5 || 58.8 || 39.2 || 29.4 || 19.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 18 || 204 || 76.5 || 61.2 || 40.8 || 30.6 || 20.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 19 || 212 || 79.5 || 63.6 || 42.4 || 31.8 || 21.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 || 220 || 82.5 || 66 || 44 || 33 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The columns for Ice and Stone reflect occasional efforts to break the material up enough for it to be moved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Incantation requires a shovel or spade as a catalyst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1, catalyst: shovel or spade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red Kite Shield===&lt;br /&gt;
This shield weighs only 2 1/2 lbs and has the figure of a rufous soaring hawk with wings held at a dihedryl on a azure field. It has a base Strike Chance of 53%, and inflicts 1 rollup D10 C Class damage in Melee. It provides 5 points of Defence per Rank and penalises MD by -1.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder can initiate a glide at a cost of 1 FT per Pulse, the ratio being 6 hexes horizontal for each hex down. Gliding is a Flying manoeuvre, and these are the only Actions the wielder can take unless they choose to plummet. They can use a Turn Action to change up to 60 degrees of facing per Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Their movement rate is determined by the distance they have fallen. This does not change unless they end the glide and fall. For example, the wielder jumps off a church steeple which is 80 feet high. They choose to fall 5 feet (1 hex down) and glide 30 feet (6 hexes across). This means that their velocity will be about 5 mph, and if they attempt a Flying Action, they take a penalty of 5. If they choose to begin their glide after 50 feet (10 hexes), they will travel 200 yards and be moving at 40 mph. They can continue in this glide until they get to the ground, when they attempt to land, which requires a Flying check with a 40 point penalty. &amp;lt;br&amp;gt; [[File:Red_Kite.png|thumb|450px|right|alt=A discussion.|Two colleagues conferring.]]&lt;br /&gt;
The bearer can never climb or maintain their altitude. Indeed, they must lose at least one hex of altitude per Pulse. Neither can they decrease their rate of descent, although they can increase it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that the wielder has the shield Prepared and they are knocked from a high place to, potentially, plummet to their death, then an Initiative roll is made to determine how quickly they begin their glide, or, if they do so before hitting the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Initiative&#039;&#039;&#039; || &#039;&#039;&#039;Fallen&#039;&#039;&#039; || &#039;&#039;&#039;Speed&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 90+|| 4 ft || 11 mph || -&lt;br /&gt;
|-&lt;br /&gt;
|| 80 - 89|| 16 ft || 22 mph || -&lt;br /&gt;
|-&lt;br /&gt;
|| 70 - 79|| 36 ft || 33 mph || -&lt;br /&gt;
|-&lt;br /&gt;
|| 60 - 69|| 65 ft || 44 mph || 7&lt;br /&gt;
|-&lt;br /&gt;
|| 50 - 59|| 100 ft || 55 mph || 16&lt;br /&gt;
|-&lt;br /&gt;
|| 40 - 49|| 145 ft || 66 mph || 35&lt;br /&gt;
|-&lt;br /&gt;
|| 30 - 39|| 200 ft || 77 mph || 66&lt;br /&gt;
|-&lt;br /&gt;
|| 20 - 29|| 260 ft || 88 mph || 112&lt;br /&gt;
|-&lt;br /&gt;
|| 10 - 19|| 325 ft || 99 mph || 176&lt;br /&gt;
|-&lt;br /&gt;
|| 01 - 09|| 400 ft || 110 mph || 266&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
When thrown into the air and the name Redwing uttered, a red kite replaces the shield.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
She is 28 inches long with a 6 ft 5 in wingspan and a long, forked tail, orange in colour. Her body, upper tail and wing coverts are rufous while her white primary flight feathers constrast with her black wing tips and dark secondaries. She has chrome-yellow eyes and the base of her beak is lemon yellow.&lt;br /&gt;
Her aura strength is &amp;quot;Living Animal&amp;quot;, her GTN is &amp;quot;Red Kite&amp;quot;, and the response to a DA question about magical properties will be &amp;quot;Transfiguration&amp;quot;. She is considered a Common Avian.&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Redwing is a soaring bird that largely feeds on carrion but will hunt small animals as large as stoats, hares or garter snakes. She will also take doves, starlings, thrushes, larks, gulls and crows from the air. She soars to altitudes as high as a mile to scan the terrain, falling into a steep dive to strike prey with her talons and tearing beak.&amp;lt;br&amp;gt;&lt;br /&gt;
She has 7 times the visual acuity of a human, can clearly identify a small rodent from as far away as 2 miles and sees into the ultra violet. As a rule, she maintains a casual flight speed of 20 mph, but can stoop at up to 110 mph.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
She has a movement rate of 600 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 4 | 13 | 22 | None | 5 | 9 | 10 | 20| 10 |16|Feathers absorbs 1 DP }}&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Redwing may attack with beak and two talons without penalty. She will Charge and Close from hundreds of feet above without warming. &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Use&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style = &amp;quot;text-align: left&amp;quot;| Beak|| 60% || [D - 4] || A || C ||0&lt;br /&gt;
|-&lt;br /&gt;
|style =  &amp;quot;text-align: left&amp;quot;|Talon || 75% || [D - 3] || B || c ||0&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
Touching Redwing and uttering her name will turn her back into a shield, otherwise she will change back at dusk, dawn, noon or midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a lifespan of 90 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quicksilver Mind - Quick Witted===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+ 20 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a pool of Magical Prepare Actions that the Adept can perform in addition to and immediately prior to a Cast Action according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Magical Prepare Actions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It must be racked in a Complex Spell Matrix that also holds the Quicksilver Mind spell along with this Incantation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,000 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, requires a Complex Spell Matrix, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
===Rigor Mortis - Skeleton Lock===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+15 feet / Rank) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Active/Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity with a skeleton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation seizes the target&#039;s musculature in a rictus and prevents them from moving their joints. Speech and eye movements are much less affected,which is of small comfort since they are locked rigid until they have taken a number of Pass Actions determined by the schedule below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Pass Actions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
They may,freely,however,take the opportunity to memorise the features of the Adept and pile insults upon them.&lt;br /&gt;
This Incantation requires the index finger bone of a ghul as a catalyst.&lt;br /&gt;
Cost: 1,500 Experience.&lt;br /&gt;
Constraints: Unracks the spell,catalyst: index finger bone of a ghul&lt;br /&gt;
&lt;br /&gt;
===Quicksilver Mind===&lt;br /&gt;
&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 20 minutes (+20 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 300 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039;  This spell grants an Enchanter a certain elusiveness of thought. It creates a pool of extra Pass Actions, and, initially, the Adept can add 1 extra Pass Action per Pulse, 2 extra Pass Actions from Rank 15 to Rank 19, then 3 at Rank 20. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pass Actions !! per Pulse &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1|| x 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2||&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4|| x 2&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5||&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6||x 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The spell ends when the pool is exhausted or duration expires.&amp;lt;br&amp;gt; &lt;br /&gt;
The spell must be racked before it can be Cast, and  requires a minuteglass 3 inches tall made from fleur de minerai as a catalyst. This will cost 1 tsg. A lapidary, gemcutter or jeweller will charge 5 tsg to make it, which would be considered a masterwork for a journeyman, since it is a semi-precious gem of some delicacy. &amp;lt;br&amp;gt;&lt;br /&gt;
Haggling over the price is forbidden lest the magic fail.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell does not become unracked in the normal course of events and neither does it reduce the Adept&#039;s FT value.&lt;br /&gt;
&lt;br /&gt;
===Stream of Corruption - Plague of Wasps===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Immediate, during Pulse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Range:&#039;&#039; 30 feet (+ 5 feet / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Volume&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation conjures a plaque of stinging, flying insects from a realm of nightmare and horror. The creatures summoned form a column which travels to the spell’s range, and is 5 feet wide. The width may be increased by 2 foot for every even Rank. All entities in the volume of effect must Resist or suffer [rollup D10] (+ 1 / Rank) daamage from a  magical venom. &amp;lt;br&amp;gt;&lt;br /&gt;
Living entities who are damaged by the swarm must roll percentiles and add their EN value to the result. If the result is less than 100, then they roll a D10 and apply the associated affliction:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D10 roll  !! Affliction&lt;br /&gt;
|-&lt;br /&gt;
|| 1 - 4||style=&amp;quot;text-align: left;&amp;quot;|  Stings and bites inflame the skin, causing swelling and intense itching. A 2 x WP check must succeed whenever a Magical Prepare or Cast Action is attempted.&lt;br /&gt;
|-&lt;br /&gt;
|| 5 - 7||style=&amp;quot;text-align: left;&amp;quot;|  Venom inflicts convulsions. A 2 x MD check must succeed whenever a Strike Check is attempted and Fatigue is reduced by 3.&lt;br /&gt;
|-&lt;br /&gt;
|| 8 or 9||style=&amp;quot;text-align: left;&amp;quot;|  Lassitude. a 2 x PS check must succeed whenever movement is attempted and Fatigue is reduced by 4.&lt;br /&gt;
|-&lt;br /&gt;
|| 10||style=&amp;quot;text-align: left;&amp;quot;|   An allergic reaction causes respiratory distress, halving TMR while reducing Endurance and Fatigue by 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 1,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Reduces FT value by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invisbility - Ethereal Stalker===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Concentration, no max.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039;  Sight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation summons a stalker from an ethereal plane of malice to a hex adjacent to the Adept. The stalker is always Invisible at the Rank of the Incantation.  It has a combined FT &amp;amp; EN of 1 rollup D10 (+1 rollup D10 for every even Rank) and a TMR of 1 (+ 1 per Rank). Its Initiative is 30 (+2 per Rank). It has a Defence of 50 unless the target has at least equal Rank in Wizardsight, Witchsight and Enhanced Vision, in which case it has none. Its appearance, however, is so alien that no one has ever remembered what they look like. &amp;lt;br&amp;gt;&lt;br /&gt;
It has no Protection, may not be Stunned, and its movement rate is 50 yards per Rank per minute. It has two attacks, which automatically hit and inflict&amp;lt;br&amp;gt;&lt;br /&gt;
Rank    Dice&lt;br /&gt;
0        1 rollup D10 each&lt;br /&gt;
5        1 rollup D10 + 1 rollup D5 each&lt;br /&gt;
10        2 rollup D10 each&lt;br /&gt;
15        2 rollup D10 + 1 rollup D5 each&lt;br /&gt;
20        3 rollup D10 each&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank  !! Damage / Attack&lt;br /&gt;
|-&lt;br /&gt;
|| 0||style=&amp;quot;text-align: left;&amp;quot;|   1 rollup D10 each&lt;br /&gt;
|-&lt;br /&gt;
|| 5 ||style=&amp;quot;text-align: left;&amp;quot;|  1 rollup D10 + 1 rollup D5 each&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||style=&amp;quot;text-align: left;&amp;quot;|  2 rollup D10 each&lt;br /&gt;
|-&lt;br /&gt;
|| 15||style=&amp;quot;text-align: left;&amp;quot;|   2 rollup D10 + 1 rollup D5 each&lt;br /&gt;
|-&lt;br /&gt;
|| 20||style=&amp;quot;text-align: left;&amp;quot;|   3 rollup D10 each&lt;br /&gt;
|}&lt;br /&gt;
The stalker may not be dissipated by having a General Knowledge Counterspell of the College of Ensorcelments and Enchantments cast on the area it occupies, but it may be Banished.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bracers of Opposability===&lt;br /&gt;
These steel, fish-scaled bracers are chased with bronze and magically resize themselves to fit the wearer. Together, they weigh 1 1/2 pounds and prevent a wearer from Casting anything other than Racial Magic.&lt;br /&gt;
The bracers hold a reactive force that directly counters kinetic and spell attacks across the wearer&#039;s body and provide 5 Protection, 7 Spell Armour, 4 Magic Resistance and 5 Willpower. This Spell Armour applies to the usual damage spells including Disruption, but not Putrid Wound, Necrosis or magic of that kind.&lt;br /&gt;
The bracers do not stack with other armour, unless specified otherwise and the wearer has a 30% chance to avoid Specific Grievous injuries to the arm, wrist &amp;amp; hand, as listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! %ile !!Specific Grievous Injury&lt;br /&gt;
|-&lt;br /&gt;
|| 01–05||style=&amp;quot;text-align: left;&amp;quot;|  Congratulations! It’s a bleeder in your primary arm! Take 1 Damage Point from Endurance immediately and 1 per pulse thereafter until the flow is staunched by a Healer of Rank 0 or above or you die.&lt;br /&gt;
|-&lt;br /&gt;
|| 09–10||style=&amp;quot;text-align: left;&amp;quot;| You have been stabbed in your secondary arm. Drop whatever you were holding in it and take 2 Damage Points immediately from Endurance. It will take a full week for the arm to be of any use to you whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
|| 26–27||style=&amp;quot;text-align: left;&amp;quot;|  Bad luck! Your secondary hand has been severed at the wrist. Take 2 Damage Points to Endurance immediately and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 0 or above. If you live, reduce your MD by 2.&lt;br /&gt;
|-&lt;br /&gt;
|| 28–30||style=&amp;quot;text-align: left;&amp;quot;|  Worst luck! Your primary hand has been severed. Take 2 Damage Points to Endurance immediately, and 1 point per Pulse from Fatigue thereafter (Endurance, when Fatigue is exhausted) until you are dead or the bleeding is staunched by a haler of Rank 0 or above. If you live, reduce your MD by 2.&lt;br /&gt;
|-&lt;br /&gt;
|| 44–50||style=&amp;quot;text-align: left;&amp;quot;|  A slash along one arm, and it’s a bleeder! Take 2 Damage Points immediately from Endurance and lose 1 point from Fatigue (Endurance when Fatigue is exhausted) each pulse until the bleeding is stopped by a Healer of Rank 1 or above or you die. &lt;br /&gt;
|-&lt;br /&gt;
|| 53-60||style=&amp;quot;text-align: left;&amp;quot;|  Your primary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&lt;br /&gt;
|-&lt;br /&gt;
|| 61–67||style=&amp;quot;text-align: left;&amp;quot;|  Your secondary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&lt;br /&gt;
|}&lt;br /&gt;
If a point of Endurance is sacrificed to the bracers, then the countering force will slightly deflect edged attacks. As a consequence, B Class damage from claws and weapons on the Swords table is halved before Protection or Damage Reduction is applied.&lt;br /&gt;
If another point of Endurance is sacrificed to the bracers, then the wearer grows a pair of retractable thumbs. While this does not immediately make them a gifted sculptor or Mechanician, it does allow them to pick up small objects, manipulate them, use tools, open doors and so on. In particular, it doubles the size of an object they can hold in one hand from around 3 inches across to as much as 6 inches.&lt;br /&gt;
Endurance can be bought back in the usual way.&lt;br /&gt;
&lt;br /&gt;
== Places==&lt;br /&gt;
&lt;br /&gt;
Maktu&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Kharminthe - midalpine lowland, about 25 km wide, at least 80 km north/south, heavily wooded, 750 m lower than surrounding land. Often bypassed when heading east.&lt;br /&gt;
&lt;br /&gt;
1-2 days&lt;br /&gt;
&lt;br /&gt;
Khuvar – A major caravan stop.&lt;br /&gt;
&lt;br /&gt;
5-6 days south&lt;br /&gt;
&lt;br /&gt;
Tabarash – Great commercial centre &lt;br /&gt;
&lt;br /&gt;
4-5 days -&amp;gt; Across Northern Aryana (South of inland sea)&lt;br /&gt;
&lt;br /&gt;
Sharav – Agricultural and caravan rest point.&lt;br /&gt;
&lt;br /&gt;
3-4 days&lt;br /&gt;
&lt;br /&gt;
Ardavel – Important religious and trade centre. (House of Fire?). At sea level, port town. Can land in water&lt;br /&gt;
&lt;br /&gt;
9 days&lt;br /&gt;
&lt;br /&gt;
Zanagun – Key staging city before entering central plateau routes.&lt;br /&gt;
&lt;br /&gt;
6 days&lt;br /&gt;
&lt;br /&gt;
Qazbin – Major city and caravan junction. (Can buy lots of wine from here)&lt;br /&gt;
&lt;br /&gt;
5 days -&amp;gt; Across the Central–Eastern Plateau&lt;br /&gt;
&lt;br /&gt;
Terahun - smaller town, often bypassed (ancestor - Tall feather) (south east of Ardavel)&lt;br /&gt;
&lt;br /&gt;
7-8 days&lt;br /&gt;
&lt;br /&gt;
Semenath – Desert-edge caravan town, often bypassed.&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Damkhar – Ancient city (Hecatompylos region).&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Sharudan – Oasis settlement before the great deserts.&lt;br /&gt;
&lt;br /&gt;
12-13 days&lt;br /&gt;
&lt;br /&gt;
Sabzevar – The Green Plain City&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Neshaphar – Jewel market, city of scholars, lapis and carnelian&lt;br /&gt;
&lt;br /&gt;
4-5 days&lt;br /&gt;
&lt;br /&gt;
Mashahara – City of the Witness Stone, priesthood of the flame (Ardavel High priest confirmed there is a House of Fire here)&lt;br /&gt;
&lt;br /&gt;
7-8 days Entering Western Ghanesia&lt;br /&gt;
&lt;br /&gt;
Teyabaddun – Border region staging area. A fortified oasis town.&lt;br /&gt;
&lt;br /&gt;
3 days&lt;br /&gt;
&lt;br /&gt;
Qalathun – Border crossing zone, desert gate to the fertile lands in the east, occasionally bypassed.&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Hoffutt – Major Silk Road metropolis&lt;br /&gt;
&lt;br /&gt;
== Mil Sci ==&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
(Proposed) An elf with witch-vision on each watch, attempt at partnering more and less experienced party members, with cooks on first and last watch (and Fizz and Ron &#039;&#039;not&#039;&#039; on the same watch).&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Hour: !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Meet Callas and commence adventure. &lt;br /&gt;
| class=day | 25 || Rained in!&lt;br /&gt;
| class=day | 26 || Flight to Novodom&lt;br /&gt;
| class=day | 27 || Into the astral and across the abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || Flying in the Abyss&lt;br /&gt;
| class=day | 29 || Flying in the Abyss&lt;br /&gt;
| class=day | 30 || Flying in the Abyss&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Flying in the Abyss&lt;br /&gt;
| class=day |  2 || Flying in the Abyss&lt;br /&gt;
| class=day |  3 || Flying in the Abyss&lt;br /&gt;
| class=day |  4 || Flying in the Abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || Flying in the Abyss&lt;br /&gt;
| class=day |  6 || Flying in the Abyss&lt;br /&gt;
| class=day |  7 || Flying in the Abyss&lt;br /&gt;
| class=day |  8 || Flying in the Abyss&lt;br /&gt;
| class=day |  9 || Flying in the Abyss&lt;br /&gt;
| class=day | 10 || Flying in the Abyss&lt;br /&gt;
| class=day | 11 || House Kerberoth&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || Training etc&lt;br /&gt;
| class=day | 13 || Training etc&lt;br /&gt;
| class=day | 14 || Training etc&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 16 || Training etc&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 20 || Training etc&lt;br /&gt;
| class=day | 21 || Training etc&lt;br /&gt;
| class=day | 22 || Training etc&lt;br /&gt;
| class=day | 23 || Training etc&lt;br /&gt;
| class=day | 24 || Training etc&lt;br /&gt;
| class=day | 25 || Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || Training etc&lt;br /&gt;
| class=day | 27 || Training etc&lt;br /&gt;
| class=day | 28 || Training etc&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 30 || Training etc&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Left with caravan&lt;br /&gt;
| class=day |  2 || Scented Jungle, T-Rex&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Ford of Sands, lost hands&lt;br /&gt;
| class=day |  4 || Mortuary temple ruins&lt;br /&gt;
| class=day |  5 || Crumbling Paths&lt;br /&gt;
| class=day |  6 || Cloud Trees of Cindereth&lt;br /&gt;
| class=day |  7 || Syrioth grasslands&lt;br /&gt;
| class=day |  8 || Coldstream&lt;br /&gt;
| class=day |  9 || Crimson Spires&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Thorn fiels of Havoth&lt;br /&gt;
| class=day | 11 || Tintangel, training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt; training&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || Heading to Germangeous Canyon, accidents!&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || Recovery, travel, death by ghûl&lt;br /&gt;
| class=day | 22 || Maktou, recovery, training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || training&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Snow]] (8)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC 2&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC 3&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC 4&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC 5&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC 6&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC 7&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC 8&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC 9&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC 10&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC 11&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; training&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Ice]] (9)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || Ishamael sneaking past Keep of Faces&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || Caravan left&lt;br /&gt;
| class=day | 25 || Jackals defeated; loot&lt;br /&gt;
| class=day | 26 || Travel; Taborosh plain&lt;br /&gt;
| class=day | 27 || Travel E&lt;br /&gt;
| class=day | 28 || Arrive Tabarash&lt;br /&gt;
| class=day | 29 || Tabarash&lt;br /&gt;
| class=day | 30 || Depart Tabarash&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt; Flying creatures above caravan&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Candlemansa]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Scorpions; combat&lt;br /&gt;
| class=day |  2 || Rest day; snake-map&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || Arrive Shirav&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;Carzalan Generals Ball&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Depart Shirav&lt;br /&gt;
| class=day |  6 || River trout en route&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Arrive Ardeval; silk sold&lt;br /&gt;
| class=day |  8 || Monasteries; House of Fire&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || Curse removed; leave caravan&lt;br /&gt;
| class=day | 11 || Training begins&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || Tirahun; Tollfeather retrieved&lt;br /&gt;
| class=day | 18 || Portal Mashahara; Witness Stone; libraries&lt;br /&gt;
| class=day | 19 || Fly to Mary; graveyard; Ali Katran&lt;br /&gt;
| class=day | 20 || Hall of Justice; Eumenidae slain; troll chest&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || Dungeon; centipedes; bell creature&lt;br /&gt;
| class=day | 22 || Divinations begin&lt;br /&gt;
| class=day | 23 || Earring: alarm beacon&lt;br /&gt;
| class=day | 24 || Divinations: brooch&lt;br /&gt;
| class=day | 25 || Fans identified&lt;br /&gt;
| class=day | 26 || Brander stick divined&lt;br /&gt;
| class=day | 27 || Incantations; items divided&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || Fly to Gonur Depe; mausoleum; five spirits; Keppelmeister&lt;br /&gt;
| class=day | 29 || Enter ruins; archive found; Water Temple; fly to Mary&lt;br /&gt;
| class=day | 30 || Crom followers; inn combat; flee Mary&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Arrive Gonur Depe; Artephius crash-lands&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || House of Fire portal; acolyte to Gonur Depe&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || Divinations complete; downtime ends&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Vernal Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Shopping (Mashahara); gate to Ardeval&lt;br /&gt;
| class=day | 25 || Travel toward Kharminthe (foot + flight)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || Arrive Kharminthe&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || Gonur Depe necropolis; combat&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115080</id>
		<title>The Subliminal Court</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115080"/>
		<updated>2026-07-16T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Chronological Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Subliminal Cuurt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: various weekends&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Slaydar]] - Humble Orc&lt;br /&gt;
# [[Artephius]] - Noble Lord&lt;br /&gt;
# [[Ishamael]] - Booze supplier&lt;br /&gt;
# [[Sin the Orc|Sin]] - Humble Orc &lt;br /&gt;
&lt;br /&gt;
;Time on adventure &lt;br /&gt;
:24th Fruit 825 WK to 1st Vintage 825 WK&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Callas]] &lt;br /&gt;
; Mission&lt;br /&gt;
: following on from [[The Liminal Court]], locate people to staff the Cathedral; a Choir, Sexton, Concert master (pre New Edison) and a Glazier. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each. Any loot we find. Anything we sell must be offered to Callus first.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild, bound to Hades through Pomegranate Resurrection — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: Recruiters R Us ====&lt;br /&gt;
&lt;br /&gt;
===== In Service of Lady Callas: A Commission Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas presented us with an unusual contract today. The task: locate and recruit personnel for her Abbey on Cataclysm Earth. Specifically, we require a choir of twenty-four members affiliated with the House of Fire, a sexton for groundskeeping and crypt maintenance, and ideally a concert master—though a choirmaster would suffice if the former proves unobtainable. The compensation stands at ten thousand silver per adventurer, plus full rights to any loot we acquire. Additionally, Lady Callas retains first refusal on items we choose not to keep. A generous arrangement, particularly given she also provided substantial upfront funding for preparation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party composition settled quickly. I shall be accompanied by Slaydar—an orc who adopts a peculiarly obsequious demeanor toward me despite being a fellow party member rather than actual servant—and the Dark Celestial Ishamael. The latter&#039;s shadow wings spell proves invaluable for traversing the considerable distances involved, and his various buffs significantly enhance our survivability—a necessity given my rather unimpressive physical constitution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations and the Bounty of Seagate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With half our payment advanced (five thousand silver each), we turned to preparations. I provided powerful enchantments to all three of us to bolster our magical defenses and overall resilience. From the Guild stores, I acquired a healing potion—five hundred silver well spent—and the necessary myrrh for spellcasting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, ever mindful of my deficiencies, suggested acquiring trollskin scrolls. I accepted his gift of a scroll with appropriate gratitude. The orc purchased two such scrolls at seven hundred fifty silver each—quite reasonable for multiple charges apiece. With our enchantments and the trollskin&#039;s substantial armor, I calculated our group defense at acceptable levels, though hardly reassuring for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas also bestowed waybread upon us—three portions each, well-imbued for duration. The food alone eliminates one significant logistical concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The weather at Seagate proved abysmal. A fierce gale forced us to delay departure by a day. When conditions improved to a mere fresh breeze, Ishamael deemed it safe enough for flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight to Novodom proved uneventful, if somewhat tedious. Four hours aloft with Ishamael&#039;s shadow wings carrying us across one hundred eighty miles. I managed my landing adequately—my natural agility serving me well. Slaydar, however, provided the assembled peasantry with considerable entertainment. The orc came streaking in at excessive speed, distracted by some heat source his infravision detected, and found himself skimming above the ground at tremendous velocity. His eventual landing on the riverbank qualified as controlled only in the most generous interpretation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The peasants, having been denied the spectacle of our messy demise, tucked away their tomatoes with evident disappointment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ravine and the Crack in Reality =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Northwest of Novodom City lies a peculiar geological feature—a ravine formed by some ancient cataclysm that split a range of steep hills. We traveled along this inverted peak until we reached the crack itself. Lightning played along the walls, though my lack of metal armor rendered me relatively safe from its attentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our approach, both Callas and Slaydar identified peculiar stones scattered near the entrance. Callas, with her lapidary expertise, recognized them as fulminite—sand or soil fused into glass by lightning strikes. Each piece measured roughly twenty centimeters across, circular in shape, and distinctly charged. Though not transparent enough for lens-grinding in their current state, they possessed a certain translucence when washed. We each collected a specimen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crack itself defies conventional description. It appears initially as another branch of the ravine system, but passage through reveals its true nature—a portal directly into the Astral Plane, or perhaps more accurately, into the Abyss itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Traversing the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s shadow wings proved their worth immediately. While flight does not function conventionally in the Abyss, it reduces encounter probability substantially. Flying demons exist here, but they tend toward the feeble end of the spectrum. One does not encounter entities like Rampage or Carnage soaring about—apparently the former&#039;s devastating abilities require ground contact to function properly. A useful limitation to remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cast walking unseen upon all three of us, successfully cloaking our presence. Combined with our shadow wings and the natural darkness of the Abyss, we remained effectively undetectable to all but the most accomplished observers. The week of travel passed without incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed the sole water barrier I know of in this region without difficulty, though Slaydar nearly provided us with another demonstration of his landing prowess. His infravision again betrayed him, pulling his attention toward heat sources at an inopportune moment. This time he managed a recovery, though he admitted to experiencing what he termed a &amp;quot;brown alert.&amp;quot; He then offered, as is apparently his custom, to be beaten for his failure. I declined, citing the impracticality of approaching him in his current state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Tanuel and the Ascent to House Kerberoth =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We arrived at Tanuel through the great arched gates at the base of the butte. The Kerberites stationed here represent the largest and most formidable of their kind—shapeshifters averaging eight feet in height, many manifesting armor directly from their bodies and wielding wicked polearms called horbids. A half-dozen of these warriors patrolled the gates alongside smaller administrative Kerberites, humans, and the occasional hill giant. Orcs, Slaydar noted with some interest, appear uncommon in this region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entire settlement at the base qualifies more as a military encampment than a proper town. Behind it, carved into the butte itself, a steep road switches back and forth for approximately one mile vertical to reach House Kerberoth proper. The engineering required to bring wheeled vehicles up such a grade must involve extensive use of bastions and securing points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Pool of the Hounds =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the fourth switchback, we encountered a most remarkable feature—a pool of the deepest green I have ever witnessed. A fire giant attended here, bringing the fearsome Hounds of Kerberoth down to drink. These creatures stand as tall as horses and possess three heads each, manifestations of House Kerberoth&#039;s power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, observing the hounds drink from the pool, began speculating about its properties. He surmised that the creatures derived their powers from the water itself—a not unreasonable hypothesis given the unusual coloration and the hounds&#039; evident supernatural nature. With characteristic impulsivity, he decided to test his theory by drinking from the pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The consequences proved immediate and dire. Slaydar cried out in pain as a wound opened along his primary arm, from elbow to mid-forearm, along the inside. The injury does not bleed. It simply remains open, exposing muscle, vein, and artery in grotesque detail—a sight that would turn most stomachs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wound has diminished Slaydar&#039;s vitality noticeably. More concerningly, Lady Callas examined it and pronounced it beyond conventional healing. Curse removal might not suffice either, she suggested, though this would be the logical place to attempt such a remedy. She mentioned the Mal&#039;ebonirans as a possible solution, though extracting him from their care might prove the greater challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar resolved to manage with the injury for the present. The arm remains functional, merely unpleasant to observe. I refrained from commenting on the wisdom of drinking from mysterious supernatural pools.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Henry the Toymaker and Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Kerberoth proper boasts a marketplace of considerable interest. We sought out Henry the Toymaker, a merchant of unusual wares whose reputation precedes him. He stocks spell racks of exotic design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first item he displayed was a bracelet—essentially a charm bracelet with empty plates designed to hold engraved semi-precious stones. This rack enhances one&#039;s spellcasting reliability through subtle magical augmentation. Potentially useful, though of limited value to someone like Ishamael who rarely fails to cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second item captured my attention immediately: a dreamcatcher-style spell rack, constructed from dried and plaited rawhide, approximately fifteen centimeters in length. It pins to one&#039;s breast, either on cloak or chest. The enchantment enhances the first healing spell received each day substantially. A healing spell that would restore modest vitality instead provides considerably more restoration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I negotiated for the dreamcatcher. Henry&#039;s asking price proved unconventional—he requested payment in blood. I agreed, trading a measure of my own vitality. He extracted the payment with professional efficiency. The temporary reduction in endurance seemed trivial given our eighteen-day wait for the next caravan to the Heights of Chaos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael examined a cloak with air aspect that moderates wind effects, allowing tactical movement control while airborne rather than being forced to travel at maximum speed. The asking price proved... unusual. Henry wanted something specific from Ishamael, though the details of their negotiation remained private. Ultimately, no exchange occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Strategic Planning and Logistics =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas suggested we present ourselves to Lord Tirwh and Lady Suneth, the rulers of House Kerberoth. We agreed that paying respects would be appropriate, if only to make our presence known rather than request specific boons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan schedule allows us eighteen days before departure. Time enough for training and preparation, though the logistics of our actual mission present considerable challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fundamental problem: we seek to recruit twenty-four choir members, a sexton, and a concert master. Moving such a large group through the Abyss invites disaster. Groups exceeding half a dozen living souls attract attention at rates that render protection nearly impossible. Even moving them in smaller groups, a few at a time, presents significant risks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed several potential solutions:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ley Lines&#039;&#039;&#039;: &#039;&#039;Lady Callas can access ley line travel, but this still requires moving our recruits through the Astral Plane and up to the butte at Tanuel—hardly ideal for a choir unaccustomed to such environs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus Points&#039;&#039;&#039;: &#039;&#039;If we could identify nexus connections between our recruitment location and Cataclysm Earth, we might bypass the Abyss entirely. The Himalayan Complex in the Land of Nod connects to New Alusia through a portal, but this merely relocates the problem rather than solving it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Underworld&#039;&#039;&#039;: &#039;&#039;Nekros theoretically provides passages, though entering the realm of the dead with two dozen living choir members strikes me as profoundly unwise. Additionally, I lack the necessary bone circle knowledge for such transport, and I strongly doubt Nekros would share such information even if he possessed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Transport&#039;&#039;&#039;: &#039;&#039;Moving a ship across the Abyss proves beyond our current capabilities. Lady Callas might negotiate such transport, but the dangers inherent in the attempt seem excessive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded that solving the transportation problem could wait until we actually located suitable recruits. First, we must find them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Astrological Consultation and the Land of Nod =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, with his modest astrological abilities, offered to conduct a specific reading. His natural perceptive talents, enhanced by our enchantments, gave him excellent chances of divining useful information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He posed the question: &amp;quot;Where is the best place to find a choir of the House of Fire?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stars indicated the Land of Nod, specifically the eastern region before the Court of Jade. This aligns with our initial assumptions—the Land of Nod hosts numerous religious orders and choirs. The House of Fire, being a religious organization that particularly offended Rome during its time, would likely maintain a presence there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Preparation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With eighteen days at our disposal, we turned to self-improvement. I contemplated my priorities. Magic stands paramount—I have the opportunity to advance my skills considerably with dedicated training, leaving several days for other pursuits. My walking unseen spell, while functional, could use refinement. The wound to my arm serves as ample reminder that defense remains my greatest vulnerability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having survived his dramatic landings, expressed interest in improving his flying skill. A sensible choice given the technique he learned through practical application—what he terms &amp;quot;not hitting the ground fast.&amp;quot; He also explored necromantic options, though his limited magical aptitude constrains his utility with most spells. His considerable strength, however, makes him an adequate pack carrier, which—alongside his inexplicable sycophancy—largely defines our rather unusual party dynamic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Trollskin scroll (multiple charges) - gift from Slaydar&lt;br /&gt;
* Healing potion (500 silver) - purchased at Seagate Guild&lt;br /&gt;
* Bracelet of Luck - purchased from Henry the Toymaker for a pint of blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* 2x Trollskin scrolls (750 silver each, multiple charges) - purchased at Seagate&lt;br /&gt;
* Fulminite specimen - collected at ravine entrance&lt;br /&gt;
* Cursed wound (non-bleeding arm wound from Hounds&#039; pool)&lt;br /&gt;
* Spirit Net of the Necromanteion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* The Windswept Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (3 portions each, well-imbued) - provided by Lady Callas&lt;br /&gt;
* Powerful enchantments - cast by Artephius on all party members&lt;br /&gt;
* Strength of Stone enhancement - provided by Lady Callas&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party accepted a recruitment contract from Lady Callas to find staff for her Abbey on Cataclysm Earth: a 24-member choir (House of Fire preferred), a sexton, and a concert master. Payment: 10,000 silver per adventurer plus first dibs on loot. After preparations at Seagate, the party traveled via Ishamael&#039;s Shadow Wings to Novodom, then through a crack in reality into the Abyss. Journey continued to Tanuel and House Kerberoth, where Slaydar was cursed while drinking from the Hounds&#039; pool. The party acquired magical items from Henry the Toymaker and learned through astrology that their targets are in the eastern Land of Nod. Currently waiting 18 days at House Kerberoth for the next caravan to Heights of Chaos, with plans to train and prepare before continuing the mission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Contract negotiation with Lady Callas at Seagate; received 5,000 silver advance payment each&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Preparations: Artephius cast enchantments on party; purchased equipment and supplies&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Weather delay - fierce gale prevents departure&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Flight from Seagate to Novodom (4 hours, 180 miles); Slaydar&#039;s spectacular landing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Discovered fulminite at ravine entrance; passed through crack into Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 ? Day 9 || Travel through Abyss via Shadow Wings; crossed water barrier (Slaydar&#039;s &amp;quot;brown alert&amp;quot; incident)&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Arrived at Tanuel gateway; began ascent to House Kerberoth&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Slaydar drank from Hounds&#039; pool on fourth switchback; cursed with non-bleeding wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Reached House Kerberoth marketplace; visited Henry the Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Artephius purchased dreamcatcher spell rack for blood payment&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Ishamael performed astrology reading: choir located in eastern Land of Nod before Court of Jade&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Discussed presentation to Lord Tirwh and Lady Suneth&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 ? Day 27 || Waiting at House Kerberoth for next caravan; training and preparation period&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || (Planned) Caravan departure to Heights of Chaos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Safe as houses! ====&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Tintagel and a New Companion =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed House Kerberoth on schedule, bound for Tintagel through the Centre Jungle. Our party gained a fourth member during the journey—an orc necromancer named Sin, affiliated with the College of Necromancy. She possesses competent skills in bone construction and spectral weaponry, though her temperament suggests the aggressive impulsivity characteristic of adolescent orcs. Nevertheless, her abilities proved invaluable in the trials that followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Centre Jungle and Dire Omens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the caravan established camp at the edge of the Centre Jungle on our first evening of travel, an ominous roaring sound echoed from deeper within the forest. The sound possessed a depth and resonance that suggested a creature of considerable size. The canopy above us filtered much of the remaining daylight, creating an environment conducive to Ishamael&#039;s shadow magic but less than ideal for visual reconnaissance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party immediately began defensive preparations. Sin and Slaydar erected bone constructions through the trees—interlocking skeletal barriers designed to entangle and slow any approaching threat. Sin&#039;s initial casting unfortunately backfired, triggering a deep sleep effect that she successfully resisted through considerable effort. She managed to complete a second construction successfully, creating a bronze-reinforced bone chain stretched between sturdy trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Forms upon the entire party—powerful manifestations that granted us substantial defense in melee combat, though somewhat less in close quarters. A considerable enhancement to our survivability, particularly for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Crystal Vision and the Approaching Menace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael provided me with his crystal of vision, recognizing that my familiarity with Earth and Environmental magic, however modest, made me the logical choice for reconnaissance while he prepared his combat spells. I sent the crystal approximately two hundred feet into the jungle, positioning it perhaps sixty feet above the ground to maintain visibility beneath the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My perception, enhanced by both my magical aptitude and Ishamael&#039;s enchantments, revealed a terrifying sight: a massive bipedal creature approximately twenty-five feet in length, with enormous hind legs, diminutive forelimbs, and devastating jaws. The beast battered down seventy-foot trees as it advanced directly toward our position. A Tyrannosaurus Rex—moving with terrifying speed that made escape impossible, even mounted on camels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature possessed an uncanny interest in our party specifically, ignoring the caravan&#039;s camels to focus its attention upon us. Perhaps it detected the scent of orcs, or perhaps our magical emanations attracted its predatory instincts. Regardless, we found ourselves the primary target of a creature capable of devastating our entire group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparation for Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party adopted a defensive posture behind the camels and available cover. I prepared Walking Unseen, though I recognized the spell&#039;s limited utility against a creature hunting primarily by scent. The bone constructions provided our best hope of slowing the beast&#039;s charge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar activated his Trollskin scrolls—potent protections that granted considerable effectiveness when combined with our various enchantments. Both he and I successfully triggered the protective magic, encasing ourselves in regenerative armor that might allow us to survive a glancing blow from those terrible jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin prepared her spectral weapon enchantment, imbuing her battle axe with supernatural striking power. The caravan guards readied their crossbows, though I held little hope that ordinary bolts would penetrate the creature&#039;s hide. Ishamael prepared his most devastating magic—dark fire and lightning bolts from his invested items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast closed with terrifying speed, covering ground at a rate that made evasion impossible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Battle Commences =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael struck first with dark fire—a bolt of shadow flame that scorched the creature&#039;s scales. The attack penetrated its natural armor, inflicting modest damage but failing to slow its advance. The T-Rex charged directly into Sin&#039;s bone construction, the bronze-reinforced chain catching its massive legs. The creature failed to avoid the trap and fell prone, its tremendous bulk crashing to the jungle floor in a thunderous impact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar immediately seized the opportunity, employing his Hand of Death spell—a necromantic curse that allows the caster to crush a victim&#039;s heart through sympathetic magic. He made a crushing gesture with both hands, and I witnessed the creature&#039;s chest spasm as the spell took hold. The damage proved insufficient to fell the beast, but it clearly experienced considerable distress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan&#039;s crossbowmen demonstrated admirable courage and surprising accuracy. Seven bolts found their marks, inflicting both endurance and fatigue damage despite the creature&#039;s formidable natural armor. The accumulation of wounds began to tell—the beast bled from multiple punctures, though none individually proved decisive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael continued his magical assault with additional fire bolts and lightning. I attempted Enchanted Sleep—my sole offensive spell of any potency—but the creature&#039;s massive endurance rendered the magic ineffective. The spell requires physical contact, and I possessed neither the courage nor the stupidity to approach within fifteen feet of those jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== A Moment of Tactical Desperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrannosaurus recovered from its prone position and, surprisingly, resisted the fear effect of Ishamael&#039;s magic. It turned toward us with renewed fury, having shaken off the psychological assault. The beast charged again, this time employing a trampling attack that threatened to overrun our entire position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a moment of what I can only describe as calculated recklessness, I advanced toward the creature, drawing my main gauche and shouting to attract its attention. The theory possessed a certain logic: my mobility and evasive capabilities exceeded those of my companions, and drawing the creature&#039;s aggro might prevent it from devastating the less mobile members of our party. Additionally, as the physically weakest member of the group, my death would represent the smallest tactical loss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I moved perpendicular to the creature&#039;s line of attack, gaining the defensive benefit of lateral movement. The beast, possessed of limited intelligence but considerable predatory instinct, fixed its attention upon me. I maintained my evasive posture, prepared to dodge whatever assault it might launch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Killing Blow =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s Hand of Death continued to squeeze the creature&#039;s heart while the caravan&#039;s crossbowmen maintained their barrage. Sin repositioned behind cover, preparing her own defenses should the creature break through our line. Ishamael continued his assault with invested magic, each bolt chipping away at the beast&#039;s formidable vitality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The accumulated damage proved decisive. The creature&#039;s heart, subjected to Slaydar&#039;s necromantic compression, finally surrendered. The Tyrannosaurus collapsed mid-charge, its tremendous bulk shaking the jungle floor one final time. Ishamael&#039;s Kiss of Death ability ensured the creature would not recover—within moments, it expired completely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan erupted in relieved celebration. Eight of the guards had frozen in terror at the sight of the charging predator, but the remainder maintained their composure admirably. Without our magical intervention, the creature would undoubtedly have slaughtered the entire caravan, devouring the guards and leaving the camels scattered across the jungle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Salvage and Spoils =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead Tyrannosaurus represented a treasure trove of valuable materials. The creature&#039;s scales provided natural armor—substantial protection on the dorsal surface and somewhat less on the softer underbelly. The caravan&#039;s leather worker calculated that the hide would yield approximately thirty sizes of leather: eighteen of hard leather and twelve of soft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We negotiated the distribution of materials. The leather worker required six sizes for his own armor—a reasonable request given his services to the caravan. I claimed soft leather for myself, as my casting requirements preclude heavier armor. Slaydar opted for hard leather, befitting his more robust constitution and willingness to engage in direct combat. Sin and Ishamael made their own arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s teeth, each the size of a dagger, consisted of extraordinarily hard ivory suitable for weapon crafting. The bones, while hollow, possessed remarkable strength—approximately as resilient as teak but significantly lighter. The meat proved edible, resembling chicken in both texture and flavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Peculiar Acquisition =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the skinning process, Slaydar performed his Ask the Dead ritual upon the creature&#039;s corpse, seeking to establish some form of supernatural connection. The ritual succeeded in ways I suspect he did not anticipate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s spirit, or perhaps merely an echo of its consciousness, manifested within the severed forelimb. Slaydar engaged in a lengthy conversation with the entity, which revealed itself to possess a distinctly female personality with the aggressive mannerisms of an adolescent orc. The spirit identified herself as &amp;quot;Tina&amp;quot; and claimed to have died previously, only to find herself bound to the Tyrannosaurus&#039;s forelimb through supernatural means she could not fully explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, with characteristic grandiosity, claimed credit for &amp;quot;crushing the beast&#039;s heart and rescuing her.&amp;quot; The spirit expressed reluctant awe at this assertion, accepting Slaydar as a powerful figure worthy of respect—or at least wariness. The two established what Slaydar describes as &amp;quot;clan mates&amp;quot; status, though the specifics of this arrangement remain opaque to me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orc now possesses a sentient T-Rex claw that runs about independently and converses with him late into the night. The other caravan members find this development deeply unsettling, though I suspect they will adapt. Adventurers accumulate peculiarities as inevitably as they accumulate scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Animated Horror =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not content with a mere talking claw, Slaydar decided to animate the entire Tyrannosaurus skeleton. He employed his necromantic abilities to raise the creature as an undead servant—a process that required multiple castings to maintain but yielded a mobile mount of terrifying aspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The animated skeleton possesses considerable physical capabilities though it lacks the natural armor of the living creature while retaining the structural strength of its massive bones. Most significantly, it radiates an aura of fear that causes automatic fright in those who behold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Slaydar first animated the skeleton, eight members of the caravan guard immediately froze in terror. The remainder experienced profound unease, and all would suffer ongoing penalties to their morale for the duration of our journey. Sin suggested we keep the creature at the rear of the caravan to minimize psychological damage to our traveling companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, predictably, insisted on leading from the front with his skeletal mount. The caravan master reluctantly agreed, reasoning that the creature would at least frighten away other predators. I suspect this decision will create complications when we attempt to enter populated areas, but such concerns remain problems for our future selves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Magical Cooperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle demonstrated the effectiveness of coordinated magical assault. Ishamael&#039;s dark fire and lightning provided consistent damage output. Slaydar&#039;s Hand of Death, while requiring sustained concentration, proved devastating against a single large target. Sin&#039;s bone constructions created tactical opportunities that prevented the creature from leveraging its superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution remained modest—reconnaissance through crystal vision and a desperate attempt to draw aggro that thankfully did not result in my being trampled into paste. I recognize that my offensive capabilities remain limited. Enchanted Sleep, while theoretically powerful, requires both physical proximity and successful casting against targets with lower endurance than a massive predatory dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The experience reinforces my conviction that survival depends upon proper preparation, tactical positioning, and the willingness of one&#039;s companions to employ genuinely terrifying magic. Slaydar&#039;s necromancy grows increasingly disturbing with each application, but I cannot deny its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Tyrannosaurus defeated and its materials claimed, we prepared to rest for the remainder of the night. Slaydar&#039;s animated skeletal mount stood watch over the camp, its terrifying presence thoroughly unnerving the caravan guards even as it provided a certain grim reassurance. The orc conversed quietly with his severed claw companion, establishing the peculiar relationship that would characterize our continued journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our mission to recruit choir members, a sexton, and a concert master for Lady Callas&#039;s Abbey continues. Tintagel and the Land of Nod still await us, along with whatever challenges the eastern territories present. I have acquired materials for moderately improved armor and considerable experience in coordinated combat against overwhelming threats.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have also gained an orc companion who rides a skeletal Tyrannosaurus while conversing with a severed claw inhabited by a dead girl&#039;s spirit. Adventuring, I have learned, never becomes more conventional with experience—it merely reveals new depths of peculiarity to which one must adapt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Soft T-Rex leather (6 sizes) - sufficient for 6-point armor after crafting&lt;br /&gt;
* Share of T-Rex meat - sustenance for journey&lt;br /&gt;
* T-Rex ivory teeth - available for crafting or sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Hard T-Rex leather (6 sizes) - sufficient for 8-point armor (potentially 9 with masterwork)&lt;br /&gt;
* Animated T-Rex skeleton - combat mount with TMR 7, causes fear effect&lt;br /&gt;
* Sentient T-Rex forelimb - inhabited by spirit named &amp;quot;Tina,&amp;quot; serves as companion/familiar&lt;br /&gt;
* Share of T-Rex bones - light, strong material for potential crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials - bones, meat, teeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Substantial quantity of T-Rex meat - sustenance for extended journey&lt;br /&gt;
* T-Rex bones - hollow, strong, lightweight material suitable for crafting&lt;br /&gt;
* T-Rex ivory teeth - extremely hard, suitable for dagger/weapon crafting&lt;br /&gt;
* Goodwill from caravan guards - saved entire caravan from certain destruction&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party traveled with the caravan from House Kerberoth toward Tintagel, gaining a new companion—Sin, an orc necromancer. On the evening of the first travel day at the Centre Jungle campsite, a massive Tyrannosaurus Rex (5-hex creature, TMR 12) attacked the caravan, targeting the party specifically. Through coordinated magical assault, tactical positioning, and considerable courage, the party defeated the creature. Ishamael&#039;s dark fire and lightning, Slaydar&#039;s Hand of Death, Sin&#039;s bone constructions, and support from caravan crossbowmen combined to bring down the beast. The party salvaged extensive materials including armor-quality leather, ivory teeth, and lightweight bones. Slaydar animated the T-Rex skeleton as a mount and acquired a sentient forelimb companion inhabited by a spirit named &amp;quot;Tina.&amp;quot; The session ended with the party resting at the Centre Jungle camp, having gained the caravan&#039;s respect and preparing to continue their journey to Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || Departed House Kerberoth with caravan; Sin joined party; T-Rex battle at Centre Jungle (defeated, salvaged materials); Slaydar contacted spirit &amp;quot;Tina&amp;quot; and animated T-Rex skeleton mount&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3: The Lands of Chaos ====&lt;br /&gt;
=====The Ford of Sands and Trackless Perils=====&lt;br /&gt;
&lt;br /&gt;
Our journey through the Heights of Chaos continued with remarkable incidents. At the Ford of Sands, Slaydar and Sin demonstrated the impulsive curiosity characteristic of their race by sending spectral hands into the river to investigate potential aquatic life. Instead of fish, they discovered pockets of trackless waste—planar voids that trapped their magical constructs for the duration. The scouts collected sand in glass vials, and the caravan wisely chose to camp at the ford rather than risk travel with active trackless wastes potentially seeking attachment.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a ruined wall complex containing several mortuary temples arranged in an avenue. Slaydar identified the central building as a death site—a place where bodies were prepared for burial according to ancient funerary rites. The practice involved removing the brain through the nostrils while preserving the heart, as the culture believed reason resided in cardiac rather than cerebral tissue. Slaydar performed his life-prolongation ritual upon Sin here, taking advantage of the necromantically resonant location. The ceremony succeeded on the second attempt, halting her aging process indefinitely. The caravan guards remained at considerable distance during these proceedings, their discomfort palpable.&lt;br /&gt;
&lt;br /&gt;
=====The Crumbling Paths and Fossil Discoveries=====&lt;br /&gt;
&lt;br /&gt;
We arrived at a landscape dominated by decaying aqueducts—massive earthen structures with stone facing, rising to remarkable heights and stretching in sweeping curves across the terrain. Ishamael climbed to investigate, discovering the structure&#039;s true nature through planar interrogation. The Crumbling Paths, as they are known, constitute a multi-planar phenomenon where sections always orient east-west regardless of the traveler&#039;s position. The structure appears to exist simultaneously across multiple planes of reality.&lt;br /&gt;
&lt;br /&gt;
During his descent, Ishamael&#039;s footing failed when stone crumbled in his hands, though his Shadow Wings prevented any serious injury. The fallen stone revealed a remarkable fossil—a laminate creature that appeared to be a sea organism but in fact traveled on the wind in an atmosphere of unusual composition. A fascinating specimen for philosophical contemplation, though its practical value remained unclear.&lt;br /&gt;
&lt;br /&gt;
=====The Cloud Trees of Cindereth and Unusual Provisioning=====&lt;br /&gt;
&lt;br /&gt;
After a full day&#039;s travel that felt curiously brief, we entered an orchard of massive trees bearing watermelon-sized fruit. The Cloud Trees of Cindereth reach extraordinary heights and produce fruit of remarkable properties. The flesh proves extremely filling—a few slices satisfy completely—yet provides no actual caloric content. The fruit remains edible for approximately one year if unopened, but rapidly deliquesces once cut. The juice quenches thirst admirably, and a skilled vintner might ferment the high sugar content into valuable wines.&lt;br /&gt;
&lt;br /&gt;
I immediately recognized the commercial potential. These fruits could revolutionize dietary practices for those seeking to reduce consumption while maintaining satiation. We harvested a considerable quantity, storing them within the T-Rex skeleton&#039;s ribcage through clever application of warping magic. The caravan guards found our enthusiasm peculiar but offered no objection.&lt;br /&gt;
&lt;br /&gt;
=====Syrioth&#039;s Azure Grasslands and the Crimson Spires=====&lt;br /&gt;
&lt;br /&gt;
The next plane, Syrioth, presented grasslands of such rich green that in certain light they appeared almost blue. A mercifully brief day of travel provided welcome respite and opportunity for training. The subsequent journey through Coldstream tested our endurance more severely. Temperatures plunged to near freezing, the bitter cold sapping our strength with every hour of travel. The caravan maintained extensive fires and collected substantial water stores to avoid nighttime excursions into the cold. The guards&#039; woolen blankets, though harsh against unprotected skin, provided admirable insulation. Their wives weave them with extraordinary skill, creating common materials of exceptional quality.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a peculiar landscape of crimson metallic structures resembling tents with central spires rising to impressive heights. Each &amp;quot;tent&amp;quot; consisted of an alchemical transition metal—hard as bronze but with unusual oxidation properties. The structures leaned at steep angles from vertical, their metallic &amp;quot;skirts&amp;quot; giving the appearance of wind-caught fabric frozen in place.&lt;br /&gt;
&lt;br /&gt;
In an ill-advised experiment, I allowed blood to drip upon one of the fallen spires. The structure immediately began draining my vitality at an alarming rate while manifesting translucent human figures moving through the area as if the metallic structures did not exist. Slaydar identified these as insubstantial dead, though they proved unresponsive to necromantic communication. Ishamael&#039;s healing intervention halted the blood drain and dispersed the manifestations. The structures possess an aura of Remembrance—not a graveyard, but definitely a site where death has occurred in significant quantity.&lt;br /&gt;
&lt;br /&gt;
That evening I experienced vivid dreams of conversations with unfamiliar people, discussions where I perpetually lacked some essential context that would render them comprehensible. The bleeding had evidently created an unwelcome connection to whatever memories these spires preserve.&lt;br /&gt;
&lt;br /&gt;
=====The Thorn Fields of Havoth=====&lt;br /&gt;
&lt;br /&gt;
Travel through Havoth proved utterly exhausting. I found myself far more drained than my hardier companions, struggling to keep pace as we crossed the landscape. The terrain consisted of cultivated fields of thorns arranged in precise rows like a plantation. The plants themselves demonstrated remarkable properties: dark green with bright yellow bulbs, they possessed elasticity like rubber, resisting attempts at crushing. The sap proved highly corrosive to metals and organic materials alike, blackening and destroying a cloth rag in moments.&lt;br /&gt;
&lt;br /&gt;
The T-Rex managed to tear free a section of plant, which we preserved for potential alchemical trade. The caravan guards used bill hooks to protect the camels from the thorns while traveling single-file through the furrows. The plants, known as Thorn of Havoth, serve as source material for creating green vitriol—a dangerous but valuable alchemical component. Extraction requires considerable alchemical expertise to perform with any degree of safety.&lt;br /&gt;
&lt;br /&gt;
=====Arrival at Tintagel=====&lt;br /&gt;
&lt;br /&gt;
After a brief final journey, we arrived at Tintagel—a castle city situated at the elbow of U-shaped hills rising to impressive heights. Terraced farms covered the hillsides, irrigated by channels fed from a water source at the summit. The castle itself stands where a moat once existed, now a dry depression crossed by drawbridges.&lt;br /&gt;
&lt;br /&gt;
The population of Tintagel consists largely of spellcasters, identifiable by the chaos marks that distinguish them from ordinary humans: red sclera, black irises, and various physical peculiarities such as backwards-bending legs. Despite these unsettling characteristics, the Tintagelites demonstrate little malicious intent—they pose danger primarily through distraction, unreliability, and the occasional catastrophic accident rather than deliberate malice.&lt;br /&gt;
&lt;br /&gt;
Our entry with the animated T-Rex skeleton drew considerable interest from the local wizards, many of whom examined it with quizzing glasses and lorgnettes. One figure—tall, slender, wearing silver chainmail and a conical helm—descended from the sky, examined both the T-Rex and Slaydar within it, and simply said &amp;quot;No&amp;quot; before departing. The sixth such skeleton today, apparently.&lt;br /&gt;
&lt;br /&gt;
The local wizards expressed interest in purchasing the skeleton, though not for unreasonable sums. They offered exchange in magical services or goods rather than currency. A Staff of Power would require multiple such specimens—well beyond our current resources. More modest exchanges included spell racks, incantations, and various invested items. Of particular interest was an Enchiridion of Incantations based on Bolt of Energy, containing several variations including Levin Bolt (stunning lightning), a columnar lightning bolt, burst of energy (which restores vitality), and various elemental projectiles.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites proved fascinating if frustrating trading partners. They possess exceptional skill with incantations but demonstrate profound organizational difficulties. A guardsman specifically warned us that deals must close quickly—the wizards frequently lose interest in agreements made even days prior, their attention captured by new fascinations. Yet they prove valuable trading partners precisely because their unreliability stems from distraction rather than duplicity.&lt;br /&gt;
&lt;br /&gt;
We also learned that the thorn material from Havoth holds value here, as the wizards extract its alchemical properties for creating green vitriol. However, any attempt to return through the Heights of Chaos to harvest more would prove futile—the trackless wastes do not permit simple backtracking. One must follow established routes or possess exceptional tracking skills enhanced by magic. Earth mages apparently navigate such regions most effectively.&lt;br /&gt;
&lt;br /&gt;
=====Observations on the Journey and Local Customs=====&lt;br /&gt;
&lt;br /&gt;
This journey through the Heights of Chaos has impressed upon me the fundamental truth that reality itself varies considerably between planes. Each realm operates according to its own principles—from the Crumbling Paths that maintain consistent orientation regardless of position, to the Cloud Trees that provide satiation without nutrition, to the metallic spires that harvest blood to manifest memories of the dead.&lt;br /&gt;
&lt;br /&gt;
The trackless wastes present particular danger. Unlike conventional geography where one might retrace steps, these planar voids do not respect spatial consistency. The caravan&#039;s rangers possess knowledge of safe routes accumulated over years of travel, but deviation risks becoming permanently lost in placeless nowhere. Slaydar and Sin&#039;s spectral hands remain trapped somewhere west of us, calling forlornly for their masters until the magic sustaining them finally expires.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites themselves embody a peculiar paradox—simultaneously brilliant and unreliable, capable of extraordinary magical achievement yet unable to organize even simple cooperative endeavors. Their chaos marks serve as constant reminder that proximity to the Abyss shapes both form and function. Yet their essential lack of malice makes them preferable trading partners to many more conventional merchants I have encountered.&lt;br /&gt;
&lt;br /&gt;
=====Practical Considerations=====&lt;br /&gt;
&lt;br /&gt;
My physical endurance continues to prove the limiting factor on these journeys. While my companions suffer manageable exhaustion, I accumulate weariness far more quickly during difficult travel. The Strength of Stone and Waybred enhancements from Lady Callas provide essential support, but I remain keenly aware of my physical limitations. Should I fall unconscious from exhaustion during some crisis, the party&#039;s capabilities would be only modestly reduced—a cold comfort, but realistic assessment nonetheless.&lt;br /&gt;
&lt;br /&gt;
The T-Rex skeleton, while impressive, proves less valuable than Slaydar hoped. The bones themselves—hollow, light, strong as dense wood but remarkably lighter—possess considerable practical application for construction of boats, gliders, or lightweight implements. However, multiple such skeletons would be required to obtain truly exceptional magical items. We may trade portions for more modest but immediately useful enhancements.&lt;br /&gt;
&lt;br /&gt;
The Cloud Fruit represents a more promising long-term investment. If we can establish reliable transport through the trackless wastes, these fruits could find ready market among the wealthy seeking to reduce food consumption while maintaining comfort. A master vintner could potentially create valuable wines from the high sugar content. The Abbey itself might benefit from such provisions, reducing the burden of feeding a large staff while maintaining morale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
* Substantial supply of Cloud Fruit - stored in T-Rex ribcage (filling, non-caloric, lasts approximately one year unopened)&lt;br /&gt;
* Thorn of Havoth material - for trade or alchemical use in Tintagel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Life Prolongation ritual completed (aging halted for 14 years) - performed at mortuary temple&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor when dark) - collected at Ford of Sands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Uncommon herbs from Scented Jungle (accelerate Earth Mage healing spells)&lt;br /&gt;
* Aminote fossil material - from Crumbling Paths investigation&lt;br /&gt;
&lt;br /&gt;
====== Training time ======&lt;br /&gt;
3 days of downtime - After the T-Rex battle&lt;br /&gt;
2 half-days at Cindereth and Serioth&lt;br /&gt;
1 half-day after the Crimson Spires&lt;br /&gt;
&lt;br /&gt;
4.5 days total.&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
The party completed their journey through the Heights of Chaos trackless wastes with the caravan, traveling from the Centre Jungle camp to Tintagel over approximately nine days. The journey included encounters with numerous planar phenomena: trackless wastes at the Ford of Sands that trapped Slaydar and Sin&#039;s spectral hands, ancient mortuary temples where Slaydar performed life prolongation on Sin, the multi-planar Crumbling Paths where Ishamael discovered unusual fossils, the Cloud Trees of Cindereth producing non-caloric but filling fruit, crimson metallic remembrance spires that drained Artephius&#039;s vitality when blood-activated, the freezing passage through Coldstream, the dangerous thorn fields of Havoth, and finally crossing a lava river via Sin&#039;s bronze bone construction bridge. The party arrived at Tintagel, a castle city populated primarily by chaos-marked wizards known for exceptional magical skill but profound unreliability. Initial negotiations regarding the T-Rex skeleton revealed local interest in magical trades rather than currency, with various spell books, incantations, and invested items available for exchange. The session ended with the party beginning to explore trading opportunities in Tintagel while considering their recruitment mission objectives.&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 || Departed for Heights of Chaos; rested at Scented Jungle where Ishamael gathered uncommon herbs&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Long day&#039;s travel through Heights of Chaos; camped at Ford of Sands; Slaydar and Sin lost spectral hands to trackless wastes; red flesh beetles cleaned T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 30 || Collected four flesh beetles; continued lengthy travel; arrived at mortuary temple ruins; Slaydar performed life prolongation ritual on Sin (succeeded on second attempt); rested at ruins&lt;br /&gt;
|-&lt;br /&gt;
| Day 31 || Exhausting travel to Crumbling Paths; Ishamael investigated structure and discovered aminote fossil; camped beneath aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Day 32 || Traveled to Cloud Tree orchard of Cindereth (curiously brief journey); harvested cloud fruit&lt;br /&gt;
|-&lt;br /&gt;
| Day 33 || Brief travel through Syrioth grasslands&lt;br /&gt;
|-&lt;br /&gt;
| Day 34 || Grueling journey through Coldstream&#039;s bitter cold; camped by frozen stream&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 || Recovered from extreme cold; traveled to Crimson Spires; Artephius bled on spire, manifested insubstantial dead, was healed by Ishamael; camped at spires&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 || Utterly exhausting travel through thorn fields of Havoth; harvested thorn plant material; camped in thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Brief final travel to Tintagel; crossed lava river via Sin&#039;s bone construction bridge; arrived at Tintagel; began negotiations regarding T-Rex skeleton and exploring magical trading opportunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Tintangel traders ===&lt;br /&gt;
&lt;br /&gt;
===== The Trading of Curiosities and Acquisition of Practical Necessities =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our arrival in Tintagel presented immediate commercial opportunities, as the wizardly inhabitants demonstrated considerable interest in Slaydar&#039;s animated T-Rex skeleton. The local paleontological animators—three in number—viewed the specimen with professional appreciation, though not unprecedented enthusiasm. One silver-armored figure descended from the sky, examined both skeleton and occupant, pronounced a terse &amp;quot;No,&amp;quot; and departed. Apparently we had presented the sixth such specimen encountered that day. A humbling reminder that even remarkable discoveries prove commonplace in certain locales.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, exercising his merchant training, arranged an auction among the interested parties. The wizards, forming a collaborative purchasing arrangement, offered 104 true silver guineas—equivalent to approximately 26,208 silver pennies. However, given the Tintagelites&#039; well-established unreliability regarding currency transactions, we negotiated instead for magical goods and services. A practical decision, as these chaos-marked wizards prove far more reliable when their interests align with immediate gratification rather than delayed financial settlements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The trade yielded considerable value: quilted canvas armor for our party, various incantations from the necromantic animators and spiritualists, and opportunities for additional exchanges. The quilted canvas armor, while brightly colored in greens, yellows, and reds arranged in lozenge patterns, provides superior magical compatibility. With a base protection of three points, it gains additional protection at ranks 10, 15, and 20 of armor spells, plus ablative magical protection equal to non-prime ranks. Far superior to the soft leather we had contemplated keeping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael traded his Walking Unseen potions for a set of the quilted canvas armor and accompanying robes. The soft T-Rex leather we had harvested went toward additional armor sets for the party. A fair exchange, particularly given that Tintagelites value immediate goods over future promises. Their distracted nature makes them unreliable contract partners beyond the span of a few days, but their essential lack of malice renders them preferable to many more conventional merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Enchiridion and Incantational Studies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among the offered incantations, I acquired the Enchiridion of Bolt of Energy—a small booklet of cream vellum bound with brass rings. This tome serves dual purpose: it teaches the Bolt of Energy spell and functions as a spell rack for various incantations of that spell, including Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, and Orb of Flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The book itself weighs eleven ounces and will serve as the foundation for expanding my offensive magical capabilities. I shall require three weeks to learn both the base spell and begin advancing the spell rack. Time well spent, given our extended stay in Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The God Sin and Lunar Associations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our negotiations, the spiritualists revealed information regarding a moon god called Sin. This deity proves ancient beyond most pantheons, having survived multiple incarnations of religious orthodoxy. He associates with the city of Ur in the Land of Nod, manifests with a beard formed from lapis lazuli in the Mesopotamian style, connects to bulls symbolically, and bears particular affinity with the number thirty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For our companion whose name literally references sin, this discovery holds obvious significance. The spiritualists possessed incantations specific to Sin&#039;s worship, including variations of Wraith Cloak. The lunar aspect association suggests potential value for those seeking divine patronage, though I remain content with my scholarly pursuits unencumbered by theological obligations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The information proves relevant to our mission, as Ur lies within the Land of Nod—precisely where we seek the Choir of the House of Fire. Whether this constitutes fortunate coincidence or deeper pattern remains unclear, though in my experience, such alignments rarely prove entirely accidental.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Encounters with Dwarven Smiths and Peculiar Armaments =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among Tintagel&#039;s diverse population, we encountered dwarves whose hair and beards burn with actual fire—not illusory flames, but genuine combustion that causes them no discomfort. They possess skill in weapon-smithing and speak Thari with rank six competence, though Slaydar&#039;s rank zero knowledge created communication challenges best solved through emphatic gesturing and simplified vocabulary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They offered for sale an item called Dark Harvest—a glaive-like weapon with rotating scythe blade, forged from black bronze quenched in the River Styx. This weapon proves particularly effective against undead while bouncing harmlessly off immortals and eternals, reducing their damage to negligible amounts. The price—thirty thousand silver pennies—exceeded our available resources even accounting for the T-Rex sale. Slaydar&#039;s offer of &amp;quot;a night of passion&amp;quot; met with justified skepticism regarding anatomical logistics given his missing fingers. We declined the purchase, though the craftsmanship impressed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dwarves maintain forges at considerable personal risk, working with Styx water that has claimed numerous smiths over the years. One imagines a remarkable collection of weapons and unfortunate craftspeople accumulated at the riverbed. I refrained from inquiring about their recovery methods, as some knowledge serves no practical purpose beyond generating nightmares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Flesh Beetles and Minor Discoveries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s collection of four red flesh beetles, acquired at the Ford of Sands, proved topic of discussion among the wizards. These creatures efficiently strip flesh from bone, then enter torpor when denied light and sustenance. They can convert zombies to skeletal form, reducing the characteristic odor of animated dead. When gorged, they breed, though Sin wisely chose not to encourage multiplication during our city sojourn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At full activity, the beetles demonstrate remarkable efficiency—they completely consumed the T-Rex&#039;s flesh in hours. In torpor, they become small enough to fit individual beetles in matchbox-sized containers. The wizards displayed interest primarily in academic terms, noting the creatures&#039; utility for necromantic preparations but offering no particular trade value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained the aminote fossil I discovered at the Crumbling Paths—a wind-traveling creature from some atmosphere of non-oxygen composition. The fossil holds more interest for me than the purchasers, representing a fascinating biological adaptation to entirely foreign environmental conditions. I shall retain it for further study.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Valley of Death and Ominous Prophecies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our exploration of Tintagel&#039;s environs revealed a notable absence: no catacombs, crypts, or graveyards exist within the city limits, and precious few outside. This unusual arrangement stems from the Tintagelites&#039; poor ranger skills—they cannot safely navigate the trackless wastes that surround their home, effectively trapping them within their chaotic city unless joining established caravans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, outside the city we discovered a place of power—definitely not a graveyard, the locals emphasized with suspicious insistence. Hooded figures lurked about this site, their movements unsettling and inhuman. When Slaydar approached one, it turned to face him not as a person would, but as though its shoulders remained fixed while the robe billowed and repositioned. The face visible within the hood showed only grim, darkened features with glittering, faceted eyes like onyx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These figures spoke of one who was great but died nearby—not quite at this location, but somewhere close. They serve not through worship but through awaiting one suitable to take up the burden of greatness. Their assessment of Slaydar&#039;s endurance of twenty proved dismissive: &amp;quot;Feeble.&amp;quot; Their standards for greatness clearly exceed conventional measures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entity performed some manner of fate-reading upon our party, revealing information both useful and concerning:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For me: I possess no resistance against transformation into a frog. This stems from my princely nature—apparently nobility provides no protection against batrachian metamorphosis, and indeed may make one particularly susceptible to such enchantments. The hooded figure mentioned the Gusso Woods as a place to avoid, where practitioners of such magic dwell. Small comfort that I might, theoretically, find reversal through matrimony, though I prefer to avoid the necessity entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Slaydar: His fate involves serving &amp;quot;behind the throne.&amp;quot; The hooded figure gestured back and forth ambiguously, suggesting multiple interpretations. Whether this indicates political power, sanitary duties, or some metaphorical meaning remains unclear. Slaydar chose to interpret it optimistically as indication of future influence. I refrained from suggesting alternative readings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Ishamael: &amp;quot;The gates of death swing both ways for you.&amp;quot; Given his necromantic inclinations and ability to traverse the boundaries between life and death, this hardly surprises. Whether prophecy or simple observation of existing capability, the statement acknowledges Ishamael&#039;s unique position among practitioners of death magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Sin: &amp;quot;Silver is a boon to you.&amp;quot; The speaker immediately followed this with &amp;quot;The love of money is the root of all evil,&amp;quot; which rather undercuts the apparent blessing. Whether this references literal silver metal, currency, or some symbolic meaning remains ambiguous. Sin&#039;s philosophical interests led her to inquire about distinctions between types of greatness—a line of questioning that prompted the hooded figure to complain about encountering a bloody philosopher. I have been attempting to teach her philosophical reasoning. Apparently my efforts bear fruit, though perhaps not always welcome fruit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Embassy Mission and Journey Planning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure proposed a task: transporting a group seeking asylum from the Chthonic regions of the Land of Nod to the Underworld itself. These asylum-seekers associate with the Mazakim and Lilin—entities we have encountered peripherally in previous travels. The proposition involves danger, bloodshed, and potential treasure. Standard adventuring fare, in summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael initially hesitated, prompting Slaydar to enthusiastically volunteer on his behalf. I provided gentle physical encouragement—a pool cue to the back of Ishamael&#039;s head to simulate nodding agreement. The hooded figure found this &amp;quot;not meat&amp;quot;—meaning, I presume, that coercion does not constitute genuine acceptance. After Ishamael verbally confirmed his willingness, the bargain was struck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, before undertaking this task, we must first locate Simyaza, who occupies a unique position requiring access to an embassy. To find Simyaza, we must reach the elemental center of Tanuel—a location that Earth Mages apparently navigate most effectively. We lack an Earth Mage. This presents challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure provided crucial intelligence: we should travel to Morca, a large city serving the silk road trade. There we can join eastward-bound caravans, ideally working as guards or servants to avoid drawing attention. The Duke of Five Faces—ruler of the Land of Nod—maintains surveillance over those entering his domain. Anonymity among a caravan provides superior concealment compared to independent travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Germangeous Canyon and Mountain Crossing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The route to Morca requires crossing the Jemaliah mountain range—formidable peaks with lowest passes at approximately 6,000 feet elevation. The truly dangerous path crosses the &amp;quot;dragon&#039;s teeth&amp;quot;—jagged peaks where winds of seventy miles per hour can batter travelers to death against stone unless maintaining altitude above 7,500 feet. At that elevation, the cold proves severe, and altitude sickness affects those unaccustomed to such heights. Travel would require limiting flight to two hours maximum during the warmest, calmest parts of each day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we can locate the entrance, we can follow the river through the canyon, maintaining relative concealment from aerial observation. The canyon route still climbs to approximately 6,000 feet at its highest point—sufficient to risk altitude sickness—but far safer than the exposed mountain crossing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon terminates at the Beckel Waterfall, a 2,000-foot drop descending from 6,000 feet to 4,000 feet elevation. We would need to navigate this descent, preferably under cover of darkness using Dark Vision to avoid detection. The hooded figure emphasized the value of acquiring a map, as the canyon entrance proves difficult to locate without proper guidance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our party includes rangers of modest capability—sufficient to locate home after inebriation, as the saying goes, but perhaps requiring luck for wilderness navigation. We shall seek maps in Tintagel&#039;s libraries and among the merchants before departing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Equipment Acquisitions and Magical Preparations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond the armor and Enchiridion, our party acquired various magical implements:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael obtained a lantern that sheds dark light, altering spell aspects to affect undead and halving undead magic resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necromantic animators offered numerous incantations including those for Wraith Cloak (which I shall study for three weeks), bone construction paths, spectral warrior summoning as scimitar cats, and various other death-aspected magics. The entropy locusts incantation proved particularly expensive—equivalent to 5,000 silver pennies—but Blackfire incantations to write seals and potentially dangerous variations tempted even my cautious nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin acquired the Spirit Net of the Necromanteion—a small net-like decoration made from desiccated priestess sinews that provides healing enhancement. Similar in function to my healing boost dreamcatcher from Henry the Toymaker, though of different cultural origin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also learned of the Cave of Shadows—a shadow-realm facsimile of the real world where travelers can move between distant locations. Hemlock provides one method of accessing this realm, though it requires dying first. Some practitioners view death as mere inconvenience when pursuing their goals. I prefer continued respiration to such experimental transportation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Extended Residence =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall require five weeks and one day to learn Bolt of Energy to rank five and advance the associated spell rack. The base casting chance of fifty percent plus rank bonuses yields ninety percent success rate at rank five—acceptable for combat application. Ishamael will rank Shadow Wings to twenty during this period, requiring thirty-nine days. We shall remain in Tintagel for this extended training period.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During these weeks, Slaydar&#039;s spectral hands—lost at the Ford of Sands to trackless waste—will finally return to him after wandering for multiple weeks calling forlornly for their master. The wizards offered incantations for spectral hands including variations such as Cubed Force or Ramma Force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar will also recover his second point of endurance lost to drinking the green water at House Kerberoth—the liquid uncertainty that curses those foolish enough to consume it despite warning signs including dogs refusing to drink. His endurance will return to twenty-one, making him slightly less feeble by the hooded figure&#039;s exacting standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased warm clothing for the mountain crossing, as temperatures at 6,000 to 7,500 feet prove severe enough to risk frostbite and hypothermia. The caravan blankets we had acquired during our journey through the Heights of Chaos—bright wool blankets of exceptional quality woven by guardsmen&#039;s wives—will serve admirably for this purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Observations on the Chaos-Marked and Their Commerce =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tintagelites demonstrate fascinating contradictions. Their chaos marks—red sclera, black irises, backwards-bending legs, and various other physical peculiarities—indicate proximity to Abyssal influence. Yet they lack malicious intent almost entirely. Their danger stems from distraction, unreliability, and occasional catastrophic accidents rather than deliberate harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They possess exceptional magical skill, particularly with incantations, but demonstrate profound organizational deficiencies. Agreements must close within days or their attention wanders to new fascinations, rendering previous negotiations void. They prove valuable trading partners precisely because their unreliability stems from chaos rather than duplicity—they forget obligations rather than deliberately violating them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guardsmen who maintain order prove more competent than one might expect. They cannot prevent the wizards from creating havoc, but they can direct said havoc away from critical infrastructure. Watching them attempt to manage chaos-touched wizards resembles herding cats while the cats possess the ability to teleport, fly, and accidentally transmute things into other things. That Tintagel functions at all represents a minor miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their inability to develop ranger skills keeps them largely contained within their city and associated caravan routes. This may be the only factor preventing Tintagelites from spreading across the planes wreaking well-intentioned chaos wherever they travel. One imagines the multiverse breathes easier for their geographic limitations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Weight of Fates and Future Burdens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This session revealed our fates—or at least, aspects of possible futures. I find myself resistant to frog transformation, Slaydar serves behind some throne, Ishamael walks between death&#039;s gates, and Sin finds silver a boon while simultaneously being warned against money&#039;s corrupting influence. These prophecies may be immutable destiny or merely probable outcomes based on current trajectories. I prefer to believe the latter, as it preserves agency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accepted a mission to transport asylum seekers from the Land of Nod to the Underworld—a task involving undetermined danger and possible treasure. Before that, we must locate Simyaza at Tanuel&#039;s elemental center, which requires capabilities we currently lack. And before that, we must recruit the Choir of the House of Fire, a sexton, and a concert master for Callas&#039;s Abbey. Our task list grows faster than our completion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey requires crossing mountains by canyon passage, joining caravans in Morca, entering the Land of Nod without drawing the Duke of Five Faces&#039; attention, locating our recruitment targets in the eastern regions before the Court of Jade, somehow accessing Tanuel&#039;s elemental center, finding Simyaza, arranging embassy functions, collecting asylum seekers from Chthonic regions, accessing the Underworld, depositing said seekers, and returning to report success to Callas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When enumerated thus, the mission appears somewhat ambitious. Possibly excessively ambitious. Yet we accepted payment, we gave our word, and the hooded figure has marked us with fate. Forward remains the only practical direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Practical Considerations and Resource Management =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical limitations continue to constrain party capabilities, though magical enhancements mitigate the most severe deficiencies. The quilted canvas armor provides superior protection when combined with armor spells—I shall cast Wraith Cloak upon it once learned, gaining both physical protection and magical damage reduction. The Strength of Stone and Waybred from Callas maintain my viability during extended travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our financial situation improved dramatically from the T-Rex sale, though we converted most value into goods and training rather than retaining currency. This proves wise given the Tintagelites&#039; unreliable relationship with delayed payment and our need for immediate capability enhancement. We depart Tintagel better equipped, better trained, and better informed than we arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The five weeks of training will delay our mission timeline, but arriving at the Land of Nod unprepared serves no purpose. Callas understands the necessity of thorough preparation—she would prefer capable servants who arrive slightly late to hasty ones who die stupidly. At least, I hope she holds that preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have refrained from bleeding on any mysterious artifacts this session. A marked improvement in my decision-making compared to the Crimson Spires incident. Small victories accumulate toward larger successes, or so I tell myself while contemplating our increasingly complex mission parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End and Path Forward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded our initial trading and began our extended training period. Tintagel offers adequate libraries for research, sufficient wizards for magical instruction, and enough chaos to keep things interesting without becoming lethal. An ideal location for advancing our skills before undertaking the dangerous journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in scope with each discovery: recruitment becomes tied to finding a god&#039;s servants, which requires accessing elemental centers, which connects to embassy functions, which involves asylum transport, which necessitates Underworld access. Each task reveals three more beneath it, like some mythological hydra of complications. Yet this is the nature of adventuring in the outer planes—nothing proves simple, everything connects to everything else, and success requires navigating webs of obligation and opportunity simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall spend my five weeks mastering Bolt of Energy, advancing the spell rack, and researching maps of the Germangeous Canyon. Slaydar will search for his tribal kin, recover his spectral hands, and heal from his curse. Ishamael will perfect Shadow Wings and study the dark lantern&#039;s capabilities. Sin will likely pursue philosophical studies, experiment with her beetles, and contemplate silver&#039;s role in her fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we depart Tintagel, we shall be better prepared to face the dragon&#039;s teeth—whether by canyon passage or mountain crossing—and better equipped to infiltrate the Land of Nod without detection. The Duke of Five Faces will not find us so easily among caravan workers, and the Choir of the House of Fire will eventually yield to our search.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or so I hope, while trying not to think about the hooded figure&#039;s assessment that we are all, in our various ways, feeble. By the exacting standards of those who were great, perhaps we are. But we accepted the task nonetheless, which may indicate either courage or stupidity. Time will reveal which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base, enhanced by armor spells at ranks 10/15/20, ablative magic damage protection equal to non-prime spell ranks) - traded Walking Unseen potions&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Enchiridion of Bolt of Energy (spell book and spell rack for Bolt of Energy incantations, 11 oz, A5-sized vellum booklet with brass rings) - from T-Rex skeleton trade&lt;br /&gt;
* Access to incantations: Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, Orb of Flight - from T-Rex skeleton trade&lt;br /&gt;
* Warm clothing for mountain travel - purchased with party funds (1,000 sp spent collectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - traded soft T-Rex leather&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spectral Hand incantations access: Cubed Force/Ramma Force (15-ft cube, one face moves to opposite side, stopped only by iron/steel) - from T-Rex skeleton trade&lt;br /&gt;
* Recovered: Both spectral hands returned after 16 days wandering&lt;br /&gt;
* Healed: Regained 2 points of endurance lost to green water curse (back to 21 EN) - natural healing over 5+ weeks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spirit Net of the Necromanteion (15cm x 4cm desiccated sinew net decoration, enhances first healing spell per day by +3 points, worn on chest, 4 oz weight but 1 lb encumbrance) - from T-Rex skeleton trade&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor) - retained from previous session&lt;br /&gt;
* Information about Sin (moon god of Ur in Land of Nod, associated with bull and number 30, lapis lazuli beard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Lantern of dark light (alters spell aspects to affect undead, halves undead magic resistance, includes Star Fire incantation: throws victims back non-prime ranks in feet when they fail damage resist) - from T-Rex skeleton trade&lt;br /&gt;
* Vermilion Fan of the Orient (23cm black pointed spines linked to 13 red jade panels, 13 oz, spell rack, wielded as buckler, reflex action adds MD to defense until next pulse, 4-pulse cooldown) - from T-Rex skeleton trade (party&#039;s portion)&lt;br /&gt;
* Various necromantic incantation access - from T-Rex skeleton trade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor sets for all members - total value ~26,208 sp equivalent traded for T-Rex skeleton&lt;br /&gt;
* Access to multiple incantations from Tintagelite necromancers/animators/spiritualists&lt;br /&gt;
* Warm clothing for mountain crossing - 1,000 sp spent&lt;br /&gt;
* Knowledge of Germangeous Canyon/Jamandal&#039;s Canyon route to Land of Nod&lt;br /&gt;
* Quest: Transport asylum seekers from Chthonic regions of Land of Nod to Underworld&lt;br /&gt;
* Quest: Locate Simyaza at elemental center of Tanuel&lt;br /&gt;
* Information about Cave of Shadows (hemlock provides access, shadow-realm travel)&lt;br /&gt;
* Maps to acquire: Germangeous Canyon passage route&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Prophecies Received:&#039;&#039;&#039;&lt;br /&gt;
* Artephius: No resistance to frog transformation (due to princely nature; Gusso Woods mentioned as place to avoid)&lt;br /&gt;
* Slaydar: Fate to serve behind the throne&lt;br /&gt;
* Ishamael: Gates of death swing both ways&lt;br /&gt;
* Sin: Silver is a boon / love of money is root of evil&lt;br /&gt;
&lt;br /&gt;
===== Spell and Incantation Details =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt of Energy Incantations (from Enchiridion):&#039;&#039;&#039;&lt;br /&gt;
* Levin Bolt: Javelin-length lightning bolt that dazes victims unless they resist for half damage&lt;br /&gt;
* Lightning Bolt: Extends 60 feet, deflects off stone until reaching full extension, stuns those who fail to resist&lt;br /&gt;
* Bolt of Fire: Ignites flammable materials with 70% probability&lt;br /&gt;
* Ray of Cold: Delivers magical cold damage&lt;br /&gt;
* Razor Orb: Requires specially-crafted glass wire from Rank 8+ artisan glazier&lt;br /&gt;
* Burst of Energy: Restores fatigue equal to non-prime ranks once per dawn&lt;br /&gt;
* Orb of Flight: Transforms caster into reflective yellow orb capable of accelerating to 30 mph + 1 per rank&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin-related Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Wraith Cloak variation: Extends damage reduction to silvered weapons and similar metals including mithril and etheldin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael&#039;s Lantern Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Star Fire variation: Throws victims back a number of feet equal to non-prime ranks when they fail to resist damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Hand Incantations (Slaydar):&#039;&#039;&#039;&lt;br /&gt;
* Cubed Force/Ramma Force: Transforms spectral hand into 15-ft cube where one face moves to opposite side, passes through all materials except iron/steel; useful for seeing through walls, lifting oneself vertically, or applying crushing force&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party spent five weeks and one day in Tintagel after completing their journey through the Heights of Chaos trackless wastes. They auctioned the animated T-Rex skeleton to a coalition of three paleontological animators for 104 true silver guineas (26,208 sp equivalent), trading the value for quilted canvas armor, magical incantations, and various invested items rather than currency. Artephius acquired the Enchiridion of Bolt of Energy and began three weeks of study to learn the spell and advance the spell rack. The party learned about Sin, an ancient moon god associated with Ur in the Land of Nod. Outside the city, they encountered hooded figures at a place of death-power who read their fates and conscripted Ishamael for a mission to transport asylum seekers from the Chthonic regions of the Land of Nod to the Underworld. This requires first locating Simyaza at the elemental center of Tanuel. The hooded figure advised traveling to Morca to join eastward caravans into the Land of Nod, crossing either the dangerous dragon&#039;s teeth mountains (7,500+ ft elevation, 70 mph winds) or preferably finding the entrance to Germangeous Canyon (max 6,000 ft elevation, concealed route ending at Beckel Waterfall with 2,000 ft drop). The party will remain in Tintagel for training: Artephius learning Bolt of Energy to rank 5 (5 weeks 1 day), Ishamael ranking Shadow Wings to 20 (39 days), Slaydar recovering endurance and reclaiming lost spectral hands. They acquired warm clothing for the mountain crossing and began researching maps of the canyon route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Arrived at Tintagel after crossing lava river and traveling through thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Discussed armor options with Tintagelite smiths; identified three paleontological animators interested in T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Ishamael auctioned T-Rex skeleton; received 104 true silver guineas (26,208 sp) value&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Negotiated trade: skeleton value exchanged for incantations, armor, and magical items rather than currency&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Acquired quilted canvas armor sets for entire party by trading Walking Unseen potions and soft T-Rex leather&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Learned about Sin (moon god of Ur in Land of Nod) from spiritualists&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Encountered hooded figures at death-power site outside Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received fate prophecies: Artephius (frog vulnerability), Slaydar (serve behind throne), Ishamael (gates of death swing both ways), Sin (silver is boon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Accepted quest to transport asylum seekers from Chthonic regions to Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received intelligence about route to Land of Nod via Morca and Germangeous Canyon&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Purchased warm clothing for mountain travel (1,000 sp)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Began extended training period in Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 53 || Slaydar&#039;s first lost endurance point healed (16 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 58 || Slaydar&#039;s spectral hands returned after wandering (21 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 73 || Slaydar&#039;s second endurance point healed (36 days); returned to 21 EN&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 76 || Artephius studied Bolt of Energy (learning to rank 5, advancing spell rack); Ishamael ranked Shadow Wings to 20; Slaydar searched for tribal kin; Sin studied philosophy and researched silver/Sin connections (39 days total)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Training period completed; prepared to depart Tintagel for Morca&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: Infectious flights ===&lt;br /&gt;
===== The Geography of Necessity and Maps Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We found ourselves outside Tintagel, lingering near the Valley of Death but prudently declining to enter that particular establishment. I have learned through experience that places bearing such names rarely offer pleasant surprises. The locals maintain a thriving trade community here, merchants and travelers passing through en route to the Keeper of Five Faces and points beyond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our immediate concern focused on the journey ahead. The destination: Maktou, a substantial city lying several hundred miles north-north-east of Tintagel. Between us and that objective stretched the Jemaliah mountain range, a formidable barrier featuring jagged peaks where ferocious winds can dash travelers to death against stone unless one maintains altitude above the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At such heights, the combination of cold and altitude sickness presents lethal risk. The temperature plummets well below freezing, though wind chill makes accurate assessment academic once one&#039;s frozen corpse tumbles into a crevasse. Medical knowledge suggests that ascending these peaks in a single day carries substantial risk of altitude sickness, a condition requiring months to resolve if one cannot descend to lower elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we could locate its entrance, we might follow the river through at lower elevation, maintaining relative concealment while avoiding the worst of the mountain&#039;s fury. The canyon terminates at Beckel Waterfall, a massive cascade we would need to navigate under darkness using Dark Vision to avoid aerial detection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First, however, we required intelligence. The maps we sought proved elusive in Tintagel&#039;s markets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Acquisition of Information Through Diplomatic Libation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael exercised his considerable skill at spying and assessment, identifying a particularly garrulous fellow in one of Tintagel&#039;s drinking establishments. The man claimed to have descended from Maktou via river, surviving a spectacular journey through rapids in his coracle. His tale involved a ninety-foot waterfall, the strength of his arms pulling the vessel to shore despite the current, and the subsequent destruction of his craft, explaining his presence so far south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story was, naturally, complete fabrication. However, beneath the lies lay useful truth. Ishamael, displaying unexpected expertise in alcoholic beverages—apparently scholars acquire diverse knowledge—cultivated friendship with the boatman through provision of his finest spirits. The investment yielded returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fellow had indeed traveled the canyon, though his journey proved considerably less heroic than advertised. He described the river&#039;s exit into a lake, the series of cascades ascending into the mountains, and the peculiar stone of the uplands. He sketched what he remembered, providing Ishamael with sufficient detail to create a functional map showing the lake&#039;s location, the river&#039;s entry point, and the basic geography of the route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The boatman mentioned curious features: the canyon walls, formed of unusually white stone without volcanic characteristics, and the uplands beyond, where the rock appeared dark as obsidian despite the region&#039;s non-volcanic geology. The terrain hosted sparse vegetation despite the altitude and cold, suggesting geothermal warmth from below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Peculiarities of Local Commerce and Slaydar&#039;s Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Ishamael gathered cartographic intelligence, Slaydar explored Tintagel&#039;s servant markets. He discovered a merchant dealing in small figurines—magical items called Ushabti, approximately five centimeters tall, crafted from semi-precious stones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant possessed two such items: one fashioned from pale blue stone, the other from green malachite. These Ushabti, when properly animated through necromantic ritual, summon spiritual servants. The blue figurine produces a gardener skilled in tending herbal gardens. The green malachite Ushabti, carved from soapstone, manifests a scullery maid equipped with soap, capable of washing and cleaning almost anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given Slaydar&#039;s manual dexterity challenges and the resulting chronic filth of his armor and person, the acquisition seemed practically ordained. The merchant wanted two true silver guineas for each figurine, equivalent to approximately five hundred silver pennies. Slaydar, in a display of negotiating creativity that approached genius or madness, offered to cast Hold Aging on the merchant, granting sixteen years without aging in exchange for two figurines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant accepted. Slaydar attempted the ritual casting. The spell failed spectacularly, though thankfully without backfire. After profuse apologies and assurances regarding the difficulty of such powerful magic, Slaydar tried again. This time the spell took hold, and the merchant—now preserved from aging&#039;s ravages—handed over both Ushabti with satisfaction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refrained from commenting on the exchange rate. Sixteen years of prevented aging for items worth approximately one thousand silver pennies total seems generous to the merchant, though perhaps the market value of such magic exceeds my estimation. Slaydar appeared pleased with the transaction, and obtaining cleaning services for his perpetually filthy garments seemed worth considerable expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations for High-Altitude Travel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We acquired warm clothing suitable for mountain crossing, spending approximately one thousand silver pennies from party funds. The garments provided substantial protection against cold—though insufficient against the worst of the dragon&#039;s teeth. The locals also offered doves for sacrifice and traveling provisions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The priests sell ritually cleansed doves for one silver penny each, standard traveling sacrifice for those journeying through dangerous territory. We declined to purchase a large quantity, reasoning that carrying caged birds while flying presented encumbrance challenges exceeding their spiritual utility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More intriguing were the alchemical warming stones. These devices, fashioned from dark red clay surrounding reactive metal, produce heat when broken, allowing water to contact the metal core. The cheaper versions, costing ten silver pennies, heat nicely but carry unspecified risk of catastrophic failure. The expensive versions, priced at one true silver guinea, guarantee safety but exceed our budget.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I identified the reactive metal as caesium through alchemical analysis—a discovery suggesting we might employ these devices for fishing by explosive means, though consumption of the resulting catch seemed inadvisable given the chemical contamination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also examined experimental traveling rations offered at two copper farthings per meal. The vendors admitted these provisions lacked field testing, noting that subjects experienced &amp;quot;enhancements&amp;quot; after consuming them for a week. The failure to specify whether these enhancements proved beneficial or deleterious raised appropriate concerns. Slaydar, demonstrating either admirable courage or questionable judgment, purchased several weeks&#039; worth for personal consumption and scientific experimentation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey North to the Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed Tintagel approximately one hour before dawn, walking outside the city limits before ascending via Ishamael&#039;s Shadow Wings. The spell, now quite potent, provides substantial flight duration at impressive speed. With four passengers, the exertion increases as altitude rises, but remains manageable for those of adequate strength.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess limited physical strength. While my natural capabilities prove adequate for managing my own equipment and scholarly apparatus, I contribute little to the expedition&#039;s heavier burdens. The physical labor of carrying party supplies, establishing camps, and managing substantial equipment falls to my more robust companions. My contribution remains purely intellectual and magical—a division of labor I accept with pragmatic resignation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight north covered the distance to the lake in approximately three hours, reaching the lake the boatman had described by nine o&#039;clock in the morning. The lake stretched two to three miles north-south, perhaps half a mile wide—large enough to challenge a swimmer but navigable for the competent. We identified the cascade on the lake&#039;s northern shore where the canyon river descended from the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rather than risk landing and re-launching, Ishamael wisely chose to continue flying directly up the river into the canyon. The Shadow Wings spell still had considerable duration remaining, and limiting our ground exposure reduced opportunity for mishap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Canyon Ascent and Slaydar&#039;s Aquatic Misadventure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls rose nearly vertical, perhaps seventy-five degrees, formed of peculiar white stone difficult to describe. The material lacked distinguishing features, making altitude assessment challenging except when occasional bushes provided reference. The eastern wall displayed curious moss coverage and caverns, visible only on one side of the ravine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river climbed at steep grade—punishing for walking, though we flew above the water following the cascades upward. At higher elevation, the work intensified as altitude effects began manifesting. Those carrying heavy loads—Slaydar with his substantial equipment—felt the growing strain more acutely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster struck with the predictability of dropped crockery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, facing the canyon&#039;s turbulence and headwind, lost control and began tumbling through the air. He struggled to recover his flight path but could not regain stability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faced with collision against the canyon wall, the river bank, or the water itself, Slaydar chose the softest option available. He struck the water at considerable speed, scraping across a concealed rock. The impact crippled his primary hand, inflicting grievous injury and severing the appendage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river&#039;s current, flowing rapidly back downstream, began carrying Slaydar away from the party. Weighted down by his substantial equipment, he sank beneath the surface and began to drown. Ishamael reacted with admirable speed, casting Wind Walk to extract Slaydar from the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spell launched Slaydar vertically like a comet for brief duration. He ascended rapidly, then engaged his Shadow Wings as the Wind Walk expired. The combination allowed him to travel upstream and identify a landing site: a hill-island where the river split into two tributaries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He landed while still Wind Walked, avoiding further flight complications, and waited for the party to join him. I executed my landing without incident, as did Sin. My enhanced agility provided sufficient margin even with the speed penalties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We examined Slaydar&#039;s condition. His hand lay severed, requiring immediate medical attention. Sin attempted to stop the bleeding while Slaydar&#039;s invisible scullery maid—recently animated from the soapstone Ushabti—discreetly cleaned the inevitable consequences of his traumatic injury. The servant proved useful beyond mere laundering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Divergent Rivers and Crystalline Reconnaissance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The island presented a choice: two rivers of roughly equal size, both ascending into the mountains. Without clear indication which path led to Maktou, we required additional intelligence. Ishamael employed Crystal Vision, projecting his sight far north to survey the terrain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scrying revealed the eastern tributary continuing northward toward our destination. The western branch wandered into the mountains&#039; heart—doubtless leading to adventure, possibly treasure, certainly delay. We chose the prudent path, following the eastern river.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls here displayed new peculiarity: orange streaks ran through the white stone as though someone had dragged a knife through wet oil paint, leaving vivid traces. I lacked sufficient ranger skill to identify the mineral responsible. Sin suggested using spectral hand to collect samples, but the distance exceeded the spell&#039;s range. The gardener Ushabti possessed no relevant capabilities. We noted the phenomenon and continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== High-Altitude Plains and the Experimental Diet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After two hours additional flight, covering substantial distance of river canyon, we emerged onto an alpine plain at considerable elevation. The work intensified to strenuous exercise, taxing most party members significantly. Ishamael, possessing significant Aerial Affinity, reduced his exertion considerably—an advantage I deeply envied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plain presented remarkable features. Despite the elevation and cold, grass covered the ground extensively. Brambles grew in patches, and wildflowers bloomed with unexpected vigor. The incongruity struck even my limited ranger knowledge: these plants required warmth beyond the altitude&#039;s capacity to provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigation revealed the explanation: the ground radiated heat. Placing one&#039;s hand against the earth detected definite warmth, comfortable even through clothing. The geothermal activity explained both the vegetation and the boatman&#039;s observations regarding the dark upland stone. We flew close to the ground, benefiting from the rising warm air to reduce our exertion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward for approximately two hours at reduced speed due to persistent headwind. The northern horizon revealed darker terrain ahead—a range of hills covered in shadows, approximately three to four hours distant at our current speed. Given our growing exhaustion and Slaydar&#039;s injuries, we prudently landed on the warm plain to rest overnight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing attempts went well initially. Slaydar managed his approach successfully, as did Sin. I, however, faced complications.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Personal Landing Difficulties and Medical Complications =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I misjudged the approach and began an uncontrolled descent toward terrain featuring bushes, rocks, and various other hard objects unsuitable for collision at speed. I pulled desperately at the magical wings but could not arrest my fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck a bush. Specifically, I landed groin-first upon a particularly substantial and unfortunately rigid bush. The impact inflicted severe injury and impaled me upon the vegetation in a manner simultaneously agonizing and humiliating. The specific injury—a vicious puncture to the groin—carries substantial infection risk and will reduce my movement rate significantly for the next two months.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s attempt to extract me by cutting away the bush succeeded without further injury, though not without considerable embarrassment. I shall not detail the exact mechanics of the extraction, save to note that thorough hand-washing proved advisable for all involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin cast Wraith Cloak on herself during landing, demonstrating significantly superior planning than I had managed. She touched down without incident, making my own performance appear even more incompetent by comparison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Evening Camp and the Perils of Experimental Cuisine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We established camp on the warm plain, finding the ground comfortable enough that fire became optional rather than necessary. The geothermal heat provided adequate warmth with our bedding, though we lit a small fire for cooking and morale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar animated both his Ushabti: Tina the scullery maid and the gardener. The servants manifested as invisible spirits, visible only to Slaydar himself. Tina immediately addressed the condition of Slaydar&#039;s trousers following his various injuries and traumatic incidents. The gardener stood ready for herbal work, though we lacked appropriate plants on this alpine plain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came dinner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, having limited funds, opted for the experimental rations rather than standard traveling food. She consumed her meal with appropriate trepidation. The subsequent effects yielded peculiar sensations but not immediately harmful consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin reported feeling strange but not immediately harmful effects. Whether this presages enhancement or detriment remains to be determined. I silently congratulated myself for avoiding the experimental provisions, instead consuming standard rations at significantly higher expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating either admirable scientific curiosity or complete disregard for personal safety, also consumed the experimental meal. His reaction proved far more dramatic, suggesting significant consequences. He reported feeling dizzy and experiencing sensations of power radiating through him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the locusts emerged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Locust Incident and Medical Attention =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection in Slaydar&#039;s severed hand manifested in spectacular fashion: insects crawled from the wound. Specifically, what appeared to be plague locusts, creatures associated with divine wrath and agricultural devastation in various theological traditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, upon identifying the insects, decided the appropriate response involved consuming them. With Tina&#039;s assistance, he ate one of the locusts. The subsequent reaction proved dramatic but immediate consequences remained unclear beyond Slaydar&#039;s sensation of power and increasing dizziness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I began to suspect that our orc companion&#039;s approach to risk management differed substantially from conventional wisdom. Eating plague locusts that emerged from one&#039;s infected wound strikes me as inadvisable under most circumstances. Slaydar seemed to view it as an opportunity for enhancement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin attempted to cure the infection in both Slaydar and myself the following morning. For Slaydar, her ministrations succeeded admirably—the corruption fled his flesh, and the plague locusts ceased their emergence. He remained weakened from the ordeal but no longer faced the risk of spreading infection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For myself, the outcome proved less favorable. Sin could not dispel the corruption in my groin wound. The infection persists, a constant reminder of my aerial incompetence and the perils of landing groin-first upon rigid vegetation. I experienced the disturbing sensation of insects attempting to manifest from the wound—though mercifully they did not fully emerge as Slaydar&#039;s had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The site of my ongoing infection—specifically the groin region—adds considerable humiliation to the medical ordeal. Sin displayed professional discretion during the examination and treatment attempt, though I detected suppressed amusement from my companions regarding the precise anatomical location of my persisting affliction. I shall be traveling the remainder of this journey with an infected groin wound, a circumstance I had not anticipated when accepting this commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Travel Hardships =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night on the warm plain with watches established: first myself alone during the evening settling period, then Ishamael and Sin paired for the deep night watch, then Slaydar and Sin for the morning. The warm ground made the vigil considerably more comfortable than expected at this elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning, Slaydar showed improvement after his successful infection cure, though he remained weakened from the ordeal and the mysterious effects of consuming plague locusts. I remained afflicted with my groin infection, a condition likely to plague me—quite literally—for the foreseeable future. Sin had grown weary but avoided infection herself, though the experimental rations&#039; effects remained incompletely manifested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We faced substantial distance remaining to Maktou at our reduced speed. The dark hills ahead suggested potential encounters or obstacles requiring careful navigation. My infected condition and Slaydar&#039;s weakened state limited our combat effectiveness should conflict arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the pattern of our journeys. Each leg presents new opportunities for injury, infection, or impalement upon inconvenient vegetation. My physical inadequacy proves a persistent liability. Without magical enhancement from Callas and my companions, I would have perished multiple times over during this expedition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we advance. Despite Slaydar&#039;s severed hand, my infected and punctured groin, Sin&#039;s experimental diet effects, and the various indignities of travel, we continue northward toward Maktou. From there we must reach the Land of Nod, locate the Choir of the House of Fire, recruit them for Callas&#039;s Abbey, and return with sufficient numbers to satisfy our contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in complexity with each revelation. Now we must also locate Simyaza at the elemental center of Tanuel, arrange embassy functions, and transport asylum seekers from Chthonic regions to the Underworld. Each task connects to three others in elaborate webs of obligation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first: we must reach Maktou without additional catastrophe. Given our track record, this represents substantial challenge. I shall endeavor to land without impaling myself on additional vegetation. My groin—still infected from the previous encounter—would appreciate the courtesy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Journey Continuation and Persistent Misfortune =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed camp the following morning after medical treatment and breakfast. Ishamael cast Shadow Wings again, providing fresh duration for the final leg to Maktou. The launch proceeded smoothly for most of the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, however, experienced further complications. He lost control immediately upon launch and tumbled through the air. Despite his best efforts, he could not regain stability. His remaining hand separated from his body during the violent tumbling, flying off into the terrain below. Sin stopped the bleeding before the loss became critical, but Slaydar now possessed zero functional hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I maintained careful silence regarding the statistical improbability of Slaydar his hands and arm during a single day&#039;s travel. The universe appeared determined to test his resolve through systematic dismemberment. To his credit, Slaydar maintained surprising composure, immediately plotting to animate his severed hand as a separate entity—reasoning that an animated hand might prove more useful than one merely attached to his body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His second launch went smoothly, and we proceeded northward over the plain toward the dark hills. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable at this elevation. More vegetation appeared as we traveled: grass covering the canyon walls, moss on eastern faces, occasional trees clinging to available purchase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew over increasingly pleasant terrain until emerging fully onto the alpine plain. The warm ground&#039;s effects became more pronounced. Wildflowers bloomed improbably across the grassland. Brambles grew in dense patches. The entire plain hosted vegetation wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After substantial additional flight, we spotted dark hills in the distance. The shadowed terrain ahead suggested either storm systems or geological features creating permanent gloom. Given our mission&#039;s tendency toward ominous destinations, I suspected the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained enough stamina to continue, but Slaydar&#039;s condition—severely weakened, both hands severed, recently cured of infection, mysterious locust-consumption effects—argued for caution. We would reach the dark hills with perhaps three to four hours additional travel, arriving in late afternoon with diminished reserves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Strange Plain and Unexplained Phenomena =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we flew low over the warm plain, leveraging the rising thermals to reduce our exertion, Slaydar noted peculiar features in the terrain. The grass grew in patterns suggesting organized cultivation, though we observed no structures or inhabitants. The wildflowers clustered in arrangements too regular for natural distribution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bramble patches formed rough geometric shapes when viewed from altitude. Whether this indicated current habitation, ancient ruins beneath the soil, or simply geological formations influencing plant growth remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory side expeditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward. The dark hills grew closer, resolving into a cliff face or escarpment rather than gradual elevation increase. The darkness proved neither storm nor forest but rather the stone itself—some material absorbing light rather than reflecting it. The geological peculiarity matched the boatman&#039;s descriptions of obsidian-like terrain, though the volcanic characteristics remained absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I speculated regarding connections between the warm plain, the light-absorbing stone, and the overall geography. The entire region displayed signs of powerful geothermal activity. Whether this stemmed from volcanic processes, magical effects, or other phenomena exceeded my knowledge. I resolved to research the matter if we survived to reach Maktou&#039;s libraries—assuming my infected groin wound did not worsen to the point of incapacitation during the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds (share of 1,000 sp total)&lt;br /&gt;
* Doves for sacrifice (quantity unspecified, 1 sp each) - purchased&lt;br /&gt;
* Standard traveling rations (3 sp per meal) - purchased for journey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Pale blue Ushabti figurine (summons gardener servant with herbal garden skill) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Green malachite/soapstone Ushabti figurine named &amp;quot;Tina&amp;quot; (summons scullery maid with soap, cleans almost anything) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal, rank 5 herbalist equivalent, multiple weeks supply, unspecified &amp;quot;enhancement&amp;quot; side effects after one week consumption) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
* Alcohol samples (finest quality) - used for befriending boatman information source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Map information: route from Tintagel to Maktou via lake and Germangeous Canyon&lt;br /&gt;
* Intelligence: canyon characteristics, white stone walls with orange streaks, warm alpine plain at 5,500 feet&lt;br /&gt;
* Knowledge: Beckel Waterfall 2,000-foot drop at canyon terminus&lt;br /&gt;
* Warm clothing expenditure: 1,000 silver pennies total for party&lt;br /&gt;
&lt;br /&gt;
===== Injuries Sustained =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Primary hand severed (2 endurance damage, crippled, taken by river current) - session start&lt;br /&gt;
* Both hands now severed (secondary hand lost during launch attempt)&lt;br /&gt;
* Infection from hand wound (3 additional endurance damage, successfully cured by Sin on Day 77)&lt;br /&gt;
* Consumed plague locust from wound (rolled 100+, unspecified effects pending)&lt;br /&gt;
* Current endurance: 11 (severely depleted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Groin puncture from landing on bush (3 endurance damage, 32% infection risk, -2 TMR for 2 months)&lt;br /&gt;
* Infection failed to cure - STILL INFECTED in groin wound&lt;br /&gt;
* Current endurance: 11 (reduced from 14 after failed treatment)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consumed experimental rations (rolled 28, unspecified effects pending)&lt;br /&gt;
* Lost substantial fatigue (12+ points) during travel&lt;br /&gt;
* No physical injuries sustained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* No injuries sustained&lt;br /&gt;
* Aerial Affinity rank 5 reduced fatigue costs significantly&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party departed Tintagel traveling north toward Maktou, approximately 500 miles distant across the Jemaliah mountain range. They gathered map information from a boatman in Tintagel who had traveled down from Maktou through the Germangeous Canyon. Slaydar acquired two magical Ushabti figurines (gardener and scullery maid servants) by trading Hold Aging spells, and purchased experimental traveling rations with unspecified enhancement effects. The party flew north via Shadow Wings, reaching the lake at the canyon base in three hours. Continuing up the canyon river, Slaydar tumbled into rapids at 5,000 feet elevation, severing his primary hand and requiring rescue via Wind Walk. The party landed at a river fork to rest and receive medical attention. Ishamael used Crystal Vision to identify the correct tributary continuing north. After another two hours flight, they emerged onto a warm alpine plain at 5,500 feet featuring improbable vegetation growth from geothermal heat. During landing, Artephius impaled his groin on a bush, taking severe injury. The party made camp, consuming experimental rations that produced mysterious effects in Sin and Slaydar (who also ate plague locusts from his infected wound). Morning medical checks successfully cured Slaydar&#039;s infection but failed to cure Artephius&#039;s groin wound infection. During launch, Slaydar lost his remaining hand. The party continued north toward dark hills approximately 80-150 kilometers from Maktou, flying over increasingly warm and vegetated terrain despite high altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Departed Tintagel outside city limits before dawn (approximately 6am)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael befriended boatman in Tintagel tavern, obtained map information via alcohol expertise&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar acquired two Ushabti figurines (gardener and scullery maid) by trading Hold Aging spells to merchant&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Party purchased warm mountain clothing (1,000 sp total), doves for sacrifice, and traveling rations&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Launched via Shadow Wings heading north-north-east toward lake (3-hour flight, 319 km)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Arrived at lake at 9am, identified cascade on northern shore&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Continued flying up Germangeous Canyon following river&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar tumbled at 5,000 feet elevation, struck water, severed primary hand, rescued by Ishamael&#039;s Wind Walk&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Landed at river fork (tributary junction), rested and received medical attention&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael used Crystal Vision to identify eastern tributary continuing to Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew additional 2 hours up eastern tributary (130 km through canyon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Emerged onto alpine plain at 5,500 feet with geothermal warming and improbable vegetation&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew 2 hours north over warm plain (approximately 60 miles at reduced speed due to headwind)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Artephius failed landing, impaled groin on bush (3 endurance damage, infection risk)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Made camp on warm plain, established watches&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Sin consumed experimental rations (rolled 28, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed experimental rations (rolled 100+, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Plague locusts emerged from Slaydar&#039;s infected hand wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed plague locust (rolled 100+, additional unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: medical checks performed&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin successfully cured Slaydar&#039;s hand infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin failed to cure Artephius&#039;s groin infection (infection persists)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Slaydar lost remaining hand during launch tumble&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north toward dark hills (approximately 80-150 km from Maktou)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Temperature reached 23-24°C at midday despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Session concluded with party in flight toward dark hills/escarpment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: Deathly encounters ===&lt;br /&gt;
&lt;br /&gt;
===== Morning Recovery and Natural Resilience =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dawn arrived upon the warm alpine plain where we had camped. The geothermal heat radiating through the earth provided comfortable warmth despite our elevation, rendering a fire nearly unnecessary. I woke to find my companions assessing our various injuries from the previous day&#039;s mishaps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having lost his primary hand to the river rapids, had received successful treatment from Sin during the night. The infection that threatened his wound had been driven out through her healing arts. He remained weakened from the ordeal but no longer faced spreading corruption. His animated hand wandered about the camp independently, creating a peculiar spectacle as it scuttled across the ground performing small tasks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own condition proved more embarrassing. The groin puncture from my catastrophic landing upon rigid vegetation had become infected, carrying substantial risk of ongoing complications. Sin attempted to cure the affliction, employing her considerable healing skill to drive out the corruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The treatment required direct examination of the wound site. I shall not detail the specifics of this process, save to note that Sin maintained professional discretion throughout, though I detected hints of suppressed amusement from my companions regarding the anatomical location of my persistent ailment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To my considerable relief, the infection resolved naturally. My body expelled the corruption through its own resilience, though the process felt decidedly unpleasant. I experienced disturbing sensations suggesting insects attempting to manifest from the wound—similar to the plague locusts that had emerged from Slaydar&#039;s hand—but mercifully they did not fully materialize before the infection cleared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning I had recovered fully from what might have become a debilitating condition. The entire ordeal reinforced my conviction that aerial incompetence carries consequences far beyond mere embarrassment. Landing groin-first upon vegetation represents a mistake I shall endeavor not to repeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Continuation North Toward the Dark Lands =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We broke camp after breakfast, which included contributions from Slaydar&#039;s herbalist Ushabti providing beneficial supplements to our morning meal. The invisible servant proved useful beyond its primary gardening function, adding herbal enhancements that restored some of our vigor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Wings once more, providing fresh duration for the day&#039;s travel. The launch proceeded smoothly for the entire party, and we proceeded northward over the alpine plain. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable given our elevation of approximately fifty-five hundred feet. The geothermal activity beneath the plain created microclimates wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More vegetation appeared as we traveled. Grass covered surfaces in organized patterns suggesting ancient cultivation or geological formations influencing plant growth. Wildflowers bloomed in clusters displaying suspicious regularity. Bramble patches formed rough geometric shapes when viewed from altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whether this indicated current habitation, ancient ruins beneath the soil, or simply mineral deposits affecting plant distribution remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory diversions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately two hours of flight, we spotted dark terrain ahead. What initially appeared as storm systems or shadows resolved into the terrain itself—stone absorbing light rather than reflecting it. The material matched the boatman&#039;s descriptions of obsidian-like rock, though volcanic characteristics remained conspicuously absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The darkness grew more pronounced as we traveled north. The stone transitioned from normal grayish coloration through progressively darker shades until, after approximately an hour&#039;s travel, it became completely black. The effect proved unsettling—not mere shadow but the substance of the rock itself seeming to drink illumination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Arrival at Maktou and the Escarpment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around one o&#039;clock in the afternoon, we sighted Maktou. The city sprawled across the landscape approximately twenty-five miles distant, featuring two prominent multi-story structures. One appeared as a ziggurat—a stepped pyramid rising higher than typical ancient architecture. The other structure presented as a palace with four step-towers surrounding an interior garden, all enclosed within defensive walls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prudently landed approximately fifteen miles south of the city to avoid aerial detection. The local population likely maintains unfavorable attitudes toward magical displays. Flying into town on massive black bat wings typically provokes responses involving torches and haystacks, as Ishamael diplomatically phrased it. We opted for discretion over convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing site presented its own challenges. A precipitous escarpment descended three hundred meters total, with the steepest section dropping one hundred meters at angles approaching vertical. We lacked sufficient rope and pitons to establish safe belaying positions for the entire descent. The party surveyed the terrain, discussing options for safe passage down the cliff face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ghûl Ambush =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As dusk approached while we assessed our descent options, an enormous clatter erupted behind us. Three humanoid figures descended from above with aggressive intent. They stood man-sized, covered in dark gray skin entirely devoid of clothing or hair. Their faces presented unnatural features—enormous prognathous jaws, eyes completely black without visible pupils, and virtually no nose recognizable as such. The creatures displayed obvious gender characteristics impossible to ignore at close range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They wore only belts, carried no visible weapons, and moved with predatory speed. The ambush caught us at the cliff&#039;s edge, vulnerable and separated by sufficient distance to prevent immediate mutual support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We attempted to prepare for combat. Ishamael and Sin readied weapons and moved to establish defensive positions. I began preparing magical strikes, initially considering lightning bolt before recognizing that my companions&#039; proximity to the attackers made area effects inadvisable. I switched to preparing bolt of energy instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creatures won initiative decisively. They moved forward in a sprint, covering ground with alarming speed to engage Sin and Slaydar in close combat. Their physical capabilities proved formidable—strength approximating thirty, with prehensile feet adding to their combat versatility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first exchanges went poorly. One creature struck Slaydar with both stony claws and a devastating bite attack. The bite inflicted grievous damage, stunning him immediately. Another attacked Sin, who employed her fan of the orient&#039;s reflex action to increase her defense substantially. Only the bite attack connected, inflicting moderate damage rather than the catastrophic wounds it might have dealt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third creature engaged Ishamael. Despite his considerable defensive capability, the creature&#039;s attacks proved challenging. He suffered stunning blows that temporarily incapacitated him, though he recovered quickly through sheer willpower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All three combatants recovered from their initial stunning during the first exchange. I managed to cast bolt of energy successfully, targeting the creature engaging Slaydar. The spell struck cleanly, inflicting nine points of damage. The magical attack proved effective—these creatures possessed intrinsic weakness to magic despite their physical resilience. They take only half damage from physical weapons, and non-magical weapons inflict merely one point regardless of the blow&#039;s force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature I struck with magical energy immediately charged toward me, apparently prioritizing the elimination of spellcasters. It moved adjacent but lacked sufficient action to attack during that pulse. Slaydar attempted to evade but found himself unable to change tactics mid-action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin triggered an invested lightning bolt. The spell caught one creature squarely, inflicting substantial damage and stunning it despite its resistance check. The magical assault proved far more effective than physical attacks would have been.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged with his considerable combat skill, striking decisively with enhanced weapons. His attacks proved effective due to magical enhancement, though even he dealt only half normal damage. He inflicted serious wounds, driving one creature into negative endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The combat devolved into desperate exchanges. I cast additional spells, targeting threats as they emerged. Sin deployed her remaining invested lightning bolt, stunning another creature. Ishamael systematically reduced the ghûls&#039; fighting capability through precise strikes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During one exchange, a ghûl struck me with devastating force. The bite attack tore through my defenses, inflicting catastrophic damage. I felt my consciousness fading as the creature&#039;s massive jaws closed upon me. The world dimmed, sounds became distant, and I experienced the peculiar sensation of my life force departing my body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I died upon that escarpment, approximately fifteen miles south of Maktou, killed by a creature I later learned was called a ghûl—an elemental entity related to Jin or Djinn rather than undead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Death and the Pomegranate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess no clear recollection of death itself. The experience remains mercifully blank—consciousness ceased abruptly with the ghûl&#039;s fatal bite. What followed exists only through secondhand account from my companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party managed to conclude the combat successfully. Ishamael employed his kiss of death ability to finish the unconscious ghûl, ensuring it would not recover to threaten the group. One creature fled into the darkness, escaping despite their best efforts. Two ghûl bodies remained for examination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions faced a significant dilemma: my corpse, no resurrection resources immediately available, and approximately three days before permanent death made resurrection impossible. They considered various options including returning to Tintagel for a revivification syringe, seeking assistance in Maktou, or attempting to animate my body to transport it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone—I believe Slaydar based on subsequent comments—suggested pomegranates. He had noted during earlier research that pomegranates hold symbolic connection to resurrection in various religious traditions. The fruit appears in Christian symbolism representing rebirth, and features prominently in Greek mythology through the story of Persephone eating pomegranate seeds in the underworld.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With their course decided, the party still needed to descend the escarpment. Sin solved this problem through her bone construction magic, sculpting staircases directly into the cliff face. As a sculptor of considerable skill, she shaped the stone into functional architecture with multiple castings of the spell. Her artistic sensibilities influenced the work—she created handrails and aesthetic embellishments while maintaining structural integrity. The result proved both functional and visually striking, though the steep grade made the descent tiring rather than dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the construction process, Slaydar engaged in what he termed his &amp;quot;fifty questions&amp;quot; routine. He knelt beside my corpse asking increasingly inane inquiries, ostensibly communing with my departed spirit but more likely satisfying his inexhaustible curiosity about matters I would have preferred to keep private. The questions ranged from reasonable to absurd, including subjects I shall not detail in this report. Sin later claimed to have overheard portions of this one-sided conversation, promising to share embarrassing revelations at opportune moments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party descended the escarpment using Sin&#039;s newly constructed bone staircases, carrying my body. They entered Maktou seeking resources for resurrection. The city proved welcoming enough, maintaining caravanserai for travelers and hosting temples to multiple deities including Shin, Shechem, and Marduk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inquiries about resurrection led to suggestions they visit &amp;quot;the Dark Place&amp;quot;—an area of darkness east of Maktou associated with strange occurrences and dangerous entities. The locals confirmed that resurrection might be possible there but warned against casual visits. People travel to the darkness only when necessity compels them or when pursuing specific objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, pomegranates proved available in Maktou itself. The fruit grows at high altitude in the cold climate, though not currently in season. The vendors offered chilled pomegranates at premium prices—five gold shillings for a single fruit, reflecting both scarcity and preservation costs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party purchased a pomegranate. Ishamael, possessing knowledge of such matters through his necromantic studies, recognized that feeding the fruit to my corpse would likely achieve resurrection but would also bind me to Hades, the Greek god of the underworld. The connection parallels Persephone&#039;s binding after eating pomegranate seeds in Hades&#039;s realm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions consulted me despite my current state of being deceased. Apparently Slaydar&#039;s &amp;quot;fifty questions&amp;quot; routine extended even to interrogating my corpse. When asked whether I would object to being bound to Hades, I evidently—through whatever spiritual medium Slaydar employed—indicated that if binding to Hades meant not remaining dead, I found the arrangement acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party fed me the pomegranate. Slaydar apparently began with conventional oral administration, though he speculated about alternative orifices if the mouth proved ineffective. Sin insisted firmly on proper feeding procedures, sparing me posthumous indignities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the resurrection check successfully, returning from death with one endurance point and zero fatigue. The transition from death back to life felt abrupt and disorienting. One moment nonexistence, the next moment gasping upon cold stone with the taste of pomegranate seeds in my mouth and my companions&#039; concerned faces hovering above me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Binding to Hades and Recovery in Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I returned from death bound to Hades through the consumption of pomegranate while deceased. The binding carries specific obligations and benefits. Hades proves a non-jealous deity—he permits worship of other gods and attendance at other temples provided I observe his feast days and offer appropriate sacrifices. The arrangement strikes me as pragmatic. Many gods demand exclusive devotion; Hades merely requires acknowledgment and periodic observance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My extremely weakened state required extended recovery. Resurrection restored me to bare consciousness but left me unable to recover endurance or fatigue through normal means. Only natural healing would restore my strength—a process requiring days rather than hours. Magical healing effects would not function until my body had recovered sufficiently through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for a week, resting and recovering from the ghûl encounter. The city proved hospitable enough. We secured lodging at the caravanserai, paying modest fees for accommodation. The local temples provided opportunities for worship, which proved necessary given my new binding to Hades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attending temple services once per week removes penalties associated with divine binding—though precisely what penalties might apply remained unclear. I chose pragmatism over rebellion, visiting the temple to acknowledge Hades properly. The ziggurat hosting multiple deities operated on henotheistic principles—Marduk serving as primary god-like entity for the city, with others fulfilling specific functions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions pursued their own temple attendance. Slaydar visited the Temple of Marduk, finding the focus on royalty and kingship aligned with his obsequious service to nobility. Sin attended the Temple of Shin, learning useful information about the region including confirmation that the &amp;quot;area of darkness&amp;quot; we had heard mentioned was the Keep of Five Faces—our original destination before I experienced fatal interruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our week of recovery, several noteworthy developments occurred. The party examined the ghûl bodies, discovering they possessed unusual anatomy. The creatures proved to be elementals rather than undead—specifically ghûl (spelled with circumflex over the u), entities related to Jin rather than graveyard undead. They contain elemental death essence and dark earth, potentially useful for alchemical purposes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, being the highest-ranked alchemist in our party, could theoretically harvest components from the bodies. The hearts displayed peculiar structure with three lobes descending into conical tubes. The blood might be processed into tempering agents or potions providing damage resistance. We collected what we could for later analysis and potential sale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More peculiarly, Slaydar developed a third eye. During the week&#039;s recovery, the bump on his forehead from previous injuries healed, leaving a thin crescent-shaped mark. Eyelashes sprouted from the mark, and over several days a functional third eye developed. He could blink with it but reported strange sensations when attempting to use it for vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third eye&#039;s development apparently resulted from his consumption of plague locusts from his infected wound, combined with the mysterious effects of the experimental traveling rations he had purchased in Tintagel. The enhancement carries both benefits and drawbacks—increased vulnerability to ocular injuries but reduced chance of immediately fatal results from such wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By week&#039;s end I had recovered sufficiently to travel. My endurance returned gradually through natural healing, though I remained far from full strength. The party prepared to continue our mission: locating the Choir of the House of Fire, recruiting them for Callas&#039;s Abbey, and completing the other objectives in our commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now found ourselves in Maktou, located in the Land of Nod, having survived death and resurrection. The Keep of Five Faces lay eastward through the area of darkness. Our mission continued, complicated by my new binding to Hades and the lingering effects of our injuries, but still achievable if we proceeded carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The week in Maktou provided necessary rest but also delay. We had consumed a substantial portion of our available time through injury recovery and resurrection complications. The mission parameters allowed for extended duration, but we remained conscious that Callas expected results rather than excuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the experience of death and resurrection. The process proved less traumatic than anticipated—perhaps because I retained no clear memory of death itself. The binding to Hades seemed a reasonable price for continued existence. Few deities offer such pragmatic arrangements, permitting worship of others while merely requesting acknowledgment on feast days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical weakness had nearly proven fatal. Without my companions&#039; intervention and the fortunate availability of pomegranates in Maktou, I would have remained permanently deceased upon that escarpment. The incident reinforced my awareness of mortality and my dependence upon the party for survival in physical combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we persevered. Despite Slaydar&#039;s loss of both hands, my death and resurrection, Sin&#039;s various injuries, and Ishamael&#039;s stunning blows, the party maintained cohesion and completed necessary tasks. We adapted to circumstances, found creative solutions, and continued toward our objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we prepared to depart Maktou after our week of recovery, I contemplated the journey ahead. We still needed to reach the Keep of Five Faces, locate the House of Fire choir, recruit sufficient members, arrange transport for them back to Callas&#039;s Abbey, and complete various subsidiary objectives including embassy functions and asylum arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each task connected to others in elaborate webs of obligation. But we advanced incrementally, solving problems as they emerged, adapting to circumstances, and maintaining progress toward ultimate objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had died and returned. Slaydar had lost both hands and gained a third eye. We had fought elemental creatures of considerable power and survived through magical rather than physical means. We had discovered the value of pomegranates for resurrection and the complications of divine binding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission continued. We would proceed eastward from Maktou, enter the area of darkness surrounding the Keep of Five Faces, and pursue our recruitment objectives. I traveled now as a servant of Hades—an unexpected development but one I accepted pragmatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alternatives to divine binding involved remaining deceased, which struck me as decidedly less appealing. I chose life, accepted the consequences, and continued forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Pomegranate (consumed while dead for resurrection, 5 gold shillings) - purchased in Maktou&lt;br /&gt;
* Divine binding to Hades (consequence of pomegranate resurrection) - requires feast day observance and sacrifices&lt;br /&gt;
* Recovered naturally from groin infection (Day 77) - gained +6 bonus to resist disease, putrid wounds, necrosis, and extreme corruption&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye (developing from forehead injury during week in Maktou) - consequence of plague locust consumption and experimental rations&lt;br /&gt;
* Lost primary hand (Day 76) - severed during water impact in Session 05&lt;br /&gt;
* Animated severed hand as separate entity - necromantic enhancement&lt;br /&gt;
* Infection cured successfully by Sin (Day 77)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Created multiple bone staircases descending escarpment - bone construction magic&lt;br /&gt;
* Consumed experimental rations (ongoing mysterious effects from Session 05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Successfully employed kiss of death on unconscious ghûl - instant kill ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 obols (coins from ghûl bodies with magical aura) - looted&lt;br /&gt;
* 2 ghûl hearts (elemental components: death essence and dark earth) - harvested for alchemy&lt;br /&gt;
* Ghûl blood (potential for tempering weapons or damage resistance potions) - collected&lt;br /&gt;
* Ghûl solid viscera (dense organs with unusual tri-lobed structure) - harvested&lt;br /&gt;
* Week of lodging at Maktou caravanserai - paid from party funds&lt;br /&gt;
* Temple attendance establishing worship relationships - Marduk (Slaydar), Shin (Sin), Hades (Artephius)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party completed their recovery from Session 05 injuries with Sin successfully curing Slaydar&#039;s hand infection but Artephius recovering naturally from his groin infection. The party flew north over increasingly dark terrain, reaching the escarpment fifteen miles south of Maktou. At dusk while assessing descent options at the cliff&#039;s edge, three ghûls ambushed the party. The combat proved extremely dangerous—the ghûls possessed tremendous strength (approximately 30), took half damage from physical weapons (only 1 point from non-magical weapons), but proved intrinsically weak to magic (Willpower +20). Artephius died from a ghûl bite attack. The party killed two ghûls and one escaped. After the combat, Sin created bone staircases to descend the three-hundred-meter cliff face. They descended to Maktou carrying Artephius&#039;s body, purchased a pomegranate for five gold shillings, and fed it to Artephius while dead. He successfully resurrected but became bound to Hades as a consequence. The party spent a week recovering in Maktou, attending various temples (Marduk, Shin, Shechem), harvesting alchemical components from ghûl bodies, and resting. During the week, Slaydar developed a third eye from his forehead injury. The party learned the &amp;quot;area of darkness&amp;quot; east of Maktou is the Keep of Five Faces, their original destination. Session ended with the party preparing to depart Maktou toward the Keep of Five Faces.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Sin successfully cured Slaydar&#039;s infection; Artephius recovered naturally from groin infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Slaydar lost remaining hand during launch attempt; now has zero functional hands&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north via Shadow Wings over warm alpine plain; temperature reached 23-24°C despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Traveled over increasingly dark terrain; stone transitioned from gray to completely black&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Approximately 1:00 PM: Spotted Makuu approximately 25 miles distant&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Landed 15 miles south of Makuu at escarpment to avoid aerial detection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Dusk: Three ghûls ambushed party at cliff&#039;s edge while assessing descent options&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Combat: Artephius died from ghûl bite; party killed two ghûls, one escaped&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Sin created bone staircases descending 300-meter escarpment (100 meters steepest section)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Descended to Makuu carrying Artephius&#039;s body using bone staircases&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Night: Purchased pomegranate (5 gold shillings); fed to Artephius while dead&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Artephius successfully resurrected; bound to Hades; reduced to 1 endurance, 0 fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Week-long recovery in Makuu at caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Party attended temples: Slaydar (Marduk), Sin (Shin), Artephius (Hades)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Harvested alchemical components from ghûl bodies (hearts, blood, viscera)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Slaydar&#039;s third eye developed from forehead injury&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Learned &amp;quot;area of darkness&amp;quot; is Keep of Five Faces (original destination)&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 || Session concluded with party preparing to depart Makuu toward Keep of Five Faces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Phantom Plains ===&lt;br /&gt;
&lt;br /&gt;
===== Extended Recovery and Preparations at Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My resurrection bound me to Hades, and my body required substantial time to recover from the trauma of death. The pomegranate had restored me to consciousness but left me with minimal endurance. Natural healing proved the only effective restorative method during the initial period. Magical healing would provide no benefit until my body had rebuilt sufficient vitality through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for sixty days, awaiting the next caravan eastward toward the Empire of the East. The city proved hospitable enough despite our recent misadventures on the escarpment. We secured lodging at the caravanserai, which provided adequate accommodation for our extended stay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During my convalescence, I examined the semi-precious stones we had recovered from the ghûl bodies. Given sufficient time and my knowledge of finished gemwork, I identified their properties. The gems possessed enchantable qualities, though activating them would require specific rituals involving white sandalwood incense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar claimed a lozenge that enhanced manual dexterity. The stone required mounting on a ring and increased his effectiveness when wielded on his remaining hand. Sin accepted the Eye of the Snow Tiger, a lenticular white stone with an amber stripe that enhanced initiative against undead opponents. A jade disc also emerged from our inventory, though it similarly required enchantment before providing its benefits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recovery period allowed opportunities for training. My physical weakness prevented weapon practice or strenuous activity, but I focused on magical development. I ranked my invisibility spell, finding the investment worthwhile despite the substantial time and effort required. The spell&#039;s utility for avoiding detection justified the expenditure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Carnelian Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our extended stay, Slaydar pursued a remarkable alchemical solution to his missing hand. His connection to the Temple of Marduk provided social access to Maktou&#039;s alchemical community. The temple priests, recognizing his claims of royal lineage despite his unfortunate appearance, facilitated introductions to several wealthy rank six alchemists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One alchemist specialized in carnelian work. He had been researching methods to create condensed flesh in stone-like form. Slaydar volunteered as an experimental subject, offering his stump for the alchemist&#039;s research.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alchemist succeeded in creating a carnelian prosthetic. The material resembled natural carnelian in coloration, displaying translucent reddish-orange hues. The substance possessed unique properties: it extended Slaydar&#039;s phantom limb sensation into the stone itself, allowing him to feel through the material despite its mineral composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The carnelian hand merged directly with Slaydar&#039;s wrist bones, integrating into his skeletal structure. The process apparently involved considerable discomfort, though Slaydar accepted this as necessary. The prosthetic functioned as a natural mace or war club, adding substantial force to unarmed strikes. Its weight approximated half that of a natural hand, making it an effective bludgeoning implement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first attempt at shaping the hand produced clumsy results. The alchemist acknowledged the imperfection and agreed to create a second version after we departed. Slaydar would retrieve the improved prosthetic upon our return to Maktou. The alchemist&#039;s fees remained modest, reflecting his interest in the experimental nature of the work rather than pure mercenary concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Planning the Route Past the Keep of Five Faces =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route eastward required passage near the Keep of Five Faces. This fortress occupied a strategic choke point approximately two to three kilometers west of Maktou. The Keep served as a banishment site for infernal creatures. Blue devils patrolled the ground approaches, while fire imps monitored the airspace. More concerning, air incubi commanded groups of succubae, forming hunting parties capable of pursuing detected intruders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Keep&#039;s most distinctive feature manifested as an area of darkness. The effect did not reduce actual light levels but rather twisted the observer&#039;s gaze, creating visual darkness through perceptual manipulation. The closer one approached the Keep, the more pronounced the effect became, reaching ninety-five percent darkness at proximity. One could not look directly at the Keep itself; the gaze-turning compulsion prevented sustained observation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed three potential routes past the obstacle. The first involved traveling through ravines south of the Keep. These geological formations resulted from planetary crust sheets thrusting upward, creating deep east-west running channels. The ravine depths reached three to four hundred feet, maintaining near-total darkness even at midday. The route offered concealment but required careful navigation and brought us dangerously close to Keep patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second option led north through Valkenia, an alpine forest inhabited by wolves and reportedly a yeti. This route avoided the Keep&#039;s immediate environs but presented its own hazards. The third possibility extended even further north to a sea crossing, adding eighty miles to our journey but providing maximum separation from infernal patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan itself would pass directly through the Keep&#039;s checkpoint. Travelers faced interrogation by the Keep&#039;s occupants. Those engaged in innocent trade typically passed without issue. However, anyone carrying items of interest to the Keep&#039;s master might find themselves subjected to his interrogation techniques. The warnings suggested these methods involved significant unpleasantness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered simply joining the caravan and submitting to inspection. However, our mission parameters and the various unusual items in our possession argued against voluntary scrutiny. Sneaking past the Keep, while dangerous, offered better prospects than explaining our purposes to infernal interrogators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Rune Portal Solution =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed an alternative approach using his rune portal ritual. The spell could transport small groups across distances without physical travel, bypassing the Keep entirely. However, the ritual&#039;s mechanics required establishing portals at both endpoints before transport could occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone would need to scout ahead, identify a suitable location beyond the Keep, and establish the far-side portal. Ishamael possessed the highest stealth capability among us, making him the logical choice for this reconnaissance mission. His invisibility spell, substantial stealth bonuses, and aerial mobility through shadow wings provided the best combination of infiltration capabilities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan involved Ishamael traveling light, establishing a temporary portal near Maktou, then infiltrating past the Keep to set up the corresponding portal on the eastern side. Once both portals existed, the ritual would allow the entire party to transfer directly, avoiding ground travel through the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s stealth bonuses approached one hundred fifty percent when operating in cloth armor with maximum agility. He could cast invisibility to supplement his natural stealth, and his shadow wings provided rapid aerial mobility. The combination offered reasonable prospects for success, though the mission carried substantial risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We agreed to the plan. Ishamael would scout the southern ravine route, using his stealth and mobility to evade patrols. He carried minimal equipment to maximize his infiltration capability. The rest of us remained in Maktou, waiting for his return and preparing for portal transport once he established both endpoints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Ishamael&#039;s Infiltration and Pursuit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael departed Maktou, flying south toward the ravine system. He established the first portal near the city, then proceeded through the dark ravines toward the Keep. The infiltration initially progressed well. He navigated the deep channels, maintaining stealth while covering the necessary distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, his invisibility spell expired while crossing an open section of terrain. Seven fire imps spotted him immediately. The aerial observers detected his presence and began pursuit. Ishamael attempted to evade by casting wind walk, a spell that transformed him into wind-like substance capable of moving at tremendous speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wind walk succeeded in breaking immediate contact, but the imps tracked his general direction. Ishamael streaked eastward at approximately fifty-five miles per hour, far exceeding the imps&#039; twenty-mile-per-hour flight speed. However, the imps sent signals back to the Keep, alerting the garrison to the intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Ishamael flew eastward, he spotted seven larger flying forms approaching from the north. These proved to be air incubi and succubae mounted on phantasmal steeds. The supernatural mounts traveled at approximately forty miles per hour, slower than Ishamael&#039;s wind walk but faster than normal flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pursuit extended for hours. Ishamael maintained his lead through superior speed, flying eastward across increasingly rough mountainous terrain. When his shadow wings duration neared expiration, he landed in a heavily wooded pass that provided cover for recasting the spell. He successfully renewed his wings and continued fleeing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae attempted to maintain pursuit through repeated castings of phantasmal steed. Some attempts failed, with one backfiring catastrophically and causing permanent endurance damage to the caster. Three phantasms successfully manifested and continued the chase, though they gradually fell behind due to Ishamael&#039;s superior speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Aerial Combat at Dusk =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately eight hours of flight covering four hundred miles eastward, darkness fell. The winter sunset occurred around five o&#039;clock, providing the cover of night. The quarter moon offered limited illumination, creating conditions favorable for ambush.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael possessed the advantage of choosing his engagement range and position. He selected terrain offering casting bonuses, then positioned himself to intercept the pursuing phantasms. His black fire spell provided area effect damage capable of engaging multiple targets simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first wave of three phantasms approached. Ishamael cast black fire, striking all three with magical flames. The phantasms lacked magical resistance and suffered full damage from the attack. However, the initial casting inflicted insufficient damage to destroy them outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael employed hit-and-run tactics, flying away after each casting, then preparing and casting again as the phantasms approached. This pattern repeated three times before the first wave of phantasms sustained enough accumulated damage to dissipate. He then engaged the second pair using identical methods, methodically destroying each phantasm through repeated black fire castings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae themselves followed far behind their phantasmal scouts. By the time Ishamael eliminated the last phantasm, the succubae no longer possessed tracking capability. Their phantasmal steeds had expired, forcing them to rely on their own wings for pursuit. Their natural flight speed of ten tactical movement rate translated to approximately five hundred yards per minute, far too slow to maintain contact with Ishamael&#039;s superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Return and Portal Establishment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the pursuit evaded, Ishamael reversed course and flew back toward the Keep of Five Faces. He traveled only during nighttime hours, landing and concealing himself during daylight to minimize detection risk. The return journey required several nights but proceeded without further incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He located a suitable position on the eastern side of the Keep and established the second rune portal. This completed the connection between Maktou and the far side of the Keep, creating a magical transport system that bypassed the entire danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael returned to Maktou and rejoined our party. His account of the pursuit proved harrowing. He had flown four hundred miles eastward while evading infernal pursuit, engaged and destroyed five phantasmal steeds through aerial combat, then returned to complete his mission. The entire operation demonstrated both the necessity of the portal approach and the extreme dangers we had avoided through careful planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We celebrated his success with considerable drinking at the caravanserai. The wine selection proved interesting. Maktou specialized in two grape varieties: a dry, nutty yellow wine and an extremely sweet dessert wine. The dry variety particularly impressed me. The wine displayed unusual characteristics resulting from the local terroir—very dry, sunny conditions with heavy clay-rich soil. This particular grape variety apparently went extinct in some timelines due to religious prohibitions against alcohol, though recent efforts had attempted to recreate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Portal Transfer and Caravan Departure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With both portals established, we prepared for transport. Ishamael performed the ritual at the Maktou endpoint. The first attempt succeeded, though the casting check proved marginal. The portal activated, allowing our entire party to transfer directly to the far side of the Keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transfer stripped each of us to near-zero fatigue, an inherent cost of the magical transportation. We arrived exhausted but safely beyond the Keep of Five Faces. The following morning, we recovered our strength and prepared to join the eastbound caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan gathered at a caravanserai on the eastern side. These merchant trains traveled from Maktou eastward toward the Empire of the East, a region characterized by numerous small kingdoms and principalities. Traders capitalized on price differentials between adjacent territories, purchasing goods cheap in one location and selling them at profit in the next. The practice required detailed market knowledge but could prove lucrative for those who understood the regional economics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route climbed back to approximately five thousand feet elevation, similar to the altitude we had experienced during our canyon travel before reaching Maktou. The high plains environment created several challenges. The twenty percent burden increase from altitude would affect our carrying capacity. The cold, dry conditions required appropriate clothing—woolen garments or furs for warmth, and careful water supply management to prevent dehydration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased cold-weather gear and secured water supplies for the journey ahead. The caravan would travel east for several weeks, eventually reaching Hoffordt and other cities along the trade route. Our destination lay somewhere in the eastern reaches, where Callas&#039;s astrological reading suggested we would locate the House of Fire choir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on the Extended Interlude =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sixty-day wait in Maktou provided necessary time for recovery and preparation. My death and resurrection created obligations to Hades that would require ongoing observance. The binding imposed few restrictions—Hades proved a pragmatic deity who permitted worship of other gods provided I acknowledged his feast days and offered appropriate sacrifices. This arrangement struck me as far more reasonable than the jealous exclusivity demanded by many divine patrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s carnelian hand represented a remarkable alchemical achievement. The integration of mineral prosthetics with living tissue suggested possibilities we had not previously considered. The alchemist&#039;s research might prove valuable for future injuries, assuming we could maintain contact with Maktou&#039;s alchemical community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s successful scouting mission demonstrated the value of specialized capabilities. His combination of stealth, mobility, and aerial combat prowess allowed him to accomplish a task that would have proven impossible for the rest of us. The four-hundred-mile pursuit and subsequent aerial engagements highlighted both the Keep&#039;s vigilance and the extreme measures necessary to evade its defenders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal solution eliminated a significant obstacle from our journey. Rather than risking interrogation at the Keep&#039;s checkpoint or attempting a party-wide infiltration through the ravines, we simply bypassed the entire problem through magical transportation. This approach embodied the principle I preferred: identify the challenge, determine the optimal solution, and execute efficiently rather than accepting unnecessary risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now stood ready to continue eastward with the caravan. The mission objectives remained unchanged: locate the House of Fire choir, recruit twenty-four members, find a qualified sexton for the cemetery, and identify a concert master from the pre-Cataclysm era. The sixty-day delay had pushed our timeline substantially, but we had used the time productively for training, recovery, and problem-solving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey ahead would take us deeper into the Empire of the East, through territories we had not previously visited. The recruitment challenges awaited us somewhere in that vast region. We traveled now as a recovered party, better trained, adequately equipped, and having successfully navigated past the Keep of Five Faces that had threatened to complicate our mission significantly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed the caravanserai three days after our portal arrival. We joined the merchant train, traveling eastward across the high cold plains toward whatever awaited us in the distant kingdoms and principalities of the eastern territories. Our mission continued, delayed but intact, progressing toward objectives that remained achievable if we maintained our pragmatic approach to obstacles and opportunities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ranked invisibility and Bolt of Energy spells (training during 60-day wait in Maktou)&lt;br /&gt;
* Spent time examining and identifying semi-precious gems from ghûl bodies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Carnelian prosthetic hand (experimental alchemical creation, merged with wrist bones)&lt;br /&gt;
** Functions as natural mace/war club for unarmed combat&lt;br /&gt;
** Provides feeling through phantom limb extension&lt;br /&gt;
** First version clumsy; improved version to be completed during party absence&lt;br /&gt;
** Created by rank 6 alchemist in Maktou for modest experimental fee&lt;br /&gt;
* Lozenge gem (enhances manual dexterity, requires enchantment ritual with white sandalwood incense)&lt;br /&gt;
* Trained to rank 4 ranger (during 60-day wait)&lt;br /&gt;
* Arm crippling injury healed after two months&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of the Snow Tiger amulet (lenticular white stone with amber stripe, enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Trained weapons during 60-day wait&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Jade disc (enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Successfully completed reconnaissance mission past Keep of Five Faces&lt;br /&gt;
* Established two-way rune portal system bypassing the Keep&lt;br /&gt;
* Ranked shadow wings spell (to rank 12, triple cast duration)&lt;br /&gt;
* Ranked black fire spell (training during recovery period)&lt;br /&gt;
* Ranked flying skill significantly (after near-death experiences during pursuit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood incense (hideously expensive, required for gem enchantment rituals, available in Maktou imported from Empire of the East)&lt;br /&gt;
* Two grape varieties noted for potential import/cultivation: dry nutty yellow wine and sweet dessert wine&lt;br /&gt;
* 60 days of lodging at Maktou caravanserai (paid from party funds)&lt;br /&gt;
* Cold weather gear for high-altitude travel (woolen clothing/furs)&lt;br /&gt;
* Water supplies for dry plains travel&lt;br /&gt;
* Rune portal connection established (Maktou to east of Keep of Five Faces, approximately 5 miles)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party remained in Maktou for sixty days waiting for the next eastbound caravan while Artephius recovered from death and resurrection. During this extended downtime, party members trained various skills. Slaydar developed a connection with Maktou&#039;s alchemical community through the Temple of Marduk and volunteered as an experimental subject for a rank 6 alchemist researching carnelian prosthetics. The alchemist successfully created a carnelian hand that merged with Slaydar&#039;s wrist bones and functions as both prosthetic and weapon. The party identified several gems requiring enchantment rituals. Ishamael proposed using rune portal to bypass the Keep of Five Faces rather than risking ground infiltration or checkpoint interrogation. He successfully scouted past the Keep using stealth and shadow wings, but seven fire imps spotted him when his invisibility expired. The imps alerted the Keep, which dispatched seven succubae and air incubi mounted on phantasmal steeds. Ishamael fled eastward for approximately eight hours covering four hundred miles, maintaining speed advantage through wind walk and superior flying capability. Three phantasmal steeds successfully maintained pursuit. After nightfall, Ishamael ambushed and destroyed all five phantasms using repeated black fire castings, then returned to establish the far-side rune portal. The party successfully transferred through the portal (stripping fatigue but avoiding ground travel past the Keep) and joined the eastbound caravan heading toward the Empire of the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party remained in Maktou for 60 days awaiting next caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Artephius recovered from death/resurrection; trained invisibility spell&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar connected with Temple of Marduk; introduced to rank 6 alchemists&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar volunteered for experimental carnelian prosthetic research&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || Alchemist successfully created carnelian hand (after ~30 days work)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || First carnelian hand clumsy; alchemist agreed to create improved version during party absence&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar trained to rank 4 ranger&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar&#039;s arm crippling healed after two months&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Sin trained weapons; Ishamael ranked various spells including shadow wings and black fire&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party identified gems from ghûl bodies; learned white sandalwood required for enchantment&lt;br /&gt;
|-&lt;br /&gt;
| Day ~140 || Ishamael proposed rune portal solution to bypass Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael established first portal near Maktou; began infiltration south through ravines&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven fire imps spotted Ishamael when invisibility expired crossing open terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael used wind walk to escape immediate pursuit; kept alerted&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven succubae/air incubi on phantasmal steeds pursued from north&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Eight-hour pursuit eastward covering ~400 miles; Ishamael maintained speed advantage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Some phantasmal steed castings failed; one backfired causing permanent endurance damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Three phantasmal steeds successfully maintained pursuit&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Nightfall (~5:00 PM); quarter moon conditions&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael ambushed three phantasms using black fire; destroyed after multiple castings&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael destroyed remaining two phantasms; succubae lost tracking capability&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 ? Day ~143 || Ishamael returned westward flying only at night&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael established second portal east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael returned to Maktou; party celebrated successful reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party transferred through rune portal (first casting succeeded; all stripped to near-zero fatigue)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party arrived safely east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~145 || Party recovered fatigue; prepared to join caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day ~147 || Caravan departed eastward toward Empire of the East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: Shadow Wolves ===&lt;br /&gt;
===== The Caravanserai and the Business of Spices =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had arrived safely on the eastern side of the Keep of Five Faces, thanks to Ishamael&#039;s rune portal. The fatigue cost of the transit was significant—all of us stripped to near nothing by the magical effort—but we had three or four days before the eastbound caravan would arrive. Adequate time to recover, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravanserai was a functional enough establishment. Situated well east of that blighted fortress, it served as the natural gathering point for merchant trains heading into the Empire of the East. The route ahead stretched toward a town called Hoffordt, approximately one and a half weeks of travel by wagon. Beyond Hoffordt, we would turn north, following leads toward the House of Fire choir that remains our central objective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our wait, I turned my mind to the practical matter of finances. The party&#039;s collective wealth had reached a state I would charitably describe as modest. The spice trade presented itself as an obvious opportunity. This end of the route served as the selling end for eastern goods—spices arrived here before the markup that accumulated further west. Mace, nutmeg, pepper, cinnamon: all available at reasonable prices before the premium that western merchants added at every subsequent market.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pooled what resources we had. Myself, Ishamael, Slaydar, and Sin each contributed what silver we could, giving us three hundred total. Ishamael handled the actual purchasing, his merchant background making him the obvious choice. A ten percent discount on uncommon goods came through his connections, and we ended up with several packets of ground mace—lightweight, relatively odour-neutral, resistant to spoilage if kept dry. The caravan route would provide the opportunity to sell in markets where these goods commanded a premium. Whether this modest investment would produce meaningful returns remained to be seen, but doing nothing with the funds seemed worse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also became aware that this region operated under sumptuary laws that governed what clothing and adornment one could legitimately wear based on social rank. Silk, velvet, and yellow-dyed clothing were restricted to those of appropriate standing. Given that our entire party was wearing canvas armour and had barely enough silver to buy spice packets, this information was more academic than practically concerning. I mentioned it to the others. Slaydar immediately announced that his coronet would be made of skull bones and the teeth of his victims, which he seemed to consider an entirely reasonable alternative to pearl-set jewellery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Joining the Caravan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the merchant train arrived, we presented ourselves as guards rather than paying passengers. The passenger rate of fifty silver pennies per person per week of travel would have been ruinous. Guard duty, by contrast, offered a hundred silver pennies per engagement if we provided military support during an attack. This struck me as a considerably more attractive arrangement, particularly given our collective financial situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan was a substantial undertaking. Twenty-two wagons and eighteen Bactrian camels formed the column, the camels being the two-humped variety—smaller than dromedaries but capable with loads, and considerably taller than the wagons. Hamarack led the enterprise. He was a competent man, ranking well as a ranger in rough and alpine terrain, and he ran a disciplined column. His axemen—eight of them, wearing leather armour with reinforced sections—formed the military backbone of the operation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan had only one archer. I had assumed, given the nature of wilderness travel in this region, that archery would feature prominently among the guards&#039; capabilities. Apparently it was not particularly fashionable here. What they lacked in ranged capability they compensated for in axework.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I claimed a place on one of the wagons. The altitude—approximately five thousand feet—created a twenty percent increase in effective weight for anything one carried, which made the question of personal mobility rather academic for someone of my physical constitution. Walking alongside the column was not a realistic option for me regardless of altitude, but the additional burden confirmed that sitting on a wagon and letting the horses do the work was the correct approach. Sin considered riding one of the Bactrian camels and getting some experience on the unfamiliar animals. Ishamael, who carried wings and mobility as standard equipment, positioned himself toward the rear of the column where he could respond rapidly to threats from any direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar announced he would sit in the wagon with me. I had several matters to consider that had nothing to do with animating the dead, and I told him so. He accepted this with his customary blend of reverence and mystification.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prepared buffs before setting out. Ishamael maintained Witch Sight on himself and cast Shadow Wings. Sin activated her Wraith Cloak—the spell had reached a useful rank and provided both spell damage absorption and a meaningful defense bonus against mundane attacks. For myself, I considered Enchanted Armor, but the trade-off between protection and defense was unfavourable given my already modest defensive capabilities. The armor bonus was real enough, but losing considerable defense to gain a modest protection bonus seemed a poor bargain for someone whose primary strategy was not getting hit in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Shadows in the Vakania Forest =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel passed through high cold plains with the Vakania Forest some miles to our north. The forest was enormous—days of depth, Hamarack said—and extended along our route for another five days before we would climb onto the higher open plain. Around midday, four hours into the day&#039;s march, I noticed movement in the treeline. Distant, perhaps five or six miles away, and indistinct in daylight. Sin, positioned at the front of the column, spotted the same thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We informed Hamarack. He was unsurprised. &amp;quot;Wolves,&amp;quot; he said, with the equanimity of a man who had made this journey before. He sent a screen of scouts—mounted on the small, spry mountain ponies that seemed well-adapted to this terrain—to investigate the northern wood line. We broke for lunch while they worked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scouts returned during the meal break. Their assessment was worse than casual wolves. A pack was following us. Perhaps eighteen or nineteen animals. They were tracking the caravan deliberately and, the scouts reported, seemed to be waiting for nightfall. This was, I thought, the behaviour of something considerably more organised than ordinary wolves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As night approached, Ishamael confirmed the darker suspicion. These were shadow wolves—creatures with an ability to manipulate and gather shadows around themselves. When several came down to take haunches of meat that the caravan&#039;s cook had set out, I spotted them. Ishamael spotted them. Slaydar and Sin, relying on infravision, could not pick them out. The shadow manipulation defeated heat detection. These wolves actively dimmed their heat signatures by drawing darkness around themselves. Four of them came down, snatched the large haunches, and vanished back toward the forest without most of the caravan guards registering they had ever been present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had a more direct response planned. He contributed a dose of hemlock poison—a potent one, capable of serious harm over hours—diluted and spread across the bait meat. The wolves took it. We settled in for the night, and the mathematics of poison worked through the pack while they slept in the trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning confirmed the results. Six wolves were dead. Another six were visibly unwell, moving poorly compared to the remainder. The pack that had numbered nearly twenty now counted perhaps twelve, and a quarter of those were compromised. The direct threat had diminished without us risking a night engagement against shadow-manipulating predators in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noted, with some satisfaction, that poisoning one&#039;s problems from a safe distance was a fundamentally sound approach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Mountain Town and Its Notable Cheese =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We made half a day further progress and stopped for the night at a small walled town built against a mountainside. The wolves, whatever their shadow-cunning, were apparently sensible enough not to attack walled settlements. We slept in proper beds and ate a hot meal that contributed meaningfully to fatigue recovery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The town&#039;s local economy centred on a small breed of buffalo that produced extraordinarily rich milk. The resulting cheese was unusual—pink-coloured, high in fat, stringy rather than firm. One could pull it apart and watch it form connecting threads. The taste was mild, perhaps even bland to a sophisticated palate, but the properties were remarkable. Eating it once a day for three consecutive days enhanced one&#039;s capacity for healing and recovery in a notable way. At five silver pennies per ball—each sufficient for one day&#039;s dose—it was reasonably priced for what it offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael spent a hundred silver on twenty balls of the cheese. I thought briefly about the question of carrying capacity before remembering that Slaydar existed for precisely this purpose. The cheese kept in winesacks filled with water. We acquired enough to sustain the effect for most of our journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also found myself examining the economics of the town&#039;s other trade more carefully. The sumptuary laws that applied here were worth understanding properly. The restrictions were not arbitrary—they reflected a genuine social architecture where visible markers of rank carried legal weight. As a Greater Noble of Alusia, I occupied a position that translated reasonably well to this system, but I had no intention of wearing anything that invited awkward questions about credentials. Canvas armour and practical travel clothing suited a caravan guard, whatever my actual station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Wolf Hunt at Midday =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning brought patchy snow on the hillsides and the treeline, making the remaining wolves more visible against white backgrounds. The scouts confirmed the pack was still following. Four of the animals looked distinctly unwell. At lunchtime, when Hamarack called the midday halt, the pack closed the distance dramatically—to within half a mile—taking advantage of the stationary caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed using a summoning ritual to call individual wolves to us, fighting them one at a time in controlled daylight conditions rather than facing a night assault. The daylight argument was sound. The wolves&#039; shadow manipulation was potent in darkness but far less useful when one could simply see. The strategy offered the prospect of eliminating the pack piecemeal, where we could bring our full capabilities to bear against two animals rather than scrambling to survive an assault by a dozen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual proceeded. Ishamael&#039;s casting was imperfect on one attempt but succeeded overall. Two wolves appeared immediately however, summoned from the pack—and we went straight into combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael killed the first wolf cleanly on the initial exchange. The second and third, however, closed on him. One of them bit and latched on, the enormous jaws clamping and then shaking continuously in the brutal sustained attack that wolves use. The damage was substantial—these animals were extraordinarily strong, with the raw power of a small horse. The force of that bite, sustained and relentlessly shaken, threatened to overwhelm Ishamael&#039;s defenses even with his considerable protections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar threw himself into close combat to help, dragging Tina—his stone-handed companion—into the engagement alongside him. By restraining the wolf and adding his own weight to the grapple, he managed to reduce the creature&#039;s effective force against Ishamael while Tina attempted her own assault. Sin waded in from melee range and landed a solid blow. The wolf had extraordinary endurance; it absorbed the strike without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution was a prepared Bolt of Energy. I cast it into the struggling mass of wolf and party members, targeting the creature that was savaging Ishamael. The bolt struck and drove deep, carrying substantial force through the animal&#039;s hide. That, combined with Sin&#039;s continued attacks and Ishamael&#039;s own blows, eventually brought the animal to the point where it could barely sustain its assault. A final strike from Ishamael killed it outright. The second wolf died through the same accumulation of pressure—Sin&#039;s blade, Tina&#039;s stone-handed strikes, and eventual collapse under accumulated wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement was harder than I would have preferred. Two wolves of this type—large beyond their species, shadow-aspected, extraordinarily strong—had pushed the party to significant effort. Ten remained outside. Four were sickly. Six were at full strength. I stated the obvious to no one in particular: we were not in a position to take on the full pack in a single engagement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Aftermath and What We Found =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves&#039; bodies yielded more than just pelts. Embedded in the skull of one was a small triangular stone—jet, flat, approximately a centimetre long and half a centimetre wide at the base, shaped almost like a tiny horn set into the bone. Jet was associated with witchcraft and amulets in my knowledge of materials, and this particular specimen carried a faint magical resonance. Its function remained unclear, but its connection to the wolves&#039; shadow abilities seemed probable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other bodies produced two additional stones: a turquoise and a bloodstone, each about a centimetre across. Both were enchantable. The gems from these shadow wolves might prove useful for spell racks or similar enchanted items, assuming we could identify the appropriate rituals. We added all three to the party&#039;s growing collection of semi-precious stones awaiting proper enchantment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hides themselves were valuable in a different way. Ishamael examined them with the eye of someone who understood what could be made from unusual materials. The pelts, properly worked by a skilled leather worker, could produce armour with substantial damage reduction rather than ordinary leather protection—a meaningful improvement, and one that complemented spell-based defenses rather than competing with them. A cloak incorporating the skull would even function as a helm equivalent, apparently disturbing to look upon but legally unproblematic under the sumptuary laws. I confirmed this from what I knew of the relevant regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael handled the skinning. His manual dexterity was considerably better than most of us could manage, and he succeeded at both pelts. Slaydar supervised with the enthusiasm of someone who would certainly have done it himself if not for considerations of quality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s third eye also developed further during the engagement. He had headbutted one of the wolf corpses—I chose not to enquire too deeply into his reasoning—and the result appeared to be progress. The eye, which had been slowly opening since the ghoul combat back near Maktou, could now sense the quantity of life in a creature. A form of aura sight, restricted to assessing vitality. It would not penetrate illusions, but it could distinguish living, dead, and undead. Given how frequently we encountered things that fell into ambiguous categories, this seemed useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining pack—ten wolves, four in poor condition—held to the tree line, maintaining their observation. We had reduced their numbers and their strength. Whether they would press an attack, seek other prey, or simply shadow us to Hoffordt and wait for opportunity was unclear. With five more days before we reached the open high plains, the situation would require ongoing attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The summoning approach had worked. The question of how many times we could repeat it before exhausting the party&#039;s resources, or before the remaining wolves declined to respond, remained open. We would find out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* No items directly acquired this session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye further developed (headbutted a shadow wolf corpse; eye can now detect the amount of life in creatures — functions as aura sensing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 20 balls of pink mountain buffalo cheese (bought for 100 silver; 5 silver pennies each; eating one per day for three consecutive days adds +5 effective endurance for healing purposes; kept in water-filled winesacks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spice investment: approximately 300 silver spent on ground mace (lightweight, low-odour, sold at premium further west); purchased with 10% merchant discount&lt;br /&gt;
* Wolf pelt x2 (from two summoned/killed shadow wolves; can be crafted by a leather worker into armor with 9-point damage reduction vs. non-magical/non-spell damage; cloak with skull functions as helm equivalent; capes give increased ranger stealth bonus)&lt;br /&gt;
* Jet stone (triangular, flat, ~1cm long; found embedded in shadow wolf skull; faintly magical, shadow-aspected; used in witchcraft amulets; exact properties unknown)&lt;br /&gt;
* Turquoise gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
* Bloodstone gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party, recovered from the portal transfer past the Keep of Five Faces, used the waiting period at the caravanserai to invest 300 silver in mace spices for later resale, then joined a 22-wagon merchant caravan as guards, travelling northeast toward Hoffordt under caravan master Hamarack. On the first day of travel, shadow wolves from the Vakania Forest began following the column; the party lured them with hemlock-poisoned meat, killing six and sickening six more overnight. The following day, after resting in a walled mountain town and purchasing restorative mountain cheese, the party fought two summoned shadow wolves at midday in controlled daylight conditions, defeating both through combined magical and melee attacks. Post-combat, they looted three enchantable gems and two valuable wolf pelts from the bodies. The session ends with ten shadow wolves still following the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronological Timeline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 147 ? Day 150 || Party waits at caravanserai east of the Keep of Five Faces; pools 300 silver to buy mace spices; discusses sumptuary laws and enchantment planning&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Eastbound caravan arrives; party joins as guards (100 silver/engagement); caravan has 22 wagons, 18 Bactrian camels, caravan master Hamarack&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Travel begins toward Hoffordt (~1.5 weeks away); buffs cast; 20% altitude weight penalty noted&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Four hours into march: movement spotted in Vakania Forest (5-6 miles north); Hamarack sends scouts&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Scouts confirm: pack of shadow/blood wolves (~18-19) following, likely waiting for nightfall&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Cook prepares bait meat; Ishamael provides diluted hemlock poison; wolves sneak down and take poisoned haunches (Artephius and Ishamael spot them; Slaydar and Sin fail via infravision)&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Morning: 6 wolves dead from poison; at least 6 feeling unwell; ~12 wolves remaining&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Half-day travel to small walled mountain town; wolves do not approach walled settlement&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Town visit: party discovers pink mountain buffalo cheese (+5 effective endurance for healing, three-day regimen); Ishamael buys 20 balls for 100 silver&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Clear morning with patchy snow; wolves visible against white backdrop; pack closes to half a mile at midday halt&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael performs wolf summoning ritual; two shadow wolves appear immediately&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Combat: Ishamael kills first wolf; second and third close and bite; Slaydar grapples to reduce wolf strength; Sin attacks with melee weapon; Artephius fires Bolt of Energy&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael delivers killing blow to second wolf; first wave of two wolves defeated&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Loot recovered: jet stone from skull, turquoise gem, bloodstone gem; two pelts skinned by Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Slaydar headbutts wolf corpse; third eye further opens — can now detect life aura in creatures&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Session ends: 10 shadow wolves remaining (4 sickly), still following caravan; 5 days travel remaining before open high plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Limping along ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves continued howling every night, and I had grown rather tired of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had retreated from the forest edge after our last encounter, which I supposed counted as some form of tactical withdrawal on their part. Hammarack&#039;s scouts would not follow them into the trees—sensible enough, given the circumstances—which left us knowing they were out there without knowing precisely where or in what remaining numbers. The nightly howling served as a constant reminder that the matter was unfinished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the travel time to plan. The discussion centred on the question of how best to engage a pack of shadow-capable wolves when we held every disadvantage of terrain and number. Slaydar raised the Lightning Wall scroll he carried. He had been sitting on it since we departed Maktou, and for good reason—the spell creates a ring barely ten feet in diameter, which is approximately adequate for four people standing very close together, and is therefore not particularly useful as a battle formation. We acknowledged it as a last resort. His wand of hydraulic push remained an option if they managed to climb the wagons, as the caravan wagons themselves have no canvas cover—they are solid-sided, which means one can stand on the roof and fight from above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone construction discussion consumed rather more time. Sin has a substantial volume of interlocking bone she can produce, roughly three hundred cubic feet per casting at her current rank, and each casting has a three-hour duration. The idea was a corral for the horses and camels—the eight horses the scouts use and the eighteen Bactrian camels—with bone walls and, critically, a latticed roof to prevent the wolves jumping straight in over the walls. My contribution was insisting on the roof. I had observed the wolves in previous engagements and they are large, agile animals; without overhead coverage the entire enclosure becomes a funnel for athletic predators. Several casts would be needed for walls and another for the latticework ceiling. Sin calculated the geometry while I confirmed that putting a spectral weapon enhancement on me would be entirely pointless—if I found myself in melee with a wolf, something had already gone catastrophically wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan master told us a defile between two cliff faces lay roughly three days ahead. An archer positioned on a cliff above a narrow pass would have been admirable, but three days was too long to wait. The wolves would have done whatever they intended to do by then, possibly including whatever the Night Mother was that they had invoked during our last summoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan we settled on: set the bone corral next morning, position party members on wagon rooftops, have Ishamael perform the summoning ritual, and engage whatever answered under daylight conditions in a controlled environment. The caravan&#039;s non-combatants would shelter inside the solid-sided wagons. The archer from Hammarack&#039;s group could take his position on a rooftop as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning arrived and Sin began her casting. It did not go smoothly. Several casts failed. She was visibly exhausted by the time the corral and roof took adequate shape, having burned through a substantial portion of her fatigue in the effort. She ate to recover what she could. Ishamael began the summoning ritual—an hour&#039;s work, and he was characteristically measured about the prospects of success. I prepared my spells and watched the tree line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two wolves emerged from the ritual. They trotted down across the ground toward us rather than charging, which Ishamael took as an indication the binding was holding. He communicated with them. The exchange was brief, and the result was not reassuring: they were calling upon the Night Mother. I said this did not sound good because it did not, and I was not especially interested in elaborating. We had killed several of their packmates and they had apparently decided that called for supernatural assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves then broke the binding—or perhaps it simply ran its natural limit—and sprinted back toward the forest. Ishamael&#039;s summoning does not guarantee indefinite control, and at close range under duress the binding frays. I had been preparing an energy bolt during the ritual, watching for exactly this. The second wolf was moving fast by the time I cast, sprinting without defence. The bolt struck cleanly and the damage was substantial—a sprinting animal with no defence to speak of absorbs the full weight of the strike. It was not enough to stop the animal outright. It shrugged off the follow-up cast and by then the range and its speed made further engagement impractical. Both wolves reached the forest. The first summoning had produced useful intelligence—the Night Mother was an active concern—but no kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael attempted the ritual a second time. While he worked, Sin and I surveyed the approaching landscape. The wolves were coming again, and they had not sent two this time. Seven came from the tree line, dividing as they approached: three curving around our left, four on the right, the classic convergence approach. Ishamael was still midway through his ritual. I made a rapid decision and began switching my prepared incantation from energy bolt to lightning bolt. A linear strike covering five feet of width at sixty-five feet range would catch all three on the left if I timed it correctly. One target at a time was insufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael emerged from the ritual in time to observe the incoming pack and immediately prepared Blackfire for the right-side group. Slaydar took position on a wagon roof. Sin readied her boomstick—a charged implement producing lightning damage—and stationed herself for the left-side wolves when they closed range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement opened simultaneously from both directions. Ishamael&#039;s Blackfire struck the right-side group: three of them panicked completely and fled the field without stopping. The fourth absorbed the damage and continued forward, wounded but not broken. My lightning bolt struck all three on the left as they reached effective range, all three caught in the strike&#039;s path, two of them stunned immediately by the accumulated damage. The third absorbed the blow without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar attempted his Hand of Death against one of the survivors. The spell backfired—it will do that, the spell has always had this temperament—and the effect scattered randomly rather than landing where intended. No lasting harm resulted from the misdirection, which counted as fortunate. The caravan&#039;s archer contributed from his rooftop position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The two stunned wolves on the left were struck again by Sin&#039;s boomstick in the following exchange. Both went to the ground stunned a second time. The third, unstunned, made a break northward. Ishamael directed his summoned wolf—the one from the second ritual, which had arrived and was still under binding—to intercept it, and the two wolves met in their own brief collision. The Hand of Death found a new mark among the panicking wolves on the right: Slaydar caught one that had turned to flee, squeezing enough that it abandoned the field entirely rather than risk another moment under that necromantic attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This left the two stunned wolves on the left and Ishamael&#039;s ongoing effort to drain one through necromantic endurance damage. The spectral squeeze worked steadily, pulse by pulse, drawing the vitality from the creature until it collapsed without another sound. Sin struck the remaining wolf with her glaive as it recovered from stun—a clean, solid blow that dropped it to the ground again. Slaydar&#039;s Hand of Death continued to be resisted at every attempt, which was becoming a running theme. That wolf eventually recovered, attempted to flee, and simply left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two dead. The others scattered, fled, or sprinted back to the forest. Ishamael confirmed we had two carcasses from this engagement to add to those we had already taken. He set about the skinning while I spent the following hour recasting my lightning bolt incantation while the caravan resumed its eastward movement. The bolt is a one-hour preparation, and I was not going to travel the rest of the day without it ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the two bodies came four stones: a beryl, hypericum, pyrites, and a wolf&#039;s tooth gem. Similar in scale to the turquoise, jet, and bloodstone recovered previously—all enchantable material, none requiring immediate identification beyond the physical examination. The more interesting find came from one of the carcasses directly: a chaplet, a small wreath-like object woven from leaves, worn somewhere on the wolf&#039;s body. Most of the leaves were dried and dead. Three were not. They existed in a state I am not certain how to classify—not living in the conventional sense, not dead either, maintaining some intermediate condition that had no obvious mechanism. Ishamael identified the aura as devotional. The leaves, he determined, were cypress—common enough across most of the world, but not native to this alpine terrain at this altitude. The chaplet functioned like prayer beads: a rotation of leaves against which one recites prayers to a deity. That a wolf was carrying devotional equipment raises questions I cannot currently answer. Whether it relates to the Night Mother specifically, or to some other divine connection these creatures maintain, I do not know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of animating the dead wolves to use as supplementary defence against the live pack. The idea has a certain economy to it—using the fallen pack members against the surviving ones—but the consensus was that the animated corpses would not alarm living wolves especially, and that the living wolves were probably capable of tearing them apart without much difficulty. We left the carcasses where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan paid the second engagement fee. Two hundred silver pennies total between us for the journey, which remains a modest sum against what we spent in Maktou but represents movement in the right direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple of days later we entered the defile—the narrow passage between two cliff faces that Hammarack had mentioned. We traveled through it for a day and a half, the cliffs rising on either side and the passage permitting only enough width for the wagons to proceed single file at points. The wolves howled behind us each night, but the geometry of the defile made a pack attack substantially more difficult to execute, and they did not press it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We emerged from the passage around ten in the morning. The terrain opened, and to the north lay an eye-shaped depression perhaps ten miles wide, lying roughly two thousand feet below the alpine ground we stood on. From the edge it was possible to see paths switchbacking down the slope into the lowland, and a town visible within the depression—Kharminthe, according to Hammarack. He mentioned that Kharminthe produces good fruit, which would be reaching ripeness about now. The caravan was heading east, not north, so we did not descend. Something to note for the return journey, if one occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The terrain around us here is alpine—open ground, sparse vegetation, approaching the altitude where genuine forest begins. Another five hundred feet of gain would bring us to the treeline. The wolves were still behind us. I could hear them in the evenings, methodical and unhurried, maintaining their distance but maintaining it persistently. They were not dispersing. The working theory is that they are waiting for whatever they called the Night Mother to arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winter is not far enough away to ignore. At this altitude, conditions can deteriorate with very little warning. One cold front bringing rain at ground level delivers something considerably worse at five thousand feet, and the temperature drop when wet and exposed can be lethal in a short time. The caravan is moving at the pace terrain allows, which is not fast. We are committed to this route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chaplet sits in our collected items. I keep returning to the question of why a wolf carried devotional equipment oriented toward a deity. Not because the wolf made it—it clearly did not—but because something gave it to the wolf, or the wolf was somehow connected to a tradition of worship that uses cypress-leaf wreaths and prayer rotations. The Night Mother seems the obvious answer, but I know nothing about the Night Mother beyond the wolves&#039; invocation of the name and whatever reputation precedes her in this region. That is not a sufficient foundation for meaningful conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continue east. The wolves continue behind us. Something is coming, and I suspect the defile and the open alpine terrain ahead will not prove as discouraging to it as they were to the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Chaplet of cypress leaves — small wreath of leaves; most dried and dead; 3 remain in anomalous not-dead, not-fully-living state; aura identified as devotional; functions as prayer beads; cypress leaves not native to alpine terrain; found on slain wolf&lt;br /&gt;
* Beryl gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Hypericum gem (~1cm, enchantable; 10% magic resistance versus demons) — looted from wolf carcasses&lt;br /&gt;
* Pyrites gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Wolf&#039;s Tooth gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* 400 silver pennies — second battle engagement payment from Hammarack (100sp per character; 800sp total across both engagements)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party planned a controlled daytime engagement against the remaining wolf pack: Sin constructed a bone corral with a latticed roof to protect the caravan&#039;s horses and camels, while party members positioned on wagon rooftops. Ishamael performed a summoning ritual, calling two wolves for interrogation; they invoked the Night Mother before breaking free and fleeing. A second summoning succeeded as the remaining seven wolves launched a coordinated attack — three from the left, four from the right. Artephius struck the left group with a lightning bolt while Ishamael&#039;s Blackfire panicked three of the right-side four. Subsequent exchanges saw Sin&#039;s glaive and boomstick dropping stunned wolves, Ishamael&#039;s necromantic drain killing one, and the remainder fleeing or driven off. Two wolves were killed and skinned, yielding four gemstones and a chaplet of cypress leaves with a devotional magical aura. The caravan traveled through a narrow defile for a day and a half, emerging to view an eye-shaped depression with the town of Kharminthe visible below. The surviving wolves continued trailing the caravan nightly as winter conditions approached.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Planning session: bone corral design finalised; wagon-roof combat positions established&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Sin casts bone constructions for corral and latticed roof (multiple failures, significant fatigue cost)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs first summoning ritual; two wolves arrive&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Wolves invoke the Night Mother; break binding and flee&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius fires energy bolt at fleeing second summoned wolf (substantial damage, wolf flees to forest)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs second summoning ritual; one wolf arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius and Sin spot seven additional wolves approaching (3 left, 4 right)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius switches incantation from energy bolt to lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius casts lightning bolt, striking all three left-side wolves (two stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael casts Blackfire at right-side wolves (three panic and flee; fourth wounded but continues)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Slaydar&#039;s Hand of Death backfires; Artephius casts energy bolt; archer shoots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin uses boomstick against stunned left-side wolves (both re-stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael directs summoned wolf to intercept unstunned left-side wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin strikes charging wolf with glaive (heavy blow, stuns); Ishamael&#039;s endurance drain kills second wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Remaining wolf recovers, flees; two wolves confirmed killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Wolf carcasses skinned: beryl, hypericum, pyrites, wolf&#039;s tooth gems recovered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Chaplet of cypress leaves discovered on wolf carcass (devotional aura, 3 anomalously living leaves)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius recasts lightning bolt incantation while caravan resumes travel&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Hammarack pays second battle engagement fee (400sp total; 800sp across both engagements)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 ? Day ~152 || Party travels through narrow defile between two cliff faces (day and a half transit)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~10am) || Party emerges from defile; views eye-shaped depression ~10 miles wide, ~2,000 feet below&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 || Town of Kharminthe visible in depression; caravan continues east&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 onward || Wolves continue trailing caravan at distance, howling nightly; Night Mother unresolved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Mother&#039;s Night Out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kuva was, at minimum, warm and had beds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the relentless alpine cold and the persistent howling that had served as our nightly accompaniment for the past fortnight, the caravan town offered two things I had come to regard as genuine luxuries: a building with walls on all four sides, and a local beer brewed from barley that was, I will admit, considerably better than I expected. The camels and horses were stabled. The physick kits were replenished. The party slept without half an ear attuned for the sound of paws on frozen ground. Two days of nothing especially threatening occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the time productively. The first order of business was intelligence. The locals knew the Night Mother by name — or at least by reputation — and their accounts were consistent with what the summoned wolves had implied. A large glowing figure, they said. Seven or eight feet tall. Sometimes seen at night in the high country, commanding wolves and yetis. No one seemed especially eager to discuss the details. Wolfsbane was not available anywhere in the markets, which answered one question definitively. The alternative deterrent discussion returned to Noxious Vapours, and Sin ran through the practical considerations: her casting produces a cloud of considerable radius — several hundred feet across — rising to head height on a wolf or somewhat above. For the wolves, whose sense of smell is acutely developed, this presents a substantially more severe problem than it does for us. She is immune to her own casting. Ishamael has a cloak with a breathless enchantment. The rest of us would simply need to stand on the wagon roofs and hope the cloud stayed below chin level. The conclusion was that Noxious Vapours as an opening deterrent, combined with some form of physical obstacle, was probably our most reliable option given what we were likely to face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next business was the loot from our last engagement, which had been sitting in our collected pile waiting for a quiet moment. There were several items of interest. The first was the Hamsa amulet — a bronze wire construct shaped like a hand with three fingers and a lapis lazuli stone at the centre, approximately the size of a child&#039;s palm. Its function is specific and useful: when the first spell is cast against the bearer on any given day, their willpower bonus to magic resistance is doubled rather than applied once. It also incorporates a spell rack. I have two spell racks already and did not need a third. The amulet went to the discussion pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were also two incantations, both identical: Warping scrolls, each folded in on themselves. The Warping incantation reduces the target to a figurine — one-twelfth its normal dimensions and a hundredth of its normal weight. Sin has the Warping spell itself, which is what makes these incantations meaningful rather than merely decorative. We purchased both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scroll called the Sat Mesictet was the most interesting item. It is a papyrus depicting Horus — falcon-headed, the idealised warrior form — standing on a vessel, with Thoth as a spirit presence behind him. The vessel is called the Daughter of Mesictet, meaning the Bark of the Night. If the papyrus is unfolded using the Folding spell, it becomes that vessel: a small military bark of the kind the Egyptians used for rapid assault in the Delta, large enough for one person. The reverse carries an incantation for Wave of Night, which requires the Spectral Warrior spell to use. Sin has Spectral Warrior, which places the incantation within reach. We valued the scroll at five thousand silver. It is not something to be sold lightly, and not something any of us can currently make full use of, but it represents a significant asset.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last item required identification. An eye — a Wadjet eye — depicted on a boat, with five rays extending from it. Sin identified it correctly and quickly: the Eye of Ra, distinguishable from the Eye of Horus by those five solar rays. The image makes sense in context with the solar bark. We valued it at two and a half thousand silver, and it was awarded to Sin for the identification. Well earned; I had been looking at the same object and made less progress than she did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s activity during our time at Kuva was, in principle, practical. He identified that the life-prolonging ritual is worth offering to elderly clients who can afford it, and there are always such people in a trading town. Three came forward. He performed the ritual on all three in the local cemetery, which provided the appropriate environment for the working. The ritual succeeded on one of them — a potter, as it turned out — and Slaydar obtained more than he bargained for: the death-sense revealed the man had an extra soul attached to him. Not his own. Something else, riding alongside. The potter was surprised and unsettled, which was a reasonable reaction. He said he would consult a priest. I do not know what a Zoroastrian priest does about an extra soul, but it is their problem rather than ours. What I found worth noting was that the extra soul&#039;s presence did not seem to be causing the man any obvious distress in daily life. Whatever it is, it has been there long enough to become unremarkable to its host.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the second day, Ishamael made an offering at the local shrine. This month is the Water Festival in the Zoroastrian calendar, and the relevant entity is Anahita — goddess of fertility, water, healing, and wisdom. His offering was made with a waterskin of purified water, properly and correctly. She blessed him. I have no standing to comment on Zoroastrian ritual practice, but I noted that the offering was appropriate to the month and the entity, and the blessing followed without apparent complication. This is a matter of some relevance given that we expect to pass through Ardeval, which has both a House of Fire and an Anahita shrine. Establishing a positive relationship with local divinities before arriving at their centres of worship seems prudent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With two days accomplished, the caravan departed Kuva heading southeast, toward the Taborosh plain and the commercial centre of Tabarash beyond. Hammarack had spent the extra day recruiting, and he found both an archer and a slinger in town. We now had one slinger and two archers. The previous complement had been one archer. I noted that even a single addition represented doubling the original number; two additions tripled it. In practical terms this meant more ranged fire from the wagon rooftops, which was not unwelcome given what we anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taborosh plain spread out below us as we descended from the alpine height: semi-arid, flat, cold, and clear. The scouts went out a day ahead and found nothing. The following day they went out again and found nothing. We began the crossing in reasonable order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Late in the afternoon of the first day out — perhaps three or four hours before dark, the sky very clear and the cold biting — one of the party spotted movement on the horizon behind us. Eight wolves, silhouetted against the pale sky, roughly three to four miles back. The scouts had passed without detecting them. The wolves, for their part, were not charging; they were following at distance, methodical and patient, as they had been doing since we left the defile behind. I observed this and concluded we were approaching end of day, that they would likely close at dusk or after, and that we had perhaps an hour to prepare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack circled the carts. The archers and slinger took their positions on the wagon roofs. Sin descended to the forward ground and began casting Bone Construction, creating the large caltrop-field obstacles we had discussed: heavy, interlocking bone structures shaped at Slaydar&#039;s instruction to act as field obstacles — not the small four-pointed iron kind, but large ankle-to-calf-height constructions designed to catch a running wolf&#039;s feet and bring it down. The casting succeeded. She climbed back up. I took my position and began preparing. There was a great deal of waiting, which is something I have become considerably more accustomed to than I would have liked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the sun touched the western horizon the wolves sprinted. They covered the distance from the horizon to two hundred feet with alarming speed, and then they stopped. Dead stop. Held for a single heartbeat. Then turned and ran west — directly into the setting sun, away from us, without explanation. I did not put my bolt away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the east, something was moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been keeping watch carefully — more from trained habit than any confident expectation — and caught what the others almost missed: a large figure off to the east, well within distance, luminous, shambling forward with the particular gait of something that does not need to hurry because it knows you have nowhere to go. Seven or eight feet of glowing bulk. The Night Mother, unmistakably. And the voice that called out in the darkening air was not the howl of a wolf. It called her freesending: the Jackals of Twilight, coming from the west, sixty-six of them, small and quick as collies, passing through the space where the wolves had been without touching them. The wolves had been the decoy, and we had been watching the decoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I pointed out where she was and named the freesending. The talking phase, Sin suggested, was worth attempting. Diplomatically, I agreed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She stopped when addressed. Her voice was warm. Motherly was the word that came to mind, which was unsettling given the circumstances. She confirmed she was the Night Mother without particular drama, and Sin asked the purpose of her visit. This produced a spell rather than a reply. Sin could not resist it. The diplomatic phase ended at that point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She bounded forward — considerably faster than an ordinary yeti, which was information we had not had before — and I noted with some precision that the Jackals of Twilight were perhaps half a minute behind her at their current speed. I began preparing properly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had already been working. His Phantasmal Hound appeared and threw itself at her with admirable initiative, and the damage it inflicted was real. My bolt of energy struck cleanly and struck hard. The archers fired; one landed a shot to the endurance that staggered her. We were doing damage. This was, I will admit, reassuring, because the question of whether she could actually be hurt had not been fully answered before that moment. She could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar attempted his Hand of Death, and it backfired. The misfired working cost me considerably in terms of physical coordination — my hands were less certain, my footing less sure, and this was not a moment where I could afford to be either. Slaydar, for his part, lost precision in his remaining hand. He has one hand; this is not an abstract inconvenience for him. He was philosophical about it in the way that people are philosophical about things that have been happening to them repeatedly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s Fear spell landed on the Night Mother. The combination of the Phantasmal Hound&#039;s savaging, my bolt, the archers&#039; strikes, and now Fear was enough to break her advance. She ran. Not far enough, unfortunately — she recovered from Fear, which these entities sometimes do — but the running had bought us time and the Jackals of Twilight had entered the caltrop field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The results were, in aggregate, satisfying. Forty-five of the sixty-six were overwhelmed by the vapours and became nauseous, their capacity to fight substantially impaired, their vision reduced, their scent-tracking useless. The caltrops caught the rest in various states of injury. Several were killed outright by the combination; more were wounded. The arithmetic was working in our favour, which is where I like the arithmetic to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An archer hit the Night Mother again — a solid blow to her endurance that stunned her. While she stood stunned, I fired again. She dropped below consciousness. The jackals kept coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle on the wagon roof became close work. Jackals climbed up the fallen camel — one of the camels had taken enough punishment from jackal bites to collapse, which I noted with regret since the caravan can ill afford to lose transport animals — and began getting onto the cart. Sin used her glaive in a wide sweeping strike and knocked several down or stunned them. Slaydar tried kicking one off the roof and missed entirely, which is the kind of result one stands a reasonable chance of achieving when operating with very limited physical resources.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s Blackfire raked through a group of the jackals — the casualties from that single casting were substantial, perhaps a dozen or more outright, with others frozen in fear. The Blackfire is genuinely formidable against clustered targets. We had approximately twenty-nine jackals remaining when Slaydar turned his attention to the already-unconscious Night Mother.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His Hand of Death connected. A small working — scarcely anything at all, in the scale of necromantic effort — but it was enough to kill her outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Death Buzz was informative: she was not a sentient entity in the conventional sense. Mammalian in character, but not mortal. We had killed her body, but the Death Buzz carried the impression that this is not permanent — an immortal who has been destroyed rather than a mortal who has been slain. Slaydar&#039;s understanding was that she would return, via a House of Life, in something like a year and a day. The Jackals of Twilight, being her freesending, did not simply vanish with her death — they kept coming. The battle was still ongoing when we had to break, with the bulk of the jackal pack still engaged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin was awarded a notable sum in experience for the Eye of Ra identification. It was deserved; the distinction between the Eye of Ra and the Eye of Horus is not one that everyone retains, and identifying it correctly under the relevant conditions required both the knowledge and the certainty to commit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have, I believe, killed a suspected immortal in self-defence while guarding a spice caravan across a semi-arid plain. Whatever Callas&#039;s stated objectives were for this expedition, I do not think this outcome was in her original planning document. Ardeval is still ahead. The House of Fire is still there. And we have approximately twenty-nine twilight jackals and an interrupted caravan to resolve first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of Ra (Egyptian magical item, value 2,500 silver) — awarded for correct identification during loot distribution at Kuva&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hamsa amulet (value unspecified) — bronze wire hand-shaped amulet with lapis lazuli; doubles WP bonus to magic resistance for first spell cast against bearer per day; incorporates a spell rack&lt;br /&gt;
* Sat Mesictet scroll (value 5,000 silver, not sold) — papyrus depicting Horus/Thoth on the Bark of the Night; unfolds via Folding spell into a military bark; incantation on reverse is Wave of Night; requires Spectral Warrior spell&lt;br /&gt;
* Two Warping incantations (1,800 silver spent) — allow target to be transformed into 1/12-scale figurine at 1/100th weight; Sin has the Warping spell&lt;br /&gt;
* ~66 lbs of salt (600 silver investment, stored in Slaydar&#039;s magical backpack) — trade commodity for resale at Tabarash&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (temporary):&#039;&#039;&#039;&lt;br /&gt;
* ?1 MD — from his own Hand of Death backfire during combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (losses):&#039;&#039;&#039;&lt;br /&gt;
* 1 camel killed from jackal attack (caravan loss, operationally significant)&lt;br /&gt;
* 600 silver invested in salt&lt;br /&gt;
* 1,800 silver spent on Warping incantation scrolls&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
After arriving at Kuva, the party rested two days, distributed and identified loot from the previous engagement (Hamsa amulet, two Warping incantations, Sat Mesictet scroll, and the Eye of Ra — correctly identified by Sin), purchased the Warping scrolls, and invested in salt for trading. Slaydar performed a life-prolonging ritual at the local cemetery and discovered an extra soul attached to one of his clients, a potter. Ishamael made a devotional water offering to Anahita during the Water Festival, receiving her blessing. The caravan departed Kuva with a reinforced complement of ranged fighters. On the first day of travel across the Taborosh plain, eight wolves shadowed the caravan at distance before sprinting to two hundred feet and fleeing — a decoy for the Night Mother&#039;s true approach from the east, who summoned sixty-six Jackals of Twilight from the west. A brief diplomatic exchange collapsed when the Night Mother cast against Sin; combat followed, with the party combining Noxious Vapours, bone caltrops, Fear, bolts of energy, Phantasmal Hound, Blackfire, and ranged fire to drop the Night Mother to unconsciousness, whereupon Slaydar&#039;s Hand of Death killed her outright. The Death Buzz identified her as a suspected immortal — she may return via a House of Life in a year and a day. The session ended mid-battle with approximately twenty-nine Jackals of Twilight still active.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 ? Day ~151 || Caravan arrives at Kuva; party rests 2 days; physick kits restocked&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Loot examined and distributed: Hamsa amulet, two Warping incantations, Sat Mesictet scroll, Eye of Ra&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Eye of Ra correctly identified by Sin (5 rays = Eye of Ra, not Eye of Horus); awarded to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party purchases Warping incantation scrolls (1,800 silver total)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party invests 600 silver in ~66 lbs of salt; stored in Slaydar&#039;s magical backpack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Local intelligence on Night Mother: large glowing figure commanding wolves and yetis; no wolfsbane available&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Noxious Vapours discussed as primary deterrent; bone caltrops as secondary obstacle&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Slaydar performs life-prolonging ritual at Kuva cemetery for three elderly clients&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ritual succeeds on one client — a potter — found to have an extra soul attached&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ishamael makes water offering at Anahita shrine during Water Festival; receives her blessing&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Caravan departs Kuva southeast; one archer and one slinger recruited (now one slinger, two archers)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~3–4pm) || 8 wolves spotted behind caravan on horizon, 3–4 miles back; caravan circles carts&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (late afternoon) || Sin casts Bone Construction creating caltrop field obstacles; ranged fighters positioned on wagon roofs&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Wolves sprint to 200 feet then flee west — revealed as decoy&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother appears to the east; Jackals of Twilight (66) approach from the west&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Party attempts diplomacy; Night Mother confirms identity; casts spell at Sin — diplomatic phase ends&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Combat begins; Phantasmal Hound and bolt of energy both strike the Night Mother&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death backfires — Artephius ?4 DEX, Slaydar ?1 MD&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Archer lands blow on Night Mother; Sin&#039;s Fear spell lands; Night Mother flees briefly&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || 45 of 66 jackals overwhelmed by Noxious Vapours; caltrops wound or kill approximately 29 jackals&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother recovers from Fear; archer stuns her again; bolt of energy drops her to unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Ishamael&#039;s Blackfire kills approximately 11–17 jackals outright; remainder frozen or scattered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Jackals reach wagon roof via collapsed camel; one camel killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Sin uses glaive strike on jackals atop cart — kills and stuns several&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death kills the unconscious Night Mother outright; Death Buzz confirms suspected immortal status&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Battle ongoing at end of chapter — approximately 29 jackals remain active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Is it over? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet that follows a battle of the kind we had just concluded — not peaceful, but evacuated, as if the air itself has been used up and not yet replenished. We stood on the Taborosh plain in what remained of the night, the jackal corpses dissolving as expected for constructs whose animating purpose had ended, and the Night Mother simply lying there where she had fallen. Immense. Grey-skinned. Decidedly dead, in the immediate physical sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do with her occupied the first several minutes. She was, as I had noted when she was still upright and moving, not a yeti. The fur was absent; the skin was the colour of old slate and heavily wrinkled in a way that looked less like age than craft, as if someone had taken a tool and scored lines from her eye sockets down to her jawline in long deliberate curves. Seven and a half feet of her, approximately. Deeply unpleasant to look at, and anyone susceptible to involuntary fear responses was given a moment to compose themselves before the examination commenced in earnest. I kept my distance. This is a policy I apply to oversized corpses on general principle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DA gave us the minimal useful information: formerly living, long-lived, sentient. The examination that followed gave us rather more. She was not a yeti, not any variety of mundane giant, but a Nephilim — and Nephilim do not die of old age. There was also something stone-like in the density of her, a mineralic quality that made her heavier than her dimensions suggested. A vaguely Orcish character to the bone structure, once one looked for it. I filed this detail. Slaydar, predictably, began looking at her with a particular expression I have learned to treat as a warning sign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His attempt to conduct a conversation with her corpse was not unexpected. She declined to engage. The necromantic equivalent of a door slammed in one&#039;s face, and she had, apparently, fairly emphatic opinions about who deserved responses. Slaydar took this as a personal affront, which I found difficult to sympathize with given his earlier conduct toward the body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The looting was more productive. On her person: a spotted fur cloak — or rather, a stole; it was too small for her to have actually worn as a cloak, and yet she had been wearing it somehow, which is peculiar when you think about it too hard. DA established it was formerly living and that the calling target was Snow Leopard. There was also a minor curse associated with it, the details of which we didn&#039;t pursue aggressively. I noted that a garment which summons Snow Leopards and is also somewhat cursed could conceivably be useful in specific circumstances and dangerous in all others. Also on the body: a rosewood box inlaid with brass, locked and presumably trapped; gem chips in her pockets — a small black pearl, a second pearl worth 110sp, four pieces of black amber at 80sp each, and two chrysoprases at 40sp each. None of them large, but all of them legitimate. And then, almost as an afterthought, a pair of boots made from the chiton of some creature large enough to supply a full boot&#039;s worth of the stuff. Scored and plated on the outer surface, heavy leather at the sole. They were the size appropriate for a creature of her stature, which meant they would fit approximately nobody in our party. We took them anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box Ishamael examined first for traps, which was sensible. He detected the mechanism with reasonable confidence and declared it both trapped and locked. We would deal with it later, in more controlled conditions. The immediate question was whether to explore her obvious lair, which her large footprints continued to indicate was somewhere to the northeast of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was where Slaydar&#039;s appetite for escalation became relevant. He began by suggesting we burn the body. This was declined. He then proposed drinking the heart blood. This, I noted, was the kind of suggestion that sounds increasingly reasonable the further along an evening of field necromancy one progresses. He performed the necessary extraction himself, with the methodical approach of someone who has clearly thought about this more than is strictly appropriate, and drank from the Night Mother&#039;s heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The result: one point of natural armour gained. And something less tangible — a sense, Slaydar said, of family in the area. Nephilim family. In the area. Not, as he initially and briefly hoped, the wolves. Actual people. I marked that information under &amp;quot;things to be aware of&amp;quot; and chose not to dwell on it excessively given that we had a cave to find and a caravan not to abandon indefinitely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tracked her prints for approximately an hour and a half into the cold. She had not been subtle about her route; something that large and dense leaves impressions. The cave entrance was low and wide — roughly a metre high, two metres across — with icicles beginning to form at the lip from the condensation of whatever warmth was still trapped inside. She would have had to roll to enter her own home. I found this detail unexpectedly humanizing and then immediately stopped finding it humanizing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside, the cave opened considerably. Four metres of ceiling height at the centre of a hemispherical chamber about five metres across, and the interior was — and I want to be precise here — furnished. Not hovel-furnished. Actually furnished. Silk hangings on the walls. Coloured wool tapestries. Bright carpets on the floor, brighter than they had any right to be in this climate and this remoteness. Cushions arranged around a hookah, next to which sat perhaps thirty or forty balls of hash resin. The Night Mother, it emerged, had been consuming something, though whether the hash was recreational, ritual, or simply a regional habit, we could not say.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Light and we looked around properly. No rune portal, which I had anticipated finding and was modestly disappointed to miss. What we did find: three potions tucked beneath the carpets, an engraved gem, a porcelain plate painted in silver with an oriental phoenix — which I regarded with somewhat professional interest, given that phoenixes represent rather a specific set of associations and this one was rendered with considerable care. Also: 700 silver pennies, a carpet measuring three metres by five (approximately 50 pounds), a wool tapestry (25 pounds), and a silk painting of what appeared to be a griffin with elk antlers instead of the usual horns. Approximately two and a half pounds, that last one. Light enough to travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy items would slow us. We took what we could lift or roll, and Ishamael used a strength enhancement to manage the rest. The return journey took longer than the outward one — more than ninety minutes with the load, the snow that had started falling at dusk making the footing uncertain. We arrived back at the caravan&#039;s last position to find it had moved on. We followed. Found them about thirty minutes further up the road, already circled and making food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I ate something hot and was grateful for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning, the wolves were still there. Eight of them on the horizon, backing off when the sun rose as they had been doing since we left the defile. Sentient pack behaviour, while they still numbered more than ten, produced this pattern: nocturnal harassment, daytime distance, waiting. Once their numbers dropped below that threshold, the coordinated intelligence would dissolve and they would simply follow whatever plan the pack had last agreed upon. The arithmetic of their diminishment was therefore directly relevant to our eventual safety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the morning in discussion about how best to accelerate that arithmetic. The previous night&#039;s engagement had been reactive; what we wanted was control. Ishamael&#039;s Summon Darkness ritual has a failure mode — a deliberate backfire will summon wolves directly into the caster&#039;s vicinity rather than the whole pack appearing at once as would occur on a normal successful cast. Two wolves, manageable. The caravan would continue; we would fight on our own terms, at midday, with preparation. Sin would build bone lattice structures around Ishamael before the summoning — not the small defensive type but proper forward-angled structures designed to prevent wolves reaching us from below or the sides. Then Ishamael would deliberately botch his ritual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan worked. Ishamael was on the ground, bone lattice around him; the rest of us positioned on the wagon roofs. He triggered the backfire and the two wolves arrived immediately, exactly as intended, right on top of him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged at close range with Hecate&#039;s Talon and acquitted himself reasonably under the circumstances. I prepared a bolt of energy from my position above and loosed it at the more damaged of the two; it struck cleanly and hit hard. Slaydar began the careful process of applying Hand of Death, working with the limited resources of one deteriorating hand. Sin took stock of the situation and produced her battle axe. The wolves were capable fighters — one of them found a gap in Ishamael&#039;s defence and bit down, which stunned him briefly and left a wound that required attention afterward. He is not particularly large, Ishamael, and a direct bite from one of these animals is not a minor inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stunned wolf recovered. I switched to my bolt of fire incantation, which does more damage and seemed appropriate given that this wolf&#039;s resilience against magic had been stripped down by Hecate&#039;s Talon&#039;s effect. The bolt struck. The wolf caught fire. And then — and this I found genuinely interesting from a theoretical standpoint — it did not simply die burning. It burned entirely. To ash. No bones, no fur, nothing left behind but a darkened mark on the ground and a smell of scorched meat fading in the cold air. The bolt of fire, it seems, when applied to one of these particular wolves under the right conditions, produces a total combustion. I collected the ash carefully. One never knows when these things are useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second wolf, meanwhile, Slaydar killed through the slow strangling pressure of Hand of Death — squeezing the life out of it with the methodical patience that the spell requires and his physical limitations demand. Sin assisted with her axe, which helped the timing. Six wolves remained in the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael used some of his healing restoratives afterward and was, I think, largely recovered. The bite had been unpleasant. He was somewhat more cautious about the next several hours than he had been about the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the body of the second wolf — the one Slaydar killed rather than the one I burned — we found a gem. At first glance I took it for a faceted amethyst; on closer examination, with the particular attention that my jewelling background permits, it was clearly a purple corundum. A purple sapphire, roughly a centimetre across. That size is why it is worth what it is worth: approximately twelve thousand silver pennies if sold as a gem. But we learned that it can be enchanted — with the right ritual and the necessary myrrh — into an amulet of wisdom, one which sharpens the mind considerably: stronger will, keener perception. This is, by any reasonable measure, more valuable than twelve thousand silver. We will need myrrh. We will need a quiet week to do the enchanting properly. These are not insurmountable problems. Slaydar immediately announced he should have it, which prompted the observation that it is an amulet worn on the wrist and he has, through various misadventures, arrived at a state where the wrist in question presents certain logistical complications. The matter was not resolved cleanly but was at least tabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack collected our two-wolf bounty. One hundred silver pennies, and the caravan continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three more days of travel brought us to Tabarash, which is the first city worth the name we have encountered since Maktou. Fifty thousand people, approximately, though most of that population is spread across farmland for thirty or forty miles outside the walls — the walled centre itself is perhaps a mile across. The walls are only fourteen feet, notably low for a city of this size, with a gate mechanism that slides on ground slots rather than hanging on hinges. Agricultural, clearly, and at this time of year the fields were harrowed and waiting for winter. The wine from this region is apparently used in the preparation of concoctions that store energy, which interested me considerably more than the architecture. Not the wine itself — the alchemical process it enables. Ishamael, being an accomplished alchemist with no small talent as a vintner, was predictably animated by this topic. We filed it for later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We sold the carpet for 1540 silver pennies and the tapestry for 1320, for a total of 2860 between them — Ishamael&#039;s considerable merchant experience adding a comfortable margin to the base values. The salt Slaydar purchased in Kuva fetched a handsome profit here, salt being perpetually in demand. The gems we held back; I had learned that Neshaphar, roughly sixty days ahead, operates a dual market where gems command appreciably better prices. We keep the gems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked about sea silk. It is not available here; one would need to travel up toward Sanagun or Kazbin, where there is an inland sea nearby. I noted this and moved on. There were the potions to identify and the box to open, when conditions permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our knowledge of the route forward crystallised over the course of our two days in Tabarash. Cherab is three or four days northeast of here. Then Shiraz, then Adaval, then Neshaphar — approximately sixty days — which has both a Scholarium and the dual gem market, and sits four or five days short of Mashahara. Mashahara is where the House of Fire is. Approximately sixty-eight days from Tabarash. Zadavale, I should note, has a Church of Fire, which is distinct from a House of Fire and is not our mission target. This distinction was worth confirming explicitly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabzevar is four days from Neshaphar, and then four or five more days to Mashahara. The road we are on is the Khorasan corridor, and the names line up with what I had in memory from the pre-departure scholarship. We are, if not precisely on schedule, at least on the correct road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar felt something in Tabarash. Not in the abstract spiritual sense he employs as routine excuse for odd behaviour, but with what appeared to be genuine directional pull. The graveyard, he said. He went alone, which I thought was appropriate; one does not generally want company when one visits a graveyard with necromantic purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He returned with the information that he had found an unmarked grave and, through his third eye, contacted the spirit above it. The spirit&#039;s name was Toothgrinder. Large, by the description — large even by Orcish standards, built like something from the heroic literature, lightly armoured, small tusks, grey cast to the skin. His opening words to Slaydar were: &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land.&amp;quot; Toothgrinder agreed to follow Slaydar and to manifest when Slaydar casts Animate the Dead, lending him strength and presence from the spirit side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been cataloguing the moments on this journey that feel like pieces of something larger arranging themselves. The Night Mother was a Nephilim. She carried a locked box. Her family, Slaydar sensed, is in this area. And now a dead Orcish ancestor speaks of the Promised Land and a coming that was foretold. I do not know what these pieces assemble into. I am increasingly interested in finding out, and slightly concerned by my own interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was also word of a second spirit, one named Tall Feather, apparently destined for Slaydar as well but located much further ahead — somewhere near Nur-in Tabaraj. Whether that falls on our route or requires a detour was not entirely resolved. We have sixty-odd days before Mashahara. Time enough to discover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We identified one of the three cave potions while still in Tabarash: increases stealth considerably for a couple of hours — the kind of thing that could make the difference between being seen and not. The other two remain unidentified. The potions are held as a group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box. We had been carrying it since the Night Mother&#039;s body, locked and trapped, and Ishamael had established he was probably the best candidate for opening it — there being no one in Tabarash of demonstrably greater relevant skill, according to a quiet inquiry he made around the city. He made his attempt. He succeeded, and with considerable margin to spare. The lock yielded cleanly; the trap had presumably been neutralised in the process or was satisfied by the lock&#039;s legitimate opening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a snake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was lying still. My first thought was that it was dead; Slaydar&#039;s first thought was that it was petrified. We were both wrong. The snake was subject to a petit mort spell — an enchantment of apparent death that is not death. The snake was alive, merely dormant. Slaydar attempted to identify the species and failed entirely, which I found unsurprising given the combination of his keenness of eye — never his strongest faculty — and his visible discomfort at admitting uncertainty about anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mattered more was what was tattooed on the snake&#039;s belly. A map. Not inscribed in the box, not written on parchment — tattooed directly into the skin of the animal, which was alive, which means it has been carrying this map through whatever travels the Night Mother took it on, presumably for a very long time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Divination Aura on the snake. He asked one careful question: whose avatar is this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael explained, for those who were uncertain: Anak is a figure from Hebrew scripture, connected specifically and repeatedly to the Nephilim. He is the progenitor of the Anakim — the giant Nephilim-descended people who appear in Numbers and Deuteronomy as the inhabitants that the scouts of Moses reported when they went ahead into Canaan. The children of Anak. The Night Mother was a Nephilim who did not die of old age and who was carrying, in a locked box, a living snake that is the avatar of the entity most closely associated with the Nephilim bloodline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been quietly prepared to run since about the third word. I am not running. But I am paying very careful attention to every door in every room we are in, which amounts to the same thing in practical terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where we rested for the night. The box is closed again. The snake is inside it, dormant. The map is on its belly, and we have not yet determined where that map leads. Tabarash is going to feel very far away in a few days&#039; time. Mashahara is sixty-eight days ahead, and somewhere between here and there the answer is presumably waiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spotted fur cloak/stole (calls Snow Leopards, minor curse) — looted from Night Mother&#039;s body&lt;br /&gt;
* Massive chitin boots (oversized; formerly living material; enhancement aura) — looted from Night Mother&#039;s body&lt;br /&gt;
* Gem chips: small black pearl, second pearl (110sp), 4 black amber (80sp each), 2 chrysoprases (40sp each) — looted from Night Mother&#039;s body&lt;br /&gt;
* Purple sapphire (~1cm; can be enchanted into amulet of wisdom using myrrh; unenchanted value 12,000sp) — found on second wolf&#039;s body&lt;br /&gt;
* Stealth potion (increases stealth for 2 hours) — identified from Night Mother&#039;s cave loot; 2 cave potions remain unidentified&lt;br /&gt;
* Rosewood box inlaid with brass (now unlocked) — looted from Night Mother&#039;s body&lt;br /&gt;
* Anak avatar snake (subject to petit mort spell; map tattooed on belly; avatar of Anak per divination aura) — inside the rosewood box&lt;br /&gt;
* Wolf ash (residue from wolf burned to total combustion) — collected from combat&lt;br /&gt;
* Silk painting of griffin-like creature with antlers (~2.5 lbs) — kept from Night Mother&#039;s cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (silver received):&#039;&#039;&#039;&lt;br /&gt;
* 2,860sp — carpet (1,540sp) and tapestry (1,320sp) sold in Tabarash&lt;br /&gt;
* Salt profit — sold at 17.5% profit in Tabarash (600sp invested previously)&lt;br /&gt;
* 400sp — wolf bounty for two wolves killed via deliberate backfire (100sp per character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* +1 natural armour (permanent) — from drinking Night Mother&#039;s heart blood&lt;br /&gt;
* Toothgrinder (Orcish ancestor spirit attendant) — contacted in Tabarash graveyard; manifests when Slaydar casts Animate the Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (items sold):&#039;&#039;&#039;&lt;br /&gt;
* Carpet (3m x 5m, ~50 lbs) — sold in Tabarash for 1,540sp&lt;br /&gt;
* Wool tapestry (~25 lbs) — sold in Tabarash for 1,320sp&lt;br /&gt;
* Salt stock (purchased previously for 600sp) — sold in Tabarash at 17.5% profit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
This session begins immediately after the Night Mother&#039;s death and concludes in the city of Tabarash approximately five days later. The party examined the Night Mother&#039;s body (confirmed as a Nephilim, not a yeti), looted it and her furnished cave lair, and returned to the caravan. On the following day, the party deliberately triggered a backfire of Ishamael&#039;s ritual to fight two wolves on controlled terms; one was burned entirely to ash, the second killed by Slaydar&#039;s Hand of Death, and a purple sapphire was recovered from the second wolf&#039;s body. Three more days&#039; travel brought the party to Tabarash, where the carpet, tapestry, and salt were sold and the route ahead was confirmed: Cherab, Shiraz, Adaval, Neshaphar (~60 days), Sabzevar, Mashahara (~68 days, House of Fire). Slaydar contacted the Orcish ancestor spirit Toothgrinder in the Tabarash graveyard, gaining him as a spirit attendant. The session ended on the revelation that the living snake inside the Night Mother&#039;s locked rosewood box is an avatar of Anak, the Nephilim progenitor from Hebrew scripture, with a map tattooed on its belly.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother&#039;s body examined post-combat; Jackals of Twilight confirmed as construct-sendings (faded at her death)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother identified as Nephilim (not yeti); DA: formerly living, long-lived, sentient; stone-dense, vaguely Orcish bone structure&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar attempts Converse with the Dead; Night Mother refuses to respond&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Body looted: spotted fur cloak/stole (calls Snow Leopards, minor curse), rosewood box (locked, trapped), gem chips, massive chitin boots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar drinks Night Mother&#039;s heart blood; gains +1 natural armour; senses Nephilim family in the area&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Party tracks Night Mother&#039;s prints ~1.5 hours northeast to cave lair&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave explored: low entrance (1m high, 2m wide), hemispherical interior (4m high, 5m wide); furnished with silk hangings, tapestries, carpets, hookah and ~30–40 balls of hash resin; no rune portal&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave looted: 3 potions, engraved gem, porcelain plate (silver oriental phoenix), 7,700sp, carpet (3m x 5m), wool tapestry, silk painting of griffin-like creature with antlers&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 ? Day ~154 || Return to caravan laden (~90+ mins travel); caravan has moved on; caught up ~30 mins further up the road&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || 8 wolves still following caravan from horizon distance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Deliberate backfire of Ishamael&#039;s ritual; Sin builds bone lattice around Ishamael; 2 wolves appear&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Wolf combat: first wolf burned entirely to ash; ash collected; second wolf killed by Slaydar&#039;s Hand of Death; 6 wolves remain in pack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Ishamael bitten and briefly stunned; uses healing restoratives afterward&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Purple sapphire (~1cm) found on second wolf&#039;s body; enchantable into amulet of wisdom using myrrh; unenchanted value 12,000sp&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || Wolf bounty earned: 400sp total (100sp per character)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 ? Day ~157 || 3 days further travel toward Tabarash&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 || Party arrives at Tabarash (50,000+ population; 14ft walls with sliding gate mechanism; salt and wine trade hub)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Salt sold at 17.5% profit; carpet sold for 1,540sp, tapestry for 1,320sp; gems held for Neshaphar&#039;s dual market&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Route ahead confirmed: Cherab ? Shiraz ? Adaval ? Neshaphar (~60 days; Scholarium and dual gem market) ? Sabzevar ? Mashahara (~68 days; House of Fire)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Slaydar visits Tabarash graveyard; contacts Toothgrinder — large Orcish ancestor spirit; &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land&amp;quot;; agrees to follow Slaydar, manifests via Animate the Dead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Second spirit Tall Feather — destined for Slaydar; located near Nur-in Tabaraj, much further ahead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || One cave potion identified: stealth increase for 2 hours; 2 potions remain unidentified&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael successfully opens rosewood box; inside: snake with map tattooed on belly; alive and dormant under petit mort spell&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael performs divination aura — snake is avatar of Anak (Nephilim progenitor from Hebrew scripture)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Session ends in Tabarash on the Anak revelation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Special Delivery ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the better part of a morning in Tabarash dividing up what the party had accumulated, which is the kind of activity that sounds simple and isn&#039;t. Someone has to track it, someone has to argue about it, and someone has to give way. The wolf pelt armour and cloaks went around without too much friction — three of them, each good for either a pelt or a cloak depending on what you wanted from them. Sin, predictably, took an interest in the wolf pelt armour. The spotted cat cloak went where it was wanted. The Boots of Tiger Beetle were allocated to Sin as the closest thing we have to a dedicated melee combatant, which struck me as correct — the boots allow you to stop suddenly and deliver a charge with real authority, which is more useful on someone who goes toward things than on someone like me who makes a point of maintaining distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ghoul blood we discussed at some length. Twelve units of it, usable either as a damage resistance potion or as a weapon blood temper that increases penetration by three. The temper option is useful against armoured targets — an opponent with five points of protection would find that reduced to two, which matters when the difference between damage and no damage is exactly that margin. We decided to keep the blood for now and make the decision about how to process it when we have access to someone with the relevant alchemy. The necrose beetles we are keeping as well, which I find slightly more concerning on general principle but which I accept are useful. The ghoul hearts went to Ishamael, as expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The healing potions we sorted through carefully. One increases fatigue considerably and then heals endurance by a variable amount — useful in combat if you can absorb the fatigue cost. The other heals all endurance loss the following pulse. That one went to Ishamael, who needs it most. The stealth potion stayed in the group stock. Yak cheese distributed. The cloud fruit Slaydar attempted to describe as a useful meal substitute; I chose not to correct him in front of everyone, but anyone familiar with the practical limitations of that fruit will understand why I was less than enthusiastic. If someone wants them, they are welcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gems: a pionite, a kite, a lozenge. I already had an eye on the pionite for a specific use — a spell rack application — but in the interest of party harmony I left the allocation open. The Miskatonic scroll we held. The incantations were the item that required most thought. Spectral Hand went twice to those who could use it; Life Draining once; a fourth incantation remained for allocation. Petty Mort and Ram of Force went to Slaydar, which I approved of on the grounds that both spells suit his approach. Consoling Hand went to both Slaydar and Sin — Slaydar, because he has been in various states of reduced functionality for long enough that a spell specifically designed to ease distress seems only appropriate, and Sin, because it fits her. Lampades to Ishamael, which made sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should note, because it came up and I found it interesting: Sin&#039;s Wraith Cloak has been enhanced specifically to protect against silver weapons, which does not normally apply to that type of enchantment. This is apparently a consequence of her divine associations. I filed this detail. It is the kind of thing that matters at the wrong moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent some time reviewing our route. Tabarash to Shirav is three or four days north. Then Ardeval, Sanagun, Kazbin, Tirahun, Mashahara, Nishipara, and finally Hoffordt. Mashahara has a House of Fire, as does Ardeval. The House of Fire is Oestrian — a different religious tradition entirely from the Choirs we are seeking, which I had not thought to confirm and which turns out to be worth confirming. The Choirs, apparently, are largely ascetic, some secular, most of them not particularly interested in talking to outsiders about their faith, and all of them occupying monasteries on the plateau above Hoffordt. The plateau sits at significant altitude. There is a tower up there which others have encountered previously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission objective was restated for clarity, which I found useful since the last several months have involved enough blood and inconvenience that the original purpose occasionally requires fresh articulation. We need to locate Semyaza — a fallen angel of the Gregorian Watcher class, for those requiring context — at either the Embassy or the Elemental Centre of Tanuel, and establish an embassy there. Semyaza is the key to finding the Choir. The broader architecture of why this matters is covered elsewhere; suffice it to say that there are entities seeking asylum in the Land of Nod whose situation depends on this finding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake we examined again. I keep coming back to it, intellectually, the way one keeps returning to a problem that refuses to resolve. Anak — forty-five centimetres long, fat and stubby, overlapping scales in a way that is distinct from squamous ridges or the scored plates of a crocodile, and alive, and carrying a map tattooed into its skin that updates in proportion as it moves. The body of water visible on the snake we determined is unlikely to be the Arcania Sea, which is hundreds of miles long and would occupy the entire animal if represented to scale. Something smaller. A lake. The terrain features shift when the snake moves, which tells us either that the map is oriented to the snake&#039;s own position or that the relationship between the map and the terrain it represents is more active than a tattoo has any right to be. Both possibilities are worth keeping in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People keep saying its name aloud, which I have asked them to stop doing with less success than I would like. Speaking the name of an avatar of Anak — the progenitor of the Anakim, the giant Nephilim-descended people catalogued in scripture as the occupants of Canaan before Moses — is the sort of habit that tends to attract attention. I am keeping my opinions about what kind of attention that might be to myself, since stating them clearly would require standing close to the box the snake is in, which I am declining to do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar visited the graveyard. This is now a routine occurrence wherever we stop long enough: Slaydar goes to the graveyard, speaks to whatever is there, and returns with either useful information or a story about why the revenants were unhelpful. This time they were unhelpful. I did not ask for details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael purchased Oil of Narcissus — three True Silver Guineas for a single application of something deeply toxic and strongly scented. He attempted to negotiate the price down and failed, which surprised nobody. The oil is useful for specific purposes and dangerous to manufacture, which explains the markup. We hold it now and hope not to need it urgently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar completed his last day of training. The caravan assembled and we departed Tabarash heading north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel was uneventful. The terrain north of Tabarash is flatter than what we left behind, which is restful after months of alpine walking. Hammarack knows this route and navigated without hesitation, which is exactly the quality you want in a caravan guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second day was different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around mid-afternoon, four large shapes appeared in the sky above the caravan. They were circling on thermals in the way vultures do, high enough that I could not make out detail, and they were following us — not overflying and moving on, but tracking our pace and maintaining position above. We watched them for a couple of hours and they showed no sign of leaving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast his Crystal Vision to get a better look. Vulture-bodied, he reported, with the wingspan appropriate to that shape, but wrong in specific and important ways. Humanoid faces, where a vulture&#039;s face should be. Ten pairs of scorpion legs in place of bird legs. Clusters of spikes at the tail end rather than tail feathers. The assessment that these might be of Nephilim origin was offered, which I took seriously. Nephilim constructions tend toward the hybrid — parts assembled from the wrong creatures, built for purpose rather than grown by nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of them. At altitude. The arithmetic of engaging them in flight was not encouraging. None of us has the flying ability to conduct a meaningful aerial engagement, and Slaydar had the grace to acknowledge this by noting only that it was disappointing given his current disability. I pointed out that throwing him into the air as a distraction would serve no practical purpose, but it occupied a moment and the sentiment was understood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to carry on, shelter where we could at night, and observe. Hammarack, to his credit, understood the situation and began looking for wooded ground with suitable cover from above. By evening he had found a copse — tall trees with wide canopies, the kind that grows in this climate when the ground allows — and we made camp inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar deployed three cloud leopards as sentinels in the trees around the perimeter. Sin walked the ground beneath the canopy to orient herself to the terrain, familiarising herself with the placement of trunks and clearings in case she needed to place spells in the dark. I cast Evil Eye before settling for the night — it is a six-hour preparation and I did not want to waste the evening — and the result was a double duration, which means it will hold considerably longer than usual. Good. One less thing to re-cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The night passed. Nobody died. Slaydar checked for tracks at dawn and found only the usual rabbit and rat sign. The cloud leopards were dismissed as the sun rose. We ate and rejoined the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third day, the creatures returned at about ten o&#039;clock in the morning. The same four, the same altitude, the same patient circling. They had been tracking us overnight somehow, or simply knew our direction and maintained enough distance to remain out of sight until daylight. Neither explanation is comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening Hammarack found us another copse. We made camp. Slaydar sent Min out into the trees again to keep watch. I thought about the creatures overhead and noted that they had shown no interest in attacking us directly — two days of following and nothing dropped, nothing launched, nothing that looked like a precursor to an assault. This might mean they were gathering information. It might mean they were waiting for something. I was considering which of these was more alarming when Ishamael caught sight of movement in the dark above the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The four shapes descended. They came down to just below the tree line, dropping objects from their talons into the grass approximately forty feet from where we were camped, and then pulled away sharply, back up into the dark. Whatever they had dropped, they did not stay to watch it land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar sent Min to investigate. Min is a snow leopard — a summoned one, large, quiet, and generally a sensible choice for scouting dark grass for unknown dropped objects. She got close and then she did not get closer, because the first scorpion stung her before she could identify what she was looking at. She took a wound and retreated at speed, which I thought was entirely reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twelve scorpions. Fox terrier-sized, which is to say substantially larger than any scorpion I would care to encounter in normal circumstances. The kind of scorpion that, when dropped from forty feet out of a vulture&#039;s claw, emerges ready to fight rather than traumatised and confused. All twelve of them turned immediately toward Ishamael, which tells you something about how they were directed — either they were keyed to a specific magical signature, or someone sent them specifically for him, or the darkness aspect of his recent castings had attracted a particular category of attention. None of these explanations is reassuring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael responded with his Hand of Death, enhanced with death and darkness aspects to increase the effective area and damage. It worked — several scorpions took damage — but two of them resisted the fear component entirely and went berserk, which means they stopped being cautious and became faster and angrier instead. Berserk scorpions the size of small dogs moving at full speed toward a single target is the sort of image that concentrates the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had prepared a lightning bolt and I used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lightning bolt is a linear effect — a five-foot-wide line at range, and at that moment the twelve scorpions were conveniently clumped between the drop point and Ishamael&#039;s position. All twelve failed to resist. The shock stripped the fight from nearly all of them at once; they dropped stunned to the grass, every one except a single survivor still upright at the edge of the strike. The twelfth was still moving, which is the kind of thing you note and deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, if I am honest, a satisfying result. The sort of moment in combat where preparation and timing align precisely enough that you feel the outcome was correct. I will not overstate it. The scorpions were small and I had the right spell and they were grouped appropriately. But still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin advanced with her glaive and hit several in a single sweep — she has developed a multi-hex strike technique that lets her hit three adjacent targets simultaneously if they are positioned right, and the scorpions were positioned right. The results were decisive. Tina, Slaydar&#039;s wolf familiar, destroyed at least one. Min, still operating despite the sting damage she had already taken, tore into another. I prepared a bolt of energy and cast it at whatever was still moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were all killed. Twelve for twelve. None of us died. Min took additional poison damage across the fight — scorpion venom, applied multiple times, which is cumulative in the way that poisons are. Slaydar cast Petty Mort on her after the combat concluded, which stops the poison in its tracks by placing the recipient in a state of apparent death that is not death. Min will dissipate eventually when the spell ends, as summoned entities do, but she will dissipate without having died of poison, which is the preferable outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scorpions&#039; tails were intact enough to be useful. Thirty-three to thirty-five doses of blade venom between them — three doses per tail, with one tail having already expended one charge during the engagement. The venom is of the exploding variety, which means each dose has the potential to multiply its damage. As blade venom goes, this is good quality and in useful quantity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flying creatures did not return. Whether they departed because the scorpions failed, or because they had delivered what they intended to deliver and the outcome was not their concern, I cannot say. What I can say is that they had been following us for two days before dropping those scorpions, which suggests either that they were waiting for an opportunity or that they were being instructed by something patient enough to watch before acting. The thought of a patient intelligence directing creatures of probable Nephilim origin to deliver venomous weapons at our camp is not one I find easy to set aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are carrying Anak&#039;s avatar in a box. We are heading toward monasteries on a high plateau where angels may be sheltering. We have already killed a Nephilim twice our size in a furnished cave, drunk her heart blood, and are now being followed by hybrid creatures that may share her origin. I am not sure whether we are attracting this attention or whether the attention was always here and we have only recently become visible to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road to Shirav is three to four days from Tabarash. We are, by my estimate, almost there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Wolf pelt armour/cloaks (×3) — distributed from prior session loot&lt;br /&gt;
* Spotted cat cloak — distributed from prior session loot&lt;br /&gt;
* Boots of Tiger Beetle (extra movement, charge bonus; allocated to Sin) — distributed from prior session loot&lt;br /&gt;
* Ghoul blood (12 units; usable as damage resistance potion or weapon blood temper +3 penetration) — distributed from prior session loot&lt;br /&gt;
* Ghoul hearts — allocated to Ishamael from prior session loot&lt;br /&gt;
* Healing potion A (+8 fatigue; 3d10+5 endurance healing) — distributed from prior session loot&lt;br /&gt;
* Healing potion B (heals all endurance next pulse; then rolls 2d10 fatigue; allocated to Ishamael) — distributed from prior session loot&lt;br /&gt;
* Stealth potion — distributed from prior session loot&lt;br /&gt;
* Necrose beetles — distributed from prior session loot&lt;br /&gt;
* Yak cheese — distributed from prior session loot&lt;br /&gt;
* Gems: pionite, kite, lozenge — distributed from prior session loot&lt;br /&gt;
* Miskatonic scroll — held by party from prior session loot&lt;br /&gt;
* Cloud fruit — distributed from prior session loot&lt;br /&gt;
* 33–35 doses of blade venom (1 exploding D5 per dose; 3 doses per tail, one tail having expended 1 dose) — looted from 12 scorpion tails after combat&lt;br /&gt;
* Oil of Narcissus (1 application; very toxic; strong scent) — purchased in Tabarash for approximately 3 True Silver Guineas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Petty Mort (spell) — allocated from party loot&lt;br /&gt;
* Ram of Force (spell) — allocated from party loot&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Lampades (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session began in Tabarash with full loot distribution from prior sessions, including wolf pelt items, ghoul blood, healing potions, and spell/incantation allocations. The party confirmed the route north to Hoffordt, reviewed the mission objective of locating Semyaza, re-examined the Anak avatar snake, and completed final preparations including the purchase of Oil of Narcissus before departing with Hammarack&#039;s caravan. Over two days of travel, four large hybrid flying creatures (vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike-cluster tails — possibly Nephilim in origin) circled the caravan; on the second night the party sheltered in a wooded copse with leopard sentinels and Artephius cast Evil Eye (double duration). On the third night the creatures dropped twelve scorpions into camp; Artephius&#039;s opening lightning bolt stunned all twelve, and Sin, Tina, and Min finished them over several pulses; Slaydar&#039;s Petty Mort saved Min from dying of poison after the combat. The party looted 33–35 doses of blade venom from the scorpion tails. At session end the party is traveling north, nearing Shirav, with the flying creatures&#039; purpose and allegiance still unknown.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Loot distribution in Tabarash: wolf pelts, boots, ghoul blood, healing potions, stealth potion, necrose beetles, gems, Miskatonic scroll, cloud fruit, incantations allocated; Petty Mort, Ram of Force, Consoling Hand to Slaydar; Consoling Hand to Sin; Lampades to Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Sin&#039;s Wraith Cloak noted as enhanced against silver weapons due to divine association&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Route confirmed: Tabarash ? Shirav ? Ardeval ? Sanagun ? Kazbin ? Tirahun ? Mashahara ? Nishipara ? Hoffordt; Houses of Fire at Ardeval and Mashahara (Oestrian; different religion from the Choirs)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Mission objective restated: locate Semyaza at Embassy or Elemental Centre of Tanuel; establish embassy; Semyaza is key to finding the Choir&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Anak avatar snake re-examined; map updates proportionally as snake moves; body of water identified as likely a lake, not the Arcania Sea&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar visits Tabarash graveyard; revenants present but provide no useful information&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Oil of Narcissus purchased for approximately 3 True Silver Guineas; Ishamael fails to negotiate a lower price&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar completes last day of training&lt;br /&gt;
|-&lt;br /&gt;
| Day ~159 || Party departs Tabarash north with Hammarack&#039;s caravan toward Shirav&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Second day of travel: four large flying creatures appear above caravan, circling on thermals; follow for hours&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Ishamael casts Crystal Vision: creatures described as vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike clusters at tail; possibly Nephilim origin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (evening) || Party shelters in wooded copse; Slaydar deploys three cloud leopards as sentinels; Artephius casts Evil Eye (double duration result)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160–161 (night) || Night passes without incident&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (dawn) || Slaydar checks for tracks — none found; cloud leopards dismissed at dawn&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (~10am) || Third day of travel: four flying creatures reappear above caravan, continuing to shadow it&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (evening) || Party camps in a second wooded copse; Min deployed in trees on watch&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures descend and drop objects from approximately 40 feet altitude into grass near camp, then pull up&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Min sent to investigate; takes 3 damage from first scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Combat begins: 12 fox terrier-sized scorpions emerge; all target Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Ishamael uses Hand of Death with death/darkness aspect; 2 scorpions resist fear and go berserk&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Artephius fires lightning bolt; all 12 scorpions fail to resist; all stunned except one — decisive opening strike&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Sin charges, kills majority with multi-hex glaive strikes; Tina kills at least one; Artephius casts energy bolt; Min takes additional poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || All 12 scorpions killed; party survives without fatalities&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Slaydar casts Petty Mort on Min; halts ongoing poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Loot: 33–35 doses of blade venom harvested from scorpion tails&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures do not return; session ends nearing Shirav&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 13: River Sharks and High Places ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The day after the scorpion attack we stayed put. There was no compelling reason to push on immediately, and the horses needed settling. The animals had been unsettled by whatever landed in the grass the previous night, which was entirely reasonable of them. We kept to the trees. The flying creatures did not return, which was either reassuring or evidence of patience, and I found I could not decide which possibility I preferred. Slaydar spent the time loading his spell matrix. I spent the time watching the treeline and thinking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake still rode in its box. I checked on it as we waited — a habit I cannot quite break, looking at the map on its skin to see whether anything had shifted. The marker had moved again, slightly, but it continued to refuse alignment with any landmark I could identify. It is doing something. I simply do not yet know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the following morning we were moving again. Hammarack guided us to Shirav without incident in two days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shirav is a long, lush place — settled for long enough that the fields have a particular settled look, soil worked deep and given over to crops so completely that you feel the land has entirely forgotten it was ever anything else. It sits on a river, not dramatically elevated but above the flat enough to feel like it has gathered itself. The fortified precincts every few miles along the road are not what they appear — not military installations, it turns out, but flood refuges and shelters against the occasional large animal. The walls are quite high for what amounts to a community grain store. I suppose the floods are serious enough to justify them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blood meal found willing buyers here. The flesh-eating beetles had been doing their work during travel, and the output of digesting twelve scorpion carcasses amounts to a substantial quantity of dark, ammonia-scented material that is apparently highly prized by the local farmers for their brassica crops. I had not expected that outcome to be pleasant and it was not, but the exchange rate was more than satisfactory. We traded the lot — thirty-six pounds of the stuff — for three doses of crimson thistle honey. Each dose, added to a herbalist&#039;s tea, extends the fatigue benefit considerably. At altitude this becomes meaningful. We will be climbing further before long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a single day in Shirav. There was not much else to do there that required our specific presence, and Hammarack had his own business to conduct. We were back on the road north the following morning, heading toward Ardeval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stream we followed north was perhaps six meters across at its widest and deeper than it looked, particularly at the bends. It was running parallel to the road for much of the journey, and on the second day of that stretch we began to notice disturbances on the surface — ripples moving against the current, small wave patterns that did not match the flow. Something was keeping pace with us under the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slc river shark.png|300px|thumb|right|Deadly River Shark]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to the bank and tried to identify it by sense. Ishamael extended a Spectral Hand beneath the surface and found nothing — the water displaced impressively around it but whatever was moving simply avoided contact. Sin tried the same, and between the two of them they managed to flick something briefly into the air. A fish, dark brown and perhaps a foot long, catching the light for a moment before it dropped back. Slaydar identified it immediately as a river shark. He said this with complete confidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of us looked at it for a moment. Sin asked whether it was edible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was a brown trout. This became clear after a small amount of further discussion, with some assistance from Slaydar eventually offering the alternative name. In any case: Ishamael solved the question of how to catch any by casting Blackfire across the surface of the stream, which reduces the creatures&#039; resistance to the effect considerably. Two trout came up on the first attempt — enough for a reasonable meal, shared between the four of us. On the following day he tried again and brought up nine, which was more than we could eat between us, so we distributed the surplus to Hammarack and the three archers. Everyone ate them. No one, as it turned out, came away with anything so useful as an understanding of trout speech, which I understand is theoretically possible given the right conditions. The conditions apparently require considerably more trout than nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval sits at around two hundred and fifty meters, on a plain that feels elevated and open in a way that Shirav did not. The religious communities here produce worked goods — wooden carvings, bronze mirrors, sundials, carpets, wall hangings, tapestries — and the market reflects this. There is something considered about the goods available here, which I appreciated. The town itself changes personnel regularly because it sits a day&#039;s travel from a port on an inland sea; caravans pick up new members here almost as often as they shed old ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noticed the carpets immediately. There was something about several of them that was not quite right in a perceptual sense — a quality of occupying space slightly differently from ordinary objects. I flagged this. Ishamael applied his Divination and confirmed: the carpets connect to a board or astral realm, a layer of the dreamlands. The magic is simple and practical — three hours of sleep on such a carpet counts as four. At altitude, and with the journey we have ahead, this is not negligible. The cost, however, was nine thousand silver apiece, which is a great deal of money to spend on something that primarily improves sleep. We discussed it briefly and decided against.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were two Hamsa amulets in the market as well. The first was a hand made of brass wire with two thumbs and a polished gemstone set in the palm — the effect, on examination, was to double the wearer&#039;s willpower for the first spell cast at them in a day, after which the ability restores during dawn purification. Four thousand silver. Useful, certainly, but we did not have the money after other expenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second Hamsa was more interesting from a practical standpoint — it was pinned to cloth, decorated with polished chips of rice and red jasper, and placed against the chest below the left shoulder. Twelve thousand silver, which the sellers described as a wondrous item that does wondrous things. Ishamael confirmed it had a genuine magical aura. When I examined it further I arrived at &amp;quot;ring bearing&amp;quot; — the amulet effectively allows a ring to be worn as though on a hand. For someone who has lost a hand and cannot therefore wear a ring on that missing appendage, this is considerably more useful than it sounds. Slaydar was interested. The price was not reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silk painting we had been carrying since the [[Nephilim]] encounter finally found a buyer. Ishamael located a merchant with the eye for artwork and presented the piece. The initial offer was seventeen thousand silver. Ishamael attempted a counter and the negotiation went briefly in the wrong direction, but the merchant recovered his enthusiasm and raised the offer to eighteen thousand, which we accepted. It was a clean transaction. The painting had been taking up storage and generating no value, and now it has done both at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slaydar]] went to the graveyard. This is now a pattern wherever we stop long enough. [[Toothgrinder]] had passed through Ardeval at some point leading a horde — which, in Slaydar&#039;s telling, is delivered with a combination of pride and the matter-of-fact air of someone noting an ordinary historical fact. In any case, a horde passing through leaves dead, and dead leave traces, and Slaydar hunts ancestral connections wherever we travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This time there was something of note. A dead orc by the name of [[Lokara]] turned up in the ground near the town — an archer and ranger who had specialised in planes, buried here, connected to the same raid. She is dead, as Slaydar acknowledged when reminded. This did not appear to diminish his interest in recruiting her. He has a vision of a tribe rebuilt from memory and spirit, and Lokara would apparently fit into it. I have no idea how he intends to manage this practically, but I have stopped being surprised by his ambitions in this direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited both monasteries on the mountain slope before continuing up to the House of Fire. The first was an herbalist community. They carried the crimson thistle honey we had already acquired in trade at Shirav, and they had a joint ointment — ten applications, six hundred silver — which Slaydar bought immediately and which I hope gives him some relief from the arthritis curse he had been carrying. They had no camphor, no cloves, and no healers in any trained sense. They manage with what grows at altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second monastery was martial in character. The monks patrol the northern uplands and heavily wooded areas past the mountain line. They are disciplined in a way that compensates for individual ability — where each of them separately might be less than a match for someone more experienced, two or three working together achieve a flanking effect that is not typically available without specific coordination. They also carry throwing daggers of an unusual design: no hilt to speak of, gripped on the flat of the blade, thrown with a flicking motion that produces two rapid casts per action. The technique apparently takes five years to acquire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Sin]] asked if it could be taught more quickly. It cannot. I noted this and let the matter drop. We have a direction to travel and five years spent learning to throw hiltless daggers does not fit within that plan, however elegant the technique appeared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The House of Fire stands about three hours uphill from Ardeval — halfway up the mountain, built against the slope so that it has spread over the years in layers rather than in plan. Six storeys in places, attached structures extending in multiple directions, a large community of both religious members and lay people going about their business around it. The eternal fire burns in a brazen bowl out front, which someone has the responsibility of maintaining through the night. Zoroastrians are, as it turns out, entirely open to visitors of any faith — or none. Their theology does not demand exclusivity. [[Esfandiar]], the High Priest, is perhaps fifty-five years old, with an impressive moustache and white robes that are somehow immaculate. He moves through his community with the easy authority of someone who has been doing this for a long time and expects to continue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The choir master was the person I most needed to speak with. He is a mage — not an archmage, but trained. He knows who [[Shemyaza]] is, the head of the [[Grigori]], though he does not use the name. He knew precisely what we were describing when we explained our purpose. The local choir would not be surrendered; he said this plainly and without apology, and I had not expected otherwise. A trained choir of this kind takes years to develop, and Ardeval needs its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he offered instead was direction. There is a House of Fire at [[Mashahara]], further along our route. There is also — somewhere in the Northern Wilderness — a lost House of Fire, believed to be near the [[Library of Leng]]. The choir master&#039;s information placed Shemyaza at the elemental centre of [[Tanuel]] and suggested the Library of Leng as the likely route of access to it. The practical path he described ran from [[Hoffordt]] north to a monastery with a corrupted priest, and then two days of flying across a desolate plain — a middle march, which is to say a boundary across which teleportation effects cannot function — to reach the Library itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned that [[Black]] had already visited the Library of Leng on this plane, and that he had a particular interest in a dragon in that vicinity. The Library was built by the Elder Things; its passages extend in directions that bring it into proximity with both the Abyss and the Astral. These are the kinds of structures that make navigation interesting and dangerous simultaneously. The middle march complicates things further — we will need to fly it, not cross by other means.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the clearest route we have had to Shemyaza since we began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s negotiation with [[Esfandiar]] was patient and eventually successful. The terms were simple enough: the gardener ushabti, which Slaydar had been carrying as potential trade for some time, in exchange for a genuine attempt at removing the arthritis curse. The High Priest was prepared to try. The attempts themselves were another matter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each failed attempt backfired in a way that slightly raised his casting ability, which is not the intended result of repeated ritual failure but has a certain perverse logic. This went on across three days — six attempts in total, each requiring many hours of concentration, with Slaydar sitting in attendance growing increasingly resigned. Sin spent that time working in the infirmary, which the House of Fire maintains for its lay community. The herbalists there had no trained healing ability in a formal sense, but they handled ordinary illness and injury, and Sin&#039;s skills filled a gap they had not had filled before. She seemed to find it satisfying. I found something to read and kept my distance from the ritual chamber, which seemed wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the sixth attempt, Esfandiar succeeded. The curse broke. Slaydar recovered the dexterity he had lost — the difference was visible almost immediately; he picked up a cup carefully and set it down with something approaching precision rather than the carefully managed effort it had required before. He said nothing for a moment. I said nothing either. It was a long time coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then offered Esfandiar something in return for further assistance down the line: a Halt Ageing ritual, which Sin has the ability to provide. Esfandiar is fifty-five and aware of what that means. The offer interested him. No formal arrangement was made, but the understanding exists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following evening [[Ishamael]] flew down to the caravan camp in the dark to inform [[Hammarack]] that we were leaving at Ardeval. Hammarack took it in stride — this is a normal departure point; people come and go here, and the caravan had already picked up new members to replace whoever left. He thanked us for our help. The caravan moved on the next morning without us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stayed in Ardeval for close to a week after that, training. I worked on Evil Eye and Purification, which are both worth the time at this stage. I have been considering Ray of Cold for some while; the party&#039;s offensive options currently lack anything in that element, and cold affects things that fire does not. Ishamael spent his time on Purification and Blackfire, and has been planning the construction of a Spell Matrix — a commitment of time significant enough that we needed a proper stopping point to begin it. Sin worked on Spectral Warrior and Fear. Slaydar, free of the arthritis curse for the first time in months, completed his Warping incantation and loaded it in his spell rack. He seemed almost cheerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accumulated enough experience from recent events that there is genuine flexibility in how we develop. This is a good problem to have. It is also the kind of problem that gets you killed if you make the wrong choices about what to invest in before the next difficult encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our next stop is Mashahara, where the choir master confirmed another House of Fire exists. Beyond that: the Library of Leng, a middle march, a corrupted priest, and the elemental centre of Tanuel where Shemyaza waits. The entities seeking asylum in the Land of Nod are depending on this finding. I have not forgotten that. I note it here so that I cannot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Joint ointment (600sp/10 applications) — purchased at herbalist monastery, Ardeval&lt;br /&gt;
* Arthritis curse removed — ritual by Esfandiar, House of Fire Ardeval; 6 attempts over 3 days; gardener ushabti given in payment; Slaydar recovers 5 manual dexterity&lt;br /&gt;
* Warping incantation — completed learning; loaded in spell rack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Evil Eye (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Blackfire (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Spell Matrix creation planned — 7.5 days of magical training per slot required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Spectral Warrior (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Fear (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 doses of crimson thistle honey — traded at Shirav herbalist (36 lbs blood meal given in exchange); each dose adds 3 extra fatigue to a herbalist&#039;s cup of tea&lt;br /&gt;
* 18,000sp received — Ishamael sells Nephilim silk painting to art merchant in Ardeval&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party rested one day after the scorpion attack, then Slaydar guided the caravan to Shirav in two days, where blood meal from the flesh-eating beetles was traded for three doses of crimson thistle honey. En route to Ardeval, Ishamael used Blackfire to catch brown trout from a roadside stream, sharing the catch with Hammarack and the caravan archers. At Ardeval the party sold the silk painting for 18,000sp, examined magical carpets connected to the dreamlands and two Hamsa amulets (all too expensive to purchase), and visited two monasteries before making the three-hour climb to the House of Fire. The choir master confirmed Shemyaza&#039;s location at the elemental centre of Tanuel and provided the route via the Library of Leng; Slaydar negotiated curse removal from High Priest Esfandiar in exchange for a gardener ushabti, succeeding on the sixth attempt after three days of rituals, and offered Halt Ageing to Esfandiar in exchange for future assistance. The party formally parted ways with Hammarack&#039;s caravan, spent approximately seven days training at Ardeval, and is now bound for Mashahara.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 || Rest day after scorpion attack; party shelters; Slaydar loads spell matrix; snake-map checked (marker moved slightly, no new landmarks identified)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 ? Thaw 4 || Slaydar pathfinds successfully; party travels two days to Shirav with caravan&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 4 || Arrive Shirav: agricultural town on river, ~150m elevation; 36 lbs blood meal traded for 3 doses of crimson thistle honey; one day in town&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 5 || Depart Shirav north toward Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 6 || Stream encounter en route: wave disturbances noticed; Spectral Hand attempts by Slaydar and Sin fail to catch fish; fish flicked into air; Slaydar identifies them as &amp;quot;river sharks&amp;quot; (brown trout); Ishamael casts Blackfire — catches 2 trout; party eats them; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Blackfire catch on stream: 9 trout; shared with Hammarack and the three archers; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Arrive Ardeval: trade centre, ~250m elevation, multiple monasteries on mountain slopes, inland sea port one day east&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Market: Artephius identifies some carpets as occupying &amp;quot;another space&amp;quot;; Ishamael DAs one — dreamlands connection (3hr sleep = 4hr fatigue recovery); 9,000sp each — too expensive, not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || First Hamsa examined: brass wire hand, two thumbs, doubles willpower for first resisted spell per day (restored at dawn purification); ~4,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Hamsa examined: chips of crisp rice and red jasper, pinned to chest; Artephius identifies as &amp;quot;ring bearing&amp;quot; (allows wearing a ring as if on a hand); 12,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Ishamael sells silk painting to art merchant: initial offer 17,000sp; counter-offer fails; merchant raises to 18,000sp; accepted&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Slaydar visits graveyard; discovers Lokara — dead orc archer/ranger, specialised in planes, connected to Toothgrinder&#039;s horde raid; Slaydar interested in recruiting her spirit to his tribe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || First monastery visit (herbalists): joint ointment purchased by Slaydar (600sp/10 applications); no camphor or cloves available&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Second monastery visit (martial monks): patrol northern uplands; self-healing ability; expert flanking tactics; throwing daggers (hiltless, two throws per action); 5 years training required — party declines&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || House of Fire, Ardeval: 3-hour uphill climb; ~25 religious members, ~250 laity; High Priest Esfandiar (~55 years old, large moustache, white robes); Zoroastrians open and eclectic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Choir master conversation: confirms Shemyaza leads the Grigori (known by description, not name); local choir will not be surrendered; advises House of Fire at Mashahara; lost House of Fire in Northern Wilderness near Library of Leng; route: Hoffordt ? monastery (corrupted priest) ? 2 days&#039; flying across middle march (teleportation cannot cross) ? Library of Leng&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Artephius notes Black has visited the Library of Leng; Elder Things built it; passages extend toward Abyss and Astral; a dragon is there&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Slaydar negotiates curse removal with Esfandiar; gardener ushabti given in payment; 6 attempts over 3 days; backfires raise casting ability each time; 6th attempt succeeds; arthritis curse removed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Sin assists in House of Fire infirmary during curse removal period&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 || Slaydar recovers 5 manual dexterity; offers Halt Ageing to Esfandiar in exchange for future assistance — Esfandiar interested&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 (evening) || Ishamael flies down after dark to inform Hammarack of party&#039;s departure; Hammarack accepts; caravan departs next morning&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 11–17 || ~7-day training period at Ardeval: Artephius — Evil Eye, Purification (considering Ray of Cold); Ishamael — Purification, Blackfire, plans Spell Matrix; Sin — Spectral Warrior, Fear; Slaydar — completes Warping incantation, loads in spell rack&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Training complete; party bound for Mashahara (House of Fire); longer-term goal: Library of Leng ? Shemyaza at elemental Tanuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 14: The Witness Stone and the Thief&#039;s Bargain ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The detour was Slaydar&#039;s idea, and I will say this for it: it was a good one. Before we committed to the fire portal and the long run northeast toward Mary, he wanted to fly southeast to Tirahun first — a day trip — to collect a new member of his spirit tribe. Given that the tribe&#039;s capacity for divination had previously been limited to whatever Slaydar could manage personally, adding someone who specialises in it seemed worth the extra morning in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We all went. The flight out of Ardeval is always the same experience — the plateau drops away beneath you, the cold hits almost immediately, and then there is just open sky and a very long way down. Tirahun sits on its own high flat plain, spring-fed by the pressure of the inland sea on the aquifers beneath it. Not a river in sight; the water simply rises. The city is an administrative centre rather than a trading one — the governor of the region keeps his offices there, and it has the composed, slightly self-important air of places that exist to process paperwork rather than commerce. Everyone landed cleanly, which was a small mercy. Slaydar has been known to make a performance of landings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grim Tooth Grinder led us to a disused cemetery on the edge of the city. These places are the same everywhere — dry grass, leaning markers, the specific silence that settles around the long-interred. Slaydar moved through it with his particular purposeful ease and came away with Tollfeather, who is apparently a sprite, and whose area of expertise is divination. I kept my thoughts about that to myself. Divination by proxy through a possessed intermediary had always struck me as an imprecise method, but then I have never had to manage a tribe of spirits, and Slaydar makes it work in ways that are not always obvious until they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The market was more interesting than I had expected. Tirahun is not a place I would have associated with high-quality provisions, but proximity to the sea — even preserved sea — changes what is available. They had salted fish, dried apricots, dried pomegranates, and honey-based sweets built around pistachios and walnuts that were dense enough to constitute a serious meal in a small package. Sin pointed out, correctly, that a diet composed entirely of sweet things tends to end badly. I noted that she was making this observation while Slaydar already had sticky hands and an expression of private satisfaction, and that whatever rationing system she had in mind would require his cooperation to function. We bought the sweets anyway, along with linen robes for the desert — sand and armour are a specific kind of misery, and the robes will at least protect the metal from the worst of it. Slaydar compressed everything into roughly a cubic foot using his Warping incantation. The weight reduction is extraordinary. I had not appreciated how useful that spell would become until I watched twelve cubic feet of dried goods disappear into a single backpack pocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tollfeather proved her worth almost immediately. She directed us to three incantations available in the bazaar. The first was Boiling Blood — a Putrid Wound variant that heats the blood of anything with a circulatory system, causing significant hyperthermia damage over time and bypassing Spell Armour. The second was an incantation for unbinding the undead, which destroys lesser undead outright and scales with rank. The third was Grave Witness: you dress a skull with Oil of Arum Lilies — toxic to touch, which I found quietly amusing — and create a remote viewing link that lasts up to a year and a day. At sufficient rank it can hear and eventually speak through the skull. The durations alone made it interesting. A crystal vision lasts minutes. A properly prepared skull lasts a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The prices were high. Twelve thousand five hundred silver for the three of them together would have been workable but uncomfortable. It turned out that the vendor was young — approximately sixteen, minding his uncle&#039;s shop, with the particular energy of someone very aware that he was, for the moment, in charge of something valuable. I suggested a different approach. We hired courtesans — the city had them, and they were, by all accounts, exceptional — and arranged one for the shopkeeper as part of the deal. The total came down to four thousand two hundred and fifty silver. Half price, and everyone in the transaction went away satisfied. I do not usually record this kind of thing but it was genuinely good diplomacy. Also, Ishamael gained three days&#039; worth of additional magical resistance from the experience, and Sin and I each gained a day&#039;s worth, which is the sort of practical outcome that justifies the expense on its own terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night in Ardeval and took the fire portal to Mashahara the following morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mashahara is a city built around the fact of its own religiosity. The priests of the House of Fire are everywhere, distinguished by orange and scarlet turbans; the ordained ones wear a sapeh — a jewelled decoration set into the turban — which tells you their rank at a glance. The eternal fire they maintain is not a metaphor. Somewhere in the city a bowl of flame burns through every night, and someone is responsible for keeping it lit. I found this quietly admirable, in the way that I find any genuinely sustained practice admirable regardless of its theology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Witness Stone is in the northern part of the city, and I went to look at it before I went to the libraries because I wanted to see it with my own eyes before reading anything about it. It is approximately seventy feet tall, twenty feet wide, fifteen feet deep — a monolith, not a standing stone, more like a rectangular column of something that resembles basalt but clearly is not. When you stare at it long enough, you start to see stars in the interior. Not stars reflected from a polished surface, but actual stars, as if the stone were an aperture into somewhere else rather than solid matter. Local belief holds that Iblis is imprisoned beneath it. The high priest of Mashahara is apparently responsible for its custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I applied Wizard Sight and confirmed what my instinct had suggested: the stone is approximately four times more dense than it ought to be, given the visual evidence. Ishamael confirmed the density anomaly by other means. The stone is not alive, has never been alive, and has no spirits attending it. Slaydar tried his Third Eye and got nothing useful — the base chance was against him, and he acknowledged this with the equanimity of someone who has learned to pace his expectations against his current capabilities. He then sat in meditation beside the stone for three hours with Tollfeather, attempting an Ancient Divination. The attempt was insufficient — he would need an enchantment added to make it work reliably — but the locals who passed by saw an orc holy man sitting in apparently profound communion with the Witness Stone, and they left offerings. Coins, garlands of flowers, a bowl of rice. He ate the rice slowly and gathered up the coins with the careful movements of someone who has learned that fingers require patience. I watched him do this and did not say anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had also brought the serpent map out to compare it against the surroundings. The marker had shifted again — it continues to resist interpretation, refusing to align with any landmark I can identify in the area. It is doing something. I still do not know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went to the libraries, because that is what you do in Mashahara if you are trying to find a lost city in a desert.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are five libraries in Mashahara. I worked through four of them over the course of a day and a half. The Religious Library gave me what I most needed: the lost House of Fire is in Gonur Depe, sixty-five miles northeast of Mary, in the Black Sands Desert. Mary is an oasis city; Gonur Depe was also built on an oasis, but the oasis is apparently gone, or the city is gone, or both. Nobody seems to know which came first. What matters is that it is where we need to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcane Library gave me considerably more than I had expected. I walked out of it with the Spirit Dagger incantation — a bone knife that deals magical damage bypassing Spell Armour, and on a successful strike dissolves into dust over the target&#039;s megahex and inflicts soul damage to everything within it unless they resist. The incantation had been sitting in the stacks, apparently, waiting for someone with the right training to find it. I also found a reference to a Keppelmeister — a court conductor, a choir master — buried in Gonur Depe. Given what we are looking for, this is not a coincidence. This person was significant enough to be buried in the Royal Necropolis of a lost desert city, and their role was the kind that would leave traces in precisely the sort of cultural records a House of Fire would maintain. I noted this and moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The History Library gave me nothing. This is less surprising than it might appear — history in this region tends to be oral, and what gets written down reflects the biases of whoever was literate at the time of writing. A lost city in the middle of the Black Sands Desert would not feature heavily in the administrative records of a coastal religious centre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Craft Library was useful in a different direction. I learned that red glass requires gold to produce — this explains why red glass windows are so expensive and so rare — while blue and green use ground lapis lazuli, which is cheaper but still not trivial. More importantly, I learned the name of the preeminent glasswork expert in the region: Husroy Oster, originally from the far north, currently based in Mashahara. He does not teach easily, from what I could determine, but he is the person to know if we ever need expertise in coloured glass. Given Black&#039;s interest in certain architectural projects, this seemed worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last library I visited was the one they called the Manly Pursuits collection. I went expecting nothing. What I found was a copper scroll rolled tight and sealed, the text visible only on the outer surface. It was inscribed with a method for increasing Agility. Once read, the scroll would crumble to greenish dust and be irretrievable. I brought it to the others and suggested we decide who should read it rather than assuming. There was a brief contest. Sin won on a fair basis, and she spent the next four hours reading the scroll in the library while the rest of us occupied ourselves nearby. When the four hours were up the scroll dissolved exactly as promised, and Sin&#039;s Agility increased — and more importantly her maximum Agility increased as well. That last part matters more than people initially credit. A score only has value up to its ceiling, and the ceiling is difficult to raise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew northeast to Mary the following morning — a full day&#039;s flight, two hundred and twenty miles with a tailwind from the southwest that helped with the distance but required us to climb to around two and a half thousand meters to clear the mountain range. At that altitude the cold becomes a genuine concern, and the encumbrance from supplies makes the flying harder. We came down on the other side and made better time from there. We landed well outside the city and walked in, which is the sensible approach when you have bat wings among your number. A party arriving on foot raises no questions. A party arriving from the sky at altitude tends to start conversations that are difficult to finish cleanly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mary is impressive in its competence. The walls are ten meters high and sloped deliberately to deflect sand — not a battle wall, a weather wall, built against the desert rather than against armies. The city inside is thriving and self-sufficient; they grow a great deal of food, export salted dates and fine cotton, and do not depend on caravan traffic the way most places do. The dates here are different from those in Tirahun — saltier, more savory, less sweet, more filling. Slaydar noted that they would pair well with the honey-sweets. I did not argue with this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited the Temple of Iata, which is the moon god of this region. Iata, according to the attendant Slaydar spoke to, is the husband of the sun — the relationship is expressed in the daily cycle, the moon attending the sun through the night while the sun is below the horizon. He governs protection from illness at night, because illness was understood as something that attacked people in their most vulnerable hours. He also governs timekeeping, protocol, order, and hierarchy. The sacred symbol is the luna moth — a large lime-green creature, wingspan of two to seven inches, which appears only in summer, lives for eight days, and does not eat or drink during that time. When it dies the faithful collect the remains, press them between weights to preserve the wings, and bring them to the temple as offerings for special intercessions. The local belief was that the moths were the souls of the trees themselves, briefly made visible before dissolving back into the wood. We are in the wrong season for live moths, so the offerings we saw in the temple were all carefully preserved specimens, their wings the colour of pale jade. The temple was quiet, in the way that moon temples tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the temple we went to the graveyard, which lies outside the city walls. Something was immediately wrong: there were fewer bodies than there should be for a city of this size and apparent age. Rather than expanding the cemetery as the population grew, they had begun digging new graves on top of old ones. Slaydar applied his undertaker&#039;s knowledge and confirmed what I had suspected — the cemetery had not filled in the normal way. Someone had been removing the contents. The consecration to Iata prevented the priests from expanding the boundary without a resident priest to rededicate the ground, and the only priest they had was a wandering desert hermit who came through periodically and then left. The expansion problem was genuine. But it did not explain the missing bodies. The most likely explanation was that someone with necromantic capabilities had been raising the dead here and marching them elsewhere. We did not know where. We did not know how long this had been happening. We noted it and set the question aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That night, we waited for the marketplace to empty. When it had, Slaydar used his abilities to seek out spirits haunting the area. Sin was with him; I stood nearby and watched. He found one — Ali Katran, an executed thief whose spirit had been lingering in the marketplace since his death. Slaydar spoke to him in the way that Slaydar speaks to the dead, which involves a combination of genuine holy authority and the particular conversational frankness of someone who has spent enough time among spirits to stop being impressed by them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Katran&#039;s story was uncomplicated. He had stolen a set of five magical daggers at some point before his execution. He had hidden them in a specific cell in the Mary dungeons before he was taken, knowing they would be confiscated if he was caught carrying them. He had been executed without ever being asked about them, and the daggers had never been found. He offered to tell us which cell they were in, in exchange for help moving on. Slaydar said he could help with that. The spirit gave us the cell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question that remained was how to get into it. Bribery seemed obvious — a dungeon guard in a city like Mary is not particularly well-paid, and a discreet payment in exchange for a few minutes alone in an unused cell was the kind of arrangement that happens everywhere without anyone formally acknowledging it. The risk was being remembered, or having the guard decide that the strangers who wanted to visit a dungeon cell at night warranted official attention. Lokata, Slaydar&#039;s stealthy tribe member, could potentially slip through a window and search independently if the geometry allowed. Sin had also mentioned noxious vapours as a method of clearing a guardroom, which I noted was considerably less subtle but not without a certain directness. We had no resolution before we stopped for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find myself thinking about the missing bodies from the graveyard, and the Keppelmeister buried in Gonur Depe, and the Witness Stone&#039;s impossible density, and the way the serpent map keeps shifting without telling me anything useful. These things are connected. I can feel the shape of the connection without being able to name it yet. Gonur Depe will have answers. The dungeons of Mary may have five useful daggers. Both of these are good enough reasons to stay in Mary for another day before we move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Boiling Blood incantation (Putrid Wound variant) — purchased Tirahun bazaar at 750sp (half price); D10 hyperthermia damage per pulse; bypasses Spell Armour; targets creatures with circulatory systems&lt;br /&gt;
* Unbinding the Undead incantation (Binding Lesser Undead variant) — purchased Tirahun bazaar at 1,500sp (half price); destroys lesser undead per casting, scaling with rank&lt;br /&gt;
* Grave Witness incantation (Animating Bodily Parts variant) — purchased Tirahun bazaar at 2,000sp (half price); enchants skull with Oil of Arum Lilies to create remote-viewing link (up to a year and a day duration)&lt;br /&gt;
* Tollfeather (new sprite companion, divination specialist) — retrieved from disused cemetery, Tirahun, guided by Grim Tooth Grinder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Spirit Dagger incantation (Putrid Wound variant) — found in Mashahara Arcane Library; bone knife, magical A-class damage bypassing Spell Armour; on hit dissolves to dust inflicting soul damage to all in target megahex unless Resisted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Agility +1 (permanent) — copper scroll found in Mashahara Manly Pursuits Library by Artephius; read by Sin (4 hours); scroll crumbled to greenish dust&lt;br /&gt;
* Maximum Agility +1 (permanent) — same copper scroll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Linen robes — purchased Tirahun; cooling and protective against sand during desert travel&lt;br /&gt;
* Honey-based sweets, dried apricots, dried pomegranates, salted fish — purchased Tirahun; compressed by Slaydar&#039;s Warping incantation (12 cubic feet ? 1 cubic foot, weight reduced to 1/100th)&lt;br /&gt;
* Ishamael: full PB bonus to magic resistance for 3 days — Tirahun courtesans&lt;br /&gt;
* Artephius and Sin: half PB bonus to magic resistance for 1 day — Tirahun courtesans&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party made a day-trip from Ardeval to Tirahun to collect Slaydar&#039;s new divination-specialist sprite companion Tollfeather, buying supplies and three incantations (negotiated to half price via an unconventional arrangement with the young shopkeeper), then returned to Ardeval overnight before transiting through the fire temple portal to Mashahara. In Mashahara, Artephius examined the Witness Stone (confirmed approximately four times basalt density, stars visible within), checked the serpent map (changed again), and spent a day and a half in the city&#039;s five libraries, retrieving the Spirit Dagger incantation and the location of Gonur Depe, as well as a copper scroll that increased Sin&#039;s Agility permanently. The party flew two hundred and twenty miles northeast to Mary, visited the Temple of Iata, investigated a graveyard showing clear signs of undead removal, and at night Slaydar contacted the spirit of Ali Katran in the marketplace, learning that five magical daggers are hidden in a specific Mary dungeon cell. The session ends with the party in Mary, planning how to access the dungeon.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Depart Ardeval; full party flies southeast to Tirahun (day trip)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun: Grim Tooth Grinder guides Slaydar to disused cemetery; Tollfeather (divination sprite) retrieved&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun market: honey-sweets, dried apricots, pomegranates, salted fish, linen robes purchased; Slaydar compresses goods with Warping incantation&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tollfeather locates three incantations in bazaar: Boiling Blood (1,500sp), Unbinding the Undead (3,000sp), Grave Witness (4,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Party hires courtesans in Tirahun; Ishamael gains full PB to magic resistance (3 days); Artephius and Sin gain half PB (1 day)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Incantations negotiated to half price (4,250sp total) by arranging courtesan for young shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Return flight to Ardeval; rest overnight&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Party transits fire temple portal Ardeval ? Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Mashahara: House of Fire priests observed (orange/scarlet turbans; sapeh for ordained); city noted as highly religious&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Witness Stone examined: 70ft black monolith in northern Mashahara; Artephius confirms ~4x basalt density via Wizard Sight; stars visible within; Iblis said to be imprisoned below; no spirits attend&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Serpent map checked: changed again, no longer maps to local area&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Slaydar attempts Ancient Divination of Witness Stone via Tollfeather (3 hours); roll insufficient; locals leave offerings (coins, flowers, rice), mistaking him for a holy man&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Religious Library: lost House of Fire located in Gonur Depe, 65 miles northeast of Mary in Black Sands Desert&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Arcane Library: obtains Spirit Dagger incantation; finds reference to Keppelmeister buried in Gonur Depe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches History Library: nothing useful found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Craft Library: red glass requires gold; blue/green glass uses lapis lazuli; Husroy Oster identified as preeminent regional glasswork expert, based in Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius finds copper scroll in Manly Pursuits Library (text to increase Agility); party rolls off — Sin wins; reads scroll (4 hours); scroll crumbles to greenish dust; Sin&#039;s Agility and maximum Agility each +1&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Party flies northeast from Mashahara to Mary (~220 miles); tailwind from southwest (9 mph); climbs ~2,500m to clear mountains; some cold fatigue; land outside walls, walk in&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary: walled oasis city, 10m sloping walls (sand deflection); thriving, self-sufficient; known for salted dates and fine high-thread-count cotton&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Temple of Iata (moon god) visited: husband of the sun; governs protection from nighttime illness, timekeeping, protocol, order, hierarchy; sacred symbol luna moth (lime-green, 2–7 inch wingspan, lives 8 days in summer, does not eat or drink); wrong season for live moths&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary graveyard investigated (outside city walls): fewer bodies than expected; graves stacked on graves rather than cemetery expanding; party deduces undead raised and marched away; consecrated to Iata; no resident priest, only a wandering desert hermit who periodically consecrates ground&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Slaydar uses Ask the Dead and Converse with the Dead in marketplace after crowds disperse; contacts spirit of Ali Katran (executed thief)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Ali Katran reveals: hid 5 magical daggers in specific Mary dungeon cell before execution; daggers never found; offers to reveal cell in exchange for help moving on; cell location obtained&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Party discusses dungeon access: bribery, sending Lokata (stealthy tribe member) through a window, noxious vapours; no resolution reached&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 15: There&#039;s no such thing as the Wrong Dungeon! ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning began with us still at the inn, still talking about the daggers. To be precise, we had been talking about the daggers since the previous night, in that circular fashion that planning discussions acquire when no one has committed to a particular method and everyone has a slightly different objection to everyone else&#039;s preferred approach. Slaydar wanted to speak to his spirits about it. Sin wanted money ready for bribing. Ishamael, characteristically, already had the shape of a plan and was waiting for the rest of us to arrive at the same conclusion he had reached ten minutes earlier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, in the end, was straightforward enough: Ishamael would approach a prison guard at the Hall of Justice, claim to want a private word with some prisoner, and offer a sufficient inducement to be left alone down there for a few hours. We would find cell 1, retrieve what Ali Katran had told us was hidden there, and leave. I noted that this plan required us to know which cell was which, and that we had been given a cell number without being told anything about how the cells were arranged or numbered. Ishamael pointed out that we had been told &amp;quot;don&#039;t turn left.&amp;quot; Sin pointed out that this was not the same thing as a map. I noted that it was a large city, and that a fat city guard eating grapes from a metal dish was not necessarily the person to ask about the architectural logic of a dungeon he had presumably never had cause to explore in depth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hall of Justice was exactly what you would expect in a city that takes its own civic dignity seriously — not particularly intimidating from the outside, built to suggest permanence rather than malice, with a turnkey stationed near the entrance who had clearly given up on the idea that anything interesting was ever going to happen to him. He was corpulent, which is a word I am using in preference to the more accurate ones. He was eating grapes from a metal dish, and he had the expression of a man for whom grapes from a metal dish represented an acceptable peak. He looked at us with the particular indifference of someone who has processed too many visitors to find any of us surprising.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael assessed him with the professional interest of someone who knows exactly how these conversations go, and came to a quiet conclusion. The Night Mother&#039;s hashish — the good kind, the kind that we had been carrying since that earlier exchange — came out. Ishamael rolled it slowly between his fingers in the way that communicates everything without saying anything. The turnkey brightened. The conversation that followed was brief and mutually satisfying. He gave us two keys and some directions that consisted primarily of &amp;quot;don&#039;t turn left when you get in there,&amp;quot; which he delivered with the confidence of a man who has never personally tested this instruction and does not intend to. He had no idea which cell contained Iqbal the Inscrutable — inscrutable prisoners, he explained, don&#039;t usually have their names written anywhere, being inscrutable and all. We accepted this as a given.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He departed with the bearing of someone who had suddenly and unexpectedly acquired plans for the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two flights of switchback stairs, and the temperature dropped by something worth noticing. By the time we reached the bottom, it was properly cold — twelve degrees or so, the kind of cold that a dungeon maintains because stone holds it and there is nothing down there to warm it. The corridor beyond was marble. Not the rough utility marble you get in places that want to look expensive but are doing it cheaply — actual fine marble, with almost no dust on it. I noted that. A dungeon that old, that deep, that little used, should have dust. The absence of it was the first sign that something about this place was not entirely ordinary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second sign was the snake box. I check on it regularly, out of habit and because it occasionally tells me something useful. When I checked it at the bottom of the stairs, it had started moving — not dramatically, nothing you would mistake for distress, just a shift in the distribution of its weight, the way a compass needle swings when it crosses something worth noting. We were, I suspected, crossing some kind of planar boundary. Ishamael said we should deal with the daggers first and think about the box later. I agreed, with the private note that this bore thinking about regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael put Witch Sight on all of us and slipped into his Shadow Form. In near-total darkness, the magical sight gave us enough to navigate by — corridors turned in unexpected directions, the geometry of the place resisting the mental map I had been trying to construct since the stairs. We went north and then east, looking for a door with a number on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first door we found was door number five. Ishamael checked it for traps with the particular care of someone who does this professionally, and found one: a mechanism that would drop a section of wall onto whoever triggered it, with consequences measured in crushing damage that I would prefer not to dwell on. The key we had been given did not fit. We stepped back from it with the careful movements of people who are very aware of what is behind them. This, I thought, was probably the wrong section of the dungeon. The turnkey&#039;s instructions had not come with a guarantee of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued. Door seven had a peephole and no trap. Door ten was smaller, also had a peephole. Neither was number one, and neither fit the key. Door twelve was different — the wood was swollen and jammed from the damp, pressed hard against the frame, with no peephole. Slaydar shaped it with his Warp Wood incantation, easing the wood away from the frame so that it would swing open rather than needing to be forced. Whatever was on the other side, we would face it without announcing ourselves through sheer effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The figure emerged from the southeast corner of the room as the door came open. She came out of the shadows the way something does when it has been waiting there, and she was immediately recognisable to me as something not human — my amulet was quite clear on the subject. The others saw her differently: something odd, something humanoid but wrong, a figure that Sin, to my lasting amusement, thought looked like someone&#039;s grandmother. The grandmother comparison was not inaccurate in certain superficial particulars. It was merely that grandmothers do not typically emerge from dungeon corners with enchanted broadswords and a documented interest in cursing people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She tried to surprise us. She failed. The battle began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She opened with a curse — Pool of Doom or something in that family, the kind of entity magic that settles on you like a weight and makes everything harder. It went for Slaydar, who was at the front, and he shrugged it off with a composure that I found genuinely impressive given that she had appeared from nowhere in a cold marble dungeon and opened with a curse. Sin charged with her glaive and struck, but the creature&#039;s protection was more substantial than that first blow suggested. Ishamael called up his Hound from one of the carbuncle beads, which manifested and would move to attack on the next pulse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second pulse went badly in some respects. She tried the curse on Sin this time; Sin shook it off. Then she hit Sin with the broadsword, which had effects worth noticing. Tina, Slaydar&#039;s construct, extended into the she-devil&#039;s hex and swung at her — missed, but the pressure was on. I positioned myself to cast and waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following pulses she tried the curse again and failed — the spell simply did not complete. She hit the Hound with the broadsword. She hit Slaydar with the rope around his neck, with enough force to have been dangerous, though his armour absorbed the worst of it. Sin drank a healing potion in the middle of all of this, which was the pragmatic choice given the accumulating bruising. Slaydar tried twice to get into close combat with her and was kept out both times by the broadsword — she had the better of that exchange, and a fair amount of goodwill had been expended against her already. The third attempt worked only because Tina got in ahead of him: she fended Slaydar off with the sword, which meant the sword was occupied, which meant Tina could close automatically. And Tina is considerably stronger than the she-devil, and in close combat that matters enormously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The broadsword dropped. The she-devil switched to the rope, wrapped it around Slaydar&#039;s neck, and inflicted what would have been serious damage if his armour had not absorbed most of it. I had my Bolt of Energy prepared and already knew it was going to reach her. It did — her protection was formidable, but not quite enough to stop the bolt entirely, and she had already taken damage from the other hits by then. My second bolt followed in the next pulse. That was sufficient. She fell. The body did not fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last part is notable. Devils return to their plane of origin when killed — the body dissolves, or dissipates, or simply is not there anymore. This one stayed. Her corpse remained on the floor of a cold marble dungeon and did not move anywhere. That, Ishamael confirmed later, was unusual enough to be worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood in the silence of a room with a dead devil in it and took stock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jim — the knowledge that comes with certain types of clarity after a fight — told us that her generic true name is Eumenidae. She is an entity from Hades: one of the type that hunts those who sin against family. Not a devil in the conventional sense of the word, though the terminology blurs around the edges. A spite crafter, which is a category of curse specialist, operating at what appeared to be a minor level of that capability. She had appeared damaged to begin with — broken in some way that was difficult to articulate but clearly visible once you knew to look. Sin thought she looked like someone&#039;s grandmother, which I have already noted, and which I think is both accurate and irrelevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael received three Obols for the kill. The mechanism by which these are issued is not something I have ever fully understood, but he seemed to find it satisfactory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The loot was considerable. The crossbow was the first thing Jim told us about, with the particular emphasis of someone who is glad it was not used against us: it inflicts fire damage in addition to the ordinary damage of a crossbow shot, but it bursts into flames when fired, which means it cannot be used from surprise. Given that our entire encounter with her had been a surprise encounter, this had been a relevant limitation. The broadsword turned out to be enchanted — not extravagantly, but meaningfully. The rope was the thing that had been around Slaydar&#039;s neck, which gives it a particular place in the memory of the evening; in the hands of an assassin, it apparently does things significantly more unpleasant than what we had experienced. Three potions: a Strength of Stone preparation of decent quality, a healing potion that would address the full range of injury, and a restorative lasting until the following dusk or dawn. And approximately six thousand silver pennies, which is a substantial amount for a damaged entity from Hades to be carrying around the corner of a marble dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered, briefly, what she had been doing there. She hunts those who sin against family. A Mary dungeon, with its notable cross-planar characteristics, its door from the Land of Nod, its almost complete absence of dust — it is a strange place for that kind of entity to be operating. Nobody had an answer. We moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Detect Aura on door twelve — the one Slaydar had warped open to let her out — and confirmed that it had an aura. The plane of origin was the Land of Nod. The door had been brought from there, apparently; this kind of cross-planar construction is not common, but it is not unheard of. What it meant for the dungeon as a whole was harder to assess. Fine marble, almost no dust, doors from other planes, a devil from Hades in a side room. The snake box had moved at the planar boundary on our way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned Tanuel. It was a speculation rather than a conclusion — the elemental centre, and whether our position here might be unusually close to it, given the box&#039;s behaviour. Slaydar thought the map had become more active as well, which was consistent. No confirmation, but it was a thought worth holding onto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was an open doorway adjacent to room three that we had not yet investigated. Ishamael went first, moving with the quiet of someone whose profession involves moving quietly, and reported back: two trolls, eighteen feet tall, suspended upside down from the ceiling, apparently asleep. Tied up there somehow — Slaydar speculated about the knots, noted he was not personally very good at knots, and declined to go in and investigate. The trolls were enormous and they regenerate. Those are both significant facts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the floor of that room: a large oak chest, roughly a metre by a metre by half a metre, hexagonal in cross-section, with a lock. And a magical alarm — a Warning Stone, as it turned out, which is an enchantment that triggers a signal when whatever it is keyed to is disturbed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised a Wall of Bones between us and the trolls. It took several attempts — he is capable of considerable patience in the face of repeated spell failures, which I have come to appreciate — and eventually a wall stood between us and eighteen feet of sleeping regenerating troll. He discussed adding a second wall on top, for height, and I thought this was probably sensible. Tina stood nearby being reassuringly strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of the chest&#039;s alarm. Ishamael had confirmed it was a Warning Stone of some kind but could not be certain of its exact trigger conditions. Slaydar had Tollfeather perform an ancient divination — the new spirit, the divination specialist, being put to her first real test in circumstances that actually mattered. The result was precise: the Warning Stone triggers if the chest is physically moved. Not if it is opened. Not if something is removed from it. Moved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar used Warp Wood on the side of the chest and opened a hole without touching the chest, without shifting it, without triggering anything. The divination had given us exactly the information we needed and the incantation had supplied the means. I found myself revising my assessment of divination-by-spirit-proxy somewhat upward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: bolts of linen, folded. A small inner case, perhaps fifteen centimetres, containing an Alexandrite gem that was large enough and clear enough to be worth five hundred gold shillings. I examined it myself and confirmed the value — it is a good stone, genuinely good. Also an engraved gem with an enhancement magical aura and Lunar script inscription; Ishamael tried to read the inscription and could not, his Lunar being at beginner level. Worth perhaps ten gold shillings unread. Nine hundred gold shillings in coin, which is straightforwardly pleasant to find. And a wand made of horn, the spell in it as yet unknown — the name of the spell was not determined before we had to move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gathered everything and closed what we could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the decision that was perhaps the hardest of the evening. We had found everything except the thing we came for: cell one and the daggers. Ishamael observed that we could find a beautiful courtesan in the chest if we looked hard enough, except that we couldn&#039;t, and that the daggers were what we had come for. I looked at the map Slaydar had sketched and counted: six, perhaps eight rooms we had not yet checked. Door one might be behind any of them, or it might not be here at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My honest assessment was that the key from the turnkey had led us into the wrong section. A prison guard who does not know which cell holds which prisoner is not a reliable guide to a dungeon&#039;s layout, and we had been told simply to bumble around. Bumbling around had brought us into a room with a Eumenidae, a room with two sleeping trolls, and a hexagonal oak chest from a planar construction, none of which were cell one. I said this. Ishamael agreed. Sin said — and she was right — that we have somewhere to go. Chiors. The large semi-hidden city that is the actual goal of this expedition. The daggers are valuable. The chest&#039;s contents are also valuable. The rooms we have not yet checked might contain things more valuable still. But we have a direction, and we have been in this dungeon longer than is entirely comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar noted, not for the first time, that there is more treasure. He has a point. The trolls were guarding something, and what trolls guard tends to be worth guarding. The chest contents are merely what we were able to reach without waking the guardians. But the trolls are eighteen feet tall and they regenerate, and at a certain point pragmatism outweighs ambition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were still debating this when the evening concluded. Cell one and the daggers remain where they were when Ali Katran hid them, if they are here at all. The Wall of Bones stands between us and the trolls, and the dungeon is cold and dark and smells of something I cannot quite identify, and we are still very much inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no wrong dungeon, I told myself, with perhaps more conviction than was strictly warranted. There is only dungeon that you are in, and what you do while you are there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Enchanted broadsword (longsword, +1 damage) — looted from the Eumenidae she-devil, Room 3&lt;br /&gt;
* Crossbow (3d10+2 + d5 fire damage; bursts into flame on firing; cannot be used from surprise) — looted from the Eumenidae she-devil&lt;br /&gt;
* Rope (high strike-chance bonus, extra damage; backstab effect when used by an assassin) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Strength of Stone rank 10 — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Healing (3d10+3 endurance + 8 fatigue) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Fatigue (+8 fatigue until next dusk/dawn) — looted from the Eumenidae she-devil&lt;br /&gt;
* ~6,000 silver pennies — looted from the Eumenidae she-devil&lt;br /&gt;
* Alexandrite gem (large, very clear; ~500gp) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Engraved gem (enhancement magical aura; Lunar script inscription; ~10gp; unreadable at rank 0 Lunar) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* 900 gold shillings — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Wand of horn (spell name unknown) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Bolts of linen cloth — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 3 Obols — received for killing the Eumenidae she-devil&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party bribed a corpulent turnkey at the Hall of Justice with high-quality hashish and descended into a cold, fine-marble dungeon beneath a derelict palace, noting that a carried snake box became active on the descent, suggesting a planar boundary crossing. Navigating by magical sight through near-total darkness, the party examined several numbered doors and opened door twelve using Slaydar&#039;s Warp Wood, releasing an Eumenidae she-devil from Room 3; after a hard-fought multi-pulse combat, Artephius&#039;s second Bolt of Energy killed her, and the party looted her substantial belongings. Ishamael&#039;s Detect Aura revealed that door twelve originated from the Land of Nod, confirming the dungeon&#039;s cross-planar nature. Ishamael then scouted an adjoining room and discovered two enormous trolls suspended upside down from the ceiling, guarding a locked hexagonal chest; Slaydar raised a Wall of Bones as a precaution, had Tollfeather perform an ancient divination to determine the chest&#039;s Warning Stone alarm triggers only on physical movement (not on opening), then used Warp Wood to open a hole in the chest&#039;s side — retrieving an Alexandrite gem, an engraved gem with Lunar script, 900 gold shillings, and a horn wand. The session ends with the party still in the dungeon, cell 1 and the daggers unfound, debating whether to continue searching or withdraw toward their larger objective of finding Chiors.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 (morning) || Party at inn; planning meeting — agree to bribe prison guard and claim to want word with &amp;quot;Iqbal the Inscrutable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Proceed to Hall of Justice; Ishamael uses Bribery skill on corpulent turnkey&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Turnkey bribed with high-quality hashish from the Night Mother; receives two keys and vague directions (&amp;quot;don&#039;t turn left&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party descends two flights of switchback stairs into marble dungeon (~12°C); snake box begins moving, interpreted as planar boundary crossing&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael casts Witch Sight (rank 10) on all party members; uses Shadow Form&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 5 found: deadly mechanical wall-drop trap; key does not fit; party withdraws carefully&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 7 found: no trap; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 10 found: smaller door; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 found: swollen and jammed from damp; no peephole; Slaydar uses Warp Wood to reshape it away from frame&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 opened; Eumenidae she-devil emerges from southeast corner of Room 3; fails surprise&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat: she-devil casts Pool of Doom/Bane at Slaydar — resisted; Sin charges with glaive (fatigue blow only); Ishamael activates Hound from carbuncle bead&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat continues: she-devil targets Sin with Pool of Doom/Bane — resisted; strikes Sin with broadsword; Tina extends into she-devil&#039;s hex (miss)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires first Bolt of Energy — 11 endurance damage through her 10-point protection&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Tina forces close combat; she-devil (strength 28) forced to drop broadsword (Tina strength 34); she-devil wraps rope around Slaydar&#039;s neck (11 damage, reduced to 4 by armour)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires second Bolt of Energy — 11 endurance damage; she-devil reduced to negative endurance and killed; body does not fade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael receives 3 Obols; party loots she-devil (crossbow, enchanted broadsword, rope, 3 potions, ~6,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Jim reveals she-devil&#039;s nature: Eumenidae, from Hades, hunts those who sin against family; spite crafter (minor); appeared damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael performs Detect Aura on door 12: plane of origin is Land of Nod; dungeon noted as cross-planar, almost no dust&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius speculates dungeon may place party closer to Elemental Centre of Tanuel, based on snake box activity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael scouts open doorway adjacent to Room 3; discovers two 18-foot trolls suspended upside down from ceiling, apparently asleep&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Large hexagonal oak chest (~1m × 1m × 0.5m, ~30kg) observed on floor of side-room; locked; magical alarm detected&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar raises Wall of Bones between party and trolls (several failed attempts before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar channels Tollfeather for ancient divination; confirms Warning Stone triggers only on physical movement of the chest, not on opening&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar uses Warp Wood to open hole in side of chest without moving it; bypasses alarm&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Chest contents retrieved: folded linen bolts; Alexandrite gem (500gp); engraved gem with Lunar script enhancement aura (~10gp); 900 gold shillings; horn wand (spell unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party debates: continue searching remaining 6–8 rooms for cell 1 and daggers vs. withdrawing; Artephius suspects wrong dungeon section; Sin invokes Chiors objective&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Session ends; party still in Thieftakers&#039; Dungeon; cell 1 and daggers not found; plans to use Roll20 for better map access next time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 16: For Whom the Bell Tolls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 10 had a stuck door. This was, under the circumstances, the least concerning thing about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar put his shoulder to it, which is the solution he applies to most problems that do not require finesse. The door swung open, and what followed was a reminder that traps of sufficient sophistication are effectively invisible until they are not. An alkali mist issued from the room — slow-moving, which is the only reason any of us are alive to describe it. The corridor would have been entirely filled with the substance had it moved any faster; instead it rolled outward at a pace that permitted retreat. A gas of that potency in an enclosed corridor is an effective argument for prompt movement. We moved promptly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the mist had dissipated sufficiently to enter, the room revealed itself to be effectively empty save for one notable exception: a torture device built by someone who considered themselves an artist in the field. Steel cables wound through internal wheels. Iron hooks on the cabling. A wooden armature so thoroughly drenched in blood over an extended period that it had darkened to near-black. The work of a master Mechanician — someone with both the skill and the sustained access to materials that the profession implies. It was not a pleasant room. It was, however, an instructive one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael found the iron box concealed inside the device. His thoroughness in checking it for traps was rewarded with the confirmation that there were none — only a lock of considerable sophistication, which is its own kind of trap. He attempted to pick it. The lock was not interested in being picked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The box was iron, and it was attached to the device by iron bracketry, which meant removing it intact was not an option. The question became how best to open something designed not to be opened. I tried the obvious approach: a Bolt of Energy into the lock mechanism. The box was enormously resilient, deflecting most of each bolt&#039;s force, though the damage accumulated. Tina — Slaydar&#039;s spirit, the one that inhabits his T-Rex foreclaw — took a turn at punching it. She bounced off. The box was, to be fair, quite solid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin then attempted something more considered: combining their Spectral Hands into a considerable joint force. That proved sufficient. The locking mechanism shattered, and the box opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a brass earring with a small pendant bell. A bronze brooch shaped like a fan with its pleats picked out in blue. A solid silver cylinder, approximately twelve centimetres long and one centimetre in diameter. Three items. No immediately obvious function for any of them, which is not the same as no function.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating the particular enthusiasm he has for novel objects, put the brass earring in his ear. He perceived nothing useful from it. The bell did not ring even when he turned his head, which struck me as odd — a clapper that does not ring when the bell moves is either broken or intended to ring in response to something other than motion. I filed this observation and did not act on it, which was perhaps reasonable given that none of us knew what the object was. Sin then felt trembling in her water — she has some form of vibration sense, which I confess I had not fully appreciated until that moment. The sensation originated in Room 10 and had begun after the earring went on. The earring came off. We moved to the corridor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the corridor, the trembling was perceptible to all of us. Slaydar scouted ahead to the main junction and reported nothing visible. We proceeded toward Room 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The door to Room 7 was jammed. Slaydar applied Warp Wood to it, which is a more considered solution than his shoulder. The door yielded — he noted afterward that the material was not quite wood in the conventional sense. Some composite analogous to Bakelite, lighter than a wooden door of similar dimensions. Whatever the Thieftakers&#039; Dungeon was built from originally, it was not entirely ordinary construction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room contained four giant centipedes. Approximately sixty centimetres in length, chitinous, fast, and — this goes without saying for anything that size in a dungeon — poisonous. I had my Bolt of Energy ready. Slaydar brought his Spectral Hand. Sin began preparing a Bone Construction barrier across the doorway. Ishamael was positioned to act first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first bolt killed the leading centipede outright. As it died, it produced a small brownish cloud with a distinctive smell. I applied my alchemical knowledge on instinct, and the result was unambiguous: candy floss. Giant centipedes, apparently, smell of candy floss when they die. I would not have predicted this. I note it for completeness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining centipedes moved with remarkable speed for something working on sixty legs. They converged on Ishamael, which was the tactically predictable outcome given his position. At that moment, Ishamael reported hearing a faint bell-like tone — something only his exceptional perception registered. He warned us. The earring, still in Sin&#039;s possession, was apparently active. Something was responding to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already prepared another bolt. The three surviving centipedes were pressing against Ishamael, which meant firing into the space would affect him as much as them. Ishamael moved clear in an instant through some means I did not see clearly — a flash of motion that removed him from the blast just before it struck. Two more centipedes ceased to exist. The last one attacked Sin, who had moved up with her glaive — it struck through her defence, drew blood, and poisoned her. Ishamael killed it moments later with his Tarrasque bone rapier. It is an exceptional weapon, which is entirely consistent with its effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bell tones were now audible more broadly — not just Ishamael. And then Ishamael looked more carefully at the corridor and identified something more specific: a shape, slithering up the wall. Whatever it was, it was invisible or very nearly so. Toothgrinder — one of Slaydar&#039;s spirits, his ancestor — indicated that something was loose in the area, though the description was not precise enough to be actionable on its own. The shape on the wall was actionable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast Wall of Bones across the corridor. I fired a Lightning Bolt in the direction of the shape. The bell tones faded. The shape, whatever it was, did not return. Whether I struck it, frightened it, or simply failed to hit it while it chose to withdraw, I cannot say with certainty. The creature was never identified. This is one of those outcomes that I find unsatisfying but cannot resolve with the available information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s poison was treated with a water of healing. The poison was cancelled; the wound remained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 7 also contained a wooden chest built into the floor. Ishamael checked it for traps — none. Another sophisticated lock, which was beginning to feel like a pattern. Slaydar made two attempts at Warp Wood and failed both; the third attempt succeeded, popping the lock mechanism free of the wood. Inside: a brown leather drawstring purse containing seven hundred gold shillings, and a cedar walking stick with a crook handle and a bronze ferrule. It weighed seven ounces and smelled of aromatic cedar. Ishamael&#039;s quick assessment confirmed Living Nature and Transformation magic on it. We took both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of Room 5 arose briefly. Room 5 is the one with the wall-collapse trap — I had confirmed that earlier when checking the door. The mechanism, if triggered, drops a section of wall. The damage would be considerable and the structural consequence might seal us in or out. We also still had the Wall of Bones blocking the corridor, which would require waiting or counterspelling before we could proceed further in any case. The daggers we had come for were apparently not in this section of the dungeon — nothing we had found corresponded to cell one, and I remain unconvinced that we were ever in the right part of the facility. I said so. Ishamael agreed. Sin pointed out that we had somewhere better to be. We left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two levels up through the Hall of Justice, and out into Mary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days in Mary that followed were more productive in the quiet sense — the sense in which sitting and thinking and performing careful work produces results that fighting does not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar performed an Ancient Divination on the brass earring. Two failed attempts before the third succeeded, which is consistent with the earring being genuinely unusual. The result confirmed Enhancement magic, and elaborated further: the pendant bell was acting as an alarm, attracting something. It had been drawing whatever that shape on the wall was. The earring was not beneficial to its wearer in any conventional sense — it was a beacon. Sin has it. I trust she knows what she is holding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bronze brooch proved more interesting than its appearance suggested. It is a storage device for fans — holds up to four, has two inside. The first fan is the one Slaydar named the Fan of Black Forbidding: black pointed spines, thirty-one centimetres long, linked to eleven onyx panels, weighing one pound and one ounce. Combat magic that affects minds. The second fan has black bronze spines of approximately nineteen centimetres, linked to seventeen panels of silver-green silk spun from Luna moth cocoons, and weighs seven ounces. Also magical, though its specific function is not yet fully established. Sin takes the Fan of Black Forbidding along with the brooch; she already uses a fan as a buckler, so the weapon type is familiar territory for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cedar walking stick was the last to be divined, and the result was the most immediately practical for our circumstances. A brander stick: capable of striking at range, with entangling capability — it functions as a lasso or lariat-class weapon. Slaydar recommended it for me specifically, on the grounds that my physical strength is not sufficient for most conventional weapons, and he is not wrong. A weapon that can be used at range, deals respectable damage without requiring strength to generate it, and can entangle targets is exactly what I can actually use. I have taken it. The cedar is aromatic and the crook handle is well-balanced. It is not the most fearsome-looking weapon in the party&#039;s possession, but utility is not always correlated with appearance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silver cylinder we kept. Its silver content is very high purity — useful as bullion but more useful still against lycanthropes and shape-changers, which are not impossible to encounter in this region. We hold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy crossbow from prior loot was discussed and dismissed for our purposes. Jedburg has crossbow skill, and the weapon would suit him. We will sell it rather than carry it further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incantations required more delicate handling. There was a young man in Mary with two to offer. He was young enough to be susceptible to the kind of negotiation that involves providing him with entertainment, and we hired a courtesan at three hundred silver for the evening. The result: Inertialess Void for four thousand silver, and a second incantation for two thousand. Six thousand three hundred silver in total. Slaydar purchased them — his acquisition, his funds to arrange — but the party benefits from his access to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael mentioned that Narcissus the alchemist, who is based in Mary, holds a Lamp of Hades. This is relevant to certain of Ishamael&#039;s capabilities. We did not visit him this time. I note it for future reference, since we will presumably be passing through Mary again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next destination is Gonur Depe — the lost House of Fire, sixty-five miles northeast of Mary in the Black Sands Desert. The dunes reach seventy metres in height, which is enough to obscure landmarks entirely for anyone travelling at ground level. The solution is to fly, which removes the navigation problem. I have Fly at a considerable rank; this is one of the situations it was intended for. We intend to depart when ready. Research at Mashahara&#039;s Arcane Library had indicated that a Keppelmeister is buried at Gonur Depe, which is potentially relevant to our search for a concert master for the Lost House of Fire. That connection bears investigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have not found cell one or the daggers. I have made my peace with this. The dungeon is cross-planar in some fashion — the door from the Land of Nod that we identified previously, the almost-complete absence of dust, the behaviour of the snake box when we first descended. There is more there than we found, almost certainly including whatever that creature on the wall was. The trolls Ishamael had previously sighted are presumably still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we return to Mary, we should return to the dungeon. When we return to the dungeon, we should be better prepared for something that responds to a bell and moves invisibly along walls. That is an observation rather than a plan, but it is a starting point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Cedar walking stick (brander stick) — aromatic cedar, crook handle, bronze ferrule, 7oz; Living Nature / Transformation magic; D10 roll-up damage, 6 hex range, entangling (lasso/lariat class); divined by Slaydar — found in Room 7 chest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Fan of Black Forbidding (stored in bronze brooch) — black pointed spines, 31cm, 11 onyx panels, 1lb 1oz; combat magic, affects minds; found in iron box, Room 10&lt;br /&gt;
* Second fan (stored in bronze brooch) — black bronze spines, ~19cm, 17 panels silver-green silk from Luna moth cocoons, 7oz; magical; found in iron box, Room 10&lt;br /&gt;
* Bronze brooch (fan storage device, holds up to 4 fans) — found in iron box, Room 10&lt;br /&gt;
* Brass earring with pendant bell — Enhancement magic, acts as alarm/attractor; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Inertialess Void incantation — purchased 4,000sp via courtesan negotiation (300sp facilitator fee)&lt;br /&gt;
* Second incantation — purchased 2,000sp via same arrangement&lt;br /&gt;
* Total incantation expenditure: 6,300sp (including 300sp courtesan)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 700 gold shillings — found in brown leather drawstring purse, Room 7 chest&lt;br /&gt;
* Solid silver cylinder (12cm × 1cm, high-purity silver, ~400sp bullion value) — retained for use against lycanthropes and shape-changers; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party continued exploring the Thieftakers&#039; Dungeon beneath the Hall of Justice in Mary, entering Room 10 (barely escaping a Rank 8 alkali gas trap triggered by the stuck door) and discovering a sophisticated Mechanician torture device concealing a locked iron box; Artephius used repeated Bolts of Energy to weaken it before Slaydar and Sin combined Spectral Hands to shatter the lock, yielding a brass earring, a bronze brooch, and a solid silver cylinder. Moving to Room 7, the party fought four giant centipedes — Artephius killed three with Bolt of Energy, Ishamael killed the last with his Tarrasque bone rapier; Sin took 10 damage and was poisoned (later treated), and an unidentified invisible creature apparently drawn by the brass earring&#039;s alarm bell was driven off by a Lightning Bolt from Artephius and a Wall of Bones from Slaydar, but never identified. The party looted Room 7&#039;s chest (700 gold shillings and a cedar brander stick), chose not to investigate the deadly Room 5 trap, and retreated to Mary, where several days of downtime saw Slaydar divine all three box items and purchase two incantations through a courtesan arrangement, and item distribution was finalised: Sin received the earring and fans, Artephius took the brander stick. The session ends with the party in Mary, preparing to fly northeast to Gonur Depe in the Black Sands Desert.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party in Thieftakers&#039; Dungeon; approach Room 10 — stuck door&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar forces door; Rank 8 alkali gas trap triggers (35 damage potential); all party members evade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 10 examined: Rank 8+ Mechanician torture device; concealed iron box found by Ishamael (no traps, Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael fails to pick the Rank 8 lock&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires multiple Bolts of Energy at box; Tina (Slaydar&#039;s spirit) attempts to punch it — bounces off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar and Sin combine Spectral Hands (STR 64) — shatter lock mechanism; box opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Box contents: brass earring with pendant bell (Enhancement magic), bronze brooch, solid silver cylinder (12cm × 1cm, high-purity silver)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar tests brass earring — low perception result, nothing obvious; bell does not ring when head moves&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin feels trembling via vibration sense; earring removed; trembling perceptible to all in corridor&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar scouts main junction — nothing visible; party proceeds to Room 7&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7 door jammed; Slaydar uses Warp Wood (door identified as Bakelite-like composite, unusually light)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7: four giant centipedes (~60cm, fast, poisonous) discovered; combat begins&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires Bolt of Energy — kills centipede C1; identifies death smell as candy floss (alchemist check)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Centipedes surge toward Ishamael; Ishamael hears faint bell-like tone (brass earring activating) — warns party&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires second Bolt of Energy into shared position; Ishamael spends death point to dodge clear; two more centipedes destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Last centipede attacks Sin — hits through defence (38), 10 damage, poisons her&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael kills final centipede with Tarrasque bone rapier&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael identifies shape slithering up corridor wall (invisible/semi-visible); Toothgrinder senses something loose&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar casts Wall of Bones; Artephius fires Lightning Bolt at creature — bell tones fade, creature disappears; creature never identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin treated for poison with water of healing — poison cancelled, 10 damage remains&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael detects no traps on Room 7 wooden chest (Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar fails two Warp Wood attempts; third succeeds — pops lock out; chest opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Chest contents: 700 gold shillings (brown leather purse); cedar walking stick (crook handle, bronze ferrule, 7oz, aromatic cedar, Living Nature / Transformation magic)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party decides against Room 5 (deadly collapsing-wall trap); concludes cell 1 not in this section; retreats upward&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party exits Thieftakers&#039; Dungeon; returns to Mary; daggers and cell 1 not found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 ? Thaw 27 || Downtime in Mary; Slaydar performs Ancient Divinations on recovered items (multiple days, two failures on earring before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 22–24 || Slaydar divines brass earring: Enhancement magic; bell was alarm attracting an entity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 23–25 || Slaydar divines bronze brooch: fan storage device; Fan of Black Forbidding and second fan identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 25–27 || Slaydar divines cedar walking stick: brander stick — D10 roll-up, 6 hex range, entangling (lasso/lariat class)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 26–27 || Party negotiates two incantations from young man in Mary via hired courtesan (300sp): Inertialess Void (4,000sp) + second incantation (2,000sp); total 6,300sp&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Item distribution finalised: Sin takes brass earring and fans (stored in brooch); Artephius takes cedar brander stick; silver cylinder retained by party; heavy crossbow earmarked for sale&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Party plans next expedition: fly to Gonur Depe (65 miles NE, Black Sands Desert; dunes up to 70m high — flying bypasses navigation difficulties); session ends before departure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 17: The Waiting Dead of Gonur Depe ===&lt;br /&gt;
&lt;br /&gt;
===== The Mausoleum =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left Mary before the sun was up. Four in the morning, which is not my preferred hour for anything, but then flying into a ruined city mid-afternoon and landing in full view of whatever might be watching is the sort of decision that ends careers. The darkness was useful: three-quarter moon, clear sky, and the night&#039;s clarity made for comfortable flying. We climbed to five hundred metres — high enough to clear the dune crests with margin — and flew northeast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight itself was uneventful in the way I have learned to appreciate, which is to say nothing tried to eat us. Two hours in the cool desert air, the ground an indistinct shadow below. As the sun came up on our left the ruins of Gonur Depe resolved out of the sand ahead, seven or eight kilometres off, stone structures jutting from the dunes at odd angles. What drew the eye first, however, was not the ruins but the light coming off something nearby. The sun caught it as we approached: a pool, roughly triangular — scalene rather than equilateral, and with suspiciously straight edges suggesting intention rather than accident — covered in black oil. Not the crude heavy oil of deep extraction. Ishamael identified it as petroleum, and specifically as shale oil leached from the sand itself: low-octane, good for lamps rather than anything more ambitious, not inherently dangerous unless someone did something foolish with a flame nearby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We landed. Sin managed her approach with characteristic grace — any landing you walk away from, she noted, is a good landing. I was inclined to agree, particularly since I had managed my own without incident and preferred not to examine the details. The oil pool sat at the edge of the necropolis proper. The necropolis was large. Very large. Five hundred metres across, perhaps three hundred east-west: a city of the dead sitting adjacent to the ruins of the city of the living. Slaydar confirmed, with appropriate professional interest, that there was nothing obviously undead active in the immediate vicinity. The pool, we established through questioning the spirits we would later encounter, served as a combined offertory site for both the House of Fire and the House of Water — an unusual arrangement, but one that made practical sense once the local geography was understood. Oil floats on water. The water sits below; the oil serves the fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necropolis needed to be searched. At five hundred metres across this was not a trivial proposition, but seventy-five metres south of the oil pool we found a wall. What remained of what had once been a mausoleum: about ten metres long, five metres wide, with three small attached structures. The entrance to the second of these was sealed by a massive stone. One of the chambers bore writing. Slaydar dispatched Tollfeather — one of his spirits, a learned one, who acts as his philosophical resource when the situation requires someone who has actually read a book — to examine the inscription.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tollfeather could make nothing of it. The writing remained opaque, which is its prerogative. Moving the stone was the next problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stone was extremely heavy. Tina — Slaydar&#039;s spirit, the one housed in the T-Rex foreclaw he carries — has considerable strength, and Slaydar has rather less but contributed what he could. The orcs pushed. The calculation was not encouraging: three hours of sustained effort to move the thing enough to enter, and that before anyone had factored in fatigue management. Sin and I offered assistance in the form of helpful commentary from a reasonable distance. We later received some light criticism for this. I maintain that adding people of my strength to the equation would have made no material difference and potentially complicated the geometry. We passed the time productively. Ishamael eventually mentioned Crimson Thistle as a fatigue management option, which allowed the party to rest four hours, take the herb twice, and then make the final push. The stone came out after roughly seven hours total. When it did, a magical trap activated — something had been sitting in the ward for a very long time and did not appreciate the intrusion. Some of the party took damage. I confess the sight of the inscription on the sealed chamber and then the subsequent magical trap is the sort of thing one wishes one had thought about somewhat earlier. In my defence, so does Slaydar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Spirits =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a central passageway with four low enclosures on each side. Eight total. Each containing linen-wrapped mummified remains and associated grave goods. The desert air had preserved everything well. The spirits were a more interesting question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin went through with Third Eye, checking each enclosure. Not all spirits remained; most had moved on or simply gone silent after however many centuries of waiting. Four were still present in any meaningful sense. Slaydar and Ishamael applied Ask the Dead across the enclosures in sequence, and what emerged was considerably more than I had anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first contact was a man Slaydar identified initially as a Barber — and he was that, a prosperous barber who had married another man, both of them from Gonur Depe, both having lived to comfortable old ages. His husband was in an adjacent enclosure, but not contactable. The Barber was the kind of quiet dead: not restless, not bitter, simply waiting for the universe to run through its remaining paces so he could depart. When asked about the Temple of Fire, he knew it was less than a kilometre away. When asked where treasure was to be found, he indicated the grave goods immediately surrounding him. Not the answer we had hoped for, but an honest one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second contact was the one that mattered. As we moved through the enclosures, it became clear that the first enclosure — adjacent to the Barber — contained a spirit who had been entirely quiet, waiting without restlessness, not drawing attention to himself. He was the Keppelmeister. The choir master — the figure we had been searching for since the research at Mashahara&#039;s Arcane Library pointed us toward these ruins, which the library records had rendered as Gonur Depe and which the city&#039;s dead know as Gonur Depe: the same place, a transliteration apart. He was here, quiet and non-restless, and Slaydar had his Converse with Dead ritual prepared and ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued through the other enclosures first. The third spirit was a woman who had run the city&#039;s archive in life. She had abilities something like a rune mage — the petroglyphic writing system of Gonur Depe had a practitioner&#039;s relationship to language, and she had been the keeper of records for a thriving city. Her value to us was immediately apparent when we started asking questions. Where was the archive? She gave directions, precise ones, based on the city as it existed in her memory — a city of open marketplaces, named streets, and functioning districts now buried under several metres of sand. The archive was there when she died. It is still there. It is now underneath fifty metres of sand dune. We will need to excavate, which is a problem we will deal with in due course. She confirmed the oil pool as the combined offertory site for both Houses of Fire and Water. The archive, she noted, contained recipes for phylacteries: the specific kind of soul-container that allows a spirit to be transported and housed properly rather than being tied to a particular location. This last detail would prove immediately relevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of Shemyaza — the leader of an order of angelic Watchers called the Grigori, who manifested in the antediluvian period and produced the Nephilim by breeding with mortal women. His motivation was not malicious — he wanted to help humanity, to advance it — but the knowledge he brought was not congruent with what humanity was ready for at the time. The result was wickedness, catastrophe, and eventually the Flood. Death wants us to find him. That connection has several possible interpretations, none of which I will speculate about in a journal entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of the royal necropolis: a smaller, more elite burial ground within the larger necropolis, located at the southern wall. Beneath it, she said, was a gateway — a physical passage leading underground to Tanuel. The elemental centre where Shemyaza is to be found. Accessible from directly below where we are standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth spirit was a farmer-priest: a minor figure in the city&#039;s religious hierarchy who had grown barley, lambs, young goats, pigeons, and cockles as ritual offerings for all of the city&#039;s various priesthoods. He confirmed the House of Water was approximately three hundred metres south. The House of Fire was on the inside of the western wall, buried under a dune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fifth spirit was less pleasant. A man buried without grave goods, directly adjacent to a Merchant Princess — an enormously wealthy woman who had lived into her eighties and whose grave goods filled her enclosure. The Corrupt Brother, as I have come to think of him, had tried in life to steal from his family and sell family members into slavery. He had been condemned and executed in a manner that suggested his judges were not disposed toward clemency: burning pitch poured down his throat. He was buried next to his immensely wealthy sister so she could gloat, which I find both cruel and rather satisfying. He was willing — eager, even — to talk. Confession acquires value when you have been sitting in a tomb for several centuries with nothing but your own thoughts and a very rich dead relative for company. His secret: he had overheard two important people discussing a plan to murder the prince of Gonur Depe and betray the city to the Sakaar, an outside faction. He had attempted to profit from this information and had been insufficiently discreet about it. The prince, now aware of the conspiracy, had all of the plotters executed in the same manner — burning pitch, no exceptions. The city fell anyway. The whole affair is a lesson in something, though precisely what depends on whose perspective you adopt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Keppelmeister =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then sat down for an hour with the Converse with Dead ritual and conducted a proper extended conversation with the Keppelmeister. The result was straightforward: yes, the Keppelmeister would serve as choir master for Callas. He had one condition. His grave goods were not to be touched. We agreed without hesitation. He is, of all the people whose cooperation we need, the one whose goodwill we can least afford to sacrifice over the contents of a burial enclosure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was also at this point that we recalled we had forgotten about the Glasier. A glassworker — another of Callas&#039;s mission requirements, distinct from the choir and the choir master. We had entirely forgotten this objective. We made a note of it. Progress on that front will need to wait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of how to transport the Keppelmeister presented itself. A spirit, properly contained, requires a phylactery: a gem or similar object engraved with a figure on one side and writing on the other, made through a specific ritual process. The recipes for this are in the archive, which is currently under fifty metres of sand. The immediate solution was Slaydar&#039;s Animate Dead: the Keppelmeister&#039;s mummified remains walked out of the tomb and transported with us until we can make the proper phylactery. He is extremely light, as mummies tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other spirits&#039; grave goods we left alone. The moment you disturb grave goods, the spirit transitions from waiting-dead to restless-dead, and a freshly aggrieved restless spirit in an enclosed mausoleum is not a situation that improves on closer acquaintance. We will deal with the grave goods after making proper arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set watches and rested overnight in the necropolis. Nothing happened. I was grateful. The night air was cool without being cold, and the three-quarter moon provided enough light that the oil pool had a particular dark shimmer to it. By morning the stone of the necropolis had absorbed the night&#039;s chill and the whole place felt a degree quieter than ruins usually do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Into the Ruins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We moved into Gonur Depe proper in the morning. Very little of the city remains intact: roofs have collapsed under the weight of accumulated sand, roads have partially buried themselves, and most of what was once a thriving city-state is now identifiable only by the protrusions of larger structural elements from the dune faces. Slaydar navigated — his Ranger skills found the archive entrance without difficulty, which he did not fail to mention to those of us whose navigation capabilities extend approximately to knowing the sun rises in the east. The archive is buried under a substantial dune. Fifty metres of sand above it, with the archive itself requiring horizontal approach of seventy-plus metres from the dune&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The excavation problem is non-trivial. We discussed the options at some length. Spectral Hand combined with Bone Construction tunnelling works in principle, but the mathematics are not encouraging. Slaydar&#039;s Spectral Hand can shift around 275 pounds of sand per cast, and Sin&#039;s Bone Construction can line the tunnel walls to prevent collapse — but the recasting requirements add complexity and the total volume to be moved is considerable. My own contribution to this particular problem is limited: I can move less than fifteen kilograms per cast, and sand weighs approximately one hundred pounds per cubic foot. Ishamael mentioned Entropic Locusts, a spell that can apply siege damage to structures, but learning it would take ten days. Animate dead as diggers was also proposed, with the Corrupt Brother as an obvious candidate since no one is especially concerned about his condition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to investigate the temples first. The House of Water, which the Farmer had confirmed was intact and approximately three hundred metres south, was closest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Water Temple answered the question of its accessibility immediately: it was not buried. A small structure, five metres wide and six metres deep, built against the inner face of Gonur Depe&#039;s southern wall. Freestanding. The interior was dim and cool. The pool inside — three metres by one metre and two metres deep — still held water. Moving water: there was a current, cold enough that when I put my hand in I felt the twelve-degree chill of it quite distinctly. Twelve degrees Celsius in the middle of desert ruins is not something I had expected to find, but then this whole city has been consistently more interesting than its state of preservation would suggest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped there. The House of Fire remains buried under the dune. The archive remains fifty metres deep. The gateway to Tanuel is under the royal necropolis to the south. The Keppelmeister walks, or is being carried. But he is with us, which is more than we had when we arrived. Something still alive in the middle of everything that has died around it; cool water moving in the dark of an ancient shrine to an element that has not forgotten its obligations even though the city that built the temple is sand. Progress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keppelmeister (party acquisition for Callas):&#039;&#039;&#039;&lt;br /&gt;
* Keppelmeister (animated mummy) — Callas&#039;s mission objective (choir master); agreed to serve on condition grave goods untouched; animated via Slaydar&#039;s Animate Dead (rank 6, 7-hour duration) for transport; proper phylactery to be crafted from archive recipes; found in mausoleum enclosure 1, Gonur Depe necropolis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Intelligence: Archive location confirmed (~50m deep under dune in Gonur Depe); contains petroglyphic records and phylactery recipes; accessible via Spectral Hand + Bone Construction tunnel&lt;br /&gt;
* Intelligence: Gateway to Tanuel confirmed beneath the royal necropolis at Gonur Depe (southern wall)&lt;br /&gt;
* Intelligence: House of Fire inside western wall of Gonur Depe, buried under dune (~1km from mausoleum)&lt;br /&gt;
* Intelligence: House of Water intact at inner south wall (~300m from mausoleum; functioning pool at ~12°C)&lt;br /&gt;
* Intelligence: Shemyaza confirmed as leader of the Grigori (antediluvian angelic Watchers); created Nephilim; motivation was to advance humanity but caused the wickedness of the Flood; Death wants the party to find him&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew northeast from Mary before dawn and arrived at the ancient ruins of Gonur Depe, finding the necropolis and a mausoleum sealed by a massive stone; after several hours of heavy labour opening the stone (triggering a magical trap), they contacted five spirits within using Third Eye, Ask the Dead, and Converse with Dead — most significantly the Keppelmeister (one of Callas&#039;s mission objectives, secured), the Archivist (who confirmed the archive location, phylactery recipes, the Tanuel gateway, and knowledge of Shemyaza), the Farmer/Priest (who confirmed the Water Temple location), and the Corrupt Brother (who revealed the story of Gonur Depe&#039;s betrayal to the Sakaar). The Keppelmeister agreed to serve Callas as choir master on condition his grave goods remain untouched, and was animated as a mummy for transport pending a proper phylactery from the archive recipes; the party also recalled the forgotten Glasier (glassworker) mission objective but made no progress on it. After an uneventful overnight rest, the party entered Gonur Depe the next morning, located the buried archive entrance (~50m deep in a dune), debated excavation methods without reaching a final plan, and investigated the Water Temple — found intact with a functioning pool at ~12°C. The session ends at the Water Temple, with the archive, the House of Fire, and the Tanuel gateway still to be accessed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Week of training in Mary complete; party prepares for departure&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Pre-dawn departure (~4am) from Mary; party flies northeast toward Gonur Depe (2-hour flight, ~500m altitude); moon phase 3 (3/4 moon); cool season&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Gonur Depe ruins and adjacent triangular oil pool (shale petroleum) sighted ~7-8km ahead as sun rises&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party lands near oil pool; petroleum identified as shale oil (religious significance — combined House of Fire and House of Water offertory site)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Necropolis (~500m across) explored; mausoleum found 75m south of oil pool, sealed by massive stone; writing on one chamber; Tollfeather (Slaydar&#039;s spirit) fails philosopher check on inscription&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Orcs and Tina begin shifting stone (3+ hours of heavy labour); party rests 4 hours with Crimson Thistle herbs; final push opens the stone; magical trap triggers — resistance checks required; some party members take damage&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Interior: central passageway with 8 burial enclosures (4 each side), each with mummified remains and grave goods&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Sin uses Third Eye across all 8 enclosures; 4 spirits identified as still present; Slaydar and Ishamael use Ask the Dead to contact spirits&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 1 — Keppelmeister: quiet waiting spirit; Temple of Fire ~1km away; the choir master the party seeks for Callas (mission objective — secured)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 2 — The Barber: married to another man; lived to old age; from Gonur Depe; treasure is in surrounding grave goods; his husband is a separate spirit (not contacted this session)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 3 — The Archivist (female; rune-mage abilities): archive location (directions based on old city layout); oil pool is combined House of Fire/Water offertory; archive ~50m deep under dune; archive holds phylactery recipes; gateway under royal necropolis leads to Tanuel; knows of Shemyaza&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 4 — The Farmer/Priest: minor priest; grew barley, young goats, lambs, pigeons, cockles for all city temples; House of Water ~300m south; House of Fire inside western wall (buried)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 5 — The Corrupt Brother: tried to steal from and enslave family members; executed with burning pitch; his secret was overhearing a plot to murder the prince and betray Gonur Depe to the Sakaar; the prince then had all conspirators executed the same way&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Also present (not contacted): The Merchant Princess — enormously wealthy female; lived into her 80s; corrupt brother buried next to her; her grave goods untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party recalls forgotten mission objective: Glasier (glassworker) needed for Callas; no progress this session&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Discussion of Shemyaza: leader of the Grigori (angelic Watchers); antediluvian period; created Nephilim with mortal women; motivation was to help humanity but caused the wickedness leading to the Flood; Death sent the party to find him&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Slaydar performs Converse with Dead (rank 14, 10 questions) on the Keppelmeister; agrees to serve Callas as choir master on condition his grave goods are untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Keppelmeister animated as mummy (Slaydar&#039;s Animate Dead, rank 6, 7-hour duration) for transport; proper phylactery to be made from archive recipes&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Other spirits&#039; grave goods left untouched to avoid creating restless undead; party sets watches and rests overnight at necropolis&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Night passes without incident; party recovers&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party enters Gonur Depe ruins; Slaydar (Ranger rank 4) navigates to archive entrance — buried ~50m deep inside a massive sand dune&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party debates excavation methods: Spectral Hand + Bone Construction tunnel; animate dead as diggers; Entropic Locusts (10 days to learn); no final decision reached&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Decision to investigate temples first; Water Temple located at inner south wall&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Water Temple: small intact structure (5m x 6m) against inner south wall; functioning pool (~3m x 1m x 2m deep) with moving water at ~12°C; session ends here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 18: The House of Fire and the Followers of Crom ===&lt;br /&gt;
&lt;br /&gt;
===== Return to Mary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I must preface these notes with an admission: a portion of what follows is reconstruction rather than direct recall. During the period covered here, I managed — through a combination of haste and poor technique — to blind myself entirely while casting my orb, and spent three days in darkness as a result. The events of that period I know largely through what my companions described afterward, filtered through my own memory of what I heard, felt, and stumbled into. I have attempted to render it faithfully. I make no claim that the result is entirely accurate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew back from the Black Sands in the evening, arriving at Mary as the temperature dropped pleasantly toward sixteen degrees — cool air, crescent moon, the smell of the city coming up from below before the lights did. The inn had kept our rooms. We spent the remainder of the evening in the pub portion of the establishment, which is to say we did nothing productive, and then went to bed. The market in Mary is, as I have noted before, specifically suited to those whose shopping requirements tend toward the occult or the violent; what we actually needed — charcoal, coal, date palm wood, pitch, and tar for excavation work — required daylight hours and the ordinary commerce of a functioning city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning, we bought what we needed. The supplies were cheap and easy to find, which should have put me in a reasonable mood. It did not persist. I was casting my orb in preparation for our departure when the spell turned against me — a backfire, the kind that takes no interest in your plans or the inconvenience of the timing. The light went out. Not in the room. For me. I stood in the inn and understood, with considerable clarity, that I would be standing in the dark for however long it took for the effect to wear off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions were good enough to determine the duration at once, by means I was not in a position to observe. Three days. I was informed of this in a tone that suggested everyone was very relieved it was not ten. I was also relieved, but it was a limited relief. Three days blind in a foreign city, with whatever we had stirred up at Gonur Depe presumably still stirrable, is not what I had in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious decision was made: I would remain at the inn. Slaydar and Sin would go carousing. Ishamael would presumably do something useful. I was led to my room, given the approximate location of the furniture, and left with my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been blind before for short periods — a few minutes, the effects of particular spells in combat. Three days is different. The inn at Mary was not unpleasant to sit in during the day: the sounds of the street, the smell of food being prepared somewhere below, the creaking of the building in the heat. It is the kind of deprivation that is merely uncomfortable rather than dangerous, as long as you do not require the cooperation of those around you for anything essential. I deepened what study I could without needing to read anything. I waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Followers of Crom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What happened that evening, I was not present for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin found a public house elsewhere in the city and encountered a group of men that Slaydar described to me later as very large, very fair-haired, and very blue-eyed — which is unusual enough in this part of the world to be immediately notable. They were Chimerians. Chimeria, I have since gathered, is a land far to the north and east, and it is ruled by a god named Crom. When asked about their god, the Chimerians described him as a bastard, but pointed out that he was bigger than any other god they knew of, which they appeared to consider a satisfactory theology. I found this more reasonable than it initially sounds. The logic has a certain internal consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, being Slaydar, entered into conversation with them and was offered a drink. The Ale of Crom was served in a vessel roughly nine inches tall, chilled to about eight degrees — a peculiar temperature to achieve in a desert city. He drank it through a straw and reported finding it adequate but not exceptional. He was then offered something from a small glass bottle, thick glass, four inches high, a cork in the top. This he poured down his throat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told me the next few moments involved coughing, a sensation he compared to swallowing something deeply wrong, and then a sudden and dramatic increase in his physical strength — acquired instantaneously, he said, as though it had always been there and simply waited to be unlocked. Also a minor curse, which he mentioned almost as an afterthought. He acquired an experience gain that most warriors would spend a year earning through combat. The cost was one small bottle of something from a pub in Mary. I have complicated feelings about this. If nothing else, it underscores the importance of caution when strangers with incomprehensible gods offer you drinks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conversation then turned to human sacrifice, which Slaydar and Sin felt was a reasonable point at which to make their excuses and leave. The Chimerians had begun to speculate about whether their new acquaintances might be suitable candidates for the role of offering rather than audience. Sin&#039;s physical presence having made an impression earlier, the situation required careful extraction. They invented the existence of a powerful master whose anger they feared, excused themselves on the grounds of needing the toilet, and ran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Inn Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came back to the inn. I was asleep. I know the rest of what happened from being present for it, though I could not see any of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around ten in the evening I heard them come in, heard the door being barricaded, heard Slaydar informing Ishamael in urgent terms that we had made the acquaintance of thirty Crom worshippers and that some of them appeared to be following us. Ishamael&#039;s response was something along the lines of this being entirely predictable given that they had been sent out unsupervised. I found myself in agreement with this assessment but was in no position to contribute anything useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sound of people on the roof above arrived shortly after. Each room in this inn has its own external stairwell to the flat roof — a common arrangement in desert cities where sleeping outdoors is preferable to the midday heat. The door at the top of our stairwell began to take damage. I heard it creak, felt the vibration in the floor, and understood that whatever was on the other side had something heavy and purposeful in its hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast the Wall of Bones into the stairwell doorway. I know this because I heard the particular sound of bones assembling from nothing, a dry clatter and creak. Sin cast Wraith Cloak on herself. The door above us broke through, and then the Wall held whatever was coming down, briefly. Someone was hacking at it with something that I could tell by sound was not a conventional blade — a heavier weapon, something with a specific resonance to the impacts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael prepared Blackfire. He asked me to prepare what I could. I prepared a Lightning Bolt, which is not complicated to aim when you know the general direction and the spell is designed to travel in a straight line. I pointed myself at the source of the noise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar tried the wand first. The Chimerians resisted it. He then used Hand of Death, which went badly — the backlash silenced him for a day. He communicated this to us through gestures I could not see and, I assume, extreme facial expression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Blackfire. He sacrificed a death point to triple the damage, which is not a decision anyone makes lightly — that is years of life willingly surrendered. The result, as he described it later, was rather complete. Nine attackers died immediately. Three were rendered catatonic, hair turned white, which left them standing in the stairwell like decorative statues. The two who remained active were contained by the press of bodies around them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it was my turn. I fired the Lightning Bolt in the direction of the door and the ongoing sound of the combat, moving through whatever was left. I was told afterward that it killed one man and dealt significant damage to a second, who succumbed shortly after. The Wall of Bones was eventually destroyed by the axe-wielder — it had done its job by then.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inside attackers were all accounted for. The last active man fled. Fifteen down. Fifteen more still outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was guided through the process of looting, which I participated in by touch and the descriptions of companions. The results were notable. One of the attackers had been carrying a double-bladed bone weapon — each blade blunt rather than edged, which would make it a bludgeoning instrument of some unusual design. It had the look, apparently, of something that had been a jaw at some point in its history. There was a leather satchel. There was a cloudy glass bottle with something inside it. And there was a bandolier containing approximately forty small ceramic vials, each the colour of blood and roughly the length of a boy&#039;s index finger. All of this went into our packs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Escape and the Landing at Gonur Depe =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin dispelled the Noxious Vapors she had been preparing — wisely, since we were about to breathe the same air as everyone else — and we made our way to the roof. The city wall of Mary is seventy feet high, which presents an interesting obstacle when you are flying blind. Ishamael took to the air on his own. Slaydar picked me up and carried me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have flown many times. I have not previously experienced flight as pure sensation without any visual reference at all. The sound of the city dropping away, the change in temperature as we climbed, the weight of Slaydar&#039;s grip — all of it was clear and real, but without the visual context that normally makes flight comprehensible, I found it significantly less comfortable than usual. Slaydar is not a small person and is evidently now considerably stronger than he was before the pub. He carried me without apparent difficulty. I was less certain about the seventy-foot city wall than he seemed to be, but we cleared it, because I am writing this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin did not clear the date palm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I heard the impact and understood from the sounds that followed — cursing, a wing failing to open fully, the particular noise of someone pulling up from a controlled crash into vegetation — that something had gone wrong. She told me afterward: a barrel roll on takeoff, one shadow wing refusing to open fully, the date palm coming up very fast. Her right arm took the worst of it. Crippled. Two months to heal properly, and that only with the right healer&#039;s attention. She pulled up enough to avoid anything worse, which is something, but not much of a consolation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining fifteen Crom followers outside the inn apparently observed four enormous bats departing at speed. This description was relayed to me by Slaydar, who seemed to find it moderately satisfying. One of them dropped something that smashed on the ground as we flew over — the nature of whatever it was remains unknown to me, since I was in no position to observe anything, and even those who could see it did not identify it in time. We kept flying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An hour and a half in the dark, heading northeast. I knew from compass direction and timing that we were going to Gonur Depe. I knew the desert at night makes particular sounds — the air is dry, the wind has a different quality at altitude than it does at ground level, and I had flown this route from a different direction in daylight before. It is strange how much you can reconstruct without sight when you have paid sufficient attention the other times. Strange, and not entirely sufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing was where it went wrong for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I know the simple shape of what happened: I came down fast, on shale, and landed badly. The word that Ishamael used afterward, when describing the injury to me in clinical terms, was evisceration. I know the word. I have used it in my notes when describing wounds that other people received. Receiving it is a different matter. The pain was immediate and total, and the period immediately following is not entirely clear to me — I was blind, I was on the ground, and I was aware that something had gone badly wrong with the part of me that is usually described as the vitals. Ishamael was there, and Sin despite her own damage, and they treated the wound with what was available: linen boiled in water, which produces a quality of pain that makes the original injury seem like a reasonable starting point for comparison. I was told there was a substantial chance of infection. I was told this afterward, which I appreciate, because I did not need to worry about it in the moment on top of everything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection did not come. This is the kind of outcome you are extraordinarily grateful for without being entirely certain you deserve it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was unable to speak. Ishamael gave him a billy can to bang as an alarm for his watch. I slept.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Recovery and the House of Fire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blindness ended on the third day. I lay in the Temple of Water at Gonur Depe — cool, dark, the sound of moving water somewhere nearby — and the darkness resolved gradually into dim light, then into the familiar shapes of stone and sand and my companions&#039; faces. Slaydar&#039;s voice had come back the previous day. We were, collectively, a party that had been very badly knocked about by a group of people we met in a pub. That is not a sentence I had anticipated writing when we set out for the Black Sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day, with my sight returned and Slaydar able to speak again, we visited the House of Fire at Gonur Depe. It stands against the inner face of the western wall, roughly twice the size of the House of Water — larger than I had expected, the proportions of something that once served a significant congregation. The figurine stands inside had been charred down to blackened stumps. Whatever had stood on them was destroyed long ago; the fire, ironically, had not preserved anything. There were no hidden apertures that Ishamael could find. The brazier was intact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We lit it, and the portal opened. Instantaneous travel to Ardeval — I have used portals before, but there is something about the House of Fire&#039;s method that feels different from the others. Less like passing through something and more like being somewhere new without the intervening distance having mattered. The whole journey took no time at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval was the same as we had left it. The High Priest of Fire — Esfandiar — received our report about Gonur Depe with the particular composed satisfaction of a man who has been waiting for good news without being certain it was coming. We told him we had found the lost temple, that the portal was confirmed functional, that the house stood and the brazier worked. He listened, and then asked an acolyte to go back with us. The acolyte arrived with a couple of packs and the composed expression of someone who had accepted a posting to a desert ruin and was making the best of it. We returned to Gonur Depe through the portal, and he set to establishing himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Downtime: Planning, Divination, and Recovery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do next was not particularly complicated, but it required us to be honest about our current limitations. The archive is beneath fifty metres of sand. Sin&#039;s arm is crippled. I am recovering from an evisceration. Ishamael&#039;s suggestion was straightforward: spend ten days here. He would learn the Entropic Locusts incantation during that time — a spell capable of applying destructive force to structures, the kind that fifty metres of compacted sand might respond to — and deepen his work with Blackfire simultaneously. Slaydar would advance his Animate Body Parts practice and conduct divinations on everything we had looted. By the end of ten days I would be recovered. The plan had the virtue of requiring nothing from any of us that our current condition prevented us from doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we settled into the downtime, Slaydar conducted a divination on Shemyaza. We had discussed him before — the archivist&#039;s spirit had known of him, the leader of the Grigori — but what the divination returned was something more specific. He is a person, not a place. He is located at the elemental centre of Tanuel. The most likely route to access whatever connection exists between Shemyaza and what we need — the library, the archive — is through the library itself. The connection to Sin remained, as it has always been, a thread we have not yet followed far enough to see where it leads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ten days passed at the pace that recovery and study produce, which is to say they were neither pleasant nor interesting. Ishamael learned the Entropic Locusts incantation and spent the remaining time honing his Blackfire. Slaydar advanced his Animate Body Parts practice and conducted divinations over the course of several days, one after another, on each piece of loot from the Crom followers&#039; attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone weapon first. Slaydar&#039;s spirits confirmed what the shape and material had suggested: it is the Jawbone of an Ass. A god weapon, demanding a formidable degree of magical fortitude to handle properly. The description that came back was an ass with the eyes of dread, which is the kind of phrase that earns its keep by being entirely accurate and deeply unpleasant simultaneously. None of us currently possess the necessary magical constitution. This is not a problem we can solve in the near term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cloudy glass bottle. The divination result here was the kind that makes you set the object down carefully and take a step back. It requires a sentient sacrifice to power — though the sentience in question need not come with any magical aptitude; none at all is apparently acceptable. The spirit inside, or the effect the bottle produces, runs on the destruction of a conscious mind. It has been sitting in a Chimerian warrior&#039;s pack next to forty healing vials and a bone weapon, waiting for someone to understand it well enough to use it. We have all quietly agreed that further research is required before anyone does anything with this particular item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lead figurine, which had been overlooked in the original cataloguing. When invoked, it produces a boar. Seven feet long. Four hundred and fifty kilograms. It can trample. It occupies multiple hexes. It has the kind of skin that approximates plate armour in thickness. If it is slain, it reverts to the figurine. It can be invoked once per day. I had not previously imagined that a lead figurine of this description could be recovered from a fight with pub patrons and then sit in a pack for ten days without anyone noticing, but that appears to be what happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And the ceramic vials — forty of them, the colour of blood, the size of a finger. Experimental healing potions, in Slaydar&#039;s assessment. Each one restores a measure of vitality when taken, and the benefit can sustain itself pulse by pulse until the body is fully recovered or the effect fails to hold. They work with the body&#039;s own recovery rather than supplanting it, which is an unusual property for something so compact. The downside is that they interfere with a healer&#039;s ability to repair injuries that require careful regenerative work. Sin, as our healer, noted this with the measured tone of someone cataloguing a problem rather than complaining about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The satchel contained nothing that has yet been identified as significant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are back in Ardeval now. Ishamael has the incantation. I have my sight and most of my endurance. Sin&#039;s arm is two months from being right, which does not prevent her from fighting but limits her in ways she is too professional to complain about and too practical to ignore. The archive is still under its fifty metres of sand. The phylactery recipe we need for Keppelmeister is in there somewhere, written by an archivist who has been dead for several thousand years but was thorough about her record-keeping. We know what we need. We know where it is. We need to get through the sand to get there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I find myself thinking about, in the quiet of Ardeval&#039;s evenings, is Shemyaza at the elemental centre of Tanuel and the library as the most likely route to reach him. We have been working toward the archive because of Keppelmeister and the phylactery. The archive also holds knowledge of the gateway under the royal necropolis. And the library — whatever the library is, whether it is the same thing as the archive or something adjacent — is connected to Shemyaza, whom Death sent us to find. All of it leads back to the same buried structure under the same sand dune. We are, in some sense, digging toward everything at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from Crom followers):&#039;&#039;&#039;&lt;br /&gt;
* Jawbone of an Ass — god weapon; double-bladed blunt bone weapon; requires 15 MD to use; &amp;quot;an ass with the eyes of dread&amp;quot;; looted from Crom follower during inn combat&lt;br /&gt;
* Leather satchel — contents not yet identified as significant; looted from Crom follower&lt;br /&gt;
* Cloudy glass bottle (&amp;quot;tequila worm&amp;quot;) — requires a sentient sacrifice (zero MA acceptable) to power; looted from Crom follower&lt;br /&gt;
* Bandolier with ~40 ceramic healing vials (blood-coloured, finger-length) — experimental healing potions; heal 1 endurance per pulse on successful roll, continuing each pulse on further success until restored; counts as natural healing; downside: reduces healer&#039;s ability to regenerate injuries; looted from Crom follower&lt;br /&gt;
* Lead figurine (boar) — when invoked, produces a 7-foot, 450kg boar once per day; trampling attack; multi-hex; natural armour equivalent to plate; if slain, reverts to figurine; looted from Crom follower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (gained during carousing):&#039;&#039;&#039;&lt;br /&gt;
* +4 Strength (permanent, from Crom&#039;s spirit-drink) — also triggered 20,000 XP gain and a minor curse&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew back to Mary from the Black Sands, shopped for excavation supplies, and then suffered a string of misfortunes: Artephius backfired casting his orb (blinded 3 days), Slaydar and Sin encountered Crom-worshipping Chimerians in a pub and were tracked back to the inn by ~30 of them, triggering a night combat in which Ishamael&#039;s triple Blackfire (sacrificing a death point) killed nine attackers and Artephius&#039;s Lightning Bolt killed one more, before the party escaped by air — Sin crashing into a date palm (right arm crippled, 2 months recovery, requires Rank 6 Healer) and Artephius crash-landing at Gonur Depe into shale (evisceration, not infected). After three days of recovery at the Temple of Water, the party explored the House of Fire (twice size of House of Water; charred figurine stands; portal confirmed to Ardeval), reported its discovery to High Priest Esfandiar, obtained an acolyte to tend the temple, and then entered a 10-day downtime period in which Ishamael learned the Entropic Locusts incantation and ranked Blackfire, Slaydar ranked Animate Body Parts and divined all looted items (Jawbone of an Ass, cloudy sacrifice bottle, boar figurine, ceramic healing vials), and Artephius recovered. A divination on Shemyaza confirmed him as a person at the elemental centre of Tanuel, with the library as the most likely access route. The session ends with the party in Ardeval, planning to excavate the archive at Gonur Depe to find the phylactery recipe for Keppelmeister.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 (evening) || Party flies back to Mary from Gonur Depe / Black Sands area; arrive near nightfall; rooms kept at inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Morning: shopping for excavation supplies (charcoal, coal, date palm wood, pitch/tar)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Artephius backfires casting orb — blinded for 3 days; confined to inn room&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (afternoon/evening) || Slaydar and Sin carouse; encounter Crom followers in a pub (6 inside, ~24 outside) — large, fair, blue-eyed Chimerians from the north&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Slaydar drinks Ale of Crom (mediocre); then Crom spirit-drink — gains +4 STR, 20,000 XP, minor curse&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Conversation turns to human sacrifice; Slaydar and Sin flee back to inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || ~30 Crom followers track party to inn; 6 enter via external roof stairwell, ~15 remain outside&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Inn combat: Wall of Bones in stairwell; Sin casts Wraith Cloak and prepares Noxious Vapors; Ishamael prepares Blackfire; Artephius (blind) prepares Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Slaydar&#039;s wand resisted; Hand of Death backlash — Slaydar silenced for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Ishamael casts triple Blackfire (sacrifices a death point) — 9 attackers killed, 3 catatonic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Artephius fires Lightning Bolt (blind) — kills 1 more attacker; Wall of Bones eventually destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || All 15 inside attackers dead or incapacitated; one active survivor flees&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Loot collected: Jawbone of an Ass, leather satchel, cloudy glass bottle, bandolier with ~40 ceramic vials, lead figurine&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin dispels Noxious Vapors; party escapes to roof and takes off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin crashes into date palm on takeoff — right (secondary) arm crippled; 2 damage; 2 months to heal (requires Rank 6 Healer)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Slaydar carries Artephius (blind) in flight; 15 outside followers see &amp;quot;enormous bats&amp;quot; and scatter; one drops unknown object that smashes on ground&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || ~1.5 hours flying; arrive at Gonur Depe (Temple of Water)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Artephius crash-lands into shale — evisceration (vitals injury); infection check 35% chance, passes (not infected); Sin&#039;s 20% infection check also passes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Wounds treated with boiled water and linen bandages; watches set; Slaydar (mute) given billy can as alarm; Artephius (blind) sleeps&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 || Morning: no deaths; party recovers at Temple of Water; Artephius down endurance&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 2 || Slaydar&#039;s silence ends (Day 2 of effect)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Artephius regains sight (Day 3 of blindness ends)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party visits House of Fire at Gonur Depe: twice the size of House of Water; figurine stands charred and empty; no hidden apertures; brazier present&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party lights brazier; uses House of Fire portal — instantaneous travel to Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || At Ardeval: party reports to High Priest Esfandiar that House of Fire at Gonur Depe is found and activated; acolyte dispatched to tend the restored temple&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party returns to Gonur Depe with acolyte via portal&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Planning: phylactery for Keppelmeister needed; recipe in buried archive; Ishamael to spend 10 days learning Entropic Locusts incantation; Sin&#039;s crippled arm rules out digging&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Divination: Slaydar divines Shemyaza — &amp;quot;a person, not a place,&amp;quot; at elemental centre of Tanuel; library is the most likely access route to him&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 ? Seedtime 13 || 10-day downtime: Ishamael learns Entropic Locusts incantation and ranks Blackfire; Slaydar ranks Animate Body Parts and divines looted items over multiple days; Artephius recovers from evisceration&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Divination results confirmed: Jawbone of an Ass (god weapon, 15 MD required); cloudy bottle (requires sentient sacrifice to power, zero MA acceptable); lead figurine (7-foot 450kg boar, once/day, reverts to figurine if slain); ceramic vials (experimental healing potions, 1 endurance/pulse, reduces healer regeneration)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Session ends; party in Ardeval; next step: use Entropic Locusts to access the archive at Gonur Depe and find the phylactery recipe for Keppelmeister&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 19: Library Heist ===&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Breaking into the Library =====&lt;br /&gt;
&lt;br /&gt;
After ten days of research, Ishamael finally learns how to harness his Blackfire to destroy physical objects. During this time, Tollfeather One-Eye communes with Slaydar and uncovers fragments of the library&#039;s history, as well as knowledge of the many incantations said to be stored within its walls.&lt;br /&gt;
Positioning ourselves atop the immense sand dune that had buried the library, Ishamael unleashed his Blackfire, burning away both stone and sand to create an entry point. To prevent the excavation from collapsing, Sin reinforced the walls with pillars and barriers of bone. After several hours we finally reached the library roof. Cutting our way through, we lowered ropes into the darkness below and descended into the long-lost library.&lt;br /&gt;
&lt;br /&gt;
===== Exploring the Library =====&lt;br /&gt;
&lt;br /&gt;
[[File:Slc Minotaur.png|300px|thumb|right|Undead Minotaur]]&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
Exploring the Library&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
&lt;br /&gt;
===== Undead Minotaur =====&lt;br /&gt;
&lt;br /&gt;
Our exploration was eventually interrupted by the first signs of resistance: a group of undead minotaurs roaming the forgotten halls. While the rest of the party prepared for a difficult battle, Slaydar stepped forward and seized control of the creatures through his mastery of necromancy, bending them to his will with an iron grip.&lt;br /&gt;
&lt;br /&gt;
During our search, we discovered a sacred religious tile dedicated to The Measurer. The relic radiated divine power and, upon claiming it, Sin was granted the Power of the Moon, marking a significant and unexpected reward from our expedition into the buried library.&lt;br /&gt;
&lt;br /&gt;
The undead minotaurs proved useful. We ordered them to march ahead of us as we continued exploring the library. This precaution soon paid off when we encountered several dog-sized centipedes with venomous bites lurking in the shadows. The minotaurs absorbed the worst of the attacks, allowing us to destroy the creatures with minimal risk to ourselves.&lt;br /&gt;
&lt;br /&gt;
Ishamael was able to carefully extract the venom sacs from the giant centipedes we had slain. He believed the poison could be put to valuable use later, and so the sacs were preserved for future study.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* 400 gs: &lt;br /&gt;
* 32 x Vials of Exotic Ink worth 480 sp, weighing 2 lbs.&lt;br /&gt;
* 20 x Bolts of Silk worth 600 sp, weighing 10 lb in total&lt;br /&gt;
* 21 x Court Robes worth 900 sp, weighing 10 lbs limited by sumptuary law to Impoverished Gentry or higher.&lt;br /&gt;
* Large Emerald worth 12,000 sp&lt;br /&gt;
* Chrysoberyl worth 960 sp&lt;br /&gt;
* Sardonyx worth 240 sp&lt;br /&gt;
* White Opal worth 12,000 sp&lt;br /&gt;
* 2 x Rich Purple Corundum worth 6,000 sp each&lt;br /&gt;
* Fiery Yellow Corundum worth 12,000 sp&lt;br /&gt;
* 2 x Black Star Sapphire worth 6,000 sp each&lt;br /&gt;
* Black Pearl worth 6,000 sp&lt;br /&gt;
: Note: [https://dq-nz.org/dqwiki/index.php/Brief_Candles:_Treasure#Black_Pearl Black Pearl]&lt;br /&gt;
* Black Opal worth 12,000 sp&lt;br /&gt;
* Amber worth 1,200 sp&lt;br /&gt;
* Jade Circlet of the East worth 22,800 sp limited by sumptuary law to Lesser Nobility or higher&lt;br /&gt;
* 3 x Redware Phials the length of a boy of 12&#039;s index finger,  weighing 3 oz each. They contain a ropy, grey/green fluid &lt;br /&gt;
* a colourful stoneware amphora 6 inches tall and weighing 11 oz. The lid is sealed with pine sap and holds up to 5 fluid oz.&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Ishamael learns his incantation and we break into the library, searching 6 rooms. We find some loot and fight undead minotaur and poisonous centipedes &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Break into library and begin searching. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 20: Spider! ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== More Volunteers =====&lt;br /&gt;
&lt;br /&gt;
With the undead minotaurs leading the way, we ventured deeper into the buried complex. The architects of this place must have been paid by the stone, for the corridors twisted and doubled back upon themselves with little apparent purpose. The layout seemed designed to waste both time and resources, creating a labyrinth of unnecessary passages.&lt;br /&gt;
&lt;br /&gt;
As we explored one such corridor, we discovered the bodies of three humanoids lying where they had fallen centuries ago. Each wore a faded laboratory coat, and their corpses appeared strangely desiccated, as though their very life force had been drained from them. Slaydar channelled powerful necromantic energies into the remains, and moments later the corpses rose to their feet. Bound by his will, they joined our growing retinue of undead servants.&lt;br /&gt;
&lt;br /&gt;
Not long afterwards, the lead minotaur stepped onto what appeared to be solid ground and immediately plunged into a concealed pit barely two feet deep. Despite its shallow depth, the trap contained potent gravity magic. The minotaur&#039;s body was violently crushed against the bottom of the pit, shattering bones and tearing flesh apart in an instant. It was a grim reminder that the library&#039;s defences remained active despite the passing centuries.&lt;br /&gt;
&lt;br /&gt;
===== Furze the Mantikitten =====&lt;br /&gt;
&lt;br /&gt;
Beyond the trapped corridor we entered an enormous chamber. Like the rest of the library, age had reduced much of its contents to ruin. Rot, dust, and decay had claimed almost everything. High above us, however, was a small glass dome set into the ceiling. It would once have allowed sunlight into the room, though now it was completely buried beneath the sand.&lt;br /&gt;
&lt;br /&gt;
Perched within the dome was a curious creature unlike any we had seen before. It possessed the head of a human child, the body of a cat, and the tail of a scorpion. Introducing himself as Furze the Mantikitten, he explained that he remembered little of his past beyond the last few months. He had survived alone in the buried library by hunting insects and scavenging whatever food he could find.&lt;br /&gt;
&lt;br /&gt;
The creature seemed harmless enough and eagerly accepted the provisions we offered him. In return, he shared what little knowledge he possessed about the surrounding chambers.&lt;br /&gt;
&lt;br /&gt;
[[File:Slc horse spider.png|300px|thumb|right|Giant Elf Spider]]&lt;br /&gt;
&lt;br /&gt;
===== The Giant Horse Spider =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furze directed our attention to another exit leading from the chamber. A rusting portcullis blocked the passage beyond. He warned us that a ferocious creature dwelt there, one he had wisely avoided throughout his time in the library.&lt;br /&gt;
&lt;br /&gt;
The chamber beyond was engulfed in darkness. Even Ishamael struggled to create sufficient light to pierce the gloom. When illumination finally spread through the room, it revealed a horrifying sight.&lt;br /&gt;
&lt;br /&gt;
Standing before us was a monstrous spider the size of a horse, its enormous arachnid body supporting the upper torso of an elf. The creature reacted instantly, unleashing powerful magical attacks that struck with devastating force. One of the undead minotaurs was completely disintegrated before it could even reach the beast.&lt;br /&gt;
&lt;br /&gt;
The remaining minotaurs charged without hesitation, absorbing spell after spell as they closed the distance. At the same time, Slaydar unleashed torrents of necromantic energy that ravaged the creature&#039;s flesh and shattered its concentration. Trapped between relentless undead warriors and powerful magic, the elf-spider was eventually overwhelmed and destroyed.&lt;br /&gt;
&lt;br /&gt;
===Drider===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 14 | 22 | 27 | 19 | 15 | 25 | 11 | 15| 18 |9|Gear absorbs 9 DP }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Scrolls with Incantations&lt;br /&gt;
* Daggers - Catspaw and Shrike&lt;br /&gt;
* Energy Crystal x 3&lt;br /&gt;
* Gold Discs x 2,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Pick up some more undead minions. Slaydars powerful magics save the party again, defeating a giant elf-spider. &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 21: Phylactery located ===&lt;br /&gt;
&lt;br /&gt;
[[File:Slc blob.png|300px|thumb|right|Acidic Blob]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The undead minions lead the way through the twisting corridors of the ancient library. Age has taken its toll on the complex, and almost everything has rotted away, but we do recover a number of ancient scrolls and strip anything of value from the scattered corpses we discover.&lt;br /&gt;
&lt;br /&gt;
The only resistance we encounter is an enormous acidic blob lurking within a deep well. It surges out and dissolves two of the zombies before we can react. We attempt to seal it back inside, but the creature hauls its massive form over the edge and lashes at the party with its corrosive pseudopods. As panic begins to spread, Slaydar demonstrates his true leadership. Taking command, he orders the undead minotaurs to charge. They throw themselves at the creature, hacking into its gelatinous mass with heavy axes while Ishamael retreats to safety, fear plain in his eyes. The relentless assault eventually overwhelms the monster, and it collapses into a steaming pool of acidic slime.&lt;br /&gt;
&lt;br /&gt;
The maps reveal a network of corridors hidden behind solid walls, inaccessible by any obvious route. After a careful search, Ishamael uncovers a concealed door that grants us access to these forgotten chambers. Within, we recover the scrolls detailing the process required to create a phylactery. With our objective complete, we leave the complex. Over the following days Slaydar channels Tollfeather spirit, divining the many magical items recovered from the library, as well as communing with his spirit tribe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Moonlight on Blue Lotuses&lt;br /&gt;
* Scroll of Pestbane&lt;br /&gt;
* Medicine Bag&lt;br /&gt;
* Silver Emblem of Sin&lt;br /&gt;
* Black Medallion of the Tail Eating Worm&lt;br /&gt;
* Breastplate of Kenite Iron&lt;br /&gt;
* Bronze Scale Byrnie&lt;br /&gt;
* Brass Trumpet&lt;br /&gt;
* Blackware Amphora&lt;br /&gt;
* Draught of Dispelling Transfiguration&lt;br /&gt;
* The Egg in Jet&lt;br /&gt;
* Horned Jackal Ring&lt;br /&gt;
* Antediluvian Tortoise&lt;br /&gt;
* Catspaw and Shrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Finish searching the library. Kill blob. Find phylactery. Divinate.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 14-23 || Divinations&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 22: The Banded Stone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to the archive chamber at Gonur Depe with sand still in the seams of our boots and, in my case, endurance not entirely restored from the shale that had opened me some ten days prior. The dead lector-priest lay where we had left him, robed in whatever dignity several thousand years affords a corpse. His domain, we were given to understand, had been law — though not the law of contracts and boundary disputes so much as the strictures: the small, exacting rules by which the ancient world kept itself clean of sin and disease. Do not touch this. Do not eat that. Sacrifice a goat if you have slept with an unclean woman. I found something almost restful in the tidiness of it, a bureaucracy of the soul reduced to a manageable list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was, of course, dead. Sin required convincing on this point, having briefly mistaken his stillness for something more negotiable. Ishamael observed, correctly, that a dead priest is a poor candidate for poking. We were informed he could be roused by necromancy readily enough, though the timing was inconvenient — apparently he keeps something resembling office hours, and Wednesday would suit him better than whatever day we had arrived on. I noted this with the detachment of a man who has spent enough time around the recently deceased to find their scheduling preferences merely one more administrative inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, ever practical, asked whether the King buried nearby had anything worth prising from his mouldering hands. The priest&#039;s warning was unambiguous: cursed, as was the priest&#039;s own hoard, as was — we were reminded with some emphasis by Slaydar, counting heads — the choirmaster we intended to make use of ourselves. We agreed, with the ease of professionals who prefer our curses at a time of our own choosing, to loot everything else and leave the King and the priest untouched. The other tombs yielded the ordinary furniture of the afterlife: mundane grave goods, worth something to the right buyer but nothing that would draw unwelcome attention if we turned up at Mary with sacks of it. Among the ordinary hoard, however, was something considerably less ordinary — a copper scroll, the kind of permanent magical writing that cannot ordinarily be purchased, only won through adventure or bargained directly from a god, demon, or devil. The priest had evidently carried it as a working tool. Its relevance to the making of phylacteries was not lost on any of us, myself least of all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings me to the matter I feel obliged to record in some detail, since I am the one responsible for it. The Keppelmeister&#039;s spirit has, for some sessions now, waited on our recovery of a suitable vessel. I chose sardonyx for the work — a banded stone, layers of colour laid one upon another, which seemed to me the correct material for binding a spirit into something that must hold both the shape of a soul and the memory of a body. I carved the case myself, over the course of the vigil that our downtime afforded, and cut the glyphs by hand rather than trusting the work to an apprentice or a borrowed tool. It is not a large piece. It did not need to be. What matters in a phylactery is not its size but the precision of the binding — glyph after glyph, each one a small lock in a much larger door, until the whole surface reads as a single coherent instruction to whatever crosses into it. When the working was done, the Keppelmeister was in it. I will not pretend the sensation of a completed binding is anything but satisfying, in the particular way that difficult, exacting craftsmanship always is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He speaks to us now, after a fashion — not through any mouth, since he has none, but through the same channels a properly bound spirit uses to answer the questions put to it. He knows the northern reaches and the Black Sands with the thoroughness of a man who spent his working years travelling between Houses of Fire, and he offered us something none of us expected: a concealed astral gate, running from a place called Hoffordt to a place called the Library of Leng. Far to the east, he said, further than any of us have travelled, and strange, and by his account thoroughly disturbing to be near for any length of time. It holds, among its other terrors, a Deck of Many Things — a set of cards that either grants a wish or destroys a soul, depending on which the fingers land on, and no way of choosing which in advance. We have encountered one such deck before. None of us were eager to encounter another. We noted the location&#039;s usefulness chiefly as information: Tollfeather, Slaydar tells me, could locate the portal that leads there in time, and such intelligence has value to Callas whether or not we ever intend to walk through it ourselves. The Keppelmeister also mentioned a necromantaeum — a labyrinth that shifts its shape and exists for the sole purpose of letting the living confer with their dead, chiefly, it seems, so the dead can be asked whether their descendants have remembered to sacrifice the correct animal. Sin found the whole arrangement faintly absurd. I found it a reasonable summary of most religious institutions I have studied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Eternal Flame lit once more at Gonur Depe and an acolyte installed to tend it, the House of Fire opened to us properly for the first time — travel to any House of Fire we know of, instantaneous and without the indignity of the journey mattering at all. We confirmed, in the course of discussing where to go next, that our employer is indeed Callas, and that she remains the one who commissions and pays for whatever we bring her. Between us we settled on a plan with a pleasing symmetry to it: a master glazier, engaged at Mashahara, could produce stained-glass windows sturdy enough to be turned into force shields for the Cathedral, the whole commission billed generously to the woman who employs us. Slaydar&#039;s enthusiasm for billing Callas for things she had not strictly asked for remains a fixed point in an uncertain universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the House of Fire to Mashahara — an hour&#039;s journey, arriving in an agricultural oasis built around its own witness stone. Before we had even found the glazier&#039;s district, Slaydar had identified a commercial opportunity: the savoury dates of this region, uncommon enough to command a considerable premium, bought cheaply where we had access to them and sold here for a genuine profit. Ishamael ran the transaction as our merchant, the Egan Jet&#039;s cargo capacity and Slaydar&#039;s newfound strength doing the carrying, and the two of them turned an hour&#039;s haggling into some three thousand six hundred silver pennies of clear gain. I do not pretend to follow the arithmetic of Ishamael&#039;s trade skill in the detail he does, but I have learned to trust the outcome when he starts counting on his fingers with that particular satisfied look.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The artisan&#039;s district itself was worth the walk regardless of the glazier&#039;s absence — rugs, baskets, a modest showing of bronze and brass work, and, further along the lane past the perfumers and potters, the jewellers and glaziers clustered together as though glass and gemstones shared some natural kinship. We found ourselves with three or four days to fill, since the man we sought — Husroy Oster, master of his craft — had gone north and was not expected back for some days yet. I spent the interval usefully, as did Ishamael and Slaydar; there was shopping to be done, and a caravan city of this wealth rewards attention. Five pounds of white sandalwood, extraordinarily light for its bulk and worth, by weight, something approaching twice the value of gold, went into our packs alongside twenty-five ounces of black myrrh — costly incense with the useful property of allowing a caster to recharge himself, which is not a property I encounter often enough to pass up when it is offered. Cream perfumes in small ceramic vials, no larger than a child&#039;s fingertip, went in as well, more for their novelty in the west than any use I have for them personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waiting itself was, I confess, restorative in its way, though Slaydar required a certain amount of insistence from Sin before he consented to visit the public baths rather than continuing his long-standing policy of rolling in sand and calling it hygiene. We had been adventuring for months without a proper rest, and three idle days in a wealthy oasis city, taken advantage of properly, left me considerably refreshed — the sort of pleasant, uneventful recovery that never makes for interesting reading but that a man in my condition learns to be grateful for regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Husroy Oster returned a day later than expected, and we found him inspecting his own workshop with the particular satisfaction of a craftsman checking that nothing has gone wrong in his absence. He is a small man, barely a metre and a half in height, unusually pale for this part of the world, with brown hair where everyone around him is dark. Younger than I expected too — perhaps twenty-five or twenty-six, where a master artisan of his standing would ordinarily be forty at the earliest, most such trades demanding decades of unhurried practice that adventurers, with our habit of collecting experience through more violent means, are spared. He wore his robes in careful layers — a mustard-yellow under-robe to the calf, a red bolero jacket, and over both a darker red linen chasuble, sleeves loose and unadorned. Slaydar, never a man to undersell his own dignity, introduced himself as a powerful shaman and opened his third eye to read what he could of the glazier&#039;s history — a courtesy the glazier had not requested but seemed to accept with the resigned patience of a man used to being stared at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The negotiation that followed was conducted with more good humour than I expected from either side. We offered him a commission to travel and consult directly with our employer on a set of grand cathedral windows — an avaricious gleam appeared in his eye the moment payment was mentioned, which I found reassuring rather than distasteful; a craftsman who does not care what he is paid is usually a craftsman whose work reflects it. We settled, after some discussion of a year&#039;s retainer against a shorter engagement, on thirty to thirty-two true silver guineas a month for an investigation expected to run some three months — a sum that came to something over seven thousand silver by Ishamael&#039;s reckoning, a price he judged more than fair for a master of Husroy&#039;s calibre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only once terms were agreed that the more delicate question arose: how, precisely, does one move a master artisan who cannot fly across a plane boundary that regularly kills lesser travellers. Slaydar&#039;s first instinct was to carry him bodily, a proposal that held up poorly under scrutiny once Ishamael asked how an ordinary mortal, without our accumulated resilience, was expected to survive even an hour in the Abyss. A darker suggestion followed — that we could render him as if dead, fold him as cargo, and have Callas resurrect him on arrival, as one might with a corpse rather than a living man. I will record, for whatever it is worth to a future reader of these notes, that I found the proposal as distasteful as Ishamael did. He called it dubious morality, and I agreed without needing to be persuaded twice. We settled instead on the plainer course: give Husroy the details of who would be calling on him, and let a party better equipped for planar travel collect him properly, in their own time, without our having to make a man&#039;s resurrection a condition of his employment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, meanwhile, had been circling an idea of her own throughout the negotiation, and put it to Husroy directly before we left — whether stained glass might be set not into lead, as is customary, but into her own bone constructions, using the bone&#039;s natural curve to hold panels that would otherwise demand straight cuts. Husroy&#039;s enthusiasm for the notion was immediate and, I suspect, entirely genuine; a master glazier presented with a wholly new medium is not a man inclined to say no. Whether the collaboration ever proceeds is a question for whoever collects him. I found myself hoping, in a modest and uncharacteristic way, that it does — there is something appealing in the image of a Cathedral window held together by bone rather than lead, however impractical the theology of it might prove.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With Husroy&#039;s engagement settled and nothing further to keep us at Mashahara, we turned toward Tintagel, where Slaydar&#039;s commissioned dragon-steel hand awaits collection. Before we left, Slaydar distributed a pair of shapeshifting amphorae he had been carrying — one grants the form of a jackal, the other of a snake — dividing them between us according to who most needed a quiet way of getting about unnoticed. I declined a claim on either; I have enough transformations of my own to manage without adding a second skin to the list. The route back ran through the House of Fire to Ardeval, and from there onward by more conventional means, since no gate serves the mountains south of Maktou. Ishamael calculated the distance at some two hundred and forty-eight miles as the crow flies — close enough to the outer limit of a six-hour flight on shadow wings that none of us fancied attempting it in a single push. We agreed instead on a day&#039;s travel by foot along the road before taking to the air after dark, the extra hours of daylight travel buying us the margin we needed. Ishamael cast his Spectral Warriors working over the whole company before we left the ground, granting each of us a keenness of night sight I do not entirely understand the mechanism of but was glad to have all the same, given what awaited below us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The land beneath the road, once we reached it, resolved into Kharminthe — a canyon the locals also call Kamanthi, some five miles across at its widest and lush beyond anything the surrounding highlands would suggest, sunk nearly two thousand feet below the road we had been travelling. It feeds Maktou with produce, we were told, and travellers along that road habitually stop to buy food from it on their way in. From five thousand feet it was, at night, the only light for miles in any direction, impossible to miss and correspondingly easy to navigate toward. Slaydar went down first, choosing a landing clear of the scattered ground clutter — low brush and the occasional stray rock, nothing worse — and the rest of us followed without serious incident. My own landing, I am pleased to report, passed without event; whatever indignities I have suffered from crashes in past sessions, this one at least required nothing more dramatic of me than staying upright. Sin came down rather less gracefully, her still-mending arm unbalancing her on the final approach, though she held the landing well enough to walk away from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maktou itself proved stranger than its modest size suggested — an unwalled free city, wealthy enough that any king with imperial ambitions might reasonably have annexed it by now, and yet somehow left alone. No guards met us at what would, in a walled city, have been the gate. A caravanserai stood in for a proper inn, bustling despite the absence of any actual caravan currently in residence, and we let our shadow wings lapse to nothing before walking in rather than announce ourselves any further than our appearance already did. The local wine deserves mention: a walnut spirit, thick and creamy in the manner of something one might describe to a westerner as resembling a liqueur, with considerably more bite behind it than its texture suggested. I drank enough to confirm the description and no more; a mage who has already lost his sight once this campaign to his own carelessness has little appetite for losing his judgement to someone else&#039;s liquor as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Sin and I remained at the caravanserai, Ishamael went looking for the rune portal he had placed here on some earlier passage through these lands, using the kind of quiet, careful tracking that a man of his particular skills makes look considerably easier than I suspect it is. He found it standing exactly where he had left it, and — more usefully — found it still functioning, its connection back the way it had come intact after however long it had sat here unattended. It was, on reflection, a small thing to have gone right after so much that has gone sideways for us this campaign, but I have learned to take my satisfactions where I find them. We settled in at the caravanserai as the evening properly closed in, Husroy&#039;s commission arranged, our purses considerably heavier, the Keppelmeister quiet in his case at my hip, and Tintagel and Slaydar&#039;s hand waiting somewhere still ahead of us in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (found/looted at Gonur Depe archive):&#039;&#039;&#039;&lt;br /&gt;
* Copper scroll — permanent magical scroll, relevant to phylactery-making; ordinarily obtainable only through adventure or direct bargain with a god/demon/power; recovered from the lector-priest&#039;s tomb&lt;br /&gt;
* Mundane grave goods — looted from the non-cursed tombs (King&#039;s and priest&#039;s own goods left untouched, cursed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (purchased at Mashahara):&#039;&#039;&#039;&lt;br /&gt;
* 5 lbs white sandalwood — ~3,200 sp; approximately twice the value of gold by weight&lt;br /&gt;
* 25 oz black myrrh — ~5,000 sp; usable to recharge/enchant a caster&lt;br /&gt;
* Cream perfumes in small ceramic vials — for resale in the west&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from trade):&#039;&#039;&#039;&lt;br /&gt;
* ~3,600 sp profit from savoury date trade (via Ishamael&#039;s merchant skill, Egan Jet cargo capacity, Slaydar&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Black amphora (jackal shapeshifting form) — distributed by Slaydar&lt;br /&gt;
* Snake amphora (viper shapeshifting form) — distributed by Slaydar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius (crafted, not acquired):&#039;&#039;&#039;&lt;br /&gt;
* Sardonyx phylactery, carved and glyphed by Artephius — now houses the Keppelmeister&#039;s bound spirit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party returned to the Gonur Depe archive/necropolis, questioned a dead lector-priest (roused by necromancy, versed in law and ritual stricture), and looted the non-cursed tombs, recovering a copper scroll relevant to phylactery-making (the King&#039;s and priest&#039;s own goods, and the Keppelmeister, remained off-limits as cursed). Artephius completed the sardonyx phylactery for the Keppelmeister, whose bound spirit revealed a concealed astral gate from Hoffordt to the Library of Leng (home to a Deck of Many Things) and a shifting necromantaeum. With the Gonur Depe House of Fire portal confirmed active, the party travelled to Mashahara, confirmed Callas as their employer, ran a profitable date trade, shopped for sandalwood and myrrh, and after a multi-day wait engaged master glazier Husroy Oster to consult with Callas on stained-glass force-shield windows for the Cathedral — deciding, on moral grounds, not to physically transport him themselves, and instead passing his details on for a better-equipped party to collect. The party then travelled via Ardeval toward Tintagel to retrieve Slaydar&#039;s commissioned hand, flying overnight across the Kharminthe canyon and landing safely at Maktou, where Ishamael located and confirmed his rune portal still functional. The session ends with the party settled at the Maktou caravanserai as evening falls, Tintagel still ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party returns to Gonur Depe archive/necropolis; questions the dead lector-priest; loots non-cursed tombs; recovers copper scroll&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Artephius completes the sardonyx phylactery; the Keppelmeister&#039;s spirit bound and consultable; reveals the concealed Hoffordt-to-Library of Leng astral gate (Deck of Many Things) and the necromantaeum&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party confirms Callas as employer; plans stained-glass force-shield windows for the Cathedral&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel via House of Fire (Gonur Depe ? Mashahara, ~1 hour); date trade venture nets ~3,600 sp profit; shopping for white sandalwood, black myrrh, and cream perfumes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Glazier away up north; party waits several days (bathing, rest and recovery) before he returns&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Husroy Oster returns; negotiation concludes at ~30-32 true silver guineas/month for a 3-month consultation; party rejects &amp;quot;folding&amp;quot;/resurrection transport option on moral grounds and decides to pass his details to Callas instead&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Sin proposes glass-in-bone construction to Husroy; well received; Slaydar distributes shapeshifting amphorae (jackal, snake)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel: House of Fire to Ardeval; day&#039;s travel on foot toward Kharminthe&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 ? Seedtime 26 || Overnight flight (Spectral Warriors sight cast on the party) across the Kharminthe canyon toward Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Party lands safely at Maktou; explores the unwalled free city and caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Ishamael locates and confirms his rune portal near Maktou still functional&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Session ends with the party settled at Maktou, Tintagel still ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 23: Coiners and Cobwebs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went down. That is the whole of dungeoneering, when I set it out plainly — one descends, one is disappointed or eviscerated in some novel fashion, and if fortune holds one climbs back out again with somebody else&#039;s coin in one&#039;s pockets. Sin&#039;s arm, mangled some sessions past, has knitted whole again, and Slaydar has his hand back — a fist of dragon steel, bronze-cast, retrieved at last from whatever patient smiths labour at Tintagel. Sin mentioned, almost in passing, that some part of that hand had spent its convalescence in the astral rather than any workshop a sensible person would recognise. I found the detail more interesting than she seemed to. A limb with one foot, so to speak, still standing in the void is not a thing one encounters twice in a career, and I spent an idle moment turning over how a colleague of mine — a sorcerer called Jace, who never met a misfortune he couldn&#039;t monetise — might have used her as an anchor and let the astral simply flow past a fixed point of flesh. Sin did not care for the suggestion. I filed it away regardless, the way I file most things that might one day prove useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the stairs down from the archive level into a lower reach of the necropolis neither of us had yet troubled. Sin&#039;s detection of the restless dead, cast wide across the level before we committed to it, returned nothing — no walking corpses waiting in the dark, which I count as a small mercy given how much of this campaign has otherwise involved them. We had not gone twenty paces before a net, built cunningly into the northern wall, dropped across the party entire. I confess my own reflexes served me rather better than my companions&#039;, and I stepped clear of it without indignity. The others were not so fortunate, tangled in cordage until Slaydar simply tore the thing apart with his bare — or rather, his newly bronze — hands. A stone door beyond proved locked and, once picked, stubbornly jammed besides, so Slaydar forced it with the same casual application of holy strength that has become, I think, his answer to nearly everything. Behind it lay an empty room with a shallow depression at its centre, the ghost of some ancient cistern long since dry, and nothing else worth the candle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wooden door to the south of that room was stuck rather than locked, and it was there, once we forced our way through and turned to take stock of the space behind us, that a pair of pale dwarves fell upon Sin from behind. I use the word &amp;quot;pale&amp;quot; with some restraint — they were bloodless things, thin where dwarves are customarily stocky, and evidently capable of standing invisible against bare stone until a target presented its back. Sin&#039;s wraith cloak absorbed both blows without complaint, which I noted with the professional satisfaction of a man who appreciates good enchantment work regardless of whose flesh it happens to be protecting. The fight that followed was, I will admit, not one in which I distinguished myself through valour. I am a devious man rather than a brave one, and I spent the opening exchanges circling for an opening rather than throwing myself at war hammers built expressly to defeat armour. Slaydar&#039;s fist and Ishamael&#039;s twin strikes from the flank did the honest work, and Sin&#039;s glaive, once she committed to a proper multi-hex swing, finished what the others had started. One dwarf went down for good and was promptly folded into Slaydar&#039;s tribe of the animated dead, joining whatever congregation he is quietly assembling down here. The other, reduced to nothing and waving some grubby rag in lieu of a white flag, we judged worth questioning rather than finishing. Information is useful whether or not it proves accurate, and dwarvish got us nowhere, nor did the Dantari tongue Ishamael tried next. It was Slaydar&#039;s orcish, bellowed rather than spoken, that finally reached him. We learned he carried a scroll that transfers a sickness to whomever the bearer touches — his notion, apparently, of a healing ministry, though Sin was unkind enough to suggest a brothel was the more likely destination for his talents. We took the scroll, a modest fortune in silver pennies and gold shillings besides more copper farthings than any sensible creature should be carrying underground, a wicked little hand-crossbow suited to poison, and a suit of dwarf-sized chainmail warded against both magic and a particular class of blade. Sin, examining its dimensions with a critical eye, allowed that it would serve rather well as a very short skirt, which is not a sentence I ever expected to write in a professional journal, but here we are. We disarmed the second dwarf, walked him to the stairs, and let him go with what remained of his dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further in, past a door Slaydar reduced to splinters with prayer and enthusiasm in equal measure, we found a room of niches and small burning candles, one of which sheltered a lizard man — feral, perhaps three feet at the crown, and possessed of an appetite that outran what little sense the poor creature had left. It went straight for the animated dwarf rather than any of us, biting down with a ferocity its teeth could not entirely support. We finished it without great difficulty, and Slaydar, true to form, folded it into his tribe alongside its erstwhile attacker. Among the niches I found a kite shield worth pausing over — an azure field bearing a red hawk in flight, marked on its inner face with a device of thorny vines, astonishingly light for its size and clearly enchanted toward a wearer&#039;s defence rather than mere decoration. I passed it to Sin, who fights two-handed with her glaive and has little use for a shield in the ordinary run of things, but who will, I suspect, find occasion to draw it when a fight calls for standing rather than striking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More doors followed, most of them stuck rather than locked, one of them rigged with a poisoned reservoir that Ishamael disabled with his customary quiet competence before Slaydar reduced it to matchwood anyway, apparently unable to resist the exercise. We came at last to a chamber with four exits, and behind its eastern wall the unmistakable sound of moving water — a section of the necropolis that had once flooded and has since silted over, by the smell and sound of it, a puzzle we set aside for a later day and turned instead toward the western door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That door hid a spike-pit, easily enough disarmed, and behind it a room occupied by something I have no tidy name for and, I gather, am not meant to. A creature the blue of deep water, no taller than a hobbit, with a single eye set centrally in its brow and fingers on one hand shaped like tiny hammers, was tapping its way along the wall — listening, I think, for something buried in the stone, and stripping veins of a silvery metal from the rock with a patience that suggested long practice. Slaydar, whose instinct in any encounter with the unaligned is to offer membership in his growing tribe, extended the invitation. The creature declined with what I took to be genuine, if brief, courtesy, and simply walked into the stone and was gone, leaving us with only a scraping of the metal it had been at such pains to harvest. We think it may be Eithelden, though Ishamael will need a proper laboratory before he commits to the name, and the creature itself — whatever it was, whatever it wanted with a wall of silver two thousand years under the earth — remains a question I have decided not to press. Some mysteries improve with age, like good wine and bad debts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next locked door, once Slaydar had introduced it to his fist, opened onto three goblin-like creatures caught in the act of coining — melting old copper, cutting it with lead, and weathering the result with acid until it passed for coin considerably older and purer than it was. Slaydar&#039;s diplomacy, such as it is, ran to demanding a favour in exchange for their continued liberty, which struck me as generous given that debasing currency is, in most civilised realms, a hanging matter. Ishamael reminded them of as much, more for his own satisfaction than theirs, I think. We judged the haul not worth the trouble of confiscating and let them scuttle off with a warning, and in return they told us, whether from gratitude or simple relief, of a secret door nearby that rotated on its axis to reveal a bookcase — and, less appealingly, a swarm of spiders numbering in the thousands that had made a nest of whatever lay beyond it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spiders proved a genuine problem rather than the nuisance their size suggested. Three inches across at most, dark-aspected in whatever sense Ishamael&#039;s second sight defines such things, and near-impossible to kill by any means short of a solid, blunt blow — treading on them, we established through unhappy experiment, accomplishes precisely nothing. We settled on a plan with more cunning than dignity to it: rotate the secret door only partway, send the animated dwarf through as bait, and let the swarm commit itself before we struck. It committed thoroughly. I had a lightning bolt readied as insurance against Ishamael&#039;s Blackfire misfiring, and when my own turn came I angled it to strike the stone at a slant, so that it would rebound through the room and catch a second knot of spiders on the way back rather than spend itself on the first. It worked rather better than I had any right to expect, and I will confess to a moment of genuine satisfaction watching lightning do a craftsman&#039;s work of angles and reflection. Ishamael&#039;s trap of mass fear scattered what the bolt had missed, sending the swarm fleeing in every direction the dungeon offered, though our poor animated dwarf, left on the wrong side of the closing door, was digested for his trouble before we could recover him. Ishamael raised what light he could manage against the stragglers still trying to force a path toward us, and the dark-aspected among them came apart against it rather satisfyingly, while Slaydar&#039;s spectral hand crushed whatever the light and the bolt had left crawling. One cannot animate a swarm the way one animates a corpse, more&#039;s the pity for Slaydar&#039;s collection, and so most of the horde simply dispersed into whatever crevices this dungeon offers, no doubt to trouble some other party of fools in some later century.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we came for, in the end, sat waiting on the bookcase itself, untouched by all the chaos its guardians had thrown at us. I found a small clutch of incantation scrolls among the shelves, one of them labelled, with a bluntness I rather admired, as a working for a Sacrificial Physician — I cannot imagine there is a long queue of applicants for that particular post, though I intend to read the thing properly before I judge it. Alongside it sat another scroll Ishamael pronounced valuable on sight, the kind of casual expertise that makes him worth every farthing of the cut he takes. We gathered what the bookcase offered, left the rest of that ruined room to whatever spiders had survived the light, and turned our attention to what remained unexplored — an iron door to the east, a stone one to the north, both waiting on us with whatever patience old stone affords. We will find out what they guard soon enough. For tonight, the necropolis keeps its secrets, and I am content to let it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from pale dwarves):&#039;&#039;&#039;&lt;br /&gt;
* Scroll of transfer disease — transfers a disease to a target by touch&lt;br /&gt;
* ~400 silver pennies, 66 gold shillings, ~2,100 copper farthings&lt;br /&gt;
* Hand-crossbow — pistol-sized, poison/critical-capable&lt;br /&gt;
* Dwarf/hobbit-sized magic chainmail — 6 protection + 6 magic resistance + resistance vs B-class swords&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from lizard man&#039;s niche room):&#039;&#039;&#039;&lt;br /&gt;
* A healing potion&lt;br /&gt;
* 3 gold shillings, 30 silver pennies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Kite shield — azure field, red/rufous hawk motif, thorny vines mark; 2.5 lbs; 5 defense/rank; minor MD penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the Norn&#039;s mining site):&#039;&#039;&#039;&lt;br /&gt;
* A small quantity of a silvery metal, suspected Eithelden — needs lab confirmation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the spider vault bookcase):&#039;&#039;&#039;&lt;br /&gt;
* Incantation scrolls, including one identified as &amp;quot;Sacrificial Physician&amp;quot;&lt;br /&gt;
* One additional scroll, identified by Ishamael as valuable&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party descended to a new lower level of the Gonur Depe necropolis, with Sin&#039;s arm now healed and Slaydar&#039;s dragon-steel bronze fist recovered from Tintagel. After evading a net trap and forcing several stuck or locked stone and wooden doors, they fought and defeated two pale dwarves (one animated into Slaydar&#039;s tribe, one interrogated via orcish and released), looting a scroll of transfer disease, coin, a hand-crossbow, and magic-resistant dwarf chainmail. They then killed a feral lizard man (also animated), recovered a light kite shield for Sin, disarmed a poison-trap door and a spike-pit trap, and encountered a mysterious blue, one-eyed, hammer-fingered creature (a Norn) mining a silvery metal from a wall, who declined to join the party and phased away, leaving only a small sample behind. Three goblin-like coiners caught debasing currency were let off with a warning in exchange for information about a secret rotating bookcase door, behind which lay a swarm of thousands of dark-aspected spiders; the party baited the swarm with their dwarf minion, cleared a path with a lightning bolt, a mass fear trap, and a Wall of Light, losing the minion to the spiders in the process, and recovered a handful of incantation scrolls (including one titled &amp;quot;Sacrificial Physician&amp;quot;) from the bookcase. The session ends mid-dungeon, with an iron door to the east and a stone door to the north left unexplored.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Party descends to a lower level of Gonur Depe necropolis; Sin&#039;s area detect-undead finds nothing&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Net trap sprung on the party; Slaydar tears it apart; stone door forced open onto an empty cistern room&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Combat: two pale dwarves ambush Sin from behind (wraith cloak absorbs the blows); one killed and animated, one interrogated (orcish) and released; loot recovered&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Combat: feral lizard man killed and animated; kite shield found and given to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Poison-trap door disabled and forced; four-exit room found; running water heard behind silted east wall (deferred)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Spike-pit trap disarmed on west door; the Norn encountered mining a silvery metal (suspected Eithelden); declines to join the party and phases away&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Three goblin coiners caught debasing currency; released with a warning; reveal secret rotating bookcase door and spider-infested vault&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Spider swarm battle: dwarf minion used as bait, lightning bolt, mass fear trap, and Wall of Light clear a path; minion destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 30 || Bookcase recovered: incantation scrolls found, including &amp;quot;Sacrificial Physician&amp;quot;; session ends mid-dungeon with an iron door (east) and stone door (north) unexplored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
===Spectral Warrior - The Thirtieth Reckoning===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 10 minutes (+1 minute per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039;Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept is surrounded by the spectral form of a massive scimitar cat called the Thirtieth Reckoning, a servant of the Moon God Sin.&amp;lt;br&amp;gt;&lt;br /&gt;
The spectral form grants&lt;br /&gt;
: ablative Protection of 10 (+ 5 / 2 Ranks)&lt;br /&gt;
: &#039;&#039;&#039;PS&#039;&#039;&#039; of 25 (+1 per five Ranks),&amp;lt;br&amp;gt; &lt;br /&gt;
: &#039;&#039;&#039;MD&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;AG&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;TMR&#039;&#039;&#039; of 12 and a &#039;&#039;&#039;Movement Rate&#039;&#039;&#039; of 600 yards per minute (20.5 mph).&amp;lt;br&amp;gt;&lt;br /&gt;
: The Adept may benefit from 3 points of Protection from the form&#039;s hide, unless their own armour is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Mechanics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The form has two Claw and a Bite attack routine which may be delivered in Melee or Close. If two of these three attacks are successful, then a free Rake attack is allowed if the form is in Close.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of each attack is determined by the Rank of the spell:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Strike Chance !! Damage !! Class !! Type !! Rank Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bite&#039;&#039;&#039; || SC 45 || 1 rollup D10 +7 || A Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw&#039;&#039;&#039; || SC 50 || 1 rollup D10 +5 || B Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 3, 7 @ Rk 19, 8 @ Rk 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rake&#039;&#039;&#039; || SC 55 || 2 rollup D10 + 3 || B Class || C || style=&amp;quot;text-align: left;&amp;quot;|Rank / 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reckoning&#039;s Bite and Rake inflict different Specific Grievous injuries to reflect the severity of these techniques, as below:&amp;lt;br&amp;gt;&lt;br /&gt;
====The Bite: Specific Grievous Injury Table====&lt;br /&gt;
    01 – 05: Congratulations! It’s a bleeder in your primary arm! Take 1 Damage Point from Endurance immediately and 1 per pulse thereafter until the flow is staunched by a Healer of Rank 0 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    06 – 07: Oh no! Your opponent’s weapon has entered your secondary arm’s elbow joint. Take 2 Damage Points immediately from Endurance and that arm is useless until the sliver has been treated by a Healer of Rank 3 or above. Also, increase the chance of infection by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    08 - 12: You have been stabbed in your secondary arm. Drop whatever you were holding in it and take 2 Damage Points immediately from Endurance. It will take a full week for the arm to be of any use to you whatsoever.&amp;lt;br&amp;gt;&lt;br /&gt;
    13: Your opponent’s weapon has entered your eye. Roll D10. On a roll of 1, the weapon has entered your brain and you are dead. On a roll of 2–5, your left eye is blinded. On a roll of 6–10, your right eye is blinded. If you are lucky enough to be blinded instead of killed, you have suffered 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions: -1 from MD, -2 from PB, -4 from Perception. A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    14 – 18: Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &amp;lt;br&amp;gt;&lt;br /&gt;
   19 – 20: Take a stab in the leg (your choice as to which one) resulting in a deep puncture of the thigh muscle. Suffer 1 Damage Point to Endurance immediately and reduce your TMR by 1 until you heal, which will take 4 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
    21 – 24: A nasty puncture in the region of the shoulder and neck. Your secondary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    25 – 27: A nasty puncture in the region of the shoulder and neck. Your primary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    28 – 30: Long fangs have punctured your skull inflicting 7 Damage Points to Endurance. This can only be Healed naturally (1 point of EN every three days), unless the Healer can Repair Vital Organs or Regenerate. &amp;lt;br&amp;gt;&lt;br /&gt;
====The Rake: Specific Grievous Injury Table====&lt;br /&gt;
    21 – 25: A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months).&amp;lt;br&amp;gt;&lt;br /&gt;
    26 – 28: Bad luck! Your secondary hand has been severed at the wrist. Take 2 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 0 or above. If you live, reduce your MD by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
    29 – 31: Worst luck! Your primary hand has been severed. See result 26–27 for effects.&amp;lt;br&amp;gt;&lt;br /&gt;
    33 – 35: Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    36: Your primary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    37 – 42: You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40. &amp;lt;br&amp;gt;&lt;br /&gt;
    43 – 48: A slash along one arm, and it’s a bleeder! Take 2 Damage Points immediately from Endurance and lose 1 point from Fatigue (Endurance when Fatigue is exhausted) each pulse until the bleeding is stopped by a Healer of Rank 1 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    51 – 52: Hamstrung! Roll D10. On a roll of 1–4, it is your left leg. On a roll of 5–10 it is your right. Take 4 Damage Points immediately from Endurance and fall prone. You may not stand unassisted until the wound is healed (which should take three months). Reduce your AG by 3 permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
    53 – 60: Your primary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&amp;lt;br&amp;gt;&lt;br /&gt;
   61 – 67: Your secondary arm is crippled; see 53–60 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
   68 – 69: A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1–3, your head is severed and your corpse tumbles to the ground. On a roll of 4–6, your secondary collar bone is crushed; on a roll of 7–10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53–60, except you suffer 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
   70 – 74: A crushing blow smashes your torso. Take 3 Damage Points from Endurance and suffer a reduction of 4 in both PS and MD lasting for 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
   75 – 80: A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5000 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furze the Mantikitten===&lt;br /&gt;
&#039;&#039;&#039;Currently&#039;&#039;&#039;&lt;br /&gt;
====Description:==== &lt;br /&gt;
Furze is a young creature very like a manticore but the size and colouring of a sand cat with the russet-coloured wings of a flying fox, the head of a small boy and a scorpion&#039;s tail. He is a Fantastical Avian, with a body that is 18 inches long, with the segmented tail of a scorpion that is 1 foot long, the stinger adding another 8 inches. It is usually rolled up, although it can be extended straight up or flicked from side to side to indicate emotional state. Extended, his wings span 2 feet 5 inches that fold down into a rust coloured, form fitting &#039;cape&#039; from shoulder to haunches. He has long, curly hair the colour of pale honey that hang in ringlets to his shoulders. His facial features are the colour of fine porcelain with a faint rose wash across his cheeks. His eyes are amber and his features are as soft and rounded as a child.  He weighs 2 lbs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
He can echo-locate thread as fine as a human hair at a metre&#039;s range, mosquitos at up to 3 metres, something the size of a sparrow at 10 metres, cats or squirrels at 15 metres and something as large as a human at 30 metres. He can detect large objects or swarms at 60 metres, but not well enough to target.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the developmental age of a three year old child, although physically, he is an adolescent (as a cat). He has no memory of being cared for and has been on his own for about six months. He is naturally curious, lonely and bored well beyond tears. Which could mean ... trouble. &amp;lt;p&amp;gt;&lt;br /&gt;
He has been eating the smaller critters in the archive and has formed the belief that if he eats enough of the centipedes he will be able to deliver venom with his sting. He cannot speak a language but this might be because he is too young. He has no fear of humans or similar species, but distrusts undead, if he recognises them.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Although he cannot fly, he is capable of a &#039;wing assisted&#039; horizontal leap of 15 feet, a vertical leap of 10 feet and can fall 40 feet without harm. His base Stealth is 4 x AG, and can advance this Adventuring Skill if he has the Experience to pay for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: 350 yards per minute&lt;br /&gt;
{{BeastStats | 12 |12 | 18 | 1 | 10 | 13 | 12 | 9| 17 |7|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Claw: 		BC: 25%, [D10 - 4], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;br&amp;gt;&lt;br /&gt;
Sting:		BC: 40%, [D10 + 1], B Class damage, Melee &amp;amp; Close, Ranks as Falchion &amp;lt;br&amp;gt;&lt;br /&gt;
Spines:	BC: 40%, [D10], A Class damage, Ranged, 12 Hexes, Ranks as Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
He has 6 spines which he can fire from his tail 1 at a time. He has a 70% chance of regrowing a spine at dawn, 2 if he rolls 30 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A year later:&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
Furze&#039; body is now the size of a clouded leopard at 2 feet 11 inches long, with the tail and stinger adding 2 foot 6 inches to his length. His wings are dark auburn in colour, their span is 4 ft 9 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches. He weighs 21 lbs. Faint light brown rosettes have filled in on his body over a base colour of pale grey/fawn. His shoulders are covered with long soft hair, ash blond in colour. His features have matured somewhat, his nose and chin being slightly more pointed and he has a darker, more tanned aspect, now.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the mental development of a 12 year old boy but cannot learn a language. He believes he would look particularly fetching in a red fez with gold tassels.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
He can fly but not well and he must spend 1 FT for every hour of flight or part thereof. In particular, he cannot stay airborne at speeds of 6 TMR or less, so cannot deliver a flying attack, evade or use a Pass Action in flight, regardless of his Rank with the Adventuring Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 400 yards per minute, Flying 40 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
{{BeastStats | 15 | 15 | 21 | 2 | 14 | 18 | 14 | 12| 18 |8/12|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 35%, [D10 - 2], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 50%, [D10 + 3], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines		BC: 50%, [D10 + 1], A Class damage, Ranged, 15 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 6 doses, and he recovers 1 each dawn so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has 8 spines and he can fire 2 at a time at the same target or another he can see in front of him. He has a 70% chance of regrowing 2 spines at dawn, 3 if he rolls 30 or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maturity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
At three, Furze has achieved his adult growth, although his PS, MA, EN and FT will increase by one on each of his next five birthdays as his skeleton, musculature, metabolism and mind develop to full adulthood. His body is about the size of a snow leopard&#039;s at 3 ft 6 in long, the tail and stinger being a further 3 ft 2 in. His rosettes are the colour of cinnamon and the base colour of his coat is pale gold. His wings are deep crimson and span 9 ft 4 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches, and he weighs 40 lbs. His shoulders are covered in a tawny mane which will become larger over the next five years until it is the same as a lion&#039;s. His nose is now more aquiline and his lower jaw has filled out with his chin being more pronounced and broader. His skin tone is dark olive.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
If he does not yet have a red fez with gold tassels, there will be Hell to pay.&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Furze may be an adroit flyer depending on his Flying Skill. He can sustain flight at half his TMR and, if he pays 1 FT each Pulse, he can fly slower than that or even hover by flapping strenuously. He may use Stealth while flying except when beating his wings. His maximum level flight speed is 50 mph. In a stoop, he can achieve a speed of 120 mph. If he pulls out into level flight, he can gradually slow down to 15 mph or slower over 12 Pulses and cover 3,280 feet (1 kilometre). He may take a Pass Action to slow down over a Pulse, requiring a Flight Check with a penalty of his speed in mph and at full dive speed, will cover 150 feet.&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 450 yards per minute, Flying 50 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 21| 24 | 25 | 3 | 18 | 21 | 16 | 15| 19 |9/15|Fur absorbs 3 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 40%, [D10], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 55%, [D10! + 5], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines:	BC: 55%, [D10! + 2], A Class damage, Ranged, 20 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
He can deliver a Sting attack as a function of a Dive, which will increase his Strike Chance by 20.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 12 doses, and he recovers 2 each dawn, so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
He has 12 spines and can fire 3 at a time at the same target or up to 2 others that he can see that are in front of him. He has a 70% chance of regrowing 2 spines at dawn, 4 if he rolls 30 or less.&amp;lt;BR&amp;gt;	&lt;br /&gt;
His PS, MA &amp;amp; EN increase by 1 each year for the next five years, when he will have achieved his full adult growth.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;BR&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;BR&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;BR&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;br&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&lt;br /&gt;
&lt;br /&gt;
===Moonlight on Blue Lotuses===&lt;br /&gt;
This silver case has a belladonna flower stamped into its obverse side, and unfolds into a miniature painting 9 cms by 9 cms in enamel, weighing an ounce. It depicts blue lotuses on a stream bordered by reeds under moonlight. It is a talisman. &amp;lt;br&amp;gt;&lt;br /&gt;
Once per full moon, the owner may gaze upon the painting under the play of its light. Over the passing of the next week, they may pick 1 rollup D10 blooms of any flowers. The pollen of each bloom may be substituted for the ingredients in creating Sleep Dust, although the duration is only 1/10th normal and the victim can be easily shaken awake. Fatigued victims may sleep longer.&lt;br /&gt;
&lt;br /&gt;
===Scroll of Pestbane===&lt;br /&gt;
This scroll bears the seal of a belladonna flower and contains information on how to replace the ingredients of the Ritual of Creating Poison Dust with the resin of pines and daisies to create dust which will kill mundane bugs, insects or spiders, but has limited effects on ones that are magicial or enchanted. A pound of pine resin costs 5 gold shillings and 5 silver pence. Daisies are a common flower which can be found just about anywhere and at any time of the year. An ounce of the pine resin and a daisy is used in the Ritual to create a  dose of pestbane.&amp;lt;br&amp;gt;&lt;br /&gt;
A dose sprinkled over a large bed is enough to cleanse it of unwelcome inhabitants and prevent their return for Rank weeks. &amp;lt;br&amp;gt;&lt;br /&gt;
A dose can be mixed with oil or tallow and applied topically to protect against biting spiders, insects and bugs without harm to anyone so anointed. It will smell of pine but is not unpleasant and will last Rank hours per dose.&amp;lt;br&amp;gt;&lt;br /&gt;
Pestbane dust lasts for three weeks before its magic dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Once it is read, taking four hours, the scroll will crumble to a greenish ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackware Amphora===&lt;br /&gt;
Whoever drinks from this amphora will be wracked with convulsions, losing 1 point of EN a minute for five minutes. After drinking from the amphora, the mark of a belladonna flower can be found on the inside. If they do not die, they acquire this permanent ability, which will endure past death.&lt;br /&gt;
====The Form of Jafar&#039;s Viper====&lt;br /&gt;
The Adept and 30lbs of their carried equipment transfigure themselves into a venomous snake by taking a Magical Pass Action. Magic that is still in effect apply in viper form, but the benefits of the bearer&#039;s gear do not, unless specified otherwise.&lt;br /&gt;
As a viper, the Adept cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not &amp;lt;i&amp;gt;Ask the Dead&amp;lt;/i&amp;gt;, etc.). They can make use of these Skills: &lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Non-magical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). They have an environmental specialisation in deserts and improve their Stealth there by a further 10 points.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, or Pick Pocket)&lt;br /&gt;
&lt;br /&gt;
=====Descriptions:===== &lt;br /&gt;
Jafar&#039;s Vipers are 2 feet long and weigh 10 oz. They have amber and cream coloured scales in the shape of diamonds along their lengths, blunt heads and fangs half an inch in length. &lt;br /&gt;
=====Comments:===== &lt;br /&gt;
The viper &lt;br /&gt;
* adds their serpentine AG to their Initiative roll.  &lt;br /&gt;
* can &#039;sidewind&#039; at a short term movement rate of 300 yards per minute or 6 TMR. &lt;br /&gt;
* may cover 15 feet in a *Serpent Strike*, additional to any other movement it is entitled and this will increase their Strike Chance by 20. Once used, this ability cools down for 3 Pulses &lt;br /&gt;
* holds a store of 9 doses of venom lethal to an adult human, which will regenerate at a rate of 2 per day. In this form, the Adept may release venom to make an antivenin against the poison of vipers &lt;br /&gt;
* adds 10 to their Stealth and can slip through a crack no less than half an inch by 1 inch. &lt;br /&gt;
* has a standard movement rate of 175 yards per minute and can climb over natural obstacles at 50 yards per minute &lt;br /&gt;
{{BeastStats | 2 | 5 | 25 | Adept&#039;s | 13 | Adept&#039;s | Adept&#039;s | Adept&#039;s| 13 |6/1|Scales absorbs 3 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 		BC 40%, [D10!], Melee or Close, A Class Damage, Adept&#039;s Rank in Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fangs are particularly sharp and ignore the first 3 points of Protection before damage is rolled. If effective damage is taken, it is a bleeder inflicting 1 DP per Pulse and envenomation occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
The immediate effect of envenomation is to increase all damage by 1 for each active bleeder.&amp;lt;br&amp;gt;&lt;br /&gt;
One hour later, the victim will feel the need to pass urine. A percentile check is made, and if this is greater than 30, then it will be copious and as red as port wine, their Endurance is halved (rounding down), but recovery can now begin. If unable to urinate, Endurance will be halved (rounding down) but recovery is not possible. Each subsequent morning, Endurance is halved at dawn. This continues until the victim receives viper antivenin, is treated by a Rank 7+ Healer, or dies when Endurance reaches 0.&amp;lt;br&amp;gt;&lt;br /&gt;
By the third morning, the pain is sufficient to make death a preferred state. The victim cannot be Healed of DP while envenomed but Fatigue can still be Transferred to them&amp;lt;br&amp;gt;&lt;br /&gt;
Defences:&amp;lt;br&amp;gt;&lt;br /&gt;
Jafar&#039;s Vipers typically assume a &#039;&#039;Lemnis Stance&#039;&#039; by turning intertwining loops into a confusing lemnis, weaving their heads back and forth. This adds 10 to the result of any opponent&#039;s Strike Check, making it more difficult, and can be combined with an Evade Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever they return to their original form the Adept halves their current and maximum FT value (rounding up). This is cumulative, their maximum FT resetting to the original value at dawn, although their current FT value is unchanged until it is restored by rest or medication.&lt;br /&gt;
&lt;br /&gt;
===Pentagram of Interment===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Two weeks per Rank, 1 year at Rank 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 350&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA + 4% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; A volume 5 hexes across and 3 hexes high&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA% + 3% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cast Time:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Material:&#039;&#039; Drawn Pentagram&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actions:&#039;&#039; Naming the dead, recalling their deeds, singing the grief of those who loved them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Concentration Check:&#039;&#039; Standard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept must spend three hours (-10 minutes per Rank, min. 10 minutes) naming at least one unliving entity, recalling their deeds and singing the grief of those who loved them and burying their remains to prepare a Pentagram of Interment. If they have the Spectral Warrior spell, they may bind one to the pentagram for the duration of the Ritual. The warrior will automatically attack any entity within the pentagram who attacks the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may use the Spectral Warrior at a Pentagram of Interment to open a spectral pathway through the Valley of Death to an active Pentagram of Interment of their creation, which must be within Rank x Rank x 10 miles. The portal allows them to transport themselves (+1 entity per 2 Ranks of the spell). From the perspective of the travellers, they will be travelling at a walking pace through the mist-shrouded Valley of Death, but in reality, they will travel at a rate of Rank miles per minute for Conc. Max: 10 mintues x Rank of the spell, min. 10.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Ritual is less than Rank 10, this will dissipate the spectral path and the Warrior. After Rank 10, it will dissipate the spectral path and exhaust the Warrior, who will recover by midnight after the the travel completes. At Rank 20, it dissipates the path, but does not exhaust the Warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ritual always fails if either the departure point or the destination is death free for whatever reason.&lt;br /&gt;
The Adept may make the Pentagram permanent by sacrificing a point of PC to it. If there is no Spectral Warrior bound to it, however, no passage through the Valley of Death is possible until one is so bound.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 120 tsg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draught of Dispelling Transfiguration===&lt;br /&gt;
This colourful stoneware amphora is 6 inches tall and weighs 11 oz. The lid is sealed with pine sap resin and holds up to 5 fluid oz.&lt;br /&gt;
Whoever drinks it has their nature changed so that they are able to return to their original form (requiring a Pass Action) if they are transformed into a frog by &#039;&#039;&#039;any&#039;&#039;&#039; means. This ability is permanent and, since it has changed their nature, persists beyond death. If they are DAed and the name of the magic they are under the effect of is asked for, the answer will always be &#039;Dispelling Transfiguration&#039;, regardless of any other magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Once the concoction has been drunk, the mark of a pair of entwined thorny vines is revealed inside the amphora.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Egg in Jet===&lt;br /&gt;
Pskaithe is an intelligent, fell beast from a culture lost in the mists of time. He can recall a realm where enormous creatures stalked the land and the air was heavy with the perfume of lost eons. He claims to have been a simple merchant of the House of Psabeq in the Dynasty of Abep&#039;is-Tau, but he knows that an enemy cursed him so that his ageing was reversed which him forced back into his egg. He mutters direly about the vizier of Djedd Uwengath but won&#039;t be drawn further.&amp;lt;br&amp;gt;&lt;br /&gt;
His egg was struck by pilot waves propagating from an invading reality, the wave function collapse interacting with his curse, which separated his body from his soul. He would have passed on, but bound to his egg, he eventually found himself in the northern region of the Land of Nod. &amp;lt;br&amp;gt;&lt;br /&gt;
He has spent time observing this new world as his senses expanded from his new locus. In time, he made the acquaintance of Shemyaza of the Grigorii. He gives the impression that a great deal of time passed before trust was established, but when it was, Shemyaza and others of his order worked with Pskaithe to better understand what he described. Unfortunately, his knowledge of things that happened after this has been compromised and he no longer trusts his memories.  &amp;lt;br&amp;gt;&lt;br /&gt;
His egg, once mired in tar, has fossilised into jet, was torn from a vein in what is, now, the Black Sands desert.&amp;lt;br&amp;gt;&lt;br /&gt;
When the jet is lit, fumes from aeons past issue forth. If this smoke is targetted with a spell of Animating Bodily Parts, then Pskaithe will form around the Adept as a construct of smoke.This will last for 20 minutes (+20 minutes per Rank), becoming ordinary smoke once the spell ends.&amp;lt;br&amp;gt;&lt;br /&gt;
====Physical Form:====&lt;br /&gt;
Pskaithe&#039;s head is 3 feet long with a 1.5-foot beak, his neck is 5 foot long and serpentine, his body is 7 feet, with an 8 foot long tail. His wingspan is 25 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
====Insubstantiality:====&lt;br /&gt;
He is insubstantial except to those things capable of reaching 60 million years into the past. Aside from providing flight to the Adept, he is largely transparent to the temporal world.&amp;lt;br&amp;gt;&lt;br /&gt;
====Flight &amp;amp; Launch:====&lt;br /&gt;
Unless facing into a headwind or launching from a height of at least 20 feet, he must achieve a land speed of 12 TMR to take to the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Movement:====&lt;br /&gt;
Once airborne, his TMR is 8 (increasing to 9 at Rank 10, and 10 at Rank 20). Level flight speed is 30 mph (+1 mph per Rank), reaching 120 mph in a stoop. He can fly as slow as 3 TMR, but this requires strenuous flapping and costs 1 FT per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
====Deceleration:====&lt;br /&gt;
If he pulls out of a 120 mph stoop into level flight, he can coast to 15 mph or slower over 12 minutes, covering 9 miles. Alternatively, he may take a Pass Action to air-brake over a single Pulse. This requires a Flight Check with a penalty equal to his current speed in mph and covers 270 feet if attempted at 120 mph.&amp;lt;br&amp;gt;&lt;br /&gt;
====Encumbrance &amp;amp; Cargo====&lt;br /&gt;
Pskaithe can carry the Adept and an additional 30 lbs ( +1 lb per Rank) without difficulty. He can also carry heavier amounts, to a maximum of 50 lbs (+ 5 lbs per Rank), each 50 lbs or part thereof costing the Adept 2 additional FT per hour of flight. Aerobatic Flying checks while bearing cargo doubles the result of the percentile roll, making it more difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
The fossilised egg is a legal target for the Ritual of Life Prolonging, drawing jet to cover it which, upon completion, reseals the vessel.&lt;br /&gt;
&lt;br /&gt;
===Horned Jackal Ring===&lt;br /&gt;
The band of this ring is carved out of sardonyx, the bezel is formed out of gold and weighs 3 oz. It is in the shape of a jackal&#039;s head with a horn the shape and size of a stiletto emerging from its forehead. The mark of a pair of entwined thorny vines can be found on the reverse side of the bezel. After it has been in the bearer&#039;s possession for the passing of a full moon, it&#039;s magic becomes available to them. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn on the ring finger of the left hand for its magic to be effective. When it is, the bearer and 30 lbs of their gear may transform into a horned jackal with fur the colour of sand in sunlight. This requires 1 FT, a Magical Pass Action and a Free Act and to utter a sharp bark. Magic in effect still applies, but the benefits of the bearer&#039;s equipment do not, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
They may stay in this form so long as they keep spending 1 FT each hour or part thereof. As a jackal, the bearer cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not *Ask the Dead*). Transfigured, they can make use of these Skills: &amp;lt;br&amp;gt;&lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Nonmagical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). Even if no other trace is present, may track by scent alone without penalty, even across snow. They have an environmental specialisation in or around ruins which is additional to any other that the bearer might have, and improve their Stealth in the desert by 10.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damaage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, Pick Pocket, Climb)&lt;br /&gt;
Horned jackals can maintain a ground-eating pace of 10 mph for hours at a time. Once a day, resetting at dawn, they can sprint 24 hexes in a Pulse without losing the benefit of their Magic Resistance or Defence.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Rate: 450 yards per minute&lt;br /&gt;
{{BeastStats | 7 | 10 | 24 | Bearer&#039;s | 16 | Bearer&#039;s | Bearer&#039;s | Bearer&#039;s| 9 |9|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 	BC: 65%, [D10 + 1], B Class damage, Close, Rank is equal to the bearer&#039;s Rank in Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Horn:	BC:	50%, [D10! + 2], A Class damage, Melee/Close, Rank is equal to the bearer&#039;s Rank in Dagger &amp;lt;br&amp;gt;&lt;br /&gt;
The jackal may Charge up to their full TMR and deliver a Horn attack, increasing their Strike Chance by 20 and their damage to [D10! + D5! + 2].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The horn of the jackal is much sought after. A Wiccan, Shaper or Talismonger can make an amulet from it that will provide a 20 point bonus with respect to the bearer&#039;s court cases and their chance to Resist Hex.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antediluvian Tortoise===&lt;br /&gt;
This shell and skeleton are the remains of a massive testudine 10 feet long, 7 1/2 feet wide and 6 feet high. Its upper carapace is comprised of pentagonal scutes. In life, it would have filled a volume of 75 cubic feet and weighed 4,400 lbs occupying three hexes on the combat grid. However, since only its skeleton and shell remain, it occupies 12 cubic feet and weighs 1,235 lbs, although it still occupies three hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The remains have been treated with experimental unguents and elixirs and it bears the mark of a pair of entwined thorny vines on its plastron. This has preserved and improved the integrity of the remains. As a consequence, the remains do not turn to dust when the Animating magic ends. Additionally, the shell now reduces physical *and* magical damage, and the oils of the unguent have brought out the deep greens, reddish-browns and translucently gold-flecked mottling of the carapace. Consequently, the testudine&#039;s PB is insufficient to force a Fright check. Its movement rate and TMR have also increased as a function of its enhanced power to weight ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
It is resistant to A &amp;amp; B Class damage, halving it before Damage Reduction and Protection (if any) is applied. In addition, it is immune to A Class Specific Grievous injuries and many B Class ones. It has the usual traits for lesser undead and recovers 3 EN every 2 days that it rests (defined as a day in which it loses no more than half its FT). Undead do not sleep, eat or drink so only recover FT by resting, which, in this case, restores 1 1/2 points an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
It cannot be Healed by Skill or Spell nor consume Healing Potions or the like. An Adept who can Cast the Warping spell can repair Specific Grievous injuries if their Skill in Beastmastery includes turtles &amp;amp; tortoises and is equal to the Rank that a Healer would need to make the necessary repairs. As it happens, skeletal undead rarely suffer damage to muscles, nerves or vital organs. Amputations, however, can be bothersome. Warping cannot repair non-specific damage to EN or FT.&amp;lt;br&amp;gt;&lt;br /&gt;
The internal dimensions are 6&#039;8&amp;quot; long x 4&#039;2&amp;quot; wide x 4&#039;6&amp;quot; high. &amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: Lumbers along at 250 yards per minute&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 43 | 7 | 15 | None | 35 | 55 | 14 | 18| 8 |5|Shell reduces damage by 12 }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: BC: 25%, [D10! + 2], C Class, Melee &amp;amp; Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
It uses this Encumbrance Table:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | PS&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Weight of Load (lbs)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43 || 157 || 204 || 321 || 407 || 493 || 595 || 673 || 736 || 783&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Fatigue Loss per hour &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Light || 0 || 0 || 0 || 1/2 || 1/2 || 1 || 2 || 3 || 5&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Medium || 0 || 0 || 1/2 || 1/2 || 1 || 1 || 3 || 4 || 6&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Hard || 1/2 || 1/2 || 1 || 1 || 2 || 3 || 5 || 6 || 8&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Strenuous || 2 || 2 || 3 || 3 || 4 || 5 || 6 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Agility Loss in combat &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Loss || 0 || 1 || 2 || 3 || 5 || 7 || 9 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and its TMR is penalised by 1 for every 3 full points of AG lost.&lt;br /&gt;
&lt;br /&gt;
===Catspaw and Shrike===&lt;br /&gt;
These weapons are paired, and if unbound, have no discernible magical properties unless Divined. Upon binding them, a potenntial wielder must stab themselves with both in the same Pulse. If this kills them, then the binding fails.&amp;lt;br&amp;gt;&lt;br /&gt;
Whereas Catspaw is a main gauche, has a reverse curve and inflicts B Class injuries (except for decaptitations), Shrike is a stiletto-like dagger that inflicts A Class wounds. Both are finesse weapons, damage is not modified by PS, instead, every 5 points of Manual Dexterity in excess of the minimum needed to wield them adds +1 to their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of Catspaw is 45%, inflicts 1 rollup D10 + 1 damage and weighs 1 lb. The base Strike Chance of Shrike is 40%, inflicts 1 rollup D10 damage, has a range of 12 hexes and weighs 10 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Each weapon can take the form of the Dark Aspected Living Animals listed below. While each are wielded as weapons, the MD of the form is added to the MD of the hand it is wielded in.&amp;lt;br&amp;gt;&lt;br /&gt;
In the form of animals, their aura strength is &amp;quot;Living Animal&amp;quot;, their GTN will be as a normal beast of their kind and the response to any question about their magical properties will be &amp;quot;no answer&amp;quot;, which will be the same response to a question about their gender. They can be affected by magic that targets Living Animals, but not by magic that &#039;&#039;specifically&#039;&#039; targets sentients (like Control Person), even though they are. They can be directed when in animal form but use their individual MD, only, and no penalties are applied for want of PS. If their wielder can communicate with them, they may give new instructions while they are within range, requiring either a Free Act or a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
====Catspaw====&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This main gauche can take the form of a small, dark, tortoiseshell housecat with lambent green eyes weighing 5 lbs when it is dropped to the ground and its name spoken. &lt;br /&gt;
=====Abilities:===== &lt;br /&gt;
Catspaw&#039;s Stealth is 4 x AG + 6 x the wielder&#039;s Rank with main gauche. If it:&lt;br /&gt;
* shares the same hex as the person that it is bound to, it provides its usual bonus to melee Defence, but which immediately fails if any other shield or main gauche is used.&lt;br /&gt;
* enters the hex of a bipedal opponent of size 9 or less, which it can do without provoking an attempt to keep it out of Close, then it can force the opponent to make a 3 x AG roll or fall prone as it runs between their legs. &lt;br /&gt;
* succeeds in a rear attack, it inflicts 2 x the wielder&#039;s Rank in Assassin in addition to its other damage.&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 450 yards per minute while running, and can climb natural terrain and obstacles at 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 18 | 24 | 0 | 5 | 10 | 11 | 15| 18 |9/5|Fur absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Catspaw and uttering its name will turn it back into a main gauche otherwise it will change back at dawn or upon death. Death ends the binding, rendering it a non-magical main gauche. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shrike====&lt;br /&gt;
&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This dagger can take the form of a bird when it is thrown into the air while speaking its name. Shrike has dove grey plumage, with black feathers on its leading edges and tail. It has a black mask, is 9 1/2 inches long, a wingspan of 13 inches and weighs 2 1/2 oz.&lt;br /&gt;
=====Abilities:=====&lt;br /&gt;
Shrike&#039;s normal pattern of flight is to hug terrain and then rise to attack. It can:&lt;br /&gt;
* move its full TMR for a Pulse while under cover of Stealth, the chance being 3 x AG + 5 x the wielder&#039;s Rank in dagger. Once used, the technique cools down for 3 Pulses.&lt;br /&gt;
* deliver a flying Charge, moving up to its full TMR, increasing its Strike Chance by 20 and doubling damage if it hits.&lt;br /&gt;
It has 3 times the visual acuity of a human, can see into the ultra violet, and its black mask adds 10 to its chance to resist glare or being dazzled. It improves its chance of spotting movement by +1 to the PC multiple, so at 500 feet, has a 3 x PC check to identify, say, a postage stamp or grape, or 4 x PC check for a bumblebee in flight or a jumping grasshopper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 600 yards per minute while flying below 500 feet. Above this, it flies at up to 45 mph with a flight ceiling of 16,000 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 13 | 24 | 0 | 5 | 10 | 19 | 18| 8 |12|Feathers absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Shrike and uttering its name will turn it back into a dagger otherwise it will change back at dusk or upon death. Death ends the binding, rendering it a non-magical dagger. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neither are legal targets for weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spectral Hand - Earth Mover===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+ 5 feet Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Shovel or spade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a spectral earth moving force which will appear anywhere within range and may be directed by the Adept with a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Mover will shift a volume of earth,snow,broken stone etc. up to 20 feet over an hour according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; border-collapse: collapse; vertical-align: middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; valign: middle;&amp;quot; | Cubic Footage Table&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Snow&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Sand&lt;br /&gt;
! style=&amp;quot;height: 1.2em; border-bottom: none; padding-bottom: 0;&amp;quot; |  Earth&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Loose Rock&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Ice&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Stone Slabs&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-top: none; padding-top: 0;&amp;quot; | Clay &amp;amp; Soil&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 0 || 60 || 22.5 || 18 || 12 || 9 || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 1 || 68 || 25.5 || 20.4 || 13.6 || 10.2 || 6.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 2 || 76 || 28.5 || 22.8 || 15.2 || 11.4 || 7.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 3 || 84 || 31.5 || 25.2 || 16.8 || 12.6 || 8.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 4 || 92 || 34.5 || 27.6 || 18.4 || 13.8 || 9.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 5 || 100 || 37.5 || 30 || 20 || 15 || 10&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 6 || 108 || 40.5 || 32.4 || 21.6 || 16.2 || 10.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 7 || 116 || 43.5 || 34.8 || 23.5 || 17.4 || 11.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 || 124 || 46.5 || 37.2 || 24.8 || 18.5 || 12.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 9 || 132 || 49.5 || 39.6 || 26.4 || 19.8 || 13.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 || 140 || 52.5 || 42 || 28 || 21 || 14&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 11 || 148 || 55.5 || 44.4 || 29.6 || 22.2 || 14.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 12 || 156 || 58.5 || 46.8 || 31.5 || 23.4 || 15.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 13 || 164 || 61.5 || 49.2 || 32.8 || 24.6 || 16.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 14 || 172 || 64.2 || 51.6 || 34.4 || 25.8 || 17.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 15 || 180 || 67.5 || 54 || 36 || 27 || 18&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 16 || 188 || 70.5 || 56.4 || 37.6 || 28.2 || 18.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 17 || 196 || 73.5 || 58.8 || 39.2 || 29.4 || 19.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 18 || 204 || 76.5 || 61.2 || 40.8 || 30.6 || 20.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 19 || 212 || 79.5 || 63.6 || 42.4 || 31.8 || 21.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 || 220 || 82.5 || 66 || 44 || 33 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The columns for Ice and Stone reflect occasional efforts to break the material up enough for it to be moved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Incantation requires a shovel or spade as a catalyst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1, catalyst: shovel or spade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red Kite Shield===&lt;br /&gt;
This shield weighs only 2 1/2 lbs and has the figure of a rufous soaring hawk with wings held at a dihedryl on a azure field. It has a base Strike Chance of 53%, and inflicts 1 rollup D10 C Class damage in Melee. It provides 5 points of Defence per Rank and penalises MD by -1.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder can initiate a glide at a cost of 1 FT per Pulse, the ratio being 6 hexes horizontal for each hex down. Gliding is a Flying manoeuvre, and these are the only Actions the wielder can take unless they choose to plummet. They can use a Turn Action to change up to 60 degrees of facing per Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Their movement rate is determined by the distance they have fallen. This does not change unless they end the glide and fall. For example, the wielder jumps off a church steeple which is 80 feet high. They choose to fall 5 feet (1 hex down) and glide 30 feet (6 hexes across). This means that their velocity will be about 5 mph, and if they attempt a Flying Action, they take a penalty of 5. If they choose to begin their glide after 50 feet (10 hexes), they will travel 200 yards and be moving at 40 mph. They can continue in this glide until they get to the ground, when they attempt to land, which requires a Flying check with a 40 point penalty. &amp;lt;br&amp;gt; [[File:Red_Kite.png|thumb|450px|right|alt=A discussion.|Two colleagues conferring.]]&lt;br /&gt;
The bearer can never climb or maintain their altitude. Indeed, they must lose at least one hex of altitude per Pulse. Neither can they decrease their rate of descent, although they can increase it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that the wielder has the shield Prepared and they are knocked from a high place to, potentially, plummet to their death, then an Initiative roll is made to determine how quickly they begin their glide, or, if they do so before hitting the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Initiative&lt;br /&gt;
! Fallen&lt;br /&gt;
! Velocity&lt;br /&gt;
! Damage&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 90+ || 4 ft || 4 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 80 - 89 || 16 ft || 13 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 70 - 79 || 50 ft || 40 mph || 4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 60 - 69 || 65 ft || 44 mph || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 50 - 59 || 100 ft || 55 mph || 16&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 40 - 49 || 145 ft || 80 mph || 32&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 30 - 39 || 200 ft || 120 mph || 66&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 - 29 || 260 ft || 165 mph || 112&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 - 19 || 325 ft || 210 mph || 170&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 01 - 09 || 400 ft || 265 mph || 266&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
When thrown into the air and the name Redwing uttered, a red kite replaces the shield.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
She is 28 inches long with a 6 ft 5 in wingspan and a long, forked tail, orange in colour. Her body, upper tail and wing coverts are rufous while her white primary flight feathers constrast with her black wing tips and dark secondaries. She has chrome-yellow eyes and the base of her beak is lemon yellow.&lt;br /&gt;
Her aura strength is &amp;quot;Living Animal&amp;quot;, her GTN is &amp;quot;Red Kite&amp;quot;, and the response to a DA question about magical properties will be &amp;quot;Transfiguration&amp;quot;. She is considered a Common Avian.&lt;br /&gt;
===Abilities:===&lt;br /&gt;
Redwing is a soaring bird that largely feeds on carrion but will hunt small animals as large as stoats, hares or garter snakes. She will also take doves, starlings, thrushes, larks, gulls and crows from the air. She soars to altitudes as high as a mile to scan the terrain, falling into a steep dive to strike prey with her talons and tearing beak.&amp;lt;br&amp;gt;&lt;br /&gt;
She has 7 times the visual acuity of a human, can clearly identify a small rodent from as far away as 2 miles and sees into the ultra violet. As a rule, she maintains a casual flight speed of 20 mph, but can stoop at up to 110 mph. &lt;br /&gt;
===Comments:=== &lt;br /&gt;
She has a movement rate of 600 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 4 | 13 | 22 | None | 5 | 9 | 10 | 20| 10 |16|Feathers absorbs 1 DP }}&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Redwing may attack with beak and two talons without penalty. She will Charge and Close from hundreds of feet above without warming. &amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Beak&#039;&#039;	BC: 60%, [D-4], A Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Talon&#039;&#039;	BC: 75%, [D-3], B Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Touching Redwing and uttering her name will turn her back into a shield, otherwise she will change back at dusk, dawn, noon or midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a lifespan of 90 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places==&lt;br /&gt;
&lt;br /&gt;
Maktu&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Kharminthe - midalpine lowland, about 25 km wide, at least 80 km north/south, heavily wooded, 750 m lower than surrounding land. Often bypassed when heading east.&lt;br /&gt;
&lt;br /&gt;
1-2 days&lt;br /&gt;
&lt;br /&gt;
Khuvar – A major caravan stop.&lt;br /&gt;
&lt;br /&gt;
5-6 days south&lt;br /&gt;
&lt;br /&gt;
Tabarash – Great commercial centre &lt;br /&gt;
&lt;br /&gt;
4-5 days -&amp;gt; Across Northern Aryana (South of inland sea)&lt;br /&gt;
&lt;br /&gt;
Sharav – Agricultural and caravan rest point.&lt;br /&gt;
&lt;br /&gt;
3-4 days&lt;br /&gt;
&lt;br /&gt;
Ardavel – Important religious and trade centre. (House of Fire?). At sea level, port town. Can land in water&lt;br /&gt;
&lt;br /&gt;
9 days&lt;br /&gt;
&lt;br /&gt;
Zanagun – Key staging city before entering central plateau routes.&lt;br /&gt;
&lt;br /&gt;
6 days&lt;br /&gt;
&lt;br /&gt;
Qazbin – Major city and caravan junction. (Can buy lots of wine from here)&lt;br /&gt;
&lt;br /&gt;
5 days -&amp;gt; Across the Central–Eastern Plateau&lt;br /&gt;
&lt;br /&gt;
Terahun - smaller town, often bypassed (ancestor - Tall feather) (south east of Ardavel)&lt;br /&gt;
&lt;br /&gt;
7-8 days&lt;br /&gt;
&lt;br /&gt;
Semenath – Desert-edge caravan town, often bypassed.&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Damkhar – Ancient city (Hecatompylos region).&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Sharudan – Oasis settlement before the great deserts.&lt;br /&gt;
&lt;br /&gt;
12-13 days&lt;br /&gt;
&lt;br /&gt;
Sabzevar – The Green Plain City&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Neshaphar – Jewel market, city of scholars, lapis and carnelian&lt;br /&gt;
&lt;br /&gt;
4-5 days&lt;br /&gt;
&lt;br /&gt;
Mashahara – City of the Witness Stone, priesthood of the flame (Ardavel High priest confirmed there is a House of Fire here)&lt;br /&gt;
&lt;br /&gt;
7-8 days Entering Western Ghanesia&lt;br /&gt;
&lt;br /&gt;
Teyabaddun – Border region staging area. A fortified oasis town.&lt;br /&gt;
&lt;br /&gt;
3 days&lt;br /&gt;
&lt;br /&gt;
Qalathun – Border crossing zone, desert gate to the fertile lands in the east, occasionally bypassed.&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Hoffutt – Major Silk Road metropolis&lt;br /&gt;
&lt;br /&gt;
== Mil Sci ==&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
(Proposed) An elf with witch-vision on each watch, attempt at partnering more and less experienced party members, with cooks on first and last watch (and Fizz and Ron &#039;&#039;not&#039;&#039; on the same watch).&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Hour: !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Meet Callas and commence adventure. &lt;br /&gt;
| class=day | 25 || Rained in!&lt;br /&gt;
| class=day | 26 || Flight to Novodom&lt;br /&gt;
| class=day | 27 || Into the astral and across the abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || Flying in the Abyss&lt;br /&gt;
| class=day | 29 || Flying in the Abyss&lt;br /&gt;
| class=day | 30 || Flying in the Abyss&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Flying in the Abyss&lt;br /&gt;
| class=day |  2 || Flying in the Abyss&lt;br /&gt;
| class=day |  3 || Flying in the Abyss&lt;br /&gt;
| class=day |  4 || Flying in the Abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || Flying in the Abyss&lt;br /&gt;
| class=day |  6 || Flying in the Abyss&lt;br /&gt;
| class=day |  7 || Flying in the Abyss&lt;br /&gt;
| class=day |  8 || Flying in the Abyss&lt;br /&gt;
| class=day |  9 || Flying in the Abyss&lt;br /&gt;
| class=day | 10 || Flying in the Abyss&lt;br /&gt;
| class=day | 11 || House Kerberoth&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || Training etc&lt;br /&gt;
| class=day | 13 || Training etc&lt;br /&gt;
| class=day | 14 || Training etc&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 16 || Training etc&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 20 || Training etc&lt;br /&gt;
| class=day | 21 || Training etc&lt;br /&gt;
| class=day | 22 || Training etc&lt;br /&gt;
| class=day | 23 || Training etc&lt;br /&gt;
| class=day | 24 || Training etc&lt;br /&gt;
| class=day | 25 || Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || Training etc&lt;br /&gt;
| class=day | 27 || Training etc&lt;br /&gt;
| class=day | 28 || Training etc&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 30 || Training etc&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Left with caravan&lt;br /&gt;
| class=day |  2 || Scented Jungle, T-Rex&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Ford of Sands, lost hands&lt;br /&gt;
| class=day |  4 || Mortuary temple ruins&lt;br /&gt;
| class=day |  5 || Crumbling Paths&lt;br /&gt;
| class=day |  6 || Cloud Trees of Cindereth&lt;br /&gt;
| class=day |  7 || Syrioth grasslands&lt;br /&gt;
| class=day |  8 || Coldstream&lt;br /&gt;
| class=day |  9 || Crimson Spires&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Thorn fiels of Havoth&lt;br /&gt;
| class=day | 11 || Tintangel, training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt; training&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || Heading to Germangeous Canyon, accidents!&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || Recovery, travel, death by ghûl&lt;br /&gt;
| class=day | 22 || Maktou, recovery, training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || training&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Snow]] (8)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC 2&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC 3&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC 4&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC 5&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC 6&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC 7&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC 8&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC 9&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC 10&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC 11&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; training&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Ice]] (9)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || Ishamael sneaking past Keep of Faces&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || Caravan left&lt;br /&gt;
| class=day | 25 || Jackals defeated; loot&lt;br /&gt;
| class=day | 26 || Travel; Taborosh plain&lt;br /&gt;
| class=day | 27 || Travel E&lt;br /&gt;
| class=day | 28 || Arrive Tabarash&lt;br /&gt;
| class=day | 29 || Tabarash&lt;br /&gt;
| class=day | 30 || Depart Tabarash&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt; Flying creatures above caravan&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Candlemansa]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Scorpions; combat&lt;br /&gt;
| class=day |  2 || Rest day; snake-map&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || Arrive Shirav&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;Carzalan Generals Ball&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Depart Shirav&lt;br /&gt;
| class=day |  6 || River trout en route&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Arrive Ardeval; silk sold&lt;br /&gt;
| class=day |  8 || Monasteries; House of Fire&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || Curse removed; leave caravan&lt;br /&gt;
| class=day | 11 || Training begins&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || Tirahun; Tollfeather retrieved&lt;br /&gt;
| class=day | 18 || Portal Mashahara; Witness Stone; libraries&lt;br /&gt;
| class=day | 19 || Fly to Mary; graveyard; Ali Katran&lt;br /&gt;
| class=day | 20 || Hall of Justice; Eumenidae slain; troll chest&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || Dungeon; centipedes; bell creature&lt;br /&gt;
| class=day | 22 || Divinations begin&lt;br /&gt;
| class=day | 23 || Earring: alarm beacon&lt;br /&gt;
| class=day | 24 || Divinations: brooch&lt;br /&gt;
| class=day | 25 || Fans identified&lt;br /&gt;
| class=day | 26 || Brander stick divined&lt;br /&gt;
| class=day | 27 || Incantations; items divided&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || Fly to Gonur Depe; mausoleum; five spirits; Keppelmeister&lt;br /&gt;
| class=day | 29 || Enter ruins; archive found; Water Temple; fly to Mary&lt;br /&gt;
| class=day | 30 || Crom followers; inn combat; flee Mary&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Arrive Gonur Depe; Artephius crash-lands&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || House of Fire portal; acolyte to Gonur Depe&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || Divinations complete; downtime ends&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Vernal Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Shopping (Mashahara); gate to Ardeval&lt;br /&gt;
| class=day | 25 || Travel toward Kharminthe (foot + flight)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || Arrive Kharminthe&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || Gonur Depe necropolis; combat&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115079</id>
		<title>The Subliminal Court</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115079"/>
		<updated>2026-07-16T02:42:56Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Subliminal Cuurt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: various weekends&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Slaydar]] - Humble Orc&lt;br /&gt;
# [[Artephius]] - Noble Lord&lt;br /&gt;
# [[Ishamael]] - Booze supplier&lt;br /&gt;
# [[Sin the Orc|Sin]] - Humble Orc &lt;br /&gt;
&lt;br /&gt;
;Time on adventure &lt;br /&gt;
:24th Fruit 825 WK to 1st Vintage 825 WK&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Callas]] &lt;br /&gt;
; Mission&lt;br /&gt;
: following on from [[The Liminal Court]], locate people to staff the Cathedral; a Choir, Sexton, Concert master (pre New Edison) and a Glazier. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each. Any loot we find. Anything we sell must be offered to Callus first.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild, bound to Hades through Pomegranate Resurrection — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: Recruiters R Us ====&lt;br /&gt;
&lt;br /&gt;
===== In Service of Lady Callas: A Commission Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas presented us with an unusual contract today. The task: locate and recruit personnel for her Abbey on Cataclysm Earth. Specifically, we require a choir of twenty-four members affiliated with the House of Fire, a sexton for groundskeeping and crypt maintenance, and ideally a concert master—though a choirmaster would suffice if the former proves unobtainable. The compensation stands at ten thousand silver per adventurer, plus full rights to any loot we acquire. Additionally, Lady Callas retains first refusal on items we choose not to keep. A generous arrangement, particularly given she also provided substantial upfront funding for preparation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party composition settled quickly. I shall be accompanied by Slaydar—an orc who adopts a peculiarly obsequious demeanor toward me despite being a fellow party member rather than actual servant—and the Dark Celestial Ishamael. The latter&#039;s shadow wings spell proves invaluable for traversing the considerable distances involved, and his various buffs significantly enhance our survivability—a necessity given my rather unimpressive physical constitution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations and the Bounty of Seagate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With half our payment advanced (five thousand silver each), we turned to preparations. I provided powerful enchantments to all three of us to bolster our magical defenses and overall resilience. From the Guild stores, I acquired a healing potion—five hundred silver well spent—and the necessary myrrh for spellcasting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, ever mindful of my deficiencies, suggested acquiring trollskin scrolls. I accepted his gift of a scroll with appropriate gratitude. The orc purchased two such scrolls at seven hundred fifty silver each—quite reasonable for multiple charges apiece. With our enchantments and the trollskin&#039;s substantial armor, I calculated our group defense at acceptable levels, though hardly reassuring for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas also bestowed waybread upon us—three portions each, well-imbued for duration. The food alone eliminates one significant logistical concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The weather at Seagate proved abysmal. A fierce gale forced us to delay departure by a day. When conditions improved to a mere fresh breeze, Ishamael deemed it safe enough for flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight to Novodom proved uneventful, if somewhat tedious. Four hours aloft with Ishamael&#039;s shadow wings carrying us across one hundred eighty miles. I managed my landing adequately—my natural agility serving me well. Slaydar, however, provided the assembled peasantry with considerable entertainment. The orc came streaking in at excessive speed, distracted by some heat source his infravision detected, and found himself skimming above the ground at tremendous velocity. His eventual landing on the riverbank qualified as controlled only in the most generous interpretation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The peasants, having been denied the spectacle of our messy demise, tucked away their tomatoes with evident disappointment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ravine and the Crack in Reality =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Northwest of Novodom City lies a peculiar geological feature—a ravine formed by some ancient cataclysm that split a range of steep hills. We traveled along this inverted peak until we reached the crack itself. Lightning played along the walls, though my lack of metal armor rendered me relatively safe from its attentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our approach, both Callas and Slaydar identified peculiar stones scattered near the entrance. Callas, with her lapidary expertise, recognized them as fulminite—sand or soil fused into glass by lightning strikes. Each piece measured roughly twenty centimeters across, circular in shape, and distinctly charged. Though not transparent enough for lens-grinding in their current state, they possessed a certain translucence when washed. We each collected a specimen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crack itself defies conventional description. It appears initially as another branch of the ravine system, but passage through reveals its true nature—a portal directly into the Astral Plane, or perhaps more accurately, into the Abyss itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Traversing the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s shadow wings proved their worth immediately. While flight does not function conventionally in the Abyss, it reduces encounter probability substantially. Flying demons exist here, but they tend toward the feeble end of the spectrum. One does not encounter entities like Rampage or Carnage soaring about—apparently the former&#039;s devastating abilities require ground contact to function properly. A useful limitation to remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cast walking unseen upon all three of us, successfully cloaking our presence. Combined with our shadow wings and the natural darkness of the Abyss, we remained effectively undetectable to all but the most accomplished observers. The week of travel passed without incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed the sole water barrier I know of in this region without difficulty, though Slaydar nearly provided us with another demonstration of his landing prowess. His infravision again betrayed him, pulling his attention toward heat sources at an inopportune moment. This time he managed a recovery, though he admitted to experiencing what he termed a &amp;quot;brown alert.&amp;quot; He then offered, as is apparently his custom, to be beaten for his failure. I declined, citing the impracticality of approaching him in his current state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Tanuel and the Ascent to House Kerberoth =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We arrived at Tanuel through the great arched gates at the base of the butte. The Kerberites stationed here represent the largest and most formidable of their kind—shapeshifters averaging eight feet in height, many manifesting armor directly from their bodies and wielding wicked polearms called horbids. A half-dozen of these warriors patrolled the gates alongside smaller administrative Kerberites, humans, and the occasional hill giant. Orcs, Slaydar noted with some interest, appear uncommon in this region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entire settlement at the base qualifies more as a military encampment than a proper town. Behind it, carved into the butte itself, a steep road switches back and forth for approximately one mile vertical to reach House Kerberoth proper. The engineering required to bring wheeled vehicles up such a grade must involve extensive use of bastions and securing points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Pool of the Hounds =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the fourth switchback, we encountered a most remarkable feature—a pool of the deepest green I have ever witnessed. A fire giant attended here, bringing the fearsome Hounds of Kerberoth down to drink. These creatures stand as tall as horses and possess three heads each, manifestations of House Kerberoth&#039;s power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, observing the hounds drink from the pool, began speculating about its properties. He surmised that the creatures derived their powers from the water itself—a not unreasonable hypothesis given the unusual coloration and the hounds&#039; evident supernatural nature. With characteristic impulsivity, he decided to test his theory by drinking from the pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The consequences proved immediate and dire. Slaydar cried out in pain as a wound opened along his primary arm, from elbow to mid-forearm, along the inside. The injury does not bleed. It simply remains open, exposing muscle, vein, and artery in grotesque detail—a sight that would turn most stomachs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wound has diminished Slaydar&#039;s vitality noticeably. More concerningly, Lady Callas examined it and pronounced it beyond conventional healing. Curse removal might not suffice either, she suggested, though this would be the logical place to attempt such a remedy. She mentioned the Mal&#039;ebonirans as a possible solution, though extracting him from their care might prove the greater challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar resolved to manage with the injury for the present. The arm remains functional, merely unpleasant to observe. I refrained from commenting on the wisdom of drinking from mysterious supernatural pools.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Henry the Toymaker and Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Kerberoth proper boasts a marketplace of considerable interest. We sought out Henry the Toymaker, a merchant of unusual wares whose reputation precedes him. He stocks spell racks of exotic design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first item he displayed was a bracelet—essentially a charm bracelet with empty plates designed to hold engraved semi-precious stones. This rack enhances one&#039;s spellcasting reliability through subtle magical augmentation. Potentially useful, though of limited value to someone like Ishamael who rarely fails to cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second item captured my attention immediately: a dreamcatcher-style spell rack, constructed from dried and plaited rawhide, approximately fifteen centimeters in length. It pins to one&#039;s breast, either on cloak or chest. The enchantment enhances the first healing spell received each day substantially. A healing spell that would restore modest vitality instead provides considerably more restoration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I negotiated for the dreamcatcher. Henry&#039;s asking price proved unconventional—he requested payment in blood. I agreed, trading a measure of my own vitality. He extracted the payment with professional efficiency. The temporary reduction in endurance seemed trivial given our eighteen-day wait for the next caravan to the Heights of Chaos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael examined a cloak with air aspect that moderates wind effects, allowing tactical movement control while airborne rather than being forced to travel at maximum speed. The asking price proved... unusual. Henry wanted something specific from Ishamael, though the details of their negotiation remained private. Ultimately, no exchange occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Strategic Planning and Logistics =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas suggested we present ourselves to Lord Tirwh and Lady Suneth, the rulers of House Kerberoth. We agreed that paying respects would be appropriate, if only to make our presence known rather than request specific boons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan schedule allows us eighteen days before departure. Time enough for training and preparation, though the logistics of our actual mission present considerable challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fundamental problem: we seek to recruit twenty-four choir members, a sexton, and a concert master. Moving such a large group through the Abyss invites disaster. Groups exceeding half a dozen living souls attract attention at rates that render protection nearly impossible. Even moving them in smaller groups, a few at a time, presents significant risks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed several potential solutions:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ley Lines&#039;&#039;&#039;: &#039;&#039;Lady Callas can access ley line travel, but this still requires moving our recruits through the Astral Plane and up to the butte at Tanuel—hardly ideal for a choir unaccustomed to such environs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus Points&#039;&#039;&#039;: &#039;&#039;If we could identify nexus connections between our recruitment location and Cataclysm Earth, we might bypass the Abyss entirely. The Himalayan Complex in the Land of Nod connects to New Alusia through a portal, but this merely relocates the problem rather than solving it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Underworld&#039;&#039;&#039;: &#039;&#039;Nekros theoretically provides passages, though entering the realm of the dead with two dozen living choir members strikes me as profoundly unwise. Additionally, I lack the necessary bone circle knowledge for such transport, and I strongly doubt Nekros would share such information even if he possessed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Transport&#039;&#039;&#039;: &#039;&#039;Moving a ship across the Abyss proves beyond our current capabilities. Lady Callas might negotiate such transport, but the dangers inherent in the attempt seem excessive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded that solving the transportation problem could wait until we actually located suitable recruits. First, we must find them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Astrological Consultation and the Land of Nod =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, with his modest astrological abilities, offered to conduct a specific reading. His natural perceptive talents, enhanced by our enchantments, gave him excellent chances of divining useful information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He posed the question: &amp;quot;Where is the best place to find a choir of the House of Fire?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stars indicated the Land of Nod, specifically the eastern region before the Court of Jade. This aligns with our initial assumptions—the Land of Nod hosts numerous religious orders and choirs. The House of Fire, being a religious organization that particularly offended Rome during its time, would likely maintain a presence there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Preparation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With eighteen days at our disposal, we turned to self-improvement. I contemplated my priorities. Magic stands paramount—I have the opportunity to advance my skills considerably with dedicated training, leaving several days for other pursuits. My walking unseen spell, while functional, could use refinement. The wound to my arm serves as ample reminder that defense remains my greatest vulnerability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having survived his dramatic landings, expressed interest in improving his flying skill. A sensible choice given the technique he learned through practical application—what he terms &amp;quot;not hitting the ground fast.&amp;quot; He also explored necromantic options, though his limited magical aptitude constrains his utility with most spells. His considerable strength, however, makes him an adequate pack carrier, which—alongside his inexplicable sycophancy—largely defines our rather unusual party dynamic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Trollskin scroll (multiple charges) - gift from Slaydar&lt;br /&gt;
* Healing potion (500 silver) - purchased at Seagate Guild&lt;br /&gt;
* Bracelet of Luck - purchased from Henry the Toymaker for a pint of blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* 2x Trollskin scrolls (750 silver each, multiple charges) - purchased at Seagate&lt;br /&gt;
* Fulminite specimen - collected at ravine entrance&lt;br /&gt;
* Cursed wound (non-bleeding arm wound from Hounds&#039; pool)&lt;br /&gt;
* Spirit Net of the Necromanteion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* The Windswept Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (3 portions each, well-imbued) - provided by Lady Callas&lt;br /&gt;
* Powerful enchantments - cast by Artephius on all party members&lt;br /&gt;
* Strength of Stone enhancement - provided by Lady Callas&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party accepted a recruitment contract from Lady Callas to find staff for her Abbey on Cataclysm Earth: a 24-member choir (House of Fire preferred), a sexton, and a concert master. Payment: 10,000 silver per adventurer plus first dibs on loot. After preparations at Seagate, the party traveled via Ishamael&#039;s Shadow Wings to Novodom, then through a crack in reality into the Abyss. Journey continued to Tanuel and House Kerberoth, where Slaydar was cursed while drinking from the Hounds&#039; pool. The party acquired magical items from Henry the Toymaker and learned through astrology that their targets are in the eastern Land of Nod. Currently waiting 18 days at House Kerberoth for the next caravan to Heights of Chaos, with plans to train and prepare before continuing the mission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Contract negotiation with Lady Callas at Seagate; received 5,000 silver advance payment each&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Preparations: Artephius cast enchantments on party; purchased equipment and supplies&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Weather delay - fierce gale prevents departure&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Flight from Seagate to Novodom (4 hours, 180 miles); Slaydar&#039;s spectacular landing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Discovered fulminite at ravine entrance; passed through crack into Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 ? Day 9 || Travel through Abyss via Shadow Wings; crossed water barrier (Slaydar&#039;s &amp;quot;brown alert&amp;quot; incident)&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Arrived at Tanuel gateway; began ascent to House Kerberoth&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Slaydar drank from Hounds&#039; pool on fourth switchback; cursed with non-bleeding wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Reached House Kerberoth marketplace; visited Henry the Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Artephius purchased dreamcatcher spell rack for blood payment&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Ishamael performed astrology reading: choir located in eastern Land of Nod before Court of Jade&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Discussed presentation to Lord Tirwh and Lady Suneth&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 ? Day 27 || Waiting at House Kerberoth for next caravan; training and preparation period&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || (Planned) Caravan departure to Heights of Chaos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Safe as houses! ====&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Tintagel and a New Companion =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed House Kerberoth on schedule, bound for Tintagel through the Centre Jungle. Our party gained a fourth member during the journey—an orc necromancer named Sin, affiliated with the College of Necromancy. She possesses competent skills in bone construction and spectral weaponry, though her temperament suggests the aggressive impulsivity characteristic of adolescent orcs. Nevertheless, her abilities proved invaluable in the trials that followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Centre Jungle and Dire Omens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the caravan established camp at the edge of the Centre Jungle on our first evening of travel, an ominous roaring sound echoed from deeper within the forest. The sound possessed a depth and resonance that suggested a creature of considerable size. The canopy above us filtered much of the remaining daylight, creating an environment conducive to Ishamael&#039;s shadow magic but less than ideal for visual reconnaissance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party immediately began defensive preparations. Sin and Slaydar erected bone constructions through the trees—interlocking skeletal barriers designed to entangle and slow any approaching threat. Sin&#039;s initial casting unfortunately backfired, triggering a deep sleep effect that she successfully resisted through considerable effort. She managed to complete a second construction successfully, creating a bronze-reinforced bone chain stretched between sturdy trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Forms upon the entire party—powerful manifestations that granted us substantial defense in melee combat, though somewhat less in close quarters. A considerable enhancement to our survivability, particularly for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Crystal Vision and the Approaching Menace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael provided me with his crystal of vision, recognizing that my familiarity with Earth and Environmental magic, however modest, made me the logical choice for reconnaissance while he prepared his combat spells. I sent the crystal approximately two hundred feet into the jungle, positioning it perhaps sixty feet above the ground to maintain visibility beneath the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My perception, enhanced by both my magical aptitude and Ishamael&#039;s enchantments, revealed a terrifying sight: a massive bipedal creature approximately twenty-five feet in length, with enormous hind legs, diminutive forelimbs, and devastating jaws. The beast battered down seventy-foot trees as it advanced directly toward our position. A Tyrannosaurus Rex—moving with terrifying speed that made escape impossible, even mounted on camels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature possessed an uncanny interest in our party specifically, ignoring the caravan&#039;s camels to focus its attention upon us. Perhaps it detected the scent of orcs, or perhaps our magical emanations attracted its predatory instincts. Regardless, we found ourselves the primary target of a creature capable of devastating our entire group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparation for Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party adopted a defensive posture behind the camels and available cover. I prepared Walking Unseen, though I recognized the spell&#039;s limited utility against a creature hunting primarily by scent. The bone constructions provided our best hope of slowing the beast&#039;s charge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar activated his Trollskin scrolls—potent protections that granted considerable effectiveness when combined with our various enchantments. Both he and I successfully triggered the protective magic, encasing ourselves in regenerative armor that might allow us to survive a glancing blow from those terrible jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin prepared her spectral weapon enchantment, imbuing her battle axe with supernatural striking power. The caravan guards readied their crossbows, though I held little hope that ordinary bolts would penetrate the creature&#039;s hide. Ishamael prepared his most devastating magic—dark fire and lightning bolts from his invested items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast closed with terrifying speed, covering ground at a rate that made evasion impossible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Battle Commences =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael struck first with dark fire—a bolt of shadow flame that scorched the creature&#039;s scales. The attack penetrated its natural armor, inflicting modest damage but failing to slow its advance. The T-Rex charged directly into Sin&#039;s bone construction, the bronze-reinforced chain catching its massive legs. The creature failed to avoid the trap and fell prone, its tremendous bulk crashing to the jungle floor in a thunderous impact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar immediately seized the opportunity, employing his Hand of Death spell—a necromantic curse that allows the caster to crush a victim&#039;s heart through sympathetic magic. He made a crushing gesture with both hands, and I witnessed the creature&#039;s chest spasm as the spell took hold. The damage proved insufficient to fell the beast, but it clearly experienced considerable distress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan&#039;s crossbowmen demonstrated admirable courage and surprising accuracy. Seven bolts found their marks, inflicting both endurance and fatigue damage despite the creature&#039;s formidable natural armor. The accumulation of wounds began to tell—the beast bled from multiple punctures, though none individually proved decisive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael continued his magical assault with additional fire bolts and lightning. I attempted Enchanted Sleep—my sole offensive spell of any potency—but the creature&#039;s massive endurance rendered the magic ineffective. The spell requires physical contact, and I possessed neither the courage nor the stupidity to approach within fifteen feet of those jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== A Moment of Tactical Desperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrannosaurus recovered from its prone position and, surprisingly, resisted the fear effect of Ishamael&#039;s magic. It turned toward us with renewed fury, having shaken off the psychological assault. The beast charged again, this time employing a trampling attack that threatened to overrun our entire position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a moment of what I can only describe as calculated recklessness, I advanced toward the creature, drawing my main gauche and shouting to attract its attention. The theory possessed a certain logic: my mobility and evasive capabilities exceeded those of my companions, and drawing the creature&#039;s aggro might prevent it from devastating the less mobile members of our party. Additionally, as the physically weakest member of the group, my death would represent the smallest tactical loss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I moved perpendicular to the creature&#039;s line of attack, gaining the defensive benefit of lateral movement. The beast, possessed of limited intelligence but considerable predatory instinct, fixed its attention upon me. I maintained my evasive posture, prepared to dodge whatever assault it might launch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Killing Blow =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s Hand of Death continued to squeeze the creature&#039;s heart while the caravan&#039;s crossbowmen maintained their barrage. Sin repositioned behind cover, preparing her own defenses should the creature break through our line. Ishamael continued his assault with invested magic, each bolt chipping away at the beast&#039;s formidable vitality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The accumulated damage proved decisive. The creature&#039;s heart, subjected to Slaydar&#039;s necromantic compression, finally surrendered. The Tyrannosaurus collapsed mid-charge, its tremendous bulk shaking the jungle floor one final time. Ishamael&#039;s Kiss of Death ability ensured the creature would not recover—within moments, it expired completely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan erupted in relieved celebration. Eight of the guards had frozen in terror at the sight of the charging predator, but the remainder maintained their composure admirably. Without our magical intervention, the creature would undoubtedly have slaughtered the entire caravan, devouring the guards and leaving the camels scattered across the jungle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Salvage and Spoils =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead Tyrannosaurus represented a treasure trove of valuable materials. The creature&#039;s scales provided natural armor—substantial protection on the dorsal surface and somewhat less on the softer underbelly. The caravan&#039;s leather worker calculated that the hide would yield approximately thirty sizes of leather: eighteen of hard leather and twelve of soft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We negotiated the distribution of materials. The leather worker required six sizes for his own armor—a reasonable request given his services to the caravan. I claimed soft leather for myself, as my casting requirements preclude heavier armor. Slaydar opted for hard leather, befitting his more robust constitution and willingness to engage in direct combat. Sin and Ishamael made their own arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s teeth, each the size of a dagger, consisted of extraordinarily hard ivory suitable for weapon crafting. The bones, while hollow, possessed remarkable strength—approximately as resilient as teak but significantly lighter. The meat proved edible, resembling chicken in both texture and flavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Peculiar Acquisition =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the skinning process, Slaydar performed his Ask the Dead ritual upon the creature&#039;s corpse, seeking to establish some form of supernatural connection. The ritual succeeded in ways I suspect he did not anticipate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s spirit, or perhaps merely an echo of its consciousness, manifested within the severed forelimb. Slaydar engaged in a lengthy conversation with the entity, which revealed itself to possess a distinctly female personality with the aggressive mannerisms of an adolescent orc. The spirit identified herself as &amp;quot;Tina&amp;quot; and claimed to have died previously, only to find herself bound to the Tyrannosaurus&#039;s forelimb through supernatural means she could not fully explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, with characteristic grandiosity, claimed credit for &amp;quot;crushing the beast&#039;s heart and rescuing her.&amp;quot; The spirit expressed reluctant awe at this assertion, accepting Slaydar as a powerful figure worthy of respect—or at least wariness. The two established what Slaydar describes as &amp;quot;clan mates&amp;quot; status, though the specifics of this arrangement remain opaque to me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orc now possesses a sentient T-Rex claw that runs about independently and converses with him late into the night. The other caravan members find this development deeply unsettling, though I suspect they will adapt. Adventurers accumulate peculiarities as inevitably as they accumulate scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Animated Horror =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not content with a mere talking claw, Slaydar decided to animate the entire Tyrannosaurus skeleton. He employed his necromantic abilities to raise the creature as an undead servant—a process that required multiple castings to maintain but yielded a mobile mount of terrifying aspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The animated skeleton possesses considerable physical capabilities though it lacks the natural armor of the living creature while retaining the structural strength of its massive bones. Most significantly, it radiates an aura of fear that causes automatic fright in those who behold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Slaydar first animated the skeleton, eight members of the caravan guard immediately froze in terror. The remainder experienced profound unease, and all would suffer ongoing penalties to their morale for the duration of our journey. Sin suggested we keep the creature at the rear of the caravan to minimize psychological damage to our traveling companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, predictably, insisted on leading from the front with his skeletal mount. The caravan master reluctantly agreed, reasoning that the creature would at least frighten away other predators. I suspect this decision will create complications when we attempt to enter populated areas, but such concerns remain problems for our future selves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Magical Cooperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle demonstrated the effectiveness of coordinated magical assault. Ishamael&#039;s dark fire and lightning provided consistent damage output. Slaydar&#039;s Hand of Death, while requiring sustained concentration, proved devastating against a single large target. Sin&#039;s bone constructions created tactical opportunities that prevented the creature from leveraging its superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution remained modest—reconnaissance through crystal vision and a desperate attempt to draw aggro that thankfully did not result in my being trampled into paste. I recognize that my offensive capabilities remain limited. Enchanted Sleep, while theoretically powerful, requires both physical proximity and successful casting against targets with lower endurance than a massive predatory dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The experience reinforces my conviction that survival depends upon proper preparation, tactical positioning, and the willingness of one&#039;s companions to employ genuinely terrifying magic. Slaydar&#039;s necromancy grows increasingly disturbing with each application, but I cannot deny its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Tyrannosaurus defeated and its materials claimed, we prepared to rest for the remainder of the night. Slaydar&#039;s animated skeletal mount stood watch over the camp, its terrifying presence thoroughly unnerving the caravan guards even as it provided a certain grim reassurance. The orc conversed quietly with his severed claw companion, establishing the peculiar relationship that would characterize our continued journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our mission to recruit choir members, a sexton, and a concert master for Lady Callas&#039;s Abbey continues. Tintagel and the Land of Nod still await us, along with whatever challenges the eastern territories present. I have acquired materials for moderately improved armor and considerable experience in coordinated combat against overwhelming threats.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have also gained an orc companion who rides a skeletal Tyrannosaurus while conversing with a severed claw inhabited by a dead girl&#039;s spirit. Adventuring, I have learned, never becomes more conventional with experience—it merely reveals new depths of peculiarity to which one must adapt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Soft T-Rex leather (6 sizes) - sufficient for 6-point armor after crafting&lt;br /&gt;
* Share of T-Rex meat - sustenance for journey&lt;br /&gt;
* T-Rex ivory teeth - available for crafting or sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Hard T-Rex leather (6 sizes) - sufficient for 8-point armor (potentially 9 with masterwork)&lt;br /&gt;
* Animated T-Rex skeleton - combat mount with TMR 7, causes fear effect&lt;br /&gt;
* Sentient T-Rex forelimb - inhabited by spirit named &amp;quot;Tina,&amp;quot; serves as companion/familiar&lt;br /&gt;
* Share of T-Rex bones - light, strong material for potential crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials - bones, meat, teeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Substantial quantity of T-Rex meat - sustenance for extended journey&lt;br /&gt;
* T-Rex bones - hollow, strong, lightweight material suitable for crafting&lt;br /&gt;
* T-Rex ivory teeth - extremely hard, suitable for dagger/weapon crafting&lt;br /&gt;
* Goodwill from caravan guards - saved entire caravan from certain destruction&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party traveled with the caravan from House Kerberoth toward Tintagel, gaining a new companion—Sin, an orc necromancer. On the evening of the first travel day at the Centre Jungle campsite, a massive Tyrannosaurus Rex (5-hex creature, TMR 12) attacked the caravan, targeting the party specifically. Through coordinated magical assault, tactical positioning, and considerable courage, the party defeated the creature. Ishamael&#039;s dark fire and lightning, Slaydar&#039;s Hand of Death, Sin&#039;s bone constructions, and support from caravan crossbowmen combined to bring down the beast. The party salvaged extensive materials including armor-quality leather, ivory teeth, and lightweight bones. Slaydar animated the T-Rex skeleton as a mount and acquired a sentient forelimb companion inhabited by a spirit named &amp;quot;Tina.&amp;quot; The session ended with the party resting at the Centre Jungle camp, having gained the caravan&#039;s respect and preparing to continue their journey to Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || Departed House Kerberoth with caravan; Sin joined party; T-Rex battle at Centre Jungle (defeated, salvaged materials); Slaydar contacted spirit &amp;quot;Tina&amp;quot; and animated T-Rex skeleton mount&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3: The Lands of Chaos ====&lt;br /&gt;
=====The Ford of Sands and Trackless Perils=====&lt;br /&gt;
&lt;br /&gt;
Our journey through the Heights of Chaos continued with remarkable incidents. At the Ford of Sands, Slaydar and Sin demonstrated the impulsive curiosity characteristic of their race by sending spectral hands into the river to investigate potential aquatic life. Instead of fish, they discovered pockets of trackless waste—planar voids that trapped their magical constructs for the duration. The scouts collected sand in glass vials, and the caravan wisely chose to camp at the ford rather than risk travel with active trackless wastes potentially seeking attachment.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a ruined wall complex containing several mortuary temples arranged in an avenue. Slaydar identified the central building as a death site—a place where bodies were prepared for burial according to ancient funerary rites. The practice involved removing the brain through the nostrils while preserving the heart, as the culture believed reason resided in cardiac rather than cerebral tissue. Slaydar performed his life-prolongation ritual upon Sin here, taking advantage of the necromantically resonant location. The ceremony succeeded on the second attempt, halting her aging process indefinitely. The caravan guards remained at considerable distance during these proceedings, their discomfort palpable.&lt;br /&gt;
&lt;br /&gt;
=====The Crumbling Paths and Fossil Discoveries=====&lt;br /&gt;
&lt;br /&gt;
We arrived at a landscape dominated by decaying aqueducts—massive earthen structures with stone facing, rising to remarkable heights and stretching in sweeping curves across the terrain. Ishamael climbed to investigate, discovering the structure&#039;s true nature through planar interrogation. The Crumbling Paths, as they are known, constitute a multi-planar phenomenon where sections always orient east-west regardless of the traveler&#039;s position. The structure appears to exist simultaneously across multiple planes of reality.&lt;br /&gt;
&lt;br /&gt;
During his descent, Ishamael&#039;s footing failed when stone crumbled in his hands, though his Shadow Wings prevented any serious injury. The fallen stone revealed a remarkable fossil—a laminate creature that appeared to be a sea organism but in fact traveled on the wind in an atmosphere of unusual composition. A fascinating specimen for philosophical contemplation, though its practical value remained unclear.&lt;br /&gt;
&lt;br /&gt;
=====The Cloud Trees of Cindereth and Unusual Provisioning=====&lt;br /&gt;
&lt;br /&gt;
After a full day&#039;s travel that felt curiously brief, we entered an orchard of massive trees bearing watermelon-sized fruit. The Cloud Trees of Cindereth reach extraordinary heights and produce fruit of remarkable properties. The flesh proves extremely filling—a few slices satisfy completely—yet provides no actual caloric content. The fruit remains edible for approximately one year if unopened, but rapidly deliquesces once cut. The juice quenches thirst admirably, and a skilled vintner might ferment the high sugar content into valuable wines.&lt;br /&gt;
&lt;br /&gt;
I immediately recognized the commercial potential. These fruits could revolutionize dietary practices for those seeking to reduce consumption while maintaining satiation. We harvested a considerable quantity, storing them within the T-Rex skeleton&#039;s ribcage through clever application of warping magic. The caravan guards found our enthusiasm peculiar but offered no objection.&lt;br /&gt;
&lt;br /&gt;
=====Syrioth&#039;s Azure Grasslands and the Crimson Spires=====&lt;br /&gt;
&lt;br /&gt;
The next plane, Syrioth, presented grasslands of such rich green that in certain light they appeared almost blue. A mercifully brief day of travel provided welcome respite and opportunity for training. The subsequent journey through Coldstream tested our endurance more severely. Temperatures plunged to near freezing, the bitter cold sapping our strength with every hour of travel. The caravan maintained extensive fires and collected substantial water stores to avoid nighttime excursions into the cold. The guards&#039; woolen blankets, though harsh against unprotected skin, provided admirable insulation. Their wives weave them with extraordinary skill, creating common materials of exceptional quality.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a peculiar landscape of crimson metallic structures resembling tents with central spires rising to impressive heights. Each &amp;quot;tent&amp;quot; consisted of an alchemical transition metal—hard as bronze but with unusual oxidation properties. The structures leaned at steep angles from vertical, their metallic &amp;quot;skirts&amp;quot; giving the appearance of wind-caught fabric frozen in place.&lt;br /&gt;
&lt;br /&gt;
In an ill-advised experiment, I allowed blood to drip upon one of the fallen spires. The structure immediately began draining my vitality at an alarming rate while manifesting translucent human figures moving through the area as if the metallic structures did not exist. Slaydar identified these as insubstantial dead, though they proved unresponsive to necromantic communication. Ishamael&#039;s healing intervention halted the blood drain and dispersed the manifestations. The structures possess an aura of Remembrance—not a graveyard, but definitely a site where death has occurred in significant quantity.&lt;br /&gt;
&lt;br /&gt;
That evening I experienced vivid dreams of conversations with unfamiliar people, discussions where I perpetually lacked some essential context that would render them comprehensible. The bleeding had evidently created an unwelcome connection to whatever memories these spires preserve.&lt;br /&gt;
&lt;br /&gt;
=====The Thorn Fields of Havoth=====&lt;br /&gt;
&lt;br /&gt;
Travel through Havoth proved utterly exhausting. I found myself far more drained than my hardier companions, struggling to keep pace as we crossed the landscape. The terrain consisted of cultivated fields of thorns arranged in precise rows like a plantation. The plants themselves demonstrated remarkable properties: dark green with bright yellow bulbs, they possessed elasticity like rubber, resisting attempts at crushing. The sap proved highly corrosive to metals and organic materials alike, blackening and destroying a cloth rag in moments.&lt;br /&gt;
&lt;br /&gt;
The T-Rex managed to tear free a section of plant, which we preserved for potential alchemical trade. The caravan guards used bill hooks to protect the camels from the thorns while traveling single-file through the furrows. The plants, known as Thorn of Havoth, serve as source material for creating green vitriol—a dangerous but valuable alchemical component. Extraction requires considerable alchemical expertise to perform with any degree of safety.&lt;br /&gt;
&lt;br /&gt;
=====Arrival at Tintagel=====&lt;br /&gt;
&lt;br /&gt;
After a brief final journey, we arrived at Tintagel—a castle city situated at the elbow of U-shaped hills rising to impressive heights. Terraced farms covered the hillsides, irrigated by channels fed from a water source at the summit. The castle itself stands where a moat once existed, now a dry depression crossed by drawbridges.&lt;br /&gt;
&lt;br /&gt;
The population of Tintagel consists largely of spellcasters, identifiable by the chaos marks that distinguish them from ordinary humans: red sclera, black irises, and various physical peculiarities such as backwards-bending legs. Despite these unsettling characteristics, the Tintagelites demonstrate little malicious intent—they pose danger primarily through distraction, unreliability, and the occasional catastrophic accident rather than deliberate malice.&lt;br /&gt;
&lt;br /&gt;
Our entry with the animated T-Rex skeleton drew considerable interest from the local wizards, many of whom examined it with quizzing glasses and lorgnettes. One figure—tall, slender, wearing silver chainmail and a conical helm—descended from the sky, examined both the T-Rex and Slaydar within it, and simply said &amp;quot;No&amp;quot; before departing. The sixth such skeleton today, apparently.&lt;br /&gt;
&lt;br /&gt;
The local wizards expressed interest in purchasing the skeleton, though not for unreasonable sums. They offered exchange in magical services or goods rather than currency. A Staff of Power would require multiple such specimens—well beyond our current resources. More modest exchanges included spell racks, incantations, and various invested items. Of particular interest was an Enchiridion of Incantations based on Bolt of Energy, containing several variations including Levin Bolt (stunning lightning), a columnar lightning bolt, burst of energy (which restores vitality), and various elemental projectiles.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites proved fascinating if frustrating trading partners. They possess exceptional skill with incantations but demonstrate profound organizational difficulties. A guardsman specifically warned us that deals must close quickly—the wizards frequently lose interest in agreements made even days prior, their attention captured by new fascinations. Yet they prove valuable trading partners precisely because their unreliability stems from distraction rather than duplicity.&lt;br /&gt;
&lt;br /&gt;
We also learned that the thorn material from Havoth holds value here, as the wizards extract its alchemical properties for creating green vitriol. However, any attempt to return through the Heights of Chaos to harvest more would prove futile—the trackless wastes do not permit simple backtracking. One must follow established routes or possess exceptional tracking skills enhanced by magic. Earth mages apparently navigate such regions most effectively.&lt;br /&gt;
&lt;br /&gt;
=====Observations on the Journey and Local Customs=====&lt;br /&gt;
&lt;br /&gt;
This journey through the Heights of Chaos has impressed upon me the fundamental truth that reality itself varies considerably between planes. Each realm operates according to its own principles—from the Crumbling Paths that maintain consistent orientation regardless of position, to the Cloud Trees that provide satiation without nutrition, to the metallic spires that harvest blood to manifest memories of the dead.&lt;br /&gt;
&lt;br /&gt;
The trackless wastes present particular danger. Unlike conventional geography where one might retrace steps, these planar voids do not respect spatial consistency. The caravan&#039;s rangers possess knowledge of safe routes accumulated over years of travel, but deviation risks becoming permanently lost in placeless nowhere. Slaydar and Sin&#039;s spectral hands remain trapped somewhere west of us, calling forlornly for their masters until the magic sustaining them finally expires.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites themselves embody a peculiar paradox—simultaneously brilliant and unreliable, capable of extraordinary magical achievement yet unable to organize even simple cooperative endeavors. Their chaos marks serve as constant reminder that proximity to the Abyss shapes both form and function. Yet their essential lack of malice makes them preferable trading partners to many more conventional merchants I have encountered.&lt;br /&gt;
&lt;br /&gt;
=====Practical Considerations=====&lt;br /&gt;
&lt;br /&gt;
My physical endurance continues to prove the limiting factor on these journeys. While my companions suffer manageable exhaustion, I accumulate weariness far more quickly during difficult travel. The Strength of Stone and Waybred enhancements from Lady Callas provide essential support, but I remain keenly aware of my physical limitations. Should I fall unconscious from exhaustion during some crisis, the party&#039;s capabilities would be only modestly reduced—a cold comfort, but realistic assessment nonetheless.&lt;br /&gt;
&lt;br /&gt;
The T-Rex skeleton, while impressive, proves less valuable than Slaydar hoped. The bones themselves—hollow, light, strong as dense wood but remarkably lighter—possess considerable practical application for construction of boats, gliders, or lightweight implements. However, multiple such skeletons would be required to obtain truly exceptional magical items. We may trade portions for more modest but immediately useful enhancements.&lt;br /&gt;
&lt;br /&gt;
The Cloud Fruit represents a more promising long-term investment. If we can establish reliable transport through the trackless wastes, these fruits could find ready market among the wealthy seeking to reduce food consumption while maintaining comfort. A master vintner could potentially create valuable wines from the high sugar content. The Abbey itself might benefit from such provisions, reducing the burden of feeding a large staff while maintaining morale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
* Substantial supply of Cloud Fruit - stored in T-Rex ribcage (filling, non-caloric, lasts approximately one year unopened)&lt;br /&gt;
* Thorn of Havoth material - for trade or alchemical use in Tintagel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Life Prolongation ritual completed (aging halted for 14 years) - performed at mortuary temple&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor when dark) - collected at Ford of Sands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Uncommon herbs from Scented Jungle (accelerate Earth Mage healing spells)&lt;br /&gt;
* Aminote fossil material - from Crumbling Paths investigation&lt;br /&gt;
&lt;br /&gt;
====== Training time ======&lt;br /&gt;
3 days of downtime - After the T-Rex battle&lt;br /&gt;
2 half-days at Cindereth and Serioth&lt;br /&gt;
1 half-day after the Crimson Spires&lt;br /&gt;
&lt;br /&gt;
4.5 days total.&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
The party completed their journey through the Heights of Chaos trackless wastes with the caravan, traveling from the Centre Jungle camp to Tintagel over approximately nine days. The journey included encounters with numerous planar phenomena: trackless wastes at the Ford of Sands that trapped Slaydar and Sin&#039;s spectral hands, ancient mortuary temples where Slaydar performed life prolongation on Sin, the multi-planar Crumbling Paths where Ishamael discovered unusual fossils, the Cloud Trees of Cindereth producing non-caloric but filling fruit, crimson metallic remembrance spires that drained Artephius&#039;s vitality when blood-activated, the freezing passage through Coldstream, the dangerous thorn fields of Havoth, and finally crossing a lava river via Sin&#039;s bronze bone construction bridge. The party arrived at Tintagel, a castle city populated primarily by chaos-marked wizards known for exceptional magical skill but profound unreliability. Initial negotiations regarding the T-Rex skeleton revealed local interest in magical trades rather than currency, with various spell books, incantations, and invested items available for exchange. The session ended with the party beginning to explore trading opportunities in Tintagel while considering their recruitment mission objectives.&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 || Departed for Heights of Chaos; rested at Scented Jungle where Ishamael gathered uncommon herbs&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Long day&#039;s travel through Heights of Chaos; camped at Ford of Sands; Slaydar and Sin lost spectral hands to trackless wastes; red flesh beetles cleaned T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 30 || Collected four flesh beetles; continued lengthy travel; arrived at mortuary temple ruins; Slaydar performed life prolongation ritual on Sin (succeeded on second attempt); rested at ruins&lt;br /&gt;
|-&lt;br /&gt;
| Day 31 || Exhausting travel to Crumbling Paths; Ishamael investigated structure and discovered aminote fossil; camped beneath aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Day 32 || Traveled to Cloud Tree orchard of Cindereth (curiously brief journey); harvested cloud fruit&lt;br /&gt;
|-&lt;br /&gt;
| Day 33 || Brief travel through Syrioth grasslands&lt;br /&gt;
|-&lt;br /&gt;
| Day 34 || Grueling journey through Coldstream&#039;s bitter cold; camped by frozen stream&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 || Recovered from extreme cold; traveled to Crimson Spires; Artephius bled on spire, manifested insubstantial dead, was healed by Ishamael; camped at spires&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 || Utterly exhausting travel through thorn fields of Havoth; harvested thorn plant material; camped in thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Brief final travel to Tintagel; crossed lava river via Sin&#039;s bone construction bridge; arrived at Tintagel; began negotiations regarding T-Rex skeleton and exploring magical trading opportunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Tintangel traders ===&lt;br /&gt;
&lt;br /&gt;
===== The Trading of Curiosities and Acquisition of Practical Necessities =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our arrival in Tintagel presented immediate commercial opportunities, as the wizardly inhabitants demonstrated considerable interest in Slaydar&#039;s animated T-Rex skeleton. The local paleontological animators—three in number—viewed the specimen with professional appreciation, though not unprecedented enthusiasm. One silver-armored figure descended from the sky, examined both skeleton and occupant, pronounced a terse &amp;quot;No,&amp;quot; and departed. Apparently we had presented the sixth such specimen encountered that day. A humbling reminder that even remarkable discoveries prove commonplace in certain locales.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, exercising his merchant training, arranged an auction among the interested parties. The wizards, forming a collaborative purchasing arrangement, offered 104 true silver guineas—equivalent to approximately 26,208 silver pennies. However, given the Tintagelites&#039; well-established unreliability regarding currency transactions, we negotiated instead for magical goods and services. A practical decision, as these chaos-marked wizards prove far more reliable when their interests align with immediate gratification rather than delayed financial settlements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The trade yielded considerable value: quilted canvas armor for our party, various incantations from the necromantic animators and spiritualists, and opportunities for additional exchanges. The quilted canvas armor, while brightly colored in greens, yellows, and reds arranged in lozenge patterns, provides superior magical compatibility. With a base protection of three points, it gains additional protection at ranks 10, 15, and 20 of armor spells, plus ablative magical protection equal to non-prime ranks. Far superior to the soft leather we had contemplated keeping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael traded his Walking Unseen potions for a set of the quilted canvas armor and accompanying robes. The soft T-Rex leather we had harvested went toward additional armor sets for the party. A fair exchange, particularly given that Tintagelites value immediate goods over future promises. Their distracted nature makes them unreliable contract partners beyond the span of a few days, but their essential lack of malice renders them preferable to many more conventional merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Enchiridion and Incantational Studies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among the offered incantations, I acquired the Enchiridion of Bolt of Energy—a small booklet of cream vellum bound with brass rings. This tome serves dual purpose: it teaches the Bolt of Energy spell and functions as a spell rack for various incantations of that spell, including Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, and Orb of Flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The book itself weighs eleven ounces and will serve as the foundation for expanding my offensive magical capabilities. I shall require three weeks to learn both the base spell and begin advancing the spell rack. Time well spent, given our extended stay in Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The God Sin and Lunar Associations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our negotiations, the spiritualists revealed information regarding a moon god called Sin. This deity proves ancient beyond most pantheons, having survived multiple incarnations of religious orthodoxy. He associates with the city of Ur in the Land of Nod, manifests with a beard formed from lapis lazuli in the Mesopotamian style, connects to bulls symbolically, and bears particular affinity with the number thirty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For our companion whose name literally references sin, this discovery holds obvious significance. The spiritualists possessed incantations specific to Sin&#039;s worship, including variations of Wraith Cloak. The lunar aspect association suggests potential value for those seeking divine patronage, though I remain content with my scholarly pursuits unencumbered by theological obligations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The information proves relevant to our mission, as Ur lies within the Land of Nod—precisely where we seek the Choir of the House of Fire. Whether this constitutes fortunate coincidence or deeper pattern remains unclear, though in my experience, such alignments rarely prove entirely accidental.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Encounters with Dwarven Smiths and Peculiar Armaments =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among Tintagel&#039;s diverse population, we encountered dwarves whose hair and beards burn with actual fire—not illusory flames, but genuine combustion that causes them no discomfort. They possess skill in weapon-smithing and speak Thari with rank six competence, though Slaydar&#039;s rank zero knowledge created communication challenges best solved through emphatic gesturing and simplified vocabulary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They offered for sale an item called Dark Harvest—a glaive-like weapon with rotating scythe blade, forged from black bronze quenched in the River Styx. This weapon proves particularly effective against undead while bouncing harmlessly off immortals and eternals, reducing their damage to negligible amounts. The price—thirty thousand silver pennies—exceeded our available resources even accounting for the T-Rex sale. Slaydar&#039;s offer of &amp;quot;a night of passion&amp;quot; met with justified skepticism regarding anatomical logistics given his missing fingers. We declined the purchase, though the craftsmanship impressed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dwarves maintain forges at considerable personal risk, working with Styx water that has claimed numerous smiths over the years. One imagines a remarkable collection of weapons and unfortunate craftspeople accumulated at the riverbed. I refrained from inquiring about their recovery methods, as some knowledge serves no practical purpose beyond generating nightmares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Flesh Beetles and Minor Discoveries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s collection of four red flesh beetles, acquired at the Ford of Sands, proved topic of discussion among the wizards. These creatures efficiently strip flesh from bone, then enter torpor when denied light and sustenance. They can convert zombies to skeletal form, reducing the characteristic odor of animated dead. When gorged, they breed, though Sin wisely chose not to encourage multiplication during our city sojourn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At full activity, the beetles demonstrate remarkable efficiency—they completely consumed the T-Rex&#039;s flesh in hours. In torpor, they become small enough to fit individual beetles in matchbox-sized containers. The wizards displayed interest primarily in academic terms, noting the creatures&#039; utility for necromantic preparations but offering no particular trade value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained the aminote fossil I discovered at the Crumbling Paths—a wind-traveling creature from some atmosphere of non-oxygen composition. The fossil holds more interest for me than the purchasers, representing a fascinating biological adaptation to entirely foreign environmental conditions. I shall retain it for further study.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Valley of Death and Ominous Prophecies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our exploration of Tintagel&#039;s environs revealed a notable absence: no catacombs, crypts, or graveyards exist within the city limits, and precious few outside. This unusual arrangement stems from the Tintagelites&#039; poor ranger skills—they cannot safely navigate the trackless wastes that surround their home, effectively trapping them within their chaotic city unless joining established caravans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, outside the city we discovered a place of power—definitely not a graveyard, the locals emphasized with suspicious insistence. Hooded figures lurked about this site, their movements unsettling and inhuman. When Slaydar approached one, it turned to face him not as a person would, but as though its shoulders remained fixed while the robe billowed and repositioned. The face visible within the hood showed only grim, darkened features with glittering, faceted eyes like onyx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These figures spoke of one who was great but died nearby—not quite at this location, but somewhere close. They serve not through worship but through awaiting one suitable to take up the burden of greatness. Their assessment of Slaydar&#039;s endurance of twenty proved dismissive: &amp;quot;Feeble.&amp;quot; Their standards for greatness clearly exceed conventional measures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entity performed some manner of fate-reading upon our party, revealing information both useful and concerning:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For me: I possess no resistance against transformation into a frog. This stems from my princely nature—apparently nobility provides no protection against batrachian metamorphosis, and indeed may make one particularly susceptible to such enchantments. The hooded figure mentioned the Gusso Woods as a place to avoid, where practitioners of such magic dwell. Small comfort that I might, theoretically, find reversal through matrimony, though I prefer to avoid the necessity entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Slaydar: His fate involves serving &amp;quot;behind the throne.&amp;quot; The hooded figure gestured back and forth ambiguously, suggesting multiple interpretations. Whether this indicates political power, sanitary duties, or some metaphorical meaning remains unclear. Slaydar chose to interpret it optimistically as indication of future influence. I refrained from suggesting alternative readings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Ishamael: &amp;quot;The gates of death swing both ways for you.&amp;quot; Given his necromantic inclinations and ability to traverse the boundaries between life and death, this hardly surprises. Whether prophecy or simple observation of existing capability, the statement acknowledges Ishamael&#039;s unique position among practitioners of death magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Sin: &amp;quot;Silver is a boon to you.&amp;quot; The speaker immediately followed this with &amp;quot;The love of money is the root of all evil,&amp;quot; which rather undercuts the apparent blessing. Whether this references literal silver metal, currency, or some symbolic meaning remains ambiguous. Sin&#039;s philosophical interests led her to inquire about distinctions between types of greatness—a line of questioning that prompted the hooded figure to complain about encountering a bloody philosopher. I have been attempting to teach her philosophical reasoning. Apparently my efforts bear fruit, though perhaps not always welcome fruit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Embassy Mission and Journey Planning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure proposed a task: transporting a group seeking asylum from the Chthonic regions of the Land of Nod to the Underworld itself. These asylum-seekers associate with the Mazakim and Lilin—entities we have encountered peripherally in previous travels. The proposition involves danger, bloodshed, and potential treasure. Standard adventuring fare, in summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael initially hesitated, prompting Slaydar to enthusiastically volunteer on his behalf. I provided gentle physical encouragement—a pool cue to the back of Ishamael&#039;s head to simulate nodding agreement. The hooded figure found this &amp;quot;not meat&amp;quot;—meaning, I presume, that coercion does not constitute genuine acceptance. After Ishamael verbally confirmed his willingness, the bargain was struck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, before undertaking this task, we must first locate Simyaza, who occupies a unique position requiring access to an embassy. To find Simyaza, we must reach the elemental center of Tanuel—a location that Earth Mages apparently navigate most effectively. We lack an Earth Mage. This presents challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure provided crucial intelligence: we should travel to Morca, a large city serving the silk road trade. There we can join eastward-bound caravans, ideally working as guards or servants to avoid drawing attention. The Duke of Five Faces—ruler of the Land of Nod—maintains surveillance over those entering his domain. Anonymity among a caravan provides superior concealment compared to independent travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Germangeous Canyon and Mountain Crossing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The route to Morca requires crossing the Jemaliah mountain range—formidable peaks with lowest passes at approximately 6,000 feet elevation. The truly dangerous path crosses the &amp;quot;dragon&#039;s teeth&amp;quot;—jagged peaks where winds of seventy miles per hour can batter travelers to death against stone unless maintaining altitude above 7,500 feet. At that elevation, the cold proves severe, and altitude sickness affects those unaccustomed to such heights. Travel would require limiting flight to two hours maximum during the warmest, calmest parts of each day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we can locate the entrance, we can follow the river through the canyon, maintaining relative concealment from aerial observation. The canyon route still climbs to approximately 6,000 feet at its highest point—sufficient to risk altitude sickness—but far safer than the exposed mountain crossing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon terminates at the Beckel Waterfall, a 2,000-foot drop descending from 6,000 feet to 4,000 feet elevation. We would need to navigate this descent, preferably under cover of darkness using Dark Vision to avoid detection. The hooded figure emphasized the value of acquiring a map, as the canyon entrance proves difficult to locate without proper guidance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our party includes rangers of modest capability—sufficient to locate home after inebriation, as the saying goes, but perhaps requiring luck for wilderness navigation. We shall seek maps in Tintagel&#039;s libraries and among the merchants before departing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Equipment Acquisitions and Magical Preparations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond the armor and Enchiridion, our party acquired various magical implements:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael obtained a lantern that sheds dark light, altering spell aspects to affect undead and halving undead magic resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necromantic animators offered numerous incantations including those for Wraith Cloak (which I shall study for three weeks), bone construction paths, spectral warrior summoning as scimitar cats, and various other death-aspected magics. The entropy locusts incantation proved particularly expensive—equivalent to 5,000 silver pennies—but Blackfire incantations to write seals and potentially dangerous variations tempted even my cautious nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin acquired the Spirit Net of the Necromanteion—a small net-like decoration made from desiccated priestess sinews that provides healing enhancement. Similar in function to my healing boost dreamcatcher from Henry the Toymaker, though of different cultural origin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also learned of the Cave of Shadows—a shadow-realm facsimile of the real world where travelers can move between distant locations. Hemlock provides one method of accessing this realm, though it requires dying first. Some practitioners view death as mere inconvenience when pursuing their goals. I prefer continued respiration to such experimental transportation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Extended Residence =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall require five weeks and one day to learn Bolt of Energy to rank five and advance the associated spell rack. The base casting chance of fifty percent plus rank bonuses yields ninety percent success rate at rank five—acceptable for combat application. Ishamael will rank Shadow Wings to twenty during this period, requiring thirty-nine days. We shall remain in Tintagel for this extended training period.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During these weeks, Slaydar&#039;s spectral hands—lost at the Ford of Sands to trackless waste—will finally return to him after wandering for multiple weeks calling forlornly for their master. The wizards offered incantations for spectral hands including variations such as Cubed Force or Ramma Force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar will also recover his second point of endurance lost to drinking the green water at House Kerberoth—the liquid uncertainty that curses those foolish enough to consume it despite warning signs including dogs refusing to drink. His endurance will return to twenty-one, making him slightly less feeble by the hooded figure&#039;s exacting standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased warm clothing for the mountain crossing, as temperatures at 6,000 to 7,500 feet prove severe enough to risk frostbite and hypothermia. The caravan blankets we had acquired during our journey through the Heights of Chaos—bright wool blankets of exceptional quality woven by guardsmen&#039;s wives—will serve admirably for this purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Observations on the Chaos-Marked and Their Commerce =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tintagelites demonstrate fascinating contradictions. Their chaos marks—red sclera, black irises, backwards-bending legs, and various other physical peculiarities—indicate proximity to Abyssal influence. Yet they lack malicious intent almost entirely. Their danger stems from distraction, unreliability, and occasional catastrophic accidents rather than deliberate harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They possess exceptional magical skill, particularly with incantations, but demonstrate profound organizational deficiencies. Agreements must close within days or their attention wanders to new fascinations, rendering previous negotiations void. They prove valuable trading partners precisely because their unreliability stems from chaos rather than duplicity—they forget obligations rather than deliberately violating them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guardsmen who maintain order prove more competent than one might expect. They cannot prevent the wizards from creating havoc, but they can direct said havoc away from critical infrastructure. Watching them attempt to manage chaos-touched wizards resembles herding cats while the cats possess the ability to teleport, fly, and accidentally transmute things into other things. That Tintagel functions at all represents a minor miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their inability to develop ranger skills keeps them largely contained within their city and associated caravan routes. This may be the only factor preventing Tintagelites from spreading across the planes wreaking well-intentioned chaos wherever they travel. One imagines the multiverse breathes easier for their geographic limitations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Weight of Fates and Future Burdens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This session revealed our fates—or at least, aspects of possible futures. I find myself resistant to frog transformation, Slaydar serves behind some throne, Ishamael walks between death&#039;s gates, and Sin finds silver a boon while simultaneously being warned against money&#039;s corrupting influence. These prophecies may be immutable destiny or merely probable outcomes based on current trajectories. I prefer to believe the latter, as it preserves agency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accepted a mission to transport asylum seekers from the Land of Nod to the Underworld—a task involving undetermined danger and possible treasure. Before that, we must locate Simyaza at Tanuel&#039;s elemental center, which requires capabilities we currently lack. And before that, we must recruit the Choir of the House of Fire, a sexton, and a concert master for Callas&#039;s Abbey. Our task list grows faster than our completion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey requires crossing mountains by canyon passage, joining caravans in Morca, entering the Land of Nod without drawing the Duke of Five Faces&#039; attention, locating our recruitment targets in the eastern regions before the Court of Jade, somehow accessing Tanuel&#039;s elemental center, finding Simyaza, arranging embassy functions, collecting asylum seekers from Chthonic regions, accessing the Underworld, depositing said seekers, and returning to report success to Callas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When enumerated thus, the mission appears somewhat ambitious. Possibly excessively ambitious. Yet we accepted payment, we gave our word, and the hooded figure has marked us with fate. Forward remains the only practical direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Practical Considerations and Resource Management =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical limitations continue to constrain party capabilities, though magical enhancements mitigate the most severe deficiencies. The quilted canvas armor provides superior protection when combined with armor spells—I shall cast Wraith Cloak upon it once learned, gaining both physical protection and magical damage reduction. The Strength of Stone and Waybred from Callas maintain my viability during extended travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our financial situation improved dramatically from the T-Rex sale, though we converted most value into goods and training rather than retaining currency. This proves wise given the Tintagelites&#039; unreliable relationship with delayed payment and our need for immediate capability enhancement. We depart Tintagel better equipped, better trained, and better informed than we arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The five weeks of training will delay our mission timeline, but arriving at the Land of Nod unprepared serves no purpose. Callas understands the necessity of thorough preparation—she would prefer capable servants who arrive slightly late to hasty ones who die stupidly. At least, I hope she holds that preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have refrained from bleeding on any mysterious artifacts this session. A marked improvement in my decision-making compared to the Crimson Spires incident. Small victories accumulate toward larger successes, or so I tell myself while contemplating our increasingly complex mission parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End and Path Forward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded our initial trading and began our extended training period. Tintagel offers adequate libraries for research, sufficient wizards for magical instruction, and enough chaos to keep things interesting without becoming lethal. An ideal location for advancing our skills before undertaking the dangerous journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in scope with each discovery: recruitment becomes tied to finding a god&#039;s servants, which requires accessing elemental centers, which connects to embassy functions, which involves asylum transport, which necessitates Underworld access. Each task reveals three more beneath it, like some mythological hydra of complications. Yet this is the nature of adventuring in the outer planes—nothing proves simple, everything connects to everything else, and success requires navigating webs of obligation and opportunity simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall spend my five weeks mastering Bolt of Energy, advancing the spell rack, and researching maps of the Germangeous Canyon. Slaydar will search for his tribal kin, recover his spectral hands, and heal from his curse. Ishamael will perfect Shadow Wings and study the dark lantern&#039;s capabilities. Sin will likely pursue philosophical studies, experiment with her beetles, and contemplate silver&#039;s role in her fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we depart Tintagel, we shall be better prepared to face the dragon&#039;s teeth—whether by canyon passage or mountain crossing—and better equipped to infiltrate the Land of Nod without detection. The Duke of Five Faces will not find us so easily among caravan workers, and the Choir of the House of Fire will eventually yield to our search.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or so I hope, while trying not to think about the hooded figure&#039;s assessment that we are all, in our various ways, feeble. By the exacting standards of those who were great, perhaps we are. But we accepted the task nonetheless, which may indicate either courage or stupidity. Time will reveal which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base, enhanced by armor spells at ranks 10/15/20, ablative magic damage protection equal to non-prime spell ranks) - traded Walking Unseen potions&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Enchiridion of Bolt of Energy (spell book and spell rack for Bolt of Energy incantations, 11 oz, A5-sized vellum booklet with brass rings) - from T-Rex skeleton trade&lt;br /&gt;
* Access to incantations: Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, Orb of Flight - from T-Rex skeleton trade&lt;br /&gt;
* Warm clothing for mountain travel - purchased with party funds (1,000 sp spent collectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - traded soft T-Rex leather&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spectral Hand incantations access: Cubed Force/Ramma Force (15-ft cube, one face moves to opposite side, stopped only by iron/steel) - from T-Rex skeleton trade&lt;br /&gt;
* Recovered: Both spectral hands returned after 16 days wandering&lt;br /&gt;
* Healed: Regained 2 points of endurance lost to green water curse (back to 21 EN) - natural healing over 5+ weeks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spirit Net of the Necromanteion (15cm x 4cm desiccated sinew net decoration, enhances first healing spell per day by +3 points, worn on chest, 4 oz weight but 1 lb encumbrance) - from T-Rex skeleton trade&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor) - retained from previous session&lt;br /&gt;
* Information about Sin (moon god of Ur in Land of Nod, associated with bull and number 30, lapis lazuli beard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Lantern of dark light (alters spell aspects to affect undead, halves undead magic resistance, includes Star Fire incantation: throws victims back non-prime ranks in feet when they fail damage resist) - from T-Rex skeleton trade&lt;br /&gt;
* Vermilion Fan of the Orient (23cm black pointed spines linked to 13 red jade panels, 13 oz, spell rack, wielded as buckler, reflex action adds MD to defense until next pulse, 4-pulse cooldown) - from T-Rex skeleton trade (party&#039;s portion)&lt;br /&gt;
* Various necromantic incantation access - from T-Rex skeleton trade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor sets for all members - total value ~26,208 sp equivalent traded for T-Rex skeleton&lt;br /&gt;
* Access to multiple incantations from Tintagelite necromancers/animators/spiritualists&lt;br /&gt;
* Warm clothing for mountain crossing - 1,000 sp spent&lt;br /&gt;
* Knowledge of Germangeous Canyon/Jamandal&#039;s Canyon route to Land of Nod&lt;br /&gt;
* Quest: Transport asylum seekers from Chthonic regions of Land of Nod to Underworld&lt;br /&gt;
* Quest: Locate Simyaza at elemental center of Tanuel&lt;br /&gt;
* Information about Cave of Shadows (hemlock provides access, shadow-realm travel)&lt;br /&gt;
* Maps to acquire: Germangeous Canyon passage route&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Prophecies Received:&#039;&#039;&#039;&lt;br /&gt;
* Artephius: No resistance to frog transformation (due to princely nature; Gusso Woods mentioned as place to avoid)&lt;br /&gt;
* Slaydar: Fate to serve behind the throne&lt;br /&gt;
* Ishamael: Gates of death swing both ways&lt;br /&gt;
* Sin: Silver is a boon / love of money is root of evil&lt;br /&gt;
&lt;br /&gt;
===== Spell and Incantation Details =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt of Energy Incantations (from Enchiridion):&#039;&#039;&#039;&lt;br /&gt;
* Levin Bolt: Javelin-length lightning bolt that dazes victims unless they resist for half damage&lt;br /&gt;
* Lightning Bolt: Extends 60 feet, deflects off stone until reaching full extension, stuns those who fail to resist&lt;br /&gt;
* Bolt of Fire: Ignites flammable materials with 70% probability&lt;br /&gt;
* Ray of Cold: Delivers magical cold damage&lt;br /&gt;
* Razor Orb: Requires specially-crafted glass wire from Rank 8+ artisan glazier&lt;br /&gt;
* Burst of Energy: Restores fatigue equal to non-prime ranks once per dawn&lt;br /&gt;
* Orb of Flight: Transforms caster into reflective yellow orb capable of accelerating to 30 mph + 1 per rank&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin-related Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Wraith Cloak variation: Extends damage reduction to silvered weapons and similar metals including mithril and etheldin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael&#039;s Lantern Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Star Fire variation: Throws victims back a number of feet equal to non-prime ranks when they fail to resist damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Hand Incantations (Slaydar):&#039;&#039;&#039;&lt;br /&gt;
* Cubed Force/Ramma Force: Transforms spectral hand into 15-ft cube where one face moves to opposite side, passes through all materials except iron/steel; useful for seeing through walls, lifting oneself vertically, or applying crushing force&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party spent five weeks and one day in Tintagel after completing their journey through the Heights of Chaos trackless wastes. They auctioned the animated T-Rex skeleton to a coalition of three paleontological animators for 104 true silver guineas (26,208 sp equivalent), trading the value for quilted canvas armor, magical incantations, and various invested items rather than currency. Artephius acquired the Enchiridion of Bolt of Energy and began three weeks of study to learn the spell and advance the spell rack. The party learned about Sin, an ancient moon god associated with Ur in the Land of Nod. Outside the city, they encountered hooded figures at a place of death-power who read their fates and conscripted Ishamael for a mission to transport asylum seekers from the Chthonic regions of the Land of Nod to the Underworld. This requires first locating Simyaza at the elemental center of Tanuel. The hooded figure advised traveling to Morca to join eastward caravans into the Land of Nod, crossing either the dangerous dragon&#039;s teeth mountains (7,500+ ft elevation, 70 mph winds) or preferably finding the entrance to Germangeous Canyon (max 6,000 ft elevation, concealed route ending at Beckel Waterfall with 2,000 ft drop). The party will remain in Tintagel for training: Artephius learning Bolt of Energy to rank 5 (5 weeks 1 day), Ishamael ranking Shadow Wings to 20 (39 days), Slaydar recovering endurance and reclaiming lost spectral hands. They acquired warm clothing for the mountain crossing and began researching maps of the canyon route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Arrived at Tintagel after crossing lava river and traveling through thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Discussed armor options with Tintagelite smiths; identified three paleontological animators interested in T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Ishamael auctioned T-Rex skeleton; received 104 true silver guineas (26,208 sp) value&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Negotiated trade: skeleton value exchanged for incantations, armor, and magical items rather than currency&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Acquired quilted canvas armor sets for entire party by trading Walking Unseen potions and soft T-Rex leather&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Learned about Sin (moon god of Ur in Land of Nod) from spiritualists&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Encountered hooded figures at death-power site outside Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received fate prophecies: Artephius (frog vulnerability), Slaydar (serve behind throne), Ishamael (gates of death swing both ways), Sin (silver is boon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Accepted quest to transport asylum seekers from Chthonic regions to Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received intelligence about route to Land of Nod via Morca and Germangeous Canyon&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Purchased warm clothing for mountain travel (1,000 sp)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Began extended training period in Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 53 || Slaydar&#039;s first lost endurance point healed (16 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 58 || Slaydar&#039;s spectral hands returned after wandering (21 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 73 || Slaydar&#039;s second endurance point healed (36 days); returned to 21 EN&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 76 || Artephius studied Bolt of Energy (learning to rank 5, advancing spell rack); Ishamael ranked Shadow Wings to 20; Slaydar searched for tribal kin; Sin studied philosophy and researched silver/Sin connections (39 days total)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Training period completed; prepared to depart Tintagel for Morca&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: Infectious flights ===&lt;br /&gt;
===== The Geography of Necessity and Maps Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We found ourselves outside Tintagel, lingering near the Valley of Death but prudently declining to enter that particular establishment. I have learned through experience that places bearing such names rarely offer pleasant surprises. The locals maintain a thriving trade community here, merchants and travelers passing through en route to the Keeper of Five Faces and points beyond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our immediate concern focused on the journey ahead. The destination: Maktou, a substantial city lying several hundred miles north-north-east of Tintagel. Between us and that objective stretched the Jemaliah mountain range, a formidable barrier featuring jagged peaks where ferocious winds can dash travelers to death against stone unless one maintains altitude above the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At such heights, the combination of cold and altitude sickness presents lethal risk. The temperature plummets well below freezing, though wind chill makes accurate assessment academic once one&#039;s frozen corpse tumbles into a crevasse. Medical knowledge suggests that ascending these peaks in a single day carries substantial risk of altitude sickness, a condition requiring months to resolve if one cannot descend to lower elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we could locate its entrance, we might follow the river through at lower elevation, maintaining relative concealment while avoiding the worst of the mountain&#039;s fury. The canyon terminates at Beckel Waterfall, a massive cascade we would need to navigate under darkness using Dark Vision to avoid aerial detection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First, however, we required intelligence. The maps we sought proved elusive in Tintagel&#039;s markets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Acquisition of Information Through Diplomatic Libation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael exercised his considerable skill at spying and assessment, identifying a particularly garrulous fellow in one of Tintagel&#039;s drinking establishments. The man claimed to have descended from Maktou via river, surviving a spectacular journey through rapids in his coracle. His tale involved a ninety-foot waterfall, the strength of his arms pulling the vessel to shore despite the current, and the subsequent destruction of his craft, explaining his presence so far south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story was, naturally, complete fabrication. However, beneath the lies lay useful truth. Ishamael, displaying unexpected expertise in alcoholic beverages—apparently scholars acquire diverse knowledge—cultivated friendship with the boatman through provision of his finest spirits. The investment yielded returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fellow had indeed traveled the canyon, though his journey proved considerably less heroic than advertised. He described the river&#039;s exit into a lake, the series of cascades ascending into the mountains, and the peculiar stone of the uplands. He sketched what he remembered, providing Ishamael with sufficient detail to create a functional map showing the lake&#039;s location, the river&#039;s entry point, and the basic geography of the route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The boatman mentioned curious features: the canyon walls, formed of unusually white stone without volcanic characteristics, and the uplands beyond, where the rock appeared dark as obsidian despite the region&#039;s non-volcanic geology. The terrain hosted sparse vegetation despite the altitude and cold, suggesting geothermal warmth from below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Peculiarities of Local Commerce and Slaydar&#039;s Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Ishamael gathered cartographic intelligence, Slaydar explored Tintagel&#039;s servant markets. He discovered a merchant dealing in small figurines—magical items called Ushabti, approximately five centimeters tall, crafted from semi-precious stones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant possessed two such items: one fashioned from pale blue stone, the other from green malachite. These Ushabti, when properly animated through necromantic ritual, summon spiritual servants. The blue figurine produces a gardener skilled in tending herbal gardens. The green malachite Ushabti, carved from soapstone, manifests a scullery maid equipped with soap, capable of washing and cleaning almost anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given Slaydar&#039;s manual dexterity challenges and the resulting chronic filth of his armor and person, the acquisition seemed practically ordained. The merchant wanted two true silver guineas for each figurine, equivalent to approximately five hundred silver pennies. Slaydar, in a display of negotiating creativity that approached genius or madness, offered to cast Hold Aging on the merchant, granting sixteen years without aging in exchange for two figurines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant accepted. Slaydar attempted the ritual casting. The spell failed spectacularly, though thankfully without backfire. After profuse apologies and assurances regarding the difficulty of such powerful magic, Slaydar tried again. This time the spell took hold, and the merchant—now preserved from aging&#039;s ravages—handed over both Ushabti with satisfaction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refrained from commenting on the exchange rate. Sixteen years of prevented aging for items worth approximately one thousand silver pennies total seems generous to the merchant, though perhaps the market value of such magic exceeds my estimation. Slaydar appeared pleased with the transaction, and obtaining cleaning services for his perpetually filthy garments seemed worth considerable expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations for High-Altitude Travel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We acquired warm clothing suitable for mountain crossing, spending approximately one thousand silver pennies from party funds. The garments provided substantial protection against cold—though insufficient against the worst of the dragon&#039;s teeth. The locals also offered doves for sacrifice and traveling provisions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The priests sell ritually cleansed doves for one silver penny each, standard traveling sacrifice for those journeying through dangerous territory. We declined to purchase a large quantity, reasoning that carrying caged birds while flying presented encumbrance challenges exceeding their spiritual utility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More intriguing were the alchemical warming stones. These devices, fashioned from dark red clay surrounding reactive metal, produce heat when broken, allowing water to contact the metal core. The cheaper versions, costing ten silver pennies, heat nicely but carry unspecified risk of catastrophic failure. The expensive versions, priced at one true silver guinea, guarantee safety but exceed our budget.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I identified the reactive metal as caesium through alchemical analysis—a discovery suggesting we might employ these devices for fishing by explosive means, though consumption of the resulting catch seemed inadvisable given the chemical contamination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also examined experimental traveling rations offered at two copper farthings per meal. The vendors admitted these provisions lacked field testing, noting that subjects experienced &amp;quot;enhancements&amp;quot; after consuming them for a week. The failure to specify whether these enhancements proved beneficial or deleterious raised appropriate concerns. Slaydar, demonstrating either admirable courage or questionable judgment, purchased several weeks&#039; worth for personal consumption and scientific experimentation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey North to the Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed Tintagel approximately one hour before dawn, walking outside the city limits before ascending via Ishamael&#039;s Shadow Wings. The spell, now quite potent, provides substantial flight duration at impressive speed. With four passengers, the exertion increases as altitude rises, but remains manageable for those of adequate strength.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess limited physical strength. While my natural capabilities prove adequate for managing my own equipment and scholarly apparatus, I contribute little to the expedition&#039;s heavier burdens. The physical labor of carrying party supplies, establishing camps, and managing substantial equipment falls to my more robust companions. My contribution remains purely intellectual and magical—a division of labor I accept with pragmatic resignation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight north covered the distance to the lake in approximately three hours, reaching the lake the boatman had described by nine o&#039;clock in the morning. The lake stretched two to three miles north-south, perhaps half a mile wide—large enough to challenge a swimmer but navigable for the competent. We identified the cascade on the lake&#039;s northern shore where the canyon river descended from the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rather than risk landing and re-launching, Ishamael wisely chose to continue flying directly up the river into the canyon. The Shadow Wings spell still had considerable duration remaining, and limiting our ground exposure reduced opportunity for mishap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Canyon Ascent and Slaydar&#039;s Aquatic Misadventure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls rose nearly vertical, perhaps seventy-five degrees, formed of peculiar white stone difficult to describe. The material lacked distinguishing features, making altitude assessment challenging except when occasional bushes provided reference. The eastern wall displayed curious moss coverage and caverns, visible only on one side of the ravine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river climbed at steep grade—punishing for walking, though we flew above the water following the cascades upward. At higher elevation, the work intensified as altitude effects began manifesting. Those carrying heavy loads—Slaydar with his substantial equipment—felt the growing strain more acutely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster struck with the predictability of dropped crockery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, facing the canyon&#039;s turbulence and headwind, lost control and began tumbling through the air. He struggled to recover his flight path but could not regain stability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faced with collision against the canyon wall, the river bank, or the water itself, Slaydar chose the softest option available. He struck the water at considerable speed, scraping across a concealed rock. The impact crippled his primary hand, inflicting grievous injury and severing the appendage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river&#039;s current, flowing rapidly back downstream, began carrying Slaydar away from the party. Weighted down by his substantial equipment, he sank beneath the surface and began to drown. Ishamael reacted with admirable speed, casting Wind Walk to extract Slaydar from the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spell launched Slaydar vertically like a comet for brief duration. He ascended rapidly, then engaged his Shadow Wings as the Wind Walk expired. The combination allowed him to travel upstream and identify a landing site: a hill-island where the river split into two tributaries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He landed while still Wind Walked, avoiding further flight complications, and waited for the party to join him. I executed my landing without incident, as did Sin. My enhanced agility provided sufficient margin even with the speed penalties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We examined Slaydar&#039;s condition. His hand lay severed, requiring immediate medical attention. Sin attempted to stop the bleeding while Slaydar&#039;s invisible scullery maid—recently animated from the soapstone Ushabti—discreetly cleaned the inevitable consequences of his traumatic injury. The servant proved useful beyond mere laundering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Divergent Rivers and Crystalline Reconnaissance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The island presented a choice: two rivers of roughly equal size, both ascending into the mountains. Without clear indication which path led to Maktou, we required additional intelligence. Ishamael employed Crystal Vision, projecting his sight far north to survey the terrain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scrying revealed the eastern tributary continuing northward toward our destination. The western branch wandered into the mountains&#039; heart—doubtless leading to adventure, possibly treasure, certainly delay. We chose the prudent path, following the eastern river.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls here displayed new peculiarity: orange streaks ran through the white stone as though someone had dragged a knife through wet oil paint, leaving vivid traces. I lacked sufficient ranger skill to identify the mineral responsible. Sin suggested using spectral hand to collect samples, but the distance exceeded the spell&#039;s range. The gardener Ushabti possessed no relevant capabilities. We noted the phenomenon and continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== High-Altitude Plains and the Experimental Diet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After two hours additional flight, covering substantial distance of river canyon, we emerged onto an alpine plain at considerable elevation. The work intensified to strenuous exercise, taxing most party members significantly. Ishamael, possessing significant Aerial Affinity, reduced his exertion considerably—an advantage I deeply envied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plain presented remarkable features. Despite the elevation and cold, grass covered the ground extensively. Brambles grew in patches, and wildflowers bloomed with unexpected vigor. The incongruity struck even my limited ranger knowledge: these plants required warmth beyond the altitude&#039;s capacity to provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigation revealed the explanation: the ground radiated heat. Placing one&#039;s hand against the earth detected definite warmth, comfortable even through clothing. The geothermal activity explained both the vegetation and the boatman&#039;s observations regarding the dark upland stone. We flew close to the ground, benefiting from the rising warm air to reduce our exertion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward for approximately two hours at reduced speed due to persistent headwind. The northern horizon revealed darker terrain ahead—a range of hills covered in shadows, approximately three to four hours distant at our current speed. Given our growing exhaustion and Slaydar&#039;s injuries, we prudently landed on the warm plain to rest overnight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing attempts went well initially. Slaydar managed his approach successfully, as did Sin. I, however, faced complications.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Personal Landing Difficulties and Medical Complications =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I misjudged the approach and began an uncontrolled descent toward terrain featuring bushes, rocks, and various other hard objects unsuitable for collision at speed. I pulled desperately at the magical wings but could not arrest my fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck a bush. Specifically, I landed groin-first upon a particularly substantial and unfortunately rigid bush. The impact inflicted severe injury and impaled me upon the vegetation in a manner simultaneously agonizing and humiliating. The specific injury—a vicious puncture to the groin—carries substantial infection risk and will reduce my movement rate significantly for the next two months.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s attempt to extract me by cutting away the bush succeeded without further injury, though not without considerable embarrassment. I shall not detail the exact mechanics of the extraction, save to note that thorough hand-washing proved advisable for all involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin cast Wraith Cloak on herself during landing, demonstrating significantly superior planning than I had managed. She touched down without incident, making my own performance appear even more incompetent by comparison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Evening Camp and the Perils of Experimental Cuisine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We established camp on the warm plain, finding the ground comfortable enough that fire became optional rather than necessary. The geothermal heat provided adequate warmth with our bedding, though we lit a small fire for cooking and morale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar animated both his Ushabti: Tina the scullery maid and the gardener. The servants manifested as invisible spirits, visible only to Slaydar himself. Tina immediately addressed the condition of Slaydar&#039;s trousers following his various injuries and traumatic incidents. The gardener stood ready for herbal work, though we lacked appropriate plants on this alpine plain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came dinner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, having limited funds, opted for the experimental rations rather than standard traveling food. She consumed her meal with appropriate trepidation. The subsequent effects yielded peculiar sensations but not immediately harmful consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin reported feeling strange but not immediately harmful effects. Whether this presages enhancement or detriment remains to be determined. I silently congratulated myself for avoiding the experimental provisions, instead consuming standard rations at significantly higher expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating either admirable scientific curiosity or complete disregard for personal safety, also consumed the experimental meal. His reaction proved far more dramatic, suggesting significant consequences. He reported feeling dizzy and experiencing sensations of power radiating through him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the locusts emerged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Locust Incident and Medical Attention =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection in Slaydar&#039;s severed hand manifested in spectacular fashion: insects crawled from the wound. Specifically, what appeared to be plague locusts, creatures associated with divine wrath and agricultural devastation in various theological traditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, upon identifying the insects, decided the appropriate response involved consuming them. With Tina&#039;s assistance, he ate one of the locusts. The subsequent reaction proved dramatic but immediate consequences remained unclear beyond Slaydar&#039;s sensation of power and increasing dizziness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I began to suspect that our orc companion&#039;s approach to risk management differed substantially from conventional wisdom. Eating plague locusts that emerged from one&#039;s infected wound strikes me as inadvisable under most circumstances. Slaydar seemed to view it as an opportunity for enhancement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin attempted to cure the infection in both Slaydar and myself the following morning. For Slaydar, her ministrations succeeded admirably—the corruption fled his flesh, and the plague locusts ceased their emergence. He remained weakened from the ordeal but no longer faced the risk of spreading infection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For myself, the outcome proved less favorable. Sin could not dispel the corruption in my groin wound. The infection persists, a constant reminder of my aerial incompetence and the perils of landing groin-first upon rigid vegetation. I experienced the disturbing sensation of insects attempting to manifest from the wound—though mercifully they did not fully emerge as Slaydar&#039;s had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The site of my ongoing infection—specifically the groin region—adds considerable humiliation to the medical ordeal. Sin displayed professional discretion during the examination and treatment attempt, though I detected suppressed amusement from my companions regarding the precise anatomical location of my persisting affliction. I shall be traveling the remainder of this journey with an infected groin wound, a circumstance I had not anticipated when accepting this commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Travel Hardships =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night on the warm plain with watches established: first myself alone during the evening settling period, then Ishamael and Sin paired for the deep night watch, then Slaydar and Sin for the morning. The warm ground made the vigil considerably more comfortable than expected at this elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning, Slaydar showed improvement after his successful infection cure, though he remained weakened from the ordeal and the mysterious effects of consuming plague locusts. I remained afflicted with my groin infection, a condition likely to plague me—quite literally—for the foreseeable future. Sin had grown weary but avoided infection herself, though the experimental rations&#039; effects remained incompletely manifested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We faced substantial distance remaining to Maktou at our reduced speed. The dark hills ahead suggested potential encounters or obstacles requiring careful navigation. My infected condition and Slaydar&#039;s weakened state limited our combat effectiveness should conflict arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the pattern of our journeys. Each leg presents new opportunities for injury, infection, or impalement upon inconvenient vegetation. My physical inadequacy proves a persistent liability. Without magical enhancement from Callas and my companions, I would have perished multiple times over during this expedition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we advance. Despite Slaydar&#039;s severed hand, my infected and punctured groin, Sin&#039;s experimental diet effects, and the various indignities of travel, we continue northward toward Maktou. From there we must reach the Land of Nod, locate the Choir of the House of Fire, recruit them for Callas&#039;s Abbey, and return with sufficient numbers to satisfy our contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in complexity with each revelation. Now we must also locate Simyaza at the elemental center of Tanuel, arrange embassy functions, and transport asylum seekers from Chthonic regions to the Underworld. Each task connects to three others in elaborate webs of obligation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first: we must reach Maktou without additional catastrophe. Given our track record, this represents substantial challenge. I shall endeavor to land without impaling myself on additional vegetation. My groin—still infected from the previous encounter—would appreciate the courtesy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Journey Continuation and Persistent Misfortune =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed camp the following morning after medical treatment and breakfast. Ishamael cast Shadow Wings again, providing fresh duration for the final leg to Maktou. The launch proceeded smoothly for most of the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, however, experienced further complications. He lost control immediately upon launch and tumbled through the air. Despite his best efforts, he could not regain stability. His remaining hand separated from his body during the violent tumbling, flying off into the terrain below. Sin stopped the bleeding before the loss became critical, but Slaydar now possessed zero functional hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I maintained careful silence regarding the statistical improbability of Slaydar his hands and arm during a single day&#039;s travel. The universe appeared determined to test his resolve through systematic dismemberment. To his credit, Slaydar maintained surprising composure, immediately plotting to animate his severed hand as a separate entity—reasoning that an animated hand might prove more useful than one merely attached to his body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His second launch went smoothly, and we proceeded northward over the plain toward the dark hills. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable at this elevation. More vegetation appeared as we traveled: grass covering the canyon walls, moss on eastern faces, occasional trees clinging to available purchase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew over increasingly pleasant terrain until emerging fully onto the alpine plain. The warm ground&#039;s effects became more pronounced. Wildflowers bloomed improbably across the grassland. Brambles grew in dense patches. The entire plain hosted vegetation wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After substantial additional flight, we spotted dark hills in the distance. The shadowed terrain ahead suggested either storm systems or geological features creating permanent gloom. Given our mission&#039;s tendency toward ominous destinations, I suspected the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained enough stamina to continue, but Slaydar&#039;s condition—severely weakened, both hands severed, recently cured of infection, mysterious locust-consumption effects—argued for caution. We would reach the dark hills with perhaps three to four hours additional travel, arriving in late afternoon with diminished reserves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Strange Plain and Unexplained Phenomena =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we flew low over the warm plain, leveraging the rising thermals to reduce our exertion, Slaydar noted peculiar features in the terrain. The grass grew in patterns suggesting organized cultivation, though we observed no structures or inhabitants. The wildflowers clustered in arrangements too regular for natural distribution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bramble patches formed rough geometric shapes when viewed from altitude. Whether this indicated current habitation, ancient ruins beneath the soil, or simply geological formations influencing plant growth remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory side expeditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward. The dark hills grew closer, resolving into a cliff face or escarpment rather than gradual elevation increase. The darkness proved neither storm nor forest but rather the stone itself—some material absorbing light rather than reflecting it. The geological peculiarity matched the boatman&#039;s descriptions of obsidian-like terrain, though the volcanic characteristics remained absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I speculated regarding connections between the warm plain, the light-absorbing stone, and the overall geography. The entire region displayed signs of powerful geothermal activity. Whether this stemmed from volcanic processes, magical effects, or other phenomena exceeded my knowledge. I resolved to research the matter if we survived to reach Maktou&#039;s libraries—assuming my infected groin wound did not worsen to the point of incapacitation during the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds (share of 1,000 sp total)&lt;br /&gt;
* Doves for sacrifice (quantity unspecified, 1 sp each) - purchased&lt;br /&gt;
* Standard traveling rations (3 sp per meal) - purchased for journey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Pale blue Ushabti figurine (summons gardener servant with herbal garden skill) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Green malachite/soapstone Ushabti figurine named &amp;quot;Tina&amp;quot; (summons scullery maid with soap, cleans almost anything) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal, rank 5 herbalist equivalent, multiple weeks supply, unspecified &amp;quot;enhancement&amp;quot; side effects after one week consumption) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
* Alcohol samples (finest quality) - used for befriending boatman information source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Map information: route from Tintagel to Maktou via lake and Germangeous Canyon&lt;br /&gt;
* Intelligence: canyon characteristics, white stone walls with orange streaks, warm alpine plain at 5,500 feet&lt;br /&gt;
* Knowledge: Beckel Waterfall 2,000-foot drop at canyon terminus&lt;br /&gt;
* Warm clothing expenditure: 1,000 silver pennies total for party&lt;br /&gt;
&lt;br /&gt;
===== Injuries Sustained =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Primary hand severed (2 endurance damage, crippled, taken by river current) - session start&lt;br /&gt;
* Both hands now severed (secondary hand lost during launch attempt)&lt;br /&gt;
* Infection from hand wound (3 additional endurance damage, successfully cured by Sin on Day 77)&lt;br /&gt;
* Consumed plague locust from wound (rolled 100+, unspecified effects pending)&lt;br /&gt;
* Current endurance: 11 (severely depleted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Groin puncture from landing on bush (3 endurance damage, 32% infection risk, -2 TMR for 2 months)&lt;br /&gt;
* Infection failed to cure - STILL INFECTED in groin wound&lt;br /&gt;
* Current endurance: 11 (reduced from 14 after failed treatment)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consumed experimental rations (rolled 28, unspecified effects pending)&lt;br /&gt;
* Lost substantial fatigue (12+ points) during travel&lt;br /&gt;
* No physical injuries sustained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* No injuries sustained&lt;br /&gt;
* Aerial Affinity rank 5 reduced fatigue costs significantly&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party departed Tintagel traveling north toward Maktou, approximately 500 miles distant across the Jemaliah mountain range. They gathered map information from a boatman in Tintagel who had traveled down from Maktou through the Germangeous Canyon. Slaydar acquired two magical Ushabti figurines (gardener and scullery maid servants) by trading Hold Aging spells, and purchased experimental traveling rations with unspecified enhancement effects. The party flew north via Shadow Wings, reaching the lake at the canyon base in three hours. Continuing up the canyon river, Slaydar tumbled into rapids at 5,000 feet elevation, severing his primary hand and requiring rescue via Wind Walk. The party landed at a river fork to rest and receive medical attention. Ishamael used Crystal Vision to identify the correct tributary continuing north. After another two hours flight, they emerged onto a warm alpine plain at 5,500 feet featuring improbable vegetation growth from geothermal heat. During landing, Artephius impaled his groin on a bush, taking severe injury. The party made camp, consuming experimental rations that produced mysterious effects in Sin and Slaydar (who also ate plague locusts from his infected wound). Morning medical checks successfully cured Slaydar&#039;s infection but failed to cure Artephius&#039;s groin wound infection. During launch, Slaydar lost his remaining hand. The party continued north toward dark hills approximately 80-150 kilometers from Maktou, flying over increasingly warm and vegetated terrain despite high altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Departed Tintagel outside city limits before dawn (approximately 6am)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael befriended boatman in Tintagel tavern, obtained map information via alcohol expertise&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar acquired two Ushabti figurines (gardener and scullery maid) by trading Hold Aging spells to merchant&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Party purchased warm mountain clothing (1,000 sp total), doves for sacrifice, and traveling rations&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Launched via Shadow Wings heading north-north-east toward lake (3-hour flight, 319 km)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Arrived at lake at 9am, identified cascade on northern shore&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Continued flying up Germangeous Canyon following river&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar tumbled at 5,000 feet elevation, struck water, severed primary hand, rescued by Ishamael&#039;s Wind Walk&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Landed at river fork (tributary junction), rested and received medical attention&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael used Crystal Vision to identify eastern tributary continuing to Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew additional 2 hours up eastern tributary (130 km through canyon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Emerged onto alpine plain at 5,500 feet with geothermal warming and improbable vegetation&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew 2 hours north over warm plain (approximately 60 miles at reduced speed due to headwind)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Artephius failed landing, impaled groin on bush (3 endurance damage, infection risk)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Made camp on warm plain, established watches&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Sin consumed experimental rations (rolled 28, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed experimental rations (rolled 100+, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Plague locusts emerged from Slaydar&#039;s infected hand wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed plague locust (rolled 100+, additional unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: medical checks performed&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin successfully cured Slaydar&#039;s hand infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin failed to cure Artephius&#039;s groin infection (infection persists)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Slaydar lost remaining hand during launch tumble&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north toward dark hills (approximately 80-150 km from Maktou)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Temperature reached 23-24°C at midday despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Session concluded with party in flight toward dark hills/escarpment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: Deathly encounters ===&lt;br /&gt;
&lt;br /&gt;
===== Morning Recovery and Natural Resilience =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dawn arrived upon the warm alpine plain where we had camped. The geothermal heat radiating through the earth provided comfortable warmth despite our elevation, rendering a fire nearly unnecessary. I woke to find my companions assessing our various injuries from the previous day&#039;s mishaps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having lost his primary hand to the river rapids, had received successful treatment from Sin during the night. The infection that threatened his wound had been driven out through her healing arts. He remained weakened from the ordeal but no longer faced spreading corruption. His animated hand wandered about the camp independently, creating a peculiar spectacle as it scuttled across the ground performing small tasks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own condition proved more embarrassing. The groin puncture from my catastrophic landing upon rigid vegetation had become infected, carrying substantial risk of ongoing complications. Sin attempted to cure the affliction, employing her considerable healing skill to drive out the corruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The treatment required direct examination of the wound site. I shall not detail the specifics of this process, save to note that Sin maintained professional discretion throughout, though I detected hints of suppressed amusement from my companions regarding the anatomical location of my persistent ailment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To my considerable relief, the infection resolved naturally. My body expelled the corruption through its own resilience, though the process felt decidedly unpleasant. I experienced disturbing sensations suggesting insects attempting to manifest from the wound—similar to the plague locusts that had emerged from Slaydar&#039;s hand—but mercifully they did not fully materialize before the infection cleared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning I had recovered fully from what might have become a debilitating condition. The entire ordeal reinforced my conviction that aerial incompetence carries consequences far beyond mere embarrassment. Landing groin-first upon vegetation represents a mistake I shall endeavor not to repeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Continuation North Toward the Dark Lands =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We broke camp after breakfast, which included contributions from Slaydar&#039;s herbalist Ushabti providing beneficial supplements to our morning meal. The invisible servant proved useful beyond its primary gardening function, adding herbal enhancements that restored some of our vigor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Wings once more, providing fresh duration for the day&#039;s travel. The launch proceeded smoothly for the entire party, and we proceeded northward over the alpine plain. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable given our elevation of approximately fifty-five hundred feet. The geothermal activity beneath the plain created microclimates wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More vegetation appeared as we traveled. Grass covered surfaces in organized patterns suggesting ancient cultivation or geological formations influencing plant growth. Wildflowers bloomed in clusters displaying suspicious regularity. Bramble patches formed rough geometric shapes when viewed from altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whether this indicated current habitation, ancient ruins beneath the soil, or simply mineral deposits affecting plant distribution remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory diversions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately two hours of flight, we spotted dark terrain ahead. What initially appeared as storm systems or shadows resolved into the terrain itself—stone absorbing light rather than reflecting it. The material matched the boatman&#039;s descriptions of obsidian-like rock, though volcanic characteristics remained conspicuously absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The darkness grew more pronounced as we traveled north. The stone transitioned from normal grayish coloration through progressively darker shades until, after approximately an hour&#039;s travel, it became completely black. The effect proved unsettling—not mere shadow but the substance of the rock itself seeming to drink illumination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Arrival at Maktou and the Escarpment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around one o&#039;clock in the afternoon, we sighted Maktou. The city sprawled across the landscape approximately twenty-five miles distant, featuring two prominent multi-story structures. One appeared as a ziggurat—a stepped pyramid rising higher than typical ancient architecture. The other structure presented as a palace with four step-towers surrounding an interior garden, all enclosed within defensive walls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prudently landed approximately fifteen miles south of the city to avoid aerial detection. The local population likely maintains unfavorable attitudes toward magical displays. Flying into town on massive black bat wings typically provokes responses involving torches and haystacks, as Ishamael diplomatically phrased it. We opted for discretion over convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing site presented its own challenges. A precipitous escarpment descended three hundred meters total, with the steepest section dropping one hundred meters at angles approaching vertical. We lacked sufficient rope and pitons to establish safe belaying positions for the entire descent. The party surveyed the terrain, discussing options for safe passage down the cliff face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ghûl Ambush =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As dusk approached while we assessed our descent options, an enormous clatter erupted behind us. Three humanoid figures descended from above with aggressive intent. They stood man-sized, covered in dark gray skin entirely devoid of clothing or hair. Their faces presented unnatural features—enormous prognathous jaws, eyes completely black without visible pupils, and virtually no nose recognizable as such. The creatures displayed obvious gender characteristics impossible to ignore at close range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They wore only belts, carried no visible weapons, and moved with predatory speed. The ambush caught us at the cliff&#039;s edge, vulnerable and separated by sufficient distance to prevent immediate mutual support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We attempted to prepare for combat. Ishamael and Sin readied weapons and moved to establish defensive positions. I began preparing magical strikes, initially considering lightning bolt before recognizing that my companions&#039; proximity to the attackers made area effects inadvisable. I switched to preparing bolt of energy instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creatures won initiative decisively. They moved forward in a sprint, covering ground with alarming speed to engage Sin and Slaydar in close combat. Their physical capabilities proved formidable—strength approximating thirty, with prehensile feet adding to their combat versatility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first exchanges went poorly. One creature struck Slaydar with both stony claws and a devastating bite attack. The bite inflicted grievous damage, stunning him immediately. Another attacked Sin, who employed her fan of the orient&#039;s reflex action to increase her defense substantially. Only the bite attack connected, inflicting moderate damage rather than the catastrophic wounds it might have dealt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third creature engaged Ishamael. Despite his considerable defensive capability, the creature&#039;s attacks proved challenging. He suffered stunning blows that temporarily incapacitated him, though he recovered quickly through sheer willpower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All three combatants recovered from their initial stunning during the first exchange. I managed to cast bolt of energy successfully, targeting the creature engaging Slaydar. The spell struck cleanly, inflicting nine points of damage. The magical attack proved effective—these creatures possessed intrinsic weakness to magic despite their physical resilience. They take only half damage from physical weapons, and non-magical weapons inflict merely one point regardless of the blow&#039;s force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature I struck with magical energy immediately charged toward me, apparently prioritizing the elimination of spellcasters. It moved adjacent but lacked sufficient action to attack during that pulse. Slaydar attempted to evade but found himself unable to change tactics mid-action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin triggered an invested lightning bolt. The spell caught one creature squarely, inflicting substantial damage and stunning it despite its resistance check. The magical assault proved far more effective than physical attacks would have been.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged with his considerable combat skill, striking decisively with enhanced weapons. His attacks proved effective due to magical enhancement, though even he dealt only half normal damage. He inflicted serious wounds, driving one creature into negative endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The combat devolved into desperate exchanges. I cast additional spells, targeting threats as they emerged. Sin deployed her remaining invested lightning bolt, stunning another creature. Ishamael systematically reduced the ghûls&#039; fighting capability through precise strikes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During one exchange, a ghûl struck me with devastating force. The bite attack tore through my defenses, inflicting catastrophic damage. I felt my consciousness fading as the creature&#039;s massive jaws closed upon me. The world dimmed, sounds became distant, and I experienced the peculiar sensation of my life force departing my body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I died upon that escarpment, approximately fifteen miles south of Maktou, killed by a creature I later learned was called a ghûl—an elemental entity related to Jin or Djinn rather than undead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Death and the Pomegranate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess no clear recollection of death itself. The experience remains mercifully blank—consciousness ceased abruptly with the ghûl&#039;s fatal bite. What followed exists only through secondhand account from my companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party managed to conclude the combat successfully. Ishamael employed his kiss of death ability to finish the unconscious ghûl, ensuring it would not recover to threaten the group. One creature fled into the darkness, escaping despite their best efforts. Two ghûl bodies remained for examination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions faced a significant dilemma: my corpse, no resurrection resources immediately available, and approximately three days before permanent death made resurrection impossible. They considered various options including returning to Tintagel for a revivification syringe, seeking assistance in Maktou, or attempting to animate my body to transport it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone—I believe Slaydar based on subsequent comments—suggested pomegranates. He had noted during earlier research that pomegranates hold symbolic connection to resurrection in various religious traditions. The fruit appears in Christian symbolism representing rebirth, and features prominently in Greek mythology through the story of Persephone eating pomegranate seeds in the underworld.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With their course decided, the party still needed to descend the escarpment. Sin solved this problem through her bone construction magic, sculpting staircases directly into the cliff face. As a sculptor of considerable skill, she shaped the stone into functional architecture with multiple castings of the spell. Her artistic sensibilities influenced the work—she created handrails and aesthetic embellishments while maintaining structural integrity. The result proved both functional and visually striking, though the steep grade made the descent tiring rather than dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the construction process, Slaydar engaged in what he termed his &amp;quot;fifty questions&amp;quot; routine. He knelt beside my corpse asking increasingly inane inquiries, ostensibly communing with my departed spirit but more likely satisfying his inexhaustible curiosity about matters I would have preferred to keep private. The questions ranged from reasonable to absurd, including subjects I shall not detail in this report. Sin later claimed to have overheard portions of this one-sided conversation, promising to share embarrassing revelations at opportune moments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party descended the escarpment using Sin&#039;s newly constructed bone staircases, carrying my body. They entered Maktou seeking resources for resurrection. The city proved welcoming enough, maintaining caravanserai for travelers and hosting temples to multiple deities including Shin, Shechem, and Marduk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inquiries about resurrection led to suggestions they visit &amp;quot;the Dark Place&amp;quot;—an area of darkness east of Maktou associated with strange occurrences and dangerous entities. The locals confirmed that resurrection might be possible there but warned against casual visits. People travel to the darkness only when necessity compels them or when pursuing specific objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, pomegranates proved available in Maktou itself. The fruit grows at high altitude in the cold climate, though not currently in season. The vendors offered chilled pomegranates at premium prices—five gold shillings for a single fruit, reflecting both scarcity and preservation costs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party purchased a pomegranate. Ishamael, possessing knowledge of such matters through his necromantic studies, recognized that feeding the fruit to my corpse would likely achieve resurrection but would also bind me to Hades, the Greek god of the underworld. The connection parallels Persephone&#039;s binding after eating pomegranate seeds in Hades&#039;s realm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions consulted me despite my current state of being deceased. Apparently Slaydar&#039;s &amp;quot;fifty questions&amp;quot; routine extended even to interrogating my corpse. When asked whether I would object to being bound to Hades, I evidently—through whatever spiritual medium Slaydar employed—indicated that if binding to Hades meant not remaining dead, I found the arrangement acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party fed me the pomegranate. Slaydar apparently began with conventional oral administration, though he speculated about alternative orifices if the mouth proved ineffective. Sin insisted firmly on proper feeding procedures, sparing me posthumous indignities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the resurrection check successfully, returning from death with one endurance point and zero fatigue. The transition from death back to life felt abrupt and disorienting. One moment nonexistence, the next moment gasping upon cold stone with the taste of pomegranate seeds in my mouth and my companions&#039; concerned faces hovering above me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Binding to Hades and Recovery in Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I returned from death bound to Hades through the consumption of pomegranate while deceased. The binding carries specific obligations and benefits. Hades proves a non-jealous deity—he permits worship of other gods and attendance at other temples provided I observe his feast days and offer appropriate sacrifices. The arrangement strikes me as pragmatic. Many gods demand exclusive devotion; Hades merely requires acknowledgment and periodic observance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My extremely weakened state required extended recovery. Resurrection restored me to bare consciousness but left me unable to recover endurance or fatigue through normal means. Only natural healing would restore my strength—a process requiring days rather than hours. Magical healing effects would not function until my body had recovered sufficiently through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for a week, resting and recovering from the ghûl encounter. The city proved hospitable enough. We secured lodging at the caravanserai, paying modest fees for accommodation. The local temples provided opportunities for worship, which proved necessary given my new binding to Hades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attending temple services once per week removes penalties associated with divine binding—though precisely what penalties might apply remained unclear. I chose pragmatism over rebellion, visiting the temple to acknowledge Hades properly. The ziggurat hosting multiple deities operated on henotheistic principles—Marduk serving as primary god-like entity for the city, with others fulfilling specific functions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions pursued their own temple attendance. Slaydar visited the Temple of Marduk, finding the focus on royalty and kingship aligned with his obsequious service to nobility. Sin attended the Temple of Shin, learning useful information about the region including confirmation that the &amp;quot;area of darkness&amp;quot; we had heard mentioned was the Keep of Five Faces—our original destination before I experienced fatal interruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our week of recovery, several noteworthy developments occurred. The party examined the ghûl bodies, discovering they possessed unusual anatomy. The creatures proved to be elementals rather than undead—specifically ghûl (spelled with circumflex over the u), entities related to Jin rather than graveyard undead. They contain elemental death essence and dark earth, potentially useful for alchemical purposes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, being the highest-ranked alchemist in our party, could theoretically harvest components from the bodies. The hearts displayed peculiar structure with three lobes descending into conical tubes. The blood might be processed into tempering agents or potions providing damage resistance. We collected what we could for later analysis and potential sale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More peculiarly, Slaydar developed a third eye. During the week&#039;s recovery, the bump on his forehead from previous injuries healed, leaving a thin crescent-shaped mark. Eyelashes sprouted from the mark, and over several days a functional third eye developed. He could blink with it but reported strange sensations when attempting to use it for vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third eye&#039;s development apparently resulted from his consumption of plague locusts from his infected wound, combined with the mysterious effects of the experimental traveling rations he had purchased in Tintagel. The enhancement carries both benefits and drawbacks—increased vulnerability to ocular injuries but reduced chance of immediately fatal results from such wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By week&#039;s end I had recovered sufficiently to travel. My endurance returned gradually through natural healing, though I remained far from full strength. The party prepared to continue our mission: locating the Choir of the House of Fire, recruiting them for Callas&#039;s Abbey, and completing the other objectives in our commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now found ourselves in Maktou, located in the Land of Nod, having survived death and resurrection. The Keep of Five Faces lay eastward through the area of darkness. Our mission continued, complicated by my new binding to Hades and the lingering effects of our injuries, but still achievable if we proceeded carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The week in Maktou provided necessary rest but also delay. We had consumed a substantial portion of our available time through injury recovery and resurrection complications. The mission parameters allowed for extended duration, but we remained conscious that Callas expected results rather than excuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the experience of death and resurrection. The process proved less traumatic than anticipated—perhaps because I retained no clear memory of death itself. The binding to Hades seemed a reasonable price for continued existence. Few deities offer such pragmatic arrangements, permitting worship of others while merely requesting acknowledgment on feast days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical weakness had nearly proven fatal. Without my companions&#039; intervention and the fortunate availability of pomegranates in Maktou, I would have remained permanently deceased upon that escarpment. The incident reinforced my awareness of mortality and my dependence upon the party for survival in physical combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we persevered. Despite Slaydar&#039;s loss of both hands, my death and resurrection, Sin&#039;s various injuries, and Ishamael&#039;s stunning blows, the party maintained cohesion and completed necessary tasks. We adapted to circumstances, found creative solutions, and continued toward our objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we prepared to depart Maktou after our week of recovery, I contemplated the journey ahead. We still needed to reach the Keep of Five Faces, locate the House of Fire choir, recruit sufficient members, arrange transport for them back to Callas&#039;s Abbey, and complete various subsidiary objectives including embassy functions and asylum arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each task connected to others in elaborate webs of obligation. But we advanced incrementally, solving problems as they emerged, adapting to circumstances, and maintaining progress toward ultimate objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had died and returned. Slaydar had lost both hands and gained a third eye. We had fought elemental creatures of considerable power and survived through magical rather than physical means. We had discovered the value of pomegranates for resurrection and the complications of divine binding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission continued. We would proceed eastward from Maktou, enter the area of darkness surrounding the Keep of Five Faces, and pursue our recruitment objectives. I traveled now as a servant of Hades—an unexpected development but one I accepted pragmatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alternatives to divine binding involved remaining deceased, which struck me as decidedly less appealing. I chose life, accepted the consequences, and continued forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Pomegranate (consumed while dead for resurrection, 5 gold shillings) - purchased in Maktou&lt;br /&gt;
* Divine binding to Hades (consequence of pomegranate resurrection) - requires feast day observance and sacrifices&lt;br /&gt;
* Recovered naturally from groin infection (Day 77) - gained +6 bonus to resist disease, putrid wounds, necrosis, and extreme corruption&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye (developing from forehead injury during week in Maktou) - consequence of plague locust consumption and experimental rations&lt;br /&gt;
* Lost primary hand (Day 76) - severed during water impact in Session 05&lt;br /&gt;
* Animated severed hand as separate entity - necromantic enhancement&lt;br /&gt;
* Infection cured successfully by Sin (Day 77)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Created multiple bone staircases descending escarpment - bone construction magic&lt;br /&gt;
* Consumed experimental rations (ongoing mysterious effects from Session 05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Successfully employed kiss of death on unconscious ghûl - instant kill ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 obols (coins from ghûl bodies with magical aura) - looted&lt;br /&gt;
* 2 ghûl hearts (elemental components: death essence and dark earth) - harvested for alchemy&lt;br /&gt;
* Ghûl blood (potential for tempering weapons or damage resistance potions) - collected&lt;br /&gt;
* Ghûl solid viscera (dense organs with unusual tri-lobed structure) - harvested&lt;br /&gt;
* Week of lodging at Maktou caravanserai - paid from party funds&lt;br /&gt;
* Temple attendance establishing worship relationships - Marduk (Slaydar), Shin (Sin), Hades (Artephius)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party completed their recovery from Session 05 injuries with Sin successfully curing Slaydar&#039;s hand infection but Artephius recovering naturally from his groin infection. The party flew north over increasingly dark terrain, reaching the escarpment fifteen miles south of Maktou. At dusk while assessing descent options at the cliff&#039;s edge, three ghûls ambushed the party. The combat proved extremely dangerous—the ghûls possessed tremendous strength (approximately 30), took half damage from physical weapons (only 1 point from non-magical weapons), but proved intrinsically weak to magic (Willpower +20). Artephius died from a ghûl bite attack. The party killed two ghûls and one escaped. After the combat, Sin created bone staircases to descend the three-hundred-meter cliff face. They descended to Maktou carrying Artephius&#039;s body, purchased a pomegranate for five gold shillings, and fed it to Artephius while dead. He successfully resurrected but became bound to Hades as a consequence. The party spent a week recovering in Maktou, attending various temples (Marduk, Shin, Shechem), harvesting alchemical components from ghûl bodies, and resting. During the week, Slaydar developed a third eye from his forehead injury. The party learned the &amp;quot;area of darkness&amp;quot; east of Maktou is the Keep of Five Faces, their original destination. Session ended with the party preparing to depart Maktou toward the Keep of Five Faces.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Sin successfully cured Slaydar&#039;s infection; Artephius recovered naturally from groin infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Slaydar lost remaining hand during launch attempt; now has zero functional hands&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north via Shadow Wings over warm alpine plain; temperature reached 23-24°C despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Traveled over increasingly dark terrain; stone transitioned from gray to completely black&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Approximately 1:00 PM: Spotted Makuu approximately 25 miles distant&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Landed 15 miles south of Makuu at escarpment to avoid aerial detection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Dusk: Three ghûls ambushed party at cliff&#039;s edge while assessing descent options&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Combat: Artephius died from ghûl bite; party killed two ghûls, one escaped&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Sin created bone staircases descending 300-meter escarpment (100 meters steepest section)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Descended to Makuu carrying Artephius&#039;s body using bone staircases&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Night: Purchased pomegranate (5 gold shillings); fed to Artephius while dead&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Artephius successfully resurrected; bound to Hades; reduced to 1 endurance, 0 fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Week-long recovery in Makuu at caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Party attended temples: Slaydar (Marduk), Sin (Shin), Artephius (Hades)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Harvested alchemical components from ghûl bodies (hearts, blood, viscera)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Slaydar&#039;s third eye developed from forehead injury&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Learned &amp;quot;area of darkness&amp;quot; is Keep of Five Faces (original destination)&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 || Session concluded with party preparing to depart Makuu toward Keep of Five Faces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Phantom Plains ===&lt;br /&gt;
&lt;br /&gt;
===== Extended Recovery and Preparations at Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My resurrection bound me to Hades, and my body required substantial time to recover from the trauma of death. The pomegranate had restored me to consciousness but left me with minimal endurance. Natural healing proved the only effective restorative method during the initial period. Magical healing would provide no benefit until my body had rebuilt sufficient vitality through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for sixty days, awaiting the next caravan eastward toward the Empire of the East. The city proved hospitable enough despite our recent misadventures on the escarpment. We secured lodging at the caravanserai, which provided adequate accommodation for our extended stay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During my convalescence, I examined the semi-precious stones we had recovered from the ghûl bodies. Given sufficient time and my knowledge of finished gemwork, I identified their properties. The gems possessed enchantable qualities, though activating them would require specific rituals involving white sandalwood incense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar claimed a lozenge that enhanced manual dexterity. The stone required mounting on a ring and increased his effectiveness when wielded on his remaining hand. Sin accepted the Eye of the Snow Tiger, a lenticular white stone with an amber stripe that enhanced initiative against undead opponents. A jade disc also emerged from our inventory, though it similarly required enchantment before providing its benefits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recovery period allowed opportunities for training. My physical weakness prevented weapon practice or strenuous activity, but I focused on magical development. I ranked my invisibility spell, finding the investment worthwhile despite the substantial time and effort required. The spell&#039;s utility for avoiding detection justified the expenditure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Carnelian Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our extended stay, Slaydar pursued a remarkable alchemical solution to his missing hand. His connection to the Temple of Marduk provided social access to Maktou&#039;s alchemical community. The temple priests, recognizing his claims of royal lineage despite his unfortunate appearance, facilitated introductions to several wealthy rank six alchemists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One alchemist specialized in carnelian work. He had been researching methods to create condensed flesh in stone-like form. Slaydar volunteered as an experimental subject, offering his stump for the alchemist&#039;s research.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alchemist succeeded in creating a carnelian prosthetic. The material resembled natural carnelian in coloration, displaying translucent reddish-orange hues. The substance possessed unique properties: it extended Slaydar&#039;s phantom limb sensation into the stone itself, allowing him to feel through the material despite its mineral composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The carnelian hand merged directly with Slaydar&#039;s wrist bones, integrating into his skeletal structure. The process apparently involved considerable discomfort, though Slaydar accepted this as necessary. The prosthetic functioned as a natural mace or war club, adding substantial force to unarmed strikes. Its weight approximated half that of a natural hand, making it an effective bludgeoning implement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first attempt at shaping the hand produced clumsy results. The alchemist acknowledged the imperfection and agreed to create a second version after we departed. Slaydar would retrieve the improved prosthetic upon our return to Maktou. The alchemist&#039;s fees remained modest, reflecting his interest in the experimental nature of the work rather than pure mercenary concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Planning the Route Past the Keep of Five Faces =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route eastward required passage near the Keep of Five Faces. This fortress occupied a strategic choke point approximately two to three kilometers west of Maktou. The Keep served as a banishment site for infernal creatures. Blue devils patrolled the ground approaches, while fire imps monitored the airspace. More concerning, air incubi commanded groups of succubae, forming hunting parties capable of pursuing detected intruders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Keep&#039;s most distinctive feature manifested as an area of darkness. The effect did not reduce actual light levels but rather twisted the observer&#039;s gaze, creating visual darkness through perceptual manipulation. The closer one approached the Keep, the more pronounced the effect became, reaching ninety-five percent darkness at proximity. One could not look directly at the Keep itself; the gaze-turning compulsion prevented sustained observation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed three potential routes past the obstacle. The first involved traveling through ravines south of the Keep. These geological formations resulted from planetary crust sheets thrusting upward, creating deep east-west running channels. The ravine depths reached three to four hundred feet, maintaining near-total darkness even at midday. The route offered concealment but required careful navigation and brought us dangerously close to Keep patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second option led north through Valkenia, an alpine forest inhabited by wolves and reportedly a yeti. This route avoided the Keep&#039;s immediate environs but presented its own hazards. The third possibility extended even further north to a sea crossing, adding eighty miles to our journey but providing maximum separation from infernal patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan itself would pass directly through the Keep&#039;s checkpoint. Travelers faced interrogation by the Keep&#039;s occupants. Those engaged in innocent trade typically passed without issue. However, anyone carrying items of interest to the Keep&#039;s master might find themselves subjected to his interrogation techniques. The warnings suggested these methods involved significant unpleasantness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered simply joining the caravan and submitting to inspection. However, our mission parameters and the various unusual items in our possession argued against voluntary scrutiny. Sneaking past the Keep, while dangerous, offered better prospects than explaining our purposes to infernal interrogators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Rune Portal Solution =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed an alternative approach using his rune portal ritual. The spell could transport small groups across distances without physical travel, bypassing the Keep entirely. However, the ritual&#039;s mechanics required establishing portals at both endpoints before transport could occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone would need to scout ahead, identify a suitable location beyond the Keep, and establish the far-side portal. Ishamael possessed the highest stealth capability among us, making him the logical choice for this reconnaissance mission. His invisibility spell, substantial stealth bonuses, and aerial mobility through shadow wings provided the best combination of infiltration capabilities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan involved Ishamael traveling light, establishing a temporary portal near Maktou, then infiltrating past the Keep to set up the corresponding portal on the eastern side. Once both portals existed, the ritual would allow the entire party to transfer directly, avoiding ground travel through the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s stealth bonuses approached one hundred fifty percent when operating in cloth armor with maximum agility. He could cast invisibility to supplement his natural stealth, and his shadow wings provided rapid aerial mobility. The combination offered reasonable prospects for success, though the mission carried substantial risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We agreed to the plan. Ishamael would scout the southern ravine route, using his stealth and mobility to evade patrols. He carried minimal equipment to maximize his infiltration capability. The rest of us remained in Maktou, waiting for his return and preparing for portal transport once he established both endpoints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Ishamael&#039;s Infiltration and Pursuit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael departed Maktou, flying south toward the ravine system. He established the first portal near the city, then proceeded through the dark ravines toward the Keep. The infiltration initially progressed well. He navigated the deep channels, maintaining stealth while covering the necessary distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, his invisibility spell expired while crossing an open section of terrain. Seven fire imps spotted him immediately. The aerial observers detected his presence and began pursuit. Ishamael attempted to evade by casting wind walk, a spell that transformed him into wind-like substance capable of moving at tremendous speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wind walk succeeded in breaking immediate contact, but the imps tracked his general direction. Ishamael streaked eastward at approximately fifty-five miles per hour, far exceeding the imps&#039; twenty-mile-per-hour flight speed. However, the imps sent signals back to the Keep, alerting the garrison to the intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Ishamael flew eastward, he spotted seven larger flying forms approaching from the north. These proved to be air incubi and succubae mounted on phantasmal steeds. The supernatural mounts traveled at approximately forty miles per hour, slower than Ishamael&#039;s wind walk but faster than normal flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pursuit extended for hours. Ishamael maintained his lead through superior speed, flying eastward across increasingly rough mountainous terrain. When his shadow wings duration neared expiration, he landed in a heavily wooded pass that provided cover for recasting the spell. He successfully renewed his wings and continued fleeing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae attempted to maintain pursuit through repeated castings of phantasmal steed. Some attempts failed, with one backfiring catastrophically and causing permanent endurance damage to the caster. Three phantasms successfully manifested and continued the chase, though they gradually fell behind due to Ishamael&#039;s superior speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Aerial Combat at Dusk =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately eight hours of flight covering four hundred miles eastward, darkness fell. The winter sunset occurred around five o&#039;clock, providing the cover of night. The quarter moon offered limited illumination, creating conditions favorable for ambush.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael possessed the advantage of choosing his engagement range and position. He selected terrain offering casting bonuses, then positioned himself to intercept the pursuing phantasms. His black fire spell provided area effect damage capable of engaging multiple targets simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first wave of three phantasms approached. Ishamael cast black fire, striking all three with magical flames. The phantasms lacked magical resistance and suffered full damage from the attack. However, the initial casting inflicted insufficient damage to destroy them outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael employed hit-and-run tactics, flying away after each casting, then preparing and casting again as the phantasms approached. This pattern repeated three times before the first wave of phantasms sustained enough accumulated damage to dissipate. He then engaged the second pair using identical methods, methodically destroying each phantasm through repeated black fire castings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae themselves followed far behind their phantasmal scouts. By the time Ishamael eliminated the last phantasm, the succubae no longer possessed tracking capability. Their phantasmal steeds had expired, forcing them to rely on their own wings for pursuit. Their natural flight speed of ten tactical movement rate translated to approximately five hundred yards per minute, far too slow to maintain contact with Ishamael&#039;s superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Return and Portal Establishment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the pursuit evaded, Ishamael reversed course and flew back toward the Keep of Five Faces. He traveled only during nighttime hours, landing and concealing himself during daylight to minimize detection risk. The return journey required several nights but proceeded without further incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He located a suitable position on the eastern side of the Keep and established the second rune portal. This completed the connection between Maktou and the far side of the Keep, creating a magical transport system that bypassed the entire danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael returned to Maktou and rejoined our party. His account of the pursuit proved harrowing. He had flown four hundred miles eastward while evading infernal pursuit, engaged and destroyed five phantasmal steeds through aerial combat, then returned to complete his mission. The entire operation demonstrated both the necessity of the portal approach and the extreme dangers we had avoided through careful planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We celebrated his success with considerable drinking at the caravanserai. The wine selection proved interesting. Maktou specialized in two grape varieties: a dry, nutty yellow wine and an extremely sweet dessert wine. The dry variety particularly impressed me. The wine displayed unusual characteristics resulting from the local terroir—very dry, sunny conditions with heavy clay-rich soil. This particular grape variety apparently went extinct in some timelines due to religious prohibitions against alcohol, though recent efforts had attempted to recreate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Portal Transfer and Caravan Departure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With both portals established, we prepared for transport. Ishamael performed the ritual at the Maktou endpoint. The first attempt succeeded, though the casting check proved marginal. The portal activated, allowing our entire party to transfer directly to the far side of the Keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transfer stripped each of us to near-zero fatigue, an inherent cost of the magical transportation. We arrived exhausted but safely beyond the Keep of Five Faces. The following morning, we recovered our strength and prepared to join the eastbound caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan gathered at a caravanserai on the eastern side. These merchant trains traveled from Maktou eastward toward the Empire of the East, a region characterized by numerous small kingdoms and principalities. Traders capitalized on price differentials between adjacent territories, purchasing goods cheap in one location and selling them at profit in the next. The practice required detailed market knowledge but could prove lucrative for those who understood the regional economics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route climbed back to approximately five thousand feet elevation, similar to the altitude we had experienced during our canyon travel before reaching Maktou. The high plains environment created several challenges. The twenty percent burden increase from altitude would affect our carrying capacity. The cold, dry conditions required appropriate clothing—woolen garments or furs for warmth, and careful water supply management to prevent dehydration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased cold-weather gear and secured water supplies for the journey ahead. The caravan would travel east for several weeks, eventually reaching Hoffordt and other cities along the trade route. Our destination lay somewhere in the eastern reaches, where Callas&#039;s astrological reading suggested we would locate the House of Fire choir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on the Extended Interlude =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sixty-day wait in Maktou provided necessary time for recovery and preparation. My death and resurrection created obligations to Hades that would require ongoing observance. The binding imposed few restrictions—Hades proved a pragmatic deity who permitted worship of other gods provided I acknowledged his feast days and offered appropriate sacrifices. This arrangement struck me as far more reasonable than the jealous exclusivity demanded by many divine patrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s carnelian hand represented a remarkable alchemical achievement. The integration of mineral prosthetics with living tissue suggested possibilities we had not previously considered. The alchemist&#039;s research might prove valuable for future injuries, assuming we could maintain contact with Maktou&#039;s alchemical community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s successful scouting mission demonstrated the value of specialized capabilities. His combination of stealth, mobility, and aerial combat prowess allowed him to accomplish a task that would have proven impossible for the rest of us. The four-hundred-mile pursuit and subsequent aerial engagements highlighted both the Keep&#039;s vigilance and the extreme measures necessary to evade its defenders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal solution eliminated a significant obstacle from our journey. Rather than risking interrogation at the Keep&#039;s checkpoint or attempting a party-wide infiltration through the ravines, we simply bypassed the entire problem through magical transportation. This approach embodied the principle I preferred: identify the challenge, determine the optimal solution, and execute efficiently rather than accepting unnecessary risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now stood ready to continue eastward with the caravan. The mission objectives remained unchanged: locate the House of Fire choir, recruit twenty-four members, find a qualified sexton for the cemetery, and identify a concert master from the pre-Cataclysm era. The sixty-day delay had pushed our timeline substantially, but we had used the time productively for training, recovery, and problem-solving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey ahead would take us deeper into the Empire of the East, through territories we had not previously visited. The recruitment challenges awaited us somewhere in that vast region. We traveled now as a recovered party, better trained, adequately equipped, and having successfully navigated past the Keep of Five Faces that had threatened to complicate our mission significantly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed the caravanserai three days after our portal arrival. We joined the merchant train, traveling eastward across the high cold plains toward whatever awaited us in the distant kingdoms and principalities of the eastern territories. Our mission continued, delayed but intact, progressing toward objectives that remained achievable if we maintained our pragmatic approach to obstacles and opportunities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ranked invisibility and Bolt of Energy spells (training during 60-day wait in Maktou)&lt;br /&gt;
* Spent time examining and identifying semi-precious gems from ghûl bodies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Carnelian prosthetic hand (experimental alchemical creation, merged with wrist bones)&lt;br /&gt;
** Functions as natural mace/war club for unarmed combat&lt;br /&gt;
** Provides feeling through phantom limb extension&lt;br /&gt;
** First version clumsy; improved version to be completed during party absence&lt;br /&gt;
** Created by rank 6 alchemist in Maktou for modest experimental fee&lt;br /&gt;
* Lozenge gem (enhances manual dexterity, requires enchantment ritual with white sandalwood incense)&lt;br /&gt;
* Trained to rank 4 ranger (during 60-day wait)&lt;br /&gt;
* Arm crippling injury healed after two months&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of the Snow Tiger amulet (lenticular white stone with amber stripe, enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Trained weapons during 60-day wait&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Jade disc (enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Successfully completed reconnaissance mission past Keep of Five Faces&lt;br /&gt;
* Established two-way rune portal system bypassing the Keep&lt;br /&gt;
* Ranked shadow wings spell (to rank 12, triple cast duration)&lt;br /&gt;
* Ranked black fire spell (training during recovery period)&lt;br /&gt;
* Ranked flying skill significantly (after near-death experiences during pursuit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood incense (hideously expensive, required for gem enchantment rituals, available in Maktou imported from Empire of the East)&lt;br /&gt;
* Two grape varieties noted for potential import/cultivation: dry nutty yellow wine and sweet dessert wine&lt;br /&gt;
* 60 days of lodging at Maktou caravanserai (paid from party funds)&lt;br /&gt;
* Cold weather gear for high-altitude travel (woolen clothing/furs)&lt;br /&gt;
* Water supplies for dry plains travel&lt;br /&gt;
* Rune portal connection established (Maktou to east of Keep of Five Faces, approximately 5 miles)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party remained in Maktou for sixty days waiting for the next eastbound caravan while Artephius recovered from death and resurrection. During this extended downtime, party members trained various skills. Slaydar developed a connection with Maktou&#039;s alchemical community through the Temple of Marduk and volunteered as an experimental subject for a rank 6 alchemist researching carnelian prosthetics. The alchemist successfully created a carnelian hand that merged with Slaydar&#039;s wrist bones and functions as both prosthetic and weapon. The party identified several gems requiring enchantment rituals. Ishamael proposed using rune portal to bypass the Keep of Five Faces rather than risking ground infiltration or checkpoint interrogation. He successfully scouted past the Keep using stealth and shadow wings, but seven fire imps spotted him when his invisibility expired. The imps alerted the Keep, which dispatched seven succubae and air incubi mounted on phantasmal steeds. Ishamael fled eastward for approximately eight hours covering four hundred miles, maintaining speed advantage through wind walk and superior flying capability. Three phantasmal steeds successfully maintained pursuit. After nightfall, Ishamael ambushed and destroyed all five phantasms using repeated black fire castings, then returned to establish the far-side rune portal. The party successfully transferred through the portal (stripping fatigue but avoiding ground travel past the Keep) and joined the eastbound caravan heading toward the Empire of the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party remained in Maktou for 60 days awaiting next caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Artephius recovered from death/resurrection; trained invisibility spell&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar connected with Temple of Marduk; introduced to rank 6 alchemists&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar volunteered for experimental carnelian prosthetic research&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || Alchemist successfully created carnelian hand (after ~30 days work)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || First carnelian hand clumsy; alchemist agreed to create improved version during party absence&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar trained to rank 4 ranger&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar&#039;s arm crippling healed after two months&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Sin trained weapons; Ishamael ranked various spells including shadow wings and black fire&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party identified gems from ghûl bodies; learned white sandalwood required for enchantment&lt;br /&gt;
|-&lt;br /&gt;
| Day ~140 || Ishamael proposed rune portal solution to bypass Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael established first portal near Maktou; began infiltration south through ravines&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven fire imps spotted Ishamael when invisibility expired crossing open terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael used wind walk to escape immediate pursuit; kept alerted&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven succubae/air incubi on phantasmal steeds pursued from north&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Eight-hour pursuit eastward covering ~400 miles; Ishamael maintained speed advantage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Some phantasmal steed castings failed; one backfired causing permanent endurance damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Three phantasmal steeds successfully maintained pursuit&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Nightfall (~5:00 PM); quarter moon conditions&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael ambushed three phantasms using black fire; destroyed after multiple castings&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael destroyed remaining two phantasms; succubae lost tracking capability&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 ? Day ~143 || Ishamael returned westward flying only at night&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael established second portal east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael returned to Maktou; party celebrated successful reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party transferred through rune portal (first casting succeeded; all stripped to near-zero fatigue)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party arrived safely east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~145 || Party recovered fatigue; prepared to join caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day ~147 || Caravan departed eastward toward Empire of the East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: Shadow Wolves ===&lt;br /&gt;
===== The Caravanserai and the Business of Spices =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had arrived safely on the eastern side of the Keep of Five Faces, thanks to Ishamael&#039;s rune portal. The fatigue cost of the transit was significant—all of us stripped to near nothing by the magical effort—but we had three or four days before the eastbound caravan would arrive. Adequate time to recover, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravanserai was a functional enough establishment. Situated well east of that blighted fortress, it served as the natural gathering point for merchant trains heading into the Empire of the East. The route ahead stretched toward a town called Hoffordt, approximately one and a half weeks of travel by wagon. Beyond Hoffordt, we would turn north, following leads toward the House of Fire choir that remains our central objective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our wait, I turned my mind to the practical matter of finances. The party&#039;s collective wealth had reached a state I would charitably describe as modest. The spice trade presented itself as an obvious opportunity. This end of the route served as the selling end for eastern goods—spices arrived here before the markup that accumulated further west. Mace, nutmeg, pepper, cinnamon: all available at reasonable prices before the premium that western merchants added at every subsequent market.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pooled what resources we had. Myself, Ishamael, Slaydar, and Sin each contributed what silver we could, giving us three hundred total. Ishamael handled the actual purchasing, his merchant background making him the obvious choice. A ten percent discount on uncommon goods came through his connections, and we ended up with several packets of ground mace—lightweight, relatively odour-neutral, resistant to spoilage if kept dry. The caravan route would provide the opportunity to sell in markets where these goods commanded a premium. Whether this modest investment would produce meaningful returns remained to be seen, but doing nothing with the funds seemed worse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also became aware that this region operated under sumptuary laws that governed what clothing and adornment one could legitimately wear based on social rank. Silk, velvet, and yellow-dyed clothing were restricted to those of appropriate standing. Given that our entire party was wearing canvas armour and had barely enough silver to buy spice packets, this information was more academic than practically concerning. I mentioned it to the others. Slaydar immediately announced that his coronet would be made of skull bones and the teeth of his victims, which he seemed to consider an entirely reasonable alternative to pearl-set jewellery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Joining the Caravan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the merchant train arrived, we presented ourselves as guards rather than paying passengers. The passenger rate of fifty silver pennies per person per week of travel would have been ruinous. Guard duty, by contrast, offered a hundred silver pennies per engagement if we provided military support during an attack. This struck me as a considerably more attractive arrangement, particularly given our collective financial situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan was a substantial undertaking. Twenty-two wagons and eighteen Bactrian camels formed the column, the camels being the two-humped variety—smaller than dromedaries but capable with loads, and considerably taller than the wagons. Hamarack led the enterprise. He was a competent man, ranking well as a ranger in rough and alpine terrain, and he ran a disciplined column. His axemen—eight of them, wearing leather armour with reinforced sections—formed the military backbone of the operation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan had only one archer. I had assumed, given the nature of wilderness travel in this region, that archery would feature prominently among the guards&#039; capabilities. Apparently it was not particularly fashionable here. What they lacked in ranged capability they compensated for in axework.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I claimed a place on one of the wagons. The altitude—approximately five thousand feet—created a twenty percent increase in effective weight for anything one carried, which made the question of personal mobility rather academic for someone of my physical constitution. Walking alongside the column was not a realistic option for me regardless of altitude, but the additional burden confirmed that sitting on a wagon and letting the horses do the work was the correct approach. Sin considered riding one of the Bactrian camels and getting some experience on the unfamiliar animals. Ishamael, who carried wings and mobility as standard equipment, positioned himself toward the rear of the column where he could respond rapidly to threats from any direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar announced he would sit in the wagon with me. I had several matters to consider that had nothing to do with animating the dead, and I told him so. He accepted this with his customary blend of reverence and mystification.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prepared buffs before setting out. Ishamael maintained Witch Sight on himself and cast Shadow Wings. Sin activated her Wraith Cloak—the spell had reached a useful rank and provided both spell damage absorption and a meaningful defense bonus against mundane attacks. For myself, I considered Enchanted Armor, but the trade-off between protection and defense was unfavourable given my already modest defensive capabilities. The armor bonus was real enough, but losing considerable defense to gain a modest protection bonus seemed a poor bargain for someone whose primary strategy was not getting hit in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Shadows in the Vakania Forest =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel passed through high cold plains with the Vakania Forest some miles to our north. The forest was enormous—days of depth, Hamarack said—and extended along our route for another five days before we would climb onto the higher open plain. Around midday, four hours into the day&#039;s march, I noticed movement in the treeline. Distant, perhaps five or six miles away, and indistinct in daylight. Sin, positioned at the front of the column, spotted the same thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We informed Hamarack. He was unsurprised. &amp;quot;Wolves,&amp;quot; he said, with the equanimity of a man who had made this journey before. He sent a screen of scouts—mounted on the small, spry mountain ponies that seemed well-adapted to this terrain—to investigate the northern wood line. We broke for lunch while they worked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scouts returned during the meal break. Their assessment was worse than casual wolves. A pack was following us. Perhaps eighteen or nineteen animals. They were tracking the caravan deliberately and, the scouts reported, seemed to be waiting for nightfall. This was, I thought, the behaviour of something considerably more organised than ordinary wolves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As night approached, Ishamael confirmed the darker suspicion. These were shadow wolves—creatures with an ability to manipulate and gather shadows around themselves. When several came down to take haunches of meat that the caravan&#039;s cook had set out, I spotted them. Ishamael spotted them. Slaydar and Sin, relying on infravision, could not pick them out. The shadow manipulation defeated heat detection. These wolves actively dimmed their heat signatures by drawing darkness around themselves. Four of them came down, snatched the large haunches, and vanished back toward the forest without most of the caravan guards registering they had ever been present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had a more direct response planned. He contributed a dose of hemlock poison—a potent one, capable of serious harm over hours—diluted and spread across the bait meat. The wolves took it. We settled in for the night, and the mathematics of poison worked through the pack while they slept in the trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning confirmed the results. Six wolves were dead. Another six were visibly unwell, moving poorly compared to the remainder. The pack that had numbered nearly twenty now counted perhaps twelve, and a quarter of those were compromised. The direct threat had diminished without us risking a night engagement against shadow-manipulating predators in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noted, with some satisfaction, that poisoning one&#039;s problems from a safe distance was a fundamentally sound approach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Mountain Town and Its Notable Cheese =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We made half a day further progress and stopped for the night at a small walled town built against a mountainside. The wolves, whatever their shadow-cunning, were apparently sensible enough not to attack walled settlements. We slept in proper beds and ate a hot meal that contributed meaningfully to fatigue recovery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The town&#039;s local economy centred on a small breed of buffalo that produced extraordinarily rich milk. The resulting cheese was unusual—pink-coloured, high in fat, stringy rather than firm. One could pull it apart and watch it form connecting threads. The taste was mild, perhaps even bland to a sophisticated palate, but the properties were remarkable. Eating it once a day for three consecutive days enhanced one&#039;s capacity for healing and recovery in a notable way. At five silver pennies per ball—each sufficient for one day&#039;s dose—it was reasonably priced for what it offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael spent a hundred silver on twenty balls of the cheese. I thought briefly about the question of carrying capacity before remembering that Slaydar existed for precisely this purpose. The cheese kept in winesacks filled with water. We acquired enough to sustain the effect for most of our journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also found myself examining the economics of the town&#039;s other trade more carefully. The sumptuary laws that applied here were worth understanding properly. The restrictions were not arbitrary—they reflected a genuine social architecture where visible markers of rank carried legal weight. As a Greater Noble of Alusia, I occupied a position that translated reasonably well to this system, but I had no intention of wearing anything that invited awkward questions about credentials. Canvas armour and practical travel clothing suited a caravan guard, whatever my actual station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Wolf Hunt at Midday =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning brought patchy snow on the hillsides and the treeline, making the remaining wolves more visible against white backgrounds. The scouts confirmed the pack was still following. Four of the animals looked distinctly unwell. At lunchtime, when Hamarack called the midday halt, the pack closed the distance dramatically—to within half a mile—taking advantage of the stationary caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed using a summoning ritual to call individual wolves to us, fighting them one at a time in controlled daylight conditions rather than facing a night assault. The daylight argument was sound. The wolves&#039; shadow manipulation was potent in darkness but far less useful when one could simply see. The strategy offered the prospect of eliminating the pack piecemeal, where we could bring our full capabilities to bear against two animals rather than scrambling to survive an assault by a dozen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual proceeded. Ishamael&#039;s casting was imperfect on one attempt but succeeded overall. Two wolves appeared immediately however, summoned from the pack—and we went straight into combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael killed the first wolf cleanly on the initial exchange. The second and third, however, closed on him. One of them bit and latched on, the enormous jaws clamping and then shaking continuously in the brutal sustained attack that wolves use. The damage was substantial—these animals were extraordinarily strong, with the raw power of a small horse. The force of that bite, sustained and relentlessly shaken, threatened to overwhelm Ishamael&#039;s defenses even with his considerable protections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar threw himself into close combat to help, dragging Tina—his stone-handed companion—into the engagement alongside him. By restraining the wolf and adding his own weight to the grapple, he managed to reduce the creature&#039;s effective force against Ishamael while Tina attempted her own assault. Sin waded in from melee range and landed a solid blow. The wolf had extraordinary endurance; it absorbed the strike without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution was a prepared Bolt of Energy. I cast it into the struggling mass of wolf and party members, targeting the creature that was savaging Ishamael. The bolt struck and drove deep, carrying substantial force through the animal&#039;s hide. That, combined with Sin&#039;s continued attacks and Ishamael&#039;s own blows, eventually brought the animal to the point where it could barely sustain its assault. A final strike from Ishamael killed it outright. The second wolf died through the same accumulation of pressure—Sin&#039;s blade, Tina&#039;s stone-handed strikes, and eventual collapse under accumulated wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement was harder than I would have preferred. Two wolves of this type—large beyond their species, shadow-aspected, extraordinarily strong—had pushed the party to significant effort. Ten remained outside. Four were sickly. Six were at full strength. I stated the obvious to no one in particular: we were not in a position to take on the full pack in a single engagement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Aftermath and What We Found =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves&#039; bodies yielded more than just pelts. Embedded in the skull of one was a small triangular stone—jet, flat, approximately a centimetre long and half a centimetre wide at the base, shaped almost like a tiny horn set into the bone. Jet was associated with witchcraft and amulets in my knowledge of materials, and this particular specimen carried a faint magical resonance. Its function remained unclear, but its connection to the wolves&#039; shadow abilities seemed probable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other bodies produced two additional stones: a turquoise and a bloodstone, each about a centimetre across. Both were enchantable. The gems from these shadow wolves might prove useful for spell racks or similar enchanted items, assuming we could identify the appropriate rituals. We added all three to the party&#039;s growing collection of semi-precious stones awaiting proper enchantment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hides themselves were valuable in a different way. Ishamael examined them with the eye of someone who understood what could be made from unusual materials. The pelts, properly worked by a skilled leather worker, could produce armour with substantial damage reduction rather than ordinary leather protection—a meaningful improvement, and one that complemented spell-based defenses rather than competing with them. A cloak incorporating the skull would even function as a helm equivalent, apparently disturbing to look upon but legally unproblematic under the sumptuary laws. I confirmed this from what I knew of the relevant regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael handled the skinning. His manual dexterity was considerably better than most of us could manage, and he succeeded at both pelts. Slaydar supervised with the enthusiasm of someone who would certainly have done it himself if not for considerations of quality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s third eye also developed further during the engagement. He had headbutted one of the wolf corpses—I chose not to enquire too deeply into his reasoning—and the result appeared to be progress. The eye, which had been slowly opening since the ghoul combat back near Maktou, could now sense the quantity of life in a creature. A form of aura sight, restricted to assessing vitality. It would not penetrate illusions, but it could distinguish living, dead, and undead. Given how frequently we encountered things that fell into ambiguous categories, this seemed useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining pack—ten wolves, four in poor condition—held to the tree line, maintaining their observation. We had reduced their numbers and their strength. Whether they would press an attack, seek other prey, or simply shadow us to Hoffordt and wait for opportunity was unclear. With five more days before we reached the open high plains, the situation would require ongoing attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The summoning approach had worked. The question of how many times we could repeat it before exhausting the party&#039;s resources, or before the remaining wolves declined to respond, remained open. We would find out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* No items directly acquired this session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye further developed (headbutted a shadow wolf corpse; eye can now detect the amount of life in creatures — functions as aura sensing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 20 balls of pink mountain buffalo cheese (bought for 100 silver; 5 silver pennies each; eating one per day for three consecutive days adds +5 effective endurance for healing purposes; kept in water-filled winesacks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spice investment: approximately 300 silver spent on ground mace (lightweight, low-odour, sold at premium further west); purchased with 10% merchant discount&lt;br /&gt;
* Wolf pelt x2 (from two summoned/killed shadow wolves; can be crafted by a leather worker into armor with 9-point damage reduction vs. non-magical/non-spell damage; cloak with skull functions as helm equivalent; capes give increased ranger stealth bonus)&lt;br /&gt;
* Jet stone (triangular, flat, ~1cm long; found embedded in shadow wolf skull; faintly magical, shadow-aspected; used in witchcraft amulets; exact properties unknown)&lt;br /&gt;
* Turquoise gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
* Bloodstone gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party, recovered from the portal transfer past the Keep of Five Faces, used the waiting period at the caravanserai to invest 300 silver in mace spices for later resale, then joined a 22-wagon merchant caravan as guards, travelling northeast toward Hoffordt under caravan master Hamarack. On the first day of travel, shadow wolves from the Vakania Forest began following the column; the party lured them with hemlock-poisoned meat, killing six and sickening six more overnight. The following day, after resting in a walled mountain town and purchasing restorative mountain cheese, the party fought two summoned shadow wolves at midday in controlled daylight conditions, defeating both through combined magical and melee attacks. Post-combat, they looted three enchantable gems and two valuable wolf pelts from the bodies. The session ends with ten shadow wolves still following the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronological Timeline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 147 ? Day 150 || Party waits at caravanserai east of the Keep of Five Faces; pools 300 silver to buy mace spices; discusses sumptuary laws and enchantment planning&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Eastbound caravan arrives; party joins as guards (100 silver/engagement); caravan has 22 wagons, 18 Bactrian camels, caravan master Hamarack&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Travel begins toward Hoffordt (~1.5 weeks away); buffs cast; 20% altitude weight penalty noted&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Four hours into march: movement spotted in Vakania Forest (5-6 miles north); Hamarack sends scouts&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Scouts confirm: pack of shadow/blood wolves (~18-19) following, likely waiting for nightfall&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Cook prepares bait meat; Ishamael provides diluted hemlock poison; wolves sneak down and take poisoned haunches (Artephius and Ishamael spot them; Slaydar and Sin fail via infravision)&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Morning: 6 wolves dead from poison; at least 6 feeling unwell; ~12 wolves remaining&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Half-day travel to small walled mountain town; wolves do not approach walled settlement&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Town visit: party discovers pink mountain buffalo cheese (+5 effective endurance for healing, three-day regimen); Ishamael buys 20 balls for 100 silver&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Clear morning with patchy snow; wolves visible against white backdrop; pack closes to half a mile at midday halt&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael performs wolf summoning ritual; two shadow wolves appear immediately&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Combat: Ishamael kills first wolf; second and third close and bite; Slaydar grapples to reduce wolf strength; Sin attacks with melee weapon; Artephius fires Bolt of Energy&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael delivers killing blow to second wolf; first wave of two wolves defeated&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Loot recovered: jet stone from skull, turquoise gem, bloodstone gem; two pelts skinned by Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Slaydar headbutts wolf corpse; third eye further opens — can now detect life aura in creatures&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Session ends: 10 shadow wolves remaining (4 sickly), still following caravan; 5 days travel remaining before open high plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Limping along ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves continued howling every night, and I had grown rather tired of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had retreated from the forest edge after our last encounter, which I supposed counted as some form of tactical withdrawal on their part. Hammarack&#039;s scouts would not follow them into the trees—sensible enough, given the circumstances—which left us knowing they were out there without knowing precisely where or in what remaining numbers. The nightly howling served as a constant reminder that the matter was unfinished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the travel time to plan. The discussion centred on the question of how best to engage a pack of shadow-capable wolves when we held every disadvantage of terrain and number. Slaydar raised the Lightning Wall scroll he carried. He had been sitting on it since we departed Maktou, and for good reason—the spell creates a ring barely ten feet in diameter, which is approximately adequate for four people standing very close together, and is therefore not particularly useful as a battle formation. We acknowledged it as a last resort. His wand of hydraulic push remained an option if they managed to climb the wagons, as the caravan wagons themselves have no canvas cover—they are solid-sided, which means one can stand on the roof and fight from above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone construction discussion consumed rather more time. Sin has a substantial volume of interlocking bone she can produce, roughly three hundred cubic feet per casting at her current rank, and each casting has a three-hour duration. The idea was a corral for the horses and camels—the eight horses the scouts use and the eighteen Bactrian camels—with bone walls and, critically, a latticed roof to prevent the wolves jumping straight in over the walls. My contribution was insisting on the roof. I had observed the wolves in previous engagements and they are large, agile animals; without overhead coverage the entire enclosure becomes a funnel for athletic predators. Several casts would be needed for walls and another for the latticework ceiling. Sin calculated the geometry while I confirmed that putting a spectral weapon enhancement on me would be entirely pointless—if I found myself in melee with a wolf, something had already gone catastrophically wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan master told us a defile between two cliff faces lay roughly three days ahead. An archer positioned on a cliff above a narrow pass would have been admirable, but three days was too long to wait. The wolves would have done whatever they intended to do by then, possibly including whatever the Night Mother was that they had invoked during our last summoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan we settled on: set the bone corral next morning, position party members on wagon rooftops, have Ishamael perform the summoning ritual, and engage whatever answered under daylight conditions in a controlled environment. The caravan&#039;s non-combatants would shelter inside the solid-sided wagons. The archer from Hammarack&#039;s group could take his position on a rooftop as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning arrived and Sin began her casting. It did not go smoothly. Several casts failed. She was visibly exhausted by the time the corral and roof took adequate shape, having burned through a substantial portion of her fatigue in the effort. She ate to recover what she could. Ishamael began the summoning ritual—an hour&#039;s work, and he was characteristically measured about the prospects of success. I prepared my spells and watched the tree line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two wolves emerged from the ritual. They trotted down across the ground toward us rather than charging, which Ishamael took as an indication the binding was holding. He communicated with them. The exchange was brief, and the result was not reassuring: they were calling upon the Night Mother. I said this did not sound good because it did not, and I was not especially interested in elaborating. We had killed several of their packmates and they had apparently decided that called for supernatural assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves then broke the binding—or perhaps it simply ran its natural limit—and sprinted back toward the forest. Ishamael&#039;s summoning does not guarantee indefinite control, and at close range under duress the binding frays. I had been preparing an energy bolt during the ritual, watching for exactly this. The second wolf was moving fast by the time I cast, sprinting without defence. The bolt struck cleanly and the damage was substantial—a sprinting animal with no defence to speak of absorbs the full weight of the strike. It was not enough to stop the animal outright. It shrugged off the follow-up cast and by then the range and its speed made further engagement impractical. Both wolves reached the forest. The first summoning had produced useful intelligence—the Night Mother was an active concern—but no kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael attempted the ritual a second time. While he worked, Sin and I surveyed the approaching landscape. The wolves were coming again, and they had not sent two this time. Seven came from the tree line, dividing as they approached: three curving around our left, four on the right, the classic convergence approach. Ishamael was still midway through his ritual. I made a rapid decision and began switching my prepared incantation from energy bolt to lightning bolt. A linear strike covering five feet of width at sixty-five feet range would catch all three on the left if I timed it correctly. One target at a time was insufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael emerged from the ritual in time to observe the incoming pack and immediately prepared Blackfire for the right-side group. Slaydar took position on a wagon roof. Sin readied her boomstick—a charged implement producing lightning damage—and stationed herself for the left-side wolves when they closed range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement opened simultaneously from both directions. Ishamael&#039;s Blackfire struck the right-side group: three of them panicked completely and fled the field without stopping. The fourth absorbed the damage and continued forward, wounded but not broken. My lightning bolt struck all three on the left as they reached effective range, all three caught in the strike&#039;s path, two of them stunned immediately by the accumulated damage. The third absorbed the blow without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar attempted his Hand of Death against one of the survivors. The spell backfired—it will do that, the spell has always had this temperament—and the effect scattered randomly rather than landing where intended. No lasting harm resulted from the misdirection, which counted as fortunate. The caravan&#039;s archer contributed from his rooftop position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The two stunned wolves on the left were struck again by Sin&#039;s boomstick in the following exchange. Both went to the ground stunned a second time. The third, unstunned, made a break northward. Ishamael directed his summoned wolf—the one from the second ritual, which had arrived and was still under binding—to intercept it, and the two wolves met in their own brief collision. The Hand of Death found a new mark among the panicking wolves on the right: Slaydar caught one that had turned to flee, squeezing enough that it abandoned the field entirely rather than risk another moment under that necromantic attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This left the two stunned wolves on the left and Ishamael&#039;s ongoing effort to drain one through necromantic endurance damage. The spectral squeeze worked steadily, pulse by pulse, drawing the vitality from the creature until it collapsed without another sound. Sin struck the remaining wolf with her glaive as it recovered from stun—a clean, solid blow that dropped it to the ground again. Slaydar&#039;s Hand of Death continued to be resisted at every attempt, which was becoming a running theme. That wolf eventually recovered, attempted to flee, and simply left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two dead. The others scattered, fled, or sprinted back to the forest. Ishamael confirmed we had two carcasses from this engagement to add to those we had already taken. He set about the skinning while I spent the following hour recasting my lightning bolt incantation while the caravan resumed its eastward movement. The bolt is a one-hour preparation, and I was not going to travel the rest of the day without it ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the two bodies came four stones: a beryl, hypericum, pyrites, and a wolf&#039;s tooth gem. Similar in scale to the turquoise, jet, and bloodstone recovered previously—all enchantable material, none requiring immediate identification beyond the physical examination. The more interesting find came from one of the carcasses directly: a chaplet, a small wreath-like object woven from leaves, worn somewhere on the wolf&#039;s body. Most of the leaves were dried and dead. Three were not. They existed in a state I am not certain how to classify—not living in the conventional sense, not dead either, maintaining some intermediate condition that had no obvious mechanism. Ishamael identified the aura as devotional. The leaves, he determined, were cypress—common enough across most of the world, but not native to this alpine terrain at this altitude. The chaplet functioned like prayer beads: a rotation of leaves against which one recites prayers to a deity. That a wolf was carrying devotional equipment raises questions I cannot currently answer. Whether it relates to the Night Mother specifically, or to some other divine connection these creatures maintain, I do not know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of animating the dead wolves to use as supplementary defence against the live pack. The idea has a certain economy to it—using the fallen pack members against the surviving ones—but the consensus was that the animated corpses would not alarm living wolves especially, and that the living wolves were probably capable of tearing them apart without much difficulty. We left the carcasses where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan paid the second engagement fee. Two hundred silver pennies total between us for the journey, which remains a modest sum against what we spent in Maktou but represents movement in the right direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple of days later we entered the defile—the narrow passage between two cliff faces that Hammarack had mentioned. We traveled through it for a day and a half, the cliffs rising on either side and the passage permitting only enough width for the wagons to proceed single file at points. The wolves howled behind us each night, but the geometry of the defile made a pack attack substantially more difficult to execute, and they did not press it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We emerged from the passage around ten in the morning. The terrain opened, and to the north lay an eye-shaped depression perhaps ten miles wide, lying roughly two thousand feet below the alpine ground we stood on. From the edge it was possible to see paths switchbacking down the slope into the lowland, and a town visible within the depression—Kharminthe, according to Hammarack. He mentioned that Kharminthe produces good fruit, which would be reaching ripeness about now. The caravan was heading east, not north, so we did not descend. Something to note for the return journey, if one occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The terrain around us here is alpine—open ground, sparse vegetation, approaching the altitude where genuine forest begins. Another five hundred feet of gain would bring us to the treeline. The wolves were still behind us. I could hear them in the evenings, methodical and unhurried, maintaining their distance but maintaining it persistently. They were not dispersing. The working theory is that they are waiting for whatever they called the Night Mother to arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winter is not far enough away to ignore. At this altitude, conditions can deteriorate with very little warning. One cold front bringing rain at ground level delivers something considerably worse at five thousand feet, and the temperature drop when wet and exposed can be lethal in a short time. The caravan is moving at the pace terrain allows, which is not fast. We are committed to this route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chaplet sits in our collected items. I keep returning to the question of why a wolf carried devotional equipment oriented toward a deity. Not because the wolf made it—it clearly did not—but because something gave it to the wolf, or the wolf was somehow connected to a tradition of worship that uses cypress-leaf wreaths and prayer rotations. The Night Mother seems the obvious answer, but I know nothing about the Night Mother beyond the wolves&#039; invocation of the name and whatever reputation precedes her in this region. That is not a sufficient foundation for meaningful conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continue east. The wolves continue behind us. Something is coming, and I suspect the defile and the open alpine terrain ahead will not prove as discouraging to it as they were to the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Chaplet of cypress leaves — small wreath of leaves; most dried and dead; 3 remain in anomalous not-dead, not-fully-living state; aura identified as devotional; functions as prayer beads; cypress leaves not native to alpine terrain; found on slain wolf&lt;br /&gt;
* Beryl gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Hypericum gem (~1cm, enchantable; 10% magic resistance versus demons) — looted from wolf carcasses&lt;br /&gt;
* Pyrites gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Wolf&#039;s Tooth gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* 400 silver pennies — second battle engagement payment from Hammarack (100sp per character; 800sp total across both engagements)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party planned a controlled daytime engagement against the remaining wolf pack: Sin constructed a bone corral with a latticed roof to protect the caravan&#039;s horses and camels, while party members positioned on wagon rooftops. Ishamael performed a summoning ritual, calling two wolves for interrogation; they invoked the Night Mother before breaking free and fleeing. A second summoning succeeded as the remaining seven wolves launched a coordinated attack — three from the left, four from the right. Artephius struck the left group with a lightning bolt while Ishamael&#039;s Blackfire panicked three of the right-side four. Subsequent exchanges saw Sin&#039;s glaive and boomstick dropping stunned wolves, Ishamael&#039;s necromantic drain killing one, and the remainder fleeing or driven off. Two wolves were killed and skinned, yielding four gemstones and a chaplet of cypress leaves with a devotional magical aura. The caravan traveled through a narrow defile for a day and a half, emerging to view an eye-shaped depression with the town of Kharminthe visible below. The surviving wolves continued trailing the caravan nightly as winter conditions approached.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Planning session: bone corral design finalised; wagon-roof combat positions established&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Sin casts bone constructions for corral and latticed roof (multiple failures, significant fatigue cost)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs first summoning ritual; two wolves arrive&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Wolves invoke the Night Mother; break binding and flee&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius fires energy bolt at fleeing second summoned wolf (substantial damage, wolf flees to forest)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs second summoning ritual; one wolf arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius and Sin spot seven additional wolves approaching (3 left, 4 right)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius switches incantation from energy bolt to lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius casts lightning bolt, striking all three left-side wolves (two stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael casts Blackfire at right-side wolves (three panic and flee; fourth wounded but continues)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Slaydar&#039;s Hand of Death backfires; Artephius casts energy bolt; archer shoots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin uses boomstick against stunned left-side wolves (both re-stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael directs summoned wolf to intercept unstunned left-side wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin strikes charging wolf with glaive (heavy blow, stuns); Ishamael&#039;s endurance drain kills second wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Remaining wolf recovers, flees; two wolves confirmed killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Wolf carcasses skinned: beryl, hypericum, pyrites, wolf&#039;s tooth gems recovered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Chaplet of cypress leaves discovered on wolf carcass (devotional aura, 3 anomalously living leaves)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius recasts lightning bolt incantation while caravan resumes travel&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Hammarack pays second battle engagement fee (400sp total; 800sp across both engagements)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 ? Day ~152 || Party travels through narrow defile between two cliff faces (day and a half transit)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~10am) || Party emerges from defile; views eye-shaped depression ~10 miles wide, ~2,000 feet below&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 || Town of Kharminthe visible in depression; caravan continues east&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 onward || Wolves continue trailing caravan at distance, howling nightly; Night Mother unresolved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Mother&#039;s Night Out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kuva was, at minimum, warm and had beds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the relentless alpine cold and the persistent howling that had served as our nightly accompaniment for the past fortnight, the caravan town offered two things I had come to regard as genuine luxuries: a building with walls on all four sides, and a local beer brewed from barley that was, I will admit, considerably better than I expected. The camels and horses were stabled. The physick kits were replenished. The party slept without half an ear attuned for the sound of paws on frozen ground. Two days of nothing especially threatening occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the time productively. The first order of business was intelligence. The locals knew the Night Mother by name — or at least by reputation — and their accounts were consistent with what the summoned wolves had implied. A large glowing figure, they said. Seven or eight feet tall. Sometimes seen at night in the high country, commanding wolves and yetis. No one seemed especially eager to discuss the details. Wolfsbane was not available anywhere in the markets, which answered one question definitively. The alternative deterrent discussion returned to Noxious Vapours, and Sin ran through the practical considerations: her casting produces a cloud of considerable radius — several hundred feet across — rising to head height on a wolf or somewhat above. For the wolves, whose sense of smell is acutely developed, this presents a substantially more severe problem than it does for us. She is immune to her own casting. Ishamael has a cloak with a breathless enchantment. The rest of us would simply need to stand on the wagon roofs and hope the cloud stayed below chin level. The conclusion was that Noxious Vapours as an opening deterrent, combined with some form of physical obstacle, was probably our most reliable option given what we were likely to face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next business was the loot from our last engagement, which had been sitting in our collected pile waiting for a quiet moment. There were several items of interest. The first was the Hamsa amulet — a bronze wire construct shaped like a hand with three fingers and a lapis lazuli stone at the centre, approximately the size of a child&#039;s palm. Its function is specific and useful: when the first spell is cast against the bearer on any given day, their willpower bonus to magic resistance is doubled rather than applied once. It also incorporates a spell rack. I have two spell racks already and did not need a third. The amulet went to the discussion pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were also two incantations, both identical: Warping scrolls, each folded in on themselves. The Warping incantation reduces the target to a figurine — one-twelfth its normal dimensions and a hundredth of its normal weight. Sin has the Warping spell itself, which is what makes these incantations meaningful rather than merely decorative. We purchased both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scroll called the Sat Mesictet was the most interesting item. It is a papyrus depicting Horus — falcon-headed, the idealised warrior form — standing on a vessel, with Thoth as a spirit presence behind him. The vessel is called the Daughter of Mesictet, meaning the Bark of the Night. If the papyrus is unfolded using the Folding spell, it becomes that vessel: a small military bark of the kind the Egyptians used for rapid assault in the Delta, large enough for one person. The reverse carries an incantation for Wave of Night, which requires the Spectral Warrior spell to use. Sin has Spectral Warrior, which places the incantation within reach. We valued the scroll at five thousand silver. It is not something to be sold lightly, and not something any of us can currently make full use of, but it represents a significant asset.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last item required identification. An eye — a Wadjet eye — depicted on a boat, with five rays extending from it. Sin identified it correctly and quickly: the Eye of Ra, distinguishable from the Eye of Horus by those five solar rays. The image makes sense in context with the solar bark. We valued it at two and a half thousand silver, and it was awarded to Sin for the identification. Well earned; I had been looking at the same object and made less progress than she did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s activity during our time at Kuva was, in principle, practical. He identified that the life-prolonging ritual is worth offering to elderly clients who can afford it, and there are always such people in a trading town. Three came forward. He performed the ritual on all three in the local cemetery, which provided the appropriate environment for the working. The ritual succeeded on one of them — a potter, as it turned out — and Slaydar obtained more than he bargained for: the death-sense revealed the man had an extra soul attached to him. Not his own. Something else, riding alongside. The potter was surprised and unsettled, which was a reasonable reaction. He said he would consult a priest. I do not know what a Zoroastrian priest does about an extra soul, but it is their problem rather than ours. What I found worth noting was that the extra soul&#039;s presence did not seem to be causing the man any obvious distress in daily life. Whatever it is, it has been there long enough to become unremarkable to its host.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the second day, Ishamael made an offering at the local shrine. This month is the Water Festival in the Zoroastrian calendar, and the relevant entity is Anahita — goddess of fertility, water, healing, and wisdom. His offering was made with a waterskin of purified water, properly and correctly. She blessed him. I have no standing to comment on Zoroastrian ritual practice, but I noted that the offering was appropriate to the month and the entity, and the blessing followed without apparent complication. This is a matter of some relevance given that we expect to pass through Ardeval, which has both a House of Fire and an Anahita shrine. Establishing a positive relationship with local divinities before arriving at their centres of worship seems prudent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With two days accomplished, the caravan departed Kuva heading southeast, toward the Taborosh plain and the commercial centre of Tabarash beyond. Hammarack had spent the extra day recruiting, and he found both an archer and a slinger in town. We now had one slinger and two archers. The previous complement had been one archer. I noted that even a single addition represented doubling the original number; two additions tripled it. In practical terms this meant more ranged fire from the wagon rooftops, which was not unwelcome given what we anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taborosh plain spread out below us as we descended from the alpine height: semi-arid, flat, cold, and clear. The scouts went out a day ahead and found nothing. The following day they went out again and found nothing. We began the crossing in reasonable order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Late in the afternoon of the first day out — perhaps three or four hours before dark, the sky very clear and the cold biting — one of the party spotted movement on the horizon behind us. Eight wolves, silhouetted against the pale sky, roughly three to four miles back. The scouts had passed without detecting them. The wolves, for their part, were not charging; they were following at distance, methodical and patient, as they had been doing since we left the defile behind. I observed this and concluded we were approaching end of day, that they would likely close at dusk or after, and that we had perhaps an hour to prepare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack circled the carts. The archers and slinger took their positions on the wagon roofs. Sin descended to the forward ground and began casting Bone Construction, creating the large caltrop-field obstacles we had discussed: heavy, interlocking bone structures shaped at Slaydar&#039;s instruction to act as field obstacles — not the small four-pointed iron kind, but large ankle-to-calf-height constructions designed to catch a running wolf&#039;s feet and bring it down. The casting succeeded. She climbed back up. I took my position and began preparing. There was a great deal of waiting, which is something I have become considerably more accustomed to than I would have liked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the sun touched the western horizon the wolves sprinted. They covered the distance from the horizon to two hundred feet with alarming speed, and then they stopped. Dead stop. Held for a single heartbeat. Then turned and ran west — directly into the setting sun, away from us, without explanation. I did not put my bolt away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the east, something was moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been keeping watch carefully — more from trained habit than any confident expectation — and caught what the others almost missed: a large figure off to the east, well within distance, luminous, shambling forward with the particular gait of something that does not need to hurry because it knows you have nowhere to go. Seven or eight feet of glowing bulk. The Night Mother, unmistakably. And the voice that called out in the darkening air was not the howl of a wolf. It called her freesending: the Jackals of Twilight, coming from the west, sixty-six of them, small and quick as collies, passing through the space where the wolves had been without touching them. The wolves had been the decoy, and we had been watching the decoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I pointed out where she was and named the freesending. The talking phase, Sin suggested, was worth attempting. Diplomatically, I agreed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She stopped when addressed. Her voice was warm. Motherly was the word that came to mind, which was unsettling given the circumstances. She confirmed she was the Night Mother without particular drama, and Sin asked the purpose of her visit. This produced a spell rather than a reply. Sin could not resist it. The diplomatic phase ended at that point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She bounded forward — considerably faster than an ordinary yeti, which was information we had not had before — and I noted with some precision that the Jackals of Twilight were perhaps half a minute behind her at their current speed. I began preparing properly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had already been working. His Phantasmal Hound appeared and threw itself at her with admirable initiative, and the damage it inflicted was real. My bolt of energy struck cleanly and struck hard. The archers fired; one landed a shot to the endurance that staggered her. We were doing damage. This was, I will admit, reassuring, because the question of whether she could actually be hurt had not been fully answered before that moment. She could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar attempted his Hand of Death, and it backfired. The misfired working cost me considerably in terms of physical coordination — my hands were less certain, my footing less sure, and this was not a moment where I could afford to be either. Slaydar, for his part, lost precision in his remaining hand. He has one hand; this is not an abstract inconvenience for him. He was philosophical about it in the way that people are philosophical about things that have been happening to them repeatedly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s Fear spell landed on the Night Mother. The combination of the Phantasmal Hound&#039;s savaging, my bolt, the archers&#039; strikes, and now Fear was enough to break her advance. She ran. Not far enough, unfortunately — she recovered from Fear, which these entities sometimes do — but the running had bought us time and the Jackals of Twilight had entered the caltrop field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The results were, in aggregate, satisfying. Forty-five of the sixty-six were overwhelmed by the vapours and became nauseous, their capacity to fight substantially impaired, their vision reduced, their scent-tracking useless. The caltrops caught the rest in various states of injury. Several were killed outright by the combination; more were wounded. The arithmetic was working in our favour, which is where I like the arithmetic to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An archer hit the Night Mother again — a solid blow to her endurance that stunned her. While she stood stunned, I fired again. She dropped below consciousness. The jackals kept coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle on the wagon roof became close work. Jackals climbed up the fallen camel — one of the camels had taken enough punishment from jackal bites to collapse, which I noted with regret since the caravan can ill afford to lose transport animals — and began getting onto the cart. Sin used her glaive in a wide sweeping strike and knocked several down or stunned them. Slaydar tried kicking one off the roof and missed entirely, which is the kind of result one stands a reasonable chance of achieving when operating with very limited physical resources.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s Blackfire raked through a group of the jackals — the casualties from that single casting were substantial, perhaps a dozen or more outright, with others frozen in fear. The Blackfire is genuinely formidable against clustered targets. We had approximately twenty-nine jackals remaining when Slaydar turned his attention to the already-unconscious Night Mother.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His Hand of Death connected. A small working — scarcely anything at all, in the scale of necromantic effort — but it was enough to kill her outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Death Buzz was informative: she was not a sentient entity in the conventional sense. Mammalian in character, but not mortal. We had killed her body, but the Death Buzz carried the impression that this is not permanent — an immortal who has been destroyed rather than a mortal who has been slain. Slaydar&#039;s understanding was that she would return, via a House of Life, in something like a year and a day. The Jackals of Twilight, being her freesending, did not simply vanish with her death — they kept coming. The battle was still ongoing when we had to break, with the bulk of the jackal pack still engaged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin was awarded a notable sum in experience for the Eye of Ra identification. It was deserved; the distinction between the Eye of Ra and the Eye of Horus is not one that everyone retains, and identifying it correctly under the relevant conditions required both the knowledge and the certainty to commit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have, I believe, killed a suspected immortal in self-defence while guarding a spice caravan across a semi-arid plain. Whatever Callas&#039;s stated objectives were for this expedition, I do not think this outcome was in her original planning document. Ardeval is still ahead. The House of Fire is still there. And we have approximately twenty-nine twilight jackals and an interrupted caravan to resolve first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of Ra (Egyptian magical item, value 2,500 silver) — awarded for correct identification during loot distribution at Kuva&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hamsa amulet (value unspecified) — bronze wire hand-shaped amulet with lapis lazuli; doubles WP bonus to magic resistance for first spell cast against bearer per day; incorporates a spell rack&lt;br /&gt;
* Sat Mesictet scroll (value 5,000 silver, not sold) — papyrus depicting Horus/Thoth on the Bark of the Night; unfolds via Folding spell into a military bark; incantation on reverse is Wave of Night; requires Spectral Warrior spell&lt;br /&gt;
* Two Warping incantations (1,800 silver spent) — allow target to be transformed into 1/12-scale figurine at 1/100th weight; Sin has the Warping spell&lt;br /&gt;
* ~66 lbs of salt (600 silver investment, stored in Slaydar&#039;s magical backpack) — trade commodity for resale at Tabarash&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (temporary):&#039;&#039;&#039;&lt;br /&gt;
* ?1 MD — from his own Hand of Death backfire during combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (losses):&#039;&#039;&#039;&lt;br /&gt;
* 1 camel killed from jackal attack (caravan loss, operationally significant)&lt;br /&gt;
* 600 silver invested in salt&lt;br /&gt;
* 1,800 silver spent on Warping incantation scrolls&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
After arriving at Kuva, the party rested two days, distributed and identified loot from the previous engagement (Hamsa amulet, two Warping incantations, Sat Mesictet scroll, and the Eye of Ra — correctly identified by Sin), purchased the Warping scrolls, and invested in salt for trading. Slaydar performed a life-prolonging ritual at the local cemetery and discovered an extra soul attached to one of his clients, a potter. Ishamael made a devotional water offering to Anahita during the Water Festival, receiving her blessing. The caravan departed Kuva with a reinforced complement of ranged fighters. On the first day of travel across the Taborosh plain, eight wolves shadowed the caravan at distance before sprinting to two hundred feet and fleeing — a decoy for the Night Mother&#039;s true approach from the east, who summoned sixty-six Jackals of Twilight from the west. A brief diplomatic exchange collapsed when the Night Mother cast against Sin; combat followed, with the party combining Noxious Vapours, bone caltrops, Fear, bolts of energy, Phantasmal Hound, Blackfire, and ranged fire to drop the Night Mother to unconsciousness, whereupon Slaydar&#039;s Hand of Death killed her outright. The Death Buzz identified her as a suspected immortal — she may return via a House of Life in a year and a day. The session ended mid-battle with approximately twenty-nine Jackals of Twilight still active.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 ? Day ~151 || Caravan arrives at Kuva; party rests 2 days; physick kits restocked&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Loot examined and distributed: Hamsa amulet, two Warping incantations, Sat Mesictet scroll, Eye of Ra&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Eye of Ra correctly identified by Sin (5 rays = Eye of Ra, not Eye of Horus); awarded to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party purchases Warping incantation scrolls (1,800 silver total)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party invests 600 silver in ~66 lbs of salt; stored in Slaydar&#039;s magical backpack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Local intelligence on Night Mother: large glowing figure commanding wolves and yetis; no wolfsbane available&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Noxious Vapours discussed as primary deterrent; bone caltrops as secondary obstacle&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Slaydar performs life-prolonging ritual at Kuva cemetery for three elderly clients&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ritual succeeds on one client — a potter — found to have an extra soul attached&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ishamael makes water offering at Anahita shrine during Water Festival; receives her blessing&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Caravan departs Kuva southeast; one archer and one slinger recruited (now one slinger, two archers)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~3–4pm) || 8 wolves spotted behind caravan on horizon, 3–4 miles back; caravan circles carts&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (late afternoon) || Sin casts Bone Construction creating caltrop field obstacles; ranged fighters positioned on wagon roofs&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Wolves sprint to 200 feet then flee west — revealed as decoy&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother appears to the east; Jackals of Twilight (66) approach from the west&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Party attempts diplomacy; Night Mother confirms identity; casts spell at Sin — diplomatic phase ends&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Combat begins; Phantasmal Hound and bolt of energy both strike the Night Mother&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death backfires — Artephius ?4 DEX, Slaydar ?1 MD&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Archer lands blow on Night Mother; Sin&#039;s Fear spell lands; Night Mother flees briefly&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || 45 of 66 jackals overwhelmed by Noxious Vapours; caltrops wound or kill approximately 29 jackals&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother recovers from Fear; archer stuns her again; bolt of energy drops her to unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Ishamael&#039;s Blackfire kills approximately 11–17 jackals outright; remainder frozen or scattered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Jackals reach wagon roof via collapsed camel; one camel killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Sin uses glaive strike on jackals atop cart — kills and stuns several&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death kills the unconscious Night Mother outright; Death Buzz confirms suspected immortal status&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Battle ongoing at end of chapter — approximately 29 jackals remain active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Is it over? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet that follows a battle of the kind we had just concluded — not peaceful, but evacuated, as if the air itself has been used up and not yet replenished. We stood on the Taborosh plain in what remained of the night, the jackal corpses dissolving as expected for constructs whose animating purpose had ended, and the Night Mother simply lying there where she had fallen. Immense. Grey-skinned. Decidedly dead, in the immediate physical sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do with her occupied the first several minutes. She was, as I had noted when she was still upright and moving, not a yeti. The fur was absent; the skin was the colour of old slate and heavily wrinkled in a way that looked less like age than craft, as if someone had taken a tool and scored lines from her eye sockets down to her jawline in long deliberate curves. Seven and a half feet of her, approximately. Deeply unpleasant to look at, and anyone susceptible to involuntary fear responses was given a moment to compose themselves before the examination commenced in earnest. I kept my distance. This is a policy I apply to oversized corpses on general principle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DA gave us the minimal useful information: formerly living, long-lived, sentient. The examination that followed gave us rather more. She was not a yeti, not any variety of mundane giant, but a Nephilim — and Nephilim do not die of old age. There was also something stone-like in the density of her, a mineralic quality that made her heavier than her dimensions suggested. A vaguely Orcish character to the bone structure, once one looked for it. I filed this detail. Slaydar, predictably, began looking at her with a particular expression I have learned to treat as a warning sign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His attempt to conduct a conversation with her corpse was not unexpected. She declined to engage. The necromantic equivalent of a door slammed in one&#039;s face, and she had, apparently, fairly emphatic opinions about who deserved responses. Slaydar took this as a personal affront, which I found difficult to sympathize with given his earlier conduct toward the body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The looting was more productive. On her person: a spotted fur cloak — or rather, a stole; it was too small for her to have actually worn as a cloak, and yet she had been wearing it somehow, which is peculiar when you think about it too hard. DA established it was formerly living and that the calling target was Snow Leopard. There was also a minor curse associated with it, the details of which we didn&#039;t pursue aggressively. I noted that a garment which summons Snow Leopards and is also somewhat cursed could conceivably be useful in specific circumstances and dangerous in all others. Also on the body: a rosewood box inlaid with brass, locked and presumably trapped; gem chips in her pockets — a small black pearl, a second pearl worth 110sp, four pieces of black amber at 80sp each, and two chrysoprases at 40sp each. None of them large, but all of them legitimate. And then, almost as an afterthought, a pair of boots made from the chiton of some creature large enough to supply a full boot&#039;s worth of the stuff. Scored and plated on the outer surface, heavy leather at the sole. They were the size appropriate for a creature of her stature, which meant they would fit approximately nobody in our party. We took them anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box Ishamael examined first for traps, which was sensible. He detected the mechanism with reasonable confidence and declared it both trapped and locked. We would deal with it later, in more controlled conditions. The immediate question was whether to explore her obvious lair, which her large footprints continued to indicate was somewhere to the northeast of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was where Slaydar&#039;s appetite for escalation became relevant. He began by suggesting we burn the body. This was declined. He then proposed drinking the heart blood. This, I noted, was the kind of suggestion that sounds increasingly reasonable the further along an evening of field necromancy one progresses. He performed the necessary extraction himself, with the methodical approach of someone who has clearly thought about this more than is strictly appropriate, and drank from the Night Mother&#039;s heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The result: one point of natural armour gained. And something less tangible — a sense, Slaydar said, of family in the area. Nephilim family. In the area. Not, as he initially and briefly hoped, the wolves. Actual people. I marked that information under &amp;quot;things to be aware of&amp;quot; and chose not to dwell on it excessively given that we had a cave to find and a caravan not to abandon indefinitely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tracked her prints for approximately an hour and a half into the cold. She had not been subtle about her route; something that large and dense leaves impressions. The cave entrance was low and wide — roughly a metre high, two metres across — with icicles beginning to form at the lip from the condensation of whatever warmth was still trapped inside. She would have had to roll to enter her own home. I found this detail unexpectedly humanizing and then immediately stopped finding it humanizing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside, the cave opened considerably. Four metres of ceiling height at the centre of a hemispherical chamber about five metres across, and the interior was — and I want to be precise here — furnished. Not hovel-furnished. Actually furnished. Silk hangings on the walls. Coloured wool tapestries. Bright carpets on the floor, brighter than they had any right to be in this climate and this remoteness. Cushions arranged around a hookah, next to which sat perhaps thirty or forty balls of hash resin. The Night Mother, it emerged, had been consuming something, though whether the hash was recreational, ritual, or simply a regional habit, we could not say.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Light and we looked around properly. No rune portal, which I had anticipated finding and was modestly disappointed to miss. What we did find: three potions tucked beneath the carpets, an engraved gem, a porcelain plate painted in silver with an oriental phoenix — which I regarded with somewhat professional interest, given that phoenixes represent rather a specific set of associations and this one was rendered with considerable care. Also: 700 silver pennies, a carpet measuring three metres by five (approximately 50 pounds), a wool tapestry (25 pounds), and a silk painting of what appeared to be a griffin with elk antlers instead of the usual horns. Approximately two and a half pounds, that last one. Light enough to travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy items would slow us. We took what we could lift or roll, and Ishamael used a strength enhancement to manage the rest. The return journey took longer than the outward one — more than ninety minutes with the load, the snow that had started falling at dusk making the footing uncertain. We arrived back at the caravan&#039;s last position to find it had moved on. We followed. Found them about thirty minutes further up the road, already circled and making food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I ate something hot and was grateful for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning, the wolves were still there. Eight of them on the horizon, backing off when the sun rose as they had been doing since we left the defile. Sentient pack behaviour, while they still numbered more than ten, produced this pattern: nocturnal harassment, daytime distance, waiting. Once their numbers dropped below that threshold, the coordinated intelligence would dissolve and they would simply follow whatever plan the pack had last agreed upon. The arithmetic of their diminishment was therefore directly relevant to our eventual safety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the morning in discussion about how best to accelerate that arithmetic. The previous night&#039;s engagement had been reactive; what we wanted was control. Ishamael&#039;s Summon Darkness ritual has a failure mode — a deliberate backfire will summon wolves directly into the caster&#039;s vicinity rather than the whole pack appearing at once as would occur on a normal successful cast. Two wolves, manageable. The caravan would continue; we would fight on our own terms, at midday, with preparation. Sin would build bone lattice structures around Ishamael before the summoning — not the small defensive type but proper forward-angled structures designed to prevent wolves reaching us from below or the sides. Then Ishamael would deliberately botch his ritual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan worked. Ishamael was on the ground, bone lattice around him; the rest of us positioned on the wagon roofs. He triggered the backfire and the two wolves arrived immediately, exactly as intended, right on top of him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged at close range with Hecate&#039;s Talon and acquitted himself reasonably under the circumstances. I prepared a bolt of energy from my position above and loosed it at the more damaged of the two; it struck cleanly and hit hard. Slaydar began the careful process of applying Hand of Death, working with the limited resources of one deteriorating hand. Sin took stock of the situation and produced her battle axe. The wolves were capable fighters — one of them found a gap in Ishamael&#039;s defence and bit down, which stunned him briefly and left a wound that required attention afterward. He is not particularly large, Ishamael, and a direct bite from one of these animals is not a minor inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stunned wolf recovered. I switched to my bolt of fire incantation, which does more damage and seemed appropriate given that this wolf&#039;s resilience against magic had been stripped down by Hecate&#039;s Talon&#039;s effect. The bolt struck. The wolf caught fire. And then — and this I found genuinely interesting from a theoretical standpoint — it did not simply die burning. It burned entirely. To ash. No bones, no fur, nothing left behind but a darkened mark on the ground and a smell of scorched meat fading in the cold air. The bolt of fire, it seems, when applied to one of these particular wolves under the right conditions, produces a total combustion. I collected the ash carefully. One never knows when these things are useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second wolf, meanwhile, Slaydar killed through the slow strangling pressure of Hand of Death — squeezing the life out of it with the methodical patience that the spell requires and his physical limitations demand. Sin assisted with her axe, which helped the timing. Six wolves remained in the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael used some of his healing restoratives afterward and was, I think, largely recovered. The bite had been unpleasant. He was somewhat more cautious about the next several hours than he had been about the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the body of the second wolf — the one Slaydar killed rather than the one I burned — we found a gem. At first glance I took it for a faceted amethyst; on closer examination, with the particular attention that my jewelling background permits, it was clearly a purple corundum. A purple sapphire, roughly a centimetre across. That size is why it is worth what it is worth: approximately twelve thousand silver pennies if sold as a gem. But we learned that it can be enchanted — with the right ritual and the necessary myrrh — into an amulet of wisdom, one which sharpens the mind considerably: stronger will, keener perception. This is, by any reasonable measure, more valuable than twelve thousand silver. We will need myrrh. We will need a quiet week to do the enchanting properly. These are not insurmountable problems. Slaydar immediately announced he should have it, which prompted the observation that it is an amulet worn on the wrist and he has, through various misadventures, arrived at a state where the wrist in question presents certain logistical complications. The matter was not resolved cleanly but was at least tabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack collected our two-wolf bounty. One hundred silver pennies, and the caravan continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three more days of travel brought us to Tabarash, which is the first city worth the name we have encountered since Maktou. Fifty thousand people, approximately, though most of that population is spread across farmland for thirty or forty miles outside the walls — the walled centre itself is perhaps a mile across. The walls are only fourteen feet, notably low for a city of this size, with a gate mechanism that slides on ground slots rather than hanging on hinges. Agricultural, clearly, and at this time of year the fields were harrowed and waiting for winter. The wine from this region is apparently used in the preparation of concoctions that store energy, which interested me considerably more than the architecture. Not the wine itself — the alchemical process it enables. Ishamael, being an accomplished alchemist with no small talent as a vintner, was predictably animated by this topic. We filed it for later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We sold the carpet for 1540 silver pennies and the tapestry for 1320, for a total of 2860 between them — Ishamael&#039;s considerable merchant experience adding a comfortable margin to the base values. The salt Slaydar purchased in Kuva fetched a handsome profit here, salt being perpetually in demand. The gems we held back; I had learned that Neshaphar, roughly sixty days ahead, operates a dual market where gems command appreciably better prices. We keep the gems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked about sea silk. It is not available here; one would need to travel up toward Sanagun or Kazbin, where there is an inland sea nearby. I noted this and moved on. There were the potions to identify and the box to open, when conditions permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our knowledge of the route forward crystallised over the course of our two days in Tabarash. Cherab is three or four days northeast of here. Then Shiraz, then Adaval, then Neshaphar — approximately sixty days — which has both a Scholarium and the dual gem market, and sits four or five days short of Mashahara. Mashahara is where the House of Fire is. Approximately sixty-eight days from Tabarash. Zadavale, I should note, has a Church of Fire, which is distinct from a House of Fire and is not our mission target. This distinction was worth confirming explicitly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabzevar is four days from Neshaphar, and then four or five more days to Mashahara. The road we are on is the Khorasan corridor, and the names line up with what I had in memory from the pre-departure scholarship. We are, if not precisely on schedule, at least on the correct road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar felt something in Tabarash. Not in the abstract spiritual sense he employs as routine excuse for odd behaviour, but with what appeared to be genuine directional pull. The graveyard, he said. He went alone, which I thought was appropriate; one does not generally want company when one visits a graveyard with necromantic purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He returned with the information that he had found an unmarked grave and, through his third eye, contacted the spirit above it. The spirit&#039;s name was Toothgrinder. Large, by the description — large even by Orcish standards, built like something from the heroic literature, lightly armoured, small tusks, grey cast to the skin. His opening words to Slaydar were: &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land.&amp;quot; Toothgrinder agreed to follow Slaydar and to manifest when Slaydar casts Animate the Dead, lending him strength and presence from the spirit side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been cataloguing the moments on this journey that feel like pieces of something larger arranging themselves. The Night Mother was a Nephilim. She carried a locked box. Her family, Slaydar sensed, is in this area. And now a dead Orcish ancestor speaks of the Promised Land and a coming that was foretold. I do not know what these pieces assemble into. I am increasingly interested in finding out, and slightly concerned by my own interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was also word of a second spirit, one named Tall Feather, apparently destined for Slaydar as well but located much further ahead — somewhere near Nur-in Tabaraj. Whether that falls on our route or requires a detour was not entirely resolved. We have sixty-odd days before Mashahara. Time enough to discover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We identified one of the three cave potions while still in Tabarash: increases stealth considerably for a couple of hours — the kind of thing that could make the difference between being seen and not. The other two remain unidentified. The potions are held as a group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box. We had been carrying it since the Night Mother&#039;s body, locked and trapped, and Ishamael had established he was probably the best candidate for opening it — there being no one in Tabarash of demonstrably greater relevant skill, according to a quiet inquiry he made around the city. He made his attempt. He succeeded, and with considerable margin to spare. The lock yielded cleanly; the trap had presumably been neutralised in the process or was satisfied by the lock&#039;s legitimate opening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a snake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was lying still. My first thought was that it was dead; Slaydar&#039;s first thought was that it was petrified. We were both wrong. The snake was subject to a petit mort spell — an enchantment of apparent death that is not death. The snake was alive, merely dormant. Slaydar attempted to identify the species and failed entirely, which I found unsurprising given the combination of his keenness of eye — never his strongest faculty — and his visible discomfort at admitting uncertainty about anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mattered more was what was tattooed on the snake&#039;s belly. A map. Not inscribed in the box, not written on parchment — tattooed directly into the skin of the animal, which was alive, which means it has been carrying this map through whatever travels the Night Mother took it on, presumably for a very long time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Divination Aura on the snake. He asked one careful question: whose avatar is this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael explained, for those who were uncertain: Anak is a figure from Hebrew scripture, connected specifically and repeatedly to the Nephilim. He is the progenitor of the Anakim — the giant Nephilim-descended people who appear in Numbers and Deuteronomy as the inhabitants that the scouts of Moses reported when they went ahead into Canaan. The children of Anak. The Night Mother was a Nephilim who did not die of old age and who was carrying, in a locked box, a living snake that is the avatar of the entity most closely associated with the Nephilim bloodline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been quietly prepared to run since about the third word. I am not running. But I am paying very careful attention to every door in every room we are in, which amounts to the same thing in practical terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where we rested for the night. The box is closed again. The snake is inside it, dormant. The map is on its belly, and we have not yet determined where that map leads. Tabarash is going to feel very far away in a few days&#039; time. Mashahara is sixty-eight days ahead, and somewhere between here and there the answer is presumably waiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spotted fur cloak/stole (calls Snow Leopards, minor curse) — looted from Night Mother&#039;s body&lt;br /&gt;
* Massive chitin boots (oversized; formerly living material; enhancement aura) — looted from Night Mother&#039;s body&lt;br /&gt;
* Gem chips: small black pearl, second pearl (110sp), 4 black amber (80sp each), 2 chrysoprases (40sp each) — looted from Night Mother&#039;s body&lt;br /&gt;
* Purple sapphire (~1cm; can be enchanted into amulet of wisdom using myrrh; unenchanted value 12,000sp) — found on second wolf&#039;s body&lt;br /&gt;
* Stealth potion (increases stealth for 2 hours) — identified from Night Mother&#039;s cave loot; 2 cave potions remain unidentified&lt;br /&gt;
* Rosewood box inlaid with brass (now unlocked) — looted from Night Mother&#039;s body&lt;br /&gt;
* Anak avatar snake (subject to petit mort spell; map tattooed on belly; avatar of Anak per divination aura) — inside the rosewood box&lt;br /&gt;
* Wolf ash (residue from wolf burned to total combustion) — collected from combat&lt;br /&gt;
* Silk painting of griffin-like creature with antlers (~2.5 lbs) — kept from Night Mother&#039;s cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (silver received):&#039;&#039;&#039;&lt;br /&gt;
* 2,860sp — carpet (1,540sp) and tapestry (1,320sp) sold in Tabarash&lt;br /&gt;
* Salt profit — sold at 17.5% profit in Tabarash (600sp invested previously)&lt;br /&gt;
* 400sp — wolf bounty for two wolves killed via deliberate backfire (100sp per character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* +1 natural armour (permanent) — from drinking Night Mother&#039;s heart blood&lt;br /&gt;
* Toothgrinder (Orcish ancestor spirit attendant) — contacted in Tabarash graveyard; manifests when Slaydar casts Animate the Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (items sold):&#039;&#039;&#039;&lt;br /&gt;
* Carpet (3m x 5m, ~50 lbs) — sold in Tabarash for 1,540sp&lt;br /&gt;
* Wool tapestry (~25 lbs) — sold in Tabarash for 1,320sp&lt;br /&gt;
* Salt stock (purchased previously for 600sp) — sold in Tabarash at 17.5% profit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
This session begins immediately after the Night Mother&#039;s death and concludes in the city of Tabarash approximately five days later. The party examined the Night Mother&#039;s body (confirmed as a Nephilim, not a yeti), looted it and her furnished cave lair, and returned to the caravan. On the following day, the party deliberately triggered a backfire of Ishamael&#039;s ritual to fight two wolves on controlled terms; one was burned entirely to ash, the second killed by Slaydar&#039;s Hand of Death, and a purple sapphire was recovered from the second wolf&#039;s body. Three more days&#039; travel brought the party to Tabarash, where the carpet, tapestry, and salt were sold and the route ahead was confirmed: Cherab, Shiraz, Adaval, Neshaphar (~60 days), Sabzevar, Mashahara (~68 days, House of Fire). Slaydar contacted the Orcish ancestor spirit Toothgrinder in the Tabarash graveyard, gaining him as a spirit attendant. The session ended on the revelation that the living snake inside the Night Mother&#039;s locked rosewood box is an avatar of Anak, the Nephilim progenitor from Hebrew scripture, with a map tattooed on its belly.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother&#039;s body examined post-combat; Jackals of Twilight confirmed as construct-sendings (faded at her death)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother identified as Nephilim (not yeti); DA: formerly living, long-lived, sentient; stone-dense, vaguely Orcish bone structure&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar attempts Converse with the Dead; Night Mother refuses to respond&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Body looted: spotted fur cloak/stole (calls Snow Leopards, minor curse), rosewood box (locked, trapped), gem chips, massive chitin boots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar drinks Night Mother&#039;s heart blood; gains +1 natural armour; senses Nephilim family in the area&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Party tracks Night Mother&#039;s prints ~1.5 hours northeast to cave lair&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave explored: low entrance (1m high, 2m wide), hemispherical interior (4m high, 5m wide); furnished with silk hangings, tapestries, carpets, hookah and ~30–40 balls of hash resin; no rune portal&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave looted: 3 potions, engraved gem, porcelain plate (silver oriental phoenix), 7,700sp, carpet (3m x 5m), wool tapestry, silk painting of griffin-like creature with antlers&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 ? Day ~154 || Return to caravan laden (~90+ mins travel); caravan has moved on; caught up ~30 mins further up the road&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || 8 wolves still following caravan from horizon distance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Deliberate backfire of Ishamael&#039;s ritual; Sin builds bone lattice around Ishamael; 2 wolves appear&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Wolf combat: first wolf burned entirely to ash; ash collected; second wolf killed by Slaydar&#039;s Hand of Death; 6 wolves remain in pack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Ishamael bitten and briefly stunned; uses healing restoratives afterward&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Purple sapphire (~1cm) found on second wolf&#039;s body; enchantable into amulet of wisdom using myrrh; unenchanted value 12,000sp&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || Wolf bounty earned: 400sp total (100sp per character)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 ? Day ~157 || 3 days further travel toward Tabarash&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 || Party arrives at Tabarash (50,000+ population; 14ft walls with sliding gate mechanism; salt and wine trade hub)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Salt sold at 17.5% profit; carpet sold for 1,540sp, tapestry for 1,320sp; gems held for Neshaphar&#039;s dual market&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Route ahead confirmed: Cherab ? Shiraz ? Adaval ? Neshaphar (~60 days; Scholarium and dual gem market) ? Sabzevar ? Mashahara (~68 days; House of Fire)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Slaydar visits Tabarash graveyard; contacts Toothgrinder — large Orcish ancestor spirit; &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land&amp;quot;; agrees to follow Slaydar, manifests via Animate the Dead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Second spirit Tall Feather — destined for Slaydar; located near Nur-in Tabaraj, much further ahead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || One cave potion identified: stealth increase for 2 hours; 2 potions remain unidentified&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael successfully opens rosewood box; inside: snake with map tattooed on belly; alive and dormant under petit mort spell&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael performs divination aura — snake is avatar of Anak (Nephilim progenitor from Hebrew scripture)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Session ends in Tabarash on the Anak revelation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Special Delivery ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the better part of a morning in Tabarash dividing up what the party had accumulated, which is the kind of activity that sounds simple and isn&#039;t. Someone has to track it, someone has to argue about it, and someone has to give way. The wolf pelt armour and cloaks went around without too much friction — three of them, each good for either a pelt or a cloak depending on what you wanted from them. Sin, predictably, took an interest in the wolf pelt armour. The spotted cat cloak went where it was wanted. The Boots of Tiger Beetle were allocated to Sin as the closest thing we have to a dedicated melee combatant, which struck me as correct — the boots allow you to stop suddenly and deliver a charge with real authority, which is more useful on someone who goes toward things than on someone like me who makes a point of maintaining distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ghoul blood we discussed at some length. Twelve units of it, usable either as a damage resistance potion or as a weapon blood temper that increases penetration by three. The temper option is useful against armoured targets — an opponent with five points of protection would find that reduced to two, which matters when the difference between damage and no damage is exactly that margin. We decided to keep the blood for now and make the decision about how to process it when we have access to someone with the relevant alchemy. The necrose beetles we are keeping as well, which I find slightly more concerning on general principle but which I accept are useful. The ghoul hearts went to Ishamael, as expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The healing potions we sorted through carefully. One increases fatigue considerably and then heals endurance by a variable amount — useful in combat if you can absorb the fatigue cost. The other heals all endurance loss the following pulse. That one went to Ishamael, who needs it most. The stealth potion stayed in the group stock. Yak cheese distributed. The cloud fruit Slaydar attempted to describe as a useful meal substitute; I chose not to correct him in front of everyone, but anyone familiar with the practical limitations of that fruit will understand why I was less than enthusiastic. If someone wants them, they are welcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gems: a pionite, a kite, a lozenge. I already had an eye on the pionite for a specific use — a spell rack application — but in the interest of party harmony I left the allocation open. The Miskatonic scroll we held. The incantations were the item that required most thought. Spectral Hand went twice to those who could use it; Life Draining once; a fourth incantation remained for allocation. Petty Mort and Ram of Force went to Slaydar, which I approved of on the grounds that both spells suit his approach. Consoling Hand went to both Slaydar and Sin — Slaydar, because he has been in various states of reduced functionality for long enough that a spell specifically designed to ease distress seems only appropriate, and Sin, because it fits her. Lampades to Ishamael, which made sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should note, because it came up and I found it interesting: Sin&#039;s Wraith Cloak has been enhanced specifically to protect against silver weapons, which does not normally apply to that type of enchantment. This is apparently a consequence of her divine associations. I filed this detail. It is the kind of thing that matters at the wrong moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent some time reviewing our route. Tabarash to Shirav is three or four days north. Then Ardeval, Sanagun, Kazbin, Tirahun, Mashahara, Nishipara, and finally Hoffordt. Mashahara has a House of Fire, as does Ardeval. The House of Fire is Oestrian — a different religious tradition entirely from the Choirs we are seeking, which I had not thought to confirm and which turns out to be worth confirming. The Choirs, apparently, are largely ascetic, some secular, most of them not particularly interested in talking to outsiders about their faith, and all of them occupying monasteries on the plateau above Hoffordt. The plateau sits at significant altitude. There is a tower up there which others have encountered previously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission objective was restated for clarity, which I found useful since the last several months have involved enough blood and inconvenience that the original purpose occasionally requires fresh articulation. We need to locate Semyaza — a fallen angel of the Gregorian Watcher class, for those requiring context — at either the Embassy or the Elemental Centre of Tanuel, and establish an embassy there. Semyaza is the key to finding the Choir. The broader architecture of why this matters is covered elsewhere; suffice it to say that there are entities seeking asylum in the Land of Nod whose situation depends on this finding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake we examined again. I keep coming back to it, intellectually, the way one keeps returning to a problem that refuses to resolve. Anak — forty-five centimetres long, fat and stubby, overlapping scales in a way that is distinct from squamous ridges or the scored plates of a crocodile, and alive, and carrying a map tattooed into its skin that updates in proportion as it moves. The body of water visible on the snake we determined is unlikely to be the Arcania Sea, which is hundreds of miles long and would occupy the entire animal if represented to scale. Something smaller. A lake. The terrain features shift when the snake moves, which tells us either that the map is oriented to the snake&#039;s own position or that the relationship between the map and the terrain it represents is more active than a tattoo has any right to be. Both possibilities are worth keeping in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People keep saying its name aloud, which I have asked them to stop doing with less success than I would like. Speaking the name of an avatar of Anak — the progenitor of the Anakim, the giant Nephilim-descended people catalogued in scripture as the occupants of Canaan before Moses — is the sort of habit that tends to attract attention. I am keeping my opinions about what kind of attention that might be to myself, since stating them clearly would require standing close to the box the snake is in, which I am declining to do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar visited the graveyard. This is now a routine occurrence wherever we stop long enough: Slaydar goes to the graveyard, speaks to whatever is there, and returns with either useful information or a story about why the revenants were unhelpful. This time they were unhelpful. I did not ask for details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael purchased Oil of Narcissus — three True Silver Guineas for a single application of something deeply toxic and strongly scented. He attempted to negotiate the price down and failed, which surprised nobody. The oil is useful for specific purposes and dangerous to manufacture, which explains the markup. We hold it now and hope not to need it urgently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar completed his last day of training. The caravan assembled and we departed Tabarash heading north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel was uneventful. The terrain north of Tabarash is flatter than what we left behind, which is restful after months of alpine walking. Hammarack knows this route and navigated without hesitation, which is exactly the quality you want in a caravan guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second day was different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around mid-afternoon, four large shapes appeared in the sky above the caravan. They were circling on thermals in the way vultures do, high enough that I could not make out detail, and they were following us — not overflying and moving on, but tracking our pace and maintaining position above. We watched them for a couple of hours and they showed no sign of leaving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast his Crystal Vision to get a better look. Vulture-bodied, he reported, with the wingspan appropriate to that shape, but wrong in specific and important ways. Humanoid faces, where a vulture&#039;s face should be. Ten pairs of scorpion legs in place of bird legs. Clusters of spikes at the tail end rather than tail feathers. The assessment that these might be of Nephilim origin was offered, which I took seriously. Nephilim constructions tend toward the hybrid — parts assembled from the wrong creatures, built for purpose rather than grown by nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of them. At altitude. The arithmetic of engaging them in flight was not encouraging. None of us has the flying ability to conduct a meaningful aerial engagement, and Slaydar had the grace to acknowledge this by noting only that it was disappointing given his current disability. I pointed out that throwing him into the air as a distraction would serve no practical purpose, but it occupied a moment and the sentiment was understood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to carry on, shelter where we could at night, and observe. Hammarack, to his credit, understood the situation and began looking for wooded ground with suitable cover from above. By evening he had found a copse — tall trees with wide canopies, the kind that grows in this climate when the ground allows — and we made camp inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar deployed three cloud leopards as sentinels in the trees around the perimeter. Sin walked the ground beneath the canopy to orient herself to the terrain, familiarising herself with the placement of trunks and clearings in case she needed to place spells in the dark. I cast Evil Eye before settling for the night — it is a six-hour preparation and I did not want to waste the evening — and the result was a double duration, which means it will hold considerably longer than usual. Good. One less thing to re-cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The night passed. Nobody died. Slaydar checked for tracks at dawn and found only the usual rabbit and rat sign. The cloud leopards were dismissed as the sun rose. We ate and rejoined the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third day, the creatures returned at about ten o&#039;clock in the morning. The same four, the same altitude, the same patient circling. They had been tracking us overnight somehow, or simply knew our direction and maintained enough distance to remain out of sight until daylight. Neither explanation is comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening Hammarack found us another copse. We made camp. Slaydar sent Min out into the trees again to keep watch. I thought about the creatures overhead and noted that they had shown no interest in attacking us directly — two days of following and nothing dropped, nothing launched, nothing that looked like a precursor to an assault. This might mean they were gathering information. It might mean they were waiting for something. I was considering which of these was more alarming when Ishamael caught sight of movement in the dark above the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The four shapes descended. They came down to just below the tree line, dropping objects from their talons into the grass approximately forty feet from where we were camped, and then pulled away sharply, back up into the dark. Whatever they had dropped, they did not stay to watch it land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar sent Min to investigate. Min is a snow leopard — a summoned one, large, quiet, and generally a sensible choice for scouting dark grass for unknown dropped objects. She got close and then she did not get closer, because the first scorpion stung her before she could identify what she was looking at. She took a wound and retreated at speed, which I thought was entirely reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twelve scorpions. Fox terrier-sized, which is to say substantially larger than any scorpion I would care to encounter in normal circumstances. The kind of scorpion that, when dropped from forty feet out of a vulture&#039;s claw, emerges ready to fight rather than traumatised and confused. All twelve of them turned immediately toward Ishamael, which tells you something about how they were directed — either they were keyed to a specific magical signature, or someone sent them specifically for him, or the darkness aspect of his recent castings had attracted a particular category of attention. None of these explanations is reassuring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael responded with his Hand of Death, enhanced with death and darkness aspects to increase the effective area and damage. It worked — several scorpions took damage — but two of them resisted the fear component entirely and went berserk, which means they stopped being cautious and became faster and angrier instead. Berserk scorpions the size of small dogs moving at full speed toward a single target is the sort of image that concentrates the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had prepared a lightning bolt and I used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lightning bolt is a linear effect — a five-foot-wide line at range, and at that moment the twelve scorpions were conveniently clumped between the drop point and Ishamael&#039;s position. All twelve failed to resist. The shock stripped the fight from nearly all of them at once; they dropped stunned to the grass, every one except a single survivor still upright at the edge of the strike. The twelfth was still moving, which is the kind of thing you note and deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, if I am honest, a satisfying result. The sort of moment in combat where preparation and timing align precisely enough that you feel the outcome was correct. I will not overstate it. The scorpions were small and I had the right spell and they were grouped appropriately. But still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin advanced with her glaive and hit several in a single sweep — she has developed a multi-hex strike technique that lets her hit three adjacent targets simultaneously if they are positioned right, and the scorpions were positioned right. The results were decisive. Tina, Slaydar&#039;s wolf familiar, destroyed at least one. Min, still operating despite the sting damage she had already taken, tore into another. I prepared a bolt of energy and cast it at whatever was still moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were all killed. Twelve for twelve. None of us died. Min took additional poison damage across the fight — scorpion venom, applied multiple times, which is cumulative in the way that poisons are. Slaydar cast Petty Mort on her after the combat concluded, which stops the poison in its tracks by placing the recipient in a state of apparent death that is not death. Min will dissipate eventually when the spell ends, as summoned entities do, but she will dissipate without having died of poison, which is the preferable outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scorpions&#039; tails were intact enough to be useful. Thirty-three to thirty-five doses of blade venom between them — three doses per tail, with one tail having already expended one charge during the engagement. The venom is of the exploding variety, which means each dose has the potential to multiply its damage. As blade venom goes, this is good quality and in useful quantity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flying creatures did not return. Whether they departed because the scorpions failed, or because they had delivered what they intended to deliver and the outcome was not their concern, I cannot say. What I can say is that they had been following us for two days before dropping those scorpions, which suggests either that they were waiting for an opportunity or that they were being instructed by something patient enough to watch before acting. The thought of a patient intelligence directing creatures of probable Nephilim origin to deliver venomous weapons at our camp is not one I find easy to set aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are carrying Anak&#039;s avatar in a box. We are heading toward monasteries on a high plateau where angels may be sheltering. We have already killed a Nephilim twice our size in a furnished cave, drunk her heart blood, and are now being followed by hybrid creatures that may share her origin. I am not sure whether we are attracting this attention or whether the attention was always here and we have only recently become visible to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road to Shirav is three to four days from Tabarash. We are, by my estimate, almost there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Wolf pelt armour/cloaks (×3) — distributed from prior session loot&lt;br /&gt;
* Spotted cat cloak — distributed from prior session loot&lt;br /&gt;
* Boots of Tiger Beetle (extra movement, charge bonus; allocated to Sin) — distributed from prior session loot&lt;br /&gt;
* Ghoul blood (12 units; usable as damage resistance potion or weapon blood temper +3 penetration) — distributed from prior session loot&lt;br /&gt;
* Ghoul hearts — allocated to Ishamael from prior session loot&lt;br /&gt;
* Healing potion A (+8 fatigue; 3d10+5 endurance healing) — distributed from prior session loot&lt;br /&gt;
* Healing potion B (heals all endurance next pulse; then rolls 2d10 fatigue; allocated to Ishamael) — distributed from prior session loot&lt;br /&gt;
* Stealth potion — distributed from prior session loot&lt;br /&gt;
* Necrose beetles — distributed from prior session loot&lt;br /&gt;
* Yak cheese — distributed from prior session loot&lt;br /&gt;
* Gems: pionite, kite, lozenge — distributed from prior session loot&lt;br /&gt;
* Miskatonic scroll — held by party from prior session loot&lt;br /&gt;
* Cloud fruit — distributed from prior session loot&lt;br /&gt;
* 33–35 doses of blade venom (1 exploding D5 per dose; 3 doses per tail, one tail having expended 1 dose) — looted from 12 scorpion tails after combat&lt;br /&gt;
* Oil of Narcissus (1 application; very toxic; strong scent) — purchased in Tabarash for approximately 3 True Silver Guineas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Petty Mort (spell) — allocated from party loot&lt;br /&gt;
* Ram of Force (spell) — allocated from party loot&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Lampades (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session began in Tabarash with full loot distribution from prior sessions, including wolf pelt items, ghoul blood, healing potions, and spell/incantation allocations. The party confirmed the route north to Hoffordt, reviewed the mission objective of locating Semyaza, re-examined the Anak avatar snake, and completed final preparations including the purchase of Oil of Narcissus before departing with Hammarack&#039;s caravan. Over two days of travel, four large hybrid flying creatures (vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike-cluster tails — possibly Nephilim in origin) circled the caravan; on the second night the party sheltered in a wooded copse with leopard sentinels and Artephius cast Evil Eye (double duration). On the third night the creatures dropped twelve scorpions into camp; Artephius&#039;s opening lightning bolt stunned all twelve, and Sin, Tina, and Min finished them over several pulses; Slaydar&#039;s Petty Mort saved Min from dying of poison after the combat. The party looted 33–35 doses of blade venom from the scorpion tails. At session end the party is traveling north, nearing Shirav, with the flying creatures&#039; purpose and allegiance still unknown.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Loot distribution in Tabarash: wolf pelts, boots, ghoul blood, healing potions, stealth potion, necrose beetles, gems, Miskatonic scroll, cloud fruit, incantations allocated; Petty Mort, Ram of Force, Consoling Hand to Slaydar; Consoling Hand to Sin; Lampades to Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Sin&#039;s Wraith Cloak noted as enhanced against silver weapons due to divine association&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Route confirmed: Tabarash ? Shirav ? Ardeval ? Sanagun ? Kazbin ? Tirahun ? Mashahara ? Nishipara ? Hoffordt; Houses of Fire at Ardeval and Mashahara (Oestrian; different religion from the Choirs)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Mission objective restated: locate Semyaza at Embassy or Elemental Centre of Tanuel; establish embassy; Semyaza is key to finding the Choir&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Anak avatar snake re-examined; map updates proportionally as snake moves; body of water identified as likely a lake, not the Arcania Sea&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar visits Tabarash graveyard; revenants present but provide no useful information&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Oil of Narcissus purchased for approximately 3 True Silver Guineas; Ishamael fails to negotiate a lower price&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar completes last day of training&lt;br /&gt;
|-&lt;br /&gt;
| Day ~159 || Party departs Tabarash north with Hammarack&#039;s caravan toward Shirav&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Second day of travel: four large flying creatures appear above caravan, circling on thermals; follow for hours&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Ishamael casts Crystal Vision: creatures described as vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike clusters at tail; possibly Nephilim origin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (evening) || Party shelters in wooded copse; Slaydar deploys three cloud leopards as sentinels; Artephius casts Evil Eye (double duration result)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160–161 (night) || Night passes without incident&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (dawn) || Slaydar checks for tracks — none found; cloud leopards dismissed at dawn&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (~10am) || Third day of travel: four flying creatures reappear above caravan, continuing to shadow it&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (evening) || Party camps in a second wooded copse; Min deployed in trees on watch&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures descend and drop objects from approximately 40 feet altitude into grass near camp, then pull up&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Min sent to investigate; takes 3 damage from first scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Combat begins: 12 fox terrier-sized scorpions emerge; all target Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Ishamael uses Hand of Death with death/darkness aspect; 2 scorpions resist fear and go berserk&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Artephius fires lightning bolt; all 12 scorpions fail to resist; all stunned except one — decisive opening strike&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Sin charges, kills majority with multi-hex glaive strikes; Tina kills at least one; Artephius casts energy bolt; Min takes additional poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || All 12 scorpions killed; party survives without fatalities&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Slaydar casts Petty Mort on Min; halts ongoing poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Loot: 33–35 doses of blade venom harvested from scorpion tails&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures do not return; session ends nearing Shirav&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 13: River Sharks and High Places ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The day after the scorpion attack we stayed put. There was no compelling reason to push on immediately, and the horses needed settling. The animals had been unsettled by whatever landed in the grass the previous night, which was entirely reasonable of them. We kept to the trees. The flying creatures did not return, which was either reassuring or evidence of patience, and I found I could not decide which possibility I preferred. Slaydar spent the time loading his spell matrix. I spent the time watching the treeline and thinking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake still rode in its box. I checked on it as we waited — a habit I cannot quite break, looking at the map on its skin to see whether anything had shifted. The marker had moved again, slightly, but it continued to refuse alignment with any landmark I could identify. It is doing something. I simply do not yet know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the following morning we were moving again. Hammarack guided us to Shirav without incident in two days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shirav is a long, lush place — settled for long enough that the fields have a particular settled look, soil worked deep and given over to crops so completely that you feel the land has entirely forgotten it was ever anything else. It sits on a river, not dramatically elevated but above the flat enough to feel like it has gathered itself. The fortified precincts every few miles along the road are not what they appear — not military installations, it turns out, but flood refuges and shelters against the occasional large animal. The walls are quite high for what amounts to a community grain store. I suppose the floods are serious enough to justify them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blood meal found willing buyers here. The flesh-eating beetles had been doing their work during travel, and the output of digesting twelve scorpion carcasses amounts to a substantial quantity of dark, ammonia-scented material that is apparently highly prized by the local farmers for their brassica crops. I had not expected that outcome to be pleasant and it was not, but the exchange rate was more than satisfactory. We traded the lot — thirty-six pounds of the stuff — for three doses of crimson thistle honey. Each dose, added to a herbalist&#039;s tea, extends the fatigue benefit considerably. At altitude this becomes meaningful. We will be climbing further before long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a single day in Shirav. There was not much else to do there that required our specific presence, and Hammarack had his own business to conduct. We were back on the road north the following morning, heading toward Ardeval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stream we followed north was perhaps six meters across at its widest and deeper than it looked, particularly at the bends. It was running parallel to the road for much of the journey, and on the second day of that stretch we began to notice disturbances on the surface — ripples moving against the current, small wave patterns that did not match the flow. Something was keeping pace with us under the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slc river shark.png|300px|thumb|right|Deadly River Shark]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to the bank and tried to identify it by sense. Ishamael extended a Spectral Hand beneath the surface and found nothing — the water displaced impressively around it but whatever was moving simply avoided contact. Sin tried the same, and between the two of them they managed to flick something briefly into the air. A fish, dark brown and perhaps a foot long, catching the light for a moment before it dropped back. Slaydar identified it immediately as a river shark. He said this with complete confidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of us looked at it for a moment. Sin asked whether it was edible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was a brown trout. This became clear after a small amount of further discussion, with some assistance from Slaydar eventually offering the alternative name. In any case: Ishamael solved the question of how to catch any by casting Blackfire across the surface of the stream, which reduces the creatures&#039; resistance to the effect considerably. Two trout came up on the first attempt — enough for a reasonable meal, shared between the four of us. On the following day he tried again and brought up nine, which was more than we could eat between us, so we distributed the surplus to Hammarack and the three archers. Everyone ate them. No one, as it turned out, came away with anything so useful as an understanding of trout speech, which I understand is theoretically possible given the right conditions. The conditions apparently require considerably more trout than nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval sits at around two hundred and fifty meters, on a plain that feels elevated and open in a way that Shirav did not. The religious communities here produce worked goods — wooden carvings, bronze mirrors, sundials, carpets, wall hangings, tapestries — and the market reflects this. There is something considered about the goods available here, which I appreciated. The town itself changes personnel regularly because it sits a day&#039;s travel from a port on an inland sea; caravans pick up new members here almost as often as they shed old ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noticed the carpets immediately. There was something about several of them that was not quite right in a perceptual sense — a quality of occupying space slightly differently from ordinary objects. I flagged this. Ishamael applied his Divination and confirmed: the carpets connect to a board or astral realm, a layer of the dreamlands. The magic is simple and practical — three hours of sleep on such a carpet counts as four. At altitude, and with the journey we have ahead, this is not negligible. The cost, however, was nine thousand silver apiece, which is a great deal of money to spend on something that primarily improves sleep. We discussed it briefly and decided against.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were two Hamsa amulets in the market as well. The first was a hand made of brass wire with two thumbs and a polished gemstone set in the palm — the effect, on examination, was to double the wearer&#039;s willpower for the first spell cast at them in a day, after which the ability restores during dawn purification. Four thousand silver. Useful, certainly, but we did not have the money after other expenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second Hamsa was more interesting from a practical standpoint — it was pinned to cloth, decorated with polished chips of rice and red jasper, and placed against the chest below the left shoulder. Twelve thousand silver, which the sellers described as a wondrous item that does wondrous things. Ishamael confirmed it had a genuine magical aura. When I examined it further I arrived at &amp;quot;ring bearing&amp;quot; — the amulet effectively allows a ring to be worn as though on a hand. For someone who has lost a hand and cannot therefore wear a ring on that missing appendage, this is considerably more useful than it sounds. Slaydar was interested. The price was not reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silk painting we had been carrying since the [[Nephilim]] encounter finally found a buyer. Ishamael located a merchant with the eye for artwork and presented the piece. The initial offer was seventeen thousand silver. Ishamael attempted a counter and the negotiation went briefly in the wrong direction, but the merchant recovered his enthusiasm and raised the offer to eighteen thousand, which we accepted. It was a clean transaction. The painting had been taking up storage and generating no value, and now it has done both at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slaydar]] went to the graveyard. This is now a pattern wherever we stop long enough. [[Toothgrinder]] had passed through Ardeval at some point leading a horde — which, in Slaydar&#039;s telling, is delivered with a combination of pride and the matter-of-fact air of someone noting an ordinary historical fact. In any case, a horde passing through leaves dead, and dead leave traces, and Slaydar hunts ancestral connections wherever we travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This time there was something of note. A dead orc by the name of [[Lokara]] turned up in the ground near the town — an archer and ranger who had specialised in planes, buried here, connected to the same raid. She is dead, as Slaydar acknowledged when reminded. This did not appear to diminish his interest in recruiting her. He has a vision of a tribe rebuilt from memory and spirit, and Lokara would apparently fit into it. I have no idea how he intends to manage this practically, but I have stopped being surprised by his ambitions in this direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited both monasteries on the mountain slope before continuing up to the House of Fire. The first was an herbalist community. They carried the crimson thistle honey we had already acquired in trade at Shirav, and they had a joint ointment — ten applications, six hundred silver — which Slaydar bought immediately and which I hope gives him some relief from the arthritis curse he had been carrying. They had no camphor, no cloves, and no healers in any trained sense. They manage with what grows at altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second monastery was martial in character. The monks patrol the northern uplands and heavily wooded areas past the mountain line. They are disciplined in a way that compensates for individual ability — where each of them separately might be less than a match for someone more experienced, two or three working together achieve a flanking effect that is not typically available without specific coordination. They also carry throwing daggers of an unusual design: no hilt to speak of, gripped on the flat of the blade, thrown with a flicking motion that produces two rapid casts per action. The technique apparently takes five years to acquire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Sin]] asked if it could be taught more quickly. It cannot. I noted this and let the matter drop. We have a direction to travel and five years spent learning to throw hiltless daggers does not fit within that plan, however elegant the technique appeared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The House of Fire stands about three hours uphill from Ardeval — halfway up the mountain, built against the slope so that it has spread over the years in layers rather than in plan. Six storeys in places, attached structures extending in multiple directions, a large community of both religious members and lay people going about their business around it. The eternal fire burns in a brazen bowl out front, which someone has the responsibility of maintaining through the night. Zoroastrians are, as it turns out, entirely open to visitors of any faith — or none. Their theology does not demand exclusivity. [[Esfandiar]], the High Priest, is perhaps fifty-five years old, with an impressive moustache and white robes that are somehow immaculate. He moves through his community with the easy authority of someone who has been doing this for a long time and expects to continue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The choir master was the person I most needed to speak with. He is a mage — not an archmage, but trained. He knows who [[Shemyaza]] is, the head of the [[Grigori]], though he does not use the name. He knew precisely what we were describing when we explained our purpose. The local choir would not be surrendered; he said this plainly and without apology, and I had not expected otherwise. A trained choir of this kind takes years to develop, and Ardeval needs its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he offered instead was direction. There is a House of Fire at [[Mashahara]], further along our route. There is also — somewhere in the Northern Wilderness — a lost House of Fire, believed to be near the [[Library of Leng]]. The choir master&#039;s information placed Shemyaza at the elemental centre of [[Tanuel]] and suggested the Library of Leng as the likely route of access to it. The practical path he described ran from [[Hoffordt]] north to a monastery with a corrupted priest, and then two days of flying across a desolate plain — a middle march, which is to say a boundary across which teleportation effects cannot function — to reach the Library itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned that [[Black]] had already visited the Library of Leng on this plane, and that he had a particular interest in a dragon in that vicinity. The Library was built by the Elder Things; its passages extend in directions that bring it into proximity with both the Abyss and the Astral. These are the kinds of structures that make navigation interesting and dangerous simultaneously. The middle march complicates things further — we will need to fly it, not cross by other means.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the clearest route we have had to Shemyaza since we began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s negotiation with [[Esfandiar]] was patient and eventually successful. The terms were simple enough: the gardener ushabti, which Slaydar had been carrying as potential trade for some time, in exchange for a genuine attempt at removing the arthritis curse. The High Priest was prepared to try. The attempts themselves were another matter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each failed attempt backfired in a way that slightly raised his casting ability, which is not the intended result of repeated ritual failure but has a certain perverse logic. This went on across three days — six attempts in total, each requiring many hours of concentration, with Slaydar sitting in attendance growing increasingly resigned. Sin spent that time working in the infirmary, which the House of Fire maintains for its lay community. The herbalists there had no trained healing ability in a formal sense, but they handled ordinary illness and injury, and Sin&#039;s skills filled a gap they had not had filled before. She seemed to find it satisfying. I found something to read and kept my distance from the ritual chamber, which seemed wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the sixth attempt, Esfandiar succeeded. The curse broke. Slaydar recovered the dexterity he had lost — the difference was visible almost immediately; he picked up a cup carefully and set it down with something approaching precision rather than the carefully managed effort it had required before. He said nothing for a moment. I said nothing either. It was a long time coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then offered Esfandiar something in return for further assistance down the line: a Halt Ageing ritual, which Sin has the ability to provide. Esfandiar is fifty-five and aware of what that means. The offer interested him. No formal arrangement was made, but the understanding exists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following evening [[Ishamael]] flew down to the caravan camp in the dark to inform [[Hammarack]] that we were leaving at Ardeval. Hammarack took it in stride — this is a normal departure point; people come and go here, and the caravan had already picked up new members to replace whoever left. He thanked us for our help. The caravan moved on the next morning without us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stayed in Ardeval for close to a week after that, training. I worked on Evil Eye and Purification, which are both worth the time at this stage. I have been considering Ray of Cold for some while; the party&#039;s offensive options currently lack anything in that element, and cold affects things that fire does not. Ishamael spent his time on Purification and Blackfire, and has been planning the construction of a Spell Matrix — a commitment of time significant enough that we needed a proper stopping point to begin it. Sin worked on Spectral Warrior and Fear. Slaydar, free of the arthritis curse for the first time in months, completed his Warping incantation and loaded it in his spell rack. He seemed almost cheerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accumulated enough experience from recent events that there is genuine flexibility in how we develop. This is a good problem to have. It is also the kind of problem that gets you killed if you make the wrong choices about what to invest in before the next difficult encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our next stop is Mashahara, where the choir master confirmed another House of Fire exists. Beyond that: the Library of Leng, a middle march, a corrupted priest, and the elemental centre of Tanuel where Shemyaza waits. The entities seeking asylum in the Land of Nod are depending on this finding. I have not forgotten that. I note it here so that I cannot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Joint ointment (600sp/10 applications) — purchased at herbalist monastery, Ardeval&lt;br /&gt;
* Arthritis curse removed — ritual by Esfandiar, House of Fire Ardeval; 6 attempts over 3 days; gardener ushabti given in payment; Slaydar recovers 5 manual dexterity&lt;br /&gt;
* Warping incantation — completed learning; loaded in spell rack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Evil Eye (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Blackfire (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Spell Matrix creation planned — 7.5 days of magical training per slot required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Spectral Warrior (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Fear (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 doses of crimson thistle honey — traded at Shirav herbalist (36 lbs blood meal given in exchange); each dose adds 3 extra fatigue to a herbalist&#039;s cup of tea&lt;br /&gt;
* 18,000sp received — Ishamael sells Nephilim silk painting to art merchant in Ardeval&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party rested one day after the scorpion attack, then Slaydar guided the caravan to Shirav in two days, where blood meal from the flesh-eating beetles was traded for three doses of crimson thistle honey. En route to Ardeval, Ishamael used Blackfire to catch brown trout from a roadside stream, sharing the catch with Hammarack and the caravan archers. At Ardeval the party sold the silk painting for 18,000sp, examined magical carpets connected to the dreamlands and two Hamsa amulets (all too expensive to purchase), and visited two monasteries before making the three-hour climb to the House of Fire. The choir master confirmed Shemyaza&#039;s location at the elemental centre of Tanuel and provided the route via the Library of Leng; Slaydar negotiated curse removal from High Priest Esfandiar in exchange for a gardener ushabti, succeeding on the sixth attempt after three days of rituals, and offered Halt Ageing to Esfandiar in exchange for future assistance. The party formally parted ways with Hammarack&#039;s caravan, spent approximately seven days training at Ardeval, and is now bound for Mashahara.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 || Rest day after scorpion attack; party shelters; Slaydar loads spell matrix; snake-map checked (marker moved slightly, no new landmarks identified)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 ? Thaw 4 || Slaydar pathfinds successfully; party travels two days to Shirav with caravan&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 4 || Arrive Shirav: agricultural town on river, ~150m elevation; 36 lbs blood meal traded for 3 doses of crimson thistle honey; one day in town&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 5 || Depart Shirav north toward Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 6 || Stream encounter en route: wave disturbances noticed; Spectral Hand attempts by Slaydar and Sin fail to catch fish; fish flicked into air; Slaydar identifies them as &amp;quot;river sharks&amp;quot; (brown trout); Ishamael casts Blackfire — catches 2 trout; party eats them; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Blackfire catch on stream: 9 trout; shared with Hammarack and the three archers; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Arrive Ardeval: trade centre, ~250m elevation, multiple monasteries on mountain slopes, inland sea port one day east&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Market: Artephius identifies some carpets as occupying &amp;quot;another space&amp;quot;; Ishamael DAs one — dreamlands connection (3hr sleep = 4hr fatigue recovery); 9,000sp each — too expensive, not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || First Hamsa examined: brass wire hand, two thumbs, doubles willpower for first resisted spell per day (restored at dawn purification); ~4,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Hamsa examined: chips of crisp rice and red jasper, pinned to chest; Artephius identifies as &amp;quot;ring bearing&amp;quot; (allows wearing a ring as if on a hand); 12,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Ishamael sells silk painting to art merchant: initial offer 17,000sp; counter-offer fails; merchant raises to 18,000sp; accepted&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Slaydar visits graveyard; discovers Lokara — dead orc archer/ranger, specialised in planes, connected to Toothgrinder&#039;s horde raid; Slaydar interested in recruiting her spirit to his tribe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || First monastery visit (herbalists): joint ointment purchased by Slaydar (600sp/10 applications); no camphor or cloves available&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Second monastery visit (martial monks): patrol northern uplands; self-healing ability; expert flanking tactics; throwing daggers (hiltless, two throws per action); 5 years training required — party declines&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || House of Fire, Ardeval: 3-hour uphill climb; ~25 religious members, ~250 laity; High Priest Esfandiar (~55 years old, large moustache, white robes); Zoroastrians open and eclectic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Choir master conversation: confirms Shemyaza leads the Grigori (known by description, not name); local choir will not be surrendered; advises House of Fire at Mashahara; lost House of Fire in Northern Wilderness near Library of Leng; route: Hoffordt ? monastery (corrupted priest) ? 2 days&#039; flying across middle march (teleportation cannot cross) ? Library of Leng&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Artephius notes Black has visited the Library of Leng; Elder Things built it; passages extend toward Abyss and Astral; a dragon is there&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Slaydar negotiates curse removal with Esfandiar; gardener ushabti given in payment; 6 attempts over 3 days; backfires raise casting ability each time; 6th attempt succeeds; arthritis curse removed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Sin assists in House of Fire infirmary during curse removal period&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 || Slaydar recovers 5 manual dexterity; offers Halt Ageing to Esfandiar in exchange for future assistance — Esfandiar interested&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 (evening) || Ishamael flies down after dark to inform Hammarack of party&#039;s departure; Hammarack accepts; caravan departs next morning&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 11–17 || ~7-day training period at Ardeval: Artephius — Evil Eye, Purification (considering Ray of Cold); Ishamael — Purification, Blackfire, plans Spell Matrix; Sin — Spectral Warrior, Fear; Slaydar — completes Warping incantation, loads in spell rack&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Training complete; party bound for Mashahara (House of Fire); longer-term goal: Library of Leng ? Shemyaza at elemental Tanuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 14: The Witness Stone and the Thief&#039;s Bargain ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The detour was Slaydar&#039;s idea, and I will say this for it: it was a good one. Before we committed to the fire portal and the long run northeast toward Mary, he wanted to fly southeast to Tirahun first — a day trip — to collect a new member of his spirit tribe. Given that the tribe&#039;s capacity for divination had previously been limited to whatever Slaydar could manage personally, adding someone who specialises in it seemed worth the extra morning in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We all went. The flight out of Ardeval is always the same experience — the plateau drops away beneath you, the cold hits almost immediately, and then there is just open sky and a very long way down. Tirahun sits on its own high flat plain, spring-fed by the pressure of the inland sea on the aquifers beneath it. Not a river in sight; the water simply rises. The city is an administrative centre rather than a trading one — the governor of the region keeps his offices there, and it has the composed, slightly self-important air of places that exist to process paperwork rather than commerce. Everyone landed cleanly, which was a small mercy. Slaydar has been known to make a performance of landings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grim Tooth Grinder led us to a disused cemetery on the edge of the city. These places are the same everywhere — dry grass, leaning markers, the specific silence that settles around the long-interred. Slaydar moved through it with his particular purposeful ease and came away with Tollfeather, who is apparently a sprite, and whose area of expertise is divination. I kept my thoughts about that to myself. Divination by proxy through a possessed intermediary had always struck me as an imprecise method, but then I have never had to manage a tribe of spirits, and Slaydar makes it work in ways that are not always obvious until they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The market was more interesting than I had expected. Tirahun is not a place I would have associated with high-quality provisions, but proximity to the sea — even preserved sea — changes what is available. They had salted fish, dried apricots, dried pomegranates, and honey-based sweets built around pistachios and walnuts that were dense enough to constitute a serious meal in a small package. Sin pointed out, correctly, that a diet composed entirely of sweet things tends to end badly. I noted that she was making this observation while Slaydar already had sticky hands and an expression of private satisfaction, and that whatever rationing system she had in mind would require his cooperation to function. We bought the sweets anyway, along with linen robes for the desert — sand and armour are a specific kind of misery, and the robes will at least protect the metal from the worst of it. Slaydar compressed everything into roughly a cubic foot using his Warping incantation. The weight reduction is extraordinary. I had not appreciated how useful that spell would become until I watched twelve cubic feet of dried goods disappear into a single backpack pocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tollfeather proved her worth almost immediately. She directed us to three incantations available in the bazaar. The first was Boiling Blood — a Putrid Wound variant that heats the blood of anything with a circulatory system, causing significant hyperthermia damage over time and bypassing Spell Armour. The second was an incantation for unbinding the undead, which destroys lesser undead outright and scales with rank. The third was Grave Witness: you dress a skull with Oil of Arum Lilies — toxic to touch, which I found quietly amusing — and create a remote viewing link that lasts up to a year and a day. At sufficient rank it can hear and eventually speak through the skull. The durations alone made it interesting. A crystal vision lasts minutes. A properly prepared skull lasts a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The prices were high. Twelve thousand five hundred silver for the three of them together would have been workable but uncomfortable. It turned out that the vendor was young — approximately sixteen, minding his uncle&#039;s shop, with the particular energy of someone very aware that he was, for the moment, in charge of something valuable. I suggested a different approach. We hired courtesans — the city had them, and they were, by all accounts, exceptional — and arranged one for the shopkeeper as part of the deal. The total came down to four thousand two hundred and fifty silver. Half price, and everyone in the transaction went away satisfied. I do not usually record this kind of thing but it was genuinely good diplomacy. Also, Ishamael gained three days&#039; worth of additional magical resistance from the experience, and Sin and I each gained a day&#039;s worth, which is the sort of practical outcome that justifies the expense on its own terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night in Ardeval and took the fire portal to Mashahara the following morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mashahara is a city built around the fact of its own religiosity. The priests of the House of Fire are everywhere, distinguished by orange and scarlet turbans; the ordained ones wear a sapeh — a jewelled decoration set into the turban — which tells you their rank at a glance. The eternal fire they maintain is not a metaphor. Somewhere in the city a bowl of flame burns through every night, and someone is responsible for keeping it lit. I found this quietly admirable, in the way that I find any genuinely sustained practice admirable regardless of its theology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Witness Stone is in the northern part of the city, and I went to look at it before I went to the libraries because I wanted to see it with my own eyes before reading anything about it. It is approximately seventy feet tall, twenty feet wide, fifteen feet deep — a monolith, not a standing stone, more like a rectangular column of something that resembles basalt but clearly is not. When you stare at it long enough, you start to see stars in the interior. Not stars reflected from a polished surface, but actual stars, as if the stone were an aperture into somewhere else rather than solid matter. Local belief holds that Iblis is imprisoned beneath it. The high priest of Mashahara is apparently responsible for its custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I applied Wizard Sight and confirmed what my instinct had suggested: the stone is approximately four times more dense than it ought to be, given the visual evidence. Ishamael confirmed the density anomaly by other means. The stone is not alive, has never been alive, and has no spirits attending it. Slaydar tried his Third Eye and got nothing useful — the base chance was against him, and he acknowledged this with the equanimity of someone who has learned to pace his expectations against his current capabilities. He then sat in meditation beside the stone for three hours with Tollfeather, attempting an Ancient Divination. The attempt was insufficient — he would need an enchantment added to make it work reliably — but the locals who passed by saw an orc holy man sitting in apparently profound communion with the Witness Stone, and they left offerings. Coins, garlands of flowers, a bowl of rice. He ate the rice slowly and gathered up the coins with the careful movements of someone who has learned that fingers require patience. I watched him do this and did not say anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had also brought the serpent map out to compare it against the surroundings. The marker had shifted again — it continues to resist interpretation, refusing to align with any landmark I can identify in the area. It is doing something. I still do not know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went to the libraries, because that is what you do in Mashahara if you are trying to find a lost city in a desert.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are five libraries in Mashahara. I worked through four of them over the course of a day and a half. The Religious Library gave me what I most needed: the lost House of Fire is in Gonur Depe, sixty-five miles northeast of Mary, in the Black Sands Desert. Mary is an oasis city; Gonur Depe was also built on an oasis, but the oasis is apparently gone, or the city is gone, or both. Nobody seems to know which came first. What matters is that it is where we need to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcane Library gave me considerably more than I had expected. I walked out of it with the Spirit Dagger incantation — a bone knife that deals magical damage bypassing Spell Armour, and on a successful strike dissolves into dust over the target&#039;s megahex and inflicts soul damage to everything within it unless they resist. The incantation had been sitting in the stacks, apparently, waiting for someone with the right training to find it. I also found a reference to a Keppelmeister — a court conductor, a choir master — buried in Gonur Depe. Given what we are looking for, this is not a coincidence. This person was significant enough to be buried in the Royal Necropolis of a lost desert city, and their role was the kind that would leave traces in precisely the sort of cultural records a House of Fire would maintain. I noted this and moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The History Library gave me nothing. This is less surprising than it might appear — history in this region tends to be oral, and what gets written down reflects the biases of whoever was literate at the time of writing. A lost city in the middle of the Black Sands Desert would not feature heavily in the administrative records of a coastal religious centre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Craft Library was useful in a different direction. I learned that red glass requires gold to produce — this explains why red glass windows are so expensive and so rare — while blue and green use ground lapis lazuli, which is cheaper but still not trivial. More importantly, I learned the name of the preeminent glasswork expert in the region: Husroy Oster, originally from the far north, currently based in Mashahara. He does not teach easily, from what I could determine, but he is the person to know if we ever need expertise in coloured glass. Given Black&#039;s interest in certain architectural projects, this seemed worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last library I visited was the one they called the Manly Pursuits collection. I went expecting nothing. What I found was a copper scroll rolled tight and sealed, the text visible only on the outer surface. It was inscribed with a method for increasing Agility. Once read, the scroll would crumble to greenish dust and be irretrievable. I brought it to the others and suggested we decide who should read it rather than assuming. There was a brief contest. Sin won on a fair basis, and she spent the next four hours reading the scroll in the library while the rest of us occupied ourselves nearby. When the four hours were up the scroll dissolved exactly as promised, and Sin&#039;s Agility increased — and more importantly her maximum Agility increased as well. That last part matters more than people initially credit. A score only has value up to its ceiling, and the ceiling is difficult to raise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew northeast to Mary the following morning — a full day&#039;s flight, two hundred and twenty miles with a tailwind from the southwest that helped with the distance but required us to climb to around two and a half thousand meters to clear the mountain range. At that altitude the cold becomes a genuine concern, and the encumbrance from supplies makes the flying harder. We came down on the other side and made better time from there. We landed well outside the city and walked in, which is the sensible approach when you have bat wings among your number. A party arriving on foot raises no questions. A party arriving from the sky at altitude tends to start conversations that are difficult to finish cleanly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mary is impressive in its competence. The walls are ten meters high and sloped deliberately to deflect sand — not a battle wall, a weather wall, built against the desert rather than against armies. The city inside is thriving and self-sufficient; they grow a great deal of food, export salted dates and fine cotton, and do not depend on caravan traffic the way most places do. The dates here are different from those in Tirahun — saltier, more savory, less sweet, more filling. Slaydar noted that they would pair well with the honey-sweets. I did not argue with this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited the Temple of Iata, which is the moon god of this region. Iata, according to the attendant Slaydar spoke to, is the husband of the sun — the relationship is expressed in the daily cycle, the moon attending the sun through the night while the sun is below the horizon. He governs protection from illness at night, because illness was understood as something that attacked people in their most vulnerable hours. He also governs timekeeping, protocol, order, and hierarchy. The sacred symbol is the luna moth — a large lime-green creature, wingspan of two to seven inches, which appears only in summer, lives for eight days, and does not eat or drink during that time. When it dies the faithful collect the remains, press them between weights to preserve the wings, and bring them to the temple as offerings for special intercessions. The local belief was that the moths were the souls of the trees themselves, briefly made visible before dissolving back into the wood. We are in the wrong season for live moths, so the offerings we saw in the temple were all carefully preserved specimens, their wings the colour of pale jade. The temple was quiet, in the way that moon temples tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the temple we went to the graveyard, which lies outside the city walls. Something was immediately wrong: there were fewer bodies than there should be for a city of this size and apparent age. Rather than expanding the cemetery as the population grew, they had begun digging new graves on top of old ones. Slaydar applied his undertaker&#039;s knowledge and confirmed what I had suspected — the cemetery had not filled in the normal way. Someone had been removing the contents. The consecration to Iata prevented the priests from expanding the boundary without a resident priest to rededicate the ground, and the only priest they had was a wandering desert hermit who came through periodically and then left. The expansion problem was genuine. But it did not explain the missing bodies. The most likely explanation was that someone with necromantic capabilities had been raising the dead here and marching them elsewhere. We did not know where. We did not know how long this had been happening. We noted it and set the question aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That night, we waited for the marketplace to empty. When it had, Slaydar used his abilities to seek out spirits haunting the area. Sin was with him; I stood nearby and watched. He found one — Ali Katran, an executed thief whose spirit had been lingering in the marketplace since his death. Slaydar spoke to him in the way that Slaydar speaks to the dead, which involves a combination of genuine holy authority and the particular conversational frankness of someone who has spent enough time among spirits to stop being impressed by them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Katran&#039;s story was uncomplicated. He had stolen a set of five magical daggers at some point before his execution. He had hidden them in a specific cell in the Mary dungeons before he was taken, knowing they would be confiscated if he was caught carrying them. He had been executed without ever being asked about them, and the daggers had never been found. He offered to tell us which cell they were in, in exchange for help moving on. Slaydar said he could help with that. The spirit gave us the cell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question that remained was how to get into it. Bribery seemed obvious — a dungeon guard in a city like Mary is not particularly well-paid, and a discreet payment in exchange for a few minutes alone in an unused cell was the kind of arrangement that happens everywhere without anyone formally acknowledging it. The risk was being remembered, or having the guard decide that the strangers who wanted to visit a dungeon cell at night warranted official attention. Lokata, Slaydar&#039;s stealthy tribe member, could potentially slip through a window and search independently if the geometry allowed. Sin had also mentioned noxious vapours as a method of clearing a guardroom, which I noted was considerably less subtle but not without a certain directness. We had no resolution before we stopped for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find myself thinking about the missing bodies from the graveyard, and the Keppelmeister buried in Gonur Depe, and the Witness Stone&#039;s impossible density, and the way the serpent map keeps shifting without telling me anything useful. These things are connected. I can feel the shape of the connection without being able to name it yet. Gonur Depe will have answers. The dungeons of Mary may have five useful daggers. Both of these are good enough reasons to stay in Mary for another day before we move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Boiling Blood incantation (Putrid Wound variant) — purchased Tirahun bazaar at 750sp (half price); D10 hyperthermia damage per pulse; bypasses Spell Armour; targets creatures with circulatory systems&lt;br /&gt;
* Unbinding the Undead incantation (Binding Lesser Undead variant) — purchased Tirahun bazaar at 1,500sp (half price); destroys lesser undead per casting, scaling with rank&lt;br /&gt;
* Grave Witness incantation (Animating Bodily Parts variant) — purchased Tirahun bazaar at 2,000sp (half price); enchants skull with Oil of Arum Lilies to create remote-viewing link (up to a year and a day duration)&lt;br /&gt;
* Tollfeather (new sprite companion, divination specialist) — retrieved from disused cemetery, Tirahun, guided by Grim Tooth Grinder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Spirit Dagger incantation (Putrid Wound variant) — found in Mashahara Arcane Library; bone knife, magical A-class damage bypassing Spell Armour; on hit dissolves to dust inflicting soul damage to all in target megahex unless Resisted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Agility +1 (permanent) — copper scroll found in Mashahara Manly Pursuits Library by Artephius; read by Sin (4 hours); scroll crumbled to greenish dust&lt;br /&gt;
* Maximum Agility +1 (permanent) — same copper scroll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Linen robes — purchased Tirahun; cooling and protective against sand during desert travel&lt;br /&gt;
* Honey-based sweets, dried apricots, dried pomegranates, salted fish — purchased Tirahun; compressed by Slaydar&#039;s Warping incantation (12 cubic feet ? 1 cubic foot, weight reduced to 1/100th)&lt;br /&gt;
* Ishamael: full PB bonus to magic resistance for 3 days — Tirahun courtesans&lt;br /&gt;
* Artephius and Sin: half PB bonus to magic resistance for 1 day — Tirahun courtesans&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party made a day-trip from Ardeval to Tirahun to collect Slaydar&#039;s new divination-specialist sprite companion Tollfeather, buying supplies and three incantations (negotiated to half price via an unconventional arrangement with the young shopkeeper), then returned to Ardeval overnight before transiting through the fire temple portal to Mashahara. In Mashahara, Artephius examined the Witness Stone (confirmed approximately four times basalt density, stars visible within), checked the serpent map (changed again), and spent a day and a half in the city&#039;s five libraries, retrieving the Spirit Dagger incantation and the location of Gonur Depe, as well as a copper scroll that increased Sin&#039;s Agility permanently. The party flew two hundred and twenty miles northeast to Mary, visited the Temple of Iata, investigated a graveyard showing clear signs of undead removal, and at night Slaydar contacted the spirit of Ali Katran in the marketplace, learning that five magical daggers are hidden in a specific Mary dungeon cell. The session ends with the party in Mary, planning how to access the dungeon.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Depart Ardeval; full party flies southeast to Tirahun (day trip)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun: Grim Tooth Grinder guides Slaydar to disused cemetery; Tollfeather (divination sprite) retrieved&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun market: honey-sweets, dried apricots, pomegranates, salted fish, linen robes purchased; Slaydar compresses goods with Warping incantation&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tollfeather locates three incantations in bazaar: Boiling Blood (1,500sp), Unbinding the Undead (3,000sp), Grave Witness (4,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Party hires courtesans in Tirahun; Ishamael gains full PB to magic resistance (3 days); Artephius and Sin gain half PB (1 day)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Incantations negotiated to half price (4,250sp total) by arranging courtesan for young shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Return flight to Ardeval; rest overnight&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Party transits fire temple portal Ardeval ? Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Mashahara: House of Fire priests observed (orange/scarlet turbans; sapeh for ordained); city noted as highly religious&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Witness Stone examined: 70ft black monolith in northern Mashahara; Artephius confirms ~4x basalt density via Wizard Sight; stars visible within; Iblis said to be imprisoned below; no spirits attend&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Serpent map checked: changed again, no longer maps to local area&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Slaydar attempts Ancient Divination of Witness Stone via Tollfeather (3 hours); roll insufficient; locals leave offerings (coins, flowers, rice), mistaking him for a holy man&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Religious Library: lost House of Fire located in Gonur Depe, 65 miles northeast of Mary in Black Sands Desert&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Arcane Library: obtains Spirit Dagger incantation; finds reference to Keppelmeister buried in Gonur Depe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches History Library: nothing useful found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Craft Library: red glass requires gold; blue/green glass uses lapis lazuli; Husroy Oster identified as preeminent regional glasswork expert, based in Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius finds copper scroll in Manly Pursuits Library (text to increase Agility); party rolls off — Sin wins; reads scroll (4 hours); scroll crumbles to greenish dust; Sin&#039;s Agility and maximum Agility each +1&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Party flies northeast from Mashahara to Mary (~220 miles); tailwind from southwest (9 mph); climbs ~2,500m to clear mountains; some cold fatigue; land outside walls, walk in&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary: walled oasis city, 10m sloping walls (sand deflection); thriving, self-sufficient; known for salted dates and fine high-thread-count cotton&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Temple of Iata (moon god) visited: husband of the sun; governs protection from nighttime illness, timekeeping, protocol, order, hierarchy; sacred symbol luna moth (lime-green, 2–7 inch wingspan, lives 8 days in summer, does not eat or drink); wrong season for live moths&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary graveyard investigated (outside city walls): fewer bodies than expected; graves stacked on graves rather than cemetery expanding; party deduces undead raised and marched away; consecrated to Iata; no resident priest, only a wandering desert hermit who periodically consecrates ground&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Slaydar uses Ask the Dead and Converse with the Dead in marketplace after crowds disperse; contacts spirit of Ali Katran (executed thief)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Ali Katran reveals: hid 5 magical daggers in specific Mary dungeon cell before execution; daggers never found; offers to reveal cell in exchange for help moving on; cell location obtained&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Party discusses dungeon access: bribery, sending Lokata (stealthy tribe member) through a window, noxious vapours; no resolution reached&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 15: There&#039;s no such thing as the Wrong Dungeon! ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning began with us still at the inn, still talking about the daggers. To be precise, we had been talking about the daggers since the previous night, in that circular fashion that planning discussions acquire when no one has committed to a particular method and everyone has a slightly different objection to everyone else&#039;s preferred approach. Slaydar wanted to speak to his spirits about it. Sin wanted money ready for bribing. Ishamael, characteristically, already had the shape of a plan and was waiting for the rest of us to arrive at the same conclusion he had reached ten minutes earlier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, in the end, was straightforward enough: Ishamael would approach a prison guard at the Hall of Justice, claim to want a private word with some prisoner, and offer a sufficient inducement to be left alone down there for a few hours. We would find cell 1, retrieve what Ali Katran had told us was hidden there, and leave. I noted that this plan required us to know which cell was which, and that we had been given a cell number without being told anything about how the cells were arranged or numbered. Ishamael pointed out that we had been told &amp;quot;don&#039;t turn left.&amp;quot; Sin pointed out that this was not the same thing as a map. I noted that it was a large city, and that a fat city guard eating grapes from a metal dish was not necessarily the person to ask about the architectural logic of a dungeon he had presumably never had cause to explore in depth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hall of Justice was exactly what you would expect in a city that takes its own civic dignity seriously — not particularly intimidating from the outside, built to suggest permanence rather than malice, with a turnkey stationed near the entrance who had clearly given up on the idea that anything interesting was ever going to happen to him. He was corpulent, which is a word I am using in preference to the more accurate ones. He was eating grapes from a metal dish, and he had the expression of a man for whom grapes from a metal dish represented an acceptable peak. He looked at us with the particular indifference of someone who has processed too many visitors to find any of us surprising.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael assessed him with the professional interest of someone who knows exactly how these conversations go, and came to a quiet conclusion. The Night Mother&#039;s hashish — the good kind, the kind that we had been carrying since that earlier exchange — came out. Ishamael rolled it slowly between his fingers in the way that communicates everything without saying anything. The turnkey brightened. The conversation that followed was brief and mutually satisfying. He gave us two keys and some directions that consisted primarily of &amp;quot;don&#039;t turn left when you get in there,&amp;quot; which he delivered with the confidence of a man who has never personally tested this instruction and does not intend to. He had no idea which cell contained Iqbal the Inscrutable — inscrutable prisoners, he explained, don&#039;t usually have their names written anywhere, being inscrutable and all. We accepted this as a given.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He departed with the bearing of someone who had suddenly and unexpectedly acquired plans for the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two flights of switchback stairs, and the temperature dropped by something worth noticing. By the time we reached the bottom, it was properly cold — twelve degrees or so, the kind of cold that a dungeon maintains because stone holds it and there is nothing down there to warm it. The corridor beyond was marble. Not the rough utility marble you get in places that want to look expensive but are doing it cheaply — actual fine marble, with almost no dust on it. I noted that. A dungeon that old, that deep, that little used, should have dust. The absence of it was the first sign that something about this place was not entirely ordinary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second sign was the snake box. I check on it regularly, out of habit and because it occasionally tells me something useful. When I checked it at the bottom of the stairs, it had started moving — not dramatically, nothing you would mistake for distress, just a shift in the distribution of its weight, the way a compass needle swings when it crosses something worth noting. We were, I suspected, crossing some kind of planar boundary. Ishamael said we should deal with the daggers first and think about the box later. I agreed, with the private note that this bore thinking about regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael put Witch Sight on all of us and slipped into his Shadow Form. In near-total darkness, the magical sight gave us enough to navigate by — corridors turned in unexpected directions, the geometry of the place resisting the mental map I had been trying to construct since the stairs. We went north and then east, looking for a door with a number on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first door we found was door number five. Ishamael checked it for traps with the particular care of someone who does this professionally, and found one: a mechanism that would drop a section of wall onto whoever triggered it, with consequences measured in crushing damage that I would prefer not to dwell on. The key we had been given did not fit. We stepped back from it with the careful movements of people who are very aware of what is behind them. This, I thought, was probably the wrong section of the dungeon. The turnkey&#039;s instructions had not come with a guarantee of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued. Door seven had a peephole and no trap. Door ten was smaller, also had a peephole. Neither was number one, and neither fit the key. Door twelve was different — the wood was swollen and jammed from the damp, pressed hard against the frame, with no peephole. Slaydar shaped it with his Warp Wood incantation, easing the wood away from the frame so that it would swing open rather than needing to be forced. Whatever was on the other side, we would face it without announcing ourselves through sheer effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The figure emerged from the southeast corner of the room as the door came open. She came out of the shadows the way something does when it has been waiting there, and she was immediately recognisable to me as something not human — my amulet was quite clear on the subject. The others saw her differently: something odd, something humanoid but wrong, a figure that Sin, to my lasting amusement, thought looked like someone&#039;s grandmother. The grandmother comparison was not inaccurate in certain superficial particulars. It was merely that grandmothers do not typically emerge from dungeon corners with enchanted broadswords and a documented interest in cursing people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She tried to surprise us. She failed. The battle began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She opened with a curse — Pool of Doom or something in that family, the kind of entity magic that settles on you like a weight and makes everything harder. It went for Slaydar, who was at the front, and he shrugged it off with a composure that I found genuinely impressive given that she had appeared from nowhere in a cold marble dungeon and opened with a curse. Sin charged with her glaive and struck, but the creature&#039;s protection was more substantial than that first blow suggested. Ishamael called up his Hound from one of the carbuncle beads, which manifested and would move to attack on the next pulse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second pulse went badly in some respects. She tried the curse on Sin this time; Sin shook it off. Then she hit Sin with the broadsword, which had effects worth noticing. Tina, Slaydar&#039;s construct, extended into the she-devil&#039;s hex and swung at her — missed, but the pressure was on. I positioned myself to cast and waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following pulses she tried the curse again and failed — the spell simply did not complete. She hit the Hound with the broadsword. She hit Slaydar with the rope around his neck, with enough force to have been dangerous, though his armour absorbed the worst of it. Sin drank a healing potion in the middle of all of this, which was the pragmatic choice given the accumulating bruising. Slaydar tried twice to get into close combat with her and was kept out both times by the broadsword — she had the better of that exchange, and a fair amount of goodwill had been expended against her already. The third attempt worked only because Tina got in ahead of him: she fended Slaydar off with the sword, which meant the sword was occupied, which meant Tina could close automatically. And Tina is considerably stronger than the she-devil, and in close combat that matters enormously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The broadsword dropped. The she-devil switched to the rope, wrapped it around Slaydar&#039;s neck, and inflicted what would have been serious damage if his armour had not absorbed most of it. I had my Bolt of Energy prepared and already knew it was going to reach her. It did — her protection was formidable, but not quite enough to stop the bolt entirely, and she had already taken damage from the other hits by then. My second bolt followed in the next pulse. That was sufficient. She fell. The body did not fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last part is notable. Devils return to their plane of origin when killed — the body dissolves, or dissipates, or simply is not there anymore. This one stayed. Her corpse remained on the floor of a cold marble dungeon and did not move anywhere. That, Ishamael confirmed later, was unusual enough to be worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood in the silence of a room with a dead devil in it and took stock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jim — the knowledge that comes with certain types of clarity after a fight — told us that her generic true name is Eumenidae. She is an entity from Hades: one of the type that hunts those who sin against family. Not a devil in the conventional sense of the word, though the terminology blurs around the edges. A spite crafter, which is a category of curse specialist, operating at what appeared to be a minor level of that capability. She had appeared damaged to begin with — broken in some way that was difficult to articulate but clearly visible once you knew to look. Sin thought she looked like someone&#039;s grandmother, which I have already noted, and which I think is both accurate and irrelevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael received three Obols for the kill. The mechanism by which these are issued is not something I have ever fully understood, but he seemed to find it satisfactory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The loot was considerable. The crossbow was the first thing Jim told us about, with the particular emphasis of someone who is glad it was not used against us: it inflicts fire damage in addition to the ordinary damage of a crossbow shot, but it bursts into flames when fired, which means it cannot be used from surprise. Given that our entire encounter with her had been a surprise encounter, this had been a relevant limitation. The broadsword turned out to be enchanted — not extravagantly, but meaningfully. The rope was the thing that had been around Slaydar&#039;s neck, which gives it a particular place in the memory of the evening; in the hands of an assassin, it apparently does things significantly more unpleasant than what we had experienced. Three potions: a Strength of Stone preparation of decent quality, a healing potion that would address the full range of injury, and a restorative lasting until the following dusk or dawn. And approximately six thousand silver pennies, which is a substantial amount for a damaged entity from Hades to be carrying around the corner of a marble dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered, briefly, what she had been doing there. She hunts those who sin against family. A Mary dungeon, with its notable cross-planar characteristics, its door from the Land of Nod, its almost complete absence of dust — it is a strange place for that kind of entity to be operating. Nobody had an answer. We moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Detect Aura on door twelve — the one Slaydar had warped open to let her out — and confirmed that it had an aura. The plane of origin was the Land of Nod. The door had been brought from there, apparently; this kind of cross-planar construction is not common, but it is not unheard of. What it meant for the dungeon as a whole was harder to assess. Fine marble, almost no dust, doors from other planes, a devil from Hades in a side room. The snake box had moved at the planar boundary on our way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned Tanuel. It was a speculation rather than a conclusion — the elemental centre, and whether our position here might be unusually close to it, given the box&#039;s behaviour. Slaydar thought the map had become more active as well, which was consistent. No confirmation, but it was a thought worth holding onto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was an open doorway adjacent to room three that we had not yet investigated. Ishamael went first, moving with the quiet of someone whose profession involves moving quietly, and reported back: two trolls, eighteen feet tall, suspended upside down from the ceiling, apparently asleep. Tied up there somehow — Slaydar speculated about the knots, noted he was not personally very good at knots, and declined to go in and investigate. The trolls were enormous and they regenerate. Those are both significant facts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the floor of that room: a large oak chest, roughly a metre by a metre by half a metre, hexagonal in cross-section, with a lock. And a magical alarm — a Warning Stone, as it turned out, which is an enchantment that triggers a signal when whatever it is keyed to is disturbed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised a Wall of Bones between us and the trolls. It took several attempts — he is capable of considerable patience in the face of repeated spell failures, which I have come to appreciate — and eventually a wall stood between us and eighteen feet of sleeping regenerating troll. He discussed adding a second wall on top, for height, and I thought this was probably sensible. Tina stood nearby being reassuringly strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of the chest&#039;s alarm. Ishamael had confirmed it was a Warning Stone of some kind but could not be certain of its exact trigger conditions. Slaydar had Tollfeather perform an ancient divination — the new spirit, the divination specialist, being put to her first real test in circumstances that actually mattered. The result was precise: the Warning Stone triggers if the chest is physically moved. Not if it is opened. Not if something is removed from it. Moved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar used Warp Wood on the side of the chest and opened a hole without touching the chest, without shifting it, without triggering anything. The divination had given us exactly the information we needed and the incantation had supplied the means. I found myself revising my assessment of divination-by-spirit-proxy somewhat upward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: bolts of linen, folded. A small inner case, perhaps fifteen centimetres, containing an Alexandrite gem that was large enough and clear enough to be worth five hundred gold shillings. I examined it myself and confirmed the value — it is a good stone, genuinely good. Also an engraved gem with an enhancement magical aura and Lunar script inscription; Ishamael tried to read the inscription and could not, his Lunar being at beginner level. Worth perhaps ten gold shillings unread. Nine hundred gold shillings in coin, which is straightforwardly pleasant to find. And a wand made of horn, the spell in it as yet unknown — the name of the spell was not determined before we had to move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gathered everything and closed what we could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the decision that was perhaps the hardest of the evening. We had found everything except the thing we came for: cell one and the daggers. Ishamael observed that we could find a beautiful courtesan in the chest if we looked hard enough, except that we couldn&#039;t, and that the daggers were what we had come for. I looked at the map Slaydar had sketched and counted: six, perhaps eight rooms we had not yet checked. Door one might be behind any of them, or it might not be here at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My honest assessment was that the key from the turnkey had led us into the wrong section. A prison guard who does not know which cell holds which prisoner is not a reliable guide to a dungeon&#039;s layout, and we had been told simply to bumble around. Bumbling around had brought us into a room with a Eumenidae, a room with two sleeping trolls, and a hexagonal oak chest from a planar construction, none of which were cell one. I said this. Ishamael agreed. Sin said — and she was right — that we have somewhere to go. Chiors. The large semi-hidden city that is the actual goal of this expedition. The daggers are valuable. The chest&#039;s contents are also valuable. The rooms we have not yet checked might contain things more valuable still. But we have a direction, and we have been in this dungeon longer than is entirely comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar noted, not for the first time, that there is more treasure. He has a point. The trolls were guarding something, and what trolls guard tends to be worth guarding. The chest contents are merely what we were able to reach without waking the guardians. But the trolls are eighteen feet tall and they regenerate, and at a certain point pragmatism outweighs ambition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were still debating this when the evening concluded. Cell one and the daggers remain where they were when Ali Katran hid them, if they are here at all. The Wall of Bones stands between us and the trolls, and the dungeon is cold and dark and smells of something I cannot quite identify, and we are still very much inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no wrong dungeon, I told myself, with perhaps more conviction than was strictly warranted. There is only dungeon that you are in, and what you do while you are there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Enchanted broadsword (longsword, +1 damage) — looted from the Eumenidae she-devil, Room 3&lt;br /&gt;
* Crossbow (3d10+2 + d5 fire damage; bursts into flame on firing; cannot be used from surprise) — looted from the Eumenidae she-devil&lt;br /&gt;
* Rope (high strike-chance bonus, extra damage; backstab effect when used by an assassin) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Strength of Stone rank 10 — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Healing (3d10+3 endurance + 8 fatigue) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Fatigue (+8 fatigue until next dusk/dawn) — looted from the Eumenidae she-devil&lt;br /&gt;
* ~6,000 silver pennies — looted from the Eumenidae she-devil&lt;br /&gt;
* Alexandrite gem (large, very clear; ~500gp) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Engraved gem (enhancement magical aura; Lunar script inscription; ~10gp; unreadable at rank 0 Lunar) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* 900 gold shillings — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Wand of horn (spell name unknown) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Bolts of linen cloth — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 3 Obols — received for killing the Eumenidae she-devil&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party bribed a corpulent turnkey at the Hall of Justice with high-quality hashish and descended into a cold, fine-marble dungeon beneath a derelict palace, noting that a carried snake box became active on the descent, suggesting a planar boundary crossing. Navigating by magical sight through near-total darkness, the party examined several numbered doors and opened door twelve using Slaydar&#039;s Warp Wood, releasing an Eumenidae she-devil from Room 3; after a hard-fought multi-pulse combat, Artephius&#039;s second Bolt of Energy killed her, and the party looted her substantial belongings. Ishamael&#039;s Detect Aura revealed that door twelve originated from the Land of Nod, confirming the dungeon&#039;s cross-planar nature. Ishamael then scouted an adjoining room and discovered two enormous trolls suspended upside down from the ceiling, guarding a locked hexagonal chest; Slaydar raised a Wall of Bones as a precaution, had Tollfeather perform an ancient divination to determine the chest&#039;s Warning Stone alarm triggers only on physical movement (not on opening), then used Warp Wood to open a hole in the chest&#039;s side — retrieving an Alexandrite gem, an engraved gem with Lunar script, 900 gold shillings, and a horn wand. The session ends with the party still in the dungeon, cell 1 and the daggers unfound, debating whether to continue searching or withdraw toward their larger objective of finding Chiors.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 (morning) || Party at inn; planning meeting — agree to bribe prison guard and claim to want word with &amp;quot;Iqbal the Inscrutable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Proceed to Hall of Justice; Ishamael uses Bribery skill on corpulent turnkey&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Turnkey bribed with high-quality hashish from the Night Mother; receives two keys and vague directions (&amp;quot;don&#039;t turn left&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party descends two flights of switchback stairs into marble dungeon (~12°C); snake box begins moving, interpreted as planar boundary crossing&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael casts Witch Sight (rank 10) on all party members; uses Shadow Form&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 5 found: deadly mechanical wall-drop trap; key does not fit; party withdraws carefully&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 7 found: no trap; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 10 found: smaller door; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 found: swollen and jammed from damp; no peephole; Slaydar uses Warp Wood to reshape it away from frame&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 opened; Eumenidae she-devil emerges from southeast corner of Room 3; fails surprise&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat: she-devil casts Pool of Doom/Bane at Slaydar — resisted; Sin charges with glaive (fatigue blow only); Ishamael activates Hound from carbuncle bead&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat continues: she-devil targets Sin with Pool of Doom/Bane — resisted; strikes Sin with broadsword; Tina extends into she-devil&#039;s hex (miss)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires first Bolt of Energy — 11 endurance damage through her 10-point protection&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Tina forces close combat; she-devil (strength 28) forced to drop broadsword (Tina strength 34); she-devil wraps rope around Slaydar&#039;s neck (11 damage, reduced to 4 by armour)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires second Bolt of Energy — 11 endurance damage; she-devil reduced to negative endurance and killed; body does not fade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael receives 3 Obols; party loots she-devil (crossbow, enchanted broadsword, rope, 3 potions, ~6,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Jim reveals she-devil&#039;s nature: Eumenidae, from Hades, hunts those who sin against family; spite crafter (minor); appeared damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael performs Detect Aura on door 12: plane of origin is Land of Nod; dungeon noted as cross-planar, almost no dust&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius speculates dungeon may place party closer to Elemental Centre of Tanuel, based on snake box activity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael scouts open doorway adjacent to Room 3; discovers two 18-foot trolls suspended upside down from ceiling, apparently asleep&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Large hexagonal oak chest (~1m × 1m × 0.5m, ~30kg) observed on floor of side-room; locked; magical alarm detected&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar raises Wall of Bones between party and trolls (several failed attempts before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar channels Tollfeather for ancient divination; confirms Warning Stone triggers only on physical movement of the chest, not on opening&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar uses Warp Wood to open hole in side of chest without moving it; bypasses alarm&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Chest contents retrieved: folded linen bolts; Alexandrite gem (500gp); engraved gem with Lunar script enhancement aura (~10gp); 900 gold shillings; horn wand (spell unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party debates: continue searching remaining 6–8 rooms for cell 1 and daggers vs. withdrawing; Artephius suspects wrong dungeon section; Sin invokes Chiors objective&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Session ends; party still in Thieftakers&#039; Dungeon; cell 1 and daggers not found; plans to use Roll20 for better map access next time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 16: For Whom the Bell Tolls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 10 had a stuck door. This was, under the circumstances, the least concerning thing about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar put his shoulder to it, which is the solution he applies to most problems that do not require finesse. The door swung open, and what followed was a reminder that traps of sufficient sophistication are effectively invisible until they are not. An alkali mist issued from the room — slow-moving, which is the only reason any of us are alive to describe it. The corridor would have been entirely filled with the substance had it moved any faster; instead it rolled outward at a pace that permitted retreat. A gas of that potency in an enclosed corridor is an effective argument for prompt movement. We moved promptly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the mist had dissipated sufficiently to enter, the room revealed itself to be effectively empty save for one notable exception: a torture device built by someone who considered themselves an artist in the field. Steel cables wound through internal wheels. Iron hooks on the cabling. A wooden armature so thoroughly drenched in blood over an extended period that it had darkened to near-black. The work of a master Mechanician — someone with both the skill and the sustained access to materials that the profession implies. It was not a pleasant room. It was, however, an instructive one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael found the iron box concealed inside the device. His thoroughness in checking it for traps was rewarded with the confirmation that there were none — only a lock of considerable sophistication, which is its own kind of trap. He attempted to pick it. The lock was not interested in being picked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The box was iron, and it was attached to the device by iron bracketry, which meant removing it intact was not an option. The question became how best to open something designed not to be opened. I tried the obvious approach: a Bolt of Energy into the lock mechanism. The box was enormously resilient, deflecting most of each bolt&#039;s force, though the damage accumulated. Tina — Slaydar&#039;s spirit, the one that inhabits his T-Rex foreclaw — took a turn at punching it. She bounced off. The box was, to be fair, quite solid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin then attempted something more considered: combining their Spectral Hands into a considerable joint force. That proved sufficient. The locking mechanism shattered, and the box opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a brass earring with a small pendant bell. A bronze brooch shaped like a fan with its pleats picked out in blue. A solid silver cylinder, approximately twelve centimetres long and one centimetre in diameter. Three items. No immediately obvious function for any of them, which is not the same as no function.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating the particular enthusiasm he has for novel objects, put the brass earring in his ear. He perceived nothing useful from it. The bell did not ring even when he turned his head, which struck me as odd — a clapper that does not ring when the bell moves is either broken or intended to ring in response to something other than motion. I filed this observation and did not act on it, which was perhaps reasonable given that none of us knew what the object was. Sin then felt trembling in her water — she has some form of vibration sense, which I confess I had not fully appreciated until that moment. The sensation originated in Room 10 and had begun after the earring went on. The earring came off. We moved to the corridor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the corridor, the trembling was perceptible to all of us. Slaydar scouted ahead to the main junction and reported nothing visible. We proceeded toward Room 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The door to Room 7 was jammed. Slaydar applied Warp Wood to it, which is a more considered solution than his shoulder. The door yielded — he noted afterward that the material was not quite wood in the conventional sense. Some composite analogous to Bakelite, lighter than a wooden door of similar dimensions. Whatever the Thieftakers&#039; Dungeon was built from originally, it was not entirely ordinary construction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room contained four giant centipedes. Approximately sixty centimetres in length, chitinous, fast, and — this goes without saying for anything that size in a dungeon — poisonous. I had my Bolt of Energy ready. Slaydar brought his Spectral Hand. Sin began preparing a Bone Construction barrier across the doorway. Ishamael was positioned to act first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first bolt killed the leading centipede outright. As it died, it produced a small brownish cloud with a distinctive smell. I applied my alchemical knowledge on instinct, and the result was unambiguous: candy floss. Giant centipedes, apparently, smell of candy floss when they die. I would not have predicted this. I note it for completeness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining centipedes moved with remarkable speed for something working on sixty legs. They converged on Ishamael, which was the tactically predictable outcome given his position. At that moment, Ishamael reported hearing a faint bell-like tone — something only his exceptional perception registered. He warned us. The earring, still in Sin&#039;s possession, was apparently active. Something was responding to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already prepared another bolt. The three surviving centipedes were pressing against Ishamael, which meant firing into the space would affect him as much as them. Ishamael moved clear in an instant through some means I did not see clearly — a flash of motion that removed him from the blast just before it struck. Two more centipedes ceased to exist. The last one attacked Sin, who had moved up with her glaive — it struck through her defence, drew blood, and poisoned her. Ishamael killed it moments later with his Tarrasque bone rapier. It is an exceptional weapon, which is entirely consistent with its effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bell tones were now audible more broadly — not just Ishamael. And then Ishamael looked more carefully at the corridor and identified something more specific: a shape, slithering up the wall. Whatever it was, it was invisible or very nearly so. Toothgrinder — one of Slaydar&#039;s spirits, his ancestor — indicated that something was loose in the area, though the description was not precise enough to be actionable on its own. The shape on the wall was actionable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast Wall of Bones across the corridor. I fired a Lightning Bolt in the direction of the shape. The bell tones faded. The shape, whatever it was, did not return. Whether I struck it, frightened it, or simply failed to hit it while it chose to withdraw, I cannot say with certainty. The creature was never identified. This is one of those outcomes that I find unsatisfying but cannot resolve with the available information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s poison was treated with a water of healing. The poison was cancelled; the wound remained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 7 also contained a wooden chest built into the floor. Ishamael checked it for traps — none. Another sophisticated lock, which was beginning to feel like a pattern. Slaydar made two attempts at Warp Wood and failed both; the third attempt succeeded, popping the lock mechanism free of the wood. Inside: a brown leather drawstring purse containing seven hundred gold shillings, and a cedar walking stick with a crook handle and a bronze ferrule. It weighed seven ounces and smelled of aromatic cedar. Ishamael&#039;s quick assessment confirmed Living Nature and Transformation magic on it. We took both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of Room 5 arose briefly. Room 5 is the one with the wall-collapse trap — I had confirmed that earlier when checking the door. The mechanism, if triggered, drops a section of wall. The damage would be considerable and the structural consequence might seal us in or out. We also still had the Wall of Bones blocking the corridor, which would require waiting or counterspelling before we could proceed further in any case. The daggers we had come for were apparently not in this section of the dungeon — nothing we had found corresponded to cell one, and I remain unconvinced that we were ever in the right part of the facility. I said so. Ishamael agreed. Sin pointed out that we had somewhere better to be. We left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two levels up through the Hall of Justice, and out into Mary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days in Mary that followed were more productive in the quiet sense — the sense in which sitting and thinking and performing careful work produces results that fighting does not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar performed an Ancient Divination on the brass earring. Two failed attempts before the third succeeded, which is consistent with the earring being genuinely unusual. The result confirmed Enhancement magic, and elaborated further: the pendant bell was acting as an alarm, attracting something. It had been drawing whatever that shape on the wall was. The earring was not beneficial to its wearer in any conventional sense — it was a beacon. Sin has it. I trust she knows what she is holding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bronze brooch proved more interesting than its appearance suggested. It is a storage device for fans — holds up to four, has two inside. The first fan is the one Slaydar named the Fan of Black Forbidding: black pointed spines, thirty-one centimetres long, linked to eleven onyx panels, weighing one pound and one ounce. Combat magic that affects minds. The second fan has black bronze spines of approximately nineteen centimetres, linked to seventeen panels of silver-green silk spun from Luna moth cocoons, and weighs seven ounces. Also magical, though its specific function is not yet fully established. Sin takes the Fan of Black Forbidding along with the brooch; she already uses a fan as a buckler, so the weapon type is familiar territory for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cedar walking stick was the last to be divined, and the result was the most immediately practical for our circumstances. A brander stick: capable of striking at range, with entangling capability — it functions as a lasso or lariat-class weapon. Slaydar recommended it for me specifically, on the grounds that my physical strength is not sufficient for most conventional weapons, and he is not wrong. A weapon that can be used at range, deals respectable damage without requiring strength to generate it, and can entangle targets is exactly what I can actually use. I have taken it. The cedar is aromatic and the crook handle is well-balanced. It is not the most fearsome-looking weapon in the party&#039;s possession, but utility is not always correlated with appearance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silver cylinder we kept. Its silver content is very high purity — useful as bullion but more useful still against lycanthropes and shape-changers, which are not impossible to encounter in this region. We hold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy crossbow from prior loot was discussed and dismissed for our purposes. Jedburg has crossbow skill, and the weapon would suit him. We will sell it rather than carry it further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incantations required more delicate handling. There was a young man in Mary with two to offer. He was young enough to be susceptible to the kind of negotiation that involves providing him with entertainment, and we hired a courtesan at three hundred silver for the evening. The result: Inertialess Void for four thousand silver, and a second incantation for two thousand. Six thousand three hundred silver in total. Slaydar purchased them — his acquisition, his funds to arrange — but the party benefits from his access to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael mentioned that Narcissus the alchemist, who is based in Mary, holds a Lamp of Hades. This is relevant to certain of Ishamael&#039;s capabilities. We did not visit him this time. I note it for future reference, since we will presumably be passing through Mary again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next destination is Gonur Depe — the lost House of Fire, sixty-five miles northeast of Mary in the Black Sands Desert. The dunes reach seventy metres in height, which is enough to obscure landmarks entirely for anyone travelling at ground level. The solution is to fly, which removes the navigation problem. I have Fly at a considerable rank; this is one of the situations it was intended for. We intend to depart when ready. Research at Mashahara&#039;s Arcane Library had indicated that a Keppelmeister is buried at Gonur Depe, which is potentially relevant to our search for a concert master for the Lost House of Fire. That connection bears investigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have not found cell one or the daggers. I have made my peace with this. The dungeon is cross-planar in some fashion — the door from the Land of Nod that we identified previously, the almost-complete absence of dust, the behaviour of the snake box when we first descended. There is more there than we found, almost certainly including whatever that creature on the wall was. The trolls Ishamael had previously sighted are presumably still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we return to Mary, we should return to the dungeon. When we return to the dungeon, we should be better prepared for something that responds to a bell and moves invisibly along walls. That is an observation rather than a plan, but it is a starting point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Cedar walking stick (brander stick) — aromatic cedar, crook handle, bronze ferrule, 7oz; Living Nature / Transformation magic; D10 roll-up damage, 6 hex range, entangling (lasso/lariat class); divined by Slaydar — found in Room 7 chest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Fan of Black Forbidding (stored in bronze brooch) — black pointed spines, 31cm, 11 onyx panels, 1lb 1oz; combat magic, affects minds; found in iron box, Room 10&lt;br /&gt;
* Second fan (stored in bronze brooch) — black bronze spines, ~19cm, 17 panels silver-green silk from Luna moth cocoons, 7oz; magical; found in iron box, Room 10&lt;br /&gt;
* Bronze brooch (fan storage device, holds up to 4 fans) — found in iron box, Room 10&lt;br /&gt;
* Brass earring with pendant bell — Enhancement magic, acts as alarm/attractor; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Inertialess Void incantation — purchased 4,000sp via courtesan negotiation (300sp facilitator fee)&lt;br /&gt;
* Second incantation — purchased 2,000sp via same arrangement&lt;br /&gt;
* Total incantation expenditure: 6,300sp (including 300sp courtesan)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 700 gold shillings — found in brown leather drawstring purse, Room 7 chest&lt;br /&gt;
* Solid silver cylinder (12cm × 1cm, high-purity silver, ~400sp bullion value) — retained for use against lycanthropes and shape-changers; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party continued exploring the Thieftakers&#039; Dungeon beneath the Hall of Justice in Mary, entering Room 10 (barely escaping a Rank 8 alkali gas trap triggered by the stuck door) and discovering a sophisticated Mechanician torture device concealing a locked iron box; Artephius used repeated Bolts of Energy to weaken it before Slaydar and Sin combined Spectral Hands to shatter the lock, yielding a brass earring, a bronze brooch, and a solid silver cylinder. Moving to Room 7, the party fought four giant centipedes — Artephius killed three with Bolt of Energy, Ishamael killed the last with his Tarrasque bone rapier; Sin took 10 damage and was poisoned (later treated), and an unidentified invisible creature apparently drawn by the brass earring&#039;s alarm bell was driven off by a Lightning Bolt from Artephius and a Wall of Bones from Slaydar, but never identified. The party looted Room 7&#039;s chest (700 gold shillings and a cedar brander stick), chose not to investigate the deadly Room 5 trap, and retreated to Mary, where several days of downtime saw Slaydar divine all three box items and purchase two incantations through a courtesan arrangement, and item distribution was finalised: Sin received the earring and fans, Artephius took the brander stick. The session ends with the party in Mary, preparing to fly northeast to Gonur Depe in the Black Sands Desert.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party in Thieftakers&#039; Dungeon; approach Room 10 — stuck door&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar forces door; Rank 8 alkali gas trap triggers (35 damage potential); all party members evade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 10 examined: Rank 8+ Mechanician torture device; concealed iron box found by Ishamael (no traps, Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael fails to pick the Rank 8 lock&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires multiple Bolts of Energy at box; Tina (Slaydar&#039;s spirit) attempts to punch it — bounces off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar and Sin combine Spectral Hands (STR 64) — shatter lock mechanism; box opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Box contents: brass earring with pendant bell (Enhancement magic), bronze brooch, solid silver cylinder (12cm × 1cm, high-purity silver)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar tests brass earring — low perception result, nothing obvious; bell does not ring when head moves&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin feels trembling via vibration sense; earring removed; trembling perceptible to all in corridor&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar scouts main junction — nothing visible; party proceeds to Room 7&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7 door jammed; Slaydar uses Warp Wood (door identified as Bakelite-like composite, unusually light)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7: four giant centipedes (~60cm, fast, poisonous) discovered; combat begins&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires Bolt of Energy — kills centipede C1; identifies death smell as candy floss (alchemist check)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Centipedes surge toward Ishamael; Ishamael hears faint bell-like tone (brass earring activating) — warns party&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires second Bolt of Energy into shared position; Ishamael spends death point to dodge clear; two more centipedes destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Last centipede attacks Sin — hits through defence (38), 10 damage, poisons her&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael kills final centipede with Tarrasque bone rapier&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael identifies shape slithering up corridor wall (invisible/semi-visible); Toothgrinder senses something loose&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar casts Wall of Bones; Artephius fires Lightning Bolt at creature — bell tones fade, creature disappears; creature never identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin treated for poison with water of healing — poison cancelled, 10 damage remains&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael detects no traps on Room 7 wooden chest (Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar fails two Warp Wood attempts; third succeeds — pops lock out; chest opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Chest contents: 700 gold shillings (brown leather purse); cedar walking stick (crook handle, bronze ferrule, 7oz, aromatic cedar, Living Nature / Transformation magic)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party decides against Room 5 (deadly collapsing-wall trap); concludes cell 1 not in this section; retreats upward&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party exits Thieftakers&#039; Dungeon; returns to Mary; daggers and cell 1 not found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 ? Thaw 27 || Downtime in Mary; Slaydar performs Ancient Divinations on recovered items (multiple days, two failures on earring before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 22–24 || Slaydar divines brass earring: Enhancement magic; bell was alarm attracting an entity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 23–25 || Slaydar divines bronze brooch: fan storage device; Fan of Black Forbidding and second fan identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 25–27 || Slaydar divines cedar walking stick: brander stick — D10 roll-up, 6 hex range, entangling (lasso/lariat class)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 26–27 || Party negotiates two incantations from young man in Mary via hired courtesan (300sp): Inertialess Void (4,000sp) + second incantation (2,000sp); total 6,300sp&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Item distribution finalised: Sin takes brass earring and fans (stored in brooch); Artephius takes cedar brander stick; silver cylinder retained by party; heavy crossbow earmarked for sale&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Party plans next expedition: fly to Gonur Depe (65 miles NE, Black Sands Desert; dunes up to 70m high — flying bypasses navigation difficulties); session ends before departure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 17: The Waiting Dead of Gonur Depe ===&lt;br /&gt;
&lt;br /&gt;
===== The Mausoleum =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left Mary before the sun was up. Four in the morning, which is not my preferred hour for anything, but then flying into a ruined city mid-afternoon and landing in full view of whatever might be watching is the sort of decision that ends careers. The darkness was useful: three-quarter moon, clear sky, and the night&#039;s clarity made for comfortable flying. We climbed to five hundred metres — high enough to clear the dune crests with margin — and flew northeast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight itself was uneventful in the way I have learned to appreciate, which is to say nothing tried to eat us. Two hours in the cool desert air, the ground an indistinct shadow below. As the sun came up on our left the ruins of Gonur Depe resolved out of the sand ahead, seven or eight kilometres off, stone structures jutting from the dunes at odd angles. What drew the eye first, however, was not the ruins but the light coming off something nearby. The sun caught it as we approached: a pool, roughly triangular — scalene rather than equilateral, and with suspiciously straight edges suggesting intention rather than accident — covered in black oil. Not the crude heavy oil of deep extraction. Ishamael identified it as petroleum, and specifically as shale oil leached from the sand itself: low-octane, good for lamps rather than anything more ambitious, not inherently dangerous unless someone did something foolish with a flame nearby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We landed. Sin managed her approach with characteristic grace — any landing you walk away from, she noted, is a good landing. I was inclined to agree, particularly since I had managed my own without incident and preferred not to examine the details. The oil pool sat at the edge of the necropolis proper. The necropolis was large. Very large. Five hundred metres across, perhaps three hundred east-west: a city of the dead sitting adjacent to the ruins of the city of the living. Slaydar confirmed, with appropriate professional interest, that there was nothing obviously undead active in the immediate vicinity. The pool, we established through questioning the spirits we would later encounter, served as a combined offertory site for both the House of Fire and the House of Water — an unusual arrangement, but one that made practical sense once the local geography was understood. Oil floats on water. The water sits below; the oil serves the fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necropolis needed to be searched. At five hundred metres across this was not a trivial proposition, but seventy-five metres south of the oil pool we found a wall. What remained of what had once been a mausoleum: about ten metres long, five metres wide, with three small attached structures. The entrance to the second of these was sealed by a massive stone. One of the chambers bore writing. Slaydar dispatched Tollfeather — one of his spirits, a learned one, who acts as his philosophical resource when the situation requires someone who has actually read a book — to examine the inscription.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tollfeather could make nothing of it. The writing remained opaque, which is its prerogative. Moving the stone was the next problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stone was extremely heavy. Tina — Slaydar&#039;s spirit, the one housed in the T-Rex foreclaw he carries — has considerable strength, and Slaydar has rather less but contributed what he could. The orcs pushed. The calculation was not encouraging: three hours of sustained effort to move the thing enough to enter, and that before anyone had factored in fatigue management. Sin and I offered assistance in the form of helpful commentary from a reasonable distance. We later received some light criticism for this. I maintain that adding people of my strength to the equation would have made no material difference and potentially complicated the geometry. We passed the time productively. Ishamael eventually mentioned Crimson Thistle as a fatigue management option, which allowed the party to rest four hours, take the herb twice, and then make the final push. The stone came out after roughly seven hours total. When it did, a magical trap activated — something had been sitting in the ward for a very long time and did not appreciate the intrusion. Some of the party took damage. I confess the sight of the inscription on the sealed chamber and then the subsequent magical trap is the sort of thing one wishes one had thought about somewhat earlier. In my defence, so does Slaydar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Spirits =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a central passageway with four low enclosures on each side. Eight total. Each containing linen-wrapped mummified remains and associated grave goods. The desert air had preserved everything well. The spirits were a more interesting question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin went through with Third Eye, checking each enclosure. Not all spirits remained; most had moved on or simply gone silent after however many centuries of waiting. Four were still present in any meaningful sense. Slaydar and Ishamael applied Ask the Dead across the enclosures in sequence, and what emerged was considerably more than I had anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first contact was a man Slaydar identified initially as a Barber — and he was that, a prosperous barber who had married another man, both of them from Gonur Depe, both having lived to comfortable old ages. His husband was in an adjacent enclosure, but not contactable. The Barber was the kind of quiet dead: not restless, not bitter, simply waiting for the universe to run through its remaining paces so he could depart. When asked about the Temple of Fire, he knew it was less than a kilometre away. When asked where treasure was to be found, he indicated the grave goods immediately surrounding him. Not the answer we had hoped for, but an honest one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second contact was the one that mattered. As we moved through the enclosures, it became clear that the first enclosure — adjacent to the Barber — contained a spirit who had been entirely quiet, waiting without restlessness, not drawing attention to himself. He was the Keppelmeister. The choir master — the figure we had been searching for since the research at Mashahara&#039;s Arcane Library pointed us toward these ruins, which the library records had rendered as Gonur Depe and which the city&#039;s dead know as Gonur Depe: the same place, a transliteration apart. He was here, quiet and non-restless, and Slaydar had his Converse with Dead ritual prepared and ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued through the other enclosures first. The third spirit was a woman who had run the city&#039;s archive in life. She had abilities something like a rune mage — the petroglyphic writing system of Gonur Depe had a practitioner&#039;s relationship to language, and she had been the keeper of records for a thriving city. Her value to us was immediately apparent when we started asking questions. Where was the archive? She gave directions, precise ones, based on the city as it existed in her memory — a city of open marketplaces, named streets, and functioning districts now buried under several metres of sand. The archive was there when she died. It is still there. It is now underneath fifty metres of sand dune. We will need to excavate, which is a problem we will deal with in due course. She confirmed the oil pool as the combined offertory site for both Houses of Fire and Water. The archive, she noted, contained recipes for phylacteries: the specific kind of soul-container that allows a spirit to be transported and housed properly rather than being tied to a particular location. This last detail would prove immediately relevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of Shemyaza — the leader of an order of angelic Watchers called the Grigori, who manifested in the antediluvian period and produced the Nephilim by breeding with mortal women. His motivation was not malicious — he wanted to help humanity, to advance it — but the knowledge he brought was not congruent with what humanity was ready for at the time. The result was wickedness, catastrophe, and eventually the Flood. Death wants us to find him. That connection has several possible interpretations, none of which I will speculate about in a journal entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of the royal necropolis: a smaller, more elite burial ground within the larger necropolis, located at the southern wall. Beneath it, she said, was a gateway — a physical passage leading underground to Tanuel. The elemental centre where Shemyaza is to be found. Accessible from directly below where we are standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth spirit was a farmer-priest: a minor figure in the city&#039;s religious hierarchy who had grown barley, lambs, young goats, pigeons, and cockles as ritual offerings for all of the city&#039;s various priesthoods. He confirmed the House of Water was approximately three hundred metres south. The House of Fire was on the inside of the western wall, buried under a dune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fifth spirit was less pleasant. A man buried without grave goods, directly adjacent to a Merchant Princess — an enormously wealthy woman who had lived into her eighties and whose grave goods filled her enclosure. The Corrupt Brother, as I have come to think of him, had tried in life to steal from his family and sell family members into slavery. He had been condemned and executed in a manner that suggested his judges were not disposed toward clemency: burning pitch poured down his throat. He was buried next to his immensely wealthy sister so she could gloat, which I find both cruel and rather satisfying. He was willing — eager, even — to talk. Confession acquires value when you have been sitting in a tomb for several centuries with nothing but your own thoughts and a very rich dead relative for company. His secret: he had overheard two important people discussing a plan to murder the prince of Gonur Depe and betray the city to the Sakaar, an outside faction. He had attempted to profit from this information and had been insufficiently discreet about it. The prince, now aware of the conspiracy, had all of the plotters executed in the same manner — burning pitch, no exceptions. The city fell anyway. The whole affair is a lesson in something, though precisely what depends on whose perspective you adopt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Keppelmeister =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then sat down for an hour with the Converse with Dead ritual and conducted a proper extended conversation with the Keppelmeister. The result was straightforward: yes, the Keppelmeister would serve as choir master for Callas. He had one condition. His grave goods were not to be touched. We agreed without hesitation. He is, of all the people whose cooperation we need, the one whose goodwill we can least afford to sacrifice over the contents of a burial enclosure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was also at this point that we recalled we had forgotten about the Glasier. A glassworker — another of Callas&#039;s mission requirements, distinct from the choir and the choir master. We had entirely forgotten this objective. We made a note of it. Progress on that front will need to wait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of how to transport the Keppelmeister presented itself. A spirit, properly contained, requires a phylactery: a gem or similar object engraved with a figure on one side and writing on the other, made through a specific ritual process. The recipes for this are in the archive, which is currently under fifty metres of sand. The immediate solution was Slaydar&#039;s Animate Dead: the Keppelmeister&#039;s mummified remains walked out of the tomb and transported with us until we can make the proper phylactery. He is extremely light, as mummies tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other spirits&#039; grave goods we left alone. The moment you disturb grave goods, the spirit transitions from waiting-dead to restless-dead, and a freshly aggrieved restless spirit in an enclosed mausoleum is not a situation that improves on closer acquaintance. We will deal with the grave goods after making proper arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set watches and rested overnight in the necropolis. Nothing happened. I was grateful. The night air was cool without being cold, and the three-quarter moon provided enough light that the oil pool had a particular dark shimmer to it. By morning the stone of the necropolis had absorbed the night&#039;s chill and the whole place felt a degree quieter than ruins usually do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Into the Ruins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We moved into Gonur Depe proper in the morning. Very little of the city remains intact: roofs have collapsed under the weight of accumulated sand, roads have partially buried themselves, and most of what was once a thriving city-state is now identifiable only by the protrusions of larger structural elements from the dune faces. Slaydar navigated — his Ranger skills found the archive entrance without difficulty, which he did not fail to mention to those of us whose navigation capabilities extend approximately to knowing the sun rises in the east. The archive is buried under a substantial dune. Fifty metres of sand above it, with the archive itself requiring horizontal approach of seventy-plus metres from the dune&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The excavation problem is non-trivial. We discussed the options at some length. Spectral Hand combined with Bone Construction tunnelling works in principle, but the mathematics are not encouraging. Slaydar&#039;s Spectral Hand can shift around 275 pounds of sand per cast, and Sin&#039;s Bone Construction can line the tunnel walls to prevent collapse — but the recasting requirements add complexity and the total volume to be moved is considerable. My own contribution to this particular problem is limited: I can move less than fifteen kilograms per cast, and sand weighs approximately one hundred pounds per cubic foot. Ishamael mentioned Entropic Locusts, a spell that can apply siege damage to structures, but learning it would take ten days. Animate dead as diggers was also proposed, with the Corrupt Brother as an obvious candidate since no one is especially concerned about his condition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to investigate the temples first. The House of Water, which the Farmer had confirmed was intact and approximately three hundred metres south, was closest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Water Temple answered the question of its accessibility immediately: it was not buried. A small structure, five metres wide and six metres deep, built against the inner face of Gonur Depe&#039;s southern wall. Freestanding. The interior was dim and cool. The pool inside — three metres by one metre and two metres deep — still held water. Moving water: there was a current, cold enough that when I put my hand in I felt the twelve-degree chill of it quite distinctly. Twelve degrees Celsius in the middle of desert ruins is not something I had expected to find, but then this whole city has been consistently more interesting than its state of preservation would suggest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped there. The House of Fire remains buried under the dune. The archive remains fifty metres deep. The gateway to Tanuel is under the royal necropolis to the south. The Keppelmeister walks, or is being carried. But he is with us, which is more than we had when we arrived. Something still alive in the middle of everything that has died around it; cool water moving in the dark of an ancient shrine to an element that has not forgotten its obligations even though the city that built the temple is sand. Progress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keppelmeister (party acquisition for Callas):&#039;&#039;&#039;&lt;br /&gt;
* Keppelmeister (animated mummy) — Callas&#039;s mission objective (choir master); agreed to serve on condition grave goods untouched; animated via Slaydar&#039;s Animate Dead (rank 6, 7-hour duration) for transport; proper phylactery to be crafted from archive recipes; found in mausoleum enclosure 1, Gonur Depe necropolis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Intelligence: Archive location confirmed (~50m deep under dune in Gonur Depe); contains petroglyphic records and phylactery recipes; accessible via Spectral Hand + Bone Construction tunnel&lt;br /&gt;
* Intelligence: Gateway to Tanuel confirmed beneath the royal necropolis at Gonur Depe (southern wall)&lt;br /&gt;
* Intelligence: House of Fire inside western wall of Gonur Depe, buried under dune (~1km from mausoleum)&lt;br /&gt;
* Intelligence: House of Water intact at inner south wall (~300m from mausoleum; functioning pool at ~12°C)&lt;br /&gt;
* Intelligence: Shemyaza confirmed as leader of the Grigori (antediluvian angelic Watchers); created Nephilim; motivation was to advance humanity but caused the wickedness of the Flood; Death wants the party to find him&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew northeast from Mary before dawn and arrived at the ancient ruins of Gonur Depe, finding the necropolis and a mausoleum sealed by a massive stone; after several hours of heavy labour opening the stone (triggering a magical trap), they contacted five spirits within using Third Eye, Ask the Dead, and Converse with Dead — most significantly the Keppelmeister (one of Callas&#039;s mission objectives, secured), the Archivist (who confirmed the archive location, phylactery recipes, the Tanuel gateway, and knowledge of Shemyaza), the Farmer/Priest (who confirmed the Water Temple location), and the Corrupt Brother (who revealed the story of Gonur Depe&#039;s betrayal to the Sakaar). The Keppelmeister agreed to serve Callas as choir master on condition his grave goods remain untouched, and was animated as a mummy for transport pending a proper phylactery from the archive recipes; the party also recalled the forgotten Glasier (glassworker) mission objective but made no progress on it. After an uneventful overnight rest, the party entered Gonur Depe the next morning, located the buried archive entrance (~50m deep in a dune), debated excavation methods without reaching a final plan, and investigated the Water Temple — found intact with a functioning pool at ~12°C. The session ends at the Water Temple, with the archive, the House of Fire, and the Tanuel gateway still to be accessed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Week of training in Mary complete; party prepares for departure&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Pre-dawn departure (~4am) from Mary; party flies northeast toward Gonur Depe (2-hour flight, ~500m altitude); moon phase 3 (3/4 moon); cool season&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Gonur Depe ruins and adjacent triangular oil pool (shale petroleum) sighted ~7-8km ahead as sun rises&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party lands near oil pool; petroleum identified as shale oil (religious significance — combined House of Fire and House of Water offertory site)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Necropolis (~500m across) explored; mausoleum found 75m south of oil pool, sealed by massive stone; writing on one chamber; Tollfeather (Slaydar&#039;s spirit) fails philosopher check on inscription&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Orcs and Tina begin shifting stone (3+ hours of heavy labour); party rests 4 hours with Crimson Thistle herbs; final push opens the stone; magical trap triggers — resistance checks required; some party members take damage&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Interior: central passageway with 8 burial enclosures (4 each side), each with mummified remains and grave goods&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Sin uses Third Eye across all 8 enclosures; 4 spirits identified as still present; Slaydar and Ishamael use Ask the Dead to contact spirits&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 1 — Keppelmeister: quiet waiting spirit; Temple of Fire ~1km away; the choir master the party seeks for Callas (mission objective — secured)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 2 — The Barber: married to another man; lived to old age; from Gonur Depe; treasure is in surrounding grave goods; his husband is a separate spirit (not contacted this session)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 3 — The Archivist (female; rune-mage abilities): archive location (directions based on old city layout); oil pool is combined House of Fire/Water offertory; archive ~50m deep under dune; archive holds phylactery recipes; gateway under royal necropolis leads to Tanuel; knows of Shemyaza&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 4 — The Farmer/Priest: minor priest; grew barley, young goats, lambs, pigeons, cockles for all city temples; House of Water ~300m south; House of Fire inside western wall (buried)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 5 — The Corrupt Brother: tried to steal from and enslave family members; executed with burning pitch; his secret was overhearing a plot to murder the prince and betray Gonur Depe to the Sakaar; the prince then had all conspirators executed the same way&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Also present (not contacted): The Merchant Princess — enormously wealthy female; lived into her 80s; corrupt brother buried next to her; her grave goods untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party recalls forgotten mission objective: Glasier (glassworker) needed for Callas; no progress this session&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Discussion of Shemyaza: leader of the Grigori (angelic Watchers); antediluvian period; created Nephilim with mortal women; motivation was to help humanity but caused the wickedness leading to the Flood; Death sent the party to find him&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Slaydar performs Converse with Dead (rank 14, 10 questions) on the Keppelmeister; agrees to serve Callas as choir master on condition his grave goods are untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Keppelmeister animated as mummy (Slaydar&#039;s Animate Dead, rank 6, 7-hour duration) for transport; proper phylactery to be made from archive recipes&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Other spirits&#039; grave goods left untouched to avoid creating restless undead; party sets watches and rests overnight at necropolis&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Night passes without incident; party recovers&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party enters Gonur Depe ruins; Slaydar (Ranger rank 4) navigates to archive entrance — buried ~50m deep inside a massive sand dune&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party debates excavation methods: Spectral Hand + Bone Construction tunnel; animate dead as diggers; Entropic Locusts (10 days to learn); no final decision reached&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Decision to investigate temples first; Water Temple located at inner south wall&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Water Temple: small intact structure (5m x 6m) against inner south wall; functioning pool (~3m x 1m x 2m deep) with moving water at ~12°C; session ends here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 18: The House of Fire and the Followers of Crom ===&lt;br /&gt;
&lt;br /&gt;
===== Return to Mary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I must preface these notes with an admission: a portion of what follows is reconstruction rather than direct recall. During the period covered here, I managed — through a combination of haste and poor technique — to blind myself entirely while casting my orb, and spent three days in darkness as a result. The events of that period I know largely through what my companions described afterward, filtered through my own memory of what I heard, felt, and stumbled into. I have attempted to render it faithfully. I make no claim that the result is entirely accurate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew back from the Black Sands in the evening, arriving at Mary as the temperature dropped pleasantly toward sixteen degrees — cool air, crescent moon, the smell of the city coming up from below before the lights did. The inn had kept our rooms. We spent the remainder of the evening in the pub portion of the establishment, which is to say we did nothing productive, and then went to bed. The market in Mary is, as I have noted before, specifically suited to those whose shopping requirements tend toward the occult or the violent; what we actually needed — charcoal, coal, date palm wood, pitch, and tar for excavation work — required daylight hours and the ordinary commerce of a functioning city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning, we bought what we needed. The supplies were cheap and easy to find, which should have put me in a reasonable mood. It did not persist. I was casting my orb in preparation for our departure when the spell turned against me — a backfire, the kind that takes no interest in your plans or the inconvenience of the timing. The light went out. Not in the room. For me. I stood in the inn and understood, with considerable clarity, that I would be standing in the dark for however long it took for the effect to wear off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions were good enough to determine the duration at once, by means I was not in a position to observe. Three days. I was informed of this in a tone that suggested everyone was very relieved it was not ten. I was also relieved, but it was a limited relief. Three days blind in a foreign city, with whatever we had stirred up at Gonur Depe presumably still stirrable, is not what I had in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious decision was made: I would remain at the inn. Slaydar and Sin would go carousing. Ishamael would presumably do something useful. I was led to my room, given the approximate location of the furniture, and left with my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been blind before for short periods — a few minutes, the effects of particular spells in combat. Three days is different. The inn at Mary was not unpleasant to sit in during the day: the sounds of the street, the smell of food being prepared somewhere below, the creaking of the building in the heat. It is the kind of deprivation that is merely uncomfortable rather than dangerous, as long as you do not require the cooperation of those around you for anything essential. I deepened what study I could without needing to read anything. I waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Followers of Crom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What happened that evening, I was not present for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin found a public house elsewhere in the city and encountered a group of men that Slaydar described to me later as very large, very fair-haired, and very blue-eyed — which is unusual enough in this part of the world to be immediately notable. They were Chimerians. Chimeria, I have since gathered, is a land far to the north and east, and it is ruled by a god named Crom. When asked about their god, the Chimerians described him as a bastard, but pointed out that he was bigger than any other god they knew of, which they appeared to consider a satisfactory theology. I found this more reasonable than it initially sounds. The logic has a certain internal consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, being Slaydar, entered into conversation with them and was offered a drink. The Ale of Crom was served in a vessel roughly nine inches tall, chilled to about eight degrees — a peculiar temperature to achieve in a desert city. He drank it through a straw and reported finding it adequate but not exceptional. He was then offered something from a small glass bottle, thick glass, four inches high, a cork in the top. This he poured down his throat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told me the next few moments involved coughing, a sensation he compared to swallowing something deeply wrong, and then a sudden and dramatic increase in his physical strength — acquired instantaneously, he said, as though it had always been there and simply waited to be unlocked. Also a minor curse, which he mentioned almost as an afterthought. He acquired an experience gain that most warriors would spend a year earning through combat. The cost was one small bottle of something from a pub in Mary. I have complicated feelings about this. If nothing else, it underscores the importance of caution when strangers with incomprehensible gods offer you drinks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conversation then turned to human sacrifice, which Slaydar and Sin felt was a reasonable point at which to make their excuses and leave. The Chimerians had begun to speculate about whether their new acquaintances might be suitable candidates for the role of offering rather than audience. Sin&#039;s physical presence having made an impression earlier, the situation required careful extraction. They invented the existence of a powerful master whose anger they feared, excused themselves on the grounds of needing the toilet, and ran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Inn Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came back to the inn. I was asleep. I know the rest of what happened from being present for it, though I could not see any of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around ten in the evening I heard them come in, heard the door being barricaded, heard Slaydar informing Ishamael in urgent terms that we had made the acquaintance of thirty Crom worshippers and that some of them appeared to be following us. Ishamael&#039;s response was something along the lines of this being entirely predictable given that they had been sent out unsupervised. I found myself in agreement with this assessment but was in no position to contribute anything useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sound of people on the roof above arrived shortly after. Each room in this inn has its own external stairwell to the flat roof — a common arrangement in desert cities where sleeping outdoors is preferable to the midday heat. The door at the top of our stairwell began to take damage. I heard it creak, felt the vibration in the floor, and understood that whatever was on the other side had something heavy and purposeful in its hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast the Wall of Bones into the stairwell doorway. I know this because I heard the particular sound of bones assembling from nothing, a dry clatter and creak. Sin cast Wraith Cloak on herself. The door above us broke through, and then the Wall held whatever was coming down, briefly. Someone was hacking at it with something that I could tell by sound was not a conventional blade — a heavier weapon, something with a specific resonance to the impacts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael prepared Blackfire. He asked me to prepare what I could. I prepared a Lightning Bolt, which is not complicated to aim when you know the general direction and the spell is designed to travel in a straight line. I pointed myself at the source of the noise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar tried the wand first. The Chimerians resisted it. He then used Hand of Death, which went badly — the backlash silenced him for a day. He communicated this to us through gestures I could not see and, I assume, extreme facial expression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Blackfire. He sacrificed a death point to triple the damage, which is not a decision anyone makes lightly — that is years of life willingly surrendered. The result, as he described it later, was rather complete. Nine attackers died immediately. Three were rendered catatonic, hair turned white, which left them standing in the stairwell like decorative statues. The two who remained active were contained by the press of bodies around them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it was my turn. I fired the Lightning Bolt in the direction of the door and the ongoing sound of the combat, moving through whatever was left. I was told afterward that it killed one man and dealt significant damage to a second, who succumbed shortly after. The Wall of Bones was eventually destroyed by the axe-wielder — it had done its job by then.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inside attackers were all accounted for. The last active man fled. Fifteen down. Fifteen more still outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was guided through the process of looting, which I participated in by touch and the descriptions of companions. The results were notable. One of the attackers had been carrying a double-bladed bone weapon — each blade blunt rather than edged, which would make it a bludgeoning instrument of some unusual design. It had the look, apparently, of something that had been a jaw at some point in its history. There was a leather satchel. There was a cloudy glass bottle with something inside it. And there was a bandolier containing approximately forty small ceramic vials, each the colour of blood and roughly the length of a boy&#039;s index finger. All of this went into our packs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Escape and the Landing at Gonur Depe =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin dispelled the Noxious Vapors she had been preparing — wisely, since we were about to breathe the same air as everyone else — and we made our way to the roof. The city wall of Mary is seventy feet high, which presents an interesting obstacle when you are flying blind. Ishamael took to the air on his own. Slaydar picked me up and carried me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have flown many times. I have not previously experienced flight as pure sensation without any visual reference at all. The sound of the city dropping away, the change in temperature as we climbed, the weight of Slaydar&#039;s grip — all of it was clear and real, but without the visual context that normally makes flight comprehensible, I found it significantly less comfortable than usual. Slaydar is not a small person and is evidently now considerably stronger than he was before the pub. He carried me without apparent difficulty. I was less certain about the seventy-foot city wall than he seemed to be, but we cleared it, because I am writing this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin did not clear the date palm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I heard the impact and understood from the sounds that followed — cursing, a wing failing to open fully, the particular noise of someone pulling up from a controlled crash into vegetation — that something had gone wrong. She told me afterward: a barrel roll on takeoff, one shadow wing refusing to open fully, the date palm coming up very fast. Her right arm took the worst of it. Crippled. Two months to heal properly, and that only with the right healer&#039;s attention. She pulled up enough to avoid anything worse, which is something, but not much of a consolation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining fifteen Crom followers outside the inn apparently observed four enormous bats departing at speed. This description was relayed to me by Slaydar, who seemed to find it moderately satisfying. One of them dropped something that smashed on the ground as we flew over — the nature of whatever it was remains unknown to me, since I was in no position to observe anything, and even those who could see it did not identify it in time. We kept flying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An hour and a half in the dark, heading northeast. I knew from compass direction and timing that we were going to Gonur Depe. I knew the desert at night makes particular sounds — the air is dry, the wind has a different quality at altitude than it does at ground level, and I had flown this route from a different direction in daylight before. It is strange how much you can reconstruct without sight when you have paid sufficient attention the other times. Strange, and not entirely sufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing was where it went wrong for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I know the simple shape of what happened: I came down fast, on shale, and landed badly. The word that Ishamael used afterward, when describing the injury to me in clinical terms, was evisceration. I know the word. I have used it in my notes when describing wounds that other people received. Receiving it is a different matter. The pain was immediate and total, and the period immediately following is not entirely clear to me — I was blind, I was on the ground, and I was aware that something had gone badly wrong with the part of me that is usually described as the vitals. Ishamael was there, and Sin despite her own damage, and they treated the wound with what was available: linen boiled in water, which produces a quality of pain that makes the original injury seem like a reasonable starting point for comparison. I was told there was a substantial chance of infection. I was told this afterward, which I appreciate, because I did not need to worry about it in the moment on top of everything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection did not come. This is the kind of outcome you are extraordinarily grateful for without being entirely certain you deserve it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was unable to speak. Ishamael gave him a billy can to bang as an alarm for his watch. I slept.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Recovery and the House of Fire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blindness ended on the third day. I lay in the Temple of Water at Gonur Depe — cool, dark, the sound of moving water somewhere nearby — and the darkness resolved gradually into dim light, then into the familiar shapes of stone and sand and my companions&#039; faces. Slaydar&#039;s voice had come back the previous day. We were, collectively, a party that had been very badly knocked about by a group of people we met in a pub. That is not a sentence I had anticipated writing when we set out for the Black Sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day, with my sight returned and Slaydar able to speak again, we visited the House of Fire at Gonur Depe. It stands against the inner face of the western wall, roughly twice the size of the House of Water — larger than I had expected, the proportions of something that once served a significant congregation. The figurine stands inside had been charred down to blackened stumps. Whatever had stood on them was destroyed long ago; the fire, ironically, had not preserved anything. There were no hidden apertures that Ishamael could find. The brazier was intact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We lit it, and the portal opened. Instantaneous travel to Ardeval — I have used portals before, but there is something about the House of Fire&#039;s method that feels different from the others. Less like passing through something and more like being somewhere new without the intervening distance having mattered. The whole journey took no time at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval was the same as we had left it. The High Priest of Fire — Esfandiar — received our report about Gonur Depe with the particular composed satisfaction of a man who has been waiting for good news without being certain it was coming. We told him we had found the lost temple, that the portal was confirmed functional, that the house stood and the brazier worked. He listened, and then asked an acolyte to go back with us. The acolyte arrived with a couple of packs and the composed expression of someone who had accepted a posting to a desert ruin and was making the best of it. We returned to Gonur Depe through the portal, and he set to establishing himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Downtime: Planning, Divination, and Recovery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do next was not particularly complicated, but it required us to be honest about our current limitations. The archive is beneath fifty metres of sand. Sin&#039;s arm is crippled. I am recovering from an evisceration. Ishamael&#039;s suggestion was straightforward: spend ten days here. He would learn the Entropic Locusts incantation during that time — a spell capable of applying destructive force to structures, the kind that fifty metres of compacted sand might respond to — and deepen his work with Blackfire simultaneously. Slaydar would advance his Animate Body Parts practice and conduct divinations on everything we had looted. By the end of ten days I would be recovered. The plan had the virtue of requiring nothing from any of us that our current condition prevented us from doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we settled into the downtime, Slaydar conducted a divination on Shemyaza. We had discussed him before — the archivist&#039;s spirit had known of him, the leader of the Grigori — but what the divination returned was something more specific. He is a person, not a place. He is located at the elemental centre of Tanuel. The most likely route to access whatever connection exists between Shemyaza and what we need — the library, the archive — is through the library itself. The connection to Sin remained, as it has always been, a thread we have not yet followed far enough to see where it leads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ten days passed at the pace that recovery and study produce, which is to say they were neither pleasant nor interesting. Ishamael learned the Entropic Locusts incantation and spent the remaining time honing his Blackfire. Slaydar advanced his Animate Body Parts practice and conducted divinations over the course of several days, one after another, on each piece of loot from the Crom followers&#039; attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone weapon first. Slaydar&#039;s spirits confirmed what the shape and material had suggested: it is the Jawbone of an Ass. A god weapon, demanding a formidable degree of magical fortitude to handle properly. The description that came back was an ass with the eyes of dread, which is the kind of phrase that earns its keep by being entirely accurate and deeply unpleasant simultaneously. None of us currently possess the necessary magical constitution. This is not a problem we can solve in the near term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cloudy glass bottle. The divination result here was the kind that makes you set the object down carefully and take a step back. It requires a sentient sacrifice to power — though the sentience in question need not come with any magical aptitude; none at all is apparently acceptable. The spirit inside, or the effect the bottle produces, runs on the destruction of a conscious mind. It has been sitting in a Chimerian warrior&#039;s pack next to forty healing vials and a bone weapon, waiting for someone to understand it well enough to use it. We have all quietly agreed that further research is required before anyone does anything with this particular item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lead figurine, which had been overlooked in the original cataloguing. When invoked, it produces a boar. Seven feet long. Four hundred and fifty kilograms. It can trample. It occupies multiple hexes. It has the kind of skin that approximates plate armour in thickness. If it is slain, it reverts to the figurine. It can be invoked once per day. I had not previously imagined that a lead figurine of this description could be recovered from a fight with pub patrons and then sit in a pack for ten days without anyone noticing, but that appears to be what happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And the ceramic vials — forty of them, the colour of blood, the size of a finger. Experimental healing potions, in Slaydar&#039;s assessment. Each one restores a measure of vitality when taken, and the benefit can sustain itself pulse by pulse until the body is fully recovered or the effect fails to hold. They work with the body&#039;s own recovery rather than supplanting it, which is an unusual property for something so compact. The downside is that they interfere with a healer&#039;s ability to repair injuries that require careful regenerative work. Sin, as our healer, noted this with the measured tone of someone cataloguing a problem rather than complaining about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The satchel contained nothing that has yet been identified as significant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are back in Ardeval now. Ishamael has the incantation. I have my sight and most of my endurance. Sin&#039;s arm is two months from being right, which does not prevent her from fighting but limits her in ways she is too professional to complain about and too practical to ignore. The archive is still under its fifty metres of sand. The phylactery recipe we need for Keppelmeister is in there somewhere, written by an archivist who has been dead for several thousand years but was thorough about her record-keeping. We know what we need. We know where it is. We need to get through the sand to get there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I find myself thinking about, in the quiet of Ardeval&#039;s evenings, is Shemyaza at the elemental centre of Tanuel and the library as the most likely route to reach him. We have been working toward the archive because of Keppelmeister and the phylactery. The archive also holds knowledge of the gateway under the royal necropolis. And the library — whatever the library is, whether it is the same thing as the archive or something adjacent — is connected to Shemyaza, whom Death sent us to find. All of it leads back to the same buried structure under the same sand dune. We are, in some sense, digging toward everything at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from Crom followers):&#039;&#039;&#039;&lt;br /&gt;
* Jawbone of an Ass — god weapon; double-bladed blunt bone weapon; requires 15 MD to use; &amp;quot;an ass with the eyes of dread&amp;quot;; looted from Crom follower during inn combat&lt;br /&gt;
* Leather satchel — contents not yet identified as significant; looted from Crom follower&lt;br /&gt;
* Cloudy glass bottle (&amp;quot;tequila worm&amp;quot;) — requires a sentient sacrifice (zero MA acceptable) to power; looted from Crom follower&lt;br /&gt;
* Bandolier with ~40 ceramic healing vials (blood-coloured, finger-length) — experimental healing potions; heal 1 endurance per pulse on successful roll, continuing each pulse on further success until restored; counts as natural healing; downside: reduces healer&#039;s ability to regenerate injuries; looted from Crom follower&lt;br /&gt;
* Lead figurine (boar) — when invoked, produces a 7-foot, 450kg boar once per day; trampling attack; multi-hex; natural armour equivalent to plate; if slain, reverts to figurine; looted from Crom follower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (gained during carousing):&#039;&#039;&#039;&lt;br /&gt;
* +4 Strength (permanent, from Crom&#039;s spirit-drink) — also triggered 20,000 XP gain and a minor curse&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew back to Mary from the Black Sands, shopped for excavation supplies, and then suffered a string of misfortunes: Artephius backfired casting his orb (blinded 3 days), Slaydar and Sin encountered Crom-worshipping Chimerians in a pub and were tracked back to the inn by ~30 of them, triggering a night combat in which Ishamael&#039;s triple Blackfire (sacrificing a death point) killed nine attackers and Artephius&#039;s Lightning Bolt killed one more, before the party escaped by air — Sin crashing into a date palm (right arm crippled, 2 months recovery, requires Rank 6 Healer) and Artephius crash-landing at Gonur Depe into shale (evisceration, not infected). After three days of recovery at the Temple of Water, the party explored the House of Fire (twice size of House of Water; charred figurine stands; portal confirmed to Ardeval), reported its discovery to High Priest Esfandiar, obtained an acolyte to tend the temple, and then entered a 10-day downtime period in which Ishamael learned the Entropic Locusts incantation and ranked Blackfire, Slaydar ranked Animate Body Parts and divined all looted items (Jawbone of an Ass, cloudy sacrifice bottle, boar figurine, ceramic healing vials), and Artephius recovered. A divination on Shemyaza confirmed him as a person at the elemental centre of Tanuel, with the library as the most likely access route. The session ends with the party in Ardeval, planning to excavate the archive at Gonur Depe to find the phylactery recipe for Keppelmeister.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 (evening) || Party flies back to Mary from Gonur Depe / Black Sands area; arrive near nightfall; rooms kept at inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Morning: shopping for excavation supplies (charcoal, coal, date palm wood, pitch/tar)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Artephius backfires casting orb — blinded for 3 days; confined to inn room&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (afternoon/evening) || Slaydar and Sin carouse; encounter Crom followers in a pub (6 inside, ~24 outside) — large, fair, blue-eyed Chimerians from the north&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Slaydar drinks Ale of Crom (mediocre); then Crom spirit-drink — gains +4 STR, 20,000 XP, minor curse&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Conversation turns to human sacrifice; Slaydar and Sin flee back to inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || ~30 Crom followers track party to inn; 6 enter via external roof stairwell, ~15 remain outside&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Inn combat: Wall of Bones in stairwell; Sin casts Wraith Cloak and prepares Noxious Vapors; Ishamael prepares Blackfire; Artephius (blind) prepares Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Slaydar&#039;s wand resisted; Hand of Death backlash — Slaydar silenced for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Ishamael casts triple Blackfire (sacrifices a death point) — 9 attackers killed, 3 catatonic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Artephius fires Lightning Bolt (blind) — kills 1 more attacker; Wall of Bones eventually destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || All 15 inside attackers dead or incapacitated; one active survivor flees&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Loot collected: Jawbone of an Ass, leather satchel, cloudy glass bottle, bandolier with ~40 ceramic vials, lead figurine&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin dispels Noxious Vapors; party escapes to roof and takes off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin crashes into date palm on takeoff — right (secondary) arm crippled; 2 damage; 2 months to heal (requires Rank 6 Healer)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Slaydar carries Artephius (blind) in flight; 15 outside followers see &amp;quot;enormous bats&amp;quot; and scatter; one drops unknown object that smashes on ground&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || ~1.5 hours flying; arrive at Gonur Depe (Temple of Water)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Artephius crash-lands into shale — evisceration (vitals injury); infection check 35% chance, passes (not infected); Sin&#039;s 20% infection check also passes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Wounds treated with boiled water and linen bandages; watches set; Slaydar (mute) given billy can as alarm; Artephius (blind) sleeps&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 || Morning: no deaths; party recovers at Temple of Water; Artephius down endurance&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 2 || Slaydar&#039;s silence ends (Day 2 of effect)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Artephius regains sight (Day 3 of blindness ends)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party visits House of Fire at Gonur Depe: twice the size of House of Water; figurine stands charred and empty; no hidden apertures; brazier present&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party lights brazier; uses House of Fire portal — instantaneous travel to Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || At Ardeval: party reports to High Priest Esfandiar that House of Fire at Gonur Depe is found and activated; acolyte dispatched to tend the restored temple&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party returns to Gonur Depe with acolyte via portal&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Planning: phylactery for Keppelmeister needed; recipe in buried archive; Ishamael to spend 10 days learning Entropic Locusts incantation; Sin&#039;s crippled arm rules out digging&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Divination: Slaydar divines Shemyaza — &amp;quot;a person, not a place,&amp;quot; at elemental centre of Tanuel; library is the most likely access route to him&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 ? Seedtime 13 || 10-day downtime: Ishamael learns Entropic Locusts incantation and ranks Blackfire; Slaydar ranks Animate Body Parts and divines looted items over multiple days; Artephius recovers from evisceration&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Divination results confirmed: Jawbone of an Ass (god weapon, 15 MD required); cloudy bottle (requires sentient sacrifice to power, zero MA acceptable); lead figurine (7-foot 450kg boar, once/day, reverts to figurine if slain); ceramic vials (experimental healing potions, 1 endurance/pulse, reduces healer regeneration)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Session ends; party in Ardeval; next step: use Entropic Locusts to access the archive at Gonur Depe and find the phylactery recipe for Keppelmeister&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 19: Library Heist ===&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Breaking into the Library =====&lt;br /&gt;
&lt;br /&gt;
After ten days of research, Ishamael finally learns how to harness his Blackfire to destroy physical objects. During this time, Tollfeather One-Eye communes with Slaydar and uncovers fragments of the library&#039;s history, as well as knowledge of the many incantations said to be stored within its walls.&lt;br /&gt;
Positioning ourselves atop the immense sand dune that had buried the library, Ishamael unleashed his Blackfire, burning away both stone and sand to create an entry point. To prevent the excavation from collapsing, Sin reinforced the walls with pillars and barriers of bone. After several hours we finally reached the library roof. Cutting our way through, we lowered ropes into the darkness below and descended into the long-lost library.&lt;br /&gt;
&lt;br /&gt;
===== Exploring the Library =====&lt;br /&gt;
&lt;br /&gt;
[[File:Slc Minotaur.png|300px|thumb|right|Undead Minotaur]]&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
Exploring the Library&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
&lt;br /&gt;
===== Undead Minotaur =====&lt;br /&gt;
&lt;br /&gt;
Our exploration was eventually interrupted by the first signs of resistance: a group of undead minotaurs roaming the forgotten halls. While the rest of the party prepared for a difficult battle, Slaydar stepped forward and seized control of the creatures through his mastery of necromancy, bending them to his will with an iron grip.&lt;br /&gt;
&lt;br /&gt;
During our search, we discovered a sacred religious tile dedicated to The Measurer. The relic radiated divine power and, upon claiming it, Sin was granted the Power of the Moon, marking a significant and unexpected reward from our expedition into the buried library.&lt;br /&gt;
&lt;br /&gt;
The undead minotaurs proved useful. We ordered them to march ahead of us as we continued exploring the library. This precaution soon paid off when we encountered several dog-sized centipedes with venomous bites lurking in the shadows. The minotaurs absorbed the worst of the attacks, allowing us to destroy the creatures with minimal risk to ourselves.&lt;br /&gt;
&lt;br /&gt;
Ishamael was able to carefully extract the venom sacs from the giant centipedes we had slain. He believed the poison could be put to valuable use later, and so the sacs were preserved for future study.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* 400 gs: &lt;br /&gt;
* 32 x Vials of Exotic Ink worth 480 sp, weighing 2 lbs.&lt;br /&gt;
* 20 x Bolts of Silk worth 600 sp, weighing 10 lb in total&lt;br /&gt;
* 21 x Court Robes worth 900 sp, weighing 10 lbs limited by sumptuary law to Impoverished Gentry or higher.&lt;br /&gt;
* Large Emerald worth 12,000 sp&lt;br /&gt;
* Chrysoberyl worth 960 sp&lt;br /&gt;
* Sardonyx worth 240 sp&lt;br /&gt;
* White Opal worth 12,000 sp&lt;br /&gt;
* 2 x Rich Purple Corundum worth 6,000 sp each&lt;br /&gt;
* Fiery Yellow Corundum worth 12,000 sp&lt;br /&gt;
* 2 x Black Star Sapphire worth 6,000 sp each&lt;br /&gt;
* Black Pearl worth 6,000 sp&lt;br /&gt;
: Note: [https://dq-nz.org/dqwiki/index.php/Brief_Candles:_Treasure#Black_Pearl Black Pearl]&lt;br /&gt;
* Black Opal worth 12,000 sp&lt;br /&gt;
* Amber worth 1,200 sp&lt;br /&gt;
* Jade Circlet of the East worth 22,800 sp limited by sumptuary law to Lesser Nobility or higher&lt;br /&gt;
* 3 x Redware Phials the length of a boy of 12&#039;s index finger,  weighing 3 oz each. They contain a ropy, grey/green fluid &lt;br /&gt;
* a colourful stoneware amphora 6 inches tall and weighing 11 oz. The lid is sealed with pine sap and holds up to 5 fluid oz.&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Ishamael learns his incantation and we break into the library, searching 6 rooms. We find some loot and fight undead minotaur and poisonous centipedes &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Break into library and begin searching. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 20: Spider! ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== More Volunteers =====&lt;br /&gt;
&lt;br /&gt;
With the undead minotaurs leading the way, we ventured deeper into the buried complex. The architects of this place must have been paid by the stone, for the corridors twisted and doubled back upon themselves with little apparent purpose. The layout seemed designed to waste both time and resources, creating a labyrinth of unnecessary passages.&lt;br /&gt;
&lt;br /&gt;
As we explored one such corridor, we discovered the bodies of three humanoids lying where they had fallen centuries ago. Each wore a faded laboratory coat, and their corpses appeared strangely desiccated, as though their very life force had been drained from them. Slaydar channelled powerful necromantic energies into the remains, and moments later the corpses rose to their feet. Bound by his will, they joined our growing retinue of undead servants.&lt;br /&gt;
&lt;br /&gt;
Not long afterwards, the lead minotaur stepped onto what appeared to be solid ground and immediately plunged into a concealed pit barely two feet deep. Despite its shallow depth, the trap contained potent gravity magic. The minotaur&#039;s body was violently crushed against the bottom of the pit, shattering bones and tearing flesh apart in an instant. It was a grim reminder that the library&#039;s defences remained active despite the passing centuries.&lt;br /&gt;
&lt;br /&gt;
===== Furze the Mantikitten =====&lt;br /&gt;
&lt;br /&gt;
Beyond the trapped corridor we entered an enormous chamber. Like the rest of the library, age had reduced much of its contents to ruin. Rot, dust, and decay had claimed almost everything. High above us, however, was a small glass dome set into the ceiling. It would once have allowed sunlight into the room, though now it was completely buried beneath the sand.&lt;br /&gt;
&lt;br /&gt;
Perched within the dome was a curious creature unlike any we had seen before. It possessed the head of a human child, the body of a cat, and the tail of a scorpion. Introducing himself as Furze the Mantikitten, he explained that he remembered little of his past beyond the last few months. He had survived alone in the buried library by hunting insects and scavenging whatever food he could find.&lt;br /&gt;
&lt;br /&gt;
The creature seemed harmless enough and eagerly accepted the provisions we offered him. In return, he shared what little knowledge he possessed about the surrounding chambers.&lt;br /&gt;
&lt;br /&gt;
[[File:Slc horse spider.png|300px|thumb|right|Giant Elf Spider]]&lt;br /&gt;
&lt;br /&gt;
===== The Giant Horse Spider =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furze directed our attention to another exit leading from the chamber. A rusting portcullis blocked the passage beyond. He warned us that a ferocious creature dwelt there, one he had wisely avoided throughout his time in the library.&lt;br /&gt;
&lt;br /&gt;
The chamber beyond was engulfed in darkness. Even Ishamael struggled to create sufficient light to pierce the gloom. When illumination finally spread through the room, it revealed a horrifying sight.&lt;br /&gt;
&lt;br /&gt;
Standing before us was a monstrous spider the size of a horse, its enormous arachnid body supporting the upper torso of an elf. The creature reacted instantly, unleashing powerful magical attacks that struck with devastating force. One of the undead minotaurs was completely disintegrated before it could even reach the beast.&lt;br /&gt;
&lt;br /&gt;
The remaining minotaurs charged without hesitation, absorbing spell after spell as they closed the distance. At the same time, Slaydar unleashed torrents of necromantic energy that ravaged the creature&#039;s flesh and shattered its concentration. Trapped between relentless undead warriors and powerful magic, the elf-spider was eventually overwhelmed and destroyed.&lt;br /&gt;
&lt;br /&gt;
===Drider===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 14 | 22 | 27 | 19 | 15 | 25 | 11 | 15| 18 |9|Gear absorbs 9 DP }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Scrolls with Incantations&lt;br /&gt;
* Daggers - Catspaw and Shrike&lt;br /&gt;
* Energy Crystal x 3&lt;br /&gt;
* Gold Discs x 2,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Pick up some more undead minions. Slaydars powerful magics save the party again, defeating a giant elf-spider. &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 21: Phylactery located ===&lt;br /&gt;
&lt;br /&gt;
[[File:Slc blob.png|300px|thumb|right|Acidic Blob]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The undead minions lead the way through the twisting corridors of the ancient library. Age has taken its toll on the complex, and almost everything has rotted away, but we do recover a number of ancient scrolls and strip anything of value from the scattered corpses we discover.&lt;br /&gt;
&lt;br /&gt;
The only resistance we encounter is an enormous acidic blob lurking within a deep well. It surges out and dissolves two of the zombies before we can react. We attempt to seal it back inside, but the creature hauls its massive form over the edge and lashes at the party with its corrosive pseudopods. As panic begins to spread, Slaydar demonstrates his true leadership. Taking command, he orders the undead minotaurs to charge. They throw themselves at the creature, hacking into its gelatinous mass with heavy axes while Ishamael retreats to safety, fear plain in his eyes. The relentless assault eventually overwhelms the monster, and it collapses into a steaming pool of acidic slime.&lt;br /&gt;
&lt;br /&gt;
The maps reveal a network of corridors hidden behind solid walls, inaccessible by any obvious route. After a careful search, Ishamael uncovers a concealed door that grants us access to these forgotten chambers. Within, we recover the scrolls detailing the process required to create a phylactery. With our objective complete, we leave the complex. Over the following days Slaydar channels Tollfeather spirit, divining the many magical items recovered from the library, as well as communing with his spirit tribe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Moonlight on Blue Lotuses&lt;br /&gt;
* Scroll of Pestbane&lt;br /&gt;
* Medicine Bag&lt;br /&gt;
* Silver Emblem of Sin&lt;br /&gt;
* Black Medallion of the Tail Eating Worm&lt;br /&gt;
* Breastplate of Kenite Iron&lt;br /&gt;
* Bronze Scale Byrnie&lt;br /&gt;
* Brass Trumpet&lt;br /&gt;
* Blackware Amphora&lt;br /&gt;
* Draught of Dispelling Transfiguration&lt;br /&gt;
* The Egg in Jet&lt;br /&gt;
* Horned Jackal Ring&lt;br /&gt;
* Antediluvian Tortoise&lt;br /&gt;
* Catspaw and Shrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Finish searching the library. Kill blob. Find phylactery. Divinate.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 14-23 || Divinations&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 22: The Banded Stone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to the archive chamber at Gonur Depe with sand still in the seams of our boots and, in my case, endurance not entirely restored from the shale that had opened me some ten days prior. The dead lector-priest lay where we had left him, robed in whatever dignity several thousand years affords a corpse. His domain, we were given to understand, had been law — though not the law of contracts and boundary disputes so much as the strictures: the small, exacting rules by which the ancient world kept itself clean of sin and disease. Do not touch this. Do not eat that. Sacrifice a goat if you have slept with an unclean woman. I found something almost restful in the tidiness of it, a bureaucracy of the soul reduced to a manageable list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was, of course, dead. Sin required convincing on this point, having briefly mistaken his stillness for something more negotiable. Ishamael observed, correctly, that a dead priest is a poor candidate for poking. We were informed he could be roused by necromancy readily enough, though the timing was inconvenient — apparently he keeps something resembling office hours, and Wednesday would suit him better than whatever day we had arrived on. I noted this with the detachment of a man who has spent enough time around the recently deceased to find their scheduling preferences merely one more administrative inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, ever practical, asked whether the King buried nearby had anything worth prising from his mouldering hands. The priest&#039;s warning was unambiguous: cursed, as was the priest&#039;s own hoard, as was — we were reminded with some emphasis by Slaydar, counting heads — the choirmaster we intended to make use of ourselves. We agreed, with the ease of professionals who prefer our curses at a time of our own choosing, to loot everything else and leave the King and the priest untouched. The other tombs yielded the ordinary furniture of the afterlife: mundane grave goods, worth something to the right buyer but nothing that would draw unwelcome attention if we turned up at Mary with sacks of it. Among the ordinary hoard, however, was something considerably less ordinary — a copper scroll, the kind of permanent magical writing that cannot ordinarily be purchased, only won through adventure or bargained directly from a god, demon, or devil. The priest had evidently carried it as a working tool. Its relevance to the making of phylacteries was not lost on any of us, myself least of all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings me to the matter I feel obliged to record in some detail, since I am the one responsible for it. The Keppelmeister&#039;s spirit has, for some sessions now, waited on our recovery of a suitable vessel. I chose sardonyx for the work — a banded stone, layers of colour laid one upon another, which seemed to me the correct material for binding a spirit into something that must hold both the shape of a soul and the memory of a body. I carved the case myself, over the course of the vigil that our downtime afforded, and cut the glyphs by hand rather than trusting the work to an apprentice or a borrowed tool. It is not a large piece. It did not need to be. What matters in a phylactery is not its size but the precision of the binding — glyph after glyph, each one a small lock in a much larger door, until the whole surface reads as a single coherent instruction to whatever crosses into it. When the working was done, the Keppelmeister was in it. I will not pretend the sensation of a completed binding is anything but satisfying, in the particular way that difficult, exacting craftsmanship always is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He speaks to us now, after a fashion — not through any mouth, since he has none, but through the same channels a properly bound spirit uses to answer the questions put to it. He knows the northern reaches and the Black Sands with the thoroughness of a man who spent his working years travelling between Houses of Fire, and he offered us something none of us expected: a concealed astral gate, running from a place called Hoffordt to a place called the Library of Leng. Far to the east, he said, further than any of us have travelled, and strange, and by his account thoroughly disturbing to be near for any length of time. It holds, among its other terrors, a Deck of Many Things — a set of cards that either grants a wish or destroys a soul, depending on which the fingers land on, and no way of choosing which in advance. We have encountered one such deck before. None of us were eager to encounter another. We noted the location&#039;s usefulness chiefly as information: Tollfeather, Slaydar tells me, could locate the portal that leads there in time, and such intelligence has value to Callas whether or not we ever intend to walk through it ourselves. The Keppelmeister also mentioned a necromantaeum — a labyrinth that shifts its shape and exists for the sole purpose of letting the living confer with their dead, chiefly, it seems, so the dead can be asked whether their descendants have remembered to sacrifice the correct animal. Sin found the whole arrangement faintly absurd. I found it a reasonable summary of most religious institutions I have studied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Eternal Flame lit once more at Gonur Depe and an acolyte installed to tend it, the House of Fire opened to us properly for the first time — travel to any House of Fire we know of, instantaneous and without the indignity of the journey mattering at all. We confirmed, in the course of discussing where to go next, that our employer is indeed Callas, and that she remains the one who commissions and pays for whatever we bring her. Between us we settled on a plan with a pleasing symmetry to it: a master glazier, engaged at Mashahara, could produce stained-glass windows sturdy enough to be turned into force shields for the Cathedral, the whole commission billed generously to the woman who employs us. Slaydar&#039;s enthusiasm for billing Callas for things she had not strictly asked for remains a fixed point in an uncertain universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the House of Fire to Mashahara — an hour&#039;s journey, arriving in an agricultural oasis built around its own witness stone. Before we had even found the glazier&#039;s district, Slaydar had identified a commercial opportunity: the savoury dates of this region, uncommon enough to command a considerable premium, bought cheaply where we had access to them and sold here for a genuine profit. Ishamael ran the transaction as our merchant, the Egan Jet&#039;s cargo capacity and Slaydar&#039;s newfound strength doing the carrying, and the two of them turned an hour&#039;s haggling into some three thousand six hundred silver pennies of clear gain. I do not pretend to follow the arithmetic of Ishamael&#039;s trade skill in the detail he does, but I have learned to trust the outcome when he starts counting on his fingers with that particular satisfied look.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The artisan&#039;s district itself was worth the walk regardless of the glazier&#039;s absence — rugs, baskets, a modest showing of bronze and brass work, and, further along the lane past the perfumers and potters, the jewellers and glaziers clustered together as though glass and gemstones shared some natural kinship. We found ourselves with three or four days to fill, since the man we sought — Husroy Oster, master of his craft — had gone north and was not expected back for some days yet. I spent the interval usefully, as did Ishamael and Slaydar; there was shopping to be done, and a caravan city of this wealth rewards attention. Five pounds of white sandalwood, extraordinarily light for its bulk and worth, by weight, something approaching twice the value of gold, went into our packs alongside twenty-five ounces of black myrrh — costly incense with the useful property of allowing a caster to recharge himself, which is not a property I encounter often enough to pass up when it is offered. Cream perfumes in small ceramic vials, no larger than a child&#039;s fingertip, went in as well, more for their novelty in the west than any use I have for them personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waiting itself was, I confess, restorative in its way, though Slaydar required a certain amount of insistence from Sin before he consented to visit the public baths rather than continuing his long-standing policy of rolling in sand and calling it hygiene. We had been adventuring for months without a proper rest, and three idle days in a wealthy oasis city, taken advantage of properly, left me considerably refreshed — the sort of pleasant, uneventful recovery that never makes for interesting reading but that a man in my condition learns to be grateful for regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Husroy Oster returned a day later than expected, and we found him inspecting his own workshop with the particular satisfaction of a craftsman checking that nothing has gone wrong in his absence. He is a small man, barely a metre and a half in height, unusually pale for this part of the world, with brown hair where everyone around him is dark. Younger than I expected too — perhaps twenty-five or twenty-six, where a master artisan of his standing would ordinarily be forty at the earliest, most such trades demanding decades of unhurried practice that adventurers, with our habit of collecting experience through more violent means, are spared. He wore his robes in careful layers — a mustard-yellow under-robe to the calf, a red bolero jacket, and over both a darker red linen chasuble, sleeves loose and unadorned. Slaydar, never a man to undersell his own dignity, introduced himself as a powerful shaman and opened his third eye to read what he could of the glazier&#039;s history — a courtesy the glazier had not requested but seemed to accept with the resigned patience of a man used to being stared at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The negotiation that followed was conducted with more good humour than I expected from either side. We offered him a commission to travel and consult directly with our employer on a set of grand cathedral windows — an avaricious gleam appeared in his eye the moment payment was mentioned, which I found reassuring rather than distasteful; a craftsman who does not care what he is paid is usually a craftsman whose work reflects it. We settled, after some discussion of a year&#039;s retainer against a shorter engagement, on thirty to thirty-two true silver guineas a month for an investigation expected to run some three months — a sum that came to something over seven thousand silver by Ishamael&#039;s reckoning, a price he judged more than fair for a master of Husroy&#039;s calibre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only once terms were agreed that the more delicate question arose: how, precisely, does one move a master artisan who cannot fly across a plane boundary that regularly kills lesser travellers. Slaydar&#039;s first instinct was to carry him bodily, a proposal that held up poorly under scrutiny once Ishamael asked how an ordinary mortal, without our accumulated resilience, was expected to survive even an hour in the Abyss. A darker suggestion followed — that we could render him as if dead, fold him as cargo, and have Callas resurrect him on arrival, as one might with a corpse rather than a living man. I will record, for whatever it is worth to a future reader of these notes, that I found the proposal as distasteful as Ishamael did. He called it dubious morality, and I agreed without needing to be persuaded twice. We settled instead on the plainer course: give Husroy the details of who would be calling on him, and let a party better equipped for planar travel collect him properly, in their own time, without our having to make a man&#039;s resurrection a condition of his employment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, meanwhile, had been circling an idea of her own throughout the negotiation, and put it to Husroy directly before we left — whether stained glass might be set not into lead, as is customary, but into her own bone constructions, using the bone&#039;s natural curve to hold panels that would otherwise demand straight cuts. Husroy&#039;s enthusiasm for the notion was immediate and, I suspect, entirely genuine; a master glazier presented with a wholly new medium is not a man inclined to say no. Whether the collaboration ever proceeds is a question for whoever collects him. I found myself hoping, in a modest and uncharacteristic way, that it does — there is something appealing in the image of a Cathedral window held together by bone rather than lead, however impractical the theology of it might prove.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With Husroy&#039;s engagement settled and nothing further to keep us at Mashahara, we turned toward Tintagel, where Slaydar&#039;s commissioned dragon-steel hand awaits collection. Before we left, Slaydar distributed a pair of shapeshifting amphorae he had been carrying — one grants the form of a jackal, the other of a snake — dividing them between us according to who most needed a quiet way of getting about unnoticed. I declined a claim on either; I have enough transformations of my own to manage without adding a second skin to the list. The route back ran through the House of Fire to Ardeval, and from there onward by more conventional means, since no gate serves the mountains south of Maktou. Ishamael calculated the distance at some two hundred and forty-eight miles as the crow flies — close enough to the outer limit of a six-hour flight on shadow wings that none of us fancied attempting it in a single push. We agreed instead on a day&#039;s travel by foot along the road before taking to the air after dark, the extra hours of daylight travel buying us the margin we needed. Ishamael cast his Spectral Warriors working over the whole company before we left the ground, granting each of us a keenness of night sight I do not entirely understand the mechanism of but was glad to have all the same, given what awaited below us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The land beneath the road, once we reached it, resolved into Kharminthe — a canyon the locals also call Kamanthi, some five miles across at its widest and lush beyond anything the surrounding highlands would suggest, sunk nearly two thousand feet below the road we had been travelling. It feeds Maktou with produce, we were told, and travellers along that road habitually stop to buy food from it on their way in. From five thousand feet it was, at night, the only light for miles in any direction, impossible to miss and correspondingly easy to navigate toward. Slaydar went down first, choosing a landing clear of the scattered ground clutter — low brush and the occasional stray rock, nothing worse — and the rest of us followed without serious incident. My own landing, I am pleased to report, passed without event; whatever indignities I have suffered from crashes in past sessions, this one at least required nothing more dramatic of me than staying upright. Sin came down rather less gracefully, her still-mending arm unbalancing her on the final approach, though she held the landing well enough to walk away from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maktou itself proved stranger than its modest size suggested — an unwalled free city, wealthy enough that any king with imperial ambitions might reasonably have annexed it by now, and yet somehow left alone. No guards met us at what would, in a walled city, have been the gate. A caravanserai stood in for a proper inn, bustling despite the absence of any actual caravan currently in residence, and we let our shadow wings lapse to nothing before walking in rather than announce ourselves any further than our appearance already did. The local wine deserves mention: a walnut spirit, thick and creamy in the manner of something one might describe to a westerner as resembling a liqueur, with considerably more bite behind it than its texture suggested. I drank enough to confirm the description and no more; a mage who has already lost his sight once this campaign to his own carelessness has little appetite for losing his judgement to someone else&#039;s liquor as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Sin and I remained at the caravanserai, Ishamael went looking for the rune portal he had placed here on some earlier passage through these lands, using the kind of quiet, careful tracking that a man of his particular skills makes look considerably easier than I suspect it is. He found it standing exactly where he had left it, and — more usefully — found it still functioning, its connection back the way it had come intact after however long it had sat here unattended. It was, on reflection, a small thing to have gone right after so much that has gone sideways for us this campaign, but I have learned to take my satisfactions where I find them. We settled in at the caravanserai as the evening properly closed in, Husroy&#039;s commission arranged, our purses considerably heavier, the Keppelmeister quiet in his case at my hip, and Tintagel and Slaydar&#039;s hand waiting somewhere still ahead of us in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (found/looted at Gonur Depe archive):&#039;&#039;&#039;&lt;br /&gt;
* Copper scroll — permanent magical scroll, relevant to phylactery-making; ordinarily obtainable only through adventure or direct bargain with a god/demon/power; recovered from the lector-priest&#039;s tomb&lt;br /&gt;
* Mundane grave goods — looted from the non-cursed tombs (King&#039;s and priest&#039;s own goods left untouched, cursed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (purchased at Mashahara):&#039;&#039;&#039;&lt;br /&gt;
* 5 lbs white sandalwood — ~3,200 sp; approximately twice the value of gold by weight&lt;br /&gt;
* 25 oz black myrrh — ~5,000 sp; usable to recharge/enchant a caster&lt;br /&gt;
* Cream perfumes in small ceramic vials — for resale in the west&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from trade):&#039;&#039;&#039;&lt;br /&gt;
* ~3,600 sp profit from savoury date trade (via Ishamael&#039;s merchant skill, Egan Jet cargo capacity, Slaydar&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Black amphora (jackal shapeshifting form) — distributed by Slaydar&lt;br /&gt;
* Snake amphora (viper shapeshifting form) — distributed by Slaydar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius (crafted, not acquired):&#039;&#039;&#039;&lt;br /&gt;
* Sardonyx phylactery, carved and glyphed by Artephius — now houses the Keppelmeister&#039;s bound spirit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party returned to the Gonur Depe archive/necropolis, questioned a dead lector-priest (roused by necromancy, versed in law and ritual stricture), and looted the non-cursed tombs, recovering a copper scroll relevant to phylactery-making (the King&#039;s and priest&#039;s own goods, and the Keppelmeister, remained off-limits as cursed). Artephius completed the sardonyx phylactery for the Keppelmeister, whose bound spirit revealed a concealed astral gate from Hoffordt to the Library of Leng (home to a Deck of Many Things) and a shifting necromantaeum. With the Gonur Depe House of Fire portal confirmed active, the party travelled to Mashahara, confirmed Callas as their employer, ran a profitable date trade, shopped for sandalwood and myrrh, and after a multi-day wait engaged master glazier Husroy Oster to consult with Callas on stained-glass force-shield windows for the Cathedral — deciding, on moral grounds, not to physically transport him themselves, and instead passing his details on for a better-equipped party to collect. The party then travelled via Ardeval toward Tintagel to retrieve Slaydar&#039;s commissioned hand, flying overnight across the Kharminthe canyon and landing safely at Maktou, where Ishamael located and confirmed his rune portal still functional. The session ends with the party settled at the Maktou caravanserai as evening falls, Tintagel still ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party returns to Gonur Depe archive/necropolis; questions the dead lector-priest; loots non-cursed tombs; recovers copper scroll&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Artephius completes the sardonyx phylactery; the Keppelmeister&#039;s spirit bound and consultable; reveals the concealed Hoffordt-to-Library of Leng astral gate (Deck of Many Things) and the necromantaeum&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party confirms Callas as employer; plans stained-glass force-shield windows for the Cathedral&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel via House of Fire (Gonur Depe ? Mashahara, ~1 hour); date trade venture nets ~3,600 sp profit; shopping for white sandalwood, black myrrh, and cream perfumes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Glazier away up north; party waits several days (bathing, rest and recovery) before he returns&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Husroy Oster returns; negotiation concludes at ~30-32 true silver guineas/month for a 3-month consultation; party rejects &amp;quot;folding&amp;quot;/resurrection transport option on moral grounds and decides to pass his details to Callas instead&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Sin proposes glass-in-bone construction to Husroy; well received; Slaydar distributes shapeshifting amphorae (jackal, snake)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel: House of Fire to Ardeval; day&#039;s travel on foot toward Kharminthe&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 ? Seedtime 26 || Overnight flight (Spectral Warriors sight cast on the party) across the Kharminthe canyon toward Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Party lands safely at Maktou; explores the unwalled free city and caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Ishamael locates and confirms his rune portal near Maktou still functional&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Session ends with the party settled at Maktou, Tintagel still ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 23: Coiners and Cobwebs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went down. That is the whole of dungeoneering, when I set it out plainly — one descends, one is disappointed or eviscerated in some novel fashion, and if fortune holds one climbs back out again with somebody else&#039;s coin in one&#039;s pockets. Sin&#039;s arm, mangled some sessions past, has knitted whole again, and Slaydar has his hand back — a fist of dragon steel, bronze-cast, retrieved at last from whatever patient smiths labour at Tintagel. Sin mentioned, almost in passing, that some part of that hand had spent its convalescence in the astral rather than any workshop a sensible person would recognise. I found the detail more interesting than she seemed to. A limb with one foot, so to speak, still standing in the void is not a thing one encounters twice in a career, and I spent an idle moment turning over how a colleague of mine — a sorcerer called Jace, who never met a misfortune he couldn&#039;t monetise — might have used her as an anchor and let the astral simply flow past a fixed point of flesh. Sin did not care for the suggestion. I filed it away regardless, the way I file most things that might one day prove useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the stairs down from the archive level into a lower reach of the necropolis neither of us had yet troubled. Sin&#039;s detection of the restless dead, cast wide across the level before we committed to it, returned nothing — no walking corpses waiting in the dark, which I count as a small mercy given how much of this campaign has otherwise involved them. We had not gone twenty paces before a net, built cunningly into the northern wall, dropped across the party entire. I confess my own reflexes served me rather better than my companions&#039;, and I stepped clear of it without indignity. The others were not so fortunate, tangled in cordage until Slaydar simply tore the thing apart with his bare — or rather, his newly bronze — hands. A stone door beyond proved locked and, once picked, stubbornly jammed besides, so Slaydar forced it with the same casual application of holy strength that has become, I think, his answer to nearly everything. Behind it lay an empty room with a shallow depression at its centre, the ghost of some ancient cistern long since dry, and nothing else worth the candle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wooden door to the south of that room was stuck rather than locked, and it was there, once we forced our way through and turned to take stock of the space behind us, that a pair of pale dwarves fell upon Sin from behind. I use the word &amp;quot;pale&amp;quot; with some restraint — they were bloodless things, thin where dwarves are customarily stocky, and evidently capable of standing invisible against bare stone until a target presented its back. Sin&#039;s wraith cloak absorbed both blows without complaint, which I noted with the professional satisfaction of a man who appreciates good enchantment work regardless of whose flesh it happens to be protecting. The fight that followed was, I will admit, not one in which I distinguished myself through valour. I am a devious man rather than a brave one, and I spent the opening exchanges circling for an opening rather than throwing myself at war hammers built expressly to defeat armour. Slaydar&#039;s fist and Ishamael&#039;s twin strikes from the flank did the honest work, and Sin&#039;s glaive, once she committed to a proper multi-hex swing, finished what the others had started. One dwarf went down for good and was promptly folded into Slaydar&#039;s tribe of the animated dead, joining whatever congregation he is quietly assembling down here. The other, reduced to nothing and waving some grubby rag in lieu of a white flag, we judged worth questioning rather than finishing. Information is useful whether or not it proves accurate, and dwarvish got us nowhere, nor did the Dantari tongue Ishamael tried next. It was Slaydar&#039;s orcish, bellowed rather than spoken, that finally reached him. We learned he carried a scroll that transfers a sickness to whomever the bearer touches — his notion, apparently, of a healing ministry, though Sin was unkind enough to suggest a brothel was the more likely destination for his talents. We took the scroll, a modest fortune in silver pennies and gold shillings besides more copper farthings than any sensible creature should be carrying underground, a wicked little hand-crossbow suited to poison, and a suit of dwarf-sized chainmail warded against both magic and a particular class of blade. Sin, examining its dimensions with a critical eye, allowed that it would serve rather well as a very short skirt, which is not a sentence I ever expected to write in a professional journal, but here we are. We disarmed the second dwarf, walked him to the stairs, and let him go with what remained of his dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further in, past a door Slaydar reduced to splinters with prayer and enthusiasm in equal measure, we found a room of niches and small burning candles, one of which sheltered a lizard man — feral, perhaps three feet at the crown, and possessed of an appetite that outran what little sense the poor creature had left. It went straight for the animated dwarf rather than any of us, biting down with a ferocity its teeth could not entirely support. We finished it without great difficulty, and Slaydar, true to form, folded it into his tribe alongside its erstwhile attacker. Among the niches I found a kite shield worth pausing over — an azure field bearing a red hawk in flight, marked on its inner face with a device of thorny vines, astonishingly light for its size and clearly enchanted toward a wearer&#039;s defence rather than mere decoration. I passed it to Sin, who fights two-handed with her glaive and has little use for a shield in the ordinary run of things, but who will, I suspect, find occasion to draw it when a fight calls for standing rather than striking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More doors followed, most of them stuck rather than locked, one of them rigged with a poisoned reservoir that Ishamael disabled with his customary quiet competence before Slaydar reduced it to matchwood anyway, apparently unable to resist the exercise. We came at last to a chamber with four exits, and behind its eastern wall the unmistakable sound of moving water — a section of the necropolis that had once flooded and has since silted over, by the smell and sound of it, a puzzle we set aside for a later day and turned instead toward the western door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That door hid a spike-pit, easily enough disarmed, and behind it a room occupied by something I have no tidy name for and, I gather, am not meant to. A creature the blue of deep water, no taller than a hobbit, with a single eye set centrally in its brow and fingers on one hand shaped like tiny hammers, was tapping its way along the wall — listening, I think, for something buried in the stone, and stripping veins of a silvery metal from the rock with a patience that suggested long practice. Slaydar, whose instinct in any encounter with the unaligned is to offer membership in his growing tribe, extended the invitation. The creature declined with what I took to be genuine, if brief, courtesy, and simply walked into the stone and was gone, leaving us with only a scraping of the metal it had been at such pains to harvest. We think it may be Eithelden, though Ishamael will need a proper laboratory before he commits to the name, and the creature itself — whatever it was, whatever it wanted with a wall of silver two thousand years under the earth — remains a question I have decided not to press. Some mysteries improve with age, like good wine and bad debts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next locked door, once Slaydar had introduced it to his fist, opened onto three goblin-like creatures caught in the act of coining — melting old copper, cutting it with lead, and weathering the result with acid until it passed for coin considerably older and purer than it was. Slaydar&#039;s diplomacy, such as it is, ran to demanding a favour in exchange for their continued liberty, which struck me as generous given that debasing currency is, in most civilised realms, a hanging matter. Ishamael reminded them of as much, more for his own satisfaction than theirs, I think. We judged the haul not worth the trouble of confiscating and let them scuttle off with a warning, and in return they told us, whether from gratitude or simple relief, of a secret door nearby that rotated on its axis to reveal a bookcase — and, less appealingly, a swarm of spiders numbering in the thousands that had made a nest of whatever lay beyond it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spiders proved a genuine problem rather than the nuisance their size suggested. Three inches across at most, dark-aspected in whatever sense Ishamael&#039;s second sight defines such things, and near-impossible to kill by any means short of a solid, blunt blow — treading on them, we established through unhappy experiment, accomplishes precisely nothing. We settled on a plan with more cunning than dignity to it: rotate the secret door only partway, send the animated dwarf through as bait, and let the swarm commit itself before we struck. It committed thoroughly. I had a lightning bolt readied as insurance against Ishamael&#039;s Blackfire misfiring, and when my own turn came I angled it to strike the stone at a slant, so that it would rebound through the room and catch a second knot of spiders on the way back rather than spend itself on the first. It worked rather better than I had any right to expect, and I will confess to a moment of genuine satisfaction watching lightning do a craftsman&#039;s work of angles and reflection. Ishamael&#039;s trap of mass fear scattered what the bolt had missed, sending the swarm fleeing in every direction the dungeon offered, though our poor animated dwarf, left on the wrong side of the closing door, was digested for his trouble before we could recover him. Ishamael raised what light he could manage against the stragglers still trying to force a path toward us, and the dark-aspected among them came apart against it rather satisfyingly, while Slaydar&#039;s spectral hand crushed whatever the light and the bolt had left crawling. One cannot animate a swarm the way one animates a corpse, more&#039;s the pity for Slaydar&#039;s collection, and so most of the horde simply dispersed into whatever crevices this dungeon offers, no doubt to trouble some other party of fools in some later century.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we came for, in the end, sat waiting on the bookcase itself, untouched by all the chaos its guardians had thrown at us. I found a small clutch of incantation scrolls among the shelves, one of them labelled, with a bluntness I rather admired, as a working for a Sacrificial Physician — I cannot imagine there is a long queue of applicants for that particular post, though I intend to read the thing properly before I judge it. Alongside it sat another scroll Ishamael pronounced valuable on sight, the kind of casual expertise that makes him worth every farthing of the cut he takes. We gathered what the bookcase offered, left the rest of that ruined room to whatever spiders had survived the light, and turned our attention to what remained unexplored — an iron door to the east, a stone one to the north, both waiting on us with whatever patience old stone affords. We will find out what they guard soon enough. For tonight, the necropolis keeps its secrets, and I am content to let it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from pale dwarves):&#039;&#039;&#039;&lt;br /&gt;
* Scroll of transfer disease — transfers a disease to a target by touch&lt;br /&gt;
* ~400 silver pennies, 66 gold shillings, ~2,100 copper farthings&lt;br /&gt;
* Hand-crossbow — pistol-sized, poison/critical-capable&lt;br /&gt;
* Dwarf/hobbit-sized magic chainmail — 6 protection + 6 magic resistance + resistance vs B-class swords&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from lizard man&#039;s niche room):&#039;&#039;&#039;&lt;br /&gt;
* A healing potion&lt;br /&gt;
* 3 gold shillings, 30 silver pennies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Kite shield — azure field, red/rufous hawk motif, thorny vines mark; 2.5 lbs; 5 defense/rank; minor MD penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the Norn&#039;s mining site):&#039;&#039;&#039;&lt;br /&gt;
* A small quantity of a silvery metal, suspected Eithelden — needs lab confirmation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the spider vault bookcase):&#039;&#039;&#039;&lt;br /&gt;
* Incantation scrolls, including one identified as &amp;quot;Sacrificial Physician&amp;quot;&lt;br /&gt;
* One additional scroll, identified by Ishamael as valuable&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party descended to a new lower level of the Gonur Depe necropolis, with Sin&#039;s arm now healed and Slaydar&#039;s dragon-steel bronze fist recovered from Tintagel. After evading a net trap and forcing several stuck or locked stone and wooden doors, they fought and defeated two pale dwarves (one animated into Slaydar&#039;s tribe, one interrogated via orcish and released), looting a scroll of transfer disease, coin, a hand-crossbow, and magic-resistant dwarf chainmail. They then killed a feral lizard man (also animated), recovered a light kite shield for Sin, disarmed a poison-trap door and a spike-pit trap, and encountered a mysterious blue, one-eyed, hammer-fingered creature (a Norn) mining a silvery metal from a wall, who declined to join the party and phased away, leaving only a small sample behind. Three goblin-like coiners caught debasing currency were let off with a warning in exchange for information about a secret rotating bookcase door, behind which lay a swarm of thousands of dark-aspected spiders; the party baited the swarm with their dwarf minion, cleared a path with a lightning bolt, a mass fear trap, and a Wall of Light, losing the minion to the spiders in the process, and recovered a handful of incantation scrolls (including one titled &amp;quot;Sacrificial Physician&amp;quot;) from the bookcase. The session ends mid-dungeon, with an iron door to the east and a stone door to the north left unexplored.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Party descends to a lower level of Gonur Depe necropolis; Sin&#039;s area detect-undead finds nothing&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Net trap sprung on the party; Slaydar tears it apart; stone door forced open onto an empty cistern room&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Combat: two pale dwarves ambush Sin from behind (wraith cloak absorbs the blows); one killed and animated, one interrogated (orcish) and released; loot recovered&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Combat: feral lizard man killed and animated; kite shield found and given to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Poison-trap door disabled and forced; four-exit room found; running water heard behind silted east wall (deferred)&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Spike-pit trap disarmed on west door; the Norn encountered mining a silvery metal (suspected Eithelden); declines to join the party and phases away&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Three goblin coiners caught debasing currency; released with a warning; reveal secret rotating bookcase door and spider-infested vault&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Spider swarm battle: dwarf minion used as bait, lightning bolt, mass fear trap, and Wall of Light clear a path; minion destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Bookcase recovered: incantation scrolls found, including &amp;quot;Sacrificial Physician&amp;quot;; session ends mid-dungeon with an iron door (east) and stone door (north) unexplored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
===Spectral Warrior - The Thirtieth Reckoning===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 10 minutes (+1 minute per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039;Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept is surrounded by the spectral form of a massive scimitar cat called the Thirtieth Reckoning, a servant of the Moon God Sin.&amp;lt;br&amp;gt;&lt;br /&gt;
The spectral form grants&lt;br /&gt;
: ablative Protection of 10 (+ 5 / 2 Ranks)&lt;br /&gt;
: &#039;&#039;&#039;PS&#039;&#039;&#039; of 25 (+1 per five Ranks),&amp;lt;br&amp;gt; &lt;br /&gt;
: &#039;&#039;&#039;MD&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;AG&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;TMR&#039;&#039;&#039; of 12 and a &#039;&#039;&#039;Movement Rate&#039;&#039;&#039; of 600 yards per minute (20.5 mph).&amp;lt;br&amp;gt;&lt;br /&gt;
: The Adept may benefit from 3 points of Protection from the form&#039;s hide, unless their own armour is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Mechanics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The form has two Claw and a Bite attack routine which may be delivered in Melee or Close. If two of these three attacks are successful, then a free Rake attack is allowed if the form is in Close.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of each attack is determined by the Rank of the spell:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Strike Chance !! Damage !! Class !! Type !! Rank Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bite&#039;&#039;&#039; || SC 45 || 1 rollup D10 +7 || A Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw&#039;&#039;&#039; || SC 50 || 1 rollup D10 +5 || B Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 3, 7 @ Rk 19, 8 @ Rk 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rake&#039;&#039;&#039; || SC 55 || 2 rollup D10 + 3 || B Class || C || style=&amp;quot;text-align: left;&amp;quot;|Rank / 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reckoning&#039;s Bite and Rake inflict different Specific Grievous injuries to reflect the severity of these techniques, as below:&amp;lt;br&amp;gt;&lt;br /&gt;
====The Bite: Specific Grievous Injury Table====&lt;br /&gt;
    01 – 05: Congratulations! It’s a bleeder in your primary arm! Take 1 Damage Point from Endurance immediately and 1 per pulse thereafter until the flow is staunched by a Healer of Rank 0 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    06 – 07: Oh no! Your opponent’s weapon has entered your secondary arm’s elbow joint. Take 2 Damage Points immediately from Endurance and that arm is useless until the sliver has been treated by a Healer of Rank 3 or above. Also, increase the chance of infection by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    08 - 12: You have been stabbed in your secondary arm. Drop whatever you were holding in it and take 2 Damage Points immediately from Endurance. It will take a full week for the arm to be of any use to you whatsoever.&amp;lt;br&amp;gt;&lt;br /&gt;
    13: Your opponent’s weapon has entered your eye. Roll D10. On a roll of 1, the weapon has entered your brain and you are dead. On a roll of 2–5, your left eye is blinded. On a roll of 6–10, your right eye is blinded. If you are lucky enough to be blinded instead of killed, you have suffered 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions: -1 from MD, -2 from PB, -4 from Perception. A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    14 – 18: Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &amp;lt;br&amp;gt;&lt;br /&gt;
   19 – 20: Take a stab in the leg (your choice as to which one) resulting in a deep puncture of the thigh muscle. Suffer 1 Damage Point to Endurance immediately and reduce your TMR by 1 until you heal, which will take 4 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
    21 – 24: A nasty puncture in the region of the shoulder and neck. Your secondary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    25 – 27: A nasty puncture in the region of the shoulder and neck. Your primary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    28 – 30: Long fangs have punctured your skull inflicting 7 Damage Points to Endurance. This can only be Healed naturally (1 point of EN every three days), unless the Healer can Repair Vital Organs or Regenerate. &amp;lt;br&amp;gt;&lt;br /&gt;
====The Rake: Specific Grievous Injury Table====&lt;br /&gt;
    21 – 25: A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months).&amp;lt;br&amp;gt;&lt;br /&gt;
    26 – 28: Bad luck! Your secondary hand has been severed at the wrist. Take 2 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 0 or above. If you live, reduce your MD by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
    29 – 31: Worst luck! Your primary hand has been severed. See result 26–27 for effects.&amp;lt;br&amp;gt;&lt;br /&gt;
    33 – 35: Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    36: Your primary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    37 – 42: You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40. &amp;lt;br&amp;gt;&lt;br /&gt;
    43 – 48: A slash along one arm, and it’s a bleeder! Take 2 Damage Points immediately from Endurance and lose 1 point from Fatigue (Endurance when Fatigue is exhausted) each pulse until the bleeding is stopped by a Healer of Rank 1 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    51 – 52: Hamstrung! Roll D10. On a roll of 1–4, it is your left leg. On a roll of 5–10 it is your right. Take 4 Damage Points immediately from Endurance and fall prone. You may not stand unassisted until the wound is healed (which should take three months). Reduce your AG by 3 permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
    53 – 60: Your primary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&amp;lt;br&amp;gt;&lt;br /&gt;
   61 – 67: Your secondary arm is crippled; see 53–60 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
   68 – 69: A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1–3, your head is severed and your corpse tumbles to the ground. On a roll of 4–6, your secondary collar bone is crushed; on a roll of 7–10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53–60, except you suffer 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
   70 – 74: A crushing blow smashes your torso. Take 3 Damage Points from Endurance and suffer a reduction of 4 in both PS and MD lasting for 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
   75 – 80: A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5000 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furze the Mantikitten===&lt;br /&gt;
&#039;&#039;&#039;Currently&#039;&#039;&#039;&lt;br /&gt;
====Description:==== &lt;br /&gt;
Furze is a young creature very like a manticore but the size and colouring of a sand cat with the russet-coloured wings of a flying fox, the head of a small boy and a scorpion&#039;s tail. He is a Fantastical Avian, with a body that is 18 inches long, with the segmented tail of a scorpion that is 1 foot long, the stinger adding another 8 inches. It is usually rolled up, although it can be extended straight up or flicked from side to side to indicate emotional state. Extended, his wings span 2 feet 5 inches that fold down into a rust coloured, form fitting &#039;cape&#039; from shoulder to haunches. He has long, curly hair the colour of pale honey that hang in ringlets to his shoulders. His facial features are the colour of fine porcelain with a faint rose wash across his cheeks. His eyes are amber and his features are as soft and rounded as a child.  He weighs 2 lbs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
He can echo-locate thread as fine as a human hair at a metre&#039;s range, mosquitos at up to 3 metres, something the size of a sparrow at 10 metres, cats or squirrels at 15 metres and something as large as a human at 30 metres. He can detect large objects or swarms at 60 metres, but not well enough to target.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the developmental age of a three year old child, although physically, he is an adolescent (as a cat). He has no memory of being cared for and has been on his own for about six months. He is naturally curious, lonely and bored well beyond tears. Which could mean ... trouble. &amp;lt;p&amp;gt;&lt;br /&gt;
He has been eating the smaller critters in the archive and has formed the belief that if he eats enough of the centipedes he will be able to deliver venom with his sting. He cannot speak a language but this might be because he is too young. He has no fear of humans or similar species, but distrusts undead, if he recognises them.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Although he cannot fly, he is capable of a &#039;wing assisted&#039; horizontal leap of 15 feet, a vertical leap of 10 feet and can fall 40 feet without harm. His base Stealth is 4 x AG, and can advance this Adventuring Skill if he has the Experience to pay for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: 350 yards per minute&lt;br /&gt;
{{BeastStats | 12 |12 | 18 | 1 | 10 | 13 | 12 | 9| 17 |7|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Claw: 		BC: 25%, [D10 - 4], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;br&amp;gt;&lt;br /&gt;
Sting:		BC: 40%, [D10 + 1], B Class damage, Melee &amp;amp; Close, Ranks as Falchion &amp;lt;br&amp;gt;&lt;br /&gt;
Spines:	BC: 40%, [D10], A Class damage, Ranged, 12 Hexes, Ranks as Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
He has 6 spines which he can fire from his tail 1 at a time. He has a 70% chance of regrowing a spine at dawn, 2 if he rolls 30 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A year later:&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
Furze&#039; body is now the size of a clouded leopard at 2 feet 11 inches long, with the tail and stinger adding 2 foot 6 inches to his length. His wings are dark auburn in colour, their span is 4 ft 9 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches. He weighs 21 lbs. Faint light brown rosettes have filled in on his body over a base colour of pale grey/fawn. His shoulders are covered with long soft hair, ash blond in colour. His features have matured somewhat, his nose and chin being slightly more pointed and he has a darker, more tanned aspect, now.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the mental development of a 12 year old boy but cannot learn a language. He believes he would look particularly fetching in a red fez with gold tassels.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
He can fly but not well and he must spend 1 FT for every hour of flight or part thereof. In particular, he cannot stay airborne at speeds of 6 TMR or less, so cannot deliver a flying attack, evade or use a Pass Action in flight, regardless of his Rank with the Adventuring Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 400 yards per minute, Flying 40 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
{{BeastStats | 15 | 15 | 21 | 2 | 14 | 18 | 14 | 12| 18 |8/12|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 35%, [D10 - 2], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 50%, [D10 + 3], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines		BC: 50%, [D10 + 1], A Class damage, Ranged, 15 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 6 doses, and he recovers 1 each dawn so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has 8 spines and he can fire 2 at a time at the same target or another he can see in front of him. He has a 70% chance of regrowing 2 spines at dawn, 3 if he rolls 30 or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maturity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
At three, Furze has achieved his adult growth, although his PS, MA, EN and FT will increase by one on each of his next five birthdays as his skeleton, musculature, metabolism and mind develop to full adulthood. His body is about the size of a snow leopard&#039;s at 3 ft 6 in long, the tail and stinger being a further 3 ft 2 in. His rosettes are the colour of cinnamon and the base colour of his coat is pale gold. His wings are deep crimson and span 9 ft 4 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches, and he weighs 40 lbs. His shoulders are covered in a tawny mane which will become larger over the next five years until it is the same as a lion&#039;s. His nose is now more aquiline and his lower jaw has filled out with his chin being more pronounced and broader. His skin tone is dark olive.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
If he does not yet have a red fez with gold tassels, there will be Hell to pay.&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Furze may be an adroit flyer depending on his Flying Skill. He can sustain flight at half his TMR and, if he pays 1 FT each Pulse, he can fly slower than that or even hover by flapping strenuously. He may use Stealth while flying except when beating his wings. His maximum level flight speed is 50 mph. In a stoop, he can achieve a speed of 120 mph. If he pulls out into level flight, he can gradually slow down to 15 mph or slower over 12 Pulses and cover 3,280 feet (1 kilometre). He may take a Pass Action to slow down over a Pulse, requiring a Flight Check with a penalty of his speed in mph and at full dive speed, will cover 150 feet.&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 450 yards per minute, Flying 50 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 21| 24 | 25 | 3 | 18 | 21 | 16 | 15| 19 |9/15|Fur absorbs 3 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 40%, [D10], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 55%, [D10! + 5], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines:	BC: 55%, [D10! + 2], A Class damage, Ranged, 20 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
He can deliver a Sting attack as a function of a Dive, which will increase his Strike Chance by 20.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 12 doses, and he recovers 2 each dawn, so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
He has 12 spines and can fire 3 at a time at the same target or up to 2 others that he can see that are in front of him. He has a 70% chance of regrowing 2 spines at dawn, 4 if he rolls 30 or less.&amp;lt;BR&amp;gt;	&lt;br /&gt;
His PS, MA &amp;amp; EN increase by 1 each year for the next five years, when he will have achieved his full adult growth.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;BR&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;BR&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;BR&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;br&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&lt;br /&gt;
&lt;br /&gt;
===Moonlight on Blue Lotuses===&lt;br /&gt;
This silver case has a belladonna flower stamped into its obverse side, and unfolds into a miniature painting 9 cms by 9 cms in enamel, weighing an ounce. It depicts blue lotuses on a stream bordered by reeds under moonlight. It is a talisman. &amp;lt;br&amp;gt;&lt;br /&gt;
Once per full moon, the owner may gaze upon the painting under the play of its light. Over the passing of the next week, they may pick 1 rollup D10 blooms of any flowers. The pollen of each bloom may be substituted for the ingredients in creating Sleep Dust, although the duration is only 1/10th normal and the victim can be easily shaken awake. Fatigued victims may sleep longer.&lt;br /&gt;
&lt;br /&gt;
===Scroll of Pestbane===&lt;br /&gt;
This scroll bears the seal of a belladonna flower and contains information on how to replace the ingredients of the Ritual of Creating Poison Dust with the resin of pines and daisies to create dust which will kill mundane bugs, insects or spiders, but has limited effects on ones that are magicial or enchanted. A pound of pine resin costs 5 gold shillings and 5 silver pence. Daisies are a common flower which can be found just about anywhere and at any time of the year. An ounce of the pine resin and a daisy is used in the Ritual to create a  dose of pestbane.&amp;lt;br&amp;gt;&lt;br /&gt;
A dose sprinkled over a large bed is enough to cleanse it of unwelcome inhabitants and prevent their return for Rank weeks. &amp;lt;br&amp;gt;&lt;br /&gt;
A dose can be mixed with oil or tallow and applied topically to protect against biting spiders, insects and bugs without harm to anyone so anointed. It will smell of pine but is not unpleasant and will last Rank hours per dose.&amp;lt;br&amp;gt;&lt;br /&gt;
Pestbane dust lasts for three weeks before its magic dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Once it is read, taking four hours, the scroll will crumble to a greenish ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackware Amphora===&lt;br /&gt;
Whoever drinks from this amphora will be wracked with convulsions, losing 1 point of EN a minute for five minutes. After drinking from the amphora, the mark of a belladonna flower can be found on the inside. If they do not die, they acquire this permanent ability, which will endure past death.&lt;br /&gt;
====The Form of Jafar&#039;s Viper====&lt;br /&gt;
The Adept and 30lbs of their carried equipment transfigure themselves into a venomous snake by taking a Magical Pass Action. Magic that is still in effect apply in viper form, but the benefits of the bearer&#039;s gear do not, unless specified otherwise.&lt;br /&gt;
As a viper, the Adept cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not &amp;lt;i&amp;gt;Ask the Dead&amp;lt;/i&amp;gt;, etc.). They can make use of these Skills: &lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Non-magical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). They have an environmental specialisation in deserts and improve their Stealth there by a further 10 points.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, or Pick Pocket)&lt;br /&gt;
&lt;br /&gt;
=====Descriptions:===== &lt;br /&gt;
Jafar&#039;s Vipers are 2 feet long and weigh 10 oz. They have amber and cream coloured scales in the shape of diamonds along their lengths, blunt heads and fangs half an inch in length. &lt;br /&gt;
=====Comments:===== &lt;br /&gt;
The viper &lt;br /&gt;
* adds their serpentine AG to their Initiative roll.  &lt;br /&gt;
* can &#039;sidewind&#039; at a short term movement rate of 300 yards per minute or 6 TMR. &lt;br /&gt;
* may cover 15 feet in a *Serpent Strike*, additional to any other movement it is entitled and this will increase their Strike Chance by 20. Once used, this ability cools down for 3 Pulses &lt;br /&gt;
* holds a store of 9 doses of venom lethal to an adult human, which will regenerate at a rate of 2 per day. In this form, the Adept may release venom to make an antivenin against the poison of vipers &lt;br /&gt;
* adds 10 to their Stealth and can slip through a crack no less than half an inch by 1 inch. &lt;br /&gt;
* has a standard movement rate of 175 yards per minute and can climb over natural obstacles at 50 yards per minute &lt;br /&gt;
{{BeastStats | 2 | 5 | 25 | Adept&#039;s | 13 | Adept&#039;s | Adept&#039;s | Adept&#039;s| 13 |6/1|Scales absorbs 3 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 		BC 40%, [D10!], Melee or Close, A Class Damage, Adept&#039;s Rank in Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fangs are particularly sharp and ignore the first 3 points of Protection before damage is rolled. If effective damage is taken, it is a bleeder inflicting 1 DP per Pulse and envenomation occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
The immediate effect of envenomation is to increase all damage by 1 for each active bleeder.&amp;lt;br&amp;gt;&lt;br /&gt;
One hour later, the victim will feel the need to pass urine. A percentile check is made, and if this is greater than 30, then it will be copious and as red as port wine, their Endurance is halved (rounding down), but recovery can now begin. If unable to urinate, Endurance will be halved (rounding down) but recovery is not possible. Each subsequent morning, Endurance is halved at dawn. This continues until the victim receives viper antivenin, is treated by a Rank 7+ Healer, or dies when Endurance reaches 0.&amp;lt;br&amp;gt;&lt;br /&gt;
By the third morning, the pain is sufficient to make death a preferred state. The victim cannot be Healed of DP while envenomed but Fatigue can still be Transferred to them&amp;lt;br&amp;gt;&lt;br /&gt;
Defences:&amp;lt;br&amp;gt;&lt;br /&gt;
Jafar&#039;s Vipers typically assume a &#039;&#039;Lemnis Stance&#039;&#039; by turning intertwining loops into a confusing lemnis, weaving their heads back and forth. This adds 10 to the result of any opponent&#039;s Strike Check, making it more difficult, and can be combined with an Evade Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever they return to their original form the Adept halves their current and maximum FT value (rounding up). This is cumulative, their maximum FT resetting to the original value at dawn, although their current FT value is unchanged until it is restored by rest or medication.&lt;br /&gt;
&lt;br /&gt;
===Pentagram of Interment===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Two weeks per Rank, 1 year at Rank 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 350&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA + 4% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; A volume 5 hexes across and 3 hexes high&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA% + 3% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cast Time:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Material:&#039;&#039; Drawn Pentagram&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actions:&#039;&#039; Naming the dead, recalling their deeds, singing the grief of those who loved them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Concentration Check:&#039;&#039; Standard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept must spend three hours (-10 minutes per Rank, min. 10 minutes) naming at least one unliving entity, recalling their deeds and singing the grief of those who loved them and burying their remains to prepare a Pentagram of Interment. If they have the Spectral Warrior spell, they may bind one to the pentagram for the duration of the Ritual. The warrior will automatically attack any entity within the pentagram who attacks the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may use the Spectral Warrior at a Pentagram of Interment to open a spectral pathway through the Valley of Death to an active Pentagram of Interment of their creation, which must be within Rank x Rank x 10 miles. The portal allows them to transport themselves (+1 entity per 2 Ranks of the spell). From the perspective of the travellers, they will be travelling at a walking pace through the mist-shrouded Valley of Death, but in reality, they will travel at a rate of Rank miles per minute for Conc. Max: 10 mintues x Rank of the spell, min. 10.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Ritual is less than Rank 10, this will dissipate the spectral path and the Warrior. After Rank 10, it will dissipate the spectral path and exhaust the Warrior, who will recover by midnight after the the travel completes. At Rank 20, it dissipates the path, but does not exhaust the Warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ritual always fails if either the departure point or the destination is death free for whatever reason.&lt;br /&gt;
The Adept may make the Pentagram permanent by sacrificing a point of PC to it. If there is no Spectral Warrior bound to it, however, no passage through the Valley of Death is possible until one is so bound.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 120 tsg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draught of Dispelling Transfiguration===&lt;br /&gt;
This colourful stoneware amphora is 6 inches tall and weighs 11 oz. The lid is sealed with pine sap resin and holds up to 5 fluid oz.&lt;br /&gt;
Whoever drinks it has their nature changed so that they are able to return to their original form (requiring a Pass Action) if they are transformed into a frog by &#039;&#039;&#039;any&#039;&#039;&#039; means. This ability is permanent and, since it has changed their nature, persists beyond death. If they are DAed and the name of the magic they are under the effect of is asked for, the answer will always be &#039;Dispelling Transfiguration&#039;, regardless of any other magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Once the concoction has been drunk, the mark of a pair of entwined thorny vines is revealed inside the amphora.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Egg in Jet===&lt;br /&gt;
Pskaithe is an intelligent, fell beast from a culture lost in the mists of time. He can recall a realm where enormous creatures stalked the land and the air was heavy with the perfume of lost eons. He claims to have been a simple merchant of the House of Psabeq in the Dynasty of Abep&#039;is-Tau, but he knows that an enemy cursed him so that his ageing was reversed which him forced back into his egg. He mutters direly about the vizier of Djedd Uwengath but won&#039;t be drawn further.&amp;lt;br&amp;gt;&lt;br /&gt;
His egg was struck by pilot waves propagating from an invading reality, the wave function collapse interacting with his curse, which separated his body from his soul. He would have passed on, but bound to his egg, he eventually found himself in the northern region of the Land of Nod. &amp;lt;br&amp;gt;&lt;br /&gt;
He has spent time observing this new world as his senses expanded from his new locus. In time, he made the acquaintance of Shemyaza of the Grigorii. He gives the impression that a great deal of time passed before trust was established, but when it was, Shemyaza and others of his order worked with Pskaithe to better understand what he described. Unfortunately, his knowledge of things that happened after this has been compromised and he no longer trusts his memories.  &amp;lt;br&amp;gt;&lt;br /&gt;
His egg, once mired in tar, has fossilised into jet, was torn from a vein in what is, now, the Black Sands desert.&amp;lt;br&amp;gt;&lt;br /&gt;
When the jet is lit, fumes from aeons past issue forth. If this smoke is targetted with a spell of Animating Bodily Parts, then Pskaithe will form around the Adept as a construct of smoke.This will last for 20 minutes (+20 minutes per Rank), becoming ordinary smoke once the spell ends.&amp;lt;br&amp;gt;&lt;br /&gt;
====Physical Form:====&lt;br /&gt;
Pskaithe&#039;s head is 3 feet long with a 1.5-foot beak, his neck is 5 foot long and serpentine, his body is 7 feet, with an 8 foot long tail. His wingspan is 25 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
====Insubstantiality:====&lt;br /&gt;
He is insubstantial except to those things capable of reaching 60 million years into the past. Aside from providing flight to the Adept, he is largely transparent to the temporal world.&amp;lt;br&amp;gt;&lt;br /&gt;
====Flight &amp;amp; Launch:====&lt;br /&gt;
Unless facing into a headwind or launching from a height of at least 20 feet, he must achieve a land speed of 12 TMR to take to the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Movement:====&lt;br /&gt;
Once airborne, his TMR is 8 (increasing to 9 at Rank 10, and 10 at Rank 20). Level flight speed is 30 mph (+1 mph per Rank), reaching 120 mph in a stoop. He can fly as slow as 3 TMR, but this requires strenuous flapping and costs 1 FT per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
====Deceleration:====&lt;br /&gt;
If he pulls out of a 120 mph stoop into level flight, he can coast to 15 mph or slower over 12 minutes, covering 9 miles. Alternatively, he may take a Pass Action to air-brake over a single Pulse. This requires a Flight Check with a penalty equal to his current speed in mph and covers 270 feet if attempted at 120 mph.&amp;lt;br&amp;gt;&lt;br /&gt;
====Encumbrance &amp;amp; Cargo====&lt;br /&gt;
Pskaithe can carry the Adept and an additional 30 lbs ( +1 lb per Rank) without difficulty. He can also carry heavier amounts, to a maximum of 50 lbs (+ 5 lbs per Rank), each 50 lbs or part thereof costing the Adept 2 additional FT per hour of flight. Aerobatic Flying checks while bearing cargo doubles the result of the percentile roll, making it more difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
The fossilised egg is a legal target for the Ritual of Life Prolonging, drawing jet to cover it which, upon completion, reseals the vessel.&lt;br /&gt;
&lt;br /&gt;
===Horned Jackal Ring===&lt;br /&gt;
The band of this ring is carved out of sardonyx, the bezel is formed out of gold and weighs 3 oz. It is in the shape of a jackal&#039;s head with a horn the shape and size of a stiletto emerging from its forehead. The mark of a pair of entwined thorny vines can be found on the reverse side of the bezel. After it has been in the bearer&#039;s possession for the passing of a full moon, it&#039;s magic becomes available to them. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn on the ring finger of the left hand for its magic to be effective. When it is, the bearer and 30 lbs of their gear may transform into a horned jackal with fur the colour of sand in sunlight. This requires 1 FT, a Magical Pass Action and a Free Act and to utter a sharp bark. Magic in effect still applies, but the benefits of the bearer&#039;s equipment do not, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
They may stay in this form so long as they keep spending 1 FT each hour or part thereof. As a jackal, the bearer cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not *Ask the Dead*). Transfigured, they can make use of these Skills: &amp;lt;br&amp;gt;&lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Nonmagical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). Even if no other trace is present, may track by scent alone without penalty, even across snow. They have an environmental specialisation in or around ruins which is additional to any other that the bearer might have, and improve their Stealth in the desert by 10.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damaage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, Pick Pocket, Climb)&lt;br /&gt;
Horned jackals can maintain a ground-eating pace of 10 mph for hours at a time. Once a day, resetting at dawn, they can sprint 24 hexes in a Pulse without losing the benefit of their Magic Resistance or Defence.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Rate: 450 yards per minute&lt;br /&gt;
{{BeastStats | 7 | 10 | 24 | Bearer&#039;s | 16 | Bearer&#039;s | Bearer&#039;s | Bearer&#039;s| 9 |9|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 	BC: 65%, [D10 + 1], B Class damage, Close, Rank is equal to the bearer&#039;s Rank in Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Horn:	BC:	50%, [D10! + 2], A Class damage, Melee/Close, Rank is equal to the bearer&#039;s Rank in Dagger &amp;lt;br&amp;gt;&lt;br /&gt;
The jackal may Charge up to their full TMR and deliver a Horn attack, increasing their Strike Chance by 20 and their damage to [D10! + D5! + 2].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The horn of the jackal is much sought after. A Wiccan, Shaper or Talismonger can make an amulet from it that will provide a 20 point bonus with respect to the bearer&#039;s court cases and their chance to Resist Hex.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antediluvian Tortoise===&lt;br /&gt;
This shell and skeleton are the remains of a massive testudine 10 feet long, 7 1/2 feet wide and 6 feet high. Its upper carapace is comprised of pentagonal scutes. In life, it would have filled a volume of 75 cubic feet and weighed 4,400 lbs occupying three hexes on the combat grid. However, since only its skeleton and shell remain, it occupies 12 cubic feet and weighs 1,235 lbs, although it still occupies three hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The remains have been treated with experimental unguents and elixirs and it bears the mark of a pair of entwined thorny vines on its plastron. This has preserved and improved the integrity of the remains. As a consequence, the remains do not turn to dust when the Animating magic ends. Additionally, the shell now reduces physical *and* magical damage, and the oils of the unguent have brought out the deep greens, reddish-browns and translucently gold-flecked mottling of the carapace. Consequently, the testudine&#039;s PB is insufficient to force a Fright check. Its movement rate and TMR have also increased as a function of its enhanced power to weight ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
It is resistant to A &amp;amp; B Class damage, halving it before Damage Reduction and Protection (if any) is applied. In addition, it is immune to A Class Specific Grievous injuries and many B Class ones. It has the usual traits for lesser undead and recovers 3 EN every 2 days that it rests (defined as a day in which it loses no more than half its FT). Undead do not sleep, eat or drink so only recover FT by resting, which, in this case, restores 1 1/2 points an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
It cannot be Healed by Skill or Spell nor consume Healing Potions or the like. An Adept who can Cast the Warping spell can repair Specific Grievous injuries if their Skill in Beastmastery includes turtles &amp;amp; tortoises and is equal to the Rank that a Healer would need to make the necessary repairs. As it happens, skeletal undead rarely suffer damage to muscles, nerves or vital organs. Amputations, however, can be bothersome. Warping cannot repair non-specific damage to EN or FT.&amp;lt;br&amp;gt;&lt;br /&gt;
The internal dimensions are 6&#039;8&amp;quot; long x 4&#039;2&amp;quot; wide x 4&#039;6&amp;quot; high. &amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: Lumbers along at 250 yards per minute&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 43 | 7 | 15 | None | 35 | 55 | 14 | 18| 8 |5|Shell reduces damage by 12 }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: BC: 25%, [D10! + 2], C Class, Melee &amp;amp; Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
It uses this Encumbrance Table:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | PS&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Weight of Load (lbs)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43 || 157 || 204 || 321 || 407 || 493 || 595 || 673 || 736 || 783&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Fatigue Loss per hour &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Light || 0 || 0 || 0 || 1/2 || 1/2 || 1 || 2 || 3 || 5&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Medium || 0 || 0 || 1/2 || 1/2 || 1 || 1 || 3 || 4 || 6&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Hard || 1/2 || 1/2 || 1 || 1 || 2 || 3 || 5 || 6 || 8&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Strenuous || 2 || 2 || 3 || 3 || 4 || 5 || 6 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Agility Loss in combat &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Loss || 0 || 1 || 2 || 3 || 5 || 7 || 9 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and its TMR is penalised by 1 for every 3 full points of AG lost.&lt;br /&gt;
&lt;br /&gt;
===Catspaw and Shrike===&lt;br /&gt;
These weapons are paired, and if unbound, have no discernible magical properties unless Divined. Upon binding them, a potenntial wielder must stab themselves with both in the same Pulse. If this kills them, then the binding fails.&amp;lt;br&amp;gt;&lt;br /&gt;
Whereas Catspaw is a main gauche, has a reverse curve and inflicts B Class injuries (except for decaptitations), Shrike is a stiletto-like dagger that inflicts A Class wounds. Both are finesse weapons, damage is not modified by PS, instead, every 5 points of Manual Dexterity in excess of the minimum needed to wield them adds +1 to their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of Catspaw is 45%, inflicts 1 rollup D10 + 1 damage and weighs 1 lb. The base Strike Chance of Shrike is 40%, inflicts 1 rollup D10 damage, has a range of 12 hexes and weighs 10 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Each weapon can take the form of the Dark Aspected Living Animals listed below. While each are wielded as weapons, the MD of the form is added to the MD of the hand it is wielded in.&amp;lt;br&amp;gt;&lt;br /&gt;
In the form of animals, their aura strength is &amp;quot;Living Animal&amp;quot;, their GTN will be as a normal beast of their kind and the response to any question about their magical properties will be &amp;quot;no answer&amp;quot;, which will be the same response to a question about their gender. They can be affected by magic that targets Living Animals, but not by magic that &#039;&#039;specifically&#039;&#039; targets sentients (like Control Person), even though they are. They can be directed when in animal form but use their individual MD, only, and no penalties are applied for want of PS. If their wielder can communicate with them, they may give new instructions while they are within range, requiring either a Free Act or a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
====Catspaw====&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This main gauche can take the form of a small, dark, tortoiseshell housecat with lambent green eyes weighing 5 lbs when it is dropped to the ground and its name spoken. &lt;br /&gt;
=====Abilities:===== &lt;br /&gt;
Catspaw&#039;s Stealth is 4 x AG + 6 x the wielder&#039;s Rank with main gauche. If it:&lt;br /&gt;
* shares the same hex as the person that it is bound to, it provides its usual bonus to melee Defence, but which immediately fails if any other shield or main gauche is used.&lt;br /&gt;
* enters the hex of a bipedal opponent of size 9 or less, which it can do without provoking an attempt to keep it out of Close, then it can force the opponent to make a 3 x AG roll or fall prone as it runs between their legs. &lt;br /&gt;
* succeeds in a rear attack, it inflicts 2 x the wielder&#039;s Rank in Assassin in addition to its other damage.&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 450 yards per minute while running, and can climb natural terrain and obstacles at 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 18 | 24 | 0 | 5 | 10 | 11 | 15| 18 |9/5|Fur absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Catspaw and uttering its name will turn it back into a main gauche otherwise it will change back at dawn or upon death. Death ends the binding, rendering it a non-magical main gauche. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shrike====&lt;br /&gt;
&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This dagger can take the form of a bird when it is thrown into the air while speaking its name. Shrike has dove grey plumage, with black feathers on its leading edges and tail. It has a black mask, is 9 1/2 inches long, a wingspan of 13 inches and weighs 2 1/2 oz.&lt;br /&gt;
=====Abilities:=====&lt;br /&gt;
Shrike&#039;s normal pattern of flight is to hug terrain and then rise to attack. It can:&lt;br /&gt;
* move its full TMR for a Pulse while under cover of Stealth, the chance being 3 x AG + 5 x the wielder&#039;s Rank in dagger. Once used, the technique cools down for 3 Pulses.&lt;br /&gt;
* deliver a flying Charge, moving up to its full TMR, increasing its Strike Chance by 20 and doubling damage if it hits.&lt;br /&gt;
It has 3 times the visual acuity of a human, can see into the ultra violet, and its black mask adds 10 to its chance to resist glare or being dazzled. It improves its chance of spotting movement by +1 to the PC multiple, so at 500 feet, has a 3 x PC check to identify, say, a postage stamp or grape, or 4 x PC check for a bumblebee in flight or a jumping grasshopper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 600 yards per minute while flying below 500 feet. Above this, it flies at up to 45 mph with a flight ceiling of 16,000 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 13 | 24 | 0 | 5 | 10 | 19 | 18| 8 |12|Feathers absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Shrike and uttering its name will turn it back into a dagger otherwise it will change back at dusk or upon death. Death ends the binding, rendering it a non-magical dagger. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neither are legal targets for weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spectral Hand - Earth Mover===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+ 5 feet Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Shovel or spade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a spectral earth moving force which will appear anywhere within range and may be directed by the Adept with a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Mover will shift a volume of earth,snow,broken stone etc. up to 20 feet over an hour according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; border-collapse: collapse; vertical-align: middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; valign: middle;&amp;quot; | Cubic Footage Table&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Snow&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Sand&lt;br /&gt;
! style=&amp;quot;height: 1.2em; border-bottom: none; padding-bottom: 0;&amp;quot; |  Earth&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Loose Rock&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Ice&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Stone Slabs&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-top: none; padding-top: 0;&amp;quot; | Clay &amp;amp; Soil&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 0 || 60 || 22.5 || 18 || 12 || 9 || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 1 || 68 || 25.5 || 20.4 || 13.6 || 10.2 || 6.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 2 || 76 || 28.5 || 22.8 || 15.2 || 11.4 || 7.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 3 || 84 || 31.5 || 25.2 || 16.8 || 12.6 || 8.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 4 || 92 || 34.5 || 27.6 || 18.4 || 13.8 || 9.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 5 || 100 || 37.5 || 30 || 20 || 15 || 10&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 6 || 108 || 40.5 || 32.4 || 21.6 || 16.2 || 10.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 7 || 116 || 43.5 || 34.8 || 23.5 || 17.4 || 11.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 || 124 || 46.5 || 37.2 || 24.8 || 18.5 || 12.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 9 || 132 || 49.5 || 39.6 || 26.4 || 19.8 || 13.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 || 140 || 52.5 || 42 || 28 || 21 || 14&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 11 || 148 || 55.5 || 44.4 || 29.6 || 22.2 || 14.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 12 || 156 || 58.5 || 46.8 || 31.5 || 23.4 || 15.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 13 || 164 || 61.5 || 49.2 || 32.8 || 24.6 || 16.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 14 || 172 || 64.2 || 51.6 || 34.4 || 25.8 || 17.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 15 || 180 || 67.5 || 54 || 36 || 27 || 18&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 16 || 188 || 70.5 || 56.4 || 37.6 || 28.2 || 18.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 17 || 196 || 73.5 || 58.8 || 39.2 || 29.4 || 19.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 18 || 204 || 76.5 || 61.2 || 40.8 || 30.6 || 20.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 19 || 212 || 79.5 || 63.6 || 42.4 || 31.8 || 21.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 || 220 || 82.5 || 66 || 44 || 33 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The columns for Ice and Stone reflect occasional efforts to break the material up enough for it to be moved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Incantation requires a shovel or spade as a catalyst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1, catalyst: shovel or spade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red Kite Shield===&lt;br /&gt;
This shield weighs only 2 1/2 lbs and has the figure of a rufous soaring hawk with wings held at a dihedryl on a azure field. It has a base Strike Chance of 53%, and inflicts 1 rollup D10 C Class damage in Melee. It provides 5 points of Defence per Rank and penalises MD by -1.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder can initiate a glide at a cost of 1 FT per Pulse, the ratio being 6 hexes horizontal for each hex down. Gliding is a Flying manoeuvre, and these are the only Actions the wielder can take unless they choose to plummet. They can use a Turn Action to change up to 60 degrees of facing per Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Their movement rate is determined by the distance they have fallen. This does not change unless they end the glide and fall. For example, the wielder jumps off a church steeple which is 80 feet high. They choose to fall 5 feet (1 hex down) and glide 30 feet (6 hexes across). This means that their velocity will be about 5 mph, and if they attempt a Flying Action, they take a penalty of 5. If they choose to begin their glide after 50 feet (10 hexes), they will travel 200 yards and be moving at 40 mph. They can continue in this glide until they get to the ground, when they attempt to land, which requires a Flying check with a 40 point penalty. &amp;lt;br&amp;gt; [[File:Red_Kite.png|thumb|450px|right|alt=A discussion.|Two colleagues conferring.]]&lt;br /&gt;
The bearer can never climb or maintain their altitude. Indeed, they must lose at least one hex of altitude per Pulse. Neither can they decrease their rate of descent, although they can increase it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that the wielder has the shield Prepared and they are knocked from a high place to, potentially, plummet to their death, then an Initiative roll is made to determine how quickly they begin their glide, or, if they do so before hitting the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Initiative&lt;br /&gt;
! Fallen&lt;br /&gt;
! Velocity&lt;br /&gt;
! Damage&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 90+ || 4 ft || 4 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 80 - 89 || 16 ft || 13 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 70 - 79 || 50 ft || 40 mph || 4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 60 - 69 || 65 ft || 44 mph || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 50 - 59 || 100 ft || 55 mph || 16&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 40 - 49 || 145 ft || 80 mph || 32&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 30 - 39 || 200 ft || 120 mph || 66&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 - 29 || 260 ft || 165 mph || 112&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 - 19 || 325 ft || 210 mph || 170&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 01 - 09 || 400 ft || 265 mph || 266&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
When thrown into the air and the name Redwing uttered, a red kite replaces the shield.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
She is 28 inches long with a 6 ft 5 in wingspan and a long, forked tail, orange in colour. Her body, upper tail and wing coverts are rufous while her white primary flight feathers constrast with her black wing tips and dark secondaries. She has chrome-yellow eyes and the base of her beak is lemon yellow.&lt;br /&gt;
Her aura strength is &amp;quot;Living Animal&amp;quot;, her GTN is &amp;quot;Red Kite&amp;quot;, and the response to a DA question about magical properties will be &amp;quot;Transfiguration&amp;quot;. She is considered a Common Avian.&lt;br /&gt;
===Abilities:===&lt;br /&gt;
Redwing is a soaring bird that largely feeds on carrion but will hunt small animals as large as stoats, hares or garter snakes. She will also take doves, starlings, thrushes, larks, gulls and crows from the air. She soars to altitudes as high as a mile to scan the terrain, falling into a steep dive to strike prey with her talons and tearing beak.&amp;lt;br&amp;gt;&lt;br /&gt;
She has 7 times the visual acuity of a human, can clearly identify a small rodent from as far away as 2 miles and sees into the ultra violet. As a rule, she maintains a casual flight speed of 20 mph, but can stoop at up to 110 mph. &lt;br /&gt;
===Comments:=== &lt;br /&gt;
She has a movement rate of 600 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 4 | 13 | 22 | None | 5 | 9 | 10 | 20| 10 |16|Feathers absorbs 1 DP }}&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Redwing may attack with beak and two talons without penalty. She will Charge and Close from hundreds of feet above without warming. &amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Beak&#039;&#039;	BC: 60%, [D-4], A Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Talon&#039;&#039;	BC: 75%, [D-3], B Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Touching Redwing and uttering her name will turn her back into a shield, otherwise she will change back at dusk, dawn, noon or midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a lifespan of 90 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places==&lt;br /&gt;
&lt;br /&gt;
Maktu&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Kharminthe - midalpine lowland, about 25 km wide, at least 80 km north/south, heavily wooded, 750 m lower than surrounding land. Often bypassed when heading east.&lt;br /&gt;
&lt;br /&gt;
1-2 days&lt;br /&gt;
&lt;br /&gt;
Khuvar – A major caravan stop.&lt;br /&gt;
&lt;br /&gt;
5-6 days south&lt;br /&gt;
&lt;br /&gt;
Tabarash – Great commercial centre &lt;br /&gt;
&lt;br /&gt;
4-5 days -&amp;gt; Across Northern Aryana (South of inland sea)&lt;br /&gt;
&lt;br /&gt;
Sharav – Agricultural and caravan rest point.&lt;br /&gt;
&lt;br /&gt;
3-4 days&lt;br /&gt;
&lt;br /&gt;
Ardavel – Important religious and trade centre. (House of Fire?). At sea level, port town. Can land in water&lt;br /&gt;
&lt;br /&gt;
9 days&lt;br /&gt;
&lt;br /&gt;
Zanagun – Key staging city before entering central plateau routes.&lt;br /&gt;
&lt;br /&gt;
6 days&lt;br /&gt;
&lt;br /&gt;
Qazbin – Major city and caravan junction. (Can buy lots of wine from here)&lt;br /&gt;
&lt;br /&gt;
5 days -&amp;gt; Across the Central–Eastern Plateau&lt;br /&gt;
&lt;br /&gt;
Terahun - smaller town, often bypassed (ancestor - Tall feather) (south east of Ardavel)&lt;br /&gt;
&lt;br /&gt;
7-8 days&lt;br /&gt;
&lt;br /&gt;
Semenath – Desert-edge caravan town, often bypassed.&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Damkhar – Ancient city (Hecatompylos region).&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Sharudan – Oasis settlement before the great deserts.&lt;br /&gt;
&lt;br /&gt;
12-13 days&lt;br /&gt;
&lt;br /&gt;
Sabzevar – The Green Plain City&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Neshaphar – Jewel market, city of scholars, lapis and carnelian&lt;br /&gt;
&lt;br /&gt;
4-5 days&lt;br /&gt;
&lt;br /&gt;
Mashahara – City of the Witness Stone, priesthood of the flame (Ardavel High priest confirmed there is a House of Fire here)&lt;br /&gt;
&lt;br /&gt;
7-8 days Entering Western Ghanesia&lt;br /&gt;
&lt;br /&gt;
Teyabaddun – Border region staging area. A fortified oasis town.&lt;br /&gt;
&lt;br /&gt;
3 days&lt;br /&gt;
&lt;br /&gt;
Qalathun – Border crossing zone, desert gate to the fertile lands in the east, occasionally bypassed.&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Hoffutt – Major Silk Road metropolis&lt;br /&gt;
&lt;br /&gt;
== Mil Sci ==&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
(Proposed) An elf with witch-vision on each watch, attempt at partnering more and less experienced party members, with cooks on first and last watch (and Fizz and Ron &#039;&#039;not&#039;&#039; on the same watch).&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Hour: !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Meet Callas and commence adventure. &lt;br /&gt;
| class=day | 25 || Rained in!&lt;br /&gt;
| class=day | 26 || Flight to Novodom&lt;br /&gt;
| class=day | 27 || Into the astral and across the abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || Flying in the Abyss&lt;br /&gt;
| class=day | 29 || Flying in the Abyss&lt;br /&gt;
| class=day | 30 || Flying in the Abyss&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Flying in the Abyss&lt;br /&gt;
| class=day |  2 || Flying in the Abyss&lt;br /&gt;
| class=day |  3 || Flying in the Abyss&lt;br /&gt;
| class=day |  4 || Flying in the Abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || Flying in the Abyss&lt;br /&gt;
| class=day |  6 || Flying in the Abyss&lt;br /&gt;
| class=day |  7 || Flying in the Abyss&lt;br /&gt;
| class=day |  8 || Flying in the Abyss&lt;br /&gt;
| class=day |  9 || Flying in the Abyss&lt;br /&gt;
| class=day | 10 || Flying in the Abyss&lt;br /&gt;
| class=day | 11 || House Kerberoth&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || Training etc&lt;br /&gt;
| class=day | 13 || Training etc&lt;br /&gt;
| class=day | 14 || Training etc&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 16 || Training etc&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 20 || Training etc&lt;br /&gt;
| class=day | 21 || Training etc&lt;br /&gt;
| class=day | 22 || Training etc&lt;br /&gt;
| class=day | 23 || Training etc&lt;br /&gt;
| class=day | 24 || Training etc&lt;br /&gt;
| class=day | 25 || Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || Training etc&lt;br /&gt;
| class=day | 27 || Training etc&lt;br /&gt;
| class=day | 28 || Training etc&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 30 || Training etc&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Left with caravan&lt;br /&gt;
| class=day |  2 || Scented Jungle, T-Rex&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Ford of Sands, lost hands&lt;br /&gt;
| class=day |  4 || Mortuary temple ruins&lt;br /&gt;
| class=day |  5 || Crumbling Paths&lt;br /&gt;
| class=day |  6 || Cloud Trees of Cindereth&lt;br /&gt;
| class=day |  7 || Syrioth grasslands&lt;br /&gt;
| class=day |  8 || Coldstream&lt;br /&gt;
| class=day |  9 || Crimson Spires&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Thorn fiels of Havoth&lt;br /&gt;
| class=day | 11 || Tintangel, training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt; training&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || Heading to Germangeous Canyon, accidents!&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || Recovery, travel, death by ghûl&lt;br /&gt;
| class=day | 22 || Maktou, recovery, training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || training&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Snow]] (8)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC 2&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC 3&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC 4&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC 5&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC 6&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC 7&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC 8&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC 9&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC 10&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC 11&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; training&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Ice]] (9)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || Ishamael sneaking past Keep of Faces&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || Caravan left&lt;br /&gt;
| class=day | 25 || Jackals defeated; loot&lt;br /&gt;
| class=day | 26 || Travel; Taborosh plain&lt;br /&gt;
| class=day | 27 || Travel E&lt;br /&gt;
| class=day | 28 || Arrive Tabarash&lt;br /&gt;
| class=day | 29 || Tabarash&lt;br /&gt;
| class=day | 30 || Depart Tabarash&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt; Flying creatures above caravan&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Candlemansa]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Scorpions; combat&lt;br /&gt;
| class=day |  2 || Rest day; snake-map&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || Arrive Shirav&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;Carzalan Generals Ball&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Depart Shirav&lt;br /&gt;
| class=day |  6 || River trout en route&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Arrive Ardeval; silk sold&lt;br /&gt;
| class=day |  8 || Monasteries; House of Fire&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || Curse removed; leave caravan&lt;br /&gt;
| class=day | 11 || Training begins&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || Tirahun; Tollfeather retrieved&lt;br /&gt;
| class=day | 18 || Portal Mashahara; Witness Stone; libraries&lt;br /&gt;
| class=day | 19 || Fly to Mary; graveyard; Ali Katran&lt;br /&gt;
| class=day | 20 || Hall of Justice; Eumenidae slain; troll chest&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || Dungeon; centipedes; bell creature&lt;br /&gt;
| class=day | 22 || Divinations begin&lt;br /&gt;
| class=day | 23 || Earring: alarm beacon&lt;br /&gt;
| class=day | 24 || Divinations: brooch&lt;br /&gt;
| class=day | 25 || Fans identified&lt;br /&gt;
| class=day | 26 || Brander stick divined&lt;br /&gt;
| class=day | 27 || Incantations; items divided&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || Fly to Gonur Depe; mausoleum; five spirits; Keppelmeister&lt;br /&gt;
| class=day | 29 || Enter ruins; archive found; Water Temple; fly to Mary&lt;br /&gt;
| class=day | 30 || Crom followers; inn combat; flee Mary&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Arrive Gonur Depe; Artephius crash-lands&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || House of Fire portal; acolyte to Gonur Depe&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || Divinations complete; downtime ends&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Vernal Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Shopping (Mashahara); gate to Ardeval&lt;br /&gt;
| class=day | 25 || Travel toward Kharminthe (foot + flight)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || Arrive Kharminthe&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || Gonur Depe necropolis; combat&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115076</id>
		<title>The Subliminal Court</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Subliminal_Court&amp;diff=115076"/>
		<updated>2026-07-15T22:31:38Z</updated>

		<summary type="html">&lt;p&gt;Edd: /* Chapter 22: Returning home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Subliminal Cuurt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: various weekends&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Slaydar]] - Humble Orc&lt;br /&gt;
# [[Artephius]] - Noble Lord&lt;br /&gt;
# [[Ishamael]] - Booze supplier&lt;br /&gt;
# [[Sin the Orc|Sin]] - Humble Orc &lt;br /&gt;
&lt;br /&gt;
;Time on adventure &lt;br /&gt;
:24th Fruit 825 WK to 1st Vintage 825 WK&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Callas]] &lt;br /&gt;
; Mission&lt;br /&gt;
: following on from [[The Liminal Court]], locate people to staff the Cathedral; a Choir, Sexton, Concert master (pre New Edison) and a Glazier. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each. Any loot we find. Anything we sell must be offered to Callus first.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild, bound to Hades through Pomegranate Resurrection — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: Recruiters R Us ====&lt;br /&gt;
&lt;br /&gt;
===== In Service of Lady Callas: A Commission Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas presented us with an unusual contract today. The task: locate and recruit personnel for her Abbey on Cataclysm Earth. Specifically, we require a choir of twenty-four members affiliated with the House of Fire, a sexton for groundskeeping and crypt maintenance, and ideally a concert master—though a choirmaster would suffice if the former proves unobtainable. The compensation stands at ten thousand silver per adventurer, plus full rights to any loot we acquire. Additionally, Lady Callas retains first refusal on items we choose not to keep. A generous arrangement, particularly given she also provided substantial upfront funding for preparation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party composition settled quickly. I shall be accompanied by Slaydar—an orc who adopts a peculiarly obsequious demeanor toward me despite being a fellow party member rather than actual servant—and the Dark Celestial Ishamael. The latter&#039;s shadow wings spell proves invaluable for traversing the considerable distances involved, and his various buffs significantly enhance our survivability—a necessity given my rather unimpressive physical constitution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations and the Bounty of Seagate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With half our payment advanced (five thousand silver each), we turned to preparations. I provided powerful enchantments to all three of us to bolster our magical defenses and overall resilience. From the Guild stores, I acquired a healing potion—five hundred silver well spent—and the necessary myrrh for spellcasting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, ever mindful of my deficiencies, suggested acquiring trollskin scrolls. I accepted his gift of a scroll with appropriate gratitude. The orc purchased two such scrolls at seven hundred fifty silver each—quite reasonable for multiple charges apiece. With our enchantments and the trollskin&#039;s substantial armor, I calculated our group defense at acceptable levels, though hardly reassuring for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas also bestowed waybread upon us—three portions each, well-imbued for duration. The food alone eliminates one significant logistical concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The weather at Seagate proved abysmal. A fierce gale forced us to delay departure by a day. When conditions improved to a mere fresh breeze, Ishamael deemed it safe enough for flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight to Novodom proved uneventful, if somewhat tedious. Four hours aloft with Ishamael&#039;s shadow wings carrying us across one hundred eighty miles. I managed my landing adequately—my natural agility serving me well. Slaydar, however, provided the assembled peasantry with considerable entertainment. The orc came streaking in at excessive speed, distracted by some heat source his infravision detected, and found himself skimming above the ground at tremendous velocity. His eventual landing on the riverbank qualified as controlled only in the most generous interpretation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The peasants, having been denied the spectacle of our messy demise, tucked away their tomatoes with evident disappointment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ravine and the Crack in Reality =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Northwest of Novodom City lies a peculiar geological feature—a ravine formed by some ancient cataclysm that split a range of steep hills. We traveled along this inverted peak until we reached the crack itself. Lightning played along the walls, though my lack of metal armor rendered me relatively safe from its attentions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our approach, both Callas and Slaydar identified peculiar stones scattered near the entrance. Callas, with her lapidary expertise, recognized them as fulminite—sand or soil fused into glass by lightning strikes. Each piece measured roughly twenty centimeters across, circular in shape, and distinctly charged. Though not transparent enough for lens-grinding in their current state, they possessed a certain translucence when washed. We each collected a specimen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crack itself defies conventional description. It appears initially as another branch of the ravine system, but passage through reveals its true nature—a portal directly into the Astral Plane, or perhaps more accurately, into the Abyss itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Traversing the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s shadow wings proved their worth immediately. While flight does not function conventionally in the Abyss, it reduces encounter probability substantially. Flying demons exist here, but they tend toward the feeble end of the spectrum. One does not encounter entities like Rampage or Carnage soaring about—apparently the former&#039;s devastating abilities require ground contact to function properly. A useful limitation to remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cast walking unseen upon all three of us, successfully cloaking our presence. Combined with our shadow wings and the natural darkness of the Abyss, we remained effectively undetectable to all but the most accomplished observers. The week of travel passed without incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We crossed the sole water barrier I know of in this region without difficulty, though Slaydar nearly provided us with another demonstration of his landing prowess. His infravision again betrayed him, pulling his attention toward heat sources at an inopportune moment. This time he managed a recovery, though he admitted to experiencing what he termed a &amp;quot;brown alert.&amp;quot; He then offered, as is apparently his custom, to be beaten for his failure. I declined, citing the impracticality of approaching him in his current state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Tanuel and the Ascent to House Kerberoth =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We arrived at Tanuel through the great arched gates at the base of the butte. The Kerberites stationed here represent the largest and most formidable of their kind—shapeshifters averaging eight feet in height, many manifesting armor directly from their bodies and wielding wicked polearms called horbids. A half-dozen of these warriors patrolled the gates alongside smaller administrative Kerberites, humans, and the occasional hill giant. Orcs, Slaydar noted with some interest, appear uncommon in this region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entire settlement at the base qualifies more as a military encampment than a proper town. Behind it, carved into the butte itself, a steep road switches back and forth for approximately one mile vertical to reach House Kerberoth proper. The engineering required to bring wheeled vehicles up such a grade must involve extensive use of bastions and securing points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Pool of the Hounds =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the fourth switchback, we encountered a most remarkable feature—a pool of the deepest green I have ever witnessed. A fire giant attended here, bringing the fearsome Hounds of Kerberoth down to drink. These creatures stand as tall as horses and possess three heads each, manifestations of House Kerberoth&#039;s power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, observing the hounds drink from the pool, began speculating about its properties. He surmised that the creatures derived their powers from the water itself—a not unreasonable hypothesis given the unusual coloration and the hounds&#039; evident supernatural nature. With characteristic impulsivity, he decided to test his theory by drinking from the pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The consequences proved immediate and dire. Slaydar cried out in pain as a wound opened along his primary arm, from elbow to mid-forearm, along the inside. The injury does not bleed. It simply remains open, exposing muscle, vein, and artery in grotesque detail—a sight that would turn most stomachs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wound has diminished Slaydar&#039;s vitality noticeably. More concerningly, Lady Callas examined it and pronounced it beyond conventional healing. Curse removal might not suffice either, she suggested, though this would be the logical place to attempt such a remedy. She mentioned the Mal&#039;ebonirans as a possible solution, though extracting him from their care might prove the greater challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar resolved to manage with the injury for the present. The arm remains functional, merely unpleasant to observe. I refrained from commenting on the wisdom of drinking from mysterious supernatural pools.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Henry the Toymaker and Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Kerberoth proper boasts a marketplace of considerable interest. We sought out Henry the Toymaker, a merchant of unusual wares whose reputation precedes him. He stocks spell racks of exotic design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first item he displayed was a bracelet—essentially a charm bracelet with empty plates designed to hold engraved semi-precious stones. This rack enhances one&#039;s spellcasting reliability through subtle magical augmentation. Potentially useful, though of limited value to someone like Ishamael who rarely fails to cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second item captured my attention immediately: a dreamcatcher-style spell rack, constructed from dried and plaited rawhide, approximately fifteen centimeters in length. It pins to one&#039;s breast, either on cloak or chest. The enchantment enhances the first healing spell received each day substantially. A healing spell that would restore modest vitality instead provides considerably more restoration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I negotiated for the dreamcatcher. Henry&#039;s asking price proved unconventional—he requested payment in blood. I agreed, trading a measure of my own vitality. He extracted the payment with professional efficiency. The temporary reduction in endurance seemed trivial given our eighteen-day wait for the next caravan to the Heights of Chaos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael examined a cloak with air aspect that moderates wind effects, allowing tactical movement control while airborne rather than being forced to travel at maximum speed. The asking price proved... unusual. Henry wanted something specific from Ishamael, though the details of their negotiation remained private. Ultimately, no exchange occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Strategic Planning and Logistics =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Callas suggested we present ourselves to Lord Tirwh and Lady Suneth, the rulers of House Kerberoth. We agreed that paying respects would be appropriate, if only to make our presence known rather than request specific boons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan schedule allows us eighteen days before departure. Time enough for training and preparation, though the logistics of our actual mission present considerable challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fundamental problem: we seek to recruit twenty-four choir members, a sexton, and a concert master. Moving such a large group through the Abyss invites disaster. Groups exceeding half a dozen living souls attract attention at rates that render protection nearly impossible. Even moving them in smaller groups, a few at a time, presents significant risks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed several potential solutions:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ley Lines&#039;&#039;&#039;: &#039;&#039;Lady Callas can access ley line travel, but this still requires moving our recruits through the Astral Plane and up to the butte at Tanuel—hardly ideal for a choir unaccustomed to such environs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus Points&#039;&#039;&#039;: &#039;&#039;If we could identify nexus connections between our recruitment location and Cataclysm Earth, we might bypass the Abyss entirely. The Himalayan Complex in the Land of Nod connects to New Alusia through a portal, but this merely relocates the problem rather than solving it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Underworld&#039;&#039;&#039;: &#039;&#039;Nekros theoretically provides passages, though entering the realm of the dead with two dozen living choir members strikes me as profoundly unwise. Additionally, I lack the necessary bone circle knowledge for such transport, and I strongly doubt Nekros would share such information even if he possessed it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Transport&#039;&#039;&#039;: &#039;&#039;Moving a ship across the Abyss proves beyond our current capabilities. Lady Callas might negotiate such transport, but the dangers inherent in the attempt seem excessive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded that solving the transportation problem could wait until we actually located suitable recruits. First, we must find them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Astrological Consultation and the Land of Nod =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, with his modest astrological abilities, offered to conduct a specific reading. His natural perceptive talents, enhanced by our enchantments, gave him excellent chances of divining useful information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He posed the question: &amp;quot;Where is the best place to find a choir of the House of Fire?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stars indicated the Land of Nod, specifically the eastern region before the Court of Jade. This aligns with our initial assumptions—the Land of Nod hosts numerous religious orders and choirs. The House of Fire, being a religious organization that particularly offended Rome during its time, would likely maintain a presence there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Preparation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With eighteen days at our disposal, we turned to self-improvement. I contemplated my priorities. Magic stands paramount—I have the opportunity to advance my skills considerably with dedicated training, leaving several days for other pursuits. My walking unseen spell, while functional, could use refinement. The wound to my arm serves as ample reminder that defense remains my greatest vulnerability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having survived his dramatic landings, expressed interest in improving his flying skill. A sensible choice given the technique he learned through practical application—what he terms &amp;quot;not hitting the ground fast.&amp;quot; He also explored necromantic options, though his limited magical aptitude constrains his utility with most spells. His considerable strength, however, makes him an adequate pack carrier, which—alongside his inexplicable sycophancy—largely defines our rather unusual party dynamic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Trollskin scroll (multiple charges) - gift from Slaydar&lt;br /&gt;
* Healing potion (500 silver) - purchased at Seagate Guild&lt;br /&gt;
* Bracelet of Luck - purchased from Henry the Toymaker for a pint of blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* 2x Trollskin scrolls (750 silver each, multiple charges) - purchased at Seagate&lt;br /&gt;
* Fulminite specimen - collected at ravine entrance&lt;br /&gt;
* Cursed wound (non-bleeding arm wound from Hounds&#039; pool)&lt;br /&gt;
* Spirit Net of the Necromanteion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* The Windswept Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (3 portions each, well-imbued) - provided by Lady Callas&lt;br /&gt;
* Powerful enchantments - cast by Artephius on all party members&lt;br /&gt;
* Strength of Stone enhancement - provided by Lady Callas&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party accepted a recruitment contract from Lady Callas to find staff for her Abbey on Cataclysm Earth: a 24-member choir (House of Fire preferred), a sexton, and a concert master. Payment: 10,000 silver per adventurer plus first dibs on loot. After preparations at Seagate, the party traveled via Ishamael&#039;s Shadow Wings to Novodom, then through a crack in reality into the Abyss. Journey continued to Tanuel and House Kerberoth, where Slaydar was cursed while drinking from the Hounds&#039; pool. The party acquired magical items from Henry the Toymaker and learned through astrology that their targets are in the eastern Land of Nod. Currently waiting 18 days at House Kerberoth for the next caravan to Heights of Chaos, with plans to train and prepare before continuing the mission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Contract negotiation with Lady Callas at Seagate; received 5,000 silver advance payment each&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Preparations: Artephius cast enchantments on party; purchased equipment and supplies&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Weather delay - fierce gale prevents departure&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Flight from Seagate to Novodom (4 hours, 180 miles); Slaydar&#039;s spectacular landing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Discovered fulminite at ravine entrance; passed through crack into Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 ? Day 9 || Travel through Abyss via Shadow Wings; crossed water barrier (Slaydar&#039;s &amp;quot;brown alert&amp;quot; incident)&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Arrived at Tanuel gateway; began ascent to House Kerberoth&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Slaydar drank from Hounds&#039; pool on fourth switchback; cursed with non-bleeding wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Reached House Kerberoth marketplace; visited Henry the Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Artephius purchased dreamcatcher spell rack for blood payment&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Ishamael performed astrology reading: choir located in eastern Land of Nod before Court of Jade&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Discussed presentation to Lord Tirwh and Lady Suneth&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 ? Day 27 || Waiting at House Kerberoth for next caravan; training and preparation period&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || (Planned) Caravan departure to Heights of Chaos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Safe as houses! ====&lt;br /&gt;
&lt;br /&gt;
===== The Journey to Tintagel and a New Companion =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed House Kerberoth on schedule, bound for Tintagel through the Centre Jungle. Our party gained a fourth member during the journey—an orc necromancer named Sin, affiliated with the College of Necromancy. She possesses competent skills in bone construction and spectral weaponry, though her temperament suggests the aggressive impulsivity characteristic of adolescent orcs. Nevertheless, her abilities proved invaluable in the trials that followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Centre Jungle and Dire Omens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the caravan established camp at the edge of the Centre Jungle on our first evening of travel, an ominous roaring sound echoed from deeper within the forest. The sound possessed a depth and resonance that suggested a creature of considerable size. The canopy above us filtered much of the remaining daylight, creating an environment conducive to Ishamael&#039;s shadow magic but less than ideal for visual reconnaissance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party immediately began defensive preparations. Sin and Slaydar erected bone constructions through the trees—interlocking skeletal barriers designed to entangle and slow any approaching threat. Sin&#039;s initial casting unfortunately backfired, triggering a deep sleep effect that she successfully resisted through considerable effort. She managed to complete a second construction successfully, creating a bronze-reinforced bone chain stretched between sturdy trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Forms upon the entire party—powerful manifestations that granted us substantial defense in melee combat, though somewhat less in close quarters. A considerable enhancement to our survivability, particularly for someone of my limited endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Crystal Vision and the Approaching Menace =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael provided me with his crystal of vision, recognizing that my familiarity with Earth and Environmental magic, however modest, made me the logical choice for reconnaissance while he prepared his combat spells. I sent the crystal approximately two hundred feet into the jungle, positioning it perhaps sixty feet above the ground to maintain visibility beneath the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My perception, enhanced by both my magical aptitude and Ishamael&#039;s enchantments, revealed a terrifying sight: a massive bipedal creature approximately twenty-five feet in length, with enormous hind legs, diminutive forelimbs, and devastating jaws. The beast battered down seventy-foot trees as it advanced directly toward our position. A Tyrannosaurus Rex—moving with terrifying speed that made escape impossible, even mounted on camels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature possessed an uncanny interest in our party specifically, ignoring the caravan&#039;s camels to focus its attention upon us. Perhaps it detected the scent of orcs, or perhaps our magical emanations attracted its predatory instincts. Regardless, we found ourselves the primary target of a creature capable of devastating our entire group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparation for Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party adopted a defensive posture behind the camels and available cover. I prepared Walking Unseen, though I recognized the spell&#039;s limited utility against a creature hunting primarily by scent. The bone constructions provided our best hope of slowing the beast&#039;s charge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar activated his Trollskin scrolls—potent protections that granted considerable effectiveness when combined with our various enchantments. Both he and I successfully triggered the protective magic, encasing ourselves in regenerative armor that might allow us to survive a glancing blow from those terrible jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin prepared her spectral weapon enchantment, imbuing her battle axe with supernatural striking power. The caravan guards readied their crossbows, though I held little hope that ordinary bolts would penetrate the creature&#039;s hide. Ishamael prepared his most devastating magic—dark fire and lightning bolts from his invested items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The beast closed with terrifying speed, covering ground at a rate that made evasion impossible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Battle Commences =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael struck first with dark fire—a bolt of shadow flame that scorched the creature&#039;s scales. The attack penetrated its natural armor, inflicting modest damage but failing to slow its advance. The T-Rex charged directly into Sin&#039;s bone construction, the bronze-reinforced chain catching its massive legs. The creature failed to avoid the trap and fell prone, its tremendous bulk crashing to the jungle floor in a thunderous impact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar immediately seized the opportunity, employing his Hand of Death spell—a necromantic curse that allows the caster to crush a victim&#039;s heart through sympathetic magic. He made a crushing gesture with both hands, and I witnessed the creature&#039;s chest spasm as the spell took hold. The damage proved insufficient to fell the beast, but it clearly experienced considerable distress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan&#039;s crossbowmen demonstrated admirable courage and surprising accuracy. Seven bolts found their marks, inflicting both endurance and fatigue damage despite the creature&#039;s formidable natural armor. The accumulation of wounds began to tell—the beast bled from multiple punctures, though none individually proved decisive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael continued his magical assault with additional fire bolts and lightning. I attempted Enchanted Sleep—my sole offensive spell of any potency—but the creature&#039;s massive endurance rendered the magic ineffective. The spell requires physical contact, and I possessed neither the courage nor the stupidity to approach within fifteen feet of those jaws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== A Moment of Tactical Desperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrannosaurus recovered from its prone position and, surprisingly, resisted the fear effect of Ishamael&#039;s magic. It turned toward us with renewed fury, having shaken off the psychological assault. The beast charged again, this time employing a trampling attack that threatened to overrun our entire position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a moment of what I can only describe as calculated recklessness, I advanced toward the creature, drawing my main gauche and shouting to attract its attention. The theory possessed a certain logic: my mobility and evasive capabilities exceeded those of my companions, and drawing the creature&#039;s aggro might prevent it from devastating the less mobile members of our party. Additionally, as the physically weakest member of the group, my death would represent the smallest tactical loss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I moved perpendicular to the creature&#039;s line of attack, gaining the defensive benefit of lateral movement. The beast, possessed of limited intelligence but considerable predatory instinct, fixed its attention upon me. I maintained my evasive posture, prepared to dodge whatever assault it might launch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Killing Blow =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s Hand of Death continued to squeeze the creature&#039;s heart while the caravan&#039;s crossbowmen maintained their barrage. Sin repositioned behind cover, preparing her own defenses should the creature break through our line. Ishamael continued his assault with invested magic, each bolt chipping away at the beast&#039;s formidable vitality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The accumulated damage proved decisive. The creature&#039;s heart, subjected to Slaydar&#039;s necromantic compression, finally surrendered. The Tyrannosaurus collapsed mid-charge, its tremendous bulk shaking the jungle floor one final time. Ishamael&#039;s Kiss of Death ability ensured the creature would not recover—within moments, it expired completely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan erupted in relieved celebration. Eight of the guards had frozen in terror at the sight of the charging predator, but the remainder maintained their composure admirably. Without our magical intervention, the creature would undoubtedly have slaughtered the entire caravan, devouring the guards and leaving the camels scattered across the jungle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Salvage and Spoils =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead Tyrannosaurus represented a treasure trove of valuable materials. The creature&#039;s scales provided natural armor—substantial protection on the dorsal surface and somewhat less on the softer underbelly. The caravan&#039;s leather worker calculated that the hide would yield approximately thirty sizes of leather: eighteen of hard leather and twelve of soft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We negotiated the distribution of materials. The leather worker required six sizes for his own armor—a reasonable request given his services to the caravan. I claimed soft leather for myself, as my casting requirements preclude heavier armor. Slaydar opted for hard leather, befitting his more robust constitution and willingness to engage in direct combat. Sin and Ishamael made their own arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s teeth, each the size of a dagger, consisted of extraordinarily hard ivory suitable for weapon crafting. The bones, while hollow, possessed remarkable strength—approximately as resilient as teak but significantly lighter. The meat proved edible, resembling chicken in both texture and flavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Peculiar Acquisition =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the skinning process, Slaydar performed his Ask the Dead ritual upon the creature&#039;s corpse, seeking to establish some form of supernatural connection. The ritual succeeded in ways I suspect he did not anticipate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature&#039;s spirit, or perhaps merely an echo of its consciousness, manifested within the severed forelimb. Slaydar engaged in a lengthy conversation with the entity, which revealed itself to possess a distinctly female personality with the aggressive mannerisms of an adolescent orc. The spirit identified herself as &amp;quot;Tina&amp;quot; and claimed to have died previously, only to find herself bound to the Tyrannosaurus&#039;s forelimb through supernatural means she could not fully explain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, with characteristic grandiosity, claimed credit for &amp;quot;crushing the beast&#039;s heart and rescuing her.&amp;quot; The spirit expressed reluctant awe at this assertion, accepting Slaydar as a powerful figure worthy of respect—or at least wariness. The two established what Slaydar describes as &amp;quot;clan mates&amp;quot; status, though the specifics of this arrangement remain opaque to me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orc now possesses a sentient T-Rex claw that runs about independently and converses with him late into the night. The other caravan members find this development deeply unsettling, though I suspect they will adapt. Adventurers accumulate peculiarities as inevitably as they accumulate scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Animated Horror =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not content with a mere talking claw, Slaydar decided to animate the entire Tyrannosaurus skeleton. He employed his necromantic abilities to raise the creature as an undead servant—a process that required multiple castings to maintain but yielded a mobile mount of terrifying aspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The animated skeleton possesses considerable physical capabilities though it lacks the natural armor of the living creature while retaining the structural strength of its massive bones. Most significantly, it radiates an aura of fear that causes automatic fright in those who behold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When Slaydar first animated the skeleton, eight members of the caravan guard immediately froze in terror. The remainder experienced profound unease, and all would suffer ongoing penalties to their morale for the duration of our journey. Sin suggested we keep the creature at the rear of the caravan to minimize psychological damage to our traveling companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, predictably, insisted on leading from the front with his skeletal mount. The caravan master reluctantly agreed, reasoning that the creature would at least frighten away other predators. I suspect this decision will create complications when we attempt to enter populated areas, but such concerns remain problems for our future selves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Magical Cooperation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle demonstrated the effectiveness of coordinated magical assault. Ishamael&#039;s dark fire and lightning provided consistent damage output. Slaydar&#039;s Hand of Death, while requiring sustained concentration, proved devastating against a single large target. Sin&#039;s bone constructions created tactical opportunities that prevented the creature from leveraging its superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution remained modest—reconnaissance through crystal vision and a desperate attempt to draw aggro that thankfully did not result in my being trampled into paste. I recognize that my offensive capabilities remain limited. Enchanted Sleep, while theoretically powerful, requires both physical proximity and successful casting against targets with lower endurance than a massive predatory dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The experience reinforces my conviction that survival depends upon proper preparation, tactical positioning, and the willingness of one&#039;s companions to employ genuinely terrifying magic. Slaydar&#039;s necromancy grows increasingly disturbing with each application, but I cannot deny its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Tyrannosaurus defeated and its materials claimed, we prepared to rest for the remainder of the night. Slaydar&#039;s animated skeletal mount stood watch over the camp, its terrifying presence thoroughly unnerving the caravan guards even as it provided a certain grim reassurance. The orc conversed quietly with his severed claw companion, establishing the peculiar relationship that would characterize our continued journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our mission to recruit choir members, a sexton, and a concert master for Lady Callas&#039;s Abbey continues. Tintagel and the Land of Nod still await us, along with whatever challenges the eastern territories present. I have acquired materials for moderately improved armor and considerable experience in coordinated combat against overwhelming threats.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have also gained an orc companion who rides a skeletal Tyrannosaurus while conversing with a severed claw inhabited by a dead girl&#039;s spirit. Adventuring, I have learned, never becomes more conventional with experience—it merely reveals new depths of peculiarity to which one must adapt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Soft T-Rex leather (6 sizes) - sufficient for 6-point armor after crafting&lt;br /&gt;
* Share of T-Rex meat - sustenance for journey&lt;br /&gt;
* T-Rex ivory teeth - available for crafting or sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Hard T-Rex leather (6 sizes) - sufficient for 8-point armor (potentially 9 with masterwork)&lt;br /&gt;
* Animated T-Rex skeleton - combat mount with TMR 7, causes fear effect&lt;br /&gt;
* Sentient T-Rex forelimb - inhabited by spirit named &amp;quot;Tina,&amp;quot; serves as companion/familiar&lt;br /&gt;
* Share of T-Rex bones - light, strong material for potential crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials - bones, meat, teeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* T-Rex leather - materials claimed for armor&lt;br /&gt;
* Share of T-Rex materials&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Substantial quantity of T-Rex meat - sustenance for extended journey&lt;br /&gt;
* T-Rex bones - hollow, strong, lightweight material suitable for crafting&lt;br /&gt;
* T-Rex ivory teeth - extremely hard, suitable for dagger/weapon crafting&lt;br /&gt;
* Goodwill from caravan guards - saved entire caravan from certain destruction&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party traveled with the caravan from House Kerberoth toward Tintagel, gaining a new companion—Sin, an orc necromancer. On the evening of the first travel day at the Centre Jungle campsite, a massive Tyrannosaurus Rex (5-hex creature, TMR 12) attacked the caravan, targeting the party specifically. Through coordinated magical assault, tactical positioning, and considerable courage, the party defeated the creature. Ishamael&#039;s dark fire and lightning, Slaydar&#039;s Hand of Death, Sin&#039;s bone constructions, and support from caravan crossbowmen combined to bring down the beast. The party salvaged extensive materials including armor-quality leather, ivory teeth, and lightweight bones. Slaydar animated the T-Rex skeleton as a mount and acquired a sentient forelimb companion inhabited by a spirit named &amp;quot;Tina.&amp;quot; The session ended with the party resting at the Centre Jungle camp, having gained the caravan&#039;s respect and preparing to continue their journey to Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 || Departed House Kerberoth with caravan; Sin joined party; T-Rex battle at Centre Jungle (defeated, salvaged materials); Slaydar contacted spirit &amp;quot;Tina&amp;quot; and animated T-Rex skeleton mount&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3: The Lands of Chaos ====&lt;br /&gt;
=====The Ford of Sands and Trackless Perils=====&lt;br /&gt;
&lt;br /&gt;
Our journey through the Heights of Chaos continued with remarkable incidents. At the Ford of Sands, Slaydar and Sin demonstrated the impulsive curiosity characteristic of their race by sending spectral hands into the river to investigate potential aquatic life. Instead of fish, they discovered pockets of trackless waste—planar voids that trapped their magical constructs for the duration. The scouts collected sand in glass vials, and the caravan wisely chose to camp at the ford rather than risk travel with active trackless wastes potentially seeking attachment.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a ruined wall complex containing several mortuary temples arranged in an avenue. Slaydar identified the central building as a death site—a place where bodies were prepared for burial according to ancient funerary rites. The practice involved removing the brain through the nostrils while preserving the heart, as the culture believed reason resided in cardiac rather than cerebral tissue. Slaydar performed his life-prolongation ritual upon Sin here, taking advantage of the necromantically resonant location. The ceremony succeeded on the second attempt, halting her aging process indefinitely. The caravan guards remained at considerable distance during these proceedings, their discomfort palpable.&lt;br /&gt;
&lt;br /&gt;
=====The Crumbling Paths and Fossil Discoveries=====&lt;br /&gt;
&lt;br /&gt;
We arrived at a landscape dominated by decaying aqueducts—massive earthen structures with stone facing, rising to remarkable heights and stretching in sweeping curves across the terrain. Ishamael climbed to investigate, discovering the structure&#039;s true nature through planar interrogation. The Crumbling Paths, as they are known, constitute a multi-planar phenomenon where sections always orient east-west regardless of the traveler&#039;s position. The structure appears to exist simultaneously across multiple planes of reality.&lt;br /&gt;
&lt;br /&gt;
During his descent, Ishamael&#039;s footing failed when stone crumbled in his hands, though his Shadow Wings prevented any serious injury. The fallen stone revealed a remarkable fossil—a laminate creature that appeared to be a sea organism but in fact traveled on the wind in an atmosphere of unusual composition. A fascinating specimen for philosophical contemplation, though its practical value remained unclear.&lt;br /&gt;
&lt;br /&gt;
=====The Cloud Trees of Cindereth and Unusual Provisioning=====&lt;br /&gt;
&lt;br /&gt;
After a full day&#039;s travel that felt curiously brief, we entered an orchard of massive trees bearing watermelon-sized fruit. The Cloud Trees of Cindereth reach extraordinary heights and produce fruit of remarkable properties. The flesh proves extremely filling—a few slices satisfy completely—yet provides no actual caloric content. The fruit remains edible for approximately one year if unopened, but rapidly deliquesces once cut. The juice quenches thirst admirably, and a skilled vintner might ferment the high sugar content into valuable wines.&lt;br /&gt;
&lt;br /&gt;
I immediately recognized the commercial potential. These fruits could revolutionize dietary practices for those seeking to reduce consumption while maintaining satiation. We harvested a considerable quantity, storing them within the T-Rex skeleton&#039;s ribcage through clever application of warping magic. The caravan guards found our enthusiasm peculiar but offered no objection.&lt;br /&gt;
&lt;br /&gt;
=====Syrioth&#039;s Azure Grasslands and the Crimson Spires=====&lt;br /&gt;
&lt;br /&gt;
The next plane, Syrioth, presented grasslands of such rich green that in certain light they appeared almost blue. A mercifully brief day of travel provided welcome respite and opportunity for training. The subsequent journey through Coldstream tested our endurance more severely. Temperatures plunged to near freezing, the bitter cold sapping our strength with every hour of travel. The caravan maintained extensive fires and collected substantial water stores to avoid nighttime excursions into the cold. The guards&#039; woolen blankets, though harsh against unprotected skin, provided admirable insulation. Their wives weave them with extraordinary skill, creating common materials of exceptional quality.&lt;br /&gt;
&lt;br /&gt;
The following day brought us to a peculiar landscape of crimson metallic structures resembling tents with central spires rising to impressive heights. Each &amp;quot;tent&amp;quot; consisted of an alchemical transition metal—hard as bronze but with unusual oxidation properties. The structures leaned at steep angles from vertical, their metallic &amp;quot;skirts&amp;quot; giving the appearance of wind-caught fabric frozen in place.&lt;br /&gt;
&lt;br /&gt;
In an ill-advised experiment, I allowed blood to drip upon one of the fallen spires. The structure immediately began draining my vitality at an alarming rate while manifesting translucent human figures moving through the area as if the metallic structures did not exist. Slaydar identified these as insubstantial dead, though they proved unresponsive to necromantic communication. Ishamael&#039;s healing intervention halted the blood drain and dispersed the manifestations. The structures possess an aura of Remembrance—not a graveyard, but definitely a site where death has occurred in significant quantity.&lt;br /&gt;
&lt;br /&gt;
That evening I experienced vivid dreams of conversations with unfamiliar people, discussions where I perpetually lacked some essential context that would render them comprehensible. The bleeding had evidently created an unwelcome connection to whatever memories these spires preserve.&lt;br /&gt;
&lt;br /&gt;
=====The Thorn Fields of Havoth=====&lt;br /&gt;
&lt;br /&gt;
Travel through Havoth proved utterly exhausting. I found myself far more drained than my hardier companions, struggling to keep pace as we crossed the landscape. The terrain consisted of cultivated fields of thorns arranged in precise rows like a plantation. The plants themselves demonstrated remarkable properties: dark green with bright yellow bulbs, they possessed elasticity like rubber, resisting attempts at crushing. The sap proved highly corrosive to metals and organic materials alike, blackening and destroying a cloth rag in moments.&lt;br /&gt;
&lt;br /&gt;
The T-Rex managed to tear free a section of plant, which we preserved for potential alchemical trade. The caravan guards used bill hooks to protect the camels from the thorns while traveling single-file through the furrows. The plants, known as Thorn of Havoth, serve as source material for creating green vitriol—a dangerous but valuable alchemical component. Extraction requires considerable alchemical expertise to perform with any degree of safety.&lt;br /&gt;
&lt;br /&gt;
=====Arrival at Tintagel=====&lt;br /&gt;
&lt;br /&gt;
After a brief final journey, we arrived at Tintagel—a castle city situated at the elbow of U-shaped hills rising to impressive heights. Terraced farms covered the hillsides, irrigated by channels fed from a water source at the summit. The castle itself stands where a moat once existed, now a dry depression crossed by drawbridges.&lt;br /&gt;
&lt;br /&gt;
The population of Tintagel consists largely of spellcasters, identifiable by the chaos marks that distinguish them from ordinary humans: red sclera, black irises, and various physical peculiarities such as backwards-bending legs. Despite these unsettling characteristics, the Tintagelites demonstrate little malicious intent—they pose danger primarily through distraction, unreliability, and the occasional catastrophic accident rather than deliberate malice.&lt;br /&gt;
&lt;br /&gt;
Our entry with the animated T-Rex skeleton drew considerable interest from the local wizards, many of whom examined it with quizzing glasses and lorgnettes. One figure—tall, slender, wearing silver chainmail and a conical helm—descended from the sky, examined both the T-Rex and Slaydar within it, and simply said &amp;quot;No&amp;quot; before departing. The sixth such skeleton today, apparently.&lt;br /&gt;
&lt;br /&gt;
The local wizards expressed interest in purchasing the skeleton, though not for unreasonable sums. They offered exchange in magical services or goods rather than currency. A Staff of Power would require multiple such specimens—well beyond our current resources. More modest exchanges included spell racks, incantations, and various invested items. Of particular interest was an Enchiridion of Incantations based on Bolt of Energy, containing several variations including Levin Bolt (stunning lightning), a columnar lightning bolt, burst of energy (which restores vitality), and various elemental projectiles.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites proved fascinating if frustrating trading partners. They possess exceptional skill with incantations but demonstrate profound organizational difficulties. A guardsman specifically warned us that deals must close quickly—the wizards frequently lose interest in agreements made even days prior, their attention captured by new fascinations. Yet they prove valuable trading partners precisely because their unreliability stems from distraction rather than duplicity.&lt;br /&gt;
&lt;br /&gt;
We also learned that the thorn material from Havoth holds value here, as the wizards extract its alchemical properties for creating green vitriol. However, any attempt to return through the Heights of Chaos to harvest more would prove futile—the trackless wastes do not permit simple backtracking. One must follow established routes or possess exceptional tracking skills enhanced by magic. Earth mages apparently navigate such regions most effectively.&lt;br /&gt;
&lt;br /&gt;
=====Observations on the Journey and Local Customs=====&lt;br /&gt;
&lt;br /&gt;
This journey through the Heights of Chaos has impressed upon me the fundamental truth that reality itself varies considerably between planes. Each realm operates according to its own principles—from the Crumbling Paths that maintain consistent orientation regardless of position, to the Cloud Trees that provide satiation without nutrition, to the metallic spires that harvest blood to manifest memories of the dead.&lt;br /&gt;
&lt;br /&gt;
The trackless wastes present particular danger. Unlike conventional geography where one might retrace steps, these planar voids do not respect spatial consistency. The caravan&#039;s rangers possess knowledge of safe routes accumulated over years of travel, but deviation risks becoming permanently lost in placeless nowhere. Slaydar and Sin&#039;s spectral hands remain trapped somewhere west of us, calling forlornly for their masters until the magic sustaining them finally expires.&lt;br /&gt;
&lt;br /&gt;
The Tintagelites themselves embody a peculiar paradox—simultaneously brilliant and unreliable, capable of extraordinary magical achievement yet unable to organize even simple cooperative endeavors. Their chaos marks serve as constant reminder that proximity to the Abyss shapes both form and function. Yet their essential lack of malice makes them preferable trading partners to many more conventional merchants I have encountered.&lt;br /&gt;
&lt;br /&gt;
=====Practical Considerations=====&lt;br /&gt;
&lt;br /&gt;
My physical endurance continues to prove the limiting factor on these journeys. While my companions suffer manageable exhaustion, I accumulate weariness far more quickly during difficult travel. The Strength of Stone and Waybred enhancements from Lady Callas provide essential support, but I remain keenly aware of my physical limitations. Should I fall unconscious from exhaustion during some crisis, the party&#039;s capabilities would be only modestly reduced—a cold comfort, but realistic assessment nonetheless.&lt;br /&gt;
&lt;br /&gt;
The T-Rex skeleton, while impressive, proves less valuable than Slaydar hoped. The bones themselves—hollow, light, strong as dense wood but remarkably lighter—possess considerable practical application for construction of boats, gliders, or lightweight implements. However, multiple such skeletons would be required to obtain truly exceptional magical items. We may trade portions for more modest but immediately useful enhancements.&lt;br /&gt;
&lt;br /&gt;
The Cloud Fruit represents a more promising long-term investment. If we can establish reliable transport through the trackless wastes, these fruits could find ready market among the wealthy seeking to reduce food consumption while maintaining comfort. A master vintner could potentially create valuable wines from the high sugar content. The Abbey itself might benefit from such provisions, reducing the burden of feeding a large staff while maintaining morale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:2px solid #aaa; padding:10px; margin:20px 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== OOC Details =====&lt;br /&gt;
&lt;br /&gt;
====== Items Acquired ======&lt;br /&gt;
&lt;br /&gt;
* Substantial supply of Cloud Fruit - stored in T-Rex ribcage (filling, non-caloric, lasts approximately one year unopened)&lt;br /&gt;
* Thorn of Havoth material - for trade or alchemical use in Tintagel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Life Prolongation ritual completed (aging halted for 14 years) - performed at mortuary temple&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor when dark) - collected at Ford of Sands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Uncommon herbs from Scented Jungle (accelerate Earth Mage healing spells)&lt;br /&gt;
* Aminote fossil material - from Crumbling Paths investigation&lt;br /&gt;
&lt;br /&gt;
====== Training time ======&lt;br /&gt;
3 days of downtime - After the T-Rex battle&lt;br /&gt;
2 half-days at Cindereth and Serioth&lt;br /&gt;
1 half-day after the Crimson Spires&lt;br /&gt;
&lt;br /&gt;
4.5 days total.&lt;br /&gt;
&lt;br /&gt;
====== Session Summary ======&lt;br /&gt;
&lt;br /&gt;
The party completed their journey through the Heights of Chaos trackless wastes with the caravan, traveling from the Centre Jungle camp to Tintagel over approximately nine days. The journey included encounters with numerous planar phenomena: trackless wastes at the Ford of Sands that trapped Slaydar and Sin&#039;s spectral hands, ancient mortuary temples where Slaydar performed life prolongation on Sin, the multi-planar Crumbling Paths where Ishamael discovered unusual fossils, the Cloud Trees of Cindereth producing non-caloric but filling fruit, crimson metallic remembrance spires that drained Artephius&#039;s vitality when blood-activated, the freezing passage through Coldstream, the dangerous thorn fields of Havoth, and finally crossing a lava river via Sin&#039;s bronze bone construction bridge. The party arrived at Tintagel, a castle city populated primarily by chaos-marked wizards known for exceptional magical skill but profound unreliability. Initial negotiations regarding the T-Rex skeleton revealed local interest in magical trades rather than currency, with various spell books, incantations, and invested items available for exchange. The session ended with the party beginning to explore trading opportunities in Tintagel while considering their recruitment mission objectives.&lt;br /&gt;
&lt;br /&gt;
====== Chronological Timeline ======&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 || Departed for Heights of Chaos; rested at Scented Jungle where Ishamael gathered uncommon herbs&lt;br /&gt;
|-&lt;br /&gt;
| Day 29 || Long day&#039;s travel through Heights of Chaos; camped at Ford of Sands; Slaydar and Sin lost spectral hands to trackless wastes; red flesh beetles cleaned T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 30 || Collected four flesh beetles; continued lengthy travel; arrived at mortuary temple ruins; Slaydar performed life prolongation ritual on Sin (succeeded on second attempt); rested at ruins&lt;br /&gt;
|-&lt;br /&gt;
| Day 31 || Exhausting travel to Crumbling Paths; Ishamael investigated structure and discovered aminote fossil; camped beneath aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Day 32 || Traveled to Cloud Tree orchard of Cindereth (curiously brief journey); harvested cloud fruit&lt;br /&gt;
|-&lt;br /&gt;
| Day 33 || Brief travel through Syrioth grasslands&lt;br /&gt;
|-&lt;br /&gt;
| Day 34 || Grueling journey through Coldstream&#039;s bitter cold; camped by frozen stream&lt;br /&gt;
|-&lt;br /&gt;
| Day 35 || Recovered from extreme cold; traveled to Crimson Spires; Artephius bled on spire, manifested insubstantial dead, was healed by Ishamael; camped at spires&lt;br /&gt;
|-&lt;br /&gt;
| Day 36 || Utterly exhausting travel through thorn fields of Havoth; harvested thorn plant material; camped in thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Brief final travel to Tintagel; crossed lava river via Sin&#039;s bone construction bridge; arrived at Tintagel; began negotiations regarding T-Rex skeleton and exploring magical trading opportunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: Tintangel traders ===&lt;br /&gt;
&lt;br /&gt;
===== The Trading of Curiosities and Acquisition of Practical Necessities =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our arrival in Tintagel presented immediate commercial opportunities, as the wizardly inhabitants demonstrated considerable interest in Slaydar&#039;s animated T-Rex skeleton. The local paleontological animators—three in number—viewed the specimen with professional appreciation, though not unprecedented enthusiasm. One silver-armored figure descended from the sky, examined both skeleton and occupant, pronounced a terse &amp;quot;No,&amp;quot; and departed. Apparently we had presented the sixth such specimen encountered that day. A humbling reminder that even remarkable discoveries prove commonplace in certain locales.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael, exercising his merchant training, arranged an auction among the interested parties. The wizards, forming a collaborative purchasing arrangement, offered 104 true silver guineas—equivalent to approximately 26,208 silver pennies. However, given the Tintagelites&#039; well-established unreliability regarding currency transactions, we negotiated instead for magical goods and services. A practical decision, as these chaos-marked wizards prove far more reliable when their interests align with immediate gratification rather than delayed financial settlements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The trade yielded considerable value: quilted canvas armor for our party, various incantations from the necromantic animators and spiritualists, and opportunities for additional exchanges. The quilted canvas armor, while brightly colored in greens, yellows, and reds arranged in lozenge patterns, provides superior magical compatibility. With a base protection of three points, it gains additional protection at ranks 10, 15, and 20 of armor spells, plus ablative magical protection equal to non-prime ranks. Far superior to the soft leather we had contemplated keeping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael traded his Walking Unseen potions for a set of the quilted canvas armor and accompanying robes. The soft T-Rex leather we had harvested went toward additional armor sets for the party. A fair exchange, particularly given that Tintagelites value immediate goods over future promises. Their distracted nature makes them unreliable contract partners beyond the span of a few days, but their essential lack of malice renders them preferable to many more conventional merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Enchiridion and Incantational Studies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among the offered incantations, I acquired the Enchiridion of Bolt of Energy—a small booklet of cream vellum bound with brass rings. This tome serves dual purpose: it teaches the Bolt of Energy spell and functions as a spell rack for various incantations of that spell, including Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, and Orb of Flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The book itself weighs eleven ounces and will serve as the foundation for expanding my offensive magical capabilities. I shall require three weeks to learn both the base spell and begin advancing the spell rack. Time well spent, given our extended stay in Tintagel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The God Sin and Lunar Associations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our negotiations, the spiritualists revealed information regarding a moon god called Sin. This deity proves ancient beyond most pantheons, having survived multiple incarnations of religious orthodoxy. He associates with the city of Ur in the Land of Nod, manifests with a beard formed from lapis lazuli in the Mesopotamian style, connects to bulls symbolically, and bears particular affinity with the number thirty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For our companion whose name literally references sin, this discovery holds obvious significance. The spiritualists possessed incantations specific to Sin&#039;s worship, including variations of Wraith Cloak. The lunar aspect association suggests potential value for those seeking divine patronage, though I remain content with my scholarly pursuits unencumbered by theological obligations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The information proves relevant to our mission, as Ur lies within the Land of Nod—precisely where we seek the Choir of the House of Fire. Whether this constitutes fortunate coincidence or deeper pattern remains unclear, though in my experience, such alignments rarely prove entirely accidental.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Encounters with Dwarven Smiths and Peculiar Armaments =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among Tintagel&#039;s diverse population, we encountered dwarves whose hair and beards burn with actual fire—not illusory flames, but genuine combustion that causes them no discomfort. They possess skill in weapon-smithing and speak Thari with rank six competence, though Slaydar&#039;s rank zero knowledge created communication challenges best solved through emphatic gesturing and simplified vocabulary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They offered for sale an item called Dark Harvest—a glaive-like weapon with rotating scythe blade, forged from black bronze quenched in the River Styx. This weapon proves particularly effective against undead while bouncing harmlessly off immortals and eternals, reducing their damage to negligible amounts. The price—thirty thousand silver pennies—exceeded our available resources even accounting for the T-Rex sale. Slaydar&#039;s offer of &amp;quot;a night of passion&amp;quot; met with justified skepticism regarding anatomical logistics given his missing fingers. We declined the purchase, though the craftsmanship impressed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dwarves maintain forges at considerable personal risk, working with Styx water that has claimed numerous smiths over the years. One imagines a remarkable collection of weapons and unfortunate craftspeople accumulated at the riverbed. I refrained from inquiring about their recovery methods, as some knowledge serves no practical purpose beyond generating nightmares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Flesh Beetles and Minor Discoveries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s collection of four red flesh beetles, acquired at the Ford of Sands, proved topic of discussion among the wizards. These creatures efficiently strip flesh from bone, then enter torpor when denied light and sustenance. They can convert zombies to skeletal form, reducing the characteristic odor of animated dead. When gorged, they breed, though Sin wisely chose not to encourage multiplication during our city sojourn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At full activity, the beetles demonstrate remarkable efficiency—they completely consumed the T-Rex&#039;s flesh in hours. In torpor, they become small enough to fit individual beetles in matchbox-sized containers. The wizards displayed interest primarily in academic terms, noting the creatures&#039; utility for necromantic preparations but offering no particular trade value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained the aminote fossil I discovered at the Crumbling Paths—a wind-traveling creature from some atmosphere of non-oxygen composition. The fossil holds more interest for me than the purchasers, representing a fascinating biological adaptation to entirely foreign environmental conditions. I shall retain it for further study.&#039;&#039;&lt;br /&gt;
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===== The Valley of Death and Ominous Prophecies =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our exploration of Tintagel&#039;s environs revealed a notable absence: no catacombs, crypts, or graveyards exist within the city limits, and precious few outside. This unusual arrangement stems from the Tintagelites&#039; poor ranger skills—they cannot safely navigate the trackless wastes that surround their home, effectively trapping them within their chaotic city unless joining established caravans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, outside the city we discovered a place of power—definitely not a graveyard, the locals emphasized with suspicious insistence. Hooded figures lurked about this site, their movements unsettling and inhuman. When Slaydar approached one, it turned to face him not as a person would, but as though its shoulders remained fixed while the robe billowed and repositioned. The face visible within the hood showed only grim, darkened features with glittering, faceted eyes like onyx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These figures spoke of one who was great but died nearby—not quite at this location, but somewhere close. They serve not through worship but through awaiting one suitable to take up the burden of greatness. Their assessment of Slaydar&#039;s endurance of twenty proved dismissive: &amp;quot;Feeble.&amp;quot; Their standards for greatness clearly exceed conventional measures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The entity performed some manner of fate-reading upon our party, revealing information both useful and concerning:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For me: I possess no resistance against transformation into a frog. This stems from my princely nature—apparently nobility provides no protection against batrachian metamorphosis, and indeed may make one particularly susceptible to such enchantments. The hooded figure mentioned the Gusso Woods as a place to avoid, where practitioners of such magic dwell. Small comfort that I might, theoretically, find reversal through matrimony, though I prefer to avoid the necessity entirely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Slaydar: His fate involves serving &amp;quot;behind the throne.&amp;quot; The hooded figure gestured back and forth ambiguously, suggesting multiple interpretations. Whether this indicates political power, sanitary duties, or some metaphorical meaning remains unclear. Slaydar chose to interpret it optimistically as indication of future influence. I refrained from suggesting alternative readings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Ishamael: &amp;quot;The gates of death swing both ways for you.&amp;quot; Given his necromantic inclinations and ability to traverse the boundaries between life and death, this hardly surprises. Whether prophecy or simple observation of existing capability, the statement acknowledges Ishamael&#039;s unique position among practitioners of death magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Sin: &amp;quot;Silver is a boon to you.&amp;quot; The speaker immediately followed this with &amp;quot;The love of money is the root of all evil,&amp;quot; which rather undercuts the apparent blessing. Whether this references literal silver metal, currency, or some symbolic meaning remains ambiguous. Sin&#039;s philosophical interests led her to inquire about distinctions between types of greatness—a line of questioning that prompted the hooded figure to complain about encountering a bloody philosopher. I have been attempting to teach her philosophical reasoning. Apparently my efforts bear fruit, though perhaps not always welcome fruit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Embassy Mission and Journey Planning =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure proposed a task: transporting a group seeking asylum from the Chthonic regions of the Land of Nod to the Underworld itself. These asylum-seekers associate with the Mazakim and Lilin—entities we have encountered peripherally in previous travels. The proposition involves danger, bloodshed, and potential treasure. Standard adventuring fare, in summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael initially hesitated, prompting Slaydar to enthusiastically volunteer on his behalf. I provided gentle physical encouragement—a pool cue to the back of Ishamael&#039;s head to simulate nodding agreement. The hooded figure found this &amp;quot;not meat&amp;quot;—meaning, I presume, that coercion does not constitute genuine acceptance. After Ishamael verbally confirmed his willingness, the bargain was struck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, before undertaking this task, we must first locate Simyaza, who occupies a unique position requiring access to an embassy. To find Simyaza, we must reach the elemental center of Tanuel—a location that Earth Mages apparently navigate most effectively. We lack an Earth Mage. This presents challenges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hooded figure provided crucial intelligence: we should travel to Morca, a large city serving the silk road trade. There we can join eastward-bound caravans, ideally working as guards or servants to avoid drawing attention. The Duke of Five Faces—ruler of the Land of Nod—maintains surveillance over those entering his domain. Anonymity among a caravan provides superior concealment compared to independent travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Germangeous Canyon and Mountain Crossing =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The route to Morca requires crossing the Jemaliah mountain range—formidable peaks with lowest passes at approximately 6,000 feet elevation. The truly dangerous path crosses the &amp;quot;dragon&#039;s teeth&amp;quot;—jagged peaks where winds of seventy miles per hour can batter travelers to death against stone unless maintaining altitude above 7,500 feet. At that elevation, the cold proves severe, and altitude sickness affects those unaccustomed to such heights. Travel would require limiting flight to two hours maximum during the warmest, calmest parts of each day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we can locate the entrance, we can follow the river through the canyon, maintaining relative concealment from aerial observation. The canyon route still climbs to approximately 6,000 feet at its highest point—sufficient to risk altitude sickness—but far safer than the exposed mountain crossing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon terminates at the Beckel Waterfall, a 2,000-foot drop descending from 6,000 feet to 4,000 feet elevation. We would need to navigate this descent, preferably under cover of darkness using Dark Vision to avoid detection. The hooded figure emphasized the value of acquiring a map, as the canyon entrance proves difficult to locate without proper guidance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our party includes rangers of modest capability—sufficient to locate home after inebriation, as the saying goes, but perhaps requiring luck for wilderness navigation. We shall seek maps in Tintagel&#039;s libraries and among the merchants before departing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Equipment Acquisitions and Magical Preparations =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond the armor and Enchiridion, our party acquired various magical implements:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael obtained a lantern that sheds dark light, altering spell aspects to affect undead and halving undead magic resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necromantic animators offered numerous incantations including those for Wraith Cloak (which I shall study for three weeks), bone construction paths, spectral warrior summoning as scimitar cats, and various other death-aspected magics. The entropy locusts incantation proved particularly expensive—equivalent to 5,000 silver pennies—but Blackfire incantations to write seals and potentially dangerous variations tempted even my cautious nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin acquired the Spirit Net of the Necromanteion—a small net-like decoration made from desiccated priestess sinews that provides healing enhancement. Similar in function to my healing boost dreamcatcher from Henry the Toymaker, though of different cultural origin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also learned of the Cave of Shadows—a shadow-realm facsimile of the real world where travelers can move between distant locations. Hemlock provides one method of accessing this realm, though it requires dying first. Some practitioners view death as mere inconvenience when pursuing their goals. I prefer continued respiration to such experimental transportation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Training and Extended Residence =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall require five weeks and one day to learn Bolt of Energy to rank five and advance the associated spell rack. The base casting chance of fifty percent plus rank bonuses yields ninety percent success rate at rank five—acceptable for combat application. Ishamael will rank Shadow Wings to twenty during this period, requiring thirty-nine days. We shall remain in Tintagel for this extended training period.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During these weeks, Slaydar&#039;s spectral hands—lost at the Ford of Sands to trackless waste—will finally return to him after wandering for multiple weeks calling forlornly for their master. The wizards offered incantations for spectral hands including variations such as Cubed Force or Ramma Force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar will also recover his second point of endurance lost to drinking the green water at House Kerberoth—the liquid uncertainty that curses those foolish enough to consume it despite warning signs including dogs refusing to drink. His endurance will return to twenty-one, making him slightly less feeble by the hooded figure&#039;s exacting standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased warm clothing for the mountain crossing, as temperatures at 6,000 to 7,500 feet prove severe enough to risk frostbite and hypothermia. The caravan blankets we had acquired during our journey through the Heights of Chaos—bright wool blankets of exceptional quality woven by guardsmen&#039;s wives—will serve admirably for this purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Observations on the Chaos-Marked and Their Commerce =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tintagelites demonstrate fascinating contradictions. Their chaos marks—red sclera, black irises, backwards-bending legs, and various other physical peculiarities—indicate proximity to Abyssal influence. Yet they lack malicious intent almost entirely. Their danger stems from distraction, unreliability, and occasional catastrophic accidents rather than deliberate harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They possess exceptional magical skill, particularly with incantations, but demonstrate profound organizational deficiencies. Agreements must close within days or their attention wanders to new fascinations, rendering previous negotiations void. They prove valuable trading partners precisely because their unreliability stems from chaos rather than duplicity—they forget obligations rather than deliberately violating them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guardsmen who maintain order prove more competent than one might expect. They cannot prevent the wizards from creating havoc, but they can direct said havoc away from critical infrastructure. Watching them attempt to manage chaos-touched wizards resembles herding cats while the cats possess the ability to teleport, fly, and accidentally transmute things into other things. That Tintagel functions at all represents a minor miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their inability to develop ranger skills keeps them largely contained within their city and associated caravan routes. This may be the only factor preventing Tintagelites from spreading across the planes wreaking well-intentioned chaos wherever they travel. One imagines the multiverse breathes easier for their geographic limitations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Weight of Fates and Future Burdens =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This session revealed our fates—or at least, aspects of possible futures. I find myself resistant to frog transformation, Slaydar serves behind some throne, Ishamael walks between death&#039;s gates, and Sin finds silver a boon while simultaneously being warned against money&#039;s corrupting influence. These prophecies may be immutable destiny or merely probable outcomes based on current trajectories. I prefer to believe the latter, as it preserves agency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accepted a mission to transport asylum seekers from the Land of Nod to the Underworld—a task involving undetermined danger and possible treasure. Before that, we must locate Simyaza at Tanuel&#039;s elemental center, which requires capabilities we currently lack. And before that, we must recruit the Choir of the House of Fire, a sexton, and a concert master for Callas&#039;s Abbey. Our task list grows faster than our completion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey requires crossing mountains by canyon passage, joining caravans in Morca, entering the Land of Nod without drawing the Duke of Five Faces&#039; attention, locating our recruitment targets in the eastern regions before the Court of Jade, somehow accessing Tanuel&#039;s elemental center, finding Simyaza, arranging embassy functions, collecting asylum seekers from Chthonic regions, accessing the Underworld, depositing said seekers, and returning to report success to Callas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When enumerated thus, the mission appears somewhat ambitious. Possibly excessively ambitious. Yet we accepted payment, we gave our word, and the hooded figure has marked us with fate. Forward remains the only practical direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Practical Considerations and Resource Management =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical limitations continue to constrain party capabilities, though magical enhancements mitigate the most severe deficiencies. The quilted canvas armor provides superior protection when combined with armor spells—I shall cast Wraith Cloak upon it once learned, gaining both physical protection and magical damage reduction. The Strength of Stone and Waybred from Callas maintain my viability during extended travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our financial situation improved dramatically from the T-Rex sale, though we converted most value into goods and training rather than retaining currency. This proves wise given the Tintagelites&#039; unreliable relationship with delayed payment and our need for immediate capability enhancement. We depart Tintagel better equipped, better trained, and better informed than we arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The five weeks of training will delay our mission timeline, but arriving at the Land of Nod unprepared serves no purpose. Callas understands the necessity of thorough preparation—she would prefer capable servants who arrive slightly late to hasty ones who die stupidly. At least, I hope she holds that preference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have refrained from bleeding on any mysterious artifacts this session. A marked improvement in my decision-making compared to the Crimson Spires incident. Small victories accumulate toward larger successes, or so I tell myself while contemplating our increasingly complex mission parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Session&#039;s End and Path Forward =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We concluded our initial trading and began our extended training period. Tintagel offers adequate libraries for research, sufficient wizards for magical instruction, and enough chaos to keep things interesting without becoming lethal. An ideal location for advancing our skills before undertaking the dangerous journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in scope with each discovery: recruitment becomes tied to finding a god&#039;s servants, which requires accessing elemental centers, which connects to embassy functions, which involves asylum transport, which necessitates Underworld access. Each task reveals three more beneath it, like some mythological hydra of complications. Yet this is the nature of adventuring in the outer planes—nothing proves simple, everything connects to everything else, and success requires navigating webs of obligation and opportunity simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall spend my five weeks mastering Bolt of Energy, advancing the spell rack, and researching maps of the Germangeous Canyon. Slaydar will search for his tribal kin, recover his spectral hands, and heal from his curse. Ishamael will perfect Shadow Wings and study the dark lantern&#039;s capabilities. Sin will likely pursue philosophical studies, experiment with her beetles, and contemplate silver&#039;s role in her fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we depart Tintagel, we shall be better prepared to face the dragon&#039;s teeth—whether by canyon passage or mountain crossing—and better equipped to infiltrate the Land of Nod without detection. The Duke of Five Faces will not find us so easily among caravan workers, and the Choir of the House of Fire will eventually yield to our search.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or so I hope, while trying not to think about the hooded figure&#039;s assessment that we are all, in our various ways, feeble. By the exacting standards of those who were great, perhaps we are. But we accepted the task nonetheless, which may indicate either courage or stupidity. Time will reveal which.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base, enhanced by armor spells at ranks 10/15/20, ablative magic damage protection equal to non-prime spell ranks) - traded Walking Unseen potions&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Enchiridion of Bolt of Energy (spell book and spell rack for Bolt of Energy incantations, 11 oz, A5-sized vellum booklet with brass rings) - from T-Rex skeleton trade&lt;br /&gt;
* Access to incantations: Levin Bolt, Lightning Bolt, Bolt of Fire, Ray of Cold, Razor Orb, Burst of Energy, Orb of Flight - from T-Rex skeleton trade&lt;br /&gt;
* Warm clothing for mountain travel - purchased with party funds (1,000 sp spent collectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - traded soft T-Rex leather&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spectral Hand incantations access: Cubed Force/Ramma Force (15-ft cube, one face moves to opposite side, stopped only by iron/steel) - from T-Rex skeleton trade&lt;br /&gt;
* Recovered: Both spectral hands returned after 16 days wandering&lt;br /&gt;
* Healed: Regained 2 points of endurance lost to green water curse (back to 21 EN) - natural healing over 5+ weeks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Spirit Net of the Necromanteion (15cm x 4cm desiccated sinew net decoration, enhances first healing spell per day by +3 points, worn on chest, 4 oz weight but 1 lb encumbrance) - from T-Rex skeleton trade&lt;br /&gt;
* Four red flesh beetles (in bag, in torpor) - retained from previous session&lt;br /&gt;
* Information about Sin (moon god of Ur in Land of Nod, associated with bull and number 30, lapis lazuli beard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor (3 pt protection base) - from T-Rex skeleton trade&lt;br /&gt;
* Accompanying robes - part of armor trade&lt;br /&gt;
* Lantern of dark light (alters spell aspects to affect undead, halves undead magic resistance, includes Star Fire incantation: throws victims back non-prime ranks in feet when they fail damage resist) - from T-Rex skeleton trade&lt;br /&gt;
* Vermilion Fan of the Orient (23cm black pointed spines linked to 13 red jade panels, 13 oz, spell rack, wielded as buckler, reflex action adds MD to defense until next pulse, 4-pulse cooldown) - from T-Rex skeleton trade (party&#039;s portion)&lt;br /&gt;
* Various necromantic incantation access - from T-Rex skeleton trade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Quilted canvas armor sets for all members - total value ~26,208 sp equivalent traded for T-Rex skeleton&lt;br /&gt;
* Access to multiple incantations from Tintagelite necromancers/animators/spiritualists&lt;br /&gt;
* Warm clothing for mountain crossing - 1,000 sp spent&lt;br /&gt;
* Knowledge of Germangeous Canyon/Jamandal&#039;s Canyon route to Land of Nod&lt;br /&gt;
* Quest: Transport asylum seekers from Chthonic regions of Land of Nod to Underworld&lt;br /&gt;
* Quest: Locate Simyaza at elemental center of Tanuel&lt;br /&gt;
* Information about Cave of Shadows (hemlock provides access, shadow-realm travel)&lt;br /&gt;
* Maps to acquire: Germangeous Canyon passage route&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Prophecies Received:&#039;&#039;&#039;&lt;br /&gt;
* Artephius: No resistance to frog transformation (due to princely nature; Gusso Woods mentioned as place to avoid)&lt;br /&gt;
* Slaydar: Fate to serve behind the throne&lt;br /&gt;
* Ishamael: Gates of death swing both ways&lt;br /&gt;
* Sin: Silver is a boon / love of money is root of evil&lt;br /&gt;
&lt;br /&gt;
===== Spell and Incantation Details =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt of Energy Incantations (from Enchiridion):&#039;&#039;&#039;&lt;br /&gt;
* Levin Bolt: Javelin-length lightning bolt that dazes victims unless they resist for half damage&lt;br /&gt;
* Lightning Bolt: Extends 60 feet, deflects off stone until reaching full extension, stuns those who fail to resist&lt;br /&gt;
* Bolt of Fire: Ignites flammable materials with 70% probability&lt;br /&gt;
* Ray of Cold: Delivers magical cold damage&lt;br /&gt;
* Razor Orb: Requires specially-crafted glass wire from Rank 8+ artisan glazier&lt;br /&gt;
* Burst of Energy: Restores fatigue equal to non-prime ranks once per dawn&lt;br /&gt;
* Orb of Flight: Transforms caster into reflective yellow orb capable of accelerating to 30 mph + 1 per rank&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin-related Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Wraith Cloak variation: Extends damage reduction to silvered weapons and similar metals including mithril and etheldin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael&#039;s Lantern Incantations:&#039;&#039;&#039;&lt;br /&gt;
* Star Fire variation: Throws victims back a number of feet equal to non-prime ranks when they fail to resist damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Hand Incantations (Slaydar):&#039;&#039;&#039;&lt;br /&gt;
* Cubed Force/Ramma Force: Transforms spectral hand into 15-ft cube where one face moves to opposite side, passes through all materials except iron/steel; useful for seeing through walls, lifting oneself vertically, or applying crushing force&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party spent five weeks and one day in Tintagel after completing their journey through the Heights of Chaos trackless wastes. They auctioned the animated T-Rex skeleton to a coalition of three paleontological animators for 104 true silver guineas (26,208 sp equivalent), trading the value for quilted canvas armor, magical incantations, and various invested items rather than currency. Artephius acquired the Enchiridion of Bolt of Energy and began three weeks of study to learn the spell and advance the spell rack. The party learned about Sin, an ancient moon god associated with Ur in the Land of Nod. Outside the city, they encountered hooded figures at a place of death-power who read their fates and conscripted Ishamael for a mission to transport asylum seekers from the Chthonic regions of the Land of Nod to the Underworld. This requires first locating Simyaza at the elemental center of Tanuel. The hooded figure advised traveling to Morca to join eastward caravans into the Land of Nod, crossing either the dangerous dragon&#039;s teeth mountains (7,500+ ft elevation, 70 mph winds) or preferably finding the entrance to Germangeous Canyon (max 6,000 ft elevation, concealed route ending at Beckel Waterfall with 2,000 ft drop). The party will remain in Tintagel for training: Artephius learning Bolt of Energy to rank 5 (5 weeks 1 day), Ishamael ranking Shadow Wings to 20 (39 days), Slaydar recovering endurance and reclaiming lost spectral hands. They acquired warm clothing for the mountain crossing and began researching maps of the canyon route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Arrived at Tintagel after crossing lava river and traveling through thorn fields&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Discussed armor options with Tintagelite smiths; identified three paleontological animators interested in T-Rex skeleton&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Ishamael auctioned T-Rex skeleton; received 104 true silver guineas (26,208 sp) value&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Negotiated trade: skeleton value exchanged for incantations, armor, and magical items rather than currency&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Acquired quilted canvas armor sets for entire party by trading Walking Unseen potions and soft T-Rex leather&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Learned about Sin (moon god of Ur in Land of Nod) from spiritualists&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Encountered hooded figures at death-power site outside Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received fate prophecies: Artephius (frog vulnerability), Slaydar (serve behind throne), Ishamael (gates of death swing both ways), Sin (silver is boon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Accepted quest to transport asylum seekers from Chthonic regions to Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Received intelligence about route to Land of Nod via Morca and Germangeous Canyon&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Purchased warm clothing for mountain travel (1,000 sp)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 || Began extended training period in Tintagel&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 53 || Slaydar&#039;s first lost endurance point healed (16 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 58 || Slaydar&#039;s spectral hands returned after wandering (21 days)&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 73 || Slaydar&#039;s second endurance point healed (36 days); returned to 21 EN&lt;br /&gt;
|-&lt;br /&gt;
| Day 37 ? Day 76 || Artephius studied Bolt of Energy (learning to rank 5, advancing spell rack); Ishamael ranked Shadow Wings to 20; Slaydar searched for tribal kin; Sin studied philosophy and researched silver/Sin connections (39 days total)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Training period completed; prepared to depart Tintagel for Morca&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: Infectious flights ===&lt;br /&gt;
===== The Geography of Necessity and Maps Most Peculiar =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We found ourselves outside Tintagel, lingering near the Valley of Death but prudently declining to enter that particular establishment. I have learned through experience that places bearing such names rarely offer pleasant surprises. The locals maintain a thriving trade community here, merchants and travelers passing through en route to the Keeper of Five Faces and points beyond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our immediate concern focused on the journey ahead. The destination: Maktou, a substantial city lying several hundred miles north-north-east of Tintagel. Between us and that objective stretched the Jemaliah mountain range, a formidable barrier featuring jagged peaks where ferocious winds can dash travelers to death against stone unless one maintains altitude above the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At such heights, the combination of cold and altitude sickness presents lethal risk. The temperature plummets well below freezing, though wind chill makes accurate assessment academic once one&#039;s frozen corpse tumbles into a crevasse. Medical knowledge suggests that ascending these peaks in a single day carries substantial risk of altitude sickness, a condition requiring months to resolve if one cannot descend to lower elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The preferable alternative: the Germangeous Canyon, also called Jamandal&#039;s Canyon. If we could locate its entrance, we might follow the river through at lower elevation, maintaining relative concealment while avoiding the worst of the mountain&#039;s fury. The canyon terminates at Beckel Waterfall, a massive cascade we would need to navigate under darkness using Dark Vision to avoid aerial detection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First, however, we required intelligence. The maps we sought proved elusive in Tintagel&#039;s markets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Acquisition of Information Through Diplomatic Libation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael exercised his considerable skill at spying and assessment, identifying a particularly garrulous fellow in one of Tintagel&#039;s drinking establishments. The man claimed to have descended from Maktou via river, surviving a spectacular journey through rapids in his coracle. His tale involved a ninety-foot waterfall, the strength of his arms pulling the vessel to shore despite the current, and the subsequent destruction of his craft, explaining his presence so far south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story was, naturally, complete fabrication. However, beneath the lies lay useful truth. Ishamael, displaying unexpected expertise in alcoholic beverages—apparently scholars acquire diverse knowledge—cultivated friendship with the boatman through provision of his finest spirits. The investment yielded returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fellow had indeed traveled the canyon, though his journey proved considerably less heroic than advertised. He described the river&#039;s exit into a lake, the series of cascades ascending into the mountains, and the peculiar stone of the uplands. He sketched what he remembered, providing Ishamael with sufficient detail to create a functional map showing the lake&#039;s location, the river&#039;s entry point, and the basic geography of the route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The boatman mentioned curious features: the canyon walls, formed of unusually white stone without volcanic characteristics, and the uplands beyond, where the rock appeared dark as obsidian despite the region&#039;s non-volcanic geology. The terrain hosted sparse vegetation despite the altitude and cold, suggesting geothermal warmth from below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Peculiarities of Local Commerce and Slaydar&#039;s Acquisitions =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Ishamael gathered cartographic intelligence, Slaydar explored Tintagel&#039;s servant markets. He discovered a merchant dealing in small figurines—magical items called Ushabti, approximately five centimeters tall, crafted from semi-precious stones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant possessed two such items: one fashioned from pale blue stone, the other from green malachite. These Ushabti, when properly animated through necromantic ritual, summon spiritual servants. The blue figurine produces a gardener skilled in tending herbal gardens. The green malachite Ushabti, carved from soapstone, manifests a scullery maid equipped with soap, capable of washing and cleaning almost anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given Slaydar&#039;s manual dexterity challenges and the resulting chronic filth of his armor and person, the acquisition seemed practically ordained. The merchant wanted two true silver guineas for each figurine, equivalent to approximately five hundred silver pennies. Slaydar, in a display of negotiating creativity that approached genius or madness, offered to cast Hold Aging on the merchant, granting sixteen years without aging in exchange for two figurines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The merchant accepted. Slaydar attempted the ritual casting. The spell failed spectacularly, though thankfully without backfire. After profuse apologies and assurances regarding the difficulty of such powerful magic, Slaydar tried again. This time the spell took hold, and the merchant—now preserved from aging&#039;s ravages—handed over both Ushabti with satisfaction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refrained from commenting on the exchange rate. Sixteen years of prevented aging for items worth approximately one thousand silver pennies total seems generous to the merchant, though perhaps the market value of such magic exceeds my estimation. Slaydar appeared pleased with the transaction, and obtaining cleaning services for his perpetually filthy garments seemed worth considerable expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Preparations for High-Altitude Travel =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We acquired warm clothing suitable for mountain crossing, spending approximately one thousand silver pennies from party funds. The garments provided substantial protection against cold—though insufficient against the worst of the dragon&#039;s teeth. The locals also offered doves for sacrifice and traveling provisions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The priests sell ritually cleansed doves for one silver penny each, standard traveling sacrifice for those journeying through dangerous territory. We declined to purchase a large quantity, reasoning that carrying caged birds while flying presented encumbrance challenges exceeding their spiritual utility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More intriguing were the alchemical warming stones. These devices, fashioned from dark red clay surrounding reactive metal, produce heat when broken, allowing water to contact the metal core. The cheaper versions, costing ten silver pennies, heat nicely but carry unspecified risk of catastrophic failure. The expensive versions, priced at one true silver guinea, guarantee safety but exceed our budget.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I identified the reactive metal as caesium through alchemical analysis—a discovery suggesting we might employ these devices for fishing by explosive means, though consumption of the resulting catch seemed inadvisable given the chemical contamination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also examined experimental traveling rations offered at two copper farthings per meal. The vendors admitted these provisions lacked field testing, noting that subjects experienced &amp;quot;enhancements&amp;quot; after consuming them for a week. The failure to specify whether these enhancements proved beneficial or deleterious raised appropriate concerns. Slaydar, demonstrating either admirable courage or questionable judgment, purchased several weeks&#039; worth for personal consumption and scientific experimentation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Journey North to the Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed Tintagel approximately one hour before dawn, walking outside the city limits before ascending via Ishamael&#039;s Shadow Wings. The spell, now quite potent, provides substantial flight duration at impressive speed. With four passengers, the exertion increases as altitude rises, but remains manageable for those of adequate strength.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess limited physical strength. While my natural capabilities prove adequate for managing my own equipment and scholarly apparatus, I contribute little to the expedition&#039;s heavier burdens. The physical labor of carrying party supplies, establishing camps, and managing substantial equipment falls to my more robust companions. My contribution remains purely intellectual and magical—a division of labor I accept with pragmatic resignation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight north covered the distance to the lake in approximately three hours, reaching the lake the boatman had described by nine o&#039;clock in the morning. The lake stretched two to three miles north-south, perhaps half a mile wide—large enough to challenge a swimmer but navigable for the competent. We identified the cascade on the lake&#039;s northern shore where the canyon river descended from the mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rather than risk landing and re-launching, Ishamael wisely chose to continue flying directly up the river into the canyon. The Shadow Wings spell still had considerable duration remaining, and limiting our ground exposure reduced opportunity for mishap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Canyon Ascent and Slaydar&#039;s Aquatic Misadventure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls rose nearly vertical, perhaps seventy-five degrees, formed of peculiar white stone difficult to describe. The material lacked distinguishing features, making altitude assessment challenging except when occasional bushes provided reference. The eastern wall displayed curious moss coverage and caverns, visible only on one side of the ravine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river climbed at steep grade—punishing for walking, though we flew above the water following the cascades upward. At higher elevation, the work intensified as altitude effects began manifesting. Those carrying heavy loads—Slaydar with his substantial equipment—felt the growing strain more acutely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster struck with the predictability of dropped crockery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, facing the canyon&#039;s turbulence and headwind, lost control and began tumbling through the air. He struggled to recover his flight path but could not regain stability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faced with collision against the canyon wall, the river bank, or the water itself, Slaydar chose the softest option available. He struck the water at considerable speed, scraping across a concealed rock. The impact crippled his primary hand, inflicting grievous injury and severing the appendage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The river&#039;s current, flowing rapidly back downstream, began carrying Slaydar away from the party. Weighted down by his substantial equipment, he sank beneath the surface and began to drown. Ishamael reacted with admirable speed, casting Wind Walk to extract Slaydar from the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spell launched Slaydar vertically like a comet for brief duration. He ascended rapidly, then engaged his Shadow Wings as the Wind Walk expired. The combination allowed him to travel upstream and identify a landing site: a hill-island where the river split into two tributaries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He landed while still Wind Walked, avoiding further flight complications, and waited for the party to join him. I executed my landing without incident, as did Sin. My enhanced agility provided sufficient margin even with the speed penalties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We examined Slaydar&#039;s condition. His hand lay severed, requiring immediate medical attention. Sin attempted to stop the bleeding while Slaydar&#039;s invisible scullery maid—recently animated from the soapstone Ushabti—discreetly cleaned the inevitable consequences of his traumatic injury. The servant proved useful beyond mere laundering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Divergent Rivers and Crystalline Reconnaissance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The island presented a choice: two rivers of roughly equal size, both ascending into the mountains. Without clear indication which path led to Maktou, we required additional intelligence. Ishamael employed Crystal Vision, projecting his sight far north to survey the terrain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scrying revealed the eastern tributary continuing northward toward our destination. The western branch wandered into the mountains&#039; heart—doubtless leading to adventure, possibly treasure, certainly delay. We chose the prudent path, following the eastern river.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The canyon walls here displayed new peculiarity: orange streaks ran through the white stone as though someone had dragged a knife through wet oil paint, leaving vivid traces. I lacked sufficient ranger skill to identify the mineral responsible. Sin suggested using spectral hand to collect samples, but the distance exceeded the spell&#039;s range. The gardener Ushabti possessed no relevant capabilities. We noted the phenomenon and continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== High-Altitude Plains and the Experimental Diet =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After two hours additional flight, covering substantial distance of river canyon, we emerged onto an alpine plain at considerable elevation. The work intensified to strenuous exercise, taxing most party members significantly. Ishamael, possessing significant Aerial Affinity, reduced his exertion considerably—an advantage I deeply envied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plain presented remarkable features. Despite the elevation and cold, grass covered the ground extensively. Brambles grew in patches, and wildflowers bloomed with unexpected vigor. The incongruity struck even my limited ranger knowledge: these plants required warmth beyond the altitude&#039;s capacity to provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigation revealed the explanation: the ground radiated heat. Placing one&#039;s hand against the earth detected definite warmth, comfortable even through clothing. The geothermal activity explained both the vegetation and the boatman&#039;s observations regarding the dark upland stone. We flew close to the ground, benefiting from the rising warm air to reduce our exertion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward for approximately two hours at reduced speed due to persistent headwind. The northern horizon revealed darker terrain ahead—a range of hills covered in shadows, approximately three to four hours distant at our current speed. Given our growing exhaustion and Slaydar&#039;s injuries, we prudently landed on the warm plain to rest overnight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing attempts went well initially. Slaydar managed his approach successfully, as did Sin. I, however, faced complications.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Personal Landing Difficulties and Medical Complications =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I misjudged the approach and began an uncontrolled descent toward terrain featuring bushes, rocks, and various other hard objects unsuitable for collision at speed. I pulled desperately at the magical wings but could not arrest my fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I struck a bush. Specifically, I landed groin-first upon a particularly substantial and unfortunately rigid bush. The impact inflicted severe injury and impaled me upon the vegetation in a manner simultaneously agonizing and humiliating. The specific injury—a vicious puncture to the groin—carries substantial infection risk and will reduce my movement rate significantly for the next two months.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s attempt to extract me by cutting away the bush succeeded without further injury, though not without considerable embarrassment. I shall not detail the exact mechanics of the extraction, save to note that thorough hand-washing proved advisable for all involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin cast Wraith Cloak on herself during landing, demonstrating significantly superior planning than I had managed. She touched down without incident, making my own performance appear even more incompetent by comparison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Evening Camp and the Perils of Experimental Cuisine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We established camp on the warm plain, finding the ground comfortable enough that fire became optional rather than necessary. The geothermal heat provided adequate warmth with our bedding, though we lit a small fire for cooking and morale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar animated both his Ushabti: Tina the scullery maid and the gardener. The servants manifested as invisible spirits, visible only to Slaydar himself. Tina immediately addressed the condition of Slaydar&#039;s trousers following his various injuries and traumatic incidents. The gardener stood ready for herbal work, though we lacked appropriate plants on this alpine plain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came dinner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, having limited funds, opted for the experimental rations rather than standard traveling food. She consumed her meal with appropriate trepidation. The subsequent effects yielded peculiar sensations but not immediately harmful consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin reported feeling strange but not immediately harmful effects. Whether this presages enhancement or detriment remains to be determined. I silently congratulated myself for avoiding the experimental provisions, instead consuming standard rations at significantly higher expense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating either admirable scientific curiosity or complete disregard for personal safety, also consumed the experimental meal. His reaction proved far more dramatic, suggesting significant consequences. He reported feeling dizzy and experiencing sensations of power radiating through him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the locusts emerged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Locust Incident and Medical Attention =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection in Slaydar&#039;s severed hand manifested in spectacular fashion: insects crawled from the wound. Specifically, what appeared to be plague locusts, creatures associated with divine wrath and agricultural devastation in various theological traditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, upon identifying the insects, decided the appropriate response involved consuming them. With Tina&#039;s assistance, he ate one of the locusts. The subsequent reaction proved dramatic but immediate consequences remained unclear beyond Slaydar&#039;s sensation of power and increasing dizziness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I began to suspect that our orc companion&#039;s approach to risk management differed substantially from conventional wisdom. Eating plague locusts that emerged from one&#039;s infected wound strikes me as inadvisable under most circumstances. Slaydar seemed to view it as an opportunity for enhancement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin attempted to cure the infection in both Slaydar and myself the following morning. For Slaydar, her ministrations succeeded admirably—the corruption fled his flesh, and the plague locusts ceased their emergence. He remained weakened from the ordeal but no longer faced the risk of spreading infection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For myself, the outcome proved less favorable. Sin could not dispel the corruption in my groin wound. The infection persists, a constant reminder of my aerial incompetence and the perils of landing groin-first upon rigid vegetation. I experienced the disturbing sensation of insects attempting to manifest from the wound—though mercifully they did not fully emerge as Slaydar&#039;s had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The site of my ongoing infection—specifically the groin region—adds considerable humiliation to the medical ordeal. Sin displayed professional discretion during the examination and treatment attempt, though I detected suppressed amusement from my companions regarding the precise anatomical location of my persisting affliction. I shall be traveling the remainder of this journey with an infected groin wound, a circumstance I had not anticipated when accepting this commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on Travel Hardships =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night on the warm plain with watches established: first myself alone during the evening settling period, then Ishamael and Sin paired for the deep night watch, then Slaydar and Sin for the morning. The warm ground made the vigil considerably more comfortable than expected at this elevation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning, Slaydar showed improvement after his successful infection cure, though he remained weakened from the ordeal and the mysterious effects of consuming plague locusts. I remained afflicted with my groin infection, a condition likely to plague me—quite literally—for the foreseeable future. Sin had grown weary but avoided infection herself, though the experimental rations&#039; effects remained incompletely manifested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We faced substantial distance remaining to Maktou at our reduced speed. The dark hills ahead suggested potential encounters or obstacles requiring careful navigation. My infected condition and Slaydar&#039;s weakened state limited our combat effectiveness should conflict arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the pattern of our journeys. Each leg presents new opportunities for injury, infection, or impalement upon inconvenient vegetation. My physical inadequacy proves a persistent liability. Without magical enhancement from Callas and my companions, I would have perished multiple times over during this expedition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we advance. Despite Slaydar&#039;s severed hand, my infected and punctured groin, Sin&#039;s experimental diet effects, and the various indignities of travel, we continue northward toward Maktou. From there we must reach the Land of Nod, locate the Choir of the House of Fire, recruit them for Callas&#039;s Abbey, and return with sufficient numbers to satisfy our contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission expands in complexity with each revelation. Now we must also locate Simyaza at the elemental center of Tanuel, arrange embassy functions, and transport asylum seekers from Chthonic regions to the Underworld. Each task connects to three others in elaborate webs of obligation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first: we must reach Maktou without additional catastrophe. Given our track record, this represents substantial challenge. I shall endeavor to land without impaling myself on additional vegetation. My groin—still infected from the previous encounter—would appreciate the courtesy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Journey Continuation and Persistent Misfortune =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We departed camp the following morning after medical treatment and breakfast. Ishamael cast Shadow Wings again, providing fresh duration for the final leg to Maktou. The launch proceeded smoothly for most of the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, however, experienced further complications. He lost control immediately upon launch and tumbled through the air. Despite his best efforts, he could not regain stability. His remaining hand separated from his body during the violent tumbling, flying off into the terrain below. Sin stopped the bleeding before the loss became critical, but Slaydar now possessed zero functional hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I maintained careful silence regarding the statistical improbability of Slaydar his hands and arm during a single day&#039;s travel. The universe appeared determined to test his resolve through systematic dismemberment. To his credit, Slaydar maintained surprising composure, immediately plotting to animate his severed hand as a separate entity—reasoning that an animated hand might prove more useful than one merely attached to his body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His second launch went smoothly, and we proceeded northward over the plain toward the dark hills. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable at this elevation. More vegetation appeared as we traveled: grass covering the canyon walls, moss on eastern faces, occasional trees clinging to available purchase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew over increasingly pleasant terrain until emerging fully onto the alpine plain. The warm ground&#039;s effects became more pronounced. Wildflowers bloomed improbably across the grassland. Brambles grew in dense patches. The entire plain hosted vegetation wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After substantial additional flight, we spotted dark hills in the distance. The shadowed terrain ahead suggested either storm systems or geological features creating permanent gloom. Given our mission&#039;s tendency toward ominous destinations, I suspected the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We retained enough stamina to continue, but Slaydar&#039;s condition—severely weakened, both hands severed, recently cured of infection, mysterious locust-consumption effects—argued for caution. We would reach the dark hills with perhaps three to four hours additional travel, arriving in late afternoon with diminished reserves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Strange Plain and Unexplained Phenomena =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we flew low over the warm plain, leveraging the rising thermals to reduce our exertion, Slaydar noted peculiar features in the terrain. The grass grew in patterns suggesting organized cultivation, though we observed no structures or inhabitants. The wildflowers clustered in arrangements too regular for natural distribution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bramble patches formed rough geometric shapes when viewed from altitude. Whether this indicated current habitation, ancient ruins beneath the soil, or simply geological formations influencing plant growth remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory side expeditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued northward. The dark hills grew closer, resolving into a cliff face or escarpment rather than gradual elevation increase. The darkness proved neither storm nor forest but rather the stone itself—some material absorbing light rather than reflecting it. The geological peculiarity matched the boatman&#039;s descriptions of obsidian-like terrain, though the volcanic characteristics remained absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I speculated regarding connections between the warm plain, the light-absorbing stone, and the overall geography. The entire region displayed signs of powerful geothermal activity. Whether this stemmed from volcanic processes, magical effects, or other phenomena exceeded my knowledge. I resolved to research the matter if we survived to reach Maktou&#039;s libraries—assuming my infected groin wound did not worsen to the point of incapacitation during the journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds (share of 1,000 sp total)&lt;br /&gt;
* Doves for sacrifice (quantity unspecified, 1 sp each) - purchased&lt;br /&gt;
* Standard traveling rations (3 sp per meal) - purchased for journey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Pale blue Ushabti figurine (summons gardener servant with herbal garden skill) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Green malachite/soapstone Ushabti figurine named &amp;quot;Tina&amp;quot; (summons scullery maid with soap, cleans almost anything) - traded Hold Aging spell (16 years duration)&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal, rank 5 herbalist equivalent, multiple weeks supply, unspecified &amp;quot;enhancement&amp;quot; side effects after one week consumption) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Experimental traveling rations (2 copper farthings per meal) - purchased&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Warm mountain clothing (3 ranks cold protection) - purchased from party funds&lt;br /&gt;
* Alcohol samples (finest quality) - used for befriending boatman information source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Map information: route from Tintagel to Maktou via lake and Germangeous Canyon&lt;br /&gt;
* Intelligence: canyon characteristics, white stone walls with orange streaks, warm alpine plain at 5,500 feet&lt;br /&gt;
* Knowledge: Beckel Waterfall 2,000-foot drop at canyon terminus&lt;br /&gt;
* Warm clothing expenditure: 1,000 silver pennies total for party&lt;br /&gt;
&lt;br /&gt;
===== Injuries Sustained =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Primary hand severed (2 endurance damage, crippled, taken by river current) - session start&lt;br /&gt;
* Both hands now severed (secondary hand lost during launch attempt)&lt;br /&gt;
* Infection from hand wound (3 additional endurance damage, successfully cured by Sin on Day 77)&lt;br /&gt;
* Consumed plague locust from wound (rolled 100+, unspecified effects pending)&lt;br /&gt;
* Current endurance: 11 (severely depleted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Groin puncture from landing on bush (3 endurance damage, 32% infection risk, -2 TMR for 2 months)&lt;br /&gt;
* Infection failed to cure - STILL INFECTED in groin wound&lt;br /&gt;
* Current endurance: 11 (reduced from 14 after failed treatment)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consumed experimental rations (rolled 28, unspecified effects pending)&lt;br /&gt;
* Lost substantial fatigue (12+ points) during travel&lt;br /&gt;
* No physical injuries sustained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* No injuries sustained&lt;br /&gt;
* Aerial Affinity rank 5 reduced fatigue costs significantly&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party departed Tintagel traveling north toward Maktou, approximately 500 miles distant across the Jemaliah mountain range. They gathered map information from a boatman in Tintagel who had traveled down from Maktou through the Germangeous Canyon. Slaydar acquired two magical Ushabti figurines (gardener and scullery maid servants) by trading Hold Aging spells, and purchased experimental traveling rations with unspecified enhancement effects. The party flew north via Shadow Wings, reaching the lake at the canyon base in three hours. Continuing up the canyon river, Slaydar tumbled into rapids at 5,000 feet elevation, severing his primary hand and requiring rescue via Wind Walk. The party landed at a river fork to rest and receive medical attention. Ishamael used Crystal Vision to identify the correct tributary continuing north. After another two hours flight, they emerged onto a warm alpine plain at 5,500 feet featuring improbable vegetation growth from geothermal heat. During landing, Artephius impaled his groin on a bush, taking severe injury. The party made camp, consuming experimental rations that produced mysterious effects in Sin and Slaydar (who also ate plague locusts from his infected wound). Morning medical checks successfully cured Slaydar&#039;s infection but failed to cure Artephius&#039;s groin wound infection. During launch, Slaydar lost his remaining hand. The party continued north toward dark hills approximately 80-150 kilometers from Maktou, flying over increasingly warm and vegetated terrain despite high altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Departed Tintagel outside city limits before dawn (approximately 6am)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael befriended boatman in Tintagel tavern, obtained map information via alcohol expertise&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar acquired two Ushabti figurines (gardener and scullery maid) by trading Hold Aging spells to merchant&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Party purchased warm mountain clothing (1,000 sp total), doves for sacrifice, and traveling rations&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Launched via Shadow Wings heading north-north-east toward lake (3-hour flight, 319 km)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Arrived at lake at 9am, identified cascade on northern shore&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Continued flying up Germangeous Canyon following river&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar tumbled at 5,000 feet elevation, struck water, severed primary hand, rescued by Ishamael&#039;s Wind Walk&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Landed at river fork (tributary junction), rested and received medical attention&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Ishamael used Crystal Vision to identify eastern tributary continuing to Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew additional 2 hours up eastern tributary (130 km through canyon)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Emerged onto alpine plain at 5,500 feet with geothermal warming and improbable vegetation&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Flew 2 hours north over warm plain (approximately 60 miles at reduced speed due to headwind)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Artephius failed landing, impaled groin on bush (3 endurance damage, infection risk)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Made camp on warm plain, established watches&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Sin consumed experimental rations (rolled 28, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed experimental rations (rolled 100+, unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Plague locusts emerged from Slaydar&#039;s infected hand wound&lt;br /&gt;
|-&lt;br /&gt;
| Day 76 || Slaydar consumed plague locust (rolled 100+, additional unspecified effects)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: medical checks performed&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin successfully cured Slaydar&#039;s hand infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Sin failed to cure Artephius&#039;s groin infection (infection persists)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Slaydar lost remaining hand during launch tumble&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north toward dark hills (approximately 80-150 km from Maktou)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Temperature reached 23-24°C at midday despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Session concluded with party in flight toward dark hills/escarpment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: Deathly encounters ===&lt;br /&gt;
&lt;br /&gt;
===== Morning Recovery and Natural Resilience =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dawn arrived upon the warm alpine plain where we had camped. The geothermal heat radiating through the earth provided comfortable warmth despite our elevation, rendering a fire nearly unnecessary. I woke to find my companions assessing our various injuries from the previous day&#039;s mishaps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, having lost his primary hand to the river rapids, had received successful treatment from Sin during the night. The infection that threatened his wound had been driven out through her healing arts. He remained weakened from the ordeal but no longer faced spreading corruption. His animated hand wandered about the camp independently, creating a peculiar spectacle as it scuttled across the ground performing small tasks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own condition proved more embarrassing. The groin puncture from my catastrophic landing upon rigid vegetation had become infected, carrying substantial risk of ongoing complications. Sin attempted to cure the affliction, employing her considerable healing skill to drive out the corruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The treatment required direct examination of the wound site. I shall not detail the specifics of this process, save to note that Sin maintained professional discretion throughout, though I detected hints of suppressed amusement from my companions regarding the anatomical location of my persistent ailment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To my considerable relief, the infection resolved naturally. My body expelled the corruption through its own resilience, though the process felt decidedly unpleasant. I experienced disturbing sensations suggesting insects attempting to manifest from the wound—similar to the plague locusts that had emerged from Slaydar&#039;s hand—but mercifully they did not fully materialize before the infection cleared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By morning I had recovered fully from what might have become a debilitating condition. The entire ordeal reinforced my conviction that aerial incompetence carries consequences far beyond mere embarrassment. Landing groin-first upon vegetation represents a mistake I shall endeavor not to repeat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Continuation North Toward the Dark Lands =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We broke camp after breakfast, which included contributions from Slaydar&#039;s herbalist Ushabti providing beneficial supplements to our morning meal. The invisible servant proved useful beyond its primary gardening function, adding herbal enhancements that restored some of our vigor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Shadow Wings once more, providing fresh duration for the day&#039;s travel. The launch proceeded smoothly for the entire party, and we proceeded northward over the alpine plain. The temperature rose to remarkably pleasant warmth during midday—surprisingly comfortable given our elevation of approximately fifty-five hundred feet. The geothermal activity beneath the plain created microclimates wildly inappropriate for the altitude and latitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More vegetation appeared as we traveled. Grass covered surfaces in organized patterns suggesting ancient cultivation or geological formations influencing plant growth. Wildflowers bloomed in clusters displaying suspicious regularity. Bramble patches formed rough geometric shapes when viewed from altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whether this indicated current habitation, ancient ruins beneath the soil, or simply mineral deposits affecting plant distribution remained unclear. My ranger skill proved insufficient for detailed analysis. Sin suggested landing to investigate, but our injuries and exhaustion argued for reaching Maktou before engaging in exploratory diversions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately two hours of flight, we spotted dark terrain ahead. What initially appeared as storm systems or shadows resolved into the terrain itself—stone absorbing light rather than reflecting it. The material matched the boatman&#039;s descriptions of obsidian-like rock, though volcanic characteristics remained conspicuously absent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The darkness grew more pronounced as we traveled north. The stone transitioned from normal grayish coloration through progressively darker shades until, after approximately an hour&#039;s travel, it became completely black. The effect proved unsettling—not mere shadow but the substance of the rock itself seeming to drink illumination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Arrival at Maktou and the Escarpment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around one o&#039;clock in the afternoon, we sighted Maktou. The city sprawled across the landscape approximately twenty-five miles distant, featuring two prominent multi-story structures. One appeared as a ziggurat—a stepped pyramid rising higher than typical ancient architecture. The other structure presented as a palace with four step-towers surrounding an interior garden, all enclosed within defensive walls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prudently landed approximately fifteen miles south of the city to avoid aerial detection. The local population likely maintains unfavorable attitudes toward magical displays. Flying into town on massive black bat wings typically provokes responses involving torches and haystacks, as Ishamael diplomatically phrased it. We opted for discretion over convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing site presented its own challenges. A precipitous escarpment descended three hundred meters total, with the steepest section dropping one hundred meters at angles approaching vertical. We lacked sufficient rope and pitons to establish safe belaying positions for the entire descent. The party surveyed the terrain, discussing options for safe passage down the cliff face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Ghûl Ambush =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As dusk approached while we assessed our descent options, an enormous clatter erupted behind us. Three humanoid figures descended from above with aggressive intent. They stood man-sized, covered in dark gray skin entirely devoid of clothing or hair. Their faces presented unnatural features—enormous prognathous jaws, eyes completely black without visible pupils, and virtually no nose recognizable as such. The creatures displayed obvious gender characteristics impossible to ignore at close range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They wore only belts, carried no visible weapons, and moved with predatory speed. The ambush caught us at the cliff&#039;s edge, vulnerable and separated by sufficient distance to prevent immediate mutual support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We attempted to prepare for combat. Ishamael and Sin readied weapons and moved to establish defensive positions. I began preparing magical strikes, initially considering lightning bolt before recognizing that my companions&#039; proximity to the attackers made area effects inadvisable. I switched to preparing bolt of energy instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creatures won initiative decisively. They moved forward in a sprint, covering ground with alarming speed to engage Sin and Slaydar in close combat. Their physical capabilities proved formidable—strength approximating thirty, with prehensile feet adding to their combat versatility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first exchanges went poorly. One creature struck Slaydar with both stony claws and a devastating bite attack. The bite inflicted grievous damage, stunning him immediately. Another attacked Sin, who employed her fan of the orient&#039;s reflex action to increase her defense substantially. Only the bite attack connected, inflicting moderate damage rather than the catastrophic wounds it might have dealt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third creature engaged Ishamael. Despite his considerable defensive capability, the creature&#039;s attacks proved challenging. He suffered stunning blows that temporarily incapacitated him, though he recovered quickly through sheer willpower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All three combatants recovered from their initial stunning during the first exchange. I managed to cast bolt of energy successfully, targeting the creature engaging Slaydar. The spell struck cleanly, inflicting nine points of damage. The magical attack proved effective—these creatures possessed intrinsic weakness to magic despite their physical resilience. They take only half damage from physical weapons, and non-magical weapons inflict merely one point regardless of the blow&#039;s force.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creature I struck with magical energy immediately charged toward me, apparently prioritizing the elimination of spellcasters. It moved adjacent but lacked sufficient action to attack during that pulse. Slaydar attempted to evade but found himself unable to change tactics mid-action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin triggered an invested lightning bolt. The spell caught one creature squarely, inflicting substantial damage and stunning it despite its resistance check. The magical assault proved far more effective than physical attacks would have been.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged with his considerable combat skill, striking decisively with enhanced weapons. His attacks proved effective due to magical enhancement, though even he dealt only half normal damage. He inflicted serious wounds, driving one creature into negative endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The combat devolved into desperate exchanges. I cast additional spells, targeting threats as they emerged. Sin deployed her remaining invested lightning bolt, stunning another creature. Ishamael systematically reduced the ghûls&#039; fighting capability through precise strikes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then disaster occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During one exchange, a ghûl struck me with devastating force. The bite attack tore through my defenses, inflicting catastrophic damage. I felt my consciousness fading as the creature&#039;s massive jaws closed upon me. The world dimmed, sounds became distant, and I experienced the peculiar sensation of my life force departing my body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I died upon that escarpment, approximately fifteen miles south of Maktou, killed by a creature I later learned was called a ghûl—an elemental entity related to Jin or Djinn rather than undead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Death and the Pomegranate =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I possess no clear recollection of death itself. The experience remains mercifully blank—consciousness ceased abruptly with the ghûl&#039;s fatal bite. What followed exists only through secondhand account from my companions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party managed to conclude the combat successfully. Ishamael employed his kiss of death ability to finish the unconscious ghûl, ensuring it would not recover to threaten the group. One creature fled into the darkness, escaping despite their best efforts. Two ghûl bodies remained for examination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions faced a significant dilemma: my corpse, no resurrection resources immediately available, and approximately three days before permanent death made resurrection impossible. They considered various options including returning to Tintagel for a revivification syringe, seeking assistance in Maktou, or attempting to animate my body to transport it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone—I believe Slaydar based on subsequent comments—suggested pomegranates. He had noted during earlier research that pomegranates hold symbolic connection to resurrection in various religious traditions. The fruit appears in Christian symbolism representing rebirth, and features prominently in Greek mythology through the story of Persephone eating pomegranate seeds in the underworld.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With their course decided, the party still needed to descend the escarpment. Sin solved this problem through her bone construction magic, sculpting staircases directly into the cliff face. As a sculptor of considerable skill, she shaped the stone into functional architecture with multiple castings of the spell. Her artistic sensibilities influenced the work—she created handrails and aesthetic embellishments while maintaining structural integrity. The result proved both functional and visually striking, though the steep grade made the descent tiring rather than dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the construction process, Slaydar engaged in what he termed his &amp;quot;fifty questions&amp;quot; routine. He knelt beside my corpse asking increasingly inane inquiries, ostensibly communing with my departed spirit but more likely satisfying his inexhaustible curiosity about matters I would have preferred to keep private. The questions ranged from reasonable to absurd, including subjects I shall not detail in this report. Sin later claimed to have overheard portions of this one-sided conversation, promising to share embarrassing revelations at opportune moments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party descended the escarpment using Sin&#039;s newly constructed bone staircases, carrying my body. They entered Maktou seeking resources for resurrection. The city proved welcoming enough, maintaining caravanserai for travelers and hosting temples to multiple deities including Shin, Shechem, and Marduk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inquiries about resurrection led to suggestions they visit &amp;quot;the Dark Place&amp;quot;—an area of darkness east of Maktou associated with strange occurrences and dangerous entities. The locals confirmed that resurrection might be possible there but warned against casual visits. People travel to the darkness only when necessity compels them or when pursuing specific objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, pomegranates proved available in Maktou itself. The fruit grows at high altitude in the cold climate, though not currently in season. The vendors offered chilled pomegranates at premium prices—five gold shillings for a single fruit, reflecting both scarcity and preservation costs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party purchased a pomegranate. Ishamael, possessing knowledge of such matters through his necromantic studies, recognized that feeding the fruit to my corpse would likely achieve resurrection but would also bind me to Hades, the Greek god of the underworld. The connection parallels Persephone&#039;s binding after eating pomegranate seeds in Hades&#039;s realm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions consulted me despite my current state of being deceased. Apparently Slaydar&#039;s &amp;quot;fifty questions&amp;quot; routine extended even to interrogating my corpse. When asked whether I would object to being bound to Hades, I evidently—through whatever spiritual medium Slaydar employed—indicated that if binding to Hades meant not remaining dead, I found the arrangement acceptable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party fed me the pomegranate. Slaydar apparently began with conventional oral administration, though he speculated about alternative orifices if the mouth proved ineffective. Sin insisted firmly on proper feeding procedures, sparing me posthumous indignities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I made the resurrection check successfully, returning from death with one endurance point and zero fatigue. The transition from death back to life felt abrupt and disorienting. One moment nonexistence, the next moment gasping upon cold stone with the taste of pomegranate seeds in my mouth and my companions&#039; concerned faces hovering above me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Binding to Hades and Recovery in Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I returned from death bound to Hades through the consumption of pomegranate while deceased. The binding carries specific obligations and benefits. Hades proves a non-jealous deity—he permits worship of other gods and attendance at other temples provided I observe his feast days and offer appropriate sacrifices. The arrangement strikes me as pragmatic. Many gods demand exclusive devotion; Hades merely requires acknowledgment and periodic observance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My extremely weakened state required extended recovery. Resurrection restored me to bare consciousness but left me unable to recover endurance or fatigue through normal means. Only natural healing would restore my strength—a process requiring days rather than hours. Magical healing effects would not function until my body had recovered sufficiently through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for a week, resting and recovering from the ghûl encounter. The city proved hospitable enough. We secured lodging at the caravanserai, paying modest fees for accommodation. The local temples provided opportunities for worship, which proved necessary given my new binding to Hades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attending temple services once per week removes penalties associated with divine binding—though precisely what penalties might apply remained unclear. I chose pragmatism over rebellion, visiting the temple to acknowledge Hades properly. The ziggurat hosting multiple deities operated on henotheistic principles—Marduk serving as primary god-like entity for the city, with others fulfilling specific functions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions pursued their own temple attendance. Slaydar visited the Temple of Marduk, finding the focus on royalty and kingship aligned with his obsequious service to nobility. Sin attended the Temple of Shin, learning useful information about the region including confirmation that the &amp;quot;area of darkness&amp;quot; we had heard mentioned was the Keep of Five Faces—our original destination before I experienced fatal interruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our week of recovery, several noteworthy developments occurred. The party examined the ghûl bodies, discovering they possessed unusual anatomy. The creatures proved to be elementals rather than undead—specifically ghûl (spelled with circumflex over the u), entities related to Jin rather than graveyard undead. They contain elemental death essence and dark earth, potentially useful for alchemical purposes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, being the highest-ranked alchemist in our party, could theoretically harvest components from the bodies. The hearts displayed peculiar structure with three lobes descending into conical tubes. The blood might be processed into tempering agents or potions providing damage resistance. We collected what we could for later analysis and potential sale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More peculiarly, Slaydar developed a third eye. During the week&#039;s recovery, the bump on his forehead from previous injuries healed, leaving a thin crescent-shaped mark. Eyelashes sprouted from the mark, and over several days a functional third eye developed. He could blink with it but reported strange sensations when attempting to use it for vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third eye&#039;s development apparently resulted from his consumption of plague locusts from his infected wound, combined with the mysterious effects of the experimental traveling rations he had purchased in Tintagel. The enhancement carries both benefits and drawbacks—increased vulnerability to ocular injuries but reduced chance of immediately fatal results from such wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By week&#039;s end I had recovered sufficiently to travel. My endurance returned gradually through natural healing, though I remained far from full strength. The party prepared to continue our mission: locating the Choir of the House of Fire, recruiting them for Callas&#039;s Abbey, and completing the other objectives in our commission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now found ourselves in Maktou, located in the Land of Nod, having survived death and resurrection. The Keep of Five Faces lay eastward through the area of darkness. Our mission continued, complicated by my new binding to Hades and the lingering effects of our injuries, but still achievable if we proceeded carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The week in Maktou provided necessary rest but also delay. We had consumed a substantial portion of our available time through injury recovery and resurrection complications. The mission parameters allowed for extended duration, but we remained conscious that Callas expected results rather than excuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I reflected on the experience of death and resurrection. The process proved less traumatic than anticipated—perhaps because I retained no clear memory of death itself. The binding to Hades seemed a reasonable price for continued existence. Few deities offer such pragmatic arrangements, permitting worship of others while merely requesting acknowledgment on feast days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My physical weakness had nearly proven fatal. Without my companions&#039; intervention and the fortunate availability of pomegranates in Maktou, I would have remained permanently deceased upon that escarpment. The incident reinforced my awareness of mortality and my dependence upon the party for survival in physical combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet we persevered. Despite Slaydar&#039;s loss of both hands, my death and resurrection, Sin&#039;s various injuries, and Ishamael&#039;s stunning blows, the party maintained cohesion and completed necessary tasks. We adapted to circumstances, found creative solutions, and continued toward our objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we prepared to depart Maktou after our week of recovery, I contemplated the journey ahead. We still needed to reach the Keep of Five Faces, locate the House of Fire choir, recruit sufficient members, arrange transport for them back to Callas&#039;s Abbey, and complete various subsidiary objectives including embassy functions and asylum arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each task connected to others in elaborate webs of obligation. But we advanced incrementally, solving problems as they emerged, adapting to circumstances, and maintaining progress toward ultimate objectives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had died and returned. Slaydar had lost both hands and gained a third eye. We had fought elemental creatures of considerable power and survived through magical rather than physical means. We had discovered the value of pomegranates for resurrection and the complications of divine binding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission continued. We would proceed eastward from Maktou, enter the area of darkness surrounding the Keep of Five Faces, and pursue our recruitment objectives. I traveled now as a servant of Hades—an unexpected development but one I accepted pragmatically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alternatives to divine binding involved remaining deceased, which struck me as decidedly less appealing. I chose life, accepted the consequences, and continued forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Pomegranate (consumed while dead for resurrection, 5 gold shillings) - purchased in Maktou&lt;br /&gt;
* Divine binding to Hades (consequence of pomegranate resurrection) - requires feast day observance and sacrifices&lt;br /&gt;
* Recovered naturally from groin infection (Day 77) - gained +6 bonus to resist disease, putrid wounds, necrosis, and extreme corruption&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye (developing from forehead injury during week in Maktou) - consequence of plague locust consumption and experimental rations&lt;br /&gt;
* Lost primary hand (Day 76) - severed during water impact in Session 05&lt;br /&gt;
* Animated severed hand as separate entity - necromantic enhancement&lt;br /&gt;
* Infection cured successfully by Sin (Day 77)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Created multiple bone staircases descending escarpment - bone construction magic&lt;br /&gt;
* Consumed experimental rations (ongoing mysterious effects from Session 05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Successfully employed kiss of death on unconscious ghûl - instant kill ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 obols (coins from ghûl bodies with magical aura) - looted&lt;br /&gt;
* 2 ghûl hearts (elemental components: death essence and dark earth) - harvested for alchemy&lt;br /&gt;
* Ghûl blood (potential for tempering weapons or damage resistance potions) - collected&lt;br /&gt;
* Ghûl solid viscera (dense organs with unusual tri-lobed structure) - harvested&lt;br /&gt;
* Week of lodging at Maktou caravanserai - paid from party funds&lt;br /&gt;
* Temple attendance establishing worship relationships - Marduk (Slaydar), Shin (Sin), Hades (Artephius)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party completed their recovery from Session 05 injuries with Sin successfully curing Slaydar&#039;s hand infection but Artephius recovering naturally from his groin infection. The party flew north over increasingly dark terrain, reaching the escarpment fifteen miles south of Maktou. At dusk while assessing descent options at the cliff&#039;s edge, three ghûls ambushed the party. The combat proved extremely dangerous—the ghûls possessed tremendous strength (approximately 30), took half damage from physical weapons (only 1 point from non-magical weapons), but proved intrinsically weak to magic (Willpower +20). Artephius died from a ghûl bite attack. The party killed two ghûls and one escaped. After the combat, Sin created bone staircases to descend the three-hundred-meter cliff face. They descended to Maktou carrying Artephius&#039;s body, purchased a pomegranate for five gold shillings, and fed it to Artephius while dead. He successfully resurrected but became bound to Hades as a consequence. The party spent a week recovering in Maktou, attending various temples (Marduk, Shin, Shechem), harvesting alchemical components from ghûl bodies, and resting. During the week, Slaydar developed a third eye from his forehead injury. The party learned the &amp;quot;area of darkness&amp;quot; east of Maktou is the Keep of Five Faces, their original destination. Session ended with the party preparing to depart Maktou toward the Keep of Five Faces.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Sin successfully cured Slaydar&#039;s infection; Artephius recovered naturally from groin infection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Morning: Slaydar lost remaining hand during launch attempt; now has zero functional hands&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Continued north via Shadow Wings over warm alpine plain; temperature reached 23-24°C despite 5,500-foot elevation&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Traveled over increasingly dark terrain; stone transitioned from gray to completely black&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Approximately 1:00 PM: Spotted Makuu approximately 25 miles distant&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Landed 15 miles south of Makuu at escarpment to avoid aerial detection&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Dusk: Three ghûls ambushed party at cliff&#039;s edge while assessing descent options&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Combat: Artephius died from ghûl bite; party killed two ghûls, one escaped&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Sin created bone staircases descending 300-meter escarpment (100 meters steepest section)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Evening: Descended to Makuu carrying Artephius&#039;s body using bone staircases&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Night: Purchased pomegranate (5 gold shillings); fed to Artephius while dead&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 || Artephius successfully resurrected; bound to Hades; reduced to 1 endurance, 0 fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Week-long recovery in Makuu at caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Party attended temples: Slaydar (Marduk), Sin (Shin), Artephius (Hades)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Harvested alchemical components from ghûl bodies (hearts, blood, viscera)&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Slaydar&#039;s third eye developed from forehead injury&lt;br /&gt;
|-&lt;br /&gt;
| Day 77 ? Day 84 || Learned &amp;quot;area of darkness&amp;quot; is Keep of Five Faces (original destination)&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 || Session concluded with party preparing to depart Makuu toward Keep of Five Faces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: Phantom Plains ===&lt;br /&gt;
&lt;br /&gt;
===== Extended Recovery and Preparations at Maktou =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My resurrection bound me to Hades, and my body required substantial time to recover from the trauma of death. The pomegranate had restored me to consciousness but left me with minimal endurance. Natural healing proved the only effective restorative method during the initial period. Magical healing would provide no benefit until my body had rebuilt sufficient vitality through rest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We remained in Maktou for sixty days, awaiting the next caravan eastward toward the Empire of the East. The city proved hospitable enough despite our recent misadventures on the escarpment. We secured lodging at the caravanserai, which provided adequate accommodation for our extended stay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During my convalescence, I examined the semi-precious stones we had recovered from the ghûl bodies. Given sufficient time and my knowledge of finished gemwork, I identified their properties. The gems possessed enchantable qualities, though activating them would require specific rituals involving white sandalwood incense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar claimed a lozenge that enhanced manual dexterity. The stone required mounting on a ring and increased his effectiveness when wielded on his remaining hand. Sin accepted the Eye of the Snow Tiger, a lenticular white stone with an amber stripe that enhanced initiative against undead opponents. A jade disc also emerged from our inventory, though it similarly required enchantment before providing its benefits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recovery period allowed opportunities for training. My physical weakness prevented weapon practice or strenuous activity, but I focused on magical development. I ranked my invisibility spell, finding the investment worthwhile despite the substantial time and effort required. The spell&#039;s utility for avoiding detection justified the expenditure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Slaydar&#039;s Carnelian Hand =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our extended stay, Slaydar pursued a remarkable alchemical solution to his missing hand. His connection to the Temple of Marduk provided social access to Maktou&#039;s alchemical community. The temple priests, recognizing his claims of royal lineage despite his unfortunate appearance, facilitated introductions to several wealthy rank six alchemists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One alchemist specialized in carnelian work. He had been researching methods to create condensed flesh in stone-like form. Slaydar volunteered as an experimental subject, offering his stump for the alchemist&#039;s research.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alchemist succeeded in creating a carnelian prosthetic. The material resembled natural carnelian in coloration, displaying translucent reddish-orange hues. The substance possessed unique properties: it extended Slaydar&#039;s phantom limb sensation into the stone itself, allowing him to feel through the material despite its mineral composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The carnelian hand merged directly with Slaydar&#039;s wrist bones, integrating into his skeletal structure. The process apparently involved considerable discomfort, though Slaydar accepted this as necessary. The prosthetic functioned as a natural mace or war club, adding substantial force to unarmed strikes. Its weight approximated half that of a natural hand, making it an effective bludgeoning implement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first attempt at shaping the hand produced clumsy results. The alchemist acknowledged the imperfection and agreed to create a second version after we departed. Slaydar would retrieve the improved prosthetic upon our return to Maktou. The alchemist&#039;s fees remained modest, reflecting his interest in the experimental nature of the work rather than pure mercenary concern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Planning the Route Past the Keep of Five Faces =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route eastward required passage near the Keep of Five Faces. This fortress occupied a strategic choke point approximately two to three kilometers west of Maktou. The Keep served as a banishment site for infernal creatures. Blue devils patrolled the ground approaches, while fire imps monitored the airspace. More concerning, air incubi commanded groups of succubae, forming hunting parties capable of pursuing detected intruders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Keep&#039;s most distinctive feature manifested as an area of darkness. The effect did not reduce actual light levels but rather twisted the observer&#039;s gaze, creating visual darkness through perceptual manipulation. The closer one approached the Keep, the more pronounced the effect became, reaching ninety-five percent darkness at proximity. One could not look directly at the Keep itself; the gaze-turning compulsion prevented sustained observation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We discussed three potential routes past the obstacle. The first involved traveling through ravines south of the Keep. These geological formations resulted from planetary crust sheets thrusting upward, creating deep east-west running channels. The ravine depths reached three to four hundred feet, maintaining near-total darkness even at midday. The route offered concealment but required careful navigation and brought us dangerously close to Keep patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second option led north through Valkenia, an alpine forest inhabited by wolves and reportedly a yeti. This route avoided the Keep&#039;s immediate environs but presented its own hazards. The third possibility extended even further north to a sea crossing, adding eighty miles to our journey but providing maximum separation from infernal patrols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan itself would pass directly through the Keep&#039;s checkpoint. Travelers faced interrogation by the Keep&#039;s occupants. Those engaged in innocent trade typically passed without issue. However, anyone carrying items of interest to the Keep&#039;s master might find themselves subjected to his interrogation techniques. The warnings suggested these methods involved significant unpleasantness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered simply joining the caravan and submitting to inspection. However, our mission parameters and the various unusual items in our possession argued against voluntary scrutiny. Sneaking past the Keep, while dangerous, offered better prospects than explaining our purposes to infernal interrogators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Rune Portal Solution =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed an alternative approach using his rune portal ritual. The spell could transport small groups across distances without physical travel, bypassing the Keep entirely. However, the ritual&#039;s mechanics required establishing portals at both endpoints before transport could occur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Someone would need to scout ahead, identify a suitable location beyond the Keep, and establish the far-side portal. Ishamael possessed the highest stealth capability among us, making him the logical choice for this reconnaissance mission. His invisibility spell, substantial stealth bonuses, and aerial mobility through shadow wings provided the best combination of infiltration capabilities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan involved Ishamael traveling light, establishing a temporary portal near Maktou, then infiltrating past the Keep to set up the corresponding portal on the eastern side. Once both portals existed, the ritual would allow the entire party to transfer directly, avoiding ground travel through the danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s stealth bonuses approached one hundred fifty percent when operating in cloth armor with maximum agility. He could cast invisibility to supplement his natural stealth, and his shadow wings provided rapid aerial mobility. The combination offered reasonable prospects for success, though the mission carried substantial risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We agreed to the plan. Ishamael would scout the southern ravine route, using his stealth and mobility to evade patrols. He carried minimal equipment to maximize his infiltration capability. The rest of us remained in Maktou, waiting for his return and preparing for portal transport once he established both endpoints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Ishamael&#039;s Infiltration and Pursuit =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael departed Maktou, flying south toward the ravine system. He established the first portal near the city, then proceeded through the dark ravines toward the Keep. The infiltration initially progressed well. He navigated the deep channels, maintaining stealth while covering the necessary distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, his invisibility spell expired while crossing an open section of terrain. Seven fire imps spotted him immediately. The aerial observers detected his presence and began pursuit. Ishamael attempted to evade by casting wind walk, a spell that transformed him into wind-like substance capable of moving at tremendous speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wind walk succeeded in breaking immediate contact, but the imps tracked his general direction. Ishamael streaked eastward at approximately fifty-five miles per hour, far exceeding the imps&#039; twenty-mile-per-hour flight speed. However, the imps sent signals back to the Keep, alerting the garrison to the intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Ishamael flew eastward, he spotted seven larger flying forms approaching from the north. These proved to be air incubi and succubae mounted on phantasmal steeds. The supernatural mounts traveled at approximately forty miles per hour, slower than Ishamael&#039;s wind walk but faster than normal flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pursuit extended for hours. Ishamael maintained his lead through superior speed, flying eastward across increasingly rough mountainous terrain. When his shadow wings duration neared expiration, he landed in a heavily wooded pass that provided cover for recasting the spell. He successfully renewed his wings and continued fleeing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae attempted to maintain pursuit through repeated castings of phantasmal steed. Some attempts failed, with one backfiring catastrophically and causing permanent endurance damage to the caster. Three phantasms successfully manifested and continued the chase, though they gradually fell behind due to Ishamael&#039;s superior speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Aerial Combat at Dusk =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After approximately eight hours of flight covering four hundred miles eastward, darkness fell. The winter sunset occurred around five o&#039;clock, providing the cover of night. The quarter moon offered limited illumination, creating conditions favorable for ambush.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael possessed the advantage of choosing his engagement range and position. He selected terrain offering casting bonuses, then positioned himself to intercept the pursuing phantasms. His black fire spell provided area effect damage capable of engaging multiple targets simultaneously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first wave of three phantasms approached. Ishamael cast black fire, striking all three with magical flames. The phantasms lacked magical resistance and suffered full damage from the attack. However, the initial casting inflicted insufficient damage to destroy them outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael employed hit-and-run tactics, flying away after each casting, then preparing and casting again as the phantasms approached. This pattern repeated three times before the first wave of phantasms sustained enough accumulated damage to dissipate. He then engaged the second pair using identical methods, methodically destroying each phantasm through repeated black fire castings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The succubae themselves followed far behind their phantasmal scouts. By the time Ishamael eliminated the last phantasm, the succubae no longer possessed tracking capability. Their phantasmal steeds had expired, forcing them to rely on their own wings for pursuit. Their natural flight speed of ten tactical movement rate translated to approximately five hundred yards per minute, far too slow to maintain contact with Ishamael&#039;s superior mobility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Return and Portal Establishment =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the pursuit evaded, Ishamael reversed course and flew back toward the Keep of Five Faces. He traveled only during nighttime hours, landing and concealing himself during daylight to minimize detection risk. The return journey required several nights but proceeded without further incident.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He located a suitable position on the eastern side of the Keep and established the second rune portal. This completed the connection between Maktou and the far side of the Keep, creating a magical transport system that bypassed the entire danger zone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael returned to Maktou and rejoined our party. His account of the pursuit proved harrowing. He had flown four hundred miles eastward while evading infernal pursuit, engaged and destroyed five phantasmal steeds through aerial combat, then returned to complete his mission. The entire operation demonstrated both the necessity of the portal approach and the extreme dangers we had avoided through careful planning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We celebrated his success with considerable drinking at the caravanserai. The wine selection proved interesting. Maktou specialized in two grape varieties: a dry, nutty yellow wine and an extremely sweet dessert wine. The dry variety particularly impressed me. The wine displayed unusual characteristics resulting from the local terroir—very dry, sunny conditions with heavy clay-rich soil. This particular grape variety apparently went extinct in some timelines due to religious prohibitions against alcohol, though recent efforts had attempted to recreate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Portal Transfer and Caravan Departure =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With both portals established, we prepared for transport. Ishamael performed the ritual at the Maktou endpoint. The first attempt succeeded, though the casting check proved marginal. The portal activated, allowing our entire party to transfer directly to the far side of the Keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transfer stripped each of us to near-zero fatigue, an inherent cost of the magical transportation. We arrived exhausted but safely beyond the Keep of Five Faces. The following morning, we recovered our strength and prepared to join the eastbound caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan gathered at a caravanserai on the eastern side. These merchant trains traveled from Maktou eastward toward the Empire of the East, a region characterized by numerous small kingdoms and principalities. Traders capitalized on price differentials between adjacent territories, purchasing goods cheap in one location and selling them at profit in the next. The practice required detailed market knowledge but could prove lucrative for those who understood the regional economics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan route climbed back to approximately five thousand feet elevation, similar to the altitude we had experienced during our canyon travel before reaching Maktou. The high plains environment created several challenges. The twenty percent burden increase from altitude would affect our carrying capacity. The cold, dry conditions required appropriate clothing—woolen garments or furs for warmth, and careful water supply management to prevent dehydration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purchased cold-weather gear and secured water supplies for the journey ahead. The caravan would travel east for several weeks, eventually reaching Hoffordt and other cities along the trade route. Our destination lay somewhere in the eastern reaches, where Callas&#039;s astrological reading suggested we would locate the House of Fire choir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Reflections on the Extended Interlude =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sixty-day wait in Maktou provided necessary time for recovery and preparation. My death and resurrection created obligations to Hades that would require ongoing observance. The binding imposed few restrictions—Hades proved a pragmatic deity who permitted worship of other gods provided I acknowledged his feast days and offered appropriate sacrifices. This arrangement struck me as far more reasonable than the jealous exclusivity demanded by many divine patrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s carnelian hand represented a remarkable alchemical achievement. The integration of mineral prosthetics with living tissue suggested possibilities we had not previously considered. The alchemist&#039;s research might prove valuable for future injuries, assuming we could maintain contact with Maktou&#039;s alchemical community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s successful scouting mission demonstrated the value of specialized capabilities. His combination of stealth, mobility, and aerial combat prowess allowed him to accomplish a task that would have proven impossible for the rest of us. The four-hundred-mile pursuit and subsequent aerial engagements highlighted both the Keep&#039;s vigilance and the extreme measures necessary to evade its defenders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal solution eliminated a significant obstacle from our journey. Rather than risking interrogation at the Keep&#039;s checkpoint or attempting a party-wide infiltration through the ravines, we simply bypassed the entire problem through magical transportation. This approach embodied the principle I preferred: identify the challenge, determine the optimal solution, and execute efficiently rather than accepting unnecessary risk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We now stood ready to continue eastward with the caravan. The mission objectives remained unchanged: locate the House of Fire choir, recruit twenty-four members, find a qualified sexton for the cemetery, and identify a concert master from the pre-Cataclysm era. The sixty-day delay had pushed our timeline substantially, but we had used the time productively for training, recovery, and problem-solving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The journey ahead would take us deeper into the Empire of the East, through territories we had not previously visited. The recruitment challenges awaited us somewhere in that vast region. We traveled now as a recovered party, better trained, adequately equipped, and having successfully navigated past the Keep of Five Faces that had threatened to complicate our mission significantly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan departed the caravanserai three days after our portal arrival. We joined the merchant train, traveling eastward across the high cold plains toward whatever awaited us in the distant kingdoms and principalities of the eastern territories. Our mission continued, delayed but intact, progressing toward objectives that remained achievable if we maintained our pragmatic approach to obstacles and opportunities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Ranked invisibility and Bolt of Energy spells (training during 60-day wait in Maktou)&lt;br /&gt;
* Spent time examining and identifying semi-precious gems from ghûl bodies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Carnelian prosthetic hand (experimental alchemical creation, merged with wrist bones)&lt;br /&gt;
** Functions as natural mace/war club for unarmed combat&lt;br /&gt;
** Provides feeling through phantom limb extension&lt;br /&gt;
** First version clumsy; improved version to be completed during party absence&lt;br /&gt;
** Created by rank 6 alchemist in Maktou for modest experimental fee&lt;br /&gt;
* Lozenge gem (enhances manual dexterity, requires enchantment ritual with white sandalwood incense)&lt;br /&gt;
* Trained to rank 4 ranger (during 60-day wait)&lt;br /&gt;
* Arm crippling injury healed after two months&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of the Snow Tiger amulet (lenticular white stone with amber stripe, enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Trained weapons during 60-day wait&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Jade disc (enhances initiative against undead, requires enchantment)&lt;br /&gt;
* Successfully completed reconnaissance mission past Keep of Five Faces&lt;br /&gt;
* Established two-way rune portal system bypassing the Keep&lt;br /&gt;
* Ranked shadow wings spell (to rank 12, triple cast duration)&lt;br /&gt;
* Ranked black fire spell (training during recovery period)&lt;br /&gt;
* Ranked flying skill significantly (after near-death experiences during pursuit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood incense (hideously expensive, required for gem enchantment rituals, available in Maktou imported from Empire of the East)&lt;br /&gt;
* Two grape varieties noted for potential import/cultivation: dry nutty yellow wine and sweet dessert wine&lt;br /&gt;
* 60 days of lodging at Maktou caravanserai (paid from party funds)&lt;br /&gt;
* Cold weather gear for high-altitude travel (woolen clothing/furs)&lt;br /&gt;
* Water supplies for dry plains travel&lt;br /&gt;
* Rune portal connection established (Maktou to east of Keep of Five Faces, approximately 5 miles)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party remained in Maktou for sixty days waiting for the next eastbound caravan while Artephius recovered from death and resurrection. During this extended downtime, party members trained various skills. Slaydar developed a connection with Maktou&#039;s alchemical community through the Temple of Marduk and volunteered as an experimental subject for a rank 6 alchemist researching carnelian prosthetics. The alchemist successfully created a carnelian hand that merged with Slaydar&#039;s wrist bones and functions as both prosthetic and weapon. The party identified several gems requiring enchantment rituals. Ishamael proposed using rune portal to bypass the Keep of Five Faces rather than risking ground infiltration or checkpoint interrogation. He successfully scouted past the Keep using stealth and shadow wings, but seven fire imps spotted him when his invisibility expired. The imps alerted the Keep, which dispatched seven succubae and air incubi mounted on phantasmal steeds. Ishamael fled eastward for approximately eight hours covering four hundred miles, maintaining speed advantage through wind walk and superior flying capability. Three phantasmal steeds successfully maintained pursuit. After nightfall, Ishamael ambushed and destroyed all five phantasms using repeated black fire castings, then returned to establish the far-side rune portal. The party successfully transferred through the portal (stripping fatigue but avoiding ground travel past the Keep) and joined the eastbound caravan heading toward the Empire of the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party remained in Maktou for 60 days awaiting next caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Artephius recovered from death/resurrection; trained invisibility spell&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar connected with Temple of Marduk; introduced to rank 6 alchemists&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar volunteered for experimental carnelian prosthetic research&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || Alchemist successfully created carnelian hand (after ~30 days work)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~114 || First carnelian hand clumsy; alchemist agreed to create improved version during party absence&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar trained to rank 4 ranger&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Slaydar&#039;s arm crippling healed after two months&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Sin trained weapons; Ishamael ranked various spells including shadow wings and black fire&lt;br /&gt;
|-&lt;br /&gt;
| Day 84 ? Day 144 || Party identified gems from ghûl bodies; learned white sandalwood required for enchantment&lt;br /&gt;
|-&lt;br /&gt;
| Day ~140 || Ishamael proposed rune portal solution to bypass Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael established first portal near Maktou; began infiltration south through ravines&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven fire imps spotted Ishamael when invisibility expired crossing open terrain&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael used wind walk to escape immediate pursuit; kept alerted&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Seven succubae/air incubi on phantasmal steeds pursued from north&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Eight-hour pursuit eastward covering ~400 miles; Ishamael maintained speed advantage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Some phantasmal steed castings failed; one backfired causing permanent endurance damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Three phantasmal steeds successfully maintained pursuit&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Nightfall (~5:00 PM); quarter moon conditions&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael ambushed three phantasms using black fire; destroyed after multiple castings&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 || Ishamael destroyed remaining two phantasms; succubae lost tracking capability&lt;br /&gt;
|-&lt;br /&gt;
| Day ~141 ? Day ~143 || Ishamael returned westward flying only at night&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael established second portal east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~143 || Ishamael returned to Maktou; party celebrated successful reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party transferred through rune portal (first casting succeeded; all stripped to near-zero fatigue)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~144 || Party arrived safely east of Keep of Five Faces&lt;br /&gt;
|-&lt;br /&gt;
| Day ~145 || Party recovered fatigue; prepared to join caravan&lt;br /&gt;
|-&lt;br /&gt;
| Day ~147 || Caravan departed eastward toward Empire of the East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: Shadow Wolves ===&lt;br /&gt;
===== The Caravanserai and the Business of Spices =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We had arrived safely on the eastern side of the Keep of Five Faces, thanks to Ishamael&#039;s rune portal. The fatigue cost of the transit was significant—all of us stripped to near nothing by the magical effort—but we had three or four days before the eastbound caravan would arrive. Adequate time to recover, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravanserai was a functional enough establishment. Situated well east of that blighted fortress, it served as the natural gathering point for merchant trains heading into the Empire of the East. The route ahead stretched toward a town called Hoffordt, approximately one and a half weeks of travel by wagon. Beyond Hoffordt, we would turn north, following leads toward the House of Fire choir that remains our central objective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During our wait, I turned my mind to the practical matter of finances. The party&#039;s collective wealth had reached a state I would charitably describe as modest. The spice trade presented itself as an obvious opportunity. This end of the route served as the selling end for eastern goods—spices arrived here before the markup that accumulated further west. Mace, nutmeg, pepper, cinnamon: all available at reasonable prices before the premium that western merchants added at every subsequent market.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We pooled what resources we had. Myself, Ishamael, Slaydar, and Sin each contributed what silver we could, giving us three hundred total. Ishamael handled the actual purchasing, his merchant background making him the obvious choice. A ten percent discount on uncommon goods came through his connections, and we ended up with several packets of ground mace—lightweight, relatively odour-neutral, resistant to spoilage if kept dry. The caravan route would provide the opportunity to sell in markets where these goods commanded a premium. Whether this modest investment would produce meaningful returns remained to be seen, but doing nothing with the funds seemed worse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also became aware that this region operated under sumptuary laws that governed what clothing and adornment one could legitimately wear based on social rank. Silk, velvet, and yellow-dyed clothing were restricted to those of appropriate standing. Given that our entire party was wearing canvas armour and had barely enough silver to buy spice packets, this information was more academic than practically concerning. I mentioned it to the others. Slaydar immediately announced that his coronet would be made of skull bones and the teeth of his victims, which he seemed to consider an entirely reasonable alternative to pearl-set jewellery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Joining the Caravan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the merchant train arrived, we presented ourselves as guards rather than paying passengers. The passenger rate of fifty silver pennies per person per week of travel would have been ruinous. Guard duty, by contrast, offered a hundred silver pennies per engagement if we provided military support during an attack. This struck me as a considerably more attractive arrangement, particularly given our collective financial situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan was a substantial undertaking. Twenty-two wagons and eighteen Bactrian camels formed the column, the camels being the two-humped variety—smaller than dromedaries but capable with loads, and considerably taller than the wagons. Hamarack led the enterprise. He was a competent man, ranking well as a ranger in rough and alpine terrain, and he ran a disciplined column. His axemen—eight of them, wearing leather armour with reinforced sections—formed the military backbone of the operation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan had only one archer. I had assumed, given the nature of wilderness travel in this region, that archery would feature prominently among the guards&#039; capabilities. Apparently it was not particularly fashionable here. What they lacked in ranged capability they compensated for in axework.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I claimed a place on one of the wagons. The altitude—approximately five thousand feet—created a twenty percent increase in effective weight for anything one carried, which made the question of personal mobility rather academic for someone of my physical constitution. Walking alongside the column was not a realistic option for me regardless of altitude, but the additional burden confirmed that sitting on a wagon and letting the horses do the work was the correct approach. Sin considered riding one of the Bactrian camels and getting some experience on the unfamiliar animals. Ishamael, who carried wings and mobility as standard equipment, positioned himself toward the rear of the column where he could respond rapidly to threats from any direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar announced he would sit in the wagon with me. I had several matters to consider that had nothing to do with animating the dead, and I told him so. He accepted this with his customary blend of reverence and mystification.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We prepared buffs before setting out. Ishamael maintained Witch Sight on himself and cast Shadow Wings. Sin activated her Wraith Cloak—the spell had reached a useful rank and provided both spell damage absorption and a meaningful defense bonus against mundane attacks. For myself, I considered Enchanted Armor, but the trade-off between protection and defense was unfavourable given my already modest defensive capabilities. The armor bonus was real enough, but losing considerable defense to gain a modest protection bonus seemed a poor bargain for someone whose primary strategy was not getting hit in the first place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Shadows in the Vakania Forest =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel passed through high cold plains with the Vakania Forest some miles to our north. The forest was enormous—days of depth, Hamarack said—and extended along our route for another five days before we would climb onto the higher open plain. Around midday, four hours into the day&#039;s march, I noticed movement in the treeline. Distant, perhaps five or six miles away, and indistinct in daylight. Sin, positioned at the front of the column, spotted the same thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We informed Hamarack. He was unsurprised. &amp;quot;Wolves,&amp;quot; he said, with the equanimity of a man who had made this journey before. He sent a screen of scouts—mounted on the small, spry mountain ponies that seemed well-adapted to this terrain—to investigate the northern wood line. We broke for lunch while they worked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scouts returned during the meal break. Their assessment was worse than casual wolves. A pack was following us. Perhaps eighteen or nineteen animals. They were tracking the caravan deliberately and, the scouts reported, seemed to be waiting for nightfall. This was, I thought, the behaviour of something considerably more organised than ordinary wolves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As night approached, Ishamael confirmed the darker suspicion. These were shadow wolves—creatures with an ability to manipulate and gather shadows around themselves. When several came down to take haunches of meat that the caravan&#039;s cook had set out, I spotted them. Ishamael spotted them. Slaydar and Sin, relying on infravision, could not pick them out. The shadow manipulation defeated heat detection. These wolves actively dimmed their heat signatures by drawing darkness around themselves. Four of them came down, snatched the large haunches, and vanished back toward the forest without most of the caravan guards registering they had ever been present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had a more direct response planned. He contributed a dose of hemlock poison—a potent one, capable of serious harm over hours—diluted and spread across the bait meat. The wolves took it. We settled in for the night, and the mathematics of poison worked through the pack while they slept in the trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning confirmed the results. Six wolves were dead. Another six were visibly unwell, moving poorly compared to the remainder. The pack that had numbered nearly twenty now counted perhaps twelve, and a quarter of those were compromised. The direct threat had diminished without us risking a night engagement against shadow-manipulating predators in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noted, with some satisfaction, that poisoning one&#039;s problems from a safe distance was a fundamentally sound approach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Mountain Town and Its Notable Cheese =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We made half a day further progress and stopped for the night at a small walled town built against a mountainside. The wolves, whatever their shadow-cunning, were apparently sensible enough not to attack walled settlements. We slept in proper beds and ate a hot meal that contributed meaningfully to fatigue recovery.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The town&#039;s local economy centred on a small breed of buffalo that produced extraordinarily rich milk. The resulting cheese was unusual—pink-coloured, high in fat, stringy rather than firm. One could pull it apart and watch it form connecting threads. The taste was mild, perhaps even bland to a sophisticated palate, but the properties were remarkable. Eating it once a day for three consecutive days enhanced one&#039;s capacity for healing and recovery in a notable way. At five silver pennies per ball—each sufficient for one day&#039;s dose—it was reasonably priced for what it offered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael spent a hundred silver on twenty balls of the cheese. I thought briefly about the question of carrying capacity before remembering that Slaydar existed for precisely this purpose. The cheese kept in winesacks filled with water. We acquired enough to sustain the effect for most of our journey ahead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I also found myself examining the economics of the town&#039;s other trade more carefully. The sumptuary laws that applied here were worth understanding properly. The restrictions were not arbitrary—they reflected a genuine social architecture where visible markers of rank carried legal weight. As a Greater Noble of Alusia, I occupied a position that translated reasonably well to this system, but I had no intention of wearing anything that invited awkward questions about credentials. Canvas armour and practical travel clothing suited a caravan guard, whatever my actual station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Wolf Hunt at Midday =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning brought patchy snow on the hillsides and the treeline, making the remaining wolves more visible against white backgrounds. The scouts confirmed the pack was still following. Four of the animals looked distinctly unwell. At lunchtime, when Hamarack called the midday halt, the pack closed the distance dramatically—to within half a mile—taking advantage of the stationary caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael proposed using a summoning ritual to call individual wolves to us, fighting them one at a time in controlled daylight conditions rather than facing a night assault. The daylight argument was sound. The wolves&#039; shadow manipulation was potent in darkness but far less useful when one could simply see. The strategy offered the prospect of eliminating the pack piecemeal, where we could bring our full capabilities to bear against two animals rather than scrambling to survive an assault by a dozen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ritual proceeded. Ishamael&#039;s casting was imperfect on one attempt but succeeded overall. Two wolves appeared immediately however, summoned from the pack—and we went straight into combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael killed the first wolf cleanly on the initial exchange. The second and third, however, closed on him. One of them bit and latched on, the enormous jaws clamping and then shaking continuously in the brutal sustained attack that wolves use. The damage was substantial—these animals were extraordinarily strong, with the raw power of a small horse. The force of that bite, sustained and relentlessly shaken, threatened to overwhelm Ishamael&#039;s defenses even with his considerable protections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar threw himself into close combat to help, dragging Tina—his stone-handed companion—into the engagement alongside him. By restraining the wolf and adding his own weight to the grapple, he managed to reduce the creature&#039;s effective force against Ishamael while Tina attempted her own assault. Sin waded in from melee range and landed a solid blow. The wolf had extraordinary endurance; it absorbed the strike without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My own contribution was a prepared Bolt of Energy. I cast it into the struggling mass of wolf and party members, targeting the creature that was savaging Ishamael. The bolt struck and drove deep, carrying substantial force through the animal&#039;s hide. That, combined with Sin&#039;s continued attacks and Ishamael&#039;s own blows, eventually brought the animal to the point where it could barely sustain its assault. A final strike from Ishamael killed it outright. The second wolf died through the same accumulation of pressure—Sin&#039;s blade, Tina&#039;s stone-handed strikes, and eventual collapse under accumulated wounds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement was harder than I would have preferred. Two wolves of this type—large beyond their species, shadow-aspected, extraordinarily strong—had pushed the party to significant effort. Ten remained outside. Four were sickly. Six were at full strength. I stated the obvious to no one in particular: we were not in a position to take on the full pack in a single engagement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Aftermath and What We Found =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves&#039; bodies yielded more than just pelts. Embedded in the skull of one was a small triangular stone—jet, flat, approximately a centimetre long and half a centimetre wide at the base, shaped almost like a tiny horn set into the bone. Jet was associated with witchcraft and amulets in my knowledge of materials, and this particular specimen carried a faint magical resonance. Its function remained unclear, but its connection to the wolves&#039; shadow abilities seemed probable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other bodies produced two additional stones: a turquoise and a bloodstone, each about a centimetre across. Both were enchantable. The gems from these shadow wolves might prove useful for spell racks or similar enchanted items, assuming we could identify the appropriate rituals. We added all three to the party&#039;s growing collection of semi-precious stones awaiting proper enchantment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The hides themselves were valuable in a different way. Ishamael examined them with the eye of someone who understood what could be made from unusual materials. The pelts, properly worked by a skilled leather worker, could produce armour with substantial damage reduction rather than ordinary leather protection—a meaningful improvement, and one that complemented spell-based defenses rather than competing with them. A cloak incorporating the skull would even function as a helm equivalent, apparently disturbing to look upon but legally unproblematic under the sumptuary laws. I confirmed this from what I knew of the relevant regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael handled the skinning. His manual dexterity was considerably better than most of us could manage, and he succeeded at both pelts. Slaydar supervised with the enthusiasm of someone who would certainly have done it himself if not for considerations of quality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s third eye also developed further during the engagement. He had headbutted one of the wolf corpses—I chose not to enquire too deeply into his reasoning—and the result appeared to be progress. The eye, which had been slowly opening since the ghoul combat back near Maktou, could now sense the quantity of life in a creature. A form of aura sight, restricted to assessing vitality. It would not penetrate illusions, but it could distinguish living, dead, and undead. Given how frequently we encountered things that fell into ambiguous categories, this seemed useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining pack—ten wolves, four in poor condition—held to the tree line, maintaining their observation. We had reduced their numbers and their strength. Whether they would press an attack, seek other prey, or simply shadow us to Hoffordt and wait for opportunity was unclear. With five more days before we reached the open high plains, the situation would require ongoing attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The summoning approach had worked. The question of how many times we could repeat it before exhausting the party&#039;s resources, or before the remaining wolves declined to respond, remained open. We would find out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* No items directly acquired this session&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Third eye further developed (headbutted a shadow wolf corpse; eye can now detect the amount of life in creatures — functions as aura sensing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 20 balls of pink mountain buffalo cheese (bought for 100 silver; 5 silver pennies each; eating one per day for three consecutive days adds +5 effective endurance for healing purposes; kept in water-filled winesacks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spice investment: approximately 300 silver spent on ground mace (lightweight, low-odour, sold at premium further west); purchased with 10% merchant discount&lt;br /&gt;
* Wolf pelt x2 (from two summoned/killed shadow wolves; can be crafted by a leather worker into armor with 9-point damage reduction vs. non-magical/non-spell damage; cloak with skull functions as helm equivalent; capes give increased ranger stealth bonus)&lt;br /&gt;
* Jet stone (triangular, flat, ~1cm long; found embedded in shadow wolf skull; faintly magical, shadow-aspected; used in witchcraft amulets; exact properties unknown)&lt;br /&gt;
* Turquoise gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
* Bloodstone gem (~1cm across; enchantable; from shadow wolf body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party, recovered from the portal transfer past the Keep of Five Faces, used the waiting period at the caravanserai to invest 300 silver in mace spices for later resale, then joined a 22-wagon merchant caravan as guards, travelling northeast toward Hoffordt under caravan master Hamarack. On the first day of travel, shadow wolves from the Vakania Forest began following the column; the party lured them with hemlock-poisoned meat, killing six and sickening six more overnight. The following day, after resting in a walled mountain town and purchasing restorative mountain cheese, the party fought two summoned shadow wolves at midday in controlled daylight conditions, defeating both through combined magical and melee attacks. Post-combat, they looted three enchantable gems and two valuable wolf pelts from the bodies. The session ends with ten shadow wolves still following the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronological Timeline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 147 ? Day 150 || Party waits at caravanserai east of the Keep of Five Faces; pools 300 silver to buy mace spices; discusses sumptuary laws and enchantment planning&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Eastbound caravan arrives; party joins as guards (100 silver/engagement); caravan has 22 wagons, 18 Bactrian camels, caravan master Hamarack&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Travel begins toward Hoffordt (~1.5 weeks away); buffs cast; 20% altitude weight penalty noted&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Four hours into march: movement spotted in Vakania Forest (5-6 miles north); Hamarack sends scouts&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Scouts confirm: pack of shadow/blood wolves (~18-19) following, likely waiting for nightfall&lt;br /&gt;
|-&lt;br /&gt;
| Day 150 || Cook prepares bait meat; Ishamael provides diluted hemlock poison; wolves sneak down and take poisoned haunches (Artephius and Ishamael spot them; Slaydar and Sin fail via infravision)&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Morning: 6 wolves dead from poison; at least 6 feeling unwell; ~12 wolves remaining&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Half-day travel to small walled mountain town; wolves do not approach walled settlement&lt;br /&gt;
|-&lt;br /&gt;
| Day 151 || Town visit: party discovers pink mountain buffalo cheese (+5 effective endurance for healing, three-day regimen); Ishamael buys 20 balls for 100 silver&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Clear morning with patchy snow; wolves visible against white backdrop; pack closes to half a mile at midday halt&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael performs wolf summoning ritual; two shadow wolves appear immediately&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Combat: Ishamael kills first wolf; second and third close and bite; Slaydar grapples to reduce wolf strength; Sin attacks with melee weapon; Artephius fires Bolt of Energy&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Ishamael delivers killing blow to second wolf; first wave of two wolves defeated&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Loot recovered: jet stone from skull, turquoise gem, bloodstone gem; two pelts skinned by Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Slaydar headbutts wolf corpse; third eye further opens — can now detect life aura in creatures&lt;br /&gt;
|-&lt;br /&gt;
| Day 152 || Session ends: 10 shadow wolves remaining (4 sickly), still following caravan; 5 days travel remaining before open high plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: Limping along ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves continued howling every night, and I had grown rather tired of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They had retreated from the forest edge after our last encounter, which I supposed counted as some form of tactical withdrawal on their part. Hammarack&#039;s scouts would not follow them into the trees—sensible enough, given the circumstances—which left us knowing they were out there without knowing precisely where or in what remaining numbers. The nightly howling served as a constant reminder that the matter was unfinished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the travel time to plan. The discussion centred on the question of how best to engage a pack of shadow-capable wolves when we held every disadvantage of terrain and number. Slaydar raised the Lightning Wall scroll he carried. He had been sitting on it since we departed Maktou, and for good reason—the spell creates a ring barely ten feet in diameter, which is approximately adequate for four people standing very close together, and is therefore not particularly useful as a battle formation. We acknowledged it as a last resort. His wand of hydraulic push remained an option if they managed to climb the wagons, as the caravan wagons themselves have no canvas cover—they are solid-sided, which means one can stand on the roof and fight from above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone construction discussion consumed rather more time. Sin has a substantial volume of interlocking bone she can produce, roughly three hundred cubic feet per casting at her current rank, and each casting has a three-hour duration. The idea was a corral for the horses and camels—the eight horses the scouts use and the eighteen Bactrian camels—with bone walls and, critically, a latticed roof to prevent the wolves jumping straight in over the walls. My contribution was insisting on the roof. I had observed the wolves in previous engagements and they are large, agile animals; without overhead coverage the entire enclosure becomes a funnel for athletic predators. Several casts would be needed for walls and another for the latticework ceiling. Sin calculated the geometry while I confirmed that putting a spectral weapon enhancement on me would be entirely pointless—if I found myself in melee with a wolf, something had already gone catastrophically wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan master told us a defile between two cliff faces lay roughly three days ahead. An archer positioned on a cliff above a narrow pass would have been admirable, but three days was too long to wait. The wolves would have done whatever they intended to do by then, possibly including whatever the Night Mother was that they had invoked during our last summoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan we settled on: set the bone corral next morning, position party members on wagon rooftops, have Ishamael perform the summoning ritual, and engage whatever answered under daylight conditions in a controlled environment. The caravan&#039;s non-combatants would shelter inside the solid-sided wagons. The archer from Hammarack&#039;s group could take his position on a rooftop as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning arrived and Sin began her casting. It did not go smoothly. Several casts failed. She was visibly exhausted by the time the corral and roof took adequate shape, having burned through a substantial portion of her fatigue in the effort. She ate to recover what she could. Ishamael began the summoning ritual—an hour&#039;s work, and he was characteristically measured about the prospects of success. I prepared my spells and watched the tree line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two wolves emerged from the ritual. They trotted down across the ground toward us rather than charging, which Ishamael took as an indication the binding was holding. He communicated with them. The exchange was brief, and the result was not reassuring: they were calling upon the Night Mother. I said this did not sound good because it did not, and I was not especially interested in elaborating. We had killed several of their packmates and they had apparently decided that called for supernatural assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wolves then broke the binding—or perhaps it simply ran its natural limit—and sprinted back toward the forest. Ishamael&#039;s summoning does not guarantee indefinite control, and at close range under duress the binding frays. I had been preparing an energy bolt during the ritual, watching for exactly this. The second wolf was moving fast by the time I cast, sprinting without defence. The bolt struck cleanly and the damage was substantial—a sprinting animal with no defence to speak of absorbs the full weight of the strike. It was not enough to stop the animal outright. It shrugged off the follow-up cast and by then the range and its speed made further engagement impractical. Both wolves reached the forest. The first summoning had produced useful intelligence—the Night Mother was an active concern—but no kills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael attempted the ritual a second time. While he worked, Sin and I surveyed the approaching landscape. The wolves were coming again, and they had not sent two this time. Seven came from the tree line, dividing as they approached: three curving around our left, four on the right, the classic convergence approach. Ishamael was still midway through his ritual. I made a rapid decision and began switching my prepared incantation from energy bolt to lightning bolt. A linear strike covering five feet of width at sixty-five feet range would catch all three on the left if I timed it correctly. One target at a time was insufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael emerged from the ritual in time to observe the incoming pack and immediately prepared Blackfire for the right-side group. Slaydar took position on a wagon roof. Sin readied her boomstick—a charged implement producing lightning damage—and stationed herself for the left-side wolves when they closed range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The engagement opened simultaneously from both directions. Ishamael&#039;s Blackfire struck the right-side group: three of them panicked completely and fled the field without stopping. The fourth absorbed the damage and continued forward, wounded but not broken. My lightning bolt struck all three on the left as they reached effective range, all three caught in the strike&#039;s path, two of them stunned immediately by the accumulated damage. The third absorbed the blow without going down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar attempted his Hand of Death against one of the survivors. The spell backfired—it will do that, the spell has always had this temperament—and the effect scattered randomly rather than landing where intended. No lasting harm resulted from the misdirection, which counted as fortunate. The caravan&#039;s archer contributed from his rooftop position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The two stunned wolves on the left were struck again by Sin&#039;s boomstick in the following exchange. Both went to the ground stunned a second time. The third, unstunned, made a break northward. Ishamael directed his summoned wolf—the one from the second ritual, which had arrived and was still under binding—to intercept it, and the two wolves met in their own brief collision. The Hand of Death found a new mark among the panicking wolves on the right: Slaydar caught one that had turned to flee, squeezing enough that it abandoned the field entirely rather than risk another moment under that necromantic attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This left the two stunned wolves on the left and Ishamael&#039;s ongoing effort to drain one through necromantic endurance damage. The spectral squeeze worked steadily, pulse by pulse, drawing the vitality from the creature until it collapsed without another sound. Sin struck the remaining wolf with her glaive as it recovered from stun—a clean, solid blow that dropped it to the ground again. Slaydar&#039;s Hand of Death continued to be resisted at every attempt, which was becoming a running theme. That wolf eventually recovered, attempted to flee, and simply left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two dead. The others scattered, fled, or sprinted back to the forest. Ishamael confirmed we had two carcasses from this engagement to add to those we had already taken. He set about the skinning while I spent the following hour recasting my lightning bolt incantation while the caravan resumed its eastward movement. The bolt is a one-hour preparation, and I was not going to travel the rest of the day without it ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the two bodies came four stones: a beryl, hypericum, pyrites, and a wolf&#039;s tooth gem. Similar in scale to the turquoise, jet, and bloodstone recovered previously—all enchantable material, none requiring immediate identification beyond the physical examination. The more interesting find came from one of the carcasses directly: a chaplet, a small wreath-like object woven from leaves, worn somewhere on the wolf&#039;s body. Most of the leaves were dried and dead. Three were not. They existed in a state I am not certain how to classify—not living in the conventional sense, not dead either, maintaining some intermediate condition that had no obvious mechanism. Ishamael identified the aura as devotional. The leaves, he determined, were cypress—common enough across most of the world, but not native to this alpine terrain at this altitude. The chaplet functioned like prayer beads: a rotation of leaves against which one recites prayers to a deity. That a wolf was carrying devotional equipment raises questions I cannot currently answer. Whether it relates to the Night Mother specifically, or to some other divine connection these creatures maintain, I do not know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised the possibility of animating the dead wolves to use as supplementary defence against the live pack. The idea has a certain economy to it—using the fallen pack members against the surviving ones—but the consensus was that the animated corpses would not alarm living wolves especially, and that the living wolves were probably capable of tearing them apart without much difficulty. We left the carcasses where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The caravan paid the second engagement fee. Two hundred silver pennies total between us for the journey, which remains a modest sum against what we spent in Maktou but represents movement in the right direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple of days later we entered the defile—the narrow passage between two cliff faces that Hammarack had mentioned. We traveled through it for a day and a half, the cliffs rising on either side and the passage permitting only enough width for the wagons to proceed single file at points. The wolves howled behind us each night, but the geometry of the defile made a pack attack substantially more difficult to execute, and they did not press it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We emerged from the passage around ten in the morning. The terrain opened, and to the north lay an eye-shaped depression perhaps ten miles wide, lying roughly two thousand feet below the alpine ground we stood on. From the edge it was possible to see paths switchbacking down the slope into the lowland, and a town visible within the depression—Kharminthe, according to Hammarack. He mentioned that Kharminthe produces good fruit, which would be reaching ripeness about now. The caravan was heading east, not north, so we did not descend. Something to note for the return journey, if one occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The terrain around us here is alpine—open ground, sparse vegetation, approaching the altitude where genuine forest begins. Another five hundred feet of gain would bring us to the treeline. The wolves were still behind us. I could hear them in the evenings, methodical and unhurried, maintaining their distance but maintaining it persistently. They were not dispersing. The working theory is that they are waiting for whatever they called the Night Mother to arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winter is not far enough away to ignore. At this altitude, conditions can deteriorate with very little warning. One cold front bringing rain at ground level delivers something considerably worse at five thousand feet, and the temperature drop when wet and exposed can be lethal in a short time. The caravan is moving at the pace terrain allows, which is not fast. We are committed to this route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The chaplet sits in our collected items. I keep returning to the question of why a wolf carried devotional equipment oriented toward a deity. Not because the wolf made it—it clearly did not—but because something gave it to the wolf, or the wolf was somehow connected to a tradition of worship that uses cypress-leaf wreaths and prayer rotations. The Night Mother seems the obvious answer, but I know nothing about the Night Mother beyond the wolves&#039; invocation of the name and whatever reputation precedes her in this region. That is not a sufficient foundation for meaningful conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continue east. The wolves continue behind us. Something is coming, and I suspect the defile and the open alpine terrain ahead will not prove as discouraging to it as they were to the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Chaplet of cypress leaves — small wreath of leaves; most dried and dead; 3 remain in anomalous not-dead, not-fully-living state; aura identified as devotional; functions as prayer beads; cypress leaves not native to alpine terrain; found on slain wolf&lt;br /&gt;
* Beryl gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Hypericum gem (~1cm, enchantable; 10% magic resistance versus demons) — looted from wolf carcasses&lt;br /&gt;
* Pyrites gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* Wolf&#039;s Tooth gem (~1cm, enchantable) — looted from wolf carcasses&lt;br /&gt;
* 400 silver pennies — second battle engagement payment from Hammarack (100sp per character; 800sp total across both engagements)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party planned a controlled daytime engagement against the remaining wolf pack: Sin constructed a bone corral with a latticed roof to protect the caravan&#039;s horses and camels, while party members positioned on wagon rooftops. Ishamael performed a summoning ritual, calling two wolves for interrogation; they invoked the Night Mother before breaking free and fleeing. A second summoning succeeded as the remaining seven wolves launched a coordinated attack — three from the left, four from the right. Artephius struck the left group with a lightning bolt while Ishamael&#039;s Blackfire panicked three of the right-side four. Subsequent exchanges saw Sin&#039;s glaive and boomstick dropping stunned wolves, Ishamael&#039;s necromantic drain killing one, and the remainder fleeing or driven off. Two wolves were killed and skinned, yielding four gemstones and a chaplet of cypress leaves with a devotional magical aura. The caravan traveled through a narrow defile for a day and a half, emerging to view an eye-shaped depression with the town of Kharminthe visible below. The surviving wolves continued trailing the caravan nightly as winter conditions approached.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Planning session: bone corral design finalised; wagon-roof combat positions established&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Sin casts bone constructions for corral and latticed roof (multiple failures, significant fatigue cost)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs first summoning ritual; two wolves arrive&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Wolves invoke the Night Mother; break binding and flee&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius fires energy bolt at fleeing second summoned wolf (substantial damage, wolf flees to forest)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Ishamael performs second summoning ritual; one wolf arrives&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 (morning) || Artephius and Sin spot seven additional wolves approaching (3 left, 4 right)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius switches incantation from energy bolt to lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius casts lightning bolt, striking all three left-side wolves (two stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael casts Blackfire at right-side wolves (three panic and flee; fourth wounded but continues)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Slaydar&#039;s Hand of Death backfires; Artephius casts energy bolt; archer shoots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin uses boomstick against stunned left-side wolves (both re-stunned)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Ishamael directs summoned wolf to intercept unstunned left-side wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Sin strikes charging wolf with glaive (heavy blow, stuns); Ishamael&#039;s endurance drain kills second wolf&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Remaining wolf recovers, flees; two wolves confirmed killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Wolf carcasses skinned: beryl, hypericum, pyrites, wolf&#039;s tooth gems recovered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Chaplet of cypress leaves discovered on wolf carcass (devotional aura, 3 anomalously living leaves)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Artephius recasts lightning bolt incantation while caravan resumes travel&lt;br /&gt;
|-&lt;br /&gt;
| Day ~149 || Hammarack pays second battle engagement fee (400sp total; 800sp across both engagements)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 ? Day ~152 || Party travels through narrow defile between two cliff faces (day and a half transit)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~10am) || Party emerges from defile; views eye-shaped depression ~10 miles wide, ~2,000 feet below&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 || Town of Kharminthe visible in depression; caravan continues east&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 onward || Wolves continue trailing caravan at distance, howling nightly; Night Mother unresolved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: Mother&#039;s Night Out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kuva was, at minimum, warm and had beds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the relentless alpine cold and the persistent howling that had served as our nightly accompaniment for the past fortnight, the caravan town offered two things I had come to regard as genuine luxuries: a building with walls on all four sides, and a local beer brewed from barley that was, I will admit, considerably better than I expected. The camels and horses were stabled. The physick kits were replenished. The party slept without half an ear attuned for the sound of paws on frozen ground. Two days of nothing especially threatening occurred.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We used the time productively. The first order of business was intelligence. The locals knew the Night Mother by name — or at least by reputation — and their accounts were consistent with what the summoned wolves had implied. A large glowing figure, they said. Seven or eight feet tall. Sometimes seen at night in the high country, commanding wolves and yetis. No one seemed especially eager to discuss the details. Wolfsbane was not available anywhere in the markets, which answered one question definitively. The alternative deterrent discussion returned to Noxious Vapours, and Sin ran through the practical considerations: her casting produces a cloud of considerable radius — several hundred feet across — rising to head height on a wolf or somewhat above. For the wolves, whose sense of smell is acutely developed, this presents a substantially more severe problem than it does for us. She is immune to her own casting. Ishamael has a cloak with a breathless enchantment. The rest of us would simply need to stand on the wagon roofs and hope the cloud stayed below chin level. The conclusion was that Noxious Vapours as an opening deterrent, combined with some form of physical obstacle, was probably our most reliable option given what we were likely to face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next business was the loot from our last engagement, which had been sitting in our collected pile waiting for a quiet moment. There were several items of interest. The first was the Hamsa amulet — a bronze wire construct shaped like a hand with three fingers and a lapis lazuli stone at the centre, approximately the size of a child&#039;s palm. Its function is specific and useful: when the first spell is cast against the bearer on any given day, their willpower bonus to magic resistance is doubled rather than applied once. It also incorporates a spell rack. I have two spell racks already and did not need a third. The amulet went to the discussion pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were also two incantations, both identical: Warping scrolls, each folded in on themselves. The Warping incantation reduces the target to a figurine — one-twelfth its normal dimensions and a hundredth of its normal weight. Sin has the Warping spell itself, which is what makes these incantations meaningful rather than merely decorative. We purchased both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scroll called the Sat Mesictet was the most interesting item. It is a papyrus depicting Horus — falcon-headed, the idealised warrior form — standing on a vessel, with Thoth as a spirit presence behind him. The vessel is called the Daughter of Mesictet, meaning the Bark of the Night. If the papyrus is unfolded using the Folding spell, it becomes that vessel: a small military bark of the kind the Egyptians used for rapid assault in the Delta, large enough for one person. The reverse carries an incantation for Wave of Night, which requires the Spectral Warrior spell to use. Sin has Spectral Warrior, which places the incantation within reach. We valued the scroll at five thousand silver. It is not something to be sold lightly, and not something any of us can currently make full use of, but it represents a significant asset.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last item required identification. An eye — a Wadjet eye — depicted on a boat, with five rays extending from it. Sin identified it correctly and quickly: the Eye of Ra, distinguishable from the Eye of Horus by those five solar rays. The image makes sense in context with the solar bark. We valued it at two and a half thousand silver, and it was awarded to Sin for the identification. Well earned; I had been looking at the same object and made less progress than she did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s activity during our time at Kuva was, in principle, practical. He identified that the life-prolonging ritual is worth offering to elderly clients who can afford it, and there are always such people in a trading town. Three came forward. He performed the ritual on all three in the local cemetery, which provided the appropriate environment for the working. The ritual succeeded on one of them — a potter, as it turned out — and Slaydar obtained more than he bargained for: the death-sense revealed the man had an extra soul attached to him. Not his own. Something else, riding alongside. The potter was surprised and unsettled, which was a reasonable reaction. He said he would consult a priest. I do not know what a Zoroastrian priest does about an extra soul, but it is their problem rather than ours. What I found worth noting was that the extra soul&#039;s presence did not seem to be causing the man any obvious distress in daily life. Whatever it is, it has been there long enough to become unremarkable to its host.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the second day, Ishamael made an offering at the local shrine. This month is the Water Festival in the Zoroastrian calendar, and the relevant entity is Anahita — goddess of fertility, water, healing, and wisdom. His offering was made with a waterskin of purified water, properly and correctly. She blessed him. I have no standing to comment on Zoroastrian ritual practice, but I noted that the offering was appropriate to the month and the entity, and the blessing followed without apparent complication. This is a matter of some relevance given that we expect to pass through Ardeval, which has both a House of Fire and an Anahita shrine. Establishing a positive relationship with local divinities before arriving at their centres of worship seems prudent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With two days accomplished, the caravan departed Kuva heading southeast, toward the Taborosh plain and the commercial centre of Tabarash beyond. Hammarack had spent the extra day recruiting, and he found both an archer and a slinger in town. We now had one slinger and two archers. The previous complement had been one archer. I noted that even a single addition represented doubling the original number; two additions tripled it. In practical terms this meant more ranged fire from the wagon rooftops, which was not unwelcome given what we anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taborosh plain spread out below us as we descended from the alpine height: semi-arid, flat, cold, and clear. The scouts went out a day ahead and found nothing. The following day they went out again and found nothing. We began the crossing in reasonable order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Late in the afternoon of the first day out — perhaps three or four hours before dark, the sky very clear and the cold biting — one of the party spotted movement on the horizon behind us. Eight wolves, silhouetted against the pale sky, roughly three to four miles back. The scouts had passed without detecting them. The wolves, for their part, were not charging; they were following at distance, methodical and patient, as they had been doing since we left the defile behind. I observed this and concluded we were approaching end of day, that they would likely close at dusk or after, and that we had perhaps an hour to prepare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack circled the carts. The archers and slinger took their positions on the wagon roofs. Sin descended to the forward ground and began casting Bone Construction, creating the large caltrop-field obstacles we had discussed: heavy, interlocking bone structures shaped at Slaydar&#039;s instruction to act as field obstacles — not the small four-pointed iron kind, but large ankle-to-calf-height constructions designed to catch a running wolf&#039;s feet and bring it down. The casting succeeded. She climbed back up. I took my position and began preparing. There was a great deal of waiting, which is something I have become considerably more accustomed to than I would have liked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the sun touched the western horizon the wolves sprinted. They covered the distance from the horizon to two hundred feet with alarming speed, and then they stopped. Dead stop. Held for a single heartbeat. Then turned and ran west — directly into the setting sun, away from us, without explanation. I did not put my bolt away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the east, something was moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been keeping watch carefully — more from trained habit than any confident expectation — and caught what the others almost missed: a large figure off to the east, well within distance, luminous, shambling forward with the particular gait of something that does not need to hurry because it knows you have nowhere to go. Seven or eight feet of glowing bulk. The Night Mother, unmistakably. And the voice that called out in the darkening air was not the howl of a wolf. It called her freesending: the Jackals of Twilight, coming from the west, sixty-six of them, small and quick as collies, passing through the space where the wolves had been without touching them. The wolves had been the decoy, and we had been watching the decoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I pointed out where she was and named the freesending. The talking phase, Sin suggested, was worth attempting. Diplomatically, I agreed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She stopped when addressed. Her voice was warm. Motherly was the word that came to mind, which was unsettling given the circumstances. She confirmed she was the Night Mother without particular drama, and Sin asked the purpose of her visit. This produced a spell rather than a reply. Sin could not resist it. The diplomatic phase ended at that point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She bounded forward — considerably faster than an ordinary yeti, which was information we had not had before — and I noted with some precision that the Jackals of Twilight were perhaps half a minute behind her at their current speed. I began preparing properly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael had already been working. His Phantasmal Hound appeared and threw itself at her with admirable initiative, and the damage it inflicted was real. My bolt of energy struck cleanly and struck hard. The archers fired; one landed a shot to the endurance that staggered her. We were doing damage. This was, I will admit, reassuring, because the question of whether she could actually be hurt had not been fully answered before that moment. She could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Slaydar attempted his Hand of Death, and it backfired. The misfired working cost me considerably in terms of physical coordination — my hands were less certain, my footing less sure, and this was not a moment where I could afford to be either. Slaydar, for his part, lost precision in his remaining hand. He has one hand; this is not an abstract inconvenience for him. He was philosophical about it in the way that people are philosophical about things that have been happening to them repeatedly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s Fear spell landed on the Night Mother. The combination of the Phantasmal Hound&#039;s savaging, my bolt, the archers&#039; strikes, and now Fear was enough to break her advance. She ran. Not far enough, unfortunately — she recovered from Fear, which these entities sometimes do — but the running had bought us time and the Jackals of Twilight had entered the caltrop field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The results were, in aggregate, satisfying. Forty-five of the sixty-six were overwhelmed by the vapours and became nauseous, their capacity to fight substantially impaired, their vision reduced, their scent-tracking useless. The caltrops caught the rest in various states of injury. Several were killed outright by the combination; more were wounded. The arithmetic was working in our favour, which is where I like the arithmetic to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An archer hit the Night Mother again — a solid blow to her endurance that stunned her. While she stood stunned, I fired again. She dropped below consciousness. The jackals kept coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The battle on the wagon roof became close work. Jackals climbed up the fallen camel — one of the camels had taken enough punishment from jackal bites to collapse, which I noted with regret since the caravan can ill afford to lose transport animals — and began getting onto the cart. Sin used her glaive in a wide sweeping strike and knocked several down or stunned them. Slaydar tried kicking one off the roof and missed entirely, which is the kind of result one stands a reasonable chance of achieving when operating with very limited physical resources.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael&#039;s Blackfire raked through a group of the jackals — the casualties from that single casting were substantial, perhaps a dozen or more outright, with others frozen in fear. The Blackfire is genuinely formidable against clustered targets. We had approximately twenty-nine jackals remaining when Slaydar turned his attention to the already-unconscious Night Mother.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His Hand of Death connected. A small working — scarcely anything at all, in the scale of necromantic effort — but it was enough to kill her outright.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Death Buzz was informative: she was not a sentient entity in the conventional sense. Mammalian in character, but not mortal. We had killed her body, but the Death Buzz carried the impression that this is not permanent — an immortal who has been destroyed rather than a mortal who has been slain. Slaydar&#039;s understanding was that she would return, via a House of Life, in something like a year and a day. The Jackals of Twilight, being her freesending, did not simply vanish with her death — they kept coming. The battle was still ongoing when we had to break, with the bulk of the jackal pack still engaged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin was awarded a notable sum in experience for the Eye of Ra identification. It was deserved; the distinction between the Eye of Ra and the Eye of Horus is not one that everyone retains, and identifying it correctly under the relevant conditions required both the knowledge and the certainty to commit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have, I believe, killed a suspected immortal in self-defence while guarding a spice caravan across a semi-arid plain. Whatever Callas&#039;s stated objectives were for this expedition, I do not think this outcome was in her original planning document. Ardeval is still ahead. The House of Fire is still there. And we have approximately twenty-nine twilight jackals and an interrupted caravan to resolve first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Eye of Ra (Egyptian magical item, value 2,500 silver) — awarded for correct identification during loot distribution at Kuva&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Hamsa amulet (value unspecified) — bronze wire hand-shaped amulet with lapis lazuli; doubles WP bonus to magic resistance for first spell cast against bearer per day; incorporates a spell rack&lt;br /&gt;
* Sat Mesictet scroll (value 5,000 silver, not sold) — papyrus depicting Horus/Thoth on the Bark of the Night; unfolds via Folding spell into a military bark; incantation on reverse is Wave of Night; requires Spectral Warrior spell&lt;br /&gt;
* Two Warping incantations (1,800 silver spent) — allow target to be transformed into 1/12-scale figurine at 1/100th weight; Sin has the Warping spell&lt;br /&gt;
* ~66 lbs of salt (600 silver investment, stored in Slaydar&#039;s magical backpack) — trade commodity for resale at Tabarash&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (temporary):&#039;&#039;&#039;&lt;br /&gt;
* ?1 MD — from his own Hand of Death backfire during combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (losses):&#039;&#039;&#039;&lt;br /&gt;
* 1 camel killed from jackal attack (caravan loss, operationally significant)&lt;br /&gt;
* 600 silver invested in salt&lt;br /&gt;
* 1,800 silver spent on Warping incantation scrolls&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
After arriving at Kuva, the party rested two days, distributed and identified loot from the previous engagement (Hamsa amulet, two Warping incantations, Sat Mesictet scroll, and the Eye of Ra — correctly identified by Sin), purchased the Warping scrolls, and invested in salt for trading. Slaydar performed a life-prolonging ritual at the local cemetery and discovered an extra soul attached to one of his clients, a potter. Ishamael made a devotional water offering to Anahita during the Water Festival, receiving her blessing. The caravan departed Kuva with a reinforced complement of ranged fighters. On the first day of travel across the Taborosh plain, eight wolves shadowed the caravan at distance before sprinting to two hundred feet and fleeing — a decoy for the Night Mother&#039;s true approach from the east, who summoned sixty-six Jackals of Twilight from the west. A brief diplomatic exchange collapsed when the Night Mother cast against Sin; combat followed, with the party combining Noxious Vapours, bone caltrops, Fear, bolts of energy, Phantasmal Hound, Blackfire, and ranged fire to drop the Night Mother to unconsciousness, whereupon Slaydar&#039;s Hand of Death killed her outright. The Death Buzz identified her as a suspected immortal — she may return via a House of Life in a year and a day. The session ended mid-battle with approximately twenty-nine Jackals of Twilight still active.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 ? Day ~151 || Caravan arrives at Kuva; party rests 2 days; physick kits restocked&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Loot examined and distributed: Hamsa amulet, two Warping incantations, Sat Mesictet scroll, Eye of Ra&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Eye of Ra correctly identified by Sin (5 rays = Eye of Ra, not Eye of Horus); awarded to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party purchases Warping incantation scrolls (1,800 silver total)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Party invests 600 silver in ~66 lbs of salt; stored in Slaydar&#039;s magical backpack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Local intelligence on Night Mother: large glowing figure commanding wolves and yetis; no wolfsbane available&lt;br /&gt;
|-&lt;br /&gt;
| Day ~150 || Noxious Vapours discussed as primary deterrent; bone caltrops as secondary obstacle&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Slaydar performs life-prolonging ritual at Kuva cemetery for three elderly clients&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ritual succeeds on one client — a potter — found to have an extra soul attached&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Ishamael makes water offering at Anahita shrine during Water Festival; receives her blessing&lt;br /&gt;
|-&lt;br /&gt;
| Day ~151 || Caravan departs Kuva southeast; one archer and one slinger recruited (now one slinger, two archers)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (~3–4pm) || 8 wolves spotted behind caravan on horizon, 3–4 miles back; caravan circles carts&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (late afternoon) || Sin casts Bone Construction creating caltrop field obstacles; ranged fighters positioned on wagon roofs&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Wolves sprint to 200 feet then flee west — revealed as decoy&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother appears to the east; Jackals of Twilight (66) approach from the west&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Party attempts diplomacy; Night Mother confirms identity; casts spell at Sin — diplomatic phase ends&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Combat begins; Phantasmal Hound and bolt of energy both strike the Night Mother&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death backfires — Artephius ?4 DEX, Slaydar ?1 MD&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Archer lands blow on Night Mother; Sin&#039;s Fear spell lands; Night Mother flees briefly&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || 45 of 66 jackals overwhelmed by Noxious Vapours; caltrops wound or kill approximately 29 jackals&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Night Mother recovers from Fear; archer stuns her again; bolt of energy drops her to unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Ishamael&#039;s Blackfire kills approximately 11–17 jackals outright; remainder frozen or scattered&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Jackals reach wagon roof via collapsed camel; one camel killed&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Sin uses glaive strike on jackals atop cart — kills and stuns several&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Slaydar&#039;s Hand of Death kills the unconscious Night Mother outright; Death Buzz confirms suspected immortal status&lt;br /&gt;
|-&lt;br /&gt;
| Day ~152 (sunset) || Battle ongoing at end of chapter — approximately 29 jackals remain active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 11: Is it over? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet that follows a battle of the kind we had just concluded — not peaceful, but evacuated, as if the air itself has been used up and not yet replenished. We stood on the Taborosh plain in what remained of the night, the jackal corpses dissolving as expected for constructs whose animating purpose had ended, and the Night Mother simply lying there where she had fallen. Immense. Grey-skinned. Decidedly dead, in the immediate physical sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do with her occupied the first several minutes. She was, as I had noted when she was still upright and moving, not a yeti. The fur was absent; the skin was the colour of old slate and heavily wrinkled in a way that looked less like age than craft, as if someone had taken a tool and scored lines from her eye sockets down to her jawline in long deliberate curves. Seven and a half feet of her, approximately. Deeply unpleasant to look at, and anyone susceptible to involuntary fear responses was given a moment to compose themselves before the examination commenced in earnest. I kept my distance. This is a policy I apply to oversized corpses on general principle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DA gave us the minimal useful information: formerly living, long-lived, sentient. The examination that followed gave us rather more. She was not a yeti, not any variety of mundane giant, but a Nephilim — and Nephilim do not die of old age. There was also something stone-like in the density of her, a mineralic quality that made her heavier than her dimensions suggested. A vaguely Orcish character to the bone structure, once one looked for it. I filed this detail. Slaydar, predictably, began looking at her with a particular expression I have learned to treat as a warning sign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His attempt to conduct a conversation with her corpse was not unexpected. She declined to engage. The necromantic equivalent of a door slammed in one&#039;s face, and she had, apparently, fairly emphatic opinions about who deserved responses. Slaydar took this as a personal affront, which I found difficult to sympathize with given his earlier conduct toward the body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The looting was more productive. On her person: a spotted fur cloak — or rather, a stole; it was too small for her to have actually worn as a cloak, and yet she had been wearing it somehow, which is peculiar when you think about it too hard. DA established it was formerly living and that the calling target was Snow Leopard. There was also a minor curse associated with it, the details of which we didn&#039;t pursue aggressively. I noted that a garment which summons Snow Leopards and is also somewhat cursed could conceivably be useful in specific circumstances and dangerous in all others. Also on the body: a rosewood box inlaid with brass, locked and presumably trapped; gem chips in her pockets — a small black pearl, a second pearl worth 110sp, four pieces of black amber at 80sp each, and two chrysoprases at 40sp each. None of them large, but all of them legitimate. And then, almost as an afterthought, a pair of boots made from the chiton of some creature large enough to supply a full boot&#039;s worth of the stuff. Scored and plated on the outer surface, heavy leather at the sole. They were the size appropriate for a creature of her stature, which meant they would fit approximately nobody in our party. We took them anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box Ishamael examined first for traps, which was sensible. He detected the mechanism with reasonable confidence and declared it both trapped and locked. We would deal with it later, in more controlled conditions. The immediate question was whether to explore her obvious lair, which her large footprints continued to indicate was somewhere to the northeast of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was where Slaydar&#039;s appetite for escalation became relevant. He began by suggesting we burn the body. This was declined. He then proposed drinking the heart blood. This, I noted, was the kind of suggestion that sounds increasingly reasonable the further along an evening of field necromancy one progresses. He performed the necessary extraction himself, with the methodical approach of someone who has clearly thought about this more than is strictly appropriate, and drank from the Night Mother&#039;s heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The result: one point of natural armour gained. And something less tangible — a sense, Slaydar said, of family in the area. Nephilim family. In the area. Not, as he initially and briefly hoped, the wolves. Actual people. I marked that information under &amp;quot;things to be aware of&amp;quot; and chose not to dwell on it excessively given that we had a cave to find and a caravan not to abandon indefinitely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We tracked her prints for approximately an hour and a half into the cold. She had not been subtle about her route; something that large and dense leaves impressions. The cave entrance was low and wide — roughly a metre high, two metres across — with icicles beginning to form at the lip from the condensation of whatever warmth was still trapped inside. She would have had to roll to enter her own home. I found this detail unexpectedly humanizing and then immediately stopped finding it humanizing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside, the cave opened considerably. Four metres of ceiling height at the centre of a hemispherical chamber about five metres across, and the interior was — and I want to be precise here — furnished. Not hovel-furnished. Actually furnished. Silk hangings on the walls. Coloured wool tapestries. Bright carpets on the floor, brighter than they had any right to be in this climate and this remoteness. Cushions arranged around a hookah, next to which sat perhaps thirty or forty balls of hash resin. The Night Mother, it emerged, had been consuming something, though whether the hash was recreational, ritual, or simply a regional habit, we could not say.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Light and we looked around properly. No rune portal, which I had anticipated finding and was modestly disappointed to miss. What we did find: three potions tucked beneath the carpets, an engraved gem, a porcelain plate painted in silver with an oriental phoenix — which I regarded with somewhat professional interest, given that phoenixes represent rather a specific set of associations and this one was rendered with considerable care. Also: 700 silver pennies, a carpet measuring three metres by five (approximately 50 pounds), a wool tapestry (25 pounds), and a silk painting of what appeared to be a griffin with elk antlers instead of the usual horns. Approximately two and a half pounds, that last one. Light enough to travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy items would slow us. We took what we could lift or roll, and Ishamael used a strength enhancement to manage the rest. The return journey took longer than the outward one — more than ninety minutes with the load, the snow that had started falling at dusk making the footing uncertain. We arrived back at the caravan&#039;s last position to find it had moved on. We followed. Found them about thirty minutes further up the road, already circled and making food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I ate something hot and was grateful for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following morning, the wolves were still there. Eight of them on the horizon, backing off when the sun rose as they had been doing since we left the defile. Sentient pack behaviour, while they still numbered more than ten, produced this pattern: nocturnal harassment, daytime distance, waiting. Once their numbers dropped below that threshold, the coordinated intelligence would dissolve and they would simply follow whatever plan the pack had last agreed upon. The arithmetic of their diminishment was therefore directly relevant to our eventual safety.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the morning in discussion about how best to accelerate that arithmetic. The previous night&#039;s engagement had been reactive; what we wanted was control. Ishamael&#039;s Summon Darkness ritual has a failure mode — a deliberate backfire will summon wolves directly into the caster&#039;s vicinity rather than the whole pack appearing at once as would occur on a normal successful cast. Two wolves, manageable. The caravan would continue; we would fight on our own terms, at midday, with preparation. Sin would build bone lattice structures around Ishamael before the summoning — not the small defensive type but proper forward-angled structures designed to prevent wolves reaching us from below or the sides. Then Ishamael would deliberately botch his ritual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan worked. Ishamael was on the ground, bone lattice around him; the rest of us positioned on the wagon roofs. He triggered the backfire and the two wolves arrived immediately, exactly as intended, right on top of him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael engaged at close range with Hecate&#039;s Talon and acquitted himself reasonably under the circumstances. I prepared a bolt of energy from my position above and loosed it at the more damaged of the two; it struck cleanly and hit hard. Slaydar began the careful process of applying Hand of Death, working with the limited resources of one deteriorating hand. Sin took stock of the situation and produced her battle axe. The wolves were capable fighters — one of them found a gap in Ishamael&#039;s defence and bit down, which stunned him briefly and left a wound that required attention afterward. He is not particularly large, Ishamael, and a direct bite from one of these animals is not a minor inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stunned wolf recovered. I switched to my bolt of fire incantation, which does more damage and seemed appropriate given that this wolf&#039;s resilience against magic had been stripped down by Hecate&#039;s Talon&#039;s effect. The bolt struck. The wolf caught fire. And then — and this I found genuinely interesting from a theoretical standpoint — it did not simply die burning. It burned entirely. To ash. No bones, no fur, nothing left behind but a darkened mark on the ground and a smell of scorched meat fading in the cold air. The bolt of fire, it seems, when applied to one of these particular wolves under the right conditions, produces a total combustion. I collected the ash carefully. One never knows when these things are useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second wolf, meanwhile, Slaydar killed through the slow strangling pressure of Hand of Death — squeezing the life out of it with the methodical patience that the spell requires and his physical limitations demand. Sin assisted with her axe, which helped the timing. Six wolves remained in the pack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael used some of his healing restoratives afterward and was, I think, largely recovered. The bite had been unpleasant. He was somewhat more cautious about the next several hours than he had been about the morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the body of the second wolf — the one Slaydar killed rather than the one I burned — we found a gem. At first glance I took it for a faceted amethyst; on closer examination, with the particular attention that my jewelling background permits, it was clearly a purple corundum. A purple sapphire, roughly a centimetre across. That size is why it is worth what it is worth: approximately twelve thousand silver pennies if sold as a gem. But we learned that it can be enchanted — with the right ritual and the necessary myrrh — into an amulet of wisdom, one which sharpens the mind considerably: stronger will, keener perception. This is, by any reasonable measure, more valuable than twelve thousand silver. We will need myrrh. We will need a quiet week to do the enchanting properly. These are not insurmountable problems. Slaydar immediately announced he should have it, which prompted the observation that it is an amulet worn on the wrist and he has, through various misadventures, arrived at a state where the wrist in question presents certain logistical complications. The matter was not resolved cleanly but was at least tabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammarack collected our two-wolf bounty. One hundred silver pennies, and the caravan continued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three more days of travel brought us to Tabarash, which is the first city worth the name we have encountered since Maktou. Fifty thousand people, approximately, though most of that population is spread across farmland for thirty or forty miles outside the walls — the walled centre itself is perhaps a mile across. The walls are only fourteen feet, notably low for a city of this size, with a gate mechanism that slides on ground slots rather than hanging on hinges. Agricultural, clearly, and at this time of year the fields were harrowed and waiting for winter. The wine from this region is apparently used in the preparation of concoctions that store energy, which interested me considerably more than the architecture. Not the wine itself — the alchemical process it enables. Ishamael, being an accomplished alchemist with no small talent as a vintner, was predictably animated by this topic. We filed it for later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We sold the carpet for 1540 silver pennies and the tapestry for 1320, for a total of 2860 between them — Ishamael&#039;s considerable merchant experience adding a comfortable margin to the base values. The salt Slaydar purchased in Kuva fetched a handsome profit here, salt being perpetually in demand. The gems we held back; I had learned that Neshaphar, roughly sixty days ahead, operates a dual market where gems command appreciably better prices. We keep the gems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked about sea silk. It is not available here; one would need to travel up toward Sanagun or Kazbin, where there is an inland sea nearby. I noted this and moved on. There were the potions to identify and the box to open, when conditions permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our knowledge of the route forward crystallised over the course of our two days in Tabarash. Cherab is three or four days northeast of here. Then Shiraz, then Adaval, then Neshaphar — approximately sixty days — which has both a Scholarium and the dual gem market, and sits four or five days short of Mashahara. Mashahara is where the House of Fire is. Approximately sixty-eight days from Tabarash. Zadavale, I should note, has a Church of Fire, which is distinct from a House of Fire and is not our mission target. This distinction was worth confirming explicitly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabzevar is four days from Neshaphar, and then four or five more days to Mashahara. The road we are on is the Khorasan corridor, and the names line up with what I had in memory from the pre-departure scholarship. We are, if not precisely on schedule, at least on the correct road.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar felt something in Tabarash. Not in the abstract spiritual sense he employs as routine excuse for odd behaviour, but with what appeared to be genuine directional pull. The graveyard, he said. He went alone, which I thought was appropriate; one does not generally want company when one visits a graveyard with necromantic purpose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He returned with the information that he had found an unmarked grave and, through his third eye, contacted the spirit above it. The spirit&#039;s name was Toothgrinder. Large, by the description — large even by Orcish standards, built like something from the heroic literature, lightly armoured, small tusks, grey cast to the skin. His opening words to Slaydar were: &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land.&amp;quot; Toothgrinder agreed to follow Slaydar and to manifest when Slaydar casts Animate the Dead, lending him strength and presence from the spirit side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been cataloguing the moments on this journey that feel like pieces of something larger arranging themselves. The Night Mother was a Nephilim. She carried a locked box. Her family, Slaydar sensed, is in this area. And now a dead Orcish ancestor speaks of the Promised Land and a coming that was foretold. I do not know what these pieces assemble into. I am increasingly interested in finding out, and slightly concerned by my own interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was also word of a second spirit, one named Tall Feather, apparently destined for Slaydar as well but located much further ahead — somewhere near Nur-in Tabaraj. Whether that falls on our route or requires a detour was not entirely resolved. We have sixty-odd days before Mashahara. Time enough to discover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We identified one of the three cave potions while still in Tabarash: increases stealth considerably for a couple of hours — the kind of thing that could make the difference between being seen and not. The other two remain unidentified. The potions are held as a group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rosewood box. We had been carrying it since the Night Mother&#039;s body, locked and trapped, and Ishamael had established he was probably the best candidate for opening it — there being no one in Tabarash of demonstrably greater relevant skill, according to a quiet inquiry he made around the city. He made his attempt. He succeeded, and with considerable margin to spare. The lock yielded cleanly; the trap had presumably been neutralised in the process or was satisfied by the lock&#039;s legitimate opening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a snake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was lying still. My first thought was that it was dead; Slaydar&#039;s first thought was that it was petrified. We were both wrong. The snake was subject to a petit mort spell — an enchantment of apparent death that is not death. The snake was alive, merely dormant. Slaydar attempted to identify the species and failed entirely, which I found unsurprising given the combination of his keenness of eye — never his strongest faculty — and his visible discomfort at admitting uncertainty about anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mattered more was what was tattooed on the snake&#039;s belly. A map. Not inscribed in the box, not written on parchment — tattooed directly into the skin of the animal, which was alive, which means it has been carrying this map through whatever travels the Night Mother took it on, presumably for a very long time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Divination Aura on the snake. He asked one careful question: whose avatar is this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael explained, for those who were uncertain: Anak is a figure from Hebrew scripture, connected specifically and repeatedly to the Nephilim. He is the progenitor of the Anakim — the giant Nephilim-descended people who appear in Numbers and Deuteronomy as the inhabitants that the scouts of Moses reported when they went ahead into Canaan. The children of Anak. The Night Mother was a Nephilim who did not die of old age and who was carrying, in a locked box, a living snake that is the avatar of the entity most closely associated with the Nephilim bloodline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had been quietly prepared to run since about the third word. I am not running. But I am paying very careful attention to every door in every room we are in, which amounts to the same thing in practical terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where we rested for the night. The box is closed again. The snake is inside it, dormant. The map is on its belly, and we have not yet determined where that map leads. Tabarash is going to feel very far away in a few days&#039; time. Mashahara is sixty-eight days ahead, and somewhere between here and there the answer is presumably waiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Spotted fur cloak/stole (calls Snow Leopards, minor curse) — looted from Night Mother&#039;s body&lt;br /&gt;
* Massive chitin boots (oversized; formerly living material; enhancement aura) — looted from Night Mother&#039;s body&lt;br /&gt;
* Gem chips: small black pearl, second pearl (110sp), 4 black amber (80sp each), 2 chrysoprases (40sp each) — looted from Night Mother&#039;s body&lt;br /&gt;
* Purple sapphire (~1cm; can be enchanted into amulet of wisdom using myrrh; unenchanted value 12,000sp) — found on second wolf&#039;s body&lt;br /&gt;
* Stealth potion (increases stealth for 2 hours) — identified from Night Mother&#039;s cave loot; 2 cave potions remain unidentified&lt;br /&gt;
* Rosewood box inlaid with brass (now unlocked) — looted from Night Mother&#039;s body&lt;br /&gt;
* Anak avatar snake (subject to petit mort spell; map tattooed on belly; avatar of Anak per divination aura) — inside the rosewood box&lt;br /&gt;
* Wolf ash (residue from wolf burned to total combustion) — collected from combat&lt;br /&gt;
* Silk painting of griffin-like creature with antlers (~2.5 lbs) — kept from Night Mother&#039;s cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (silver received):&#039;&#039;&#039;&lt;br /&gt;
* 2,860sp — carpet (1,540sp) and tapestry (1,320sp) sold in Tabarash&lt;br /&gt;
* Salt profit — sold at 17.5% profit in Tabarash (600sp invested previously)&lt;br /&gt;
* 400sp — wolf bounty for two wolves killed via deliberate backfire (100sp per character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* +1 natural armour (permanent) — from drinking Night Mother&#039;s heart blood&lt;br /&gt;
* Toothgrinder (Orcish ancestor spirit attendant) — contacted in Tabarash graveyard; manifests when Slaydar casts Animate the Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (items sold):&#039;&#039;&#039;&lt;br /&gt;
* Carpet (3m x 5m, ~50 lbs) — sold in Tabarash for 1,540sp&lt;br /&gt;
* Wool tapestry (~25 lbs) — sold in Tabarash for 1,320sp&lt;br /&gt;
* Salt stock (purchased previously for 600sp) — sold in Tabarash at 17.5% profit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
This session begins immediately after the Night Mother&#039;s death and concludes in the city of Tabarash approximately five days later. The party examined the Night Mother&#039;s body (confirmed as a Nephilim, not a yeti), looted it and her furnished cave lair, and returned to the caravan. On the following day, the party deliberately triggered a backfire of Ishamael&#039;s ritual to fight two wolves on controlled terms; one was burned entirely to ash, the second killed by Slaydar&#039;s Hand of Death, and a purple sapphire was recovered from the second wolf&#039;s body. Three more days&#039; travel brought the party to Tabarash, where the carpet, tapestry, and salt were sold and the route ahead was confirmed: Cherab, Shiraz, Adaval, Neshaphar (~60 days), Sabzevar, Mashahara (~68 days, House of Fire). Slaydar contacted the Orcish ancestor spirit Toothgrinder in the Tabarash graveyard, gaining him as a spirit attendant. The session ended on the revelation that the living snake inside the Night Mother&#039;s locked rosewood box is an avatar of Anak, the Nephilim progenitor from Hebrew scripture, with a map tattooed on its belly.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother&#039;s body examined post-combat; Jackals of Twilight confirmed as construct-sendings (faded at her death)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Night Mother identified as Nephilim (not yeti); DA: formerly living, long-lived, sentient; stone-dense, vaguely Orcish bone structure&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar attempts Converse with the Dead; Night Mother refuses to respond&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Body looted: spotted fur cloak/stole (calls Snow Leopards, minor curse), rosewood box (locked, trapped), gem chips, massive chitin boots&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Slaydar drinks Night Mother&#039;s heart blood; gains +1 natural armour; senses Nephilim family in the area&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Party tracks Night Mother&#039;s prints ~1.5 hours northeast to cave lair&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave explored: low entrance (1m high, 2m wide), hemispherical interior (4m high, 5m wide); furnished with silk hangings, tapestries, carpets, hookah and ~30–40 balls of hash resin; no rune portal&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 (night) || Cave looted: 3 potions, engraved gem, porcelain plate (silver oriental phoenix), 7,700sp, carpet (3m x 5m), wool tapestry, silk painting of griffin-like creature with antlers&lt;br /&gt;
|-&lt;br /&gt;
| Day ~153 ? Day ~154 || Return to caravan laden (~90+ mins travel); caravan has moved on; caught up ~30 mins further up the road&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || 8 wolves still following caravan from horizon distance&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Deliberate backfire of Ishamael&#039;s ritual; Sin builds bone lattice around Ishamael; 2 wolves appear&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Wolf combat: first wolf burned entirely to ash; ash collected; second wolf killed by Slaydar&#039;s Hand of Death; 6 wolves remain in pack&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Ishamael bitten and briefly stunned; uses healing restoratives afterward&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 (midday) || Purple sapphire (~1cm) found on second wolf&#039;s body; enchantable into amulet of wisdom using myrrh; unenchanted value 12,000sp&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 || Wolf bounty earned: 400sp total (100sp per character)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~154 ? Day ~157 || 3 days further travel toward Tabarash&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 || Party arrives at Tabarash (50,000+ population; 14ft walls with sliding gate mechanism; salt and wine trade hub)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Salt sold at 17.5% profit; carpet sold for 1,540sp, tapestry for 1,320sp; gems held for Neshaphar&#039;s dual market&lt;br /&gt;
|-&lt;br /&gt;
| Day ~157 ? Day ~158 || Route ahead confirmed: Cherab ? Shiraz ? Adaval ? Neshaphar (~60 days; Scholarium and dual gem market) ? Sabzevar ? Mashahara (~68 days; House of Fire)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Slaydar visits Tabarash graveyard; contacts Toothgrinder — large Orcish ancestor spirit; &amp;quot;Your coming has been foretold — bring out our children, take them to the Promised Land&amp;quot;; agrees to follow Slaydar, manifests via Animate the Dead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Second spirit Tall Feather — destined for Slaydar; located near Nur-in Tabaraj, much further ahead&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || One cave potion identified: stealth increase for 2 hours; 2 potions remain unidentified&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael successfully opens rosewood box; inside: snake with map tattooed on belly; alive and dormant under petit mort spell&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Ishamael performs divination aura — snake is avatar of Anak (Nephilim progenitor from Hebrew scripture)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158 || Session ends in Tabarash on the Anak revelation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 12: Special Delivery ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the better part of a morning in Tabarash dividing up what the party had accumulated, which is the kind of activity that sounds simple and isn&#039;t. Someone has to track it, someone has to argue about it, and someone has to give way. The wolf pelt armour and cloaks went around without too much friction — three of them, each good for either a pelt or a cloak depending on what you wanted from them. Sin, predictably, took an interest in the wolf pelt armour. The spotted cat cloak went where it was wanted. The Boots of Tiger Beetle were allocated to Sin as the closest thing we have to a dedicated melee combatant, which struck me as correct — the boots allow you to stop suddenly and deliver a charge with real authority, which is more useful on someone who goes toward things than on someone like me who makes a point of maintaining distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ghoul blood we discussed at some length. Twelve units of it, usable either as a damage resistance potion or as a weapon blood temper that increases penetration by three. The temper option is useful against armoured targets — an opponent with five points of protection would find that reduced to two, which matters when the difference between damage and no damage is exactly that margin. We decided to keep the blood for now and make the decision about how to process it when we have access to someone with the relevant alchemy. The necrose beetles we are keeping as well, which I find slightly more concerning on general principle but which I accept are useful. The ghoul hearts went to Ishamael, as expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The healing potions we sorted through carefully. One increases fatigue considerably and then heals endurance by a variable amount — useful in combat if you can absorb the fatigue cost. The other heals all endurance loss the following pulse. That one went to Ishamael, who needs it most. The stealth potion stayed in the group stock. Yak cheese distributed. The cloud fruit Slaydar attempted to describe as a useful meal substitute; I chose not to correct him in front of everyone, but anyone familiar with the practical limitations of that fruit will understand why I was less than enthusiastic. If someone wants them, they are welcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gems: a pionite, a kite, a lozenge. I already had an eye on the pionite for a specific use — a spell rack application — but in the interest of party harmony I left the allocation open. The Miskatonic scroll we held. The incantations were the item that required most thought. Spectral Hand went twice to those who could use it; Life Draining once; a fourth incantation remained for allocation. Petty Mort and Ram of Force went to Slaydar, which I approved of on the grounds that both spells suit his approach. Consoling Hand went to both Slaydar and Sin — Slaydar, because he has been in various states of reduced functionality for long enough that a spell specifically designed to ease distress seems only appropriate, and Sin, because it fits her. Lampades to Ishamael, which made sense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should note, because it came up and I found it interesting: Sin&#039;s Wraith Cloak has been enhanced specifically to protect against silver weapons, which does not normally apply to that type of enchantment. This is apparently a consequence of her divine associations. I filed this detail. It is the kind of thing that matters at the wrong moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent some time reviewing our route. Tabarash to Shirav is three or four days north. Then Ardeval, Sanagun, Kazbin, Tirahun, Mashahara, Nishipara, and finally Hoffordt. Mashahara has a House of Fire, as does Ardeval. The House of Fire is Oestrian — a different religious tradition entirely from the Choirs we are seeking, which I had not thought to confirm and which turns out to be worth confirming. The Choirs, apparently, are largely ascetic, some secular, most of them not particularly interested in talking to outsiders about their faith, and all of them occupying monasteries on the plateau above Hoffordt. The plateau sits at significant altitude. There is a tower up there which others have encountered previously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The mission objective was restated for clarity, which I found useful since the last several months have involved enough blood and inconvenience that the original purpose occasionally requires fresh articulation. We need to locate Semyaza — a fallen angel of the Gregorian Watcher class, for those requiring context — at either the Embassy or the Elemental Centre of Tanuel, and establish an embassy there. Semyaza is the key to finding the Choir. The broader architecture of why this matters is covered elsewhere; suffice it to say that there are entities seeking asylum in the Land of Nod whose situation depends on this finding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake we examined again. I keep coming back to it, intellectually, the way one keeps returning to a problem that refuses to resolve. Anak — forty-five centimetres long, fat and stubby, overlapping scales in a way that is distinct from squamous ridges or the scored plates of a crocodile, and alive, and carrying a map tattooed into its skin that updates in proportion as it moves. The body of water visible on the snake we determined is unlikely to be the Arcania Sea, which is hundreds of miles long and would occupy the entire animal if represented to scale. Something smaller. A lake. The terrain features shift when the snake moves, which tells us either that the map is oriented to the snake&#039;s own position or that the relationship between the map and the terrain it represents is more active than a tattoo has any right to be. Both possibilities are worth keeping in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People keep saying its name aloud, which I have asked them to stop doing with less success than I would like. Speaking the name of an avatar of Anak — the progenitor of the Anakim, the giant Nephilim-descended people catalogued in scripture as the occupants of Canaan before Moses — is the sort of habit that tends to attract attention. I am keeping my opinions about what kind of attention that might be to myself, since stating them clearly would require standing close to the box the snake is in, which I am declining to do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar visited the graveyard. This is now a routine occurrence wherever we stop long enough: Slaydar goes to the graveyard, speaks to whatever is there, and returns with either useful information or a story about why the revenants were unhelpful. This time they were unhelpful. I did not ask for details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael purchased Oil of Narcissus — three True Silver Guineas for a single application of something deeply toxic and strongly scented. He attempted to negotiate the price down and failed, which surprised nobody. The oil is useful for specific purposes and dangerous to manufacture, which explains the markup. We hold it now and hope not to need it urgently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar completed his last day of training. The caravan assembled and we departed Tabarash heading north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first day of travel was uneventful. The terrain north of Tabarash is flatter than what we left behind, which is restful after months of alpine walking. Hammarack knows this route and navigated without hesitation, which is exactly the quality you want in a caravan guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second day was different.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around mid-afternoon, four large shapes appeared in the sky above the caravan. They were circling on thermals in the way vultures do, high enough that I could not make out detail, and they were following us — not overflying and moving on, but tracking our pace and maintaining position above. We watched them for a couple of hours and they showed no sign of leaving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast his Crystal Vision to get a better look. Vulture-bodied, he reported, with the wingspan appropriate to that shape, but wrong in specific and important ways. Humanoid faces, where a vulture&#039;s face should be. Ten pairs of scorpion legs in place of bird legs. Clusters of spikes at the tail end rather than tail feathers. The assessment that these might be of Nephilim origin was offered, which I took seriously. Nephilim constructions tend toward the hybrid — parts assembled from the wrong creatures, built for purpose rather than grown by nature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four of them. At altitude. The arithmetic of engaging them in flight was not encouraging. None of us has the flying ability to conduct a meaningful aerial engagement, and Slaydar had the grace to acknowledge this by noting only that it was disappointing given his current disability. I pointed out that throwing him into the air as a distraction would serve no practical purpose, but it occupied a moment and the sentiment was understood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to carry on, shelter where we could at night, and observe. Hammarack, to his credit, understood the situation and began looking for wooded ground with suitable cover from above. By evening he had found a copse — tall trees with wide canopies, the kind that grows in this climate when the ground allows — and we made camp inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar deployed three cloud leopards as sentinels in the trees around the perimeter. Sin walked the ground beneath the canopy to orient herself to the terrain, familiarising herself with the placement of trunks and clearings in case she needed to place spells in the dark. I cast Evil Eye before settling for the night — it is a six-hour preparation and I did not want to waste the evening — and the result was a double duration, which means it will hold considerably longer than usual. Good. One less thing to re-cast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The night passed. Nobody died. Slaydar checked for tracks at dawn and found only the usual rabbit and rat sign. The cloud leopards were dismissed as the sun rose. We ate and rejoined the caravan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third day, the creatures returned at about ten o&#039;clock in the morning. The same four, the same altitude, the same patient circling. They had been tracking us overnight somehow, or simply knew our direction and maintained enough distance to remain out of sight until daylight. Neither explanation is comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That evening Hammarack found us another copse. We made camp. Slaydar sent Min out into the trees again to keep watch. I thought about the creatures overhead and noted that they had shown no interest in attacking us directly — two days of following and nothing dropped, nothing launched, nothing that looked like a precursor to an assault. This might mean they were gathering information. It might mean they were waiting for something. I was considering which of these was more alarming when Ishamael caught sight of movement in the dark above the canopy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The four shapes descended. They came down to just below the tree line, dropping objects from their talons into the grass approximately forty feet from where we were camped, and then pulled away sharply, back up into the dark. Whatever they had dropped, they did not stay to watch it land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar sent Min to investigate. Min is a snow leopard — a summoned one, large, quiet, and generally a sensible choice for scouting dark grass for unknown dropped objects. She got close and then she did not get closer, because the first scorpion stung her before she could identify what she was looking at. She took a wound and retreated at speed, which I thought was entirely reasonable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twelve scorpions. Fox terrier-sized, which is to say substantially larger than any scorpion I would care to encounter in normal circumstances. The kind of scorpion that, when dropped from forty feet out of a vulture&#039;s claw, emerges ready to fight rather than traumatised and confused. All twelve of them turned immediately toward Ishamael, which tells you something about how they were directed — either they were keyed to a specific magical signature, or someone sent them specifically for him, or the darkness aspect of his recent castings had attracted a particular category of attention. None of these explanations is reassuring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael responded with his Hand of Death, enhanced with death and darkness aspects to increase the effective area and damage. It worked — several scorpions took damage — but two of them resisted the fear component entirely and went berserk, which means they stopped being cautious and became faster and angrier instead. Berserk scorpions the size of small dogs moving at full speed toward a single target is the sort of image that concentrates the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had prepared a lightning bolt and I used it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lightning bolt is a linear effect — a five-foot-wide line at range, and at that moment the twelve scorpions were conveniently clumped between the drop point and Ishamael&#039;s position. All twelve failed to resist. The shock stripped the fight from nearly all of them at once; they dropped stunned to the grass, every one except a single survivor still upright at the edge of the strike. The twelfth was still moving, which is the kind of thing you note and deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, if I am honest, a satisfying result. The sort of moment in combat where preparation and timing align precisely enough that you feel the outcome was correct. I will not overstate it. The scorpions were small and I had the right spell and they were grouped appropriately. But still.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin advanced with her glaive and hit several in a single sweep — she has developed a multi-hex strike technique that lets her hit three adjacent targets simultaneously if they are positioned right, and the scorpions were positioned right. The results were decisive. Tina, Slaydar&#039;s wolf familiar, destroyed at least one. Min, still operating despite the sting damage she had already taken, tore into another. I prepared a bolt of energy and cast it at whatever was still moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They were all killed. Twelve for twelve. None of us died. Min took additional poison damage across the fight — scorpion venom, applied multiple times, which is cumulative in the way that poisons are. Slaydar cast Petty Mort on her after the combat concluded, which stops the poison in its tracks by placing the recipient in a state of apparent death that is not death. Min will dissipate eventually when the spell ends, as summoned entities do, but she will dissipate without having died of poison, which is the preferable outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scorpions&#039; tails were intact enough to be useful. Thirty-three to thirty-five doses of blade venom between them — three doses per tail, with one tail having already expended one charge during the engagement. The venom is of the exploding variety, which means each dose has the potential to multiply its damage. As blade venom goes, this is good quality and in useful quantity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flying creatures did not return. Whether they departed because the scorpions failed, or because they had delivered what they intended to deliver and the outcome was not their concern, I cannot say. What I can say is that they had been following us for two days before dropping those scorpions, which suggests either that they were waiting for an opportunity or that they were being instructed by something patient enough to watch before acting. The thought of a patient intelligence directing creatures of probable Nephilim origin to deliver venomous weapons at our camp is not one I find easy to set aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are carrying Anak&#039;s avatar in a box. We are heading toward monasteries on a high plateau where angels may be sheltering. We have already killed a Nephilim twice our size in a furnished cave, drunk her heart blood, and are now being followed by hybrid creatures that may share her origin. I am not sure whether we are attracting this attention or whether the attention was always here and we have only recently become visible to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The road to Shirav is three to four days from Tabarash. We are, by my estimate, almost there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Wolf pelt armour/cloaks (×3) — distributed from prior session loot&lt;br /&gt;
* Spotted cat cloak — distributed from prior session loot&lt;br /&gt;
* Boots of Tiger Beetle (extra movement, charge bonus; allocated to Sin) — distributed from prior session loot&lt;br /&gt;
* Ghoul blood (12 units; usable as damage resistance potion or weapon blood temper +3 penetration) — distributed from prior session loot&lt;br /&gt;
* Ghoul hearts — allocated to Ishamael from prior session loot&lt;br /&gt;
* Healing potion A (+8 fatigue; 3d10+5 endurance healing) — distributed from prior session loot&lt;br /&gt;
* Healing potion B (heals all endurance next pulse; then rolls 2d10 fatigue; allocated to Ishamael) — distributed from prior session loot&lt;br /&gt;
* Stealth potion — distributed from prior session loot&lt;br /&gt;
* Necrose beetles — distributed from prior session loot&lt;br /&gt;
* Yak cheese — distributed from prior session loot&lt;br /&gt;
* Gems: pionite, kite, lozenge — distributed from prior session loot&lt;br /&gt;
* Miskatonic scroll — held by party from prior session loot&lt;br /&gt;
* Cloud fruit — distributed from prior session loot&lt;br /&gt;
* 33–35 doses of blade venom (1 exploding D5 per dose; 3 doses per tail, one tail having expended 1 dose) — looted from 12 scorpion tails after combat&lt;br /&gt;
* Oil of Narcissus (1 application; very toxic; strong scent) — purchased in Tabarash for approximately 3 True Silver Guineas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Petty Mort (spell) — allocated from party loot&lt;br /&gt;
* Ram of Force (spell) — allocated from party loot&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Consoling Hand (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Lampades (incantation) — allocated from party loot&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The session began in Tabarash with full loot distribution from prior sessions, including wolf pelt items, ghoul blood, healing potions, and spell/incantation allocations. The party confirmed the route north to Hoffordt, reviewed the mission objective of locating Semyaza, re-examined the Anak avatar snake, and completed final preparations including the purchase of Oil of Narcissus before departing with Hammarack&#039;s caravan. Over two days of travel, four large hybrid flying creatures (vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike-cluster tails — possibly Nephilim in origin) circled the caravan; on the second night the party sheltered in a wooded copse with leopard sentinels and Artephius cast Evil Eye (double duration). On the third night the creatures dropped twelve scorpions into camp; Artephius&#039;s opening lightning bolt stunned all twelve, and Sin, Tina, and Min finished them over several pulses; Slaydar&#039;s Petty Mort saved Min from dying of poison after the combat. The party looted 33–35 doses of blade venom from the scorpion tails. At session end the party is traveling north, nearing Shirav, with the flying creatures&#039; purpose and allegiance still unknown.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Loot distribution in Tabarash: wolf pelts, boots, ghoul blood, healing potions, stealth potion, necrose beetles, gems, Miskatonic scroll, cloud fruit, incantations allocated; Petty Mort, Ram of Force, Consoling Hand to Slaydar; Consoling Hand to Sin; Lampades to Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Sin&#039;s Wraith Cloak noted as enhanced against silver weapons due to divine association&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Route confirmed: Tabarash ? Shirav ? Ardeval ? Sanagun ? Kazbin ? Tirahun ? Mashahara ? Nishipara ? Hoffordt; Houses of Fire at Ardeval and Mashahara (Oestrian; different religion from the Choirs)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Mission objective restated: locate Semyaza at Embassy or Elemental Centre of Tanuel; establish embassy; Semyaza is key to finding the Choir&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Anak avatar snake re-examined; map updates proportionally as snake moves; body of water identified as likely a lake, not the Arcania Sea&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar visits Tabarash graveyard; revenants present but provide no useful information&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Oil of Narcissus purchased for approximately 3 True Silver Guineas; Ishamael fails to negotiate a lower price&lt;br /&gt;
|-&lt;br /&gt;
| Day ~158–159 || Slaydar completes last day of training&lt;br /&gt;
|-&lt;br /&gt;
| Day ~159 || Party departs Tabarash north with Hammarack&#039;s caravan toward Shirav&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Second day of travel: four large flying creatures appear above caravan, circling on thermals; follow for hours&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (afternoon) || Ishamael casts Crystal Vision: creatures described as vulture-bodied, humanoid-faced, with ten pairs of scorpion legs and spike clusters at tail; possibly Nephilim origin&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160 (evening) || Party shelters in wooded copse; Slaydar deploys three cloud leopards as sentinels; Artephius casts Evil Eye (double duration result)&lt;br /&gt;
|-&lt;br /&gt;
| Day ~160–161 (night) || Night passes without incident&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (dawn) || Slaydar checks for tracks — none found; cloud leopards dismissed at dawn&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (~10am) || Third day of travel: four flying creatures reappear above caravan, continuing to shadow it&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (evening) || Party camps in a second wooded copse; Min deployed in trees on watch&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures descend and drop objects from approximately 40 feet altitude into grass near camp, then pull up&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Min sent to investigate; takes 3 damage from first scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Combat begins: 12 fox terrier-sized scorpions emerge; all target Ishamael&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Ishamael uses Hand of Death with death/darkness aspect; 2 scorpions resist fear and go berserk&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Artephius fires lightning bolt; all 12 scorpions fail to resist; all stunned except one — decisive opening strike&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Sin charges, kills majority with multi-hex glaive strikes; Tina kills at least one; Artephius casts energy bolt; Min takes additional poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || All 12 scorpions killed; party survives without fatalities&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Slaydar casts Petty Mort on Min; halts ongoing poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (post-combat) || Loot: 33–35 doses of blade venom harvested from scorpion tails&lt;br /&gt;
|-&lt;br /&gt;
| Day ~161 (night) || Flying creatures do not return; session ends nearing Shirav&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 13: River Sharks and High Places ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The day after the scorpion attack we stayed put. There was no compelling reason to push on immediately, and the horses needed settling. The animals had been unsettled by whatever landed in the grass the previous night, which was entirely reasonable of them. We kept to the trees. The flying creatures did not return, which was either reassuring or evidence of patience, and I found I could not decide which possibility I preferred. Slaydar spent the time loading his spell matrix. I spent the time watching the treeline and thinking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The snake still rode in its box. I checked on it as we waited — a habit I cannot quite break, looking at the map on its skin to see whether anything had shifted. The marker had moved again, slightly, but it continued to refuse alignment with any landmark I could identify. It is doing something. I simply do not yet know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the following morning we were moving again. Hammarack guided us to Shirav without incident in two days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shirav is a long, lush place — settled for long enough that the fields have a particular settled look, soil worked deep and given over to crops so completely that you feel the land has entirely forgotten it was ever anything else. It sits on a river, not dramatically elevated but above the flat enough to feel like it has gathered itself. The fortified precincts every few miles along the road are not what they appear — not military installations, it turns out, but flood refuges and shelters against the occasional large animal. The walls are quite high for what amounts to a community grain store. I suppose the floods are serious enough to justify them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blood meal found willing buyers here. The flesh-eating beetles had been doing their work during travel, and the output of digesting twelve scorpion carcasses amounts to a substantial quantity of dark, ammonia-scented material that is apparently highly prized by the local farmers for their brassica crops. I had not expected that outcome to be pleasant and it was not, but the exchange rate was more than satisfactory. We traded the lot — thirty-six pounds of the stuff — for three doses of crimson thistle honey. Each dose, added to a herbalist&#039;s tea, extends the fatigue benefit considerably. At altitude this becomes meaningful. We will be climbing further before long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent a single day in Shirav. There was not much else to do there that required our specific presence, and Hammarack had his own business to conduct. We were back on the road north the following morning, heading toward Ardeval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stream we followed north was perhaps six meters across at its widest and deeper than it looked, particularly at the bends. It was running parallel to the road for much of the journey, and on the second day of that stretch we began to notice disturbances on the surface — ripples moving against the current, small wave patterns that did not match the flow. Something was keeping pace with us under the water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slc river shark.png|300px|thumb|right|Deadly River Shark]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar went to the bank and tried to identify it by sense. Ishamael extended a Spectral Hand beneath the surface and found nothing — the water displaced impressively around it but whatever was moving simply avoided contact. Sin tried the same, and between the two of them they managed to flick something briefly into the air. A fish, dark brown and perhaps a foot long, catching the light for a moment before it dropped back. Slaydar identified it immediately as a river shark. He said this with complete confidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of us looked at it for a moment. Sin asked whether it was edible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was a brown trout. This became clear after a small amount of further discussion, with some assistance from Slaydar eventually offering the alternative name. In any case: Ishamael solved the question of how to catch any by casting Blackfire across the surface of the stream, which reduces the creatures&#039; resistance to the effect considerably. Two trout came up on the first attempt — enough for a reasonable meal, shared between the four of us. On the following day he tried again and brought up nine, which was more than we could eat between us, so we distributed the surplus to Hammarack and the three archers. Everyone ate them. No one, as it turned out, came away with anything so useful as an understanding of trout speech, which I understand is theoretically possible given the right conditions. The conditions apparently require considerably more trout than nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval sits at around two hundred and fifty meters, on a plain that feels elevated and open in a way that Shirav did not. The religious communities here produce worked goods — wooden carvings, bronze mirrors, sundials, carpets, wall hangings, tapestries — and the market reflects this. There is something considered about the goods available here, which I appreciated. The town itself changes personnel regularly because it sits a day&#039;s travel from a port on an inland sea; caravans pick up new members here almost as often as they shed old ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I noticed the carpets immediately. There was something about several of them that was not quite right in a perceptual sense — a quality of occupying space slightly differently from ordinary objects. I flagged this. Ishamael applied his Divination and confirmed: the carpets connect to a board or astral realm, a layer of the dreamlands. The magic is simple and practical — three hours of sleep on such a carpet counts as four. At altitude, and with the journey we have ahead, this is not negligible. The cost, however, was nine thousand silver apiece, which is a great deal of money to spend on something that primarily improves sleep. We discussed it briefly and decided against.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There were two Hamsa amulets in the market as well. The first was a hand made of brass wire with two thumbs and a polished gemstone set in the palm — the effect, on examination, was to double the wearer&#039;s willpower for the first spell cast at them in a day, after which the ability restores during dawn purification. Four thousand silver. Useful, certainly, but we did not have the money after other expenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second Hamsa was more interesting from a practical standpoint — it was pinned to cloth, decorated with polished chips of rice and red jasper, and placed against the chest below the left shoulder. Twelve thousand silver, which the sellers described as a wondrous item that does wondrous things. Ishamael confirmed it had a genuine magical aura. When I examined it further I arrived at &amp;quot;ring bearing&amp;quot; — the amulet effectively allows a ring to be worn as though on a hand. For someone who has lost a hand and cannot therefore wear a ring on that missing appendage, this is considerably more useful than it sounds. Slaydar was interested. The price was not reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silk painting we had been carrying since the [[Nephilim]] encounter finally found a buyer. Ishamael located a merchant with the eye for artwork and presented the piece. The initial offer was seventeen thousand silver. Ishamael attempted a counter and the negotiation went briefly in the wrong direction, but the merchant recovered his enthusiasm and raised the offer to eighteen thousand, which we accepted. It was a clean transaction. The painting had been taking up storage and generating no value, and now it has done both at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slaydar]] went to the graveyard. This is now a pattern wherever we stop long enough. [[Toothgrinder]] had passed through Ardeval at some point leading a horde — which, in Slaydar&#039;s telling, is delivered with a combination of pride and the matter-of-fact air of someone noting an ordinary historical fact. In any case, a horde passing through leaves dead, and dead leave traces, and Slaydar hunts ancestral connections wherever we travel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This time there was something of note. A dead orc by the name of [[Lokara]] turned up in the ground near the town — an archer and ranger who had specialised in planes, buried here, connected to the same raid. She is dead, as Slaydar acknowledged when reminded. This did not appear to diminish his interest in recruiting her. He has a vision of a tribe rebuilt from memory and spirit, and Lokara would apparently fit into it. I have no idea how he intends to manage this practically, but I have stopped being surprised by his ambitions in this direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited both monasteries on the mountain slope before continuing up to the House of Fire. The first was an herbalist community. They carried the crimson thistle honey we had already acquired in trade at Shirav, and they had a joint ointment — ten applications, six hundred silver — which Slaydar bought immediately and which I hope gives him some relief from the arthritis curse he had been carrying. They had no camphor, no cloves, and no healers in any trained sense. They manage with what grows at altitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second monastery was martial in character. The monks patrol the northern uplands and heavily wooded areas past the mountain line. They are disciplined in a way that compensates for individual ability — where each of them separately might be less than a match for someone more experienced, two or three working together achieve a flanking effect that is not typically available without specific coordination. They also carry throwing daggers of an unusual design: no hilt to speak of, gripped on the flat of the blade, thrown with a flicking motion that produces two rapid casts per action. The technique apparently takes five years to acquire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Sin]] asked if it could be taught more quickly. It cannot. I noted this and let the matter drop. We have a direction to travel and five years spent learning to throw hiltless daggers does not fit within that plan, however elegant the technique appeared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The House of Fire stands about three hours uphill from Ardeval — halfway up the mountain, built against the slope so that it has spread over the years in layers rather than in plan. Six storeys in places, attached structures extending in multiple directions, a large community of both religious members and lay people going about their business around it. The eternal fire burns in a brazen bowl out front, which someone has the responsibility of maintaining through the night. Zoroastrians are, as it turns out, entirely open to visitors of any faith — or none. Their theology does not demand exclusivity. [[Esfandiar]], the High Priest, is perhaps fifty-five years old, with an impressive moustache and white robes that are somehow immaculate. He moves through his community with the easy authority of someone who has been doing this for a long time and expects to continue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The choir master was the person I most needed to speak with. He is a mage — not an archmage, but trained. He knows who [[Shemyaza]] is, the head of the [[Grigori]], though he does not use the name. He knew precisely what we were describing when we explained our purpose. The local choir would not be surrendered; he said this plainly and without apology, and I had not expected otherwise. A trained choir of this kind takes years to develop, and Ardeval needs its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What he offered instead was direction. There is a House of Fire at [[Mashahara]], further along our route. There is also — somewhere in the Northern Wilderness — a lost House of Fire, believed to be near the [[Library of Leng]]. The choir master&#039;s information placed Shemyaza at the elemental centre of [[Tanuel]] and suggested the Library of Leng as the likely route of access to it. The practical path he described ran from [[Hoffordt]] north to a monastery with a corrupted priest, and then two days of flying across a desolate plain — a middle march, which is to say a boundary across which teleportation effects cannot function — to reach the Library itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned that [[Black]] had already visited the Library of Leng on this plane, and that he had a particular interest in a dragon in that vicinity. The Library was built by the Elder Things; its passages extend in directions that bring it into proximity with both the Abyss and the Astral. These are the kinds of structures that make navigation interesting and dangerous simultaneously. The middle march complicates things further — we will need to fly it, not cross by other means.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the clearest route we have had to Shemyaza since we began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar&#039;s negotiation with [[Esfandiar]] was patient and eventually successful. The terms were simple enough: the gardener ushabti, which Slaydar had been carrying as potential trade for some time, in exchange for a genuine attempt at removing the arthritis curse. The High Priest was prepared to try. The attempts themselves were another matter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each failed attempt backfired in a way that slightly raised his casting ability, which is not the intended result of repeated ritual failure but has a certain perverse logic. This went on across three days — six attempts in total, each requiring many hours of concentration, with Slaydar sitting in attendance growing increasingly resigned. Sin spent that time working in the infirmary, which the House of Fire maintains for its lay community. The herbalists there had no trained healing ability in a formal sense, but they handled ordinary illness and injury, and Sin&#039;s skills filled a gap they had not had filled before. She seemed to find it satisfying. I found something to read and kept my distance from the ritual chamber, which seemed wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the sixth attempt, Esfandiar succeeded. The curse broke. Slaydar recovered the dexterity he had lost — the difference was visible almost immediately; he picked up a cup carefully and set it down with something approaching precision rather than the carefully managed effort it had required before. He said nothing for a moment. I said nothing either. It was a long time coming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then offered Esfandiar something in return for further assistance down the line: a Halt Ageing ritual, which Sin has the ability to provide. Esfandiar is fifty-five and aware of what that means. The offer interested him. No formal arrangement was made, but the understanding exists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following evening [[Ishamael]] flew down to the caravan camp in the dark to inform [[Hammarack]] that we were leaving at Ardeval. Hammarack took it in stride — this is a normal departure point; people come and go here, and the caravan had already picked up new members to replace whoever left. He thanked us for our help. The caravan moved on the next morning without us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stayed in Ardeval for close to a week after that, training. I worked on Evil Eye and Purification, which are both worth the time at this stage. I have been considering Ray of Cold for some while; the party&#039;s offensive options currently lack anything in that element, and cold affects things that fire does not. Ishamael spent his time on Purification and Blackfire, and has been planning the construction of a Spell Matrix — a commitment of time significant enough that we needed a proper stopping point to begin it. Sin worked on Spectral Warrior and Fear. Slaydar, free of the arthritis curse for the first time in months, completed his Warping incantation and loaded it in his spell rack. He seemed almost cheerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have accumulated enough experience from recent events that there is genuine flexibility in how we develop. This is a good problem to have. It is also the kind of problem that gets you killed if you make the wrong choices about what to invest in before the next difficult encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our next stop is Mashahara, where the choir master confirmed another House of Fire exists. Beyond that: the Library of Leng, a middle march, a corrupted priest, and the elemental centre of Tanuel where Shemyaza waits. The entities seeking asylum in the Land of Nod are depending on this finding. I have not forgotten that. I note it here so that I cannot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Joint ointment (600sp/10 applications) — purchased at herbalist monastery, Ardeval&lt;br /&gt;
* Arthritis curse removed — ritual by Esfandiar, House of Fire Ardeval; 6 attempts over 3 days; gardener ushabti given in payment; Slaydar recovers 5 manual dexterity&lt;br /&gt;
* Warping incantation — completed learning; loaded in spell rack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Evil Eye (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* Purification (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Blackfire (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Spell Matrix creation planned — 7.5 days of magical training per slot required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Spectral Warrior (ranked) — trained during Ardeval downtime&lt;br /&gt;
* Fear (ranked) — trained during Ardeval downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 3 doses of crimson thistle honey — traded at Shirav herbalist (36 lbs blood meal given in exchange); each dose adds 3 extra fatigue to a herbalist&#039;s cup of tea&lt;br /&gt;
* 18,000sp received — Ishamael sells Nephilim silk painting to art merchant in Ardeval&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party rested one day after the scorpion attack, then Slaydar guided the caravan to Shirav in two days, where blood meal from the flesh-eating beetles was traded for three doses of crimson thistle honey. En route to Ardeval, Ishamael used Blackfire to catch brown trout from a roadside stream, sharing the catch with Hammarack and the caravan archers. At Ardeval the party sold the silk painting for 18,000sp, examined magical carpets connected to the dreamlands and two Hamsa amulets (all too expensive to purchase), and visited two monasteries before making the three-hour climb to the House of Fire. The choir master confirmed Shemyaza&#039;s location at the elemental centre of Tanuel and provided the route via the Library of Leng; Slaydar negotiated curse removal from High Priest Esfandiar in exchange for a gardener ushabti, succeeding on the sixth attempt after three days of rituals, and offered Halt Ageing to Esfandiar in exchange for future assistance. The party formally parted ways with Hammarack&#039;s caravan, spent approximately seven days training at Ardeval, and is now bound for Mashahara.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 || Rest day after scorpion attack; party shelters; Slaydar loads spell matrix; snake-map checked (marker moved slightly, no new landmarks identified)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 2 ? Thaw 4 || Slaydar pathfinds successfully; party travels two days to Shirav with caravan&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 4 || Arrive Shirav: agricultural town on river, ~150m elevation; 36 lbs blood meal traded for 3 doses of crimson thistle honey; one day in town&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 5 || Depart Shirav north toward Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 6 || Stream encounter en route: wave disturbances noticed; Spectral Hand attempts by Slaydar and Sin fail to catch fish; fish flicked into air; Slaydar identifies them as &amp;quot;river sharks&amp;quot; (brown trout); Ishamael casts Blackfire — catches 2 trout; party eats them; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Blackfire catch on stream: 9 trout; shared with Hammarack and the three archers; no one learns animal language&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Arrive Ardeval: trade centre, ~250m elevation, multiple monasteries on mountain slopes, inland sea port one day east&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Market: Artephius identifies some carpets as occupying &amp;quot;another space&amp;quot;; Ishamael DAs one — dreamlands connection (3hr sleep = 4hr fatigue recovery); 9,000sp each — too expensive, not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || First Hamsa examined: brass wire hand, two thumbs, doubles willpower for first resisted spell per day (restored at dawn purification); ~4,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Second Hamsa examined: chips of crisp rice and red jasper, pinned to chest; Artephius identifies as &amp;quot;ring bearing&amp;quot; (allows wearing a ring as if on a hand); 12,000sp — not purchased&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Ishamael sells silk painting to art merchant: initial offer 17,000sp; counter-offer fails; merchant raises to 18,000sp; accepted&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 7 || Slaydar visits graveyard; discovers Lokara — dead orc archer/ranger, specialised in planes, connected to Toothgrinder&#039;s horde raid; Slaydar interested in recruiting her spirit to his tribe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || First monastery visit (herbalists): joint ointment purchased by Slaydar (600sp/10 applications); no camphor or cloves available&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Second monastery visit (martial monks): patrol northern uplands; self-healing ability; expert flanking tactics; throwing daggers (hiltless, two throws per action); 5 years training required — party declines&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || House of Fire, Ardeval: 3-hour uphill climb; ~25 religious members, ~250 laity; High Priest Esfandiar (~55 years old, large moustache, white robes); Zoroastrians open and eclectic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Choir master conversation: confirms Shemyaza leads the Grigori (known by description, not name); local choir will not be surrendered; advises House of Fire at Mashahara; lost House of Fire in Northern Wilderness near Library of Leng; route: Hoffordt ? monastery (corrupted priest) ? 2 days&#039; flying across middle march (teleportation cannot cross) ? Library of Leng&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8 || Artephius notes Black has visited the Library of Leng; Elder Things built it; passages extend toward Abyss and Astral; a dragon is there&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Slaydar negotiates curse removal with Esfandiar; gardener ushabti given in payment; 6 attempts over 3 days; backfires raise casting ability each time; 6th attempt succeeds; arthritis curse removed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 8–10 || Sin assists in House of Fire infirmary during curse removal period&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 || Slaydar recovers 5 manual dexterity; offers Halt Ageing to Esfandiar in exchange for future assistance — Esfandiar interested&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 10 (evening) || Ishamael flies down after dark to inform Hammarack of party&#039;s departure; Hammarack accepts; caravan departs next morning&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 11–17 || ~7-day training period at Ardeval: Artephius — Evil Eye, Purification (considering Ray of Cold); Ishamael — Purification, Blackfire, plans Spell Matrix; Sin — Spectral Warrior, Fear; Slaydar — completes Warping incantation, loads in spell rack&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Training complete; party bound for Mashahara (House of Fire); longer-term goal: Library of Leng ? Shemyaza at elemental Tanuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 14: The Witness Stone and the Thief&#039;s Bargain ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The detour was Slaydar&#039;s idea, and I will say this for it: it was a good one. Before we committed to the fire portal and the long run northeast toward Mary, he wanted to fly southeast to Tirahun first — a day trip — to collect a new member of his spirit tribe. Given that the tribe&#039;s capacity for divination had previously been limited to whatever Slaydar could manage personally, adding someone who specialises in it seemed worth the extra morning in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We all went. The flight out of Ardeval is always the same experience — the plateau drops away beneath you, the cold hits almost immediately, and then there is just open sky and a very long way down. Tirahun sits on its own high flat plain, spring-fed by the pressure of the inland sea on the aquifers beneath it. Not a river in sight; the water simply rises. The city is an administrative centre rather than a trading one — the governor of the region keeps his offices there, and it has the composed, slightly self-important air of places that exist to process paperwork rather than commerce. Everyone landed cleanly, which was a small mercy. Slaydar has been known to make a performance of landings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grim Tooth Grinder led us to a disused cemetery on the edge of the city. These places are the same everywhere — dry grass, leaning markers, the specific silence that settles around the long-interred. Slaydar moved through it with his particular purposeful ease and came away with Tollfeather, who is apparently a sprite, and whose area of expertise is divination. I kept my thoughts about that to myself. Divination by proxy through a possessed intermediary had always struck me as an imprecise method, but then I have never had to manage a tribe of spirits, and Slaydar makes it work in ways that are not always obvious until they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The market was more interesting than I had expected. Tirahun is not a place I would have associated with high-quality provisions, but proximity to the sea — even preserved sea — changes what is available. They had salted fish, dried apricots, dried pomegranates, and honey-based sweets built around pistachios and walnuts that were dense enough to constitute a serious meal in a small package. Sin pointed out, correctly, that a diet composed entirely of sweet things tends to end badly. I noted that she was making this observation while Slaydar already had sticky hands and an expression of private satisfaction, and that whatever rationing system she had in mind would require his cooperation to function. We bought the sweets anyway, along with linen robes for the desert — sand and armour are a specific kind of misery, and the robes will at least protect the metal from the worst of it. Slaydar compressed everything into roughly a cubic foot using his Warping incantation. The weight reduction is extraordinary. I had not appreciated how useful that spell would become until I watched twelve cubic feet of dried goods disappear into a single backpack pocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Tollfeather proved her worth almost immediately. She directed us to three incantations available in the bazaar. The first was Boiling Blood — a Putrid Wound variant that heats the blood of anything with a circulatory system, causing significant hyperthermia damage over time and bypassing Spell Armour. The second was an incantation for unbinding the undead, which destroys lesser undead outright and scales with rank. The third was Grave Witness: you dress a skull with Oil of Arum Lilies — toxic to touch, which I found quietly amusing — and create a remote viewing link that lasts up to a year and a day. At sufficient rank it can hear and eventually speak through the skull. The durations alone made it interesting. A crystal vision lasts minutes. A properly prepared skull lasts a year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The prices were high. Twelve thousand five hundred silver for the three of them together would have been workable but uncomfortable. It turned out that the vendor was young — approximately sixteen, minding his uncle&#039;s shop, with the particular energy of someone very aware that he was, for the moment, in charge of something valuable. I suggested a different approach. We hired courtesans — the city had them, and they were, by all accounts, exceptional — and arranged one for the shopkeeper as part of the deal. The total came down to four thousand two hundred and fifty silver. Half price, and everyone in the transaction went away satisfied. I do not usually record this kind of thing but it was genuinely good diplomacy. Also, Ishamael gained three days&#039; worth of additional magical resistance from the experience, and Sin and I each gained a day&#039;s worth, which is the sort of practical outcome that justifies the expense on its own terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the night in Ardeval and took the fire portal to Mashahara the following morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mashahara is a city built around the fact of its own religiosity. The priests of the House of Fire are everywhere, distinguished by orange and scarlet turbans; the ordained ones wear a sapeh — a jewelled decoration set into the turban — which tells you their rank at a glance. The eternal fire they maintain is not a metaphor. Somewhere in the city a bowl of flame burns through every night, and someone is responsible for keeping it lit. I found this quietly admirable, in the way that I find any genuinely sustained practice admirable regardless of its theology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Witness Stone is in the northern part of the city, and I went to look at it before I went to the libraries because I wanted to see it with my own eyes before reading anything about it. It is approximately seventy feet tall, twenty feet wide, fifteen feet deep — a monolith, not a standing stone, more like a rectangular column of something that resembles basalt but clearly is not. When you stare at it long enough, you start to see stars in the interior. Not stars reflected from a polished surface, but actual stars, as if the stone were an aperture into somewhere else rather than solid matter. Local belief holds that Iblis is imprisoned beneath it. The high priest of Mashahara is apparently responsible for its custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I applied Wizard Sight and confirmed what my instinct had suggested: the stone is approximately four times more dense than it ought to be, given the visual evidence. Ishamael confirmed the density anomaly by other means. The stone is not alive, has never been alive, and has no spirits attending it. Slaydar tried his Third Eye and got nothing useful — the base chance was against him, and he acknowledged this with the equanimity of someone who has learned to pace his expectations against his current capabilities. He then sat in meditation beside the stone for three hours with Tollfeather, attempting an Ancient Divination. The attempt was insufficient — he would need an enchantment added to make it work reliably — but the locals who passed by saw an orc holy man sitting in apparently profound communion with the Witness Stone, and they left offerings. Coins, garlands of flowers, a bowl of rice. He ate the rice slowly and gathered up the coins with the careful movements of someone who has learned that fingers require patience. I watched him do this and did not say anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had also brought the serpent map out to compare it against the surroundings. The marker had shifted again — it continues to resist interpretation, refusing to align with any landmark I can identify in the area. It is doing something. I still do not know what.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then I went to the libraries, because that is what you do in Mashahara if you are trying to find a lost city in a desert.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are five libraries in Mashahara. I worked through four of them over the course of a day and a half. The Religious Library gave me what I most needed: the lost House of Fire is in Gonur Depe, sixty-five miles northeast of Mary, in the Black Sands Desert. Mary is an oasis city; Gonur Depe was also built on an oasis, but the oasis is apparently gone, or the city is gone, or both. Nobody seems to know which came first. What matters is that it is where we need to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcane Library gave me considerably more than I had expected. I walked out of it with the Spirit Dagger incantation — a bone knife that deals magical damage bypassing Spell Armour, and on a successful strike dissolves into dust over the target&#039;s megahex and inflicts soul damage to everything within it unless they resist. The incantation had been sitting in the stacks, apparently, waiting for someone with the right training to find it. I also found a reference to a Keppelmeister — a court conductor, a choir master — buried in Gonur Depe. Given what we are looking for, this is not a coincidence. This person was significant enough to be buried in the Royal Necropolis of a lost desert city, and their role was the kind that would leave traces in precisely the sort of cultural records a House of Fire would maintain. I noted this and moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The History Library gave me nothing. This is less surprising than it might appear — history in this region tends to be oral, and what gets written down reflects the biases of whoever was literate at the time of writing. A lost city in the middle of the Black Sands Desert would not feature heavily in the administrative records of a coastal religious centre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Craft Library was useful in a different direction. I learned that red glass requires gold to produce — this explains why red glass windows are so expensive and so rare — while blue and green use ground lapis lazuli, which is cheaper but still not trivial. More importantly, I learned the name of the preeminent glasswork expert in the region: Husroy Oster, originally from the far north, currently based in Mashahara. He does not teach easily, from what I could determine, but he is the person to know if we ever need expertise in coloured glass. Given Black&#039;s interest in certain architectural projects, this seemed worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last library I visited was the one they called the Manly Pursuits collection. I went expecting nothing. What I found was a copper scroll rolled tight and sealed, the text visible only on the outer surface. It was inscribed with a method for increasing Agility. Once read, the scroll would crumble to greenish dust and be irretrievable. I brought it to the others and suggested we decide who should read it rather than assuming. There was a brief contest. Sin won on a fair basis, and she spent the next four hours reading the scroll in the library while the rest of us occupied ourselves nearby. When the four hours were up the scroll dissolved exactly as promised, and Sin&#039;s Agility increased — and more importantly her maximum Agility increased as well. That last part matters more than people initially credit. A score only has value up to its ceiling, and the ceiling is difficult to raise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew northeast to Mary the following morning — a full day&#039;s flight, two hundred and twenty miles with a tailwind from the southwest that helped with the distance but required us to climb to around two and a half thousand meters to clear the mountain range. At that altitude the cold becomes a genuine concern, and the encumbrance from supplies makes the flying harder. We came down on the other side and made better time from there. We landed well outside the city and walked in, which is the sensible approach when you have bat wings among your number. A party arriving on foot raises no questions. A party arriving from the sky at altitude tends to start conversations that are difficult to finish cleanly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mary is impressive in its competence. The walls are ten meters high and sloped deliberately to deflect sand — not a battle wall, a weather wall, built against the desert rather than against armies. The city inside is thriving and self-sufficient; they grow a great deal of food, export salted dates and fine cotton, and do not depend on caravan traffic the way most places do. The dates here are different from those in Tirahun — saltier, more savory, less sweet, more filling. Slaydar noted that they would pair well with the honey-sweets. I did not argue with this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We visited the Temple of Iata, which is the moon god of this region. Iata, according to the attendant Slaydar spoke to, is the husband of the sun — the relationship is expressed in the daily cycle, the moon attending the sun through the night while the sun is below the horizon. He governs protection from illness at night, because illness was understood as something that attacked people in their most vulnerable hours. He also governs timekeeping, protocol, order, and hierarchy. The sacred symbol is the luna moth — a large lime-green creature, wingspan of two to seven inches, which appears only in summer, lives for eight days, and does not eat or drink during that time. When it dies the faithful collect the remains, press them between weights to preserve the wings, and bring them to the temple as offerings for special intercessions. The local belief was that the moths were the souls of the trees themselves, briefly made visible before dissolving back into the wood. We are in the wrong season for live moths, so the offerings we saw in the temple were all carefully preserved specimens, their wings the colour of pale jade. The temple was quiet, in the way that moon temples tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the temple we went to the graveyard, which lies outside the city walls. Something was immediately wrong: there were fewer bodies than there should be for a city of this size and apparent age. Rather than expanding the cemetery as the population grew, they had begun digging new graves on top of old ones. Slaydar applied his undertaker&#039;s knowledge and confirmed what I had suspected — the cemetery had not filled in the normal way. Someone had been removing the contents. The consecration to Iata prevented the priests from expanding the boundary without a resident priest to rededicate the ground, and the only priest they had was a wandering desert hermit who came through periodically and then left. The expansion problem was genuine. But it did not explain the missing bodies. The most likely explanation was that someone with necromantic capabilities had been raising the dead here and marching them elsewhere. We did not know where. We did not know how long this had been happening. We noted it and set the question aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That night, we waited for the marketplace to empty. When it had, Slaydar used his abilities to seek out spirits haunting the area. Sin was with him; I stood nearby and watched. He found one — Ali Katran, an executed thief whose spirit had been lingering in the marketplace since his death. Slaydar spoke to him in the way that Slaydar speaks to the dead, which involves a combination of genuine holy authority and the particular conversational frankness of someone who has spent enough time among spirits to stop being impressed by them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Katran&#039;s story was uncomplicated. He had stolen a set of five magical daggers at some point before his execution. He had hidden them in a specific cell in the Mary dungeons before he was taken, knowing they would be confiscated if he was caught carrying them. He had been executed without ever being asked about them, and the daggers had never been found. He offered to tell us which cell they were in, in exchange for help moving on. Slaydar said he could help with that. The spirit gave us the cell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question that remained was how to get into it. Bribery seemed obvious — a dungeon guard in a city like Mary is not particularly well-paid, and a discreet payment in exchange for a few minutes alone in an unused cell was the kind of arrangement that happens everywhere without anyone formally acknowledging it. The risk was being remembered, or having the guard decide that the strangers who wanted to visit a dungeon cell at night warranted official attention. Lokata, Slaydar&#039;s stealthy tribe member, could potentially slip through a window and search independently if the geometry allowed. Sin had also mentioned noxious vapours as a method of clearing a guardroom, which I noted was considerably less subtle but not without a certain directness. We had no resolution before we stopped for the night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find myself thinking about the missing bodies from the graveyard, and the Keppelmeister buried in Gonur Depe, and the Witness Stone&#039;s impossible density, and the way the serpent map keeps shifting without telling me anything useful. These things are connected. I can feel the shape of the connection without being able to name it yet. Gonur Depe will have answers. The dungeons of Mary may have five useful daggers. Both of these are good enough reasons to stay in Mary for another day before we move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Boiling Blood incantation (Putrid Wound variant) — purchased Tirahun bazaar at 750sp (half price); D10 hyperthermia damage per pulse; bypasses Spell Armour; targets creatures with circulatory systems&lt;br /&gt;
* Unbinding the Undead incantation (Binding Lesser Undead variant) — purchased Tirahun bazaar at 1,500sp (half price); destroys lesser undead per casting, scaling with rank&lt;br /&gt;
* Grave Witness incantation (Animating Bodily Parts variant) — purchased Tirahun bazaar at 2,000sp (half price); enchants skull with Oil of Arum Lilies to create remote-viewing link (up to a year and a day duration)&lt;br /&gt;
* Tollfeather (new sprite companion, divination specialist) — retrieved from disused cemetery, Tirahun, guided by Grim Tooth Grinder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Spirit Dagger incantation (Putrid Wound variant) — found in Mashahara Arcane Library; bone knife, magical A-class damage bypassing Spell Armour; on hit dissolves to dust inflicting soul damage to all in target megahex unless Resisted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Agility +1 (permanent) — copper scroll found in Mashahara Manly Pursuits Library by Artephius; read by Sin (4 hours); scroll crumbled to greenish dust&lt;br /&gt;
* Maximum Agility +1 (permanent) — same copper scroll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Linen robes — purchased Tirahun; cooling and protective against sand during desert travel&lt;br /&gt;
* Honey-based sweets, dried apricots, dried pomegranates, salted fish — purchased Tirahun; compressed by Slaydar&#039;s Warping incantation (12 cubic feet ? 1 cubic foot, weight reduced to 1/100th)&lt;br /&gt;
* Ishamael: full PB bonus to magic resistance for 3 days — Tirahun courtesans&lt;br /&gt;
* Artephius and Sin: half PB bonus to magic resistance for 1 day — Tirahun courtesans&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party made a day-trip from Ardeval to Tirahun to collect Slaydar&#039;s new divination-specialist sprite companion Tollfeather, buying supplies and three incantations (negotiated to half price via an unconventional arrangement with the young shopkeeper), then returned to Ardeval overnight before transiting through the fire temple portal to Mashahara. In Mashahara, Artephius examined the Witness Stone (confirmed approximately four times basalt density, stars visible within), checked the serpent map (changed again), and spent a day and a half in the city&#039;s five libraries, retrieving the Spirit Dagger incantation and the location of Gonur Depe, as well as a copper scroll that increased Sin&#039;s Agility permanently. The party flew two hundred and twenty miles northeast to Mary, visited the Temple of Iata, investigated a graveyard showing clear signs of undead removal, and at night Slaydar contacted the spirit of Ali Katran in the marketplace, learning that five magical daggers are hidden in a specific Mary dungeon cell. The session ends with the party in Mary, planning how to access the dungeon.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Depart Ardeval; full party flies southeast to Tirahun (day trip)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun: Grim Tooth Grinder guides Slaydar to disused cemetery; Tollfeather (divination sprite) retrieved&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tirahun market: honey-sweets, dried apricots, pomegranates, salted fish, linen robes purchased; Slaydar compresses goods with Warping incantation&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Tollfeather locates three incantations in bazaar: Boiling Blood (1,500sp), Unbinding the Undead (3,000sp), Grave Witness (4,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Party hires courtesans in Tirahun; Ishamael gains full PB to magic resistance (3 days); Artephius and Sin gain half PB (1 day)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Incantations negotiated to half price (4,250sp total) by arranging courtesan for young shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 17 || Return flight to Ardeval; rest overnight&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Party transits fire temple portal Ardeval ? Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Mashahara: House of Fire priests observed (orange/scarlet turbans; sapeh for ordained); city noted as highly religious&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Witness Stone examined: 70ft black monolith in northern Mashahara; Artephius confirms ~4x basalt density via Wizard Sight; stars visible within; Iblis said to be imprisoned below; no spirits attend&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Serpent map checked: changed again, no longer maps to local area&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Slaydar attempts Ancient Divination of Witness Stone via Tollfeather (3 hours); roll insufficient; locals leave offerings (coins, flowers, rice), mistaking him for a holy man&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Religious Library: lost House of Fire located in Gonur Depe, 65 miles northeast of Mary in Black Sands Desert&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Arcane Library: obtains Spirit Dagger incantation; finds reference to Keppelmeister buried in Gonur Depe&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches History Library: nothing useful found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius researches Craft Library: red glass requires gold; blue/green glass uses lapis lazuli; Husroy Oster identified as preeminent regional glasswork expert, based in Mashahara&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 18 || Artephius finds copper scroll in Manly Pursuits Library (text to increase Agility); party rolls off — Sin wins; reads scroll (4 hours); scroll crumbles to greenish dust; Sin&#039;s Agility and maximum Agility each +1&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Party flies northeast from Mashahara to Mary (~220 miles); tailwind from southwest (9 mph); climbs ~2,500m to clear mountains; some cold fatigue; land outside walls, walk in&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary: walled oasis city, 10m sloping walls (sand deflection); thriving, self-sufficient; known for salted dates and fine high-thread-count cotton&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Temple of Iata (moon god) visited: husband of the sun; governs protection from nighttime illness, timekeeping, protocol, order, hierarchy; sacred symbol luna moth (lime-green, 2–7 inch wingspan, lives 8 days in summer, does not eat or drink); wrong season for live moths&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 || Mary graveyard investigated (outside city walls): fewer bodies than expected; graves stacked on graves rather than cemetery expanding; party deduces undead raised and marched away; consecrated to Iata; no resident priest, only a wandering desert hermit who periodically consecrates ground&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Slaydar uses Ask the Dead and Converse with the Dead in marketplace after crowds disperse; contacts spirit of Ali Katran (executed thief)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Ali Katran reveals: hid 5 magical daggers in specific Mary dungeon cell before execution; daggers never found; offers to reveal cell in exchange for help moving on; cell location obtained&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 19 (night) || Party discusses dungeon access: bribery, sending Lokata (stealthy tribe member) through a window, noxious vapours; no resolution reached&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 15: There&#039;s no such thing as the Wrong Dungeon! ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The morning began with us still at the inn, still talking about the daggers. To be precise, we had been talking about the daggers since the previous night, in that circular fashion that planning discussions acquire when no one has committed to a particular method and everyone has a slightly different objection to everyone else&#039;s preferred approach. Slaydar wanted to speak to his spirits about it. Sin wanted money ready for bribing. Ishamael, characteristically, already had the shape of a plan and was waiting for the rest of us to arrive at the same conclusion he had reached ten minutes earlier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The plan, in the end, was straightforward enough: Ishamael would approach a prison guard at the Hall of Justice, claim to want a private word with some prisoner, and offer a sufficient inducement to be left alone down there for a few hours. We would find cell 1, retrieve what Ali Katran had told us was hidden there, and leave. I noted that this plan required us to know which cell was which, and that we had been given a cell number without being told anything about how the cells were arranged or numbered. Ishamael pointed out that we had been told &amp;quot;don&#039;t turn left.&amp;quot; Sin pointed out that this was not the same thing as a map. I noted that it was a large city, and that a fat city guard eating grapes from a metal dish was not necessarily the person to ask about the architectural logic of a dungeon he had presumably never had cause to explore in depth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hall of Justice was exactly what you would expect in a city that takes its own civic dignity seriously — not particularly intimidating from the outside, built to suggest permanence rather than malice, with a turnkey stationed near the entrance who had clearly given up on the idea that anything interesting was ever going to happen to him. He was corpulent, which is a word I am using in preference to the more accurate ones. He was eating grapes from a metal dish, and he had the expression of a man for whom grapes from a metal dish represented an acceptable peak. He looked at us with the particular indifference of someone who has processed too many visitors to find any of us surprising.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael assessed him with the professional interest of someone who knows exactly how these conversations go, and came to a quiet conclusion. The Night Mother&#039;s hashish — the good kind, the kind that we had been carrying since that earlier exchange — came out. Ishamael rolled it slowly between his fingers in the way that communicates everything without saying anything. The turnkey brightened. The conversation that followed was brief and mutually satisfying. He gave us two keys and some directions that consisted primarily of &amp;quot;don&#039;t turn left when you get in there,&amp;quot; which he delivered with the confidence of a man who has never personally tested this instruction and does not intend to. He had no idea which cell contained Iqbal the Inscrutable — inscrutable prisoners, he explained, don&#039;t usually have their names written anywhere, being inscrutable and all. We accepted this as a given.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He departed with the bearing of someone who had suddenly and unexpectedly acquired plans for the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two flights of switchback stairs, and the temperature dropped by something worth noticing. By the time we reached the bottom, it was properly cold — twelve degrees or so, the kind of cold that a dungeon maintains because stone holds it and there is nothing down there to warm it. The corridor beyond was marble. Not the rough utility marble you get in places that want to look expensive but are doing it cheaply — actual fine marble, with almost no dust on it. I noted that. A dungeon that old, that deep, that little used, should have dust. The absence of it was the first sign that something about this place was not entirely ordinary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second sign was the snake box. I check on it regularly, out of habit and because it occasionally tells me something useful. When I checked it at the bottom of the stairs, it had started moving — not dramatically, nothing you would mistake for distress, just a shift in the distribution of its weight, the way a compass needle swings when it crosses something worth noting. We were, I suspected, crossing some kind of planar boundary. Ishamael said we should deal with the daggers first and think about the box later. I agreed, with the private note that this bore thinking about regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael put Witch Sight on all of us and slipped into his Shadow Form. In near-total darkness, the magical sight gave us enough to navigate by — corridors turned in unexpected directions, the geometry of the place resisting the mental map I had been trying to construct since the stairs. We went north and then east, looking for a door with a number on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first door we found was door number five. Ishamael checked it for traps with the particular care of someone who does this professionally, and found one: a mechanism that would drop a section of wall onto whoever triggered it, with consequences measured in crushing damage that I would prefer not to dwell on. The key we had been given did not fit. We stepped back from it with the careful movements of people who are very aware of what is behind them. This, I thought, was probably the wrong section of the dungeon. The turnkey&#039;s instructions had not come with a guarantee of accuracy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued. Door seven had a peephole and no trap. Door ten was smaller, also had a peephole. Neither was number one, and neither fit the key. Door twelve was different — the wood was swollen and jammed from the damp, pressed hard against the frame, with no peephole. Slaydar shaped it with his Warp Wood incantation, easing the wood away from the frame so that it would swing open rather than needing to be forced. Whatever was on the other side, we would face it without announcing ourselves through sheer effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The figure emerged from the southeast corner of the room as the door came open. She came out of the shadows the way something does when it has been waiting there, and she was immediately recognisable to me as something not human — my amulet was quite clear on the subject. The others saw her differently: something odd, something humanoid but wrong, a figure that Sin, to my lasting amusement, thought looked like someone&#039;s grandmother. The grandmother comparison was not inaccurate in certain superficial particulars. It was merely that grandmothers do not typically emerge from dungeon corners with enchanted broadswords and a documented interest in cursing people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She tried to surprise us. She failed. The battle began.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She opened with a curse — Pool of Doom or something in that family, the kind of entity magic that settles on you like a weight and makes everything harder. It went for Slaydar, who was at the front, and he shrugged it off with a composure that I found genuinely impressive given that she had appeared from nowhere in a cold marble dungeon and opened with a curse. Sin charged with her glaive and struck, but the creature&#039;s protection was more substantial than that first blow suggested. Ishamael called up his Hound from one of the carbuncle beads, which manifested and would move to attack on the next pulse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second pulse went badly in some respects. She tried the curse on Sin this time; Sin shook it off. Then she hit Sin with the broadsword, which had effects worth noticing. Tina, Slaydar&#039;s construct, extended into the she-devil&#039;s hex and swung at her — missed, but the pressure was on. I positioned myself to cast and waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following pulses she tried the curse again and failed — the spell simply did not complete. She hit the Hound with the broadsword. She hit Slaydar with the rope around his neck, with enough force to have been dangerous, though his armour absorbed the worst of it. Sin drank a healing potion in the middle of all of this, which was the pragmatic choice given the accumulating bruising. Slaydar tried twice to get into close combat with her and was kept out both times by the broadsword — she had the better of that exchange, and a fair amount of goodwill had been expended against her already. The third attempt worked only because Tina got in ahead of him: she fended Slaydar off with the sword, which meant the sword was occupied, which meant Tina could close automatically. And Tina is considerably stronger than the she-devil, and in close combat that matters enormously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The broadsword dropped. The she-devil switched to the rope, wrapped it around Slaydar&#039;s neck, and inflicted what would have been serious damage if his armour had not absorbed most of it. I had my Bolt of Energy prepared and already knew it was going to reach her. It did — her protection was formidable, but not quite enough to stop the bolt entirely, and she had already taken damage from the other hits by then. My second bolt followed in the next pulse. That was sufficient. She fell. The body did not fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last part is notable. Devils return to their plane of origin when killed — the body dissolves, or dissipates, or simply is not there anymore. This one stayed. Her corpse remained on the floor of a cold marble dungeon and did not move anywhere. That, Ishamael confirmed later, was unusual enough to be worth recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stood in the silence of a room with a dead devil in it and took stock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jim — the knowledge that comes with certain types of clarity after a fight — told us that her generic true name is Eumenidae. She is an entity from Hades: one of the type that hunts those who sin against family. Not a devil in the conventional sense of the word, though the terminology blurs around the edges. A spite crafter, which is a category of curse specialist, operating at what appeared to be a minor level of that capability. She had appeared damaged to begin with — broken in some way that was difficult to articulate but clearly visible once you knew to look. Sin thought she looked like someone&#039;s grandmother, which I have already noted, and which I think is both accurate and irrelevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael received three Obols for the kill. The mechanism by which these are issued is not something I have ever fully understood, but he seemed to find it satisfactory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The loot was considerable. The crossbow was the first thing Jim told us about, with the particular emphasis of someone who is glad it was not used against us: it inflicts fire damage in addition to the ordinary damage of a crossbow shot, but it bursts into flames when fired, which means it cannot be used from surprise. Given that our entire encounter with her had been a surprise encounter, this had been a relevant limitation. The broadsword turned out to be enchanted — not extravagantly, but meaningfully. The rope was the thing that had been around Slaydar&#039;s neck, which gives it a particular place in the memory of the evening; in the hands of an assassin, it apparently does things significantly more unpleasant than what we had experienced. Three potions: a Strength of Stone preparation of decent quality, a healing potion that would address the full range of injury, and a restorative lasting until the following dusk or dawn. And approximately six thousand silver pennies, which is a substantial amount for a damaged entity from Hades to be carrying around the corner of a marble dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We considered, briefly, what she had been doing there. She hunts those who sin against family. A Mary dungeon, with its notable cross-planar characteristics, its door from the Land of Nod, its almost complete absence of dust — it is a strange place for that kind of entity to be operating. Nobody had an answer. We moved on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael performed a Detect Aura on door twelve — the one Slaydar had warped open to let her out — and confirmed that it had an aura. The plane of origin was the Land of Nod. The door had been brought from there, apparently; this kind of cross-planar construction is not common, but it is not unheard of. What it meant for the dungeon as a whole was harder to assess. Fine marble, almost no dust, doors from other planes, a devil from Hades in a side room. The snake box had moved at the planar boundary on our way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned Tanuel. It was a speculation rather than a conclusion — the elemental centre, and whether our position here might be unusually close to it, given the box&#039;s behaviour. Slaydar thought the map had become more active as well, which was consistent. No confirmation, but it was a thought worth holding onto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was an open doorway adjacent to room three that we had not yet investigated. Ishamael went first, moving with the quiet of someone whose profession involves moving quietly, and reported back: two trolls, eighteen feet tall, suspended upside down from the ceiling, apparently asleep. Tied up there somehow — Slaydar speculated about the knots, noted he was not personally very good at knots, and declined to go in and investigate. The trolls were enormous and they regenerate. Those are both significant facts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the floor of that room: a large oak chest, roughly a metre by a metre by half a metre, hexagonal in cross-section, with a lock. And a magical alarm — a Warning Stone, as it turned out, which is an enchantment that triggers a signal when whatever it is keyed to is disturbed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar raised a Wall of Bones between us and the trolls. It took several attempts — he is capable of considerable patience in the face of repeated spell failures, which I have come to appreciate — and eventually a wall stood between us and eighteen feet of sleeping regenerating troll. He discussed adding a second wall on top, for height, and I thought this was probably sensible. Tina stood nearby being reassuringly strong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the question of the chest&#039;s alarm. Ishamael had confirmed it was a Warning Stone of some kind but could not be certain of its exact trigger conditions. Slaydar had Tollfeather perform an ancient divination — the new spirit, the divination specialist, being put to her first real test in circumstances that actually mattered. The result was precise: the Warning Stone triggers if the chest is physically moved. Not if it is opened. Not if something is removed from it. Moved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar used Warp Wood on the side of the chest and opened a hole without touching the chest, without shifting it, without triggering anything. The divination had given us exactly the information we needed and the incantation had supplied the means. I found myself revising my assessment of divination-by-spirit-proxy somewhat upward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: bolts of linen, folded. A small inner case, perhaps fifteen centimetres, containing an Alexandrite gem that was large enough and clear enough to be worth five hundred gold shillings. I examined it myself and confirmed the value — it is a good stone, genuinely good. Also an engraved gem with an enhancement magical aura and Lunar script inscription; Ishamael tried to read the inscription and could not, his Lunar being at beginner level. Worth perhaps ten gold shillings unread. Nine hundred gold shillings in coin, which is straightforwardly pleasant to find. And a wand made of horn, the spell in it as yet unknown — the name of the spell was not determined before we had to move on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We gathered everything and closed what we could.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the decision that was perhaps the hardest of the evening. We had found everything except the thing we came for: cell one and the daggers. Ishamael observed that we could find a beautiful courtesan in the chest if we looked hard enough, except that we couldn&#039;t, and that the daggers were what we had come for. I looked at the map Slaydar had sketched and counted: six, perhaps eight rooms we had not yet checked. Door one might be behind any of them, or it might not be here at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My honest assessment was that the key from the turnkey had led us into the wrong section. A prison guard who does not know which cell holds which prisoner is not a reliable guide to a dungeon&#039;s layout, and we had been told simply to bumble around. Bumbling around had brought us into a room with a Eumenidae, a room with two sleeping trolls, and a hexagonal oak chest from a planar construction, none of which were cell one. I said this. Ishamael agreed. Sin said — and she was right — that we have somewhere to go. Chiors. The large semi-hidden city that is the actual goal of this expedition. The daggers are valuable. The chest&#039;s contents are also valuable. The rooms we have not yet checked might contain things more valuable still. But we have a direction, and we have been in this dungeon longer than is entirely comfortable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar noted, not for the first time, that there is more treasure. He has a point. The trolls were guarding something, and what trolls guard tends to be worth guarding. The chest contents are merely what we were able to reach without waking the guardians. But the trolls are eighteen feet tall and they regenerate, and at a certain point pragmatism outweighs ambition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were still debating this when the evening concluded. Cell one and the daggers remain where they were when Ali Katran hid them, if they are here at all. The Wall of Bones stands between us and the trolls, and the dungeon is cold and dark and smells of something I cannot quite identify, and we are still very much inside it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no wrong dungeon, I told myself, with perhaps more conviction than was strictly warranted. There is only dungeon that you are in, and what you do while you are there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Enchanted broadsword (longsword, +1 damage) — looted from the Eumenidae she-devil, Room 3&lt;br /&gt;
* Crossbow (3d10+2 + d5 fire damage; bursts into flame on firing; cannot be used from surprise) — looted from the Eumenidae she-devil&lt;br /&gt;
* Rope (high strike-chance bonus, extra damage; backstab effect when used by an assassin) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Strength of Stone rank 10 — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Healing (3d10+3 endurance + 8 fatigue) — looted from the Eumenidae she-devil&lt;br /&gt;
* Potion: Fatigue (+8 fatigue until next dusk/dawn) — looted from the Eumenidae she-devil&lt;br /&gt;
* ~6,000 silver pennies — looted from the Eumenidae she-devil&lt;br /&gt;
* Alexandrite gem (large, very clear; ~500gp) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Engraved gem (enhancement magical aura; Lunar script inscription; ~10gp; unreadable at rank 0 Lunar) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* 900 gold shillings — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Wand of horn (spell name unknown) — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
* Bolts of linen cloth — found in chest, Thieftakers&#039; Dungeon Room 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishamael:&#039;&#039;&#039;&lt;br /&gt;
* 3 Obols — received for killing the Eumenidae she-devil&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party bribed a corpulent turnkey at the Hall of Justice with high-quality hashish and descended into a cold, fine-marble dungeon beneath a derelict palace, noting that a carried snake box became active on the descent, suggesting a planar boundary crossing. Navigating by magical sight through near-total darkness, the party examined several numbered doors and opened door twelve using Slaydar&#039;s Warp Wood, releasing an Eumenidae she-devil from Room 3; after a hard-fought multi-pulse combat, Artephius&#039;s second Bolt of Energy killed her, and the party looted her substantial belongings. Ishamael&#039;s Detect Aura revealed that door twelve originated from the Land of Nod, confirming the dungeon&#039;s cross-planar nature. Ishamael then scouted an adjoining room and discovered two enormous trolls suspended upside down from the ceiling, guarding a locked hexagonal chest; Slaydar raised a Wall of Bones as a precaution, had Tollfeather perform an ancient divination to determine the chest&#039;s Warning Stone alarm triggers only on physical movement (not on opening), then used Warp Wood to open a hole in the chest&#039;s side — retrieving an Alexandrite gem, an engraved gem with Lunar script, 900 gold shillings, and a horn wand. The session ends with the party still in the dungeon, cell 1 and the daggers unfound, debating whether to continue searching or withdraw toward their larger objective of finding Chiors.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 (morning) || Party at inn; planning meeting — agree to bribe prison guard and claim to want word with &amp;quot;Iqbal the Inscrutable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Proceed to Hall of Justice; Ishamael uses Bribery skill on corpulent turnkey&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Turnkey bribed with high-quality hashish from the Night Mother; receives two keys and vague directions (&amp;quot;don&#039;t turn left&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party descends two flights of switchback stairs into marble dungeon (~12°C); snake box begins moving, interpreted as planar boundary crossing&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael casts Witch Sight (rank 10) on all party members; uses Shadow Form&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 5 found: deadly mechanical wall-drop trap; key does not fit; party withdraws carefully&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 7 found: no trap; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 10 found: smaller door; has peephole; wrong number&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 found: swollen and jammed from damp; no peephole; Slaydar uses Warp Wood to reshape it away from frame&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Door 12 opened; Eumenidae she-devil emerges from southeast corner of Room 3; fails surprise&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat: she-devil casts Pool of Doom/Bane at Slaydar — resisted; Sin charges with glaive (fatigue blow only); Ishamael activates Hound from carbuncle bead&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Combat continues: she-devil targets Sin with Pool of Doom/Bane — resisted; strikes Sin with broadsword; Tina extends into she-devil&#039;s hex (miss)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires first Bolt of Energy — 11 endurance damage through her 10-point protection&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Tina forces close combat; she-devil (strength 28) forced to drop broadsword (Tina strength 34); she-devil wraps rope around Slaydar&#039;s neck (11 damage, reduced to 4 by armour)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius fires second Bolt of Energy — 11 endurance damage; she-devil reduced to negative endurance and killed; body does not fade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael receives 3 Obols; party loots she-devil (crossbow, enchanted broadsword, rope, 3 potions, ~6,000sp)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Jim reveals she-devil&#039;s nature: Eumenidae, from Hades, hunts those who sin against family; spite crafter (minor); appeared damaged/broken&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael performs Detect Aura on door 12: plane of origin is Land of Nod; dungeon noted as cross-planar, almost no dust&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Artephius speculates dungeon may place party closer to Elemental Centre of Tanuel, based on snake box activity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Ishamael scouts open doorway adjacent to Room 3; discovers two 18-foot trolls suspended upside down from ceiling, apparently asleep&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Large hexagonal oak chest (~1m × 1m × 0.5m, ~30kg) observed on floor of side-room; locked; magical alarm detected&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar raises Wall of Bones between party and trolls (several failed attempts before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar channels Tollfeather for ancient divination; confirms Warning Stone triggers only on physical movement of the chest, not on opening&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Slaydar uses Warp Wood to open hole in side of chest without moving it; bypasses alarm&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Chest contents retrieved: folded linen bolts; Alexandrite gem (500gp); engraved gem with Lunar script enhancement aura (~10gp); 900 gold shillings; horn wand (spell unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Party debates: continue searching remaining 6–8 rooms for cell 1 and daggers vs. withdrawing; Artephius suspects wrong dungeon section; Sin invokes Chiors objective&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 20 || Session ends; party still in Thieftakers&#039; Dungeon; cell 1 and daggers not found; plans to use Roll20 for better map access next time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 16: For Whom the Bell Tolls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 10 had a stuck door. This was, under the circumstances, the least concerning thing about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar put his shoulder to it, which is the solution he applies to most problems that do not require finesse. The door swung open, and what followed was a reminder that traps of sufficient sophistication are effectively invisible until they are not. An alkali mist issued from the room — slow-moving, which is the only reason any of us are alive to describe it. The corridor would have been entirely filled with the substance had it moved any faster; instead it rolled outward at a pace that permitted retreat. A gas of that potency in an enclosed corridor is an effective argument for prompt movement. We moved promptly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the mist had dissipated sufficiently to enter, the room revealed itself to be effectively empty save for one notable exception: a torture device built by someone who considered themselves an artist in the field. Steel cables wound through internal wheels. Iron hooks on the cabling. A wooden armature so thoroughly drenched in blood over an extended period that it had darkened to near-black. The work of a master Mechanician — someone with both the skill and the sustained access to materials that the profession implies. It was not a pleasant room. It was, however, an instructive one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael found the iron box concealed inside the device. His thoroughness in checking it for traps was rewarded with the confirmation that there were none — only a lock of considerable sophistication, which is its own kind of trap. He attempted to pick it. The lock was not interested in being picked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The box was iron, and it was attached to the device by iron bracketry, which meant removing it intact was not an option. The question became how best to open something designed not to be opened. I tried the obvious approach: a Bolt of Energy into the lock mechanism. The box was enormously resilient, deflecting most of each bolt&#039;s force, though the damage accumulated. Tina — Slaydar&#039;s spirit, the one that inhabits his T-Rex foreclaw — took a turn at punching it. She bounced off. The box was, to be fair, quite solid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin then attempted something more considered: combining their Spectral Hands into a considerable joint force. That proved sufficient. The locking mechanism shattered, and the box opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a brass earring with a small pendant bell. A bronze brooch shaped like a fan with its pleats picked out in blue. A solid silver cylinder, approximately twelve centimetres long and one centimetre in diameter. Three items. No immediately obvious function for any of them, which is not the same as no function.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, demonstrating the particular enthusiasm he has for novel objects, put the brass earring in his ear. He perceived nothing useful from it. The bell did not ring even when he turned his head, which struck me as odd — a clapper that does not ring when the bell moves is either broken or intended to ring in response to something other than motion. I filed this observation and did not act on it, which was perhaps reasonable given that none of us knew what the object was. Sin then felt trembling in her water — she has some form of vibration sense, which I confess I had not fully appreciated until that moment. The sensation originated in Room 10 and had begun after the earring went on. The earring came off. We moved to the corridor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the corridor, the trembling was perceptible to all of us. Slaydar scouted ahead to the main junction and reported nothing visible. We proceeded toward Room 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The door to Room 7 was jammed. Slaydar applied Warp Wood to it, which is a more considered solution than his shoulder. The door yielded — he noted afterward that the material was not quite wood in the conventional sense. Some composite analogous to Bakelite, lighter than a wooden door of similar dimensions. Whatever the Thieftakers&#039; Dungeon was built from originally, it was not entirely ordinary construction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room contained four giant centipedes. Approximately sixty centimetres in length, chitinous, fast, and — this goes without saying for anything that size in a dungeon — poisonous. I had my Bolt of Energy ready. Slaydar brought his Spectral Hand. Sin began preparing a Bone Construction barrier across the doorway. Ishamael was positioned to act first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My first bolt killed the leading centipede outright. As it died, it produced a small brownish cloud with a distinctive smell. I applied my alchemical knowledge on instinct, and the result was unambiguous: candy floss. Giant centipedes, apparently, smell of candy floss when they die. I would not have predicted this. I note it for completeness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining centipedes moved with remarkable speed for something working on sixty legs. They converged on Ishamael, which was the tactically predictable outcome given his position. At that moment, Ishamael reported hearing a faint bell-like tone — something only his exceptional perception registered. He warned us. The earring, still in Sin&#039;s possession, was apparently active. Something was responding to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had already prepared another bolt. The three surviving centipedes were pressing against Ishamael, which meant firing into the space would affect him as much as them. Ishamael moved clear in an instant through some means I did not see clearly — a flash of motion that removed him from the blast just before it struck. Two more centipedes ceased to exist. The last one attacked Sin, who had moved up with her glaive — it struck through her defence, drew blood, and poisoned her. Ishamael killed it moments later with his Tarrasque bone rapier. It is an exceptional weapon, which is entirely consistent with its effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bell tones were now audible more broadly — not just Ishamael. And then Ishamael looked more carefully at the corridor and identified something more specific: a shape, slithering up the wall. Whatever it was, it was invisible or very nearly so. Toothgrinder — one of Slaydar&#039;s spirits, his ancestor — indicated that something was loose in the area, though the description was not precise enough to be actionable on its own. The shape on the wall was actionable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast Wall of Bones across the corridor. I fired a Lightning Bolt in the direction of the shape. The bell tones faded. The shape, whatever it was, did not return. Whether I struck it, frightened it, or simply failed to hit it while it chose to withdraw, I cannot say with certainty. The creature was never identified. This is one of those outcomes that I find unsatisfying but cannot resolve with the available information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin&#039;s poison was treated with a water of healing. The poison was cancelled; the wound remained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Room 7 also contained a wooden chest built into the floor. Ishamael checked it for traps — none. Another sophisticated lock, which was beginning to feel like a pattern. Slaydar made two attempts at Warp Wood and failed both; the third attempt succeeded, popping the lock mechanism free of the wood. Inside: a brown leather drawstring purse containing seven hundred gold shillings, and a cedar walking stick with a crook handle and a bronze ferrule. It weighed seven ounces and smelled of aromatic cedar. Ishamael&#039;s quick assessment confirmed Living Nature and Transformation magic on it. We took both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of Room 5 arose briefly. Room 5 is the one with the wall-collapse trap — I had confirmed that earlier when checking the door. The mechanism, if triggered, drops a section of wall. The damage would be considerable and the structural consequence might seal us in or out. We also still had the Wall of Bones blocking the corridor, which would require waiting or counterspelling before we could proceed further in any case. The daggers we had come for were apparently not in this section of the dungeon — nothing we had found corresponded to cell one, and I remain unconvinced that we were ever in the right part of the facility. I said so. Ishamael agreed. Sin pointed out that we had somewhere better to be. We left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two levels up through the Hall of Justice, and out into Mary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The days in Mary that followed were more productive in the quiet sense — the sense in which sitting and thinking and performing careful work produces results that fighting does not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar performed an Ancient Divination on the brass earring. Two failed attempts before the third succeeded, which is consistent with the earring being genuinely unusual. The result confirmed Enhancement magic, and elaborated further: the pendant bell was acting as an alarm, attracting something. It had been drawing whatever that shape on the wall was. The earring was not beneficial to its wearer in any conventional sense — it was a beacon. Sin has it. I trust she knows what she is holding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bronze brooch proved more interesting than its appearance suggested. It is a storage device for fans — holds up to four, has two inside. The first fan is the one Slaydar named the Fan of Black Forbidding: black pointed spines, thirty-one centimetres long, linked to eleven onyx panels, weighing one pound and one ounce. Combat magic that affects minds. The second fan has black bronze spines of approximately nineteen centimetres, linked to seventeen panels of silver-green silk spun from Luna moth cocoons, and weighs seven ounces. Also magical, though its specific function is not yet fully established. Sin takes the Fan of Black Forbidding along with the brooch; she already uses a fan as a buckler, so the weapon type is familiar territory for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cedar walking stick was the last to be divined, and the result was the most immediately practical for our circumstances. A brander stick: capable of striking at range, with entangling capability — it functions as a lasso or lariat-class weapon. Slaydar recommended it for me specifically, on the grounds that my physical strength is not sufficient for most conventional weapons, and he is not wrong. A weapon that can be used at range, deals respectable damage without requiring strength to generate it, and can entangle targets is exactly what I can actually use. I have taken it. The cedar is aromatic and the crook handle is well-balanced. It is not the most fearsome-looking weapon in the party&#039;s possession, but utility is not always correlated with appearance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The silver cylinder we kept. Its silver content is very high purity — useful as bullion but more useful still against lycanthropes and shape-changers, which are not impossible to encounter in this region. We hold it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heavy crossbow from prior loot was discussed and dismissed for our purposes. Jedburg has crossbow skill, and the weapon would suit him. We will sell it rather than carry it further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incantations required more delicate handling. There was a young man in Mary with two to offer. He was young enough to be susceptible to the kind of negotiation that involves providing him with entertainment, and we hired a courtesan at three hundred silver for the evening. The result: Inertialess Void for four thousand silver, and a second incantation for two thousand. Six thousand three hundred silver in total. Slaydar purchased them — his acquisition, his funds to arrange — but the party benefits from his access to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael mentioned that Narcissus the alchemist, who is based in Mary, holds a Lamp of Hades. This is relevant to certain of Ishamael&#039;s capabilities. We did not visit him this time. I note it for future reference, since we will presumably be passing through Mary again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next destination is Gonur Depe — the lost House of Fire, sixty-five miles northeast of Mary in the Black Sands Desert. The dunes reach seventy metres in height, which is enough to obscure landmarks entirely for anyone travelling at ground level. The solution is to fly, which removes the navigation problem. I have Fly at a considerable rank; this is one of the situations it was intended for. We intend to depart when ready. Research at Mashahara&#039;s Arcane Library had indicated that a Keppelmeister is buried at Gonur Depe, which is potentially relevant to our search for a concert master for the Lost House of Fire. That connection bears investigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have not found cell one or the daggers. I have made my peace with this. The dungeon is cross-planar in some fashion — the door from the Land of Nod that we identified previously, the almost-complete absence of dust, the behaviour of the snake box when we first descended. There is more there than we found, almost certainly including whatever that creature on the wall was. The trolls Ishamael had previously sighted are presumably still there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we return to Mary, we should return to the dungeon. When we return to the dungeon, we should be better prepared for something that responds to a bell and moves invisibly along walls. That is an observation rather than a plan, but it is a starting point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Cedar walking stick (brander stick) — aromatic cedar, crook handle, bronze ferrule, 7oz; Living Nature / Transformation magic; D10 roll-up damage, 6 hex range, entangling (lasso/lariat class); divined by Slaydar — found in Room 7 chest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Fan of Black Forbidding (stored in bronze brooch) — black pointed spines, 31cm, 11 onyx panels, 1lb 1oz; combat magic, affects minds; found in iron box, Room 10&lt;br /&gt;
* Second fan (stored in bronze brooch) — black bronze spines, ~19cm, 17 panels silver-green silk from Luna moth cocoons, 7oz; magical; found in iron box, Room 10&lt;br /&gt;
* Bronze brooch (fan storage device, holds up to 4 fans) — found in iron box, Room 10&lt;br /&gt;
* Brass earring with pendant bell — Enhancement magic, acts as alarm/attractor; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Inertialess Void incantation — purchased 4,000sp via courtesan negotiation (300sp facilitator fee)&lt;br /&gt;
* Second incantation — purchased 2,000sp via same arrangement&lt;br /&gt;
* Total incantation expenditure: 6,300sp (including 300sp courtesan)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* 700 gold shillings — found in brown leather drawstring purse, Room 7 chest&lt;br /&gt;
* Solid silver cylinder (12cm × 1cm, high-purity silver, ~400sp bullion value) — retained for use against lycanthropes and shape-changers; found in iron box, Room 10&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party continued exploring the Thieftakers&#039; Dungeon beneath the Hall of Justice in Mary, entering Room 10 (barely escaping a Rank 8 alkali gas trap triggered by the stuck door) and discovering a sophisticated Mechanician torture device concealing a locked iron box; Artephius used repeated Bolts of Energy to weaken it before Slaydar and Sin combined Spectral Hands to shatter the lock, yielding a brass earring, a bronze brooch, and a solid silver cylinder. Moving to Room 7, the party fought four giant centipedes — Artephius killed three with Bolt of Energy, Ishamael killed the last with his Tarrasque bone rapier; Sin took 10 damage and was poisoned (later treated), and an unidentified invisible creature apparently drawn by the brass earring&#039;s alarm bell was driven off by a Lightning Bolt from Artephius and a Wall of Bones from Slaydar, but never identified. The party looted Room 7&#039;s chest (700 gold shillings and a cedar brander stick), chose not to investigate the deadly Room 5 trap, and retreated to Mary, where several days of downtime saw Slaydar divine all three box items and purchase two incantations through a courtesan arrangement, and item distribution was finalised: Sin received the earring and fans, Artephius took the brander stick. The session ends with the party in Mary, preparing to fly northeast to Gonur Depe in the Black Sands Desert.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party in Thieftakers&#039; Dungeon; approach Room 10 — stuck door&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar forces door; Rank 8 alkali gas trap triggers (35 damage potential); all party members evade&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 10 examined: Rank 8+ Mechanician torture device; concealed iron box found by Ishamael (no traps, Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael fails to pick the Rank 8 lock&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires multiple Bolts of Energy at box; Tina (Slaydar&#039;s spirit) attempts to punch it — bounces off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar and Sin combine Spectral Hands (STR 64) — shatter lock mechanism; box opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Box contents: brass earring with pendant bell (Enhancement magic), bronze brooch, solid silver cylinder (12cm × 1cm, high-purity silver)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar tests brass earring — low perception result, nothing obvious; bell does not ring when head moves&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin feels trembling via vibration sense; earring removed; trembling perceptible to all in corridor&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar scouts main junction — nothing visible; party proceeds to Room 7&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7 door jammed; Slaydar uses Warp Wood (door identified as Bakelite-like composite, unusually light)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Room 7: four giant centipedes (~60cm, fast, poisonous) discovered; combat begins&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires Bolt of Energy — kills centipede C1; identifies death smell as candy floss (alchemist check)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Centipedes surge toward Ishamael; Ishamael hears faint bell-like tone (brass earring activating) — warns party&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Artephius fires second Bolt of Energy into shared position; Ishamael spends death point to dodge clear; two more centipedes destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Last centipede attacks Sin — hits through defence (38), 10 damage, poisons her&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael kills final centipede with Tarrasque bone rapier&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael identifies shape slithering up corridor wall (invisible/semi-visible); Toothgrinder senses something loose&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar casts Wall of Bones; Artephius fires Lightning Bolt at creature — bell tones fade, creature disappears; creature never identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Sin treated for poison with water of healing — poison cancelled, 10 damage remains&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Ishamael detects no traps on Room 7 wooden chest (Rank 8 lock)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Slaydar fails two Warp Wood attempts; third succeeds — pops lock out; chest opened&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Chest contents: 700 gold shillings (brown leather purse); cedar walking stick (crook handle, bronze ferrule, 7oz, aromatic cedar, Living Nature / Transformation magic)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party decides against Room 5 (deadly collapsing-wall trap); concludes cell 1 not in this section; retreats upward&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 || Party exits Thieftakers&#039; Dungeon; returns to Mary; daggers and cell 1 not found&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 21 ? Thaw 27 || Downtime in Mary; Slaydar performs Ancient Divinations on recovered items (multiple days, two failures on earring before success)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 22–24 || Slaydar divines brass earring: Enhancement magic; bell was alarm attracting an entity&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 23–25 || Slaydar divines bronze brooch: fan storage device; Fan of Black Forbidding and second fan identified&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 25–27 || Slaydar divines cedar walking stick: brander stick — D10 roll-up, 6 hex range, entangling (lasso/lariat class)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 26–27 || Party negotiates two incantations from young man in Mary via hired courtesan (300sp): Inertialess Void (4,000sp) + second incantation (2,000sp); total 6,300sp&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Item distribution finalised: Sin takes brass earring and fans (stored in brooch); Artephius takes cedar brander stick; silver cylinder retained by party; heavy crossbow earmarked for sale&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 27 || Party plans next expedition: fly to Gonur Depe (65 miles NE, Black Sands Desert; dunes up to 70m high — flying bypasses navigation difficulties); session ends before departure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Chapter 17: The Waiting Dead of Gonur Depe ===&lt;br /&gt;
&lt;br /&gt;
===== The Mausoleum =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left Mary before the sun was up. Four in the morning, which is not my preferred hour for anything, but then flying into a ruined city mid-afternoon and landing in full view of whatever might be watching is the sort of decision that ends careers. The darkness was useful: three-quarter moon, clear sky, and the night&#039;s clarity made for comfortable flying. We climbed to five hundred metres — high enough to clear the dune crests with margin — and flew northeast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The flight itself was uneventful in the way I have learned to appreciate, which is to say nothing tried to eat us. Two hours in the cool desert air, the ground an indistinct shadow below. As the sun came up on our left the ruins of Gonur Depe resolved out of the sand ahead, seven or eight kilometres off, stone structures jutting from the dunes at odd angles. What drew the eye first, however, was not the ruins but the light coming off something nearby. The sun caught it as we approached: a pool, roughly triangular — scalene rather than equilateral, and with suspiciously straight edges suggesting intention rather than accident — covered in black oil. Not the crude heavy oil of deep extraction. Ishamael identified it as petroleum, and specifically as shale oil leached from the sand itself: low-octane, good for lamps rather than anything more ambitious, not inherently dangerous unless someone did something foolish with a flame nearby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We landed. Sin managed her approach with characteristic grace — any landing you walk away from, she noted, is a good landing. I was inclined to agree, particularly since I had managed my own without incident and preferred not to examine the details. The oil pool sat at the edge of the necropolis proper. The necropolis was large. Very large. Five hundred metres across, perhaps three hundred east-west: a city of the dead sitting adjacent to the ruins of the city of the living. Slaydar confirmed, with appropriate professional interest, that there was nothing obviously undead active in the immediate vicinity. The pool, we established through questioning the spirits we would later encounter, served as a combined offertory site for both the House of Fire and the House of Water — an unusual arrangement, but one that made practical sense once the local geography was understood. Oil floats on water. The water sits below; the oil serves the fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The necropolis needed to be searched. At five hundred metres across this was not a trivial proposition, but seventy-five metres south of the oil pool we found a wall. What remained of what had once been a mausoleum: about ten metres long, five metres wide, with three small attached structures. The entrance to the second of these was sealed by a massive stone. One of the chambers bore writing. Slaydar dispatched Tollfeather — one of his spirits, a learned one, who acts as his philosophical resource when the situation requires someone who has actually read a book — to examine the inscription.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tollfeather could make nothing of it. The writing remained opaque, which is its prerogative. Moving the stone was the next problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The stone was extremely heavy. Tina — Slaydar&#039;s spirit, the one housed in the T-Rex foreclaw he carries — has considerable strength, and Slaydar has rather less but contributed what he could. The orcs pushed. The calculation was not encouraging: three hours of sustained effort to move the thing enough to enter, and that before anyone had factored in fatigue management. Sin and I offered assistance in the form of helpful commentary from a reasonable distance. We later received some light criticism for this. I maintain that adding people of my strength to the equation would have made no material difference and potentially complicated the geometry. We passed the time productively. Ishamael eventually mentioned Crimson Thistle as a fatigue management option, which allowed the party to rest four hours, take the herb twice, and then make the final push. The stone came out after roughly seven hours total. When it did, a magical trap activated — something had been sitting in the ward for a very long time and did not appreciate the intrusion. Some of the party took damage. I confess the sight of the inscription on the sealed chamber and then the subsequent magical trap is the sort of thing one wishes one had thought about somewhat earlier. In my defence, so does Slaydar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Spirits =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inside: a central passageway with four low enclosures on each side. Eight total. Each containing linen-wrapped mummified remains and associated grave goods. The desert air had preserved everything well. The spirits were a more interesting question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin went through with Third Eye, checking each enclosure. Not all spirits remained; most had moved on or simply gone silent after however many centuries of waiting. Four were still present in any meaningful sense. Slaydar and Ishamael applied Ask the Dead across the enclosures in sequence, and what emerged was considerably more than I had anticipated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first contact was a man Slaydar identified initially as a Barber — and he was that, a prosperous barber who had married another man, both of them from Gonur Depe, both having lived to comfortable old ages. His husband was in an adjacent enclosure, but not contactable. The Barber was the kind of quiet dead: not restless, not bitter, simply waiting for the universe to run through its remaining paces so he could depart. When asked about the Temple of Fire, he knew it was less than a kilometre away. When asked where treasure was to be found, he indicated the grave goods immediately surrounding him. Not the answer we had hoped for, but an honest one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second contact was the one that mattered. As we moved through the enclosures, it became clear that the first enclosure — adjacent to the Barber — contained a spirit who had been entirely quiet, waiting without restlessness, not drawing attention to himself. He was the Keppelmeister. The choir master — the figure we had been searching for since the research at Mashahara&#039;s Arcane Library pointed us toward these ruins, which the library records had rendered as Gonur Depe and which the city&#039;s dead know as Gonur Depe: the same place, a transliteration apart. He was here, quiet and non-restless, and Slaydar had his Converse with Dead ritual prepared and ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We continued through the other enclosures first. The third spirit was a woman who had run the city&#039;s archive in life. She had abilities something like a rune mage — the petroglyphic writing system of Gonur Depe had a practitioner&#039;s relationship to language, and she had been the keeper of records for a thriving city. Her value to us was immediately apparent when we started asking questions. Where was the archive? She gave directions, precise ones, based on the city as it existed in her memory — a city of open marketplaces, named streets, and functioning districts now buried under several metres of sand. The archive was there when she died. It is still there. It is now underneath fifty metres of sand dune. We will need to excavate, which is a problem we will deal with in due course. She confirmed the oil pool as the combined offertory site for both Houses of Fire and Water. The archive, she noted, contained recipes for phylacteries: the specific kind of soul-container that allows a spirit to be transported and housed properly rather than being tied to a particular location. This last detail would prove immediately relevant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of Shemyaza — the leader of an order of angelic Watchers called the Grigori, who manifested in the antediluvian period and produced the Nephilim by breeding with mortal women. His motivation was not malicious — he wanted to help humanity, to advance it — but the knowledge he brought was not congruent with what humanity was ready for at the time. The result was wickedness, catastrophe, and eventually the Flood. Death wants us to find him. That connection has several possible interpretations, none of which I will speculate about in a journal entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also knew of the royal necropolis: a smaller, more elite burial ground within the larger necropolis, located at the southern wall. Beneath it, she said, was a gateway — a physical passage leading underground to Tanuel. The elemental centre where Shemyaza is to be found. Accessible from directly below where we are standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth spirit was a farmer-priest: a minor figure in the city&#039;s religious hierarchy who had grown barley, lambs, young goats, pigeons, and cockles as ritual offerings for all of the city&#039;s various priesthoods. He confirmed the House of Water was approximately three hundred metres south. The House of Fire was on the inside of the western wall, buried under a dune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fifth spirit was less pleasant. A man buried without grave goods, directly adjacent to a Merchant Princess — an enormously wealthy woman who had lived into her eighties and whose grave goods filled her enclosure. The Corrupt Brother, as I have come to think of him, had tried in life to steal from his family and sell family members into slavery. He had been condemned and executed in a manner that suggested his judges were not disposed toward clemency: burning pitch poured down his throat. He was buried next to his immensely wealthy sister so she could gloat, which I find both cruel and rather satisfying. He was willing — eager, even — to talk. Confession acquires value when you have been sitting in a tomb for several centuries with nothing but your own thoughts and a very rich dead relative for company. His secret: he had overheard two important people discussing a plan to murder the prince of Gonur Depe and betray the city to the Sakaar, an outside faction. He had attempted to profit from this information and had been insufficiently discreet about it. The prince, now aware of the conspiracy, had all of the plotters executed in the same manner — burning pitch, no exceptions. The city fell anyway. The whole affair is a lesson in something, though precisely what depends on whose perspective you adopt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Keppelmeister =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar then sat down for an hour with the Converse with Dead ritual and conducted a proper extended conversation with the Keppelmeister. The result was straightforward: yes, the Keppelmeister would serve as choir master for Callas. He had one condition. His grave goods were not to be touched. We agreed without hesitation. He is, of all the people whose cooperation we need, the one whose goodwill we can least afford to sacrifice over the contents of a burial enclosure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was also at this point that we recalled we had forgotten about the Glasier. A glassworker — another of Callas&#039;s mission requirements, distinct from the choir and the choir master. We had entirely forgotten this objective. We made a note of it. Progress on that front will need to wait.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of how to transport the Keppelmeister presented itself. A spirit, properly contained, requires a phylactery: a gem or similar object engraved with a figure on one side and writing on the other, made through a specific ritual process. The recipes for this are in the archive, which is currently under fifty metres of sand. The immediate solution was Slaydar&#039;s Animate Dead: the Keppelmeister&#039;s mummified remains walked out of the tomb and transported with us until we can make the proper phylactery. He is extremely light, as mummies tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other spirits&#039; grave goods we left alone. The moment you disturb grave goods, the spirit transitions from waiting-dead to restless-dead, and a freshly aggrieved restless spirit in an enclosed mausoleum is not a situation that improves on closer acquaintance. We will deal with the grave goods after making proper arrangements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We set watches and rested overnight in the necropolis. Nothing happened. I was grateful. The night air was cool without being cold, and the three-quarter moon provided enough light that the oil pool had a particular dark shimmer to it. By morning the stone of the necropolis had absorbed the night&#039;s chill and the whole place felt a degree quieter than ruins usually do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Into the Ruins =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We moved into Gonur Depe proper in the morning. Very little of the city remains intact: roofs have collapsed under the weight of accumulated sand, roads have partially buried themselves, and most of what was once a thriving city-state is now identifiable only by the protrusions of larger structural elements from the dune faces. Slaydar navigated — his Ranger skills found the archive entrance without difficulty, which he did not fail to mention to those of us whose navigation capabilities extend approximately to knowing the sun rises in the east. The archive is buried under a substantial dune. Fifty metres of sand above it, with the archive itself requiring horizontal approach of seventy-plus metres from the dune&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The excavation problem is non-trivial. We discussed the options at some length. Spectral Hand combined with Bone Construction tunnelling works in principle, but the mathematics are not encouraging. Slaydar&#039;s Spectral Hand can shift around 275 pounds of sand per cast, and Sin&#039;s Bone Construction can line the tunnel walls to prevent collapse — but the recasting requirements add complexity and the total volume to be moved is considerable. My own contribution to this particular problem is limited: I can move less than fifteen kilograms per cast, and sand weighs approximately one hundred pounds per cubic foot. Ishamael mentioned Entropic Locusts, a spell that can apply siege damage to structures, but learning it would take ten days. Animate dead as diggers was also proposed, with the Corrupt Brother as an obvious candidate since no one is especially concerned about his condition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The decision was to investigate the temples first. The House of Water, which the Farmer had confirmed was intact and approximately three hundred metres south, was closest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Water Temple answered the question of its accessibility immediately: it was not buried. A small structure, five metres wide and six metres deep, built against the inner face of Gonur Depe&#039;s southern wall. Freestanding. The interior was dim and cool. The pool inside — three metres by one metre and two metres deep — still held water. Moving water: there was a current, cold enough that when I put my hand in I felt the twelve-degree chill of it quite distinctly. Twelve degrees Celsius in the middle of desert ruins is not something I had expected to find, but then this whole city has been consistently more interesting than its state of preservation would suggest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We stopped there. The House of Fire remains buried under the dune. The archive remains fifty metres deep. The gateway to Tanuel is under the royal necropolis to the south. The Keppelmeister walks, or is being carried. But he is with us, which is more than we had when we arrived. Something still alive in the middle of everything that has died around it; cool water moving in the dark of an ancient shrine to an element that has not forgotten its obligations even though the city that built the temple is sand. Progress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keppelmeister (party acquisition for Callas):&#039;&#039;&#039;&lt;br /&gt;
* Keppelmeister (animated mummy) — Callas&#039;s mission objective (choir master); agreed to serve on condition grave goods untouched; animated via Slaydar&#039;s Animate Dead (rank 6, 7-hour duration) for transport; proper phylactery to be crafted from archive recipes; found in mausoleum enclosure 1, Gonur Depe necropolis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Intelligence: Archive location confirmed (~50m deep under dune in Gonur Depe); contains petroglyphic records and phylactery recipes; accessible via Spectral Hand + Bone Construction tunnel&lt;br /&gt;
* Intelligence: Gateway to Tanuel confirmed beneath the royal necropolis at Gonur Depe (southern wall)&lt;br /&gt;
* Intelligence: House of Fire inside western wall of Gonur Depe, buried under dune (~1km from mausoleum)&lt;br /&gt;
* Intelligence: House of Water intact at inner south wall (~300m from mausoleum; functioning pool at ~12°C)&lt;br /&gt;
* Intelligence: Shemyaza confirmed as leader of the Grigori (antediluvian angelic Watchers); created Nephilim; motivation was to advance humanity but caused the wickedness of the Flood; Death wants the party to find him&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew northeast from Mary before dawn and arrived at the ancient ruins of Gonur Depe, finding the necropolis and a mausoleum sealed by a massive stone; after several hours of heavy labour opening the stone (triggering a magical trap), they contacted five spirits within using Third Eye, Ask the Dead, and Converse with Dead — most significantly the Keppelmeister (one of Callas&#039;s mission objectives, secured), the Archivist (who confirmed the archive location, phylactery recipes, the Tanuel gateway, and knowledge of Shemyaza), the Farmer/Priest (who confirmed the Water Temple location), and the Corrupt Brother (who revealed the story of Gonur Depe&#039;s betrayal to the Sakaar). The Keppelmeister agreed to serve Callas as choir master on condition his grave goods remain untouched, and was animated as a mummy for transport pending a proper phylactery from the archive recipes; the party also recalled the forgotten Glasier (glassworker) mission objective but made no progress on it. After an uneventful overnight rest, the party entered Gonur Depe the next morning, located the buried archive entrance (~50m deep in a dune), debated excavation methods without reaching a final plan, and investigated the Water Temple — found intact with a functioning pool at ~12°C. The session ends at the Water Temple, with the archive, the House of Fire, and the Tanuel gateway still to be accessed.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Week of training in Mary complete; party prepares for departure&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Pre-dawn departure (~4am) from Mary; party flies northeast toward Gonur Depe (2-hour flight, ~500m altitude); moon phase 3 (3/4 moon); cool season&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Gonur Depe ruins and adjacent triangular oil pool (shale petroleum) sighted ~7-8km ahead as sun rises&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party lands near oil pool; petroleum identified as shale oil (religious significance — combined House of Fire and House of Water offertory site)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Necropolis (~500m across) explored; mausoleum found 75m south of oil pool, sealed by massive stone; writing on one chamber; Tollfeather (Slaydar&#039;s spirit) fails philosopher check on inscription&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Orcs and Tina begin shifting stone (3+ hours of heavy labour); party rests 4 hours with Crimson Thistle herbs; final push opens the stone; magical trap triggers — resistance checks required; some party members take damage&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Interior: central passageway with 8 burial enclosures (4 each side), each with mummified remains and grave goods&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Sin uses Third Eye across all 8 enclosures; 4 spirits identified as still present; Slaydar and Ishamael use Ask the Dead to contact spirits&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 1 — Keppelmeister: quiet waiting spirit; Temple of Fire ~1km away; the choir master the party seeks for Callas (mission objective — secured)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 2 — The Barber: married to another man; lived to old age; from Gonur Depe; treasure is in surrounding grave goods; his husband is a separate spirit (not contacted this session)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 3 — The Archivist (female; rune-mage abilities): archive location (directions based on old city layout); oil pool is combined House of Fire/Water offertory; archive ~50m deep under dune; archive holds phylactery recipes; gateway under royal necropolis leads to Tanuel; knows of Shemyaza&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 4 — The Farmer/Priest: minor priest; grew barley, young goats, lambs, pigeons, cockles for all city temples; House of Water ~300m south; House of Fire inside western wall (buried)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Spirit 5 — The Corrupt Brother: tried to steal from and enslave family members; executed with burning pitch; his secret was overhearing a plot to murder the prince and betray Gonur Depe to the Sakaar; the prince then had all conspirators executed the same way&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Also present (not contacted): The Merchant Princess — enormously wealthy female; lived into her 80s; corrupt brother buried next to her; her grave goods untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Party recalls forgotten mission objective: Glasier (glassworker) needed for Callas; no progress this session&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Discussion of Shemyaza: leader of the Grigori (angelic Watchers); antediluvian period; created Nephilim with mortal women; motivation was to help humanity but caused the wickedness leading to the Flood; Death sent the party to find him&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Slaydar performs Converse with Dead (rank 14, 10 questions) on the Keppelmeister; agrees to serve Callas as choir master on condition his grave goods are untouched&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Keppelmeister animated as mummy (Slaydar&#039;s Animate Dead, rank 6, 7-hour duration) for transport; proper phylactery to be made from archive recipes&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 28 || Other spirits&#039; grave goods left untouched to avoid creating restless undead; party sets watches and rests overnight at necropolis&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Night passes without incident; party recovers&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party enters Gonur Depe ruins; Slaydar (Ranger rank 4) navigates to archive entrance — buried ~50m deep inside a massive sand dune&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Party debates excavation methods: Spectral Hand + Bone Construction tunnel; animate dead as diggers; Entropic Locusts (10 days to learn); no final decision reached&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Decision to investigate temples first; Water Temple located at inner south wall&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 || Water Temple: small intact structure (5m x 6m) against inner south wall; functioning pool (~3m x 1m x 2m deep) with moving water at ~12°C; session ends here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 18: The House of Fire and the Followers of Crom ===&lt;br /&gt;
&lt;br /&gt;
===== Return to Mary =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I must preface these notes with an admission: a portion of what follows is reconstruction rather than direct recall. During the period covered here, I managed — through a combination of haste and poor technique — to blind myself entirely while casting my orb, and spent three days in darkness as a result. The events of that period I know largely through what my companions described afterward, filtered through my own memory of what I heard, felt, and stumbled into. I have attempted to render it faithfully. I make no claim that the result is entirely accurate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We flew back from the Black Sands in the evening, arriving at Mary as the temperature dropped pleasantly toward sixteen degrees — cool air, crescent moon, the smell of the city coming up from below before the lights did. The inn had kept our rooms. We spent the remainder of the evening in the pub portion of the establishment, which is to say we did nothing productive, and then went to bed. The market in Mary is, as I have noted before, specifically suited to those whose shopping requirements tend toward the occult or the violent; what we actually needed — charcoal, coal, date palm wood, pitch, and tar for excavation work — required daylight hours and the ordinary commerce of a functioning city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next morning, we bought what we needed. The supplies were cheap and easy to find, which should have put me in a reasonable mood. It did not persist. I was casting my orb in preparation for our departure when the spell turned against me — a backfire, the kind that takes no interest in your plans or the inconvenience of the timing. The light went out. Not in the room. For me. I stood in the inn and understood, with considerable clarity, that I would be standing in the dark for however long it took for the effect to wear off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My companions were good enough to determine the duration at once, by means I was not in a position to observe. Three days. I was informed of this in a tone that suggested everyone was very relieved it was not ten. I was also relieved, but it was a limited relief. Three days blind in a foreign city, with whatever we had stirred up at Gonur Depe presumably still stirrable, is not what I had in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The obvious decision was made: I would remain at the inn. Slaydar and Sin would go carousing. Ishamael would presumably do something useful. I was led to my room, given the approximate location of the furniture, and left with my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been blind before for short periods — a few minutes, the effects of particular spells in combat. Three days is different. The inn at Mary was not unpleasant to sit in during the day: the sounds of the street, the smell of food being prepared somewhere below, the creaking of the building in the heat. It is the kind of deprivation that is merely uncomfortable rather than dangerous, as long as you do not require the cooperation of those around you for anything essential. I deepened what study I could without needing to read anything. I waited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Followers of Crom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What happened that evening, I was not present for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar and Sin found a public house elsewhere in the city and encountered a group of men that Slaydar described to me later as very large, very fair-haired, and very blue-eyed — which is unusual enough in this part of the world to be immediately notable. They were Chimerians. Chimeria, I have since gathered, is a land far to the north and east, and it is ruled by a god named Crom. When asked about their god, the Chimerians described him as a bastard, but pointed out that he was bigger than any other god they knew of, which they appeared to consider a satisfactory theology. I found this more reasonable than it initially sounds. The logic has a certain internal consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar, being Slaydar, entered into conversation with them and was offered a drink. The Ale of Crom was served in a vessel roughly nine inches tall, chilled to about eight degrees — a peculiar temperature to achieve in a desert city. He drank it through a straw and reported finding it adequate but not exceptional. He was then offered something from a small glass bottle, thick glass, four inches high, a cork in the top. This he poured down his throat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told me the next few moments involved coughing, a sensation he compared to swallowing something deeply wrong, and then a sudden and dramatic increase in his physical strength — acquired instantaneously, he said, as though it had always been there and simply waited to be unlocked. Also a minor curse, which he mentioned almost as an afterthought. He acquired an experience gain that most warriors would spend a year earning through combat. The cost was one small bottle of something from a pub in Mary. I have complicated feelings about this. If nothing else, it underscores the importance of caution when strangers with incomprehensible gods offer you drinks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conversation then turned to human sacrifice, which Slaydar and Sin felt was a reasonable point at which to make their excuses and leave. The Chimerians had begun to speculate about whether their new acquaintances might be suitable candidates for the role of offering rather than audience. Sin&#039;s physical presence having made an impression earlier, the situation required careful extraction. They invented the existence of a powerful master whose anger they feared, excused themselves on the grounds of needing the toilet, and ran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Inn Combat =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came back to the inn. I was asleep. I know the rest of what happened from being present for it, though I could not see any of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Around ten in the evening I heard them come in, heard the door being barricaded, heard Slaydar informing Ishamael in urgent terms that we had made the acquaintance of thirty Crom worshippers and that some of them appeared to be following us. Ishamael&#039;s response was something along the lines of this being entirely predictable given that they had been sent out unsupervised. I found myself in agreement with this assessment but was in no position to contribute anything useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sound of people on the roof above arrived shortly after. Each room in this inn has its own external stairwell to the flat roof — a common arrangement in desert cities where sleeping outdoors is preferable to the midday heat. The door at the top of our stairwell began to take damage. I heard it creak, felt the vibration in the floor, and understood that whatever was on the other side had something heavy and purposeful in its hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar cast the Wall of Bones into the stairwell doorway. I know this because I heard the particular sound of bones assembling from nothing, a dry clatter and creak. Sin cast Wraith Cloak on herself. The door above us broke through, and then the Wall held whatever was coming down, briefly. Someone was hacking at it with something that I could tell by sound was not a conventional blade — a heavier weapon, something with a specific resonance to the impacts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael prepared Blackfire. He asked me to prepare what I could. I prepared a Lightning Bolt, which is not complicated to aim when you know the general direction and the spell is designed to travel in a straight line. I pointed myself at the source of the noise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar tried the wand first. The Chimerians resisted it. He then used Hand of Death, which went badly — the backlash silenced him for a day. He communicated this to us through gestures I could not see and, I assume, extreme facial expression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishamael cast Blackfire. He sacrificed a death point to triple the damage, which is not a decision anyone makes lightly — that is years of life willingly surrendered. The result, as he described it later, was rather complete. Nine attackers died immediately. Three were rendered catatonic, hair turned white, which left them standing in the stairwell like decorative statues. The two who remained active were contained by the press of bodies around them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then it was my turn. I fired the Lightning Bolt in the direction of the door and the ongoing sound of the combat, moving through whatever was left. I was told afterward that it killed one man and dealt significant damage to a second, who succumbed shortly after. The Wall of Bones was eventually destroyed by the axe-wielder — it had done its job by then.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The inside attackers were all accounted for. The last active man fled. Fifteen down. Fifteen more still outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was guided through the process of looting, which I participated in by touch and the descriptions of companions. The results were notable. One of the attackers had been carrying a double-bladed bone weapon — each blade blunt rather than edged, which would make it a bludgeoning instrument of some unusual design. It had the look, apparently, of something that had been a jaw at some point in its history. There was a leather satchel. There was a cloudy glass bottle with something inside it. And there was a bandolier containing approximately forty small ceramic vials, each the colour of blood and roughly the length of a boy&#039;s index finger. All of this went into our packs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Escape and the Landing at Gonur Depe =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin dispelled the Noxious Vapors she had been preparing — wisely, since we were about to breathe the same air as everyone else — and we made our way to the roof. The city wall of Mary is seventy feet high, which presents an interesting obstacle when you are flying blind. Ishamael took to the air on his own. Slaydar picked me up and carried me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have flown many times. I have not previously experienced flight as pure sensation without any visual reference at all. The sound of the city dropping away, the change in temperature as we climbed, the weight of Slaydar&#039;s grip — all of it was clear and real, but without the visual context that normally makes flight comprehensible, I found it significantly less comfortable than usual. Slaydar is not a small person and is evidently now considerably stronger than he was before the pub. He carried me without apparent difficulty. I was less certain about the seventy-foot city wall than he seemed to be, but we cleared it, because I am writing this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin did not clear the date palm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I heard the impact and understood from the sounds that followed — cursing, a wing failing to open fully, the particular noise of someone pulling up from a controlled crash into vegetation — that something had gone wrong. She told me afterward: a barrel roll on takeoff, one shadow wing refusing to open fully, the date palm coming up very fast. Her right arm took the worst of it. Crippled. Two months to heal properly, and that only with the right healer&#039;s attention. She pulled up enough to avoid anything worse, which is something, but not much of a consolation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remaining fifteen Crom followers outside the inn apparently observed four enormous bats departing at speed. This description was relayed to me by Slaydar, who seemed to find it moderately satisfying. One of them dropped something that smashed on the ground as we flew over — the nature of whatever it was remains unknown to me, since I was in no position to observe anything, and even those who could see it did not identify it in time. We kept flying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An hour and a half in the dark, heading northeast. I knew from compass direction and timing that we were going to Gonur Depe. I knew the desert at night makes particular sounds — the air is dry, the wind has a different quality at altitude than it does at ground level, and I had flown this route from a different direction in daylight before. It is strange how much you can reconstruct without sight when you have paid sufficient attention the other times. Strange, and not entirely sufficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The landing was where it went wrong for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I know the simple shape of what happened: I came down fast, on shale, and landed badly. The word that Ishamael used afterward, when describing the injury to me in clinical terms, was evisceration. I know the word. I have used it in my notes when describing wounds that other people received. Receiving it is a different matter. The pain was immediate and total, and the period immediately following is not entirely clear to me — I was blind, I was on the ground, and I was aware that something had gone badly wrong with the part of me that is usually described as the vitals. Ishamael was there, and Sin despite her own damage, and they treated the wound with what was available: linen boiled in water, which produces a quality of pain that makes the original injury seem like a reasonable starting point for comparison. I was told there was a substantial chance of infection. I was told this afterward, which I appreciate, because I did not need to worry about it in the moment on top of everything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The infection did not come. This is the kind of outcome you are extraordinarily grateful for without being entirely certain you deserve it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slaydar was unable to speak. Ishamael gave him a billy can to bang as an alarm for his watch. I slept.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Recovery and the House of Fire =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The blindness ended on the third day. I lay in the Temple of Water at Gonur Depe — cool, dark, the sound of moving water somewhere nearby — and the darkness resolved gradually into dim light, then into the familiar shapes of stone and sand and my companions&#039; faces. Slaydar&#039;s voice had come back the previous day. We were, collectively, a party that had been very badly knocked about by a group of people we met in a pub. That is not a sentence I had anticipated writing when we set out for the Black Sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day, with my sight returned and Slaydar able to speak again, we visited the House of Fire at Gonur Depe. It stands against the inner face of the western wall, roughly twice the size of the House of Water — larger than I had expected, the proportions of something that once served a significant congregation. The figurine stands inside had been charred down to blackened stumps. Whatever had stood on them was destroyed long ago; the fire, ironically, had not preserved anything. There were no hidden apertures that Ishamael could find. The brazier was intact.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We lit it, and the portal opened. Instantaneous travel to Ardeval — I have used portals before, but there is something about the House of Fire&#039;s method that feels different from the others. Less like passing through something and more like being somewhere new without the intervening distance having mattered. The whole journey took no time at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardeval was the same as we had left it. The High Priest of Fire — Esfandiar — received our report about Gonur Depe with the particular composed satisfaction of a man who has been waiting for good news without being certain it was coming. We told him we had found the lost temple, that the portal was confirmed functional, that the house stood and the brazier worked. He listened, and then asked an acolyte to go back with us. The acolyte arrived with a couple of packs and the composed expression of someone who had accepted a posting to a desert ruin and was making the best of it. We returned to Gonur Depe through the portal, and he set to establishing himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Downtime: Planning, Divination, and Recovery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The question of what to do next was not particularly complicated, but it required us to be honest about our current limitations. The archive is beneath fifty metres of sand. Sin&#039;s arm is crippled. I am recovering from an evisceration. Ishamael&#039;s suggestion was straightforward: spend ten days here. He would learn the Entropic Locusts incantation during that time — a spell capable of applying destructive force to structures, the kind that fifty metres of compacted sand might respond to — and deepen his work with Blackfire simultaneously. Slaydar would advance his Animate Body Parts practice and conduct divinations on everything we had looted. By the end of ten days I would be recovered. The plan had the virtue of requiring nothing from any of us that our current condition prevented us from doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we settled into the downtime, Slaydar conducted a divination on Shemyaza. We had discussed him before — the archivist&#039;s spirit had known of him, the leader of the Grigori — but what the divination returned was something more specific. He is a person, not a place. He is located at the elemental centre of Tanuel. The most likely route to access whatever connection exists between Shemyaza and what we need — the library, the archive — is through the library itself. The connection to Sin remained, as it has always been, a thread we have not yet followed far enough to see where it leads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ten days passed at the pace that recovery and study produce, which is to say they were neither pleasant nor interesting. Ishamael learned the Entropic Locusts incantation and spent the remaining time honing his Blackfire. Slaydar advanced his Animate Body Parts practice and conducted divinations over the course of several days, one after another, on each piece of loot from the Crom followers&#039; attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bone weapon first. Slaydar&#039;s spirits confirmed what the shape and material had suggested: it is the Jawbone of an Ass. A god weapon, demanding a formidable degree of magical fortitude to handle properly. The description that came back was an ass with the eyes of dread, which is the kind of phrase that earns its keep by being entirely accurate and deeply unpleasant simultaneously. None of us currently possess the necessary magical constitution. This is not a problem we can solve in the near term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cloudy glass bottle. The divination result here was the kind that makes you set the object down carefully and take a step back. It requires a sentient sacrifice to power — though the sentience in question need not come with any magical aptitude; none at all is apparently acceptable. The spirit inside, or the effect the bottle produces, runs on the destruction of a conscious mind. It has been sitting in a Chimerian warrior&#039;s pack next to forty healing vials and a bone weapon, waiting for someone to understand it well enough to use it. We have all quietly agreed that further research is required before anyone does anything with this particular item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lead figurine, which had been overlooked in the original cataloguing. When invoked, it produces a boar. Seven feet long. Four hundred and fifty kilograms. It can trample. It occupies multiple hexes. It has the kind of skin that approximates plate armour in thickness. If it is slain, it reverts to the figurine. It can be invoked once per day. I had not previously imagined that a lead figurine of this description could be recovered from a fight with pub patrons and then sit in a pack for ten days without anyone noticing, but that appears to be what happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And the ceramic vials — forty of them, the colour of blood, the size of a finger. Experimental healing potions, in Slaydar&#039;s assessment. Each one restores a measure of vitality when taken, and the benefit can sustain itself pulse by pulse until the body is fully recovered or the effect fails to hold. They work with the body&#039;s own recovery rather than supplanting it, which is an unusual property for something so compact. The downside is that they interfere with a healer&#039;s ability to repair injuries that require careful regenerative work. Sin, as our healer, noted this with the measured tone of someone cataloguing a problem rather than complaining about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The satchel contained nothing that has yet been identified as significant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are back in Ardeval now. Ishamael has the incantation. I have my sight and most of my endurance. Sin&#039;s arm is two months from being right, which does not prevent her from fighting but limits her in ways she is too professional to complain about and too practical to ignore. The archive is still under its fifty metres of sand. The phylactery recipe we need for Keppelmeister is in there somewhere, written by an archivist who has been dead for several thousand years but was thorough about her record-keeping. We know what we need. We know where it is. We need to get through the sand to get there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I find myself thinking about, in the quiet of Ardeval&#039;s evenings, is Shemyaza at the elemental centre of Tanuel and the library as the most likely route to reach him. We have been working toward the archive because of Keppelmeister and the phylactery. The archive also holds knowledge of the gateway under the royal necropolis. And the library — whatever the library is, whether it is the same thing as the archive or something adjacent — is connected to Shemyaza, whom Death sent us to find. All of it leads back to the same buried structure under the same sand dune. We are, in some sense, digging toward everything at once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from Crom followers):&#039;&#039;&#039;&lt;br /&gt;
* Jawbone of an Ass — god weapon; double-bladed blunt bone weapon; requires 15 MD to use; &amp;quot;an ass with the eyes of dread&amp;quot;; looted from Crom follower during inn combat&lt;br /&gt;
* Leather satchel — contents not yet identified as significant; looted from Crom follower&lt;br /&gt;
* Cloudy glass bottle (&amp;quot;tequila worm&amp;quot;) — requires a sentient sacrifice (zero MA acceptable) to power; looted from Crom follower&lt;br /&gt;
* Bandolier with ~40 ceramic healing vials (blood-coloured, finger-length) — experimental healing potions; heal 1 endurance per pulse on successful roll, continuing each pulse on further success until restored; counts as natural healing; downside: reduces healer&#039;s ability to regenerate injuries; looted from Crom follower&lt;br /&gt;
* Lead figurine (boar) — when invoked, produces a 7-foot, 450kg boar once per day; trampling attack; multi-hex; natural armour equivalent to plate; if slain, reverts to figurine; looted from Crom follower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar (gained during carousing):&#039;&#039;&#039;&lt;br /&gt;
* +4 Strength (permanent, from Crom&#039;s spirit-drink) — also triggered 20,000 XP gain and a minor curse&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party flew back to Mary from the Black Sands, shopped for excavation supplies, and then suffered a string of misfortunes: Artephius backfired casting his orb (blinded 3 days), Slaydar and Sin encountered Crom-worshipping Chimerians in a pub and were tracked back to the inn by ~30 of them, triggering a night combat in which Ishamael&#039;s triple Blackfire (sacrificing a death point) killed nine attackers and Artephius&#039;s Lightning Bolt killed one more, before the party escaped by air — Sin crashing into a date palm (right arm crippled, 2 months recovery, requires Rank 6 Healer) and Artephius crash-landing at Gonur Depe into shale (evisceration, not infected). After three days of recovery at the Temple of Water, the party explored the House of Fire (twice size of House of Water; charred figurine stands; portal confirmed to Ardeval), reported its discovery to High Priest Esfandiar, obtained an acolyte to tend the temple, and then entered a 10-day downtime period in which Ishamael learned the Entropic Locusts incantation and ranked Blackfire, Slaydar ranked Animate Body Parts and divined all looted items (Jawbone of an Ass, cloudy sacrifice bottle, boar figurine, ceramic healing vials), and Artephius recovered. A divination on Shemyaza confirmed him as a person at the elemental centre of Tanuel, with the library as the most likely access route. The session ends with the party in Ardeval, planning to excavate the archive at Gonur Depe to find the phylactery recipe for Keppelmeister.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 29 (evening) || Party flies back to Mary from Gonur Depe / Black Sands area; arrive near nightfall; rooms kept at inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Morning: shopping for excavation supplies (charcoal, coal, date palm wood, pitch/tar)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 || Artephius backfires casting orb — blinded for 3 days; confined to inn room&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (afternoon/evening) || Slaydar and Sin carouse; encounter Crom followers in a pub (6 inside, ~24 outside) — large, fair, blue-eyed Chimerians from the north&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Slaydar drinks Ale of Crom (mediocre); then Crom spirit-drink — gains +4 STR, 20,000 XP, minor curse&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (evening) || Conversation turns to human sacrifice; Slaydar and Sin flee back to inn&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || ~30 Crom followers track party to inn; 6 enter via external roof stairwell, ~15 remain outside&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Inn combat: Wall of Bones in stairwell; Sin casts Wraith Cloak and prepares Noxious Vapors; Ishamael prepares Blackfire; Artephius (blind) prepares Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Slaydar&#039;s wand resisted; Hand of Death backlash — Slaydar silenced for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Ishamael casts triple Blackfire (sacrifices a death point) — 9 attackers killed, 3 catatonic&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Artephius fires Lightning Bolt (blind) — kills 1 more attacker; Wall of Bones eventually destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || All 15 inside attackers dead or incapacitated; one active survivor flees&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~10pm) || Loot collected: Jawbone of an Ass, leather satchel, cloudy glass bottle, bandolier with ~40 ceramic vials, lead figurine&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin dispels Noxious Vapors; party escapes to roof and takes off&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Sin crashes into date palm on takeoff — right (secondary) arm crippled; 2 damage; 2 months to heal (requires Rank 6 Healer)&lt;br /&gt;
|-&lt;br /&gt;
| Thaw 30 (~11pm) || Slaydar carries Artephius (blind) in flight; 15 outside followers see &amp;quot;enormous bats&amp;quot; and scatter; one drops unknown object that smashes on ground&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || ~1.5 hours flying; arrive at Gonur Depe (Temple of Water)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Artephius crash-lands into shale — evisceration (vitals injury); infection check 35% chance, passes (not infected); Sin&#039;s 20% infection check also passes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 (~12:30am) || Wounds treated with boiled water and linen bandages; watches set; Slaydar (mute) given billy can as alarm; Artephius (blind) sleeps&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 1 || Morning: no deaths; party recovers at Temple of Water; Artephius down endurance&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 2 || Slaydar&#039;s silence ends (Day 2 of effect)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Artephius regains sight (Day 3 of blindness ends)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party visits House of Fire at Gonur Depe: twice the size of House of Water; figurine stands charred and empty; no hidden apertures; brazier present&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party lights brazier; uses House of Fire portal — instantaneous travel to Ardeval&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || At Ardeval: party reports to High Priest Esfandiar that House of Fire at Gonur Depe is found and activated; acolyte dispatched to tend the restored temple&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Party returns to Gonur Depe with acolyte via portal&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Planning: phylactery for Keppelmeister needed; recipe in buried archive; Ishamael to spend 10 days learning Entropic Locusts incantation; Sin&#039;s crippled arm rules out digging&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 || Divination: Slaydar divines Shemyaza — &amp;quot;a person, not a place,&amp;quot; at elemental centre of Tanuel; library is the most likely access route to him&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 3 ? Seedtime 13 || 10-day downtime: Ishamael learns Entropic Locusts incantation and ranks Blackfire; Slaydar ranks Animate Body Parts and divines looted items over multiple days; Artephius recovers from evisceration&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Divination results confirmed: Jawbone of an Ass (god weapon, 15 MD required); cloudy bottle (requires sentient sacrifice to power, zero MA acceptable); lead figurine (7-foot 450kg boar, once/day, reverts to figurine if slain); ceramic vials (experimental healing potions, 1 endurance/pulse, reduces healer regeneration)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Session ends; party in Ardeval; next step: use Entropic Locusts to access the archive at Gonur Depe and find the phylactery recipe for Keppelmeister&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 19: Library Heist ===&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Breaking into the Library =====&lt;br /&gt;
&lt;br /&gt;
After ten days of research, Ishamael finally learns how to harness his Blackfire to destroy physical objects. During this time, Tollfeather One-Eye communes with Slaydar and uncovers fragments of the library&#039;s history, as well as knowledge of the many incantations said to be stored within its walls.&lt;br /&gt;
Positioning ourselves atop the immense sand dune that had buried the library, Ishamael unleashed his Blackfire, burning away both stone and sand to create an entry point. To prevent the excavation from collapsing, Sin reinforced the walls with pillars and barriers of bone. After several hours we finally reached the library roof. Cutting our way through, we lowered ropes into the darkness below and descended into the long-lost library.&lt;br /&gt;
&lt;br /&gt;
===== Exploring the Library =====&lt;br /&gt;
&lt;br /&gt;
[[File:Slc Minotaur.png|300px|thumb|right|Undead Minotaur]]&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
Exploring the Library&lt;br /&gt;
&lt;br /&gt;
The library appeared to have been abandoned for decades. Most of the furniture had rotted away, the rooms were damp, and the air hung stale and unmoving. Dust covered every surface, and many shelves had collapsed under the weight of time.&lt;br /&gt;
As we searched room after room, we uncovered several jars of dried ink that Ishamael believed would be valuable to scholars and scribes. The true treasure, however, lay hidden amongst the ruined shelves. There we discovered a collection of magical scrolls containing ancient incantations, along with a cache of gems, jewellery, and finely crafted robes that had somehow survived the centuries.&lt;br /&gt;
&lt;br /&gt;
===== Undead Minotaur =====&lt;br /&gt;
&lt;br /&gt;
Our exploration was eventually interrupted by the first signs of resistance: a group of undead minotaurs roaming the forgotten halls. While the rest of the party prepared for a difficult battle, Slaydar stepped forward and seized control of the creatures through his mastery of necromancy, bending them to his will with an iron grip.&lt;br /&gt;
&lt;br /&gt;
During our search, we discovered a sacred religious tile dedicated to The Measurer. The relic radiated divine power and, upon claiming it, Sin was granted the Power of the Moon, marking a significant and unexpected reward from our expedition into the buried library.&lt;br /&gt;
&lt;br /&gt;
The undead minotaurs proved useful. We ordered them to march ahead of us as we continued exploring the library. This precaution soon paid off when we encountered several dog-sized centipedes with venomous bites lurking in the shadows. The minotaurs absorbed the worst of the attacks, allowing us to destroy the creatures with minimal risk to ourselves.&lt;br /&gt;
&lt;br /&gt;
Ishamael was able to carefully extract the venom sacs from the giant centipedes we had slain. He believed the poison could be put to valuable use later, and so the sacs were preserved for future study.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* 400 gs: &lt;br /&gt;
* 32 x Vials of Exotic Ink worth 480 sp, weighing 2 lbs.&lt;br /&gt;
* 20 x Bolts of Silk worth 600 sp, weighing 10 lb in total&lt;br /&gt;
* 21 x Court Robes worth 900 sp, weighing 10 lbs limited by sumptuary law to Impoverished Gentry or higher.&lt;br /&gt;
* Large Emerald worth 12,000 sp&lt;br /&gt;
* Chrysoberyl worth 960 sp&lt;br /&gt;
* Sardonyx worth 240 sp&lt;br /&gt;
* White Opal worth 12,000 sp&lt;br /&gt;
* 2 x Rich Purple Corundum worth 6,000 sp each&lt;br /&gt;
* Fiery Yellow Corundum worth 12,000 sp&lt;br /&gt;
* 2 x Black Star Sapphire worth 6,000 sp each&lt;br /&gt;
* Black Pearl worth 6,000 sp&lt;br /&gt;
: Note: [https://dq-nz.org/dqwiki/index.php/Brief_Candles:_Treasure#Black_Pearl Black Pearl]&lt;br /&gt;
* Black Opal worth 12,000 sp&lt;br /&gt;
* Amber worth 1,200 sp&lt;br /&gt;
* Jade Circlet of the East worth 22,800 sp limited by sumptuary law to Lesser Nobility or higher&lt;br /&gt;
* 3 x Redware Phials the length of a boy of 12&#039;s index finger,  weighing 3 oz each. They contain a ropy, grey/green fluid &lt;br /&gt;
* a colourful stoneware amphora 6 inches tall and weighing 11 oz. The lid is sealed with pine sap and holds up to 5 fluid oz.&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Ishamael learns his incantation and we break into the library, searching 6 rooms. We find some loot and fight undead minotaur and poisonous centipedes &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Break into library and begin searching. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 20: Spider! ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== More Volunteers =====&lt;br /&gt;
&lt;br /&gt;
With the undead minotaurs leading the way, we ventured deeper into the buried complex. The architects of this place must have been paid by the stone, for the corridors twisted and doubled back upon themselves with little apparent purpose. The layout seemed designed to waste both time and resources, creating a labyrinth of unnecessary passages.&lt;br /&gt;
&lt;br /&gt;
As we explored one such corridor, we discovered the bodies of three humanoids lying where they had fallen centuries ago. Each wore a faded laboratory coat, and their corpses appeared strangely desiccated, as though their very life force had been drained from them. Slaydar channelled powerful necromantic energies into the remains, and moments later the corpses rose to their feet. Bound by his will, they joined our growing retinue of undead servants.&lt;br /&gt;
&lt;br /&gt;
Not long afterwards, the lead minotaur stepped onto what appeared to be solid ground and immediately plunged into a concealed pit barely two feet deep. Despite its shallow depth, the trap contained potent gravity magic. The minotaur&#039;s body was violently crushed against the bottom of the pit, shattering bones and tearing flesh apart in an instant. It was a grim reminder that the library&#039;s defences remained active despite the passing centuries.&lt;br /&gt;
&lt;br /&gt;
===== Furze the Mantikitten =====&lt;br /&gt;
&lt;br /&gt;
Beyond the trapped corridor we entered an enormous chamber. Like the rest of the library, age had reduced much of its contents to ruin. Rot, dust, and decay had claimed almost everything. High above us, however, was a small glass dome set into the ceiling. It would once have allowed sunlight into the room, though now it was completely buried beneath the sand.&lt;br /&gt;
&lt;br /&gt;
Perched within the dome was a curious creature unlike any we had seen before. It possessed the head of a human child, the body of a cat, and the tail of a scorpion. Introducing himself as Furze the Mantikitten, he explained that he remembered little of his past beyond the last few months. He had survived alone in the buried library by hunting insects and scavenging whatever food he could find.&lt;br /&gt;
&lt;br /&gt;
The creature seemed harmless enough and eagerly accepted the provisions we offered him. In return, he shared what little knowledge he possessed about the surrounding chambers.&lt;br /&gt;
&lt;br /&gt;
[[File:Slc horse spider.png|300px|thumb|right|Giant Elf Spider]]&lt;br /&gt;
&lt;br /&gt;
===== The Giant Horse Spider =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furze directed our attention to another exit leading from the chamber. A rusting portcullis blocked the passage beyond. He warned us that a ferocious creature dwelt there, one he had wisely avoided throughout his time in the library.&lt;br /&gt;
&lt;br /&gt;
The chamber beyond was engulfed in darkness. Even Ishamael struggled to create sufficient light to pierce the gloom. When illumination finally spread through the room, it revealed a horrifying sight.&lt;br /&gt;
&lt;br /&gt;
Standing before us was a monstrous spider the size of a horse, its enormous arachnid body supporting the upper torso of an elf. The creature reacted instantly, unleashing powerful magical attacks that struck with devastating force. One of the undead minotaurs was completely disintegrated before it could even reach the beast.&lt;br /&gt;
&lt;br /&gt;
The remaining minotaurs charged without hesitation, absorbing spell after spell as they closed the distance. At the same time, Slaydar unleashed torrents of necromantic energy that ravaged the creature&#039;s flesh and shattered its concentration. Trapped between relentless undead warriors and powerful magic, the elf-spider was eventually overwhelmed and destroyed.&lt;br /&gt;
&lt;br /&gt;
===Drider===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 14 | 22 | 27 | 19 | 15 | 25 | 11 | 15| 18 |9|Gear absorbs 9 DP }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Scrolls with Incantations&lt;br /&gt;
* Daggers - Catspaw and Shrike&lt;br /&gt;
* Energy Crystal x 3&lt;br /&gt;
* Gold Discs x 2,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Pick up some more undead minions. Slaydars powerful magics save the party again, defeating a giant elf-spider. &lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 21: Phylactery located ===&lt;br /&gt;
&lt;br /&gt;
[[File:Slc blob.png|300px|thumb|right|Acidic Blob]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Artephius has instructed his loyal servant, Salydar to take notes&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The undead minions lead the way through the twisting corridors of the ancient library. Age has taken its toll on the complex, and almost everything has rotted away, but we do recover a number of ancient scrolls and strip anything of value from the scattered corpses we discover.&lt;br /&gt;
&lt;br /&gt;
The only resistance we encounter is an enormous acidic blob lurking within a deep well. It surges out and dissolves two of the zombies before we can react. We attempt to seal it back inside, but the creature hauls its massive form over the edge and lashes at the party with its corrosive pseudopods. As panic begins to spread, Slaydar demonstrates his true leadership. Taking command, he orders the undead minotaurs to charge. They throw themselves at the creature, hacking into its gelatinous mass with heavy axes while Ishamael retreats to safety, fear plain in his eyes. The relentless assault eventually overwhelms the monster, and it collapses into a steaming pool of acidic slime.&lt;br /&gt;
&lt;br /&gt;
The maps reveal a network of corridors hidden behind solid walls, inaccessible by any obvious route. After a careful search, Ishamael uncovers a concealed door that grants us access to these forgotten chambers. Within, we recover the scrolls detailing the process required to create a phylactery. With our objective complete, we leave the complex. Over the following days Slaydar channels Tollfeather spirit, divining the many magical items recovered from the library, as well as communing with his spirit tribe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party :&#039;&#039;&#039;&lt;br /&gt;
* Moonlight on Blue Lotuses&lt;br /&gt;
* Scroll of Pestbane&lt;br /&gt;
* Medicine Bag&lt;br /&gt;
* Silver Emblem of Sin&lt;br /&gt;
* Black Medallion of the Tail Eating Worm&lt;br /&gt;
* Breastplate of Kenite Iron&lt;br /&gt;
* Bronze Scale Byrnie&lt;br /&gt;
* Brass Trumpet&lt;br /&gt;
* Blackware Amphora&lt;br /&gt;
* Draught of Dispelling Transfiguration&lt;br /&gt;
* The Egg in Jet&lt;br /&gt;
* Horned Jackal Ring&lt;br /&gt;
* Antediluvian Tortoise&lt;br /&gt;
* Catspaw and Shrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Finish searching the library. Kill blob. Find phylactery. Divinate.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 13 || Searching library&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 14-23 || Divinations&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 22: The Banded Stone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to the archive chamber at Gonur Depe with sand still in the seams of our boots and, in my case, endurance not entirely restored from the shale that had opened me some ten days prior. The dead lector-priest lay where we had left him, robed in whatever dignity several thousand years affords a corpse. His domain, we were given to understand, had been law — though not the law of contracts and boundary disputes so much as the strictures: the small, exacting rules by which the ancient world kept itself clean of sin and disease. Do not touch this. Do not eat that. Sacrifice a goat if you have slept with an unclean woman. I found something almost restful in the tidiness of it, a bureaucracy of the soul reduced to a manageable list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was, of course, dead. Sin required convincing on this point, having briefly mistaken his stillness for something more negotiable. Ishamael observed, correctly, that a dead priest is a poor candidate for poking. We were informed he could be roused by necromancy readily enough, though the timing was inconvenient — apparently he keeps something resembling office hours, and Wednesday would suit him better than whatever day we had arrived on. I noted this with the detachment of a man who has spent enough time around the recently deceased to find their scheduling preferences merely one more administrative inconvenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, ever practical, asked whether the King buried nearby had anything worth prising from his mouldering hands. The priest&#039;s warning was unambiguous: cursed, as was the priest&#039;s own hoard, as was — we were reminded with some emphasis by Slaydar, counting heads — the choirmaster we intended to make use of ourselves. We agreed, with the ease of professionals who prefer our curses at a time of our own choosing, to loot everything else and leave the King and the priest untouched. The other tombs yielded the ordinary furniture of the afterlife: mundane grave goods, worth something to the right buyer but nothing that would draw unwelcome attention if we turned up at Mary with sacks of it. Among the ordinary hoard, however, was something considerably less ordinary — a copper scroll, the kind of permanent magical writing that cannot ordinarily be purchased, only won through adventure or bargained directly from a god, demon, or devil. The priest had evidently carried it as a working tool. Its relevance to the making of phylacteries was not lost on any of us, myself least of all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings me to the matter I feel obliged to record in some detail, since I am the one responsible for it. The Keppelmeister&#039;s spirit has, for some sessions now, waited on our recovery of a suitable vessel. I chose sardonyx for the work — a banded stone, layers of colour laid one upon another, which seemed to me the correct material for binding a spirit into something that must hold both the shape of a soul and the memory of a body. I carved the case myself, over the course of the vigil that our downtime afforded, and cut the glyphs by hand rather than trusting the work to an apprentice or a borrowed tool. It is not a large piece. It did not need to be. What matters in a phylactery is not its size but the precision of the binding — glyph after glyph, each one a small lock in a much larger door, until the whole surface reads as a single coherent instruction to whatever crosses into it. When the working was done, the Keppelmeister was in it. I will not pretend the sensation of a completed binding is anything but satisfying, in the particular way that difficult, exacting craftsmanship always is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He speaks to us now, after a fashion — not through any mouth, since he has none, but through the same channels a properly bound spirit uses to answer the questions put to it. He knows the northern reaches and the Black Sands with the thoroughness of a man who spent his working years travelling between Houses of Fire, and he offered us something none of us expected: a concealed astral gate, running from a place called Hoffordt to a place called the Library of Leng. Far to the east, he said, further than any of us have travelled, and strange, and by his account thoroughly disturbing to be near for any length of time. It holds, among its other terrors, a Deck of Many Things — a set of cards that either grants a wish or destroys a soul, depending on which the fingers land on, and no way of choosing which in advance. We have encountered one such deck before. None of us were eager to encounter another. We noted the location&#039;s usefulness chiefly as information: Tollfeather, Slaydar tells me, could locate the portal that leads there in time, and such intelligence has value to Callas whether or not we ever intend to walk through it ourselves. The Keppelmeister also mentioned a necromantaeum — a labyrinth that shifts its shape and exists for the sole purpose of letting the living confer with their dead, chiefly, it seems, so the dead can be asked whether their descendants have remembered to sacrifice the correct animal. Sin found the whole arrangement faintly absurd. I found it a reasonable summary of most religious institutions I have studied.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Eternal Flame lit once more at Gonur Depe and an acolyte installed to tend it, the House of Fire opened to us properly for the first time — travel to any House of Fire we know of, instantaneous and without the indignity of the journey mattering at all. We confirmed, in the course of discussing where to go next, that our employer is indeed Callas, and that she remains the one who commissions and pays for whatever we bring her. Between us we settled on a plan with a pleasing symmetry to it: a master glazier, engaged at Mashahara, could produce stained-glass windows sturdy enough to be turned into force shields for the Cathedral, the whole commission billed generously to the woman who employs us. Slaydar&#039;s enthusiasm for billing Callas for things she had not strictly asked for remains a fixed point in an uncertain universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the House of Fire to Mashahara — an hour&#039;s journey, arriving in an agricultural oasis built around its own witness stone. Before we had even found the glazier&#039;s district, Slaydar had identified a commercial opportunity: the savoury dates of this region, uncommon enough to command a considerable premium, bought cheaply where we had access to them and sold here for a genuine profit. Ishamael ran the transaction as our merchant, the Egan Jet&#039;s cargo capacity and Slaydar&#039;s newfound strength doing the carrying, and the two of them turned an hour&#039;s haggling into some three thousand six hundred silver pennies of clear gain. I do not pretend to follow the arithmetic of Ishamael&#039;s trade skill in the detail he does, but I have learned to trust the outcome when he starts counting on his fingers with that particular satisfied look.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The artisan&#039;s district itself was worth the walk regardless of the glazier&#039;s absence — rugs, baskets, a modest showing of bronze and brass work, and, further along the lane past the perfumers and potters, the jewellers and glaziers clustered together as though glass and gemstones shared some natural kinship. We found ourselves with three or four days to fill, since the man we sought — Husroy Oster, master of his craft — had gone north and was not expected back for some days yet. I spent the interval usefully, as did Ishamael and Slaydar; there was shopping to be done, and a caravan city of this wealth rewards attention. Five pounds of white sandalwood, extraordinarily light for its bulk and worth, by weight, something approaching twice the value of gold, went into our packs alongside twenty-five ounces of black myrrh — costly incense with the useful property of allowing a caster to recharge himself, which is not a property I encounter often enough to pass up when it is offered. Cream perfumes in small ceramic vials, no larger than a child&#039;s fingertip, went in as well, more for their novelty in the west than any use I have for them personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The waiting itself was, I confess, restorative in its way, though Slaydar required a certain amount of insistence from Sin before he consented to visit the public baths rather than continuing his long-standing policy of rolling in sand and calling it hygiene. We had been adventuring for months without a proper rest, and three idle days in a wealthy oasis city, taken advantage of properly, left me considerably refreshed — the sort of pleasant, uneventful recovery that never makes for interesting reading but that a man in my condition learns to be grateful for regardless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Husroy Oster returned a day later than expected, and we found him inspecting his own workshop with the particular satisfaction of a craftsman checking that nothing has gone wrong in his absence. He is a small man, barely a metre and a half in height, unusually pale for this part of the world, with brown hair where everyone around him is dark. Younger than I expected too — perhaps twenty-five or twenty-six, where a master artisan of his standing would ordinarily be forty at the earliest, most such trades demanding decades of unhurried practice that adventurers, with our habit of collecting experience through more violent means, are spared. He wore his robes in careful layers — a mustard-yellow under-robe to the calf, a red bolero jacket, and over both a darker red linen chasuble, sleeves loose and unadorned. Slaydar, never a man to undersell his own dignity, introduced himself as a powerful shaman and opened his third eye to read what he could of the glazier&#039;s history — a courtesy the glazier had not requested but seemed to accept with the resigned patience of a man used to being stared at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The negotiation that followed was conducted with more good humour than I expected from either side. We offered him a commission to travel and consult directly with our employer on a set of grand cathedral windows — an avaricious gleam appeared in his eye the moment payment was mentioned, which I found reassuring rather than distasteful; a craftsman who does not care what he is paid is usually a craftsman whose work reflects it. We settled, after some discussion of a year&#039;s retainer against a shorter engagement, on thirty to thirty-two true silver guineas a month for an investigation expected to run some three months — a sum that came to something over seven thousand silver by Ishamael&#039;s reckoning, a price he judged more than fair for a master of Husroy&#039;s calibre.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only once terms were agreed that the more delicate question arose: how, precisely, does one move a master artisan who cannot fly across a plane boundary that regularly kills lesser travellers. Slaydar&#039;s first instinct was to carry him bodily, a proposal that held up poorly under scrutiny once Ishamael asked how an ordinary mortal, without our accumulated resilience, was expected to survive even an hour in the Abyss. A darker suggestion followed — that we could render him as if dead, fold him as cargo, and have Callas resurrect him on arrival, as one might with a corpse rather than a living man. I will record, for whatever it is worth to a future reader of these notes, that I found the proposal as distasteful as Ishamael did. He called it dubious morality, and I agreed without needing to be persuaded twice. We settled instead on the plainer course: give Husroy the details of who would be calling on him, and let a party better equipped for planar travel collect him properly, in their own time, without our having to make a man&#039;s resurrection a condition of his employment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin, meanwhile, had been circling an idea of her own throughout the negotiation, and put it to Husroy directly before we left — whether stained glass might be set not into lead, as is customary, but into her own bone constructions, using the bone&#039;s natural curve to hold panels that would otherwise demand straight cuts. Husroy&#039;s enthusiasm for the notion was immediate and, I suspect, entirely genuine; a master glazier presented with a wholly new medium is not a man inclined to say no. Whether the collaboration ever proceeds is a question for whoever collects him. I found myself hoping, in a modest and uncharacteristic way, that it does — there is something appealing in the image of a Cathedral window held together by bone rather than lead, however impractical the theology of it might prove.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With Husroy&#039;s engagement settled and nothing further to keep us at Mashahara, we turned toward Tintagel, where Slaydar&#039;s commissioned dragon-steel hand awaits collection. Before we left, Slaydar distributed a pair of shapeshifting amphorae he had been carrying — one grants the form of a jackal, the other of a snake — dividing them between us according to who most needed a quiet way of getting about unnoticed. I declined a claim on either; I have enough transformations of my own to manage without adding a second skin to the list. The route back ran through the House of Fire to Ardeval, and from there onward by more conventional means, since no gate serves the mountains south of Maktou. Ishamael calculated the distance at some two hundred and forty-eight miles as the crow flies — close enough to the outer limit of a six-hour flight on shadow wings that none of us fancied attempting it in a single push. We agreed instead on a day&#039;s travel by foot along the road before taking to the air after dark, the extra hours of daylight travel buying us the margin we needed. Ishamael cast his Spectral Warriors working over the whole company before we left the ground, granting each of us a keenness of night sight I do not entirely understand the mechanism of but was glad to have all the same, given what awaited below us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The land beneath the road, once we reached it, resolved into Kharminthe — a canyon the locals also call Kamanthi, some five miles across at its widest and lush beyond anything the surrounding highlands would suggest, sunk nearly two thousand feet below the road we had been travelling. It feeds Maktou with produce, we were told, and travellers along that road habitually stop to buy food from it on their way in. From five thousand feet it was, at night, the only light for miles in any direction, impossible to miss and correspondingly easy to navigate toward. Slaydar went down first, choosing a landing clear of the scattered ground clutter — low brush and the occasional stray rock, nothing worse — and the rest of us followed without serious incident. My own landing, I am pleased to report, passed without event; whatever indignities I have suffered from crashes in past sessions, this one at least required nothing more dramatic of me than staying upright. Sin came down rather less gracefully, her still-mending arm unbalancing her on the final approach, though she held the landing well enough to walk away from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maktou itself proved stranger than its modest size suggested — an unwalled free city, wealthy enough that any king with imperial ambitions might reasonably have annexed it by now, and yet somehow left alone. No guards met us at what would, in a walled city, have been the gate. A caravanserai stood in for a proper inn, bustling despite the absence of any actual caravan currently in residence, and we let our shadow wings lapse to nothing before walking in rather than announce ourselves any further than our appearance already did. The local wine deserves mention: a walnut spirit, thick and creamy in the manner of something one might describe to a westerner as resembling a liqueur, with considerably more bite behind it than its texture suggested. I drank enough to confirm the description and no more; a mage who has already lost his sight once this campaign to his own carelessness has little appetite for losing his judgement to someone else&#039;s liquor as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While Sin and I remained at the caravanserai, Ishamael went looking for the rune portal he had placed here on some earlier passage through these lands, using the kind of quiet, careful tracking that a man of his particular skills makes look considerably easier than I suspect it is. He found it standing exactly where he had left it, and — more usefully — found it still functioning, its connection back the way it had come intact after however long it had sat here unattended. It was, on reflection, a small thing to have gone right after so much that has gone sideways for us this campaign, but I have learned to take my satisfactions where I find them. We settled in at the caravanserai as the evening properly closed in, Husroy&#039;s commission arranged, our purses considerably heavier, the Keppelmeister quiet in his case at my hip, and Tintagel and Slaydar&#039;s hand waiting somewhere still ahead of us in the dark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (found/looted at Gonur Depe archive):&#039;&#039;&#039;&lt;br /&gt;
* Copper scroll — permanent magical scroll, relevant to phylactery-making; ordinarily obtainable only through adventure or direct bargain with a god/demon/power; recovered from the lector-priest&#039;s tomb&lt;br /&gt;
* Mundane grave goods — looted from the non-cursed tombs (King&#039;s and priest&#039;s own goods left untouched, cursed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (purchased at Mashahara):&#039;&#039;&#039;&lt;br /&gt;
* 5 lbs white sandalwood — ~3,200 sp; approximately twice the value of gold by weight&lt;br /&gt;
* 25 oz black myrrh — ~5,000 sp; usable to recharge/enchant a caster&lt;br /&gt;
* Cream perfumes in small ceramic vials — for resale in the west&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from trade):&#039;&#039;&#039;&lt;br /&gt;
* ~3,600 sp profit from savoury date trade (via Ishamael&#039;s merchant skill, Egan Jet cargo capacity, Slaydar&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Black amphora (jackal shapeshifting form) — distributed by Slaydar&lt;br /&gt;
* Snake amphora (viper shapeshifting form) — distributed by Slaydar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius (crafted, not acquired):&#039;&#039;&#039;&lt;br /&gt;
* Sardonyx phylactery, carved and glyphed by Artephius — now houses the Keppelmeister&#039;s bound spirit&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party returned to the Gonur Depe archive/necropolis, questioned a dead lector-priest (roused by necromancy, versed in law and ritual stricture), and looted the non-cursed tombs, recovering a copper scroll relevant to phylactery-making (the King&#039;s and priest&#039;s own goods, and the Keppelmeister, remained off-limits as cursed). Artephius completed the sardonyx phylactery for the Keppelmeister, whose bound spirit revealed a concealed astral gate from Hoffordt to the Library of Leng (home to a Deck of Many Things) and a shifting necromantaeum. With the Gonur Depe House of Fire portal confirmed active, the party travelled to Mashahara, confirmed Callas as their employer, ran a profitable date trade, shopped for sandalwood and myrrh, and after a multi-day wait engaged master glazier Husroy Oster to consult with Callas on stained-glass force-shield windows for the Cathedral — deciding, on moral grounds, not to physically transport him themselves, and instead passing his details on for a better-equipped party to collect. The party then travelled via Ardeval toward Tintagel to retrieve Slaydar&#039;s commissioned hand, flying overnight across the Kharminthe canyon and landing safely at Maktou, where Ishamael located and confirmed his rune portal still functional. The session ends with the party settled at the Maktou caravanserai as evening falls, Tintagel still ahead.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party returns to Gonur Depe archive/necropolis; questions the dead lector-priest; loots non-cursed tombs; recovers copper scroll&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Artephius completes the sardonyx phylactery; the Keppelmeister&#039;s spirit bound and consultable; reveals the concealed Hoffordt-to-Library of Leng astral gate (Deck of Many Things) and the necromantaeum&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Party confirms Callas as employer; plans stained-glass force-shield windows for the Cathedral&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel via House of Fire (Gonur Depe ? Mashahara, ~1 hour); date trade venture nets ~3,600 sp profit; shopping for white sandalwood, black myrrh, and cream perfumes&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Glazier away up north; party waits several days (bathing, rest and recovery) before he returns&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Husroy Oster returns; negotiation concludes at ~30-32 true silver guineas/month for a 3-month consultation; party rejects &amp;quot;folding&amp;quot;/resurrection transport option on moral grounds and decides to pass his details to Callas instead&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Sin proposes glass-in-bone construction to Husroy; well received; Slaydar distributes shapeshifting amphorae (jackal, snake)&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 || Travel: House of Fire to Ardeval; day&#039;s travel on foot toward Kharminthe&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 24 ? Seedtime 26 || Overnight flight (Spectral Warriors sight cast on the party) across the Kharminthe canyon toward Maktou&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Party lands safely at Maktou; explores the unwalled free city and caravanserai&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Ishamael locates and confirms his rune portal near Maktou still functional&lt;br /&gt;
|-&lt;br /&gt;
| Seedtime 26 || Session ends with the party settled at Maktou, Tintagel still ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 23: Coiners and Cobwebs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We went down. That is the whole of dungeoneering, when I set it out plainly — one descends, one is disappointed or eviscerated in some novel fashion, and if fortune holds one climbs back out again with somebody else&#039;s coin in one&#039;s pockets. Sin&#039;s arm, mangled some sessions past, has knitted whole again, and Slaydar has his hand back — a fist of dragon steel, bronze-cast, retrieved at last from whatever patient smiths labour at Tintagel. Sin mentioned, almost in passing, that some part of that hand had spent its convalescence in the astral rather than any workshop a sensible person would recognise. I found the detail more interesting than she seemed to. A limb with one foot, so to speak, still standing in the void is not a thing one encounters twice in a career, and I spent an idle moment turning over how a colleague of mine — a sorcerer called Jace, who never met a misfortune he couldn&#039;t monetise — might have used her as an anchor and let the astral simply flow past a fixed point of flesh. Sin did not care for the suggestion. I filed it away regardless, the way I file most things that might one day prove useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took the stairs down from the archive level into a lower reach of the necropolis neither of us had yet troubled. Sin&#039;s detection of the restless dead, cast wide across the level before we committed to it, returned nothing — no walking corpses waiting in the dark, which I count as a small mercy given how much of this campaign has otherwise involved them. We had not gone twenty paces before a net, built cunningly into the northern wall, dropped across the party entire. I confess my own reflexes served me rather better than my companions&#039;, and I stepped clear of it without indignity. The others were not so fortunate, tangled in cordage until Slaydar simply tore the thing apart with his bare — or rather, his newly bronze — hands. A stone door beyond proved locked and, once picked, stubbornly jammed besides, so Slaydar forced it with the same casual application of holy strength that has become, I think, his answer to nearly everything. Behind it lay an empty room with a shallow depression at its centre, the ghost of some ancient cistern long since dry, and nothing else worth the candle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wooden door to the south of that room was stuck rather than locked, and it was there, once we forced our way through and turned to take stock of the space behind us, that a pair of pale dwarves fell upon Sin from behind. I use the word &amp;quot;pale&amp;quot; with some restraint — they were bloodless things, thin where dwarves are customarily stocky, and evidently capable of standing invisible against bare stone until a target presented its back. Sin&#039;s wraith cloak absorbed both blows without complaint, which I noted with the professional satisfaction of a man who appreciates good enchantment work regardless of whose flesh it happens to be protecting. The fight that followed was, I will admit, not one in which I distinguished myself through valour. I am a devious man rather than a brave one, and I spent the opening exchanges circling for an opening rather than throwing myself at war hammers built expressly to defeat armour. Slaydar&#039;s fist and Ishamael&#039;s twin strikes from the flank did the honest work, and Sin&#039;s glaive, once she committed to a proper multi-hex swing, finished what the others had started. One dwarf went down for good and was promptly folded into Slaydar&#039;s tribe of the animated dead, joining whatever congregation he is quietly assembling down here. The other, reduced to nothing and waving some grubby rag in lieu of a white flag, we judged worth questioning rather than finishing. Information is useful whether or not it proves accurate, and dwarvish got us nowhere, nor did the Dantari tongue Ishamael tried next. It was Slaydar&#039;s orcish, bellowed rather than spoken, that finally reached him. We learned he carried a scroll that transfers a sickness to whomever the bearer touches — his notion, apparently, of a healing ministry, though Sin was unkind enough to suggest a brothel was the more likely destination for his talents. We took the scroll, a modest fortune in silver pennies and gold shillings besides more copper farthings than any sensible creature should be carrying underground, a wicked little hand-crossbow suited to poison, and a suit of dwarf-sized chainmail warded against both magic and a particular class of blade. Sin, examining its dimensions with a critical eye, allowed that it would serve rather well as a very short skirt, which is not a sentence I ever expected to write in a professional journal, but here we are. We disarmed the second dwarf, walked him to the stairs, and let him go with what remained of his dignity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further in, past a door Slaydar reduced to splinters with prayer and enthusiasm in equal measure, we found a room of niches and small burning candles, one of which sheltered a lizard man — feral, perhaps three feet at the crown, and possessed of an appetite that outran what little sense the poor creature had left. It went straight for the animated dwarf rather than any of us, biting down with a ferocity its teeth could not entirely support. We finished it without great difficulty, and Slaydar, true to form, folded it into his tribe alongside its erstwhile attacker. Among the niches I found a kite shield worth pausing over — an azure field bearing a red hawk in flight, marked on its inner face with a device of thorny vines, astonishingly light for its size and clearly enchanted toward a wearer&#039;s defence rather than mere decoration. I passed it to Sin, who fights two-handed with her glaive and has little use for a shield in the ordinary run of things, but who will, I suspect, find occasion to draw it when a fight calls for standing rather than striking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More doors followed, most of them stuck rather than locked, one of them rigged with a poisoned reservoir that Ishamael disabled with his customary quiet competence before Slaydar reduced it to matchwood anyway, apparently unable to resist the exercise. We came at last to a chamber with four exits, and behind its eastern wall the unmistakable sound of moving water — a section of the necropolis that had once flooded and has since silted over, by the smell and sound of it, a puzzle we set aside for a later day and turned instead toward the western door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That door hid a spike-pit, easily enough disarmed, and behind it a room occupied by something I have no tidy name for and, I gather, am not meant to. A creature the blue of deep water, no taller than a hobbit, with a single eye set centrally in its brow and fingers on one hand shaped like tiny hammers, was tapping its way along the wall — listening, I think, for something buried in the stone, and stripping veins of a silvery metal from the rock with a patience that suggested long practice. Slaydar, whose instinct in any encounter with the unaligned is to offer membership in his growing tribe, extended the invitation. The creature declined with what I took to be genuine, if brief, courtesy, and simply walked into the stone and was gone, leaving us with only a scraping of the metal it had been at such pains to harvest. We think it may be Eithelden, though Ishamael will need a proper laboratory before he commits to the name, and the creature itself — whatever it was, whatever it wanted with a wall of silver two thousand years under the earth — remains a question I have decided not to press. Some mysteries improve with age, like good wine and bad debts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next locked door, once Slaydar had introduced it to his fist, opened onto three goblin-like creatures caught in the act of coining — melting old copper, cutting it with lead, and weathering the result with acid until it passed for coin considerably older and purer than it was. Slaydar&#039;s diplomacy, such as it is, ran to demanding a favour in exchange for their continued liberty, which struck me as generous given that debasing currency is, in most civilised realms, a hanging matter. Ishamael reminded them of as much, more for his own satisfaction than theirs, I think. We judged the haul not worth the trouble of confiscating and let them scuttle off with a warning, and in return they told us, whether from gratitude or simple relief, of a secret door nearby that rotated on its axis to reveal a bookcase — and, less appealingly, a swarm of spiders numbering in the thousands that had made a nest of whatever lay beyond it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spiders proved a genuine problem rather than the nuisance their size suggested. Three inches across at most, dark-aspected in whatever sense Ishamael&#039;s second sight defines such things, and near-impossible to kill by any means short of a solid, blunt blow — treading on them, we established through unhappy experiment, accomplishes precisely nothing. We settled on a plan with more cunning than dignity to it: rotate the secret door only partway, send the animated dwarf through as bait, and let the swarm commit itself before we struck. It committed thoroughly. I had a lightning bolt readied as insurance against Ishamael&#039;s Blackfire misfiring, and when my own turn came I angled it to strike the stone at a slant, so that it would rebound through the room and catch a second knot of spiders on the way back rather than spend itself on the first. It worked rather better than I had any right to expect, and I will confess to a moment of genuine satisfaction watching lightning do a craftsman&#039;s work of angles and reflection. Ishamael&#039;s trap of mass fear scattered what the bolt had missed, sending the swarm fleeing in every direction the dungeon offered, though our poor animated dwarf, left on the wrong side of the closing door, was digested for his trouble before we could recover him. Ishamael raised what light he could manage against the stragglers still trying to force a path toward us, and the dark-aspected among them came apart against it rather satisfyingly, while Slaydar&#039;s spectral hand crushed whatever the light and the bolt had left crawling. One cannot animate a swarm the way one animates a corpse, more&#039;s the pity for Slaydar&#039;s collection, and so most of the horde simply dispersed into whatever crevices this dungeon offers, no doubt to trouble some other party of fools in some later century.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What we came for, in the end, sat waiting on the bookcase itself, untouched by all the chaos its guardians had thrown at us. I found a small clutch of incantation scrolls among the shelves, one of them labelled, with a bluntness I rather admired, as a working for a Sacrificial Physician — I cannot imagine there is a long queue of applicants for that particular post, though I intend to read the thing properly before I judge it. Alongside it sat another scroll Ishamael pronounced valuable on sight, the kind of casual expertise that makes him worth every farthing of the cut he takes. We gathered what the bookcase offered, left the rest of that ruined room to whatever spiders had survived the light, and turned our attention to what remained unexplored — an iron door to the east, a stone one to the north, both waiting on us with whatever patience old stone affords. We will find out what they guard soon enough. For tonight, the necropolis keeps its secrets, and I am content to let it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from pale dwarves):&#039;&#039;&#039;&lt;br /&gt;
* Scroll of transfer disease — transfers a disease to a target by touch&lt;br /&gt;
* ~400 silver pennies, 66 gold shillings, ~2,100 copper farthings&lt;br /&gt;
* Hand-crossbow — pistol-sized, poison/critical-capable&lt;br /&gt;
* Dwarf/hobbit-sized magic chainmail — 6 protection + 6 magic resistance + resistance vs B-class swords&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (looted from lizard man&#039;s niche room):&#039;&#039;&#039;&lt;br /&gt;
* A healing potion&lt;br /&gt;
* 3 gold shillings, 30 silver pennies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sin:&#039;&#039;&#039;&lt;br /&gt;
* Kite shield — azure field, red/rufous hawk motif, thorny vines mark; 2.5 lbs; 5 defense/rank; minor MD penalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the Norn&#039;s mining site):&#039;&#039;&#039;&lt;br /&gt;
* A small quantity of a silvery metal, suspected Eithelden — needs lab confirmation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (from the spider vault bookcase):&#039;&#039;&#039;&lt;br /&gt;
* Incantation scrolls, including one identified as &amp;quot;Sacrificial Physician&amp;quot;&lt;br /&gt;
* One additional scroll, identified by Ishamael as valuable&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party descended to a new lower level of the Gonur Depe necropolis, with Sin&#039;s arm now healed and Slaydar&#039;s dragon-steel bronze fist recovered from Tintagel. After evading a net trap and forcing several stuck or locked stone and wooden doors, they fought and defeated two pale dwarves (one animated into Slaydar&#039;s tribe, one interrogated via orcish and released), looting a scroll of transfer disease, coin, a hand-crossbow, and magic-resistant dwarf chainmail. They then killed a feral lizard man (also animated), recovered a light kite shield for Sin, disarmed a poison-trap door and a spike-pit trap, and encountered a mysterious blue, one-eyed, hammer-fingered creature (a Norn) mining a silvery metal from a wall, who declined to join the party and phased away, leaving only a small sample behind. Three goblin-like coiners caught debasing currency were let off with a warning in exchange for information about a secret rotating bookcase door, behind which lay a swarm of thousands of dark-aspected spiders; the party baited the swarm with their dwarf minion, cleared a path with a lightning bolt, a mass fear trap, and a Wall of Light, losing the minion to the spiders in the process, and recovered a handful of incantation scrolls (including one titled &amp;quot;Sacrificial Physician&amp;quot;) from the bookcase. The session ends mid-dungeon, with an iron door to the east and a stone door to the north left unexplored.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Party descends to a lower level of Gonur Depe necropolis; Sin&#039;s area detect-undead finds nothing&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Net trap sprung on the party; Slaydar tears it apart; stone door forced open onto an empty cistern room&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Combat: two pale dwarves ambush Sin from behind (wraith cloak absorbs the blows); one killed and animated, one interrogated (orcish) and released; loot recovered&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Combat: feral lizard man killed and animated; kite shield found and given to Sin&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Poison-trap door disabled and forced; four-exit room found; running water heard behind silted east wall (deferred)&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Spike-pit trap disarmed on west door; the Norn encountered mining a silvery metal (suspected Eithelden); declines to join the party and phases away&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Three goblin coiners caught debasing currency; released with a warning; reveal secret rotating bookcase door and spider-infested vault&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Spider swarm battle: dwarf minion used as bait, lightning bolt, mass fear trap, and Wall of Light clear a path; minion destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Blossom 30 || Bookcase recovered: incantation scrolls found, including &amp;quot;Sacrificial Physician&amp;quot;; session ends mid-dungeon with an iron door (east) and stone door (north) unexplored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
===Spectral Warrior - The Thirtieth Reckoning===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 10 minutes (+1 minute per Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039;Sentient Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept is surrounded by the spectral form of a massive scimitar cat called the Thirtieth Reckoning, a servant of the Moon God Sin.&amp;lt;br&amp;gt;&lt;br /&gt;
The spectral form grants&lt;br /&gt;
: ablative Protection of 10 (+ 5 / 2 Ranks)&lt;br /&gt;
: &#039;&#039;&#039;PS&#039;&#039;&#039; of 25 (+1 per five Ranks),&amp;lt;br&amp;gt; &lt;br /&gt;
: &#039;&#039;&#039;MD&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;AG&#039;&#039;&#039; of 20 (+1 per five Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;TMR&#039;&#039;&#039; of 12 and a &#039;&#039;&#039;Movement Rate&#039;&#039;&#039; of 600 yards per minute (20.5 mph).&amp;lt;br&amp;gt;&lt;br /&gt;
: The Adept may benefit from 3 points of Protection from the form&#039;s hide, unless their own armour is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Mechanics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The form has two Claw and a Bite attack routine which may be delivered in Melee or Close. If two of these three attacks are successful, then a free Rake attack is allowed if the form is in Close.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of each attack is determined by the Rank of the spell:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Strike Chance !! Damage !! Class !! Type !! Rank Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bite&#039;&#039;&#039; || SC 45 || 1 rollup D10 +7 || A Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw&#039;&#039;&#039; || SC 50 || 1 rollup D10 +5 || B Class || MC ||style=&amp;quot;text-align: left;&amp;quot;| Rank / 3, 7 @ Rk 19, 8 @ Rk 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rake&#039;&#039;&#039; || SC 55 || 2 rollup D10 + 3 || B Class || C || style=&amp;quot;text-align: left;&amp;quot;|Rank / 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reckoning&#039;s Bite and Rake inflict different Specific Grievous injuries to reflect the severity of these techniques, as below:&amp;lt;br&amp;gt;&lt;br /&gt;
====The Bite: Specific Grievous Injury Table====&lt;br /&gt;
    01 – 05: Congratulations! It’s a bleeder in your primary arm! Take 1 Damage Point from Endurance immediately and 1 per pulse thereafter until the flow is staunched by a Healer of Rank 0 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    06 – 07: Oh no! Your opponent’s weapon has entered your secondary arm’s elbow joint. Take 2 Damage Points immediately from Endurance and that arm is useless until the sliver has been treated by a Healer of Rank 3 or above. Also, increase the chance of infection by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    08 - 12: You have been stabbed in your secondary arm. Drop whatever you were holding in it and take 2 Damage Points immediately from Endurance. It will take a full week for the arm to be of any use to you whatsoever.&amp;lt;br&amp;gt;&lt;br /&gt;
    13: Your opponent’s weapon has entered your eye. Roll D10. On a roll of 1, the weapon has entered your brain and you are dead. On a roll of 2–5, your left eye is blinded. On a roll of 6–10, your right eye is blinded. If you are lucky enough to be blinded instead of killed, you have suffered 2 Damage Points to Endurance. In addition, a figure who is blind in one eye suffers the following subtractions: -1 from MD, -2 from PB, -4 from Perception. A figure blinded in one eye reduces their base chance with any missile or thrown weapon by 30.&amp;lt;br&amp;gt;&lt;br /&gt;
    14 – 18: Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &amp;lt;br&amp;gt;&lt;br /&gt;
   19 – 20: Take a stab in the leg (your choice as to which one) resulting in a deep puncture of the thigh muscle. Suffer 1 Damage Point to Endurance immediately and reduce your TMR by 1 until you heal, which will take 4 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
    21 – 24: A nasty puncture in the region of the shoulder and neck. Your secondary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    25 – 27: A nasty puncture in the region of the shoulder and neck. Your primary collar bone is crushed. Drop anything held in that hand and take 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
    28 – 30: Long fangs have punctured your skull inflicting 7 Damage Points to Endurance. This can only be Healed naturally (1 point of EN every three days), unless the Healer can Repair Vital Organs or Regenerate. &amp;lt;br&amp;gt;&lt;br /&gt;
====The Rake: Specific Grievous Injury Table====&lt;br /&gt;
    21 – 25: A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months).&amp;lt;br&amp;gt;&lt;br /&gt;
    26 – 28: Bad luck! Your secondary hand has been severed at the wrist. Take 2 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 0 or above. If you live, reduce your MD by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
    29 – 31: Worst luck! Your primary hand has been severed. See result 26–27 for effects.&amp;lt;br&amp;gt;&lt;br /&gt;
    33 – 35: Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    36: Your primary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
    37 – 42: You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40. &amp;lt;br&amp;gt;&lt;br /&gt;
    43 – 48: A slash along one arm, and it’s a bleeder! Take 2 Damage Points immediately from Endurance and lose 1 point from Fatigue (Endurance when Fatigue is exhausted) each pulse until the bleeding is stopped by a Healer of Rank 1 or above or you die.&amp;lt;br&amp;gt;&lt;br /&gt;
    51 – 52: Hamstrung! Roll D10. On a roll of 1–4, it is your left leg. On a roll of 5–10 it is your right. Take 4 Damage Points immediately from Endurance and fall prone. You may not stand unassisted until the wound is healed (which should take three months). Reduce your AG by 3 permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
    53 – 60: Your primary arm is crippled by a wicked slash! Take 2 damage Points immediately to Endurance and drop anything you have in your primary hand. The arm is unusable until healed, which should take 2 months.&amp;lt;br&amp;gt;&lt;br /&gt;
   61 – 67: Your secondary arm is crippled; see 53–60 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
   68 – 69: A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1–3, your head is severed and your corpse tumbles to the ground. On a roll of 4–6, your secondary collar bone is crushed; on a roll of 7–10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53–60, except you suffer 4 Damage Points to Endurance.&amp;lt;br&amp;gt;&lt;br /&gt;
   70 – 74: A crushing blow smashes your torso. Take 3 Damage Points from Endurance and suffer a reduction of 4 in both PS and MD lasting for 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
   75 – 80: A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 5000 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Furze the Mantikitten===&lt;br /&gt;
&#039;&#039;&#039;Currently&#039;&#039;&#039;&lt;br /&gt;
====Description:==== &lt;br /&gt;
Furze is a young creature very like a manticore but the size and colouring of a sand cat with the russet-coloured wings of a flying fox, the head of a small boy and a scorpion&#039;s tail. He is a Fantastical Avian, with a body that is 18 inches long, with the segmented tail of a scorpion that is 1 foot long, the stinger adding another 8 inches. It is usually rolled up, although it can be extended straight up or flicked from side to side to indicate emotional state. Extended, his wings span 2 feet 5 inches that fold down into a rust coloured, form fitting &#039;cape&#039; from shoulder to haunches. He has long, curly hair the colour of pale honey that hang in ringlets to his shoulders. His facial features are the colour of fine porcelain with a faint rose wash across his cheeks. His eyes are amber and his features are as soft and rounded as a child.  He weighs 2 lbs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
He can echo-locate thread as fine as a human hair at a metre&#039;s range, mosquitos at up to 3 metres, something the size of a sparrow at 10 metres, cats or squirrels at 15 metres and something as large as a human at 30 metres. He can detect large objects or swarms at 60 metres, but not well enough to target.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the developmental age of a three year old child, although physically, he is an adolescent (as a cat). He has no memory of being cared for and has been on his own for about six months. He is naturally curious, lonely and bored well beyond tears. Which could mean ... trouble. &amp;lt;p&amp;gt;&lt;br /&gt;
He has been eating the smaller critters in the archive and has formed the belief that if he eats enough of the centipedes he will be able to deliver venom with his sting. He cannot speak a language but this might be because he is too young. He has no fear of humans or similar species, but distrusts undead, if he recognises them.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Although he cannot fly, he is capable of a &#039;wing assisted&#039; horizontal leap of 15 feet, a vertical leap of 10 feet and can fall 40 feet without harm. His base Stealth is 4 x AG, and can advance this Adventuring Skill if he has the Experience to pay for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: 350 yards per minute&lt;br /&gt;
{{BeastStats | 12 |12 | 18 | 1 | 10 | 13 | 12 | 9| 17 |7|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Claw: 		BC: 25%, [D10 - 4], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;br&amp;gt;&lt;br /&gt;
Sting:		BC: 40%, [D10 + 1], B Class damage, Melee &amp;amp; Close, Ranks as Falchion &amp;lt;br&amp;gt;&lt;br /&gt;
Spines:	BC: 40%, [D10], A Class damage, Ranged, 12 Hexes, Ranks as Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
He has 6 spines which he can fire from his tail 1 at a time. He has a 70% chance of regrowing a spine at dawn, 2 if he rolls 30 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A year later:&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
Furze&#039; body is now the size of a clouded leopard at 2 feet 11 inches long, with the tail and stinger adding 2 foot 6 inches to his length. His wings are dark auburn in colour, their span is 4 ft 9 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches. He weighs 21 lbs. Faint light brown rosettes have filled in on his body over a base colour of pale grey/fawn. His shoulders are covered with long soft hair, ash blond in colour. His features have matured somewhat, his nose and chin being slightly more pointed and he has a darker, more tanned aspect, now.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
He has the mental development of a 12 year old boy but cannot learn a language. He believes he would look particularly fetching in a red fez with gold tassels.&lt;br /&gt;
====Abilities:====&lt;br /&gt;
He can fly but not well and he must spend 1 FT for every hour of flight or part thereof. In particular, he cannot stay airborne at speeds of 6 TMR or less, so cannot deliver a flying attack, evade or use a Pass Action in flight, regardless of his Rank with the Adventuring Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 400 yards per minute, Flying 40 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
{{BeastStats | 15 | 15 | 21 | 2 | 14 | 18 | 14 | 12| 18 |8/12|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 35%, [D10 - 2], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 50%, [D10 + 3], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines		BC: 50%, [D10 + 1], A Class damage, Ranged, 15 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 6 doses, and he recovers 1 each dawn so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has 8 spines and he can fire 2 at a time at the same target or another he can see in front of him. He has a 70% chance of regrowing 2 spines at dawn, 3 if he rolls 30 or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maturity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Description:====&lt;br /&gt;
At three, Furze has achieved his adult growth, although his PS, MA, EN and FT will increase by one on each of his next five birthdays as his skeleton, musculature, metabolism and mind develop to full adulthood. His body is about the size of a snow leopard&#039;s at 3 ft 6 in long, the tail and stinger being a further 3 ft 2 in. His rosettes are the colour of cinnamon and the base colour of his coat is pale gold. His wings are deep crimson and span 9 ft 4 in that fold down into form fitting &#039;cape&#039; from shoulder to haunches, and he weighs 40 lbs. His shoulders are covered in a tawny mane which will become larger over the next five years until it is the same as a lion&#039;s. His nose is now more aquiline and his lower jaw has filled out with his chin being more pronounced and broader. His skin tone is dark olive.&lt;br /&gt;
&lt;br /&gt;
====Comments:====&lt;br /&gt;
If he does not yet have a red fez with gold tassels, there will be Hell to pay.&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
Furze may be an adroit flyer depending on his Flying Skill. He can sustain flight at half his TMR and, if he pays 1 FT each Pulse, he can fly slower than that or even hover by flapping strenuously. He may use Stealth while flying except when beating his wings. His maximum level flight speed is 50 mph. In a stoop, he can achieve a speed of 120 mph. If he pulls out into level flight, he can gradually slow down to 15 mph or slower over 12 Pulses and cover 3,280 feet (1 kilometre). He may take a Pass Action to slow down over a Pulse, requiring a Flight Check with a penalty of his speed in mph and at full dive speed, will cover 150 feet.&lt;br /&gt;
&lt;br /&gt;
Movement rate: Running 450 yards per minute, Flying 50 mph&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 21| 24 | 25 | 3 | 18 | 21 | 16 | 15| 19 |9/15|Fur absorbs 3 DP }}&lt;br /&gt;
Weapons&amp;lt;BR&amp;gt;&lt;br /&gt;
Claw: 		BC: 40%, [D10], B Class damage, Melee &amp;amp; Close, Ranks as Cestus&amp;lt;BR&amp;gt;&lt;br /&gt;
Sting:		BC: 55%, [D10! + 5], B Class damage, Melee &amp;amp; Close, Ranks as Falchion&amp;lt;BR&amp;gt;&lt;br /&gt;
Spines:	BC: 55%, [D10! + 2], A Class damage, Ranged, 20 Hexes, Ranks as Crossbow&amp;lt;BR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Furze can deliver a Sting and 2 Claw attacks in Melee. In Close, he can make a Sting attack and 4 Claw attacks.&amp;lt;BR&amp;gt;&lt;br /&gt;
He can deliver a Sting attack as a function of a Dive, which will increase his Strike Chance by 20.&amp;lt;BR&amp;gt;&lt;br /&gt;
If the Sting does effective damage, envenomation occurs. The venom does no damage, but inflicts pain, adding 1 to the result of a Strike Check or Cast Check. This is cumulative and lasts until a scorpion antivenin is applied or 4 hours have passed. His venom sacs hold 12 doses, and he recovers 2 each dawn, so long as he is well-fed.&amp;lt;BR&amp;gt;&lt;br /&gt;
He has 12 spines and can fire 3 at a time at the same target or up to 2 others that he can see that are in front of him. He has a 70% chance of regrowing 2 spines at dawn, 4 if he rolls 30 or less.&amp;lt;BR&amp;gt;	&lt;br /&gt;
His PS, MA &amp;amp; EN increase by 1 each year for the next five years, when he will have achieved his full adult growth.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;BR&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;BR&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;BR&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&amp;lt;BR&amp;gt;&lt;br /&gt;
If properly motivated, he may become a loyal follower and may assign to whoever he follows a parental role. That will change in the next stage of his development, where he is larger, can fly albeit with little grace, is more of a physical threat and is more intelligent. He is also more demanding, stroppier, interested in things that improve his appearance and personal sense of style. Constant praise is also acceptable.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon maturity, he will want at least a half share in treasure, including gear. Unless he develops some, he has no Language Skills but he can definitely count and he is intelligent. At this point, he is no longer a follower, but sees himself more as a companion and business partner. He will take every opportunity to learn the Merchant Skill, whereupon his first Speciality will be *Mercenary Contracts*.&amp;lt;br&amp;gt;&lt;br /&gt;
Furze is mortal, even though he is a Fantastical Beast, and has a lifespan of 70 years. If he dies before his allotted span, he can be Resurrected if someone with that ability can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
He earns 20% of his companion&#039;s Experience but only one training track, the rest of his time spent on things vital to manticore &#039;development&#039;. At a rate of 1 per adventure or season, whichever is least, any of his Primary Characteristics except AG can be advanced 5 more points additional to any he acquires as a result of ageing or the like. He may advance his PC to a maximum of 23 and there is no upper limit to which his FT value may improve.&lt;br /&gt;
&lt;br /&gt;
===Moonlight on Blue Lotuses===&lt;br /&gt;
This silver case has a belladonna flower stamped into its obverse side, and unfolds into a miniature painting 9 cms by 9 cms in enamel, weighing an ounce. It depicts blue lotuses on a stream bordered by reeds under moonlight. It is a talisman. &amp;lt;br&amp;gt;&lt;br /&gt;
Once per full moon, the owner may gaze upon the painting under the play of its light. Over the passing of the next week, they may pick 1 rollup D10 blooms of any flowers. The pollen of each bloom may be substituted for the ingredients in creating Sleep Dust, although the duration is only 1/10th normal and the victim can be easily shaken awake. Fatigued victims may sleep longer.&lt;br /&gt;
&lt;br /&gt;
===Scroll of Pestbane===&lt;br /&gt;
This scroll bears the seal of a belladonna flower and contains information on how to replace the ingredients of the Ritual of Creating Poison Dust with the resin of pines and daisies to create dust which will kill mundane bugs, insects or spiders, but has limited effects on ones that are magicial or enchanted. A pound of pine resin costs 5 gold shillings and 5 silver pence. Daisies are a common flower which can be found just about anywhere and at any time of the year. An ounce of the pine resin and a daisy is used in the Ritual to create a  dose of pestbane.&amp;lt;br&amp;gt;&lt;br /&gt;
A dose sprinkled over a large bed is enough to cleanse it of unwelcome inhabitants and prevent their return for Rank weeks. &amp;lt;br&amp;gt;&lt;br /&gt;
A dose can be mixed with oil or tallow and applied topically to protect against biting spiders, insects and bugs without harm to anyone so anointed. It will smell of pine but is not unpleasant and will last Rank hours per dose.&amp;lt;br&amp;gt;&lt;br /&gt;
Pestbane dust lasts for three weeks before its magic dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Once it is read, taking four hours, the scroll will crumble to a greenish ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackware Amphora===&lt;br /&gt;
Whoever drinks from this amphora will be wracked with convulsions, losing 1 point of EN a minute for five minutes. After drinking from the amphora, the mark of a belladonna flower can be found on the inside. If they do not die, they acquire this permanent ability, which will endure past death.&lt;br /&gt;
====The Form of Jafar&#039;s Viper====&lt;br /&gt;
The Adept and 30lbs of their carried equipment transfigure themselves into a venomous snake by taking a Magical Pass Action. Magic that is still in effect apply in viper form, but the benefits of the bearer&#039;s gear do not, unless specified otherwise.&lt;br /&gt;
As a viper, the Adept cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not &amp;lt;i&amp;gt;Ask the Dead&amp;lt;/i&amp;gt;, etc.). They can make use of these Skills: &lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Non-magical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). They have an environmental specialisation in deserts and improve their Stealth there by a further 10 points.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, or Pick Pocket)&lt;br /&gt;
&lt;br /&gt;
=====Descriptions:===== &lt;br /&gt;
Jafar&#039;s Vipers are 2 feet long and weigh 10 oz. They have amber and cream coloured scales in the shape of diamonds along their lengths, blunt heads and fangs half an inch in length. &lt;br /&gt;
=====Comments:===== &lt;br /&gt;
The viper &lt;br /&gt;
* adds their serpentine AG to their Initiative roll.  &lt;br /&gt;
* can &#039;sidewind&#039; at a short term movement rate of 300 yards per minute or 6 TMR. &lt;br /&gt;
* may cover 15 feet in a *Serpent Strike*, additional to any other movement it is entitled and this will increase their Strike Chance by 20. Once used, this ability cools down for 3 Pulses &lt;br /&gt;
* holds a store of 9 doses of venom lethal to an adult human, which will regenerate at a rate of 2 per day. In this form, the Adept may release venom to make an antivenin against the poison of vipers &lt;br /&gt;
* adds 10 to their Stealth and can slip through a crack no less than half an inch by 1 inch. &lt;br /&gt;
* has a standard movement rate of 175 yards per minute and can climb over natural obstacles at 50 yards per minute &lt;br /&gt;
{{BeastStats | 2 | 5 | 25 | Adept&#039;s | 13 | Adept&#039;s | Adept&#039;s | Adept&#039;s| 13 |6/1|Scales absorbs 3 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 		BC 40%, [D10!], Melee or Close, A Class Damage, Adept&#039;s Rank in Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fangs are particularly sharp and ignore the first 3 points of Protection before damage is rolled. If effective damage is taken, it is a bleeder inflicting 1 DP per Pulse and envenomation occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
The immediate effect of envenomation is to increase all damage by 1 for each active bleeder.&amp;lt;br&amp;gt;&lt;br /&gt;
One hour later, the victim will feel the need to pass urine. A percentile check is made, and if this is greater than 30, then it will be copious and as red as port wine, their Endurance is halved (rounding down), but recovery can now begin. If unable to urinate, Endurance will be halved (rounding down) but recovery is not possible. Each subsequent morning, Endurance is halved at dawn. This continues until the victim receives viper antivenin, is treated by a Rank 7+ Healer, or dies when Endurance reaches 0.&amp;lt;br&amp;gt;&lt;br /&gt;
By the third morning, the pain is sufficient to make death a preferred state. The victim cannot be Healed of DP while envenomed but Fatigue can still be Transferred to them&amp;lt;br&amp;gt;&lt;br /&gt;
Defences:&amp;lt;br&amp;gt;&lt;br /&gt;
Jafar&#039;s Vipers typically assume a &#039;&#039;Lemnis Stance&#039;&#039; by turning intertwining loops into a confusing lemnis, weaving their heads back and forth. This adds 10 to the result of any opponent&#039;s Strike Check, making it more difficult, and can be combined with an Evade Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever they return to their original form the Adept halves their current and maximum FT value (rounding up). This is cumulative, their maximum FT resetting to the original value at dawn, although their current FT value is unchanged until it is restored by rest or medication.&lt;br /&gt;
&lt;br /&gt;
===Pentagram of Interment===&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Touch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; Two weeks per Rank, 1 year at Rank 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 350&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA + 4% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; A volume 5 hexes across and 3 hexes high&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; MA% + 3% / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cast Time:&#039;&#039; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Material:&#039;&#039; Drawn Pentagram&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actions:&#039;&#039; Naming the dead, recalling their deeds, singing the grief of those who loved them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Concentration Check:&#039;&#039; Standard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; The Adept must spend three hours (-10 minutes per Rank, min. 10 minutes) naming at least one unliving entity, recalling their deeds and singing the grief of those who loved them and burying their remains to prepare a Pentagram of Interment. If they have the Spectral Warrior spell, they may bind one to the pentagram for the duration of the Ritual. The warrior will automatically attack any entity within the pentagram who attacks the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may use the Spectral Warrior at a Pentagram of Interment to open a spectral pathway through the Valley of Death to an active Pentagram of Interment of their creation, which must be within Rank x Rank x 10 miles. The portal allows them to transport themselves (+1 entity per 2 Ranks of the spell). From the perspective of the travellers, they will be travelling at a walking pace through the mist-shrouded Valley of Death, but in reality, they will travel at a rate of Rank miles per minute for Conc. Max: 10 mintues x Rank of the spell, min. 10.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Ritual is less than Rank 10, this will dissipate the spectral path and the Warrior. After Rank 10, it will dissipate the spectral path and exhaust the Warrior, who will recover by midnight after the the travel completes. At Rank 20, it dissipates the path, but does not exhaust the Warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ritual always fails if either the departure point or the destination is death free for whatever reason.&lt;br /&gt;
The Adept may make the Pentagram permanent by sacrificing a point of PC to it. If there is no Spectral Warrior bound to it, however, no passage through the Valley of Death is possible until one is so bound.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 120 tsg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Draught of Dispelling Transfiguration===&lt;br /&gt;
This colourful stoneware amphora is 6 inches tall and weighs 11 oz. The lid is sealed with pine sap resin and holds up to 5 fluid oz.&lt;br /&gt;
Whoever drinks it has their nature changed so that they are able to return to their original form (requiring a Pass Action) if they are transformed into a frog by &#039;&#039;&#039;any&#039;&#039;&#039; means. This ability is permanent and, since it has changed their nature, persists beyond death. If they are DAed and the name of the magic they are under the effect of is asked for, the answer will always be &#039;Dispelling Transfiguration&#039;, regardless of any other magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Once the concoction has been drunk, the mark of a pair of entwined thorny vines is revealed inside the amphora.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Egg in Jet===&lt;br /&gt;
Pskaithe is an intelligent, fell beast from a culture lost in the mists of time. He can recall a realm where enormous creatures stalked the land and the air was heavy with the perfume of lost eons. He claims to have been a simple merchant of the House of Psabeq in the Dynasty of Abep&#039;is-Tau, but he knows that an enemy cursed him so that his ageing was reversed which him forced back into his egg. He mutters direly about the vizier of Djedd Uwengath but won&#039;t be drawn further.&amp;lt;br&amp;gt;&lt;br /&gt;
His egg was struck by pilot waves propagating from an invading reality, the wave function collapse interacting with his curse, which separated his body from his soul. He would have passed on, but bound to his egg, he eventually found himself in the northern region of the Land of Nod. &amp;lt;br&amp;gt;&lt;br /&gt;
He has spent time observing this new world as his senses expanded from his new locus. In time, he made the acquaintance of Shemyaza of the Grigorii. He gives the impression that a great deal of time passed before trust was established, but when it was, Shemyaza and others of his order worked with Pskaithe to better understand what he described. Unfortunately, his knowledge of things that happened after this has been compromised and he no longer trusts his memories.  &amp;lt;br&amp;gt;&lt;br /&gt;
His egg, once mired in tar, has fossilised into jet, was torn from a vein in what is, now, the Black Sands desert.&amp;lt;br&amp;gt;&lt;br /&gt;
When the jet is lit, fumes from aeons past issue forth. If this smoke is targetted with a spell of Animating Bodily Parts, then Pskaithe will form around the Adept as a construct of smoke.This will last for 20 minutes (+20 minutes per Rank), becoming ordinary smoke once the spell ends.&amp;lt;br&amp;gt;&lt;br /&gt;
====Physical Form:====&lt;br /&gt;
Pskaithe&#039;s head is 3 feet long with a 1.5-foot beak, his neck is 5 foot long and serpentine, his body is 7 feet, with an 8 foot long tail. His wingspan is 25 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
====Insubstantiality:====&lt;br /&gt;
He is insubstantial except to those things capable of reaching 60 million years into the past. Aside from providing flight to the Adept, he is largely transparent to the temporal world.&amp;lt;br&amp;gt;&lt;br /&gt;
====Flight &amp;amp; Launch:====&lt;br /&gt;
Unless facing into a headwind or launching from a height of at least 20 feet, he must achieve a land speed of 12 TMR to take to the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Movement:====&lt;br /&gt;
Once airborne, his TMR is 8 (increasing to 9 at Rank 10, and 10 at Rank 20). Level flight speed is 30 mph (+1 mph per Rank), reaching 120 mph in a stoop. He can fly as slow as 3 TMR, but this requires strenuous flapping and costs 1 FT per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
====Deceleration:====&lt;br /&gt;
If he pulls out of a 120 mph stoop into level flight, he can coast to 15 mph or slower over 12 minutes, covering 9 miles. Alternatively, he may take a Pass Action to air-brake over a single Pulse. This requires a Flight Check with a penalty equal to his current speed in mph and covers 270 feet if attempted at 120 mph.&amp;lt;br&amp;gt;&lt;br /&gt;
====Encumbrance &amp;amp; Cargo====&lt;br /&gt;
Pskaithe can carry the Adept and an additional 30 lbs ( +1 lb per Rank) without difficulty. He can also carry heavier amounts, to a maximum of 50 lbs (+ 5 lbs per Rank), each 50 lbs or part thereof costing the Adept 2 additional FT per hour of flight. Aerobatic Flying checks while bearing cargo doubles the result of the percentile roll, making it more difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
The fossilised egg is a legal target for the Ritual of Life Prolonging, drawing jet to cover it which, upon completion, reseals the vessel.&lt;br /&gt;
&lt;br /&gt;
===Horned Jackal Ring===&lt;br /&gt;
The band of this ring is carved out of sardonyx, the bezel is formed out of gold and weighs 3 oz. It is in the shape of a jackal&#039;s head with a horn the shape and size of a stiletto emerging from its forehead. The mark of a pair of entwined thorny vines can be found on the reverse side of the bezel. After it has been in the bearer&#039;s possession for the passing of a full moon, it&#039;s magic becomes available to them. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn on the ring finger of the left hand for its magic to be effective. When it is, the bearer and 30 lbs of their gear may transform into a horned jackal with fur the colour of sand in sunlight. This requires 1 FT, a Magical Pass Action and a Free Act and to utter a sharp bark. Magic in effect still applies, but the benefits of the bearer&#039;s equipment do not, unless specified otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
They may stay in this form so long as they keep spending 1 FT each hour or part thereof. As a jackal, the bearer cannot speak nor cast Spells or Rituals. They can use Talents that don&#039;t require gestures or vocalisations (e.g. Not *Ask the Dead*). Transfigured, they can make use of these Skills: &amp;lt;br&amp;gt;&lt;br /&gt;
* Navigator (except Map Creating, Piloting, Maintaining the Speed of a ship or Recognising Nonmagical Danger at sea) &lt;br /&gt;
* Ranger (except Brew Tisanes, First Aid or Preparing Food). Even if no other trace is present, may track by scent alone without penalty, even across snow. They have an environmental specialisation in or around ruins which is additional to any other that the bearer might have, and improve their Stealth in the desert by 10.&lt;br /&gt;
* Assassin (except Using Envenomed Weapons, Increased Grievous Injury, Torture, Buy Poisons etc. at cost, Inflict Increased Damaage from the Rear, Increased Knockout Chance)&lt;br /&gt;
* Spy (except Bribery, Disguise, Forgery, Imitation, Pick Locks or Sleight of Hand)&lt;br /&gt;
* Thief (except Pick Locks/Open Safes, Remove Traps, Pick Pocket, Climb)&lt;br /&gt;
Horned jackals can maintain a ground-eating pace of 10 mph for hours at a time. Once a day, resetting at dawn, they can sprint 24 hexes in a Pulse without losing the benefit of their Magic Resistance or Defence.&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Rate: 450 yards per minute&lt;br /&gt;
{{BeastStats | 7 | 10 | 24 | Bearer&#039;s | 16 | Bearer&#039;s | Bearer&#039;s | Bearer&#039;s| 9 |9|Fur absorbs 2 DP }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: 	BC: 65%, [D10 + 1], B Class damage, Close, Rank is equal to the bearer&#039;s Rank in Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Horn:	BC:	50%, [D10! + 2], A Class damage, Melee/Close, Rank is equal to the bearer&#039;s Rank in Dagger &amp;lt;br&amp;gt;&lt;br /&gt;
The jackal may Charge up to their full TMR and deliver a Horn attack, increasing their Strike Chance by 20 and their damage to [D10! + D5! + 2].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The horn of the jackal is much sought after. A Wiccan, Shaper or Talismonger can make an amulet from it that will provide a 20 point bonus with respect to the bearer&#039;s court cases and their chance to Resist Hex.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antediluvian Tortoise===&lt;br /&gt;
This shell and skeleton are the remains of a massive testudine 10 feet long, 7 1/2 feet wide and 6 feet high. Its upper carapace is comprised of pentagonal scutes. In life, it would have filled a volume of 75 cubic feet and weighed 4,400 lbs occupying three hexes on the combat grid. However, since only its skeleton and shell remain, it occupies 12 cubic feet and weighs 1,235 lbs, although it still occupies three hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The remains have been treated with experimental unguents and elixirs and it bears the mark of a pair of entwined thorny vines on its plastron. This has preserved and improved the integrity of the remains. As a consequence, the remains do not turn to dust when the Animating magic ends. Additionally, the shell now reduces physical *and* magical damage, and the oils of the unguent have brought out the deep greens, reddish-browns and translucently gold-flecked mottling of the carapace. Consequently, the testudine&#039;s PB is insufficient to force a Fright check. Its movement rate and TMR have also increased as a function of its enhanced power to weight ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
It is resistant to A &amp;amp; B Class damage, halving it before Damage Reduction and Protection (if any) is applied. In addition, it is immune to A Class Specific Grievous injuries and many B Class ones. It has the usual traits for lesser undead and recovers 3 EN every 2 days that it rests (defined as a day in which it loses no more than half its FT). Undead do not sleep, eat or drink so only recover FT by resting, which, in this case, restores 1 1/2 points an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
It cannot be Healed by Skill or Spell nor consume Healing Potions or the like. An Adept who can Cast the Warping spell can repair Specific Grievous injuries if their Skill in Beastmastery includes turtles &amp;amp; tortoises and is equal to the Rank that a Healer would need to make the necessary repairs. As it happens, skeletal undead rarely suffer damage to muscles, nerves or vital organs. Amputations, however, can be bothersome. Warping cannot repair non-specific damage to EN or FT.&amp;lt;br&amp;gt;&lt;br /&gt;
The internal dimensions are 6&#039;8&amp;quot; long x 4&#039;2&amp;quot; wide x 4&#039;6&amp;quot; high. &amp;lt;br&amp;gt;&lt;br /&gt;
Movement rate: Lumbers along at 250 yards per minute&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 43 | 7 | 15 | None | 35 | 55 | 14 | 18| 8 |5|Shell reduces damage by 12 }}&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: BC: 25%, [D10! + 2], C Class, Melee &amp;amp; Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
It uses this Encumbrance Table:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | PS&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Weight of Load (lbs)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43 || 157 || 204 || 321 || 407 || 493 || 595 || 673 || 736 || 783&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Fatigue Loss per hour &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Light || 0 || 0 || 0 || 1/2 || 1/2 || 1 || 2 || 3 || 5&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Medium || 0 || 0 || 1/2 || 1/2 || 1 || 1 || 3 || 4 || 6&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Hard || 1/2 || 1/2 || 1 || 1 || 2 || 3 || 5 || 6 || 8&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Strenuous || 2 || 2 || 3 || 3 || 4 || 5 || 6 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Agility Loss in combat &lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Loss || 0 || 1 || 2 || 3 || 5 || 7 || 9 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and its TMR is penalised by 1 for every 3 full points of AG lost.&lt;br /&gt;
&lt;br /&gt;
===Catspaw and Shrike===&lt;br /&gt;
These weapons are paired, and if unbound, have no discernible magical properties unless Divined. Upon binding them, a potenntial wielder must stab themselves with both in the same Pulse. If this kills them, then the binding fails.&amp;lt;br&amp;gt;&lt;br /&gt;
Whereas Catspaw is a main gauche, has a reverse curve and inflicts B Class injuries (except for decaptitations), Shrike is a stiletto-like dagger that inflicts A Class wounds. Both are finesse weapons, damage is not modified by PS, instead, every 5 points of Manual Dexterity in excess of the minimum needed to wield them adds +1 to their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance of Catspaw is 45%, inflicts 1 rollup D10 + 1 damage and weighs 1 lb. The base Strike Chance of Shrike is 40%, inflicts 1 rollup D10 damage, has a range of 12 hexes and weighs 10 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Each weapon can take the form of the Dark Aspected Living Animals listed below. While each are wielded as weapons, the MD of the form is added to the MD of the hand it is wielded in.&amp;lt;br&amp;gt;&lt;br /&gt;
In the form of animals, their aura strength is &amp;quot;Living Animal&amp;quot;, their GTN will be as a normal beast of their kind and the response to any question about their magical properties will be &amp;quot;no answer&amp;quot;, which will be the same response to a question about their gender. They can be affected by magic that targets Living Animals, but not by magic that &#039;&#039;specifically&#039;&#039; targets sentients (like Control Person), even though they are. They can be directed when in animal form but use their individual MD, only, and no penalties are applied for want of PS. If their wielder can communicate with them, they may give new instructions while they are within range, requiring either a Free Act or a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
====Catspaw====&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This main gauche can take the form of a small, dark, tortoiseshell housecat with lambent green eyes weighing 5 lbs when it is dropped to the ground and its name spoken. &lt;br /&gt;
=====Abilities:===== &lt;br /&gt;
Catspaw&#039;s Stealth is 4 x AG + 6 x the wielder&#039;s Rank with main gauche. If it:&lt;br /&gt;
* shares the same hex as the person that it is bound to, it provides its usual bonus to melee Defence, but which immediately fails if any other shield or main gauche is used.&lt;br /&gt;
* enters the hex of a bipedal opponent of size 9 or less, which it can do without provoking an attempt to keep it out of Close, then it can force the opponent to make a 3 x AG roll or fall prone as it runs between their legs. &lt;br /&gt;
* succeeds in a rear attack, it inflicts 2 x the wielder&#039;s Rank in Assassin in addition to its other damage.&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 450 yards per minute while running, and can climb natural terrain and obstacles at 250 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 18 | 24 | 0 | 5 | 10 | 11 | 15| 18 |9/5|Fur absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Catspaw and uttering its name will turn it back into a main gauche otherwise it will change back at dawn or upon death. Death ends the binding, rendering it a non-magical main gauche. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shrike====&lt;br /&gt;
&lt;br /&gt;
=====Description:=====&lt;br /&gt;
This dagger can take the form of a bird when it is thrown into the air while speaking its name. Shrike has dove grey plumage, with black feathers on its leading edges and tail. It has a black mask, is 9 1/2 inches long, a wingspan of 13 inches and weighs 2 1/2 oz.&lt;br /&gt;
=====Abilities:=====&lt;br /&gt;
Shrike&#039;s normal pattern of flight is to hug terrain and then rise to attack. It can:&lt;br /&gt;
* move its full TMR for a Pulse while under cover of Stealth, the chance being 3 x AG + 5 x the wielder&#039;s Rank in dagger. Once used, the technique cools down for 3 Pulses.&lt;br /&gt;
* deliver a flying Charge, moving up to its full TMR, increasing its Strike Chance by 20 and doubling damage if it hits.&lt;br /&gt;
It has 3 times the visual acuity of a human, can see into the ultra violet, and its black mask adds 10 to its chance to resist glare or being dazzled. It improves its chance of spotting movement by +1 to the PC multiple, so at 500 feet, has a 3 x PC check to identify, say, a postage stamp or grape, or 4 x PC check for a bumblebee in flight or a jumping grasshopper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Comments:=====&lt;br /&gt;
It has a movement rate of 600 yards per minute while flying below 500 feet. Above this, it flies at up to 45 mph with a flight ceiling of 16,000 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 4 | 13 | 24 | 0 | 5 | 10 | 19 | 18| 8 |12|Feathers absorbs 2 DP }}&lt;br /&gt;
&lt;br /&gt;
Touching Shrike and uttering its name will turn it back into a dagger otherwise it will change back at dusk or upon death. Death ends the binding, rendering it a non-magical dagger. It may be rebound as above on the fifteenth day of a subsequent month.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neither are legal targets for weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spectral Hand - Earth Mover===&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet (+ 5 feet Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Shovel or spade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This Incantation creates a spectral earth moving force which will appear anywhere within range and may be directed by the Adept with a Pass Action.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Mover will shift a volume of earth,snow,broken stone etc. up to 20 feet over an hour according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; border-collapse: collapse; vertical-align: middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; valign: middle;&amp;quot; | Cubic Footage Table&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Snow&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Sand&lt;br /&gt;
! style=&amp;quot;height: 1.2em; border-bottom: none; padding-bottom: 0;&amp;quot; |  Earth&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Loose Rock&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Ice&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Stone Slabs&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-top: none; padding-top: 0;&amp;quot; | Clay &amp;amp; Soil&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 0 || 60 || 22.5 || 18 || 12 || 9 || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 1 || 68 || 25.5 || 20.4 || 13.6 || 10.2 || 6.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 2 || 76 || 28.5 || 22.8 || 15.2 || 11.4 || 7.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 3 || 84 || 31.5 || 25.2 || 16.8 || 12.6 || 8.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 4 || 92 || 34.5 || 27.6 || 18.4 || 13.8 || 9.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 5 || 100 || 37.5 || 30 || 20 || 15 || 10&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 6 || 108 || 40.5 || 32.4 || 21.6 || 16.2 || 10.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 7 || 116 || 43.5 || 34.8 || 23.5 || 17.4 || 11.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 || 124 || 46.5 || 37.2 || 24.8 || 18.5 || 12.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 9 || 132 || 49.5 || 39.6 || 26.4 || 19.8 || 13.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 || 140 || 52.5 || 42 || 28 || 21 || 14&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 11 || 148 || 55.5 || 44.4 || 29.6 || 22.2 || 14.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 12 || 156 || 58.5 || 46.8 || 31.5 || 23.4 || 15.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 13 || 164 || 61.5 || 49.2 || 32.8 || 24.6 || 16.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 14 || 172 || 64.2 || 51.6 || 34.4 || 25.8 || 17.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 15 || 180 || 67.5 || 54 || 36 || 27 || 18&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 16 || 188 || 70.5 || 56.4 || 37.6 || 28.2 || 18.8&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 17 || 196 || 73.5 || 58.8 || 39.2 || 29.4 || 19.6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 18 || 204 || 76.5 || 61.2 || 40.8 || 30.6 || 20.4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 19 || 212 || 79.5 || 63.6 || 42.4 || 31.8 || 21.2&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 || 220 || 82.5 || 66 || 44 || 33 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The columns for Ice and Stone reflect occasional efforts to break the material up enough for it to be moved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Incantation requires a shovel or spade as a catalyst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 2,500 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1, catalyst: shovel or spade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red Kite Shield===&lt;br /&gt;
This shield weighs only 2 1/2 lbs and has the figure of a rufous soaring hawk with wings held at a dihedryl on a azure field. It has a base Strike Chance of 53%, and inflicts 1 rollup D10 C Class damage in Melee. It provides 5 points of Defence per Rank and penalises MD by -1.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder can initiate a glide at a cost of 1 FT per Pulse, the ratio being 6 hexes horizontal for each hex down. Gliding is a Flying manoeuvre, and these are the only Actions the wielder can take unless they choose to plummet. They can use a Turn Action to change up to 60 degrees of facing per Pulse. &amp;lt;br&amp;gt;&lt;br /&gt;
Their movement rate is determined by the distance they have fallen. This does not change unless they end the glide and fall. For example, the wielder jumps off a church steeple which is 80 feet high. They choose to fall 5 feet (1 hex down) and glide 30 feet (6 hexes across). This means that their velocity will be about 5 mph, and if they attempt a Flying Action, they take a penalty of 5. If they choose to begin their glide after 50 feet (10 hexes), they will travel 200 yards and be moving at 40 mph. They can continue in this glide until they get to the ground, when they attempt to land, which requires a Flying check with a 40 point penalty. &amp;lt;br&amp;gt; [[File:Red_Kite.png|thumb|450px|right|alt=A discussion.|Two colleagues conferring.]]&lt;br /&gt;
The bearer can never climb or maintain their altitude. Indeed, they must lose at least one hex of altitude per Pulse. Neither can they decrease their rate of descent, although they can increase it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that the wielder has the shield Prepared and they are knocked from a high place to, potentially, plummet to their death, then an Initiative roll is made to determine how quickly they begin their glide, or, if they do so before hitting the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Initiative&lt;br /&gt;
! Fallen&lt;br /&gt;
! Velocity&lt;br /&gt;
! Damage&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 90+ || 4 ft || 4 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 80 - 89 || 16 ft || 13 mph || -&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 70 - 79 || 50 ft || 40 mph || 4&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 60 - 69 || 65 ft || 44 mph || 6&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 50 - 59 || 100 ft || 55 mph || 16&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 40 - 49 || 145 ft || 80 mph || 32&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 30 - 39 || 200 ft || 120 mph || 66&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 20 - 29 || 260 ft || 165 mph || 112&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 10 - 19 || 325 ft || 210 mph || 170&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 01 - 09 || 400 ft || 265 mph || 266&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
When thrown into the air and the name Redwing uttered, a red kite replaces the shield.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
She is 28 inches long with a 6 ft 5 in wingspan and a long, forked tail, orange in colour. Her body, upper tail and wing coverts are rufous while her white primary flight feathers constrast with her black wing tips and dark secondaries. She has chrome-yellow eyes and the base of her beak is lemon yellow.&lt;br /&gt;
Her aura strength is &amp;quot;Living Animal&amp;quot;, her GTN is &amp;quot;Red Kite&amp;quot;, and the response to a DA question about magical properties will be &amp;quot;Transfiguration&amp;quot;. She is considered a Common Avian.&lt;br /&gt;
===Abilities:===&lt;br /&gt;
Redwing is a soaring bird that largely feeds on carrion but will hunt small animals as large as stoats, hares or garter snakes. She will also take doves, starlings, thrushes, larks, gulls and crows from the air. She soars to altitudes as high as a mile to scan the terrain, falling into a steep dive to strike prey with her talons and tearing beak.&amp;lt;br&amp;gt;&lt;br /&gt;
She has 7 times the visual acuity of a human, can clearly identify a small rodent from as far away as 2 miles and sees into the ultra violet. As a rule, she maintains a casual flight speed of 20 mph, but can stoop at up to 110 mph. &lt;br /&gt;
===Comments:=== &lt;br /&gt;
She has a movement rate of 600 yards per minute.&amp;lt;br&amp;gt;&lt;br /&gt;
{{BeastStats | 4 | 13 | 22 | None | 5 | 9 | 10 | 20| 10 |16|Feathers absorbs 1 DP }}&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Redwing may attack with beak and two talons without penalty. She will Charge and Close from hundreds of feet above without warming. &amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Beak&#039;&#039;	BC: 60%, [D-4], A Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
:: &#039;&#039;Talon&#039;&#039;	BC: 75%, [D-3], B Class damage, Close, Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Touching Redwing and uttering her name will turn her back into a shield, otherwise she will change back at dusk, dawn, noon or midnight.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a lifespan of 90 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places==&lt;br /&gt;
&lt;br /&gt;
Maktu&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Kharminthe - midalpine lowland, about 25 km wide, at least 80 km north/south, heavily wooded, 750 m lower than surrounding land. Often bypassed when heading east.&lt;br /&gt;
&lt;br /&gt;
1-2 days&lt;br /&gt;
&lt;br /&gt;
Khuvar – A major caravan stop.&lt;br /&gt;
&lt;br /&gt;
5-6 days south&lt;br /&gt;
&lt;br /&gt;
Tabarash – Great commercial centre &lt;br /&gt;
&lt;br /&gt;
4-5 days -&amp;gt; Across Northern Aryana (South of inland sea)&lt;br /&gt;
&lt;br /&gt;
Sharav – Agricultural and caravan rest point.&lt;br /&gt;
&lt;br /&gt;
3-4 days&lt;br /&gt;
&lt;br /&gt;
Ardavel – Important religious and trade centre. (House of Fire?). At sea level, port town. Can land in water&lt;br /&gt;
&lt;br /&gt;
9 days&lt;br /&gt;
&lt;br /&gt;
Zanagun – Key staging city before entering central plateau routes.&lt;br /&gt;
&lt;br /&gt;
6 days&lt;br /&gt;
&lt;br /&gt;
Qazbin – Major city and caravan junction. (Can buy lots of wine from here)&lt;br /&gt;
&lt;br /&gt;
5 days -&amp;gt; Across the Central–Eastern Plateau&lt;br /&gt;
&lt;br /&gt;
Terahun - smaller town, often bypassed (ancestor - Tall feather) (south east of Ardavel)&lt;br /&gt;
&lt;br /&gt;
7-8 days&lt;br /&gt;
&lt;br /&gt;
Semenath – Desert-edge caravan town, often bypassed.&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Damkhar – Ancient city (Hecatompylos region).&lt;br /&gt;
&lt;br /&gt;
2-3 days&lt;br /&gt;
&lt;br /&gt;
Sharudan – Oasis settlement before the great deserts.&lt;br /&gt;
&lt;br /&gt;
12-13 days&lt;br /&gt;
&lt;br /&gt;
Sabzevar – The Green Plain City&lt;br /&gt;
&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Neshaphar – Jewel market, city of scholars, lapis and carnelian&lt;br /&gt;
&lt;br /&gt;
4-5 days&lt;br /&gt;
&lt;br /&gt;
Mashahara – City of the Witness Stone, priesthood of the flame (Ardavel High priest confirmed there is a House of Fire here)&lt;br /&gt;
&lt;br /&gt;
7-8 days Entering Western Ghanesia&lt;br /&gt;
&lt;br /&gt;
Teyabaddun – Border region staging area. A fortified oasis town.&lt;br /&gt;
&lt;br /&gt;
3 days&lt;br /&gt;
&lt;br /&gt;
Qalathun – Border crossing zone, desert gate to the fertile lands in the east, occasionally bypassed.&lt;br /&gt;
4 days&lt;br /&gt;
&lt;br /&gt;
Hoffutt – Major Silk Road metropolis&lt;br /&gt;
&lt;br /&gt;
== Mil Sci ==&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
(Proposed) An elf with witch-vision on each watch, attempt at partnering more and less experienced party members, with cooks on first and last watch (and Fizz and Ron &#039;&#039;not&#039;&#039; on the same watch).&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Hour: !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || Meet Callas and commence adventure. &lt;br /&gt;
| class=day | 25 || Rained in!&lt;br /&gt;
| class=day | 26 || Flight to Novodom&lt;br /&gt;
| class=day | 27 || Into the astral and across the abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || Flying in the Abyss&lt;br /&gt;
| class=day | 29 || Flying in the Abyss&lt;br /&gt;
| class=day | 30 || Flying in the Abyss&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Flying in the Abyss&lt;br /&gt;
| class=day |  2 || Flying in the Abyss&lt;br /&gt;
| class=day |  3 || Flying in the Abyss&lt;br /&gt;
| class=day |  4 || Flying in the Abyss&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || Flying in the Abyss&lt;br /&gt;
| class=day |  6 || Flying in the Abyss&lt;br /&gt;
| class=day |  7 || Flying in the Abyss&lt;br /&gt;
| class=day |  8 || Flying in the Abyss&lt;br /&gt;
| class=day |  9 || Flying in the Abyss&lt;br /&gt;
| class=day | 10 || Flying in the Abyss&lt;br /&gt;
| class=day | 11 || House Kerberoth&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || Training etc&lt;br /&gt;
| class=day | 13 || Training etc&lt;br /&gt;
| class=day | 14 || Training etc&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 16 || Training etc&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 20 || Training etc&lt;br /&gt;
| class=day | 21 || Training etc&lt;br /&gt;
| class=day | 22 || Training etc&lt;br /&gt;
| class=day | 23 || Training etc&lt;br /&gt;
| class=day | 24 || Training etc&lt;br /&gt;
| class=day | 25 || Training etc&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || Training etc&lt;br /&gt;
| class=day | 27 || Training etc&lt;br /&gt;
| class=day | 28 || Training etc&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Training etc&lt;br /&gt;
| class=day | 30 || Training etc&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Left with caravan&lt;br /&gt;
| class=day |  2 || Scented Jungle, T-Rex&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Ford of Sands, lost hands&lt;br /&gt;
| class=day |  4 || Mortuary temple ruins&lt;br /&gt;
| class=day |  5 || Crumbling Paths&lt;br /&gt;
| class=day |  6 || Cloud Trees of Cindereth&lt;br /&gt;
| class=day |  7 || Syrioth grasslands&lt;br /&gt;
| class=day |  8 || Coldstream&lt;br /&gt;
| class=day |  9 || Crimson Spires&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Thorn fiels of Havoth&lt;br /&gt;
| class=day | 11 || Tintangel, training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt; training&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || Heading to Germangeous Canyon, accidents!&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || Recovery, travel, death by ghûl&lt;br /&gt;
| class=day | 22 || Maktou, recovery, training&lt;br /&gt;
| class=day | 23 || training&lt;br /&gt;
| class=day | 24 || training&lt;br /&gt;
| class=day | 25 || training&lt;br /&gt;
| class=day | 26 || training&lt;br /&gt;
| class=day | 27 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || training&lt;br /&gt;
| class=day | 29 || training&lt;br /&gt;
| class=day | 30 || training&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Snow]] (8)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || training&lt;br /&gt;
| class=day |  2 || training&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC 2&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC 3&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC 4&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC 5&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC 6&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC 7&amp;lt;/i&amp;gt; training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC 8&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC 9&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC 10&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC 11&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; training&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Ice]] (9)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || training&lt;br /&gt;
| class=day |  4 || training&lt;br /&gt;
| class=day |  5 || training&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt; training&lt;br /&gt;
| class=day |  7 || training&lt;br /&gt;
| class=day |  8 || training&lt;br /&gt;
| class=day |  9 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || training&lt;br /&gt;
| class=day | 11 || training&lt;br /&gt;
| class=day | 12 || training&lt;br /&gt;
| class=day | 13 || training&lt;br /&gt;
| class=day | 14 || training&lt;br /&gt;
| class=day | 15 || training&lt;br /&gt;
| class=day | 16 || training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || training&lt;br /&gt;
| class=day | 18 || training&lt;br /&gt;
| class=day | 19 || training&lt;br /&gt;
| class=day | 20 || training&lt;br /&gt;
| class=day | 21 || training&lt;br /&gt;
| class=day | 22 || training&lt;br /&gt;
| class=day | 23 || Ishamael sneaking past Keep of Faces&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || Caravan left&lt;br /&gt;
| class=day | 25 || Jackals defeated; loot&lt;br /&gt;
| class=day | 26 || Travel; Taborosh plain&lt;br /&gt;
| class=day | 27 || Travel E&lt;br /&gt;
| class=day | 28 || Arrive Tabarash&lt;br /&gt;
| class=day | 29 || Tabarash&lt;br /&gt;
| class=day | 30 || Depart Tabarash&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt; Flying creatures above caravan&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Candlemansa]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Scorpions; combat&lt;br /&gt;
| class=day |  2 || Rest day; snake-map&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || Arrive Shirav&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;Carzalan Generals Ball&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Depart Shirav&lt;br /&gt;
| class=day |  6 || River trout en route&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Arrive Ardeval; silk sold&lt;br /&gt;
| class=day |  8 || Monasteries; House of Fire&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || Curse removed; leave caravan&lt;br /&gt;
| class=day | 11 || Training begins&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || Tirahun; Tollfeather retrieved&lt;br /&gt;
| class=day | 18 || Portal Mashahara; Witness Stone; libraries&lt;br /&gt;
| class=day | 19 || Fly to Mary; graveyard; Ali Katran&lt;br /&gt;
| class=day | 20 || Hall of Justice; Eumenidae slain; troll chest&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || Dungeon; centipedes; bell creature&lt;br /&gt;
| class=day | 22 || Divinations begin&lt;br /&gt;
| class=day | 23 || Earring: alarm beacon&lt;br /&gt;
| class=day | 24 || Divinations: brooch&lt;br /&gt;
| class=day | 25 || Fans identified&lt;br /&gt;
| class=day | 26 || Brander stick divined&lt;br /&gt;
| class=day | 27 || Incantations; items divided&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || Fly to Gonur Depe; mausoleum; five spirits; Keppelmeister&lt;br /&gt;
| class=day | 29 || Enter ruins; archive found; Water Temple; fly to Mary&lt;br /&gt;
| class=day | 30 || Crom followers; inn combat; flee Mary&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Arrive Gonur Depe; Artephius crash-lands&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || House of Fire portal; acolyte to Gonur Depe&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || Divinations complete; downtime ends&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Vernal Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edd</name></author>
	</entry>
</feed>